Is there an issue? Send a MessageReason:
None
Changed line(s) 156,161 (click to see context) from:
!!Gynosphinx
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Insatiably curious sphinxes with the heads of human women.
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Insatiably curious sphinxes with the heads of human women.
to:
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Insatiably curious
Added DiffLines:
* AstralProjection: An elder sphinx spends most of its life as a statue, during which its consciousness casts itself far beyond the material world to explore the mysteries of the Astral and Outer Planes.
* KeeperOfForbiddenKnowledge: They hoard great stores of magical and occult lore alongside considerable historical knowledge, and are often sought out for the wisdom and information they possess. If someone manages to offer up knowledge that the sphinx does not already possess, it may even agree to share what was sought.
* RiddlingSphinx: They have the ability to telepathically project a litany of riddles, puzzles and paradoxes so complex that every creature within sixty feet of them needs to pass a willpower test or become stunned for a number of rounds. Creatures that pass the check, however, gain valuable insights into the sphinx's mind -- in game terms, they take a bonus to all Knowledge checks for an hour.
* StrongerWithAge: Elder sphinxes arise when a sphinx of any other kind lives for ages beyond mortal reckoning, maturing into a being of immense magical power and towering size as it does so.
* TakenForGranite: Elder sphinxes can voluntarily petrify themselves to take on a statue-like form, spending the majority of their lives as motionless statues while ruminating philosophical matters or casting their minds beyond the material plane.
* TimeAbyss: Elder sphinxes are generally older than most mortal civilizations.
!!Gynosphinx
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Insatiably curious sphinxes with the heads of human women.
----
* KeeperOfForbiddenKnowledge: They hoard great stores of magical and occult lore alongside considerable historical knowledge, and are often sought out for the wisdom and information they possess. If someone manages to offer up knowledge that the sphinx does not already possess, it may even agree to share what was sought.
* RiddlingSphinx: They have the ability to telepathically project a litany of riddles, puzzles and paradoxes so complex that every creature within sixty feet of them needs to pass a willpower test or become stunned for a number of rounds. Creatures that pass the check, however, gain valuable insights into the sphinx's mind -- in game terms, they take a bonus to all Knowledge checks for an hour.
* StrongerWithAge: Elder sphinxes arise when a sphinx of any other kind lives for ages beyond mortal reckoning, maturing into a being of immense magical power and towering size as it does so.
* TakenForGranite: Elder sphinxes can voluntarily petrify themselves to take on a statue-like form, spending the majority of their lives as motionless statues while ruminating philosophical matters or casting their minds beyond the material plane.
* TimeAbyss: Elder sphinxes are generally older than most mortal civilizations.
!!Gynosphinx
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Insatiably curious sphinxes with the heads of human women.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 148 (click to see context) from:
to:
* NonIndicativeName: The "cyno-" prefix refers to dogs -- it's derived from the Greek word for domestic dogs, specifically, and does not generally refer to other canids such as jackals, for which different terms were used.
* ScavengersAreScum: They're the only species of sphinx to be a scavenger by preference -- to the point that they even let fresh kills rot before eating them to improve their taste -- and of course they're evil, treacherous and vile necromancers to the last.
* ScavengersAreScum: They're the only species of sphinx to be a scavenger by preference -- to the point that they even let fresh kills rot before eating them to improve their taste -- and of course they're evil, treacherous and vile necromancers to the last.
Is there an issue? Send a MessageReason:
Changed line(s) 114 (click to see context) from:
* OneGenderRace: The sphinxes are a bit of an odd example. Sphinxes themselves are quite insistent on the fact that they're four separate species, one AlwaysFemale and three AlwaysMale, which rely on each other to reproduce. In practice, they end up working as essentially one biological species with extreme and complex sexual dimorphism (or sexual tetramorphism, technically).
to:
* OneGenderRace: The sphinxes are a bit of an odd example. Sphinxes themselves are quite insistent on the fact that they're four separate species, one AlwaysFemale always female and three AlwaysMale, the rest always male, which rely on each other to reproduce. In practice, they end up working as essentially one biological species with extreme and complex sexual dimorphism (or sexual tetramorphism, technically).
Changed line(s) 127,129 (click to see context) from:
----
* AlwaysMale: Androsphinxes, as the name implies, are exclusively male.
* AlwaysMale: Androsphinxes, as the name implies, are exclusively male.
to:
* AlwaysMale: Androsphinxes, as the name implies, are exclusively male.
Deleted line(s) 137 (click to see context) :
* AlwaysMale: Criosphinxes are exclusively male.
Jackal-headed scavengers who hoard secrets among the dead.
----
* FantasticRacism: Their relationships with all other sphinxes are marked by antagonism or disgust -- they hate and envy androsphinxes, are mutually repulsed with gynopshinxes, look down on cryosphinxes and prefer to subjugate hieracosphinxes.
* ImmortalitySeeker: They're obsessed with personal survival, and consequently often seek out methods by which to extend their lifespans or truly live forever.
* MonstrousCannibalism: If its quest for immortality fails, a cynosphinx's last gift to its child will be its own corpse to interrogate for knowledge and, that done, to eat.
* TheNecromancer: Cynosphinxes can cast ''speak with dead'' and ''raise dead'' innately, and routinely animate corpses in this manner to gain new knowledge. They also only really associate with the undead, and it's not rare to find one at the head of a horde of the walking dead.
----
* FantasticRacism: Their relationships with all other sphinxes are marked by antagonism or disgust -- they hate and envy androsphinxes, are mutually repulsed with gynopshinxes, look down on cryosphinxes and prefer to subjugate hieracosphinxes.
* ImmortalitySeeker: They're obsessed with personal survival, and consequently often seek out methods by which to extend their lifespans or truly live forever.
* MonstrousCannibalism: If its quest for immortality fails, a cynosphinx's last gift to its child will be its own corpse to interrogate for knowledge and, that done, to eat.
* TheNecromancer: Cynosphinxes can cast ''speak with dead'' and ''raise dead'' innately, and routinely animate corpses in this manner to gain new knowledge. They also only really associate with the undead, and it's not rare to find one at the head of a horde of the walking dead.
Deleted line(s) 157 (click to see context) :
* AlwaysFemale: Gynosphinxes, as the name implies, are exclusively female.
Deleted line(s) 167 (click to see context) :
* AlwaysMale: Hieracosphinxes are exclusively male.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EatenAlive: As their horns petrify creatures killed with them and the creatures can't actually digest stone, almirajes are forced to cripple their prey and then eat it alive.
* {{Familiar}}: Almirajes are popular witches' familiars, and are believed by some to have been magically created to serve this purpose.
* KillerRabbit: A white bunny with a unicorn horn that, when provoked, becomes a whirling, acrobatic, carnivorous dervish of death that cripples prey by stabbing out their legs and then eating them alive.
* TakenForGranite: Any creature killed by an almiraj's horn is instantly petrified.
* {{Familiar}}: Almirajes are popular witches' familiars, and are believed by some to have been magically created to serve this purpose.
* KillerRabbit: A white bunny with a unicorn horn that, when provoked, becomes a whirling, acrobatic, carnivorous dervish of death that cripples prey by stabbing out their legs and then eating them alive.
* TakenForGranite: Any creature killed by an almiraj's horn is instantly petrified.
Is there an issue? Send a MessageReason:
None
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_manticore.png]]
Ferocious chimeric predators that live in desolate wildernesses.
----
* GirlsWithMoustaches: Female manticores with human heads grow beards the same as males; likewise, lion-headed females sport full manes.
----
* GirlsWithMoustaches: Female manticores with human heads grow beards the same as males; likewise, lion-headed females sport full manes.
Changed line(s) 927 (click to see context) from:
* MixAndMatchCritters: They have the bodies of lions, with human faces, batlike wings and spiked scorpion tails.
to:
* MixAndMatchCritters: They have the bodies of lions, with human faces, batlike wings and spiked scorpion tails.
Added DiffLines:
* SpikeShooter: Manticores can launch the spikes on their tails like projectile weapons.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1931 (click to see context) from:
* BigCreepyCrawlies: Monstrous centipede momsters bigger than most giants.
to:
* BigCreepyCrawlies: Monstrous centipede momsters monsters bigger than most giants.
Is there an issue? Send a MessageReason:
None
* AcidAttack: One of their heads can spit acid. A subterranean variant supposedly exists whose heads all vomit up animated acid instead, which the creature can then reabsorb at will.
* BigCreepyCrawlies: Monstrous centipede momsters bigger than most giants.
* BigCreepyCrawlies: Monstrous centipede momsters bigger than most giants.
Changed line(s) 1931,1933 (click to see context) from:
* BreathWeapon: A different one from each head, alternating between [[KillItWithFire fire]], [[ShockAndAwe electricity]], and [[AcidAttack acid]], though they share a cooldown. If somethings cores a critical hit against it, it automatically recharges the breath weapon and can sue it as a reaction.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime that animetes to be reabsorbed by its creator.
* EldritchAbomiantion: According to legend, the first mukradis spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at all is a testament to their reputation.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime that animetes to be reabsorbed by its creator.
* EldritchAbomiantion: According to legend, the first mukradis spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at all is a testament to their reputation.
to:
* BreathWeapon: A different one from each head, alternating between [[KillItWithFire fire]], [[ShockAndAwe electricity]], and [[AcidAttack acid]], though they share a cooldown. If somethings cores scores a critical hit against it, it automatically recharges the breath weapon and can sue use it as a reaction.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime thatanimetes animates to be reabsorbed by its creator.
*EldritchAbomiantion: EldritchAbomination: According to legend, the first mukradis spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at all is a testament to their reputation.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime that
*
Added DiffLines:
* MultipleHeadCase: Three, each with a different elemental breath.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1922,1923 (click to see context) from:
[[folder: Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
to:
[[folder: Phoenix]]
[[quoteright:300:https://static.Mukradi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]org/pmwiki/pub/images/mukradi.png]]
[[quoteright:300:https://static.
[[quoteright:350:https://static.tvtropes.
Changed line(s) 1925 (click to see context) from:
->'''Alignment:''' NeutralGood
to:
->'''Alignment:''' NeutralGoodTrueNeutral
Changed line(s) 1928 (click to see context) from:
Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.
to:
Added DiffLines:
* BizarreAlienSenses: It has all-around vision due to its peculiar anatomy, with the bonus of tremorsense.
* BreathWeapon: A different one from each head, alternating between [[KillItWithFire fire]], [[ShockAndAwe electricity]], and [[AcidAttack acid]], though they share a cooldown. If somethings cores a critical hit against it, it automatically recharges the breath weapon and can sue it as a reaction.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime that animetes to be reabsorbed by its creator.
* EldritchAbomiantion: According to legend, the first mukradis spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at all is a testament to their reputation.
* LudicrousGibs: It has a particularity nasty attack that lets it tear other creatures to pieces, instantly killing them.
* NoSell: It can avoid the effects of several negative conditions at the cost of rendering one of its heads inactive for the duration.
[[/folder]]
[[folder: Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Gargantuan
Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.
----
* BreathWeapon: A different one from each head, alternating between [[KillItWithFire fire]], [[ShockAndAwe electricity]], and [[AcidAttack acid]], though they share a cooldown. If somethings cores a critical hit against it, it automatically recharges the breath weapon and can sue it as a reaction.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime that animetes to be reabsorbed by its creator.
* EldritchAbomiantion: According to legend, the first mukradis spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at all is a testament to their reputation.
* LudicrousGibs: It has a particularity nasty attack that lets it tear other creatures to pieces, instantly killing them.
* NoSell: It can avoid the effects of several negative conditions at the cost of rendering one of its heads inactive for the duration.
[[/folder]]
[[folder: Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Gargantuan
Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 107 (click to see context) from:
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that, their appearance can vary greatly between individuals -- any given hydra's features may resemble snakes, crocodiles or even dragons. They have a HealingFactor: On top of their regenerating heads, and the energy needed to fuel both things makes them constantly hungry and ravenous predators. They prefer to inhabit swamps and other wetlands, but can be found in any environment with easy access to standing water. They also reproduce by budding off undeveloped heads and come in several specialized variants.
to:
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that, their appearance can vary greatly between individuals -- any given hydra's features may resemble snakes, crocodiles or even dragons. They have a HealingFactor: On HealingFactor on top of their regenerating heads, and the energy needed to fuel both things makes them constantly hungry and ravenous predators. They prefer to inhabit swamps and other wetlands, but can be found in any environment with easy access to standing water. They also reproduce by budding off undeveloped heads and come in several specialized variants.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* BigEater: Thunder behemoths are endlessly voracious creatures, and the damage they inflict comes from stripping the land bare of anything remotely edible -- trees, animals, people, [[EatDirtCheap mineral ores]]... -- and their destruction of forests, mountains and cities alike in their search for new morsels to slake their appetities.
to:
* BigEater: Thunder behemoths are endlessly voracious creatures, and the damage they inflict comes from stripping the land bare of anything remotely edible -- trees, animals, people, [[EatDirtCheap mineral ores]]... -- and their destruction of forests, mountains and cities alike in their search for new morsels to slake their appetities.appetites.
Changed line(s) 107 (click to see context) from:
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that, their appearance can vary greatly between individuals -- any given hydra's features may resemble snakes, crocodiles or even dragons. They have a HealingFactor on top of their regenerating heads, and the energy needed to fuel both things makes them constantly hungry and ravenous predators. They prefer to inhabit swamps and other wetlands, but can be found in any environment with easy access to standing water. They also reproduce by budding off undeveloped heads and come in several specialized variants.
to:
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that, their appearance can vary greatly between individuals -- any given hydra's features may resemble snakes, crocodiles or even dragons. They have a HealingFactor on HealingFactor: On top of their regenerating heads, and the energy needed to fuel both things makes them constantly hungry and ravenous predators. They prefer to inhabit swamps and other wetlands, but can be found in any environment with easy access to standing water. They also reproduce by budding off undeveloped heads and come in several specialized variants.
Changed line(s) 183 (click to see context) from:
Vermin influenced by the corruptive power of the Abyss, particularily the demon lord Deskari.
to:
Vermin influenced by the corruptive power of the Abyss, particularily particularly the demon lord Deskari.
Changed line(s) 338 (click to see context) from:
* DemBones: They themselves look something like giant ticks made out of fish bones, and have an ability called "bone chariot" which allows them to commandier a creature's skeleton and walk around in it.
to:
* DemBones: They themselves look something like giant ticks made out of fish bones, and have an ability called "bone chariot" which allows them to commandier commandeer a creature's skeleton and walk around in it.
Changed line(s) 457 (click to see context) from:
* DePower: They can't survive in captivity and any attempt to keep the for more than a few days causes them to lose their powers and become highly aggressive but ordinary vipers. Some believe this is Sarenrae's way of showing her displeasure with those who would exploit her gifts, but others simply believe there's some vital criteria to their health that isn't yet known.
to:
* DePower: They can't survive in captivity and any attempt to keep the them for more than a few days causes them to lose their powers and become highly aggressive but ordinary vipers. Some believe this is Sarenrae's way of showing her displeasure with those who would exploit her gifts, but others simply believe there's some vital criteria to their health that isn't yet known.
Changed line(s) 459 (click to see context) from:
* {{Familiar}}: Spellcatsers with a high enough level and a Good alignment can take a nehushtan as a familiar.
to:
* {{Familiar}}: Spellcatsers Spellcasters with a high enough level and a Good alignment can take a nehushtan as a familiar.
Changed line(s) 466 (click to see context) from:
* StrongerWithAge: The longer a nehushan lives the larger it grows and the more potent their hides become. Rare nehushans live for hudnreds of years, growing to vast sizes and have skins capable of healing any ailment.
to:
* StrongerWithAge: The longer a nehushan lives the larger it grows and the more potent their hides become. Rare nehushans live for hudnreds hundreds of years, growing to vast sizes and have skins capable of healing any ailment.
* MixAndMatchCritters: A giant owl's head, arm feathers and talons on a grizzly's body. They're generally thought to have arisen as deliberate magical fusions of normal bears and owls, although exactly who did this and why is a matter of some debate.
Deleted line(s) 799 (click to see context) :
* MixAndMatchCritters: A giant owl's head, arm feathers and talons on a grizzly's body. They're generally thought to have arisen as deliberate magical fusions of normal bears and owls, although exactly who did this and why is a matter of some debate.
* TeleporterAccident: One theory on how owlbears came to be goes that a wizard with an owl familiar summoned a bear in an area with a strong background transmutation field, accidentally fusing the two creatures and creating the first owlbear.
Deleted line(s) 812 (click to see context) :
* TeleporterAccident: One theory on how owlbears came to be goes that a wizard with an owl familiar summoned a bear in an area with a strong background transmutation field, accidentally fusing the two creatures and creating the first owlbear.
Changed line(s) 1044 (click to see context) from:
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death worm was created when a trio of sisters who despised each other found a genie's bottle and freed the genie within. When granted the customary ThreeWishes, one wished for the other two to be struck down by lightning, on for her sisters to be killed with acid, and the third for her kin to die of poison. The genie responded by creating a monster that could deal all three types of damage, which killed the three sisters and then burrowed away.
to:
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death worm was created when a trio of sisters who despised each other found a genie's bottle and freed the genie within. When granted the customary ThreeWishes, one wished for the other two to be struck down by lightning, on one for her sisters to be killed with acid, and the third for her kin to die of poison. The genie responded by creating a monster that could deal all three types of damage, which killed the three sisters and then burrowed away.
Changed line(s) 1049 (click to see context) from:
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ignredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant life in otherwise barren areas are often signs of death worm tunnels, with the highest concentrations of plant life in such areas being around the entrances to their burrows.
to:
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ignredients, ingredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant life in otherwise barren areas are often signs of death worm tunnels, with the highest concentrations of plant life in such areas being around the entrances to their burrows.
Changed line(s) 1143 (click to see context) from:
* MixAndMatchCritter: They look like an eel with a crocodile head
to:
* MixAndMatchCritter: They look like an eel with a crocodile headhead.
Changed line(s) 1659 (click to see context) from:
* PocketDimension: Their Create Shadow Sanctuary ability lets them turn any sizable shadow into an extradimensional pocket for it to hide in, though entry and exit requires the entrance shadow to remain in darkness. It's usefulness is lessened by the fact that a deculi can only create a shadow sanctuary once a day and it collapses when they exit it, though it helps that a deculi can perceive and cast spells into the real world through the shadow, as well as that the entrance is indistinguishable from a normal shadow.
to:
* PocketDimension: Their Create Shadow Sanctuary ability lets them turn any sizable shadow into an extradimensional pocket for it to hide in, though entry and exit requires the entrance shadow to remain in darkness. It's Its usefulness is lessened by the fact that a deculi can only create a shadow sanctuary once a day and it collapses when they exit it, though it helps that a deculi can perceive and cast spells into the real world through the shadow, as well as that the entrance is indistinguishable from a normal shadow.
Changed line(s) 1699 (click to see context) from:
* AlwaysABiggerFish: Shulns are among the very few things that prey on purple worms, which they subdue with their poisonous bites, and they're thus highly sought after as a way of keeping the burrowing scourges aways from underground settlements.
to:
* AlwaysABiggerFish: Shulns are among the very few things that prey on purple worms, which they subdue with their poisonous bites, and they're thus highly sought after as a way of keeping the burrowing scourges aways away from underground settlements.
Changed line(s) 1703 (click to see context) from:
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the normally unsubdueable purple worms.
to:
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the normally unsubdueable unsubduable purple worms.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1652 (click to see context) from:
Their 2ndEdition stats can be found in ''Age of Ashes: Fires of the Haunted City'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=466 here]].
to:
Their 2ndEdition 2nd Edition stats can be found in ''Age of Ashes: Fires of the Haunted City'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=466 here]].
Added DiffLines:
* BizarreAlienSenses: Visually blind, but posses a form of vision that allows them to precisely detect infrared radiation.
* CastingAShadow: They can cast ''darkness'' at will and their pocket dimension depends on shadows to work.
* InTheBack: Their Shadow Strike ability rewards them for ambushes, allowing them to move up to their speed and make an attack that deals extra precision damage.
* ItCanThink: Only ''slightly'' more than animals, but they're smart enough to understand language even if they can't speak it.
* OutsideGenreFoe: Their ability to dip in and out of an extradimensional space and their infrasight mark them as unusual even on the magic-rich world of [[HighFantasy Golarion]], with the most credible explanation for their abilities being that they're from another world, having arrived long ago through some bizarre and unknown means.
* PocketDimension: Their Create Shadow Sanctuary ability lets them turn any sizable shadow into an extradimensional pocket for it to hide in, though entry and exit requires the entrance shadow to remain in darkness. It's usefulness is lessened by the fact that a deculi can only create a shadow sanctuary once a day and it collapses when they exit it, though it helps that a deculi can perceive and cast spells into the real world through the shadow, as well as that the entrance is indistinguishable from a normal shadow.
* CastingAShadow: They can cast ''darkness'' at will and their pocket dimension depends on shadows to work.
* InTheBack: Their Shadow Strike ability rewards them for ambushes, allowing them to move up to their speed and make an attack that deals extra precision damage.
* ItCanThink: Only ''slightly'' more than animals, but they're smart enough to understand language even if they can't speak it.
* OutsideGenreFoe: Their ability to dip in and out of an extradimensional space and their infrasight mark them as unusual even on the magic-rich world of [[HighFantasy Golarion]], with the most credible explanation for their abilities being that they're from another world, having arrived long ago through some bizarre and unknown means.
* PocketDimension: Their Create Shadow Sanctuary ability lets them turn any sizable shadow into an extradimensional pocket for it to hide in, though entry and exit requires the entrance shadow to remain in darkness. It's usefulness is lessened by the fact that a deculi can only create a shadow sanctuary once a day and it collapses when they exit it, though it helps that a deculi can perceive and cast spells into the real world through the shadow, as well as that the entrance is indistinguishable from a normal shadow.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, which are both hailed as bringers of rain and feared as heralds of hurricanes and destructive storms
Is there an issue? Send a MessageReason:
None
Changed line(s) 41,42 (click to see context) from:
* SeaMonster: Thalassic behemoths are enormous whale-like monsters sent to punish mortals who live near or travel on the seas.
to:
* SeaMonster: MonsterWhale: Thalassic behemoths are enormous whale-like monsters sent to punish mortals who live near or travel on the seas.
seas, and are more than capable of destroying entire coastal cities.
Changed line(s) 1891 (click to see context) from:
* AlwaysABiggerFish: For all their size and strength, faceless whales are far from being the top predators of the Sightless Sea and are hunted by predators of their own.
to:
* AlwaysABiggerFish: For Faceless whales routinely prey upon other subterranean horrors but, for all their size and strength, faceless whales are far from being the top predators of the Sightless Sea and are hunted by predators of their own.
Added DiffLines:
* MonsterWhale: Albino-white, eyeless beasts that use bone-shatteringly powerful echolocation to hunt other subterranean horrors.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1681 (click to see context) from:
* SeaMonster: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
to:
* SeaMonster: SeaSerpents: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens.krakens. They're also frustratingly elusive creatures despite their immense sizes, and can be maddeningly difficult to track down between attacks. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
Changed line(s) 1750 (click to see context) from:
* SeaMonster: Immense, serpentine sea monsters that devour any ship or creature they encounter.
to:
* SeaMonster: Immense, serpentine SeaSerpents: They resemble sea monsters that serpents with wolf heads, fish tails and two front legs with webbed claws, and can devour any ship or creature they encounter.encounter to trap in their vast stomachs.
Is there an issue? Send a MessageReason:
None
Changed line(s) 984 (click to see context) from:
* FiendishFish: Tizheruks are voracious ambush predators whose transparent flesh means you likely won't see them until their jaws close on you..
to:
* FiendishFish: Tizheruks are voracious ambush predators whose transparent flesh means you likely won't see them until their jaws close on you..you. Their appetites are also great enough to cause considerable damage to the ecosystems they inhabit.
* MultipurposeTongue: A tizheruk's long tongue, typically kept coiled in its throat, can shoot out to grab prey and drag into the fish's jaws.
* MultipurposeTongue: A tizheruk's long tongue, typically kept coiled in its throat, can shoot out to grab prey and drag into the fish's jaws.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FiendishFish: Tizheruks are voracious ambush predators whose transparent flesh means you likely won't see them until their jaws close on you..
Is there an issue? Send a MessageReason:
None
Deleted line(s) 1996 (click to see context) :
* EverythingsSquishierWithCephalopods: A lusca's lower body is that of an octopus.
Added DiffLines:
* TentacledTerror: A terror of the seas with octopi tentacles.
Is there an issue? Send a MessageReason:
None
Changed line(s) 512 (click to see context) from:
* HorseOfAnotherColor: Often sued by the native lashunta as mounts.
to:
* HorseOfAnotherColor: Often sued HorseOfADifferentColor: They're often used as mounts by the native lashunta as mounts.lashunta.
Is there an issue? Send a MessageReason:
None
Changed line(s) 318 (click to see context) from:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]] org/pmwiki/pub/images/katroome.png]]
Changed line(s) 323,324 (click to see context) from:
Small creatures with enormous egos that perceive themselves as lord of all they survey.
to:
Small creatures with enormous egos that perceive themselves as lord lords of all they survey.
Changed line(s) 977 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.PNG]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.PNG]] png]]
Changed line(s) 1087 (click to see context) from:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gloomwasp.PNG]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gloomwasp.PNG]] org/pmwiki/pub/images/gloomwasp.png]]
----
* LightEmUp: They can emit beams of ultraviolet light and control the luminosity of other light sources.
* SeeTheInvisible: They have ''see invisibility'' running constantly as a spell-like ability.
* LightEmUp: They can emit beams of ultraviolet light and control the luminosity of other light sources.
* SeeTheInvisible: They have ''see invisibility'' running constantly as a spell-like ability.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
----
----
Changed line(s) 1613 (click to see context) from:
* WeatherManipulation: Thunderbirds can control the weather. They're especially geared towards creating storms, and lashing winds surround them at all times.
to:
* WeatherManipulation: Thunderbirds can control the weather.weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, and lashing winds surround them at all times.
Changed line(s) 1654 (click to see context) from:
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/800px_kokogiak.jpg]]
to:
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/800px_kokogiak.jpg]]org/pmwiki/pub/images/kokogiak.png]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Primordial cousins of sea serpents who hold lava in their bellies, gargiyas are rare creatures found in areas of high volcanic activity.
----
* PlayingWithFire: They're sustained by a core of magma within their bellies, making them burning-hot to the touch and allowing them to boil the water around them.
* TakingYouWithMe: On dying, a gargiya vomits up the molten boulder that heats its body, dealing fire damage to anything standing close to it.
Added DiffLines:
Enormous, albino whales native to the deepest of the Darklands' seas.
----
* AlwaysABiggerFish: For all their size and strength, faceless whales are far from being the top predators of the Sightless Sea and are hunted by predators of their own.
* EyelessFace: They have no eyes due to their troglodytic lifestyle, sporting an unbroken expanse of wrinkled skin where their eyes would be.
* MainliningTheMonster: Their bodies naturally produce several alchemical reagents, and their teeth and bones are useful materials for making weapons and armor. Consequently, faceless whales are often pursued by whalers seeking to harvest their bodies' valuable resources.
* MakeMeWannaShout: They can focus their whalesong into a genuine sonic weapon.
Is there an issue? Send a MessageReason:
None
Changed line(s) 280 (click to see context) from:
[[folder: Gryph]]
to:
[[folder: Gryph]]Graveshell]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/graveshell.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/graveshell.png]]
Deleted line(s) 282,289 (click to see context) :
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
[[/folder]]
[[folder: Hippocampus]]
->'''Challenge Rating:''' 1
->'''Size:''' Small
* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
[[/folder]]
[[folder: Hippocampus]]
->'''Challenge Rating:''' 1
Changed line(s) 293 (click to see context) from:
* HorseOfADifferentColor: Aquatic races often use hippocampi as mounts.
to:
Their 2nd Edition stats can be found in '"Age of Ashes: Hellknight Hill'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=436 here]].
----
Changed line(s) 296 (click to see context) from:
[[folder: Hippogriff]]
to:
[[folder: Hippogriff]]Gryph]]
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
[[/folder]]
[[folder: Hippocampus]]
->'''Challenge Rating:''' 1
->'''Size:''' Small
* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
[[/folder]]
[[folder: Hippocampus]]
->'''Challenge Rating:''' 1
Changed line(s) 301,302 (click to see context) from:
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
to:
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magicAquatic races often use hippocampi as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.mounts.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic
Changed line(s) 305,306 (click to see context) from:
[[folder: Katroome]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
to:
[[folder: Katroome]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]Hippogriff]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
[[/folder]]
[[folder: Katroome]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
->'''Challenge Rating:''' 1
->'''Size:''' Large
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
[[/folder]]
[[folder: Katroome]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
->'''Challenge Rating:''' 1
Changed line(s) 1618 (click to see context) from:
[[folder: Frost Worm]]
to:
[[folder: Frost Worm]]Deculi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deculi.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deculi.png]]
Deleted line(s) 1620,1626 (click to see context) :
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Kokogiak]]
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/800px_kokogiak.jpg]]
->'''Challenge Rating:''' 12
->'''Size:''' Huge
[[/folder]]
[[folder: Kokogiak]]
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/800px_kokogiak.jpg]]
->'''Challenge Rating:''' 12
Changed line(s) 1628,1630 (click to see context) from:
->'''Size:''' Huge
Kokogiaks are beasts in the shape of polar bears found in the cold northern wastes, distinguished chiefly by their literally elephantine size, their ten legs and their pronounced sadism.
Kokogiaks are beasts in the shape of polar bears found in the cold northern wastes, distinguished chiefly by their literally elephantine size, their ten legs and their pronounced sadism.
to:
->'''Size:''' Huge
Kokogiaks are beasts inLarge
These batlike monstrosities inhabit theshape nooks and crevices of polar bears the Darklands, where they hang from stalactites and swoop down on unsuspecting prey.
Their 2ndEdition stats can be found in ''Age of Ashes: Fires of thecold northern wastes, distinguished chiefly by their literally elephantine size, their ten legs and their pronounced sadism.Haunted City'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=466 here]].
Kokogiaks are beasts in
These batlike monstrosities inhabit the
Their 2ndEdition stats can be found in ''Age of Ashes: Fires of the
Deleted line(s) 1632,1636 (click to see context) :
* AnIcePerson: They breathe freezing wind, can move on ice without any movement or dexterity penalties and are immune to cold damage.
* BearsAreBadNews: They're intelligent enough to understand morality and thus have an alignment beyond True Neutral, and of course they're Neutral Evil as a rule. They are monstrously aggressive and openly sadistic, and their size and power allows them to be as cruel as they please towards whoever short of a dragon or a tribe of giants has the misfortune of crossing their path without having to worry about about their victims being able to fight back. Luckily for everyone else, they're fairly uncommon and only found in isolated areas of the GrimUpNorth.
* BreathWeapon: They can exhale a freezing blast of blizzard-cold wind.
* {{Sadist}}: They enjoy the suffering of their victims and the terror their attacks inspire to a disturbing degree, and make sure when they can that the deaths of their targets are painful and drawn out.
* VertebrateWithExtraLimbs: Size aside, the main thing distinguishing kokogiaks from normal polar bears are their three extra pairs of legs.
* BearsAreBadNews: They're intelligent enough to understand morality and thus have an alignment beyond True Neutral, and of course they're Neutral Evil as a rule. They are monstrously aggressive and openly sadistic, and their size and power allows them to be as cruel as they please towards whoever short of a dragon or a tribe of giants has the misfortune of crossing their path without having to worry about about their victims being able to fight back. Luckily for everyone else, they're fairly uncommon and only found in isolated areas of the GrimUpNorth.
* BreathWeapon: They can exhale a freezing blast of blizzard-cold wind.
* {{Sadist}}: They enjoy the suffering of their victims and the terror their attacks inspire to a disturbing degree, and make sure when they can that the deaths of their targets are painful and drawn out.
* VertebrateWithExtraLimbs: Size aside, the main thing distinguishing kokogiaks from normal polar bears are their three extra pairs of legs.
Changed line(s) 1639,1640 (click to see context) from:
[[folder: Sea Serpent]]
->'''Challenge Rating:''' 12 (normal), 19 (deep sea)
->'''Challenge Rating:''' 12 (normal), 19 (deep sea)
to:
[[folder: Sea Serpent]]
Frost Worm]]
->'''Challenge Rating:'''12 (normal), 19 (deep sea)12
->'''Challenge Rating:'''
Changed line(s) 1642,1644 (click to see context) from:
->'''Size:''' Gargantuan
* SeaMonster: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
* SeaMonster: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
to:
->'''Size:''' Gargantuan
* SeaMonster: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.Huge
* SeaMonster: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
Changed line(s) 1647,1650 (click to see context) from:
[[folder:Shuln]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/shuln.png]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/shuln.png]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
to:
[[quoteright:310:https://static.
[[quoteright:346:https://static.tvtropes.
->'''Level:'''
->'''Challenge Rating:''' 12
->'''Alignment:'''
Changed line(s) 1653 (click to see context) from:
Gigantic, hairless rodents native to the upper layers of the Darklands, shulns are both feared for their foul tempers and destructive digging and sought after for their adamantine-laced claws and teeth and for being some of the few creatures that eat purple worms.
to:
Changed line(s) 1655,1660 (click to see context) from:
* AlwaysABiggerFish: Shulns are among the very few things that prey on purple worms, which they subdue with their poisonous bites, and they're thus highly sought after as a way of keeping the burrowing scourges aways from underground settlements.
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling: They can burrow at truly ridiculous speeds even through solid stone or metal.
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teeth and claws and their potent paralytic drool. They're consequently often hunted to harvest their claws and fangs by people wishing to extract the valuable metal within or to collect their venom, although this needs to first be treated alchemically to avoid its normally rapid decay.
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the normally unsubdueable purple worms.
* RodentsOfUnusualSize: For all intents and purposes, they're four-eyed naked mole rats twenty feet in length.
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling: They can burrow at truly ridiculous speeds even through solid stone or metal.
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teeth and claws and their potent paralytic drool. They're consequently often hunted to harvest their claws and fangs by people wishing to extract the valuable metal within or to collect their venom, although this needs to first be treated alchemically to avoid its normally rapid decay.
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the normally unsubdueable purple worms.
* RodentsOfUnusualSize: For all intents and purposes, they're four-eyed naked mole rats twenty feet in length.
to:
* AlwaysABiggerFish: Shulns AnIcePerson: They breathe freezing wind, can move on ice without any movement or dexterity penalties and are among the very few things that prey on purple worms, which they subdue with their poisonous bites, immune to cold damage.
* BearsAreBadNews: They're intelligent enough to understand morality and thus have an alignment beyond True Neutral, and of course they'rethus highly sought after Neutral Evil as a way of keeping the burrowing scourges aways from underground settlements.
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling:rule. They can burrow at truly ridiculous speeds even through solid stone or metal.
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teethare monstrously aggressive and claws openly sadistic, and their potent paralytic drool. They're consequently often hunted size and power allows them to harvest be as cruel as they please towards whoever short of a dragon or a tribe of giants has the misfortune of crossing their claws and fangs by people wishing path without having to extract the valuable metal within or to collect worry about about their venom, although this needs victims being able to first be treated alchemically to avoid its normally rapid decay.
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the normally unsubdueable purple worms.
* RodentsOfUnusualSize: For all intents and purposes,fight back. Luckily for everyone else, they're four-eyed naked mole rats twenty feet fairly uncommon and only found in length.isolated areas of the GrimUpNorth.
* BreathWeapon: They can exhale a freezing blast of blizzard-cold wind.
* {{Sadist}}: They enjoy the suffering of their victims and the terror their attacks inspire to a disturbing degree, and make sure when they can that the deaths of their targets are painful and drawn out.
* VertebrateWithExtraLimbs: Size aside, the main thing distinguishing kokogiaks from normal polar bears are their three extra pairs of legs.
* BearsAreBadNews: They're intelligent enough to understand morality and thus have an alignment beyond True Neutral, and of course they're
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling:
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teeth
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the normally unsubdueable purple worms.
* RodentsOfUnusualSize: For all intents and purposes,
* BreathWeapon: They can exhale a freezing blast of blizzard-cold wind.
* {{Sadist}}: They enjoy the suffering of their victims and the terror their attacks inspire to a disturbing degree, and make sure when they can that the deaths of their targets are painful and drawn out.
* VertebrateWithExtraLimbs: Size aside, the main thing distinguishing kokogiaks from normal polar bears are their three extra pairs of legs.
Changed line(s) 1663,1665 (click to see context) from:
!!CR 13
[[folder: Akhlut]]
->'''Challenge Rating:''' 13
[[folder: Akhlut]]
->'''Challenge Rating:''' 13
to:
->'''Challenge Rating:'''
->'''Size:''' Gargantuan
* SeaMonster: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
[[/folder]]
[[folder:Shuln]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/shuln.png]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
* SeaMonster: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
[[/folder]]
[[folder:Shuln]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/shuln.png]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
Changed line(s) 1669 (click to see context) from:
Wolf-orca hybrids that can transform into full orcas when in water.
to:
Changed line(s) 1671,1672 (click to see context) from:
* MixAndMatchCritters: They resemble wolf-orca crosses while on land, although they transform into full orcas when in the water.
* WeatherManipulation: Akhluts can have a limited form of the ''control weather'' spell-like ability, allowing them to summon storms, blizzards and biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.
* WeatherManipulation: Akhluts can have a limited form of the ''control weather'' spell-like ability, allowing them to summon storms, blizzards and biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.
to:
* MixAndMatchCritters: AlwaysABiggerFish: Shulns are among the very few things that prey on purple worms, which they subdue with their poisonous bites, and they're thus highly sought after as a way of keeping the burrowing scourges aways from underground settlements.
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling: Theyresemble wolf-orca crosses while on land, can burrow at truly ridiculous speeds even through solid stone or metal.
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teeth and claws and their potent paralytic drool. They're consequently often hunted to harvest their claws and fangs by people wishing to extract the valuable metal within or to collect their venom, althoughthey transform into full orcas when in this needs to first be treated alchemically to avoid its normally rapid decay.
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even thewater.
normally unsubdueable purple worms.
*WeatherManipulation: Akhluts can have a limited form of the ''control weather'' spell-like ability, allowing them to summon storms, blizzards RodentsOfUnusualSize: For all intents and biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.purposes, they're four-eyed naked mole rats twenty feet in length.
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling: They
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teeth and claws and their potent paralytic drool. They're consequently often hunted to harvest their claws and fangs by people wishing to extract the valuable metal within or to collect their venom, although
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the
*
Changed line(s) 1675 (click to see context) from:
[[folder: Cherufe]]
to:
!!CR 13
[[folder:Cherufe]]Akhlut]]
[[folder:
Changed line(s) 1677 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Changed line(s) 1680 (click to see context) from:
Lava dwelling creatures who depend on heat to survive.
to:
Changed line(s) 1682,1683 (click to see context) from:
* GodGuise: They often pretend to be volcano gods to secure the loyalty and adoration of nearby settlements, enforcing their rule with threats of divine wrath and eruptions. They can't actually make good on most of their bluster, however, and rely on intimation and judicious use of their limit ability to cause earthquakes (which, around active volcanoes, are still quite capable of causing a lot of damage) to keep up the charade.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
to:
* GodGuise: They often pretend to be volcano gods to secure the loyalty and adoration of nearby settlements, enforcing their rule with threats of divine wrath and eruptions. They can't actually make good on most of their bluster, however, and rely on intimation and judicious use of their limit ability to cause earthquakes (which, around active volcanoes, are still quite capable of causing a lot of damage) to keep up the charade.
* MagmaMan:MixAndMatchCritters: They resemble creatures made wolf-orca crosses while on land, although they transform into full orcas when in the water.
* WeatherManipulation: Akhluts can have a limited form ofliving semi-molten rock the ''control weather'' spell-like ability, allowing them to summon storms, blizzards and depend on intense volcanic heat for healing and long-term survival.biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.
* MagmaMan:
* WeatherManipulation: Akhluts can have a limited form of
Changed line(s) 1686,1687 (click to see context) from:
[[folder: Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
to:
[[folder: Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]Cherufe]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
Changed line(s) 1689,1692 (click to see context) from:
->'''Alignment:''' LawfulNeutral
->'''Size:''' Diminutive [swarm]
Beetle swarms that communicate and defend themselves through jolts of electricity.
->'''Size:''' Diminutive [swarm]
Beetle swarms that communicate and defend themselves through jolts of electricity.
to:
->'''Alignment:''' LawfulNeutral
NeutralEvil
->'''Size:'''Diminutive [swarm]
Beetle swarms that communicate and defend themselves through jolts of electricity.Huge
Lava dwelling creatures who depend on heat to survive.
->'''Size:'''
Beetle swarms that communicate and defend themselves through jolts of electricity.
Lava dwelling creatures who depend on heat to survive.
Changed line(s) 1694 (click to see context) from:
* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.
to:
* HiveMind: GodGuise: They rely on each other for intelligent thought. At half hit points often pretend to be volcano gods to secure the loyalty and adoration of nearby settlements, enforcing their Intelligence drops rule with threats of divine wrath and they lose their spellcasting, while at 1/4th they become mindless and eruptions. They can't use actually make good on most of their feats.bluster, however, and rely on intimation and judicious use of their limit ability to cause earthquakes (which, around active volcanoes, are still quite capable of causing a lot of damage) to keep up the charade.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
Changed line(s) 1697 (click to see context) from:
[[folder: Inkanyamba]]
to:
[[folder: Inkanyamba]]Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
Changed line(s) 1699,1700 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
->'''Size:''' Gargantuan
to:
->'''Alignment:''' ChaoticEvil
LawfulNeutral
->'''Size:'''GargantuanDiminutive [swarm]
Beetle swarms that communicate and defend themselves through jolts of electricity.
----
* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.
->'''Size:'''
Beetle swarms that communicate and defend themselves through jolts of electricity.
----
* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.
Changed line(s) 1703 (click to see context) from:
[[folder: Ketesthius]]
to:
[[folder: Ketesthius]]Inkanyamba]]
Changed line(s) 1705 (click to see context) from:
->'''Alignment:''' LawfulEvil
to:
->'''Alignment:''' LawfulEvilChaoticEvil
Deleted line(s) 1707,1714 (click to see context) :
Wolf-headed sea serpents with supernaturally vast stomachs.
----
* BiggerOnTheInside: A ketesthius' stomach is an extradimensional space far larger than the ketesthius itself, and easily capable of holding beasts as large as its owner's external size.
* GettingEatenIsHarmless: Not harmless ''per se'' -- creatures trapped in the gut of a ketesthius' still have to deal with thin, dank air, a lack of food and the beast's digestive juices -- but a ketesthius' stomach spares its inmates the usual acid and bludgeoning damage normally dealt when a creature is SwallowedWhole, and its inmates can survive more or less indefinitely in there as long as they find a way not to die of thirst or hunger.
* MixAndMatchCritters: Serpents with fish tails and wolf heads.
* SeaMonster: Immense, serpentine sea monsters that devour any ship or creature they encounter.
* SwallowedWhole: Ketesthiuses can swallow creatures as large as themselves whole and entire, which are then deposited into their extradimensional stomachs. A ketesthius' gut often becomes home to entire ecologies of trapped sea monsters and stranded sailors, huddling away from its gastric juices and trying to survive by snapping up whatever smaller creatures the ketesthius swallows. This can end being recursive when one ketesthius swallows another.
Changed line(s) 1717 (click to see context) from:
[[folder: Red Reaver]]
to:
[[folder: Red Reaver]]Ketesthius]]
Changed line(s) 1719,1720 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:'''LargeGargantuan
Wolf-headed sea serpents with supernaturally vast stomachs.
----
* BiggerOnTheInside: A ketesthius' stomach is an extradimensional space far larger than the ketesthius itself, and easily capable of holding beasts as large as its owner's external size.
* GettingEatenIsHarmless: Not harmless ''per se'' -- creatures trapped in the gut of a ketesthius' still have to deal with thin, dank air, a lack of food and the beast's digestive juices -- but a ketesthius' stomach spares its inmates the usual acid and bludgeoning damage normally dealt when a creature is SwallowedWhole, and its inmates can survive more or less indefinitely in there as long as they find a way not to die of thirst or hunger.
* MixAndMatchCritters: Serpents with fish tails and wolf heads.
* SeaMonster: Immense, serpentine sea monsters that devour any ship or creature they encounter.
* SwallowedWhole: Ketesthiuses can swallow creatures as large as themselves whole and entire, which are then deposited into their extradimensional stomachs. A ketesthius' gut often becomes home to entire ecologies of trapped sea monsters and stranded sailors, huddling away from its gastric juices and trying to survive by snapping up whatever smaller creatures the ketesthius swallows. This can end being recursive when one ketesthius swallows another.
->'''Size:'''
Wolf-headed sea serpents with supernaturally vast stomachs.
----
* BiggerOnTheInside: A ketesthius' stomach is an extradimensional space far larger than the ketesthius itself, and easily capable of holding beasts as large as its owner's external size.
* GettingEatenIsHarmless: Not harmless ''per se'' -- creatures trapped in the gut of a ketesthius' still have to deal with thin, dank air, a lack of food and the beast's digestive juices -- but a ketesthius' stomach spares its inmates the usual acid and bludgeoning damage normally dealt when a creature is SwallowedWhole, and its inmates can survive more or less indefinitely in there as long as they find a way not to die of thirst or hunger.
* MixAndMatchCritters: Serpents with fish tails and wolf heads.
* SeaMonster: Immense, serpentine sea monsters that devour any ship or creature they encounter.
* SwallowedWhole: Ketesthiuses can swallow creatures as large as themselves whole and entire, which are then deposited into their extradimensional stomachs. A ketesthius' gut often becomes home to entire ecologies of trapped sea monsters and stranded sailors, huddling away from its gastric juices and trying to survive by snapping up whatever smaller creatures the ketesthius swallows. This can end being recursive when one ketesthius swallows another.
Changed line(s) 1723 (click to see context) from:
[[folder: Seaweed Siren]]
to:
[[folder: Seaweed Siren]]Red Reaver]]
Changed line(s) 1725 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralTrueNeutral
Changed line(s) 1729 (click to see context) from:
[[folder: Skrimsl]]
to:
[[folder: Skrimsl]]Seaweed Siren]]
Changed line(s) 1731,1732 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''HugeLarge
->'''Size:'''
Changed line(s) 1735,1737 (click to see context) from:
!!CR 14
[[folder: Atuikakura]]
->'''Challenge Rating:''' 14
[[folder: Atuikakura]]
->'''Challenge Rating:''' 14
to:
->'''Challenge Rating:'''
Changed line(s) 1739,1742 (click to see context) from:
->'''Size:''' Gargantuan
Giant worms who live peacefully in oceans and deep lakes.
----
Giant worms who live peacefully in oceans and deep lakes.
----
to:
->'''Size:''' Gargantuan
Giant worms who live peacefully in oceans and deep lakes.
----Huge
Giant worms who live peacefully in oceans and deep lakes.
----
Changed line(s) 1745 (click to see context) from:
[[folder: Bolla]]
to:
!!CR 14
[[folder:Bolla]]Atuikakura]]
[[folder:
Deleted line(s) 1747,1754 (click to see context) :
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Monstrous serpents infused with the essences of fiends, linnorms, and even stranger creatures of storm and sky. They were created by Thassilonian mages as voracious war machines that could be easily returned to a torpor when not in active use.
[[/folder]]
[[folder: Cerberus Worm]]
->'''Challenge Rating:''' 14
->'''Size:''' Huge
Monstrous serpents infused with the essences of fiends, linnorms, and even stranger creatures of storm and sky. They were created by Thassilonian mages as voracious war machines that could be easily returned to a torpor when not in active use.
[[/folder]]
[[folder: Cerberus Worm]]
->'''Challenge Rating:''' 14
Changed line(s) 1758 (click to see context) from:
A species of giant three-headed worms that lives in the depths of the Arcadian ocean.
to:
Deleted line(s) 1760 (click to see context) :
* MultipleHeadCase: They have three heads.
Changed line(s) 1763 (click to see context) from:
[[folder: Deep Crow]]
to:
[[folder: Deep Crow]]Bolla]]
Changed line(s) 1765 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Changed line(s) 1768,1771 (click to see context) from:
Creatures combining the most terrifying traits of crow, feline, and spider, deep crows reign over vast underground territories in the Darklands.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
to:
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
Changed line(s) 1774 (click to see context) from:
[[folder: Feranth]]
to:
[[folder: Feranth]]Cerberus Worm]]
Deleted line(s) 1776,1781 (click to see context) :
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]
[[folder: Fire Whale]]
->'''Challenge Rating:''' 14
->'''Size:''' Huge
[[/folder]]
[[folder: Fire Whale]]
->'''Challenge Rating:''' 14
Changed line(s) 1783 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalGargantuan
A species of giant three-headed worms that lives in the depths of the Arcadian ocean.
----
* MultipleHeadCase: They have three heads.
A species of giant three-headed worms that lives in the depths of the Arcadian ocean.
----
* MultipleHeadCase: They have three heads.
Changed line(s) 1786 (click to see context) from:
[[folder: Goezspall]]
to:
[[folder: Goezspall]]Deep Crow]]
Deleted line(s) 1789,1794 (click to see context) :
->'''Size:''' Large
[[/folder]]
[[folder: Grisantian Lion]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticNeutral
[[/folder]]
[[folder: Grisantian Lion]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticNeutral
Creatures combining the most terrifying traits of crow, feline, and spider, deep crows reign over vast underground territories in the Darklands.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
Changed line(s) 1798 (click to see context) from:
[[folder: Hunting Horror]]
to:
[[folder: Hunting Horror]]Feranth]]
Changed line(s) 1801 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanHuge
Changed line(s) 1804 (click to see context) from:
[[folder: Juggernaut Beetle]]
to:
[[folder: Juggernaut Beetle]]Fire Whale]]
Changed line(s) 1807,1813 (click to see context) from:
->'''Size:''' Huge
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
to:
->'''Size:''' Huge
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.Colossal
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
Changed line(s) 1816,1817 (click to see context) from:
[[folder: Leng Spider]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
to:
[[folder: Leng Spider]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]Goezspall]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
Changed line(s) 1819 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilTrueNeutral
Changed line(s) 1823,1824 (click to see context) from:
[[folder: Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
to:
[[folder: Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]Grisantian Lion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Hunting Horror]]
->'''Challenge Rating:''' 14
->'''Size:''' Huge
[[/folder]]
[[folder: Hunting Horror]]
->'''Challenge Rating:''' 14
Deleted line(s) 1828,1831 (click to see context) :
Two-headed sea monsters that live solely for destruction and chaos. There was originally thought to be only one, slain by a legendary paladin in the folklore of Magnimar, there have since been appearances of others.
Their stats can be found in ''Magnimar: City of Monuments'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/vydrarch/ here]].
Changed line(s) 1834 (click to see context) from:
[[folder: Xanthos]]
to:
[[folder: Xanthos]]Juggernaut Beetle]]
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
Changed line(s) 1840,1844 (click to see context) from:
!!CR 15
[[folder: Addu]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[folder: Addu]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
to:
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1847,1854 (click to see context) from:
[[folder: Faceless Whale]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Isonade]]
->'''Challenge Rating:''' 15
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Isonade]]
->'''Challenge Rating:''' 15
to:
[[folder: Faceless Whale]]
Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
->'''Challenge Rating:'''15
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Isonade]]
->'''Challenge Rating:''' 1514
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
->'''Challenge Rating:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Isonade]]
->'''Challenge Rating:''' 15
Changed line(s) 1858,1861 (click to see context) from:
* BigEater: An isonade can cause the population in its area of the ocean to drop drastically when it goes on a feeding spree.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know that a ship contains a large quantity of warm and screaming snacks all isolated in one convenient place.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know that a ship contains a large quantity of warm and screaming snacks all isolated in one convenient place.
to:
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know
Their stats can be found in ''Magnimar: City of Monuments'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/vydrarch/ here]].
Changed line(s) 1864,1865 (click to see context) from:
[[folder: Jubjub Bird]]
->'''Challenge Rating:''' 15
->'''Challenge Rating:''' 15
to:
[[folder: Jubjub Bird]]
Xanthos]]
->'''Challenge Rating:'''1514
->'''Challenge Rating:'''
Changed line(s) 1870,1871 (click to see context) from:
[[folder: Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
to:
!!CR 15
[[folder:Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]Addu]]
[[folder:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
Changed line(s) 1873 (click to see context) from:
->'''Alignment:''' NeutralGood
to:
->'''Alignment:''' NeutralGoodTrueNeutral
Deleted line(s) 1875,1890 (click to see context) :
Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.
----
* AdaptationalBadass: The mythical phoenix was certainly a remarkable creature, but was never indicated to differ significantly in size or fighting prowess from regular eagles -- indeed, few texts make mention of it fighting at all. The ''Pathfinder'' kind, by contrast, are beasts the size of dragons and some of the most ferociously powerful champions of righteousness short of actual angels.
* AutoRevive: A slain phoenix remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
* GiantFlyer: The phoenix is a flight-capable, Gargantuan-sized bird. Newborn phoenixes are already the size of adult eagles.
* HealItWithFire: Phoenixes' flames are capable of healing their allies, literally burning away injuries, poison and sickness.
* HotWings: A bird seemingly made of living flame.
* AKindOfOne: One of the mythical phoenix's most notable characteristics was that one, and only one, existed -- together with its rebirth, this made its existence a perfect, self-sustaining closed circle, thus its use as a symbol of eternity. ''Pathfinder'' phoenixes are a full species of resuscitating avians, and reproduce as normal for other animals.
* LawOfChromaticSuperiority: Most phoenixes have red, orange or golden plumage, but a few have white, green or blue feathers. These are almost invariably the strongest of their kind, with the colors of their feathers also corresponding to the heat of their flames.
* ThePhoenix: The phoenix is a giant flaming bird best known for the ability to rebirth itself from its own corpse.
* PlayingWithFire: Phoenixes can cause their feathers to burst into flames at will, and can likewise create and control fire.
* {{Reincarnation}}: How their resurrection works when they die of old age. Phoenixes live for around 500 years barring death by violence, and at the end of their lives immolate themselves and are reborn as entirely new individuals.
* ResurrectionSickness: A reborn phoenix will gain a negative level, although most will try to remove this negative level as soon as possible.
* RocBirds: They're around the same size as rocs, and according to Qadiran worshippers of Sarenrae they were created when the goddess awakened a flock of rocs to sapience and blessed them with her fires.
* UpliftedAnimal: According to Qadiran worshippers of [[GodOfGood Sarenrae]], the first phoenixes were created when the goddess awakened a flock of rocs to sapience, blessing them with her fires when the newly intelligent birds pledged themselves to her service.
Changed line(s) 1893 (click to see context) from:
[[folder: Ypotryll]]
to:
[[folder: Ypotryll]]Faceless Whale]]
Changed line(s) 1896 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeColossal
Changed line(s) 1899,1902 (click to see context) from:
!!CR 16
[[folder: Corbayrant]]
->'''Challenge Rating:''' 16
[[folder: Corbayrant]]
->'''Challenge Rating:''' 16
to:
->'''Challenge Rating:'''
Deleted line(s) 1904,1909 (click to see context) :
->'''Size:''' Huge
[[/folder]]
[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
[[/folder]]
[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
* BigEater: An isonade can cause the population in its area of the ocean to drop drastically when it goes on a feeding spree.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know that a ship contains a large quantity of warm and screaming snacks all isolated in one convenient place.
Changed line(s) 1913,1914 (click to see context) from:
[[folder: Oma]]
->'''Challenge Rating:''' 16
->'''Challenge Rating:''' 16
to:
[[folder: Oma]]
Jubjub Bird]]
->'''Challenge Rating:'''1615
->'''Challenge Rating:'''
Changed line(s) 1916,1919 (click to see context) from:
->'''Size:''' Colossal
* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
to:
->'''Size:''' Colossal
* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.Huge
* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
Changed line(s) 1922,1931 (click to see context) from:
!!CR 17
[[folder: Aspidochelone]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Bandersnatch]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
[[folder: Aspidochelone]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Bandersnatch]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Colossal
[[/folder]]
[[folder: Bandersnatch]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
Changed line(s) 1934 (click to see context) from:
Bandersnatches are members of the Tane, the most feared and legendary creatures of the First World.
to:
* AdaptationalBadass: The mythical phoenix was certainly a remarkable creature, but was never indicated to differ significantly in size or fighting prowess from regular eagles -- indeed, few texts make mention of it fighting at all. The ''Pathfinder'' kind, by contrast, are beasts the size of dragons and some of the most ferociously powerful champions of righteousness short of actual angels.
* AutoRevive: A slain phoenix remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
* GiantFlyer: The phoenix is a flight-capable, Gargantuan-sized bird. Newborn phoenixes are already the size of adult eagles.
* HealItWithFire: Phoenixes' flames are capable of healing their allies, literally burning away injuries, poison and sickness.
* HotWings: A bird seemingly made of living flame.
* AKindOfOne: One of the mythical phoenix's most notable characteristics was that one, and only one, existed -- together with its rebirth, this made its existence a perfect, self-sustaining closed circle, thus its use as a symbol of eternity. ''Pathfinder'' phoenixes are a full species of resuscitating avians, and reproduce as normal for other animals.
* LawOfChromaticSuperiority: Most phoenixes have red, orange or golden plumage, but a few have white, green or blue feathers. These are almost invariably the strongest of their kind, with the colors of their feathers also corresponding to the heat of their flames.
* ThePhoenix: The phoenix is a giant flaming bird best known for the ability to rebirth itself from its own corpse.
* PlayingWithFire: Phoenixes can cause their feathers to burst into flames at will, and can likewise create and control fire.
* {{Reincarnation}}: How their resurrection works when they die of old age. Phoenixes live for around 500 years barring death by violence, and at the end of their lives immolate themselves and are reborn as entirely new individuals.
* ResurrectionSickness: A reborn phoenix will gain a negative level, although most will try to remove this negative level as soon as possible.
* RocBirds: They're around the same size as rocs, and according to Qadiran worshippers of Sarenrae they were created when the goddess awakened a flock of rocs to sapience and blessed them with her fires.
* UpliftedAnimal: According to Qadiran worshippers of [[GodOfGood Sarenrae]], the first phoenixes were created when the goddess awakened a flock of rocs to sapience, blessing them with her fires when the newly intelligent birds pledged themselves to her service.
* AutoRevive: A slain phoenix remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
* GiantFlyer: The phoenix is a flight-capable, Gargantuan-sized bird. Newborn phoenixes are already the size of adult eagles.
* HealItWithFire: Phoenixes' flames are capable of healing their allies, literally burning away injuries, poison and sickness.
* HotWings: A bird seemingly made of living flame.
* AKindOfOne: One of the mythical phoenix's most notable characteristics was that one, and only one, existed -- together with its rebirth, this made its existence a perfect, self-sustaining closed circle, thus its use as a symbol of eternity. ''Pathfinder'' phoenixes are a full species of resuscitating avians, and reproduce as normal for other animals.
* LawOfChromaticSuperiority: Most phoenixes have red, orange or golden plumage, but a few have white, green or blue feathers. These are almost invariably the strongest of their kind, with the colors of their feathers also corresponding to the heat of their flames.
* ThePhoenix: The phoenix is a giant flaming bird best known for the ability to rebirth itself from its own corpse.
* PlayingWithFire: Phoenixes can cause their feathers to burst into flames at will, and can likewise create and control fire.
* {{Reincarnation}}: How their resurrection works when they die of old age. Phoenixes live for around 500 years barring death by violence, and at the end of their lives immolate themselves and are reborn as entirely new individuals.
* ResurrectionSickness: A reborn phoenix will gain a negative level, although most will try to remove this negative level as soon as possible.
* RocBirds: They're around the same size as rocs, and according to Qadiran worshippers of Sarenrae they were created when the goddess awakened a flock of rocs to sapience and blessed them with her fires.
* UpliftedAnimal: According to Qadiran worshippers of [[GodOfGood Sarenrae]], the first phoenixes were created when the goddess awakened a flock of rocs to sapience, blessing them with her fires when the newly intelligent birds pledged themselves to her service.
Changed line(s) 1938,1944 (click to see context) from:
[[folder: Bhole]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
to:
[[folder: Bhole]]
Ypotryll]]
->'''Challenge Rating:'''17
15
->'''Alignment:'''ChaoticNeutral
TrueNeutral
->'''Size:'''Colossal
Annelidian titans with unending hunger and the ability to devour nearly anything.
----Huge
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
Changed line(s) 1947,1948 (click to see context) from:
[[folder: Lusca]]
->'''Challenge Rating:''' 17
->'''Challenge Rating:''' 17
to:
!!CR 16
[[folder:Lusca]]
Corbayrant]]
->'''Challenge Rating:'''1716
[[folder:
->'''Challenge Rating:'''
->'''Size:''' Huge
[[/folder]]
[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
[[/folder]]
[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
Deleted line(s) 1951,1958 (click to see context) :
* AbsoluteXenophobe: Luscas brook no other large predators in their claimed territory, even their own kind, and an encounter between two luscas, except to mate, almost always ends with one dead or driven off.
* CombatTentacles: A lusca can use four of its tentacles to grapple a ship.
* EverythingsSquishierWithCephalopods: A lusca's lower body is that of an octopus.
* MultipleHeadCase: Three heads.
* ShockAndAwe: A lusca's body naturally conducts electricity.
* AStormIsComing: Sailors who have encountered a lusca and survived claim that thunderclouds seem to roll in alongside it and strange electrical fires dance in the air before it attacks, lending an eerie aura of foreboding to the assault.
* ThreateningShark: A lusca's heads are that of sharks.
Changed line(s) 1961,1963 (click to see context) from:
[[folder: Ophiotaurus]]
->'''Challenge Rating:''' 17
->'''Mythic Rank:''' 7
->'''Challenge Rating:''' 17
->'''Mythic Rank:''' 7
to:
[[folder: Ophiotaurus]]
Oma]]
->'''Challenge Rating:'''17
->'''Mythic Rank:''' 716
->'''Challenge Rating:'''
->'''Mythic Rank:''' 7
Changed line(s) 1965,1967 (click to see context) from:
->'''Size:''' Gargantuan
* MixAndMatchCritters: Ophiotauri have the forequarters of cattle and the hind bodies of giant snakes.
* MixAndMatchCritters: Ophiotauri have the forequarters of cattle and the hind bodies of giant snakes.
to:
->'''Size:''' Gargantuan
Colossal
*MixAndMatchCritters: Ophiotauri LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit theforequarters depths of cattle gas giants and the hind bodies vacuum of giant snakes.space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
*
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the
Changed line(s) 1970 (click to see context) from:
[[folder: Thrasfyr]]
to:
!!CR 17
[[folder:Thrasfyr]]Aspidochelone]]
[[folder:
Changed line(s) 1972,1973 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''HugeColossal
->'''Size:'''
Changed line(s) 1976,1979 (click to see context) from:
!!CR 18
[[folder: Hadhayosh]]
->'''Challenge Rating:''' 18
[[folder: Hadhayosh]]
->'''Challenge Rating:''' 18
to:
->'''Challenge Rating:'''
Bandersnatches are members of the Tane, the most feared and legendary creatures of the First World.
----
Changed line(s) 1984,1987 (click to see context) from:
[[folder: Hallowed Lynx]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
to:
[[folder: Hallowed Lynx]]
Bhole]]
->'''Challenge Rating:'''18
17
->'''Alignment:'''NeutralEvil
ChaoticNeutral
->'''Size:'''SmallColossal
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
Changed line(s) 1990,1992 (click to see context) from:
[[folder: Kraken]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
to:
[[folder: Kraken]]
Lusca]]
->'''Challenge Rating:'''18
17
->'''Alignment:'''NeutralEvilChaoticEvil
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 1995,1998 (click to see context) from:
* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
to:
* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging AbsoluteXenophobe: Luscas brook no other large predators in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age aroundtheir second millennium of life, claimed territory, even their own kind, and an encounter between two luscas, except to mate, almost always ends with one dead or driven off.
* CombatTentacles: A lusca canlive for use four of its tentacles to grapple a ''long'' time beyond that. The eldest krakens ship.
* EverythingsSquishierWithCephalopods: A lusca's lower body is that of an octopus.
* MultipleHeadCase: Three heads.
* ShockAndAwe: A lusca's body naturally conducts electricity.
* AStormIsComing: Sailors who have encountered a lusca and survived claim that thunderclouds seem to roll in alongside it and strange electrical fires dance in theworld air before it attacks, lending an eerie aura of foreboding to the assault.
* ThreateningShark: A lusca's heads arefar older than almost any land-based nation.that of sharks.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around
* CombatTentacles: A lusca can
* EverythingsSquishierWithCephalopods: A lusca's lower body is that of an octopus.
* MultipleHeadCase: Three heads.
* ShockAndAwe: A lusca's body naturally conducts electricity.
* AStormIsComing: Sailors who have encountered a lusca and survived claim that thunderclouds seem to roll in alongside it and strange electrical fires dance in the
* ThreateningShark: A lusca's heads are
Changed line(s) 2001,2003 (click to see context) from:
[[folder: Simurgh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralGood
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralGood
to:
[[folder: Simurgh]]
Ophiotaurus]]
->'''Challenge Rating:'''18
17
->'''Mythic Rank:''' 7
->'''Alignment:'''NeutralGoodTrueNeutral
->'''Challenge Rating:'''
->'''Mythic Rank:''' 7
->'''Alignment:'''
* MixAndMatchCritters: Ophiotauri have the forequarters of cattle and the hind bodies of giant snakes.
Changed line(s) 2007,2010 (click to see context) from:
!!CR 20+
[[folder: Cipactli]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
[[folder: Cipactli]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Huge
[[/folder]]
!!CR 18
[[folder: Hadhayosh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
Deleted line(s) 2012,2018 (click to see context) :
Ravenous creations of the gods themselves, made to scour the world of specific qualities.
----
* AbstractEater: Depending on what precisely a cipactli was created to strip from a world, it may be capable of eating knowledge, courage, intelligence, or other abstract traits of its victims.
* AKindOfOne: In Myth/AztecMythology, the Cipactli was a unique monster that existed in primordial times, which was slain by the gods and used to create the Earth. ''Pathfinder'' reimagines it into an entire species of divine monsters, and while it's rare for more than one cipactli to exist on any given world enormous numbers of these things exist throughout the universe.
* HorrorHunger: All cipactlis are created to strip a specific world of something the gods found displeasing. Unless they're stopped, their unchecked hunger for this thing causes them to rampage endlessly, devouring anything and everything they find with the characteristic they're attuned to until nothing is left but the cipactli itself, forever roaming around a dead world.
* TooManyMouths: They have mouths scattered all over their bodies -- at the base of their necks, on each major joint, at the end of their tails...
Changed line(s) 2021,2024 (click to see context) from:
[[folder: Julunggali]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
[[folder: Julunggali]]
Hallowed Lynx]]
->'''Challenge Rating:'''21
18
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''ColossalSmall
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 2027,2030 (click to see context) from:
[[folder: Ouroboros]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
[[folder: Ouroboros]]
Kraken]]
->'''Challenge Rating:'''21
18
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''ColossalGargantuan
* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
Added DiffLines:
[[folder: Simurgh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralGood
->'''Size:''' Gargantuan
[[/folder]]
!!CR 20+
[[folder: Cipactli]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Ravenous creations of the gods themselves, made to scour the world of specific qualities.
----
* AbstractEater: Depending on what precisely a cipactli was created to strip from a world, it may be capable of eating knowledge, courage, intelligence, or other abstract traits of its victims.
* AKindOfOne: In Myth/AztecMythology, the Cipactli was a unique monster that existed in primordial times, which was slain by the gods and used to create the Earth. ''Pathfinder'' reimagines it into an entire species of divine monsters, and while it's rare for more than one cipactli to exist on any given world enormous numbers of these things exist throughout the universe.
* HorrorHunger: All cipactlis are created to strip a specific world of something the gods found displeasing. Unless they're stopped, their unchecked hunger for this thing causes them to rampage endlessly, devouring anything and everything they find with the characteristic they're attuned to until nothing is left but the cipactli itself, forever roaming around a dead world.
* TooManyMouths: They have mouths scattered all over their bodies -- at the base of their necks, on each major joint, at the end of their tails...
[[/folder]]
[[folder: Julunggali]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Ouroboros]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
Is there an issue? Send a MessageReason:
None
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | '''Magical Beasts''' | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
Changed line(s) 3,4 (click to see context) from:
Magical beasts are for the most part wild animals of various sorts, but have some sort of unusual characteristics that set them apart from regular wildlife -- greater intelligence, [[MixAndMatchCritters chimeric body plans]], magical powers and so on. In a sense, they could be thought of as being to [[Characters/PathfinderAnimals animals]] what [[Characters/PathfinderMonstrousHumanoids monstrous humanoids]] are to [[Characters/PathfinderHumanoids humanoids]].
to:
Magical beasts are for the most part wild animals of various sorts, but have some sort of unusual characteristics that set them apart from regular wildlife -- greater intelligence, [[MixAndMatchCritters chimeric body plans]], magical powers and so on. In a sense, they could be thought of as being to [[Characters/PathfinderAnimals animals]] what [[Characters/PathfinderMonstrousHumanoids monstrous humanoids]] are to [[Characters/PathfinderHumanoids humanoids]].
humanoids]]. In Pathfinder 2nd Edition, the category was renamed '''Beasts''' but otherwise remains the same.
Is there an issue? Send a MessageReason:
None
Changed line(s) 774 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owl_bear_by_benwootten.jpg]]
to:
Added DiffLines:
Owlbears ar ferocious chimeras of unclear origins and violent tempers. Theories on their origins abound, but nobody actually known how the first of these bizarre monsters came to be.
----
----
Added DiffLines:
* MonsterProgenitor: Many believe that owlbears can trace their origins to a single original monster. The First Owlbear is in fact a real creature and still around, roaming the forests of the world and siring new litters of his kind on giant owls, bears and preexisting owlbears.
Added DiffLines:
* MultipleChoicePast: Nobody actually knows where owlbears come from, but it hasn't stopped people from guessing. Theories include them being descended from an owl and a bear fused in an unfortunate summoning accident, the creations of a mad transmuter and simply some of the First World's weirdness that escaped into the Material Plane and went native.
Added DiffLines:
* TeleporterAccident: One theory on how owlbears came to be goes that a wizard with an owl familiar summoned a bear in an area with a strong background transmutation field, accidentally fusing the two creatures and creating the first owlbear.
Added DiffLines:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
Added DiffLines:
Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.
----
* AdaptationalBadass: The mythical phoenix was certainly a remarkable creature, but was never indicated to differ significantly in size or fighting prowess from regular eagles -- indeed, few texts make mention of it fighting at all. The ''Pathfinder'' kind, by contrast, are beasts the size of dragons and some of the most ferociously powerful champions of righteousness short of actual angels.
----
* AdaptationalBadass: The mythical phoenix was certainly a remarkable creature, but was never indicated to differ significantly in size or fighting prowess from regular eagles -- indeed, few texts make mention of it fighting at all. The ''Pathfinder'' kind, by contrast, are beasts the size of dragons and some of the most ferociously powerful champions of righteousness short of actual angels.
Added DiffLines:
* AKindOfOne: One of the mythical phoenix's most notable characteristics was that one, and only one, existed -- together with its rebirth, this made its existence a perfect, self-sustaining closed circle, thus its use as a symbol of eternity. ''Pathfinder'' phoenixes are a full species of resuscitating avians, and reproduce as normal for other animals.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MainliningTheMonster: Cockatrice talons can be used to craft items requiring either ''flesh to stone'' or ''stone to flesh'' in their creation.
Added DiffLines:
* MainliningTheMonster: Basilisk eyes can be used to craft items requiring either ''flesh to stone'' or ''stone to flesh'' in their creation.
Added DiffLines:
* MainliningTheMonster: A gorgon's lungs can be used to craft items requiring either ''flesh to stone'' or ''stone to flesh'' in their creation.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Wolf-headed sea serpents with supernaturally vast stomachs.
----
* BiggerOnTheInside: A ketesthius' stomach is an extradimensional space far larger than the ketesthius itself, and easily capable of holding beasts as large as its owner's external size.
* GettingEatenIsHarmless: Not harmless ''per se'' -- creatures trapped in the gut of a ketesthius' still have to deal with thin, dank air, a lack of food and the beast's digestive juices -- but a ketesthius' stomach spares its inmates the usual acid and bludgeoning damage normally dealt when a creature is SwallowedWhole, and its inmates can survive more or less indefinitely in there as long as they find a way not to die of thirst or hunger.
* MixAndMatchCritters: Serpents with fish tails and wolf heads.
* SeaMonster: Immense, serpentine sea monsters that devour any ship or creature they encounter.
* SwallowedWhole: Ketesthiuses can swallow creatures as large as themselves whole and entire, which are then deposited into their extradimensional stomachs. A ketesthius' gut often becomes home to entire ecologies of trapped sea monsters and stranded sailors, huddling away from its gastric juices and trying to survive by snapping up whatever smaller creatures the ketesthius swallows. This can end being recursive when one ketesthius swallows another.
Is there an issue? Send a MessageReason:
None
Changed line(s) 50,56 (click to see context) from:
[[folder: Hydra]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cryohydra.png]]
[[caption-width-right:280:A cryohydra.]]
->'''Challenge Rating:''' Same as number of heads - 1 (+2 for cryohydrae and pyrohydrae)
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cryohydra.png]]
[[caption-width-right:280:A cryohydra.]]
->'''Challenge Rating:''' Same as number of heads - 1 (+2 for cryohydrae and pyrohydrae)
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
[[quoteright:280:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Changed line(s) 58,81 (click to see context) from:
* BreathWeapon: A pyrohydra and cryohydra can breathe a cone of fire and cold, respectively, while miasma hydras breathe out a cloud of horribly toxic poison.
* FireKeepsItDead: A non-pyrohydra cannot regenerate its heads if the stump is seared with fire.
* HydraProblem: When a hydra is beheaded, two more heads will grow in the lost one's place if the stump isn't seared by acid or fire in time -- and fire won't work on pyrohydras.
* KillItWithIce: Although a pyrohydra is immune to fire, its regeneration can be stopped by cold instead.
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that, their appearance can vary greatly between individuals -- any given hydra's features may resemble snakes, crocodiles or even dragons. They have a HealingFactor on top of their regenerating heads, and the energy needed to fuel both things makes them constantly hungry and ravenous predators. They prefer to inhabit swamps and other wetlands, but can be found in any environment with easy access to standing water. They also reproduce by budding off undeveloped heads and come in several specialized variants.
* TrulySingleParent: Hydras reproduce by budding. The larval heads that grow inside their necks are what develop into new heads when the beast is beheaded, but if the hydra goes for long enough without losing a head it instead coughs up the larger buds in leathery cases, which after a while hatch into snakelike infant hydras.
* UndergroundMonkey: Numerous hydra subtypes exist as variations on the basic creature's theme, including fire-breathing pyrohydras, whose stumps must be cauterized with ice rather than fire; ice-breathing cryohydras; three-headed schism hydras capable of splitting like amoebas; necromantic grave hydras; and horribly venomous miasma hydras with poisonous blood.
[[/folder]]
[[folder: Sphinx]]
* MixAndMatchCritters: Sphinxes in general have the bodies of lions, the wings of birds and the heads of something else -- gynosphinxes and androsphinxes have human heads, criosphinxes have ram heads and hieracosphinxes have falcon heads.
* OneGenderRace: The sphinxes are a bit of an odd example. Sphinxes themselves are quite insistent on the fact that they're four separate species, one AlwaysFemale and three AlwaysMale, which rely on each other to reproduce. In practice, they end up working as essentially one biological species with extreme and complex sexual dimorphism (or sexual tetramorphism, technically).
* RiddlingSphinx: Sphinxes, as a whole, are associated with secrets, riddles, wisdom and knowledge in various ways, although exactly how this is expressed varies from breed to breed.
** Gynosphinxes are the traditional take on this, being deeply fascinated by riddles and logic games of all kinds.
** Androsphinxes are scholars and philosophers, valuing lore, knowledge and insights above logical puzzles.
** Criosphinxes likewise value riddles and puzzles, but rather than seeking them out of personal interest they do so in hope of finding one clever enough to impress a gynosphinx.
** Finally, hieracosphinxes are the only ones not associated with this theme in any particular way, being too brutish and unintelligent to value either logic or knowledge.
!!Androsphinx
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
Scholarly sphinxes with the heads of human men.
* FireKeepsItDead: A non-pyrohydra cannot regenerate its heads if the stump is seared with fire.
* HydraProblem: When a hydra is beheaded, two more heads will grow in the lost one's place if the stump isn't seared by acid or fire in time -- and fire won't work on pyrohydras.
* KillItWithIce: Although a pyrohydra is immune to fire, its regeneration can be stopped by cold instead.
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that, their appearance can vary greatly between individuals -- any given hydra's features may resemble snakes, crocodiles or even dragons. They have a HealingFactor on top of their regenerating heads, and the energy needed to fuel both things makes them constantly hungry and ravenous predators. They prefer to inhabit swamps and other wetlands, but can be found in any environment with easy access to standing water. They also reproduce by budding off undeveloped heads and come in several specialized variants.
* TrulySingleParent: Hydras reproduce by budding. The larval heads that grow inside their necks are what develop into new heads when the beast is beheaded, but if the hydra goes for long enough without losing a head it instead coughs up the larger buds in leathery cases, which after a while hatch into snakelike infant hydras.
* UndergroundMonkey: Numerous hydra subtypes exist as variations on the basic creature's theme, including fire-breathing pyrohydras, whose stumps must be cauterized with ice rather than fire; ice-breathing cryohydras; three-headed schism hydras capable of splitting like amoebas; necromantic grave hydras; and horribly venomous miasma hydras with poisonous blood.
[[/folder]]
[[folder: Sphinx]]
* MixAndMatchCritters: Sphinxes in general have the bodies of lions, the wings of birds and the heads of something else -- gynosphinxes and androsphinxes have human heads, criosphinxes have ram heads and hieracosphinxes have falcon heads.
* OneGenderRace: The sphinxes are a bit of an odd example. Sphinxes themselves are quite insistent on the fact that they're four separate species, one AlwaysFemale and three AlwaysMale, which rely on each other to reproduce. In practice, they end up working as essentially one biological species with extreme and complex sexual dimorphism (or sexual tetramorphism, technically).
* RiddlingSphinx: Sphinxes, as a whole, are associated with secrets, riddles, wisdom and knowledge in various ways, although exactly how this is expressed varies from breed to breed.
** Gynosphinxes are the traditional take on this, being deeply fascinated by riddles and logic games of all kinds.
** Androsphinxes are scholars and philosophers, valuing lore, knowledge and insights above logical puzzles.
** Criosphinxes likewise value riddles and puzzles, but rather than seeking them out of personal interest they do so in hope of finding one clever enough to impress a gynosphinx.
** Finally, hieracosphinxes are the only ones not associated with this theme in any particular way, being too brutish and unintelligent to value either logic or knowledge.
!!Androsphinx
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
Scholarly sphinxes with the heads of human men.
to:
* BreathWeapon: A pyrohydra ColorCodedForYourConvenience: Each cave worm variant comes in a distinctive color thematically related to its preferred environment.
* SandWorm: Giant worms that live underground andcryohydra can breathe a cone of fire and cold, respectively, while miasma hydras breathe out a cloud of horribly toxic poison.
tunnel through solid rock, consuming any organic material that they encounter.
*FireKeepsItDead: A non-pyrohydra cannot regenerate its heads if the stump is seared with fire.
* HydraProblem: When a hydra is beheaded, two more heads will grow in the lost one's place if the stump isn't seared by acid or fire in time -- and fire won't work on pyrohydras.
* KillItWithIce: Although a pyrohydra is immune to fire, its regeneration can be stopped by cold instead.
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that,SwallowedWhole: They're notorious for swallowing their appearance can vary greatly between individuals -- any given hydra's features may resemble snakes, crocodiles or even dragons. They have a HealingFactor on top of their regenerating heads, and the energy needed to fuel both things makes them constantly hungry and ravenous predators. They prefer to inhabit swamps and other wetlands, but can be found in any environment with easy access to standing water. They also reproduce by budding off undeveloped heads and come in several specialized variants.
* TrulySingleParent: Hydras reproduce by budding. The larval heads that grow inside their necks are what develop into new heads when the beast is beheaded, but if the hydra goes for long enough without losing a head it instead coughs up the larger buds in leathery cases, which after a while hatch into snakelike infant hydras.
prey whole.
* UndergroundMonkey:Numerous hydra subtypes exist as variations on Variant immense worms of differing colors live in remote wildernesses.
** 1st Edition mentions sleek, mottled blue-and-green worms that dwell in deep underground lakes or tropical seas, and an even bigger deep crimson variant that dwells in remote badlands and rocky deserts.
** 2nd Edition formalizes this into the various cave worm species, including the basiccreature's theme, including fire-breathing pyrohydras, whose stumps must be cauterized with ice rather than fire; ice-breathing cryohydras; three-headed schism hydras capable of splitting like amoebas; necromantic grave hydras; purple worms, the aquatic azure worms, the crimson worms found in volcanic areas, glacier-dwelling white worms and horribly venomous miasma hydras with poisonous blood.
[[/folder]]
[[folder: Sphinx]]
* MixAndMatchCritters: Sphinxes in general have the bodies of lions, the wings of birds and the heads of something else -- gynosphinxes and androsphinxes have human heads, criosphinxes have ram heads and hieracosphinxes have falcon heads.
* OneGenderRace: The sphinxes are a bit of an odd example. Sphinxes themselves are quite insistent on the fact that they're four separate species, one AlwaysFemale and three AlwaysMale, which rely on each other to reproduce. In practice, they end up working as essentially one biological species with extreme and complex sexual dimorphism (or sexual tetramorphism, technically).
* RiddlingSphinx: Sphinxes, as a whole, are associated with secrets, riddles, wisdom and knowledge in various ways, although exactly how this is expressed varies from breed to breed.
** Gynosphinxes are the traditional take on this, being deeply fascinated by riddles and logic games of all kinds.
** Androsphinxes are scholars and philosophers, valuing lore, knowledge and insights above logical puzzles.
** Criosphinxes likewise value riddles and puzzles, but rather than seeking them out of personal interest they do so in hope of finding one clever enough to impress a gynosphinx.
** Finally, hieracosphinxes are the only ones not associated with this theme in any particular way, being too brutish and unintelligent to value either logic or knowledge.
!!Androsphinx
->'''Challenge Rating:''' 9
graveyard-haunting grey worms.
!!Purple Worm
->'''Level:''' 13
->'''Alignment:'''ChaoticGood
TrueNeutral
->'''Size:'''Large
Scholarly sphinxes with the headsGargantuan
The most common variant ofhuman men.cave worm, which can be found burrowing in almost any subterranean environment.
* SandWorm: Giant worms that live underground and
*
* HydraProblem: When a hydra is beheaded, two more heads will grow in the lost one's place if the stump isn't seared by acid or fire in time -- and fire won't work on pyrohydras.
* KillItWithIce: Although a pyrohydra is immune to fire, its regeneration can be stopped by cold instead.
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that,
* TrulySingleParent: Hydras reproduce by budding. The larval heads that grow inside their necks are what develop into new heads when the beast is beheaded, but if the hydra goes for long enough without losing a head it instead coughs up the larger buds in leathery cases, which after a while hatch into snakelike infant hydras.
* UndergroundMonkey:
** 1st Edition mentions sleek, mottled blue-and-green worms that dwell in deep underground lakes or tropical seas, and an even bigger deep crimson variant that dwells in remote badlands and rocky deserts.
** 2nd Edition formalizes this into the various cave worm species, including the basic
[[/folder]]
[[folder: Sphinx]]
* MixAndMatchCritters: Sphinxes in general have the bodies of lions, the wings of birds and the heads of something else -- gynosphinxes and androsphinxes have human heads, criosphinxes have ram heads and hieracosphinxes have falcon heads.
* OneGenderRace: The sphinxes are a bit of an odd example. Sphinxes themselves are quite insistent on the fact that they're four separate species, one AlwaysFemale and three AlwaysMale, which rely on each other to reproduce. In practice, they end up working as essentially one biological species with extreme and complex sexual dimorphism (or sexual tetramorphism, technically).
* RiddlingSphinx: Sphinxes, as a whole, are associated with secrets, riddles, wisdom and knowledge in various ways, although exactly how this is expressed varies from breed to breed.
** Gynosphinxes are the traditional take on this, being deeply fascinated by riddles and logic games of all kinds.
** Androsphinxes are scholars and philosophers, valuing lore, knowledge and insights above logical puzzles.
** Criosphinxes likewise value riddles and puzzles, but rather than seeking them out of personal interest they do so in hope of finding one clever enough to impress a gynosphinx.
** Finally, hieracosphinxes are the only ones not associated with this theme in any particular way, being too brutish and unintelligent to value either logic or knowledge.
!!Androsphinx
->'''Challenge Rating:''' 9
!!Purple Worm
->'''Level:''' 13
->'''Alignment:'''
->'''Size:'''
Scholarly sphinxes with the heads
The most common variant of
Changed line(s) 83,86 (click to see context) from:
* AlwaysMale: Androsphinxes, as the name implies, are exclusively male.
!!Criosphinx
->'''Challenge Rating:''' 7
!!Criosphinx
->'''Challenge Rating:''' 7
to:
* AlwaysMale: Androsphinxes, EatDirtCheap: Purple worms consume vast amounts of dirt and minerals as the name implies, are exclusively male.
!!Criosphinx
->'''Challenge Rating:''' 7they burrow underground.
!!Azure Worm
->'''Level:''' 15
!!Criosphinx
->'''Challenge Rating:''' 7
!!Azure Worm
->'''Level:''' 15
Changed line(s) 88,90 (click to see context) from:
->'''Size:''' Large
Lustful, impulsive sphinxes with the heads of rams.
Lustful, impulsive sphinxes with the heads of rams.
to:
->'''Size:''' Large
Lustful, impulsive sphinxes withGargantuan
Aquatic cave worms found in subterranean seas and flooded caverns, azure worms are dreaded by subterranean races due to theheads of rams.ruinous flooding that follows their breaching into dry tunnels.
Lustful, impulsive sphinxes with
Aquatic cave worms found in subterranean seas and flooded caverns, azure worms are dreaded by subterranean races due to the
Changed line(s) 92,102 (click to see context) from:
* AlwaysMale: Criosphinxes are exclusively male.
* {{Lust}}: Criosphinxes are the most lustful of the sphinxes, in multiple senses -- they lust in the conventional sense after gynosphinxes, with whom they're obsessed, but lust just as strongly for material wealth.
!!Cynosphinx
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
!!Elder Sphinx
->'''Challenge Rating:''' 16
->'''Alignment:''' Any
* {{Lust}}: Criosphinxes are the most lustful of the sphinxes, in multiple senses -- they lust in the conventional sense after gynosphinxes, with whom they're obsessed, but lust just as strongly for material wealth.
!!Cynosphinx
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
!!Elder Sphinx
->'''Challenge Rating:''' 16
->'''Alignment:''' Any
to:
* AlwaysMale: Criosphinxes are exclusively male.
* {{Lust}}: Criosphinxes are the most lustfulAquaticMook: The water-dwelling variant of the sphinxes, in multiple senses -- they lust in the conventional sense after gynosphinxes, with whom they're obsessed, but lust just as strongly for material wealth.
!!Cynosphinx
->'''Challenge Rating:''' 6
cave worm family, adapted to underground waters.
!!Crimson Worm
->'''Level:''' 18
->'''Alignment:'''NeutralEvil
->'''Size:''' Large
!!Elder Sphinx
->'''Challenge Rating:''' 16
->'''Alignment:''' AnyTrueNeutral
* {{Lust}}: Criosphinxes are the most lustful
!!Cynosphinx
->'''Challenge Rating:''' 6
!!Crimson Worm
->'''Level:''' 18
->'''Alignment:'''
->'''Size:''' Large
!!Elder Sphinx
->'''Challenge Rating:''' 16
->'''Alignment:''' Any
Changed line(s) 105,110 (click to see context) from:
!!Gynosphinx
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Insatiably curious sphinxes with the heads of human women.
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Insatiably curious sphinxes with the heads of human women.
to:
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Insatiably curious sphinxes with
Changed line(s) 112,123 (click to see context) from:
* AlwaysFemale: Gynosphinxes, as the name implies, are exclusively female.
* RiddlingSphinx: Gynosphinxes hew to this trope more closely than any other type of sphinx: of all the sphinx breeds, they're the most fascinated by riddles and verbal puzzles for their own sake, often obsessively spending years puzzling over a particularly tricky conundrum. The surest way to escape death at a gynosphinx's claws is to offer her a new and tantalizing riddle to ponder.
!!Hieracosphinx
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Brutish, vicious sphinxes with the heads of hawks.
----
* AlwaysMale: Hieracosphinxes are exclusively male.
* OurGryphonsAreDifferent: While not true griffons in-universe, hieracosphinxes strongly resemble them, physically being big cats with the wings and heads of falcons.
* RiddlingSphinx: Gynosphinxes hew to this trope more closely than any other type of sphinx: of all the sphinx breeds, they're the most fascinated by riddles and verbal puzzles for their own sake, often obsessively spending years puzzling over a particularly tricky conundrum. The surest way to escape death at a gynosphinx's claws is to offer her a new and tantalizing riddle to ponder.
!!Hieracosphinx
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Brutish, vicious sphinxes with the heads of hawks.
----
* AlwaysMale: Hieracosphinxes are exclusively male.
* OurGryphonsAreDifferent: While not true griffons in-universe, hieracosphinxes strongly resemble them, physically being big cats with the wings and heads of falcons.
to:
* AlwaysFemale: Gynosphinxes, as the name implies, EnergyAbsorption: Fire-based attacks will actively heal crimson worms.
* HealThyself: Crimson worms naturally regain health when submerged in magma.
* PlayingWithFire: Crimson worms areexclusively female.
* RiddlingSphinx: Gynosphinxes hew to this trope moreclosely than any other type of sphinx: of all the sphinx breeds, they're the most fascinated by riddles linked to elemental fire, allowing them to breathe fire and verbal puzzles for their own sake, often obsessively spending years puzzling over a particularly tricky conundrum. The surest way to escape death at a gynosphinx's claws is to offer her a new and tantalizing riddle to ponder.
!!Hieracosphinx
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Brutish, vicious sphinxesheal when in contact with the heads of hawks.
----
* AlwaysMale: Hieracosphinxes are exclusively male.
* OurGryphonsAreDifferent: While not true griffons in-universe, hieracosphinxes strongly resemble them, physically being big cats with the wings and heads of falcons.fire or intense heat.
* HealThyself: Crimson worms naturally regain health when submerged in magma.
* PlayingWithFire: Crimson worms are
* RiddlingSphinx: Gynosphinxes hew to this trope more
!!Hieracosphinx
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Brutish, vicious sphinxes
----
* AlwaysMale: Hieracosphinxes are exclusively male.
* OurGryphonsAreDifferent: While not true griffons in-universe, hieracosphinxes strongly resemble them, physically being big cats with the wings and heads of falcons.
Changed line(s) 126,129 (click to see context) from:
[[folder:Plague Swarm]]
->'''Challenge Rating:''' 11 (rat), 15 (locust), 17 (bat)
->'''Alignment:''' LawfulEvil (rat), NeutralEvil (locust and bat)
->'''Size:''' Same as base creature
->'''Challenge Rating:''' 11 (rat), 15 (locust), 17 (bat)
->'''Alignment:''' LawfulEvil (rat), NeutralEvil (locust and bat)
->'''Size:''' Same as base creature
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cryohydra.png]]
[[caption-width-right:280:A cryohydra.]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
----
* BreathWeapon: A pyrohydra and cryohydra can breathe a cone of fire and cold, respectively, while miasma hydras breathe out a cloud of horribly toxic poison.
* FireKeepsItDead: A non-pyrohydra cannot regenerate its heads if the stump is seared with fire.
* HydraProblem: When a hydra is beheaded, two more heads will grow in the lost one's place if the stump isn't seared by acid or fire in time -- and fire won't work on pyrohydras.
* KillItWithIce: Although a pyrohydra is immune to fire, its regeneration can be stopped by cold instead.
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as
* TrulySingleParent: Hydras reproduce by budding. The larval heads that grow inside their necks are what develop into new heads when the beast is beheaded, but if the hydra goes for long enough without losing a head it instead coughs up the larger buds in leathery cases, which after a while hatch into snakelike infant hydras.
* UndergroundMonkey: Numerous hydra subtypes exist as variations on the basic creature's theme, including fire-breathing pyrohydras, whose stumps must be cauterized with ice rather than fire; ice-breathing cryohydras; three-headed schism hydras capable of splitting like amoebas; necromantic grave hydras; and horribly venomous miasma hydras with poisonous blood.
Changed line(s) 132,156 (click to see context) from:
!Single Magical Beasts
!!Templates
[[folder: Demonic Vermin]]
->'''Challenge Rating Adjustment:''' +1
->'''Alignment:''' ChaoticEvil
Vermin influenced by the corruptive power of the Abyss, particularily the demon lord Deskari.
[[/folder]]
[[folder: Vahana]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Within one step of creator deity
[[/folder]]
!!CR <1
[[folder: Black Spot]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
[[/folder]]
[[folder: Muckdweller]]
->'''Challenge Rating:''' 1/4 (common), 2 (giant)
!!Templates
[[folder: Demonic Vermin]]
->'''Challenge Rating Adjustment:''' +1
->'''Alignment:''' ChaoticEvil
Vermin influenced by the corruptive power of the Abyss, particularily the demon lord Deskari.
[[/folder]]
[[folder: Vahana]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Within one step of creator deity
[[/folder]]
!!CR <1
[[folder: Black Spot]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
[[/folder]]
[[folder: Muckdweller]]
->'''Challenge Rating:''' 1/4 (common), 2 (giant)
to:
!!Templates
->'''Challenge Rating Adjustment:''' +1
->'''Alignment:''' ChaoticEvil
Vermin influenced by
* MixAndMatchCritters: Sphinxes in general have the
[[/folder]]
[[folder: Vahana]]
* OneGenderRace: The sphinxes are a bit of an odd example. Sphinxes themselves are quite insistent on the fact that they're four separate species, one AlwaysFemale and three AlwaysMale, which rely on each other to reproduce. In practice, they end up working as essentially one biological species with extreme and complex sexual dimorphism (or sexual tetramorphism, technically).
* RiddlingSphinx: Sphinxes, as a whole, are associated with secrets, riddles, wisdom and knowledge in various ways, although exactly how this is expressed varies from breed to breed.
** Gynosphinxes are the traditional take on this, being deeply fascinated by riddles and logic games of all kinds.
** Androsphinxes are scholars and philosophers, valuing lore, knowledge and insights above logical puzzles.
** Criosphinxes likewise value riddles and puzzles, but rather than seeking them out of personal interest they do so in hope of finding one clever enough to impress a gynosphinx.
** Finally, hieracosphinxes are the only ones not associated with this theme in any particular way, being too brutish and unintelligent to value either logic or knowledge.
!!Androsphinx
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Large
Scholarly sphinxes with the heads of
[[/folder]]
!!CR <1
[[folder: Black Spot]]
----
* AlwaysMale: Androsphinxes, as the name implies, are exclusively male.
!!Criosphinx
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
[[/folder]]
[[folder: Muckdweller]]
->'''Challenge Rating:''' 1/4 (common), 2 (giant)
Changed line(s) 158,162 (click to see context) from:
->'''Size:''' Small (common), Large (giant)
[[/folder]]
[[folder: Ramidreju]]
->'''Challenge Rating:''' 1/2
[[/folder]]
[[folder: Ramidreju]]
->'''Challenge Rating:''' 1/2
to:
->'''Size:''' Small (common), Large (giant)
[[/folder]]
[[folder: Ramidreju]]
Large
Lustful, impulsive sphinxes with the heads of rams.
----
* AlwaysMale: Criosphinxes are exclusively male.
* {{Lust}}: Criosphinxes are the most lustful of the sphinxes, in multiple senses -- they lust in the conventional sense after gynosphinxes, with whom they're obsessed, but lust just as strongly for material wealth.
!!Cynosphinx
->'''Challenge Rating:'''1/26
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
!!Elder Sphinx
->'''Challenge Rating:''' 16
->'''Alignment:''' Any
->'''Size:''' Gargantuan
!!Gynosphinx
->'''Challenge Rating:''' 8
[[/folder]]
[[folder: Ramidreju]]
Lustful, impulsive sphinxes with the heads of rams.
----
* AlwaysMale: Criosphinxes are exclusively male.
* {{Lust}}: Criosphinxes are the most lustful of the sphinxes, in multiple senses -- they lust in the conventional sense after gynosphinxes, with whom they're obsessed, but lust just as strongly for material wealth.
!!Cynosphinx
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
!!Elder Sphinx
->'''Challenge Rating:''' 16
->'''Alignment:''' Any
->'''Size:''' Gargantuan
!!Gynosphinx
->'''Challenge Rating:''' 8
Changed line(s) 164 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Insatiably curious sphinxes with the heads of human women.
----
* AlwaysFemale: Gynosphinxes, as the name implies, are exclusively female.
* RiddlingSphinx: Gynosphinxes hew to this trope more closely than any other type of sphinx: of all the sphinx breeds, they're the most fascinated by riddles and verbal puzzles for their own sake, often obsessively spending years puzzling over a particularly tricky conundrum. The surest way to escape death at a gynosphinx's claws is to offer her a new and tantalizing riddle to ponder.
!!Hieracosphinx
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Brutish, vicious sphinxes with the heads of hawks.
----
* AlwaysMale: Hieracosphinxes are exclusively male.
* OurGryphonsAreDifferent: While not true griffons in-universe, hieracosphinxes strongly resemble them, physically being big cats with the wings and heads of falcons.
Insatiably curious sphinxes with the heads of human women.
----
* AlwaysFemale: Gynosphinxes, as the name implies, are exclusively female.
* RiddlingSphinx: Gynosphinxes hew to this trope more closely than any other type of sphinx: of all the sphinx breeds, they're the most fascinated by riddles and verbal puzzles for their own sake, often obsessively spending years puzzling over a particularly tricky conundrum. The surest way to escape death at a gynosphinx's claws is to offer her a new and tantalizing riddle to ponder.
!!Hieracosphinx
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Brutish, vicious sphinxes with the heads of hawks.
----
* AlwaysMale: Hieracosphinxes are exclusively male.
* OurGryphonsAreDifferent: While not true griffons in-universe, hieracosphinxes strongly resemble them, physically being big cats with the wings and heads of falcons.
Changed line(s) 167,170 (click to see context) from:
[[folder: Skvader]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 173,174 (click to see context) from:
[[folder: Stirge]]
While originally designated as Magical Beasts, Pathfinder 2e reclassified stirges as Animals and renamed them "bloodseekers." As such, their tropes can be found on [[Characters/PathfinderAnimals the Animals page]].
While originally designated as Magical Beasts, Pathfinder 2e reclassified stirges as Animals and renamed them "bloodseekers." As such, their tropes can be found on [[Characters/PathfinderAnimals the Animals page]].
to:
!Single Magical Beasts
!!Templates
[[folder:Stirge]]
While originally designated as Magical Beasts, Pathfinder 2e reclassified stirges as Animals and renamed them "bloodseekers." As such, their tropes can be found on [[Characters/PathfinderAnimalsDemonic Vermin]]
->'''Challenge Rating Adjustment:''' +1
->'''Alignment:''' ChaoticEvil
Vermin influenced by theAnimals page]].corruptive power of the Abyss, particularily the demon lord Deskari.
!!Templates
[[folder:
While originally designated as Magical Beasts, Pathfinder 2e reclassified stirges as Animals and renamed them "bloodseekers." As such, their tropes can be found on [[Characters/PathfinderAnimals
->'''Challenge Rating Adjustment:''' +1
->'''Alignment:''' ChaoticEvil
Vermin influenced by the
Changed line(s) 177,184 (click to see context) from:
!!CR 1
[[folder: Almiraj]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Surprisingly brutal predators with an association with witches.
----
[[folder: Almiraj]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Surprisingly brutal predators with an association with witches.
----
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Small
Surprisingly brutal predators with an association with witches.
----
Changed line(s) 187,189 (click to see context) from:
[[folder: Brain Mole]]
->'''Challenge Rating:''' 1 (normal), 5 (monarchs)
->'''Alignment:''' TrueNeutral
->'''Challenge Rating:''' 1 (normal), 5 (monarchs)
->'''Alignment:''' TrueNeutral
to:
!!CR <1
[[folder:Brain Mole]]
Black Spot]]
->'''Challenge Rating:'''1 (normal), 5 (monarchs)
1/2
->'''Alignment:'''TrueNeutralNeutralEvil
[[folder:
->'''Challenge Rating:'''
->'''Alignment:'''
Deleted line(s) 191,192 (click to see context) :
Parasites that feed on mental energy.
Changed line(s) 195,196 (click to see context) from:
[[folder: Carbuncle]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
[[folder: Carbuncle]]
Muckdweller]]
->'''Challenge Rating:'''11/4 (common), 2 (giant)
->'''Challenge Rating:'''
Changed line(s) 198,201 (click to see context) from:
->'''Size:''' Tiny
Ungainly reptiles better known for the inaccurate rumors and legends surrounding them than anything they actually do.
----
Ungainly reptiles better known for the inaccurate rumors and legends surrounding them than anything they actually do.
----
to:
->'''Size:''' Tiny
Ungainly reptiles better known for the inaccurate rumors and legends surrounding them than anything they actually do.
----Small (common), Large (giant)
Ungainly reptiles better known for the inaccurate rumors and legends surrounding them than anything they actually do.
----
Changed line(s) 204,205 (click to see context) from:
[[folder: Clawbat]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
[[folder: Clawbat]]
Ramidreju]]
->'''Challenge Rating:'''11/2
->'''Challenge Rating:'''
Changed line(s) 207 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 210,211 (click to see context) from:
[[folder: Coral Capuchin]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
[[folder: Coral Capuchin]]
Skvader]]
->'''Challenge Rating:'''11/2
->'''Challenge Rating:'''
Deleted line(s) 214,216 (click to see context) :
Strange creatures found in tropical areas.
----
Changed line(s) 219 (click to see context) from:
[[folder: Darkmantle]]
to:
[[folder: Darkmantle]]Stirge]]
While originally designated as Magical Beasts, Pathfinder 2e reclassified stirges as Animals and renamed them "bloodseekers." As such, their tropes can be found on [[Characters/PathfinderAnimals the Animals page]].
[[/folder]]
!!CR 1
[[folder: Almiraj]]
While originally designated as Magical Beasts, Pathfinder 2e reclassified stirges as Animals and renamed them "bloodseekers." As such, their tropes can be found on [[Characters/PathfinderAnimals the Animals page]].
[[/folder]]
!!CR 1
[[folder: Almiraj]]
Changed line(s) 224,226 (click to see context) from:
* CastingAShadow: Darkmantles can cloak the nearby area in magical darkness.
* CombatTentacles: A darkmantle attacks by wrapping its tentacles around the victim.
* UndergroundMonkey: Darkmantles can evolve quickly, resulting in many variations like swimming ones in aquatic caverns, fire-resistant ones in volcanoes, or giant ones in deep caverns.
* CombatTentacles: A darkmantle attacks by wrapping its tentacles around the victim.
* UndergroundMonkey: Darkmantles can evolve quickly, resulting in many variations like swimming ones in aquatic caverns, fire-resistant ones in volcanoes, or giant ones in deep caverns.
to:
* CombatTentacles: A darkmantle attacks by wrapping its tentacles around the victim.
* UndergroundMonkey: Darkmantles can evolve quickly, resulting in many variations like swimming ones in aquatic caverns, fire-resistant ones in volcanoes, or giant ones in deep caverns.
----
Changed line(s) 229,230 (click to see context) from:
[[folder: Echeneis]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
[[folder: Echeneis]]
Brain Mole]]
->'''Challenge Rating:'''11 (normal), 5 (monarchs)
->'''Challenge Rating:'''
Changed line(s) 232 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallTiny
Parasites that feed on mental energy.
Parasites that feed on mental energy.
Changed line(s) 235 (click to see context) from:
[[folder: Gryph]]
to:
[[folder: Gryph]]Carbuncle]]
Deleted line(s) 237,244 (click to see context) :
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
[[/folder]]
[[folder: Hippocampus]]
->'''Challenge Rating:''' 1
->'''Size:''' Small
* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
[[/folder]]
[[folder: Hippocampus]]
->'''Challenge Rating:''' 1
Changed line(s) 246,248 (click to see context) from:
->'''Size:''' Large
* HorseOfADifferentColor: Aquatic races often use hippocampi as mounts.
* HorseOfADifferentColor: Aquatic races often use hippocampi as mounts.
to:
->'''Size:''' Large
* HorseOfADifferentColor: Aquatic races often use hippocampi as mounts.Tiny
Ungainly reptiles better known for the inaccurate rumors and legends surrounding them than anything they actually do.
----
* HorseOfADifferentColor: Aquatic races often use hippocampi as mounts.
Ungainly reptiles better known for the inaccurate rumors and legends surrounding them than anything they actually do.
----
Changed line(s) 251 (click to see context) from:
[[folder: Hippogriff]]
to:
[[folder: Hippogriff]]Clawbat]]
Changed line(s) 254,257 (click to see context) from:
->'''Size:''' Large
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
to:
->'''Size:''' Large
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.Small
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
Changed line(s) 260,261 (click to see context) from:
[[folder: Katroome]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
to:
[[folder: Katroome]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]Coral Capuchin]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
Deleted line(s) 263,272 (click to see context) :
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
Small creatures with enormous egos that perceive themselves as lord of all they survey.
Their stats can be found in ''Gallows of Madness'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Katroome here]].
[[/folder]]
[[folder: Krenshar]]
->'''Challenge Rating:''' 1
->'''Size:''' Small
Small creatures with enormous egos that perceive themselves as lord of all they survey.
Their stats can be found in ''Gallows of Madness'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Katroome here]].
[[/folder]]
[[folder: Krenshar]]
->'''Challenge Rating:''' 1
Changed line(s) 274 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Strange creatures found in tropical areas.
----
Strange creatures found in tropical areas.
----
Changed line(s) 277 (click to see context) from:
[[folder: Ostovite]]
to:
[[folder: Ostovite]]Darkmantle]]
Changed line(s) 279,282 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
* DemBones: They themselves look something like giant ticks made out of fish bones, and have an ability called "bone chariot" which allows them to commandier a creature's skeleton and walk around in it.
* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.
->'''Size:''' Tiny
* DemBones: They themselves look something like giant ticks made out of fish bones, and have an ability called "bone chariot" which allows them to commandier a creature's skeleton and walk around in it.
* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Tiny
Small
*DemBones: They themselves look something like giant ticks made out of fish bones, and have an ability called "bone chariot" which allows them to commandier a creature's skeleton and walk CastingAShadow: Darkmantles can cloak the nearby area in magical darkness.
* CombatTentacles: A darkmantle attacks by wrapping its tentacles aroundin it.
* TheNapoleon: They are aboutthe size of a cat and have a burning hatred and envy of all bigger creatures.victim.
* UndergroundMonkey: Darkmantles can evolve quickly, resulting in many variations like swimming ones in aquatic caverns, fire-resistant ones in volcanoes, or giant ones in deep caverns.
->'''Size:'''
*
* CombatTentacles: A darkmantle attacks by wrapping its tentacles around
* TheNapoleon: They are about
* UndergroundMonkey: Darkmantles can evolve quickly, resulting in many variations like swimming ones in aquatic caverns, fire-resistant ones in volcanoes, or giant ones in deep caverns.
Changed line(s) 285,291 (click to see context) from:
[[folder: Witchcrow]]
->'''Challenge Rating:''' 1 (common), 3 (greater)
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny (common), Small (greater)
[[/folder]]
[[folder: Wolpertinger]]
->'''Challenge Rating:''' 1 (common), 3 (greater)
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny (common), Small (greater)
[[/folder]]
[[folder: Wolpertinger]]
to:
[[folder: Witchcrow]]
->'''Challenge Rating:''' 1 (common), 3 (greater)
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny (common), Small (greater)
[[/folder]]
[[folder: Wolpertinger]]Echeneis]]
->'''Challenge Rating:''' 1 (common), 3 (greater)
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny (common), Small (greater)
[[/folder]]
[[folder: Wolpertinger]]
Changed line(s) 294 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinySmall
Changed line(s) 297 (click to see context) from:
[[folder: Zoog]]
to:
[[folder: Zoog]]Gryph]]
Changed line(s) 299,300 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
->'''Size:''' Tiny
to:
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:'''TinySmall
* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
->'''Size:'''
* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
Changed line(s) 303,305 (click to see context) from:
!!CR 2
[[folder: Blindheim]]
->'''Challenge Rating:''' 2
[[folder: Blindheim]]
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 307,310 (click to see context) from:
->'''Size:''' Small
Frog-like creatures whose gaze can emit a blinding light.
----
Frog-like creatures whose gaze can emit a blinding light.
----
to:
->'''Size:''' Small
Frog-like creatures whose gaze can emit a blinding light.
----Large
* HorseOfADifferentColor: Aquatic races often use hippocampi as mounts.
Frog-like creatures whose gaze can emit a blinding light.
----
* HorseOfADifferentColor: Aquatic races often use hippocampi as mounts.
Changed line(s) 313,318 (click to see context) from:
[[folder: Blink Dog]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Canids with human intelligence that constantly flicker between the Material and Ethereal Planes.
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
Canids with human intelligence that constantly flicker between the Material and Ethereal Planes.
to:
[[folder: Blink Dog]]
Hippogriff]]
->'''Challenge Rating:'''2
1
->'''Alignment:'''LawfulGood
TrueNeutral
->'''Size:'''Medium
CanidsLarge
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but withhuman intelligence that constantly flicker between bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the Material sapient griffons, and Ethereal Planes.don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Canids
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with
Changed line(s) 321,326 (click to see context) from:
[[folder: Ceru]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Tiny
Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Tiny
Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.
to:
[[folder: Ceru]]
Katroome]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
->'''Challenge Rating:'''2
1
->'''Alignment:'''NeutralGood
ChaoticNeutral
->'''Size:'''Tiny
Cerus are artificialSmall
Small creaturescreated through the fusion with enormous egos that perceive themselves as lord of alchemy and magic in the Impossible Kingdoms of Vudra, where all they are regarded as amazing pets for the rich and powerful.survey.
Their stats can be found in ''Gallows of Madness'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Katroome here]].
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_katroome.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Cerus are artificial
Small creatures
Their stats can be found in ''Gallows of Madness'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Katroome here]].
Changed line(s) 329,330 (click to see context) from:
[[folder: Cinder Wolf]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
[[folder: Cinder Wolf]]
Krenshar]]
->'''Challenge Rating:'''21
->'''Challenge Rating:'''
Changed line(s) 335,337 (click to see context) from:
[[folder: Chuspiki]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
to:
[[folder: Chuspiki]]
Ostovite]]
->'''Challenge Rating:'''2
1
->'''Alignment:'''ChaoticNeutralChaoticEvil
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 339,341 (click to see context) from:
Mouse-like creatures with power over air.
----
to:
* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.
Changed line(s) 344,347 (click to see context) from:
[[folder: Cyphergull]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
to:
[[folder: Cyphergull]]
Witchcrow]]
->'''Challenge Rating:'''2
1 (common), 3 (greater)
->'''Alignment:'''TrueNeutral
ChaoticEvil
->'''Size:'''TinyTiny (common), Small (greater)
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 350,351 (click to see context) from:
[[folder: Darklands Sentinel]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
[[folder: Darklands Sentinel]]
Wolpertinger]]
->'''Challenge Rating:'''21
->'''Challenge Rating:'''
Changed line(s) 353 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallTiny
Changed line(s) 356 (click to see context) from:
[[folder: Death Dog]]
to:
[[folder: Death Dog]]Zoog]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
[[/folder]]
!!CR 2
[[folder: Blindheim]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
[[/folder]]
!!CR 2
[[folder: Blindheim]]
Deleted line(s) 358,365 (click to see context) :
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
* MultipleHeadCase: They have two heads.
[[/folder]]
[[folder: Galluvix]]
->'''Challenge Rating:''' 2
->'''Size:''' Large
* MultipleHeadCase: They have two heads.
[[/folder]]
[[folder: Galluvix]]
->'''Challenge Rating:''' 2
Changed line(s) 367 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinySmall
Frog-like creatures whose gaze can emit a blinding light.
----
Frog-like creatures whose gaze can emit a blinding light.
----
Changed line(s) 370 (click to see context) from:
[[folder: Jackalwere]]
to:
[[folder: Jackalwere]]Blink Dog]]
Changed line(s) 372 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilLawfulGood
Changed line(s) 375,377 (click to see context) from:
* TheBeastmaster: They can communicate with and control regular jackals.
* ForcedSleep: They can force other creatures to go to sleep by looking them in the eyes.
* OurWerebeastsAreDifferent: They're a sort of reverse were-creature -- they're naturally jackals, but have gained the ability to take on the shape of humans and of humanoid jackals.
* ForcedSleep: They can force other creatures to go to sleep by looking them in the eyes.
* OurWerebeastsAreDifferent: They're a sort of reverse were-creature -- they're naturally jackals, but have gained the ability to take on the shape of humans and of humanoid jackals.
to:
* ForcedSleep: They can force other creatures to go to sleep by looking them in the eyes.
* OurWerebeastsAreDifferent: They're a sort of reverse were-creature -- they're naturally jackals, but have gained the ability to take on the shape of humans and of humanoid jackals.
Changed line(s) 380,381 (click to see context) from:
[[folder: Moon Spider]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
to:
[[folder: Moon Spider]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]Ceru]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
Changed line(s) 383 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilNeutralGood
->'''Size:''' Tiny
Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.
[[/folder]]
[[folder: Cinder Wolf]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.
[[/folder]]
[[folder: Cinder Wolf]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
Deleted line(s) 385,388 (click to see context) :
Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
Changed line(s) 391,392 (click to see context) from:
[[folder: Nehushtan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]
to:
[[folder: Nehushtan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]Chuspiki]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]
Changed line(s) 394,397 (click to see context) from:
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
A rare breed of bronze-colored serpents prized and venerated for their miraculous curative powers.
->'''Size:''' Medium
A rare breed of bronze-colored serpents prized and venerated for their miraculous curative powers.
to:
->'''Alignment:''' NeutralGood
ChaoticNeutral
->'''Size:'''Medium
A rare breed of bronze-colored serpents prized and venerated for their miraculous curative powers.Tiny
Mouse-like creatures with power over air.
->'''Size:'''
A rare breed of bronze-colored serpents prized and venerated for their miraculous curative powers.
Mouse-like creatures with power over air.
Deleted line(s) 399,410 (click to see context) :
* CubCuesProtectiveParent: Most times a neshtan bites a sentient creature, it's because they were getting too close to the serpent's young.
* DePower: They can't survive in captivity and any attempt to keep the for more than a few days causes them to lose their powers and become highly aggressive but ordinary vipers. Some believe this is Sarenrae's way of showing her displeasure with those who would exploit her gifts, but others simply believe there's some vital criteria to their health that isn't yet known.
* EyeOfNewt: The scales of a nehushtan can be used to make a potion that cures diseases or poison when imbibed. This is made more valuable by the fact that this potion is ''very'' easy to make, making their shed skins highly prized.
* {{Familiar}}: Spellcatsers with a high enough level and a Good alignment can take a nehushtan as a familiar.
* HealingHands: They can treat diseases and poisons simply by making skin contact.
* MeaningfulName: It's a Hebrew word loosely meaning "thing of brass".
* NoSell: They themselves are immune to all diseases and poisons.
* PlayingWithFire: Their bites carry a magical venom that combusts when exposed to living matter, which they use to cook prey from the inside out.
* SerpentOfImmortality: Nehushans are the reasons snakes are associated with healing and vitality on Golarion.
* ShoutOut: According to myth, the first nehustan was created when a priestess prayed to Sarenrae for help protect her people from swarms of venomous serpents. The priestess was commanded to craft a bronze serpent and place it on a pole and all who laid hands upon it would be cured of their snake bites. Combined with the name, it's nearly identical to the [[https://en.wikipedia.org/wiki/Nehushtan nehushtan]] in the Book of Numbers.
* StrongerWithAge: The longer a nehushan lives the larger it grows and the more potent their hides become. Rare nehushans live for hudnreds of years, growing to vast sizes and have skins capable of healing any ailment.
* TheVoiceless: They understand Common but can't speak.
* DePower: They can't survive in captivity and any attempt to keep the for more than a few days causes them to lose their powers and become highly aggressive but ordinary vipers. Some believe this is Sarenrae's way of showing her displeasure with those who would exploit her gifts, but others simply believe there's some vital criteria to their health that isn't yet known.
* EyeOfNewt: The scales of a nehushtan can be used to make a potion that cures diseases or poison when imbibed. This is made more valuable by the fact that this potion is ''very'' easy to make, making their shed skins highly prized.
* {{Familiar}}: Spellcatsers with a high enough level and a Good alignment can take a nehushtan as a familiar.
* HealingHands: They can treat diseases and poisons simply by making skin contact.
* MeaningfulName: It's a Hebrew word loosely meaning "thing of brass".
* NoSell: They themselves are immune to all diseases and poisons.
* PlayingWithFire: Their bites carry a magical venom that combusts when exposed to living matter, which they use to cook prey from the inside out.
* SerpentOfImmortality: Nehushans are the reasons snakes are associated with healing and vitality on Golarion.
* ShoutOut: According to myth, the first nehustan was created when a priestess prayed to Sarenrae for help protect her people from swarms of venomous serpents. The priestess was commanded to craft a bronze serpent and place it on a pole and all who laid hands upon it would be cured of their snake bites. Combined with the name, it's nearly identical to the [[https://en.wikipedia.org/wiki/Nehushtan nehushtan]] in the Book of Numbers.
* StrongerWithAge: The longer a nehushan lives the larger it grows and the more potent their hides become. Rare nehushans live for hudnreds of years, growing to vast sizes and have skins capable of healing any ailment.
* TheVoiceless: They understand Common but can't speak.
Changed line(s) 413 (click to see context) from:
[[folder: Pipefox]]
to:
[[folder: Pipefox]]Cyphergull]]
Changed line(s) 416,418 (click to see context) from:
->'''Size:''' Diminutive
* CunningLikeAFox: A variation, in that they're clever and sneaky (the sneaky part being helped by the fact that they are very small creatures), but more scholarly than tricky.
* CunningLikeAFox: A variation, in that they're clever and sneaky (the sneaky part being helped by the fact that they are very small creatures), but more scholarly than tricky.
to:
->'''Size:''' Diminutive
* CunningLikeAFox: A variation, in that they're clever and sneaky (the sneaky part being helped by the fact that they are very small creatures), but more scholarly than tricky.Tiny
* CunningLikeAFox: A variation, in that they're clever and sneaky (the sneaky part being helped by the fact that they are very small creatures), but more scholarly than tricky.
Changed line(s) 421,422 (click to see context) from:
[[folder: Psyche Serpent]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psyche_serpent.PNG]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psyche_serpent.PNG]]
to:
[[folder: Psyche Serpent]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psyche_serpent.PNG]]Darklands Sentinel]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psyche_serpent.PNG]]
Changed line(s) 425,429 (click to see context) from:
->'''Size:''' Tiny
Magical serpents with hypnotic patterns on their hoods.
----
* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
Magical serpents with hypnotic patterns on their hoods.
----
* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
to:
->'''Size:''' Tiny
Magical serpents with hypnotic patterns on their hoods.
----
* {{Familiar}}: They can be taken as familiars by stronger spellcasters.Small
Magical serpents with hypnotic patterns on their hoods.
----
* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
Changed line(s) 432 (click to see context) from:
[[folder: Ratling]]
to:
[[folder: Ratling]]Death Dog]]
Changed line(s) 434,437 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
->'''Size:''' Tiny
* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
to:
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:'''Tiny
Large
*{{Familiar}}: MultipleHeadCase: They can be taken as familiars by stronger spellcasters.have two heads.
->'''Size:'''
*
Changed line(s) 440 (click to see context) from:
[[folder: Shocker Lizard]]
to:
[[folder: Shocker Lizard]]Galluvix]]
Changed line(s) 443,445 (click to see context) from:
->'''Size:''' Small
* ShockAndAwe: Individual shocker lizards can deal painful electric shocks to defend themselves, and can create lethal electric currents when working together.
* ShockAndAwe: Individual shocker lizards can deal painful electric shocks to defend themselves, and can create lethal electric currents when working together.
to:
->'''Size:''' Small
* ShockAndAwe: Individual shocker lizards can deal painful electric shocks to defend themselves, and can create lethal electric currents when working together.Tiny
* ShockAndAwe: Individual shocker lizards can deal painful electric shocks to defend themselves, and can create lethal electric currents when working together.
Changed line(s) 448 (click to see context) from:
[[folder: Shotalashu]]
to:
[[folder: Shotalashu]]Jackalwere]]
Changed line(s) 450,455 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' large
Reptilian creatures from Castrovel with rudimentary telepathic abilities.
----
* HorseOfAnotherColor: Often sued by the native lashunta as mounts.
->'''Size:''' large
Reptilian creatures from Castrovel with rudimentary telepathic abilities.
----
* HorseOfAnotherColor: Often sued by the native lashunta as mounts.
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''large
ReptilianMedium
* TheBeastmaster: They can communicate with and control regular jackals.
* ForcedSleep: They can force other creaturesfrom Castrovel with rudimentary telepathic abilities.
----
* HorseOfAnotherColor: Often suedto go to sleep by looking them in the native lashunta as mounts.eyes.
* OurWerebeastsAreDifferent: They're a sort of reverse were-creature -- they're naturally jackals, but have gained the ability to take on the shape of humans and of humanoid jackals.
->'''Size:'''
Reptilian
* TheBeastmaster: They can communicate with and control regular jackals.
* ForcedSleep: They can force other creatures
----
* HorseOfAnotherColor: Often sued
* OurWerebeastsAreDifferent: They're a sort of reverse were-creature -- they're naturally jackals, but have gained the ability to take on the shape of humans and of humanoid jackals.
Changed line(s) 458 (click to see context) from:
[[folder: Sin Seeker]]
to:
[[folder: Sin Seeker]]Moon Spider]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
Changed line(s) 460,461 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Size:''' Tiny
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''TinyMedium
Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
->'''Size:'''
Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
Changed line(s) 464,465 (click to see context) from:
[[folder: Slurk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_slurk.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_slurk.PNG]]
to:
[[folder: Slurk]]
Nehushtan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_slurk.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]
[[quoteright:350:https://static.tvtropes.
Changed line(s) 467 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralGood
Changed line(s) 470,472 (click to see context) from:
Long ago, dwarves dragged giant forest toads beneath the earth and altered their physiology with powerful magic in hopes of creating perfect underground beasts of burden and mounts. The slurk is the disgusting result of their aborted efforts. \\
\\
Their 3.5 stats can be found in ''Crown of the Kobold King''. Their Pathfinder 1st Edition stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/slurk/ here]].\\
\\
Their 3.5 stats can be found in ''Crown of the Kobold King''. Their Pathfinder 1st Edition stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/slurk/ here]].\\
to:
----
* CubCuesProtectiveParent: Most times a neshtan bites a sentient creature, it's because they were getting too close to the serpent's young.
* DePower: They can't survive in captivity and any attempt to keep the for more than a few days causes them to lose their powers and become highly aggressive but ordinary vipers. Some believe this is Sarenrae's way of showing her displeasure with
* EyeOfNewt: The scales of
* {{Familiar}}: Spellcatsers with a high enough level and
* HealingHands: They can treat diseases and poisons simply by making skin contact.
* MeaningfulName: It's a Hebrew word loosely meaning "thing of brass".
* NoSell: They themselves are immune to all diseases and poisons.
* PlayingWithFire: Their bites carry a magical venom that combusts when exposed to living matter, which they use to cook prey from the inside out.
* SerpentOfImmortality: Nehushans are the reasons snakes are associated with healing and vitality on Golarion.
* ShoutOut: According to myth, the first nehustan was created when a priestess prayed to Sarenrae for help protect her people from swarms of venomous serpents. The
\\
Their 3.5 stats can be found in ''Crown of
* StrongerWithAge: The longer a nehushan lives the larger it grows and the more potent their hides become. Rare nehushans live for hudnreds of years, growing to vast sizes and have skins capable of healing any ailment.
* TheVoiceless: They understand Common but can't speak.
Changed line(s) 475 (click to see context) from:
[[folder: Water Leaper]]
to:
[[folder: Water Leaper]]Pipefox]]
Changed line(s) 477,478 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''SmallDiminutive
* CunningLikeAFox: A variation, in that they're clever and sneaky (the sneaky part being helped by the fact that they are very small creatures), but more scholarly than tricky.
->'''Size:'''
* CunningLikeAFox: A variation, in that they're clever and sneaky (the sneaky part being helped by the fact that they are very small creatures), but more scholarly than tricky.
Changed line(s) 481,482 (click to see context) from:
[[folder: Waterwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_waterwraith.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_waterwraith.png]]
to:
[[folder: Waterwraith]]
[[quoteright:350:https://static.Psyche Serpent]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_waterwraith.png]] org/pmwiki/pub/images/pathfinder_psyche_serpent.PNG]]
[[quoteright:350:https://static.
[[quoteright:250:https://static.tvtropes.
Changed line(s) 484,487 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Amphibious lizards indigenous to the Mwangi Expanse with the ability to change their color at will. This chameleon-like ability, combined with their superior intelligence, makes them coveted as exotic pets or guard animals.
->'''Size:''' Large
Amphibious lizards indigenous to the Mwangi Expanse with the ability to change their color at will. This chameleon-like ability, combined with their superior intelligence, makes them coveted as exotic pets or guard animals.
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''Large
Amphibious lizards indigenous to the Mwangi ExpanseTiny
Magical serpents withthe ability to change hypnotic patterns on their color at will. This chameleon-like ability, combined with their superior intelligence, makes them coveted hoods.
----
* {{Familiar}}: They can be taken asexotic pets or guard animals. familiars by stronger spellcasters.
->'''Size:'''
Amphibious lizards indigenous to the Mwangi Expanse
Magical serpents with
----
* {{Familiar}}: They can be taken as
Changed line(s) 490,498 (click to see context) from:
[[folder: Worg]]
->'''Challenge Rating:''' 2 (normal), 7 (elder)
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* SavageWolves: Worgs are oversized, evil, intelligent wolves.
[[/folder]]
[[folder: Xiao]]
->'''Challenge Rating:''' 2 (normal), 7 (elder)
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* SavageWolves: Worgs are oversized, evil, intelligent wolves.
[[/folder]]
[[folder: Xiao]]
to:
[[folder: Worg]]
->'''Challenge Rating:''' 2 (normal), 7 (elder)
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* SavageWolves: Worgs are oversized, evil, intelligent wolves.
[[/folder]]
[[folder: Xiao]]Ratling]]
->'''Challenge Rating:''' 2 (normal), 7 (elder)
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* SavageWolves: Worgs are oversized, evil, intelligent wolves.
[[/folder]]
[[folder: Xiao]]
Changed line(s) 500 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralChaoticEvil
* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
Changed line(s) 504,506 (click to see context) from:
!!CR 3
[[folder: Ankheg and Ankrav]]
->'''Challenge Rating:''' 3 (ankheg), 9 (ankrav)
[[folder: Ankheg and Ankrav]]
->'''Challenge Rating:''' 3 (ankheg), 9 (ankrav)
to:
->'''Challenge Rating:'''
Changed line(s) 508,515 (click to see context) from:
->'''Size:''' Large (ankheg), Huge (ankrav)
Ankhegs are large insectoid creatures capable of burrowing and spitting acid. These are the drones of the species, with the larger and stronger ankravs as the queens.
----
* BigCreepyCrawlies: Ankhegs are horse-sized bug-like monsters. Those found in remote deserts get to be even bigger.
* HorseOfADifferentColor: Ankhegs can be trained as mounts and are popular among the savage races.
* KingMook: The ankravs, the larger queens of the species.
* SuperSpit: Ankhegs can spit a wave of acid when startled.
Ankhegs are large insectoid creatures capable of burrowing and spitting acid. These are the drones of the species, with the larger and stronger ankravs as the queens.
----
* BigCreepyCrawlies: Ankhegs are horse-sized bug-like monsters. Those found in remote deserts get to be even bigger.
* HorseOfADifferentColor: Ankhegs can be trained as mounts and are popular among the savage races.
* KingMook: The ankravs, the larger queens of the species.
* SuperSpit: Ankhegs can spit a wave of acid when startled.
to:
->'''Size:''' Large (ankheg), Huge (ankrav)
Ankhegs are large insectoid creatures capable of burrowingSmall
* ShockAndAwe: Individual shocker lizards can deal painful electric shocks to defend themselves, andspitting acid. These are the drones of the species, with the larger and stronger ankravs as the queens.
----
* BigCreepyCrawlies: Ankhegs are horse-sized bug-like monsters. Those found in remote deserts get to be even bigger.
* HorseOfADifferentColor: Ankhegscan be trained as mounts and are popular among the savage races.
* KingMook: The ankravs, the larger queens of the species.
* SuperSpit: Ankhegs can spit a wave of acidcreate lethal electric currents when startled.working together.
Ankhegs are large insectoid creatures capable of burrowing
* ShockAndAwe: Individual shocker lizards can deal painful electric shocks to defend themselves, and
----
* BigCreepyCrawlies: Ankhegs are horse-sized bug-like monsters. Those found in remote deserts get to be even bigger.
* HorseOfADifferentColor: Ankhegs
* KingMook: The ankravs, the larger queens of the species.
* SuperSpit: Ankhegs can spit a wave of acid
Changed line(s) 518,519 (click to see context) from:
[[folder: Bunyip]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Bunyip]]
Shotalashu]]
->'''Challenge Rating:'''32
->'''Challenge Rating:'''
Changed line(s) 521,523 (click to see context) from:
->'''Size:''' Medium
Fierce predators that hunt in the shallows all over Golarion.
Fierce predators that hunt in the shallows all over Golarion.
to:
->'''Size:''' Medium
Fierce predators that hunt in the shallows all over Golarion.large
Reptilian creatures from Castrovel with rudimentary telepathic abilities.
Fierce predators that hunt in the shallows all over Golarion.
Reptilian creatures from Castrovel with rudimentary telepathic abilities.
Changed line(s) 525,528 (click to see context) from:
* MightyRoar: Bunyips can unleash load and terrifying roars, which they use to sow panic and confusion among their prey.
* MonstrousSeal: Bunyips are enormous seal-like monsters with shark-like teeth (and sometimes dorsal fins), and are infamous for their ferocious and aggressive natures, insatiable appetites and willingness to attack and devour anything smaller than themselves. They often compete for food and territory with other predatory pinnipeds, such as leopard seals.
* UndergroundMonkey: Bunyips are adaptable and found in almost every water-based habitat in the world, leading to the evolution of several specialized variants. Specific types include blubbery arctic bunyips resistant to cold, swamp-dwelling muck bunyips with large tusks and diseased bites, and fast-swimming oceanic bunyips with powerful tail attacks.
* YowiesAndBunyipsAndDropBearsOhMy: Bunyips are monstrous seal-like predators found in rivers and lakes, preying on creatures that cross or approach their waters.
* MonstrousSeal: Bunyips are enormous seal-like monsters with shark-like teeth (and sometimes dorsal fins), and are infamous for their ferocious and aggressive natures, insatiable appetites and willingness to attack and devour anything smaller than themselves. They often compete for food and territory with other predatory pinnipeds, such as leopard seals.
* UndergroundMonkey: Bunyips are adaptable and found in almost every water-based habitat in the world, leading to the evolution of several specialized variants. Specific types include blubbery arctic bunyips resistant to cold, swamp-dwelling muck bunyips with large tusks and diseased bites, and fast-swimming oceanic bunyips with powerful tail attacks.
* YowiesAndBunyipsAndDropBearsOhMy: Bunyips are monstrous seal-like predators found in rivers and lakes, preying on creatures that cross or approach their waters.
to:
* MightyRoar: Bunyips can unleash load and terrifying roars, which they use to sow panic and confusion among their prey.
* MonstrousSeal: Bunyips are enormous seal-like monsters with shark-like teeth (and sometimes dorsal fins), and are infamous for their ferocious and aggressive natures, insatiable appetites and willingness to attack and devour anything smaller than themselves. They often compete for food and territory with other predatory pinnipeds, such as leopard seals.
* UndergroundMonkey: Bunyips are adaptable and found in almost every water-based habitat inHorseOfAnotherColor: Often sued by the world, leading to the evolution of several specialized variants. Specific types include blubbery arctic bunyips resistant to cold, swamp-dwelling muck bunyips with large tusks and diseased bites, and fast-swimming oceanic bunyips with powerful tail attacks.
* YowiesAndBunyipsAndDropBearsOhMy: Bunyips are monstrous seal-like predators found in rivers and lakes, preying on creatures that cross or approach their waters.native lashunta as mounts.
* MonstrousSeal: Bunyips are enormous seal-like monsters with shark-like teeth (and sometimes dorsal fins), and are infamous for their ferocious and aggressive natures, insatiable appetites and willingness to attack and devour anything smaller than themselves. They often compete for food and territory with other predatory pinnipeds, such as leopard seals.
* UndergroundMonkey: Bunyips are adaptable and found in almost every water-based habitat in
* YowiesAndBunyipsAndDropBearsOhMy: Bunyips are monstrous seal-like predators found in rivers and lakes, preying on creatures that cross or approach their waters.
Changed line(s) 531,532 (click to see context) from:
[[folder: Burstigeit]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Burstigeit]]
Sin Seeker]]
->'''Challenge Rating:'''32
->'''Challenge Rating:'''
Changed line(s) 534 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Changed line(s) 537,538 (click to see context) from:
[[folder: Chupacabra]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Chupacabra]]
Slurk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_slurk.PNG]]
->'''Challenge Rating:'''32
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_slurk.PNG]]
->'''Challenge Rating:'''
->'''Size:''' Medium
Long ago, dwarves dragged giant forest toads beneath the earth and altered their physiology with powerful magic in hopes of creating perfect underground beasts of burden and mounts. The slurk is the disgusting result of their aborted efforts. \\
\\
Their 3.5 stats can be found in ''Crown of the Kobold King''. Their Pathfinder 1st Edition stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/slurk/ here]].\\
[[/folder]]
[[folder: Water Leaper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
Long ago, dwarves dragged giant forest toads beneath the earth and altered their physiology with powerful magic in hopes of creating perfect underground beasts of burden and mounts. The slurk is the disgusting result of their aborted efforts. \\
\\
Their 3.5 stats can be found in ''Crown of the Kobold King''. Their Pathfinder 1st Edition stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/slurk/ here]].\\
[[/folder]]
[[folder: Water Leaper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
Deleted line(s) 541,544 (click to see context) :
Notorious predators that suck the blood of their prey.
----
* {{Chupacabra}}: They're far more lizard-like than the usual portrayal, but most other traits -- chiefly their bloodsucking diets and stealthy nocturnal habits -- fit the real-life legend quite closely.
Changed line(s) 547,561 (click to see context) from:
[[folder: Cockatrice]]
[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/cockatrice_02.png]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Repulsive, reptilian chicken-like creatures with a petrifying bite.
----
* AnimalJingoism: Much like in the original myths, cockatrices have a natural enmity with ferrets and weasels, which are immune to their petrifying bite and often plunder their nests, and roosters, which they hate and fear for unclear reasons.
* BasiliskAndCockatrice: A cockatrice is a repulsive birdlike creature with bat wings whose bite can turn flesh into stone -- with the exception of weasels and ferrets, which are immune to their bites. Legend claims that the first cockatrice was born when a cockerel-laid chicken egg was brooded by a toad.
* EatDirtCheap: Cockatrices use petrified insects as gastroliths, and gain nutrition from them as they're slowly ground away in their crops.
* MixAndMatchCritter: Chickens with bat wings and lizard tails.
* NoSell: Weasels and ferrets are immune to a cockatrice's gaze and often sneak into cockatrice lairs to eat their eggs.
* TakenForGranite: A victim of a cockatrice's bite is turned into stone. Cockatrices themselves undergo a partial version of this when they grow old and powerful enough to count as mythic creatures -- whether through some natural process, absorption of the minerals they eat from the statues of fallen foes or a side-effect of their constant grooming, their beaks, wattles, claws and spikes turn to stone.
* WeaksauceWeakness: They are terrified of normal roosters for unknown reasons (although it could be because [[UncannyValley roosters look similar to cockatrices but don't look "quite right"]]).
[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/cockatrice_02.png]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Repulsive, reptilian chicken-like creatures with a petrifying bite.
----
* AnimalJingoism: Much like in the original myths, cockatrices have a natural enmity with ferrets and weasels, which are immune to their petrifying bite and often plunder their nests, and roosters, which they hate and fear for unclear reasons.
* BasiliskAndCockatrice: A cockatrice is a repulsive birdlike creature with bat wings whose bite can turn flesh into stone -- with the exception of weasels and ferrets, which are immune to their bites. Legend claims that the first cockatrice was born when a cockerel-laid chicken egg was brooded by a toad.
* EatDirtCheap: Cockatrices use petrified insects as gastroliths, and gain nutrition from them as they're slowly ground away in their crops.
* MixAndMatchCritter: Chickens with bat wings and lizard tails.
* NoSell: Weasels and ferrets are immune to a cockatrice's gaze and often sneak into cockatrice lairs to eat their eggs.
* TakenForGranite: A victim of a cockatrice's bite is turned into stone. Cockatrices themselves undergo a partial version of this when they grow old and powerful enough to count as mythic creatures -- whether through some natural process, absorption of the minerals they eat from the statues of fallen foes or a side-effect of their constant grooming, their beaks, wattles, claws and spikes turn to stone.
* WeaksauceWeakness: They are terrified of normal roosters for unknown reasons (although it could be because [[UncannyValley roosters look similar to cockatrices but don't look "quite right"]]).
to:
[[folder: Cockatrice]]
[[quoteright:302:https://static.Waterwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cockatrice_02.png]]
org/pmwiki/pub/images/pathfinder_waterwraith.png]]
->'''Challenge Rating:'''3
2
->'''Alignment:'''TrueNeutral
ChaoticNeutral
->'''Size:'''Small
Repulsive, reptilian chicken-like creatures with a petrifying bite.
----
* AnimalJingoism: Much like inLarge
Amphibious lizards indigenous to theoriginal myths, cockatrices have a natural enmity with ferrets and weasels, which are immune to their petrifying bite and often plunder their nests, and roosters, which they hate and fear for unclear reasons.
* BasiliskAndCockatrice: A cockatrice is a repulsive birdlike creature with bat wings whose bite can turn flesh into stone --Mwangi Expanse with the exception of weasels and ferrets, which are immune ability to change their bites. Legend claims that the first cockatrice was born when a cockerel-laid chicken egg was brooded by a toad.
* EatDirtCheap: Cockatrices use petrified insects as gastroliths, and gain nutrition from them as they're slowly ground away incolor at will. This chameleon-like ability, combined with their crops.
* MixAndMatchCritter: Chickens with bat wings and lizard tails.
* NoSell: Weasels and ferrets are immune to a cockatrice's gaze and often sneak into cockatrice lairs to eat their eggs.
* TakenForGranite: A victim of a cockatrice's bite is turned into stone. Cockatrices themselves undergo a partial version of this when they grow old and powerful enough to countsuperior intelligence, makes them coveted as mythic creatures -- whether through some natural process, absorption of the minerals they eat from the statues of fallen foes exotic pets or a side-effect of their constant grooming, their beaks, wattles, claws and spikes turn to stone.
* WeaksauceWeakness: They are terrified of normal roosters for unknown reasons (although it could be because [[UncannyValley roosters look similar to cockatrices but don't look "quite right"]]).guard animals.
[[quoteright:302:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Repulsive, reptilian chicken-like creatures with a petrifying bite.
----
* AnimalJingoism: Much like in
Amphibious lizards indigenous to the
* BasiliskAndCockatrice: A cockatrice is a repulsive birdlike creature with bat wings whose bite can turn flesh into stone --
* EatDirtCheap: Cockatrices use petrified insects as gastroliths, and gain nutrition from them as they're slowly ground away in
* MixAndMatchCritter: Chickens with bat wings and lizard tails.
* NoSell: Weasels and ferrets are immune to a cockatrice's gaze and often sneak into cockatrice lairs to eat their eggs.
* TakenForGranite: A victim of a cockatrice's bite is turned into stone. Cockatrices themselves undergo a partial version of this when they grow old and powerful enough to count
* WeaksauceWeakness: They are terrified of normal roosters for unknown reasons (although it could be because [[UncannyValley roosters look similar to cockatrices but don't look "quite right"]]).
Changed line(s) 564,571 (click to see context) from:
[[folder: Disenchanter]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Trunked, blue-furred camel-like creatures that feed on magic.
----
* ManaDrain: Disenchanters feed by siphoning the magic out of magical items with their trunks, leaving the items broken and useless and metabolizing their magic energies to sustain themselves or storing it to unleash as an energy attack.
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Trunked, blue-furred camel-like creatures that feed on magic.
----
* ManaDrain: Disenchanters feed by siphoning the magic out of magical items with their trunks, leaving the items broken and useless and metabolizing their magic energies to sustain themselves or storing it to unleash as an energy attack.
to:
[[folder: Disenchanter]]
Worg]]
->'''Challenge Rating:'''3
2 (normal), 7 (elder)
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''Large
Trunked, blue-furred camel-like creatures that feed on magic.
----
Medium
*ManaDrain: Disenchanters feed by siphoning the magic out of magical items with their trunks, leaving the items broken and useless and metabolizing their magic energies to sustain themselves or storing it to unleash as an energy attack.SavageWolves: Worgs are oversized, evil, intelligent wolves.
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Trunked, blue-furred camel-like creatures that feed on magic.
----
*
Changed line(s) 574,581 (click to see context) from:
[[folder: Giant Eagle]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralGood
->'''Size:''' Large
* GiantFlyer: They're eagles fifteen feet high when standing and with thirty-foot wingspans, and can weigh around five hundred pounds.
* HorseOfADifferentColor: They will sometimes permit their allies to ride on their backs, serving as powerful and intelligent flying mounts.
* NobleBirdOfPrey: They're Neutral Good by default, and view themselves as the guardians and protectors of their mountain homes.
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralGood
->'''Size:''' Large
* GiantFlyer: They're eagles fifteen feet high when standing and with thirty-foot wingspans, and can weigh around five hundred pounds.
* HorseOfADifferentColor: They will sometimes permit their allies to ride on their backs, serving as powerful and intelligent flying mounts.
* NobleBirdOfPrey: They're Neutral Good by default, and view themselves as the guardians and protectors of their mountain homes.
to:
[[folder: Giant Eagle]]
Xiao]]
->'''Challenge Rating:'''3
2
->'''Alignment:'''NeutralGood
ChaoticNeutral
->'''Size:'''Large
* GiantFlyer: They're eagles fifteen feet high when standing and with thirty-foot wingspans, and can weigh around five hundred pounds.
* HorseOfADifferentColor: They will sometimes permit their allies to ride on their backs, serving as powerful and intelligent flying mounts.
* NobleBirdOfPrey: They're Neutral Good by default, and view themselves as the guardians and protectors of their mountain homes.Tiny
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
* GiantFlyer: They're eagles fifteen feet high when standing and with thirty-foot wingspans, and can weigh around five hundred pounds.
* HorseOfADifferentColor: They will sometimes permit their allies to ride on their backs, serving as powerful and intelligent flying mounts.
* NobleBirdOfPrey: They're Neutral Good by default, and view themselves as the guardians and protectors of their mountain homes.
Changed line(s) 584,585 (click to see context) from:
[[folder: Kirrix]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
!!CR 3
[[folder:Kirrix]]
Ankheg and Ankrav]]
->'''Challenge Rating:'''33 (ankheg), 9 (ankrav)
[[folder:
->'''Challenge Rating:'''
Changed line(s) 587,589 (click to see context) from:
->'''Size:''' Large
The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
to:
->'''Size:''' Large
The resultLarge (ankheg), Huge (ankrav)
Ankhegs are large insectoid creatures capable ofgenerations burrowing and spitting acid. These are the drones of riding rat husbandry combined the species, with regular infusions of alchemical cocktails by particularly inventive ratfolk.the larger and stronger ankravs as the queens.
The result
Ankhegs are large insectoid creatures capable of
Changed line(s) 591,596 (click to see context) from:
* BreathWeapon: They can use up their store of a disease to spray a cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest and destroy them or save them for later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest and destroy them or save them for later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
to:
* BreathWeapon: They can use up their store of a disease BigCreepyCrawlies: Ankhegs are horse-sized bug-like monsters. Those found in remote deserts get to spray a cone of infection that exposes others to it, be even if bigger.
* HorseOfADifferentColor: Ankhegs can be trained as mounts and are popular among thedisease wouldn't normally be contracted through inhalation or skin contact.
savage races.
*ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out KingMook: The ankravs, the larger queens of the air. They species.
* SuperSpit: Ankhegs canharmlessly digest and destroy them or save them for later use.
* NoSell: They're completely immune to disease,spit a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases offwave of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.acid when startled.
* HorseOfADifferentColor: Ankhegs can be trained as mounts and are popular among the
*
* SuperSpit: Ankhegs can
* NoSell: They're completely immune to disease,
* PlagueDoctor: A kirrix can consume diseases off
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
Changed line(s) 599 (click to see context) from:
[[folder: Mobat]]
to:
[[folder: Mobat]]Bunyip]]
Deleted line(s) 602,607 (click to see context) :
->'''Size:''' Large
[[/folder]]
[[folder: Pard]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticNeutral
[[/folder]]
[[folder: Pard]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticNeutral
Fierce predators that hunt in the shallows all over Golarion.
----
* MightyRoar: Bunyips can unleash load and terrifying roars, which they use to sow panic and confusion among their prey.
* MonstrousSeal: Bunyips are enormous seal-like monsters with shark-like teeth (and sometimes dorsal fins), and are infamous for their ferocious and aggressive natures, insatiable appetites and willingness to attack and devour anything smaller than themselves. They often compete for food and territory with other predatory pinnipeds, such as leopard seals.
* UndergroundMonkey: Bunyips are adaptable and found in almost every water-based habitat in the world, leading to the evolution of several specialized variants. Specific types include blubbery arctic bunyips resistant to cold, swamp-dwelling muck bunyips with large tusks and diseased bites, and fast-swimming oceanic bunyips with powerful tail attacks.
* YowiesAndBunyipsAndDropBearsOhMy: Bunyips are monstrous seal-like predators found in rivers and lakes, preying on creatures that cross or approach their waters.
Changed line(s) 611 (click to see context) from:
[[folder: Pegasus]]
to:
[[folder: Pegasus]]Burstigeit]]
Changed line(s) 613 (click to see context) from:
->'''Alignment:''' ChaoticGood
to:
->'''Alignment:''' ChaoticGoodTrueNeutral
Deleted line(s) 615,616 (click to see context) :
* {{Pegasus}}: Standard winged horses, usually white, and popular flying steeds for heroes.
Changed line(s) 619 (click to see context) from:
[[folder: Seru]]
to:
[[folder: Seru]]Chupacabra]]
Changed line(s) 621 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Changed line(s) 624 (click to see context) from:
A seru is an underground variety of telepathic venomous snake with the wings of a bat.
to:
Changed line(s) 626,627 (click to see context) from:
* {{Familiar}}: Evil spellcasters with the right feat and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.
* SuperSpit: They can spit venom like a spitting cobra.
to:
* {{Familiar}}: Evil spellcasters with {{Chupacabra}}: They're far more lizard-like than the right feat usual portrayal, but most other traits -- chiefly their bloodsucking diets and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.stealthy nocturnal habits -- fit the real-life legend quite closely.
* SuperSpit: They can spit venom like a spitting cobra.
Changed line(s) 630 (click to see context) from:
[[folder: Shasalqu]]
to:
[[folder: Shasalqu]]Cockatrice]]
[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/cockatrice_02.png]]
[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/cockatrice_02.png]]
Changed line(s) 635 (click to see context) from:
While some reptiles bask in the sun's warm embrace to raise their body temperature, a shasalqu is ravenous in its search of warmth. Even in the deserts of the Inner Sea region, it never seems to have enough heat. Instead of just relying on the sun, a shasalqu gathers energy by sapping the heat from the air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].
to:
----
* AnimalJingoism: Much like in the
* BasiliskAndCockatrice: A cockatrice is
* EatDirtCheap: Cockatrices use petrified insects as gastroliths, and gain nutrition from them as they're slowly ground away in their crops.
* MixAndMatchCritter: Chickens with bat wings and lizard tails.
* NoSell: Weasels and ferrets are immune to a cockatrice's gaze and often sneak into cockatrice lairs to eat their eggs.
* TakenForGranite: A victim of a cockatrice's bite is turned into stone. Cockatrices themselves undergo a partial version of this when they grow old and powerful enough to count as mythic creatures -- whether through some natural process, absorption of the
* WeaksauceWeakness: They are terrified of normal roosters for unknown reasons (although it could be
Changed line(s) 638 (click to see context) from:
[[folder: Trollhound]]
to:
[[folder: Trollhound]]Disenchanter]]
Deleted line(s) 641,648 (click to see context) :
->'''Size:''' Medium
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
[[/folder]]
[[folder: Unicorn]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticGood
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
[[/folder]]
[[folder: Unicorn]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticGood
Changed line(s) 651,653 (click to see context) from:
* TheMedic: Unicorns have access to ''cure light wounds'' and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They're benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They're benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.
to:
Trunked, blue-furred camel-like creatures that feed on magic.
----
*TheMedic: Unicorns have access to ''cure light wounds'' and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* {{Unicorn}}: Snow-white horsesManaDrain: Disenchanters feed by siphoning the magic out of magical items with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They're benevolent trunks, leaving the items broken and heroic creatures, can cleanse poison with useless and metabolizing their magic and favor unspoiled woodlands energies to sustain themselves or storing it to unleash as their homes.
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.an energy attack.
----
*
* {{Unicorn}}: Snow-white horses
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.
Changed line(s) 656,659 (click to see context) from:
!!CR 4
[[folder: Amphisbaena]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
[[folder: Amphisbaena]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
to:
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 662,664 (click to see context) from:
Giant snakes with a head at each end of their bodies.
----
* AHeadAtEachEnd: Like their Greek inspiration, they have a head at each end of their bodies.
----
* AHeadAtEachEnd: Like their Greek inspiration, they have a head at each end of their bodies.
to:
* HorseOfADifferentColor: They will sometimes permit their allies to ride on their backs, serving as powerful and intelligent flying mounts.
* NobleBirdOfPrey: They're Neutral Good by default, and view themselves as the guardians and protectors of their
----
* AHeadAtEachEnd: Like their Greek inspiration, they have a head at each end of their bodies.
Changed line(s) 667,668 (click to see context) from:
[[folder: Aranea]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder: Aranea]]
Kirrix]]
->'''Challenge Rating:'''43
->'''Challenge Rating:'''
Changed line(s) 670,672 (click to see context) from:
->'''Size:''' Medium
Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.
Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.
to:
->'''Size:''' Medium
Spider-like creaturesLarge
The result of generations of riding rat husbandry combined witha fondness for magic and the power to assume a specific humanoid form.regular infusions of alchemical cocktails by particularly inventive ratfolk.
Spider-like creatures
The result of generations of riding rat husbandry combined with
Changed line(s) 674 (click to see context) from:
* VoluntaryShapeshifting: A limited example. Araneas can alternate between a giant spider form, a human form and a hybrid form, but each of these three is set for each individual -- an arenea, for instance, can only take "her" human form, not any human appearance she pleases.
to:
* VoluntaryShapeshifting: A limited example. Araneas BreathWeapon: They can alternate between use up their store of a giant spider form, disease to spray a human form cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest anda hybrid form, but each of these three is set destroy them or save them for each individual -- an arenea, for instance, later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix canonly take "her" human form, not any human appearance she pleases.consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest and
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
Changed line(s) 677,678 (click to see context) from:
[[folder: Chemosit]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder: Chemosit]]
Mobat]]
->'''Challenge Rating:'''43
->'''Challenge Rating:'''
Changed line(s) 683,686 (click to see context) from:
[[folder: Devilfish]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
[[folder: Devilfish]]
Pard]]
->'''Challenge Rating:'''4
3
->'''Alignment:'''NeutralEvil
ChaoticNeutral
->'''Size:'''LargeMedium
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 689,691 (click to see context) from:
[[folder: Ercinee]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
to:
[[folder: Ercinee]]
Pegasus]]
->'''Challenge Rating:'''4
3
->'''Alignment:'''TrueNeutralChaoticGood
->'''Challenge Rating:'''
->'''Alignment:'''
* {{Pegasus}}: Standard winged horses, usually white, and popular flying steeds for heroes.
Changed line(s) 695,698 (click to see context) from:
[[folder: Flail Snail]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder: Flail Snail]]
Seru]]
->'''Challenge Rating:'''4
3
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''LargeSmall
A seru is an underground variety of telepathic venomous snake with the wings of a bat.
----
* {{Familiar}}: Evil spellcasters with the right feat and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
A seru is an underground variety of telepathic venomous snake with the wings of a bat.
----
* {{Familiar}}: Evil spellcasters with the right feat and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.
Changed line(s) 701,702 (click to see context) from:
[[folder: Griffon]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder: Griffon]]
Shasalqu]]
->'''Challenge Rating:'''43
->'''Challenge Rating:'''
Changed line(s) 704,710 (click to see context) from:
->'''Size:''' Large
* FantasticRacism: Griffons whose bird and feline parts are of different kinds from those predominant in their region (such as a tiger-striped griffon born among lion-based ones) are shunned by their parents and forced to live on their own. Likewise, the wingless alces are looked down upon by winged griffons, leading to a strained relationship between the two kinds.
* HorseOfADifferentColor: Between their intelligence, flight and powerful beak and claws, they make excellent and coveted mounts. Many try to obtain griffon eggs and chicks to raise as mounts -- something that, since griffons are sapient, is considered slavery -- while others undergo the more arduous task of convincing an adult griffon to carry them and thus obtain a loyal and willing mount.
* OurGryphonsAreDifferent: Raptorial bird in front, cat behind and no external ears. They're fierce predators with a particular taste for horseflesh, and are often the bane of farmers living in their hunting grounds. They're also sometimes used as guards for gold and other treasure, referencing how mythological griffons guarded troves of gold.
** While eagle-and-lion griffons are the most common kind, certain environments are home to specific variants: desert-dwelling griffons typically have the heads and wings of hawks and the hindquarters of mountain lions, while jungle-dwellers may blend the bodies of panthers with those of colorful parrots or black-feathered eagles.
** A griffon whose egg is brooded by its father, rather than its mother, hatches into a swift-running, wingless griffon called an alce.
* FantasticRacism: Griffons whose bird and feline parts are of different kinds from those predominant in their region (such as a tiger-striped griffon born among lion-based ones) are shunned by their parents and forced to live on their own. Likewise, the wingless alces are looked down upon by winged griffons, leading to a strained relationship between the two kinds.
* HorseOfADifferentColor: Between their intelligence, flight and powerful beak and claws, they make excellent and coveted mounts. Many try to obtain griffon eggs and chicks to raise as mounts -- something that, since griffons are sapient, is considered slavery -- while others undergo the more arduous task of convincing an adult griffon to carry them and thus obtain a loyal and willing mount.
* OurGryphonsAreDifferent: Raptorial bird in front, cat behind and no external ears. They're fierce predators with a particular taste for horseflesh, and are often the bane of farmers living in their hunting grounds. They're also sometimes used as guards for gold and other treasure, referencing how mythological griffons guarded troves of gold.
** While eagle-and-lion griffons are the most common kind, certain environments are home to specific variants: desert-dwelling griffons typically have the heads and wings of hawks and the hindquarters of mountain lions, while jungle-dwellers may blend the bodies of panthers with those of colorful parrots or black-feathered eagles.
** A griffon whose egg is brooded by its father, rather than its mother, hatches into a swift-running, wingless griffon called an alce.
to:
->'''Size:''' Large
* FantasticRacism: Griffons whose bird and feline parts are of different kinds from those predominantSmall
While some reptiles bask intheir region (such as a tiger-striped griffon born among lion-based ones) are shunned by their parents and forced to live on their own. Likewise, the wingless alces are looked down upon by winged griffons, leading to a strained relationship between the two kinds.
* HorseOfADifferentColor: Between their intelligence, flight and powerful beak and claws, they make excellent and coveted mounts. Many try to obtain griffon eggs and chickssun's warm embrace to raise as mounts -- something that, since griffons are sapient, is considered slavery -- while others undergo the more arduous task of convincing an adult griffon to carry them and thus obtain a loyal and willing mount.
* OurGryphonsAreDifferent: Raptorial bird in front, cat behind and no external ears. They're fierce predators with a particular taste for horseflesh, and are often the bane of farmers living intheir hunting grounds. They're also sometimes used as guards for gold and other treasure, referencing how mythological griffons guarded troves body temperature, a shasalqu is ravenous in its search of gold.
** While eagle-and-lion griffons arewarmth. Even in the most common kind, certain environments are home deserts of the Inner Sea region, it never seems to specific variants: desert-dwelling griffons typically have enough heat. Instead of just relying on the heads and wings of hawks and sun, a shasalqu gathers energy by sapping the hindquarters of mountain lions, while jungle-dwellers may blend heat from the bodies of panthers with those of colorful parrots air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or black-feathered eagles.
** A griffon whose egg is brooded by its father, rather than its mother, hatches into a swift-running, wingless griffon called an alce.online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].
* FantasticRacism: Griffons whose bird and feline parts are of different kinds from those predominant
While some reptiles bask in
* HorseOfADifferentColor: Between their intelligence, flight and powerful beak and claws, they make excellent and coveted mounts. Many try to obtain griffon eggs and chicks
* OurGryphonsAreDifferent: Raptorial bird in front, cat behind and no external ears. They're fierce predators with a particular taste for horseflesh, and are often the bane of farmers living in
** While eagle-and-lion griffons are
** A griffon whose egg is brooded by its father, rather than its mother, hatches into a swift-running, wingless griffon called an alce.
Changed line(s) 713,720 (click to see context) from:
[[folder: Kamadan]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]
[[folder: Karkadann]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]
[[folder: Karkadann]]
->'''Challenge Rating:''' 4
to:
[[folder: Kamadan]]
Trollhound]]
->'''Challenge Rating:'''4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]
[[folder: Karkadann]]
->'''Challenge Rating:''' 43
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]
[[folder: Karkadann]]
->'''Challenge Rating:''' 4
->'''Size:''' Medium
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
[[/folder]]
[[folder: Unicorn]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticGood
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
[[/folder]]
[[folder: Unicorn]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticGood
Changed line(s) 724,726 (click to see context) from:
* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.
to:
* BloodKnight: Karkadanns are wild TheMedic: Unicorns have access to ''cure light wounds'' and ferocious fighters, never back down from a challenge, ''cure moderate wounds'' as inborn spell-like abilities, and eagerly seek new combats gladly use them to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
heal allies, friends and innocents.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They'reinspired by the unicorn-like beast benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard ofthe same name from Central Asian myth; physically, they resemble for half-celestial unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.have enormous feathered wings.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They're
* WingedUnicorn: It's not unheard of
Changed line(s) 729,730 (click to see context) from:
[[folder: Owlbear]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owl_bear_by_benwootten.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owl_bear_by_benwootten.jpg]]
to:
!!CR 4
[[folder:Owlbear]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owl_bear_by_benwootten.jpg]]Amphisbaena]]
[[folder:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owl_bear_by_benwootten.jpg]]
Changed line(s) 735,749 (click to see context) from:
* BeastOfBattle: Owlbears are often captured and trained by orcs, and occasionally drow, to make powerful, if unpredictable, war animals. Most are used as mounts or basic attack beasts, but some are trained to bear small siege engines on their backs.
* DeathFromAbove: Sloth owlbears hunt by hanging from trees and waiting for suitable prey to pass below them, at which point they let go and plummet on their meal's head.
* HorseOfADifferentColor: When orcs can tame one of these beasts, they often seek to train it to bear a rider. Owlbears trained as mounts make excellent wartime steeds for obvious reasons, but are unpredictable, difficult to direct and prone to forgetting their training and turning on their riders.
* MixAndMatchCritters: A giant owl's head, arm feathers and talons on a grizzly's body. They're generally thought to have arisen as deliberate magical fusions of normal bears and owls, although exactly who did this and why is a matter of some debate.
* UndergroundMonkey: Numerous different types of owlbear exist as a result of both natural adaption and further magical mutations:
** Arctic owlbears have snow-white fur and feathers, giving them excellent camouflage in their northern homes.
** Darklands owlbears are distinguished by their pale, discolored fur, feathers and eyes, and have darkvision.
** The Fruss owlbear has hollow bones and well-developed wings, and is capable of awkward flight.
** The great hook-clawed owlbear has large, curved talons and is a more competent climber than other varieties
** The Maelstrom is home to the highly mutable screaming owlbears, which are as much creatures of living chaos as natural animals.
** Siege owlbears are massive, vicious beasts bred for war by the orcs.
** Sleeyk owlbears are slimmer and faster than other kinds, but weaker.
** Slime owlbears are otherwise normal owlbears constantly coated in green slime.
** Sloth owlbears are tree-dwellers, and hunt by waiting for prey to pass below and dropping on top of it.
** Spectral owlbears are ethereal owlbears native to the Estrovian Forest of Mendev, and may be either undead or living owlbears capable of phasing into and from the Ethereal Plane.
* DeathFromAbove: Sloth owlbears hunt by hanging from trees and waiting for suitable prey to pass below them, at which point they let go and plummet on their meal's head.
* HorseOfADifferentColor: When orcs can tame one of these beasts, they often seek to train it to bear a rider. Owlbears trained as mounts make excellent wartime steeds for obvious reasons, but are unpredictable, difficult to direct and prone to forgetting their training and turning on their riders.
* MixAndMatchCritters: A giant owl's head, arm feathers and talons on a grizzly's body. They're generally thought to have arisen as deliberate magical fusions of normal bears and owls, although exactly who did this and why is a matter of some debate.
* UndergroundMonkey: Numerous different types of owlbear exist as a result of both natural adaption and further magical mutations:
** Arctic owlbears have snow-white fur and feathers, giving them excellent camouflage in their northern homes.
** Darklands owlbears are distinguished by their pale, discolored fur, feathers and eyes, and have darkvision.
** The Fruss owlbear has hollow bones and well-developed wings, and is capable of awkward flight.
** The great hook-clawed owlbear has large, curved talons and is a more competent climber than other varieties
** The Maelstrom is home to the highly mutable screaming owlbears, which are as much creatures of living chaos as natural animals.
** Siege owlbears are massive, vicious beasts bred for war by the orcs.
** Sleeyk owlbears are slimmer and faster than other kinds, but weaker.
** Slime owlbears are otherwise normal owlbears constantly coated in green slime.
** Sloth owlbears are tree-dwellers, and hunt by waiting for prey to pass below and dropping on top of it.
** Spectral owlbears are ethereal owlbears native to the Estrovian Forest of Mendev, and may be either undead or living owlbears capable of phasing into and from the Ethereal Plane.
to:
----
*
* HorseOfADifferentColor: When orcs can tame one of these beasts,
* MixAndMatchCritters: A giant owl's head, arm feathers and talons on a grizzly's body. They're generally thought to have arisen as deliberate magical fusions of normal bears and owls, although exactly who did this and why is a matter of some debate.
* UndergroundMonkey: Numerous different types of owlbear exist as a result of both natural adaption and further magical mutations:
** Arctic owlbears have snow-white fur and feathers, giving them excellent camouflage in their northern homes.
** Darklands owlbears are distinguished by their pale, discolored fur, feathers and eyes, and have darkvision.
** The Fruss owlbear has hollow bones and well-developed wings, and is capable of awkward flight.
** The great hook-clawed owlbear has large, curved talons and is a more competent climber than other varieties
** The Maelstrom is home to the highly mutable screaming owlbears, which are as much creatures of living chaos as natural animals.
** Siege owlbears are massive, vicious beasts bred for war by the orcs.
** Sleeyk owlbears are slimmer and faster than other kinds, but weaker.
** Slime owlbears are otherwise normal owlbears constantly coated in green slime.
** Sloth owlbears are tree-dwellers, and hunt by waiting for prey to pass below and dropping on top of it.
** Spectral owlbears are ethereal owlbears native to the Estrovian Forest of Mendev, and may be either undead or living owlbears capable of phasing into and from the Ethereal Plane.
Changed line(s) 752 (click to see context) from:
[[folder: Peryton]]
to:
[[folder: Peryton]]Aranea]]
Changed line(s) 754 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilTrueNeutral
Changed line(s) 757,758 (click to see context) from:
* MixAndMatchCritters: Essentially, they're stags with the tails, wings and hind legs of birds of prey and the head of a wolf.
* OurPerytonsAreDifferent: They're evil, ferocious monsters with the basic anatomy of Borges' original creations, but with the heads of wolves. They are fond of eating humanoid flesh, especially hearts. They are also known for their extremely violent mating rituals, which usually result in the male peryton's demise.
* OurPerytonsAreDifferent: They're evil, ferocious monsters with the basic anatomy of Borges' original creations, but with the heads of wolves. They are fond of eating humanoid flesh, especially hearts. They are also known for their extremely violent mating rituals, which usually result in the male peryton's demise.
to:
* OurPerytonsAreDifferent: They're evil, ferocious monsters with the basic anatomy of Borges' original creations, but with the heads of wolves. They are fond of eating
----
* VoluntaryShapeshifting: A limited example. Araneas can alternate between a giant spider form, a human form and a hybrid form, but each of these three is set for
Changed line(s) 761 (click to see context) from:
[[folder: Sea Cat]]
to:
[[folder: Sea Cat]]Chemosit]]
Deleted line(s) 765,766 (click to see context) :
* MixAndMatchCritters: The forequarters of a large cat and the hindquarters of a fish. They tend to be more fish than cat, as even the feline portions have fins, scales and catfish-like barbels.
Changed line(s) 769,777 (click to see context) from:
[[folder: Sha]]
->'''Challenge Rating:''' 4 (normal), 6 (set beast)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Once more prominent in Ancient Osirion, shas are favored creatures of the god Set, and faded scrolls detailing the past of Osirion refer to more powerful versions of these creatures the people called Set beasts. Considered heralds of the dark god Set, shas stalk the deepest deserts, only skirting the edge of civilization. Their stats can be found in ''Mummy's Mask: Empty Graves'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/sha/ here]].
[[/folder]]
[[folder: Skeltercat]]
->'''Challenge Rating:''' 4 (normal), 6 (set beast)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Once more prominent in Ancient Osirion, shas are favored creatures of the god Set, and faded scrolls detailing the past of Osirion refer to more powerful versions of these creatures the people called Set beasts. Considered heralds of the dark god Set, shas stalk the deepest deserts, only skirting the edge of civilization. Their stats can be found in ''Mummy's Mask: Empty Graves'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/sha/ here]].
[[/folder]]
[[folder: Skeltercat]]
to:
[[folder: Sha]]
->'''Challenge Rating:''' 4 (normal), 6 (set beast)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Once more prominent in Ancient Osirion, shas are favored creatures of the god Set, and faded scrolls detailing the past of Osirion refer to more powerful versions of these creatures the people called Set beasts. Considered heralds of the dark god Set, shas stalk the deepest deserts, only skirting the edge of civilization. Their stats can be found in ''Mummy's Mask: Empty Graves'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/sha/ here]].
[[/folder]]
[[folder: Skeltercat]]Devilfish]]
->'''Challenge Rating:''' 4 (normal), 6 (set beast)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Once more prominent in Ancient Osirion, shas are favored creatures of the god Set, and faded scrolls detailing the past of Osirion refer to more powerful versions of these creatures the people called Set beasts. Considered heralds of the dark god Set, shas stalk the deepest deserts, only skirting the edge of civilization. Their stats can be found in ''Mummy's Mask: Empty Graves'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/sha/ here]].
[[/folder]]
[[folder: Skeltercat]]
Changed line(s) 779,780 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:'''MediumLarge
->'''Size:'''
Changed line(s) 783 (click to see context) from:
[[folder: Sun Falcon]]
to:
[[folder: Sun Falcon]]Ercinee]]
Changed line(s) 785,788 (click to see context) from:
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
Sun falcons are birds of omen in Osirion, with a reputation that goes back to the days of the nation's most ancient gods. In many myths and stories, sun falcons act as the eyes of many deities, though most commonly for Ra, who considers these birds to be among his holy creatures on Golarion. Their stats can be found in ''Mummy's Mask: The Half Dead City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Sun%20Falcon here]].
->'''Size:''' Tiny
Sun falcons are birds of omen in Osirion, with a reputation that goes back to the days of the nation's most ancient gods. In many myths and stories, sun falcons act as the eyes of many deities, though most commonly for Ra, who considers these birds to be among his holy creatures on Golarion. Their stats can be found in ''Mummy's Mask: The Half Dead City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Sun%20Falcon here]].
to:
->'''Alignment:''' LawfulNeutral
TrueNeutral
->'''Size:'''Tiny
Sun falcons are birds of omen in Osirion, with a reputation that goes back to the days of the nation's most ancient gods. In many myths and stories, sun falcons act as the eyes of many deities, though most commonly for Ra, who considers these birds to be among his holy creatures on Golarion. Their stats can be found in ''Mummy's Mask: The Half Dead City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Sun%20Falcon here]].Large
->'''Size:'''
Sun falcons are birds of omen in Osirion, with a reputation that goes back to the days of the nation's most ancient gods. In many myths and stories, sun falcons act as the eyes of many deities, though most commonly for Ra, who considers these birds to be among his holy creatures on Golarion. Their stats can be found in ''Mummy's Mask: The Half Dead City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Sun%20Falcon here]].
Changed line(s) 791 (click to see context) from:
[[folder: Voonith]]
to:
[[folder: Voonith]]Flail Snail]]
Changed line(s) 793,794 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''SmallLarge
->'''Size:'''
Changed line(s) 797,800 (click to see context) from:
!!CR 5
[[folder: Basilisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/basilisk_7.png]]
->'''Challenge Rating:''' 5
[[folder: Basilisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/basilisk_7.png]]
->'''Challenge Rating:''' 5
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/basilisk_7.png]]
->'''Challenge Rating:'''
Deleted line(s) 802,816 (click to see context) :
->'''Size:''' Medium
Eight-legged reptiles with a nasty disposition and a gaze that can turn living creatures to stone.
----
* BasiliskAndCockatrice: The basilisk is a reptile with the ability to turn creatures to stone with a glance; weasels and ferrets, however, are immune to a basilisk's petrifying gaze, and take advantage of this to sneak into basilisk lairs to devour their eggs and young.
* DeadlyGaze: A basilisk's gaze can turn its targets -- except weasels and ferrets -- into stone.
* EatDirtCheap: Basilisks eat the creatures they petrify, but this process is inefficient.
* NoSell: Weasels and ferrets are immune to a basilisk's gaze and often sneak into basilisk lairs to consume young when the parent is hunting.
* TakenForGranite: A victim of a basilisk's gaze is turned into stone.
* VertebrateWithExtraLimbs: A reptile with eight legs.
[[/folder]]
[[folder: Buraq]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralGood
Eight-legged reptiles with a nasty disposition and a gaze that can turn living creatures to stone.
----
* BasiliskAndCockatrice: The basilisk is a reptile with the ability to turn creatures to stone with a glance; weasels and ferrets, however, are immune to a basilisk's petrifying gaze, and take advantage of this to sneak into basilisk lairs to devour their eggs and young.
* DeadlyGaze: A basilisk's gaze can turn its targets -- except weasels and ferrets -- into stone.
* EatDirtCheap: Basilisks eat the creatures they petrify, but this process is inefficient.
* NoSell: Weasels and ferrets are immune to a basilisk's gaze and often sneak into basilisk lairs to consume young when the parent is hunting.
* TakenForGranite: A victim of a basilisk's gaze is turned into stone.
* VertebrateWithExtraLimbs: A reptile with eight legs.
[[/folder]]
[[folder: Buraq]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralGood
* FantasticRacism: Griffons whose bird and feline parts are of different kinds from those predominant in their region (such as a tiger-striped griffon born among lion-based ones) are shunned by their parents and forced to live on their own. Likewise, the wingless alces are looked down upon by winged griffons, leading to a strained relationship between the two kinds.
* HorseOfADifferentColor: Between their intelligence, flight and powerful beak and claws, they make excellent and coveted mounts. Many try to obtain griffon eggs and chicks to raise as mounts -- something that, since griffons are sapient, is considered slavery -- while others undergo the more arduous task of convincing an adult griffon to carry them and thus obtain a loyal and willing mount.
* OurGryphonsAreDifferent: Raptorial bird in front, cat behind and no external ears. They're fierce predators with a particular taste for horseflesh, and are often the bane of farmers living in their hunting grounds. They're also sometimes used as guards for gold and other treasure, referencing how mythological griffons guarded troves of gold.
** While eagle-and-lion griffons are the most common kind, certain environments are home to specific variants: desert-dwelling griffons typically have the heads and wings of hawks and the hindquarters of mountain lions, while jungle-dwellers may blend the bodies of panthers with those of colorful parrots or black-feathered eagles.
** A griffon whose egg is brooded by its father, rather than its mother, hatches into a swift-running, wingless griffon called an alce.
Changed line(s) 820,823 (click to see context) from:
[[folder: Deadfall Dweller]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deadfall_dweller.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deadfall_dweller.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
to:
[[folder: Deadfall Dweller]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deadfall_dweller.PNG]]
Kamadan]]
->'''Challenge Rating:'''5
4
->'''Alignment:'''TrueNeutralNeutralEvil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deadfall_dweller.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
Deleted line(s) 825,828 (click to see context) :
Deadfall dwellers are dangerous ambush predators most commonly encountered in the old forests and forgotten marshes of eastern Avistan. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Deadfall%20Dweller here]].
----
* OfficialFanSubmittedContent: The deadfall dweller was created by a participant in Paizo's RPG Superstar 2013 event.
Changed line(s) 831,832 (click to see context) from:
[[folder: Goldpebble]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Goldpebble]]
Karkadann]]
->'''Challenge Rating:'''54
->'''Challenge Rating:'''
* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.
Changed line(s) 837,838 (click to see context) from:
[[folder: Grodair]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Grodair]]
Owlbear]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owl_bear_by_benwootten.jpg]]
->'''Challenge Rating:'''54
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owl_bear_by_benwootten.jpg]]
->'''Challenge Rating:'''
Deleted line(s) 840,845 (click to see context) :
->'''Size:''' Medium
[[/folder]]
[[folder: Hodag]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
[[/folder]]
[[folder: Hodag]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
* BeastOfBattle: Owlbears are often captured and trained by orcs, and occasionally drow, to make powerful, if unpredictable, war animals. Most are used as mounts or basic attack beasts, but some are trained to bear small siege engines on their backs.
* DeathFromAbove: Sloth owlbears hunt by hanging from trees and waiting for suitable prey to pass below them, at which point they let go and plummet on their meal's head.
* HorseOfADifferentColor: When orcs can tame one of these beasts, they often seek to train it to bear a rider. Owlbears trained as mounts make excellent wartime steeds for obvious reasons, but are unpredictable, difficult to direct and prone to forgetting their training and turning on their riders.
* MixAndMatchCritters: A giant owl's head, arm feathers and talons on a grizzly's body. They're generally thought to have arisen as deliberate magical fusions of normal bears and owls, although exactly who did this and why is a matter of some debate.
* UndergroundMonkey: Numerous different types of owlbear exist as a result of both natural adaption and further magical mutations:
** Arctic owlbears have snow-white fur and feathers, giving them excellent camouflage in their northern homes.
** Darklands owlbears are distinguished by their pale, discolored fur, feathers and eyes, and have darkvision.
** The Fruss owlbear has hollow bones and well-developed wings, and is capable of awkward flight.
** The great hook-clawed owlbear has large, curved talons and is a more competent climber than other varieties
** The Maelstrom is home to the highly mutable screaming owlbears, which are as much creatures of living chaos as natural animals.
** Siege owlbears are massive, vicious beasts bred for war by the orcs.
** Sleeyk owlbears are slimmer and faster than other kinds, but weaker.
** Slime owlbears are otherwise normal owlbears constantly coated in green slime.
** Sloth owlbears are tree-dwellers, and hunt by waiting for prey to pass below and dropping on top of it.
** Spectral owlbears are ethereal owlbears native to the Estrovian Forest of Mendev, and may be either undead or living owlbears capable of phasing into and from the Ethereal Plane.
Changed line(s) 849,850 (click to see context) from:
[[folder: Leucrotta]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Leucrotta]]
Peryton]]
->'''Challenge Rating:'''54
->'''Challenge Rating:'''
Changed line(s) 852,854 (click to see context) from:
->'''Size:''' Large
* HeinousHyena: They're Chaotic Evil hyena-like beasts with cloven, deer-like hooves. They are rumored to be descended from regular hyenas and demons, enjoy extensively tormenting their prey before going in for the kill, and are known to take over and lead groups of other evil hyena-like monsters, such as gnolls and the leucrottas' degenerate, animalistic kin, the crocottas.
* HeinousHyena: They're Chaotic Evil hyena-like beasts with cloven, deer-like hooves. They are rumored to be descended from regular hyenas and demons, enjoy extensively tormenting their prey before going in for the kill, and are known to take over and lead groups of other evil hyena-like monsters, such as gnolls and the leucrottas' degenerate, animalistic kin, the crocottas.
to:
->'''Size:''' Large
Medium
*HeinousHyena: MixAndMatchCritters: Essentially, they're stags with the tails, wings and hind legs of birds of prey and the head of a wolf.
* OurPerytonsAreDifferent: They'reChaotic Evil hyena-like beasts evil, ferocious monsters with cloven, deer-like hooves. the basic anatomy of Borges' original creations, but with the heads of wolves. They are rumored to be descended from regular hyenas and demons, enjoy extensively tormenting fond of eating humanoid flesh, especially hearts. They are also known for their prey before going extremely violent mating rituals, which usually result in for the kill, and are known to take over and lead groups of other evil hyena-like monsters, such as gnolls and the leucrottas' degenerate, animalistic kin, the crocottas.male peryton's demise.
*
* OurPerytonsAreDifferent: They're
Changed line(s) 857,859 (click to see context) from:
[[folder: Manticore]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
to:
[[folder: Manticore]]
Sea Cat]]
->'''Challenge Rating:'''5
4
->'''Alignment:'''LawfulEvilTrueNeutral
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 862,864 (click to see context) from:
* HybridMonster: Manticores can interbreed with a number of other similarly shaped creatures, including lions, dire lions, lamias, sphinxes and chimeras. The offspring of a manticore with a magical beast is the same species as the non-manticore parent, with spiked tails.
* MixAndMatchCritters: They have the bodies of lions, with human faces, batlike wings and spiked scorpion tails.
* OurManticoresAreSpinier: Lionlike monsters with either lion or human heads, razor-sharp teeth, bat wings and tails covered in spikes that can be launched in deadly volleys.
* MixAndMatchCritters: They have the bodies of lions, with human faces, batlike wings and spiked scorpion tails.
* OurManticoresAreSpinier: Lionlike monsters with either lion or human heads, razor-sharp teeth, bat wings and tails covered in spikes that can be launched in deadly volleys.
to:
* OurManticoresAreSpinier: Lionlike monsters with either lion or human heads, razor-sharp teeth, bat wings and tails covered in spikes that can be launched in deadly volleys.
Changed line(s) 867,870 (click to see context) from:
[[folder: Mirror Serpent]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder: Mirror Serpent]]
Sha]]
->'''Challenge Rating:'''5
4 (normal), 6 (set beast)
->'''Alignment:'''TrueNeutral
LawfulEvil
->'''Size:'''LargeMedium
Once more prominent in Ancient Osirion, shas are favored creatures of the god Set, and faded scrolls detailing the past of Osirion refer to more powerful versions of these creatures the people called Set beasts. Considered heralds of the dark god Set, shas stalk the deepest deserts, only skirting the edge of civilization. Their stats can be found in ''Mummy's Mask: Empty Graves'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/sha/ here]].
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Once more prominent in Ancient Osirion, shas are favored creatures of the god Set, and faded scrolls detailing the past of Osirion refer to more powerful versions of these creatures the people called Set beasts. Considered heralds of the dark god Set, shas stalk the deepest deserts, only skirting the edge of civilization. Their stats can be found in ''Mummy's Mask: Empty Graves'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/sha/ here]].
Changed line(s) 873,874 (click to see context) from:
[[folder: Giant Owl]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Giant Owl]]
Skeltercat]]
->'''Challenge Rating:'''54
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Sun Falcon]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:'''
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Sun Falcon]]
->'''Challenge Rating:''' 4
Changed line(s) 876,878 (click to see context) from:
->'''Size:''' Huge
* GiantFlyer: Owls as big as giants -- in fact, ''bigger'' than some types of giant.
* GiantFlyer: Owls as big as giants -- in fact, ''bigger'' than some types of giant.
to:
->'''Size:''' Huge
* GiantFlyer: OwlsTiny
Sun falcons are birds of omen in Osirion, with a reputation that goes back to the days of the nation's most ancient gods. In many myths and stories, sun falcons act asbig as giants -- the eyes of many deities, though most commonly for Ra, who considers these birds to be among his holy creatures on Golarion. Their stats can be found in fact, ''bigger'' than some types of giant.''Mummy's Mask: The Half Dead City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Sun%20Falcon here]].
* GiantFlyer: Owls
Sun falcons are birds of omen in Osirion, with a reputation that goes back to the days of the nation's most ancient gods. In many myths and stories, sun falcons act as
Changed line(s) 881 (click to see context) from:
[[folder: Phase Spider]]
to:
[[folder: Phase Spider]]Voonith]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
[[/folder]]
!!CR 5
[[folder: Basilisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/basilisk_7.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
[[/folder]]
!!CR 5
[[folder: Basilisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/basilisk_7.png]]
->'''Size:''' Medium
Eight-legged reptiles with a nasty disposition and a gaze that can turn living creatures to stone.
----
* BasiliskAndCockatrice: The basilisk is a reptile with the ability to turn creatures to stone with a glance; weasels and ferrets, however, are immune to a basilisk's petrifying gaze, and take advantage of this to sneak into basilisk lairs to devour their eggs and young.
* DeadlyGaze: A basilisk's gaze can turn its targets -- except weasels and ferrets -- into stone.
* EatDirtCheap: Basilisks eat the creatures they petrify, but this process is inefficient.
* NoSell: Weasels and ferrets are immune to a basilisk's gaze and often sneak into basilisk lairs to consume young when the parent is hunting.
* TakenForGranite: A victim of a basilisk's gaze is turned into stone.
* VertebrateWithExtraLimbs: A reptile with eight legs.
[[/folder]]
[[folder: Buraq]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralGood
Eight-legged reptiles with a nasty disposition and a gaze that can turn living creatures to stone.
----
* BasiliskAndCockatrice: The basilisk is a reptile with the ability to turn creatures to stone with a glance; weasels and ferrets, however, are immune to a basilisk's petrifying gaze, and take advantage of this to sneak into basilisk lairs to devour their eggs and young.
* DeadlyGaze: A basilisk's gaze can turn its targets -- except weasels and ferrets -- into stone.
* EatDirtCheap: Basilisks eat the creatures they petrify, but this process is inefficient.
* NoSell: Weasels and ferrets are immune to a basilisk's gaze and often sneak into basilisk lairs to consume young when the parent is hunting.
* TakenForGranite: A victim of a basilisk's gaze is turned into stone.
* VertebrateWithExtraLimbs: A reptile with eight legs.
[[/folder]]
[[folder: Buraq]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralGood
Deleted line(s) 885,889 (click to see context) :
* ArchEnemy: Phase spiders are the natural enemy of another denizen of the Ethereal Plane, the xill.
* GiantSpider: Phase spiders are far bigger than the maximum size of real life spiders.
* PoisonousPerson: They are spiders, what else did you expect?
* SpiderPeople: These spiders have the faces of humans.
Changed line(s) 892 (click to see context) from:
[[folder: Rat King]]
to:
[[folder: Rat King]]Deadfall Dweller]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deadfall_dweller.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deadfall_dweller.PNG]]
Changed line(s) 895 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Deadfall dwellers are dangerous ambush predators most commonly encountered in the old forests and forgotten marshes of eastern Avistan. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Deadfall%20Dweller here]].
----
* OfficialFanSubmittedContent: The deadfall dweller was created by a participant in Paizo's RPG Superstar 2013 event.
Deadfall dwellers are dangerous ambush predators most commonly encountered in the old forests and forgotten marshes of eastern Avistan. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Deadfall%20Dweller here]].
----
* OfficialFanSubmittedContent: The deadfall dweller was created by a participant in Paizo's RPG Superstar 2013 event.
Changed line(s) 898 (click to see context) from:
[[folder: Siren]]
to:
[[folder: Siren]]Goldpebble]]
Changed line(s) 900,901 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''MediumLarge
->'''Size:'''
Changed line(s) 904 (click to see context) from:
[[folder: Spider Eater]]
to:
[[folder: Spider Eater]]Grodair]]
Changed line(s) 907,909 (click to see context) from:
->'''Size:''' Large
* FoodChainOfEvil: As the name implies, they feed preferentially upon {{Giant Spider}}s and similar monsters.
* FoodChainOfEvil: As the name implies, they feed preferentially upon {{Giant Spider}}s and similar monsters.
to:
->'''Size:''' Large
* FoodChainOfEvil: As the name implies, they feed preferentially upon {{Giant Spider}}s and similar monsters.Medium
* FoodChainOfEvil: As the name implies, they feed preferentially upon {{Giant Spider}}s and similar monsters.
Changed line(s) 912,913 (click to see context) from:
[[folder: Tizheruk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.PNG]]
to:
[[folder: Tizheruk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.PNG]]Hodag]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.PNG]]
Deleted line(s) 917,920 (click to see context) :
The vicious tizheruk is a foul freshwater predator that wreaks havoc in the lakes and rivers it inhabits. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/tizheruk/ here]].
----
* OfficialFanSubmittedContent: The tizheruk was created by a participant in Paizo's RPG Superstar 2013 event.
Changed line(s) 923 (click to see context) from:
[[folder: Uraeus]]
to:
[[folder: Uraeus]]Leucrotta]]
Changed line(s) 925,929 (click to see context) from:
->'''Alignment:''' LawfulGood
->'''Size:''' Medium
* FeatheredSerpent: Cobras with birdlike wings.
* MultipleHeadCase: They have two heads.
->'''Size:''' Medium
* FeatheredSerpent: Cobras with birdlike wings.
* MultipleHeadCase: They have two heads.
to:
->'''Alignment:''' LawfulGood
ChaoticEvil
->'''Size:'''Medium
Large
*FeatheredSerpent: Cobras HeinousHyena: They're Chaotic Evil hyena-like beasts with birdlike wings.
* MultipleHeadCase:cloven, deer-like hooves. They have two heads.are rumored to be descended from regular hyenas and demons, enjoy extensively tormenting their prey before going in for the kill, and are known to take over and lead groups of other evil hyena-like monsters, such as gnolls and the leucrottas' degenerate, animalistic kin, the crocottas.
->'''Size:'''
*
* MultipleHeadCase:
Changed line(s) 932,934 (click to see context) from:
[[folder: Winter Wolf]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
to:
[[folder: Winter Wolf]]
Manticore]]
->'''Challenge Rating:'''5
5
->'''Alignment:'''NeutralEvilLawfulEvil
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 936,941 (click to see context) from:
A breed of larger, more intelligent and more powerful worgs found in the far north of the world, distinguished by their snow-white fur and ice powers.
----
* AnIcePerson: They're immune to cold damage, and can breathe preternaturally cold air as an attack.
* BreathWeapon: They can exhale a blast of frigid air.
* CanisMajor: An average winter wolf is the size of a bear.
* FantasticRacism: They have very low opinions of both regular worgs, which they see as dull-witted beasts -- in mixed packs, worgs are always subordinate to winter wolves -- and humanoids, whom they see as little more than food. They get along fairly well with werewolves, though.
----
* AnIcePerson: They're immune to cold damage, and can breathe preternaturally cold air as an attack.
* BreathWeapon: They can exhale a blast of frigid air.
* CanisMajor: An average winter wolf is the size of a bear.
* FantasticRacism: They have very low opinions of both regular worgs, which they see as dull-witted beasts -- in mixed packs, worgs are always subordinate to winter wolves -- and humanoids, whom they see as little more than food. They get along fairly well with werewolves, though.
to:
* HybridMonster: Manticores can interbreed with a number of
----
* AnIcePerson: They're immune to cold damage, and can breathe preternaturally cold air as an attack.
* BreathWeapon: They can exhale
* CanisMajor: An average winter wolf
*
* OurManticoresAreSpinier: Lionlike monsters with either lion or human heads, razor-sharp teeth, bat wings and tails covered in spikes that can be launched in deadly volleys.
Changed line(s) 944,947 (click to see context) from:
!!CR 6
[[folder: Ahuizotl]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
[[folder: Ahuizotl]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
to:
->'''Challenge Rating:'''
->'''Alignment:'''
Deleted line(s) 949,951 (click to see context) :
Predators who lure prey by mimicking the sounds of humanoids in distress.
----
Changed line(s) 954,956 (click to see context) from:
[[folder: Cytillipede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cytillipede.PNG]]
->'''Challenge Rating:''' 6
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cytillipede.PNG]]
->'''Challenge Rating:''' 6
to:
[[folder: Cytillipede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cytillipede.PNG]]
Giant Owl]]
->'''Challenge Rating:'''65
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
* GiantFlyer: Owls as big as giants -- in fact, ''bigger'' than some types of giant.
[[/folder]]
[[folder: Phase Spider]]
->'''Challenge Rating:''' 5
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cytillipede.PNG]]
->'''Challenge Rating:'''
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge
* GiantFlyer: Owls as big as giants -- in fact, ''bigger'' than some types of giant.
[[/folder]]
[[folder: Phase Spider]]
->'''Challenge Rating:''' 5
Changed line(s) 960,962 (click to see context) from:
The result of derro experimentation with giant centipedes and cytillish fungus, these creatures serve asguards and mounts for their masters.
* LaserGuidedAmnesia: They have a venom that erases your really short term memory (making you forget what happened in the last couple rounds). In "No Response From Deepmar" (The module the originally show up in) the Derro controlling them have also cooked up a highly concentrated form of their venom which wipes the last 8 ''hours'' of a person's memory.
----
* LaserGuidedAmnesia: They have a venom that erases your really short term memory (making you forget what happened in the last couple rounds). In "No Response From Deepmar" (The module the originally show up in) the Derro controlling them have also cooked up a highly concentrated form of their venom which wipes the last 8 ''hours'' of a person's memory.
----
to:
*
* PoisonousPerson: They are spiders, what else did you expect?
* SpiderPeople: These spiders have
----
Changed line(s) 965,968 (click to see context) from:
[[folder: Death Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_death_worm_leviathan.jpg]]
[[caption-width-right:350:A death worm leviathan]]
->'''Challenge Rating:''' 6 (normal), 11 (leviathan)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_death_worm_leviathan.jpg]]
[[caption-width-right:350:A death worm leviathan]]
->'''Challenge Rating:''' 6 (normal), 11 (leviathan)
to:
[[folder: Death Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_death_worm_leviathan.jpg]]
[[caption-width-right:350:A death worm leviathan]]
Rat King]]
->'''Challenge Rating:'''6 (normal), 11 (leviathan)5
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_death_worm_leviathan.jpg]]
[[caption-width-right:350:A death worm leviathan]]
->'''Challenge Rating:'''
Changed line(s) 970,972 (click to see context) from:
->'''Size:''' Large (normal), Gargantuan (leviathan)
Large burrowing predators found in various deserts and plains.
Large burrowing predators found in various deserts and plains.
to:
->'''Size:''' Large (normal), Gargantuan (leviathan)
Large burrowing predatorsSmall
[[/folder]]
[[folder: Siren]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Spider Eater]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* FoodChainOfEvil: As the name implies, they feed preferentially upon {{Giant Spider}}s and similar monsters.
[[/folder]]
[[folder: Tizheruk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
The vicious tizheruk is a foul freshwater predator that wreaks havoc in the lakes and rivers it inhabits. Their stats can be found invarious deserts and plains.''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/tizheruk/ here]].
Large burrowing predators
[[/folder]]
[[folder: Siren]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Spider Eater]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* FoodChainOfEvil: As the name implies, they feed preferentially upon {{Giant Spider}}s and similar monsters.
[[/folder]]
[[folder: Tizheruk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
The vicious tizheruk is a foul freshwater predator that wreaks havoc in the lakes and rivers it inhabits. Their stats can be found in
Changed line(s) 974,996 (click to see context) from:
* AlienBlood: It's highly corrosive and will melt weapons that injure it.
* AlwaysABiggerFish: Death worms are powerful beasts and aren't choosy about their prey; as a result, other desert-dwelling monsters such as gnolls, lamias and jackalweres are as likely to find themselves on the death worms' menu as regular animals and humanoids are. Even drakes and yrthaks are suitable prey if they fly too low. In turn, death worms fall lower on the food chain that certain breeds of giant scorpions and desert-dwelling dragons.
* ApeShallNeverKillApe: Instinct prevents the ravenous young from feeding on each other.
* BadassOnPaper: Played with. According to tavern legend and word-of-mouth stories, death worms can paralyze with a glance, shoot fire from their tails, and split in two. While such stories aren't true, the ones about them spitting acid, shooting lighting, poisoning with a touch, and killing with their blood actually are.
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death worm was created when a trio of sisters who despised each other found a genie's bottle and freed the genie within. When granted the customary ThreeWishes, one wished for the other two to be struck down by lightning, on for her sisters to be killed with acid, and the third for her kin to die of poison. The genie responded by creating a monster that could deal all three types of damage, which killed the three sisters and then burrowed away.
* BornWinner: Death worm leviathans don't become that way through diet or age, they're just born that way.
* {{Cult}}: Some form cults around death worms. Such cults sacrifice others to their subterranean masters, ritually scar themselves (or others) with acid, poison, or lightning, and may even [[EyeScream remove their eyes and graft large worms into the sockets]]. They're also recognized by some Rovagug cults that claim they're the spawn of Chemnosit, the Monarch Worm.
* DeadlyGas: Breaking open a death worm egg releases toxic fumes, proving they don't even have to be born to kill you.
* DumbMuscle: Powerful and dangerous, but they have the absolute minimum Intelligence a creature can have while still being considered smarter than an animal.
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ignredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant life in otherwise barren areas are often signs of death worm tunnels, with the highest concentrations of plant life in such areas being around the entrances to their burrows.
* FertileFeet: A (footless) variant. The sulfur in their sheen is conducive to plant growth and makes the ground above their tunnels more fertile.
* {{Hermaphrodite}}: Death worms are hermaphrodites, so any two can mate and fertilize each other's eggs.
* HorseOfADifferentColor: While no one has ever been confirmed to have tamed a death worm, let alone having ridden one, legends persist about folk heroes who tamed or befriended the beasts and rode them into battle.
* HulkSpeak: Some claim they can speak simplistic, broken Terran. As few tavern goers and rumor mongers can speak the language, it's as hard to verify as anything else about them, which some joke is why it was chosen in the first place. In actuality there's some truth to the myth, as they understand Terran but cannot speak it. Death worm leviathans actually can speak it as well as understand it, but their low Intelligence means this is the limit of their conversation skills.
* HumanSacrifice: Some villages will stake criminals and other undesirables out in the desert in hopes of keeping the death worms well fed enough they don't turn towards them as a meal.
* KingMook: Death worm leviathans are much larger than normal death worms and have the same powers on a much more formidable scale.
* KnowWhenToFoldEm: They're smart enough to identify particularly formidable beings and avoid fights they don't think they can win. They'll also flee if a fight turns against them, burrowing back into the ground to safety.
* OurCryptidsAreMoreMysterious: Based off the stories about the Olgoi-khorkhoi, also known as the Mongolian Death Worm. They're cryptids in-universe too, mostly talked about in rumors and stories with additional exaggerations to their actual capabilities to make the stories more dramatic.
* PoisonousPerson: Merely touching their skin exposes others to their toxin and their bite carries it as well. The toxin on their skin also rubs off on their burrows and creatures that touch the waxy sheen of their tunnel walls take acid damage.
* SandWorm: Enormous, wormlike predators that burrow through soil and sand, before erupting from the ground to attack prey walking above. Downplayed, as they do spend a lot of their time, chiefly at night, hiding aboveground among rocks and scrub instead.
* ShockAndAwe: Death worms can shoot lightning from their maws.
* SuperSpit: They can spray a line of acid from their mouths.
* TunnelKing: They secrete a way and slightly toxic substance called sheen, which hardens the walls of their tunnels and cause they to hold their shape for days unlike the short-lived tunnels of most creatures.
* AlwaysABiggerFish: Death worms are powerful beasts and aren't choosy about their prey; as a result, other desert-dwelling monsters such as gnolls, lamias and jackalweres are as likely to find themselves on the death worms' menu as regular animals and humanoids are. Even drakes and yrthaks are suitable prey if they fly too low. In turn, death worms fall lower on the food chain that certain breeds of giant scorpions and desert-dwelling dragons.
* ApeShallNeverKillApe: Instinct prevents the ravenous young from feeding on each other.
* BadassOnPaper: Played with. According to tavern legend and word-of-mouth stories, death worms can paralyze with a glance, shoot fire from their tails, and split in two. While such stories aren't true, the ones about them spitting acid, shooting lighting, poisoning with a touch, and killing with their blood actually are.
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death worm was created when a trio of sisters who despised each other found a genie's bottle and freed the genie within. When granted the customary ThreeWishes, one wished for the other two to be struck down by lightning, on for her sisters to be killed with acid, and the third for her kin to die of poison. The genie responded by creating a monster that could deal all three types of damage, which killed the three sisters and then burrowed away.
* BornWinner: Death worm leviathans don't become that way through diet or age, they're just born that way.
* {{Cult}}: Some form cults around death worms. Such cults sacrifice others to their subterranean masters, ritually scar themselves (or others) with acid, poison, or lightning, and may even [[EyeScream remove their eyes and graft large worms into the sockets]]. They're also recognized by some Rovagug cults that claim they're the spawn of Chemnosit, the Monarch Worm.
* DeadlyGas: Breaking open a death worm egg releases toxic fumes, proving they don't even have to be born to kill you.
* DumbMuscle: Powerful and dangerous, but they have the absolute minimum Intelligence a creature can have while still being considered smarter than an animal.
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ignredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant life in otherwise barren areas are often signs of death worm tunnels, with the highest concentrations of plant life in such areas being around the entrances to their burrows.
* FertileFeet: A (footless) variant. The sulfur in their sheen is conducive to plant growth and makes the ground above their tunnels more fertile.
* {{Hermaphrodite}}: Death worms are hermaphrodites, so any two can mate and fertilize each other's eggs.
* HorseOfADifferentColor: While no one has ever been confirmed to have tamed a death worm, let alone having ridden one, legends persist about folk heroes who tamed or befriended the beasts and rode them into battle.
* HulkSpeak: Some claim they can speak simplistic, broken Terran. As few tavern goers and rumor mongers can speak the language, it's as hard to verify as anything else about them, which some joke is why it was chosen in the first place. In actuality there's some truth to the myth, as they understand Terran but cannot speak it. Death worm leviathans actually can speak it as well as understand it, but their low Intelligence means this is the limit of their conversation skills.
* HumanSacrifice: Some villages will stake criminals and other undesirables out in the desert in hopes of keeping the death worms well fed enough they don't turn towards them as a meal.
* KingMook: Death worm leviathans are much larger than normal death worms and have the same powers on a much more formidable scale.
* KnowWhenToFoldEm: They're smart enough to identify particularly formidable beings and avoid fights they don't think they can win. They'll also flee if a fight turns against them, burrowing back into the ground to safety.
* OurCryptidsAreMoreMysterious: Based off the stories about the Olgoi-khorkhoi, also known as the Mongolian Death Worm. They're cryptids in-universe too, mostly talked about in rumors and stories with additional exaggerations to their actual capabilities to make the stories more dramatic.
* PoisonousPerson: Merely touching their skin exposes others to their toxin and their bite carries it as well. The toxin on their skin also rubs off on their burrows and creatures that touch the waxy sheen of their tunnel walls take acid damage.
* SandWorm: Enormous, wormlike predators that burrow through soil and sand, before erupting from the ground to attack prey walking above. Downplayed, as they do spend a lot of their time, chiefly at night, hiding aboveground among rocks and scrub instead.
* ShockAndAwe: Death worms can shoot lightning from their maws.
* SuperSpit: They can spray a line of acid from their mouths.
* TunnelKing: They secrete a way and slightly toxic substance called sheen, which hardens the walls of their tunnels and cause they to hold their shape for days unlike the short-lived tunnels of most creatures.
to:
* AlienBlood: It's highly corrosive and will melt weapons that injure it.
* AlwaysABiggerFish: Death worms are powerful beasts and aren't choosy about their prey; as a result, other desert-dwelling monsters such as gnolls, lamias and jackalweres are as likely to find themselves on the death worms' menu as regular animals and humanoids are. Even drakes and yrthaks are suitable prey if they fly too low. In turn, death worms fall lower on the food chain that certain breeds of giant scorpions and desert-dwelling dragons.
* ApeShallNeverKillApe: Instinct prevents the ravenous young from feeding on each other.
* BadassOnPaper: Played with. According to tavern legend and word-of-mouth stories, death worms can paralyze with a glance, shoot fire from their tails, and split in two. While such stories aren't true, the ones about them spitting acid, shooting lighting, poisoning with a touch, and killing with their blood actually are.
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death wormOfficialFanSubmittedContent: The tizheruk was created when a trio of sisters who despised each other found a genie's bottle and freed the genie within. When granted the customary ThreeWishes, one wished for the other two to be struck down by lightning, on for her sisters to be killed with acid, and the third for her kin to die of poison. The genie responded by creating a monster that could deal all three types of damage, which killed the three sisters and then burrowed away.
* BornWinner: Death worm leviathans don't become that way through diet or age, they're just born that way.
* {{Cult}}: Some form cults around death worms. Such cults sacrifice others to their subterranean masters, ritually scar themselves (or others) with acid, poison, or lightning, and may even [[EyeScream remove their eyes and graft large worms into the sockets]]. They're also recognized by some Rovagug cults that claim they're the spawn of Chemnosit, the Monarch Worm.
* DeadlyGas: Breaking open a death worm egg releases toxic fumes, proving they don't even have to be born to kill you.
* DumbMuscle: Powerful and dangerous, but they have the absolute minimum Intelligence a creature can have while still being considered smarter than an animal.
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ignredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant lifeparticipant in otherwise barren areas are often signs of death worm tunnels, with the highest concentrations of plant life in such areas being around the entrances to their burrows.
* FertileFeet: A (footless) variant. The sulfur in their sheen is conducive to plant growth and makes the ground above their tunnels more fertile.
* {{Hermaphrodite}}: Death worms are hermaphrodites, so any two can mate and fertilize each other's eggs.
* HorseOfADifferentColor: While no one has ever been confirmed to have tamed a death worm, let alone having ridden one, legends persist about folk heroes who tamed or befriended the beasts and rode them into battle.
* HulkSpeak: Some claim they can speak simplistic, broken Terran. As few tavern goers and rumor mongers can speak the language, it's as hard to verify as anything else about them, which some joke is why it was chosen in the first place. In actuality there's some truth to the myth, as they understand Terran but cannot speak it. Death worm leviathans actually can speak it as well as understand it, but their low Intelligence means this is the limit of their conversation skills.
* HumanSacrifice: Some villages will stake criminals and other undesirables out in the desert in hopes of keeping the death worms well fed enough they don't turn towards them as a meal.
* KingMook: Death worm leviathans are much larger than normal death worms and have the same powers on a much more formidable scale.
* KnowWhenToFoldEm: They're smart enough to identify particularly formidable beings and avoid fights they don't think they can win. They'll also flee if a fight turns against them, burrowing back into the ground to safety.
* OurCryptidsAreMoreMysterious: Based off the stories about the Olgoi-khorkhoi, also known as the Mongolian Death Worm. They're cryptids in-universe too, mostly talked about in rumors and stories with additional exaggerations to their actual capabilities to make the stories more dramatic.
* PoisonousPerson: Merely touching their skin exposes others to their toxin and their bite carries it as well. The toxin on their skin also rubs off on their burrows and creatures that touch the waxy sheen of their tunnel walls take acid damage.
* SandWorm: Enormous, wormlike predators that burrow through soil and sand, before erupting from the ground to attack prey walking above. Downplayed, as they do spend a lot of their time, chiefly at night, hiding aboveground among rocks and scrub instead.
* ShockAndAwe: Death worms can shoot lightning from their maws.
* SuperSpit: They can spray a line of acid from their mouths.
* TunnelKing: They secrete a way and slightly toxic substance called sheen, which hardens the walls of their tunnels and cause they to hold their shape for days unlike the short-lived tunnels of most creatures.Paizo's RPG Superstar 2013 event.
* AlwaysABiggerFish: Death worms are powerful beasts and aren't choosy about their prey; as a result, other desert-dwelling monsters such as gnolls, lamias and jackalweres are as likely to find themselves on the death worms' menu as regular animals and humanoids are. Even drakes and yrthaks are suitable prey if they fly too low. In turn, death worms fall lower on the food chain that certain breeds of giant scorpions and desert-dwelling dragons.
* ApeShallNeverKillApe: Instinct prevents the ravenous young from feeding on each other.
* BadassOnPaper: Played with. According to tavern legend and word-of-mouth stories, death worms can paralyze with a glance, shoot fire from their tails, and split in two. While such stories aren't true, the ones about them spitting acid, shooting lighting, poisoning with a touch, and killing with their blood actually are.
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death worm
* BornWinner: Death worm leviathans don't become that way through diet or age, they're just born that way.
* {{Cult}}: Some form cults around death worms. Such cults sacrifice others to their subterranean masters, ritually scar themselves (or others) with acid, poison, or lightning, and may even [[EyeScream remove their eyes and graft large worms into the sockets]]. They're also recognized by some Rovagug cults that claim they're the spawn of Chemnosit, the Monarch Worm.
* DeadlyGas: Breaking open a death worm egg releases toxic fumes, proving they don't even have to be born to kill you.
* DumbMuscle: Powerful and dangerous, but they have the absolute minimum Intelligence a creature can have while still being considered smarter than an animal.
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ignredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant life
* FertileFeet: A (footless) variant. The sulfur in their sheen is conducive to plant growth and makes the ground above their tunnels more fertile.
* {{Hermaphrodite}}: Death worms are hermaphrodites, so any two can mate and fertilize each other's eggs.
* HorseOfADifferentColor: While no one has ever been confirmed to have tamed a death worm, let alone having ridden one, legends persist about folk heroes who tamed or befriended the beasts and rode them into battle.
* HulkSpeak: Some claim they can speak simplistic, broken Terran. As few tavern goers and rumor mongers can speak the language, it's as hard to verify as anything else about them, which some joke is why it was chosen in the first place. In actuality there's some truth to the myth, as they understand Terran but cannot speak it. Death worm leviathans actually can speak it as well as understand it, but their low Intelligence means this is the limit of their conversation skills.
* HumanSacrifice: Some villages will stake criminals and other undesirables out in the desert in hopes of keeping the death worms well fed enough they don't turn towards them as a meal.
* KingMook: Death worm leviathans are much larger than normal death worms and have the same powers on a much more formidable scale.
* KnowWhenToFoldEm: They're smart enough to identify particularly formidable beings and avoid fights they don't think they can win. They'll also flee if a fight turns against them, burrowing back into the ground to safety.
* OurCryptidsAreMoreMysterious: Based off the stories about the Olgoi-khorkhoi, also known as the Mongolian Death Worm. They're cryptids in-universe too, mostly talked about in rumors and stories with additional exaggerations to their actual capabilities to make the stories more dramatic.
* PoisonousPerson: Merely touching their skin exposes others to their toxin and their bite carries it as well. The toxin on their skin also rubs off on their burrows and creatures that touch the waxy sheen of their tunnel walls take acid damage.
* SandWorm: Enormous, wormlike predators that burrow through soil and sand, before erupting from the ground to attack prey walking above. Downplayed, as they do spend a lot of their time, chiefly at night, hiding aboveground among rocks and scrub instead.
* ShockAndAwe: Death worms can shoot lightning from their maws.
* SuperSpit: They can spray a line of acid from their mouths.
* TunnelKing: They secrete a way and slightly toxic substance called sheen, which hardens the walls of their tunnels and cause they to hold their shape for days unlike the short-lived tunnels of most creatures.
Changed line(s) 999,1002 (click to see context) from:
[[folder: Delgeth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_delgeth.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_delgeth.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
to:
[[folder: Delgeth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_delgeth.PNG]]
Uraeus]]
->'''Challenge Rating:'''6
5
->'''Alignment:'''TrueNeutralLawfulGood
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_delgeth.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 1005,1007 (click to see context) from:
The delgeth is a unique breed of ungulate native to magical forests and places where the line between the natural and the supernatural is blurred. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/delgeth/ here]].
----
* OfficialFanSubmittedContent: The delgeth was created by a participant in Paizo's RPG Superstar 2013 event.
----
* OfficialFanSubmittedContent: The delgeth was created by a participant in Paizo's RPG Superstar 2013 event.
to:
----
* MultipleHeadCase: They have two heads.
Changed line(s) 1010,1012 (click to see context) from:
[[folder: Girallon]]
->'''Challenge Rating:''' 6 (girallon), 9 (high girallon)
->'''Alignment:''' TrueNeutral (girallon), ChaoticEvil (high girallon)
->'''Challenge Rating:''' 6 (girallon), 9 (high girallon)
->'''Alignment:''' TrueNeutral (girallon), ChaoticEvil (high girallon)
to:
[[folder: Girallon]]
Winter Wolf]]
->'''Challenge Rating:'''6 (girallon), 9 (high girallon)
5
->'''Alignment:'''TrueNeutral (girallon), ChaoticEvil (high girallon)NeutralEvil
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 1014,1019 (click to see context) from:
* DealWithTheDevil: Legend has it that the first girallons were originally people who called on demon lords to gain great strength, in the process abandoning their humanity.
* KillerGorilla: The girallon is an aggressive, territorial, strong and dangerous gorilla-like carnivore. Their four arms can inflict incredible damage on anyone or anything they perceive as intruders.
* MonsterLord: High girallons often become leaders of huge troops of their less intelligent kin.
* MultiArmedAndDangerous: A girallon has four muscular arms.
* NonhumanHumanoidHybrid: High girallons have been known to breed with orcs, giving rise to four-armed white orcs.
to:
----
*
*
* CanisMajor: An average winter wolf is the size of a bear.
* FantasticRacism: They have
Changed line(s) 1022,1023 (click to see context) from:
[[folder: Gloomwasp]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gloomwasp.PNG]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gloomwasp.PNG]]
to:
!!CR 6
[[folder:Gloomwasp]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gloomwasp.PNG]]Ahuizotl]]
[[folder:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gloomwasp.PNG]]
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Predators who lure prey by mimicking the sounds of humanoids in distress.
----
[[/folder]]
[[folder: Cytillipede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cytillipede.PNG]]
->'''Challenge Rating:''' 6
->'''Size:''' Large
Predators who lure prey by mimicking the sounds of humanoids in distress.
----
[[/folder]]
[[folder: Cytillipede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cytillipede.PNG]]
->'''Challenge Rating:''' 6
Deleted line(s) 1026,1035 (click to see context) :
->'''Size:''' Small
Gloomwasps are the result of giant vermin exposed to the flesh-altering radiations of the Darklands, becoming vibrantly colorful if highly toxic additions to the strange ecosystem that thrives below Golarion’s surface.
Their stats can be found in ''Down the Blighted Path'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Gloomwasp here]].
[[/folder]]
[[folder: Hodag]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
Gloomwasps are the result of giant vermin exposed to the flesh-altering radiations of the Darklands, becoming vibrantly colorful if highly toxic additions to the strange ecosystem that thrives below Golarion’s surface.
Their stats can be found in ''Down the Blighted Path'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Gloomwasp here]].
[[/folder]]
[[folder: Hodag]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
The result of derro experimentation with giant centipedes and cytillish fungus, these creatures serve asguards and mounts for their masters.
* LaserGuidedAmnesia: They have a venom that erases your really short term memory (making you forget what happened in the last couple rounds). In "No Response From Deepmar" (The module the originally show up in) the Derro controlling them have also cooked up a highly concentrated form of their venom which wipes the last 8 ''hours'' of a person's memory.
----
Changed line(s) 1039,1053 (click to see context) from:
[[folder: Nekomata]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* AnimateDead: They can raise bodies as skeletal champions or juju zombies, depending on how much flesh is on them when they do so.
* BakenekoAndNekomata: They're a reimagined version of the nekomata, maintaining their appearance and shapeshifting abilities, as well as an in-universe mythical origin as cats who lived beyond their natural lifespans. They're much more malicious than mythical nekomatas, though, which may be whimsical and amoral but aren't outright evil.
* CatsAreMean: Evil shapeshifting cats that delight in sowing fear and confusion, running reputations and bonds of affection and ultimately killing the families they victimize.
* MegaNeko: Nekomatas, while physically resembling housecats in most respects, are the size of panthers in their natural form.
* {{Necromancer}}: Nekomatas have a number of abilities themed around necromancy: they can raise corpses as moderately powerful undead, and can innately control preexisting undead creatures.
* VoluntaryShapeshifting: They can flawlessly mimic the appearance of a human they successfully damage with their bite attack, an ability they use to infiltrate families and destroy them from the inside.
[[/folder]]
[[folder: Skrik Nettle]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* AnimateDead: They can raise bodies as skeletal champions or juju zombies, depending on how much flesh is on them when they do so.
* BakenekoAndNekomata: They're a reimagined version of the nekomata, maintaining their appearance and shapeshifting abilities, as well as an in-universe mythical origin as cats who lived beyond their natural lifespans. They're much more malicious than mythical nekomatas, though, which may be whimsical and amoral but aren't outright evil.
* CatsAreMean: Evil shapeshifting cats that delight in sowing fear and confusion, running reputations and bonds of affection and ultimately killing the families they victimize.
* MegaNeko: Nekomatas, while physically resembling housecats in most respects, are the size of panthers in their natural form.
* {{Necromancer}}: Nekomatas have a number of abilities themed around necromancy: they can raise corpses as moderately powerful undead, and can innately control preexisting undead creatures.
* VoluntaryShapeshifting: They can flawlessly mimic the appearance of a human they successfully damage with their bite attack, an ability they use to infiltrate families and destroy them from the inside.
[[/folder]]
[[folder: Skrik Nettle]]
->'''Challenge Rating:''' 6
to:
[[folder: Nekomata]]
Death Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_death_worm_leviathan.jpg]]
[[caption-width-right:350:A death worm leviathan]]
->'''Challenge Rating:'''6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* AnimateDead: They can raise bodies as skeletal champions or juju zombies, depending on how much flesh is on them when they do so.
* BakenekoAndNekomata: They're a reimagined version of the nekomata, maintaining their appearance and shapeshifting abilities, as well as an in-universe mythical origin as cats who lived beyond their natural lifespans. They're much more malicious than mythical nekomatas, though, which may be whimsical and amoral but aren't outright evil.
* CatsAreMean: Evil shapeshifting cats that delight in sowing fear and confusion, running reputations and bonds of affection and ultimately killing the families they victimize.
* MegaNeko: Nekomatas, while physically resembling housecats in most respects, are the size of panthers in their natural form.
* {{Necromancer}}: Nekomatas have a number of abilities themed around necromancy: they can raise corpses as moderately powerful undead, and can innately control preexisting undead creatures.
* VoluntaryShapeshifting: They can flawlessly mimic the appearance of a human they successfully damage with their bite attack, an ability they use to infiltrate families and destroy them from the inside.
[[/folder]]
[[folder: Skrik Nettle]]
->'''Challenge Rating:''' 66 (normal), 11 (leviathan)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_death_worm_leviathan.jpg]]
[[caption-width-right:350:A death worm leviathan]]
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* AnimateDead: They can raise bodies as skeletal champions or juju zombies, depending on how much flesh is on them when they do so.
* BakenekoAndNekomata: They're a reimagined version of the nekomata, maintaining their appearance and shapeshifting abilities, as well as an in-universe mythical origin as cats who lived beyond their natural lifespans. They're much more malicious than mythical nekomatas, though, which may be whimsical and amoral but aren't outright evil.
* CatsAreMean: Evil shapeshifting cats that delight in sowing fear and confusion, running reputations and bonds of affection and ultimately killing the families they victimize.
* MegaNeko: Nekomatas, while physically resembling housecats in most respects, are the size of panthers in their natural form.
* {{Necromancer}}: Nekomatas have a number of abilities themed around necromancy: they can raise corpses as moderately powerful undead, and can innately control preexisting undead creatures.
* VoluntaryShapeshifting: They can flawlessly mimic the appearance of a human they successfully damage with their bite attack, an ability they use to infiltrate families and destroy them from the inside.
[[/folder]]
[[folder: Skrik Nettle]]
->'''Challenge Rating:''' 6
Changed line(s) 1055 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeLarge (normal), Gargantuan (leviathan)
Large burrowing predators found in various deserts and plains.
----
* AlienBlood: It's highly corrosive and will melt weapons that injure it.
* AlwaysABiggerFish: Death worms are powerful beasts and aren't choosy about their prey; as a result, other desert-dwelling monsters such as gnolls, lamias and jackalweres are as likely to find themselves on the death worms' menu as regular animals and humanoids are. Even drakes and yrthaks are suitable prey if they fly too low. In turn, death worms fall lower on the food chain that certain breeds of giant scorpions and desert-dwelling dragons.
* ApeShallNeverKillApe: Instinct prevents the ravenous young from feeding on each other.
* BadassOnPaper: Played with. According to tavern legend and word-of-mouth stories, death worms can paralyze with a glance, shoot fire from their tails, and split in two. While such stories aren't true, the ones about them spitting acid, shooting lighting, poisoning with a touch, and killing with their blood actually are.
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death worm was created when a trio of sisters who despised each other found a genie's bottle and freed the genie within. When granted the customary ThreeWishes, one wished for the other two to be struck down by lightning, on for her sisters to be killed with acid, and the third for her kin to die of poison. The genie responded by creating a monster that could deal all three types of damage, which killed the three sisters and then burrowed away.
* BornWinner: Death worm leviathans don't become that way through diet or age, they're just born that way.
* {{Cult}}: Some form cults around death worms. Such cults sacrifice others to their subterranean masters, ritually scar themselves (or others) with acid, poison, or lightning, and may even [[EyeScream remove their eyes and graft large worms into the sockets]]. They're also recognized by some Rovagug cults that claim they're the spawn of Chemnosit, the Monarch Worm.
* DeadlyGas: Breaking open a death worm egg releases toxic fumes, proving they don't even have to be born to kill you.
* DumbMuscle: Powerful and dangerous, but they have the absolute minimum Intelligence a creature can have while still being considered smarter than an animal.
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ignredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant life in otherwise barren areas are often signs of death worm tunnels, with the highest concentrations of plant life in such areas being around the entrances to their burrows.
* FertileFeet: A (footless) variant. The sulfur in their sheen is conducive to plant growth and makes the ground above their tunnels more fertile.
* {{Hermaphrodite}}: Death worms are hermaphrodites, so any two can mate and fertilize each other's eggs.
* HorseOfADifferentColor: While no one has ever been confirmed to have tamed a death worm, let alone having ridden one, legends persist about folk heroes who tamed or befriended the beasts and rode them into battle.
* HulkSpeak: Some claim they can speak simplistic, broken Terran. As few tavern goers and rumor mongers can speak the language, it's as hard to verify as anything else about them, which some joke is why it was chosen in the first place. In actuality there's some truth to the myth, as they understand Terran but cannot speak it. Death worm leviathans actually can speak it as well as understand it, but their low Intelligence means this is the limit of their conversation skills.
* HumanSacrifice: Some villages will stake criminals and other undesirables out in the desert in hopes of keeping the death worms well fed enough they don't turn towards them as a meal.
* KingMook: Death worm leviathans are much larger than normal death worms and have the same powers on a much more formidable scale.
* KnowWhenToFoldEm: They're smart enough to identify particularly formidable beings and avoid fights they don't think they can win. They'll also flee if a fight turns against them, burrowing back into the ground to safety.
* OurCryptidsAreMoreMysterious: Based off the stories about the Olgoi-khorkhoi, also known as the Mongolian Death Worm. They're cryptids in-universe too, mostly talked about in rumors and stories with additional exaggerations to their actual capabilities to make the stories more dramatic.
* PoisonousPerson: Merely touching their skin exposes others to their toxin and their bite carries it as well. The toxin on their skin also rubs off on their burrows and creatures that touch the waxy sheen of their tunnel walls take acid damage.
* SandWorm: Enormous, wormlike predators that burrow through soil and sand, before erupting from the ground to attack prey walking above. Downplayed, as they do spend a lot of their time, chiefly at night, hiding aboveground among rocks and scrub instead.
* ShockAndAwe: Death worms can shoot lightning from their maws.
* SuperSpit: They can spray a line of acid from their mouths.
* TunnelKing: They secrete a way and slightly toxic substance called sheen, which hardens the walls of their tunnels and cause they to hold their shape for days unlike the short-lived tunnels of most creatures.
Large burrowing predators found in various deserts and plains.
----
* AlienBlood: It's highly corrosive and will melt weapons that injure it.
* AlwaysABiggerFish: Death worms are powerful beasts and aren't choosy about their prey; as a result, other desert-dwelling monsters such as gnolls, lamias and jackalweres are as likely to find themselves on the death worms' menu as regular animals and humanoids are. Even drakes and yrthaks are suitable prey if they fly too low. In turn, death worms fall lower on the food chain that certain breeds of giant scorpions and desert-dwelling dragons.
* ApeShallNeverKillApe: Instinct prevents the ravenous young from feeding on each other.
* BadassOnPaper: Played with. According to tavern legend and word-of-mouth stories, death worms can paralyze with a glance, shoot fire from their tails, and split in two. While such stories aren't true, the ones about them spitting acid, shooting lighting, poisoning with a touch, and killing with their blood actually are.
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death worm was created when a trio of sisters who despised each other found a genie's bottle and freed the genie within. When granted the customary ThreeWishes, one wished for the other two to be struck down by lightning, on for her sisters to be killed with acid, and the third for her kin to die of poison. The genie responded by creating a monster that could deal all three types of damage, which killed the three sisters and then burrowed away.
* BornWinner: Death worm leviathans don't become that way through diet or age, they're just born that way.
* {{Cult}}: Some form cults around death worms. Such cults sacrifice others to their subterranean masters, ritually scar themselves (or others) with acid, poison, or lightning, and may even [[EyeScream remove their eyes and graft large worms into the sockets]]. They're also recognized by some Rovagug cults that claim they're the spawn of Chemnosit, the Monarch Worm.
* DeadlyGas: Breaking open a death worm egg releases toxic fumes, proving they don't even have to be born to kill you.
* DumbMuscle: Powerful and dangerous, but they have the absolute minimum Intelligence a creature can have while still being considered smarter than an animal.
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ignredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant life in otherwise barren areas are often signs of death worm tunnels, with the highest concentrations of plant life in such areas being around the entrances to their burrows.
* FertileFeet: A (footless) variant. The sulfur in their sheen is conducive to plant growth and makes the ground above their tunnels more fertile.
* {{Hermaphrodite}}: Death worms are hermaphrodites, so any two can mate and fertilize each other's eggs.
* HorseOfADifferentColor: While no one has ever been confirmed to have tamed a death worm, let alone having ridden one, legends persist about folk heroes who tamed or befriended the beasts and rode them into battle.
* HulkSpeak: Some claim they can speak simplistic, broken Terran. As few tavern goers and rumor mongers can speak the language, it's as hard to verify as anything else about them, which some joke is why it was chosen in the first place. In actuality there's some truth to the myth, as they understand Terran but cannot speak it. Death worm leviathans actually can speak it as well as understand it, but their low Intelligence means this is the limit of their conversation skills.
* HumanSacrifice: Some villages will stake criminals and other undesirables out in the desert in hopes of keeping the death worms well fed enough they don't turn towards them as a meal.
* KingMook: Death worm leviathans are much larger than normal death worms and have the same powers on a much more formidable scale.
* KnowWhenToFoldEm: They're smart enough to identify particularly formidable beings and avoid fights they don't think they can win. They'll also flee if a fight turns against them, burrowing back into the ground to safety.
* OurCryptidsAreMoreMysterious: Based off the stories about the Olgoi-khorkhoi, also known as the Mongolian Death Worm. They're cryptids in-universe too, mostly talked about in rumors and stories with additional exaggerations to their actual capabilities to make the stories more dramatic.
* PoisonousPerson: Merely touching their skin exposes others to their toxin and their bite carries it as well. The toxin on their skin also rubs off on their burrows and creatures that touch the waxy sheen of their tunnel walls take acid damage.
* SandWorm: Enormous, wormlike predators that burrow through soil and sand, before erupting from the ground to attack prey walking above. Downplayed, as they do spend a lot of their time, chiefly at night, hiding aboveground among rocks and scrub instead.
* ShockAndAwe: Death worms can shoot lightning from their maws.
* SuperSpit: They can spray a line of acid from their mouths.
* TunnelKing: They secrete a way and slightly toxic substance called sheen, which hardens the walls of their tunnels and cause they to hold their shape for days unlike the short-lived tunnels of most creatures.
Changed line(s) 1058,1059 (click to see context) from:
[[folder: Spiroskek]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spiroskek.PNG]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spiroskek.PNG]]
to:
[[folder: Spiroskek]]
[[quoteright:300:https://static.Delgeth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spiroskek.org/pmwiki/pub/images/pathfinder_delgeth.PNG]]
[[quoteright:300:https://static.
[[quoteright:350:https://static.tvtropes.
Changed line(s) 1061 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralTrueNeutral
Changed line(s) 1064,1066 (click to see context) from:
These insectile carnivores of NarVoth stalk a variety of intelligent prey, and generations of devouring derros, duergar, and fey has imparted the creatures with a measure of illusory magic. They are clever ambush predators, capable of phenomenal bursts of speed.
Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Spiroskek here]].
Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Spiroskek here]].
to:
----
* OfficialFanSubmittedContent: The delgeth was created by a participant in Paizo's RPG Superstar 2013 event.
Changed line(s) 1069,1071 (click to see context) from:
[[folder: Taniwha]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticGood
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticGood
to:
[[folder: Taniwha]]
Girallon]]
->'''Challenge Rating:'''6
6 (girallon), 9 (high girallon)
->'''Alignment:'''ChaoticGoodTrueNeutral (girallon), ChaoticEvil (high girallon)
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 1073,1074 (click to see context) from:
* BadPowersGoodPeople: They have fear causing and memory erasing powers, and the book notes that while such powers are usually seen as evil, the Taniwha mainly uses them to scare enemies away (as well as make them forget so they don't come back) without hurting them.
* MixAndMatchCritter: They look like an eel with a crocodile head
* MixAndMatchCritter: They look like an eel with a crocodile head
to:
*
* KillerGorilla: The girallon is an aggressive, territorial, strong and dangerous gorilla-like carnivore. Their four arms can inflict incredible damage on anyone or anything they perceive as intruders.
* MonsterLord: High girallons often become leaders of huge troops of their less intelligent kin.
* MultiArmedAndDangerous: A girallon has four muscular arms.
* NonhumanHumanoidHybrid: High girallons have
* MixAndMatchCritter: They look like an eel
Changed line(s) 1077 (click to see context) from:
[[folder: Glacier Toad]]
to:
[[folder: Glacier Toad]]Gloomwasp]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gloomwasp.PNG]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_gloomwasp.PNG]]
Changed line(s) 1080 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Gloomwasps are the result of giant vermin exposed to the flesh-altering radiations of the Darklands, becoming vibrantly colorful if highly toxic additions to the strange ecosystem that thrives below Golarion’s surface.
Their stats can be found in ''Down the Blighted Path'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Gloomwasp here]].
Gloomwasps are the result of giant vermin exposed to the flesh-altering radiations of the Darklands, becoming vibrantly colorful if highly toxic additions to the strange ecosystem that thrives below Golarion’s surface.
Their stats can be found in ''Down the Blighted Path'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Gloomwasp here]].
Changed line(s) 1083,1087 (click to see context) from:
!!CR 7
[[folder: Black Shuck]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticNeutral
[[folder: Black Shuck]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticNeutral
to:
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 1091,1093 (click to see context) from:
[[folder: Bulette]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bulette.png]]
->'''Challenge Rating:''' 7
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bulette.png]]
->'''Challenge Rating:''' 7
to:
[[folder: Bulette]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bulette.png]]
Nekomata]]
->'''Challenge Rating:'''76
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* AnimateDead: They can raise bodies as skeletal champions or juju zombies, depending on how much flesh is on them when they do so.
* BakenekoAndNekomata: They're a reimagined version of the nekomata, maintaining their appearance and shapeshifting abilities, as well as an in-universe mythical origin as cats who lived beyond their natural lifespans. They're much more malicious than mythical nekomatas, though, which may be whimsical and amoral but aren't outright evil.
* CatsAreMean: Evil shapeshifting cats that delight in sowing fear and confusion, running reputations and bonds of affection and ultimately killing the families they victimize.
* MegaNeko: Nekomatas, while physically resembling housecats in most respects, are the size of panthers in their natural form.
* {{Necromancer}}: Nekomatas have a number of abilities themed around necromancy: they can raise corpses as moderately powerful undead, and can innately control preexisting undead creatures.
* VoluntaryShapeshifting: They can flawlessly mimic the appearance of a human they successfully damage with their bite attack, an ability they use to infiltrate families and destroy them from the inside.
[[/folder]]
[[folder: Skrik Nettle]]
->'''Challenge Rating:''' 6
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bulette.png]]
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* AnimateDead: They can raise bodies as skeletal champions or juju zombies, depending on how much flesh is on them when they do so.
* BakenekoAndNekomata: They're a reimagined version of the nekomata, maintaining their appearance and shapeshifting abilities, as well as an in-universe mythical origin as cats who lived beyond their natural lifespans. They're much more malicious than mythical nekomatas, though, which may be whimsical and amoral but aren't outright evil.
* CatsAreMean: Evil shapeshifting cats that delight in sowing fear and confusion, running reputations and bonds of affection and ultimately killing the families they victimize.
* MegaNeko: Nekomatas, while physically resembling housecats in most respects, are the size of panthers in their natural form.
* {{Necromancer}}: Nekomatas have a number of abilities themed around necromancy: they can raise corpses as moderately powerful undead, and can innately control preexisting undead creatures.
* VoluntaryShapeshifting: They can flawlessly mimic the appearance of a human they successfully damage with their bite attack, an ability they use to infiltrate families and destroy them from the inside.
[[/folder]]
[[folder: Skrik Nettle]]
->'''Challenge Rating:''' 6
Changed line(s) 1095,1104 (click to see context) from:
->'''Size:''' Huge
Ravenous burrowing predators created by forgotten arcanists ages ago, capable of eating flesh, bone, armor, and even magic items.
----
* TheBerserker: Bulettes have a notorious disregard for self-preservation and will attack far larger creatures readily.
* ExtremeOmnivore: They have six stomachs, each capable of processing food differently from the others, and notoriously potent stomach acids. This allows bulettes to eat and digest nearly anything, and they thus chow through flesh, armor and wood alike without distinction, eating anything that ends up near their mouths and trusting their guts to handle the rest.
* FastTunnelling: Bulettes can move through solid earth as swiftly as if they were swimming through the water.
* ThreateningShark: Bulettes often burrow through the earth just beneath the surface with only their dorsal fin visible, giving rise to the common appellation "landshark".
* ToServeMan: Bulettes' favourite food is halfling flesh, and halflings are advised to stay away from bulette territory.
* UndergroundMonkey: Distinctive variants of bulettes, each with its own characteristics, exist: among the most common are leprosy-infected ones whose attacks spread the disease, spiny bulettes whose thorny armor deals damage to those who deal them melee attacks, and the feared, demonic and actively evil xenarths.
Ravenous burrowing predators created by forgotten arcanists ages ago, capable of eating flesh, bone, armor, and even magic items.
----
* TheBerserker: Bulettes have a notorious disregard for self-preservation and will attack far larger creatures readily.
* ExtremeOmnivore: They have six stomachs, each capable of processing food differently from the others, and notoriously potent stomach acids. This allows bulettes to eat and digest nearly anything, and they thus chow through flesh, armor and wood alike without distinction, eating anything that ends up near their mouths and trusting their guts to handle the rest.
* FastTunnelling: Bulettes can move through solid earth as swiftly as if they were swimming through the water.
* ThreateningShark: Bulettes often burrow through the earth just beneath the surface with only their dorsal fin visible, giving rise to the common appellation "landshark".
* ToServeMan: Bulettes' favourite food is halfling flesh, and halflings are advised to stay away from bulette territory.
* UndergroundMonkey: Distinctive variants of bulettes, each with its own characteristics, exist: among the most common are leprosy-infected ones whose attacks spread the disease, spiny bulettes whose thorny armor deals damage to those who deal them melee attacks, and the feared, demonic and actively evil xenarths.
to:
->'''Size:''' Huge
Ravenous burrowing predators created by forgotten arcanists ages ago, capable of eating flesh, bone, armor, and even magic items.
----
* TheBerserker: Bulettes have a notorious disregard for self-preservation and will attack far larger creatures readily.
* ExtremeOmnivore: They have six stomachs, each capable of processing food differently from the others, and notoriously potent stomach acids. This allows bulettes to eat and digest nearly anything, and they thus chow through flesh, armor and wood alike without distinction, eating anything that ends up near their mouths and trusting their guts to handle the rest.
* FastTunnelling: Bulettes can move through solid earth as swiftly as if they were swimming through the water.
* ThreateningShark: Bulettes often burrow through the earth just beneath the surface with only their dorsal fin visible, giving rise to the common appellation "landshark".
* ToServeMan: Bulettes' favourite food is halfling flesh, and halflings are advised to stay away from bulette territory.
* UndergroundMonkey: Distinctive variants of bulettes, each with its own characteristics, exist: among the most common are leprosy-infected ones whose attacks spread the disease, spiny bulettes whose thorny armor deals damage to those who deal them melee attacks, and the feared, demonic and actively evil xenarths.Large
Ravenous burrowing predators created by forgotten arcanists ages ago, capable of eating flesh, bone, armor, and even magic items.
----
* TheBerserker: Bulettes have a notorious disregard for self-preservation and will attack far larger creatures readily.
* ExtremeOmnivore: They have six stomachs, each capable of processing food differently from the others, and notoriously potent stomach acids. This allows bulettes to eat and digest nearly anything, and they thus chow through flesh, armor and wood alike without distinction, eating anything that ends up near their mouths and trusting their guts to handle the rest.
* FastTunnelling: Bulettes can move through solid earth as swiftly as if they were swimming through the water.
* ThreateningShark: Bulettes often burrow through the earth just beneath the surface with only their dorsal fin visible, giving rise to the common appellation "landshark".
* ToServeMan: Bulettes' favourite food is halfling flesh, and halflings are advised to stay away from bulette territory.
* UndergroundMonkey: Distinctive variants of bulettes, each with its own characteristics, exist: among the most common are leprosy-infected ones whose attacks spread the disease, spiny bulettes whose thorny armor deals damage to those who deal them melee attacks, and the feared, demonic and actively evil xenarths.
Changed line(s) 1107,1113 (click to see context) from:
[[folder: Cerynitis]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Golden does born to deer who have a deity's favor.
----
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Golden does born to deer who have a deity's favor.
----
to:
[[folder: Cerynitis]]
Spiroskek]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spiroskek.PNG]]
->'''Challenge Rating:'''7
6
->'''Alignment:'''TrueNeutral
ChaoticNeutral
->'''Size:'''Large
Golden does born to deer who haveMedium
These insectile carnivores of NarVoth stalk adeity's favor.
----variety of intelligent prey, and generations of devouring derros, duergar, and fey has imparted the creatures with a measure of illusory magic. They are clever ambush predators, capable of phenomenal bursts of speed.
Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Spiroskek here]].
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spiroskek.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Golden does born to deer who have
These insectile carnivores of NarVoth stalk a
----
Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Spiroskek here]].
Changed line(s) 1116,1119 (click to see context) from:
[[folder: Chimera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chimera.png]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chimera.png]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
to:
[[folder: Chimera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chimera.png]]
Taniwha]]
->'''Challenge Rating:'''7
6
->'''Alignment:'''ChaoticEvilChaoticGood
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chimera.png]]
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 1121,1130 (click to see context) from:
Predators who mix the features of a lion, a goat, and a dragon.
----
* BreathWeapon: A chimera has a breath weapon granted from its chromatic dragon head.
* {{Hermaphrodite}}: Chimeras are hermaphroditic, alternating between male and female to match the situations they are in.
* MixAndMatchCritters: Huge lions with additional goat and dragon heads and great batlike wings.
** The specific sort of dragon varies with the environment, granting them different breath weapons, and their other heads likewise tend to vary based on what animals are native to the chimera's specific home. Chimeras native to the arctic or high mountains, for instance, can have the heads of snow leopards or pumas, white dragons, and musk oxen, mountain goats or even walruses. Ones inhabiting swamps and jungles pair black dragon heads with those of tigers, leopards and jaguars.
** Legendary chimeras, a particularly ancient variety, have no wings, the goat head sprouting from their backs, goat hind legs and the dragon head at the end of their tails.
* MultipleHeadCase: Three in total, one being that of a goat, one that of a lion and one that of a chromatic dragon of any kind. These heads share a single will and act in concert, rather than being three distinct personalities.
* UndergroundMonkey: For any given environment, there's likely some variant of chimera native to it, and sporting the heads of predators, ungulates and dragons native to it -- go into the arctic, for instance, and you're likely to run into hairy chimeras with the heads of white dragons, polar bears and walruses.
to:
* {{Hermaphrodite}}: Chimeras are hermaphroditic, alternating between male and female to match the situations they are in.
* MixAndMatchCritters: Huge lions with additional goat and dragon heads and great batlike wings.
** The specific sort of dragon varies with the environment, granting them different breath weapons, and their other heads likewise tend to vary based on what animals are native to the chimera's specific home. Chimeras native to the arctic or high mountains, for instance, can
** Legendary chimeras, a particularly ancient variety, have no wings, the goat head sprouting from their backs, goat hind legs
* MultipleHeadCase: Three in total, one being
* UndergroundMonkey: For any given environment, there's likely some variant of chimera native to it, and sporting
* MixAndMatchCritter: They look like an eel with
Changed line(s) 1133,1134 (click to see context) from:
[[folder: Dragonne]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
[[folder: Dragonne]]
Glacier Toad]]
->'''Challenge Rating:'''76
->'''Challenge Rating:'''
Deleted line(s) 1137,1139 (click to see context) :
* CatlikeDragons: They're hybrids of brass dragons and lions, with a generally leonine body shape bearing a dragons' scales, wings, tail and horns.
* MixAndMatchCritters: They resemble huge lions with the wings, horns, scales and tails of brass dragons.
Changed line(s) 1142,1143 (click to see context) from:
[[folder: Dweomercat]]
->'''Challenge Rating:''' 7 (adult), 2 (cub)
->'''Challenge Rating:''' 7 (adult), 2 (cub)
to:
!!CR 7
[[folder:Dweomercat]]
Black Shuck]]
->'''Challenge Rating:'''7 (adult), 2 (cub)7
[[folder:
->'''Challenge Rating:'''
Changed line(s) 1145 (click to see context) from:
->'''Size:''' Medium (adult), Small (cub)
to:
->'''Size:''' Medium (adult), Small (cub)Large
Changed line(s) 1148 (click to see context) from:
[[folder: Kirin]]
to:
[[folder: Kirin]]Bulette]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bulette.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bulette.png]]
Changed line(s) 1150 (click to see context) from:
->'''Alignment:''' LawfulGood
to:
->'''Alignment:''' LawfulGoodTrueNeutral
->'''Size:''' Huge
Ravenous burrowing predators created by forgotten arcanists ages ago, capable of eating flesh, bone, armor, and even magic items.
----
* TheBerserker: Bulettes have a notorious disregard for self-preservation and will attack far larger creatures readily.
* ExtremeOmnivore: They have six stomachs, each capable of processing food differently from the others, and notoriously potent stomach acids. This allows bulettes to eat and digest nearly anything, and they thus chow through flesh, armor and wood alike without distinction, eating anything that ends up near their mouths and trusting their guts to handle the rest.
* FastTunnelling: Bulettes can move through solid earth as swiftly as if they were swimming through the water.
* ThreateningShark: Bulettes often burrow through the earth just beneath the surface with only their dorsal fin visible, giving rise to the common appellation "landshark".
* ToServeMan: Bulettes' favourite food is halfling flesh, and halflings are advised to stay away from bulette territory.
* UndergroundMonkey: Distinctive variants of bulettes, each with its own characteristics, exist: among the most common are leprosy-infected ones whose attacks spread the disease, spiny bulettes whose thorny armor deals damage to those who deal them melee attacks, and the feared, demonic and actively evil xenarths.
[[/folder]]
[[folder: Cerynitis]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Ravenous burrowing predators created by forgotten arcanists ages ago, capable of eating flesh, bone, armor, and even magic items.
----
* TheBerserker: Bulettes have a notorious disregard for self-preservation and will attack far larger creatures readily.
* ExtremeOmnivore: They have six stomachs, each capable of processing food differently from the others, and notoriously potent stomach acids. This allows bulettes to eat and digest nearly anything, and they thus chow through flesh, armor and wood alike without distinction, eating anything that ends up near their mouths and trusting their guts to handle the rest.
* FastTunnelling: Bulettes can move through solid earth as swiftly as if they were swimming through the water.
* ThreateningShark: Bulettes often burrow through the earth just beneath the surface with only their dorsal fin visible, giving rise to the common appellation "landshark".
* ToServeMan: Bulettes' favourite food is halfling flesh, and halflings are advised to stay away from bulette territory.
* UndergroundMonkey: Distinctive variants of bulettes, each with its own characteristics, exist: among the most common are leprosy-infected ones whose attacks spread the disease, spiny bulettes whose thorny armor deals damage to those who deal them melee attacks, and the feared, demonic and actively evil xenarths.
[[/folder]]
[[folder: Cerynitis]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
Changed line(s) 1153,1158 (click to see context) from:
* BreathWeapon: They can breathe fire.
* {{Flight}}: They can naturally cast Wind Walk on themselves to move on the air.
* HorseOfADifferentColor: They sometimes serve as intelligent, flying mounts for particularly good and noble heroes.
* KingMook: Emperor kirins, particularly old, wise and powerful members of their species who have earned the respect of their kin and possess greater magical powers.
* {{Kirin}}: They're LawfulGood creatures resembling stags covered in draconic scales, and spend most of their time galloping on the winds high above the ground. Some knights are able to persuade them to serve them as [[HorseOfADifferentColor mounts]], an honor only the noble-hearted are granted.%%In universe
* WalkOnWater: They can walk on the surface of bodies of water as it were solid ground.
* {{Flight}}: They can naturally cast Wind Walk on themselves to move on the air.
* HorseOfADifferentColor: They sometimes serve as intelligent, flying mounts for particularly good and noble heroes.
* KingMook: Emperor kirins, particularly old, wise and powerful members of their species who have earned the respect of their kin and possess greater magical powers.
* {{Kirin}}: They're LawfulGood creatures resembling stags covered in draconic scales, and spend most of their time galloping on the winds high above the ground. Some knights are able to persuade them to serve them as [[HorseOfADifferentColor mounts]], an honor only the noble-hearted are granted.%%In universe
* WalkOnWater: They can walk on the surface of bodies of water as it were solid ground.
to:
* {{Flight}}: They can naturally cast Wind Walk on themselves
* HorseOfADifferentColor: They sometimes serve as intelligent, flying mounts for particularly good and noble heroes.
* KingMook: Emperor kirins, particularly old, wise and powerful members of their species
* {{Kirin}}: They're LawfulGood creatures resembling stags covered in draconic scales, and spend most of their time galloping on the winds high above the ground. Some knights are able to persuade them to serve them as [[HorseOfADifferentColor mounts]], an honor only the noble-hearted are granted.%%In universe
* WalkOnWater: They can walk on the surface of bodies of water as it were solid ground.
----
Changed line(s) 1161,1162 (click to see context) from:
[[folder: Kravyad]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kravyad.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kravyad.PNG]]
to:
[[folder: Kravyad]]
Chimera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kravyad.PNG]] org/pmwiki/pub/images/pathfinder_chimera.png]]
[[quoteright:350:https://static.tvtropes.
Changed line(s) 1167 (click to see context) from:
Creatures born from the residual magic of the Eye of Abdenego after its creation, kravyads are tormented by a perpetual gnawing hunger.
to:
Changed line(s) 1169 (click to see context) from:
* OfficialFanSubmittedContent: The kravyad was created by Williams Collins as part of Paizo's RPG Superstar competition in 2015.
to:
* OfficialFanSubmittedContent: BreathWeapon: A chimera has a breath weapon granted from its chromatic dragon head.
* {{Hermaphrodite}}: Chimeras are hermaphroditic, alternating between male and female to match the situations they are in.
* MixAndMatchCritters: Huge lions with additional goat and dragon heads and great batlike wings.
** Thekravyad was created by Williams Collins as part specific sort of Paizo's RPG Superstar competition dragon varies with the environment, granting them different breath weapons, and their other heads likewise tend to vary based on what animals are native to the chimera's specific home. Chimeras native to the arctic or high mountains, for instance, can have the heads of snow leopards or pumas, white dragons, and musk oxen, mountain goats or even walruses. Ones inhabiting swamps and jungles pair black dragon heads with those of tigers, leopards and jaguars.
** Legendary chimeras, a particularly ancient variety, have no wings, the goat head sprouting from their backs, goat hind legs and the dragon head at the end of their tails.
* MultipleHeadCase: Three in2015.total, one being that of a goat, one that of a lion and one that of a chromatic dragon of any kind. These heads share a single will and act in concert, rather than being three distinct personalities.
* UndergroundMonkey: For any given environment, there's likely some variant of chimera native to it, and sporting the heads of predators, ungulates and dragons native to it -- go into the arctic, for instance, and you're likely to run into hairy chimeras with the heads of white dragons, polar bears and walruses.
* {{Hermaphrodite}}: Chimeras are hermaphroditic, alternating between male and female to match the situations they are in.
* MixAndMatchCritters: Huge lions with additional goat and dragon heads and great batlike wings.
** The
** Legendary chimeras, a particularly ancient variety, have no wings, the goat head sprouting from their backs, goat hind legs and the dragon head at the end of their tails.
* MultipleHeadCase: Three in
* UndergroundMonkey: For any given environment, there's likely some variant of chimera native to it, and sporting the heads of predators, ungulates and dragons native to it -- go into the arctic, for instance, and you're likely to run into hairy chimeras with the heads of white dragons, polar bears and walruses.
Changed line(s) 1172 (click to see context) from:
[[folder: Mingwa]]
to:
[[folder: Mingwa]]Dragonne]]
Changed line(s) 1174 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilTrueNeutral
* CatlikeDragons: They're hybrids of brass dragons and lions, with a generally leonine body shape bearing a dragons' scales, wings, tail and horns.
* MixAndMatchCritters: They resemble huge lions with the wings, horns, scales and tails of brass dragons.
Changed line(s) 1178 (click to see context) from:
[[folder: Remorhaz]]
to:
[[folder: Remorhaz]]Dweomercat]]
->'''Challenge Rating:''' 7 (adult), 2 (cub)
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium (adult), Small (cub)
[[/folder]]
[[folder: Kirin]]
->'''Challenge Rating:''' 7 (adult), 2 (cub)
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium (adult), Small (cub)
[[/folder]]
[[folder: Kirin]]
Changed line(s) 1180,1181 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' TrueNeutral
LawfulGood
->'''Size:'''HugeLarge
* BreathWeapon: They can breathe fire.
* {{Flight}}: They can naturally cast Wind Walk on themselves to move on the air.
* HorseOfADifferentColor: They sometimes serve as intelligent, flying mounts for particularly good and noble heroes.
* KingMook: Emperor kirins, particularly old, wise and powerful members of their species who have earned the respect of their kin and possess greater magical powers.
* {{Kirin}}: They're LawfulGood creatures resembling stags covered in draconic scales, and spend most of their time galloping on the winds high above the ground. Some knights are able to persuade them to serve them as [[HorseOfADifferentColor mounts]], an honor only the noble-hearted are granted.%%In universe
* WalkOnWater: They can walk on the surface of bodies of water as it were solid ground.
->'''Size:'''
* BreathWeapon: They can breathe fire.
* {{Flight}}: They can naturally cast Wind Walk on themselves to move on the air.
* HorseOfADifferentColor: They sometimes serve as intelligent, flying mounts for particularly good and noble heroes.
* KingMook: Emperor kirins, particularly old, wise and powerful members of their species who have earned the respect of their kin and possess greater magical powers.
* {{Kirin}}: They're LawfulGood creatures resembling stags covered in draconic scales, and spend most of their time galloping on the winds high above the ground. Some knights are able to persuade them to serve them as [[HorseOfADifferentColor mounts]], an honor only the noble-hearted are granted.%%In universe
* WalkOnWater: They can walk on the surface of bodies of water as it were solid ground.
Changed line(s) 1184 (click to see context) from:
[[folder: Serpopard]]
to:
[[folder: Serpopard]]Kravyad]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kravyad.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kravyad.PNG]]
Changed line(s) 1186,1189 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Desert-dwelling creatures resembling leopards with long serpentine necks. Their stats can be found in ''Mummy's Mask: Shifting Sands'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/serpopard/ here]].
->'''Size:''' Medium
Desert-dwelling creatures resembling leopards with long serpentine necks. Their stats can be found in ''Mummy's Mask: Shifting Sands'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/serpopard/ here]].
to:
->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:'''Medium
Desert-dwelling creatures resembling leopards with long serpentine necks. Their stats can be foundLarge
Creatures born from the residual magic of the Eye of Abdenego after its creation, kravyads are tormented by a perpetual gnawing hunger.
----
* OfficialFanSubmittedContent: The kravyad was created by Williams Collins as part of Paizo's RPG Superstar competition in''Mummy's Mask: Shifting Sands'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/serpopard/ here]]. 2015.
->'''Size:'''
Desert-dwelling creatures resembling leopards with long serpentine necks. Their stats can be found
Creatures born from the residual magic of the Eye of Abdenego after its creation, kravyads are tormented by a perpetual gnawing hunger.
----
* OfficialFanSubmittedContent: The kravyad was created by Williams Collins as part of Paizo's RPG Superstar competition in
Changed line(s) 1192 (click to see context) from:
[[folder: Steam Hog]]
to:
[[folder: Steam Hog]]Mingwa]]
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]
[[folder: Remorhaz]]
->'''Challenge Rating:''' 7
->'''Size:''' Large
[[/folder]]
[[folder: Remorhaz]]
->'''Challenge Rating:''' 7
Deleted line(s) 1196,1202 (click to see context) :
Amalgamations of flesh and steel created by fire giants as beasts of war.
----
* AttackAnimal: They head the front lines of armies of fire giants.
* BattleTrophy: The armor of a steam hog is usually reforged from the weapons and armor of its vanquished foes, making their armor a sort of record recounting the battles and wars it's fought in. After a steam hog dies, some fire giants keep these sets of armor as heirlooms.
* BreathWeapon: Steam hogs can snort a cloud of burning steam that lingers and obscures vision.
* FullBoarAction: Enormous, armored boar-like beasts known for their foul temper and razor-sharp metallic tusks, and often used as beasts of war by their handlers.
Changed line(s) 1205 (click to see context) from:
[[folder: Yaoguai]]
to:
[[folder: Yaoguai]]Serpopard]]
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Desert-dwelling creatures resembling leopards with long serpentine necks. Their stats can be found in ''Mummy's Mask: Shifting Sands'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/serpopard/ here]].
[[/folder]]
[[folder: Steam Hog]]
->'''Challenge Rating:''' 7
->'''Size:''' Medium
Desert-dwelling creatures resembling leopards with long serpentine necks. Their stats can be found in ''Mummy's Mask: Shifting Sands'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/serpopard/ here]].
[[/folder]]
[[folder: Steam Hog]]
->'''Challenge Rating:''' 7
Changed line(s) 1210 (click to see context) from:
* WoobieSpecies: They are basically ordinary animals turned into vicious monsters through no fault of their own. Furthermore, their [[PainfulTransformation transformation leaves them in constant pain]].
to:
Amalgamations of flesh and steel created by fire giants as beasts of war.
----
*WoobieSpecies: AttackAnimal: They are basically ordinary animals turned into vicious monsters through no fault head the front lines of armies of fire giants.
* BattleTrophy: The armor of a steam hog is usually reforged from the weapons and armor of its vanquished foes, making theirown. Furthermore, armor a sort of record recounting the battles and wars it's fought in. After a steam hog dies, some fire giants keep these sets of armor as heirlooms.
* BreathWeapon: Steam hogs can snort a cloud of burning steam that lingers and obscures vision.
* FullBoarAction: Enormous, armored boar-like beasts known for their[[PainfulTransformation transformation leaves them in constant pain]].foul temper and razor-sharp metallic tusks, and often used as beasts of war by their handlers.
----
*
* BattleTrophy: The armor of a steam hog is usually reforged from the weapons and armor of its vanquished foes, making their
* BreathWeapon: Steam hogs can snort a cloud of burning steam that lingers and obscures vision.
* FullBoarAction: Enormous, armored boar-like beasts known for their
Changed line(s) 1213,1215 (click to see context) from:
!!CR 8
[[folder: Baku]]
->'''Challenge Rating:''' 8 (normal), 11 (dreamweaver)
[[folder: Baku]]
->'''Challenge Rating:''' 8 (normal), 11 (dreamweaver)
to:
->'''Challenge Rating:'''
->'''Size:''' Huge
* WoobieSpecies: They are basically ordinary animals turned into vicious monsters through no fault of their own. Furthermore, their [[PainfulTransformation transformation leaves them in constant pain]].
[[/folder]]
!!CR 8
[[folder: Baku]]
->'''Challenge Rating:''' 8 (normal), 11 (dreamweaver)
->'''Alignment:''' TrueNeutral
* WoobieSpecies: They are basically ordinary animals turned into vicious monsters through no fault of their own. Furthermore, their [[PainfulTransformation transformation leaves them in constant pain]].
[[/folder]]
!!CR 8
[[folder: Baku]]
->'''Challenge Rating:''' 8 (normal), 11 (dreamweaver)
->'''Alignment:''' TrueNeutral
Deleted line(s) 1563 (click to see context) :
----
Changed line(s) 1587,1588 (click to see context) from:
[[folder: Purple Worm]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
[[folder: Purple Worm]]
Sea Serpent]]
->'''Challenge Rating:'''1212 (normal), 19 (deep sea)
->'''Challenge Rating:'''
Changed line(s) 1592,1595 (click to see context) from:
* EatDirtCheap: Purple worms consume vast amounts of dirt and minerals as they burrow underground.
* SandWorm: Purple worms live underground and tunnel through solid rock, consuming any organic material that they encounter.
* SwallowedWhole: Purple worms are notorious for swallowing their prey whole.
* UndergroundMonkey: Variant immense worms of differing colours live in remote wildernesses. A sleek, mottled blue-and-green worm dwells in deep underground lakes or tropical seas. An even bigger deep crimson variant dwells in remote badlands and rocky deserts.
* SandWorm: Purple worms live underground and tunnel through solid rock, consuming any organic material that they encounter.
* SwallowedWhole: Purple worms are notorious for swallowing their prey whole.
* UndergroundMonkey: Variant immense worms of differing colours live in remote wildernesses. A sleek, mottled blue-and-green worm dwells in deep underground lakes or tropical seas. An even bigger deep crimson variant dwells in remote badlands and rocky deserts.
to:
* EatDirtCheap: Purple worms consume vast amounts of dirt SeaMonster: They're enormous, predatory sea creatures with both piscine and minerals as they burrow underground.
* SandWorm: Purple worms live underground and tunnel through solid rock, consuming any organic materialreptilian characteristics that they encounter.
* SwallowedWhole: Purple worms are notorious for swallowing their prey whole.
* UndergroundMonkey: Variant immense wormsattack and capsize ships; they're among the largest of differing colours live Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in remote wildernesses. A sleek, mottled blue-and-green worm dwells in deep underground lakes or tropical seas. An the largest specimens' case, even bigger deep crimson variant dwells in remote badlands krakens. Deep sea serpents are a more ferocious and rocky deserts.alien-looking version of this, with enormous eyes and a more fishlike appearance.
* SandWorm: Purple worms live underground and tunnel through solid rock, consuming any organic material
* SwallowedWhole: Purple worms are notorious for swallowing their prey whole.
* UndergroundMonkey: Variant immense worms
Changed line(s) 1598,1599 (click to see context) from:
[[folder: Sea Serpent]]
->'''Challenge Rating:''' 12 (normal), 19 (deep sea)
->'''Challenge Rating:''' 12 (normal), 19 (deep sea)
to:
->'''Challenge Rating:''' 12 (normal), 19 (deep sea)
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/shuln.png]]
->'''Level:''' 12
Deleted line(s) 1601,1609 (click to see context) :
->'''Size:''' Gargantuan
* SeaMonster: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
[[/folder]]
!!CR 13
[[folder: Akhlut]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
* SeaMonster: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
[[/folder]]
!!CR 13
[[folder: Akhlut]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
Changed line(s) 1612 (click to see context) from:
Wolf-orca hybrids that can transform into full orcas when in water.
to:
Changed line(s) 1614,1615 (click to see context) from:
* MixAndMatchCritters: They resemble wolf-orca crosses while on land, although they transform into full orcas when in the water.
* WeatherManipulation: Akhluts can have a limited form of the ''control weather'' spell-like ability, allowing them to summon storms, blizzards and biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.
* WeatherManipulation: Akhluts can have a limited form of the ''control weather'' spell-like ability, allowing them to summon storms, blizzards and biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.
to:
* MixAndMatchCritters: AlwaysABiggerFish: Shulns are among the very few things that prey on purple worms, which they subdue with their poisonous bites, and they're thus highly sought after as a way of keeping the burrowing scourges aways from underground settlements.
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling: Theyresemble wolf-orca crosses while on land, can burrow at truly ridiculous speeds even through solid stone or metal.
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teeth and claws and their potent paralytic drool. They're consequently often hunted to harvest their claws and fangs by people wishing to extract the valuable metal within or to collect their venom, althoughthey transform into full orcas when in this needs to first be treated alchemically to avoid its normally rapid decay.
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even thewater.
normally unsubdueable purple worms.
*WeatherManipulation: Akhluts can have a limited form of the ''control weather'' spell-like ability, allowing them to summon storms, blizzards RodentsOfUnusualSize: For all intents and biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.purposes, they're four-eyed naked mole rats twenty feet in length.
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling: They
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teeth and claws and their potent paralytic drool. They're consequently often hunted to harvest their claws and fangs by people wishing to extract the valuable metal within or to collect their venom, although
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the
*
Changed line(s) 1618 (click to see context) from:
[[folder: Cherufe]]
to:
!!CR 13
[[folder:Cherufe]]Akhlut]]
[[folder:
Changed line(s) 1620 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Changed line(s) 1623 (click to see context) from:
Lava dwelling creatures who depend on heat to survive.
to:
Changed line(s) 1625,1626 (click to see context) from:
* GodGuise: They often pretend to be volcano gods to secure the loyalty and adoration of nearby settlements, enforcing their rule with threats of divine wrath and eruptions. They can't actually make good on most of their bluster, however, and rely on intimation and judicious use of their limit ability to cause earthquakes (which, around active volcanoes, are still quite capable of causing a lot of damage) to keep up the charade.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
to:
* GodGuise: They often pretend to be volcano gods to secure the loyalty and adoration of nearby settlements, enforcing their rule with threats of divine wrath and eruptions. They can't actually make good on most of their bluster, however, and rely on intimation and judicious use of their limit ability to cause earthquakes (which, around active volcanoes, are still quite capable of causing a lot of damage) to keep up the charade.
* MagmaMan:MixAndMatchCritters: They resemble creatures made wolf-orca crosses while on land, although they transform into full orcas when in the water.
* WeatherManipulation: Akhluts can have a limited form ofliving semi-molten rock the ''control weather'' spell-like ability, allowing them to summon storms, blizzards and depend on intense volcanic heat for healing and long-term survival.biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.
* MagmaMan:
* WeatherManipulation: Akhluts can have a limited form of
Changed line(s) 1629,1630 (click to see context) from:
[[folder: Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
to:
[[folder: Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]Cherufe]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
Changed line(s) 1632,1635 (click to see context) from:
->'''Alignment:''' LawfulNeutral
->'''Size:''' Diminutive [swarm]
Beetle swarms that communicate and defend themselves through jolts of electricity.
->'''Size:''' Diminutive [swarm]
Beetle swarms that communicate and defend themselves through jolts of electricity.
to:
->'''Alignment:''' LawfulNeutral
NeutralEvil
->'''Size:'''Diminutive [swarm]
Beetle swarms that communicate and defend themselves through jolts of electricity.Huge
Lava dwelling creatures who depend on heat to survive.
->'''Size:'''
Beetle swarms that communicate and defend themselves through jolts of electricity.
Lava dwelling creatures who depend on heat to survive.
Changed line(s) 1637 (click to see context) from:
* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.
to:
* HiveMind: GodGuise: They rely on each other for intelligent thought. At half hit points often pretend to be volcano gods to secure the loyalty and adoration of nearby settlements, enforcing their Intelligence drops rule with threats of divine wrath and they lose their spellcasting, while at 1/4th they become mindless and eruptions. They can't use actually make good on most of their feats.bluster, however, and rely on intimation and judicious use of their limit ability to cause earthquakes (which, around active volcanoes, are still quite capable of causing a lot of damage) to keep up the charade.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
Changed line(s) 1640 (click to see context) from:
[[folder: Inkanyamba]]
to:
[[folder: Inkanyamba]]Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
Changed line(s) 1642,1643 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
->'''Size:''' Gargantuan
to:
->'''Alignment:''' ChaoticEvil
LawfulNeutral
->'''Size:'''GargantuanDiminutive [swarm]
Beetle swarms that communicate and defend themselves through jolts of electricity.
----
* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.
->'''Size:'''
Beetle swarms that communicate and defend themselves through jolts of electricity.
----
* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.
Changed line(s) 1646 (click to see context) from:
[[folder: Ketesthius]]
to:
[[folder: Ketesthius]]Inkanyamba]]
Changed line(s) 1648 (click to see context) from:
->'''Alignment:''' LawfulEvil
to:
->'''Alignment:''' LawfulEvilChaoticEvil
Changed line(s) 1652 (click to see context) from:
[[folder: Red Reaver]]
to:
[[folder: Red Reaver]]Ketesthius]]
Changed line(s) 1654,1655 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:'''LargeGargantuan
->'''Size:'''
Changed line(s) 1658 (click to see context) from:
[[folder: Seaweed Siren]]
to:
[[folder: Seaweed Siren]]Red Reaver]]
Changed line(s) 1660 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralTrueNeutral
Changed line(s) 1664 (click to see context) from:
[[folder: Skrimsl]]
to:
[[folder: Skrimsl]]Seaweed Siren]]
Changed line(s) 1666,1667 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''HugeLarge
->'''Size:'''
Changed line(s) 1670,1672 (click to see context) from:
!!CR 14
[[folder: Atuikakura]]
->'''Challenge Rating:''' 14
[[folder: Atuikakura]]
->'''Challenge Rating:''' 14
to:
->'''Challenge Rating:'''
Changed line(s) 1674,1677 (click to see context) from:
->'''Size:''' Gargantuan
Giant worms who live peacefully in oceans and deep lakes.
----
Giant worms who live peacefully in oceans and deep lakes.
----
to:
->'''Size:''' Gargantuan
Giant worms who live peacefully in oceans and deep lakes.
----Huge
Giant worms who live peacefully in oceans and deep lakes.
----
Changed line(s) 1680 (click to see context) from:
[[folder: Bolla]]
to:
!!CR 14
[[folder:Bolla]]Atuikakura]]
[[folder:
Deleted line(s) 1682,1689 (click to see context) :
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Monstrous serpents infused with the essences of fiends, linnorms, and even stranger creatures of storm and sky. They were created by Thassilonian mages as voracious war machines that could be easily returned to a torpor when not in active use.
[[/folder]]
[[folder: Cerberus Worm]]
->'''Challenge Rating:''' 14
->'''Size:''' Huge
Monstrous serpents infused with the essences of fiends, linnorms, and even stranger creatures of storm and sky. They were created by Thassilonian mages as voracious war machines that could be easily returned to a torpor when not in active use.
[[/folder]]
[[folder: Cerberus Worm]]
->'''Challenge Rating:''' 14
Changed line(s) 1693 (click to see context) from:
A species of giant three-headed worms that lives in the depths of the Arcadian ocean.
to:
Deleted line(s) 1695 (click to see context) :
* MultipleHeadCase: They have three heads.
Changed line(s) 1698 (click to see context) from:
[[folder: Deep Crow]]
to:
[[folder: Deep Crow]]Bolla]]
Changed line(s) 1700 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Changed line(s) 1703,1706 (click to see context) from:
Creatures combining the most terrifying traits of crow, feline, and spider, deep crows reign over vast underground territories in the Darklands.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
to:
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
Changed line(s) 1709 (click to see context) from:
[[folder: Feranth]]
to:
[[folder: Feranth]]Cerberus Worm]]
Deleted line(s) 1711,1716 (click to see context) :
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]
[[folder: Fire Whale]]
->'''Challenge Rating:''' 14
->'''Size:''' Huge
[[/folder]]
[[folder: Fire Whale]]
->'''Challenge Rating:''' 14
Changed line(s) 1718 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalGargantuan
A species of giant three-headed worms that lives in the depths of the Arcadian ocean.
----
* MultipleHeadCase: They have three heads.
A species of giant three-headed worms that lives in the depths of the Arcadian ocean.
----
* MultipleHeadCase: They have three heads.
Changed line(s) 1721 (click to see context) from:
[[folder: Goezspall]]
to:
[[folder: Goezspall]]Deep Crow]]
Deleted line(s) 1724,1729 (click to see context) :
->'''Size:''' Large
[[/folder]]
[[folder: Grisantian Lion]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticNeutral
[[/folder]]
[[folder: Grisantian Lion]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticNeutral
Creatures combining the most terrifying traits of crow, feline, and spider, deep crows reign over vast underground territories in the Darklands.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
Changed line(s) 1733 (click to see context) from:
[[folder: Hunting Horror]]
to:
[[folder: Hunting Horror]]Feranth]]
Changed line(s) 1736 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanHuge
Changed line(s) 1739 (click to see context) from:
[[folder: Juggernaut Beetle]]
to:
[[folder: Juggernaut Beetle]]Fire Whale]]
Changed line(s) 1742,1748 (click to see context) from:
->'''Size:''' Huge
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
to:
->'''Size:''' Huge
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.Colossal
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
Changed line(s) 1751,1752 (click to see context) from:
[[folder: Leng Spider]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
to:
[[folder: Leng Spider]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]Goezspall]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
Changed line(s) 1754 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilTrueNeutral
Changed line(s) 1758,1759 (click to see context) from:
[[folder: Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
to:
[[folder: Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]Grisantian Lion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Hunting Horror]]
->'''Challenge Rating:''' 14
->'''Size:''' Huge
[[/folder]]
[[folder: Hunting Horror]]
->'''Challenge Rating:''' 14
Deleted line(s) 1763,1768 (click to see context) :
Two-headed sea monsters that live solely for destruction and chaos. There was originally thought to be only one, slain by a legendary paladin in the folklore of Magnimar, there have since been appearances of others.
Their stats can be found in ''Magnimar: City of Monuments'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/vydrarch/ here]].
----
Changed line(s) 1771 (click to see context) from:
[[folder: Xanthos]]
to:
[[folder: Xanthos]]Juggernaut Beetle]]
Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
Changed line(s) 1777,1781 (click to see context) from:
!!CR 15
[[folder: Addu]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[folder: Addu]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
to:
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1784,1791 (click to see context) from:
[[folder: Faceless Whale]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Isonade]]
->'''Challenge Rating:''' 15
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Isonade]]
->'''Challenge Rating:''' 15
to:
[[folder: Faceless Whale]]
Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
->'''Challenge Rating:'''15
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Isonade]]
->'''Challenge Rating:''' 1514
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
->'''Challenge Rating:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Isonade]]
->'''Challenge Rating:''' 15
Changed line(s) 1795,1798 (click to see context) from:
* BigEater: An isonade can cause the population in its area of the ocean to drop drastically when it goes on a feeding spree.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know that a ship contains a large quantity of warm and screaming snacks all isolated in one convenient place.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know that a ship contains a large quantity of warm and screaming snacks all isolated in one convenient place.
to:
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know
Their stats can be found in ''Magnimar: City of Monuments'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/vydrarch/ here]].
Changed line(s) 1801,1802 (click to see context) from:
[[folder: Jubjub Bird]]
->'''Challenge Rating:''' 15
->'''Challenge Rating:''' 15
to:
[[folder: Jubjub Bird]]
Xanthos]]
->'''Challenge Rating:'''1514
->'''Challenge Rating:'''
Changed line(s) 1807 (click to see context) from:
[[folder: Phoenix]]
to:
!!CR 15
[[folder:Phoenix]]Addu]]
[[folder:
Changed line(s) 1809 (click to see context) from:
->'''Alignment:''' NeutralGood
to:
->'''Alignment:''' NeutralGoodTrueNeutral
Deleted line(s) 1811,1822 (click to see context) :
* AutoRevive: A slain phoenix remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
* GiantFlyer: The phoenix is a flight-capable, Gargantuan-sized bird. Newborn phoenixes are already the size of adult eagles.
* HealItWithFire: Phoenixes' flames are capable of healing their allies, literally burning away injuries, poison and sickness.
* HotWings: A bird seemingly made of living flame.
* LawOfChromaticSuperiority: Most phoenixes have red, orange or golden plumage, but a few have white, green or blue feathers. These are almost invariably the strongest of their kind, with the colors of their feathers also corresponding to the heat of their flames.
* ThePhoenix: The phoenix is a giant flaming bird best known for the ability to rebirth itself from its own corpse.
* PlayingWithFire: Phoenixes can cause their feathers to burst into flames at will, and can likewise create and control fire.
* {{Reincarnation}}: How their resurrection works when they die of old age. Phoenixes live for around 500 years barring death by violence, and at the end of their lives immolate themselves and are reborn as entirely new individuals.
* ResurrectionSickness: A reborn phoenix will gain a negative level, although most will try to remove this negative level as soon as possible.
* RocBirds: They're around the same size as rocs, and according to Qadiran worshippers of Sarenrae they were created when the goddess awakened a flock of rocs to sapience and blessed them with her fires.
* UpliftedAnimal: According to Qadiran worshippers of [[GodOfGood Sarenrae]], the first phoenixes were created when the goddess awakened a flock of rocs to sapience, blessing them with her fires when the newly intelligent birds pledged themselves to her service.
Changed line(s) 1825 (click to see context) from:
[[folder: Ypotryll]]
to:
[[folder: Ypotryll]]Faceless Whale]]
Changed line(s) 1828 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeColossal
Changed line(s) 1831,1834 (click to see context) from:
!!CR 16
[[folder: Corbayrant]]
->'''Challenge Rating:''' 16
[[folder: Corbayrant]]
->'''Challenge Rating:''' 16
to:
->'''Challenge Rating:'''
Deleted line(s) 1836,1841 (click to see context) :
->'''Size:''' Huge
[[/folder]]
[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
[[/folder]]
[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
* BigEater: An isonade can cause the population in its area of the ocean to drop drastically when it goes on a feeding spree.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know that a ship contains a large quantity of warm and screaming snacks all isolated in one convenient place.
Changed line(s) 1845,1846 (click to see context) from:
[[folder: Oma]]
->'''Challenge Rating:''' 16
->'''Challenge Rating:''' 16
to:
[[folder: Oma]]
Jubjub Bird]]
->'''Challenge Rating:'''1615
->'''Challenge Rating:'''
Changed line(s) 1848,1851 (click to see context) from:
->'''Size:''' Colossal
* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
to:
->'''Size:''' Colossal
* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.Huge
* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
Changed line(s) 1854,1863 (click to see context) from:
!!CR 17
[[folder: Aspidochelone]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Bandersnatch]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
[[folder: Aspidochelone]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Bandersnatch]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Colossal
[[/folder]]
[[folder: Bandersnatch]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
Changed line(s) 1866,1867 (click to see context) from:
Bandersnatches are members of the Tane, the most feared and legendary creatures of the First World.
----
----
to:
* GiantFlyer: The phoenix is a flight-capable, Gargantuan-sized bird. Newborn phoenixes are
* HealItWithFire: Phoenixes' flames are capable of healing their allies, literally burning away injuries, poison and sickness.
* HotWings: A bird seemingly made of living flame.
* LawOfChromaticSuperiority: Most phoenixes have red, orange or golden plumage, but a few have white, green or blue feathers. These are almost invariably the strongest of their kind, with the colors of their feathers also corresponding to the heat of their flames.
* ThePhoenix: The phoenix is a giant flaming bird best known for the ability to rebirth itself from its own corpse.
* PlayingWithFire: Phoenixes can cause their feathers to burst into flames at will, and can likewise create and control fire.
* {{Reincarnation}}: How their resurrection works when they die of old age. Phoenixes live for around 500 years barring death by violence, and at the end of their lives immolate themselves and are reborn as entirely new individuals.
* ResurrectionSickness: A reborn phoenix will gain a negative level, although most
* RocBirds: They're around the same size as rocs, and
----
* UpliftedAnimal: According to Qadiran worshippers of [[GodOfGood Sarenrae]], the first phoenixes were created when the goddess awakened a flock of rocs to sapience, blessing them with her fires when the newly intelligent birds pledged themselves to her service.
Changed line(s) 1870,1876 (click to see context) from:
[[folder: Bhole]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
to:
[[folder: Bhole]]
Ypotryll]]
->'''Challenge Rating:'''17
15
->'''Alignment:'''ChaoticNeutral
TrueNeutral
->'''Size:'''Colossal
Annelidian titans with unending hunger and the ability to devour nearly anything.
----Huge
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
Changed line(s) 1879,1880 (click to see context) from:
[[folder: Lusca]]
->'''Challenge Rating:''' 17
->'''Challenge Rating:''' 17
to:
!!CR 16
[[folder:Lusca]]
Corbayrant]]
->'''Challenge Rating:'''1716
[[folder:
->'''Challenge Rating:'''
->'''Size:''' Huge
[[/folder]]
[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
[[/folder]]
[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
Deleted line(s) 1883,1890 (click to see context) :
* AbsoluteXenophobe: Luscas brook no other large predators in their claimed territory, even their own kind, and an encounter between two luscas, except to mate, almost always ends with one dead or driven off.
* CombatTentacles: A lusca can use four of its tentacles to grapple a ship.
* EverythingsSquishierWithCephalopods: A lusca's lower body is that of an octopus.
* MultipleHeadCase: Three heads.
* ShockAndAwe: A lusca's body naturally conducts electricity.
* AStormIsComing: Sailors who have encountered a lusca and survived claim that thunderclouds seem to roll in alongside it and strange electrical fires dance in the air before it attacks, lending an eerie aura of foreboding to the assault.
* ThreateningShark: A lusca's heads are that of sharks.
Changed line(s) 1893,1895 (click to see context) from:
[[folder: Ophiotaurus]]
->'''Challenge Rating:''' 17
->'''Mythic Rank:''' 7
->'''Challenge Rating:''' 17
->'''Mythic Rank:''' 7
to:
[[folder: Ophiotaurus]]
Oma]]
->'''Challenge Rating:'''17
->'''Mythic Rank:''' 716
->'''Challenge Rating:'''
->'''Mythic Rank:''' 7
Changed line(s) 1897,1899 (click to see context) from:
->'''Size:''' Gargantuan
* MixAndMatchCritters: Ophiotauri have the forequarters of cattle and the hind bodies of giant snakes.
* MixAndMatchCritters: Ophiotauri have the forequarters of cattle and the hind bodies of giant snakes.
to:
->'''Size:''' Gargantuan
Colossal
*MixAndMatchCritters: Ophiotauri LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit theforequarters depths of cattle gas giants and the hind bodies vacuum of giant snakes.space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
*
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the
Changed line(s) 1902 (click to see context) from:
[[folder: Thrasfyr]]
to:
!!CR 17
[[folder:Thrasfyr]]Aspidochelone]]
[[folder:
Changed line(s) 1904,1905 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''HugeColossal
->'''Size:'''
Changed line(s) 1908,1911 (click to see context) from:
!!CR 18
[[folder: Hadhayosh]]
->'''Challenge Rating:''' 18
[[folder: Hadhayosh]]
->'''Challenge Rating:''' 18
to:
->'''Challenge Rating:'''
Bandersnatches are members of the Tane, the most feared and legendary creatures of the First World.
----
Changed line(s) 1916,1919 (click to see context) from:
[[folder: Hallowed Lynx]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
to:
[[folder: Hallowed Lynx]]
Bhole]]
->'''Challenge Rating:'''18
17
->'''Alignment:'''NeutralEvil
ChaoticNeutral
->'''Size:'''SmallColossal
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Annelidian titans with unending hunger and the ability to devour nearly anything.
----
Changed line(s) 1922,1924 (click to see context) from:
[[folder: Kraken]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
to:
[[folder: Kraken]]
Lusca]]
->'''Challenge Rating:'''18
17
->'''Alignment:'''NeutralEvilChaoticEvil
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 1927,1930 (click to see context) from:
* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
to:
* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging AbsoluteXenophobe: Luscas brook no other large predators in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age aroundtheir second millennium of life, claimed territory, even their own kind, and an encounter between two luscas, except to mate, almost always ends with one dead or driven off.
* CombatTentacles: A lusca canlive for use four of its tentacles to grapple a ''long'' time beyond that. The eldest krakens ship.
* EverythingsSquishierWithCephalopods: A lusca's lower body is that of an octopus.
* MultipleHeadCase: Three heads.
* ShockAndAwe: A lusca's body naturally conducts electricity.
* AStormIsComing: Sailors who have encountered a lusca and survived claim that thunderclouds seem to roll in alongside it and strange electrical fires dance in theworld air before it attacks, lending an eerie aura of foreboding to the assault.
* ThreateningShark: A lusca's heads arefar older than almost any land-based nation.that of sharks.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around
* CombatTentacles: A lusca can
* EverythingsSquishierWithCephalopods: A lusca's lower body is that of an octopus.
* MultipleHeadCase: Three heads.
* ShockAndAwe: A lusca's body naturally conducts electricity.
* AStormIsComing: Sailors who have encountered a lusca and survived claim that thunderclouds seem to roll in alongside it and strange electrical fires dance in the
* ThreateningShark: A lusca's heads are
Changed line(s) 1933,1935 (click to see context) from:
[[folder: Simurgh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralGood
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralGood
to:
[[folder: Simurgh]]
Ophiotaurus]]
->'''Challenge Rating:'''18
17
->'''Mythic Rank:''' 7
->'''Alignment:'''NeutralGoodTrueNeutral
->'''Challenge Rating:'''
->'''Mythic Rank:''' 7
->'''Alignment:'''
* MixAndMatchCritters: Ophiotauri have the forequarters of cattle and the hind bodies of giant snakes.
Changed line(s) 1939,1942 (click to see context) from:
!!CR 20+
[[folder: Cipactli]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
[[folder: Cipactli]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Huge
[[/folder]]
!!CR 18
[[folder: Hadhayosh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
Deleted line(s) 1944,1950 (click to see context) :
Ravenous creations of the gods themselves, made to scour the world of specific qualities.
----
* AbstractEater: Depending on what precisely a cipactli was created to strip from a world, it may be capable of eating knowledge, courage, intelligence, or other abstract traits of its victims.
* AKindOfOne: In Myth/AztecMythology, the Cipactli was a unique monster that existed in primordial times, which was slain by the gods and used to create the Earth. ''Pathfinder'' reimagines it into an entire species of divine monsters, and while it's rare for more than one cipactli to exist on any given world enormous numbers of these things exist throughout the universe.
* HorrorHunger: All cipactlis are created to strip a specific world of something the gods found displeasing. Unless they're stopped, their unchecked hunger for this thing causes them to rampage endlessly, devouring anything and everything they find with the characteristic they're attuned to until nothing is left but the cipactli itself, forever roaming around a dead world.
* TooManyMouths: They have mouths scattered all over their bodies -- at the base of their necks, on each major joint, at the end of their tails...
Changed line(s) 1953,1956 (click to see context) from:
[[folder: Julunggali]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
[[folder: Julunggali]]
Hallowed Lynx]]
->'''Challenge Rating:'''21
18
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''ColossalSmall
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1959,1962 (click to see context) from:
[[folder: Ouroboros]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
[[folder: Ouroboros]]
Kraken]]
->'''Challenge Rating:'''21
18
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''ColossalGargantuan
* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
Added DiffLines:
[[folder: Simurgh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralGood
->'''Size:''' Gargantuan
[[/folder]]
!!CR 20+
[[folder: Cipactli]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Ravenous creations of the gods themselves, made to scour the world of specific qualities.
----
* AbstractEater: Depending on what precisely a cipactli was created to strip from a world, it may be capable of eating knowledge, courage, intelligence, or other abstract traits of its victims.
* AKindOfOne: In Myth/AztecMythology, the Cipactli was a unique monster that existed in primordial times, which was slain by the gods and used to create the Earth. ''Pathfinder'' reimagines it into an entire species of divine monsters, and while it's rare for more than one cipactli to exist on any given world enormous numbers of these things exist throughout the universe.
* HorrorHunger: All cipactlis are created to strip a specific world of something the gods found displeasing. Unless they're stopped, their unchecked hunger for this thing causes them to rampage endlessly, devouring anything and everything they find with the characteristic they're attuned to until nothing is left but the cipactli itself, forever roaming around a dead world.
* TooManyMouths: They have mouths scattered all over their bodies -- at the base of their necks, on each major joint, at the end of their tails...
[[/folder]]
[[folder: Julunggali]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Ouroboros]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
Is there an issue? Send a MessageReason:
None
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chimera.png]]
Changed line(s) 1126 (click to see context) from:
** The specific sort of dragon varies with the environment, which can affect the other heads as well. Chimeras native to the arctic or high mountains, for instance, can have the heads of snow leopards or pumas, white dragons, and musk oxen or mountain goats. Ones inhabiting swamps and jungles pair black dragon heads with those of tigers, leopards and jaguars.
to:
** The specific sort of dragon varies with the environment, which can affect the granting them different breath weapons, and their other heads as well. likewise tend to vary based on what animals are native to the chimera's specific home. Chimeras native to the arctic or high mountains, for instance, can have the heads of snow leopards or pumas, white dragons, and musk oxen or oxen, mountain goats.goats or even walruses. Ones inhabiting swamps and jungles pair black dragon heads with those of tigers, leopards and jaguars.
Added DiffLines:
* UndergroundMonkey: For any given environment, there's likely some variant of chimera native to it, and sporting the heads of predators, ungulates and dragons native to it -- go into the arctic, for instance, and you're likely to run into hairy chimeras with the heads of white dragons, polar bears and walruses.
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aurumvorax.png]]
Added DiffLines:
* GratuitousLatin: Their name is Latin for, roughly, "gold glutton". How and why a Latin phrase ended up in Golarion, however, is anyone's guess.
* MeaningfulName: Their common name and the synonymous appellation the dwarves use for them, "golden gorgers", are dual references to their habit of chewing on metal and to their golden pelts.
* VertebrateWithExtraLimbs: Eight-legged mustelids, essentially.
* MeaningfulName: Their common name and the synonymous appellation the dwarves use for them, "golden gorgers", are dual references to their habit of chewing on metal and to their golden pelts.
* VertebrateWithExtraLimbs: Eight-legged mustelids, essentially.
Is there an issue? Send a MessageReason:
None
Changed line(s) 174,177 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_stirge.png]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
to:
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Is there an issue? Send a MessageReason:
None
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_stirge.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/basilisk_7.png]]
Changed line(s) 808 (click to see context) from:
* DeadlyGaze: A basilisk's gaze can turn victims -- except weasels and ferrets -- into stone.
to:
* DeadlyGaze: A basilisk's gaze can turn victims its targets -- except weasels and ferrets -- into stone.
Is there an issue? Send a MessageReason:
None
Changed line(s) 283 (click to see context) from:
* DemBones: They themselves look something like giant ticks made out of fish bones, and have an ability called "bone chariot" which allows them to commandier a creatures skeleton and walk around in it.
to:
* DemBones: They themselves look something like giant ticks made out of fish bones, and have an ability called "bone chariot" which allows them to commandier a creatures creature's skeleton and walk around in it.