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Spelling/grammar fix(es), Moved the starter planets higher


[[folder:Bavoom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg14_byuboom.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/bavoom.png[[/labelnote]]]]
->''Fierce winds cut through the dense atmosphere of this barren planet. The Bavoomians live and ride on the wind currents.''
Bavoom is a staggering 60,000 km in diameter (which may or may not include the cloudy atmosphere seen in the games) and is home to around 68 billion Bavoomians which average 70 cm in height. This planet provides one of the game's many DifficultButAwesome planets, launched Meteo clusters will rise up then fall very fast but if you have the speeder active then the launched cluster will float down like on most other planets. This does pose the risk of having unlaunched columns fill up but the ability for clusters to float gently while Meteos pile up makes Bavoom great for performing screen clears and piling garbage blocks onto your opponent. With that in mind, Bavoom's [[LimitBreak Planet Impact]] is Sentinel, both to rain down heavy garbage blocks to keep your opponents from recovering and to fill the opponent's field with completely random Meteos. As expected, the most frequent Meteo type on Bavoom is Air with the less frequent ones being Fire, Hâ‚‚O, Iron and Soil Meteos with the playing field being ten columns. In ''Wars'', the size is reduced to nine columns and adds Ice Meteos while Hâ‚‚O is less frequent.

to:

[[folder:Bavoom]]
[[folder:Firim/Ignius]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg14_byuboom.org/pmwiki/pub/images/nbg04_firem.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/bavoom.org/pmwiki/pub/images/firim_6.png[[/labelnote]]]]
->''Fierce winds cut through the dense atmosphere of this barren planet. ->''This incandescent planet burns from within and rotates at a high speed. The Bavoomians live and ride on the wind currents.Firimes can command lava flows at will.''
Bavoom is a staggering 60,000 km in diameter (which may or may not include The second of the cloudy atmosphere seen in the games) and starting planets, Firim (PAL: Ignius) is 800 kilometers across, translating to a smaller playing field at 7 columns wide, while home to around 68 billion Bavoomians which 30 million Firimes or Igniusans that average 70 cm 1.5 meters in height. This planet provides one of the game's many DifficultButAwesome planets, launched The Meteo clusters will rise up then fall very fast but if you have types encountered, obviously, include Fire being the speeder active then the launched cluster will float down like on most other planets. This does pose the risk of having unlaunched columns fill up but the ability for clusters to float gently dominant type while Meteos pile up makes Bavoom great for performing screen clears and piling garbage blocks onto your opponent. With that in mind, Bavoom's [[LimitBreak Planet Impact]] is Sentinel, both to rain down heavy garbage blocks to keep your opponents from recovering and to fill the opponent's field with completely random Meteos. As expected, the most frequent Meteo type on Bavoom is Air with the less frequent lesser ones being Fire, Hâ‚‚O, Iron include Air, Soil, Iron, and Soil Meteos with the playing field being ten columns. Zap. In ''Wars'', the size is reduced to nine columns and adds Ice Meteos while Hâ‚‚O are still dominantly Fire with lower amounts of Air and Iron, lesser amounts of Zap and rare amounts of Dark. The ignitions are very swift and rise fairly high up and the small playing field permits easy screen clears and higher scores. However, the small size leaves it vulnerable to garbage block attacks from larger planets. Firim's [[LimitBreak Planet Impact]] is less frequent.Sentinel which causes garbage blocks to rain down and restore to random colors, the blocks are also heavy and cause any burnt blocks on the opponent's screen to be restored to random colors as well.



* DifficultButAwesome: This planet introduces the fact that the speeder does more than speed everything up. In this case, the speeder can completely alter the physics, slowing the descent of airborne meteos. A particularly dextrous player can first set up a large platform of airborne meteos, load it up the nines with the speeder, then launch for a massive attack.
* GustyGlade: Rather than the air currents making it difficult to play, the speeder represents ''you'' being in control of those winds and the launched cluster of Meteos works like a kite where it will drop like a rock without any wind.
* WorldShapes: The physical shape of Bavoom is never seen but the thick atmosphere resembles an uneven cylinder of sorts.

to:

* DifficultButAwesome: This planet introduces the fact that the speeder does BabyPlanet: Firim is no more than speed everything up. In this case, 800 km across (about the speeder distance between Bilbao south and Gibraltar, Spain) and hosts a population of 30 million Firimes which average 1.5 meters in height.
* LethalLavaLand: Firim provides the token lava planet of the series.
* PlayingWithFire: The Firimes
can completely alter the physics, slowing the descent of airborne meteos. A particularly dextrous player can first set up a large platform of airborne meteos, load it up the nines with the speeder, then launch for a massive attack.
* GustyGlade: Rather than the air currents making it difficult to play, the speeder represents ''you'' being in
actively control of those winds the lava flows on the planet and the launched cluster of DS intro shows Firimes using this to manipulate Meteos works like a kite where it will drop like a rock without any wind.
in order to create ignitions.
* WorldShapes: The physical shape of Bavoom is never seen but the thick atmosphere resembles an uneven cylinder of sorts.A firey lightning bolt.



[[folder:Firim/Ignius]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg04_firem.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/firim_6.png[[/labelnote]]]]
->''This incandescent planet burns from within and rotates at a high speed. The Firimes can command lava flows at will.''
The second of the starting planets, Firim (PAL: Ignius) is 800 kilometers across, translating to a smaller playing field at 7 columns wide, while home to around 30 million Firimes or Igniusans that average 1.5 meters in height. The Meteo types encountered, obviously, include Fire being the dominant type while the lesser ones include Air, Soil, Iron, and Zap. In ''Wars'', the Meteos are still dominantly Fire with lower amounts of Air and Iron, lesser amounts of Zap and rare amounts of Dark. The ignitions are very swift and rise fairly high up and the small playing field permits easy screen clears and higher scores. However, the small size leaves it vulnerable to garbage block attacks from larger planets. Firim's [[LimitBreak Planet Impact]] is Sentinel which causes garbage blocks to rain down and restore to random colors, the blocks are also heavy and cause any burnt blocks on the opponent's screen to be restored to random colors as well.

to:

[[folder:Firim/Ignius]]
[[folder:Oleana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg04_firem.org/pmwiki/pub/images/nbg03_oreana.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/firim_6.org/pmwiki/pub/images/oleana_52.png[[/labelnote]]]]
->''This incandescent watery planet burns from within is mostly covered in seas that teem with life. Oleanans are highly advanced and rotates at a high speed. The Firimes can command lava flows at will.peaceful.''
The second Oleana is an impressive 20,000 km in size (presumably from one end of the starting planets, Firim (PAL: Ignius) bone-shape to the other) and the oceans are populated by around 7 billion advanced and peaceful Oleanans who measure 50 cm in average size. In gameplay, Oleana is 800 kilometers across, translating to a smaller playing field at 7 nine columns wide, while home to around 30 million Firimes or Igniusans that average 1.5 meters in height. The wide and the most frequently occurring Meteo types encountered, type is, obviously, include Fire being the dominant type Hâ‚‚O while the lesser ones include types included Air, Soil, Iron, Fire, Zap, and Zap. Herb. In ''Wars'', Hâ‚‚O was still the most common, Air being second, less frequent were Zap and Zoo Meteos while the rarest was Dark. The physics on the planet are simple to understand, with the Meteos are still dominantly Fire with lower amounts of Air and Iron, lesser amounts of Zap and rare amounts of Dark. The behaving as if they were launched underwater, slowing down the gameplay for newer players. Vertical ignitions were weak in the DS game but are very swift and rise fairly high up and the small playing field permits easy screen clears and higher scores. However, the small size leaves it vulnerable to garbage block attacks from larger planets. Firim's stronger in ''Wars''. Oleana's [[LimitBreak Planet Impact]] is Sentinel Tempest which causes garbage blocks randomly clears columns close to rain down and restore to random colors, the blocks are also heavy and cause any burnt blocks opponent cursor, allowing Oleana to break combos for planets that rely on the opponent's them or prevent screen to be restored to random colors as well.clears.



* BabyPlanet: Firim is no more than 800 km across (about the distance between Bilbao south and Gibraltar, Spain) and hosts a population of 30 million Firimes which average 1.5 meters in height.
* LethalLavaLand: Firim provides the token lava planet of the series.
* PlayingWithFire: The Firimes can actively control the lava flows on the planet and the DS intro shows Firimes using this to manipulate Meteos in order to create ignitions.
* WorldShapes: A firey lightning bolt.

to:

* BabyPlanet: Firim SkillGateCharacters: Oleana is no more than 800 km across (about slow compared to the distance between Bilbao south and Gibraltar, Spain) and hosts a population of 30 million Firimes which average 1.5 meters in height.
* LethalLavaLand: Firim provides the token lava planet
rest of the series.
roster, and quite easy to use. Against high-level AI and skilled players, however, its lack of specialization leaves it in the dust.
* PlayingWithFire: UnderTheSea: The Firimes can actively control Oleanans live under the lava flows on the planet oceans and the DS intro shows Firimes using this to manipulate Meteos in order to create ignitions.
physics work like such as well.
* WorldShapes: A firey lightning bolt.Long and bone-shaped, thinning in the middle.



[[folder:Jeljel/Magmor]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg16_gelgel.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/jeljel_8.png[[/labelnote]]]]
->''This molten orb is covered in viscous, gooey magma that Jeljellians can fuse with. They are a very lonely race.''
Jeljel (PAL: Magmor) is 4,000 kilometers in diameter and is home to a very scant 32 Jeljellians who average between 40 cm and 70 meters in height. The playing field is 9 columns wide and the Meteo types include Fire in the most abundant with Air, Hâ‚‚O, Iron and Zap Meteos being less frequent. In ''Wars'', this is changed to Fire being the most common, Iron, Dust (a new type introduced in ''Wars'' under a fuchsia color compared to Iron's purple) and Zap being infrequent and Hâ‚‚O being the rarest. The physics of this planet works like moving through something viscous, the first ignition is powerful but they start to become weaker until the eighth ignition which is enough to propel most clusters off the screen, this makes scoring and screen clears a primary strategy on this planet with the [[LimitBreak Planet Impact]] being Sentinel for filling your opponent's screen with random Meteo colors.

to:

[[folder:Jeljel/Magmor]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg16_gelgel.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/jeljel_8.png[[/labelnote]]]]
[[folder:Anasaze]]
->''This molten orb is covered in viscous, gooey magma that Jeljellians wild planet has a thin atmosphere, making life harsh. Anasazeans can fuse with. They are go days subsisting on a very lonely race.tiny bit of water.''
Jeljel (PAL: Magmor) Anasaze is 4,000 kilometers the (second) last of the starting planets and is a desert world spanning 15,000 km in diameter and is home to a very scant 32 Jeljellians who around 2.2 billion Anasazeans that average between 40 cm and 70 2.5 meters in height. Their animations imply that they're more like cacti rather than camels, staying rooted in place and surviving on just a few drops of water every so often. The playing field is 9 columns wide and the most frequent Meteo types include Fire in the most abundant type is Soil with lower amounts of Fire, Air, Hâ‚‚O, and Iron and Zap Meteos being less frequent. with very low amounts of Zoo. In ''Wars'', this is changed to Fire with high amounts of Soil, moderate amounts of Air, lower amounts of Zoo, Dark being rare and Iron being the most common, Iron, Dust (a new type introduced in ''Wars'' under a fuchsia color compared to Iron's purple) least common. The playing field is 9 columns wide and Zap being infrequent and Hâ‚‚O being the rarest. The physics of this planet works like moving through something viscous, the first ignition is powerful but they ignitions start to become off moderate but grow weaker and weaker until they grow exponentially stronger by the eighth ignition which is enough to propel most clusters off the screen, ninth ignition, this makes scoring and Anasaze good at screen clears a primary strategy on this planet with if you can keep the cluster going until the tenth ignition or so. Rounding out the [[LimitBreak Planet Impact]] being Sentinel Impacts]], Anasaze's is Armageddon which drops a large blob of garbage blocks which do not restore themselves and are incredibly heavy, making it good for filling your opponent's slamming down a screen with random Meteo colors.clear attempt.



* TheAloner: There are 32 Jeljellians but on a planet that is 4,000 kilometers across, it's easy to see how many of the Jeljellians would be completely alone most of the time.
* CreepyCrows: In the original DS game, cawing can be heard when you perform vertical ignitions.
* FireAndBrimstoneHell: Ties in with the overall horror/loneliness theme of the planet, and the cost to fuse the planet is 666 Fire, Soil, and Zoo Meteos and 3 Dark Meteos.
* ForDoomTheBellTolls: When you win in the DS game.
* DramaticThunder: and a ScreamingWoman when you lose in the DS version.
* LethalLavaLand: Like Firim/Ignius, though the consistency of the lava is gooey, rather than fast-moving flows.
* OminousMusicBoxTune: In the original DS game. ''Wars'' gives the planet a more mellow and relaxed sound set that emphasizes on the loneliness of the planet's low population.

to:

* TheAloner: There are 32 Jeljellians but on a planet that is 4,000 kilometers across, ShiftingSandLand: Though it's easy to see how many more of the Jeljellians would be completely alone most of the time.
* CreepyCrows: In the original DS game, cawing can be heard when you perform vertical ignitions.
* FireAndBrimstoneHell: Ties in
rocky, Western-style desert (especially with the overall horror/loneliness theme of the planet, and the cost to fuse the planet is 666 Fire, Soil, and Zoo Meteos and 3 Dark Meteos.
* ForDoomTheBellTolls: When you win
sound set in the DS game.
* DramaticThunder: and
game having such a ScreamingWoman when you lose in the DS version.
* LethalLavaLand: Like Firim/Ignius, though the consistency of the lava is gooey, rather than fast-moving flows.
* OminousMusicBoxTune: In the original DS game. ''Wars'' gives the planet a more mellow and relaxed sound set that emphasizes on the loneliness of the planet's low population.
theme).



[[folder:Oleana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg03_oreana.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/oleana_52.png[[/labelnote]]]]
->''This watery planet is mostly covered in seas that teem with life. Oleanans are highly advanced and peaceful.''
Oleana is an impressive 20,000 km in size (presumably from one end of the bone-shape to the other) and the oceans are populated by around 7 billion advanced and peaceful Oleanans who measure 50 cm in average size. In gameplay, Oleana is nine columns wide and the most frequently occurring Meteo type is, obviously, Hâ‚‚O while the lesser types included Air, Fire, Zap, and Herb. In ''Wars'', Hâ‚‚O was still the most common, Air being second, less frequent were Zap and Zoo Meteos while the rarest was Dark. The physics on the planet are simple to understand, with the Meteos behaving as if they were launched underwater, slowing down the gameplay for newer players. Vertical ignitions were weak in the DS game but are stronger in ''Wars''. Oleana's [[LimitBreak Planet Impact]] is Tempest which randomly clears columns close to the opponent cursor, allowing Oleana to break combos for planets that rely on them or prevent screen clears.

to:

[[folder:Oleana]]
[[folder:Bavoom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg03_oreana.org/pmwiki/pub/images/nbg14_byuboom.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/oleana_52.org/pmwiki/pub/images/bavoom.png[[/labelnote]]]]
->''This watery planet is mostly covered in seas that teem with life. Oleanans are highly advanced ->''Fierce winds cut through the dense atmosphere of this barren planet. The Bavoomians live and peaceful.ride on the wind currents.''
Oleana Bavoom is an impressive 20,000 a staggering 60,000 km in size (presumably from one end of diameter (which may or may not include the bone-shape to cloudy atmosphere seen in the other) games) and the oceans are populated by is home to around 7 68 billion advanced and peaceful Oleanans who measure 50 cm in Bavoomians which average size. In gameplay, Oleana is nine 70 cm in height. This planet provides one of the game's many DifficultButAwesome planets, launched Meteo clusters will rise up then fall very fast but if you have the speeder active then the launched cluster will float down like on most other planets. This does pose the risk of having unlaunched columns wide fill up but the ability for clusters to float gently while Meteos pile up makes Bavoom great for performing screen clears and piling garbage blocks onto your opponent. With that in mind, Bavoom's [[LimitBreak Planet Impact]] is Sentinel, both to rain down heavy garbage blocks to keep your opponents from recovering and to fill the opponent's field with completely random Meteos. As expected, the most frequently occurring frequent Meteo type is, obviously, Hâ‚‚O while on Bavoom is Air with the lesser types included Air, less frequent ones being Fire, Zap, Hâ‚‚O, Iron and Herb. Soil Meteos with the playing field being ten columns. In ''Wars'', Hâ‚‚O was still the most common, Air being second, less frequent were Zap size is reduced to nine columns and Zoo adds Ice Meteos while the rarest was Dark. The physics on the planet are simple to understand, with the Meteos behaving as if they were launched underwater, slowing down the gameplay for newer players. Vertical ignitions were weak in the DS game but are stronger in ''Wars''. Oleana's [[LimitBreak Planet Impact]] Hâ‚‚O is Tempest which randomly clears columns close to the opponent cursor, allowing Oleana to break combos for planets that rely on them or prevent screen clears.less frequent.



* SkillGateCharacters: Oleana is slow compared to the rest of the roster, and quite easy to use. Against high-level AI and skilled players, however, its lack of specialization leaves it in the dust.
* UnderTheSea: The Oleanans live under the oceans and the physics work like such as well.
* WorldShapes: Long and bone-shaped, thinning in the middle.

to:

* SkillGateCharacters: Oleana is slow compared to DifficultButAwesome: This planet introduces the rest of fact that the roster, and quite easy to use. Against high-level AI and skilled players, however, its lack of specialization leaves it in speeder does more than speed everything up. In this case, the dust.
* UnderTheSea: The Oleanans live under
speeder can completely alter the oceans physics, slowing the descent of airborne meteos. A particularly dextrous player can first set up a large platform of airborne meteos, load it up the nines with the speeder, then launch for a massive attack.
* GustyGlade: Rather than the air currents making it difficult to play, the speeder represents ''you'' being in control of those winds
and the physics work launched cluster of Meteos works like such as well.
a kite where it will drop like a rock without any wind.
* WorldShapes: Long and bone-shaped, thinning in The physical shape of Bavoom is never seen but the middle.thick atmosphere resembles an uneven cylinder of sorts.



[[folder:Freaze/Polaria]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg05_freezam.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/freaze.png[[/labelnote]]]]
->''Chilling blizzards ravage this icy orb Freazers are more mass than organism and enjoy sliding their bulk over ice.''
Freaze (PAL: Polaria) is just around 1,000 kilometers in diameter and around 10,000 Freazers or Polarians populate the planet, averaging a gigantic 40 meters in height. The most common Meteo types in the DS game are Hâ‚‚O while the lesser ones include Air, Iron, Soil and Zap. ''Wars'' instead gave them Ice (a type new to ''Wars'') in place of Hâ‚‚O, the second most common being Air, lesser amounts of Zap and Iron and low amounts of Herb Meteos. The playing field is just seven columns wide and here, ignitions are weak but so is the gravity as well and clusters can easily leave the screen after the fifth ignition and vertical ignitions have more strength. This makes screen clears easy with moderate combos and thus the garbage meter fills quite high in ''Wars'', which is supported by their [[LimitBreak Planet Impact]] being Gambit.

to:

[[folder:Freaze/Polaria]]
[[folder:Jeljel/Magmor]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg05_freezam.org/pmwiki/pub/images/nbg16_gelgel.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/freaze.org/pmwiki/pub/images/jeljel_8.png[[/labelnote]]]]
->''Chilling blizzards ravage this icy ->''This molten orb Freazers is covered in viscous, gooey magma that Jeljellians can fuse with. They are more mass than organism and enjoy sliding their bulk over ice.a very lonely race.''
Freaze Jeljel (PAL: Polaria) Magmor) is just around 1,000 4,000 kilometers in diameter and around 10,000 Freazers or Polarians populate the planet, averaging is home to a gigantic very scant 32 Jeljellians who average between 40 cm and 70 meters in height. The most common Meteo types in the DS game are Hâ‚‚O while the lesser ones include Air, Iron, Soil and Zap. ''Wars'' instead gave them Ice (a type new to ''Wars'') in place of Hâ‚‚O, the second most common being Air, lesser amounts of Zap and Iron and low amounts of Herb Meteos. The playing field is just seven 9 columns wide and here, ignitions are weak but so is the gravity as well and clusters can easily leave Meteo types include Fire in the screen after the fifth ignition and vertical ignitions have more strength. This makes screen clears easy most abundant with moderate combos Air, Hâ‚‚O, Iron and thus the garbage meter fills quite high in Zap Meteos being less frequent. In ''Wars'', this is changed to Fire being the most common, Iron, Dust (a new type introduced in ''Wars'' under a fuchsia color compared to Iron's purple) and Zap being infrequent and Hâ‚‚O being the rarest. The physics of this planet works like moving through something viscous, the first ignition is powerful but they start to become weaker until the eighth ignition which is supported by their enough to propel most clusters off the screen, this makes scoring and screen clears a primary strategy on this planet with the [[LimitBreak Planet Impact]] being Gambit.Sentinel for filling your opponent's screen with random Meteo colors.



* BabyPlanet: Freaze is only 1,000km in diameter, approximately 1/12th the size of Earth.
* OurGiantsAreBigger: Freazers are a staggering 40 meters tall, the largest life forms in the series (not counting Globin or Meteo).
* SlippySlideyIceWorld: It wasn't until ''Wars'' which gave them the Meteo type to properly represent that. The inhabitants enjoy the Slippy-Slidey part stated in their bio.
* WorldShapes: Like two cones connected at the base.

to:

* BabyPlanet: Freaze TheAloner: There are 32 Jeljellians but on a planet that is only 1,000km in diameter, approximately 1/12th 4,000 kilometers across, it's easy to see how many of the size Jeljellians would be completely alone most of Earth.
* OurGiantsAreBigger: Freazers are a staggering 40 meters tall,
the largest life forms time.
* CreepyCrows: In the original DS game, cawing can be heard when you perform vertical ignitions.
* FireAndBrimstoneHell: Ties in with the overall horror/loneliness theme of the planet, and the cost to fuse the planet is 666 Fire, Soil, and Zoo Meteos and 3 Dark Meteos.
* ForDoomTheBellTolls: When you win
in the series (not counting Globin or Meteo).
DS game.
* SlippySlideyIceWorld: It wasn't until DramaticThunder: and a ScreamingWoman when you lose in the DS version.
* LethalLavaLand: Like Firim/Ignius, though the consistency of the lava is gooey, rather than fast-moving flows.
* OminousMusicBoxTune: In the original DS game.
''Wars'' which gave them gives the Meteo type to properly represent that. The inhabitants enjoy planet a more mellow and relaxed sound set that emphasizes on the Slippy-Slidey part stated in their bio.
* WorldShapes: Like two cones connected at
loneliness of the base.planet's low population.



[[folder:Anasaze]]
->''This wild planet has a thin atmosphere, making life harsh. Anasazeans can go days subsisting on a tiny bit of water.''
Anasaze is the (second) last of the starting planets and is a desert world spanning 15,000 km in diameter and is home to around 2.2 billion Anasazeans that average 2.5 meters in height. Their animations imply that they're more like cacti rather than camels, staying rooted in place and surviving on just a few drops of water every so often. The most frequent Meteo type is Soil with lower amounts of Fire, Air, and Iron with very low amounts of Zoo. In ''Wars'', this is changed with high amounts of Soil, moderate amounts of Air, lower amounts of Zoo, Dark being rare and Iron being the least common. The playing field is 9 columns wide and the ignitions start off moderate but grow weaker and weaker until they grow exponentially stronger by the ninth ignition, this makes Anasaze good at screen clears if you can keep the cluster going until the tenth ignition or so. Rounding out the [[LimitBreak Planet Impacts]], Anasaze's is Armageddon which drops a large blob of garbage blocks which do not restore themselves and are incredibly heavy, making it good for slamming down a screen clear attempt.

to:

[[folder:Anasaze]]
->''This wild planet has a thin atmosphere, making life harsh. Anasazeans can go days subsisting on a tiny bit of water.
[[folder:Freaze/Polaria]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbg05_freezam.png]]
[[caption-width-right:350:[[labelnote:Click to see the planet]]https://static.tvtropes.org/pmwiki/pub/images/freaze.png[[/labelnote]]]]
->''Chilling blizzards ravage this icy orb Freazers are more mass than organism and enjoy sliding their bulk over ice.
''
Anasaze Freaze (PAL: Polaria) is the (second) last of the starting planets and is a desert world spanning 15,000 km just around 1,000 kilometers in diameter and is home to around 2.2 billion Anasazeans that average 2.5 10,000 Freazers or Polarians populate the planet, averaging a gigantic 40 meters in height. Their animations imply that they're more like cacti rather than camels, staying rooted The most common Meteo types in the DS game are Hâ‚‚O while the lesser ones include Air, Iron, Soil and Zap. ''Wars'' instead gave them Ice (a type new to ''Wars'') in place and surviving on just a few drops of water every so often. The Hâ‚‚O, the second most frequent Meteo type is Soil with lower common being Air, lesser amounts of Fire, Air, Zap and Iron with very and low amounts of Zoo. In Herb Meteos. The playing field is just seven columns wide and here, ignitions are weak but so is the gravity as well and clusters can easily leave the screen after the fifth ignition and vertical ignitions have more strength. This makes screen clears easy with moderate combos and thus the garbage meter fills quite high in ''Wars'', this which is changed with high amounts of Soil, moderate amounts of Air, lower amounts of Zoo, Dark being rare and Iron being the least common. The playing field is 9 columns wide and the ignitions start off moderate but grow weaker and weaker until they grow exponentially stronger supported by the ninth ignition, this makes Anasaze good at screen clears if you can keep the cluster going until the tenth ignition or so. Rounding out the their [[LimitBreak Planet Impacts]], Anasaze's is Armageddon which drops a large blob of garbage blocks which do not restore themselves and are incredibly heavy, making it good for slamming down a screen clear attempt.Impact]] being Gambit.



* ShiftingSandLand: Though it's more of the rocky, Western-style desert (especially with the sound set in the DS game having such a theme).

to:

* ShiftingSandLand: Though it's more of BabyPlanet: Freaze is only 1,000km in diameter, approximately 1/12th the rocky, Western-style desert (especially with size of Earth.
* OurGiantsAreBigger: Freazers are a staggering 40 meters tall,
the sound set largest life forms in the DS game having such a theme).series (not counting Globin or Meteo).
* SlippySlideyIceWorld: It wasn't until ''Wars'' which gave them the Meteo type to properly represent that. The inhabitants enjoy the Slippy-Slidey part stated in their bio.
* WorldShapes: Like two cones connected at the base.



->''A massive cavern streches deep below this planet. The stubborn Caviousians use their heads as rock hammers.''

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->''A massive cavern streches stretches deep below this planet. The stubborn Caviousians use their heads as rock hammers.''



* SkillgateCharacters: Not as bad as Heavendor, but it's small size and it's inability to perform score clears means Mekks will end up on the lower end of the score potential spectrum, which is crucial in Wars for deciding the victor when time runs out.

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* SkillgateCharacters: SkillGateCharacters: Not as bad as Heavendor, Hevendor, but it's small size and it's inability to perform score clears means Mekks will end up on the lower end of the score potential spectrum, which is crucial in Wars for deciding the victor when time runs out.
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* SkillgateCharacter: Not as bad as Heavendor, but it's small size and it's inability to perform score clears means Mekks will end up on the lower end of the score potential spectrum, which is crucial in Wars for deciding the victor when time runs out.

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* SkillgateCharacter: SkillgateCharacters: Not as bad as Heavendor, but it's small size and it's inability to perform score clears means Mekks will end up on the lower end of the score potential spectrum, which is crucial in Wars for deciding the victor when time runs out.
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* TheFaceless: On account of the total planetary extinction, no one knows what Meteosians looked like. This understandably means that when playing as Meteo, the space where the little aliens dance around for other planets is left vacant -- the yellow eye icon seen there in ''Wars'' (pictured above) is simply a fill-in representing the shape of the planet.

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* ApocalypseHow: The receiver and the giver. Once an ordinary planet that thrived, a horrible meteor impact not only destroyed all life that existed on the world, it turned it into an implicitly sentient cosmic disaster trying to visit the same fate on every other planet in the universe.



* {{Mordor}}: The landscape seen in the DS game, both in the intro and in-game, is appropriately hellish. The whole planet looks like the Eye of Sauron even.

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* {{Mordor}}: The landscape seen in the DS game, both in the intro and in-game, is an appropriately hellish.hellish sea of magma and the occasional brimstone-adjacent mountain. The whole planet looks like the Eye of Sauron even.
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The sole villain planet behind the events of any game in the series. Meteo once used to be a planet that was capable of supporting life until a meteor impact caused it to transform into the universal bane of existence. The planet constantly generates the stream of the titular Meteos and it seems all but invulnerable until the Metamo Ark copied its properties and it seems as though it has a weakness to its own blocks. The whole planet and the sprawling nebula surrounding it reaches a gargantuan ''1,200,000'' kilometers in diameter and has no population but it seems as though the planet itself is sentient. The physics are strong and resistant but the wide playing field makes it hard to perform screen clears. The Meteos that drop when playing vary in an odd manner in the DS version, the unlocked Meteo has Fire, Zap, Herb, Zoo, Glow and Dark in equal frequency but each time it’s encountered in Star Trip mode (in any of the three trip variations), it changes between three sets, the first being Hâ‚‚O, Iron, Zoo, Glow and Dark equally, the second set has Fire, Soil, Herb, Glow and Dark occurring in equal amounts while the third set has Air, Hâ‚‚O, Zap, Glow and Dark falling equally. In ''Wars'', the types are changed up again with Ice, Fire, Herb, Zoo and Dark Meteos falling while Glow and Dust are the two rarer types. Predictably, Meteo's [[LimitBreak Planet Impact]] is Armageddon.

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The sole villain planet behind the events of any game in the series. Meteo once used to be a planet that was capable of supporting life until a meteor impact caused it to transform into the universal bane of existence. The planet constantly generates the stream of the titular Meteos and it seems all but invulnerable until the Metamo Ark copied its properties and it seems as though it has a weakness to its own blocks. The whole planet and the sprawling nebula surrounding it reaches a gargantuan ''1,200,000'' kilometers in diameter and has no population but it seems as though the planet itself is sentient. The physics are strong and resistant but the wide playing field makes it hard to perform screen clears. The Meteos that drop when playing vary in an odd manner in the DS version, the unlocked Meteo has Fire, Zap, Herb, Zoo, Glow and Dark in equal frequency but each time it’s encountered in Star Trip mode (in any of the three trip variations), it changes between three sets, the first being Hâ‚‚O, Iron, Zoo, Glow and Dark equally, the second set has Fire, Soil, Herb, Glow and Dark occurring in equal amounts while the third set has Air, Hâ‚‚O, Zap, Glow and Dark falling equally. In ''Wars'', the types are changed up again with Ice, Fire, Herb, Zoo and Dark Meteos falling while Glow and Dust Poison are the two rarer types. Predictably, Meteo's [[LimitBreak Planet Impact]] is Armageddon.



* DifficultButAwesome: Meteo has equal amounts of six different Meteo types and the wide playing field makes it hard to find matches, its strong launches and physics make it hard to chain up the whole field for a screen clear but garbage blocks sent from you restore themselves to the random colors that Meteos fall on your planet, making it great at disrupting the opponent’s ability to find matches and ignitions.
* EarthShatteringKaboom: The modus operandi of it and the Meteos it produces

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* DifficultButAwesome: Meteo has equal amounts of six (up to ''seven'' in wars) different Meteo types and the wide playing field makes it hard to find matches, its strong launches and physics make it hard to chain up the whole field for a screen clear but garbage blocks sent from you restore themselves to the random colors that Meteos fall on your planet, making it great at disrupting the opponent’s ability to find matches and ignitions.
* EarthShatteringKaboom: The modus operandi of it and the Meteos it producesproduces.


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* FunSize: Meteos' blocks are represented by tiny versions of the various alien species [[note]] respectively in the DS and Wars versions, Air is Yooj/Bavoom, Fire is Jeljel/Firim, Hâ‚‚O is Oleana, Soil is Anasaze, Iron is Grannest/Forte, Zap is Wiral/Layazero, Herb is Boggob, Zoo is Starii/Limotube, Glow is Lastar/Luna=Luna, Dark is Geolyte, Ice is Freaze, and Poison is Globbin. [[/note]]. The DS version is even animated!


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* InstantRunes: It appears to have green orbiting runes around it's equator.

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* GlassCannon: Darthvega has VERY powerful ignitions, and its launched stacks descend very slowly, letting you easily prepare screen clears. However, it has a very strict annihilation countdown of just ''one'' second. If you let even a single column reach the top, it's game over for that round.



This small planet acts as a whole hive, home to roughly 50,000,000 Hanihulans and are apparently capable of flying through space, attracted by the aromas emitted by other planets. The physics are remarkably similar to that of Anasaze where the initial launch is powerful and reaches the apex instantly but further ignitions will be weaker and weaker until the 12th ignition or so, in which a stack will effortlessly clear the screen, this makes screen clears DifficultButAwesome due to the small size of the playing field and their [[LimitBreak Planet Impact]] is Gambit in order to boost the ability to deluge your opponent.

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This small planet acts as a whole hive, home to roughly 50,000,000 Hanihulans and are apparently capable of flying through space, attracted by the aromas emitted by other planets. The physics are remarkably similar to that of Anasaze where the initial launch is powerful and reaches the apex instantly but further ignitions will be weaker and weaker until the 12th ignition or so, in which a stack will effortlessly clear the screen, this makes screen clears DifficultButAwesome due to the small size of the playing field and their [[LimitBreak Planet Impact]] is Gambit in order to boost the ability to deluge your opponent. Launched stacks float for extended periods of time, and using the speeder barely makes them come down faster, but even a single line of garbage blocks will cause the stack to come crashing down.



* DifficultButAwesome: Similarly to Megadom, every successive ignition after the first will start getting weaker. However, on the 12th ignition, the launched meteos will instantly clear the screen. This makes Hanihula one of, if not the top scoring planet(s).



* InsectoidAliens

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* InsectoidAliensInsectoidAliens: They bear a large resemblance to bees.
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Jeljel (PAL: Magmor) is 4,000 kilometers in diameter and is home to a very scant 32 Jeljellians who average between 40 cm and 70 meters in height. The playing field is 9 columns wide and the Meteo types include Fire in the most abundant with Air, Hâ‚‚O, Iron and Zap Meteos being less frequent. In ''Wars'', this is changed to Fire being the most common, Iron, Dust (a new type introduced in ''Wars'' under a fuchsia color compared to Iron’s purple) and Zap being infrequent and Hâ‚‚O being the rarest. The physics of this planet works like moving through something vicious, the first ignition is powerful but they start to become weaker until the eighth ignition which is enough to propel most clusters off the screen, this makes scoring and screen clears a primary strategy on this planet with the [[LimitBreak Planet Impact]] being Sentinel for filling your opponent's screen with random Meteo colors.

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Jeljel (PAL: Magmor) is 4,000 kilometers in diameter and is home to a very scant 32 Jeljellians who average between 40 cm and 70 meters in height. The playing field is 9 columns wide and the Meteo types include Fire in the most abundant with Air, Hâ‚‚O, Iron and Zap Meteos being less frequent. In ''Wars'', this is changed to Fire being the most common, Iron, Dust (a new type introduced in ''Wars'' under a fuchsia color compared to Iron’s purple) and Zap being infrequent and Hâ‚‚O being the rarest. The physics of this planet works like moving through something vicious, viscous, the first ignition is powerful but they start to become weaker until the eighth ignition which is enough to propel most clusters off the screen, this makes scoring and screen clears a primary strategy on this planet with the [[LimitBreak Planet Impact]] being Sentinel for filling your opponent's screen with random Meteo colors.
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* DifficultButAwesome: This planet introduces the fact that the speeder does more than speed everything up. In this case, the speeder can completely alter the physics, slowing the descent of airborne meteos.

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* DifficultButAwesome: This planet introduces the fact that the speeder does more than speed everything up. In this case, the speeder can completely alter the physics, slowing the descent of airborne meteos. A particularly dextrous player can first set up a large platform of airborne meteos, load it up the nines with the speeder, then launch for a massive attack.

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* AttackAttackAttack: Hevendor encourages you to go as fast as you can with matches and sending as much garbage as possible to the opponent(s) with it's ability to instantly clear meteos.
* AwesomeButImpractical: The ability to instantly remove meteos from a single launch is awesome, but this makes Hevendor an impractical planet to earn score, since you can't chain or screen clear.
* SkillGateCharacters: It's super easy to launch meteo blocks, but due to its mechanics, it's a super low score earning planet, allowing defensive powerhouses (such as Forte, Arod or Brabbit) to outscore Hevendor dramatically.

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* AttackAttackAttack: Hevendor encourages you to go as fast as you can with matches and sending as much garbage as possible to the opponent(s) with it's ability to instantly clear meteos.
Meteos.
* AwesomeButImpractical: The ability to instantly remove meteos Meteos from a single launch is awesome, but this makes Hevendor an impractical planet to earn score, since you can't chain or screen clear.
* SkillGateCharacters: It's super easy to launch meteo blocks, Meteos, but due to its mechanics, it's a super low score earning planet, allowing defensive powerhouses (such as Forte, Arod or Brabbit) to outscore Hevendor dramatically.dramatically.
* VaderBreath: The normal [=BGM=].

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: Played with, as the planet appears to be a nebula of some sorts.



* LevelInTheClouds: Played with, as the planet appears to be a nebula of some sorts.



* BubblyClouds: The entire planet appears to be a cloud itself.

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* BubblyClouds: LevelInTheClouds: The entire planet appears to be a cloud itself.
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* BigBad: Obviously.

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* BigBad: Obviously.As the one trying to destroy all other celestial bodies.
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* BabyPlanet: Freaze is only 1,000km in diameter, approximately 1/12th the size of Earth.
* OurGiantsAreBigger: Freazers are a staggering 40 meters tall, the largest life forms in the series (not counting Globin or Meteo).



A large planet at 82,000 kilometers across and presumably has a dense core as the planet's gravity is around 10 billion times that of Geolyte or Earth and the 70 million inhabitants, measuring just a meter in height, live life on will, struggling to stay standing and as a result, don't get to have much fun. This translates into ''extremely'' high gravity that sounds impossible to play if not for an in-universe anomaly. Primary ignitions don't do anything at all but a secondary ignition above or connected to burnt Meteos allows them to clear the screen at breakneck speeds. The Meteo types have Soil being the most common with lesser amounts Air, Iron, Zap and Zoo Meteos in the DS game while Wars gives it just four types with Soil being the most common, lesser amounts of Ice and Dark while Dust is the rarest. To lift the weight off of them and put the pressure on the opponent in ''Wars'', their [[LimitBreak Planet Impact]] is Gambit which works well with the ability to chain and launch massive stacks off the planet very quickly. The playing field is 10 columns wide which means if you make two five block ignitions across the bottom of the playing field it's possible to perform screen clears, screen clears which cannot be stopped by garbage blocks, Sentinel or Armageddon. The ability to clear blocks rapidly and instantly puts it a step above Hevendor's ability to score.

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A large planet at 82,000 kilometers across and presumably has a dense core as the planet's gravity is around 10 billion times that of Geolyte or Earth and the 70 million inhabitants, measuring just a meter in height, live life on will, struggling to stay standing and as a result, don't get to have much fun. This translates into ''extremely'' high gravity that sounds impossible to play if not for an in-universe anomaly. Primary ignitions don't do anything at all but a secondary ignition above or connected to burnt Meteos allows them to clear the screen at breakneck speeds. The Meteo types have Soil being the most common with lesser amounts Air, Iron, Zap and Zoo Meteos in the DS game while Wars gives it just four types with Soil being the most common, lesser amounts of Ice and Dark while Dust Iron is the rarest. To lift the weight off of them and put the pressure on the opponent in ''Wars'', their [[LimitBreak Planet Impact]] is Gambit which works well with the ability to chain and launch massive stacks off the planet very quickly. The playing field is 10 columns wide which means if you make two five block ignitions across the bottom of the playing field it's possible to perform screen clears, screen clears which cannot be stopped by garbage blocks, Sentinel or Armageddon. The ability to clear blocks rapidly and instantly puts it a step above Hevendor's ability to score.


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* AttackAttackAttack: Hevendor encourages you to go as fast as you can with matches and sending as much garbage as possible to the opponent(s) with it's ability to instantly clear meteos.
* AwesomeButImpractical: The ability to instantly remove meteos from a single launch is awesome, but this makes Hevendor an impractical planet to earn score, since you can't chain or screen clear.


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* PinkMeansFeminine: Compared to all the other aliens, Starriis appear to be distinctly feminine.

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* GreenHillZone

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* GreenHillZoneGreenHillZone: In this case, it's a planet-wide flower field.

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* DifficultButAwesome: This planet introduces the fact that the speeder does more than speed everything up. In this case, the speeder can completely alter the physics.

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* DifficultButAwesome: This planet introduces the fact that the speeder does more than speed everything up. In this case, the speeder can completely alter the physics.physics, slowing the descent of airborne meteos.



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* SkyscraperCity

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* SkyscraperCitySkyscraperCity: The planet's backdrop is styled like this.


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* RadioVoice: Whenever burnt meteos are descending, you can hear a man saying "Temperature seven zero two point four two" and a woman uttering something garbled.

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* EasyLevelTrick: Gravitas is 10 columns, so you can line up 2 groups of 5 wide meteos on each half, then line an ignition up in the middle for an easy screen clear. This is even easier in Wars, where there are 4 colours instead of 5.



* EasyLevelTrick: Gravitas is 10 columns, so you can line up 2 groups of 5 wide meteos on each half, then line an ignition up in the middle for an easy screen clear. This is even easier in Wars, where there are 4 colours instead of 5.
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* DiminishingReturnsForBalance: Megadom's ignitions after the second one start getting ''WEAKER'' instead of stronger. This planet encourages you to constantly launch moderate groups of meteos in a never ending onslaught instead of shooting for screen clears.


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* NoobBridge: An interesting case where Thirnova is designed to trap moderatly skilled players, rather than newer players. Thirnova/Trinova has powerful starting ignitions, but they only increase slightly in launch power as a player chains ignitions. This means if you're aiming for screen clears, by the time you have every column fused together, launching the entire thing will cause the bottom of the stack to ''barely'' scrape the top, so you'll have very few meteos to work with for that final push, requiring very fast reaction times or luck. A beginner player can just rely on the powerful base ignitions while an advanced player can sucessfully pull screen clear after screen clear, but intermediates may struggle attempting to screen clear with Thirnova/Trinova.


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* EasyLevelTrick: Gravitas is 10 columns, so you can line up 2 groups of 5 wide meteos on each half, then line an ignition up in the middle for an easy screen clear. This is even easier in Wars, where there are 4 colours instead of 5.

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