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Throughout his many battles against Sigma and several other opposing Reploid organizations and individuals, X is always plagued by the many lives he has take to bring peace to the world and is no stranger to doubting if his actions are righteous. Though he may retire from the frontlines if he feels he is not achieving piece, he can always be counted to return to the fray if there's no other option.\\\
Has his own set of tropes under the ''Mega Man Zero'' [[Characters/MegaManZeroAllies allies page]] for tropes that apply exclusively to him in that series.

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Throughout his many battles against Sigma and several other opposing Reploid organizations and individuals, X is always plagued by the many lives he has take to bring peace to the world and is no stranger to doubting if his actions are righteous. Though he may retire from the frontlines if he feels he is not achieving piece, he can always be counted to return to the fray if there's no other option.\\\
Has his own set of tropes under the ''Mega Man Zero'' [[Characters/MegaManZeroAllies allies page]] for tropes that apply exclusively to him in that series.



The final creation of [[VideoGame/MegaManClassic Dr. Albert Wily]], Zero was created to destroy Mega Man once and for all, but a programming error in his system forced his creator to seal him away. After a violent rampage upon waking up, Zero was quelled following a fateful fight with Sigma, becoming a high-ranking Maverick Hunter and close friend to X.\\
\\
Has his own set of tropes under the ''Mega Man Zero'' [[Characters/MegaManZeroProtagonists protagonists page]] for tropes that apply exclusively to him in that series.

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The final creation of [[VideoGame/MegaManClassic Dr. Albert Wily]], Zero was created to destroy Mega Man once and for all, but a programming error in his system forced his creator to seal him away. After a violent rampage upon waking up, Zero was quelled following a fateful fight with Sigma, becoming a high-ranking Maverick Hunter and close friend to X.\\
\\
Has his own set of tropes under the ''Mega Man Zero'' [[Characters/MegaManZeroProtagonists protagonists page]] for tropes that apply exclusively to him in that series.

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* ArchaicWeaponForAnAdvancedAge: His "Ancient Gun" weapon in ''Command Mission'' is a flintlock gun. Not only is it the most powerful single-shot weapon in the game, it also deals additional damage to bosses.



* MoreDakka: When the GunsAkimbo don't entirely cut it, Axl pulls out a gatling gun, a grenade launcher, [[EnergyWeapon Frickin' Laser Beams]], a magnum that ignores walls...While his projectiles are very weak, he makes up for it by rapid-firing a TON of them. This even extends to his guard-break ability in ''X8'': while X and Zero have to use their charge shot and the final hit of their combo attack respectively to break an enemy's guard, Axl just needs a second or two of sustained fire.

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* MoreDakka: MoreDakka:
**
When the GunsAkimbo don't entirely cut it, Axl pulls out a gatling gun, a grenade launcher, [[EnergyWeapon Frickin' Laser Beams]], a magnum that ignores walls...While his projectiles are very weak, he makes up for it by rapid-firing a TON of them. them.
**
This even extends to his guard-break ability in ''X8'': while X and Zero have to use their charge shot and the final hit of their combo attack respectively to break an enemy's guard, Axl just needs a second or two of sustained fire.fire.
** In ''Command Mission'' one of his weapons deals ''eight'' hits per attack.



* PowerCopying: His Special Arms.

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* PowerCopying: His Special Arms.By finishing off enemies with a ChargedAttack, Axl creates DNA cores. Picking them up gives him some property of the defeated enemy, and, in case of humanoid enemies, their attacks. In ''X8'' the charging requirement is removed, but he gains DNA cores only from certain enemies.



* VisibleInvisibility: In ''Command Mission" his [[SuperMode Hyper Mode]] turns him transparent, leaving a dark-blue silhouette.



* VoluntaryShapeshifting: His special ability that lets him change form.

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* VoluntaryShapeshifting: His special VoluntaryShapeshifting:
** He has a Copy Chip, that allows him to change form, using an
ability known as "A-Trans". His PowerCopying abilities stem from this.
** In ''Command Mission'' he uses a more advanced DNA Change,
that lets gives him change form.enough ShapeshifterBaggage to copy bosses.



* XMarksTheHero: How he got the scars or why they are still there remains unknown. A [[http://www.drneko.com/scanlation/rmseries/rmx/koma/x7/index.php?Result_Set=10 4koma]] states that they're self-inflicted in order to look cool and dangerous.

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* XMarksTheHero: He has an X-shaped scar on his face, it top part concealed by the helmet. How he got the scars it or why they are it's still there remains unknown. A [[http://www.drneko.com/scanlation/rmseries/rmx/koma/x7/index.php?Result_Set=10 4koma]] states that they're self-inflicted in order to look cool and dangerous.
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* WeaponOfXSlaying: In ''Command Mission'' some of his weapons have a high crit rate against certain enemy types. They are rarely worth the trouble, since all of them have one-hit attacks, as opposed to Axl's normal two.
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'''Heroes''' ([[Characters/MegaManXX X]] | [[Characters/MegaManXZero Zero]]) | [[Characters/MegaManXVillains Villains]] ([[Characters/MegaManXSigma Sigma]]) | [[Characters/MegaManXMaverickBosses Maverick Bosses]] | [[Characters/MegaManXSupportingCast Supporting Cast]]]]]]-]

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'''Heroes''' ([[Characters/MegaManXX X]] | [[Characters/MegaManXZero Zero]]) | [[Characters/MegaManXVillains Villains]] ([[Characters/MegaManXSigma Sigma]]) Sigma]] | [[Characters/MegaManClassicDrAlbertWWily True mastermind]]) | [[Characters/MegaManXMaverickBosses Maverick Bosses]] | [[Characters/MegaManXSupportingCast Supporting Cast]]]]]]-]

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