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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* BlessedWithSuck: Even more so than Arisen. The Deceived still have the minds of their old guildmasters with them and the raw power of their divinity backing them up, but the temakh are arrogant, self-centered {{Mad Artist}}s whose alien intellect drives each and every one of the Lost Guild literally insane, and whose modifications have turned the Deceived's true forms into walking incarnations of the UncannyValley.

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* BlessedWithSuck: Even more so than Arisen. The Deceived still have the minds of their old guildmasters with them and the raw power of their divinity backing them up, but the temakh are arrogant, self-centered {{Mad Artist}}s whose alien intellect drives each and every one of the Lost Guild literally insane, and whose modifications have turned the Deceived's true forms into walking incarnations of the UncannyValley.horror.



* BodyHorror: The temakh have turned the Deceived into expressions of their art, adding whatever physical characteristics they desire to their servants' bodies, such that anyone who sees one of the Deceived in their true form immediately pings them as obviously ''[[UncannyValley wrong]]''.

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* BodyHorror: The temakh have turned the Deceived into expressions of their art, adding whatever physical characteristics they desire to their servants' bodies, such that anyone who sees one of the Deceived in their true form immediately pings them as obviously ''[[UncannyValley wrong]]''.''wrong''.
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Up To Eleven is a defunct trope


* ScarsAreForever: They always keep scars reflecting the wounds and mutilations that killed them. [[UpToEleven Even if you make them move to another body, the scars will immediately form on it]].

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* ScarsAreForever: They always keep scars reflecting the wounds and mutilations that killed them. [[UpToEleven Even if you make them move to another body, the scars will immediately form on it]].it.

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* MadeOfIron:
** When fighting mortals; no matter what kind of weapon humans bring to the fight, ''any'' attack they strike them with will only inflict 1 bashing damage (unless they have a nuke, which makes the Amkhata lose all stored occult energy and forces them into amxaibit, or a relic, which does lethal damages, neither of which is particularly likely). Against supernaturally-infused attacks and Mummies, they suffer lethal damages as normal. In the second edition, this rule only applies to Amkhata with the "Fiendish Resilience" Dread Power.

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* MadeOfIron:
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MadeOfIron: When fighting mortals; no matter what kind of weapon humans bring to the fight, ''any'' attack they strike them with will only inflict 1 bashing damage (unless they have a nuke, which makes the Amkhata lose all stored occult energy and forces them into amxaibit, or a relic, which does lethal damages, neither of which is particularly likely). Against supernaturally-infused attacks and Mummies, they suffer lethal damages as normal. In the second edition, this rule only applies to Amkhata with the "Fiendish Resilience" Dread Power.

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* MadeOfIron: When fighting mortals; no matter what kind of weapon humans bring to the fight, ''any'' attack they strike them with will only inflict 1 bashing damage (unless they have a nuke, which makes the Amkhata lose all stored occult energy and forces them into amxaibit, or a relic, which does lethal damages, neither of which is particularly likely). Against supernaturally-infused attacks and Mummies, they suffer lethal damages as normal.

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* MadeOfIron: MadeOfIron:
**
When fighting mortals; no matter what kind of weapon humans bring to the fight, ''any'' attack they strike them with will only inflict 1 bashing damage (unless they have a nuke, which makes the Amkhata lose all stored occult energy and forces them into amxaibit, or a relic, which does lethal damages, neither of which is particularly likely). Against supernaturally-infused attacks and Mummies, they suffer lethal damages as normal. In the second edition, this rule only applies to Amkhata with the "Fiendish Resilience" Dread Power.
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* BerserkButton: ''Don't'' steal a Relic from a mummy's tomb; she will hunt you down to the other side of the world to get it back if necessary.

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* BerserkButton: ''Don't'' steal a Relic from a mummy's tomb; she they will hunt you down to the other side of the world to get it back if necessary.



* GrandTheftMe: Should a mummy get her body destroyed entirely or placed in a situation where it cannot rebuild itself for resurrection, she can still have her cultists reincarnate her in a new body through a ritual, either by finding someone willing to give up his body or by kidnapping a proper vessel. This is usually kept as a last resort, however, [[GoneHorriblyWrong as failing the ritual results in the mummy becoming a Shuankhsen]]. And even should it succeed, the mummy still has to deal with body dysmorphia, the constant sensation that the body isn't ''theirs''. The Deceived don't have to worry about becoming Shuankhsen, so they tend to be freer with body-hopping, but body dysphoria is still an issue for them.

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* GrandTheftMe: Should a mummy get her their body destroyed entirely or placed in a situation where it cannot rebuild itself for resurrection, she they can still have her their cultists reincarnate her them in a new body through a ritual, either by finding someone willing to give up his or her body or by kidnapping a proper vessel. This is usually kept as a last resort, however, [[GoneHorriblyWrong as failing the ritual results in the mummy becoming a Shuankhsen]]. And even should it succeed, the mummy still has to deal with body dysmorphia, the constant sensation that the body isn't ''theirs''. The Deceived don't have to worry about becoming Shuankhsen, so they tend to be freer with body-hopping, but body dysphoria is still an issue for them.



* NighInvulnerable: As long as she is "sealing the flesh", a Mummy ''cannot'' be killed even temporarily, no matter how much damage she takes.

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* NighInvulnerable: As long as she is "sealing the flesh", flesh" is in effect, a Mummy ''cannot'' be killed even temporarily, no matter how much damage she takes.



* ResurrectiveImmortality: It doesn't matter how many time you take down a mummy; unless you destroy her body entirely, she ''will'' rise again and go back at you, even if the body has been ripped to pieces (it will take more time, but can be accelerated if people actively repair the body). And even if you ''do'' destroy her body entirely, her cultists can still bring her back using a ritual to get her a new one.

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* ResurrectiveImmortality: It doesn't matter how many time you take down a mummy; unless you destroy her the body entirely, she they ''will'' rise again and go back at you, even if the body has been ripped to pieces (it will take more time, but can be accelerated if people actively repair the body). And even if you ''do'' destroy her the body entirely, her the cultists can still bring her them back using a ritual to get her them a new one.
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* ReallySevenHundredYearsOld: In contrast to other playable templates in the Chronicles of Darkness, there's no known way to create new mummies or to turn a mortal into one aside from the Rite of Return, which they haven't been using. As a result, all the Arisen date back from the time of Irem- that is, [[TimeAbyss so long ago most trace of this civilization have disappeared]].
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* NighInvulnerability: No "Nigh" about it - the Deceived are flat-out ''invulnerable''.
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* NonLinearCharacter: According to 2E spoilers, Duat is not fixed to the timeline of the mortal world, and so an Arisen in ''henet'' is not bound to wake up after they went to sleep. It's entirely possible to hibernate in 2019 and by their own personal history wake up next time during UsefulNotes/TheFrenchRevolution. This has... ''interesting'' consequences for Memory.
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* PragmaticVillainy: Two of their branches, the Killwarden Fund (which deals with protecting endangered species) and their transport branch, actually are covers to hide amoral activities -- respectively creating Amkhata and crafting poisons to use against the Arisen's cults. However, both actually branches focus most of their efforts and resources on their official tasks with only a very small part of them doing their real activities, as this makes it harder to unmask them.

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* PragmaticVillainy: Two of their branches, the Killwarden Fund (which deals with protecting endangered species) and their transport branch, actually are covers to hide amoral activities -- respectively creating Amkhata and crafting poisons to use against the Arisen's cults. However, both branches actually branches focus most of their efforts and resources on their official tasks with only a very small part of them doing their real activities, as this makes it harder to unmask them.
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* CastingAShadow: Some Sheut Affinities deal directly with darkness itself, including [[ElementalShapeshifter turning into a being of pure Sheut or even darkness itself]].
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!!Tropes applying to all Mummies:

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* OmnicidalManiac: Downplayed, but the temakh think all civilization is born of the Shan'iatu, and gleefully plan to tear it all down and rebuild it in their image.




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* TragicVillain / WoobieDestroyerOfWorlds: Slaves in their first life, sacrificed for favored slaves for their first death, and now slaves eternal, their very souls chew toys for an EldritchAbomination personifying entropy and the desire of the universe to return to PrimordialChaos. Is it any wonder why the Shuankshen are so angry and bitter?
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fixed some typos


* DisproportionateRetribution: Actually encouraged; mummies can slow down the degradation of their Sekhem by inflicting a horrifying punishment to someone who violated their tomb.
* GrandTheftMe: Should a mummy get her body destroyed entirely or placed in a situation where it cannot rebuild itself for resurrection, she can still have her cultists reincarnate her in a new body through a ritual, either by finding someone willing to give up his body or by kidnapping a proper vessel. This usually is kept as a last resort however, [[GoneHorriblyWrong as failing the ritual results in the mummy becoming a Shuankhsen]]. And even should it succeed, the mummy still has to deal with body dysmorphia, the constant sensation that the body isn't ''theirs''. The Deceived don't have to worry about becoming Shuankhsen, so they tend to be freer with body-hopping, but body dysphoria is still an issue for them.

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* DisproportionateRetribution: Actually encouraged; mummies can slow down the degradation of their Sekhem by inflicting a horrifying punishment to on someone who violated their tomb.
* GrandTheftMe: Should a mummy get her body destroyed entirely or placed in a situation where it cannot rebuild itself for resurrection, she can still have her cultists reincarnate her in a new body through a ritual, either by finding someone willing to give up his body or by kidnapping a proper vessel. This is usually is kept as a last resort resort, however, [[GoneHorriblyWrong as failing the ritual results in the mummy becoming a Shuankhsen]]. And even should it succeed, the mummy still has to deal with body dysmorphia, the constant sensation that the body isn't ''theirs''. The Deceived don't have to worry about becoming Shuankhsen, so they tend to be freer with body-hopping, but body dysphoria is still an issue for them.



The Serpent-headed Decree, associated with Name. Sometimes nicknamed "Whisperers", they are studious, prying and disciplined, and focus primarly on the identity - the idea there's a truth to and within everything, and that this truth makes of each thing itself.

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The Serpent-headed Decree, associated with Name. Sometimes nicknamed "Whisperers", they are studious, prying and disciplined, and focus primarly primarily on the identity - the idea there's a truth to and within everything, and that this truth makes of each thing itself.



* BrownNote: Seeing them can be this to mortals; religious people automatically perceive them as defying the natural order, while those with a more scientific mind will instinctly feel like they defy all laws of physics.

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* BrownNote: Seeing them can be this to mortals; religious people automatically perceive them as defying the natural order, while those with a more scientific mind will instinctly instinctively feel like they defy all laws of physics.



* NoImmortalInertia: If a Sadikh gets his health filled with aggravated damages, he immediatly ages to the point he should be, killing him.

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* NoImmortalInertia: If a Sadikh gets his health filled with aggravated damages, he immediatly immediately ages to the point he should be, killing him.



The Arisen's {{Evil Counterpart}}s. Shuankhsen were members of Irem's underclass who were offered by the Shan'iatu to Ammut, the Great Devourer, as part of the price to develop the Rite of Return. Since then, however, Ammut has abused this ability, sending them to the living world so they could be killed and devoured by her again. This has eventually allowed her to develop an interest for devouring life itself, and she has started using them as minions to do so.

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The Arisen's {{Evil Counterpart}}s. Shuankhsen were members of Irem's underclass who were offered by the Shan'iatu to Ammut, the Great Devourer, as part of the price to develop the Rite of Return. Since then, however, Ammut has abused this ability, sending them to the living world so they could be killed and devoured by her again. This has eventually allowed her to develop an interest for in devouring life itself, and she has started using them as minions to do so.



* AncientConspiracy: The "Conspiracy" type of Cult is designed to fit this archetype, consisting of various people working through passwords and other tricks. They tend to be the most efficient cults when it comes to acting illegally and behind the scene.

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* AncientConspiracy: The "Conspiracy" type of Cult is designed to fit this archetype, consisting of various people working through passwords and other tricks. They tend to be the most efficient cults when it comes to acting illegally and behind the scene.scenes.



* WeHaveReserves: [[AvertedTrope Averted]]; It is preferable to ''not'' sacrifice your cultists randomly, as their death can cause the entire cult to lose influence and members due to the negative effect on their moral. Mummies typically consider using their cult as an army unwise, and keep it as a last resort.

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* WeHaveReserves: [[AvertedTrope Averted]]; It is preferable to ''not'' sacrifice your cultists randomly, as their death can cause the entire cult to lose influence and members due to the negative effect on their moral.morale. Mummies typically consider using their cult as an army unwise, and keep it as a last resort.
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* NoSell: Because the Rite of Return was merged completely with the mummy's remains, they are immune to possessions from creatures such as [[TabletopGame/GeistTheSinEaters ghosts]] or [[TabletopGame/WerewolfTheApocalypse spirits]]. At high Sekhem, they also are likely to shrug off any form of supernatural power.

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* NoSell: Because the Rite of Return was merged completely with the mummy's remains, they are immune to possessions from creatures such as [[TabletopGame/GeistTheSinEaters ghosts]] or [[TabletopGame/WerewolfTheApocalypse spirits]]. At high Sekhem, they also are likely to shrug off any form most forms of supernatural power.
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* NighInvulnerable: As long as she is "sealing the flesh", a Mummy ''cannot'' be killed even temporarly, no matter how much damage she takes.

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* NighInvulnerable: As long as she is "sealing the flesh", a Mummy ''cannot'' be killed even temporarly, temporarily, no matter how much damage she takes.
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* BlessedWithSuck: Mummies are basically [[TheAgeless immortal]], [[NightInvulnerable nearly indestructible]], and awaken with [[PhysicalGod powers of biblical proportions]]. But they can only stay awake for limited periods of time in order to accomplish missions for the Judge they serve, their powers gradually weaken over the time they stay in this world, and the moment their purpose has been served, they have to go back to sleep until they are needed again. Not only that, but they first awaken with barely enough memory of their living self to function as as a sentient being. Oh, and they are basically the slaves of their Judges; should they try to do anything other than what they were awakened for (''including'' trying to recover their lost Memory), their time will run out even faster than usual.

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* BlessedWithSuck: Mummies are basically [[TheAgeless immortal]], [[NightInvulnerable [[NighInvulnerable nearly indestructible]], and awaken with [[PhysicalGod powers of biblical proportions]]. But they can only stay awake for limited periods of time in order to accomplish missions for the Judge they serve, their powers gradually weaken over the time they stay in this world, and the moment their purpose has been served, they have to go back to sleep until they are needed again. Not only that, but they first awaken with barely enough memory of their living self to function as as a sentient being. Oh, and they are basically the slaves of their Judges; should they try to do anything other than what they were awakened for (''including'' trying to recover their lost Memory), their time will run out even faster than usual.

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