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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | '''Inner Sphere''' | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsiders''' native to one of the planes in the Inner Sphere, which includes the Elemental Planes, the Ethereal Plane, the Plane of Shadow and the energy planes.

[[foldercontrol]]

!Elemental Planes
[[folder: Elemental]]
->'''Challenge Rating:''' 1-11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small to Huge

The primal denizens of the Elemental Planes, there are Elementals representing [[PlayingWithFire the]] [[DishingOutDirt four]] [[MakingASplash classic]] [[BlowYouAway elements]] and the various combinations thereof.
----
* ElementalEmbodiment: Of air, water, earth and fire, as well as lightning, ice, mud and magma; in practice, they resemble animated masses of their associated element in forms roughly resembling other living creatures.
* ElementalPowers: Each elemental holds power over its respective element.
* EvilLivingFlames: Mythic fire elementals are described as living fragments of the first flames of the Elemental Plane of Fire, and greatly enjoy scattering flammable mortal foes to set them alight one by one.
* LivingLava: Magma elementals, which are basically hybrids of fire and earth elementals with both their powers. They tend to take the shape of large, powerful animals such as apes or ungulates, unlike the more slender and serpentine fire elementals.
* MainliningTheMonster: Matter harvested from elementals can be used in crafting a variety of magic items related to their element or energy damage type.
* RockMonster: Earth elementals resemble masses of earth and boulders in roughly humanoid or animal shapes.
* TrueNeutral: Even the ones smart enough to do so generally don't concern themselves with morality.%%In-universe
[[/folder]]

[[folder: Genie]]
The most powerful races that tend to be extant on a given Elemental Plane, genies are vaguely humanoid beings who possess legendary power, craftsmanship and knowledge.

%%* OurGeniesAreDifferent

!!Janni
->'''Challenge Rating:''' 4 (7 for nobles)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* AllYourPowersCombined: {{Zigzagged|Trope}}. Jann are made of all four elements, but they are actually the weakest genies.
* WhatMeasureIsANonSuper: They are the weakest of the genies and generally not well respected by their kin.

!!Djinn
->'''Challenge Rating:''' 5 (8 for nobles)
->'''Alignment:''' ChaoticGood
->'''Size:''' Large

%%* BlowYouAway
* GoodIsImpotent: They are ChaoticGood, but generally less powerful than their evil counterparts.%%In-universe
* ThreeWishes: Noble djinni, known as viziers, are bound to grant three wishes to any mortal who can capture them. They grant no other services, and leave once the third wish is granted.
%%* UltimateBlacksmith

!!Shaitan
->'''Challenge Rating:''' 7 (13 for nobles)
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
%%* BlueAndOrangeMorality
%%* DishingOutDirt

!!Efreeti
->'''Challenge Rating:''' 8 (10 for nobles)
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

* AristocratsAreEvil: All genies are fairly articulate and upper-crust, but efreeti are also incredibly cruel.
* BigRedDevil: Between their bright red skin, horns and cruel and tyrannical natures, they embody this trope much more closely than any of the setting's actual fiends.
* HornedHumanoid: They have small red-black horns growing from their foreheads.
%%* PlayingWithFire
* PragmaticVillainy: Pretty much inevitable, considering that they are some of the only evil outsiders who aren't literally MadeOfEvil. They're just [[{{Jerkass}} assholes]].
* SlaveryIsASpecialKindOfEvil: They are the most infamous slavers in the universe.

!!Marid
->'''Challenge Rating:''' 9 (11 for nobles)
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

* AloofAlly: The most powerful of the genies and allies of the [[ChaoticGood djinn]], but aloof even toward other genies.%%In-universe
* BlueAndOrangeMorality: Albeit ALighterShadeOfGray than the Shaitan.
%%* MakingASplash

!!Black Jinni
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_black_jinni.png]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The black jinn are an accursed and forgotten tribe of genies. Bearers of ill will and bringers of destruction upon both mortals and their own kind, these hateful creatures are possessed by madness and a drive to call down ruin upon any who intrude upon their desolate sanctums.
[[/folder]]

[[folder: Mephit]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_water_mephit.png]]
[[caption-width-right:350:A water mephit]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Mephits are the servants of powerful elemental creatures. Each is associated with one or more elements, from the core air, earth, fire, and water, to the combinations like dust, magma, ice, ooze, salt, and steam.
----
* BreathWeapon: Mephits can utilize a breath weapon associated with their element -- a cloud of abrasive grit for air mephits, a hail of rocks for earth mephits, fire for fire mephits, acid for water mephits and so on.
* TheImp: Diminutive, winged and impish humanoids who serve as the weakest distinct elementals, and who are thus often bossed around by both mortal summoners and more powerful outsiders. Left unwatched they often cause serious mischief, but are rarely more than a nuisance for more than beginner adventurers.
* WingedHumanoid: All mephits posses wings, generally depicted as membranes extending from their arms.
[[/folder]]

[[folder: Veela]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Wysp]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Xocothian]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

!!Air
[[folder: Aerial Servant]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Anemos]]
->'''Challenge Rating:''' 18+
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Belker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Violently xenophobic and nomadic creatures with a particular hatred for djin.

Their tropes can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
[[/folder]]

[[folder: Caustic Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_caustic_stalker.PNG]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Creatures spawned from pockets of poisonous gas on the Plane of Earth, though they prefer to lurk in the boundary between the Planes of Fire and Earth.

Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Caustic%20Stalker here]].
[[/folder]]

[[folder: Comozant Wyrd]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Invisible Stalker]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* InvisibleMonsters: As their name would indicate, invisible stalkers can never be seen.
[[/folder]]

[[folder: Living Doldrums]]
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Mihtsu]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Nephlei]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nephlei.png]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Nephlei, also known as cloud nymphs, closely resemble the fey after whom they're named. Solitary and inscrutable, they make their homes within towering cloud formations in the Plane of Air and rarely interact with other beings.
----
* AmazingTechnicolorPopulation: They have sky-blue skin covered in curving, concentric white markings.
* ElementalHair: They have pure white hair that seems to billow like clouds.
* OurNymphsAreDifferent: They're not true nymphs or even fey, but strongly resemble them, appearing as giant, blue-skinned, pointy-eared women with skin covered in whorled white markings. They're known as cloud nymphs in-universe and are closely connected to their element, being able to command wind, clouds and lighting to a fairly extensive degree.
* ShockAndAwe: Nephlei wield considerable control over lighting and electricity. They can naturally use several electrically-based spells such as ''lightning bolt'', ''ball lightning'' and ''lightning arc'', can create whips out static electricity and release powerful bursts of electricity when they die.
* TakingYouWithMe: A mortally wounded nephlei releases a powerful lighting bolt before dying, which she can direct towards a specific target in an attempt to take her killer down with her.
* WhipItGood: A nephlei can fashion a whip out of the air around her, which deals electric damage and dissolves if ever taken from her.
[[/folder]]

[[folder: Raiju]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

While native to the more electrically charged regions of the Plane of Air, raijus are often flung into the Material Plane by the fury of the elemental storms common where they live. Once there they take on the forms of whichever small mammals happen to be common where they land, and constantly seek to return to their native plane.
----
* ShockAndAwe: They can control lightning and electricity, and resemble animated balls of electrified plasma in their true forms.
* {{Raiju}}: They're based on the mythological Japanese thunder-spirit, sharing its association with lighting and resemblance to small mammalian creatures.
[[/folder]]

!!Earth
[[folder: Crysmal]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Forgefiend]]
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
[[/folder]]

[[folder: Lava Lurker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lava_lurker.PNG]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Territorial swimmers through the molten veins that crisscross the hottest depths of mortal worlds and the Elemental Plane of Earth, lava lurkers claim active magma flows and the fiery lakes within smoldering volcanoes as their homes.

Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Lava%20Lurker here]].
[[/folder]]

[[folder: Living Sandstorm]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium or Fine
[[/folder]]

[[folder: Mudlord]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Onyx Scourge]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

[[folder: Sandman]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Sturzstromer]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Xiomorn]]
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

Mysterious and ancient beings, the xiomorns travel between worlds on the material plane and establish great vaults within their depths, seeding them with pocket ecosystems as part of eon-spanning experiments whose purposes they keep a closely guarded secret.

The xiomorns serve Ayrzul, the evil elemental lord of earth, but unknown to most -- including the xiomorns themselves -- they were in fact created by his ancient foe, the benevolent Sairazul.
----
* DealWithTheDevil: In order to take control of the xiomorns, whose mythic power he craved for himself, Ayrzul showed them a vision of their species' impending extinction, and promised to save them from this fate... if they swore fealty to his rule and sacrificed a quarter of their species to him. The xiomorns were appalled at this idea, but their fear was strong enough to convince them to offer Aryzul the combined mythic power of half their species instead, resulting in the split between the mythic Vault Builders and non-mythic Vault Keepers.
* DishingOutDirt: As natural for creatures of elemental earth, they possess extensive powers in this area -- they can shape earth and stone, summon earth elementals and petrify targets.
* FantasticCasteSystem: They're divided between the mythic, four-legged Vault Builders, which live essentially forever and rule over and direct their society, and the non-mythic, two-legged Vault Keepers, which serve their greater kin as servants and aides.
* ThePrecursors: The inhabitants of their abandoned vaults, as well as the cultures who live on the surface of the worlds they lie beneath or who simply stumble across them, know them as ancient, godlike and mysterious entities from the ancient past, who wielded immensely powerful magic to shape the world and the fates of their ancestors.
* TakenForGranite: They can cast ''flesh to stone'' as a spell-like ability (Vault Builders can also cast the more powerful ''statue'') and the targets of their claw attacks find their flesh turning into green crystal that can entirely overtake their bodies.

!!Vault Keeper
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_xiomorn_vault_keeper.PNG]]
->'''Challenge Rating:''' 14
* ServantRace: They serve the more powerful Builders, aiding them in their work, fighting in their stead and managing the day-to-day maintenance of their creations. They are literally born for this role -- they cannot reproduce on their own, and are instead created as needed by the Builders.

!!Vault Builder
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_xiomorn_vault_builder.PNG]]

->'''Challenge Rating:''' 20
->'''Mythic Rank:''' 8

* DyingRace: Vault Builders can only be reborn through their Generation Stones, and cannot reproduce naturally. A Generation Stone, however, is destroyed if the Builder dies a violent death. This means that their race can never make up its losses, and their numbers have been slowly but surely falling since their creation.
* ResurrectiveImmortality: Vault Builders store their memories and personalities within their Generation Stones, which are held within their chests and calcify and harden as the Builder approaches the end of its life. This stone remains after the body crumbles to dust and can be stored. indefinitely until the xiomorns feel they need to have more active Builders, at which point they shape a body of rock around the stone and the Builder is reborn with its mind and memories intact. They can theoretically live forever in this manner.
[[/folder]]

[[folder: Xorn]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Zarxorin]]
->'''Challenge Rating:''' 19
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]

!!Fire
[[folder: Azer]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
* MinionWithAnFInEvil: While they are ''not'' evil themselves, they often become SlaveMooks for more powerful and evil fire related creatures.
[[/folder]]

[[folder: Magmin]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Rast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_rast.jpg]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Salamander]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_salamander.png]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Salamanders are wicked reptilian creatures known for the prowess in metalworking. While they're native to the Plane of Fire, many migrate to the Material Plane or to the Abyss, the latter due to their worship of the demon lord Flauros and their respect for demons associated with fire, especially balors.
----
* FierySalamander: Salamanders are a race of outsiders native to the Plane of Fire.
* MadeASlave: Some of the stronger elemental fire races enslave salamanders for their metalworking skill and fighting prowess.
* SnakePeople: They have the lower bodies of snakes and the upper bodies of LizardFolk.
[[/folder]]

[[folder: Thoqqua]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* LivingLava: They resemble wormlike masses of semi-solid lava, with a large crystallized spike on their fronts.
[[/folder]]

!!Water
[[folder: Portunus]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Tojanida]]
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/tojanida.png]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Bizarre hybrids of crabs and snapping turtles cursed into their current forms due to a long-forgotten slight, tojanidas know they used to be so much more than they are now, and are often insufferably proud and arrogant as a result.
----
* AttentionWhore: They seek adoration from other creatures (usually primitive humanoid tribes).
* ExtraEyes: They have eyes studded around the rims of their shells, with one in each space between the holes in their shells that their flippers, claws and jaws pass through.
* GeneticMemory: Tojanidas retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tojanida's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* TheHedonist: Non-villainous version. They mainly seek pleasure to distract them from their tormented existence.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tojanidas shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tojanidas can take the shape of any aquatic animal or magical beast, although their shell remains visible in some form regardless of the form they take.
[[/folder]]

[[folder: Triton]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
[[/folder]]

!Positive Energy Plane

[[folder: Jyoti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jyoti.png]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Birdlike beings who keep guard over the fields of growing souls in the depths of the Positive Energy Plane, they jyoti do not tolerate any interference in their duty -- and especially not that of the gods or their servants.
----
* AbsoluteXenophobe: They do not like or trust anything that isn't a jyoti or a turul, assuming everyone else to be perfidious invaders and attacking them out of hand themselves.
* BirdPeople: Jyoti resemble humanoid birds, with distinct wings and arms.
* BreathWeapon: They can breath fire infused with positive energy.
* HollywoodAtheist: Jyoti are ferociously atheist -- they do not tolerate divine powers or agents in their territory, are even more distrustful of divine casters than they are of everyone else, and will attempt to destroy any divine artifact that enters their cities.
* LightEmUp: They can illuminate their surroundings and project beams of searing light.
* LightIsNotGood: Despite being from the positive energy plane, they're highly xenophobic and almost always hostile to mortals (even if it doesn't necessarily take the form of physical violence.)
[[/folder]]

[[folder: Manasaputra]]
->'''Alignment:''' LawfulGood

* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* GoodCounterpart: As a very old race of Hindu mythology-inspired outsiders who progress in power through reincarnation and have a strong cultural interest in the pursuit of wisdom and enlightenment, they're rather like more benevolent Asuras.
* OurAngelsAreDifferent: They're good outsiders who were based on Hindu mythology rather than the Abrahamic flavor of most celestials. In-universe, they differ from most other celestials because they make their home on the Positive Energy Plane, not one of the good-aligned Outer Planes.
* {{Reincarnation}}: All manasaputras reincarnate after death, eventually tracing their histories down to a mortal who achieved enlightenment and reincarnated as a manu.

!!Manu
->'''Challenge Rating:''' 12
->'''Size:''' Medium

!!Rishi Manu
->'''Challenge Rating:''' 14
->'''Size:''' Medium

!!Maharishi Manu
->'''Challenge Rating:''' 16
->'''Size:''' Medium

!!Twilight Pitri
->'''Challenge Rating:''' 18
->'''Size:''' Large

* TimeAbyss: If you count their previous incarnations as lower-ranked manasaputras, Twilight Pitris are ''older than the current multiverse.''

!!Solar Pitri
->'''Challenge Rating:''' 22
->'''Size:''' Large

* HolyIsNotSafe: Wise, powerful, benevolent -- and inherently dangerous for all non-manasaputra to be around unless they suppress their aura of cosmic fire.
* TimeAbyss: Like Twilight Pitris, they're old even for immortal celestials.
[[/folder]]

[[folder: Turul]]
->'''Challenge Rating:''' 19
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]

!Negative Energy Plane

[[folder: Phantom]]
->'''Challenge Rating:''' Any
->'''Alignment:''' Any
->'''Size:''' Medium
[[/folder]]

[[folder: Sceaduinar]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

!Ethereal Plane
[[folder: Sahkil]]
->'''Alignment:''' NeutralEvil

Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.
----
* AnthropomorphicPersonification: Played with. Sahkils each embody a particular type of fear, but this isn't an innate part of their being. Rather, it's a conscious change they've made to themselves in order to become more terrifying to mortals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.

!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

Manifestations of the fear of wild animals.
----
* AnimalisticAbomination: They fuse the features of dogs, cats, and other domestic animals with a worm-like body and a tangle of veins dangling from their mouths.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.

!!Nucol
->'''Challenge Rating:''' 4
->'''Size:''' Medium

Manifestations of the fear of parasites.
----
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.

!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Challenge Rating:''' 6
->'''Size:''' Medium

Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
----
* BrownNote: By beating their wings in a certain way, they can create a maddening drone that numbs the minds of intelligent creatures.
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* DaylightHorror: They tend to flaunt their horrific appearance rather than hiding in shadows.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head they have an entire giant locust.
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.

!!Ichkoh
->'''Challenge Rating:''' 7
->'''Size:''' Medium

Manifestations of the fear that your own body will fail you.
----

!!Pakalchi
->'''Challenge Rating:''' 9
->'''Size:''' Medium

Manifestations of the fear that relationships will fail.
----

!!Zohanil
->'''Challenge Rating:''' 10
->'''Size:''' Medium

Manifestations of invasive surgery and needles.
----
* AfraidOfNeedles: Part of the fear they embody.

!!Qolok
->'''Challenge Rating:''' 16
->'''Size:''' Large

Manifestations of the fear of not having enough of something.
----

!!Ximtal
->'''Challenge Rating:''' 17
->'''Size:''' Large

Manifestations of the fear of isolation.
----

!!Kimenhul
->'''Challenge Rating:''' 20
->'''Size:''' Huge

The most powerful of the sahkils, kimenhul are manifestations of the fear of failure.
----
* SelfFulfillingProphecy: Kimenhul personify the fear of failure and can use its Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to fail in the future.
[[/folder]]

[[folder: Animate Dream]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

From time to time, when a powerfully imaginative sleeper wakes from a particularly vivid or unusual dream, a fragment of that dream lingers on the Ethereal Plane. To survive, this animate dream needs the power of living will, imagination, and emotion to sustain it, seeking out mortal minds to feed on.
[[/folder]]

[[folder: Caulborn]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

!!Caulborn
->'''Challenge Rating:''' 7 (normal), 9 (thoughtkeeper)

Caulborn are a race of telepathic prophets and historians who subsist on the psychic energy of others. They wander the planes in search of new facts and concepts to add to the pulsating brain-sacks that serve as their collective memories.
----
* PsychicPowers: Caulborn thoughtkeepers have a number of additional psychic spells that their ordinary counterparts lack.

!!Chrestomath
->'''Challenge Rating:''' 6
[[/folder]]

[[folder: Hypnalis]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Night Hag]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

* YourSoulIsMine: Night hags trap the souls of their prey in soul gems to be sold on markets.
[[/folder]]

[[folder: Sishkanset]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Xill]]
->'''Challenge Rating:''' 6 (normal), 9 (matriarch)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Xills are the scourge of the Ethereal Plane, conquering everything in their paths with only one purpose: to perpetuate their race at the expense of others.
----
* FaceFullOfAlienWingWong: They reproduce by implanting their eggs in other creatures, which eventually hatch and devour the victim's organs.
* KingMook: The matriarchs, who have extra bonuses with multiple weapons and better planeshifting powers.
* MultiarmedAndDangerous: They all have four arms.

[[/folder]]

!Shadow Plane
[[folder: Kyton (Velstrac)]]
->'''Alignment:''' LawfulEvil

* AppropriatedAppellation: The kytons call themselves 'velstracs'; the misnomer 'kyton' arose when mortals associated the name of the demagogue Kaikyton with her followers. The velstracs decided that they like the word 'kyton,' as calling them by the name of one of their greatest is the equivalent of calling all scientists Einstein, and do not try to correct mortals when misnamed.
* ChainedByFashion: Many kytons still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Kytons are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to kytons. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new kytons.
* TheExile: The first kytons were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons decided to pack up and move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons are a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
* NightmareFetishist: Kytons seek ecstasy through pain in the form of deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker kytons resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
* {{Sadist}}: Most kytons are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.

!!Apostle
->'''Challenge Rating:''' Same as base creature + 2
->'''Size:''' Same as base creature

Mortals who do not perish under the ministrations of the kytons but still come to adhere to their teachings become kyton apostles.
----

!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

Spies and sycophants of greater kytons, augurs have eschewed the path of continual self alteration to indulge their all-consuming lust for blood.
----
* AchillesHeel: Good-aligned damage and silver weapons can ignore their damage resistance, making them significantly weaker.
* TheBerserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immune to cold damage.
* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.

!!Lampadarius
->'''Challenge Rating:''' 4
->'''Size:''' Medium

Halfway between a body of flesh and shadow, lampadariuses yearn to cast off the last of their physical form even as they mourn for sensation lost.
----

!!Ostiarius
->'''Challenge Rating:''' 5
->'''Size:''' Medium

Kytons who hold the task of luring mortals into the grasp of kytons willingly. They specialize in making mortals philosophically and morally numb to pain and suffering.
----

!!Evangelist
->'''Challenge Rating:''' 6
->'''Size:''' Large

Often mistaken for devils, evangelists specialize in implantation and piercing.
----
* ChainPain: An evangelist can control up to four chains, making the chains dance or move as it wishes.
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.

!!Apocrisiarius
->'''Challenge Rating:''' 7
->'''Size:''' Medium

Kytons who use pain and torture to cut away at their victims, both physically and metaphorically, in order to reduce them to a single truth.
----
* CanNotTellALie: Apocrisiariuses are physically unable to speak any lies and can be used as lie detectors by asking them to repeat a particular phrase, which they cannot if the phrase contains any lie.

!!Cantor
->'''Challenge Rating:''' 9
->'''Size:''' Medium

Serving as scouts and soldiers for other kytons, cantors have had their minds broken and remade into little more than tools.
----

!!Sacristan
->'''Challenge Rating:''' 10
->'''Size:''' Medium

A slave cast created from the imperfect scraps removed from others, sacristans specialize in surgeries.
----

!!Oitos
->'''Challenge Rating:''' 11
->'''Size:''' Medium

Kytons who specialize in the augmentation and decoration of bone.
----

!!Interlocutor
->'''Challenge Rating:''' 12
->'''Size:''' Large

Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.
----
* MultiArmedAndDangerous: An interlocutor is a multi-limbed monstrosity of claws and blades.
* TortureTechnician: Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing each victim as a new chance to study the art of pain and sensation. Their ability to heal the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.

!!Ephialtes
->'''Challenge Rating:''' 16
->'''Size:''' Huge

Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
----

!!Termagant
->'''Challenge Rating:''' 17
->'''Size:''' Large

Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.
----

!!Eremite
->'''Challenge Rating:''' 20+
->'''Size:''' Medium (Large for overlords)

The eldest and most mutilated of their kind, eremite kytons roam the multiverse in search of perfect parts to improve themselves with.
----
* AgonyBeam: Any creature struck by an eremite's natural attacks can become staggered from the pain.
* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to the normal eremite's Normal size.
* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.

[[/folder]]

[[folder: D'ziriak]]
->'''Challenge Rating:''' 3
->'''Alignment:''' Any
->'''Size:''' Medium
[[/folder]]

[[folder: Gloomwing]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Predators from the Shadow Plane and the adult form of tenebrous worms.
----
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
[[/folder]]

[[folder: Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
[[/folder]]

[[folder: Nihiloi]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Owb]]
!!Owb
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs

!!Owb Prophet
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
[[/folder]]

[[folder: Shadow Creature]]
->'''Challenge Rating Adjustment:''' +1

Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.

Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
[[/folder]]

[[folder: Shadowfire Creature]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1

Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.

Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]

[[folder: Shadow Mastiff]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Shae]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Tenebrous Worm]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Larval gloomwings that crave flesh, whether living or dead.
----
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
[[/folder]]

[[folder: Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
[[/folder]]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | '''Inner Sphere''' | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsiders''' native to one of the planes in the Inner Sphere, which includes the Elemental Planes, the Ethereal Plane, the Plane of Shadow and the energy planes.

[[foldercontrol]]

!Elemental Planes
[[folder: Elemental]]
->'''Challenge Rating:''' 1-11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small to Huge

The primal denizens of the Elemental Planes, there are Elementals representing [[PlayingWithFire the]] [[DishingOutDirt four]] [[MakingASplash classic]] [[BlowYouAway elements]] and the various combinations thereof.
----
* ElementalEmbodiment: Of air, water, earth and fire, as well as lightning, ice, mud and magma; in practice, they resemble animated masses of their associated element in forms roughly resembling other living creatures.
* ElementalPowers: Each elemental holds power over its respective element.
* EvilLivingFlames: Mythic fire elementals are described as living fragments of the first flames of the Elemental Plane of Fire, and greatly enjoy scattering flammable mortal foes to set them alight one by one.
* LivingLava: Magma elementals, which are basically hybrids of fire and earth elementals with both their powers. They tend to take the shape of large, powerful animals such as apes or ungulates, unlike the more slender and serpentine fire elementals.
* MainliningTheMonster: Matter harvested from elementals can be used in crafting a variety of magic items related to their element or energy damage type.
* RockMonster: Earth elementals resemble masses of earth and boulders in roughly humanoid or animal shapes.
* TrueNeutral: Even the ones smart enough to do so generally don't concern themselves with morality.%%In-universe
[[/folder]]

[[folder: Genie]]
The most powerful races that tend to be extant on a given Elemental Plane, genies are vaguely humanoid beings who possess legendary power, craftsmanship and knowledge.

%%* OurGeniesAreDifferent

!!Janni
->'''Challenge Rating:''' 4 (7 for nobles)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* AllYourPowersCombined: {{Zigzagged|Trope}}. Jann are made of all four elements, but they are actually the weakest genies.
* WhatMeasureIsANonSuper: They are the weakest of the genies and generally not well respected by their kin.

!!Djinn
->'''Challenge Rating:''' 5 (8 for nobles)
->'''Alignment:''' ChaoticGood
->'''Size:''' Large

%%* BlowYouAway
* GoodIsImpotent: They are ChaoticGood, but generally less powerful than their evil counterparts.%%In-universe
* ThreeWishes: Noble djinni, known as viziers, are bound to grant three wishes to any mortal who can capture them. They grant no other services, and leave once the third wish is granted.
%%* UltimateBlacksmith

!!Shaitan
->'''Challenge Rating:''' 7 (13 for nobles)
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
%%* BlueAndOrangeMorality
%%* DishingOutDirt

!!Efreeti
->'''Challenge Rating:''' 8 (10 for nobles)
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

* AristocratsAreEvil: All genies are fairly articulate and upper-crust, but efreeti are also incredibly cruel.
* BigRedDevil: Between their bright red skin, horns and cruel and tyrannical natures, they embody this trope much more closely than any of the setting's actual fiends.
* HornedHumanoid: They have small red-black horns growing from their foreheads.
%%* PlayingWithFire
* PragmaticVillainy: Pretty much inevitable, considering that they are some of the only evil outsiders who aren't literally MadeOfEvil. They're just [[{{Jerkass}} assholes]].
* SlaveryIsASpecialKindOfEvil: They are the most infamous slavers in the universe.

!!Marid
->'''Challenge Rating:''' 9 (11 for nobles)
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

* AloofAlly: The most powerful of the genies and allies of the [[ChaoticGood djinn]], but aloof even toward other genies.%%In-universe
* BlueAndOrangeMorality: Albeit ALighterShadeOfGray than the Shaitan.
%%* MakingASplash

!!Black Jinni
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_black_jinni.png]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The black jinn are an accursed and forgotten tribe of genies. Bearers of ill will and bringers of destruction upon both mortals and their own kind, these hateful creatures are possessed by madness and a drive to call down ruin upon any who intrude upon their desolate sanctums.
[[/folder]]

[[folder: Mephit]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_water_mephit.png]]
[[caption-width-right:350:A water mephit]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Mephits are the servants of powerful elemental creatures. Each is associated with one or more elements, from the core air, earth, fire, and water, to the combinations like dust, magma, ice, ooze, salt, and steam.
----
* BreathWeapon: Mephits can utilize a breath weapon associated with their element -- a cloud of abrasive grit for air mephits, a hail of rocks for earth mephits, fire for fire mephits, acid for water mephits and so on.
* TheImp: Diminutive, winged and impish humanoids who serve as the weakest distinct elementals, and who are thus often bossed around by both mortal summoners and more powerful outsiders. Left unwatched they often cause serious mischief, but are rarely more than a nuisance for more than beginner adventurers.
* WingedHumanoid: All mephits posses wings, generally depicted as membranes extending from their arms.
[[/folder]]

[[folder: Veela]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Wysp]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Xocothian]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

!!Air
[[folder: Aerial Servant]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Anemos]]
->'''Challenge Rating:''' 18+
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Belker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_belker.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Violently xenophobic and nomadic creatures with a particular hatred for djin.

Their tropes can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/belker/ here]].
[[/folder]]

[[folder: Caustic Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_caustic_stalker.PNG]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Creatures spawned from pockets of poisonous gas on the Plane of Earth, though they prefer to lurk in the boundary between the Planes of Fire and Earth.

Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Caustic%20Stalker here]].
[[/folder]]

[[folder: Comozant Wyrd]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Invisible Stalker]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* InvisibleMonsters: As their name would indicate, invisible stalkers can never be seen.
[[/folder]]

[[folder: Living Doldrums]]
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Mihtsu]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Nephlei]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nephlei.png]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Nephlei, also known as cloud nymphs, closely resemble the fey after whom they're named. Solitary and inscrutable, they make their homes within towering cloud formations in the Plane of Air and rarely interact with other beings.
----
* AmazingTechnicolorPopulation: They have sky-blue skin covered in curving, concentric white markings.
* ElementalHair: They have pure white hair that seems to billow like clouds.
* OurNymphsAreDifferent: They're not true nymphs or even fey, but strongly resemble them, appearing as giant, blue-skinned, pointy-eared women with skin covered in whorled white markings. They're known as cloud nymphs in-universe and are closely connected to their element, being able to command wind, clouds and lighting to a fairly extensive degree.
* ShockAndAwe: Nephlei wield considerable control over lighting and electricity. They can naturally use several electrically-based spells such as ''lightning bolt'', ''ball lightning'' and ''lightning arc'', can create whips out static electricity and release powerful bursts of electricity when they die.
* TakingYouWithMe: A mortally wounded nephlei releases a powerful lighting bolt before dying, which she can direct towards a specific target in an attempt to take her killer down with her.
* WhipItGood: A nephlei can fashion a whip out of the air around her, which deals electric damage and dissolves if ever taken from her.
[[/folder]]

[[folder: Raiju]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

While native to the more electrically charged regions of the Plane of Air, raijus are often flung into the Material Plane by the fury of the elemental storms common where they live. Once there they take on the forms of whichever small mammals happen to be common where they land, and constantly seek to return to their native plane.
----
* ShockAndAwe: They can control lightning and electricity, and resemble animated balls of electrified plasma in their true forms.
* {{Raiju}}: They're based on the mythological Japanese thunder-spirit, sharing its association with lighting and resemblance to small mammalian creatures.
[[/folder]]

!!Earth
[[folder: Crysmal]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Forgefiend]]
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
[[/folder]]

[[folder: Lava Lurker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lava_lurker.PNG]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Territorial swimmers through the molten veins that crisscross the hottest depths of mortal worlds and the Elemental Plane of Earth, lava lurkers claim active magma flows and the fiery lakes within smoldering volcanoes as their homes.

Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Lava%20Lurker here]].
[[/folder]]

[[folder: Living Sandstorm]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium or Fine
[[/folder]]

[[folder: Mudlord]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Onyx Scourge]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

[[folder: Sandman]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Sturzstromer]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Xiomorn]]
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

Mysterious and ancient beings, the xiomorns travel between worlds on the material plane and establish great vaults within their depths, seeding them with pocket ecosystems as part of eon-spanning experiments whose purposes they keep a closely guarded secret.

The xiomorns serve Ayrzul, the evil elemental lord of earth, but unknown to most -- including the xiomorns themselves -- they were in fact created by his ancient foe, the benevolent Sairazul.
----
* DealWithTheDevil: In order to take control of the xiomorns, whose mythic power he craved for himself, Ayrzul showed them a vision of their species' impending extinction, and promised to save them from this fate... if they swore fealty to his rule and sacrificed a quarter of their species to him. The xiomorns were appalled at this idea, but their fear was strong enough to convince them to offer Aryzul the combined mythic power of half their species instead, resulting in the split between the mythic Vault Builders and non-mythic Vault Keepers.
* DishingOutDirt: As natural for creatures of elemental earth, they possess extensive powers in this area -- they can shape earth and stone, summon earth elementals and petrify targets.
* FantasticCasteSystem: They're divided between the mythic, four-legged Vault Builders, which live essentially forever and rule over and direct their society, and the non-mythic, two-legged Vault Keepers, which serve their greater kin as servants and aides.
* ThePrecursors: The inhabitants of their abandoned vaults, as well as the cultures who live on the surface of the worlds they lie beneath or who simply stumble across them, know them as ancient, godlike and mysterious entities from the ancient past, who wielded immensely powerful magic to shape the world and the fates of their ancestors.
* TakenForGranite: They can cast ''flesh to stone'' as a spell-like ability (Vault Builders can also cast the more powerful ''statue'') and the targets of their claw attacks find their flesh turning into green crystal that can entirely overtake their bodies.

!!Vault Keeper
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_xiomorn_vault_keeper.PNG]]
->'''Challenge Rating:''' 14
* ServantRace: They serve the more powerful Builders, aiding them in their work, fighting in their stead and managing the day-to-day maintenance of their creations. They are literally born for this role -- they cannot reproduce on their own, and are instead created as needed by the Builders.

!!Vault Builder
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_xiomorn_vault_builder.PNG]]

->'''Challenge Rating:''' 20
->'''Mythic Rank:''' 8

* DyingRace: Vault Builders can only be reborn through their Generation Stones, and cannot reproduce naturally. A Generation Stone, however, is destroyed if the Builder dies a violent death. This means that their race can never make up its losses, and their numbers have been slowly but surely falling since their creation.
* ResurrectiveImmortality: Vault Builders store their memories and personalities within their Generation Stones, which are held within their chests and calcify and harden as the Builder approaches the end of its life. This stone remains after the body crumbles to dust and can be stored. indefinitely until the xiomorns feel they need to have more active Builders, at which point they shape a body of rock around the stone and the Builder is reborn with its mind and memories intact. They can theoretically live forever in this manner.
[[/folder]]

[[folder: Xorn]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Zarxorin]]
->'''Challenge Rating:''' 19
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]

!!Fire
[[folder: Azer]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
* MinionWithAnFInEvil: While they are ''not'' evil themselves, they often become SlaveMooks for more powerful and evil fire related creatures.
[[/folder]]

[[folder: Magmin]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Rast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_rast.jpg]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Salamander]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_salamander.png]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Salamanders are wicked reptilian creatures known for the prowess in metalworking. While they're native to the Plane of Fire, many migrate to the Material Plane or to the Abyss, the latter due to their worship of the demon lord Flauros and their respect for demons associated with fire, especially balors.
----
* FierySalamander: Salamanders are a race of outsiders native to the Plane of Fire.
* MadeASlave: Some of the stronger elemental fire races enslave salamanders for their metalworking skill and fighting prowess.
* SnakePeople: They have the lower bodies of snakes and the upper bodies of LizardFolk.
[[/folder]]

[[folder: Thoqqua]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* LivingLava: They resemble wormlike masses of semi-solid lava, with a large crystallized spike on their fronts.
[[/folder]]

!!Water
[[folder: Portunus]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Tojanida]]
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/tojanida.png]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Bizarre hybrids of crabs and snapping turtles cursed into their current forms due to a long-forgotten slight, tojanidas know they used to be so much more than they are now, and are often insufferably proud and arrogant as a result.
----
* AttentionWhore: They seek adoration from other creatures (usually primitive humanoid tribes).
* ExtraEyes: They have eyes studded around the rims of their shells, with one in each space between the holes in their shells that their flippers, claws and jaws pass through.
* GeneticMemory: Tojanidas retain the memories of all their ancestors as far back as their original transformation and banishment from the plane of water. A side effect of this is that they're extremely sedentary and apathetic -- having the memories of literally thousands of generations means that there's very little novelty in a tojanida's life, as most new stimuli and activities will be things that it will remember having done or seen hundreds of times already. It also leads to them almost revering ignorance and forgetfulness, as they reason that ''not'' remembering things will allow you to experience more new events, and thus is the surest way to a happy and fulfilled life.
* TheHedonist: Non-villainous version. They mainly seek pleasure to distract them from their tormented existence.
* MixAndMatchCritters: They resemble bizarre crosses of crabs and sea turtles, with crablike pincers and mandibles protruding from a turtle shell.
* MorphicResonance: When elder tojanidas shapeshift, some trace of their shell remains visible regardless of what form they take, generally turning into a shelled, armor-plated or spiked version of whatever they were going for.
* VoluntaryShapeshifting: Elder tojanidas can take the shape of any aquatic animal or magical beast, although their shell remains visible in some form regardless of the form they take.
[[/folder]]

[[folder: Triton]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
[[/folder]]

!Positive Energy Plane

[[folder: Jyoti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jyoti.png]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Birdlike beings who keep guard over the fields of growing souls in the depths of the Positive Energy Plane, they jyoti do not tolerate any interference in their duty -- and especially not that of the gods or their servants.
----
* AbsoluteXenophobe: They do not like or trust anything that isn't a jyoti or a turul, assuming everyone else to be perfidious invaders and attacking them out of hand themselves.
* BirdPeople: Jyoti resemble humanoid birds, with distinct wings and arms.
* BreathWeapon: They can breath fire infused with positive energy.
* HollywoodAtheist: Jyoti are ferociously atheist -- they do not tolerate divine powers or agents in their territory, are even more distrustful of divine casters than they are of everyone else, and will attempt to destroy any divine artifact that enters their cities.
* LightEmUp: They can illuminate their surroundings and project beams of searing light.
* LightIsNotGood: Despite being from the positive energy plane, they're highly xenophobic and almost always hostile to mortals (even if it doesn't necessarily take the form of physical violence.)
[[/folder]]

[[folder: Manasaputra]]
->'''Alignment:''' LawfulGood

* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* GoodCounterpart: As a very old race of Hindu mythology-inspired outsiders who progress in power through reincarnation and have a strong cultural interest in the pursuit of wisdom and enlightenment, they're rather like more benevolent Asuras.
* OurAngelsAreDifferent: They're good outsiders who were based on Hindu mythology rather than the Abrahamic flavor of most celestials. In-universe, they differ from most other celestials because they make their home on the Positive Energy Plane, not one of the good-aligned Outer Planes.
* {{Reincarnation}}: All manasaputras reincarnate after death, eventually tracing their histories down to a mortal who achieved enlightenment and reincarnated as a manu.

!!Manu
->'''Challenge Rating:''' 12
->'''Size:''' Medium

!!Rishi Manu
->'''Challenge Rating:''' 14
->'''Size:''' Medium

!!Maharishi Manu
->'''Challenge Rating:''' 16
->'''Size:''' Medium

!!Twilight Pitri
->'''Challenge Rating:''' 18
->'''Size:''' Large

* TimeAbyss: If you count their previous incarnations as lower-ranked manasaputras, Twilight Pitris are ''older than the current multiverse.''

!!Solar Pitri
->'''Challenge Rating:''' 22
->'''Size:''' Large

* HolyIsNotSafe: Wise, powerful, benevolent -- and inherently dangerous for all non-manasaputra to be around unless they suppress their aura of cosmic fire.
* TimeAbyss: Like Twilight Pitris, they're old even for immortal celestials.
[[/folder]]

[[folder: Turul]]
->'''Challenge Rating:''' 19
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]

!Negative Energy Plane

[[folder: Phantom]]
->'''Challenge Rating:''' Any
->'''Alignment:''' Any
->'''Size:''' Medium
[[/folder]]

[[folder: Sceaduinar]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

!Ethereal Plane
[[folder: Sahkil]]
->'''Alignment:''' NeutralEvil

Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.
----
* AnthropomorphicPersonification: Played with. Sahkils each embody a particular type of fear, but this isn't an innate part of their being. Rather, it's a conscious change they've made to themselves in order to become more terrifying to mortals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.

!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

Manifestations of the fear of wild animals.
----
* AnimalisticAbomination: They fuse the features of dogs, cats, and other domestic animals with a worm-like body and a tangle of veins dangling from their mouths.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.

!!Nucol
->'''Challenge Rating:''' 4
->'''Size:''' Medium

Manifestations of the fear of parasites.
----
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.

!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Challenge Rating:''' 6
->'''Size:''' Medium

Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
----
* BrownNote: By beating their wings in a certain way, they can create a maddening drone that numbs the minds of intelligent creatures.
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* DaylightHorror: They tend to flaunt their horrific appearance rather than hiding in shadows.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head they have an entire giant locust.
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.

!!Ichkoh
->'''Challenge Rating:''' 7
->'''Size:''' Medium

Manifestations of the fear that your own body will fail you.
----

!!Pakalchi
->'''Challenge Rating:''' 9
->'''Size:''' Medium

Manifestations of the fear that relationships will fail.
----

!!Zohanil
->'''Challenge Rating:''' 10
->'''Size:''' Medium

Manifestations of invasive surgery and needles.
----
* AfraidOfNeedles: Part of the fear they embody.

!!Qolok
->'''Challenge Rating:''' 16
->'''Size:''' Large

Manifestations of the fear of not having enough of something.
----

!!Ximtal
->'''Challenge Rating:''' 17
->'''Size:''' Large

Manifestations of the fear of isolation.
----

!!Kimenhul
->'''Challenge Rating:''' 20
->'''Size:''' Huge

The most powerful of the sahkils, kimenhul are manifestations of the fear of failure.
----
* SelfFulfillingProphecy: Kimenhul personify the fear of failure and can use its Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to fail in the future.
[[/folder]]

[[folder: Animate Dream]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

From time to time, when a powerfully imaginative sleeper wakes from a particularly vivid or unusual dream, a fragment of that dream lingers on the Ethereal Plane. To survive, this animate dream needs the power of living will, imagination, and emotion to sustain it, seeking out mortal minds to feed on.
[[/folder]]

[[folder: Caulborn]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

!!Caulborn
->'''Challenge Rating:''' 7 (normal), 9 (thoughtkeeper)

Caulborn are a race of telepathic prophets and historians who subsist on the psychic energy of others. They wander the planes in search of new facts and concepts to add to the pulsating brain-sacks that serve as their collective memories.
----
* PsychicPowers: Caulborn thoughtkeepers have a number of additional psychic spells that their ordinary counterparts lack.

!!Chrestomath
->'''Challenge Rating:''' 6
[[/folder]]

[[folder: Hypnalis]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Night Hag]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

* YourSoulIsMine: Night hags trap the souls of their prey in soul gems to be sold on markets.
[[/folder]]

[[folder: Sishkanset]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Xill]]
->'''Challenge Rating:''' 6 (normal), 9 (matriarch)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Xills are the scourge of the Ethereal Plane, conquering everything in their paths with only one purpose: to perpetuate their race at the expense of others.
----
* FaceFullOfAlienWingWong: They reproduce by implanting their eggs in other creatures, which eventually hatch and devour the victim's organs.
* KingMook: The matriarchs, who have extra bonuses with multiple weapons and better planeshifting powers.
* MultiarmedAndDangerous: They all have four arms.

[[/folder]]

!Shadow Plane
[[folder: Kyton (Velstrac)]]
->'''Alignment:''' LawfulEvil

* AppropriatedAppellation: The kytons call themselves 'velstracs'; the misnomer 'kyton' arose when mortals associated the name of the demagogue Kaikyton with her followers. The velstracs decided that they like the word 'kyton,' as calling them by the name of one of their greatest is the equivalent of calling all scientists Einstein, and do not try to correct mortals when misnamed.
* ChainedByFashion: Many kytons still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Kytons are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to kytons. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new kytons.
* TheExile: The first kytons were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons decided to pack up and move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons are a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
* NightmareFetishist: Kytons seek ecstasy through pain in the form of deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker kytons resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
* {{Sadist}}: Most kytons are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.

!!Apostle
->'''Challenge Rating:''' Same as base creature + 2
->'''Size:''' Same as base creature

Mortals who do not perish under the ministrations of the kytons but still come to adhere to their teachings become kyton apostles.
----

!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

Spies and sycophants of greater kytons, augurs have eschewed the path of continual self alteration to indulge their all-consuming lust for blood.
----
* AchillesHeel: Good-aligned damage and silver weapons can ignore their damage resistance, making them significantly weaker.
* TheBerserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immune to cold damage.
* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.

!!Lampadarius
->'''Challenge Rating:''' 4
->'''Size:''' Medium

Halfway between a body of flesh and shadow, lampadariuses yearn to cast off the last of their physical form even as they mourn for sensation lost.
----

!!Ostiarius
->'''Challenge Rating:''' 5
->'''Size:''' Medium

Kytons who hold the task of luring mortals into the grasp of kytons willingly. They specialize in making mortals philosophically and morally numb to pain and suffering.
----

!!Evangelist
->'''Challenge Rating:''' 6
->'''Size:''' Large

Often mistaken for devils, evangelists specialize in implantation and piercing.
----
* ChainPain: An evangelist can control up to four chains, making the chains dance or move as it wishes.
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.

!!Apocrisiarius
->'''Challenge Rating:''' 7
->'''Size:''' Medium

Kytons who use pain and torture to cut away at their victims, both physically and metaphorically, in order to reduce them to a single truth.
----
* CanNotTellALie: Apocrisiariuses are physically unable to speak any lies and can be used as lie detectors by asking them to repeat a particular phrase, which they cannot if the phrase contains any lie.

!!Cantor
->'''Challenge Rating:''' 9
->'''Size:''' Medium

Serving as scouts and soldiers for other kytons, cantors have had their minds broken and remade into little more than tools.
----

!!Sacristan
->'''Challenge Rating:''' 10
->'''Size:''' Medium

A slave cast created from the imperfect scraps removed from others, sacristans specialize in surgeries.
----

!!Oitos
->'''Challenge Rating:''' 11
->'''Size:''' Medium

Kytons who specialize in the augmentation and decoration of bone.
----

!!Interlocutor
->'''Challenge Rating:''' 12
->'''Size:''' Large

Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.
----
* MultiArmedAndDangerous: An interlocutor is a multi-limbed monstrosity of claws and blades.
* TortureTechnician: Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing each victim as a new chance to study the art of pain and sensation. Their ability to heal the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.

!!Ephialtes
->'''Challenge Rating:''' 16
->'''Size:''' Huge

Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
----

!!Termagant
->'''Challenge Rating:''' 17
->'''Size:''' Large

Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.
----

!!Eremite
->'''Challenge Rating:''' 20+
->'''Size:''' Medium (Large for overlords)

The eldest and most mutilated of their kind, eremite kytons roam the multiverse in search of perfect parts to improve themselves with.
----
* AgonyBeam: Any creature struck by an eremite's natural attacks can become staggered from the pain.
* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to the normal eremite's Normal size.
* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.

[[/folder]]

[[folder: D'ziriak]]
->'''Challenge Rating:''' 3
->'''Alignment:''' Any
->'''Size:''' Medium
[[/folder]]

[[folder: Gloomwing]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Predators from the Shadow Plane and the adult form of tenebrous worms.
----
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
[[/folder]]

[[folder: Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
[[/folder]]

[[folder: Nihiloi]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Owb]]
!!Owb
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs

!!Owb Prophet
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
[[/folder]]

[[folder: Shadow Creature]]
->'''Challenge Rating Adjustment:''' +1

Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.

Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
[[/folder]]

[[folder: Shadowfire Creature]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1

Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.

Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]

[[folder: Shadow Mastiff]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Shae]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Tenebrous Worm]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Larval gloomwings that crave flesh, whether living or dead.
----
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
[[/folder]]

[[folder: Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
[[/folder]]
[[redirect:Characters/PathfinderMonsters]]
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Added DiffLines:

* LivingLava: Magma elementals, which are basically hybrids of fire and earth elementals with both their powers. They tend to take the shape of large, powerful animals such as apes or ungulates, unlike the more slender and serpentine fire elementals.


Added DiffLines:


* LivingLava: They resemble wormlike masses of semi-solid lava, with a large crystallized spike on their fronts.

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