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* MacGuffinGuardian: The Netherworld Sorcerers keep the powerful [[WeaponOfXSlaying Demon-Slaying Sword]], the only weapon able to harm [[DemonLordsAndArchdevils a Snake Demon]].
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* MacGuffinGuardian: The Netherworld Sorcerers keep the powerful [[WeaponOfXSlaying Demon-Slaying Sword]], the only weapon able to harm a [[DemonLordsAndArchdevils a Snake Demon]].
* LevelDrain: If you're enough of a dick to attack him despite his hospitality, he takes down one of your god-given {{Secret Art}}s. This hints that he could be more than a normal human.
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* MysteriousPast: Whether he is a powerful but perfectly human mage or an envoy of the gods is never explained, though the latter his strongly hinted. Additionally, how long has he been around, how does he know the Netherworld Sorcerers and whether he is one of them remains equally unsaid.
to:
* MysteriousPast: Whether he is a powerful but perfectly human mage or an envoy of the gods is never explained, though the latter his is strongly hinted. Additionally, where does he come from, how long has he been around, how does he know the Netherworld Sorcerers and whether he is one of them remains equally unsaid.
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* RiddleForTheAges: Who or what he is will always remain a mystery.
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* ArcherArchetype: He is good with an arrow, and can take down several Lizard Men with it.
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A lawful wizard leader of the Mage Order in South of Khul, successor and sworn ArchEnemy of BigBad Jaxartes. He appears in all three gamebooks
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A lawful wizard leader of the Mage Order in South of Khul, successor and sworn ArchEnemy of the BigBad Jaxartes. He appears in all three gamebooks
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* RedeemingReplacement: Jaxartes disgraced the Wizard Order by loosing himself to TheDarkArts and having a FaceHeelTurn. By contrast, Astragal went down in history as one of the greatest mages of Titan.
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* RedeemingReplacement: Jaxartes disgraced the Wizard Order by loosing himself to TheDarkArts and having making a FaceHeelTurn. By contrast, Astragal went down in history as one of the greatest mages of Titan.
* HealThyself: He masters a spell to regain [[HitPoints stamina]] and teaches it to you.
* ItMayHelpYouOnYourQuest: Again, the spells he teaches you sure won't come to waste.
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* PlantPerson: He manifests as a human face inside leaves, and made of them. The illustration even shows vines sprouting from his mouth.
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* PlantPerson: He manifests as a human face inside leaves, and is made of them. The illustration even shows vines sprouting from his mouth.
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* TheOmniscient: They use powerful spell of True-Seeing to watch over Titan and every Plane of Existence. However, see right above...
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* TheOmniscient: They use powerful spell spells of True-Seeing to watch over Titan and every Plane of Existence. However, see right above...
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* FaceOfAThug: Looking at him, he
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* FaceOfAThug: Looking at him, he appears to be another brutal giant enemy like so many others encountered in the series. But Corianthus is strictly on your side.
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The alliance of Dragon Elders whose Legendary gathering occurs in times of great danger and emergency. In the conclave, a Dragon elder of each type, Gold, Silver, White, Black and Green forges their alliance with the humans. Only Blue Dragons are prevented from attending The Conclave by ancient bonds imposed by their master Sukh, the Storm God. The Conclave only meets when terrible dangers threaten the draconian race or even the entire world. Only such extraordinary circumstances can bring together a full Conclave, because the Dragons of Law and Chaos have no much love for each other.
to:
The alliance of Dragon Elders whose Legendary gathering occurs in times of great danger and emergency. In the conclave, a Dragon elder of each type, Gold, Silver, White, Black and Green forges their alliance with the humans. Only Blue Dragons are prevented from attending The the Conclave by ancient bonds imposed by their master Sukh, the Storm God. The Conclave only meets when terrible dangers threaten the draconian race race, or even the entire world. Only such extraordinary circumstances can bring together a full Conclave, because the Dragons of Law and Chaos have no not much love for each other.
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* DelightfulDragon: Noble and benevolent, the Conclave seeks to protect the world agains the BlackSheep of their kind.
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* DelightfulDragon: Noble and benevolent, the Conclave seeks to protect the world agains against the BlackSheep of their kind.
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[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/astragal.jpg]]
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[[caption-width-right:350:The Leader is the only one of the group you interact with]]
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/netherworld_sorcerers.jpg]]
[[caption-width-right:320:The soulless husks of the others...]]
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* DragonsAreDivine
to:
* DragonsAreDivineDelightfulDragon: Noble and benevolent, the Conclave seeks to protect the world agains the BlackSheep of their kind.
* DragonsAreDivine: Dragons are servants of the gods in this setting.
* DragonsAreDivine: Dragons are servants of the gods in this setting.
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* DualityMotif: He has one eye light-coloured, the other dark, hinting his role as keeper of the BalanceBetweenGoodAndEvil.
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* DualityMotif: He has one eye light-coloured, the other dark, subtly hinting his role as keeper of the BalanceBetweenGoodAndEvil.
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[[/folder]]
[[folder:The Watcher of the Gate]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/le_veilleur.jpg]]
-> '''Appears in''': ''Literature/NightOfTheNecromancer''
The ''Fighting Fantasy'' counterpart, though identical twin would be more precise, to the GrimReaper. The Watcher resides in the Spiritual Planes of Existence, in the [[AfterlifeAntechamber Land of the Dead]]. As his title implies, he stands by the gates to the Afterlife, judging dead souls and sending them to their eternal reward or damnation.\\\
After you get killed by an acolyte of a [[ApocalypseCult Cult of Death]] and return as a ghost, [[WhoDunnitToMe searching for your assassin]], you might meet him if you are sent beyond the Veil. Fortunately, as you were killed before your time, he allows you to continue your quest. And since he loathes those who cheat death or corrupt his forces, he will help you against the BigBad who does both.
----
* AfterlifeAntechamber: He resides there, and is implied to rule it, ensuring that every soul get the Afterlife they deserve.
* BadassLongrobe: As expected given what he is, he wears a billowing, shroud-like one, as gloomy as it is impressive.
* BalanceBetweenGoodAndEvil: The Watcher of the Gate maintains the Balance between Life and Death.
* TheBattleDidntCount: Literally. Even if you strike him down, he laughs it off because no-one can kill Death. That being said, if you do strike him, he is impressed enough to hear you out.
* BerserkButton: Do not tamper with the forces of Life and Death, do not cheat Death, and for the love of Titan, do not doom other souls for your gain. Yes, he does not meddle with the Earthly Planes, but he will get you sooner or later and then... Sucks to be you...
* BigGood: He rules over the dead and takes no sides, but he's strictly on the side of Good, willing to help those who were wronged before their demise and seek revenge.
* DarkIsNotEvil: A powerful caped skeleton and he's a fair, benevolent ruler.
* DeathsHourglass: He owns those representing the life expectancy of everyone. [[spoiler:He can give you the Necromancer's if you name him, which can kill him without fight by shattering it in his presence.]]
* DemBones: Comes hand-in-hand with being TheGrimReaper.
* DivineRanks: What he is remains unclear, but as the Keeper of the Afterlife, he is bound to be a demi god at least, if not a deity.
* DoNotTauntCthulhu: While the Watcher is on the side of good, if you try to taunt him... your funeral.
** You can challenge him, but with skill 12 he is a very powerful fighter, and implied to go easy on you. The duel is solved in a single attack round, and prevailing merely raises his opinion of you.
* DontFearTheReaper: He's the Lord of Death, and a powerful ally if you get on his good side.
* GoodCounterpart: He is this to the [[GreaterScopeVillain Shadow King]], the evil power behind the titular Necromancer, who embodies pretty much every cliché about death-themed villains.
* GoodIsNotSoft: The Watcher is a benevolent keeper, but as a divine being it is a very bad idea to get on his naughty list.
* TheGrimReaper: He serves this role in Titan and looks exactly the part.
* MysteriousPast: How he came to be and what exactly is his rank among the StockGods is never explained. Most of all, his conflict with the [[DimensionLord Shadow King]] and other villains stepping on his back garden, not the least of which the local GodOfEvil, who perverts his domain and often takes his aspect.
* NeutralNoLonger: [[spoiler: The Watcher cannot stand the Necromancer who had you killed, for he is LivingOnBorrowedTime. If you can tell him that he is behind all your woes, not only does he sends you back no questions asked, but he gives you his Hourglass of Life.]]
* OurSpiritsAreDifferent: A divine denizen of the Spiritual Planes, who watches over the souls of the dead and the entrance to the different Afterlives.
* SinisterScythe: Like all depictions of the Grim Reaper, the Watcher comes armed with a scythe.
* TrueNeutral: He ends life and sends those who lived their time to the other side, no matter who they are and what they did. He does take side when the balance is disturbed though.
** Before he was introduced, Death was thought as a malevolent force, with the GodOfEvil bearing the name and most death-themed {{Big Bad}}s being demonic {{Evil Overlord}}s. Now we know that Death is a neutral (if much misused) cosmic force of which he is the guardian, and that said Big Bads are {{Evil Counterpart}}s of sorts to him.
[[folder:The Watcher of the Gate]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/le_veilleur.jpg]]
-> '''Appears in''': ''Literature/NightOfTheNecromancer''
The ''Fighting Fantasy'' counterpart, though identical twin would be more precise, to the GrimReaper. The Watcher resides in the Spiritual Planes of Existence, in the [[AfterlifeAntechamber Land of the Dead]]. As his title implies, he stands by the gates to the Afterlife, judging dead souls and sending them to their eternal reward or damnation.\\\
After you get killed by an acolyte of a [[ApocalypseCult Cult of Death]] and return as a ghost, [[WhoDunnitToMe searching for your assassin]], you might meet him if you are sent beyond the Veil. Fortunately, as you were killed before your time, he allows you to continue your quest. And since he loathes those who cheat death or corrupt his forces, he will help you against the BigBad who does both.
----
* AfterlifeAntechamber: He resides there, and is implied to rule it, ensuring that every soul get the Afterlife they deserve.
* BadassLongrobe: As expected given what he is, he wears a billowing, shroud-like one, as gloomy as it is impressive.
* BalanceBetweenGoodAndEvil: The Watcher of the Gate maintains the Balance between Life and Death.
* TheBattleDidntCount: Literally. Even if you strike him down, he laughs it off because no-one can kill Death. That being said, if you do strike him, he is impressed enough to hear you out.
* BerserkButton: Do not tamper with the forces of Life and Death, do not cheat Death, and for the love of Titan, do not doom other souls for your gain. Yes, he does not meddle with the Earthly Planes, but he will get you sooner or later and then... Sucks to be you...
* BigGood: He rules over the dead and takes no sides, but he's strictly on the side of Good, willing to help those who were wronged before their demise and seek revenge.
* DarkIsNotEvil: A powerful caped skeleton and he's a fair, benevolent ruler.
* DeathsHourglass: He owns those representing the life expectancy of everyone. [[spoiler:He can give you the Necromancer's if you name him, which can kill him without fight by shattering it in his presence.]]
* DemBones: Comes hand-in-hand with being TheGrimReaper.
* DivineRanks: What he is remains unclear, but as the Keeper of the Afterlife, he is bound to be a demi god at least, if not a deity.
* DoNotTauntCthulhu: While the Watcher is on the side of good, if you try to taunt him... your funeral.
** You can challenge him, but with skill 12 he is a very powerful fighter, and implied to go easy on you. The duel is solved in a single attack round, and prevailing merely raises his opinion of you.
* DontFearTheReaper: He's the Lord of Death, and a powerful ally if you get on his good side.
* GoodCounterpart: He is this to the [[GreaterScopeVillain Shadow King]], the evil power behind the titular Necromancer, who embodies pretty much every cliché about death-themed villains.
* GoodIsNotSoft: The Watcher is a benevolent keeper, but as a divine being it is a very bad idea to get on his naughty list.
* TheGrimReaper: He serves this role in Titan and looks exactly the part.
* MysteriousPast: How he came to be and what exactly is his rank among the StockGods is never explained. Most of all, his conflict with the [[DimensionLord Shadow King]] and other villains stepping on his back garden, not the least of which the local GodOfEvil, who perverts his domain and often takes his aspect.
* NeutralNoLonger: [[spoiler: The Watcher cannot stand the Necromancer who had you killed, for he is LivingOnBorrowedTime. If you can tell him that he is behind all your woes, not only does he sends you back no questions asked, but he gives you his Hourglass of Life.]]
* OurSpiritsAreDifferent: A divine denizen of the Spiritual Planes, who watches over the souls of the dead and the entrance to the different Afterlives.
* SinisterScythe: Like all depictions of the Grim Reaper, the Watcher comes armed with a scythe.
* TrueNeutral: He ends life and sends those who lived their time to the other side, no matter who they are and what they did. He does take side when the balance is disturbed though.
** Before he was introduced, Death was thought as a malevolent force, with the GodOfEvil bearing the name and most death-themed {{Big Bad}}s being demonic {{Evil Overlord}}s. Now we know that Death is a neutral (if much misused) cosmic force of which he is the guardian, and that said Big Bads are {{Evil Counterpart}}s of sorts to him.
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[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/corianthus.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lec.PNG]]
[[caption-width-right:350:With his pet Sabre-toothed Tiger, Snag]]
[[caption-width-right:350:With his pet Sabre-toothed Tiger, Snag]]
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[[caption-width-right:350:With
[[caption-width-right:320:With his pet Sabre-toothed Tiger, Snag]]
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[[folder:Willard Honk]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/willard_honk.jpg]]
-> '''Appears in''': ''Literature/ShadowOfTheGiants''
A brave ranger trying to warn people about the [[FourIsDeath Four]], metallic Giants that [[NiceJobBreakingItHero you accidentally released]], only to be met with ridicule. You befriend him in the final act of your quest to fix your mistake and destroy the Giants.
[[/folder]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/willard_honk.jpg]]
-> '''Appears in''': ''Literature/ShadowOfTheGiants''
A brave ranger trying to warn people about the [[FourIsDeath Four]], metallic Giants that [[NiceJobBreakingItHero you accidentally released]], only to be met with ridicule. You befriend him in the final act of your quest to fix your mistake and destroy the Giants.
[[/folder]]
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* DualityMotif: He has one eye light-coloured, the other dark, hinting his role as keeper of the BalanceBetweenGoodAndEvil.
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* MismatchedEyes: The illustration depicts him with a dark eye and a clear one, showing that he is MoreThanMeetsTheEye.
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[[folder:Elokinan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/elokinan.jpg]]
-> '''Appears in''': ''Literature/TowerOfDestruction''
An old, wise and extremely powerful elf mage, ruler of the magical Ice Palace. To his misfortune, he taught [[EvilSorcerer Zeverin]], who repaid his tutelage by killing him and all his people and cursing them [[FateWorseThanDeath to haunt their now derelict palace as ghost for eternity]].
----
* TheArchmage: A supreme wizard, surpassing even the exceptionally talented elves of his community, from a specy noted for their superior magical potential.
* BenevolentMageRuler: Elokinan ruled one of the most magical places in all Titan, and was a wise, caring and gentle man, more than ready to impart knowledge and assistance. Too willing in fact...
* BigGood: Even dead and reduced to a spirit, he is this, being the powerful and benevolent leader of the elves who provides priceless guidance and power boosts.
* HorribleJudgeOfCharacter: Trusted [[ObviouslyEvil Zeverin]] of all people, one of the most demented {{Evil Sorcerer}}s of the series. Either that or the sod was really good at hiding his true intention when he still needed it.
[[/folder]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/elokinan.jpg]]
-> '''Appears in''': ''Literature/TowerOfDestruction''
An old, wise and extremely powerful elf mage, ruler of the magical Ice Palace. To his misfortune, he taught [[EvilSorcerer Zeverin]], who repaid his tutelage by killing him and all his people and cursing them [[FateWorseThanDeath to haunt their now derelict palace as ghost for eternity]].
----
* TheArchmage: A supreme wizard, surpassing even the exceptionally talented elves of his community, from a specy noted for their superior magical potential.
* BenevolentMageRuler: Elokinan ruled one of the most magical places in all Titan, and was a wise, caring and gentle man, more than ready to impart knowledge and assistance. Too willing in fact...
* BigGood: Even dead and reduced to a spirit, he is this, being the powerful and benevolent leader of the elves who provides priceless guidance and power boosts.
* HorribleJudgeOfCharacter: Trusted [[ObviouslyEvil Zeverin]] of all people, one of the most demented {{Evil Sorcerer}}s of the series. Either that or the sod was really good at hiding his true intention when he still needed it.
[[/folder]]
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* TheRedBaron: He introduces himself as the Ancient King.
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* TheRedBaron: RedBaron: He introduces himself as the Ancient King.
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[[folder:Tantalon]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/tantalon.jpg]]
The CourtMage of Gallantaria during the gruesome War of the Four Kingdoms. After his king was killed InTheBack by a treacherous EvilChancellor, it was up to him to take the reins of the bleeding kingdom, bring back order, and find a [[TheGoodKing worthy successor]]. And succeeded he did, magnificently so.
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/tantalon.jpg]]
The CourtMage of Gallantaria during the gruesome War of the Four Kingdoms. After his king was killed InTheBack by a treacherous EvilChancellor, it was up to him to take the reins of the bleeding kingdom, bring back order, and find a [[TheGoodKing worthy successor]]. And succeeded he did, magnificently so.
to:
[[quoteright:280:https://static.tvtropes.
-> '''Appears in''': ''Literature/NightOfTheNecromancer''
The
After
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* AttentiveShadeLowering: Tantalon is depicted doing this, as if he was examining you peering into your character, highlighting his role as TheChooserOfTheOne.
* BadassBookworm: A highly intelligent man, with the vast mastery of magic to back it up, whose knowledge and smarts did more than thousands of swords.
* BenevolentMageRuler: He did rule Gallantaria in its hour of need, with the kingdom's best interests at heart.
* BigOlEyebrows: Big and bushy.
* BlueIsHeroic: Wears robes of a rich navy blue, and is one of the most benevolent wizards to ever walk Titan.
* TheChessmaster: An unequivocally good one, whose calculations stopped the wars, eased all troubles and put an end to the SuccessionCrisis. Way to go!
* TheChooserOfTheOne: Tantalon set a series of trials to place a worthy new king on the throne, after the last one was slain without an heir.
* CoolOldGuy: One of the coolest that could be found in such a dire time.
* CourtMage: His initial position, which enabled him to take matters in hand when needed.
* TheCreon: Tantalon was perfectly happy to serve the kingdom, and only took the reins because no one else could. He devoted most of his tenure to find himself a worthy successor.
* {{Expy}}: Basically Merlin from ''WesternAnimation/TheSwordInTheStone'' set upon Titan. Down to testing TheHero to determine whether they could sit on the throne.
* HyperCompetentSidekick: Tantalon was this to the king, and is universally recognized as having pretty much single-handedly ended the war.
* TheGoodChancellor: The most loyal servant of the realm, even when in command.
* GoodHairEvilHair: Unquestionably good, long and white, beffiting the wise and noble man he is.
* GuileHero: A very smart man, who saved Gallantaria during its DarkestHour.
* ReligiousAndMythologicalThemeNaming: Tantalon's name evokes King Tantalus from Myth/ClassicalMythology. However, Tantalus was TheCaligula, punished for [[OffingTheOffspring killed his son]] to defy the gods, in glaring contrast with Tantalon's characterisation as TheGoodChancellor.
* NoPlaceForMeThere: Strangely enough, he died peacefully of old age, not long after peace returned and the new king he selected was crowned.
* OldMaster: A very elderly and very powerful wizard, and a master strategist whose tactics and sorcery pretty much saved the day.
* QuestGiver: Tantalon set up Twelve Tasks to bring justice back to the realm, that only a worthy hero could perform. The one who succeeded them all was crowned as the new king.
* RobeAndWizardHat: Tantalon could not look more the part even if he wanted.
* ShoutOut: His Twelve Tasks call into mind the [[Myth/ClassicalMythology Twelve Tasks of Hercules]], apologies for aiming so low. Same as with his name's origin, he was definitely much worthier than King Eurystheus though.
* SmartPeopleWearGlasses: This one does, and a really smart one he is.
* SpecsOfAwesome: A bespectacled wizard whose glasses indicates that he saved the day with his brains above all else. Of course, he needs them due to his eyesight deteriorating with old age, but they do make him look wise.
* TheStrategist: So good at it that his tactics ended one of the worst wars in History.
* WizardBeard: Quite the impressive one, white and flowing.
* WizardClassic: He could not look any more classic.
[[/folder]]
[[folder:The Watcher of the Gate]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/le_veilleur.jpg]]
-> '''Appears in''': ''Literature/NightOfTheNecromancer''
The ''Fighting Fantasy'' counterpart, though identical twin would be more precise, to the GrimReaper. The Watcher resides in the Spiritual Planes of Existence, in the [[AfterlifeAntechamber Land of the Dead]]. As his title implies, he stands by the gates to the Afterlife, judging dead souls and sending them to their eternal reward or damnation.\\\
After you get killed by an acolyte of a [[ApocalypseCult Cult of Death]] and return as a ghost, [[WhoDunnitToMe searching for your assassin]], you might meet him if you are sent beyond the Veil. Fortunately, as you were killed before your time, he allows you to continue your quest. And since he loathes those who cheat death or corrupt his forces, he will help you against the BigBad who does both.
----
* BadassBookworm: A highly intelligent man, with the vast mastery of magic to back it up, whose knowledge and smarts did more than thousands of swords.
* BenevolentMageRuler: He did rule Gallantaria in its hour of need, with the kingdom's best interests at heart.
* BigOlEyebrows: Big and bushy.
* BlueIsHeroic: Wears robes of a rich navy blue, and is one of the most benevolent wizards to ever walk Titan.
* TheChessmaster: An unequivocally good one, whose calculations stopped the wars, eased all troubles and put an end to the SuccessionCrisis. Way to go!
* TheChooserOfTheOne: Tantalon set a series of trials to place a worthy new king on the throne, after the last one was slain without an heir.
* CoolOldGuy: One of the coolest that could be found in such a dire time.
* CourtMage: His initial position, which enabled him to take matters in hand when needed.
* TheCreon: Tantalon was perfectly happy to serve the kingdom, and only took the reins because no one else could. He devoted most of his tenure to find himself a worthy successor.
* {{Expy}}: Basically Merlin from ''WesternAnimation/TheSwordInTheStone'' set upon Titan. Down to testing TheHero to determine whether they could sit on the throne.
* HyperCompetentSidekick: Tantalon was this to the king, and is universally recognized as having pretty much single-handedly ended the war.
* TheGoodChancellor: The most loyal servant of the realm, even when in command.
* GoodHairEvilHair: Unquestionably good, long and white, beffiting the wise and noble man he is.
* GuileHero: A very smart man, who saved Gallantaria during its DarkestHour.
* ReligiousAndMythologicalThemeNaming: Tantalon's name evokes King Tantalus from Myth/ClassicalMythology. However, Tantalus was TheCaligula, punished for [[OffingTheOffspring killed his son]] to defy the gods, in glaring contrast with Tantalon's characterisation as TheGoodChancellor.
* NoPlaceForMeThere: Strangely enough, he died peacefully of old age, not long after peace returned and the new king he selected was crowned.
* OldMaster: A very elderly and very powerful wizard, and a master strategist whose tactics and sorcery pretty much saved the day.
* QuestGiver: Tantalon set up Twelve Tasks to bring justice back to the realm, that only a worthy hero could perform. The one who succeeded them all was crowned as the new king.
* RobeAndWizardHat: Tantalon could not look more the part even if he wanted.
* ShoutOut: His Twelve Tasks call into mind the [[Myth/ClassicalMythology Twelve Tasks of Hercules]], apologies for aiming so low. Same as with his name's origin, he was definitely much worthier than King Eurystheus though.
* SmartPeopleWearGlasses: This one does, and a really smart one he is.
* SpecsOfAwesome: A bespectacled wizard whose glasses indicates that he saved the day with his brains above all else. Of course, he needs them due to his eyesight deteriorating with old age, but they do make him look wise.
* TheStrategist: So good at it that his tactics ended one of the worst wars in History.
* WizardBeard: Quite the impressive one, white and flowing.
* WizardClassic: He could not look any more classic.
[[/folder]]
[[folder:The Watcher of the Gate]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/le_veilleur.jpg]]
-> '''Appears in''': ''Literature/NightOfTheNecromancer''
The ''Fighting Fantasy'' counterpart, though identical twin would be more precise, to the GrimReaper. The Watcher resides in the Spiritual Planes of Existence, in the [[AfterlifeAntechamber Land of the Dead]]. As his title implies, he stands by the gates to the Afterlife, judging dead souls and sending them to their eternal reward or damnation.\\\
After you get killed by an acolyte of a [[ApocalypseCult Cult of Death]] and return as a ghost, [[WhoDunnitToMe searching for your assassin]], you might meet him if you are sent beyond the Veil. Fortunately, as you were killed before your time, he allows you to continue your quest. And since he loathes those who cheat death or corrupt his forces, he will help you against the BigBad who does both.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baro.PNG]]
[[caption-width-right:350:Barolo, standing behind a rat he had slain by [[ThrowingYourSwordAlwaysWorks throwing a sword]]. [[ImprobableAimingSkills Without looking]].]]
[[caption-width-right:350:Barolo, standing behind a rat he had slain by [[ThrowingYourSwordAlwaysWorks throwing a sword]]. [[ImprobableAimingSkills Without looking]].]]
to:
[[caption-width-right:350:Barolo,
[[caption-width-right:330:Barolo, standing behind a rat he had slain by [[ThrowingYourSwordAlwaysWorks throwing a sword]]. [[ImprobableAimingSkills Without looking]].]]
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* BadassTeacher: In spades. You owe him pretty much everything you know and he has other tricks to teach you.
to:
* BadassTeacher: In spades. You owe him pretty much everything most of what you know and he has other tricks to teach he's not done teaching you.
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* CoolTeacher: Oh yes he is!
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* CoolTeacher: Oh yes he is!is! A certified badass-maker.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/elokinan.jpg]]
-> '''Appears in''': ''Literature/TowerOfDestruction''
An old, wise and extremely powerful elf mage, ruler of the magical Ice Palace. To his misfortune, he taught [[EvilSorcerer Zeverin]], who repaid his tutelage by killing him and all his people and cursing them [[FateWorseThanDeath to haunt their now derelict palace as ghost for eternity]].
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* TheArchmage: A supreme wizard, surpassing even the exceptionally talented elves of his community, from a specy noted for their superior magical potential.
* BenevolentMageRuler: Elokinan ruled one of the most magical places in all Titan, and was a wise, caring and gentle man, more than ready to impart knowledge and assistance. Too willing in fact...
* BigGood: Even dead and reduced to a spirit, he is this, being the powerful and benevolent leader of the elves who provides priceless guidance and power boosts.
* HorribleJudgeOfCharacter: Trusted [[ObviouslyEvil Zeverin]] of all people, one of the most demented {{Evil Sorcerer}}s of the series. Either that or the sod was really good at hiding his true intention when he still needed it.
-> '''Appears in''': ''Literature/TowerOfDestruction''
An old, wise and extremely powerful elf mage, ruler of the magical Ice Palace. To his misfortune, he taught [[EvilSorcerer Zeverin]], who repaid his tutelage by killing him and all his people and cursing them [[FateWorseThanDeath to haunt their now derelict palace as ghost for eternity]].
----
* TheArchmage: A supreme wizard, surpassing even the exceptionally talented elves of his community, from a specy noted for their superior magical potential.
* BenevolentMageRuler: Elokinan ruled one of the most magical places in all Titan, and was a wise, caring and gentle man, more than ready to impart knowledge and assistance. Too willing in fact...
* BigGood: Even dead and reduced to a spirit, he is this, being the powerful and benevolent leader of the elves who provides priceless guidance and power boosts.
* HorribleJudgeOfCharacter: Trusted [[ObviouslyEvil Zeverin]] of all people, one of the most demented {{Evil Sorcerer}}s of the series. Either that or the sod was really good at hiding his true intention when he still needed it.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/greylock.jpg]] org/pmwiki/pub/images/greylock_6.jpg]]
-> '''Appears in''': ''Literature/DemonsOfTheDeep''
-> '''Appears in''': ''Literature/DemonsOfTheDeep''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alkis.PNG]]
[[caption-width-right:350:The Fearslicer fighting a horde of goblins. [[CurbStompBattle Guess who's]] on the [[ForegoneConclusion losing side]].]]
[[caption-width-right:350:The Fearslicer fighting a horde of goblins. [[CurbStompBattle Guess who's]] on the [[ForegoneConclusion losing side]].]]
to:
[[caption-width-right:350:The
[[caption-width-right:320:The Fearslicer fighting a horde of goblins. [[CurbStompBattle Guess who's]] on the [[ForegoneConclusion losing side]].]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_438.PNG]]
[[caption-width-right:350:The Green Dragon, about to give you a lift to where the Conclave are gathered.]]
[[caption-width-right:350:The Green Dragon, about to give you a lift to where the Conclave are gathered.]]
to:
[[caption-width-right:350:The
[[caption-width-right:310:The Green Dragon, about to give you a lift to where the Conclave are gathered.
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-> '''Appears in''': ''Literature/NightDragon''
A mysterious, timeless AmbiguouslyHuman mage who lives outside of Time and Space and watches over the Dreamtime. His help is mandatory to reach said Spiritual Plane plagued by the [[DraconicAbomination Night Dragon]], and to destroy the eldritch titan before it can doom the entire world.
A mysterious, timeless AmbiguouslyHuman mage who lives outside of Time and Space and watches over the Dreamtime. His help is mandatory to reach said Spiritual Plane plagued by the [[DraconicAbomination Night Dragon]], and to destroy the eldritch titan before it can doom the entire world.
[[folder:Willard Honk]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/willard_honk.jpg]]
-> '''Appears in''': ''Literature/ShadowOfTheGiants''
A brave ranger trying to warn people about the [[FourIsDeath Four]], metallic Giants that [[NiceJobBreakingItHero you accidentally released]], only to be met with ridicule. You befriend him in the final act of your quest to fix your mistake and destroy the Giants.
[[/folder]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/willard_honk.jpg]]
-> '''Appears in''': ''Literature/ShadowOfTheGiants''
A brave ranger trying to warn people about the [[FourIsDeath Four]], metallic Giants that [[NiceJobBreakingItHero you accidentally released]], only to be met with ridicule. You befriend him in the final act of your quest to fix your mistake and destroy the Giants.
[[/folder]]
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* BadassBookworm: Alsander is a powerful mage and a trusted agent of the BigGood Vanestin, smart enough to decipher and bypass [[EvilGenius Mordraneth]]'s AntiMagic tampering. This got him in hot water, as the BigBad submits him to ColdBloodedTorture to learn how he did.
to:
* BadassBookworm: Alsander is a powerful mage and a trusted agent of the BigGood Vanestin, smart enough to decipher and bypass [[EvilGenius Mordraneth]]'s AntiMagic tampering. This got him in hot water, as the BigBad he submits him to ColdBloodedTorture to learn how he did.
Changed line(s) 175 (click to see context) from:
* CoolOldGuy: Quite so. Still on the line of fire for starters, and being damn good at his job to boot, in addition to teaching you cool magic.
to:
* CoolOldGuy: Quite so. Still Ageing instead of old, but still on the line of fire for starters, and being damn good at his job to boot, in addition to teaching you cool magic.job.
Changed line(s) 187 (click to see context) from:
* OldSoldier: Ageing instead of truly old, but still on active duty in an EnforcedColdWar (at best) against the local SorcerousOverlord.
to:
* OldSoldier: Ageing instead of truly old, again, but still on active duty in an EnforcedColdWar (at best) against the local SorcerousOverlord.
Changed line(s) 218 (click to see context) from:
A group of supremely powerful AmbiguouslyHuman mages, keepers of the BalanceBetweenGoodAndEvil. As their name indicates, they reside outside the Physical Planes, but can manifest in the country of Gallantaria, former centre of the continent of the Old World. In the story, the BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has too much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
to:
A group of supremely extremely powerful AmbiguouslyHuman mages, keepers of the BalanceBetweenGoodAndEvil. As their name indicates, they reside outside the Physical Planes, but can manifest in the country of Gallantaria, former centre of the continent of the Old World. In the story, the \\\
The BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has too much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
The BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has too much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
Changed line(s) 224 (click to see context) from:
* AwakeningTheSleepingGiant: Myurr will regret bringing them into the fold if you prove to their Leader that they got duped, for they own the only weapon able to harm him.
to:
* AwakeningTheSleepingGiant: Myurr will regret bringing them into the fold if you prove to their Leader that they got duped, for they own the only weapon able to that can harm him.
Changed line(s) 227 (click to see context) from:
* BaldMystic: The Leader is bald and extremely powerful. The others are presumably bald as well, but you never see their mug.
to:
* BaldMystic: The Leader is bald and extremely powerful.has huge powers. The others are presumably bald as well, but you never see their mug.
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A mysterious old man whom you, [[ThePaladin the Demon Stalker]] encounter in a dark and stormy night. He kindly offers you shelter and a meal in his caravan, and quickly proves to be much more than meets the eye, knowing things none normally could but being insufferably cryptic. He plays a small but crucial role in your quest to save the coutry of Gallantaria from your ArchEnemy the [[DemonLordsAndArchdevils Demon Prince Myurr]].
to:
A mysterious old man whom you, [[ThePaladin the Demon Stalker]] encounter in a dark and stormy night. He kindly offers you shelter and a meal in his caravan, and quickly proves to be much more than meets the eye, knowing things none normally could but being insufferably cryptic. He plays a small but crucial role in your quest to save the coutry country of Gallantaria from your ArchEnemy the [[DemonLordsAndArchdevils Demon Prince Myurr]].
Changed line(s) 260,268 (click to see context) from:
* AboveGoodAndEvil:
* AmbiguouslyHuman:
* AngelUnaware:
* ConnectedAllAlong:
* CoolOldGuy:
* DreamWalker:
* MismatchedEyes: The illustration shows Samatz with a dark eye and a clear one, sublty indicating that he is much more than he appears.
* SacredHospitality: He appears to you offering shelter from the rain and a cup of tea.
* SmallRoleBigImpact:
* AmbiguouslyHuman:
* AngelUnaware:
* ConnectedAllAlong:
* CoolOldGuy:
* DreamWalker:
* MismatchedEyes: The illustration shows Samatz with a dark eye and a clear one, sublty indicating that he is much more than he appears.
* SacredHospitality: He appears to you offering shelter from the rain and a cup of tea.
* SmallRoleBigImpact:
to:
* AboveGoodAndEvil:
AboveGoodAndEvil: Like the Netherworld Sorcerers, Samatz makes sure that the BalanceBetweenGoodAndEvil is maintained. He acts more subtly though.
*AmbiguouslyHuman:
AmbiguouslyHuman: Whether he is a powerful mage or a supernatural being is never explained, but what is sure is that he serves the same gods as you.
*AngelUnaware:
AngelUnaware: You meet this friendly old-man seemingly by complete happenstance, but he soon turns out to be a powerful divine servant. His disappearance after giving clues hints a supernatural origin, likely being sent by the gods themselves to help you out.
*ConnectedAllAlong:
BadassLongrobe: Samatz dons a lavish set of Oriental-looking robes, hinting that he is much more than a mere passer-by with a sense of hospitality.
*CoolOldGuy:
ConnectedAllAlong: Turns out the [[BigGood Netherworld Sorcerers]] know him. And trust him so much than merely speaking his name convinces their Leader that you speak the truth about Myurr's deceit.
*DreamWalker:
CoolCar: He lives a medieval ancestor of sort, a lavish and well-furbished caravan.
* CoolOldGuy: A wise old man of supernatural origin, who gives crucial help.
* CrypticConversation: He frustrates your character by clearly knowing much more than he lets on, but evading all your questions. Still in the end he tells just what was needed.
* DreamWalker: He appears in your dreams as you spend the night in his caravan, to provide clues.
* HermitGuru: Samatz is very wise and powerful, and is WalkingTheEarth alone in his caravan.
* MagicalAsian: His looks and the interior of his caravan are clearly of Western-Asian slash Middle-Orient inspiration. And the rest of his list explains well enough how magical he is.
* MismatchedEyes: The illustrationshows Samatz depicts him with a dark eye and a clear one, sublty indicating showing that he is much more than MoreThanMeetsTheEye.
* MysteriousBacker: Samatz is mysterious and cryptic as they come, but a priceless ally to have.
* MysteriousPast: Whether heappears.
is a powerful but perfectly human mage or an envoy of the gods is never explained, though the latter his strongly hinted. Additionally, how long has he been around, how does he know the Netherworld Sorcerers and whether he is one of them remains equally unsaid.
* OldMaster: A friendly old man and a powerful, if cryptic, force of good.
* SacredHospitality:He Samatz appears to you offering shelter from the rain and a cup of tea.
tea. Once inside his caravan, he treats you a meal and offers you to spend the night. Refusing would be unwise...
* SecretTestOfCharacter: Merely meeting him is one. If Myurr's endless waves of traps makes you too paranoid for your own good, you miss a precious source of help.
* SmallRoleBigImpact: Just an easily missed meeting... which can seriously tip the scales of the conflict in your favour.
*
*
*
*
*
* CoolOldGuy: A wise old man of supernatural origin, who gives crucial help.
* CrypticConversation: He frustrates your character by clearly knowing much more than he lets on, but evading all your questions. Still in the end he tells just what was needed.
* DreamWalker: He appears in your dreams as you spend the night in his caravan, to provide clues.
* HermitGuru: Samatz is very wise and powerful, and is WalkingTheEarth alone in his caravan.
* MagicalAsian: His looks and the interior of his caravan are clearly of Western-Asian slash Middle-Orient inspiration. And the rest of his list explains well enough how magical he is.
* MismatchedEyes: The illustration
* MysteriousBacker: Samatz is mysterious and cryptic as they come, but a priceless ally to have.
* MysteriousPast: Whether he
* OldMaster: A friendly old man and a powerful, if cryptic, force of good.
* SacredHospitality:
* SecretTestOfCharacter: Merely meeting him is one. If Myurr's endless waves of traps makes you too paranoid for your own good, you miss a precious source of help.
* SmallRoleBigImpact: Just an easily missed meeting... which can seriously tip the scales of the conflict in your favour.
Added DiffLines:
* TeaIsClassy: He is richly clad, lives in a lavish caravan, and offers you tea.
Added DiffLines:
* GoodCounterpart: He is this to the [[GreaterScopeVillain Shadow King]], the evil power behind the titular Necromancer, who embodies pretty much every cliché about death-themed villains.
Added DiffLines:
* MysteriousPast: How he came to be and what exactly is his rank among the StockGods is never explained. Most of all, his conflict with the [[DimensionLord Shadow King]] and other villains stepping on his back garden, not the least of which the local GodOfEvil, who perverts his domain and often takes his aspect.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alsander.jpg]]
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Alsander is a trusted follower of the BenevolentMageRuler Vanestin, who works to discover the EvilPlan of the [[TheArchmage Archmage]] {{Necromancer}} Mordraneth. He made major discoveries but was spotted and is held captive in one of Mordraneth's secondary bases. As such, Vanestin hires you to go and save him, and if possible more...
to:
Alsander is a trusted follower of the BenevolentMageRuler Vanestin, who works to discover the EvilPlan of the [[TheArchmage Archmage]] {{Necromancer}} Mordraneth. He made major discoveries but was spotted and is held captive in one of Mordraneth's secondary bases. As such, Vanestin hires you to go and save him, and more if possible more...possible...
Changed line(s) 169 (click to see context) from:
* BadassBookworm: Alsander is a powerful mage and a trusted agent of the BigGood Vanestin, and was smart enough to decipher [[EvilGenius Mordraneth]]'s AntiMagic tampering and bypass them. This got him in hot water, as the BigBad wants to know how he did it and submits him to ColdBloodedTorture.
to:
* BadassBookworm: Alsander is a powerful mage and a trusted agent of the BigGood Vanestin, and was smart enough to decipher and bypass [[EvilGenius Mordraneth]]'s AntiMagic tampering and bypass them. tampering. This got him in hot water, as the BigBad wants to know how he did it and submits him to ColdBloodedTorture.ColdBloodedTorture to learn how he did.
Changed line(s) 171 (click to see context) from:
* BadassLongrobe: He is a Fantasy wizard, what did you expect?
to:
* BadassLongrobe: He is What else to expect from a Fantasy wizard, what did you expect? mage?
Changed line(s) 175 (click to see context) from:
* CoolOldGuy: Quite so.
to:
* CoolOldGuy: Quite so. Still on the line of fire for starters, and being damn good at his job to boot, in addition to teaching you cool magic.
Changed line(s) 183 (click to see context) from:
* TheInfiltration: Alsander ventured in Mordraneth's lair to learn about his plan and ressources, but he got caught.
to:
* TheInfiltration: Alsander ventured in He entered Mordraneth's lair to learn about his plan and ressources, resources, but he got caught.
Changed line(s) 186 (click to see context) from:
* OldMaster: Ageing instead of truly old, but a notable BadassBookworm who even teaches you some cool moves.
to:
* OldMaster: Ageing instead of truly old, More like ageing, but a notable BadassBookworm who even teaches you some cool moves.magic.
Changed line(s) 189,190 (click to see context) from:
* TeleportersAndTransporters: He teleports away after emptying his crates of {{Exposition}}. Justified in that he is too weakened by the tortures to be of any more help and that he must warn Vanestin of Mordraneth's EvilPlan.
* UselessUsefulSpell: Downplayed. The illusion-breaking spell he teaches you is not useless, but some of the BigBad's illusions are just too powerful for it to fully dispel them. Said BigBad being a grade A MasterOfIllusion.
* UselessUsefulSpell: Downplayed. The illusion-breaking spell he teaches you is not useless, but some of the BigBad's illusions are just too powerful for it to fully dispel them. Said BigBad being a grade A MasterOfIllusion.
to:
* TeleportersAndTransporters: He teleports away after emptying his crates of {{Exposition}}. Justified in that he is too weakened by the tortures torture to be of any more help and that he must warn Vanestin of Mordraneth's EvilPlan.
* UselessUsefulSpell: Downplayed. The illusion-breaking spell he teaches you is not useless, but the BigBad being a world class MasterOfIllusion, some ofthe BigBad's illusions his are just too powerful for it to fully dispel them. Said BigBad being a grade A MasterOfIllusion.dispel.
* UselessUsefulSpell: Downplayed. The illusion-breaking spell he teaches you is not useless, but the BigBad being a world class MasterOfIllusion, some of
Changed line(s) 203 (click to see context) from:
* NatureSpirit: He is litterally made of vegetation and can appear in every bush, shruberry or tree leaves.
to:
* NatureSpirit: He is litterally literally made of vegetation and can appear in every bush, shruberry shrubbery or tree leaves.
Changed line(s) 218 (click to see context) from:
A group of supremely powerful AmbiguouslyHuman mages, keepers of the BalanceBetweenGoodAndEvil. As their name indicates, they reside outside the Physical Planes, but can manifest in the country of Gallantaria, former center of the continent of the Old World. In the story, the BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has to much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
to:
A group of supremely powerful AmbiguouslyHuman mages, keepers of the BalanceBetweenGoodAndEvil. As their name indicates, they reside outside the Physical Planes, but can manifest in the country of Gallantaria, former center centre of the continent of the Old World. In the story, the BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has to too much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
Changed line(s) 226 (click to see context) from:
** It is said AllThereInTheManual that they serve Loogan, God of Balance and arbiter of the gods.
to:
** It is said AllThereInTheManual that they serve Loogan, Logaan, God of Balance and arbiter of the gods.
Changed line(s) 228 (click to see context) from:
* BigGood: Downplayed for they work with the BigBad, but only due to said Big Bad being a really good ManipulativeBastard. Despite being TrueNeutral the Leader play the role, providing priceless help in the right circumstances. Knowing how dangerous they could be was one of the reasons why Myurr intrigued to get them in his pocket.
to:
* BigGood: Downplayed for they work with the BigBad, but only due to said Big Bad being one heck of a really good ManipulativeBastard. Despite being TrueNeutral the Leader play the role, providing priceless help in the right circumstances. Knowing how dangerous they could be was one of the reasons why Myurr intrigued to get them in his pocket.
Changed line(s) 236 (click to see context) from:
* FacialMarkings: The Leader has tatoos on his face, presumably of mystical nature.
to:
* FacialMarkings: The Leader has tatoos tattoos on his face, presumably of mystical nature.
Changed line(s) 238 (click to see context) from:
* LastOfHisKind: The Leader is the only one who remains at the end, the other three being ReducedToDust.
to:
* LastOfHisKind: The Leader is the only one who remains alive at the end, the other three others being ReducedToDust.
Changed line(s) 240 (click to see context) from:
* MageSpecies: The Netherworld Sorcerers are seemingly immortals and trans-dimentional servants of the gods.
to:
* MageSpecies: The Netherworld Sorcerers are seemingly immortals and trans-dimentional trans-dimensional servants of the gods.gods, who appears to be mere mortals but at the same time seem much more.
Changed line(s) 242,243 (click to see context) from:
* NoMrBondIExpectYouToDine: The Leader welcomes you warmly and serves you the lavish meal seen in the illustration. Justified in that he bears you no animosity and wants to learn of your role in earnest. His reaction depends on what you tell him.
* NoNameGiven: They are only refered to as their collective title.
* NoNameGiven: They are only refered to as their collective title.
to:
* NoMrBondIExpectYouToDine: The Leader welcomes you warmly and serves you the lavish meal seen in the illustration. Justified in that he bears you no animosity and wants to learn of your role in earnest. His reaction depends on what you tell him.
* NoNameGiven: They are onlyrefered referred to as their collective title.
* NoNameGiven: They are only
Changed line(s) 266 (click to see context) from:
* MismatchedEyes:
to:
* MismatchedEyes: The illustration shows Samatz with a dark eye and a clear one, sublty indicating that he is much more than he appears.
* SacredHospitality: He appears to you offering shelter from the rain and a cup of tea.
* SacredHospitality: He appears to you offering shelter from the rain and a cup of tea.
Changed line(s) 268,269 (click to see context) from:
* SpannerInTheWorks:
to:
* SpannerInTheWorks:
SpannerInTheWorks: Samatz is the only one [[TheChessmaster Muyrr]] never accounted for in his plan. And he is the one who can break his hold over the [[BigGood Netherworld Sorcerer]].
* VideoGameCrueltyPunishment: Should you prove dumb enough to attack him, he vanishes and causes you to lose mastery of one of your [[SecretArt Paladin powers]]. Which decreases your KarmaMeter as well, just to hammer the point home.
* VideoGameCrueltyPunishment: Should you prove dumb enough to attack him, he vanishes and causes you to lose mastery of one of your [[SecretArt Paladin powers]]. Which decreases your KarmaMeter as well, just to hammer the point home.
Changed line(s) 274 (click to see context) from:
The CourtMage of Gallantaria during the gruesome War of the Four Kingdoms. After his king was killed InTheBack by a tracherous EvilChancellor, it was up to him to find a [[TheGoodKing worthy successor]] and bring back order. And bring back order he did, magnificently so.
to:
The CourtMage of Gallantaria during the gruesome War of the Four Kingdoms. After his king was killed InTheBack by a tracherous treacherous EvilChancellor, it was up to him to take the reins of the bleeding kingdom, bring back order, and find a [[TheGoodKing worthy successor]] and bring back order. successor]]. And bring back order succeeded he did, magnificently so.
Changed line(s) 276,278 (click to see context) from:
* AttentiveShadeLowering: Tantalon is depicted doing this, signifying his role as TheChooserOfTheOne.
* BadassBookworm: A highly intelligent man, whose knowledge and smarts did more than thousand of swords.
* BenevolentMageRuler: He did rule Gallantaria in its hour of need, with the kindgom's best interests at heart.
* BadassBookworm: A highly intelligent man, whose knowledge and smarts did more than thousand of swords.
* BenevolentMageRuler: He did rule Gallantaria in its hour of need, with the kindgom's best interests at heart.
to:
* AttentiveShadeLowering: Tantalon is depicted doing this, signifying as if he was examining you peering into your character, highlighting his role as TheChooserOfTheOne.
* BadassBookworm: A highly intelligent man, with the vast mastery of magic to back it up, whose knowledge and smarts did more thanthousand thousands of swords.
* BenevolentMageRuler: He did rule Gallantaria in its hour of need, with thekindgom's kingdom's best interests at heart.
* BadassBookworm: A highly intelligent man, with the vast mastery of magic to back it up, whose knowledge and smarts did more than
* BenevolentMageRuler: He did rule Gallantaria in its hour of need, with the
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* TheChooserOfTheOne: Tantalon set a series of trials to put a new king on the throne, after the last one was slain without an heir.
to:
* TheChooserOfTheOne: Tantalon set a series of trials to put place a worthy new king on the throne, after the last one was slain without an heir.
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* CourtMage: His initial position, which enabled him to take matters in hand.
to:
* CourtMage: His initial position, which enabled him to take matters in hand.hand when needed.
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* {{Expy}}: Tantalon looks pretty much like Merlin from ''WesternAnimation/TheSwordInTheStone'' set upon Titan.
to:
* {{Expy}}: Tantalon looks pretty much like Basically Merlin from ''WesternAnimation/TheSwordInTheStone'' set upon Titan.Titan. Down to testing TheHero to determine whether they could sit on the throne.
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* TheGoodChancellor: A loyal servant of the realm, even when in command.
* GoodHairEvilHair: Unquestionably good, giving him the look of the wise and noble man he is.
* GoodHairEvilHair: Unquestionably good, giving him the look of the wise and noble man he is.
to:
* TheGoodChancellor: A The most loyal servant of the realm, even when in command.
* GoodHairEvilHair: Unquestionably good,giving him the look of long and white, beffiting the wise and noble man he is.
* GoodHairEvilHair: Unquestionably good,
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* ReligiousAndMythologicalThemeNaming: Tantalon's name evokes King Tantalus from Myth/ClassicalMythology. However, Tantalus was TheCaligula in glaring contrast with his characterisation as TheGoodChancellor.
* NoPlaceForMeThere: Strangely enough, Tantalon died peacefully of old age, not long after peace returned and the new king he chose was crowned.
* NoPlaceForMeThere: Strangely enough, Tantalon died peacefully of old age, not long after peace returned and the new king he chose was crowned.
to:
* ReligiousAndMythologicalThemeNaming: Tantalon's name evokes King Tantalus from Myth/ClassicalMythology. However, Tantalus was TheCaligula TheCaligula, punished for [[OffingTheOffspring killed his son]] to defy the gods, in glaring contrast with his Tantalon's characterisation as TheGoodChancellor.
* NoPlaceForMeThere: Strangely enough,Tantalon he died peacefully of old age, not long after peace returned and the new king he chose selected was crowned.
* NoPlaceForMeThere: Strangely enough,
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* SpecsOfAwesome: A bespectacled wizard whose glasses indicates that he saved the day with his brains above all else.
* TheStrategist: Tantalon was so good at it that his tactics ended the war.
* TheStrategist: Tantalon was so good at it that his tactics ended the war.
to:
* SpecsOfAwesome: A bespectacled wizard whose glasses indicates that he saved the day with his brains above all else.
else. Of course, he needs them due to his eyesight deteriorating with old age, but they do make him look wise.
* TheStrategist:Tantalon was so So good at it that his tactics ended one of the war.worst wars in History.
* TheStrategist:
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The ''Fighting Fantasy'' counterpart, though identical twin would be more precise, to the GrimReaper. The Watcher resides in the Spiritual Planes of Existence, in the [[AfterlifeAntechamber Land of the Deads]]. As his title implies, he stands by the gates to the Afterlife, judging dead souls and sending them to their eternal reward or punishment. After you get killed by an acolyte of a [[ApocalypseCult Cult of Death]] and return as a ghost, [[WhoDunnitToMe searching for your assassin]], you might meet him if you are sent beyond the Veil. Fortunately, as you were killed before your time he allows you to continue your quest. And since he loathes those who cheat death or corrupt his forces, he will help you against the BigBad who does both.
to:
The ''Fighting Fantasy'' counterpart, though identical twin would be more precise, to the GrimReaper. The Watcher resides in the Spiritual Planes of Existence, in the [[AfterlifeAntechamber Land of the Deads]]. Dead]]. As his title implies, he stands by the gates to the Afterlife, judging dead souls and sending them to their eternal reward or punishment. damnation.\\\
After you get killed by an acolyte of a [[ApocalypseCult Cult of Death]] and return as a ghost, [[WhoDunnitToMe searching for your assassin]], you might meet him if you are sent beyond the Veil. Fortunately, as you were killed before yourtime time, he allows you to continue your quest. And since he loathes those who cheat death or corrupt his forces, he will help you against the BigBad who does both.
After you get killed by an acolyte of a [[ApocalypseCult Cult of Death]] and return as a ghost, [[WhoDunnitToMe searching for your assassin]], you might meet him if you are sent beyond the Veil. Fortunately, as you were killed before your
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* BigGood: He rules over the dead, but he's strictly on the side of good, willing to help those who were wronged before their demise and seek revenge.
to:
* AfterlifeAntechamber: He resides there, and is implied to rule it, ensuring that every soul get the Afterlife they deserve.
* BadassLongrobe: As expected given what he is, he wears a billowing, shroud-like one, as gloomy as it is impressive.
* BalanceBetweenGoodAndEvil: The Watcher of the Gate maintains the Balance between Life and Death.
* TheBattleDidntCount: Literally. Even if you strike him down, he laughs it off because no-one can kill Death. That being said, if you do strike him, he is impressed enough to hear you out.
* BerserkButton: Do not tamper with the forces of Life and Death, do not cheat Death, and for the love of Titan, do not doom other souls for your gain. Yes, he does not meddle with the Earthly Planes, but he will get you sooner or later and then... Sucks to be you...
* BigGood: He rules over thedead, dead and takes no sides, but he's strictly on the side of good, Good, willing to help those who were wronged before their demise and seek revenge.
* BadassLongrobe: As expected given what he is, he wears a billowing, shroud-like one, as gloomy as it is impressive.
* BalanceBetweenGoodAndEvil: The Watcher of the Gate maintains the Balance between Life and Death.
* TheBattleDidntCount: Literally. Even if you strike him down, he laughs it off because no-one can kill Death. That being said, if you do strike him, he is impressed enough to hear you out.
* BerserkButton: Do not tamper with the forces of Life and Death, do not cheat Death, and for the love of Titan, do not doom other souls for your gain. Yes, he does not meddle with the Earthly Planes, but he will get you sooner or later and then... Sucks to be you...
* BigGood: He rules over the
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* DemBones: Comes hand-in-hand as a Grim Reaper.
to:
* DeathsHourglass: He owns those representing the life expectancy of everyone. [[spoiler:He can give you the Necromancer's if you name him, which can kill him without fight by shattering it in his presence.]]
* DemBones: Comes hand-in-hand with being TheGrimReaper.
* DivineRanks: What he is remains unclear, but as the Keeper of the Afterlife, he is bound to be aGrim Reaper.demi god at least, if not a deity.
* DemBones: Comes hand-in-hand with being TheGrimReaper.
* DivineRanks: What he is remains unclear, but as the Keeper of the Afterlife, he is bound to be a
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* DontFearTheReaper: He's the lord of death, and a powerful ally if you get on his good side.
to:
** You can challenge him, but with skill 12 he is a very powerful fighter, and implied to go easy on you. The duel is solved in a single attack round, and prevailing merely raises his opinion of you.
* DontFearTheReaper: He's thelord Lord of death, Death, and a powerful ally if you get on his good side.side.
* GoodIsNotSoft: The Watcher is a benevolent keeper, but as a divine being it is a very bad idea to get on his naughty list.
* DontFearTheReaper: He's the
* GoodIsNotSoft: The Watcher is a benevolent keeper, but as a divine being it is a very bad idea to get on his naughty list.
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* OurSpiritsAreDifferent:
to:
* OurSpiritsAreDifferent:NeutralNoLonger: [[spoiler: The Watcher cannot stand the Necromancer who had you killed, for he is LivingOnBorrowedTime. If you can tell him that he is behind all your woes, not only does he sends you back no questions asked, but he gives you his Hourglass of Life.]]
* OurSpiritsAreDifferent: A divine denizen of the Spiritual Planes, who watches over the souls of the dead and the entrance to the different Afterlives.
* OurSpiritsAreDifferent: A divine denizen of the Spiritual Planes, who watches over the souls of the dead and the entrance to the different Afterlives.
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[[folder:Alsander]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alsander.jpg]]
-> '''Appears in''': ''Literature/StealerOfSouls''
Alsander is a trusted follower of the BenevolentMageRuler Vanestin, who works to discover the EvilPlan of the [[TheArchmage Archmage]] {{Necromancer}} Mordraneth. He made major discoveries but was spotted and is held captive in one of Mordraneth's secondary bases. As such, Vanestin hires you to go and save him, and if possible more...
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alsander.jpg]]
-> '''Appears in''': ''Literature/StealerOfSouls''
Alsander is a trusted follower of the BenevolentMageRuler Vanestin, who works to discover the EvilPlan of the [[TheArchmage Archmage]] {{Necromancer}} Mordraneth. He made major discoveries but was spotted and is held captive in one of Mordraneth's secondary bases. As such, Vanestin hires you to go and save him, and if possible more...
to:
[[quoteright:300:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:Barolo, standing behind a rat he had slain by [[ThrowingYourSwordAlwaysWorks throwing a sword]]. [[ImprobableAimingSkills Without looking]].]]
-> '''Appears in''':
Alsander is
While seeking for a
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* SeventiesHair: He sports bushy sideburns.
* BadassBookworm: Alsander is a powerful mage and a trusted agent of the BigGood Vanestin, and was smart enough to decipher [[EvilGenius Mordraneth]]'s AntiMagic tampering and bypass them. This got him in hot water, as the BigBad wants to know how he did it and submits him to ColdBloodedTorture.
* BadassInDistress: He got captured by [[BigBad Mordraneth]]'s agents and you must rescue him before it's too late.
* BadassLongrobe: He is a Fantasy wizard, what did you expect?
* BadassTeacher: He can teach you some useful spells that will get you out of more than one pinch later.
* BigOlEyebrows: Thick and black.
* ColdBloodedTorture: The poor bloke got on the receiving end of some, and is understandably quite worse for wear.
* CoolOldGuy: Quite so.
* DentedIron: Alsander fights on the first line in the war between Vanestin and Mordraneth, but the torture he suffered left a heavy toll.
* TheDogBitesBack: If you free him before killing his torturer, said torturer will get a [[{{Fireballs}} Fireball]] to the face. No tears shed there, and you finish off the f***er afterwards.
* EmotionControl: He can teach you a spell to ease your fears.
* {{Fireballs}}: He can teach you how to throw one, dealing - 6 stamina to foes, even the BigBad himself.
* GoodIsNotSoft: No monster can expect mercy from this guy.
* GoodWitchVersusBadWitch: A male variant: Vanestin and Alsander are the good wizards opposing Mordraneth and his students, textbook {{Evil Sorcerer}}s if there ever were some.
* HeKnowsTooMuch: The reason why he is held captive. Played with in that the BigBad wants to learn how he discovered what he knows before silencing him.
* TheInfiltration: Alsander ventured in Mordraneth's lair to learn about his plan and ressources, but he got caught.
* LivingMacGuffin: Your mission, [[Series/MissionImpossible if you accept it]], is to rescue Alsander and use his hard earned knowledge to confront Mordraneth.
* MisterExposition: Alsander learnt everything about the BigBad's EvilPlan, the VeryDefinitelyFinalDungeon and TheReveal, and tells you all about.
* OldMaster: Ageing instead of truly old, but a notable BadassBookworm who even teaches you some cool moves.
* OldSoldier: Ageing instead of truly old, but still on active duty in an EnforcedColdWar (at best) against the local SorcerousOverlord.
* TheRedMage: Alsander knows battle magic and healing/support magic, and will teach it to you.
* TeleportersAndTransporters: He teleports away after emptying his crates of {{Exposition}}. Justified in that he is too weakened by the tortures to be of any more help and that he must warn Vanestin of Mordraneth's EvilPlan.
* UselessUsefulSpell: Downplayed. The illusion-breaking spell he teaches you is not useless, but some of the BigBad's illusions are just too powerful for it to fully dispel them. Said BigBad being a grade A MasterOfIllusion.
* WizardClassic: Very much this despite lacking the hat and the beard.
[[/folder]]
[[folder:Barolo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baro.PNG]]
[[caption-width-right:350:Barolo, standing behind a rat he had slain by [[ThrowingYourSwordAlwaysWorks throwing a sword]]. [[ImprobableAimingSkills Without looking]].]]
-> '''Appears in''': ''Literature/SlavesOfTheAbyss''
While seeking for a way to save Kallamehr, you happen to stumble across Barolo, your tutor and mentor during your years of training in the treacherous north lands. Unfortunately Barolo is unable to partake in the quest for Kallamehr due to losing his leg to a dragon, but he is more than eager to assist by further honing your skills as a warrior...
----
* BadassBookworm: Alsander is a powerful mage and a trusted agent of the BigGood Vanestin, and was smart enough to decipher [[EvilGenius Mordraneth]]'s AntiMagic tampering and bypass them. This got him in hot water, as the BigBad wants to know how he did it and submits him to ColdBloodedTorture.
* BadassInDistress: He got captured by [[BigBad Mordraneth]]'s agents and you must rescue him before it's too late.
* BadassLongrobe: He is a Fantasy wizard, what did you expect?
* BadassTeacher: He can teach you some useful spells that will get you out of more than one pinch later.
* BigOlEyebrows: Thick and black.
* ColdBloodedTorture: The poor bloke got on the receiving end of some, and is understandably quite worse for wear.
* CoolOldGuy: Quite so.
* DentedIron: Alsander fights on the first line in the war between Vanestin and Mordraneth, but the torture he suffered left a heavy toll.
* TheDogBitesBack: If you free him before killing his torturer, said torturer will get a [[{{Fireballs}} Fireball]] to the face. No tears shed there, and you finish off the f***er afterwards.
* EmotionControl: He can teach you a spell to ease your fears.
* {{Fireballs}}: He can teach you how to throw one, dealing - 6 stamina to foes, even the BigBad himself.
* GoodIsNotSoft: No monster can expect mercy from this guy.
* GoodWitchVersusBadWitch: A male variant: Vanestin and Alsander are the good wizards opposing Mordraneth and his students, textbook {{Evil Sorcerer}}s if there ever were some.
* HeKnowsTooMuch: The reason why he is held captive. Played with in that the BigBad wants to learn how he discovered what he knows before silencing him.
* TheInfiltration: Alsander ventured in Mordraneth's lair to learn about his plan and ressources, but he got caught.
* LivingMacGuffin: Your mission, [[Series/MissionImpossible if you accept it]], is to rescue Alsander and use his hard earned knowledge to confront Mordraneth.
* MisterExposition: Alsander learnt everything about the BigBad's EvilPlan, the VeryDefinitelyFinalDungeon and TheReveal, and tells you all about.
* OldMaster: Ageing instead of truly old, but a notable BadassBookworm who even teaches you some cool moves.
* OldSoldier: Ageing instead of truly old, but still on active duty in an EnforcedColdWar (at best) against the local SorcerousOverlord.
* TheRedMage: Alsander knows battle magic and healing/support magic, and will teach it to you.
* TeleportersAndTransporters: He teleports away after emptying his crates of {{Exposition}}. Justified in that he is too weakened by the tortures to be of any more help and that he must warn Vanestin of Mordraneth's EvilPlan.
* UselessUsefulSpell: Downplayed. The illusion-breaking spell he teaches you is not useless, but some of the BigBad's illusions are just too powerful for it to fully dispel them. Said BigBad being a grade A MasterOfIllusion.
* WizardClassic: Very much this despite lacking the hat and the beard.
[[/folder]]
[[folder:Barolo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baro.PNG]]
[[caption-width-right:350:Barolo, standing behind a rat he had slain by [[ThrowingYourSwordAlwaysWorks throwing a sword]]. [[ImprobableAimingSkills Without looking]].]]
-> '''Appears in''': ''Literature/SlavesOfTheAbyss''
While seeking for a way to save Kallamehr, you happen to stumble across Barolo, your tutor and mentor during your years of training in the treacherous north lands. Unfortunately Barolo is unable to partake in the quest for Kallamehr due to losing his leg to a dragon, but he is more than eager to assist by further honing your skills as a warrior...
----
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[[folder: Jack-in-the-Green]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/jack_in_the_green_0.jpg]]
-> '''Appears in''': ''Literature/LegendOfTheShadowWarriors''
A mysterious NatureSpirit refering to himself as an "Ancient King", being a major servant and messenger of the Gods. He appears several times to guide you in your quest to stop the titular [[BadassCrew Shadow Warriors]] and the god-like EvilOverlord Voivod.
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/jack_in_the_green_0.jpg]]
-> '''Appears in''': ''Literature/LegendOfTheShadowWarriors''
A mysterious NatureSpirit refering to himself as an "Ancient King", being a major servant and messenger of the Gods. He appears several times to guide you in your quest to stop the titular [[BadassCrew Shadow Warriors]] and the god-like EvilOverlord Voivod.
to:
[[quoteright:330:https://static.
[[quoteright:300:https://static.tvtropes.
-> '''Appears in''':
A mysterious NatureSpirit refering to himself as an "Ancient King", being
Alsander is a
Added DiffLines:
* SeventiesHair: He sports bushy sideburns.
* BadassBookworm: Alsander is a powerful mage and a trusted agent of the BigGood Vanestin, and was smart enough to decipher [[EvilGenius Mordraneth]]'s AntiMagic tampering and bypass them. This got him in hot water, as the BigBad wants to know how he did it and submits him to ColdBloodedTorture.
* BadassInDistress: He got captured by [[BigBad Mordraneth]]'s agents and you must rescue him before it's too late.
* BadassLongrobe: He is a Fantasy wizard, what did you expect?
* BadassTeacher: He can teach you some useful spells that will get you out of more than one pinch later.
* BigOlEyebrows: Thick and black.
* ColdBloodedTorture: The poor bloke got on the receiving end of some, and is understandably quite worse for wear.
* CoolOldGuy: Quite so.
* DentedIron: Alsander fights on the first line in the war between Vanestin and Mordraneth, but the torture he suffered left a heavy toll.
* TheDogBitesBack: If you free him before killing his torturer, said torturer will get a [[{{Fireballs}} Fireball]] to the face. No tears shed there, and you finish off the f***er afterwards.
* EmotionControl: He can teach you a spell to ease your fears.
* {{Fireballs}}: He can teach you how to throw one, dealing - 6 stamina to foes, even the BigBad himself.
* GoodIsNotSoft: No monster can expect mercy from this guy.
* GoodWitchVersusBadWitch: A male variant: Vanestin and Alsander are the good wizards opposing Mordraneth and his students, textbook {{Evil Sorcerer}}s if there ever were some.
* HeKnowsTooMuch: The reason why he is held captive. Played with in that the BigBad wants to learn how he discovered what he knows before silencing him.
* TheInfiltration: Alsander ventured in Mordraneth's lair to learn about his plan and ressources, but he got caught.
* LivingMacGuffin: Your mission, [[Series/MissionImpossible if you accept it]], is to rescue Alsander and use his hard earned knowledge to confront Mordraneth.
* MisterExposition: Alsander learnt everything about the BigBad's EvilPlan, the VeryDefinitelyFinalDungeon and TheReveal, and tells you all about.
* OldMaster: Ageing instead of truly old, but a notable BadassBookworm who even teaches you some cool moves.
* OldSoldier: Ageing instead of truly old, but still on active duty in an EnforcedColdWar (at best) against the local SorcerousOverlord.
* TheRedMage: Alsander knows battle magic and healing/support magic, and will teach it to you.
* TeleportersAndTransporters: He teleports away after emptying his crates of {{Exposition}}. Justified in that he is too weakened by the tortures to be of any more help and that he must warn Vanestin of Mordraneth's EvilPlan.
* UselessUsefulSpell: Downplayed. The illusion-breaking spell he teaches you is not useless, but some of the BigBad's illusions are just too powerful for it to fully dispel them. Said BigBad being a grade A MasterOfIllusion.
* WizardClassic: Very much this despite lacking the hat and the beard.
[[/folder]]
[[folder: Jack-in-the-Green]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/jack_in_the_green_0.jpg]]
-> '''Appears in''': ''Literature/LegendOfTheShadowWarriors''
A mysterious NatureSpirit refering to himself as an "Ancient King", being a major servant and messenger of the Gods. He appears several times to guide you in your quest to stop the titular [[BadassCrew Shadow Warriors]] and the god-like EvilOverlord Voivod.
----
* BadassBookworm: Alsander is a powerful mage and a trusted agent of the BigGood Vanestin, and was smart enough to decipher [[EvilGenius Mordraneth]]'s AntiMagic tampering and bypass them. This got him in hot water, as the BigBad wants to know how he did it and submits him to ColdBloodedTorture.
* BadassInDistress: He got captured by [[BigBad Mordraneth]]'s agents and you must rescue him before it's too late.
* BadassLongrobe: He is a Fantasy wizard, what did you expect?
* BadassTeacher: He can teach you some useful spells that will get you out of more than one pinch later.
* BigOlEyebrows: Thick and black.
* ColdBloodedTorture: The poor bloke got on the receiving end of some, and is understandably quite worse for wear.
* CoolOldGuy: Quite so.
* DentedIron: Alsander fights on the first line in the war between Vanestin and Mordraneth, but the torture he suffered left a heavy toll.
* TheDogBitesBack: If you free him before killing his torturer, said torturer will get a [[{{Fireballs}} Fireball]] to the face. No tears shed there, and you finish off the f***er afterwards.
* EmotionControl: He can teach you a spell to ease your fears.
* {{Fireballs}}: He can teach you how to throw one, dealing - 6 stamina to foes, even the BigBad himself.
* GoodIsNotSoft: No monster can expect mercy from this guy.
* GoodWitchVersusBadWitch: A male variant: Vanestin and Alsander are the good wizards opposing Mordraneth and his students, textbook {{Evil Sorcerer}}s if there ever were some.
* HeKnowsTooMuch: The reason why he is held captive. Played with in that the BigBad wants to learn how he discovered what he knows before silencing him.
* TheInfiltration: Alsander ventured in Mordraneth's lair to learn about his plan and ressources, but he got caught.
* LivingMacGuffin: Your mission, [[Series/MissionImpossible if you accept it]], is to rescue Alsander and use his hard earned knowledge to confront Mordraneth.
* MisterExposition: Alsander learnt everything about the BigBad's EvilPlan, the VeryDefinitelyFinalDungeon and TheReveal, and tells you all about.
* OldMaster: Ageing instead of truly old, but a notable BadassBookworm who even teaches you some cool moves.
* OldSoldier: Ageing instead of truly old, but still on active duty in an EnforcedColdWar (at best) against the local SorcerousOverlord.
* TheRedMage: Alsander knows battle magic and healing/support magic, and will teach it to you.
* TeleportersAndTransporters: He teleports away after emptying his crates of {{Exposition}}. Justified in that he is too weakened by the tortures to be of any more help and that he must warn Vanestin of Mordraneth's EvilPlan.
* UselessUsefulSpell: Downplayed. The illusion-breaking spell he teaches you is not useless, but some of the BigBad's illusions are just too powerful for it to fully dispel them. Said BigBad being a grade A MasterOfIllusion.
* WizardClassic: Very much this despite lacking the hat and the beard.
[[/folder]]
[[folder: Jack-in-the-Green]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/jack_in_the_green_0.jpg]]
-> '''Appears in''': ''Literature/LegendOfTheShadowWarriors''
A mysterious NatureSpirit refering to himself as an "Ancient King", being a major servant and messenger of the Gods. He appears several times to guide you in your quest to stop the titular [[BadassCrew Shadow Warriors]] and the god-like EvilOverlord Voivod.
----
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A mysterious NatureSpirit refering to himself as an "Ancient King", serving as a servant and messenger of the Gods. He appears several times to guide you in your quest to stop the titular [[BadassCrew Shadow Warriors]] and the god-like EvilOverlord Voivod.
to:
A mysterious NatureSpirit refering to himself as an "Ancient King", serving as being a major servant and messenger of the Gods. He appears several times to guide you in your quest to stop the titular [[BadassCrew Shadow Warriors]] and the god-like EvilOverlord Voivod.
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** Some sources speculate about him being an aspect of the Messenger God Atlan.
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[[/folder]]
[[folder: The Netherworld Sorcerers]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/netherworld_sorcerer_7.jpg]]
[[caption-width-right:350:The Leader is the only one of the group you interact with]]
-> '''Appears in''': ''Literature/DeadOfNight''
A group of supremely powerful AmbiguouslyHuman mages, keepers of the BalanceBetweenGoodAndEvil. As their name indicates, they reside outside the Physical Planes, but can manifest in the country of Gallantaria, former center of the continent of the Old World. In the story, the BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has to much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
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* DivineRanks: A divine servant of more than likely demi-god status, although his exact rank and power remains mysterious. He is clearly more than he appears, but he is content with playing SpiritAdvisor.
* ExpositionFairy: A supernatural being dispensing advices and guidance.
* MysteriousPast: No-one knows when, where or even how he came to be.
* NatureSpirit: He is litterally made of vegetation and can appear in every bush, shruberry or tree leaves.
* PlantPerson: He manifests as a human face inside leaves, and made of them. The illustration even shows vines sprouting from his mouth.
* ReallySevenHundredYearsOld: Jack-in-the-Green has been around for eons.
* TheRedBaron: He introduces himself as the Ancient King.
* QuestGiver: Jack-in-the-Green directs you to places plagued by evil where your intervention is needed, to make sure that you're the one the gods can grant the InfinityPlusOneSword.
* ShoutOut: He is based on the Green Man, also known as the Man in Leaves, an OlderThanFeudalism representation of Nature, Spring and the rebirth of vegetation used in decorations all across the globe, from Europe, to Scandinavia, up to Middle-Asia.
* SpiritAdvisor: Jack-in-the-Green only appears to you, though only when you are alone, and guides your quest with clues, directions and precious pieces of advice.
* ViolenceIsNotAnOption: He always advises you to defuses the situation whenever possible, and avoid needless conflict. And true to form, situation is usually better when not fighting more than necessary.
--> '''Jack-in-the-Green''': "Be warned! Violence can never be the final answer. Evil must be left to consume itself. Your duty is to help, not to beget further chaos."
[[/folder]]
[[folder: The Netherworld Sorcerers]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/netherworld_sorcerer_7.jpg]]
[[caption-width-right:350:The Leader is the only one of the group you interact with]]
-> '''Appears in''': ''Literature/DeadOfNight''
A group of supremely powerful AmbiguouslyHuman mages, keepers of the BalanceBetweenGoodAndEvil. As their name indicates, they reside outside the Physical Planes, but can manifest in the country of Gallantaria, former center of the continent of the Old World. In the story, the BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has to much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
----
* ExpositionFairy: A supernatural being dispensing advices and guidance.
* MysteriousPast: No-one knows when, where or even how he came to be.
* NatureSpirit: He is litterally made of vegetation and can appear in every bush, shruberry or tree leaves.
* PlantPerson: He manifests as a human face inside leaves, and made of them. The illustration even shows vines sprouting from his mouth.
* ReallySevenHundredYearsOld: Jack-in-the-Green has been around for eons.
* TheRedBaron: He introduces himself as the Ancient King.
* QuestGiver: Jack-in-the-Green directs you to places plagued by evil where your intervention is needed, to make sure that you're the one the gods can grant the InfinityPlusOneSword.
* ShoutOut: He is based on the Green Man, also known as the Man in Leaves, an OlderThanFeudalism representation of Nature, Spring and the rebirth of vegetation used in decorations all across the globe, from Europe, to Scandinavia, up to Middle-Asia.
* SpiritAdvisor: Jack-in-the-Green only appears to you, though only when you are alone, and guides your quest with clues, directions and precious pieces of advice.
* ViolenceIsNotAnOption: He always advises you to defuses the situation whenever possible, and avoid needless conflict. And true to form, situation is usually better when not fighting more than necessary.
--> '''Jack-in-the-Green''': "Be warned! Violence can never be the final answer. Evil must be left to consume itself. Your duty is to help, not to beget further chaos."
[[/folder]]
[[folder: The Netherworld Sorcerers]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/netherworld_sorcerer_7.jpg]]
[[caption-width-right:350:The Leader is the only one of the group you interact with]]
-> '''Appears in''': ''Literature/DeadOfNight''
A group of supremely powerful AmbiguouslyHuman mages, keepers of the BalanceBetweenGoodAndEvil. As their name indicates, they reside outside the Physical Planes, but can manifest in the country of Gallantaria, former center of the continent of the Old World. In the story, the BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has to much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
----
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None
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While the Star Pupils are the most notable, many a gamebook features a powerful and benevolent ruler or wizard, more than willing to help you, to advise you or give you InfoDump, play MrExposition or the QuestGiver. They will most often give you some priceless McGuffin, or help your quest progress one way or another, and might even play the BigDamnHeroes from time to time.
to:
While the Star Pupils are the most notable, many a gamebook features a powerful and benevolent ruler or wizard, warrior or supernatural being, more than willing to help you, to advise you or give you InfoDump, play MrExposition or the QuestGiver. They will most often give you some priceless McGuffin, or help your quest progress one way or another, and might even play the BigDamnHeroes from time to time.
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* CoolSword: You inherit your impressive weapon from him. It is made of steel from the Dwarf Sacred Mountain of Fangthane steel, no less.
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* CoolSword: You inherit your impressive weapon from him. It is made of steel from the Dwarf Sacred Mountain of Fangthane steel, Fangthane, no less.
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A mighty Storm Giant who lives in Hamcloud Castle, who was abducted by the vile Dark Elves. You release him at the peak of the adventure.
to:
A mighty Storm Giant who lives in Hamcloud Castle, who was abducted by the vile Dark Elves.Elves threatening the land. You release him at the peak of the adventure.
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A lawful wizard and the sworn enemy of Jaxartes.
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A lawful wizard leader of the Mage Order in South of Khul, successor and the sworn enemy ArchEnemy of Jaxartes.
BigBad Jaxartes. He appears in all three gamebooks
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* SuspiciouslySimilarSubstitute: Basically Khul's answer to Gereth Yaztromo.
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* SuspiciouslySimilarSubstitute: Basically Khul's answer to Gereth Yaztromo.TheArchmage: The ruler and mightiest member of the Mage Order.
* SuspiciouslySimilarSubstitute: Basically Khul's answer to Gereth Yaztromo.
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[[caption-width-right:350:The only one of the group you interact with]]
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[[caption-width-right:350:The Leader is the only one of the group you interact with]]
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* AboveGoodAndEvil: They cannot keep balance between both without being absolutely unfazed by each. They will side with the one who they find too disavantaged, no question asked. However, when they get misled, they rectify it at once.
to:
* AboveGoodAndEvil: They cannot keep balance between both without being absolutely unfazed by each. They will side with the one who they find too disavantaged, disadvantaged, no question asked. However, when they get misled, they rectify it at once.
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* TheArchmage: The Netherworld Sorcerers are extremely powerful mages, whose magic seemingly transcends what mortal mages can do by many orders of magnitude.
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* TheArchmage: The Netherworld Sorcerers are extremely powerful mages, whose powerful, using magic that seemingly transcends what mortal mages spell-casters can do by many orders of magnitude.
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* AwakeningTheSleepingGiant: Myurr will regred bringing them into the fold if you prove to their Leader that they got duped, for they own the only weapon able to harm him.
* BalanceBetweenGoodAndEvil: Their first and foremost role is to make sure that both side are in perfect balance, neither with a distinct advantage.
* BalanceBetweenGoodAndEvil: Their first and foremost role is to make sure that both side are in perfect balance, neither with a distinct advantage.
to:
* AwakeningTheSleepingGiant: Myurr will regred regret bringing them into the fold if you prove to their Leader that they got duped, for they own the only weapon able to harm him.
* BalanceBetweenGoodAndEvil: Their first and foremost role is to make sure that bothside sides are in perfect balance, as well-balanced as can be, neither with a distinct advantage.advantage.
** It is said AllThereInTheManual that they serve Loogan, God of Balance and arbiter of the gods.
* BalanceBetweenGoodAndEvil: Their first and foremost role is to make sure that both
** It is said AllThereInTheManual that they serve Loogan, God of Balance and arbiter of the gods.
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* BigGood: Downplayed for they work with the BigBad, but only due to said Big Bad being a really good Manipulative Bastard. Despite being TrueNeutral their leader play the role, providing priceless help in the right circumstances. Knowing how dangerous they could be was one of the reasons why Myurr intrigued to get them in their pocket.
to:
* BigGood: Downplayed for they work with the BigBad, but only due to said Big Bad being a really good Manipulative Bastard. ManipulativeBastard. Despite being TrueNeutral their leader the Leader play the role, providing priceless help in the right circumstances. Knowing how dangerous they could be was one of the reasons why Myurr intrigued to get them in their his pocket.
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** They forged the Ting Ring, pretty much the mightiest RingOfPower that can be found on Titan, granting litteraly NewPowersAsThePlotDemands depending on its wearer and circumstances.
** They are also rumoured to have forged the Crown of King, the MacGuffin for the spin-off ''Literature/{{Sorcery}}, said to boost the wisdom and ruling abilities of any monarch wearing it.
** They are also rumoured to have forged the Crown of King, the MacGuffin for the spin-off ''Literature/{{Sorcery}}, said to boost the wisdom and ruling abilities of any monarch wearing it.
to:
** They forged the Ting Ring, pretty much the mightiest RingOfPower that can be found on Titan, granting litteraly literally NewPowersAsThePlotDemands depending on its wearer and circumstances.
** They are also rumoured to have forged the Crown ofKing, Kings, the MacGuffin for the spin-off ''Literature/{{Sorcery}}, ''Literature/{{Sorcery}}'', said to boost the wisdom and ruling abilities of any monarch wearing it.
** They are also rumoured to have forged the Crown of
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* TheDividual: They all share the same role and seem to have only one personality, a single-minded devotion to Balance, but since you only meet one and the others are nothing but {{Empty Shell}}s by the time you get face to hood with them, it is hard to tell.
* EmptyShell: The three of them in Myurr's throne room are nothing more than husks of their former selves, sitting motionless as the FinalBattle unfolds before them, not moving a muscle and being ReducedToDust as soon as the BigBad gets his butt kicked.
* FacialMarkings: The Leader has tatoos on his face.
* InTheHood: The three present in Myurr's throne room
* LastOfHisKind:
* MacGuffinGuardian:
* MageSpecies:
* MysteriousPast:
* NoMrBondIExpectYouToDine:
* EmptyShell: The three of them in Myurr's throne room are nothing more than husks of their former selves, sitting motionless as the FinalBattle unfolds before them, not moving a muscle and being ReducedToDust as soon as the BigBad gets his butt kicked.
* FacialMarkings: The Leader has tatoos on his face.
* InTheHood: The three present in Myurr's throne room
* LastOfHisKind:
* MacGuffinGuardian:
* MageSpecies:
* MysteriousPast:
* NoMrBondIExpectYouToDine:
to:
* TheDividual: They all share the same role and seem to have only one personality, share a single-minded devotion to Balance, but since you only meet one and the others are nothing but {{Empty Shell}}s by the time you get face to hood with them, it is hard to tell.
* DualityMotif: The three of them in Myurr's throne room wear perfectly symmetrical half-white, half-black robes, symbolising the Balance [[DramaticIrony they no longer serve.]]
* EmptyShell: The three of them in Myurr's throne room are nothing more than husks of their former selves, sitting motionless as the FinalBattle unfolds before them, not moving a muscle and being ReducedToDust as soon as the BigBad gets his scaly buttkicked.
kicked back to Hell.
* FacialMarkings: The Leader has tatoos on hisface.
face, presumably of mystical nature.
* InTheHood: The three present in Myurr's throneroom
room hide their face under their hood.
*LastOfHisKind:
LastOfHisKind: The Leader is the only one who remains at the end, the other three being ReducedToDust.
*MacGuffinGuardian:
MacGuffinGuardian: The Netherworld Sorcerers keep the powerful [[WeaponOfXSlaying Demon-Slaying Sword]], the only weapon able to harm [[DemonLordsAndArchdevils a Snake Demon]].
*MageSpecies:
MageSpecies: The Netherworld Sorcerers are seemingly immortals and trans-dimentional servants of the gods.
*MysteriousPast:
MysteriousPast: Whether they are an order of normal human mages or AmbiguouslyHuman divine servants remain unexplained, though the latter is more likely.
* NoMrBondIExpectYouToDine: The Leader welcomes you warmly and serves you the lavish meal seen in the illustration. Justified in that he bears you no animosity and wants to learn of your role in earnest. His reaction depends on what you tell him.
* DualityMotif: The three of them in Myurr's throne room wear perfectly symmetrical half-white, half-black robes, symbolising the Balance [[DramaticIrony they no longer serve.]]
* EmptyShell: The three of them in Myurr's throne room are nothing more than husks of their former selves, sitting motionless as the FinalBattle unfolds before them, not moving a muscle and being ReducedToDust as soon as the BigBad gets his scaly butt
* FacialMarkings: The Leader has tatoos on his
* InTheHood: The three present in Myurr's throne
*
*
*
*
* NoMrBondIExpectYouToDine: The Leader welcomes you warmly and serves you the lavish meal seen in the illustration. Justified in that he bears you no animosity and wants to learn of your role in earnest. His reaction depends on what you tell him.
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* NotSoOmniscientAfterAll:
* TheOmniscient:
* TheOmniscient:
to:
* NotSoOmniscientAfterAll:
NotSoOmniscientAfterAll: Despite seeing and knowing all, they can't see where you fit in Myurr's schemes. Besides, they were completely blindsided by Myurr, but only because he knew how to tamper their omniscience.
* TheOmniscient: They use powerful spell of True-Seeing to watch over Titan and every Plane of Existence. However, see right above...
* PocketDimension: The Leader can send you in one if you cannot convince him that Myurr is the BigBad.
* TheOmniscient: They use powerful spell of True-Seeing to watch over Titan and every Plane of Existence. However, see right above...
* PocketDimension: The Leader can send you in one if you cannot convince him that Myurr is the BigBad.
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* ReducedToDust:
* StupidNeutral:
* TrueNeutral:
* UncertainDoom:
* UnwittingPawn:
* StupidNeutral:
* TrueNeutral:
* UncertainDoom:
* UnwittingPawn:
to:
* ReducedToDust:
ReducedToDust: The three in Myurr's throne room disintegrate after you win the FinalBattle, leaving nothing but their robes behind.
*StupidNeutral:
StupidNeutral: They take much pride in their neutrality. Too much. It leaves them open to Myurr's scheme.
*TrueNeutral:
TeleportersAndTransporters: The Leader can teleport you wherever he wants, but always sends you near TheVeryDefinitelyFinalDungeon.
*UncertainDoom:
TrueNeutral: The Netherworld Sorcerers can serve either Good or Evil, depending on which side they find lacking in the Balance.
* UnwittingPawn: Myurr plays them like a fiddle, like he does with everyone in the country... Until you come around. To their defence, Myurr is just that good at manipulation.
*
*
*
* UnwittingPawn: Myurr plays them like a fiddle, like he does with everyone in the country... Until you come around. To their defence, Myurr is just that good at manipulation.
* ConnectedAllAlong:
* CoolOldGuy:
* CoolOldGuy:
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*
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* SmallRoleBigImpact:
* SpannerInTheWorks:
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The CourtMage of Gallantaria during the gruesome War of the Four Kingdoms. After his king was killed InTheBack by a tracherous EvilChancellor, it was up to him to find a [[TheGoodKing worthy successor]] and bring back order. And bring back order he did, magnificently so.
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* AttentiveShadeLowering: Tantalon is depicted doing this, signifying his role as TheChooserOfTheOne.
* BadassBookworm: A highly intelligent man, whose knowledge and smarts did more than thousand of swords.
* BenevolentMageRuler: He did rule Gallantaria in its hour of need, with the kindgom's best interests at heart.
* BigOlEyebrows: Big and bushy.
* BlueIsHeroic: Wears robes of a rich navy blue, and is one of the most benevolent wizards to ever walk Titan.
* TheChessmaster: An unequivocally good one, whose calculations stopped the wars, eased all troubles and put an end to the SuccessionCrisis. Way to go!
* TheChooserOfTheOne: Tantalon set a series of trials to put a new king on the throne, after the last one was slain without an heir.
* CoolOldGuy: One of the coolest that could be found in such a dire time.
* CourtMage: His initial position, which enabled him to take matters in hand.
* TheCreon: Tantalon was perfectly happy to serve the kingdom, and only took the reins because no one else could. He devoted most of his tenure to find himself a worthy successor.
* {{Expy}}: Tantalon looks pretty much like Merlin from ''WesternAnimation/TheSwordInTheStone'' set upon Titan.
* HyperCompetentSidekick: Tantalon was this to the king, and is universally recognized as having pretty much single-handedly ended the war.
* TheGoodChancellor: A loyal servant of the realm, even when in command.
* GoodHairEvilHair: Unquestionably good, giving him the look of the wise and noble man he is.
* GuileHero: A very smart man, who saved Gallantaria during its DarkestHour.
* ReligiousAndMythologicalThemeNaming: Tantalon's name evokes King Tantalus from Myth/ClassicalMythology. However, Tantalus was TheCaligula in glaring contrast with his characterisation as TheGoodChancellor.
* NoPlaceForMeThere: Strangely enough, Tantalon died peacefully of old age, not long after peace returned and the new king he chose was crowned.
* OldMaster: A very elderly and very powerful wizard, and a master strategist whose tactics and sorcery pretty much saved the day.
* QuestGiver: Tantalon set up Twelve Tasks to bring justice back to the realm, that only a worthy hero could perform. The one who succeeded them all was crowned as the new king.
* RobeAndWizardHat: Tantalon could not look more the part even if he wanted.
* ShoutOut: His Twelve Tasks call into mind the [[Myth/ClassicalMythology Twelve Tasks of Hercules]], apologies for aiming so low. Same as with his name's origin, he was definitely much worthier than King Eurystheus though.
* SmartPeopleWearGlasses: This one does, and a really smart one he is.
* SpecsOfAwesome: A bespectacled wizard whose glasses indicates that he saved the day with his brains above all else.
* TheStrategist: Tantalon was so good at it that his tactics ended the war.
* WizardBeard: Quite the impressive one, white and flowing.
* WizardClassic: He could not look any more classic.
----
* AttentiveShadeLowering: Tantalon is depicted doing this, signifying his role as TheChooserOfTheOne.
* BadassBookworm: A highly intelligent man, whose knowledge and smarts did more than thousand of swords.
* BenevolentMageRuler: He did rule Gallantaria in its hour of need, with the kindgom's best interests at heart.
* BigOlEyebrows: Big and bushy.
* BlueIsHeroic: Wears robes of a rich navy blue, and is one of the most benevolent wizards to ever walk Titan.
* TheChessmaster: An unequivocally good one, whose calculations stopped the wars, eased all troubles and put an end to the SuccessionCrisis. Way to go!
* TheChooserOfTheOne: Tantalon set a series of trials to put a new king on the throne, after the last one was slain without an heir.
* CoolOldGuy: One of the coolest that could be found in such a dire time.
* CourtMage: His initial position, which enabled him to take matters in hand.
* TheCreon: Tantalon was perfectly happy to serve the kingdom, and only took the reins because no one else could. He devoted most of his tenure to find himself a worthy successor.
* {{Expy}}: Tantalon looks pretty much like Merlin from ''WesternAnimation/TheSwordInTheStone'' set upon Titan.
* HyperCompetentSidekick: Tantalon was this to the king, and is universally recognized as having pretty much single-handedly ended the war.
* TheGoodChancellor: A loyal servant of the realm, even when in command.
* GoodHairEvilHair: Unquestionably good, giving him the look of the wise and noble man he is.
* GuileHero: A very smart man, who saved Gallantaria during its DarkestHour.
* ReligiousAndMythologicalThemeNaming: Tantalon's name evokes King Tantalus from Myth/ClassicalMythology. However, Tantalus was TheCaligula in glaring contrast with his characterisation as TheGoodChancellor.
* NoPlaceForMeThere: Strangely enough, Tantalon died peacefully of old age, not long after peace returned and the new king he chose was crowned.
* OldMaster: A very elderly and very powerful wizard, and a master strategist whose tactics and sorcery pretty much saved the day.
* QuestGiver: Tantalon set up Twelve Tasks to bring justice back to the realm, that only a worthy hero could perform. The one who succeeded them all was crowned as the new king.
* RobeAndWizardHat: Tantalon could not look more the part even if he wanted.
* ShoutOut: His Twelve Tasks call into mind the [[Myth/ClassicalMythology Twelve Tasks of Hercules]], apologies for aiming so low. Same as with his name's origin, he was definitely much worthier than King Eurystheus though.
* SmartPeopleWearGlasses: This one does, and a really smart one he is.
* SpecsOfAwesome: A bespectacled wizard whose glasses indicates that he saved the day with his brains above all else.
* TheStrategist: Tantalon was so good at it that his tactics ended the war.
* WizardBeard: Quite the impressive one, white and flowing.
* WizardClassic: He could not look any more classic.
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* BigGood: He rules over the dead, but he's strictly on the side of good, willing to help those whom were wronged before their demise seek revenge.
to:
* BigGood: He rules over the dead, but he's strictly on the side of good, willing to help those
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To be completed, but now is too late.
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[[folder: The Netherworld Sorcerer]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/netherworld_sorcerer.jpg]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/netherworld_sorcerer.jpg]]
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[[folder: The Netherworld Sorcerer]]
[[quoteright:270:https://static.Sorcerers]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/netherworld_sorcerer.jpg]]
org/pmwiki/pub/images/netherworld_sorcerer_7.jpg]]
[[caption-width-right:350:The only one of the group you interact with]]
-> '''Appears in''': ''Literature/DeadOfNight''
A group of supremely powerful AmbiguouslyHuman mages, keepers of the BalanceBetweenGoodAndEvil. As their name indicates, they reside outside the Physical Planes, but can manifest in the country of Gallantaria, former center of the continent of the Old World. In the story, the BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has to much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
----
* AboveGoodAndEvil: They cannot keep balance between both without being absolutely unfazed by each. They will side with the one who they find too disavantaged, no question asked. However, when they get misled, they rectify it at once.
* AmbiguouslyHuman: They look perfectly human, but are seemingly immortal servants of the gods from outside the Physical Planes. What they are and how they came to be remains unsaid.
* TheArchmage: The Netherworld Sorcerers are extremely powerful mages, whose magic seemingly transcends what mortal mages can do by many orders of magnitude.
* TheAtoner: If you can prove him that Myurr tricked them, the Leader grants you the VillainBeatingArtifact as a penance, to give you the means to settle the score and right their wrong.
* AwakeningTheSleepingGiant: Myurr will regred bringing them into the fold if you prove to their Leader that they got duped, for they own the only weapon able to harm him.
* BalanceBetweenGoodAndEvil: Their first and foremost role is to make sure that both side are in perfect balance, neither with a distinct advantage.
* BaldMystic: The Leader is bald and extremely powerful. The others are presumably bald as well, but you never see their mug.
* BigGood: Downplayed for they work with the BigBad, but only due to said Big Bad being a really good Manipulative Bastard. Despite being TrueNeutral their leader play the role, providing priceless help in the right circumstances. Knowing how dangerous they could be was one of the reasons why Myurr intrigued to get them in their pocket.
* TheBlacksmith: While clearly not of the profession, nor even looking like it, they did forge their fair share of uber-powerful artefacts.
** They forged the Ting Ring, pretty much the mightiest RingOfPower that can be found on Titan, granting litteraly NewPowersAsThePlotDemands depending on its wearer and circumstances.
** They are also rumoured to have forged the Crown of King, the MacGuffin for the spin-off ''Literature/{{Sorcery}}, said to boost the wisdom and ruling abilities of any monarch wearing it.
* BrainwashedAndCrazy: The three of them in Myurr's tower are completely under his control and are ready to help him unleash HellOnEarth without batting an eyelid, despite this completely screwing the Balance they were sworn to protect.
* TheDividual: They all share the same role and seem to have only one personality, a single-minded devotion to Balance, but since you only meet one and the others are nothing but {{Empty Shell}}s by the time you get face to hood with them, it is hard to tell.
* EmptyShell: The three of them in Myurr's throne room are nothing more than husks of their former selves, sitting motionless as the FinalBattle unfolds before them, not moving a muscle and being ReducedToDust as soon as the BigBad gets his butt kicked.
* FacialMarkings: The Leader has tatoos on his face.
* InTheHood: The three present in Myurr's throne room
* LastOfHisKind:
* MacGuffinGuardian:
* MageSpecies:
* MysteriousPast:
* NoMrBondIExpectYouToDine:
* NoNameGiven: They are only refered to as their collective title.
* NotSoOmniscientAfterAll:
* TheOmniscient:
* ReallySevenHundredYearsOld: The Netherworld Sorcerers have been around for many millennia, if not eons.
* ReducedToDust:
* StupidNeutral:
* TrueNeutral:
* UncertainDoom:
* UnwittingPawn:
[[quoteright:270:https://static.
[[quoteright:320:https://static.tvtropes.
[[caption-width-right:350:The only one of the group you interact with]]
-> '''Appears in''': ''Literature/DeadOfNight''
A group of supremely powerful AmbiguouslyHuman mages, keepers of the BalanceBetweenGoodAndEvil. As their name indicates, they reside outside the Physical Planes, but can manifest in the country of Gallantaria, former center of the continent of the Old World. In the story, the BigBad, the [[DemonLordsAndArchdevils Demon Prince Myurr]] hijacks their spells of True-Seeing without them knowing to make them believe Good has to much influence and asks their help to restore balance, [[ManipulativeBastard tricking them into tipping the scales in Evil's favour]]. While three of them follow Myurr in his EvilTowerOfOminousness and become his mindless slaves, their leader remain to speak to TheHero, Myurr's ArchEnemy the [[ThePaladin Demon Stalker]]. A meeting that can change the quest...
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* AboveGoodAndEvil: They cannot keep balance between both without being absolutely unfazed by each. They will side with the one who they find too disavantaged, no question asked. However, when they get misled, they rectify it at once.
* AmbiguouslyHuman: They look perfectly human, but are seemingly immortal servants of the gods from outside the Physical Planes. What they are and how they came to be remains unsaid.
* TheArchmage: The Netherworld Sorcerers are extremely powerful mages, whose magic seemingly transcends what mortal mages can do by many orders of magnitude.
* TheAtoner: If you can prove him that Myurr tricked them, the Leader grants you the VillainBeatingArtifact as a penance, to give you the means to settle the score and right their wrong.
* AwakeningTheSleepingGiant: Myurr will regred bringing them into the fold if you prove to their Leader that they got duped, for they own the only weapon able to harm him.
* BalanceBetweenGoodAndEvil: Their first and foremost role is to make sure that both side are in perfect balance, neither with a distinct advantage.
* BaldMystic: The Leader is bald and extremely powerful. The others are presumably bald as well, but you never see their mug.
* BigGood: Downplayed for they work with the BigBad, but only due to said Big Bad being a really good Manipulative Bastard. Despite being TrueNeutral their leader play the role, providing priceless help in the right circumstances. Knowing how dangerous they could be was one of the reasons why Myurr intrigued to get them in their pocket.
* TheBlacksmith: While clearly not of the profession, nor even looking like it, they did forge their fair share of uber-powerful artefacts.
** They forged the Ting Ring, pretty much the mightiest RingOfPower that can be found on Titan, granting litteraly NewPowersAsThePlotDemands depending on its wearer and circumstances.
** They are also rumoured to have forged the Crown of King, the MacGuffin for the spin-off ''Literature/{{Sorcery}}, said to boost the wisdom and ruling abilities of any monarch wearing it.
* BrainwashedAndCrazy: The three of them in Myurr's tower are completely under his control and are ready to help him unleash HellOnEarth without batting an eyelid, despite this completely screwing the Balance they were sworn to protect.
* TheDividual: They all share the same role and seem to have only one personality, a single-minded devotion to Balance, but since you only meet one and the others are nothing but {{Empty Shell}}s by the time you get face to hood with them, it is hard to tell.
* EmptyShell: The three of them in Myurr's throne room are nothing more than husks of their former selves, sitting motionless as the FinalBattle unfolds before them, not moving a muscle and being ReducedToDust as soon as the BigBad gets his butt kicked.
* FacialMarkings: The Leader has tatoos on his face.
* InTheHood: The three present in Myurr's throne room
* LastOfHisKind:
* MacGuffinGuardian:
* MageSpecies:
* MysteriousPast:
* NoMrBondIExpectYouToDine:
* NoNameGiven: They are only refered to as their collective title.
* NotSoOmniscientAfterAll:
* TheOmniscient:
* ReallySevenHundredYearsOld: The Netherworld Sorcerers have been around for many millennia, if not eons.
* ReducedToDust:
* StupidNeutral:
* TrueNeutral:
* UncertainDoom:
* UnwittingPawn:
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[[folder: Samatz]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/samatz.jpg]]
-> '''Appears in''': ''Literature/DeadOfNight''
A mysterious old man whom you, [[ThePaladin the Demon Stalker]] encounter in a dark and stormy night. He kindly offers you shelter and a meal in his caravan, and quickly proves to be much more than meets the eye, knowing things none normally could but being insufferably cryptic. He plays a small but crucial role in your quest to save the coutry of Gallantaria from your ArchEnemy the [[DemonLordsAndArchdevils Demon Prince Myurr]].
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* AboveGoodAndEvil:
* AmbiguouslyHuman:
* AngelUnaware:
* DreamWalker:
*
[[/folder]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/samatz.jpg]]
-> '''Appears in''': ''Literature/DeadOfNight''
A mysterious old man whom you, [[ThePaladin the Demon Stalker]] encounter in a dark and stormy night. He kindly offers you shelter and a meal in his caravan, and quickly proves to be much more than meets the eye, knowing things none normally could but being insufferably cryptic. He plays a small but crucial role in your quest to save the coutry of Gallantaria from your ArchEnemy the [[DemonLordsAndArchdevils Demon Prince Myurr]].
----
* AboveGoodAndEvil:
* AmbiguouslyHuman:
* AngelUnaware:
* DreamWalker:
*
[[/folder]]
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Dewicked trope
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[[caption-width-right:350:With his CoolPet Sabre-toothed Tiger, Snag]]
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[[caption-width-right:350:With his CoolPet pet Sabre-toothed Tiger, Snag]]
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* PantheraAwesome: His CoolPet is a Saber-toothed tiger named Snag.
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* PantheraAwesome: His CoolPet pet is a Saber-toothed tiger named Snag.
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* CoolPet: His bird first and foremost, but Astragal also hides a mouse in his beard.
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-> '''Appears in''': ''Literature/SiegeOfSardath''
A mighty Storm Giant who lives in Hamcloud Castle, who was abducted by the vile Dark Elves. You release him at the peak of the adventure.
A mighty Storm Giant who lives in Hamcloud Castle, who was abducted by the vile Dark Elves. You release him at the peak of the adventure.
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* BigGood
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* BigGoodBigGood: The Gold Dragon is the most powerful and lawful of the group, and even breaks the rule of the dragons to save you at the end of the quest.
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* GoldColoredSuperiority
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* GoldColoredSuperiorityGoldColoredSuperiority: No surprise that the Gold Dragon is the leader and most powerful of the bunch.
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* LightIsGood
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* LightIsGoodLightIsGood: The Gold Dragon might just be the shinning example, being the leader of the lawful dragons.
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-> '''Appears in''': ''Literature/FangsOfFury''
A lawful wizard and the sworn enemy of Jaxartes.
A lawful wizard and the sworn enemy of Jaxartes.
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* AwesomeMcCoolname: His name is '''Fearslicer'''. He ''slice'' though ''fear'', like a hot knife through butter. You can't find a cooler name in Khul, can you?
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* KnifeNut: Can fight with knives at times.
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Badass Mustache and Badass Beard were merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with manliness in some way. Please read the trope description before re-adding to make sure the example qualifies.
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* BadassMoustache: Just look at the picture.
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* BadassBeard: An immensely powerful giant with a huge beard.
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* BadassBeard: A really magnificent one from his chin.
* BadassMoustache: Ditto.
* BadassMoustache: Ditto.
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* CoolPet: His bird first and foremost, but Astragal also hides a mouse in his BadassBeard.
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* CoolPet: His bird first and foremost, but Astragal also hides a mouse in his BadassBeard.beard.