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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ('''Native''' | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering non-playable '''native Outsider''' creatures. For playable races, see Characters/PathfinderPlayableRaces.
[[foldercontrol]]
!Native Outsider Groups
[[folder:Couatl]]
Couatls were originally conceived as a single, undifferentiated type of native outsiders but were diversified into numerous distinct types over the course of the ''Tyrant's Grasp'' adventure path, with the earlier generic couatl being renamed as the quetz couatl.
----
* FeatheredSerpent: Couatls are enormous snakes with birdlike wings and feathered manes, strongly associated with ''Pathfinder''[='=]s FantasyCounterpartCulture of native American civilizations and with tropical climes more generally, and often act as agents of goodly deities.
* GeneticMemory: Couatls are born already fully intelligent and aware, and possessing a portion of their parents' memories.
* ToServeMan: Couatls have been known to eat evil humanoids.
* TrulySingleParent: Couatls are sexless and do no breed in the manner of other creatures. When a couatl feels the need to reproduce, it spontaneously generates an iridescent egg that almost immediately hatches to reveal a fully formed couatl a few feet long.
!!Auwaz Couatl
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
Auwaz couatls roam the world, helping lost wanderers find the paths that will lead them safely home. They would prefer evil creatures to remain lost, however, and work to make sure that they stay so.
----
* FriendToAllChildren: Auwaz couatls are extremely fond of children, going to great lengths to help lost kids return home or to help them escape abusive households.
* MakingASplash: They can call forth gouts of water and grant people the ability to breathe water and swim within it more efficiently.
* WeAreAsMayflies: Auwaz couatls have the shortest lifespans of any couatl. They still live as long as or longer than a human being, but other couatl varieties typically live for centuries if not millennia.
* WeatherManipulation: They have moderate control over the weather, providing favorable winds and calm seas to goodly travelers but turning the elements against evil ones. In game terms, they can cast ''obscuring mist'', ''gust of wind'' and ''call lightning'' as spell-like abilities.
!!Mix Couatl
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
Dark-scaled couatls who provide guidance and information to fledgling societies.
----
* CelestialBody: Their scales and feathers range from deep blues and violets to blacks deeper than the night, interspersed with white spots like stars and red stripes like the rays of the setting sun.
!!Quetz Couatl
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Large
Quetz couatls are nurturers of fledgling civilizations, protecting vulnerable societies and guiding them on the path to righteousness. Quetz couatls are the most commonly encountered type of couatl, and the ones most people envision when they think of these outsiders.
----
* {{Retcon}}: They were originally the only type of couatl in the game, and were named just that. When Paizo decided to introduce additional couatl varieties, they were renamed quetz couatls and made into a specific type of a broader outsider family.
!!Xiuh Couatl
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralGood
->'''Size:''' Large
Xiuh couatls are champions of justice and retribution, hunting down evil creatures and offering them a last chance to repent -- or, failing that, a swift end.
----
* BreathWeapon: They breathe a mixture of fire and electricity.
* EquippableAlly: Xiuh couatls can turn themselves into weapons to be wielded by their allies.
* FlamingWeapon: When they transform themselves into weapons, they always become flaming ones.
!!Tletli Couatl
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
Vengeful and terrible, tletli couatls are avatars of righteous justice who bring fiery doom to evil creatures. Unlike their xiuh cousins, tletlis rarely offer chances for absolution and do not usually target individuals, instead brining their fury upon entire organizations, armies or even cities.
----
* BreathWeapon: They breathe holy fire.
* GodzillaThreshold: Tletlis have little use for diplomacy or subtlety and typically raze their targets' entire fortresses, towns or cities to the ground as they mete out justice. Consequently, the deities and heavenly forces they serve only send them out when an area is utterly unsalvageable, no decent people remain within it and letting it fester presents a greater risk than any collateral damage could.
* LightEmUp: While not as pronounced as their mastery over fire, they have options for purifying evil through searing light as well -- all tletlis can cast ''scorching ray'', ''daylight'' and ''searing light''.
* PlayingWithFire: They have extensive pyrokinetic abilities -- they breathe fire, to begin with, are always shrouded in a halo of flames, can make any fire in their vicinity flare up and spread, and can cast ''flaming sphere'', ''fireball'', ''wall of fire'' and ''flame strike'' as innate spells. Their flames are specifically treated as holy, causing them to deal both fire and divine damage.
* WreathedInFlames: The bodies of tletli couatls are shrouded in holy flame, dealing fire damage to anyone they engage in melee.
!!Chicome Couatl
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chicome_couatl.png]]
->'''Challenge Rating:''' 16
->'''Alignment:''' LawfulGood
->'''Size:''' Huge
More peaceful than many of their kin, chicome couatls exist to rejuvenate and restore natural lands that have been damaged by evil or thoughtless mortals.
----
* BackFromTheDead: They can cast ''reincarnate'' once per week, typically using it to resurrect slain allies as the animals they most closely identified with.
* TheBeastmaster: While their animal-based powers aren't as extensive as their plant-based ones, they can communicate with common animals, use them as messengers, magically control or enlarge them, and awaken them to sapience.
* GreenThumb: Chicome couatls can communicate with, animate and control plants, create walls of thorny vines, shape and warp wood, and generate an aura that stimulates plant growth with half a mile of their position.
* NatureHero: They live in an endless quest to track down lands where evil, war or pollution have rendered the land corrupt and barren, utilizing their magic to make plants grow, call the animals back, and make the land lush and fertile once again.
* VoluntaryShapeshifting: They can take the form of any natural creature they wish.
* WeatherManipulation: They have a degree of control over the weather, being innately able to cast ''control winds'', ''control weather'' and ''whirlwind''.
[[/folder]]
[[folder:Kami]]
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
----
* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.
!!Fukujin
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
----
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
----
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Dosojin
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
!!Zuishin
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
----
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.
!!Suijin
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
!!Toshigami
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
----
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
!!Jinushigami
->'''Challenge Rating:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]
[[folder:Oni]]
* DemonOfHumanOrigin: Rarely, a mortal's soul can become a disembodied oni upon death, or in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulEvil
->'''Size:''' Tiny
Oni with bodies made from their own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].
----
* DirtyCoward: Even after being freed from servitude, spirit oni are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from humans. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kuwa/ here]].
----
!!Ja Noi
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from hobgoblins. Their stats can be found in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
----
!!Yamabushi Tengu
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from tengu. Their stats can be found in ''Jade Regent: The Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
----
!!Kigyo
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from merfolk. Their stats can be found in ''Ruins of Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].
!!Nogitsune
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
!!Ogre Mage
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
----
* MonsterLord: Ogre mages are often the leaders of ogre tribes.
* NonIndicativeName: The name 'ogre mage' comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Challenge Rating:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].
----
!!Earth Yai
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from stone giants. Their stats can be found in ''Jade Regent: Tide of Honor'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-earth-yai/ here]].
----
!!Ice Yai
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
----
* HumanSacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices.
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
----
* BigRedDevil: A giant-sized, red-skinned fiendish creature.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Wind Yai
->'''Challenge Rating:''' 16
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
----
!!Water Yai
->'''Challenge Rating:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
----
* BlobMonster: A water yai can turn into a mobile pool of water.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
!!Void Yai
->'''Challenge Rating:''' 20+
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
----
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka and above.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MainliningTheMonster: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
!!Raktavarna
->'''Challenge Rating:''' 2
->'''Size:''' Tiny
* {{Familiar}}: Raktavarnas can be taken as familiars by LawfulEvil spellcasters.
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
->'''Challenge Rating:''' 5
->'''Size:''' Small
* AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Challenge Rating:''' 6
->'''Size:''' Medium
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
!!Marai
->'''Challenge Rating:''' 8
->'''Size:''' Medium
!!Raja (Common Rakshasa)
->'''Challenge Rating:''' 10
->'''Size:''' Medium
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Challenge Rating:''' 12
->'''Size:''' Medium
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
----
* {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Tataka
->'''Challenge Rating:''' 15
->'''Size:''' Large
!!Maharaja
->'''Challenge Rating:''' 20+
->'''Size:''' Medium
[[/folder]]
!Single Native Outsider Types
!!Templates
[[folder: Animal Lord]]
->'''Challenge Rating:''' Same as base creature or animal + 2
->'''Alignment:''' Any Neutral
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Half-Celestial]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Good
->'''Size:''' Same as base creature
* SemiDivine: Half-celestials have one celestial and one mortal parent.
[[/folder]]
[[folder: Half-Fiend]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
* SemiDivine: Half-fiends have one fiendish and one mortal parent.
[[/folder]]
[[folder:Shadow Animal]]
->'''Challenge Rating:''' Same as base creature + (1-2)
->'''Alignment:''' Any, usually non-good
->'''Size:''' Same as base creature
Animals infected with the energies of the Shadow Plane. This template can only be applied to animals and changes their type to native outsider.
----
* BrownNote: One of the abilities they can get is a fear aura that causes terror in anyone who perceives them.
* ChameleonCamouflage: They can blend in easily so long as they aren't in bright light.
* InnateNightvision: If the base animal didn't have it already, they gain it with the transformation.
[[/folder]]
[[folder:Tsukumogami]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
[[/folder]]
!!CR 1
[[folder:Etiainen]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Mamiwa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_mamiwa.PNG]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mischevious and curious beings formed from the elemental energies of water and air found in powerful storms.
[[/folder]]
!!CR 2
[[folder:Oneirogen]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
!!CR 3
[[folder:Urdefhan]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Gaunt, blood-drinking humanoids who live in the depths of Orv, the urdefhans were created by daemonic powers to bring death and desolation to the material plane.
----
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent due to the urdefhans' obsession with snuffing out all remnants of Azlant.
* EyesDoNotBelongThere: Urdefhans have a third eye in the back of their mouth. They believe this to have better vision than their normal two, and sometimes cover their frontal eyes and see through their open mouth.
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes. To them, death and extinction are holy goals in and of themselves.
* HorseOfADifferentColor: Their favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in its use.
* OmnicidalManiac: Their cultural end goal is nothing short of the total genocide of every other species.
* SemiDivine: Urdefhans are infused with daemonic energies from Abaddon, and usually have daemon fathers since male urdefhans are sterile.
* TakingYouWithMe: Urdefhans can detonate the daemonic bond in their souls, causing them to explode in a burst of negative energy.
[[/folder]]
!!CR 4
[[folder:Ahkhat]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
!!CR 5
[[folder:Lar]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
[[/folder]]
!!CR 6
[[folder:Joyful Thing]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
----
* BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Slaugrak]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Due to Abyssal taint in troglodyte bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
[[/folder]]
!!CR 8
[[folder:Nephilim]]
->'''Challenge Rating:''' 8
->'''Alignment:''' Any
->'''Size:''' Large
[[/folder]]
!!CR 9
[[folder: Bisha Ga Tsuku]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Garuda]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Medium
* ArchEnemy: Garudas despise nagas and other serpentine aberrations.
* BirdPeople: A garuda has a humanoid body with a bird's face, talons and wings.
[[/folder]]
[[folder:Thremindyr]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
!!CR 10
[[folder: Daitengu]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious beings with little memory of who or what they might once have been, garipans know only two things: that they were once evils in service to the legions of Hell, and that they are no longer bound to that infernal hierarchy. The final state of certain failed summonings, garipans combine some of the worst depravities of devils with the freedom of beings with nothing at all to lose.
[[/folder]]
!!CR 11
[[folder: Ashullian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashullian_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Blind, contemplative artists originally from the lightless depths of the Elemental Plane of Water that coax sounds, tastes, and other diverse stimuli into miles-wide galleries. Long ago a race from Kaer Maga tried to pull them into the Material Plane to serve them as artists, only to drown when the caverns flooded and leaving the ashullians free to wander.
----
* AscendToAHigherPlaneOfExistence: Some ashullians vanish without a trace, which their kin attribute to them obtaining such artistic mastery that they transcended existence.
* AttentionDeficitOohShiny: Aggressive ashillians can be distracted with novel sensory experiences long enough to escape.
* BizarreAlienBiology: Ashullians have no internal organs, just swirling ribbons of fluid.
* BlueAndOrangeMorality: Their idea of "curio" is utterly alien, considering strips of flayed skin to be about the same as scarves.
* CombatTentacles: Its tentacles are its primary form of melee attack.
* EccentricArtist: Their aesthetic sense is eclectic and unpredictable, with a single work including things like jeweled brooches, sodden scrolls, lumps of bread, scarves, and severed limbs.
* EyelessFace: They have no eyes, depending instead on a keen sense of smell.
* FreakyFuneralForms: Ashullains that die almost always end up having their corpses put on display in a younger ashullian's bower as an artistic statement about death and the passage of time.
* GameplayAndStorySegregation: Their stats list them as Chaotic Evil, but nothing in their lore is particularly evil.
* HomeFieldAdvantage: An ashullian is TheOmniscient when it comes to its bower, experiencing everything that happens in it simultaneously from every angle and perspective within it. It can also use ''telekinesis'' and ''major creation'' at will within the bower, can cause any spell they cast to originate from many point they wish within it, and always have line of sight to it. Their Synthetic Mastery ability also revolves around the bower, filling it with an overwhelming multisensory experience that deals damage and fascinates creatures witnessing it. That said, the bower takes an hour to create and dissipates if they go more than 200 feet from it, so it has its limits. On a more mundane level, they can suspend certain effects of physics on items in their bower in order to get the most out of them, like keeping certain objects from absorbing water or sinking to the bottom.
* HowTheMightyHaveFallen: Being trapped in flooded caverns rather than free to roam endless oceans has degenerated their power, confining their influence to small designated bowers.
* TheKleptomaniac: They have a habit of stealing absolutely everything from any creature they encounter in order to get their full sensory experience.
* MakingASplash: They have several spell-like abilities, nearly all of which have to do with water.
* NoSell: Having no eyes makes them immune to gaze attacks, visual effects, and most illusions.
* TheRemnant: There may be some true ashullians left on the Plane of Water, but if there are no one's seen them.
* SenseFreak: Ashullians hoard sensory experiences they enjoy, making their bowers an overwhelming affair of scents, sounds, and other conjured effects.
* TailSlap: Their secondary form of melee attack.
* YouCantGoHomeAgain: Ashullians are trapped on the Material Plane, though they constantly seek a way to return to their ancestral home.
[[/folder]]
!!CR 12
[[folder: Aoandon]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Ez-Azael]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulGood
->'''Size:''' Large
[[/folder]]
!!CR 14
[[folder:Peri]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
* ArchEnemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
* TheAtoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
* DanceBattler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
* HotWings: A peri has peacock wings made out of flames.
[[/folder]]
[[folder:Wakandagi]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
!!CR 15
[[folder:Manitou]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* TrueSight: ...And ''true seeing''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
[[/folder]]
[[folder:Mother of Oblivion]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]
!!CR 17
[[folder:Wendigo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wendigo.png]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Beast-headed horrors from the far north that infect people with a supernatural psychosis that drives them to madness and cannibalism, eventually transforming their victims into new wendigos.
----
* BeastMan: Wendigos resemble white-furred humans with the head of a wild animal -- usually a stag in official art -- with teeth altered to be those of a savage carnivore if they wouldn't normally be such.
* DemonicPossession: The creation of a wendigo culminates in an evil spirit of winter and cannibalism inhabiting a cannibal's body and twisting it into a wendigo's monstrous form.
* DreamWeaver: A wendigo can spread its psychosis to victims by infecting their nightmares.
* GrimUpNorth: Outside of specialized variants, wendigos favor the frozen north of the world for their hunting grounds: they're rarely found south of Irrisen and the lands of the Ulfen and Kellids, and abound in the frozen wastelands of the Crown of the World.
* ImAHumanitarian: Wendigos enjoy driving people to cannibalistic madness, and this is the last step before one transforms into a wendigo. Tribal humanoids sometimes worship wendigos as gods, attempting to appease the creatures by engaging in ritual cannibalism.
* ShroudedInMyth: There is very little known for certain about the wendigos, and a lot of questions -- where their spirits come from, what their origins are, what goals if any do they pursue. Their animalistic shapes have led to speculation that they might be fallen kin of the agathions of Nirvana, but like most other theories on the wind walkers this is little more than wild supposition.
* SupernaturalFearInducer: The wendigo's forlorn howl can cause people to become panicked or cower in fear.
* UndergroundMonkey: Wendigos come in a subterranean variant spawned from trapped miners and spelunkers forced to resort to cannibalism, an antelope- or jackal-headed desert variety related to death by thirst and hording water and [[RecycledInSpace a space-dwelling version]] that can hibernate for millennia on derelict starships.
* WasOnceAMan: Wendigos were once people that got cursed with wendigo psychosis and driven to cannibalistic madness.
* {{Wendigo}}: The classic monster associated with cold and cannibalism -- a wind-walking, stag-headed humanoid with legs ending in burnt-off stump, created from humans who eat the flesh of their own kind and capable of turning people into more wendigos.
[[/folder]]
!!CR 18
[[folder:Ammut]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
[[/folder]]
----
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering non-playable '''native Outsider''' creatures. For playable races, see Characters/PathfinderPlayableRaces.
[[foldercontrol]]
!Native Outsider Groups
[[folder:Couatl]]
Couatls were originally conceived as a single, undifferentiated type of native outsiders but were diversified into numerous distinct types over the course of the ''Tyrant's Grasp'' adventure path, with the earlier generic couatl being renamed as the quetz couatl.
----
* FeatheredSerpent: Couatls are enormous snakes with birdlike wings and feathered manes, strongly associated with ''Pathfinder''[='=]s FantasyCounterpartCulture of native American civilizations and with tropical climes more generally, and often act as agents of goodly deities.
* GeneticMemory: Couatls are born already fully intelligent and aware, and possessing a portion of their parents' memories.
* ToServeMan: Couatls have been known to eat evil humanoids.
* TrulySingleParent: Couatls are sexless and do no breed in the manner of other creatures. When a couatl feels the need to reproduce, it spontaneously generates an iridescent egg that almost immediately hatches to reveal a fully formed couatl a few feet long.
!!Auwaz Couatl
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
Auwaz couatls roam the world, helping lost wanderers find the paths that will lead them safely home. They would prefer evil creatures to remain lost, however, and work to make sure that they stay so.
----
* FriendToAllChildren: Auwaz couatls are extremely fond of children, going to great lengths to help lost kids return home or to help them escape abusive households.
* MakingASplash: They can call forth gouts of water and grant people the ability to breathe water and swim within it more efficiently.
* WeAreAsMayflies: Auwaz couatls have the shortest lifespans of any couatl. They still live as long as or longer than a human being, but other couatl varieties typically live for centuries if not millennia.
* WeatherManipulation: They have moderate control over the weather, providing favorable winds and calm seas to goodly travelers but turning the elements against evil ones. In game terms, they can cast ''obscuring mist'', ''gust of wind'' and ''call lightning'' as spell-like abilities.
!!Mix Couatl
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
Dark-scaled couatls who provide guidance and information to fledgling societies.
----
* CelestialBody: Their scales and feathers range from deep blues and violets to blacks deeper than the night, interspersed with white spots like stars and red stripes like the rays of the setting sun.
!!Quetz Couatl
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Large
Quetz couatls are nurturers of fledgling civilizations, protecting vulnerable societies and guiding them on the path to righteousness. Quetz couatls are the most commonly encountered type of couatl, and the ones most people envision when they think of these outsiders.
----
* {{Retcon}}: They were originally the only type of couatl in the game, and were named just that. When Paizo decided to introduce additional couatl varieties, they were renamed quetz couatls and made into a specific type of a broader outsider family.
!!Xiuh Couatl
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralGood
->'''Size:''' Large
Xiuh couatls are champions of justice and retribution, hunting down evil creatures and offering them a last chance to repent -- or, failing that, a swift end.
----
* BreathWeapon: They breathe a mixture of fire and electricity.
* EquippableAlly: Xiuh couatls can turn themselves into weapons to be wielded by their allies.
* FlamingWeapon: When they transform themselves into weapons, they always become flaming ones.
!!Tletli Couatl
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
Vengeful and terrible, tletli couatls are avatars of righteous justice who bring fiery doom to evil creatures. Unlike their xiuh cousins, tletlis rarely offer chances for absolution and do not usually target individuals, instead brining their fury upon entire organizations, armies or even cities.
----
* BreathWeapon: They breathe holy fire.
* GodzillaThreshold: Tletlis have little use for diplomacy or subtlety and typically raze their targets' entire fortresses, towns or cities to the ground as they mete out justice. Consequently, the deities and heavenly forces they serve only send them out when an area is utterly unsalvageable, no decent people remain within it and letting it fester presents a greater risk than any collateral damage could.
* LightEmUp: While not as pronounced as their mastery over fire, they have options for purifying evil through searing light as well -- all tletlis can cast ''scorching ray'', ''daylight'' and ''searing light''.
* PlayingWithFire: They have extensive pyrokinetic abilities -- they breathe fire, to begin with, are always shrouded in a halo of flames, can make any fire in their vicinity flare up and spread, and can cast ''flaming sphere'', ''fireball'', ''wall of fire'' and ''flame strike'' as innate spells. Their flames are specifically treated as holy, causing them to deal both fire and divine damage.
* WreathedInFlames: The bodies of tletli couatls are shrouded in holy flame, dealing fire damage to anyone they engage in melee.
!!Chicome Couatl
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chicome_couatl.png]]
->'''Challenge Rating:''' 16
->'''Alignment:''' LawfulGood
->'''Size:''' Huge
More peaceful than many of their kin, chicome couatls exist to rejuvenate and restore natural lands that have been damaged by evil or thoughtless mortals.
----
* BackFromTheDead: They can cast ''reincarnate'' once per week, typically using it to resurrect slain allies as the animals they most closely identified with.
* TheBeastmaster: While their animal-based powers aren't as extensive as their plant-based ones, they can communicate with common animals, use them as messengers, magically control or enlarge them, and awaken them to sapience.
* GreenThumb: Chicome couatls can communicate with, animate and control plants, create walls of thorny vines, shape and warp wood, and generate an aura that stimulates plant growth with half a mile of their position.
* NatureHero: They live in an endless quest to track down lands where evil, war or pollution have rendered the land corrupt and barren, utilizing their magic to make plants grow, call the animals back, and make the land lush and fertile once again.
* VoluntaryShapeshifting: They can take the form of any natural creature they wish.
* WeatherManipulation: They have a degree of control over the weather, being innately able to cast ''control winds'', ''control weather'' and ''whirlwind''.
[[/folder]]
[[folder:Kami]]
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
----
* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.
!!Fukujin
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
----
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
----
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Dosojin
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
!!Zuishin
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
----
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.
!!Suijin
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
!!Toshigami
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
----
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
!!Jinushigami
->'''Challenge Rating:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]
[[folder:Oni]]
* DemonOfHumanOrigin: Rarely, a mortal's soul can become a disembodied oni upon death, or in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulEvil
->'''Size:''' Tiny
Oni with bodies made from their own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].
----
* DirtyCoward: Even after being freed from servitude, spirit oni are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from humans. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kuwa/ here]].
----
!!Ja Noi
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from hobgoblins. Their stats can be found in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
----
!!Yamabushi Tengu
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from tengu. Their stats can be found in ''Jade Regent: The Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
----
!!Kigyo
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from merfolk. Their stats can be found in ''Ruins of Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].
!!Nogitsune
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
!!Ogre Mage
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
----
* MonsterLord: Ogre mages are often the leaders of ogre tribes.
* NonIndicativeName: The name 'ogre mage' comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Challenge Rating:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].
----
!!Earth Yai
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from stone giants. Their stats can be found in ''Jade Regent: Tide of Honor'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-earth-yai/ here]].
----
!!Ice Yai
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
----
* HumanSacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices.
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
----
* BigRedDevil: A giant-sized, red-skinned fiendish creature.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Wind Yai
->'''Challenge Rating:''' 16
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
----
!!Water Yai
->'''Challenge Rating:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
----
* BlobMonster: A water yai can turn into a mobile pool of water.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
!!Void Yai
->'''Challenge Rating:''' 20+
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
----
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka and above.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MainliningTheMonster: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
!!Raktavarna
->'''Challenge Rating:''' 2
->'''Size:''' Tiny
* {{Familiar}}: Raktavarnas can be taken as familiars by LawfulEvil spellcasters.
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
->'''Challenge Rating:''' 5
->'''Size:''' Small
* AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Challenge Rating:''' 6
->'''Size:''' Medium
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
!!Marai
->'''Challenge Rating:''' 8
->'''Size:''' Medium
!!Raja (Common Rakshasa)
->'''Challenge Rating:''' 10
->'''Size:''' Medium
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Challenge Rating:''' 12
->'''Size:''' Medium
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
----
* {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Tataka
->'''Challenge Rating:''' 15
->'''Size:''' Large
!!Maharaja
->'''Challenge Rating:''' 20+
->'''Size:''' Medium
[[/folder]]
!Single Native Outsider Types
!!Templates
[[folder: Animal Lord]]
->'''Challenge Rating:''' Same as base creature or animal + 2
->'''Alignment:''' Any Neutral
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Half-Celestial]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Good
->'''Size:''' Same as base creature
* SemiDivine: Half-celestials have one celestial and one mortal parent.
[[/folder]]
[[folder: Half-Fiend]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
* SemiDivine: Half-fiends have one fiendish and one mortal parent.
[[/folder]]
[[folder:Shadow Animal]]
->'''Challenge Rating:''' Same as base creature + (1-2)
->'''Alignment:''' Any, usually non-good
->'''Size:''' Same as base creature
Animals infected with the energies of the Shadow Plane. This template can only be applied to animals and changes their type to native outsider.
----
* BrownNote: One of the abilities they can get is a fear aura that causes terror in anyone who perceives them.
* ChameleonCamouflage: They can blend in easily so long as they aren't in bright light.
* InnateNightvision: If the base animal didn't have it already, they gain it with the transformation.
[[/folder]]
[[folder:Tsukumogami]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
[[/folder]]
!!CR 1
[[folder:Etiainen]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Mamiwa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_mamiwa.PNG]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mischevious and curious beings formed from the elemental energies of water and air found in powerful storms.
[[/folder]]
!!CR 2
[[folder:Oneirogen]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
!!CR 3
[[folder:Urdefhan]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Gaunt, blood-drinking humanoids who live in the depths of Orv, the urdefhans were created by daemonic powers to bring death and desolation to the material plane.
----
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent due to the urdefhans' obsession with snuffing out all remnants of Azlant.
* EyesDoNotBelongThere: Urdefhans have a third eye in the back of their mouth. They believe this to have better vision than their normal two, and sometimes cover their frontal eyes and see through their open mouth.
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes. To them, death and extinction are holy goals in and of themselves.
* HorseOfADifferentColor: Their favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in its use.
* OmnicidalManiac: Their cultural end goal is nothing short of the total genocide of every other species.
* SemiDivine: Urdefhans are infused with daemonic energies from Abaddon, and usually have daemon fathers since male urdefhans are sterile.
* TakingYouWithMe: Urdefhans can detonate the daemonic bond in their souls, causing them to explode in a burst of negative energy.
[[/folder]]
!!CR 4
[[folder:Ahkhat]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
!!CR 5
[[folder:Lar]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
[[/folder]]
!!CR 6
[[folder:Joyful Thing]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
----
* BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Slaugrak]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Due to Abyssal taint in troglodyte bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
[[/folder]]
!!CR 8
[[folder:Nephilim]]
->'''Challenge Rating:''' 8
->'''Alignment:''' Any
->'''Size:''' Large
[[/folder]]
!!CR 9
[[folder: Bisha Ga Tsuku]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Garuda]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Medium
* ArchEnemy: Garudas despise nagas and other serpentine aberrations.
* BirdPeople: A garuda has a humanoid body with a bird's face, talons and wings.
[[/folder]]
[[folder:Thremindyr]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
!!CR 10
[[folder: Daitengu]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious beings with little memory of who or what they might once have been, garipans know only two things: that they were once evils in service to the legions of Hell, and that they are no longer bound to that infernal hierarchy. The final state of certain failed summonings, garipans combine some of the worst depravities of devils with the freedom of beings with nothing at all to lose.
[[/folder]]
!!CR 11
[[folder: Ashullian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashullian_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Blind, contemplative artists originally from the lightless depths of the Elemental Plane of Water that coax sounds, tastes, and other diverse stimuli into miles-wide galleries. Long ago a race from Kaer Maga tried to pull them into the Material Plane to serve them as artists, only to drown when the caverns flooded and leaving the ashullians free to wander.
----
* AscendToAHigherPlaneOfExistence: Some ashullians vanish without a trace, which their kin attribute to them obtaining such artistic mastery that they transcended existence.
* AttentionDeficitOohShiny: Aggressive ashillians can be distracted with novel sensory experiences long enough to escape.
* BizarreAlienBiology: Ashullians have no internal organs, just swirling ribbons of fluid.
* BlueAndOrangeMorality: Their idea of "curio" is utterly alien, considering strips of flayed skin to be about the same as scarves.
* CombatTentacles: Its tentacles are its primary form of melee attack.
* EccentricArtist: Their aesthetic sense is eclectic and unpredictable, with a single work including things like jeweled brooches, sodden scrolls, lumps of bread, scarves, and severed limbs.
* EyelessFace: They have no eyes, depending instead on a keen sense of smell.
* FreakyFuneralForms: Ashullains that die almost always end up having their corpses put on display in a younger ashullian's bower as an artistic statement about death and the passage of time.
* GameplayAndStorySegregation: Their stats list them as Chaotic Evil, but nothing in their lore is particularly evil.
* HomeFieldAdvantage: An ashullian is TheOmniscient when it comes to its bower, experiencing everything that happens in it simultaneously from every angle and perspective within it. It can also use ''telekinesis'' and ''major creation'' at will within the bower, can cause any spell they cast to originate from many point they wish within it, and always have line of sight to it. Their Synthetic Mastery ability also revolves around the bower, filling it with an overwhelming multisensory experience that deals damage and fascinates creatures witnessing it. That said, the bower takes an hour to create and dissipates if they go more than 200 feet from it, so it has its limits. On a more mundane level, they can suspend certain effects of physics on items in their bower in order to get the most out of them, like keeping certain objects from absorbing water or sinking to the bottom.
* HowTheMightyHaveFallen: Being trapped in flooded caverns rather than free to roam endless oceans has degenerated their power, confining their influence to small designated bowers.
* TheKleptomaniac: They have a habit of stealing absolutely everything from any creature they encounter in order to get their full sensory experience.
* MakingASplash: They have several spell-like abilities, nearly all of which have to do with water.
* NoSell: Having no eyes makes them immune to gaze attacks, visual effects, and most illusions.
* TheRemnant: There may be some true ashullians left on the Plane of Water, but if there are no one's seen them.
* SenseFreak: Ashullians hoard sensory experiences they enjoy, making their bowers an overwhelming affair of scents, sounds, and other conjured effects.
* TailSlap: Their secondary form of melee attack.
* YouCantGoHomeAgain: Ashullians are trapped on the Material Plane, though they constantly seek a way to return to their ancestral home.
[[/folder]]
!!CR 12
[[folder: Aoandon]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Ez-Azael]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulGood
->'''Size:''' Large
[[/folder]]
!!CR 14
[[folder:Peri]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
* ArchEnemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
* TheAtoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
* DanceBattler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
* HotWings: A peri has peacock wings made out of flames.
[[/folder]]
[[folder:Wakandagi]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
!!CR 15
[[folder:Manitou]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* TrueSight: ...And ''true seeing''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
[[/folder]]
[[folder:Mother of Oblivion]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]
!!CR 17
[[folder:Wendigo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wendigo.png]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Beast-headed horrors from the far north that infect people with a supernatural psychosis that drives them to madness and cannibalism, eventually transforming their victims into new wendigos.
----
* BeastMan: Wendigos resemble white-furred humans with the head of a wild animal -- usually a stag in official art -- with teeth altered to be those of a savage carnivore if they wouldn't normally be such.
* DemonicPossession: The creation of a wendigo culminates in an evil spirit of winter and cannibalism inhabiting a cannibal's body and twisting it into a wendigo's monstrous form.
* DreamWeaver: A wendigo can spread its psychosis to victims by infecting their nightmares.
* GrimUpNorth: Outside of specialized variants, wendigos favor the frozen north of the world for their hunting grounds: they're rarely found south of Irrisen and the lands of the Ulfen and Kellids, and abound in the frozen wastelands of the Crown of the World.
* ImAHumanitarian: Wendigos enjoy driving people to cannibalistic madness, and this is the last step before one transforms into a wendigo. Tribal humanoids sometimes worship wendigos as gods, attempting to appease the creatures by engaging in ritual cannibalism.
* ShroudedInMyth: There is very little known for certain about the wendigos, and a lot of questions -- where their spirits come from, what their origins are, what goals if any do they pursue. Their animalistic shapes have led to speculation that they might be fallen kin of the agathions of Nirvana, but like most other theories on the wind walkers this is little more than wild supposition.
* SupernaturalFearInducer: The wendigo's forlorn howl can cause people to become panicked or cower in fear.
* UndergroundMonkey: Wendigos come in a subterranean variant spawned from trapped miners and spelunkers forced to resort to cannibalism, an antelope- or jackal-headed desert variety related to death by thirst and hording water and [[RecycledInSpace a space-dwelling version]] that can hibernate for millennia on derelict starships.
* WasOnceAMan: Wendigos were once people that got cursed with wendigo psychosis and driven to cannibalistic madness.
* {{Wendigo}}: The classic monster associated with cold and cannibalism -- a wind-walking, stag-headed humanoid with legs ending in burnt-off stump, created from humans who eat the flesh of their own kind and capable of turning people into more wendigos.
[[/folder]]
!!CR 18
[[folder:Ammut]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
[[/folder]]
----
to:
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering non-playable '''native Outsider''' creatures. For playable races, see Characters/PathfinderPlayableRaces.
[[foldercontrol]]
!Native Outsider Groups
[[folder:Couatl]]
Couatls were originally conceived as a single, undifferentiated type of native outsiders but were diversified into numerous distinct types over the course of the ''Tyrant's Grasp'' adventure path, with the earlier generic couatl being renamed as the quetz couatl.
----
* FeatheredSerpent: Couatls are enormous snakes with birdlike wings and feathered manes, strongly associated with ''Pathfinder''[='=]s FantasyCounterpartCulture of native American civilizations and with tropical climes more generally, and often act as agents of goodly deities.
* GeneticMemory: Couatls are born already fully intelligent and aware, and possessing a portion of their parents' memories.
* ToServeMan: Couatls have been known to eat evil humanoids.
* TrulySingleParent: Couatls are sexless and do no breed in the manner of other creatures. When a couatl feels the need to reproduce, it spontaneously generates an iridescent egg that almost immediately hatches to reveal a fully formed couatl a few feet long.
!!Auwaz Couatl
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
Auwaz couatls roam the world, helping lost wanderers find the paths that will lead them safely home. They would prefer evil creatures to remain lost, however, and work to make sure that they stay so.
----
* FriendToAllChildren: Auwaz couatls are extremely fond of children, going to great lengths to help lost kids return home or to help them escape abusive households.
* MakingASplash: They can call forth gouts of water and grant people the ability to breathe water and swim within it more efficiently.
* WeAreAsMayflies: Auwaz couatls have the shortest lifespans of any couatl. They still live as long as or longer than a human being, but other couatl varieties typically live for centuries if not millennia.
* WeatherManipulation: They have moderate control over the weather, providing favorable winds and calm seas to goodly travelers but turning the elements against evil ones. In game terms, they can cast ''obscuring mist'', ''gust of wind'' and ''call lightning'' as spell-like abilities.
!!Mix Couatl
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
Dark-scaled couatls who provide guidance and information to fledgling societies.
----
* CelestialBody: Their scales and feathers range from deep blues and violets to blacks deeper than the night, interspersed with white spots like stars and red stripes like the rays of the setting sun.
!!Quetz Couatl
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Large
Quetz couatls are nurturers of fledgling civilizations, protecting vulnerable societies and guiding them on the path to righteousness. Quetz couatls are the most commonly encountered type of couatl, and the ones most people envision when they think of these outsiders.
----
* {{Retcon}}: They were originally the only type of couatl in the game, and were named just that. When Paizo decided to introduce additional couatl varieties, they were renamed quetz couatls and made into a specific type of a broader outsider family.
!!Xiuh Couatl
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralGood
->'''Size:''' Large
Xiuh couatls are champions of justice and retribution, hunting down evil creatures and offering them a last chance to repent -- or, failing that, a swift end.
----
* BreathWeapon: They breathe a mixture of fire and electricity.
* EquippableAlly: Xiuh couatls can turn themselves into weapons to be wielded by their allies.
* FlamingWeapon: When they transform themselves into weapons, they always become flaming ones.
!!Tletli Couatl
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
Vengeful and terrible, tletli couatls are avatars of righteous justice who bring fiery doom to evil creatures. Unlike their xiuh cousins, tletlis rarely offer chances for absolution and do not usually target individuals, instead brining their fury upon entire organizations, armies or even cities.
----
* BreathWeapon: They breathe holy fire.
* GodzillaThreshold: Tletlis have little use for diplomacy or subtlety and typically raze their targets' entire fortresses, towns or cities to the ground as they mete out justice. Consequently, the deities and heavenly forces they serve only send them out when an area is utterly unsalvageable, no decent people remain within it and letting it fester presents a greater risk than any collateral damage could.
* LightEmUp: While not as pronounced as their mastery over fire, they have options for purifying evil through searing light as well -- all tletlis can cast ''scorching ray'', ''daylight'' and ''searing light''.
* PlayingWithFire: They have extensive pyrokinetic abilities -- they breathe fire, to begin with, are always shrouded in a halo of flames, can make any fire in their vicinity flare up and spread, and can cast ''flaming sphere'', ''fireball'', ''wall of fire'' and ''flame strike'' as innate spells. Their flames are specifically treated as holy, causing them to deal both fire and divine damage.
* WreathedInFlames: The bodies of tletli couatls are shrouded in holy flame, dealing fire damage to anyone they engage in melee.
!!Chicome Couatl
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chicome_couatl.png]]
->'''Challenge Rating:''' 16
->'''Alignment:''' LawfulGood
->'''Size:''' Huge
More peaceful than many of their kin, chicome couatls exist to rejuvenate and restore natural lands that have been damaged by evil or thoughtless mortals.
----
* BackFromTheDead: They can cast ''reincarnate'' once per week, typically using it to resurrect slain allies as the animals they most closely identified with.
* TheBeastmaster: While their animal-based powers aren't as extensive as their plant-based ones, they can communicate with common animals, use them as messengers, magically control or enlarge them, and awaken them to sapience.
* GreenThumb: Chicome couatls can communicate with, animate and control plants, create walls of thorny vines, shape and warp wood, and generate an aura that stimulates plant growth with half a mile of their position.
* NatureHero: They live in an endless quest to track down lands where evil, war or pollution have rendered the land corrupt and barren, utilizing their magic to make plants grow, call the animals back, and make the land lush and fertile once again.
* VoluntaryShapeshifting: They can take the form of any natural creature they wish.
* WeatherManipulation: They have a degree of control over the weather, being innately able to cast ''control winds'', ''control weather'' and ''whirlwind''.
[[/folder]]
[[folder:Kami]]
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
----
* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.
!!Fukujin
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
----
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
----
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Dosojin
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
!!Zuishin
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
----
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.
!!Suijin
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
!!Toshigami
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
----
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
!!Jinushigami
->'''Challenge Rating:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]
[[folder:Oni]]
* DemonOfHumanOrigin: Rarely, a mortal's soul can become a disembodied oni upon death, or in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulEvil
->'''Size:''' Tiny
Oni with bodies made from their own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].
----
* DirtyCoward: Even after being freed from servitude, spirit oni are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from humans. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kuwa/ here]].
----
!!Ja Noi
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from hobgoblins. Their stats can be found in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
----
!!Yamabushi Tengu
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from tengu. Their stats can be found in ''Jade Regent: The Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
----
!!Kigyo
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from merfolk. Their stats can be found in ''Ruins of Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].
!!Nogitsune
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
!!Ogre Mage
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
----
* MonsterLord: Ogre mages are often the leaders of ogre tribes.
* NonIndicativeName: The name 'ogre mage' comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Challenge Rating:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].
----
!!Earth Yai
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from stone giants. Their stats can be found in ''Jade Regent: Tide of Honor'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-earth-yai/ here]].
----
!!Ice Yai
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
----
* HumanSacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices.
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
----
* BigRedDevil: A giant-sized, red-skinned fiendish creature.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Wind Yai
->'''Challenge Rating:''' 16
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
----
!!Water Yai
->'''Challenge Rating:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
----
* BlobMonster: A water yai can turn into a mobile pool of water.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
!!Void Yai
->'''Challenge Rating:''' 20+
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
----
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka and above.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MainliningTheMonster: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
!!Raktavarna
->'''Challenge Rating:''' 2
->'''Size:''' Tiny
* {{Familiar}}: Raktavarnas can be taken as familiars by LawfulEvil spellcasters.
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
->'''Challenge Rating:''' 5
->'''Size:''' Small
* AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Challenge Rating:''' 6
->'''Size:''' Medium
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
!!Marai
->'''Challenge Rating:''' 8
->'''Size:''' Medium
!!Raja (Common Rakshasa)
->'''Challenge Rating:''' 10
->'''Size:''' Medium
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Challenge Rating:''' 12
->'''Size:''' Medium
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
----
* {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Tataka
->'''Challenge Rating:''' 15
->'''Size:''' Large
!!Maharaja
->'''Challenge Rating:''' 20+
->'''Size:''' Medium
[[/folder]]
!Single Native Outsider Types
!!Templates
[[folder: Animal Lord]]
->'''Challenge Rating:''' Same as base creature or animal + 2
->'''Alignment:''' Any Neutral
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Half-Celestial]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Good
->'''Size:''' Same as base creature
* SemiDivine: Half-celestials have one celestial and one mortal parent.
[[/folder]]
[[folder: Half-Fiend]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
* SemiDivine: Half-fiends have one fiendish and one mortal parent.
[[/folder]]
[[folder:Shadow Animal]]
->'''Challenge Rating:''' Same as base creature + (1-2)
->'''Alignment:''' Any, usually non-good
->'''Size:''' Same as base creature
Animals infected with the energies of the Shadow Plane. This template can only be applied to animals and changes their type to native outsider.
----
* BrownNote: One of the abilities they can get is a fear aura that causes terror in anyone who perceives them.
* ChameleonCamouflage: They can blend in easily so long as they aren't in bright light.
* InnateNightvision: If the base animal didn't have it already, they gain it with the transformation.
[[/folder]]
[[folder:Tsukumogami]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
[[/folder]]
!!CR 1
[[folder:Etiainen]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Mamiwa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_mamiwa.PNG]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mischevious and curious beings formed from the elemental energies of water and air found in powerful storms.
[[/folder]]
!!CR 2
[[folder:Oneirogen]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
!!CR 3
[[folder:Urdefhan]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Gaunt, blood-drinking humanoids who live in the depths of Orv, the urdefhans were created by daemonic powers to bring death and desolation to the material plane.
----
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent due to the urdefhans' obsession with snuffing out all remnants of Azlant.
* EyesDoNotBelongThere: Urdefhans have a third eye in the back of their mouth. They believe this to have better vision than their normal two, and sometimes cover their frontal eyes and see through their open mouth.
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes. To them, death and extinction are holy goals in and of themselves.
* HorseOfADifferentColor: Their favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in its use.
* OmnicidalManiac: Their cultural end goal is nothing short of the total genocide of every other species.
* SemiDivine: Urdefhans are infused with daemonic energies from Abaddon, and usually have daemon fathers since male urdefhans are sterile.
* TakingYouWithMe: Urdefhans can detonate the daemonic bond in their souls, causing them to explode in a burst of negative energy.
[[/folder]]
!!CR 4
[[folder:Ahkhat]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
!!CR 5
[[folder:Lar]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
[[/folder]]
!!CR 6
[[folder:Joyful Thing]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
----
* BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Slaugrak]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Due to Abyssal taint in troglodyte bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
[[/folder]]
!!CR 8
[[folder:Nephilim]]
->'''Challenge Rating:''' 8
->'''Alignment:''' Any
->'''Size:''' Large
[[/folder]]
!!CR 9
[[folder: Bisha Ga Tsuku]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Garuda]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Medium
* ArchEnemy: Garudas despise nagas and other serpentine aberrations.
* BirdPeople: A garuda has a humanoid body with a bird's face, talons and wings.
[[/folder]]
[[folder:Thremindyr]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
!!CR 10
[[folder: Daitengu]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious beings with little memory of who or what they might once have been, garipans know only two things: that they were once evils in service to the legions of Hell, and that they are no longer bound to that infernal hierarchy. The final state of certain failed summonings, garipans combine some of the worst depravities of devils with the freedom of beings with nothing at all to lose.
[[/folder]]
!!CR 11
[[folder: Ashullian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashullian_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Blind, contemplative artists originally from the lightless depths of the Elemental Plane of Water that coax sounds, tastes, and other diverse stimuli into miles-wide galleries. Long ago a race from Kaer Maga tried to pull them into the Material Plane to serve them as artists, only to drown when the caverns flooded and leaving the ashullians free to wander.
----
* AscendToAHigherPlaneOfExistence: Some ashullians vanish without a trace, which their kin attribute to them obtaining such artistic mastery that they transcended existence.
* AttentionDeficitOohShiny: Aggressive ashillians can be distracted with novel sensory experiences long enough to escape.
* BizarreAlienBiology: Ashullians have no internal organs, just swirling ribbons of fluid.
* BlueAndOrangeMorality: Their idea of "curio" is utterly alien, considering strips of flayed skin to be about the same as scarves.
* CombatTentacles: Its tentacles are its primary form of melee attack.
* EccentricArtist: Their aesthetic sense is eclectic and unpredictable, with a single work including things like jeweled brooches, sodden scrolls, lumps of bread, scarves, and severed limbs.
* EyelessFace: They have no eyes, depending instead on a keen sense of smell.
* FreakyFuneralForms: Ashullains that die almost always end up having their corpses put on display in a younger ashullian's bower as an artistic statement about death and the passage of time.
* GameplayAndStorySegregation: Their stats list them as Chaotic Evil, but nothing in their lore is particularly evil.
* HomeFieldAdvantage: An ashullian is TheOmniscient when it comes to its bower, experiencing everything that happens in it simultaneously from every angle and perspective within it. It can also use ''telekinesis'' and ''major creation'' at will within the bower, can cause any spell they cast to originate from many point they wish within it, and always have line of sight to it. Their Synthetic Mastery ability also revolves around the bower, filling it with an overwhelming multisensory experience that deals damage and fascinates creatures witnessing it. That said, the bower takes an hour to create and dissipates if they go more than 200 feet from it, so it has its limits. On a more mundane level, they can suspend certain effects of physics on items in their bower in order to get the most out of them, like keeping certain objects from absorbing water or sinking to the bottom.
* HowTheMightyHaveFallen: Being trapped in flooded caverns rather than free to roam endless oceans has degenerated their power, confining their influence to small designated bowers.
* TheKleptomaniac: They have a habit of stealing absolutely everything from any creature they encounter in order to get their full sensory experience.
* MakingASplash: They have several spell-like abilities, nearly all of which have to do with water.
* NoSell: Having no eyes makes them immune to gaze attacks, visual effects, and most illusions.
* TheRemnant: There may be some true ashullians left on the Plane of Water, but if there are no one's seen them.
* SenseFreak: Ashullians hoard sensory experiences they enjoy, making their bowers an overwhelming affair of scents, sounds, and other conjured effects.
* TailSlap: Their secondary form of melee attack.
* YouCantGoHomeAgain: Ashullians are trapped on the Material Plane, though they constantly seek a way to return to their ancestral home.
[[/folder]]
!!CR 12
[[folder: Aoandon]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Ez-Azael]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulGood
->'''Size:''' Large
[[/folder]]
!!CR 14
[[folder:Peri]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
* ArchEnemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
* TheAtoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
* DanceBattler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
* HotWings: A peri has peacock wings made out of flames.
[[/folder]]
[[folder:Wakandagi]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
!!CR 15
[[folder:Manitou]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* TrueSight: ...And ''true seeing''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
[[/folder]]
[[folder:Mother of Oblivion]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]
!!CR 17
[[folder:Wendigo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wendigo.png]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Beast-headed horrors from the far north that infect people with a supernatural psychosis that drives them to madness and cannibalism, eventually transforming their victims into new wendigos.
----
* BeastMan: Wendigos resemble white-furred humans with the head of a wild animal -- usually a stag in official art -- with teeth altered to be those of a savage carnivore if they wouldn't normally be such.
* DemonicPossession: The creation of a wendigo culminates in an evil spirit of winter and cannibalism inhabiting a cannibal's body and twisting it into a wendigo's monstrous form.
* DreamWeaver: A wendigo can spread its psychosis to victims by infecting their nightmares.
* GrimUpNorth: Outside of specialized variants, wendigos favor the frozen north of the world for their hunting grounds: they're rarely found south of Irrisen and the lands of the Ulfen and Kellids, and abound in the frozen wastelands of the Crown of the World.
* ImAHumanitarian: Wendigos enjoy driving people to cannibalistic madness, and this is the last step before one transforms into a wendigo. Tribal humanoids sometimes worship wendigos as gods, attempting to appease the creatures by engaging in ritual cannibalism.
* ShroudedInMyth: There is very little known for certain about the wendigos, and a lot of questions -- where their spirits come from, what their origins are, what goals if any do they pursue. Their animalistic shapes have led to speculation that they might be fallen kin of the agathions of Nirvana, but like most other theories on the wind walkers this is little more than wild supposition.
* SupernaturalFearInducer: The wendigo's forlorn howl can cause people to become panicked or cower in fear.
* UndergroundMonkey: Wendigos come in a subterranean variant spawned from trapped miners and spelunkers forced to resort to cannibalism, an antelope- or jackal-headed desert variety related to death by thirst and hording water and [[RecycledInSpace a space-dwelling version]] that can hibernate for millennia on derelict starships.
* WasOnceAMan: Wendigos were once people that got cursed with wendigo psychosis and driven to cannibalistic madness.
* {{Wendigo}}: The classic monster associated with cold and cannibalism -- a wind-walking, stag-headed humanoid with legs ending in burnt-off stump, created from humans who eat the flesh of their own kind and capable of turning people into more wendigos.
[[/folder]]
!!CR 18
[[folder:Ammut]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
[[/folder]]
----
Is there an issue? Send a MessageReason:
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Changed line(s) 9,10 (click to see context) from:
* FeatheredSerpent: Couatls are enormous feathered serpents with birdlike wings that guide and nurture fledgling civilizations and act as messengers for lawful and good deities.
to:
----
* FeatheredSerpent: Couatls are enormous
Changed line(s) 15,17 (click to see context) from:
!!Quetz Couatl
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
to:
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 20,22 (click to see context) from:
!!Xiuh Couatl
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralGood
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralGood
to:
----
* FriendToAllChildren: Auwaz couatls are extremely fond of children, going to great lengths to help lost kids return home or to help them escape abusive households.
* MakingASplash: They can call forth gouts of water and grant people the ability to breathe water and swim within it more efficiently.
* WeAreAsMayflies: Auwaz couatls have the shortest lifespans of any couatl. They still live as long as or longer than a human being, but other couatl varieties typically live for centuries if not millennia.
* WeatherManipulation: They have moderate control over the weather, providing favorable winds and calm seas to goodly travelers but turning the elements against evil ones. In game terms, they can cast ''obscuring mist'', ''gust of wind'' and ''call lightning'' as spell-like abilities.
!!Mix Couatl
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 24,36 (click to see context) from:
[[/folder]]
[[folder:Kami]]
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
[[folder:Kami]]
* NatureSpirit: The kami were originally created as wardens and protectors of nature and the wild places of the world. Many still serve this purpose, serving as embodiments and guardians of plants, waterways and natural phenomena, but others have adapted to the growth of civilization and have shifted their protection and attentions to artificial structures, communities and other products of civilization.
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
to:
[[folder:Kami]]
* NatureSpirit: The kami were originally created as wardens
Dark-scaled couatls who provide guidance and
* {{Telepathy}}: Kami are natural telepaths, and can read the thoughts of anyone within a certain the distance of themselves -- the more powerful the kami, the greater the distance.
!!Shikigami
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Small, stony kami that watch over milestones, domestic statues, public art and other small but valued objects crafted by people.
Changed line(s) 38,51 (click to see context) from:
* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.
!!Fukujin
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
!!Fukujin
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding, the dunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're the most common type of kami found outside of Tian-Xia, as they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].
to:
* ImprovisedWeapon: Shikigami are particularly skilled at using object they might have handy as a thrown or melee weapon.
!!Fukujin
CelestialBody: Their scales and feathers range from deep blues and violets to blacks deeper than the night, interspersed with white spots like stars and red stripes like the rays of the setting sun.
!!Quetz Couatl
->'''Challenge Rating:'''2
10
->'''Alignment:'''LawfulNeutral
LawfulGood
->'''Size:'''Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding,Large
Quetz couatls are nurturers of fledgling civilizations, protecting vulnerable societies and guiding them on thedunaghs serve as guardians of family homes, watchful protectors of both the structures and those who live within them. They're path to righteousness. Quetz couatls are the most common commonly encountered type of kami found outside of Tian-Xia, as couatl, and the ones most people envision when they would follow the families they were bound to as they travelled to new lands. Their stats can be found in '"Daughters think of Fury'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Dunagh here]].these outsiders.
!!Fukujin
!!Quetz Couatl
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Attracted by a family’s or clan’s intense devotion to a single structure or holding,
Quetz couatls are nurturers of fledgling civilizations, protecting vulnerable societies and guiding them on the
Changed line(s) 53,67 (click to see context) from:
* AnonymousBenefactor: They like to remain unknown as they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Faceless kami who stand watch over individual trees in the wilderness.
to:
* AnonymousBenefactor: {{Retcon}}: They like were originally the only type of couatl in the game, and were named just that. When Paizo decided to remain unknown as introduce additional couatl varieties, they go about their good deeds for the family.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creaturewere renamed quetz couatls and made into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks isa simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly versionspecific type of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
broader outsider family.
!!Xiuh Couatl
->'''Challenge Rating:'''5
12
->'''Alignment:'''TrueNeutral
NeutralGood
->'''Size:'''Small
Faceless kami who stand watch over individual trees in the wilderness.Large
Xiuh couatls are champions of justice and retribution, hunting down evil creatures and offering them a last chance to repent -- or, failing that, a swift end.
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature
* FingerPokeOfDoom: Their only attacks is
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
!!Xiuh Couatl
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Faceless kami who stand watch over individual trees in the wilderness.
Xiuh couatls are champions of justice and retribution, hunting down evil creatures and offering them a last chance to repent -- or, failing that, a swift end.
Changed line(s) 69,72 (click to see context) from:
* TheFaceless: Their faces are devoid of any facial features save for two shallow indentations where their eyes would be.
!!Dosojin
->'''Challenge Rating:''' 7
!!Dosojin
->'''Challenge Rating:''' 7
to:
* TheFaceless: Their faces are devoid BreathWeapon: They breathe a mixture of any facial features save for two shallow indentations where fire and electricity.
* EquippableAlly: Xiuh couatls can turn themselves into weapons to be wielded by theireyes would be.
!!Dosojin
allies.
* FlamingWeapon: When they transform themselves into weapons, they always become flaming ones.
!!Tletli Couatl
->'''Challenge Rating:'''714
* EquippableAlly: Xiuh couatls can turn themselves into weapons to be wielded by their
!!Dosojin
* FlamingWeapon: When they transform themselves into weapons, they always become flaming ones.
!!Tletli Couatl
->'''Challenge Rating:'''
Changed line(s) 74,81 (click to see context) from:
->'''Size:''' Medium
!!Zuishin
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
!!Zuishin
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who protect gates, passageways and shrines, preventing evil forces from entering or desecrating them.
to:
->'''Size:''' Medium
!!Zuishin
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kamiHuge
Vengeful and terrible, tletli couatls are avatars of righteous justice whoprotect gates, passageways and shrines, preventing bring fiery doom to evil forces from entering creatures. Unlike their xiuh cousins, tletlis rarely offer chances for absolution and do not usually target individuals, instead brining their fury upon entire organizations, armies or desecrating them.even cities.
!!Zuishin
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami
Vengeful and terrible, tletli couatls are avatars of righteous justice who
Changed line(s) 83,95 (click to see context) from:
* HealingShiv: While their arrows work normally by default, they can cause them to carry any of a variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- to be delivered to whoever they hit.
!!Suijin
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
!!Toshigami
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
!!Suijin
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
!!Toshigami
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some of the few kami to watch over cultivated plants, the blossom kami protect cherry trees and cherry orchards in the hearts of cities.
to:
* HealingShiv: BreathWeapon: They breathe holy fire.
* GodzillaThreshold: Tletlis have little use for diplomacy or subtlety and typically raze their targets' entire fortresses, towns or cities to the ground as they mete out justice. Consequently, the deities and heavenly forces they serve only send them out when an area is utterly unsalvageable, no decent people remain within it and letting it fester presents a greater risk than any collateral damage could.
* LightEmUp: While not as pronounced as theirarrows work normally by default, mastery over fire, they have options for purifying evil through searing light as well -- all tletlis can cause cast ''scorching ray'', ''daylight'' and ''searing light''.
* PlayingWithFire: They have extensive pyrokinetic abilities -- they breathe fire, to begin with, are always shrouded in a halo of flames, can make any fire in their vicinity flare up and spread, and can cast ''flaming sphere'', ''fireball'', ''wall of fire'' and ''flame strike'' as innate spells. Their flames are specifically treated as holy, causing them tocarry any deal both fire and divine damage.
* WreathedInFlames: The bodies ofa variety of healing effects -- such as direct hp restoration or the removal of sicknesses or curses -- tletli couatls are shrouded in holy flame, dealing fire damage to be delivered to whoever anyone they hit.
!!Suijin
engage in melee.
!!Chicome Couatl
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chicome_couatl.png]]
->'''Challenge Rating:'''14
16
->'''Alignment:'''TrueNeutral
LawfulGood
->'''Size:'''Large
!!Toshigami
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
SomeHuge
More peaceful than many ofthe few kami their kin, chicome couatls exist to watch over cultivated plants, the blossom kami protect cherry trees rejuvenate and cherry orchards in the hearts of cities.restore natural lands that have been damaged by evil or thoughtless mortals.
* GodzillaThreshold: Tletlis have little use for diplomacy or subtlety and typically raze their targets' entire fortresses, towns or cities to the ground as they mete out justice. Consequently, the deities and heavenly forces they serve only send them out when an area is utterly unsalvageable, no decent people remain within it and letting it fester presents a greater risk than any collateral damage could.
* LightEmUp: While not as pronounced as their
* PlayingWithFire: They have extensive pyrokinetic abilities -- they breathe fire, to begin with, are always shrouded in a halo of flames, can make any fire in their vicinity flare up and spread, and can cast ''flaming sphere'', ''fireball'', ''wall of fire'' and ''flame strike'' as innate spells. Their flames are specifically treated as holy, causing them to
* WreathedInFlames: The bodies of
!!Suijin
!!Chicome Couatl
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chicome_couatl.png]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
!!Toshigami
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
Some
More peaceful than many of
Changed line(s) 97,118 (click to see context) from:
* CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
!!Jinushigami
->'''Challenge Rating:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
!!Jinushigami
->'''Challenge Rating:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring one creature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
to:
* CherryBlossoms: Toshigami -- in addition BackFromTheDead: They can cast ''reincarnate'' once per week, typically using it to watching over cherry trees and being known as blossom kami -- are particularly associated with cherry flowers' association with life and death. They're strongly associated in-universe with the passage of time, and often stand resurrect slain allies as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
animals they most closely identified with.
*HornedHumanoid: They have branches shaped like antlers growing from TheBeastmaster: While their heads.
* PlantPerson: Toshigami appearanimal-based powers aren't as women made out extensive as their plant-based ones, they can communicate with common animals, use them as messengers, magically control or enlarge them, and awaken them to sapience.
* GreenThumb: Chicome couatls can communicate with, animate and control plants, create walls ofthe thorny vines, shape and warp wood, bark and blossoms generate an aura that stimulates plant growth with half a mile of their position.
* NatureHero: They live in an endless quest to track down lands where evil, war or pollution have rendered thecherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability canland corrupt and barren, utilizing their magic to make other creatures age years in mere moments.
plants grow, call the animals back, and make the land lush and fertile once again.
* VoluntaryShapeshifting: They cantransform themselves into cherry trees.
!!Kaminari
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
!!Jinushigami
->'''Challenge Rating:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians fortake the form of any natural wonders and vast tracts of unspoiled nature.
----
* BackFromTheDead: Jinushigami can bring onecreature back from the dead every day, even if their body has been destroyed or is otherwise not present.
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areasthey oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and wish.
* WeatherManipulation: They havemagic themed around ice and cold, one that watches over a great ocean reef might be made degree of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire the weather, being innately able to cast ''control winds'', ''control weather'' and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.''whirlwind''.
*
* PlantPerson: Toshigami appear
* GreenThumb: Chicome couatls can communicate with, animate and control plants, create walls of
* NatureHero: They live in an endless quest to track down lands where evil, war or pollution have rendered the
* RapidAging: Their ''Touch of Ages'' special ability can
* VoluntaryShapeshifting: They can
!!Kaminari
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
!!Jinushigami
->'''Challenge Rating:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who serve as guardians for
----
* BackFromTheDead: Jinushigami can bring one
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas
* WeatherManipulation: They have
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
Changed line(s) 121,133 (click to see context) from:
[[folder:Oni]]
* DemonOfHumanOrigin: Rarely, a mortal's soul can become a disembodied oni upon death, or in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
* DemonOfHumanOrigin: Rarely, a mortal's soul can become a disembodied oni upon death, or in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
to:
*
* EvilOverlord: Oni are most comfortable in positions
* ExtraEyes: All oni yai
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant
*
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
!!Shikigami
Changed line(s) 135 (click to see context) from:
->'''Alignment:''' LawfulEvil
to:
->'''Alignment:''' LawfulEvilLawfulNeutral
Changed line(s) 138 (click to see context) from:
Oni with bodies made from their own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].
to:
Changed line(s) 140,147 (click to see context) from:
* DirtyCoward: Even after being freed from servitude, spirit oni are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
to:
* DirtyCoward: Even after being freed from servitude, spirit oni ImprovisedWeapon: Shikigami are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft aparticularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oniskilled at using object they might have handy as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwathrown or melee weapon.
!!Fukujin
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
!!Fukujin
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
!!Dunagh
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dunagh_kami.PNG]]
Changed line(s) 149 (click to see context) from:
->'''Alignment:''' LawfulEvil
to:
->'''Alignment:''' LawfulEvilLawfulNeutral
Changed line(s) 152 (click to see context) from:
Oni who derive their forms from humans. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kuwa/ here]].
to:
Changed line(s) 154,155 (click to see context) from:
!!Ja Noi
to:
* {{Curse}}: A dunagh can bestow the Dunagh's Curse with a touch, which turns any [[CriticalHit natural 20's]] rolled by the cursed creature into [[CriticalFailure critical 1's]].
* FingerPokeOfDoom: Their only attacks is a simple touch attack. This attack is incorporeal (which means it passes through armor), deals cold damage (which few players will have resistance to at level 4), and inflicts the Dunagh's Curse, making it a very effective way to ruin someone's day.
* AFormYouAreComfortableWith: When not merged with their ward, a dunagh appears as a ghostly version of a member of the family they protect.
* HouseFey: Not an actual fey, but a dunagh hits a lot of the same points.
* {{Telepathy}}: They have it and prefer it to speech, as they don't have to reveal themselves to use it.
* VengefulGhost: Not actually ghosts, but if the entire family a dunagh serves dies off they will become sullen and depressed, reacting with violence towards anyone else who tries to move into the home or trespasses on the property.
* WindsOfDestinyChange: Pretty much their whole deal. They have a twenty foot radius Aura of Fate that lets allies roll twice on any d20 roll and take the better option, while enemies roll twice and must take the worse.
!!Kodama
Changed line(s) 157,160 (click to see context) from:
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from hobgoblins. Their stats can be found in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
->'''Size:''' Medium
Oni who derive their forms from hobgoblins. Their stats can be found in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
to:
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:'''Medium
OniSmall
Faceless kami whoderive their forms from hobgoblins. Their stats can be found stand watch over individual trees in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]]. the wilderness.
->'''Size:'''
Oni
Faceless kami who
Changed line(s) 162,165 (click to see context) from:
!!Yamabushi Tengu
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
to:
!!Dosojin
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 168 (click to see context) from:
Oni who derive their forms from tengu. Their stats can be found in ''Jade Regent: The Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
to:
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Floating, humanoid kami who
Changed line(s) 170,173 (click to see context) from:
!!Kigyo
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
to:
!!Suijin
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Large
!!Toshigami
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
Changed line(s) 176,190 (click to see context) from:
Oni who derive their forms from merfolk. Their stats can be found in ''Ruins of Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].
!!Nogitsune
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
!!Ogre Mage
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
!!Nogitsune
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
!!Ogre Mage
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
to:
!!Nogitsune
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night
!!Ogre Mage
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
Changed line(s) 192,200 (click to see context) from:
* MonsterLord: Ogre mages are often the leaders of ogre tribes.
* NonIndicativeName: The name 'ogre mage' comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Challenge Rating:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].
* NonIndicativeName: The name 'ogre mage' comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Challenge Rating:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].
to:
* MonsterLord: Ogre mages CherryBlossoms: Toshigami -- in addition to watching over cherry trees and being known as blossom kami -- are often the leaders of ogre tribes.
* NonIndicativeName: The name 'ogre mage' comes from theirparticularly associated with cherry flowers' association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
life and death. They're strongly associated in-universe with the passage of time, and often stand as the last sentinels of long-abandoned cities. They are also capable of making other creatures age with a touch.
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Challenge Rating:'''11
17
->'''Alignment:'''LawfulEvil
ChaoticNeutral
->'''Size:'''Large
OniHuge
!!Jinushigami
->'''Challenge Rating:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami whoderive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]]. serve as guardians for natural wonders and vast tracts of unspoiled nature.
* NonIndicativeName: The name 'ogre mage' comes from their
!!Atamahuta
* HornedHumanoid: They have branches shaped like antlers growing from their heads.
* PlantPerson: Toshigami appear as women made out of the wood, bark and blossoms of the cherry trees they protect.
* RapidAging: Their ''Touch of Ages'' special ability can make other creatures age years in mere moments.
* VoluntaryShapeshifting: They can transform themselves into cherry trees.
!!Kaminari
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Oni
!!Jinushigami
->'''Challenge Rating:''' 20-25
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immensely powerful kami who
Changed line(s) 202,208 (click to see context) from:
!!Earth Yai
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from stone giants. Their stats can be found in ''Jade Regent: Tide of Honor'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-earth-yai/ here]].
to:
* ElementalEmbodiment: They're for all intents and purposes living embodiments of the areas they oversee, and their appearances and powers reflect this once they become especially old and powerful -- an elder jinushigami that protects a glacier might be made of rough-hewn blocks of ice and have magic themed around ice and cold, one that watches over a great ocean reef might be made of coral blocks and seaweed and be able to control water, one that rules over a volcano might be made of rocks and lava and have magical control over fire and molten stone, and so on.
* GreenThumb: All jinushigami have the ability to control and speak with plants and to magically shape and alter wood.
* {{Teleportation}}: A jinushigami can teleport at will to any spot within the area it watches over.
[[/folder]]
[[folder:Oni]]
* DemonOfHumanOrigin: Rarely, a mortal's soul can become a disembodied oni upon death, or in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Oni
Changed line(s) 210,216 (click to see context) from:
!!Ice Yai
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
to:
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Oni who derive their forms from
Changed line(s) 218,226 (click to see context) from:
* HumanSacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices.
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
to:
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
!!Ja Noi
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Oni who derive their forms from
Changed line(s) 228,234 (click to see context) from:
* BigRedDevil: A giant-sized, red-skinned fiendish creature.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Wind Yai
->'''Challenge Rating:''' 16
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Wind Yai
->'''Challenge Rating:''' 16
to:
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Wind Yai
!!Yamabushi Tengu
->'''Challenge Rating:'''
Changed line(s) 236,238 (click to see context) from:
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
to:
->'''Size:''' Huge
Medium
Oni who derive their forms fromcloud giants. tengu. Their stats can be found in ''Jade Regent: The Empty Throne'' Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
Oni who derive their forms from
Changed line(s) 241,253 (click to see context) from:
!!Water Yai
->'''Challenge Rating:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
----
* BlobMonster: A water yai can turn into a mobile pool of water.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
!!Void Yai
->'''Challenge Rating:''' 20+
->'''Challenge Rating:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
----
* BlobMonster: A water yai can turn into a mobile pool of water.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
!!Void Yai
->'''Challenge Rating:''' 20+
to:
->'''Challenge Rating:'''
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
----
* BlobMonster: A water yai can turn into a mobile pool of water.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
!!Void Yai
->'''Challenge Rating:''' 20+
Changed line(s) 255,257 (click to see context) from:
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
to:
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants.Medium
Oni who derive their forms from merfolk. Their stats can be found in''Bestiary 3'' ''Ruins of Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].
!!Nogitsune
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
!!Ogre Mage
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants.
Oni who derive their forms from merfolk. Their stats can be found in
!!Nogitsune
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
!!Ogre Mage
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
Changed line(s) 259,264 (click to see context) from:
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
to:
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under MonsterLord: Ogre mages are often the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
* GlamourFailure: Their vanity is such that most void yai are mastersleaders of using ogre tribes.
* NonIndicativeName: The name 'ogre mage' comes from theirchange shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Challenge Rating:''' 11
* GlamourFailure: Their vanity is such that most void yai are masters
* NonIndicativeName: The name 'ogre mage' comes from their
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
!!Atamahuta
->'''Challenge Rating:''' 11
Changed line(s) 266,312 (click to see context) from:
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka and above.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MainliningTheMonster: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
!!Raktavarna
->'''Challenge Rating:''' 2
->'''Size:''' Tiny
* {{Familiar}}: Raktavarnas can be taken as familiars by LawfulEvil spellcasters.
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
->'''Challenge Rating:''' 5
->'''Size:''' Small
* AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Challenge Rating:''' 6
->'''Size:''' Medium
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
!!Marai
->'''Challenge Rating:''' 8
->'''Size:''' Medium
!!Raja (Common Rakshasa)
->'''Challenge Rating:''' 10
->'''Size:''' Medium
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Challenge Rating:''' 12
->'''Size:''' Medium
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
to:
* {{Familiar}}: Raktavarnas
Oni who derive their forms from ettins. Their stats can be
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
->'''Challenge Rating:''' 5
->'''Size:''' Small
* AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops,
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Challenge Rating:''' 6
->'''Size:''' Medium
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
!!Marai
->'''Challenge Rating:''' 8
->'''Size:''' Medium
!!Raja (Common Rakshasa)
->'''Challenge Rating:''' 10
->'''Size:''' Medium
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Challenge Rating:''' 12
->'''Size:''' Medium
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
Changed line(s) 314,322 (click to see context) from:
* {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Tataka
->'''Challenge Rating:''' 15
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Tataka
->'''Challenge Rating:''' 15
to:
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Tataka
!!Earth Yai
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
Changed line(s) 325,359 (click to see context) from:
!!Maharaja
->'''Challenge Rating:''' 20+
->'''Size:''' Medium
[[/folder]]
!Single Native Outsider Types
!!Templates
[[folder: Animal Lord]]
->'''Challenge Rating:''' Same as base creature or animal + 2
->'''Alignment:''' Any Neutral
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Half-Celestial]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Good
->'''Size:''' Same as base creature
* SemiDivine: Half-celestials have one celestial and one mortal parent.
[[/folder]]
[[folder: Half-Fiend]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
* SemiDivine: Half-fiends have one fiendish and one mortal parent.
[[/folder]]
[[folder:Shadow Animal]]
->'''Challenge Rating:''' Same as base creature + (1-2)
->'''Alignment:''' Any, usually non-good
->'''Size:''' Same as base creature
Animals infected with the energies of the Shadow Plane. This template can only be applied to animals and changes their type to native outsider.
->'''Challenge Rating:''' 20+
->'''Size:''' Medium
[[/folder]]
!Single Native Outsider Types
!!Templates
[[folder: Animal Lord]]
->'''Challenge Rating:''' Same as base creature or animal + 2
->'''Alignment:''' Any Neutral
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Half-Celestial]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Good
->'''Size:''' Same as base creature
* SemiDivine: Half-celestials have one celestial and one mortal parent.
[[/folder]]
[[folder: Half-Fiend]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
* SemiDivine: Half-fiends have one fiendish and one mortal parent.
[[/folder]]
[[folder:Shadow Animal]]
->'''Challenge Rating:''' Same as base creature + (1-2)
->'''Alignment:''' Any, usually non-good
->'''Size:''' Same as base creature
Animals infected with the energies of the Shadow Plane. This template can only be applied to animals and changes their type to native outsider.
to:
->'''Challenge Rating:''' 20+
->'''Size:''' Medium
[[/folder]]
!Single Native Outsider Types
!!Templates
[[folder: Animal Lord]]
->'''Challenge Rating:''' Same as base creature or animal + 2
->'''Alignment:''' Any Neutral
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Half-Celestial]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Good
->'''Size:''' Same as base creature
* SemiDivine: Half-celestials have one celestial and one mortal parent.
[[/folder]]
[[folder: Half-Fiend]]
->'''Challenge Rating:''' Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
* SemiDivine: Half-fiends have one fiendish and one mortal parent.
[[/folder]]
[[folder:Shadow Animal]]
->'''Challenge Rating:''' Same as base creature + (1-2)
->'''Alignment:''' Any, usually non-good
->'''Size:''' Same as base creature
Animals infected with the energies of the Shadow Plane. This template can only be applied to animals and changes
Changed line(s) 361,399 (click to see context) from:
* BrownNote: One of the abilities they can get is a fear aura that causes terror in anyone who perceives them.
* ChameleonCamouflage: They can blend in easily so long as they aren't in bright light.
* InnateNightvision: If the base animal didn't have it already, they gain it with the transformation.
[[/folder]]
[[folder:Tsukumogami]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
[[/folder]]
!!CR 1
[[folder:Etiainen]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Mamiwa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_mamiwa.PNG]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mischevious and curious beings formed from the elemental energies of water and air found in powerful storms.
[[/folder]]
!!CR 2
[[folder:Oneirogen]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
!!CR 3
[[folder:Urdefhan]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
* ChameleonCamouflage: They can blend in easily so long as they aren't in bright light.
* InnateNightvision: If the base animal didn't have it already, they gain it with the transformation.
[[/folder]]
[[folder:Tsukumogami]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Any
->'''Size:''' Same as base creature
[[/folder]]
!!CR 1
[[folder:Etiainen]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Mamiwa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_mamiwa.PNG]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mischevious and curious beings formed from the elemental energies of water and air found in powerful storms.
[[/folder]]
!!CR 2
[[folder:Oneirogen]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
!!CR 3
[[folder:Urdefhan]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
to:
* ChameleonCamouflage: They can blend in easily so long as they aren't in bright light.
* InnateNightvision: If the base animal didn't have it already, they gain it with the transformation.
[[/folder]]
[[folder:Tsukumogami]]
!!Ice Yai
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Same as base creature
[[/folder]]
!!CR 1
[[folder:Etiainen]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Mamiwa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_mamiwa.PNG]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mischevious and curious beings formed from the elemental energies of water and air found in powerful storms.
[[/folder]]
!!CR 2
[[folder:Oneirogen]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
!!CR 3
[[folder:Urdefhan]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
Changed line(s) 402 (click to see context) from:
Gaunt, blood-drinking humanoids who live in the depths of Orv, the urdefhans were created by daemonic powers to bring death and desolation to the material plane.
to:
Changed line(s) 404,434 (click to see context) from:
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent due to the urdefhans' obsession with snuffing out all remnants of Azlant.
* EyesDoNotBelongThere: Urdefhans have a third eye in the back of their mouth. They believe this to have better vision than their normal two, and sometimes cover their frontal eyes and see through their open mouth.
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes. To them, death and extinction are holy goals in and of themselves.
* HorseOfADifferentColor: Their favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in its use.
* OmnicidalManiac: Their cultural end goal is nothing short of the total genocide of every other species.
* SemiDivine: Urdefhans are infused with daemonic energies from Abaddon, and usually have daemon fathers since male urdefhans are sterile.
* TakingYouWithMe: Urdefhans can detonate the daemonic bond in their souls, causing them to explode in a burst of negative energy.
[[/folder]]
!!CR 4
[[folder:Ahkhat]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
!!CR 5
[[folder:Lar]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
[[/folder]]
!!CR 6
[[folder:Joyful Thing]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
* EyesDoNotBelongThere: Urdefhans have a third eye in the back of their mouth. They believe this to have better vision than their normal two, and sometimes cover their frontal eyes and see through their open mouth.
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes. To them, death and extinction are holy goals in and of themselves.
* HorseOfADifferentColor: Their favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in its use.
* OmnicidalManiac: Their cultural end goal is nothing short of the total genocide of every other species.
* SemiDivine: Urdefhans are infused with daemonic energies from Abaddon, and usually have daemon fathers since male urdefhans are sterile.
* TakingYouWithMe: Urdefhans can detonate the daemonic bond in their souls, causing them to explode in a burst of negative energy.
[[/folder]]
!!CR 4
[[folder:Ahkhat]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
!!CR 5
[[folder:Lar]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
[[/folder]]
!!CR 6
[[folder:Joyful Thing]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
to:
* ArchEnemy: Of HumanSacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but the munavri, with whom they contend tribe soon learns the Sightless Sea value of establishing regular tributes and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to willing sacrifices.
* MonsterLord: An ice yai is alesser extent due to the urdefhans' obsession with snuffing out all remnants of Azlant.
* EyesDoNotBelongThere: Urdefhans have a third eye in the back ofnatural leader among frost giants, tempering their mouth. They believe this to have better vision than their normal two, and sometimes cover their frontal eyes and see through their open mouth.
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes. To them, death and extinction are holy goals in and of themselves.
* HorseOfADifferentColor: Their favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in its use.
* OmnicidalManiac: Their cultural end goal is nothing short of the total genocide of every other species.
* SemiDivine: Urdefhans are infusedsavagery with daemonic energies from Abaddon, and usually have daemon fathers since male urdefhans are sterile.
* TakingYouWithMe: Urdefhans can detonate the daemonic bond in their souls, causing them to explode in a burst of negative energy.
[[/folder]]
!!CR 4
[[folder:Ahkhat]]
its own wisdom.
!!Fire Yai
->'''Challenge Rating:'''4
15
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''Small
[[/folder]]
!!CR 5
[[folder:Lar]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
[[/folder]]
!!CR 6
[[folder:Joyful Thing]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organsLarge
Oni who derive their forms from fire giants. Their stats can be found inrituals akin to those practiced by kytons.''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
* MonsterLord: An ice yai is a
* EyesDoNotBelongThere: Urdefhans have a third eye in the back of
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes. To them, death and extinction are holy goals in and of themselves.
* HorseOfADifferentColor: Their favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in its use.
* OmnicidalManiac: Their cultural end goal is nothing short of the total genocide of every other species.
* SemiDivine: Urdefhans are infused
* TakingYouWithMe: Urdefhans can detonate the daemonic bond in their souls, causing them to explode in a burst of negative energy.
[[/folder]]
!!CR 4
[[folder:Ahkhat]]
!!Fire Yai
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
[[/folder]]
!!CR 5
[[folder:Lar]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
[[/folder]]
!!CR 6
[[folder:Joyful Thing]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs
Oni who derive their forms from fire giants. Their stats can be found in
Changed line(s) 436,442 (click to see context) from:
* BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Slaugrak]]
->'''Challenge Rating:''' 6
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Slaugrak]]
->'''Challenge Rating:''' 6
to:
* BodyHorror: They're missing a lot of body parts and BigRedDevil: A giant-sized, red-skinned fiendish creature.
* HotBlooded: Fire yai aregrotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation most impulsive of pain.
* TheEmpath: They can read thoughts and emotions, but only by wrappingtheir overly long tongue around the subject's head.
kind: several tales tell of clever heroes taunting fire yai to act rashly.
*{{Sadist}}: Joyful things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Slaugrak]]
MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Wind Yai
->'''Challenge Rating:'''616
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
----
!!Water Yai
->'''Challenge Rating:''' 18
* HotBlooded: Fire yai are
* TheEmpath: They can read thoughts and emotions, but only by wrapping
*
[[/folder]]
[[folder:Slaugrak]]
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Wind Yai
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
----
!!Water Yai
->'''Challenge Rating:''' 18
Changed line(s) 444,446 (click to see context) from:
->'''Size:''' Large
Due to Abyssal taint in troglodyte bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
Due to Abyssal taint in troglodyte bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
to:
->'''Size:''' Large
DueHuge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
----
* BlobMonster: A water yai can turn into a mobile pool of water.
* PetTheDog: Despite their evil natures, water yai are prone toAbyssal taint acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
!!Void Yai
->'''Challenge Rating:''' 20+
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found introglodyte bloodlines, each generation ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
----
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are afew mutant creatures marked with greater path to conquest than mortal magic.
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from itsinfluence are born, third eye, assume an ethereal void form, and fiendish deformities and stillbirths reeking create a lesser Sphere of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants. Annihilation.
Due
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
----
* BlobMonster: A water yai can turn into a mobile pool of water.
* PetTheDog: Despite their evil natures, water yai are prone to
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
!!Void Yai
->'''Challenge Rating:''' 20+
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in
----
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its
Changed line(s) 449,450 (click to see context) from:
!!CR 8
[[folder:Nephilim]]
[[folder:Nephilim]]
to:
[[folder:Nephilim]]
->'''Alignment:''' LawfulEvil
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka and above.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MainliningTheMonster: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
!!Raktavarna
->'''Challenge Rating:''' 2
->'''Size:''' Tiny
* {{Familiar}}: Raktavarnas can be taken as familiars by LawfulEvil spellcasters.
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
->'''Challenge Rating:''' 5
->'''Size:''' Small
* AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Challenge Rating:''' 6
->'''Size:''' Medium
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
!!Marai
Deleted line(s) 452,459 (click to see context) :
->'''Alignment:''' Any
->'''Size:''' Large
[[/folder]]
!!CR 9
[[folder: Bisha Ga Tsuku]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]
!!CR 9
[[folder: Bisha Ga Tsuku]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
Changed line(s) 461,465 (click to see context) from:
[[/folder]]
[[folder:Garuda]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
[[folder:Garuda]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
to:
[[folder:Garuda]]
!!Raja (Common Rakshasa)
->'''Challenge Rating:'''
->'''Alignment:''' ChaoticGood
Changed line(s) 468,474 (click to see context) from:
* ArchEnemy: Garudas despise nagas and other serpentine aberrations.
* BirdPeople: A garuda has a humanoid body with a bird's face, talons and wings.
[[/folder]]
[[folder:Thremindyr]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
* BirdPeople: A garuda has a humanoid body with a bird's face, talons and wings.
[[/folder]]
[[folder:Thremindyr]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
to:
* ArchEnemy: Garudas despise nagas and other serpentine aberrations.
* BirdPeople: A garuda hasNonHumanHead: When not disguised as a humanoid, the otherwise humanoid body with a bird's face, talons and wings.
[[/folder]]
[[folder:Thremindyr]]
rakshasa has the head of an animal.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Challenge Rating:'''9
->'''Alignment:''' ChaoticEvil12
* BirdPeople: A garuda has
[[/folder]]
[[folder:Thremindyr]]
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Challenge Rating:'''
->'''Alignment:''' ChaoticEvil
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
----
* {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Tataka
->'''Challenge Rating:''' 15
->'''Size:''' Large
!!Maharaja
->'''Challenge Rating:''' 20+
->'''Size:''' Medium
Changed line(s) 478,483 (click to see context) from:
!!CR 10
[[folder: Daitengu]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[folder: Daitengu]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
!!Templates
[[folder:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 486,492 (click to see context) from:
[[folder: Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious beings with little memory of who or what they might once have been, garipans know only two things: that they were once evils in service to the legions of Hell, and that they are no longer bound to that infernal hierarchy. The final state of certain failed summonings, garipans combine some of the worst depravities of devils with the freedom of beings with nothing at all to lose.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious beings with little memory of who or what they might once have been, garipans know only two things: that they were once evils in service to the legions of Hell, and that they are no longer bound to that infernal hierarchy. The final state of certain failed summonings, garipans combine some of the worst depravities of devils with the freedom of beings with nothing at all to lose.
to:
[[folder: Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
Half-Celestial]]
->'''Challenge Rating:'''10
Same as base creature + (1-3)
->'''Alignment:'''NeutralEvil
Good
->'''Size:'''Medium
Vicious beings with little memory of who or what they might onceSame as base creature
* SemiDivine: Half-celestials havebeen, garipans know only two things: that they were once evils in service to the legions of Hell, one celestial and that they are no longer bound to that infernal hierarchy. The final state of certain failed summonings, garipans combine some of the worst depravities of devils with the freedom of beings with nothing at all to lose.one mortal parent.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Vicious beings with little memory of who or what they might once
* SemiDivine: Half-celestials have
Changed line(s) 495,502 (click to see context) from:
!!CR 11
[[folder: Ashullian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashullian_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Blind, contemplative artists originally from the lightless depths of the Elemental Plane of Water that coax sounds, tastes, and other diverse stimuli into miles-wide galleries. Long ago a race from Kaer Maga tried to pull them into the Material Plane to serve them as artists, only to drown when the caverns flooded and leaving the ashullians free to wander.
[[folder: Ashullian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashullian_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Blind, contemplative artists originally from the lightless depths of the Elemental Plane of Water that coax sounds, tastes, and other diverse stimuli into miles-wide galleries. Long ago a race from Kaer Maga tried to pull them into the Material Plane to serve them as artists, only to drown when the caverns flooded and leaving the ashullians free to wander.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashullian_pathfinder.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Blind, contemplative artists originally from
* SemiDivine: Half-fiends have one fiendish and one mortal parent.
[[/folder]]
[[folder:Shadow Animal]]
->'''Challenge Rating:''' Same as base creature + (1-2)
->'''Alignment:''' Any, usually non-good
->'''Size:''' Same as base creature
Animals infected with the
Changed line(s) 504,521 (click to see context) from:
* AscendToAHigherPlaneOfExistence: Some ashullians vanish without a trace, which their kin attribute to them obtaining such artistic mastery that they transcended existence.
* AttentionDeficitOohShiny: Aggressive ashillians can be distracted with novel sensory experiences long enough to escape.
* BizarreAlienBiology: Ashullians have no internal organs, just swirling ribbons of fluid.
* BlueAndOrangeMorality: Their idea of "curio" is utterly alien, considering strips of flayed skin to be about the same as scarves.
* CombatTentacles: Its tentacles are its primary form of melee attack.
* EccentricArtist: Their aesthetic sense is eclectic and unpredictable, with a single work including things like jeweled brooches, sodden scrolls, lumps of bread, scarves, and severed limbs.
* EyelessFace: They have no eyes, depending instead on a keen sense of smell.
* FreakyFuneralForms: Ashullains that die almost always end up having their corpses put on display in a younger ashullian's bower as an artistic statement about death and the passage of time.
* GameplayAndStorySegregation: Their stats list them as Chaotic Evil, but nothing in their lore is particularly evil.
* HomeFieldAdvantage: An ashullian is TheOmniscient when it comes to its bower, experiencing everything that happens in it simultaneously from every angle and perspective within it. It can also use ''telekinesis'' and ''major creation'' at will within the bower, can cause any spell they cast to originate from many point they wish within it, and always have line of sight to it. Their Synthetic Mastery ability also revolves around the bower, filling it with an overwhelming multisensory experience that deals damage and fascinates creatures witnessing it. That said, the bower takes an hour to create and dissipates if they go more than 200 feet from it, so it has its limits. On a more mundane level, they can suspend certain effects of physics on items in their bower in order to get the most out of them, like keeping certain objects from absorbing water or sinking to the bottom.
* HowTheMightyHaveFallen: Being trapped in flooded caverns rather than free to roam endless oceans has degenerated their power, confining their influence to small designated bowers.
* TheKleptomaniac: They have a habit of stealing absolutely everything from any creature they encounter in order to get their full sensory experience.
* MakingASplash: They have several spell-like abilities, nearly all of which have to do with water.
* NoSell: Having no eyes makes them immune to gaze attacks, visual effects, and most illusions.
* TheRemnant: There may be some true ashullians left on the Plane of Water, but if there are no one's seen them.
* SenseFreak: Ashullians hoard sensory experiences they enjoy, making their bowers an overwhelming affair of scents, sounds, and other conjured effects.
* TailSlap: Their secondary form of melee attack.
* YouCantGoHomeAgain: Ashullians are trapped on the Material Plane, though they constantly seek a way to return to their ancestral home.
* AttentionDeficitOohShiny: Aggressive ashillians can be distracted with novel sensory experiences long enough to escape.
* BizarreAlienBiology: Ashullians have no internal organs, just swirling ribbons of fluid.
* BlueAndOrangeMorality: Their idea of "curio" is utterly alien, considering strips of flayed skin to be about the same as scarves.
* CombatTentacles: Its tentacles are its primary form of melee attack.
* EccentricArtist: Their aesthetic sense is eclectic and unpredictable, with a single work including things like jeweled brooches, sodden scrolls, lumps of bread, scarves, and severed limbs.
* EyelessFace: They have no eyes, depending instead on a keen sense of smell.
* FreakyFuneralForms: Ashullains that die almost always end up having their corpses put on display in a younger ashullian's bower as an artistic statement about death and the passage of time.
* GameplayAndStorySegregation: Their stats list them as Chaotic Evil, but nothing in their lore is particularly evil.
* HomeFieldAdvantage: An ashullian is TheOmniscient when it comes to its bower, experiencing everything that happens in it simultaneously from every angle and perspective within it. It can also use ''telekinesis'' and ''major creation'' at will within the bower, can cause any spell they cast to originate from many point they wish within it, and always have line of sight to it. Their Synthetic Mastery ability also revolves around the bower, filling it with an overwhelming multisensory experience that deals damage and fascinates creatures witnessing it. That said, the bower takes an hour to create and dissipates if they go more than 200 feet from it, so it has its limits. On a more mundane level, they can suspend certain effects of physics on items in their bower in order to get the most out of them, like keeping certain objects from absorbing water or sinking to the bottom.
* HowTheMightyHaveFallen: Being trapped in flooded caverns rather than free to roam endless oceans has degenerated their power, confining their influence to small designated bowers.
* TheKleptomaniac: They have a habit of stealing absolutely everything from any creature they encounter in order to get their full sensory experience.
* MakingASplash: They have several spell-like abilities, nearly all of which have to do with water.
* NoSell: Having no eyes makes them immune to gaze attacks, visual effects, and most illusions.
* TheRemnant: There may be some true ashullians left on the Plane of Water, but if there are no one's seen them.
* SenseFreak: Ashullians hoard sensory experiences they enjoy, making their bowers an overwhelming affair of scents, sounds, and other conjured effects.
* TailSlap: Their secondary form of melee attack.
* YouCantGoHomeAgain: Ashullians are trapped on the Material Plane, though they constantly seek a way to return to their ancestral home.
to:
* AscendToAHigherPlaneOfExistence: Some ashullians vanish without a trace, which their kin attribute to them obtaining such artistic mastery that they transcended existence.
* AttentionDeficitOohShiny: Aggressive ashillians can be distracted with novel sensory experiences long enough to escape.
* BizarreAlienBiology: Ashullians have no internal organs, just swirling ribbonsBrownNote: One of fluid.
* BlueAndOrangeMorality: Their idea of "curio" is utterly alien, considering strips of flayed skin to be aboutthe same as scarves.
* CombatTentacles: Its tentacles are its primary form of melee attack.
* EccentricArtist: Their aesthetic sense is eclectic and unpredictable, with a single work including things like jeweled brooches, sodden scrolls, lumps of bread, scarves, and severed limbs.
* EyelessFace: They have no eyes, depending instead on a keen sense of smell.
* FreakyFuneralForms: Ashullains that die almost always end up having their corpses put on display in a younger ashullian's bower as an artistic statement about death and the passage of time.
* GameplayAndStorySegregation: Their stats list them as Chaotic Evil, but nothing in their lore is particularly evil.
* HomeFieldAdvantage: An ashullian is TheOmniscient when it comes to its bower, experiencing everything that happens in it simultaneously from every angle and perspective within it. It can also use ''telekinesis'' and ''major creation'' at will within the bower, can cause any spell they cast to originate from many point they wish within it, and always have line of sight to it. Their Synthetic Mastery ability also revolves around the bower, filling it with an overwhelming multisensory experience that deals damage and fascinates creatures witnessing it. That said, the bower takes an hour to create and dissipates if they go more than 200 feet from it, so it has its limits. On a more mundane level,abilities they can suspend certain effects of physics on items in their bower in order to get the most out of them, like keeping certain objects from absorbing water or sinking to the bottom.
* HowTheMightyHaveFallen: Being trappedis a fear aura that causes terror in flooded caverns rather than free to roam endless oceans has degenerated their power, confining their influence to small designated bowers.
* TheKleptomaniac: They have a habit of stealing absolutely everything from any creature they encounter in order to get their full sensory experience.
* MakingASplash: They have several spell-like abilities, nearly all of which have to do with water.
* NoSell: Having no eyes makes them immune to gaze attacks, visual effects, and most illusions.
* TheRemnant: There may be some true ashullians left on the Plane of Water, but if there are no one's seenanyone who perceives them.
*SenseFreak: Ashullians hoard sensory experiences ChameleonCamouflage: They can blend in easily so long as they enjoy, making their bowers an overwhelming affair of scents, sounds, and other conjured effects.
aren't in bright light.
*TailSlap: Their secondary form of melee attack.
* YouCantGoHomeAgain: Ashullians are trapped onInnateNightvision: If the Material Plane, though base animal didn't have it already, they constantly seek a way to return to their ancestral home.gain it with the transformation.
* AttentionDeficitOohShiny: Aggressive ashillians can be distracted with novel sensory experiences long enough to escape.
* BizarreAlienBiology: Ashullians have no internal organs, just swirling ribbons
* BlueAndOrangeMorality: Their idea of "curio" is utterly alien, considering strips of flayed skin to be about
* CombatTentacles: Its tentacles are its primary form of melee attack.
* EccentricArtist: Their aesthetic sense is eclectic and unpredictable, with a single work including things like jeweled brooches, sodden scrolls, lumps of bread, scarves, and severed limbs.
* EyelessFace: They have no eyes, depending instead on a keen sense of smell.
* FreakyFuneralForms: Ashullains that die almost always end up having their corpses put on display in a younger ashullian's bower as an artistic statement about death and the passage of time.
* GameplayAndStorySegregation: Their stats list them as Chaotic Evil, but nothing in their lore is particularly evil.
* HomeFieldAdvantage: An ashullian is TheOmniscient when it comes to its bower, experiencing everything that happens in it simultaneously from every angle and perspective within it. It can also use ''telekinesis'' and ''major creation'' at will within the bower, can cause any spell they cast to originate from many point they wish within it, and always have line of sight to it. Their Synthetic Mastery ability also revolves around the bower, filling it with an overwhelming multisensory experience that deals damage and fascinates creatures witnessing it. That said, the bower takes an hour to create and dissipates if they go more than 200 feet from it, so it has its limits. On a more mundane level,
* HowTheMightyHaveFallen: Being trapped
* TheKleptomaniac: They have a habit of stealing absolutely everything from any creature they encounter in order to get their full sensory experience.
* MakingASplash: They have several spell-like abilities, nearly all of which have to do with water.
* NoSell: Having no eyes makes them immune to gaze attacks, visual effects, and most illusions.
* TheRemnant: There may be some true ashullians left on the Plane of Water, but if there are no one's seen
*
*
* YouCantGoHomeAgain: Ashullians are trapped on
Changed line(s) 524,528 (click to see context) from:
!!CR 12
[[folder: Aoandon]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[folder: Aoandon]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
to:
[[folder: Aoandon]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 531,534 (click to see context) from:
[[folder:Ez-Azael]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulGood
->'''Size:''' Large
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulGood
->'''Size:''' Large
to:
[[folder:Etiainen]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 537,550 (click to see context) from:
!!CR 14
[[folder:Peri]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
* ArchEnemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
* TheAtoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
* DanceBattler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
* HotWings: A peri has peacock wings made out of flames.
[[/folder]]
[[folder:Wakandagi]]
->'''Challenge Rating:''' 14
[[folder:Peri]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
* ArchEnemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
* TheAtoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
* DanceBattler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
* HotWings: A peri has peacock wings made out of flames.
[[/folder]]
[[folder:Wakandagi]]
->'''Challenge Rating:''' 14
to:
[[folder:Peri]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_mamiwa.PNG]]
->'''Challenge Rating:'''
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
* ArchEnemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
* TheAtoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
* DanceBattler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
* HotWings: A peri has peacock wings made out of flames.
[[/folder]]
[[folder:Wakandagi]]
->'''Challenge Rating:''' 14
Changed line(s) 552 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Mischevious and curious beings formed from the elemental energies of water and air found in powerful storms.
Mischevious and curious beings formed from the elemental energies of water and air found in powerful storms.
Changed line(s) 555,564 (click to see context) from:
!!CR 15
[[folder:Manitou]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* TrueSight: ...And ''true seeing''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
[[folder:Manitou]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* TrueSight: ...And ''true seeing''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
to:
!!CR
[[folder:Manitou]]
[[folder:Oneirogen]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* TrueSight: ...And ''true seeing''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
Changed line(s) 567,577 (click to see context) from:
[[folder:Mother of Oblivion]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]
!!CR 17
[[folder:Wendigo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wendigo.png]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]
!!CR 17
[[folder:Wendigo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wendigo.png]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
to:
[[folder:Urdefhan]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Gargantuan
[[/folder]]
!!CR 17
[[folder:Wendigo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wendigo.png]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
Changed line(s) 580 (click to see context) from:
Beast-headed horrors from the far north that infect people with a supernatural psychosis that drives them to madness and cannibalism, eventually transforming their victims into new wendigos.
to:
Changed line(s) 582,591 (click to see context) from:
* BeastMan: Wendigos resemble white-furred humans with the head of a wild animal -- usually a stag in official art -- with teeth altered to be those of a savage carnivore if they wouldn't normally be such.
* DemonicPossession: The creation of a wendigo culminates in an evil spirit of winter and cannibalism inhabiting a cannibal's body and twisting it into a wendigo's monstrous form.
* DreamWeaver: A wendigo can spread its psychosis to victims by infecting their nightmares.
* GrimUpNorth: Outside of specialized variants, wendigos favor the frozen north of the world for their hunting grounds: they're rarely found south of Irrisen and the lands of the Ulfen and Kellids, and abound in the frozen wastelands of the Crown of the World.
* ImAHumanitarian: Wendigos enjoy driving people to cannibalistic madness, and this is the last step before one transforms into a wendigo. Tribal humanoids sometimes worship wendigos as gods, attempting to appease the creatures by engaging in ritual cannibalism.
* ShroudedInMyth: There is very little known for certain about the wendigos, and a lot of questions -- where their spirits come from, what their origins are, what goals if any do they pursue. Their animalistic shapes have led to speculation that they might be fallen kin of the agathions of Nirvana, but like most other theories on the wind walkers this is little more than wild supposition.
* SupernaturalFearInducer: The wendigo's forlorn howl can cause people to become panicked or cower in fear.
* UndergroundMonkey: Wendigos come in a subterranean variant spawned from trapped miners and spelunkers forced to resort to cannibalism, an antelope- or jackal-headed desert variety related to death by thirst and hording water and [[RecycledInSpace a space-dwelling version]] that can hibernate for millennia on derelict starships.
* WasOnceAMan: Wendigos were once people that got cursed with wendigo psychosis and driven to cannibalistic madness.
* {{Wendigo}}: The classic monster associated with cold and cannibalism -- a wind-walking, stag-headed humanoid with legs ending in burnt-off stump, created from humans who eat the flesh of their own kind and capable of turning people into more wendigos.
* DemonicPossession: The creation of a wendigo culminates in an evil spirit of winter and cannibalism inhabiting a cannibal's body and twisting it into a wendigo's monstrous form.
* DreamWeaver: A wendigo can spread its psychosis to victims by infecting their nightmares.
* GrimUpNorth: Outside of specialized variants, wendigos favor the frozen north of the world for their hunting grounds: they're rarely found south of Irrisen and the lands of the Ulfen and Kellids, and abound in the frozen wastelands of the Crown of the World.
* ImAHumanitarian: Wendigos enjoy driving people to cannibalistic madness, and this is the last step before one transforms into a wendigo. Tribal humanoids sometimes worship wendigos as gods, attempting to appease the creatures by engaging in ritual cannibalism.
* ShroudedInMyth: There is very little known for certain about the wendigos, and a lot of questions -- where their spirits come from, what their origins are, what goals if any do they pursue. Their animalistic shapes have led to speculation that they might be fallen kin of the agathions of Nirvana, but like most other theories on the wind walkers this is little more than wild supposition.
* SupernaturalFearInducer: The wendigo's forlorn howl can cause people to become panicked or cower in fear.
* UndergroundMonkey: Wendigos come in a subterranean variant spawned from trapped miners and spelunkers forced to resort to cannibalism, an antelope- or jackal-headed desert variety related to death by thirst and hording water and [[RecycledInSpace a space-dwelling version]] that can hibernate for millennia on derelict starships.
* WasOnceAMan: Wendigos were once people that got cursed with wendigo psychosis and driven to cannibalistic madness.
* {{Wendigo}}: The classic monster associated with cold and cannibalism -- a wind-walking, stag-headed humanoid with legs ending in burnt-off stump, created from humans who eat the flesh of their own kind and capable of turning people into more wendigos.
to:
* BeastMan: Wendigos resemble white-furred humans ArchEnemy: Of the munavri, with the head of a wild animal -- usually a stag in official art -- with teeth altered to be those of a savage carnivore if whom they wouldn't normally be such.
* DemonicPossession: The creation of a wendigo culminates in an evil spirit of wintercontend the Sightless Sea and cannibalism inhabiting a cannibal's body and twisting it into a wendigo's monstrous form.
* DreamWeaver: A wendigo can spread its psychosis to victims by infecting their nightmares.
* GrimUpNorth: Outside of specialized variants, wendigos favor the frozen north of the world for their hunting grounds:whom they're rarely found south of Irrisen and the lands especially preoccupied with eradicating. The other descendants of the Ulfen Azlanti, such as mongrelmen, morlocks, dark folk and Kellids, and abound gillmen, are this to a lesser extent due to the urdefhans' obsession with snuffing out all remnants of Azlant.
* EyesDoNotBelongThere: Urdefhans have a third eye in thefrozen wastelands back of the Crown of the World.
* ImAHumanitarian: Wendigos enjoy driving people to cannibalistic madness, andtheir mouth. They believe this is the last step before one transforms into a wendigo. Tribal humanoids to have better vision than their normal two, and sometimes worship wendigos as gods, attempting to appease the creatures by engaging in ritual cannibalism.
* ShroudedInMyth: There is very little known for certain about the wendigos, and a lot of questions -- wherecover their spirits come from, what frontal eyes and see through their origins are, what open mouth.
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes. To them, death and extinction are holy goalsif any do they pursue. in and of themselves.
* HorseOfADifferentColor: Theiranimalistic shapes favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans haveled to speculation that they might be fallen kin developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in its use.
* OmnicidalManiac: Their cultural end goal is nothing short of theagathions total genocide of Nirvana, but like most every other theories on the wind walkers this is little more than wild supposition.
species.
*SupernaturalFearInducer: The wendigo's forlorn howl can cause people to become panicked or cower in fear.
* UndergroundMonkey: Wendigos come in a subterranean variant spawnedSemiDivine: Urdefhans are infused with daemonic energies from trapped miners Abaddon, and spelunkers forced to resort to cannibalism, an antelope- or jackal-headed desert variety related to death by thirst and hording water and [[RecycledInSpace a space-dwelling version]] that usually have daemon fathers since male urdefhans are sterile.
* TakingYouWithMe: Urdefhans canhibernate for millennia on derelict starships.
* WasOnceAMan: Wendigos were once people that got cursed with wendigo psychosis and driven to cannibalistic madness.
* {{Wendigo}}: The classic monster associated with cold and cannibalism -- a wind-walking, stag-headed humanoid with legs ending in burnt-off stump, created from humans who eatdetonate the flesh of daemonic bond in their own kind and capable souls, causing them to explode in a burst of turning people into more wendigos.negative energy.
* DemonicPossession: The creation of a wendigo culminates in an evil spirit of winter
* DreamWeaver: A wendigo can spread its psychosis to victims by infecting their nightmares.
* GrimUpNorth: Outside of specialized variants, wendigos favor the frozen north of the world for their hunting grounds:
* EyesDoNotBelongThere: Urdefhans have a third eye in the
* ImAHumanitarian: Wendigos enjoy driving people to cannibalistic madness, and
* ShroudedInMyth: There is very little known for certain about the wendigos, and a lot of questions -- where
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes. To them, death and extinction are holy goals
* HorseOfADifferentColor: Their
* NationalWeapon: Urdefhans have
* OmnicidalManiac: Their cultural end goal is nothing short of the
*
* UndergroundMonkey: Wendigos come in a subterranean variant spawned
* TakingYouWithMe: Urdefhans can
* WasOnceAMan: Wendigos were once people that got cursed with wendigo psychosis and driven to cannibalistic madness.
* {{Wendigo}}: The classic monster associated with cold and cannibalism -- a wind-walking, stag-headed humanoid with legs ending in burnt-off stump, created from humans who eat
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!!CR 18
[[folder:Ammut]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
[[folder:Ammut]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
to:
!!CR 18
[[folder:Ammut]]
4
[[folder:Ahkhat]]
->'''Challenge Rating:'''18
4
->'''Alignment:'''LawfulEvil
TrueNeutral
->'''Size:'''HugeSmall
[[folder:Ammut]]
[[folder:Ahkhat]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Added DiffLines:
!!CR 5
[[folder:Lar]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
[[/folder]]
!!CR 6
[[folder:Joyful Thing]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
----
* BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Slaugrak]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Due to Abyssal taint in troglodyte bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
[[/folder]]
!!CR 8
[[folder:Nephilim]]
->'''Challenge Rating:''' 8
->'''Alignment:''' Any
->'''Size:''' Large
[[/folder]]
!!CR 9
[[folder: Bisha Ga Tsuku]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Garuda]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Medium
* ArchEnemy: Garudas despise nagas and other serpentine aberrations.
* BirdPeople: A garuda has a humanoid body with a bird's face, talons and wings.
[[/folder]]
[[folder:Thremindyr]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
!!CR 10
[[folder: Daitengu]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious beings with little memory of who or what they might once have been, garipans know only two things: that they were once evils in service to the legions of Hell, and that they are no longer bound to that infernal hierarchy. The final state of certain failed summonings, garipans combine some of the worst depravities of devils with the freedom of beings with nothing at all to lose.
[[/folder]]
!!CR 11
[[folder: Ashullian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashullian_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Blind, contemplative artists originally from the lightless depths of the Elemental Plane of Water that coax sounds, tastes, and other diverse stimuli into miles-wide galleries. Long ago a race from Kaer Maga tried to pull them into the Material Plane to serve them as artists, only to drown when the caverns flooded and leaving the ashullians free to wander.
----
* AscendToAHigherPlaneOfExistence: Some ashullians vanish without a trace, which their kin attribute to them obtaining such artistic mastery that they transcended existence.
* AttentionDeficitOohShiny: Aggressive ashillians can be distracted with novel sensory experiences long enough to escape.
* BizarreAlienBiology: Ashullians have no internal organs, just swirling ribbons of fluid.
* BlueAndOrangeMorality: Their idea of "curio" is utterly alien, considering strips of flayed skin to be about the same as scarves.
* CombatTentacles: Its tentacles are its primary form of melee attack.
* EccentricArtist: Their aesthetic sense is eclectic and unpredictable, with a single work including things like jeweled brooches, sodden scrolls, lumps of bread, scarves, and severed limbs.
* EyelessFace: They have no eyes, depending instead on a keen sense of smell.
* FreakyFuneralForms: Ashullains that die almost always end up having their corpses put on display in a younger ashullian's bower as an artistic statement about death and the passage of time.
* GameplayAndStorySegregation: Their stats list them as Chaotic Evil, but nothing in their lore is particularly evil.
* HomeFieldAdvantage: An ashullian is TheOmniscient when it comes to its bower, experiencing everything that happens in it simultaneously from every angle and perspective within it. It can also use ''telekinesis'' and ''major creation'' at will within the bower, can cause any spell they cast to originate from many point they wish within it, and always have line of sight to it. Their Synthetic Mastery ability also revolves around the bower, filling it with an overwhelming multisensory experience that deals damage and fascinates creatures witnessing it. That said, the bower takes an hour to create and dissipates if they go more than 200 feet from it, so it has its limits. On a more mundane level, they can suspend certain effects of physics on items in their bower in order to get the most out of them, like keeping certain objects from absorbing water or sinking to the bottom.
* HowTheMightyHaveFallen: Being trapped in flooded caverns rather than free to roam endless oceans has degenerated their power, confining their influence to small designated bowers.
* TheKleptomaniac: They have a habit of stealing absolutely everything from any creature they encounter in order to get their full sensory experience.
* MakingASplash: They have several spell-like abilities, nearly all of which have to do with water.
* NoSell: Having no eyes makes them immune to gaze attacks, visual effects, and most illusions.
* TheRemnant: There may be some true ashullians left on the Plane of Water, but if there are no one's seen them.
* SenseFreak: Ashullians hoard sensory experiences they enjoy, making their bowers an overwhelming affair of scents, sounds, and other conjured effects.
* TailSlap: Their secondary form of melee attack.
* YouCantGoHomeAgain: Ashullians are trapped on the Material Plane, though they constantly seek a way to return to their ancestral home.
[[/folder]]
!!CR 12
[[folder: Aoandon]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Ez-Azael]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulGood
->'''Size:''' Large
[[/folder]]
!!CR 14
[[folder:Peri]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
* ArchEnemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
* TheAtoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
* DanceBattler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
* HotWings: A peri has peacock wings made out of flames.
[[/folder]]
[[folder:Wakandagi]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
!!CR 15
[[folder:Manitou]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* DetectEvil: Manitou have it as a constant spell-like ability...
* {{Invisibility}}: ...And ''greater invisibility''
* TrueSight: ...And ''true seeing''
* SpeaksFluentAnimal: ...As well as ''speak with animals''.
[[/folder]]
[[folder:Mother of Oblivion]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]
!!CR 17
[[folder:Wendigo]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wendigo.png]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Beast-headed horrors from the far north that infect people with a supernatural psychosis that drives them to madness and cannibalism, eventually transforming their victims into new wendigos.
----
* BeastMan: Wendigos resemble white-furred humans with the head of a wild animal -- usually a stag in official art -- with teeth altered to be those of a savage carnivore if they wouldn't normally be such.
* DemonicPossession: The creation of a wendigo culminates in an evil spirit of winter and cannibalism inhabiting a cannibal's body and twisting it into a wendigo's monstrous form.
* DreamWeaver: A wendigo can spread its psychosis to victims by infecting their nightmares.
* GrimUpNorth: Outside of specialized variants, wendigos favor the frozen north of the world for their hunting grounds: they're rarely found south of Irrisen and the lands of the Ulfen and Kellids, and abound in the frozen wastelands of the Crown of the World.
* ImAHumanitarian: Wendigos enjoy driving people to cannibalistic madness, and this is the last step before one transforms into a wendigo. Tribal humanoids sometimes worship wendigos as gods, attempting to appease the creatures by engaging in ritual cannibalism.
* ShroudedInMyth: There is very little known for certain about the wendigos, and a lot of questions -- where their spirits come from, what their origins are, what goals if any do they pursue. Their animalistic shapes have led to speculation that they might be fallen kin of the agathions of Nirvana, but like most other theories on the wind walkers this is little more than wild supposition.
* SupernaturalFearInducer: The wendigo's forlorn howl can cause people to become panicked or cower in fear.
* UndergroundMonkey: Wendigos come in a subterranean variant spawned from trapped miners and spelunkers forced to resort to cannibalism, an antelope- or jackal-headed desert variety related to death by thirst and hording water and [[RecycledInSpace a space-dwelling version]] that can hibernate for millennia on derelict starships.
* WasOnceAMan: Wendigos were once people that got cursed with wendigo psychosis and driven to cannibalistic madness.
* {{Wendigo}}: The classic monster associated with cold and cannibalism -- a wind-walking, stag-headed humanoid with legs ending in burnt-off stump, created from humans who eat the flesh of their own kind and capable of turning people into more wendigos.
[[/folder]]
!!CR 18
[[folder:Ammut]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
[[/folder]]
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Changed line(s) 404 (click to see context) from:
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent due to the urdeghans' obsession with snuffing out all remnants of Azlant.
to:
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent due to the urdeghans' urdefhans' obsession with snuffing out all remnants of Azlant.
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Changed line(s) 404 (click to see context) from:
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent duo to the urdeghans' obsession with snuffing out all remnants of Azlant.
to:
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent duo due to the urdeghans' obsession with snuffing out all remnants of Azlant.
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* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in their use.
* SemiDivine: Urdefhans are infused with daemonic energies from Abaddon and usually have daemon fathers since male urdefhans are sterile.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in their use.
* SemiDivine: Urdefhans are infused with daemonic energies from Abaddon and usually have daemon fathers since male urdefhans are sterile.
to:
Gaunt, blood-drinking humanoids who live in the depths of Orv, the urdefhans were created by daemonic powers to bring death and desolation to the material plane.
----
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent duo to the urdeghans' obsession with snuffing out all remnants of Azlant.
* EyesDoNotBelongThere: Urdefhans have a third eye in the back of their mouth. They believe this to have better vision than their normal two, and sometimes cover their frontal eyes and see through their open mouth.
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before itperishes.
perishes. To them, death and extinction are holy goals in and of themselves.
* HorseOfADifferentColor: Their favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient intheir its use.
* OmnicidalManiac: Their cultural end goal is nothing short of the total genocide of every other species.
* SemiDivine: Urdefhans are infused with daemonic energies fromAbaddon Abaddon, and usually have daemon fathers since male urdefhans are sterile.sterile.
* TakingYouWithMe: Urdefhans can detonate the daemonic bond in their souls, causing them to explode in a burst of negative energy.
----
* ArchEnemy: Of the munavri, with whom they contend the Sightless Sea and whom they're especially preoccupied with eradicating. The other descendants of the Azlanti, such as mongrelmen, morlocks, dark folk and gillmen, are this to a lesser extent duo to the urdeghans' obsession with snuffing out all remnants of Azlant.
* EyesDoNotBelongThere: Urdefhans have a third eye in the back of their mouth. They believe this to have better vision than their normal two, and sometimes cover their frontal eyes and see through their open mouth.
* ForTheEvulz: An urdefhan seeks to inflict as much death as possible upon the world before it
* HorseOfADifferentColor: Their favored mounts are skavelings, immense undead bats.
* NationalWeapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in
* OmnicidalManiac: Their cultural end goal is nothing short of the total genocide of every other species.
* SemiDivine: Urdefhans are infused with daemonic energies from
* TakingYouWithMe: Urdefhans can detonate the daemonic bond in their souls, causing them to explode in a burst of negative energy.
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Deleted line(s) 539 (click to see context) :
* HeroicAlbino: The peri looks like an albino woman.
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Changed line(s) 301 (click to see context) from:
!!Common Rakshasa
to:
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Added DiffLines:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ('''Native''' | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
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Changed line(s) 267 (click to see context) from:
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races.
to:
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races.races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MainliningTheMonster: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* MainliningTheMonster: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
Changed line(s) 269,270 (click to see context) from:
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa could reincarnate into the world by usurping the unborn offspring's body.
to:
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa could can reincarnate into the world by usurping the unborn offspring's body.
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Changed line(s) 578 (click to see context) from:
* ShroudedInMyth: There is very little known for their certain about the wendigos, and a lot of questions -- where their spirits come from, what their origins are, what goals if any do they pursue. Their animalistic shapes have led to speculation that they might be fallen kin of the agathions of Nirvana, but like most other theories on the wind walkers this is little more than wild supposition.
to:
* ShroudedInMyth: There is very little known for their certain about the wendigos, and a lot of questions -- where their spirits come from, what their origins are, what goals if any do they pursue. Their animalistic shapes have led to speculation that they might be fallen kin of the agathions of Nirvana, but like most other theories on the wind walkers this is little more than wild supposition.
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* ShroudedInMyth: There is very little known for their certain about the wendigos, and a lot of questions -- where their spirits come from, what their origins are, what goals if any do they pursue. Their animalistic shapes have led to speculation that they might be fallen kin of the agathions of Nirvana, but like most other theories on the wind walkers this is little more than wild supposition.
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