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[[Characters/DonkeyKongKongs Kongs]] | [[Characters/DonkeyKongAllies Allies]] | '''Villains''' -]]]]]

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[[Characters/DonkeyKongKongs Kongs]] | [[Characters/DonkeyKongAllies Allies]] | '''Villains''' ([[Characters/DonkeyKongKremlings Kremlings]], [[Characters/TikiTakTribe Tiki Tak Tribe]], [[Characters/{{Snowmads}} Snowmads]]) -]]]]]
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* [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]]
* [[Characters/DonkeyKongSnowmads Snowmads]]

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* [[Characters/DonkeyKongTikiTakTribe [[Characters/TikiTakTribe Tiki Tak Tribe]]
* [[Characters/DonkeyKongSnowmads [[Characters/{{Snowmads}} Snowmads]]
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* [[Characters/Snowmads Snowmads]]

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* [[Characters/Snowmads [[Characters/DonkeyKongSnowmads Snowmads]]

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* [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]]
* [[Characters/Snowmads Snowmads]]



[[header:Tiki Tak Tribe]]

The Tiki Tak Tribe is an evil group of Tikis who came from DK Island's volcano and have the ability of hypnosis. They hyponotized the animals on DK Island to steal DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason). They are the main antagonists in ''VideoGame/DonkeyKongCountryReturns'', replacing the Kremling Krew.
-----

[[folder:In general]]
* ArtifactMook: Screaming Pillars return in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' despite the non-involvement of the Tiki Tak Tribe in the game.
* GiantMook:
** Tiki Torks are larger versions of Tiki Buzzes.
** Tiki Zings also have giant-sized variants.
** Screaming Pillars are already huge, but the levels "Canopy Cannons" and "Crushin Columns" (the latter 3DS-exclusive) feature even larger ones.
* InterfaceSpoiler: Losing a life will briefly show the silhouette of the Tiki who controls the boss of the world you died in, even if you haven't met them yet. {{Subverted}} with the final boss, however: the silhouette for the final world [[TheFaceless starts off as a giant question mark]] until you've fought Tiki Tong at least once, after which it becomes a proper image.
* InvincibleMinorMinion: The fiery Tiki Zings can't be beaten at all. The others can be destroyed by Rambi.
* NoOntologicalInertia: After Tiki Tong is defeated, his followers are destroyed, and the hypnotized animals are restored to normal.
* OutsideContextProblem: Members of the Tiki Tak Tribe kinda show up from nowhere, from an ancient Tiki statue that rose from the local volcano. Why they've waited this long to act is a mystery.
* PowerFloats: Tiki Tong and his generals are all capable of levitating, which is not the case with most of the Tiki {{Mooks}}.
* RedEyesTakeWarning: When the player is right in front of a Screaming Pillar, it screams and falls flat at them.
* SealedEvilInACan: They were apparently "hibernating" in the volcano on DK Island, and were awakened by it erupting.
* TheSpiny: Tiki Zings and their giant counterparts are covered in blades.
* TechnicolorFire: Tiki Bombers are covered in blue flames, and can launch fireballs of the same color.
* TerrifyingTiki: They're the main antagonists of ''VideoGame/DonkeyKongCountryReturns'', so "terrifying" is part of their job description.
* WellIntentionedExtremist: Their heinous actions, which include mind control, slavery and stealing, [[spoiler:are driven by a need to preserve their tribe.]]
[[/folder]]

!Leaders
[[folder:Tiki Tong]]
!!Tiki Tong
!!!'''World:''' Volcano (World 8)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tiki_tong.png]]

The evil, bongo-shaped supreme leader of the Tiki Tak Tribe who resides in DK Island's volcano, waiting for Donkey Kong's arrival.

to:

[[header:Tiki Tak Tribe]]

The Tiki Tak Tribe is an evil group of Tikis who came from DK Island's volcano and have the ability of hypnosis. They hyponotized the animals on DK Island to steal DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason). They are the main antagonists in ''VideoGame/DonkeyKongCountryReturns'', replacing the Kremling Krew.
-----

[[folder:In general]]
* ArtifactMook: Screaming Pillars return in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' despite the non-involvement of the Tiki Tak Tribe in the game.
* GiantMook:
** Tiki Torks are larger versions of Tiki Buzzes.
** Tiki Zings also have giant-sized variants.
** Screaming Pillars are already huge, but the levels "Canopy Cannons" and "Crushin Columns" (the latter 3DS-exclusive) feature even larger ones.
* InterfaceSpoiler: Losing a life will briefly show the silhouette of the Tiki who controls the boss of the world you died in, even if you haven't met them yet. {{Subverted}}
[[header:Other games]]
[[folder:''Diddy Kong Racing'' Bosses]]
!! Tropes associated
with the final boss, however: the silhouette for the final world [[TheFaceless starts off as a giant question mark]] until you've fought Tiki Tong at least once, after which it becomes a proper image.
* InvincibleMinorMinion: The fiery Tiki Zings can't be beaten at all. The others can be destroyed by Rambi.
* NoOntologicalInertia: After Tiki Tong is defeated,
Wizpig and his followers are destroyed, minions

* AffablyEvil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
* BrainwashedAndCrazy: Tricky, Bluey, Bubbler
and the Smokey were all hypnotized animals are restored to normal.
be under Wizpig's control. This is AllThereInTheManual.
* OutsideContextProblem: Members TheComputerIsACheatingBastard: They will always attempt a head-start on you.
* GracefulLoser: Besides Wizpig, each boss congratulates you on your victory and some
of the Tiki Tak Tribe kinda show up from nowhere, from an ancient Tiki statue them even seem pleased that rose from the local volcano. Why they've waited this long to act is a mystery.
* PowerFloats: Tiki Tong and his generals are all capable of levitating, which is not the case with most of the Tiki {{Mooks}}.
* RedEyesTakeWarning: When the player is right in front of a Screaming Pillar, it screams and falls flat at
you beat them.
* SealedEvilInACan: They were apparently "hibernating" in the volcano on DK Island, and were awakened by it erupting.
* TheSpiny: Tiki Zings and their giant counterparts are covered in blades.
* TechnicolorFire: Tiki Bombers are covered in blue flames, and can launch fireballs of the same color.
* TerrifyingTiki:
LargeAndInCharge: They're the main antagonists of ''VideoGame/DonkeyKongCountryReturns'', so "terrifying" is part of bigger than any racer.
* LightningBruiser: Despite
their job description.
* WellIntentionedExtremist: Their heinous actions, which include mind control, slavery and stealing, [[spoiler:are driven by a need to preserve their tribe.]]
[[/folder]]

!Leaders
[[folder:Tiki Tong]]
!!Tiki Tong
!!!'''World:''' Volcano (World 8)
[[quoteright:350:https://static.
humongous sizes, they're nowhere slow.

!! Wizpig
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/tiki_tong.png]]

The
org/pmwiki/pub/images/wizpig_ds.png]]
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss

An
evil, bongo-shaped supreme leader racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in ''VideoGame/DiddyKongRacing'', hypnotizing some of the Tiki Tak Tribe who resides in DK Island's volcano, waiting for Donkey Kong's arrival.inhabitants to act as his minions.



* AlliterativeName: '''T'''iki '''T'''ong.
* AmazingTechnicolorBattlefield: His battle takes place inside the giant Tiki statue he resides in, which somehow looks like a completely different dimension.
* AttackItsWeakPoint: The red spots on his hands and head.
* BackgroundBoss: Initially. By the final phase, he has no option but to avert this.
* BigBad: Leader of the Tiki Tak Tribe.
* TheFaceless: His Game Over silhouette face is replaced by a question mark if you lose a life in the Volcano before you meet him.
* FlunkyBoss: Tiki Tong can summon Flaming Tiki Buzzes.
* FlyingFace: Tiki Tong is a big bongo head. He doesn't even have natural arms like most of his instrument-shaped generals.
* GeniusBruiser: This Tiki is much bigger and stronger than his generals, and even forces the Kongs to outsmart him. The "genius" part is subtle, but [[SchmuckBait he offers hearts set on fire, or in his hands, to lure less cautious players]], and also can [[{{Troll}} bluff]] the easiest attack to counter.
* GenericDoomsdayVillain: Tiki Tong's goals don't appear to be anything more than just expanding his forces and taking over DK Island.
* GiantHandsOfDoom: Tiki Tong transforms his main followers into a pair.
* KingMook: Tiki Tong, for all intents and purposes, is just a supersized bongo tiki, which most of his troops already are.
* RedEyesTakeWarning: Eyelight version.
* RoarBeforeBeating: Does this before the final battle, which the Kongs return by bashing their chests. Also when he gets hit.
* SchmuckBait: Subverted in the first battle sequence with him, as he'll occasionally supply you with hearts during battle sitting on the palms of his hands. If you touch his hand trying to get the hearts, he'll grab, squeeze, and toss you, making that heart entirely worthless.
* ShockwaveStomp: Performed by him in the second sequence of his battle.
* TurnsRed: Like every other boss.
[[/folder]]

[[folder:Generals]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tiki_tak_tribe.png]]
[[caption-width-right:300:All nine generals of the Tiki Tak Tribe; '''Krazy Kalimba''' (center), the '''Maraca Gang''' (upper left), '''Wacky Pipes''' (center left), '''Banjo Bottom''' (buttom left), '''Gong-Oh''' (buttom right), '''Cordian''' (center right) & '''Xylobone''' (upper right)]]
Tiki Tong's highest-ranked subordinates. They hypnotize the various bosses in the game.

to:

* AlliterativeName: '''T'''iki '''T'''ong.
* AmazingTechnicolorBattlefield: His battle takes place inside
{{Acrofatic}}: He's fast enough to keep pace with the giant Tiki statue he resides in, which somehow looks like a completely different dimension.
* AttackItsWeakPoint: The red spots on
player's go-kart ''on foot'' despite (or because of) his hands and head.
* BackgroundBoss: Initially. By
monstrous size. He can also flat-out ''outrun'' you if you miss the final phase, he has no option but to avert this.
boost pads during the first race.
* BigBad: Leader Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
* EvilLaugh: You hear his nasty laugh when you prepare to confront him in both of his races.
* EvilSorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
* FinalBoss: After completing his amulets, you have to race him '''twice''' (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
* ForTheEvulz: Wizpig's entire motivation is to win and rule, and make sure it's exciting to him. He had conquered his own planet and tried to do the same with Timber's Island simply because ''he was bored''.
* {{Flight}}: Can temporarily levitate himself to bypass certain obstacles.
* HoistByHisOwnPetard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
* LargeHam: Bonus points for being an actual pig and hammy.
* MassHypnosis: Uses it to control some
of the Tiki Tak Tribe.
* TheFaceless: His Game Over silhouette face is replaced by a question mark if you lose a life in the Volcano before you meet him.
* FlunkyBoss: Tiki Tong can summon Flaming Tiki Buzzes.
* FlyingFace: Tiki Tong is a big bongo head. He doesn't even have natural arms like most
residents of his instrument-shaped generals.
* GeniusBruiser: This Tiki is much bigger and stronger than his generals, and even forces the Kongs to outsmart him. The "genius" part is subtle, but [[SchmuckBait he offers hearts set on fire, or in his hands, to lure less cautious players]], and also can [[{{Troll}} bluff]] the easiest attack to counter.
* GenericDoomsdayVillain: Tiki Tong's goals don't appear to be anything more than just expanding his forces and taking over DK
Timber's Island.
* GiantHandsOfDoom: Tiki Tong transforms his main followers into MessyPig: He's a pair.
* KingMook: Tiki Tong, for all intents
literal and purposes, is just metaphorical swine.
* NinjaPirateRobotZombie: He's
a supersized bongo tiki, which most giant, a pig, a wizard, and an alien.
* OffscreenVillainy: In the manual, it was stated he destroyed entire planets out
of his troops already are.
boredom.
* RedEyesTakeWarning: Eyelight version.
* RoarBeforeBeating: Does
PitifulWorms: He's fond of addressing the racers this way.
* PromotedToPlayable: In the DS remake.
* RetroRocket: Uses one in his second race.
* SinisterSwine: An evil pig sorcerer who conquered his planet out of boredom and aims to do the same to Timber's Island.
* SoreLoser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff (though ''DS'' has him speak during this, and when he vanishes, he doubts you'll be good enough to find him again), and then attacks the party because he "Just HAD to say goodbye!"
* SpaceFighter: Surprisingly never used as a racing vehicle.
* TrashTalk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game. In ''DS'', he also calls the racers "worms"
before the final battle, which the Kongs return by bashing their chests. Also first race, and when he gets hit.
* SchmuckBait: Subverted in the first battle sequence with him, as
declares that he'll occasionally supply you with hearts during battle sitting on the palms of be back after his hands. If you touch his hand trying to get the hearts, he'll grab, squeeze, and toss you, making that heart entirely worthless.
* ShockwaveStomp: Performed by him in the
second sequence of his battle.
defeat.
* TurnsRed: Like every other boss.
[[/folder]]

[[folder:Generals]]
[[quoteright:300:https://static.
VillainousBreakdown: Throws a childish tantrum after been defeated.

!!Tricky the Triceratops
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Chris Sutherland
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/tiki_tak_tribe.png]]
[[caption-width-right:300:All nine generals
org/pmwiki/pub/images/dkr_trickythetriceratops.png]]

The boss
of the Tiki Tak Tribe; '''Krazy Kalimba''' (center), the '''Maraca Gang''' (upper left), '''Wacky Pipes''' (center left), '''Banjo Bottom''' (buttom left), '''Gong-Oh''' (buttom right), '''Cordian''' (center right) & '''Xylobone''' (upper right)]]
Tiki Tong's highest-ranked subordinates. They hypnotize the various bosses in the game.
Dino Domain. A large, red triceratops. No relation to [[VideoGame/StarFoxAdventures that other triceratops known as Tricky]].



* BecomeYourWeapon: For the final battle, they actually become Tiki Tong's hands.
* CoDragons: They directly serve under their leader, Tiki Tong, and are in-charge of the operations of stealing the bananas to use for resources for the tribe to bolster their ranks.
* DemonicPossession: The generals possess creatures, which act as bosses.
* DirtyCoward: Banjo Bottom's first reaction when noticing the Kongs is to signal to Max and his Mole Miner crew to immediately get on the train and floor it with some bananas from Donkey Kong's banana hoard.
* FlatCharacter: Their lack of screentime prevents them from having too much of a personality.
* {{Leitmotif}}: They use their musical instrument leitmotif to hypnotize the animals.
* MeaningfulName: All of them are named after musical instruments they are based on.
* MindControlMusic: The main servants of Tiki Tong play themselves as instruments to hypnotize the animals, complete with HypnoticEyes.
* NoNameGiven: At least initially, as they had no concept art of their own in the game. This was averted in the 4th ''Super Smash Bros.'', where they are apparently named after the instruments they are based on. In order: '''Krazy Kalimba''', the '''Maraca Gang''', '''Gong-Oh''', '''Banjo Bottom''', '''Wacky Pipes''', '''Xylobone''', and '''Cordian'''.
* OhCrap: The expression given by leaders of the Tiki Tak Tribe before being made ATwinkleInTheSky by DK.
* TooDumbToLive: Kalimba, the first Tiki that Donkey Kong encounters, tries repeatedly to hypnotize him, even though it's pretty clear that he's immune to the Tiki's mind-controlling music. He's eventually beaten up and forced to retreat to Mugly's lair.
* VillainExitStageLeft: If the Kongs defeat the boss but don't go in for the final beatdown, the Tikis will eventually recover from dizziness and escape by flying towards the screen.
* WouldHurtAChild: As heavily implied by Gong-Oh and Stu's boss fight, the Tiki Tak Tribe are not above [[CorruptionOfAMinor hypnotizing babies/children in order to meet their goals]].
[[/folder]]

!Hypnotized Animal Allies
%%[[folder:In General]]
%%[[/folder]]

[[folder:Mugly/Thugly]]
!!Mugly/Thugly
!!!'''World:''' Jungle (World 1)/Cliff (World 6)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/760px_mugly_artwork___donkey_kong_country_returns.png]]

Mugly is an [[MeaningfulName ugly]]... thing that looks like an oversized spiky frog. The first boss of ''Returns'', fought in the Jungle and possessed by Kalimba.

Thugly is a stronger form of Mugly that inhabits the Cliff instead. It's possessed by Xylobone.

to:


* BecomeYourWeapon: For DeathMountain: His course takes place in a spiral path to the final battle, they actually become Tiki Tong's hands.
* CoDragons: They directly serve under their leader, Tiki Tong, and are in-charge of the operations of stealing the bananas to use for resources for the tribe to bolster their ranks.
* DemonicPossession: The generals possess creatures, which act as bosses.
* DirtyCoward: Banjo Bottom's first reaction when noticing the Kongs is to signal to Max and his Mole Miner crew to immediately get on the train and floor it with some bananas from Donkey Kong's banana hoard.
* FlatCharacter: Their lack of screentime prevents them from having too much
top of a personality.
mountain.
* {{Leitmotif}}: They use their musical instrument leitmotif to hypnotize the animals.
DishingOutDirt: Literally. He cheats by toppling pillars and rolling boulders on you.
* ALizardNamedLiz: A triceratops named Tricky.
* MeaningfulName: All Well, he ''can'' be tricky to beat.
* WakeUpCallBoss: Tricky's rematch is where you first get to see how much
of them are named after musical instruments they are based on.
* MindControlMusic: The main servants of Tiki Tong play themselves as instruments to hypnotize
a [[TheComputerIsACheatingBastard cheating bastard the animals, complete with HypnoticEyes.
* NoNameGiven: At least initially, as they had no concept art of their own
computer can be]]. Lampshaded in the game. DS remake.
-->'''Tricky:'''
This was averted in time, you'll have to try much harder.

!!Bluey
the 4th ''Super Smash Bros.'', where they are apparently named after the instruments they are based on. In order: '''Krazy Kalimba''', the '''Maraca Gang''', '''Gong-Oh''', '''Banjo Bottom''', '''Wacky Pipes''', '''Xylobone''', and '''Cordian'''.
* OhCrap: The expression given by leaders of the Tiki Tak Tribe before being made ATwinkleInTheSky by DK.
* TooDumbToLive: Kalimba, the first Tiki that Donkey Kong encounters, tries repeatedly to hypnotize him, even though it's pretty clear that he's immune to the Tiki's mind-controlling music. He's eventually beaten up and forced to retreat to Mugly's lair.
* VillainExitStageLeft: If the Kongs defeat the boss but don't go in for the final beatdown, the Tikis will eventually recover from dizziness and escape by flying towards the screen.
* WouldHurtAChild: As heavily implied by Gong-Oh and Stu's boss fight, the Tiki Tak Tribe are not above [[CorruptionOfAMinor hypnotizing babies/children in order to meet their goals]].
[[/folder]]

!Hypnotized Animal Allies
%%[[folder:In General]]
%%[[/folder]]

[[folder:Mugly/Thugly]]
!!Mugly/Thugly
!!!'''World:''' Jungle (World 1)/Cliff (World 6)
[[quoteright:275:https://static.
Walrus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Keith "Bunny" Rabbette
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/760px_mugly_artwork___donkey_kong_country_returns.org/pmwiki/pub/images/bluey_artwork___diddy_kong_racing_7.png]]

Mugly is an [[MeaningfulName ugly]]... thing that looks like an oversized spiky frog. The first boss of ''Returns'', fought in the Jungle and possessed by Kalimba.

Thugly is a stronger form of Mugly that inhabits the Cliff instead. It's possessed by Xylobone.
Snowflake Mountain. A large, blue Walrus.



* BigEater: Both creatures are very gluttonous.
* BigOlEyebrows: Thugly sports quite an impressive pair.
* BossAlteringConsequence: Normally, Mugly/Thugly only exposes his weak spot after ramming into a wall or after leaping into the air. However, if you're playing as Diddy in multiplayer, you can shoot peanuts into his open mouth, distracting him long enough for the other player to stomp on his weak spot.
* BreathWeapon: Thugly can breathe fire.
* TheCameo: Mugly appears frozen under the diorama of Donkey Kong Island during ''[[VideoGame/DonkeyKongCountryTropicalFreeze Donkey Kong Country Tropical Freeze]]''.
* DinosaursAreDragons: Sorta. Thugly can attack with fire, and both creatures resemble dinosaurs to an extent.
* GroundPound: Mugly can do this with his belly. After he TurnsRed, he upgrades to a ShockwaveStomp. Thugly's version of the attack is strong enough to break clear through the floor!
* HeavilyArmoredMook: Thugly is a boss example, with an iron-plated shell that can be retracted.
* OurMonstersAreWeird: Mugly doesn't really resemble any sort of real animal, being more of a mish-mash of reptilian and amphibian traits. Thugly is even weirder, resembling a cross between Mugly, a rhinoceros, and an armadillo.
* PlayingWithFire: Thugly demonstrates the ability to [[BreathWeapon breathe fire]], superheat the armadillo-like armor plating on his back, and spew ''flaming meteors'' over the course of his boss fight.
* PurpleIsPowerful: Thugly is a giant purple monster, at least before he changes color as the fight continues.
* RecursiveAmmo: The meteors Thugly spits in the final phase of his boss battle can explode into three smaller fireballs.
* RedIsViolent: Both Mugly and Thugly gain a deep red color scheme during the [[TurnsRed final phase]] of their respective fights. Fittingly, this is them at their most aggressive.
* TheSpiny: Mugly has a set of retractable spikes on his back, which protect one of his weak spots. Thugly has an armor instead, which is similar in practice as he can ''[[IncendiaryExponent light it on fire]]''.
* TurnsRed: ''Literally''. Each time Mugly and Thugly take too much damage, they'll roar with rage and change color. They go from yellow/purple to orange and then [[RedIsViolent red]].
* UndergroundMonkey: Thugly is not only a PaletteSwap of Mugly, but is also armored and can breath fire.
* UpgradedBoss: Thugly is this to Mugly, a more aggressive variant fought at the end of the sixth level that boasts an all-new set of [[PlayingWithFire fire attacks]].
[[/folder]]

[[folder:The Scurvy Crew]]
!!The Scurvy Crew
!!!'''World:''' Beach (World 2)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/800px_scurvycrew.PNG]]

A crew of pirate crabs, led by Cap'n Greenbeard. Second bossses of ''Returns'', fought in the Beach and possessed by the Maraca Gang.

to:


* BigEater: Both creatures are very gluttonous.
* BigOlEyebrows: Thugly sports quite an impressive pair.
* BossAlteringConsequence: Normally, Mugly/Thugly only exposes his weak spot after ramming into
AccessoryWearingCartoonAnimal: He wears a wall or after leaping into dickey, a flappy bib that emulates the air. However, if you're playing as Diddy in multiplayer, you can shoot peanuts into his open mouth, distracting him long enough for look of a tuxedo.
* AmazingTechnicolorWildlife: As already said, blue Walrus.
* MeaningfulName: In case it wasn't clear already, Bluey is a blue walrus.
* SlippySlideyIceWorld: His course is on a slippery ice slide, taking this trope to its logical conclusion.
* WilyWalrus: Subverted. He is BrainwashedAndCrazy, like all
the other player to stomp on his weak spot.
* BreathWeapon: Thugly can breathe fire.
* TheCameo: Mugly appears frozen under the diorama of Donkey Kong Island during ''[[VideoGame/DonkeyKongCountryTropicalFreeze Donkey Kong Country Tropical Freeze]]''.
* DinosaursAreDragons: Sorta. Thugly can attack with fire, and both creatures resemble dinosaurs to an extent.
* GroundPound: Mugly can do this with his belly. After he TurnsRed, he upgrades to a ShockwaveStomp. Thugly's version of the attack is strong enough to break clear through the floor!
* HeavilyArmoredMook: Thugly is a boss example, with an iron-plated shell that can be retracted.
* OurMonstersAreWeird: Mugly doesn't really resemble any sort of real animal, being more of a mish-mash of reptilian and amphibian traits. Thugly is
bosses, so he's not genuinely bad or even weirder, resembling a cross between Mugly, a rhinoceros, and an armadillo.
* PlayingWithFire: Thugly demonstrates
dickish.

!!Bubbler
the ability to [[BreathWeapon breathe fire]], superheat the armadillo-like armor plating on his back, and spew ''flaming meteors'' over the course of his boss fight.
* PurpleIsPowerful: Thugly is a giant purple monster, at least before he changes color as the fight continues.
* RecursiveAmmo: The meteors Thugly spits in the final phase of his boss battle can explode into three smaller fireballs.
* RedIsViolent: Both Mugly and Thugly gain a deep red color scheme during the [[TurnsRed final phase]] of their respective fights. Fittingly, this is them at their most aggressive.
* TheSpiny: Mugly has a set of retractable spikes on his back, which protect one of his weak spots. Thugly has an armor instead, which is similar in practice as he can ''[[IncendiaryExponent light it on fire]]''.
* TurnsRed: ''Literally''. Each time Mugly and Thugly take too much damage, they'll roar with rage and change color. They go from yellow/purple to orange and then [[RedIsViolent red]].
* UndergroundMonkey: Thugly is not only a PaletteSwap of Mugly, but is also armored and can breath fire.
* UpgradedBoss: Thugly is this to Mugly, a more aggressive variant fought at the end of the sixth level that boasts an all-new set of [[PlayingWithFire fire attacks]].
[[/folder]]

[[folder:The Scurvy Crew]]
!!The Scurvy Crew
!!!'''World:''' Beach (World 2)
[[quoteright:275:https://static.
Octopus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/800px_scurvycrew.PNG]]

A crew
org/pmwiki/pub/images/bubbler_dkr.png]]

The boss
of pirate crabs, led by Cap'n Greenbeard. Second bossses of ''Returns'', fought in the Beach and possessed by the Maraca Gang.Sherbet Island. A big, red octopus.



* CaptainColorbeard: Cap'n Greenbeard, natch.
* ChromaticArrangement: Greenbeard himself is red, with his subordinates being blue and yellow.
* GiantEnemyCrab: Downplayed. They're bigger than real crabs, but not by much.
* HookHand: Greenbeard himself. His cohorts also have prosthesis, but they're a sword and a fork.
* KingMook: They're just like the pirate crab enemies DK finds all around the Beach, although they're way tougher.
* NoNameGiven: The blue and yellow crabs.
* NonSequiturThud: a no dialogue version. After defeating them, the first two crabs falls defeated over one another, and when Greenbeard appears, he rise atop the fallen pile to command to keep attacking, until he also falls defeated due to exhaustion.

to:


* CaptainColorbeard: Cap'n Greenbeard, natch.
* ChromaticArrangement: Greenbeard himself is red, with
BubbleGun: In his subordinates being blue and yellow.
second race, Bubbler replaces his exploding mines for bubbles that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
* GiantEnemyCrab: Downplayed. They're bigger than real crabs, MeaningfulName: Bubbler can actually release bubbles, but only in his second race.
* PalmtreePanic: Like most of Sherbet Island, Bubbler's course takes place near the sea.
* WhatHappenedToTheMouse: Bubbler does
not by much.
* HookHand: Greenbeard himself. His cohorts also have prosthesis, but they're a sword and a fork.
* KingMook: They're just like
show up in the pirate crab enemies DK finds all around GoldenEnding, unlike the Beach, although they're way tougher.
* NoNameGiven:
other bosses.

!!Smokey the Dragon
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Johnni Christensen
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/smokey_dkr_7.png]]

The blue boss of Dragon Forest. A red and yellow crabs.
dragon.
----

* NonSequiturThud: a no dialogue version. After defeating them, TheAhnold: For whatever reason, he sounds like the first two crabs falls defeated over one another, and when Greenbeard appears, he rise atop [[Franchise/{{Terminator}} T-800]] trying his best to channel a children TV show mascot.
* PlayingWithFire: His fireballs act essentially
the fallen pile to command to keep attacking, until he also falls defeated due to exhaustion.same as plane gas traps.



[[folder:Stu]]
!!Stu
!!!'''World:''' Ruins (World 3)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/stu_artwork_donkey_kong_country_returns.png]]

A bird of indeterminate species who hatches from an egg into an ancient cauldron filled with bombs. Third boss of ''Returns'', fought in the Ruins and possessed by Gong-Oh.

to:

[[folder:Stu]]
!!Stu
!!!'''World:''' Ruins (World 3)
[[quoteright:275:https://static.
[[folder:''Donkey Kong: Jungle Beat'' Bosses]]
!! The Cactus/Ghastly King
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/stu_artwork_donkey_kong_country_returns.png]]

org/pmwiki/pub/images/ghastly_king.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Toshihide Tsuchiya

A bird of indeterminate species who hatches from an egg into an ancient cauldron filled huge, monstrous gorilla, the evil Cactus/Ghastly King ruled the distant Fruit Kingdoms with bombs. Third boss of ''Returns'', fought in an iron fist by controlling the Ruins minds of the four Kong kings and possessed by Gong-Oh.other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.




* {{Acrofatic}}: Stu is actually quite fat behind that heavy-looking cauldron and his wings are disproportionally small, but he flies around just fine.
* CartoonBomb: The type of bomb Stu tosses.
* CoolCrown: He sports a golden, jeweled, [[{{Mayincatec}} Mayan-looking]] headdress.
* EnfantTerrible: Well, considering he just hatched out of an egg...
* GiantFlyer: Definitely bigger than your average bird, even though his wings are relatively very small, ironically enough.
* FeatheredFiend: A mind-controlled, bomb-throwing bird.
* MadBomber: A deranged-looking bird that fights with bombs and missiles, oh my!
* TacticalSuicideBoss: Stu can only be damaged at all because he keeps tossing slow-detonating bombs at DK, who can easily pick up and toss them back.
* TykeBomb: It was brainwashed by Gong-oh's music the moment it hatched.
[[/folder]]

[[folder:Mole Miner Max]]
!!Mole Miner Max
!!!'''World:''' Cave (World 4)
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/moletrainbattle_moleminermax1_dkcr.png]]

Leader of the Mole Miners that work in the Caves, he fights in the Mole Train. Fourth boss of ''Returns'' and possessed by Banjo Bottom.

to:

\n* {{Acrofatic}}: Stu BigBad: Of ''VideoGame/DonkeyKongJungleBeat''.
* DubNameChange: From Final Kong to Cactus/Ghastly King.
* DummiedOut: His body can be found in assets for 'VideoGame/SuperMarioGalaxy'', where he
is actually quite fat behind internally named "Black Mist Creature".
* GenericDoomsdayVillain: There's not much to him besides being an evil king gorilla.
* GreenAndMean: His skin is all dark greenish, showing
that heavy-looking cauldron and his wings are disproportionally small, but he flies he's bad news.
* LargeAndInCharge: He's much larger than the other evil Kongs you fight in the game. He is
around the same size as the Rocs and Tusks, though.
* LostInTranslation: For some reason, the English localization of ''Jungle Beat'' implies that the Cactus/Ghastly King are both separate beings from each other, whereas in the Japanese version, there's
just fine.
one being known as the "Final Kong".
** NamesToRunAwayFromReallyFast: As part of a DubNameChange, Cactus/Ghastly King is given an equally evil sounding name in the French and Italian localizations. In French he is called "The Despot" and in Italian he is known as "Hegemony". Both names also refer to the level he is fought on from the Japanese version, "The Conqueror Descends".
* CartoonBomb: MindControl: He appears to be controlling all the other bosses somehow.
* ObviouslyEvil: Look at his picture above and tell us what doesn't scream evil in it.
* RedBaron: He has one thanks to both stages he is fought on in the Japanese version, "The Conquerer".
* SpikesOfVillainy: Has a ton of them, which is probably why he's called the Cactus King.

!!
The type of bomb Stu tosses.
* CoolCrown: He sports a golden, jeweled, [[{{Mayincatec}} Mayan-looking]] headdress.
* EnfantTerrible: Well, considering he just hatched out of an egg...
* GiantFlyer: Definitely bigger than your average bird, even though his wings are relatively very small, ironically enough.
* FeatheredFiend: A mind-controlled, bomb-throwing bird.
* MadBomber: A deranged-looking bird that fights with bombs and missiles, oh my!
* TacticalSuicideBoss: Stu can only be damaged at all because he keeps tossing slow-detonating bombs at DK, who can easily pick up and toss them back.
* TykeBomb: It was brainwashed by Gong-oh's music the moment it hatched.
[[/folder]]

[[folder:Mole Miner Max]]
!!Mole Miner Max
!!!'''World:''' Cave (World 4)
[[quoteright:215:https://static.
Kongs
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/moletrainbattle_moleminermax1_dkcr.png]]

Leader
org/pmwiki/pub/images/evil_kong_kings.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Hideaki Nonaka (Dread Kong), Hironori Miyata (Karate Kong), Toshitsugu Takashina (Ninja Kong), Masahiro Okazaki (Sumo Kong)

A group
of evil Kongs who specialize in martial arts. Collectively, they're the Mole Miners that work in main villains of ''Jungle Beat'', behind only the Caves, he fights in the Mole Train. Fourth boss Cactus King.

They consist
of ''Returns'' Dread Kong, Karate Kong, Ninja Kong and possessed by Banjo Bottom.Sumo Kong.




* AlliterativeName: '''M'''ole '''M'''iner '''M'''ax.
* LargeAndInCharge: The largest Mole Miner, and thus the leader.
* MinecartMadness: Multiple phases of the fight consists of chasing Max's train while riding a minecart.
* MoleMiner: It's right there in the name.
* PowerfulPick: His main attack consists of throwing ''pickaxes''.
* TraintopBattle: The fight proper actually happens in the minecart wagons, but the effect is still the same.
[[/folder]]

[[folder:Mangoruby]]
!!Mangoruby
!!!'''World:''' Forest (World 5)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/mangoruby.PNG]]

A weird plant-worm creature that inhabits the Forest. The fifth boss of ''Returns'' and possessed by Wacky Pipes.

to:

\n* AlliterativeName: '''M'''ole '''M'''iner '''M'''ax.
BareFistedMonk: They fight DK through 1-on-1 martial arts duels. No weapons.
* BrainwashedAndCrazy: They're being manipulated by the Cactus King.
* TheDragon: In both versions of the game, Sumo Kong is the last boss before the rematch with the Ghastly King.
* DreadlockRasta: Some languages actually localize Dread Kong as "Rasta Kong".
* DreadlockWarrior: Dread Kong, as if the name wasn't obvious enough.
* DubNameChange: All Kings received this in regards to the JP -> US localization, except Dread Kong.
** Karate Kong is actually a Kung Fu master as evidenced by his original name, "Konfu Kong", which is also reflected in the Spanish localization. The French localization takes it up a notch adding in a PunnyName by renaming him as "Kongfu", much like the character from the ''Donkey Kong Country'' TV series. The Italian localization makes him into a BruceLeeClone, dubbing him as "Kong Lee".
** Sumo Kong was changed from "Hyakkan Kong", ''Hyakkan'' being a Japanese term used to describe an OneManArmy. In the French localization, he is called "Kongozuna," making him a top-ranked sumo wrestler, while the Italian localization goes with an AlternateCharacterReading of "Hyakkan" instead referring to him as "Kong Magnum," now referring to his weight as 375 kilograms/827 pounds, a literal example of an [[KillerGorilla 800-lb gorilla]].
** Ninja Kong from "Bushidō Kong", which is also used in the French localization. See HighlyVisibleNinja below. This also goes with his internal name of "Miyamoto" referring to UsefulNotes/MiyamotoMusashi, not Creator/ShigeruMiyamoto. The "Miyamoto" name is referenced in the Spanish localization where he is known as "Samurai Kong". In the Italian localization, he is given Karate Kong's French name of "Kong Fu".
** In the case of Dread Kong, the French, Italian, and German localizations all refer to him as "Rasta Kong", in reference to the Rastafarian movement
* HighlyVisibleNinja: There's nothing very ninja-like about Ninja Kong, who prefers to fight Donkey Kong head on instead of using actual ninja tactics. This is likely because his Japanese name is based on ''Bushidō'', which is more associated with Samurai as the typical code of honor they follow.
* KillerGorilla: They're antagonists for a reason.
* LargeAndInCharge: Sumo Kong is bigger than the other kings. He's dwarfed by the Cactus King though.
* RedEyesTakeWarning: To indicate they're not friendly. Might also be a result of their brainwashing.
* RuggedScar: Sumo Kong has one over one of his eyes.
* StoutStrength: Sumo Kong, natch.
* SumoWrestling: Sumo Kong, who fights primarily with traditional slap pushes.

!!
The largest Mole Miner, and thus the leader.
* MinecartMadness: Multiple phases of the fight consists of chasing Max's train while riding a minecart.
* MoleMiner: It's right there in the name.
* PowerfulPick: His main attack consists of throwing ''pickaxes''.
* TraintopBattle: The fight proper actually happens in the minecart wagons, but the effect is still the same.
[[/folder]]

[[folder:Mangoruby]]
!!Mangoruby
!!!'''World:''' Forest (World 5)
[[quoteright:275:https://static.
Rocs
[[quoteright:826:https://static.
tvtropes.org/pmwiki/pub/images/mangoruby.PNG]]

A weird plant-worm creature
org/pmwiki/pub/images/roc_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Four gigantic birds
that inhabits the Forest. The fifth boss serve as bosses in ''Jungle Beat''. Their weakspot is a black egg they all carry around during battle.

They consist
of ''Returns'' Scruff Rock, Fleet Roc, Hard Roc and possessed by Wacky Pipes.Thunder Roc.



* BigCreepyCrawlies: It does look vaguely insectoid, and it's definitely bigger than your average bug.
* OurMonstersAreWeird: It's even weirder than Mugly!
* {{Planimal}}: It looks like some sort of giant caterpillar with several plant-like features.
* PuzzleBoss: Requires the most strategy of all the bosses.
* ShockAndAwe: It is able to electrify itself.
* WeakenedByTheLight: Activating the light by hitting all the necessary switches weakens Mangoruby enough to dispel its electric body defense mechanism.
[[/folder]]

[[folder:Colonel Pluck and the Stompybot 3000]]
!!Colonel Pluck and the Stompybot 3000
!!!'''World:''' Factory (World 7)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/colonel_pluck_6.png]]

A rooster piloting a giant egg-chicken mecha, which he uses to mash bananas so that the resulting mass becomes fuel for the creation of more Tikis. The seventh boss of ''Returns'', inhabiting the Factory. Possessed by Cordian.

to:

* BigCreepyCrawlies: It does look vaguely insectoid, and it's definitely bigger than your average bug.
AttackItsWeakPoint: The eggs they carry around are their weakness.
* OurMonstersAreWeird: It's even weirder than Mugly!
* {{Planimal}}: It looks like some sort
FeatherFlechettes: One of their basic attacks.
* GiantFlyer: Based on the similarly named
giant caterpillar with several plant-like features.
bird of legend.
* PuzzleBoss: Requires KingMook: Of the most strategy of Mini Slump Birds. Scruff Roc is the normal sized Slump Bird.
* RedBaron: In the Italian localization,
all four Rocs are given NamesToRunAwayFromReallyFast. Scruff Roc is "Devilish Phoenix", Fleet Roc is "Cruel Phoenix", Hard Roc is "Bloodthirsty Phoenix," and Thunder Roc is "Brutal Phoenix".
* ThemeNaming: All four Rocs have verb-based names in
the bosses.
* ShockAndAwe: It
Japanese version. Scruff Roc is able to electrify itself.
* WeakenedByTheLight: Activating
"Slump Bird", Fleet Roc is "Hustle Bird", Hard Roc is "Kuckle Bird", and Thunder Roc is "Strike Roc".
** In
the light by hitting French localization, all four Rocs use "Galin-" as a prefix. Sruff Roc is "Galinus", Fleet Roc is made the necessary switches weakens Mangoruby enough to dispel its electric body defense mechanism.
[[/folder]]

[[folder:Colonel Pluck
only female of the group as "Galina", Hard Roc is "Gainatus", and Thunder Roc is the Stompybot 3000]]
!!Colonel Pluck and the Stompybot 3000
!!!'''World:''' Factory (World 7)
[[quoteright:275:https://static.
"Galinator".
* WindFromBeneathMyWings: They summon gusts of wind by flapping.

!! The Hogs
[[quoteright:754:https://static.
tvtropes.org/pmwiki/pub/images/colonel_pluck_6.png]]

org/pmwiki/pub/images/hog_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

A rooster piloting a giant egg-chicken mecha, which he uses quarted of fighting, bipedal boars from ''Jungle Beat''. The only way to mash bananas so that bypass their defenses is to deflect the resulting mass becomes fuel for the creation fruit projectiles they launch at Donkey Kong back at them.

They consist
of more Tikis. The seventh boss of ''Returns'', inhabiting the Factory. Possessed by Cordian.Rogue-Hog, Mo-Hog, Bloat-Hog and Gloat-Hog.




* ChickenWalker: A literal example.
* FeatheredFiend: The name of his level, even.
* FlunkyBoss: He sends a few robot chickens ([[WesternAnimation/RobotChicken not that one]]) to annoy DK in his last phase.
* GogglesDoNothing: Pluck wears a pair of goggles, which are somewhat redundant considering that he is already inside a glass-covered cockpit. They become useful when the Stompybot is in saucer mode, as the glass covering is ejected.
* GroinAttack: To destroy the Stompybot, DK must repeatedly punch the area between its legs.
* MiniMecha: The Stompybot 3000. The cockpit can also turn into a flying saucer.
[[/folder]]

[[header:Snowmads]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snowmads.png]]
[[caption-width-right:350:A few of the Snowmads: a '''Fish Poker Pops''' (center) and two '''Pointy Tucks''']]
The Snowmads are a tribe of vikings from frigid northern seas who take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. They are led by Lord Fredrik, and are the main antagonists in ''VideoGame/DonkeyKongCountryTropicalFreeze'' who, like the Tiki Tak Tribe, replace the Kremling Krew.

to:

\n* ChickenWalker: A literal example.
FullBoarAction: They're evil, fighting boar men.
* FeatheredFiend: The name of his level, even.
* FlunkyBoss: He sends
KingMook: Of Coco Pigs, a few robot chickens ([[WesternAnimation/RobotChicken not fairly rare {{Elite Mook|s}} that one]]) otherwise fights similarly.
* PigMan: They're noticeably anthropomorphic in comparison
to annoy DK in his last phase.
* GogglesDoNothing: Pluck wears a pair of goggles,
the Rocs and Tusks, which are somewhat redundant considering that he more conventionally animalistic.
* PunnyName: The most obvious one
is already inside a glass-covered cockpit. They become useful when seen with Mo-Hog, after the Stompybot is in saucer mode, as the glass covering is ejected.
mohawk he has.
* GroinAttack: To destroy the Stompybot, DK must repeatedly punch the area between its legs.
* MiniMecha: The Stompybot 3000. The cockpit
ShockAndAwe: They're capable of electrifying fruit to make them into more powerful projectiles. Later Hogs can also turn into power themselves with [[FastAsLightning elctricity to move faster]].
* ShoutOutThemeNaming: In the French localization mixed with PunnyName, the later three Hogs are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Francisco Pizarro]] (Pigarro).
* ThemeNaming: In the Italian localization, all the Hogs use the suffics "-kal". Rogue-Hog is "Maskal", Mo-Hog is "Raskal", Bloat-Hog is "Teskal", and Gloat-Hog is "Paskal".
** In the Japanese version, all four of them have
a flying saucer.
[[/folder]]

[[header:Snowmads]]
[[quoteright:350:https://static.
sort of Punny Name based around the first and last parts of their names. Rogue-Hog "Goro Pii" (Ugly Pig), Mo-Hog is "Moro Pii" (Moron Pig), Bloat-Hog is "Doro Pii" (Thief Pig), and Gloat-Hog is "Geru Pii" (Poor Pig).

!! The Tusks
[[quoteright:831:https://static.
tvtropes.org/pmwiki/pub/images/snowmads.png]]
[[caption-width-right:350:A few of the Snowmads: a '''Fish Poker Pops''' (center) and two '''Pointy Tucks''']]
The Snowmads are a tribe of vikings
org/pmwiki/pub/images/tusk_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Mechanized elephant-like creatures that act as bosses in ''Jungle Beat''. They attack with various shots
from frigid northern seas who take over Donkey Kong Island and throw the Kongs out of their home. Their ranks cannon-like trunks, which are predominantly made up of arctic animals such as penguins and walruses. vulnerable to being jammed with their own pineapples bombs.

They are led by Lord Fredrik, and are consist of Turret Tusk, Grave Tusk, Torch Tusk, with the main antagonists in ''VideoGame/DonkeyKongCountryTropicalFreeze'' who, like the Tiki Tak Tribe, replace the Kremling Krew.latter two teaming up for Double Tusk.




[[folder:In General]]
* AbnormalAmmo: Some of the penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
* AlliterativeName: One of the walrus enemies is named Chum Chucker Charlie.
* ArrowsOnFire: A red variant of the Archies fires flaming fish bones that can't be jumped on, not even with Cranky's cane.
* AnimalsNotToScale: Most of them are enormous compared to DK, which is particularly noticeable with Fugu (a giant pufferfish who can puff up to the size of a hot air balloon), Skowl ([[GiantFlyer an owl three times as big as DK]]), and Ba-Boom (baboons as big as DK himself). Walruses, polar bears, and large sea lions do get notably larger than even the biggest silverback, but the size difference isn't as drastic in real life.
* BadWithTheBone: Some Tucks carry fish bone spears.
* CoolHelmet: They sport viking helmets, both bare and horned. They even have different names depending on what kind of helmet they're wearing.
* CoolShip: They have classic viking ships of [[http://mariopartylegacy.com/wp-content/uploads/2013/06/WiiU_DKCountry_ship01_E3.png various]] [[http://imguol.com/c/entretenimento/2013/06/11/donkey-kong-country-tropical-freeze-1370967972697_615x300.jpg sizes]].
* EvilIsBigger: Lord Fredrick and all his generals tower over Donkey Kong, with the BigBad, Pompy, and Bashmaster, in particular, being well over three times DK's size.
* GiantFlyer: Some of the enemies are large, fat owls named Pufftons that are bigger than Donkey Kong.
* GrimUpNorth: They come from icier seas further north.
* HornsOfBarbarism: As part of their HornyVikings appearance, they typically wear metal helmets adorned with large horns.
* HornyVikings: They're Hollywood Vikings as {{Funny Animal}}s, being Arctic and Antarctic wildlife depicted as nomadic raiders hailing from lands of profound chill, wearing horned helmets and sailing the seas in search of gold and plunder.
* IShallTauntYou: If you're hit by a Waldough at the front, they will stop and laugh.
* KillerRabbit: Literally! The Fluffs are anything but the cutest rabbits.
* KungFuProofMook: Snowmads with horned helmets can't be jumped on, Snowmads with spears can't be rolled into from the front, and then there are Snowmads with ''both''.
* MadBomber: Harold is a large, overweight rabbit enemy who attacks by throwing bombs.
* OhCrap: Some of the bosses have this reaction before they get beaten to a pulp. Others are too dazed to notice.
* OminousOwl: Called Hootz, they make up a portion of their forces as {{Airborne Mook}}s, and one is even a boss.
* OutsideGenreFoe: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
* PolarBearsAndPenguins: Tucks (Penguins) are mixed up with horned owls, lemmings and snow hares, which are primarily from the Northern Hemisphere. There's also at least one polar bear in Bashmaster.
* PunnyName: Many of the Snowmads' names are puns of some sort. "Snowmad" itself is a pun on "snow" and "nomad."
* RedOnesGoFaster: Speedy Tucks move faster than the regular ones, and wear red pants.
* SemiaquaticSpeciesSailor: The Snowmads are a viking crew of animals from Grim Up North. Although the crew consists of a variety of animals, the leader, Lord Fredrik, and the {{Elite Mook}}s, the Waldoughs, are walruses. There are also penguins and one polar bear present.
* SerialEscalation: The villains in ''Returns'' managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING, Donkey Kong Island and five other surrounding islands in a matter of seconds. [[https://www.youtube.com/watch?v=7b9FnSvEQxE According to the developers]], they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.
* ShieldMook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.
* TheSpiny: You get harmed by jumping on the ones wearing horned helmets.
* TopHeavyGuy: The walruses, called Waldoughs, and their variants.
* UncertainDoom: The generals are all punched off into the distance by the Kongs, but unlike the Tiki generals in the previous game, they do not return for the final boss, making their fates unclear. As for Lord Fredrik, we do see him [[spoiler:go flying headlong into the ocean, where he makes a gigantic splash that sends some of his ships flying up into the air, but we don't see the aftermath of the splash, making it hard to tell if Fredrik and the Snowmads on the ships survived or not]].
* VillainsOutShopping: In the level ''Twilight Terror'', they can be seen harvesting fish, and throughout the fifth world ''Juicy Jungle'', they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.

to:

\n[[folder:In General]]\n* AbnormalAmmo: Some AnimalMecha: It's unknown if Tusks are fully robotic or cyborgs of some kinda, but they still fit in terms of appearance.
* CruelElephant: They are robotic elephants that act as major bosses.
* DualBoss: Double Tusk consists of Donkey Kong fighting Grave Tusk and Torch Tusk simultaneously.
* DubNameChange: In
the penguins, original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDubName as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).
** In the French localization Grave Tusk is
called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
* AlliterativeName: One of the walrus enemies
"Barry Laid", based on "barrir" (to trumpet) and "laid" (ugly). Double Tusk is called "Charon and Chari Ton", with Charon Ton being named Chum Chucker Charlie.
* ArrowsOnFire: A red variant of
after the Archies fires flaming fish bones ferryman from Myth/ClassicalMythology.
** In the Italian localization, each Tusk has a ThemeNaming for each one, suggesting
that can't be jumped on, not even they are all the first one going through a set of upgrades. Turrent is "Robophant 3.0", Grave is "Robophant 3.1", Torch is "Robophant 3.2", and Double is "Robophant 3.3 and Robophant 3.4"
** Turrent Tusk is referred to as "Bombofant" in both the German and Spanish localizations.
* PlayingWithFire: Torch Tusk is capable of firing fireballs
with Cranky's cane.
* AnimalsNotToScale: Most of them are enormous compared to DK, which is particularly noticeable with Fugu (a giant pufferfish who can puff up to the size of a hot air balloon), Skowl ([[GiantFlyer an owl three times as big as DK]]), and Ba-Boom (baboons as big as DK himself). Walruses, polar bears, and large sea lions do get notably larger than even the biggest silverback, but the size difference isn't as drastic in real life.
* BadWithTheBone: Some Tucks carry fish bone spears.
* CoolHelmet: They sport viking helmets, both bare and horned. They even have different names depending on what kind of helmet they're wearing.
* CoolShip: They have classic viking ships of [[http://mariopartylegacy.com/wp-content/uploads/2013/06/WiiU_DKCountry_ship01_E3.png various]] [[http://imguol.com/c/entretenimento/2013/06/11/donkey-kong-country-tropical-freeze-1370967972697_615x300.jpg sizes]].
* EvilIsBigger: Lord Fredrick and all his generals tower over Donkey Kong, with the BigBad, Pompy, and Bashmaster, in particular, being well over three times DK's size.
* GiantFlyer: Some of the enemies are large, fat owls named Pufftons that are bigger than Donkey Kong.
* GrimUpNorth: They come from icier seas further north.
* HornsOfBarbarism: As part of their HornyVikings appearance, they typically wear metal helmets adorned with large horns.
* HornyVikings: They're Hollywood Vikings as {{Funny Animal}}s, being Arctic and Antarctic wildlife depicted as nomadic raiders hailing from lands of profound chill, wearing horned helmets and sailing the seas in search of gold and plunder.
* IShallTauntYou: If you're hit by a Waldough at the front, they will stop and laugh.
* KillerRabbit: Literally! The Fluffs are anything but the cutest rabbits.
* KungFuProofMook: Snowmads with horned helmets can't be jumped on, Snowmads with spears can't be rolled into from the front, and then there are Snowmads with ''both''.
* MadBomber: Harold is a large, overweight rabbit enemy who attacks by throwing bombs.
* OhCrap: Some of the bosses have this reaction before they get beaten to a pulp. Others are too dazed to notice.
* OminousOwl: Called Hootz, they make up a portion of their forces as {{Airborne Mook}}s, and one is even a boss.
* OutsideGenreFoe: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
* PolarBearsAndPenguins: Tucks (Penguins) are mixed up with horned owls, lemmings and snow hares, which are primarily from the Northern Hemisphere. There's also at least one polar bear in Bashmaster.
napalm-like effects.
* PunnyName: Many of In the Snowmads' names French localization, Turrent Tusk is known as "Barry Ton" and Torch Tusk is known as "Barry Cade".
** Double Tusk is known in the Japanese version as Jin Zou and Kan Zou, which
are puns of some sort. "Snowmad" itself is a pun on "snow" Kidney (jinzou) and "nomad."
liver (kanzou).
* RedOnesGoFaster: Speedy Tucks move faster than WaveMotionGun: From Grave Tusk onwards, the regular ones, and wear red pants.
* SemiaquaticSpeciesSailor: The Snowmads
Tusks are a viking crew capable of animals fiing an electric laser beam from Grim Up North. Although the crew consists of a variety of animals, the leader, Lord Fredrik, and the {{Elite Mook}}s, the Waldoughs, are walruses. There are also penguins and one polar bear present.
* SerialEscalation: The villains in ''Returns'' managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING, Donkey Kong Island and five other surrounding islands in a matter of seconds. [[https://www.youtube.com/watch?v=7b9FnSvEQxE According to the developers]], they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.
* ShieldMook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.
* TheSpiny: You get harmed by jumping on the ones wearing horned helmets.
* TopHeavyGuy: The walruses, called Waldoughs, and
their variants.
* UncertainDoom: The generals are all punched off into the distance by the Kongs, but unlike the Tiki generals in the previous game, they do not return for the final boss, making their fates unclear. As for Lord Fredrik, we do see him [[spoiler:go flying headlong into the ocean, where he makes a gigantic splash that sends some of his ships flying up into the air, but we don't see the aftermath of the splash, making it hard to tell if Fredrik and the Snowmads on the ships survived or not]].
* VillainsOutShopping: In the level ''Twilight Terror'', they can be seen harvesting fish, and throughout the fifth world ''Juicy Jungle'', they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.
trunks.



!Leaders
[[folder:Lord Fredrik]]
!!Lord Fredrik, the Snowmad King
!!!'''Island:''' DK Island
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lord_fredrik_02.png]]
A Waldough and the supreme leader of the Snowmads, he is the final boss in ''DKC: Tropical Freeze'', in the now frozen DK Island.

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!Leaders
[[folder:Lord Fredrik]]
!!Lord Fredrik, the Snowmad King
!!!'''Island:''' DK Island
[[folder:Other Bad Guys]]
!!B. Locker
->Debut: ''VideoGame/DonkeyKong64''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lord_fredrik_02.png]]
org/pmwiki/pub/images/b_locker.png]]

A Waldough and grumpy living signpost who's being forced by K. Rool to halt the supreme leader of the Snowmads, he is the final boss in ''DKC: Tropical Freeze'', in the now frozen DK Island.Kongs from entering levels unless they have enough Golden Bananas to pay his toll.



* {{Acrofatic}}: Despite his girth, he can move [[LightningBruiser surprisingly quickly]], and can make some [[InASingleBound impressive jumps]].
* AdiposeRex: He's the king of the Snowmads, and as a walrus, is quite fat.
* AnIcePerson: His horn shoots ice dragons and balls of ice. He summons a very large ice dragon to both blow away the Kong family, and also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.
* BadassCape: Wears a cape made of fur.
* BattleTrophy: The horn he used to freeze the island in the first place, as well as fight with, is kept by DK--first to thaw the island and then as a [[MundaneUtility plain musical instrument]].
* BigBad: He's the leader of the Snowmads and the one responsible for freezing DK Island.
* EvilOverlord: It's even in his title.
* EvilLaugh: He lets out a deep, guttural laugh just before freezing DK's island in the opening cutscene, as well as a few times in the battle against him.
* EvilSoundsDeep: While he doesn't speak, his laughs, roars, and grunts are very low-pitched.
* {{Expy}}: A fat but [[StoutStrength viciously strong]] invader of Donkey Kong Island, who attacks the Kongs by ramming them, hopping all over the place, and firing barrages of projectiles from a large weapon. Are we talking about Lord Fredrik, or King K. Rool?
* FatBastard: He invaded the Kongs' island. As a walrus, he's naturally fat. [[{{Acrofatic}} This hardly stops him from putting up a fight]].
* GenericDoomsdayVillain: He's an evil ruler of Snowmads who invaded the Kongs' island and turned it into a frozen wasteland... and that's all we know about him.
* IShallTauntYou: In the fight against him, he occasionally laughs while the Kongs are avoiding his obstacles. Also, when you toss a projectile at him & barely miss, he'll ''dance'' for a second, sometimes like a ''ballerina''. He also looks down at the cracks reaching his feet that DK makes upon jumping into his throne room, laughing dismissively as if to say, "Was that supposed to impress me?"
* IcyBlueEyes: Fitting, considering that he's AnIcePerson.
* InstrumentOfMurder: His horn can create ice dragons to attack the Kongs. He also used it in the intro FMV to freeze Donkey Kong Island.
* IronicName: Fredrik means 'Peaceful Ruler'. This is the guy who waged a hostile takeover of Donkey Kong Island.
* JigglePhysics: His large stomach jiggles and bounces everytime he moves.
* KeystoneArmy: While it's unknown if he still had forces on the island, he's sent flying from his ship (breaking it in half on the way out) and crashes into the ships still on the water, [[LoadBearingBoss creating a massive splash]] that damages several and at least capsizes all of them.
* KingMook: He's a giant anthropomorphic walrus like his Waldough minions, and he's the leader of the Snowmad tribe.
* KnightOfCerebus: While the Snowmads are generally quite goofy and not super threatening, Fredrick is a dark, looming threat who is taken dead seriously.
* LightningBruiser: Despite his size, this guy can run FAST.
* ObviouslyEvil: Scary-looking from head to toe.
* PowerGlows: Unlike the other Snowmads, his helmet is energized, meaning even Cranky's pogo jump can't damage him there.
* RankScalesWithAsskicking: It's unknown if he inherited his title or earned it, but he's definitely the strongest of the Snowmads.
* ShoutOut: Many of Lord Fredrik's moves are similar to the way King K. Rool fights in his games.
* SizeShifter: He can use his horn to make himself giant and must be hit with a {{Mook}} to be shrunken again for damaging.
* UseYourHead: One of his main attacks is a headlong charge with his horned helm pointed forward, [[TacticalSuicideBoss which leaves him open to be jumped on with good timing]].
* WeHaveReserves: When he leaps onto the battlefield from his throne room, any Snowmad minion he summons there instantly dies. He doesn't react to this, indicating a LackOfEmpathy.
* WilyWalrus: This walrus is the leader of the villainous Snowmads, and has an ObviouslyEvil appearance to match.
[[/folder]]

!!Generals

[[folder:Pompy]]
!!Pompy, the Presumptuous
!!!'''Island:''' Lost Mangroves
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pompy_the_presumptuous.png]]
A sea lion who acts like a circus performer, he is the boss fought in in the Lost Mangroves, the first island.

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* {{Acrofatic}}: Despite his girth, he can move [[LightningBruiser surprisingly quickly]], and can make some [[InASingleBound impressive jumps]].
AnimateInanimateObject: A trademark of Creator/{{Rare}}'s character design philosophy at the time.
* AdiposeRex: CashGate: His whole purpose is to ensure the Kongs have collected the required amount of Golden Bananas to progress further into the game.
* PunchClockVillain:
He's the king of the Snowmads, and as a walrus, is quite fat.
* AnIcePerson: His horn shoots ice dragons and balls of ice. He summons a very large ice dragon to both blow away the Kong family, and also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.
* BadassCape: Wears a cape made of fur.
* BattleTrophy: The horn he used to freeze the island in the first place, as well as fight with, is kept by DK--first to thaw the island and then as a [[MundaneUtility plain musical instrument]].
* BigBad: He's the leader of the Snowmads and the one responsible for freezing DK Island.
* EvilOverlord: It's even in his title.
* EvilLaugh: He lets out a deep, guttural laugh just before freezing DK's island in the opening cutscene, as well as a few times in the battle against him.
* EvilSoundsDeep: While he doesn't speak, his laughs, roars, and grunts are very low-pitched.
* {{Expy}}: A fat but [[StoutStrength viciously strong]] invader of Donkey Kong Island, who attacks the Kongs by ramming them, hopping all over the place, and firing barrages of projectiles from a large weapon. Are we talking
not particularly happy about Lord Fredrik, or King K. Rool?
* FatBastard: He invaded
his role, but has little choice on the Kongs' island. As a walrus, he's naturally fat. [[{{Acrofatic}} This hardly stops matter as, otherwise, K. Rool will send him from putting up a fight]].
* GenericDoomsdayVillain: He's an evil ruler of Snowmads who invaded
to the Kongs' island and turned it into a frozen wasteland... and that's all we know about him.
woodchipper.
* IShallTauntYou: In the fight against him, he occasionally laughs while the Kongs are avoiding his obstacles. Also, when you toss a projectile at him & barely miss, he'll ''dance'' for a second, sometimes like a ''ballerina''. He also looks down at the cracks reaching his feet PunnyName: "Blocker". Considering that DK makes upon jumping into his throne room, laughing dismissively as if to say, "Was that supposed to impress me?"
* IcyBlueEyes: Fitting, considering that he's AnIcePerson.
* InstrumentOfMurder: His horn can create ice dragons to attack the Kongs. He also used it in the intro FMV to freeze Donkey Kong Island.
* IronicName: Fredrik means 'Peaceful Ruler'. This is the guy who waged a hostile takeover of Donkey Kong Island.
* JigglePhysics: His large stomach jiggles and bounces everytime he moves.
* KeystoneArmy: While
it's unknown if he still had forces on the island, he's sent flying from his ship (breaking it in half on the way out) and crashes into the ships still on the water, [[LoadBearingBoss creating a massive splash]] that damages several and at least capsizes all of them.
* KingMook: He's a giant anthropomorphic walrus like his Waldough minions, and he's the leader of the Snowmad tribe.
* KnightOfCerebus: While the Snowmads are generally quite goofy and not super threatening, Fredrick is a dark, looming threat who is taken dead seriously.
* LightningBruiser: Despite his size, this guy can run FAST.
* ObviouslyEvil: Scary-looking from head to toe.
* PowerGlows: Unlike the other Snowmads, his helmet is energized, meaning even Cranky's pogo jump can't damage him there.
* RankScalesWithAsskicking: It's unknown if he inherited his title or earned it, but he's definitely the strongest of the Snowmads.
* ShoutOut: Many of Lord Fredrik's moves are
very similar to the way King K. Rool fights in his games.
* SizeShifter: He
Rool's name, [[GeniusBonus it can use his horn to make himself giant also mean "Banana Locker"]], as in [[MeaningfulName "locked by X amount of Golden Bananas"]].
* {{Jerkass}}: He's perpetually grouchy
and must be hit with a {{Mook}} to be shrunken again constantly insults everybody.
* SequenceBreaking: Unfortunately
for damaging.
* UseYourHead: One of his main attacks
B. Locker, Lanky is a headlong charge able to bypass him entirely with his horned helm pointed forward, [[TacticalSuicideBoss regular attack, which leaves him open clips through his thin body and allows the Kong to be jumped on reach the portal right behind him. Chunky can also do this with good timing]].
* WeHaveReserves: When he leaps onto the battlefield from his throne room, any Snowmad minion he summons there instantly dies. He doesn't react to this, indicating a LackOfEmpathy.
* WilyWalrus: This walrus is the leader of the villainous Snowmads, and has an ObviouslyEvil appearance to match.
[[/folder]]

!!Generals

[[folder:Pompy]]
!!Pompy, the Presumptuous
!!!'''Island:''' Lost Mangroves
only slightly more difficulty.

!!Squiddicus
->Debut: ''VideoGame/DonkeyKongCountryReturns''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pompy_the_presumptuous.png]]
org/pmwiki/pub/images/dkcr_concept_art_squid.png]]

A sea lion very persistent octopus of ginormous size who acts like a circus performer, he is chases after our heroes in order to make their lives harder. It inhabits the boss fought in seas of DK Island and Sea Breeze Cove (from ''Tropical Freeze''), being found in the Lost Mangroves, the first island."Stormy Shore" and "Irate Eight" levels, respectively.



* {{Acrofatic}}: He's quite agile for his size, as he's capable of making multiple leaps in succession and can pull off some impressive acrobatics.
* BallBalancingSeal: He's a seal, and will sometimes balance fish and urchins on his nose before tossing them onto the stage as hazards.
* BigOlEyebrows: His eyebrows are quite thick.
* TheBrute: He's very large, and mostly a physical fighter.
* DeathFromAbove: One of his attacks involves trying to crush the Kongs as he leaps into the air.
* FlunkyBoss: He sometimes summons penguins to attack the Kongs.
* MonstrousSeal: Not only does this sea lion work for the Snowmads, he's surprisingly scary for only the first boss. Not only is he ''enormous'' - one of the biggest members of the Snowmads - but he's one of the only three bosses in the game to get [[RottenRockAndRoll heavy metal music]] - the other two are the penultimate and FinalBoss!
* RepulsiveRingmaster: The Japanese version makes it clear that Pompy actually runs the circus in his boss level, "Big Top Bop".
* TheSpiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.
* SmallNameBigEgo: He seems to be incredibly vain, as he does a ton of flips and tricks while he fights.
* SpinAttack: One of his attacks involves spinning across the arena sideways.
* StarterVillain: The first of the main leaders of the Snowmads the Kongs fight.
* SymbolSwearing: He does this every time he TurnsRed.
* TurnsRed: His skin even changes color each time he does this.

to:

* {{Acrofatic}}: He's quite agile for his size, BackgroundBoss: It's not a boss so much as he's capable of making multiple leaps in succession it is a living obstacle, but the way it chases and can pull off some impressive acrobatics.
* BallBalancingSeal: He's a seal, and will sometimes balance fish and urchins on his nose before tossing them onto the stage as hazards.
* BigOlEyebrows: His eyebrows are quite thick.
* TheBrute: He's very large, and mostly a physical fighter.
* DeathFromAbove: One of his
attacks involves trying you is very much similar to crush the Kongs as he leaps into the air.
* FlunkyBoss: He sometimes summons penguins to attack the Kongs.
* MonstrousSeal: Not only does
most examples of this sea lion work for trope.
* CombatTentacles: Its main form of attack, naturally.
* KrakenAndLeviathan: It's definitely the former. It even destroys ships in a similar manner.
* LoneWolfBoss: Squiddicus has no association with either the Tiki Tak Tribe or
the Snowmads, he's surprisingly scary for only the first boss. Not only being its own level-specific threat.
* NonIndicativeName: "Squiddicus"
is he ''enormous'' - one of the biggest members of the Snowmads - not a squid, but he's one of the only three bosses in the game to get [[RottenRockAndRoll heavy metal music]] - the other two are the penultimate and FinalBoss!
an octopus.
* RepulsiveRingmaster: RiseToTheChallenge: The Japanese version makes it clear final stretch of "Irate Eight" has Squiddicus releasing killer ink that Pompy actually runs the circus in his boss level, "Big Top Bop".
* TheSpiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure
creeps after the Kongs if they try to jump on them. Both can be bypassed from below, with Cranky's cane.
* SmallNameBigEgo: He seems
our heroes having to outswim it.
* SuperPersistentPredator: Despite being a massive SeaMonster that could
be incredibly vain, as he does going after bigger things, it takes an odd interest in primates that are just passing by. It even attempts revenge in a ton of flips and tricks while he fights.
* SpinAttack: One of his attacks involves spinning across the arena sideways.
* StarterVillain: The
whole different island after their first of the main leaders of the Snowmads encounter back in DK's homeland.
* TentacledTerror: It is one very big and aggressive octopus.
* TheUnfought: In ''Returns'',
the Kongs fight.
* SymbolSwearing: He does this every time he TurnsRed.
* TurnsRed: His skin even changes color each time he does this.
never actually get to fight back against it. This is averted in ''Tropical Freeze'' where, after spending the whole level fleeing from its attacks, the Kongs are able to drop some mines right into its face at the very end.



[[folder:Skowl]]
!!Skowl, the Startling
!!!'''Island:''' Autumn Heights
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/rsz_skowl1_7827.jpg]]
The large leader of the Hootz who fights with magic, he is the second boss fought in in the Autumn Heights, the second island.

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[[folder:Skowl]]
!!Skowl,
[[folder:Cartoon-only Villains]]
!!Kaptain Skurvy
->''"I've come to claim me birthright,
the Startling
!!!'''Island:''' Autumn Heights
[[quoteright:339:https://static.
Crystal Coconut, in the name of me great-great-great grandpappy!"''
->Voiced by: Ron Rubin (English), Katsuhisa Hōki (Japanese)
[[quoteright:320:https://static.
tvtropes.org/pmwiki/pub/images/rsz_skowl1_7827.jpg]]
The large leader of the Hootz who fights with magic, he is the second boss fought in
org/pmwiki/pub/images/img_2539.JPG]]

A pirate captain featured
in the Autumn Heights, ''WesternAnimation/DonkeyKongCountry'' cartoon. It was his ancestor who found the second island.Crystal Coconut long ago, so as far as Skurvy is concerned the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.



* BlowYouAway: In the second part of his fight, one of his attacks involves creating a massive gale that propels the Kongs and his troops across the screen.
* EvilSoundsDeep: His voice is much deeper than the other owls.
* FeatherFlechettes: His projectile attack.
* FlunkyBoss: He summons owls constantly throughout the fight.
* GiantFlyer: He's as large as the Pufftons, without looking fat at all.
* AnIcePerson: He can create spiky ice balls that roll across the stage. They can only be jumped on using Cranky's cane.
* KingMook: Of the Hootz.
* OminousOwl: Even his voice sounds ominous.
* RedBaron: "King of the Mountain", in the Japanese version.
* ThrowTheMookAtThem: Some of the owls he summons wear an [[EggshellClothing eggshell helmet]], allowing the Kongs to jump on them without killing them and then throw them at Skowl.
[[/folder]]

[[folder:Ba-Boom]]
!!Ba-Boom, the Boisterous
!!!'''Island:''' Bright Savannah
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/3a6f44c2f7f0ce768c1052be20ae65f8.png]]

Trio of ninja baboon brothers, they are the bosses fought in the Bright Savannah, the third island.

to:

* BlowYouAway: AbandonedCatchphrase: In the second part pirates' first appearance, they would regularly chant something along the lines of "plunger, pillage, sack and loot", followed by something they accomplished. Future appearances would drop this.
* AffablyEvil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold his bemoaned offer to grant any favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
* BenevolentBoss: He treats his crew ''much'' better than K. Rool treats his -- then again they are more competent that Klump and Krusha.
* BigBadEnsemble: With K. Rool in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working seperately.
* CanonForeigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-cannon from "Donkey Kong Country 2"; which makes sense since he's [[spoiler:Klump's brother]].
* DecompositeCharacter: He takes over K. Rool's motifs from ''Donkey Kong Country 2'', namely his {{Pirate}} motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
* CoDragons: The two other members
of his fight, one pirate crew, Kutlass and Mr. Green Kroc.
* EvilVersusEvil: He often comes into conflict with King K. Rool since they are both after the Crystal Coconut. That aside, neither
of his attacks involves creating a massive gale them really likes the other.
* GreaterNeedThanMine: He realised
that propels [[spoiler:Klump would never survive being TheExile and so he chose to take the blame, as he knew he could handle being outcast from the clan.]]
* HandCannon: He's almost never seen without his hand-cannon, and he tried to blow up DK and Diddy with a bigger one in his debut episode. Not that surprising, since his design is based on the Kannon enemies from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', who also wield large cannons.
* HeroicSacrifice: He allowed himself to [[spoiler:be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.]]
* HiddenHeartOfGold: He was willing to [[spoiler:give up everything he had in order to protect his brother.]]
* IGaveMyWord: The Great-Great-Great Pirate Oath is pure and sacred to pirates. Anything promised under the oath ''must'' be held to. In his debut episode, Skurvy's plagued by a terrible toothache, and repeatedly swears by the oath to grant any favor to whomever can stop the pain. In the end of the episode, Donkey kong [[TeethFlying knocks out the bad tooth]] while attacking Skurvy. With the toothache gone, he has to honor his promise and return the Crystal Coconut.
* LongLostSibling: [[spoiler:Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.]]
* {{Pirate}}s: He and his crew are Kremling pirates.
* ReusedCharacterDesign: He uses a modified form of Klump's model. [[spoiler:Which then becomes a plot point when it is revealed they're brothers.]]
* TheUnfettered: Skurvy will do anything to get his hands on the Crystal Coconut, up to and including disrupting the [[YouMeanXmas Kongo Bongo Festival of Lights]] and breaking the truce between
the Kongs and his troops across the screen.
* EvilSoundsDeep: His voice is much deeper than the other owls.
* FeatherFlechettes: His projectile attack.
* FlunkyBoss: He summons owls constantly throughout the fight.
* GiantFlyer: He's as large as the Pufftons, without looking fat at all.
* AnIcePerson: He can create spiky ice balls
Kremlings. Keep in mind that roll across even King K. Rool respects the stage. They can only be jumped on using Cranky's cane.
* KingMook: Of the Hootz.
* OminousOwl: Even his voice sounds ominous.
* RedBaron: "King
truce and spirit of the Mountain", in holiday.
* VillainHasAPoint: He actually has a legitimate argument that
the Japanese version.
* ThrowTheMookAtThem: Some
Crystal Coconut is rightfully his; his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy ''owns'' it, but he has as valid a claim to ownership as any of the owls Kongs.
* VillainousValour: As a pirate,
he summons wear an [[EggshellClothing eggshell helmet]], allowing had to fight off sharks and trudge through sea storms. The first thing he does when he [[spoiler:reunites with his long-lost brother]] is to tell the Kongs to jump on them without killing them tale.
* VillainSong: "A Pirate's Scorn"
and then throw them at Skowl.
[[/folder]]

[[folder:Ba-Boom]]
!!Ba-Boom,
"Bootie Boogey". For {{Villain Recruitment Song}}s, there's "Look Into The Mirror/You're a Pirate", where he sings to convince an amnesiac DK that he's part of Skurvy's crew.
* ZeroApprovalGambit: Acted as if he [[spoiler:deliberately burnt down
the Boisterous
!!!'''Island:''' Bright Savannah
[[quoteright:345:https://static.
clan's home so nobody would suspect that Klump was responsible.]]

!!Eddie the Mean Old Yeti
See [[Characters/DonkeyKongKongs here]].

!!Polly Roger
->''"Eat my tail feathers!"''
->Voiced by: Rick Jones (English)
[[quoteright:128:https://static.
tvtropes.org/pmwiki/pub/images/3a6f44c2f7f0ce768c1052be20ae65f8.png]]

Trio of ninja baboon brothers, they are
org/pmwiki/pub/images/img_2538.JPG]]

A sarcastic, talking parrot from
the bosses fought in ''WesternAnimation/DonkeyKongCountry'' cartoon. He sometimes helps K. Rool or Skurvy with their plots to take the Bright Savannah, Crystal Coconut, but seems content to sit on the third island.sidelines and dispense snarky comments.



* ArtisticLicenseBiology: Like many fictional baboons, they are given the colorful facial markings of a mandrill (once thought to be a species of baboon but later recognized as a distinct primate).
* ChromaticArrangement: Each brother has a unique color for his facial ridges and limb wrappings. One has red, one has blue, and one has teal-green.
* MadBomber: One of their attacks involves throwing bombs, and they really go ape with them in the last part of the fight.
* NinjaPirateZombieRobot: They are Viking ninja baboons.
* PunnyName: They are baboons whose bombs go "boom".
* TheSpiny: Their helmets, obviously.
* TacticalSuicideBoss: They should really stop throwing those fruit bombs with long fuses if they doesn't want to be hit by them.
* TokenMinority: Notably, all the other Snowmads are [[GrimUpNorth polar animals]], [[SemiaquaticSpeciesSailor marine animals, or both]], but baboons are tropical primates who would be more at home on Donkey Kong Island.
* {{Troll}}: In the cutscene preluding their fight, one of them snatches some bananas away from DK and promptly laughs at him. The game even slows down as he laughs to indicate how much of jerks they are.
* WolfpackBoss: You must fight all three of the brothers at once. Two of them disappear upon being defeated, and only one remains.

to:


* ArtisticLicenseBiology: Like many fictional baboons, AdvertisedExtra: Of the Legend of the Crystal Coconut CompilationMovie. He was shown on the VHS cover carrying a banana, but in the actual movie, he was only shown by flashback in the third segment, and his appearance in the fourth segment was his generic parrot personality while he was working under Skurvy.
* CanonForeigner: Just like Skurvy, he has no game counterpart. He ''may'' have been inspired by Screech from ''Donkey Kong Country 2'', though.
* CharacterizationMarchesOn: He made his debut in "Booty and the Beast," starting out as a pet to Kaptain Skurvy, mostly repeating things people said like a regular parrot would. Come his next appearance, "Raiders of the Lost Banana", he not only began to speak more coherently, but became more wisecracking and crafty, sometimes even taking matters into his own talons despite K. Rool giving out the orders this time around.
* ChronicBackstabbingDisorder: According to K. Rool, he'd "sell his own mother for a single cracker."
* DeadpanSnarker: Makes snarky comments when he's not stealing anything or eavesdropping.
* EvenEvilHasStandards: Even he knows how dangerous Bluebeard Baboon's curse is.
* EvilIsPetty: In "Speak No Evil, Dude", Polly could have stopped the threat of Kongo Bongo being blown up, but he refused to say anything purely out of spite for K. Rool insulting him and telling him off. Even earlier in the episode, it's implied that he bit Diddy because he unwittingly disturbed his nap.
* FeatheredFiend: And how.
* HateSink: His unscrupulous and backstabbing nature makes King K. Rool and Kaptain Skurvy look like saints, since even
they are given have morals and principles that Polly severely lacks.
* HeelFaceRevolvingDoor: In Raiders of
the colorful facial markings Lost Banana, he claims he's turning good...only to turn back at the end of the episode.
-->'''Donkey Kong:''' Some loyalty.\\
'''Polly:''' You want loyalty? Get
a mandrill (once cockerspaniel!
* ILied: Once again, the Raiders of the Lost Banana example.
-->'''Diddy Kong:''' Hey! I
thought to be a species of baboon but later recognized as a distinct primate).
you were on our side!\\
'''Polly:''' I changed my mind!
* ChromaticArrangement: Each brother has a unique color for his facial ridges {{Jerkass}}: King K. Rool and limb wrappings. One has red, one has blue, and one has teal-green.
* MadBomber: One
Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their attacks involves throwing bombs, and they really go ape respective minions either had UndyingLoyalty or were FriendlyEnemies. This guy's just rude.
* KarmaHoudini: In "Speak No Evil, Dude." He infects Diddy
with them in the last part of deadly Kongo Bongo Gone Wrongo disease, sadistically enjoys putting DK through a SadisticChoice to save his best friend or the fight.
* NinjaPirateZombieRobot: They are Viking ninja baboons.
* PunnyName: They are baboons whose bombs go "boom".
* TheSpiny: Their helmets, obviously.
* TacticalSuicideBoss: They should really stop throwing those fruit bombs with long fuses if they
island, and deliberately chooses not to tell Klump and Krusha that K. Rool doesn't want the island blow up purely to be hit spite the king for insulting him. Aside from being choke-held into spitting out the cure and startled by Cranky's hologram into dropping it, Polly gets off totally scot-free.
* MoreDespicableMinion: K. Rool and Skurvy easily have more moral compass than him, and he worked for both of
them.
* TokenMinority: Notably, all the other Snowmads are [[GrimUpNorth polar animals]], [[SemiaquaticSpeciesSailor marine animals, or both]], but baboons are tropical primates who would be more at home on Donkey Kong Island.
* {{Troll}}: In the cutscene preluding their fight, one of them snatches some bananas away from DK and promptly laughs at him.
NoSongForTheWicked: The game even slows down as he laughs only villainous character to indicate how much of jerks they are.
* WolfpackBoss: You must fight all three
not receive a musical number. In fact, "Raiders of the brothers at once. Two of them disappear upon being defeated, Lost Banana" shows he can't sing for shit.
* PirateParrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
* PollyWantsAMicrophone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
* TrademarkFavoriteFood: Polly wants a cracker, matey.
* TheUnreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him
and only one remains.Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.

!!Kong Fu
See [[Characters/DonkeyKongKongs here]].



[[folder:Fugu]]
!!Fugu, the Frightening
!!!'''Island:''' Sea Breeze Cove
[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/rsz_3fugu_01_9654.png]]

A pufferfish who can grow to a gargantuan size, he is the boss fought in the Sea Breeze Cove, the fourth island.
----
* AttackItsWeakPoint: When inflated, the only part of his body that isn't covered in spikes is his rear.
* BigOlEyebrows: Like Pompy, he has enormous, bushy eyebrows.
* {{Black Viking|s}}: Or Japanese Viking in this case. Fugu is the Japanese word for pufferfish and the name of a Japanese dish made with a poisonous species that can kill people if not prepared correctly.
* ADogNamedPerro: "Fugu" literally means "pufferfish" in Japan.
* APigNamedPorkchop: "Fugu" can also mean a Japanese dish made from pufferfish meat.
* DubNameChange: In the Japanese version, he's called Panpappu instead.
* FlunkyBoss: He can spit sea urchins and soft pufferfish. The pufferfish can be knocked into him, damaging him and causing him to shrink to his original, spike-less size.
* IShallTauntYou: If you get hit two times while he's really huge, he'll [[BreakingTheFourthWall look at the screen and laugh at you.]]
* MuggingTheMonster: Before the fight, upon seeing the apparently wimpy Fugu, the Kongs sneak up behind him to scare him. Needless to say, Fugu is not amused.
* PainfulPointyPufferfish: He '''is''' a pufferfish after all, and his spikes prevent the Kongs from touching him undamaged. Except for his prongless rear...
* RedBaron: "[[NamesToRunAwayFromReallyFast The Pufferfish from Hell]]", in the Japanese version.
* SizeShifter: At first glance, Fugu seems no bigger than any of the other pufferfish enemies in the game. However, he can inflate himself to the point where he can fill up a third of the battlefield.
* SpikesOfVillainy: Spikes protrude from his body when he's inflated.
* SpinAttack: Some of his attacks involve spinning, whether vertically or horizontally. His weak spot can be hit if he's spinning vertically.
* TurnsRed: His face starts getting redder with anger with each phase.
* UnderwaterBossBattle: His boss battle takes place entirely underwater.
[[/folder]]

[[folder:Bashmaster]]
!!Bashmaster, the Unbreakable
!!!'''Island:''' Juicy Jungle
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bashmaster.png]]

A polar bear who fights with a large hammer, he is the boss fought in the Juicy Jungle, the fifth island.
----
* BearsAreBadNews: He's a polar bear with a hammer. Of course he's bad news.
* ButtMonkey: He loses his popsicle, keeps falling into the purple river everytime the Kongs hit him, and has to get punched by the Kongs at the end.
* CarryABigStick: He fights with a hammer as big as him that can even be [[AnIcePerson imbued with ice]] to power up his attacks.
* TheDragon: He might be this seeing as how he's the last general you fight before Fredrik himself, but there's little indication to suggest that he really is his right hand man.
* AnIcePerson: He can imbue his hammer with ice to create icicle waves or turn ice cubes into a mass of spiky ice.
* InASingleBound: He can jump so high that he leaves the screen.
* LostFoodGrievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where it's immediately devoured by [[PiranhaProblem piranhas]]. [[BerserkButton He doesn't take it well.]]
* NonStandardCharacterDesign: He has a very realistic design compared to the rest of the characters in ''Tropical Freeze''. He's still capable of cartoonish expressions, but not as much as the other Snowmads.
* OddNameOut: He's the only one of the five world bosses who doesn't have an alliterative name.
* SpinAttack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on. When he does his sliding attack, he also sometimes spins, which leaves him dizzy and open to a bop on the head.
* TurnsRed: His fur gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.
* VillainsOutShopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.
[[/folder]]

!Troops
[[folder:Tucks]]
[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/tuck.png]]
A species of penguins. They form the bulk of the Snowmads' forces.

Variants include: Pointy, Speedy and Trench Tucks, Painguin Tucks and Papa Painguins, Archies, Boom Birds, Soaries and Big Sphens.
----
* GiantMook: The Big Sphens are pretty large compared to the other Tucks, being similar in size to the Waldoughs.
* TheGoomba: Your standard Tuck footsoldier is the most basic enemy in the game.
* TheSpiny: The Pointy Tucks introduce the concept of horned Snowmads, who cannot be jumped on.
[[/folder]]

[[folder:Waldoughs]]
[[quoteright:453:https://static.tvtropes.org/pmwiki/pub/images/viking_art8___donkey_kong_country_tropical_freeze.png]]
A species of walruses. They're the strongest of the Snowmads.

Variants include Fish Poker Pops, Walnuts, Walbricks and Chum Chucker Charlie.
----
* EliteMooks: Any Waldough will require up to three hits to be defeated, and some like the Fish Poker Pops are a bit more complex to defeat.
* WilyWalrus: Enemy walruses.
[[/folder]]

[[folder:Hootz]]
[[quoteright:324:https://static.tvtropes.org/pmwiki/pub/images/viking_art6___donkey_kong_country_tropical_freeze.png]]
A species of owls. The aerial force of the Snowmads.

Variants include Hot and Blue Hootzes, Pufftons and Tufftons.
----
* AirborneMook: Hootz are always found flying around, never in the ground.
* GiantMook: The Pufftons and Tufftons are far larger than the average Hootz and take more hits to defeat.
* OminousOwl: Enemy owls.
* SuspiciouslySimilarSubstitute: Their overall bodyshape greatly resembles that of Tiki Buzzes, and as far as gameplay behavior and role are concerned, they're the same thing.

[[/folder]]

[[folder:Fluffs]]
[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/viking_art7___donkey_kong_country_tropical_freeze.png]]
A species of hares. They're good at hopping around.

Variants include Tuff Fluffs, Harolds and Haries.
----
* FluffyTheTerrible: Don't let the name fool you. They're vicious vikings.
* HairRaisingHare: Enemy hares.
* GiantMook: Harold and Harey are bigger than the average Fluff.

[[/folder]]

[[folder:Lemmingtons]]
[[quoteright:619:https://static.tvtropes.org/pmwiki/pub/images/lemmington.png]]
A species of lemmings. They ride spiked hamster wheels and tend to patrol scalable surfaces. They're pretty rare enemies.

----
* InvincibleMinorMinion: There are only two ways to defeat one of those, both of which are highly situational: Cranky's cane bouncing or a GroundPound right next to them if they're upside-down.
* RodentsOfUnusualSize: They're very large for lemmings, who are hamster-sized in real life.
[[/folder]]

[[header:Other games]]
[[folder:''Diddy Kong Racing'' Bosses]]
!! Tropes associated with Wizpig and his minions

* AffablyEvil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
* BrainwashedAndCrazy: Tricky, Bluey, Bubbler and Smokey were all hypnotized to be under Wizpig's control. This is AllThereInTheManual.
* TheComputerIsACheatingBastard: They will always attempt a head-start on you.
* GracefulLoser: Besides Wizpig, each boss congratulates you on your victory and some of them even seem pleased that you beat them.
* LargeAndInCharge: They're bigger than any racer.
* LightningBruiser: Despite their humongous sizes, they're nowhere slow.

!! Wizpig
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wizpig_ds.png]]
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss

An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in ''VideoGame/DiddyKongRacing'', hypnotizing some of the inhabitants to act as his minions.

----
* {{Acrofatic}}: He's fast enough to keep pace with the player's go-kart ''on foot'' despite (or because of) his monstrous size. He can also flat-out ''outrun'' you if you miss the boost pads during the first race.
* BigBad: Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
* EvilLaugh: You hear his nasty laugh when you prepare to confront him in both of his races.
* EvilSorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
* FinalBoss: After completing his amulets, you have to race him '''twice''' (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
* ForTheEvulz: Wizpig's entire motivation is to win and rule, and make sure it's exciting to him. He had conquered his own planet and tried to do the same with Timber's Island simply because ''he was bored''.
* {{Flight}}: Can temporarily levitate himself to bypass certain obstacles.
* HoistByHisOwnPetard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
* LargeHam: Bonus points for being an actual pig and hammy.
* MassHypnosis: Uses it to control some of the residents of Timber's Island.
* MessyPig: He's a literal and metaphorical swine.
* NinjaPirateRobotZombie: He's a giant, a pig, a wizard, and an alien.
* OffscreenVillainy: In the manual, it was stated he destroyed entire planets out of boredom.
* PitifulWorms: He's fond of addressing the racers this way.
* PromotedToPlayable: In the DS remake.
* RetroRocket: Uses one in his second race.
* SinisterSwine: An evil pig sorcerer who conquered his planet out of boredom and aims to do the same to Timber's Island.
* SoreLoser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff (though ''DS'' has him speak during this, and when he vanishes, he doubts you'll be good enough to find him again), and then attacks the party because he "Just HAD to say goodbye!"
* SpaceFighter: Surprisingly never used as a racing vehicle.
* TrashTalk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game. In ''DS'', he also calls the racers "worms" before the first race, and when he declares that he'll be back after his second defeat.
* VillainousBreakdown: Throws a childish tantrum after been defeated.

!!Tricky the Triceratops
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Chris Sutherland
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dkr_trickythetriceratops.png]]

The boss of Dino Domain. A large, red triceratops. No relation to [[VideoGame/StarFoxAdventures that other triceratops known as Tricky]].
----

* DeathMountain: His course takes place in a spiral path to the top of a mountain.
* DishingOutDirt: Literally. He cheats by toppling pillars and rolling boulders on you.
* ALizardNamedLiz: A triceratops named Tricky.
* MeaningfulName: Well, he ''can'' be tricky to beat.
* WakeUpCallBoss: Tricky's rematch is where you first get to see how much of a [[TheComputerIsACheatingBastard cheating bastard the computer can be]]. Lampshaded in the DS remake.
-->'''Tricky:''' This time, you'll have to try much harder.

!!Bluey the Walrus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Keith "Bunny" Rabbette
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bluey_artwork___diddy_kong_racing_7.png]]

The boss of Snowflake Mountain. A large, blue Walrus.
----

* AccessoryWearingCartoonAnimal: He wears a dickey, a flappy bib that emulates the look of a tuxedo.
* AmazingTechnicolorWildlife: As already said, blue Walrus.
* MeaningfulName: In case it wasn't clear already, Bluey is a blue walrus.
* SlippySlideyIceWorld: His course is on a slippery ice slide, taking this trope to its logical conclusion.
* WilyWalrus: Subverted. He is BrainwashedAndCrazy, like all the other bosses, so he's not genuinely bad or even dickish.

!!Bubbler the Octopus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bubbler_dkr.png]]

The boss of Sherbet Island. A big, red octopus.
----

* BubbleGun: In his second race, Bubbler replaces his exploding mines for bubbles that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
* MeaningfulName: Bubbler can actually release bubbles, but only in his second race.
* PalmtreePanic: Like most of Sherbet Island, Bubbler's course takes place near the sea.
* WhatHappenedToTheMouse: Bubbler does not show up in the GoldenEnding, unlike the other bosses.

!!Smokey the Dragon
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Johnni Christensen
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/smokey_dkr_7.png]]

The boss of Dragon Forest. A red and yellow dragon.
----

* TheAhnold: For whatever reason, he sounds like the [[Franchise/{{Terminator}} T-800]] trying his best to channel a children TV show mascot.
* PlayingWithFire: His fireballs act essentially the same as plane gas traps.

[[/folder]]

[[folder:''Donkey Kong: Jungle Beat'' Bosses]]
!! The Cactus/Ghastly King
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghastly_king.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Toshihide Tsuchiya

A huge, monstrous gorilla, the evil Cactus/Ghastly King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.

----
* BigBad: Of ''VideoGame/DonkeyKongJungleBeat''.
* DubNameChange: From Final Kong to Cactus/Ghastly King.
* DummiedOut: His body can be found in assets for 'VideoGame/SuperMarioGalaxy'', where he is internally named "Black Mist Creature".
* GenericDoomsdayVillain: There's not much to him besides being an evil king gorilla.
* GreenAndMean: His skin is all dark greenish, showing that he's bad news.
* LargeAndInCharge: He's much larger than the other evil Kongs you fight in the game. He is around the same size as the Rocs and Tusks, though.
* LostInTranslation: For some reason, the English localization of ''Jungle Beat'' implies that the Cactus/Ghastly King are both separate beings from each other, whereas in the Japanese version, there's just one being known as the "Final Kong".
** NamesToRunAwayFromReallyFast: As part of a DubNameChange, Cactus/Ghastly King is given an equally evil sounding name in the French and Italian localizations. In French he is called "The Despot" and in Italian he is known as "Hegemony". Both names also refer to the level he is fought on from the Japanese version, "The Conqueror Descends".
* MindControl: He appears to be controlling all the other bosses somehow.
* ObviouslyEvil: Look at his picture above and tell us what doesn't scream evil in it.
* RedBaron: He has one thanks to both stages he is fought on in the Japanese version, "The Conquerer".
* SpikesOfVillainy: Has a ton of them, which is probably why he's called the Cactus King.

!! The Kongs
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/evil_kong_kings.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Hideaki Nonaka (Dread Kong), Hironori Miyata (Karate Kong), Toshitsugu Takashina (Ninja Kong), Masahiro Okazaki (Sumo Kong)

A group of evil Kongs who specialize in martial arts. Collectively, they're the main villains of ''Jungle Beat'', behind only the Cactus King.

They consist of Dread Kong, Karate Kong, Ninja Kong and Sumo Kong.

----
* BareFistedMonk: They fight DK through 1-on-1 martial arts duels. No weapons.
* BrainwashedAndCrazy: They're being manipulated by the Cactus King.
* TheDragon: In both versions of the game, Sumo Kong is the last boss before the rematch with the Ghastly King.
* DreadlockRasta: Some languages actually localize Dread Kong as "Rasta Kong".
* DreadlockWarrior: Dread Kong, as if the name wasn't obvious enough.
* DubNameChange: All Kings received this in regards to the JP -> US localization, except Dread Kong.
** Karate Kong is actually a Kung Fu master as evidenced by his original name, "Konfu Kong", which is also reflected in the Spanish localization. The French localization takes it up a notch adding in a PunnyName by renaming him as "Kongfu", much like the character from the ''Donkey Kong Country'' TV series. The Italian localization makes him into a BruceLeeClone, dubbing him as "Kong Lee".
** Sumo Kong was changed from "Hyakkan Kong", ''Hyakkan'' being a Japanese term used to describe an OneManArmy. In the French localization, he is called "Kongozuna," making him a top-ranked sumo wrestler, while the Italian localization goes with an AlternateCharacterReading of "Hyakkan" instead referring to him as "Kong Magnum," now referring to his weight as 375 kilograms/827 pounds, a literal example of an [[KillerGorilla 800-lb gorilla]].
** Ninja Kong from "Bushidō Kong", which is also used in the French localization. See HighlyVisibleNinja below. This also goes with his internal name of "Miyamoto" referring to UsefulNotes/MiyamotoMusashi, not Creator/ShigeruMiyamoto. The "Miyamoto" name is referenced in the Spanish localization where he is known as "Samurai Kong". In the Italian localization, he is given Karate Kong's French name of "Kong Fu".
** In the case of Dread Kong, the French, Italian, and German localizations all refer to him as "Rasta Kong", in reference to the Rastafarian movement
* HighlyVisibleNinja: There's nothing very ninja-like about Ninja Kong, who prefers to fight Donkey Kong head on instead of using actual ninja tactics. This is likely because his Japanese name is based on ''Bushidō'', which is more associated with Samurai as the typical code of honor they follow.
* KillerGorilla: They're antagonists for a reason.
* LargeAndInCharge: Sumo Kong is bigger than the other kings. He's dwarfed by the Cactus King though.
* RedEyesTakeWarning: To indicate they're not friendly. Might also be a result of their brainwashing.
* RuggedScar: Sumo Kong has one over one of his eyes.
* StoutStrength: Sumo Kong, natch.
* SumoWrestling: Sumo Kong, who fights primarily with traditional slap pushes.

!! The Rocs
[[quoteright:826:https://static.tvtropes.org/pmwiki/pub/images/roc_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Four gigantic birds that serve as bosses in ''Jungle Beat''. Their weakspot is a black egg they all carry around during battle.

They consist of Scruff Rock, Fleet Roc, Hard Roc and Thunder Roc.

----
* AttackItsWeakPoint: The eggs they carry around are their weakness.
* FeatherFlechettes: One of their basic attacks.
* GiantFlyer: Based on the similarly named giant bird of legend.
* KingMook: Of the Mini Slump Birds. Scruff Roc is the normal sized Slump Bird.
* RedBaron: In the Italian localization, all four Rocs are given NamesToRunAwayFromReallyFast. Scruff Roc is "Devilish Phoenix", Fleet Roc is "Cruel Phoenix", Hard Roc is "Bloodthirsty Phoenix," and Thunder Roc is "Brutal Phoenix".
* ThemeNaming: All four Rocs have verb-based names in the Japanese version. Scruff Roc is "Slump Bird", Fleet Roc is "Hustle Bird", Hard Roc is "Kuckle Bird", and Thunder Roc is "Strike Roc".
** In the French localization, all four Rocs use "Galin-" as a prefix. Sruff Roc is "Galinus", Fleet Roc is made the only female of the group as "Galina", Hard Roc is "Gainatus", and Thunder Roc is the "Galinator".
* WindFromBeneathMyWings: They summon gusts of wind by flapping.

!! The Hogs
[[quoteright:754:https://static.tvtropes.org/pmwiki/pub/images/hog_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

A quarted of fighting, bipedal boars from ''Jungle Beat''. The only way to bypass their defenses is to deflect the fruit projectiles they launch at Donkey Kong back at them.

They consist of Rogue-Hog, Mo-Hog, Bloat-Hog and Gloat-Hog.

----
* FullBoarAction: They're evil, fighting boar men.
* KingMook: Of Coco Pigs, a fairly rare {{Elite Mook|s}} that otherwise fights similarly.
* PigMan: They're noticeably anthropomorphic in comparison to the Rocs and Tusks, which are more conventionally animalistic.
* PunnyName: The most obvious one is seen with Mo-Hog, after the mohawk he has.
* ShockAndAwe: They're capable of electrifying fruit to make them into more powerful projectiles. Later Hogs can also power themselves with [[FastAsLightning elctricity to move faster]].
* ShoutOutThemeNaming: In the French localization mixed with PunnyName, the later three Hogs are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Francisco Pizarro]] (Pigarro).
* ThemeNaming: In the Italian localization, all the Hogs use the suffics "-kal". Rogue-Hog is "Maskal", Mo-Hog is "Raskal", Bloat-Hog is "Teskal", and Gloat-Hog is "Paskal".
** In the Japanese version, all four of them have a sort of Punny Name based around the first and last parts of their names. Rogue-Hog "Goro Pii" (Ugly Pig), Mo-Hog is "Moro Pii" (Moron Pig), Bloat-Hog is "Doro Pii" (Thief Pig), and Gloat-Hog is "Geru Pii" (Poor Pig).

!! The Tusks
[[quoteright:831:https://static.tvtropes.org/pmwiki/pub/images/tusk_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Mechanized elephant-like creatures that act as bosses in ''Jungle Beat''. They attack with various shots from their cannon-like trunks, which are vulnerable to being jammed with their own pineapples bombs.

They consist of Turret Tusk, Grave Tusk, Torch Tusk, with the latter two teaming up for Double Tusk.

----
* AnimalMecha: It's unknown if Tusks are fully robotic or cyborgs of some kinda, but they still fit in terms of appearance.
* CruelElephant: They are robotic elephants that act as major bosses.
* DualBoss: Double Tusk consists of Donkey Kong fighting Grave Tusk and Torch Tusk simultaneously.
* DubNameChange: In the original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDubName as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).
** In the French localization Grave Tusk is called "Barry Laid", based on "barrir" (to trumpet) and "laid" (ugly). Double Tusk is called "Charon and Chari Ton", with Charon Ton being named after the ferryman from Myth/ClassicalMythology.
** In the Italian localization, each Tusk has a ThemeNaming for each one, suggesting that they are all the first one going through a set of upgrades. Turrent is "Robophant 3.0", Grave is "Robophant 3.1", Torch is "Robophant 3.2", and Double is "Robophant 3.3 and Robophant 3.4"
** Turrent Tusk is referred to as "Bombofant" in both the German and Spanish localizations.
* PlayingWithFire: Torch Tusk is capable of firing fireballs with napalm-like effects.
* PunnyName: In the French localization, Turrent Tusk is known as "Barry Ton" and Torch Tusk is known as "Barry Cade".
** Double Tusk is known in the Japanese version as Jin Zou and Kan Zou, which are puns on Kidney (jinzou) and liver (kanzou).
* WaveMotionGun: From Grave Tusk onwards, the Tusks are capable of fiing an electric laser beam from their trunks.
[[/folder]]

[[folder:Other Bad Guys]]
!!B. Locker
->Debut: ''VideoGame/DonkeyKong64''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b_locker.png]]

A grumpy living signpost who's being forced by K. Rool to halt the Kongs from entering levels unless they have enough Golden Bananas to pay his toll.

----
* AnimateInanimateObject: A trademark of Creator/{{Rare}}'s character design philosophy at the time.
* CashGate: His whole purpose is to ensure the Kongs have collected the required amount of Golden Bananas to progress further into the game.
* PunchClockVillain: He's not particularly happy about his role, but has little choice on the matter as, otherwise, K. Rool will send him to the woodchipper.
* PunnyName: "Blocker". Considering that it's very similar to K. Rool's name, [[GeniusBonus it can also mean "Banana Locker"]], as in [[MeaningfulName "locked by X amount of Golden Bananas"]].
* {{Jerkass}}: He's perpetually grouchy and constantly insults everybody.
* SequenceBreaking: Unfortunately for B. Locker, Lanky is able to bypass him entirely with his regular attack, which clips through his thin body and allows the Kong to reach the portal right behind him. Chunky can also do this with only slightly more difficulty.

!!Squiddicus
->Debut: ''VideoGame/DonkeyKongCountryReturns''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkcr_concept_art_squid.png]]

A very persistent octopus of ginormous size who chases after our heroes in order to make their lives harder. It inhabits the seas of DK Island and Sea Breeze Cove (from ''Tropical Freeze''), being found in the "Stormy Shore" and "Irate Eight" levels, respectively.

----
* BackgroundBoss: It's not a boss so much as it is a living obstacle, but the way it chases and attacks you is very much similar to most examples of this trope.
* CombatTentacles: Its main form of attack, naturally.
* KrakenAndLeviathan: It's definitely the former. It even destroys ships in a similar manner.
* LoneWolfBoss: Squiddicus has no association with either the Tiki Tak Tribe or the Snowmads, being its own level-specific threat.
* NonIndicativeName: "Squiddicus" is not a squid, but an octopus.
* RiseToTheChallenge: The final stretch of "Irate Eight" has Squiddicus releasing killer ink that creeps after the Kongs from below, with our heroes having to outswim it.
* SuperPersistentPredator: Despite being a massive SeaMonster that could be going after bigger things, it takes an odd interest in primates that are just passing by. It even attempts revenge in a whole different island after their first encounter back in DK's homeland.
* TentacledTerror: It is one very big and aggressive octopus.
* TheUnfought: In ''Returns'', the Kongs never actually get to fight back against it. This is averted in ''Tropical Freeze'' where, after spending the whole level fleeing from its attacks, the Kongs are able to drop some mines right into its face at the very end.
[[/folder]]

[[folder:Cartoon-only Villains]]
!!Kaptain Skurvy
->''"I've come to claim me birthright, the Crystal Coconut, in the name of me great-great-great grandpappy!"''
->Voiced by: Ron Rubin (English), Katsuhisa Hōki (Japanese)
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/img_2539.JPG]]

A pirate captain featured in the ''WesternAnimation/DonkeyKongCountry'' cartoon. It was his ancestor who found the Crystal Coconut long ago, so as far as Skurvy is concerned the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.

----
* AbandonedCatchphrase: In the pirates' first appearance, they would regularly chant something along the lines of "plunger, pillage, sack and loot", followed by something they accomplished. Future appearances would drop this.
* AffablyEvil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold his bemoaned offer to grant any favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
* BenevolentBoss: He treats his crew ''much'' better than K. Rool treats his -- then again they are more competent that Klump and Krusha.
* BigBadEnsemble: With K. Rool in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working seperately.
* CanonForeigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-cannon from "Donkey Kong Country 2"; which makes sense since he's [[spoiler:Klump's brother]].
* DecompositeCharacter: He takes over K. Rool's motifs from ''Donkey Kong Country 2'', namely his {{Pirate}} motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
* CoDragons: The two other members of his pirate crew, Kutlass and Mr. Green Kroc.
* EvilVersusEvil: He often comes into conflict with King K. Rool since they are both after the Crystal Coconut. That aside, neither of them really likes the other.
* GreaterNeedThanMine: He realised that [[spoiler:Klump would never survive being TheExile and so he chose to take the blame, as he knew he could handle being outcast from the clan.]]
* HandCannon: He's almost never seen without his hand-cannon, and he tried to blow up DK and Diddy with a bigger one in his debut episode. Not that surprising, since his design is based on the Kannon enemies from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', who also wield large cannons.
* HeroicSacrifice: He allowed himself to [[spoiler:be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.]]
* HiddenHeartOfGold: He was willing to [[spoiler:give up everything he had in order to protect his brother.]]
* IGaveMyWord: The Great-Great-Great Pirate Oath is pure and sacred to pirates. Anything promised under the oath ''must'' be held to. In his debut episode, Skurvy's plagued by a terrible toothache, and repeatedly swears by the oath to grant any favor to whomever can stop the pain. In the end of the episode, Donkey kong [[TeethFlying knocks out the bad tooth]] while attacking Skurvy. With the toothache gone, he has to honor his promise and return the Crystal Coconut.
* LongLostSibling: [[spoiler:Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.]]
* {{Pirate}}s: He and his crew are Kremling pirates.
* ReusedCharacterDesign: He uses a modified form of Klump's model. [[spoiler:Which then becomes a plot point when it is revealed they're brothers.]]
* TheUnfettered: Skurvy will do anything to get his hands on the Crystal Coconut, up to and including disrupting the [[YouMeanXmas Kongo Bongo Festival of Lights]] and breaking the truce between the Kongs and the Kremlings. Keep in mind that even King K. Rool respects the truce and spirit of the holiday.
* VillainHasAPoint: He actually has a legitimate argument that the Crystal Coconut is rightfully his; his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy ''owns'' it, but he has as valid a claim to ownership as any of the Kongs.
* VillainousValour: As a pirate, he had to fight off sharks and trudge through sea storms. The first thing he does when he [[spoiler:reunites with his long-lost brother]] is to tell the tale.
* VillainSong: "A Pirate's Scorn" and "Bootie Boogey". For {{Villain Recruitment Song}}s, there's "Look Into The Mirror/You're a Pirate", where he sings to convince an amnesiac DK that he's part of Skurvy's crew.
* ZeroApprovalGambit: Acted as if he [[spoiler:deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.]]

!!Eddie the Mean Old Yeti
See [[Characters/DonkeyKongKongs here]].

!!Polly Roger
->''"Eat my tail feathers!"''
->Voiced by: Rick Jones (English)
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/img_2538.JPG]]

A sarcastic, talking parrot from the ''WesternAnimation/DonkeyKongCountry'' cartoon. He sometimes helps K. Rool or Skurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.

----

* AdvertisedExtra: Of the Legend of the Crystal Coconut CompilationMovie. He was shown on the VHS cover carrying a banana, but in the actual movie, he was only shown by flashback in the third segment, and his appearance in the fourth segment was his generic parrot personality while he was working under Skurvy.
* CanonForeigner: Just like Skurvy, he has no game counterpart. He ''may'' have been inspired by Screech from ''Donkey Kong Country 2'', though.
* CharacterizationMarchesOn: He made his debut in "Booty and the Beast," starting out as a pet to Kaptain Skurvy, mostly repeating things people said like a regular parrot would. Come his next appearance, "Raiders of the Lost Banana", he not only began to speak more coherently, but became more wisecracking and crafty, sometimes even taking matters into his own talons despite K. Rool giving out the orders this time around.
* ChronicBackstabbingDisorder: According to K. Rool, he'd "sell his own mother for a single cracker."
* DeadpanSnarker: Makes snarky comments when he's not stealing anything or eavesdropping.
* EvenEvilHasStandards: Even he knows how dangerous Bluebeard Baboon's curse is.
* EvilIsPetty: In "Speak No Evil, Dude", Polly could have stopped the threat of Kongo Bongo being blown up, but he refused to say anything purely out of spite for K. Rool insulting him and telling him off. Even earlier in the episode, it's implied that he bit Diddy because he unwittingly disturbed his nap.
* FeatheredFiend: And how.
* HateSink: His unscrupulous and backstabbing nature makes King K. Rool and Kaptain Skurvy look like saints, since even they have morals and principles that Polly severely lacks.
* HeelFaceRevolvingDoor: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.
-->'''Donkey Kong:''' Some loyalty.\\
'''Polly:''' You want loyalty? Get a cockerspaniel!
* ILied: Once again, the Raiders of the Lost Banana example.
-->'''Diddy Kong:''' Hey! I thought you were on our side!\\
'''Polly:''' I changed my mind!
* {{Jerkass}}: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had UndyingLoyalty or were FriendlyEnemies. This guy's just rude.
* KarmaHoudini: In "Speak No Evil, Dude." He infects Diddy with the deadly Kongo Bongo Gone Wrongo disease, sadistically enjoys putting DK through a SadisticChoice to save his best friend or the island, and deliberately chooses not to tell Klump and Krusha that K. Rool doesn't want the island blow up purely to spite the king for insulting him. Aside from being choke-held into spitting out the cure and startled by Cranky's hologram into dropping it, Polly gets off totally scot-free.
* MoreDespicableMinion: K. Rool and Skurvy easily have more moral compass than him, and he worked for both of them.
* NoSongForTheWicked: The only villainous character to not receive a musical number. In fact, "Raiders of the Lost Banana" shows he can't sing for shit.
* PirateParrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
* PollyWantsAMicrophone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
* TrademarkFavoriteFood: Polly wants a cracker, matey.
* TheUnreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.

!!Kong Fu
See [[Characters/DonkeyKongKongs here]].
[[/folder]]

Added: 20797

Changed: 72294

Removed: 101901

Is there an issue? Send a MessageReason:
I think these guys worked better in their own pages.



* [[Characters/DonkeyKongKremlings Kremlings]]



[[header:Kremling Krew]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkc2_kremlings.png]]
A group of troublemaking humanoid crocodilians led by the deranged King K. Rool, who often plots to steal DK's banana hoard for [[ExcusePlot some reason]]. They're the main antagonists of the original ''Donkey Kong Country'' trilogy, as well as ''64'' and the spinoffs made by Paon.
----

to:

[[header:Kremling Krew]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkc2_kremlings.png]]
A
[[header:Tiki Tak Tribe]]

The Tiki Tak Tribe is an evil
group of troublemaking humanoid crocodilians led by Tikis who came from DK Island's volcano and have the deranged King K. Rool, who often plots ability of hypnosis. They hyponotized the animals on DK Island to steal DK's banana hoard treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for [[ExcusePlot some reason]]. They're reason). They are the main antagonists of in ''VideoGame/DonkeyKongCountryReturns'', replacing the original ''Donkey Kong Country'' trilogy, as well as ''64'' and the spinoffs made by Paon.
----
Kremling Krew.
-----



->Debut: ''VideoGame/DonkeyKongCountry1''

The minions of King K. Rool, the Kremlings are a clan of nasty-tempered, dim-witted reptiles from Crocodile Isle. They have a seafaring culture with an emphasis on both piracy and technology. Despite their [[AlwaysChaoticEvil generally evil disposition]], [[MySpeciesDothProtestTooMuch a few Kremlings have]] [[HeelFaceTurn switched sides to help out the Kongs]].

to:

->Debut: ''VideoGame/DonkeyKongCountry1''

* ArtifactMook: Screaming Pillars return in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' despite the non-involvement of the Tiki Tak Tribe in the game.
* GiantMook:
** Tiki Torks are larger versions of Tiki Buzzes.
** Tiki Zings also have giant-sized variants.
** Screaming Pillars are already huge, but the levels "Canopy Cannons" and "Crushin Columns" (the latter 3DS-exclusive) feature even larger ones.
* InterfaceSpoiler: Losing a life will briefly show the silhouette of the Tiki who controls the boss of the world you died in, even if you haven't met them yet. {{Subverted}} with the final boss, however: the silhouette for the final world [[TheFaceless starts off as a giant question mark]] until you've fought Tiki Tong at least once, after which it becomes a proper image.
* InvincibleMinorMinion:
The minions of King K. Rool, fiery Tiki Zings can't be beaten at all. The others can be destroyed by Rambi.
* NoOntologicalInertia: After Tiki Tong is defeated, his followers are destroyed, and
the Kremlings hypnotized animals are a clan restored to normal.
* OutsideContextProblem: Members
of nasty-tempered, dim-witted reptiles the Tiki Tak Tribe kinda show up from Crocodile Isle. nowhere, from an ancient Tiki statue that rose from the local volcano. Why they've waited this long to act is a mystery.
* PowerFloats: Tiki Tong and his generals are all capable of levitating, which is not the case with most of the Tiki {{Mooks}}.
* RedEyesTakeWarning: When the player is right in front of a Screaming Pillar, it screams and falls flat at them.
* SealedEvilInACan:
They have a seafaring culture with an emphasis were apparently "hibernating" in the volcano on both piracy DK Island, and technology. Despite were awakened by it erupting.
* TheSpiny: Tiki Zings and
their [[AlwaysChaoticEvil generally evil disposition]], [[MySpeciesDothProtestTooMuch a few Kremlings have]] [[HeelFaceTurn switched sides to help out giant counterparts are covered in blades.
* TechnicolorFire: Tiki Bombers are covered in blue flames, and can launch fireballs of
the Kongs]].
same color.
* TerrifyingTiki: They're the main antagonists of ''VideoGame/DonkeyKongCountryReturns'', so "terrifying" is part of their job description.
* WellIntentionedExtremist: Their heinous actions, which include mind control, slavery and stealing, [[spoiler:are driven by a need to preserve their tribe.]]
[[/folder]]

!Leaders
[[folder:Tiki Tong]]
!!Tiki Tong
!!!'''World:''' Volcano (World 8)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tiki_tong.png]]

The evil, bongo-shaped supreme leader of the Tiki Tak Tribe who resides in DK Island's volcano, waiting for Donkey Kong's arrival.



* ActionBomb: Kaboom, Klasp, and Kracka.
* AirborneMook: Kloak, Kackle, and Kopter.
* {{Ascended Extra}}s:
** Klump and Krusha, two mooks in the first game, were made singular characters in the cartoon. Krusha also became a SecretCharacter in ''Donkey Kong 64'''s multiplayer mode. Klump also became a SecretCharacter in ''Barrel Blast''.
** The playable Kopter in ''Barrel Blast''.
** Kritter became a playable character in ''DK: King of Swing'', the ''Mario Strikers'' series, ''Mario Super Sluggers'' as well as ''VideoGame/DonkeyKongBarrelBlast''.
* AnimalTalk: {{Averted}} if ''VideoGame/MarioSuperSluggers'' is any indication. Unlike the Kongs who speak in primate noises while the game provides translation, K. Rool and his Kritter minions appear to speak normally.
* BashBrothers: Kuff 'n' Klout, also known as the tyrant twins are two kremling brothers that always fight together.
* {{BFG}}: Bazuka and Kannon.
* {{BFS}}: Kutlass. The instruction manual for ''Donkey Kong Country 2'' humorously states that he ordered the swords from a TV offer, and they turned out to be bigger than he expected because of his small TV screen.
* BringIt: Done by Krusha and Krumple, after shrugging off an ineffectual attack.
* CarryABigStick: Kudgel and Kosha.
* CoolShades: Worn by Kasplats.
* CrosshairAware: Kroc.
* DemBones: The skeletal Kritters, the teeth of Klaptraps and the Resident Demon in ''Donkey Kong 64''. Kackle from ''Donkey Kong Country 2''.
* DualWielding: Kutlass and Krook, although Krook usually throws the hook from the same hand over again.
* EliteMooks: Krusha, Kruncha, Krumple, and Kasplat.
* EnemySummoner: Kloak can summon enemies by manifesting them in his hands and tossing them at the Kongs.
* EvilLaugh: Kloak and Kackle in ''Donkey Kong Country 2''. The Resident Demon in ''Donkey Kong 64''. Kalypso in ''Barrel Blast''. Kroc in the GBA remake of ''Dnkey Kong Country 3''.
* FriendlyEnemy: General Klump and Krusha were sometimes this to the Kongs in the cartoon.
* GameplayAndStorySegregation: A few Kremlings, most notably Klump and Krusha, are implied to be singular individuals in the manual, but are generic enemies that appear in multiples within the game.
* GiantMook: Big Klaptraps in ''Donkey Kong 64''.
* {{Golem}}: Rockkrocs. Their appearance and name suggest that they're made of rock, and they're activated and deactivated with Stop & Go barrels.
* HalfDressedCartoonAnimal: In ''Donkey Kong Country 2'', most of the Kremlings wear pants but not shirts (due to the pirate theme). In ''Donkey Kong 64'', Kasplats wear black vests, boots and gloves as well as CoolShades, but no pants.
* HandCannon: ''Literally'' in the case of Kannons and Bazukas whom wield cannons bigger than they are.
* {{Hook Hand}}s: Krook has giant hook hands he can use as boomerangs.
* HeavilyArmoredMook: Koin and Koindozer are coverd in armor and have [[ShieldBearingMook shields]] that prevent them from being hurt conventionally.
* InvincibleMinorMinion: Rockkrocs (except in the remakes and the Japanese version of the SNES ''Donkey Kong Country''), Kackle, Kuchukas and technically Koindoizers too (though, hacking reveals they do actually have same weakness as Koins, it's just that there never is any Steel Keg around them which would defeat them).
* KungFuProofMook: Klumps in ''Donkey Kong 64'' are immune to physical strikes from all but Chunky Kong in his giant form. The only ways to kill them are with MagicMusic or throwing grenades.
* LizardFolk: A race of humanoid crocs.
* MadBomber: Kuchuka, a Kremling hidden in a barrel, endlessly tosses bombs at the Kongs.
* MechaMooks: The Robotic Kritters in ''Donkey Kong 64''. The Super Team in ''Super Mario Strikers'' uses a Robo-Kritter as their goalie, instead of a regular Kritter.
* MonogenderMonsters: Until ''Barrel Blast'', when Kass and Kalypso were introduced, all visible Kremlings were male.
* {{Mooks}}: Of the original ''Donkey Kong Country'' trilogy, ''Donkey Kong 64'' and Paon's games.
* NeverSmileAtACrocodile: They are anthropomorphic crocodilian beings who constantly antagonize our primate heroes.
* NightOfTheLivingMooks: Kloak, Kackle, the Resident Demon, the skeletal Kritters, and the teeth of Klaptraps.
* NinjaPirateZombieRobot:
** Klump and Krusha are crocodilian soldiers.
** All of the Kremling Kuthroats are crocodiles mixed with pirates. Some are also [[GhostPirate undead]] like Kackle and Kloak.
** Kosha from ''Donkey Kong 64'' is a Kremling viking. Skeleton Kritters are also enemies in that game.
* OneWingedAngel: The ''Jungle Climber'' bosses are regular Kritters, powered up by the Crystal Bananas.
* {{Pirate}}s: In ''Donkey Kong Country 2'' and ''Donkey Kong Land 2''.
* RealMenWearPink: Skiddas, Koindozers, Krimps, pink Krunchas and pink Klumps. Kritter also wears pink clothing/armor in the ''Mario Strikers'' series when on Princess Peach's team.
* RedEyesTakeWarning: Rockkrocs, Kloaks, Kackles, Dark Klobbers, Robotic Kritters, Kip, Kass, Kludge and Kalypso.
* SemiAquaticSpeciesSailor: In the second game (and the final boss of the first), they're crocodiles with a pirate motif.
* ShockwaveStomp: Done by Kasplats. They clap their hands against the floor to perform it. The color of the shockwave depends on the color of the blueprint they're guarding: Yellow, red, blue, purple, green. The color is retained even after they lose the blueprints to the Kongs (their hair does become white, however).
* SssssnakeTalk: In the GBA remakes. Krunch also does this in the intro of ''Diddy Kong Racing DS''.
* StoutStrength: Klump, Kannon as well as Kluff and klout are fat but very strong.
* SuspiciouslySimilarSubstitute: Many of the Kremlings in the sequels for Kremlings from previous games in function and appearance.
* TopHeavyGuy: Krusha, Kruncha, Kudgel, Klubba, Krumple, Kasplat, and Kuff 'n' Klout. {{Mooks}} with this appearance can only be defeated by a jump attack from the heavier Kong (or from Diddy and Dixie teamed up) without a barrel or Animal Friend.
* ToxicInc: In contrast to the Kongs' presumably eco-friendly BambooTechnology courtesy of Funky Kong, the Kremlings have a tendency to ruin their presumptive conquests by building polluting factories on them.
* TurnsRed: Kruncha turns red and gets faster when he touches the Kongs or is hit by an attack that isn't enough to knock him out.
* VegetarianCarnivore: Several games depict them as eating Fruits like bananas and oranges.
* XtremeKoolLetterz: All Kremlings share the trait of having their names start with K, especially when a C would make more sense, ''Franchise/MortalKombat'' style.

to:

* ActionBomb: Kaboom, Klasp, AlliterativeName: '''T'''iki '''T'''ong.
* AmazingTechnicolorBattlefield: His battle takes place inside the giant Tiki statue he resides in, which somehow looks like a completely different dimension.
* AttackItsWeakPoint: The red spots on his hands
and Kracka.
head.
* AirborneMook: Kloak, Kackle, and Kopter.
BackgroundBoss: Initially. By the final phase, he has no option but to avert this.
* {{Ascended Extra}}s:
** Klump and Krusha, two mooks
BigBad: Leader of the Tiki Tak Tribe.
* TheFaceless: His Game Over silhouette face is replaced by a question mark if you lose a life
in the first game, were made singular characters in Volcano before you meet him.
* FlunkyBoss: Tiki Tong can summon Flaming Tiki Buzzes.
* FlyingFace: Tiki Tong is a big bongo head. He doesn't even have natural arms like most of his instrument-shaped generals.
* GeniusBruiser: This Tiki is much bigger and stronger than his generals, and even forces
the cartoon. Krusha Kongs to outsmart him. The "genius" part is subtle, but [[SchmuckBait he offers hearts set on fire, or in his hands, to lure less cautious players]], and also became a SecretCharacter in ''Donkey Kong 64'''s multiplayer mode. Klump also became a SecretCharacter in ''Barrel Blast''.can [[{{Troll}} bluff]] the easiest attack to counter.
** The playable Kopter in ''Barrel Blast''.
** Kritter became a playable character in ''DK: King of Swing'', the ''Mario Strikers'' series, ''Mario Super Sluggers'' as well as ''VideoGame/DonkeyKongBarrelBlast''.
* AnimalTalk: {{Averted}} if ''VideoGame/MarioSuperSluggers'' is any indication. Unlike the Kongs who speak in primate noises while the game provides translation, K. Rool and his Kritter minions GenericDoomsdayVillain: Tiki Tong's goals don't appear to speak normally.
* BashBrothers: Kuff 'n' Klout, also known as the tyrant twins are two kremling brothers that always fight together.
* {{BFG}}: Bazuka and Kannon.
* {{BFS}}: Kutlass. The instruction manual for ''Donkey Kong Country 2'' humorously states that he ordered the swords from a TV offer, and they turned out to
be bigger anything more than he expected because of just expanding his small TV screen.
* BringIt: Done by Krusha
forces and Krumple, after shrugging off an ineffectual attack.
* CarryABigStick: Kudgel and Kosha.
* CoolShades: Worn by Kasplats.
* CrosshairAware: Kroc.
* DemBones: The skeletal Kritters, the teeth of Klaptraps and the Resident Demon in ''Donkey Kong 64''. Kackle from ''Donkey Kong Country 2''.
* DualWielding: Kutlass and Krook, although Krook usually throws the hook from the same hand
taking over again.
DK Island.
* EliteMooks: Krusha, Kruncha, Krumple, GiantHandsOfDoom: Tiki Tong transforms his main followers into a pair.
* KingMook: Tiki Tong, for all intents
and Kasplat.
* EnemySummoner: Kloak can summon enemies by manifesting them in his hands and tossing them at the Kongs.
* EvilLaugh: Kloak and Kackle in ''Donkey Kong Country 2''. The Resident Demon in ''Donkey Kong 64''. Kalypso in ''Barrel Blast''. Kroc in the GBA remake of ''Dnkey Kong Country 3''.
* FriendlyEnemy: General Klump and Krusha were sometimes this to the Kongs in the cartoon.
* GameplayAndStorySegregation: A few Kremlings, most notably Klump and Krusha, are implied to be singular individuals in the manual, but are generic enemies that appear in multiples within the game.
* GiantMook: Big Klaptraps in ''Donkey Kong 64''.
* {{Golem}}: Rockkrocs. Their appearance and name suggest that they're made of rock, and they're activated and deactivated with Stop & Go barrels.
* HalfDressedCartoonAnimal: In ''Donkey Kong Country 2'',
purposes, is just a supersized bongo tiki, which most of the Kremlings wear pants but not shirts (due to the pirate theme). In ''Donkey Kong 64'', Kasplats wear black vests, boots and gloves as well as CoolShades, but no pants.
* HandCannon: ''Literally'' in the case of Kannons and Bazukas whom wield cannons bigger than they
his troops already are.
* {{Hook Hand}}s: Krook has giant hook hands he can use as boomerangs.
* HeavilyArmoredMook: Koin and Koindozer are coverd in armor and have [[ShieldBearingMook shields]] that prevent them from being hurt conventionally.
* InvincibleMinorMinion: Rockkrocs (except in the remakes and the Japanese version of the SNES ''Donkey Kong Country''), Kackle, Kuchukas and technically Koindoizers too (though, hacking reveals they do actually have same weakness as Koins, it's just that there never is any Steel Keg around them which would defeat them).
* KungFuProofMook: Klumps in ''Donkey Kong 64'' are immune to physical strikes from all but Chunky Kong in his giant form. The only ways to kill them are with MagicMusic or throwing grenades.
* LizardFolk: A race of humanoid crocs.
* MadBomber: Kuchuka, a Kremling hidden in a barrel, endlessly tosses bombs at the Kongs.
* MechaMooks: The Robotic Kritters in ''Donkey Kong 64''. The Super Team in ''Super Mario Strikers'' uses a Robo-Kritter as their goalie, instead of a regular Kritter.
* MonogenderMonsters: Until ''Barrel Blast'', when Kass and Kalypso were introduced, all visible Kremlings were male.
* {{Mooks}}: Of the original ''Donkey Kong Country'' trilogy, ''Donkey Kong 64'' and Paon's games.
* NeverSmileAtACrocodile: They are anthropomorphic crocodilian beings who constantly antagonize our primate heroes.
* NightOfTheLivingMooks: Kloak, Kackle, the Resident Demon, the skeletal Kritters, and the teeth of Klaptraps.
* NinjaPirateZombieRobot:
** Klump and Krusha are crocodilian soldiers.
** All of the Kremling Kuthroats are crocodiles mixed with pirates. Some are also [[GhostPirate undead]] like Kackle and Kloak.
** Kosha from ''Donkey Kong 64'' is a Kremling viking. Skeleton Kritters are also enemies in that game.
* OneWingedAngel: The ''Jungle Climber'' bosses are regular Kritters, powered up by the Crystal Bananas.
* {{Pirate}}s: In ''Donkey Kong Country 2'' and ''Donkey Kong Land 2''.
* RealMenWearPink: Skiddas, Koindozers, Krimps, pink Krunchas and pink Klumps. Kritter also wears pink clothing/armor in the ''Mario Strikers'' series when on Princess Peach's team.
* RedEyesTakeWarning: Rockkrocs, Kloaks, Kackles, Dark Klobbers, Robotic Kritters, Kip, Kass, Kludge and Kalypso.
Eyelight version.
* SemiAquaticSpeciesSailor: In the second game (and RoarBeforeBeating: Does this before the final boss of battle, which the first), they're crocodiles Kongs return by bashing their chests. Also when he gets hit.
* SchmuckBait: Subverted in the first battle sequence
with a pirate motif.
him, as he'll occasionally supply you with hearts during battle sitting on the palms of his hands. If you touch his hand trying to get the hearts, he'll grab, squeeze, and toss you, making that heart entirely worthless.
* ShockwaveStomp: Done Performed by Kasplats. They clap their hands against the floor to perform it. The color of the shockwave depends on the color of the blueprint they're guarding: Yellow, red, blue, purple, green. The color is retained even after they lose the blueprints to the Kongs (their hair does become white, however).
* SssssnakeTalk: In the GBA remakes. Krunch also does this
him in the intro second sequence of ''Diddy Kong Racing DS''.
* StoutStrength: Klump, Kannon as well as Kluff and klout are fat but very strong.
* SuspiciouslySimilarSubstitute: Many of the Kremlings in the sequels for Kremlings from previous games in function and appearance.
* TopHeavyGuy: Krusha, Kruncha, Kudgel, Klubba, Krumple, Kasplat, and Kuff 'n' Klout. {{Mooks}} with this appearance can only be defeated by a jump attack from the heavier Kong (or from Diddy and Dixie teamed up) without a barrel or Animal Friend.
* ToxicInc: In contrast to the Kongs' presumably eco-friendly BambooTechnology courtesy of Funky Kong, the Kremlings have a tendency to ruin their presumptive conquests by building polluting factories on them.
his battle.
* TurnsRed: Kruncha turns red and gets faster when he touches the Kongs or is hit by an attack that isn't enough to knock him out.
* VegetarianCarnivore: Several games depict them as eating Fruits like bananas and oranges.
* XtremeKoolLetterz: All Kremlings share the trait of having their names start with K, especially when a C would make more sense, ''Franchise/MortalKombat'' style.
Like every other boss.



[[folder:King K. Rool]]
!!King K. Rool
!!!Debut: ''VideoGame/DonkeyKongCountry1''\\
'''Voiced by:''' (English): Chris Sutherland (video games, 1999-2005), Creator/BenedictCampbell (''WesternAnimation/DonkeyKongCountry''), Creator/LenCarlson (Pilot episode)[[labelnote:additional [=VAs=]]]Voiced by (Japanese): Toshihide Tsuchiya (video games, 2007-present), Creator/JurotaKosugi (Japanese dubs for animated series) Voiced by (French): Éric Gaudry (''WesternAnimation/DonkeyKongCountry'', Season 1), Creator/DanielBeretta (''WesternAnimation/DonkeyKongCountry'', Season 2)[[/labelnote]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/king_k_rool_spirit.png ''"'Fatso', is it? I'd choose your last words more carefully if I were you."'']]
[[caption-width-right:350: [[labelnote:Click here to see him as Kaptain K. Rool]]https://static.tvtropes.org/pmwiki/pub/images/kaptain_k_rool_7.png[[/labelnote]]]]
[[caption-width-right:350: [[labelnote:Click here to see him as Baron K. Roolenstein]]https://static.tvtropes.org/pmwiki/pub/images/baron_k_roolenstein.png[[/labelnote]]]]
[[caption-width-right:350: [[labelnote:Click here to see him as King Krusha K. Rool]]https://static.tvtropes.org/pmwiki/pub/images/dk64_king_k_rool_boxing.png[[/labelnote]]]]
->''"I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island... will be no more!"''
-->-- ''VideoGame/DonkeyKong64''


A fat Kremling who acts as Donkey Kong's ArchEnemy in the ''VideoGame/DonkeyKongCountry'' series. Prone to adopting new personas (Kaptain K. Rool, Baron K. Roolenstein, etc.) in different games, complete with new powersets for battle. Whatever he likes to call himself, K. Rool's goals remain the same -- to get rid of the Kong clan and take over their island, and if he can't manage that, destroying the island along with every primate on it suits him just fine instead.

to:

[[folder:King K. Rool]]
!!King K. Rool
!!!Debut: ''VideoGame/DonkeyKongCountry1''\\
'''Voiced by:''' (English): Chris Sutherland (video games, 1999-2005), Creator/BenedictCampbell (''WesternAnimation/DonkeyKongCountry''), Creator/LenCarlson (Pilot episode)[[labelnote:additional [=VAs=]]]Voiced by (Japanese): Toshihide Tsuchiya (video games, 2007-present), Creator/JurotaKosugi (Japanese dubs for animated series) Voiced by (French): Éric Gaudry (''WesternAnimation/DonkeyKongCountry'', Season 1), Creator/DanielBeretta (''WesternAnimation/DonkeyKongCountry'', Season 2)[[/labelnote]]
[[quoteright:350:https://static.
[[folder:Generals]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/king_k_rool_spirit.png ''"'Fatso', is it? I'd choose your last words more carefully if I were you."'']]
[[caption-width-right:350: [[labelnote:Click here to see him as Kaptain K. Rool]]https://static.tvtropes.org/pmwiki/pub/images/kaptain_k_rool_7.png[[/labelnote]]]]
[[caption-width-right:350: [[labelnote:Click here to see him as Baron K. Roolenstein]]https://static.tvtropes.org/pmwiki/pub/images/baron_k_roolenstein.png[[/labelnote]]]]
[[caption-width-right:350: [[labelnote:Click here to see him as King Krusha K. Rool]]https://static.tvtropes.org/pmwiki/pub/images/dk64_king_k_rool_boxing.png[[/labelnote]]]]
->''"I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island... will be no more!"''
-->-- ''VideoGame/DonkeyKong64''


A fat Kremling who acts as Donkey Kong's ArchEnemy
org/pmwiki/pub/images/tiki_tak_tribe.png]]
[[caption-width-right:300:All nine generals of the Tiki Tak Tribe; '''Krazy Kalimba''' (center), the '''Maraca Gang''' (upper left), '''Wacky Pipes''' (center left), '''Banjo Bottom''' (buttom left), '''Gong-Oh''' (buttom right), '''Cordian''' (center right) & '''Xylobone''' (upper right)]]
Tiki Tong's highest-ranked subordinates. They hypnotize the various bosses
in the ''VideoGame/DonkeyKongCountry'' series. Prone to adopting new personas (Kaptain K. Rool, Baron K. Roolenstein, etc.) in different games, complete with new powersets for battle. Whatever he likes to call himself, K. Rool's goals remain the same -- to get rid of the Kong clan and take over their island, and if he can't manage that, destroying the island along with every primate on it suits him just fine instead.
game.



* {{Acrofatic}}: Take one look at the guy. Pretty overweight, right? Well, not only can he jump as high as Mario or Luigi, but he can also outrun Donkey Kong, is able to support his own weight with one hand, and is able to play an entire baseball game without tiring (at least when he isn't pitching).
* AdaptationalAttractiveness: In the cartoon, he lacks the bloodshot eye that he always has in the games.
* AdaptationalEarlyAppearance: In the Club Nintendo adaptation of Donkey Kong Country, King K. Rool appears at the start, personally leading the attack on the Banana Hoard and being the one to grab Diddy, place him in the Buddy Barrel and throw it into the bushes.
* AdaptationalWimp:
** In Michael Teitelbaum's ''Donkey Kong Country'' chapter book trilogy, K. Rool is a total coward who flees as soon as he loses the advantage and never tries to put up a fight.
** In the animated series, he's a NonActionBigBad that leaves all the fighting and heavy lifting to his minions and is never shown to have any fighting prowess of his own, though that doesn't stop him from going along with them on missions from time to time.
* AdaptationPersonalityChange: In the games, he's a cold-blooded and maniacal Kremling overlord who manages to capture members of the Kong family with surprising efficiency and frequency. In the cartoon, he's a LaughablyEvil IneffectualSympatheticVillain.
* AdiposeRex: Ruler of the Kremlings, and the most rotund, beating even Klump. He's also one of the [[StoutStrength strongest]] and [[{{Acrofatic}} most agile]].
* AffablyEvil: The cartoon version. While he's still at odds with the Kongs and tries to get the Crystal coconut for himself, he doesn't seem to hate the Kongs as much as he does in the games, and a few episodes hint that him and Cranky Kong [[WeUsedToBeFriends used to be friends]] before stuff between them happened.
* AgonyOfTheFeet: Tiny's phase of the FinalBoss fight in ''Donkey Kong 64'' involves her shrinking and entering K. Rool's left shoe (which has a hole) and dodging his moving toes until she gets an opening to shoot them with her Feather Bow. After four segments of this (with each one requiring more shots than before), K. Rool's foot hurts so much that he faints, and Tiny wins the round.
* AnthropomorphicZigZag: Befitting the DarkerAndEdgier nature of the ''Smash Bros'' series, K. Rool's appearance in ''VideoGame/SuperSmashBrosUltimate'' noticeably shows him with a much more savage, animalistic behavior, RunningOnAllFours and letting out monstrous, bestial roars. He's far from mindless, though, as he still has access to all his numerous gadgets and inventions and puts them to good use.
* ArchEnemy: To Donkey Kong and the rest of the Kong clan.
* AshFace: Gets it in ''Donkey Kong Country 2'' every time his blunderbuss explodes in his face after Diddy or Dixie successfully throw cannonballs into it. He shakes the ash off quickly.
* AstonishinglyAppropriateAppearance: K. Rool happens to be built like a gorilla, with bulky arms and thin legs. The resemblance extends to his golden chest and belly; together, they strongly resemble a gorilla's torso. These details reflect on how much K. Rool wants the Kongs' island for himself, along with how much he'll make himself a constant presence in their lives until he achieves his goals.
* AxCrazy: Lampshaded by Nintendo on more than one occasion, particularly in reference to his schizophrenic adoption of multiple personas as his [[ThereIsNoKillLikeOverkill love of overkill]].
* BadBoss: He keeps his minions in a constant state of misery, rules through fear, and is perfectly willing to sic Klaptraps on his already overworked engineers to speed things up, as well as kill the purple haired Kasplat from the intro with a Giant Red Klaptrap during the Creepy Castle Intro, and hurts his Zinger, Necky, Chomps, Lockjaw, and Flipflap minions when using a Wild Move in ''Donkey Kong Barrel Bast''. This is a heavy contrast to his cartoon portrayal, where the worst he does is boss his soldiers around and yells colorful insults at them when they screw up, as typical for comedic animated villains at the time.
* BattleBoomerang: K. Rool throws his crown during the final battle of ''Donkey Kong Country'' this way, as well as his left boxing glove during Round 2 of his FinalBoss battle in ''Donkey Kong 64''. After a few dodges, Diddy has to hop onto his barrel to hover to the boxing ring's installed lights to deep-six them onto K. Rool (who will continue throwing his glove with terrifying accuracy, so this is easier said than done).
* TheBattleDidntCount: Four times in ''Donkey Kong 64''. You have to beat him with each of the five Kongs in the game, because his henchmen keep ringing the bell to end the round when he's about to lose.
* BerserkButton: There was this time in the cartoon when Klump's video conference messed him up in the computer game he was playing. It angered him so much that he let out an epic BigNo and smashed the computer.
* BewareTheSillyOnes: King K. Rool is one of Nintendo's goofiest antagonists, but he is also one of the more unrepentantly evil ones, whose plots and actions escalate every time he appears.
* {{BFG}}: His blunderbuss in ''Donkey Kong Country 2''. Not only can he shoot out waves of Kannonballs and colored gas to disorient the Kongs, but the barrel is big enough that K. Rool can use it as a jet to move around his arena.
* BigBad: The main villain of all the ''Donkey Kong'' games he appears in. This role starts to get more phased out come the Microsoft buyout.
* BigBadEnsemble: With Kaptain Skurvy in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working separately.
* BoxingBattler: In ''Donkey Kong 64'', where he dons a boxing outfit, complete with gloves and champion's belt, during the FinalBoss battle.
* BullfightBoss: During Round 5 (also the last one) of his FinalBoss battle in ''Donkey Kong 64'', K. Rool will desperately attack Chunky with melee force. Once Chunky uses his abilities to increase his size, K. Rool will charge at him to deliver a devastating uppercut, and Chunky has to time his own charged punch to hit him instead. After receiving the first hit, K. Rool will run faster at him; after the second hit, he will turn invisible (though his shadow can still be seen); and after the third hit, he will turn invisible ''and'' move towards Chunky in a zigzag pattern to fool him. Chunky wins the round (and the whole fight) after the fourth hit.
* TheBusCameBack: After a long absence, K. Rool finally returned in ''VideoGame/SuperSmashBrosUltimate''. His reveal trailer is treated as this, with [[Franchise/{{Kirby}} King Dedede]] {{troll}}ing DK and Diddy by making them think K. Rool has returned, before the ''real'' K. Rool shows up (and sidelines Dedede). Needless to say, the Kongs are [[OhCrap shocked]] to see him return and instantly engage in an epic battle. Considering it had been ''10 years'' since he was last seen in the flesh, and even longer since he'd been in a mainline ''Donkey Kong'' game, it's no wonder his return held such gravitas.
* TheCaligula: He's a pretty terrible ruler to the Kremlings, threatening them for failing him or badmouthing him. He's so bad in fact, that the Kremlings got KAOS as their new leader...[[spoiler:who's actually a figurehead leader for K. Rool.]]
%%* TheChessmaster: Mainly in the cartoon.
* ChuckCunninghamSyndrome: Until his appearance in ''VideoGame/SuperSmashBrosUltimate'', he hadn't made a non-cameo appearance since 2008 in ''VideoGame/MarioSuperSluggers'', ''10 years'' prior. The gap is even longer for Europe, where the game was never released.
* ColdBloodedTorture: [[spoiler:The first time you fight him on the Flying Krock in ''Donkey Kong Country 2'', he is seen beating Donkey Kong. And by "beating", we mean firing ''cannonballs'' at him while he's tied up.]]
* CrocodileTears: The manual for ''Donkey Kong 64'' states he pretended to cry to motivate his soldiers to distract the Kongs from interfering with the Blast-o-Matic.
* DeathGlare: He delivered one to Army Dillo after the latter's first failure. With his [[MadEye gruesome looking eye]], he can do these easily.
* DemotedToExtra: The departure of Creator/Rare did not do him any favors, especially for the home console games. His only appearance in the ''VideoGame/DonkeyKonga'' series is in a whac-a-mole style MiniGame where the goal is to hit him with a Steel Keg to earn points.
* DependingOnTheArtist: Whether his chest is made of gold/some sort of metal or a skin-colored part of his body depends on the era: From ''Donkey Kong Country'' to ''Donkey Kong 64'', his chest is rendered with a shine, implying it's not part of his body. However, as seen in the main image, subsequent appearances had this chest tan-colored, [[{{Retcon}} indicating it's natural]]. It wouldn't be until his return in ''VideoGame/SuperSmashBrosUltimate'' that his chest would be depicted as the golden chestplate it started out as.
* DependingOnTheWriter: K. Rool has some traits that aren't entirely consistent, partially due to RuleOfFunny and the needs of the story.
** Does K. Rool like Bananas or not, the Rareware games and ''VideoGame/SuperSmashBros'' say he does like Bananas, but ''VideoGame/DKJungleClimber'' and ''WesternAnimation/DonkeyKongCountry'' say he doesn't.
** How dangerous is K. Rool is another variable. Sometimes his plans are fairly harmless like stealing Bananas or medals, othertimes his schemes are more heinous like blowing up Donkey Kong's entire island or kidnapping the Kongs to make them power a machine to help him TakeOverTheWorld.
** Most games depict K. Rool as a SoreLoser whom can't handle defeat, but a few games depict him as a GracefulLoser whom admits the Kongs are a WorthyOpponent.
* DespotismJustifiesTheMeans: Many of his plots to steal the bananas or take over other islands seem to be done just for the sake of doing them.
* {{Determinator}}: The one consistent thing between his many personas is the fact that they all take immense amounts of effort to put down, usually being multi-stage bosses. In ''VideoGame/DonkeyKong64'', he goes through multiple rounds of being hammered by ''every'' Kong in ridiculously over-the-top ways, including [[AnvilOnHead having the stage lights dropped directly on his head]] and getting {{Megaton Punch}}ed [[PunchedAcrossTheRoom across the boxing ring]], and it still takes high explosives to merely get rid of him.
* DrFakenstein: In ''Donkey Kong Country 3'', complete with "Baron" title and "-stein" suffix. At the same time, he also wears FrankensteinsMonster-esque forehead and has bolts on the neck, so he manages to be both a scientist and a "monster".
* EvilBrit: In the cartoon and in ''Donkey Kong 64''.
* EvilIsHammy: Particularly in the cartoon.
* EvilSoundsDeep: In ''VideoGame/DonkeyKong64'' and ''Mario Super Sluggers''.
* EvilVersusEvil:
** In the cartoon, he was often at odds with Kaptain Skurvy.
** In ''Mario Super Sluggers'', he has bad chemistry with Bowser.
* EyeScream: It's so bulgy and veiny... And that's just the more recent portrayals: in the ''Donkey Kong Country'' games and ''Donkey Kong 64'', the red marks don't even ''look'' like veins but ''blood stains on the eye'', which makes him look ''demonic''. Subverted in the cartoon, though, where his eye is just bulgy.
* FatBastard: He might look like a silly overgrown lizard, but he's a ruthless villain who will resort to very evil actions to get what he wants, including kidnapping ''Donkey Kong himself'' in two games and planning to destroy DK Isles in ''64''.
* FauxAffablyEvil: Unlike Bowser, K. Rool's charisma is nothing but a façade to hide his cruelty. He's a BadBoss and a brute who has few redeeming qualities.
* FinalBoss: Of each ''Donkey Kong'' game he appears in.
* FinalExamBoss: In ''Donkey Kong 64'', K. Rool has to be fought in at least five boxing rounds (more if time runs out in any of them), each with one of the playable Kong characters. And each Kong has to attack him using a specific strategy that makes use of their unique tools and/or abilities.
* ForTheEvulz: K. Rool clearly enjoys making others suffer whether it's his enemies or his minions. Some of his plans were solely for sadistic pleasure such as kidnapping and torturing DK and trying to destroy his island.
* FriendlyEnemy:
** In ''Donkey Kong Land 3'', K. Rool attends the award ceremony of the Lost World's contest with Dixie and Kiddy, complimenting the heroes on their victory and giving them access to the time trial mode.
** [[spoiler:He's shown performing a secret handshake with Donkey Kong]] in the bizarre secret ending of ''Donkey Kong 64''.
** In the reveal trailer for [[VideoGame/BanjoKazooie Banjo and Kazooie]] in ''[[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]]'', K. Rool is seen chilling in DK's treehouse, and cheers on the bear and bird's return to Nintendo alongside the Kongs. Though he's later seen getting pushed off a cliff by the Jinjonator and crushed by a boulder [[CallBack like Banjo's own arch-enemy.]]
* GeniusBruiser: He's pretty smart and very strong. Quite fitting, as crocodiles in real life are highly intelligent animals, especially by reptile standards.
* GoKartingWithBowser:
** In the cartoon, it turns out that originally he and Cranky Kong were friends, and in those days, there was peace between Kremling and Kong, with the feud only flaring up after their friendship broke up over K. Rool's cheating in one of their contests. So, Donkey Kong and the gang decide to try and get the two to remember their friendship and see if that'll put an end to the fighting. It works... [[GoneHorriblyRight too well]]; Cranky and K. Rool are such madcap pranksters and daredevils that they drive ''everybody'', Kong and Kremling alike, nuts, and eventually they force them to break their friendship again simply because it's more ''peaceful'' when they're at open war with each other.
** In ''VideoGame/DonkeyKongLandIII'', K. Rool competes with the Kong family in the contest to find the Lost World. Subverted when K. Rool has his minions try to attack the Kongs and the ''Magazine/NintendoPower'' guide revealing he intends to use the prize money to fund his evil plot. Then it's DoubleSubverted when K. Rool is a GracefulLoser that attends the awards ceremony with the Kongs.
** King K. Rool can race with Donkey Kong in ''Barrel Blast'', play baseball in ''Mario Super Sluggers'', and engage in competitive brawling in ''VideoGame/SuperSmashBrosUltimate''. In a trailer for the latter, K. Rool is even seen napping alongside the Kongs in their treehouse, [[VitriolicBestBuds though he's still treated with a fair amount of contempt]] [[spoiler: and even gets beaten up and crushed by a rock later in the same trailer, courtesy of returning Rare alumni [[VideoGame/BanjoKazooie Banjo and Kazooie]]]].
* AGodAmI: Sees himself as the "''Supreme Ruler of all Evil''" in the cartoon.
* {{Greed}}: One of his most defining traits. King K. Rool spends nearly all of his appearances simply trying to ''take'' things for himself, [[DespotismJustifiesTheMeans even though he clearly doesn't need them]]. He's obsessed with stealing the banana hoard even though he may not even like bananas, he repeatedly tries to take over Donkey Kong's home despite having his own, much bigger island, and he even leads the Kremlings as an army of thieving pirates.
* HelicopterPack: In the third game and its ''Land 3'' equivalent, as well as his Up Special in ''Super Smash Bros. Ultimate''.
* HumiliationConga: His defeat in ''64''. First DK launches himself into K. Rool's face with Blast Barrels, then Diddy shoots out the stage lights so they fall on his head. Lanky later drops banana peels to make him slip and fall, Tiny crawls inside his boots to shoot his toes with feathers multiple times, and Chunky grows to giant size and delivers several punches to him that knock him across the ring. After all that, [[spoiler:Funky shoots a foot rocket into his keister that launches him into K. Lumsy's cage, where he's given a beatdown off-screen.]]
* IdleAnimation: In ''Mario Super Sluggers'', when left idle while batting, he will do a gesture with his left hand towards the pitcher that basically means "Come on!"
* IneffectualSympatheticVillain: Very much so in the cartoon.
* InexplicablyTailless: While his appearances in the Rare games depict him with a tail, he lacks one in games after ''Donkey Kong 64''. ''Super Smash Bros. Ultimate'' does depict him with a tail again, though it's much shorter than in his Rare appearances.
* InformedAbility: K. Rool sealed the Banana Bird Queen behind a stone barrier using magic. This is odd considering that prior games have K. Rool and the Kremlings lean more into science and technology.
* InformedSpecies: As a Kremling, he's based on crocodiles and alligators. He has an overbite and a wide U-shaped snout akin to an alligator.
* TheInsomniac: This is sometimes used to explain the way his eye looks.
* {{Invisibility}}: Appears twice in his boss fights.
** In his third phase during the final battle of ''Donkey Kong Country 2'', he'll turn invisible as he moves around the arena. First, trying to chase after the Kongs using his Blunderbuss jet, then eventually vanishing and reappearing to try vacuuming them in to striking distance.
** During the final round against Chunky Kong in ''Donkey Kong 64'', he'll turn invisible as he bounces off the ropes with only his shadow as a tell. Chunky needs to turn invisible himself to make K. Rool visible and a Hunky Chunky barrel to appear.
* IShallTauntYou: He's prone to do this during Round 1 of his FinalBoss fight in ''Donkey Kong 64''. After dodging some {{Shockwave Stomp}}s, Donkey hops onto a launching barrel so he can time a self-launch at K. Rool's head; he won't be able to damage him as long as K. Rool keeps his guard up (in fact, Donkey himself will take damage instead), but at one point K. Rool will taunt him and drop his guard, giving Donkey a window to perform his attack. After two hits, K. Rool will fake the first taunt, so Donkey has to wait until the second; after three hits, his taunt will be quicker, so Donkey has to time his attack ''very'' well for the last hit.
* ItsAllAboutMe: Many of the evil actions he does in the games are solely to satisfy his personal objectives and goals.
* TheJuggernaut: After his debut, he's typically immune to standard attacks and even throwing objects at him.
* KindnessBall: In the ending ''Donkey Kong Land 3'', outside of calling Dixie and Kiddy, "pesky kongs", K. Roolenstein handles his [[GracefulLoser defeat in a graceful manner]] and even gives the heroes the last six watches they'd been searching for.
* KnightOfCerebus: Throughout ''VideoGame/DonkeyKong64'', K. Rool is played up as an imposing, untouchable threat with an evil plan that ramps up the stakes higher than even Bowser and Gruntilda before him. Come the final battle, and this becomes massively subverted as K. Rool fully embraces his hammy boxer persona while suffering through the most humiliating of blows from the Kongs.
* LargeAndInCharge: Among the largest Kremlings, though some of the monster bosses are huge even compared to him.
* LaughablyEvil: While he is absolutely a major threat to the Kongs and their island, K. Rool nonetheless has many goofy quirks and tends to be subjected to rather humiliating defeats that are always PlayedForLaughs.
* LaughingMad: In ''Barrel Blast'', if he repeatedly slams into breakable objects (such as barrels) or enemies (like the Zingers) while using a Wild Move. Then there's his triumphant {{Evil Laugh}}ter in the [[NightmareFuel infamous]] GameOver sequence of ''Donkey Kong 64''.
* LightningBruiser: Don't let his size fool you; K. Rool is not only very strong and very resilient, but he's also very fast. He also has very high stats in ''Barrel Blast''.
* MadEye: One of his most iconic features is a bulgy eye that is noticeably bloodshot in the vast majority of his appearances.
* MadScientist: In ''Donkey Kong Country 3'', supported by his alias "Baron K. Roolenstein".
* MadeOfIron: Fitting for his size and strength K. Rool can take ''an absurd amount'' of punishment. During the first boss fight with him in ''Donkey Kong Country 2'' Diddy and Dixie simply aren't strong enough to decisively finish him and he just keeps getting back up for more, forcing DK to struggle loose and land a punch strong enough that puts the croc down and keeps him there. It's taken to an extreme in ''Donkey Kong 64'' where K. Rool fights all of the Kongs back to back no matter how hard he gets hit in the previous rounds. This even shows up in ''Super Smash Bros. Ultimate'' where not only is K. Rool heavy and hard to knock out but the majority of his attacks have super armor on his belly, allowing him to keep swinging through most attacks in the game so long as his gut doesn't take ''too'' many hits.
* TheManBehindTheMan: In ''Donkey Kong Country 3'', he is the one controlling KAOS, revealing himself right during the final battle.
* MightyGlacier: In ''VideoGame/DKKingOfSwing'' he has the highest power, but the worst jump. As for ''Mario Super Sluggers'', he is tied with Bowser and Petey Piranha for the best batting stat in the game, but he is also tied with Red Magikoopa as the slowest character. Most other games where K. Rool is playable make him this as well in contrast to him being a LightningBruiser when a boss.
* MirrorBoss: The final showdown with K. Rool in ''VideoGame/DKKingOfSwing'' plays more like the Jungle Jam mode than a traditional boss battle. He challenges DK (or Diddy) to a Climbing Race, claims that it was just a warm-up upon losing, then challenges the player Kong to an Attack Battle.
* MotiveDecay: Initially K. Rool stole the bananas because he and the Kremlings wanted to eat them, many later games simply had K. Rool messing with the Kongs for little to no reason or planning revenge. K. Rool even claims he hates bananas anyway in ''VideoGame/DKJungleClimber''. The only possible explanation is Banana Bird Queen's line in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
-->'''Banana Bird Queen''': After I'm finished with K. Rool, he won't even be able to look at a banana again.
* NamesToRunAwayFromReallyFast: K. Rool sounds like "cruel".
* NeverMyFault: Mainly in the cartoon, he would blame his flunkies for his mishaps.
* NeverSmileAtACrocodile: He is the leader of an evil crocodilian gang that likes to cause havoc for the Kongs.
* NewJobAsThePlotDemands: Shows up as the king of the Kremlings, a ship captain, and a MadScientist in the first three DK installments (and a pro boxer by the end of ''VideoGame/DonkeyKong64'' as his last time changing his personas). Interestingly, his plans always seemed to be one step ahead of his job; being on a pirate ship while acting as King, having a massive industrial airship while acting as a pirate captain, and living in a royal castle while acting as a scientist. He seems to settle on King after that.
* NinjaPirateZombieRobot: A crocodile king that is sometimes a pirate, a scientist or even a boxing champion.
* NoSell: If you try to roll into him in his debut, you will bounce off him. In ''Donkey Kong Country 2'' and ''3'', jumping on him no longer works. If it's not sucked up by his gun or hits his helicopter pack, cannonballs thrown at him in those games will bounce off.
* OddFriendship: He has good chemistry with King Boo in ''Mario Super Sluggers''. This would become much more fitting in retrospect when ''VideoGame/LuigisMansionDarkMoon'' shows that King Boo has become just as sadistic and unhinged over the years.
* OlderThanTheyLook: In the cartoon, where it turns out that he and Cranky Kong are actually childhood buddies, meaning he's roughly the same age as Donkey Kong's grandpa, yet still doing all the stuff he does.
* OneHitPointWonder: In his rematch in ''Donkey Kong Country 2'', he is defeated with a single cannonball... but before that cannonball can show up, he goes through a long sequence of attacks first.
* {{Pirate}}: In ''Donkey Kong Country 2'', where he goes by the alias "Kaptain K. Rool". Technically also in ''Donkey Kong Country 1'', where his home base and battle arena is a pirate ship. According to ''Magazine/NintendoPower'', the pirate was his original identity before he became a King.
* PistolWhipping: Does this with his blunderbuss in ''Donkey Kong Country 2'' to both the tied up DK and, if you get too close or get drawn in by the vacuum feature, to Diddy and Dixie. It sends Diddy or Dixie [[PunchedAcrossTheRoom flying across the room]].
* PragmaticVillainy: K. Rool's nuts, no question about that, but he's far from stupid. After every subsequent defeat, he takes great strides and greater care to avoid their attention and set up shop so that they can't intercept him until it's too late.[[note]]In Country 2, he kidnapped DK and raised Crocodile Isle. In Country 3, he took his plans ''far'' away to the Northern Kremisphere ''and'' captured DK and Diddy just to be sure. In 64, he arranged things just so so that DK would go about trying to thwart his plans in the usual way, all the while the ''real'' plan was to just nuke the island off the face of the earth and keep him busy with the fabricated quest.[[/note]] Unfortunately, the Kongs are a BadassFamily, and no matter how many he removes as as a factor against his plans, there's always another or two somewhere in the woodwork. Other times, the Kongs happen upon just the right circumstances they need to overcome him by pure chance or luck, and there's just no accounting for that.
* PunnyName: Works on two levels. First, he's a king named "Rool" (rule). Then you add on the K and it becomes "cruel".
* PutOnABus: He hasn't appeared in a ''Donkey Kong'' game since ''Jungle Climber'' in 2007, and his latest non-cameo appearance was in ''Mario Super Sluggers'' in 2008. K. Rool has had a trophy in all ''VideoGame/SuperSmashBros'' games since ''Melee'', so Nintendo hasn't forgotten him, but then you have the fact his minions have appeared in Smash Run in ''3DS[=/=]Wii U'', while he only has a costume in that game and is conspicuously absent with no mention from ''Donkey Kong Country Returns'' and ''Tropical Freeze''. He did return in ''VideoGame/SuperSmashBrosUltimate'' but jury's still out on future ''Donkey Kong'' games.
* PuzzleBoss: During Round 3 of his FinalBoss fight in ''Donkey Kong 64'', K. Rool will have one of the fallen lights from the previous round stuck onto his upper body, rendering him blind and functionally bound. This would be an advantage for Lanky... except he has no idea how to attack him, since K. Rool will simply roam around the boxing ring. He has to activate some pillars outside the ring (reachable with his ability to extend the arms) to summon a barrel with a banana peel inside. Lanky has to throw the barrel onto an adequate spot so he, after playing his instrument from one of the corners, can trigger K. Rool and make him plummet when he steps onto the banana peel. He has to do this four times to win the round (each time in a different corner), and the Kremlings will then proceed to remove the light from K. Rool for the next round.
* RankScalesWithAsskicking: He is the final boss in each platforming game he appears in.
* RedEyesTakeWarning: Mainly because they're bloodshot.
* RightHandCat: K. Rool has a pet Klaptrap in ''Donkey Kong 64'', ala [[WesternAnimation/InspectorGadget Dr. Claw]] or [[Film/JamesBond Blofeld]] in the game's cutscenes that he lovely strokes on occasion.
* TheRival: Cranky Kong in ''Barrel Blast''.
* RoyalBrat: [[spoiler:To Wrinkly while she taught him as a child]].
* RoyalsWhoActuallyDoSomething: K. Rool is a villainous example, always coming up with one scheme after another, and typically taking a direct hand in them.
* SanitySlippage: K. Rool has never been particularly sound of mind, but he gets progressively ''worse'' in every appearance. In his latest appearance in ''VideoGame/SuperSmashBrosUltimate'', he seems to have [[AxCrazy unhinged a bit]]; his dash puts him on all fours, his attacks are [[UnskilledButStrong simple]] and brutal (though not to the same extent as [[Franchise/{{Metroid}} Rid]][[{{Sadist}} ley]]), and his Final Smash has him fire the [[WaveMotionGun Blast-o-Matic]] while laughing maniacally.
* ShockAndAwe: He can shoot bolts of electricity at the Kongs in ''Donkey Kong Land III''.
* ShockwaveStomp: During Rounds 1 (Donkey) and 4 (Tiny) of his FinalBoss battle in ''Donkey Kong 64'', he performs a GroundPound that unleashes green-colored energy waves. Donkey only needs to do a tall jump (or climb one of the boxing ring's corners) to avoid them, but Tiny has to use her HeliCritter ability due to the waves' prolonged stream in her round.
* SinisterSilhouettes: The manuals for each of the ''Country'' games hides his main design as a silhouette. Although, his design as Kaptain K. Rool can be seen on the box cover and on the table of contents page for ''Diddy's Kong Quest''.
* TheSociopath: Even while being one of Nintendo's silliest villains, K. Rool shows quite a few traits of this trope. Not only is he an insane, narcissistic tyrant who keeps his own minions miserable (sometimes even resorting to murder and torture should they fail him), but his plans often involve kidnapping/torturing the Kongs, some of whom are even kids, and he tried to destroy their island out of pure hatred and spite.
* StoutStrength: K. Rool is very fat, but also ''very'' strong and has visible muscles on his arms. Oftentimes, he's even [[{{Acrofatic}} faster]] than DK is! He's also able to support his own weight with one hand in ''DK: King of Swing'' and in ''64'' he can uppercut a giant sized Chunky several stories into the air.
* SurroundedByIdiots: Claims to be this during a cutscene in ''Donkey Kong 64'', complete with a FacePalm. It's also a constant theme in the cartoon: in the episode "The Curse of Kongo Bongo," Krusha and Klump are trying to decode a plan they themselves came up with, only to forget said code, leading to this:
-->'''K. Rool''': It's at times like this I find that I must ask myself again and again: "Do I ''really'' want the [[MacGuffin Crystal Coconut]] ''this'' badly?"
* TacticalSuicideBoss: It's very common for K. Rool to be defeated in his boss fights simply because he keeps making the same mistakes again and again. For example, in the original ''Donkey Kong Country'', he keeps throwing his crown at [=DK=] and Diddy, giving them the perfect opportunity to jump on his head, and in ''64'', his constant showboating leaves him open to the Kongs' attacks.
* TimeLimitBoss: Each of his battle phases in ''64'' is on a time limit of three minutes. Run out of time, and the player must start the phase over, and your current Kong won't heal from any damage they've taken.
* TookALevelInBadass:
** Every time he appeared in the original SNES-N64 saga, K. Rool got more ambitious and more competent. He began by stealing the banana hoard. Then he one-upped himself by kidnapping Donkey Kong and holding him hostage on the Kremlings' stronghold island. He trumped that by kidnapping DK ''and'' Diddy and using their brainpower to power a KillerRobot to lead a new army of Kremlings. Finally, in ''64'', he captures Diddy, Lanky, Tiny, and Chunky, attacks the island with a giant fortress seacraft, and attempts to use a WaveMotionGun to blow up the entire island and all the Kongs. ''VideoGame/SuperSmashBrosUltimate'' ramps this up even further, showing him to be more feral and psychotic than his original appearances, having a Final Smash that depicts him ''successfully'' blowing up DK Island with the Blast-O-Matic.
** He also became a much more dangerous foe with each appearance, too. In the original ''Donkey Kong Country'', the Kongs beat him by jumping on his head like a standard enemy, only needing to wait for him to throw his crown. In later games this no longer works and it takes the Kongs blowing up his blunderbuss and throwing electrified steel drums at him to hurt K. Rool. By the time of ''64'', he goes five rounds with the different members of the Kongs, during which time they shoot him in the face with blast barrels, drop stage lights on his head, and cause him numerous pratfalls, before he finally goes fist-to-fist against a giant Chunky Kong and takes several punches to the head, but he keeps coming. Each game also expands his arsenal of powers and gadgets more and more.
* UpperClassTwit: His animated counterpart speaks in a posh, sophisticated manner to emphasize his regal bearing in contrast to his [[SurroundedByIdiots minions.]]
* VileVillainLaughableLackey: While the Kremlings are generally TooDumbToLive and hilariously bad at their jobs, King K. Rool is a ruthless, unstable tyrant who-- while definitely funny in his own right-- is far more competent and threatening than his minions when push comes to shove.
* VillainHasAPoint: King K. Rool's use of threats to keep his minions working on the Blast-O-Matic in ''VideoGame/DonkeyKong64'' is rightfully treated as a standout example of his BadBoss and AxCrazy nature. However, the capstone of this, in the pre-[[TheVeryDefinitelyFinalDungeon Hideout Helm]] cutscene, where he insists on firing the Blast-O-Matic despite his engineers insisting that it hasn't been [[UnfinishedUntestedUsedAnyway properly safety-tested]] and could blow them all to smithereens, is actually the tactically correct, if extremely reckless, decision to make in that context, as the Kongs are [[StormingTheCastle breaking into the Kremlings' base of operations]] '''literally at that very moment'''. There is ''no more time'' for preparations or fine-tuning. K. Rool's only two options at that point are to proceed straight to endgame regardless of the risks, or to watch his EvilPlan be torn to pieces.
* WickedPretentious: In the cartoon, he uses large words in an attempt to be sophisticated, yet throws tantrums like a child.
* WouldHurtAChild: He has no problems attacking the younger Kongs like Diddy, Dixie, Tiny and Kiddy. This is a JustifiedTrope, as they're [[KidHero highly capable heroes]] as skilled as any adult.
* YourSizeMayVary: In ''Donkey Kong 64'' cinematics, he appeared the same height as in previous games, then suddenly appears a lot larger in the Final Boss fight.

to:

* {{Acrofatic}}: Take one look at BecomeYourWeapon: For the guy. Pretty overweight, right? Well, not only can he jump as high as Mario or Luigi, but he can also outrun Donkey Kong, is able to support his own weight with one hand, final battle, they actually become Tiki Tong's hands.
* CoDragons: They directly serve under their leader, Tiki Tong,
and is able to play an entire baseball game without tiring (at least when he isn't pitching).
* AdaptationalAttractiveness: In the cartoon, he lacks the bloodshot eye that he always has in the games.
* AdaptationalEarlyAppearance: In the Club Nintendo adaptation of Donkey Kong Country, King K. Rool appears at the start, personally leading the attack on the Banana Hoard and being the one to grab Diddy, place him in the Buddy Barrel and throw it into the bushes.
* AdaptationalWimp:
** In Michael Teitelbaum's ''Donkey Kong Country'' chapter book trilogy, K. Rool is a total coward who flees as soon as he loses the advantage and never tries to put up a fight.
** In the animated series, he's a NonActionBigBad that leaves all the fighting and heavy lifting to his minions and is never shown to have any fighting prowess of his own, though that doesn't stop him from going along with them on missions from time to time.
* AdaptationPersonalityChange: In the games, he's a cold-blooded and maniacal Kremling overlord who manages to capture members
are in-charge of the Kong family with surprising efficiency and frequency. In operations of stealing the cartoon, he's a LaughablyEvil IneffectualSympatheticVillain.
* AdiposeRex: Ruler of
bananas to use for resources for the Kremlings, and the most rotund, beating even Klump. He's also one of the [[StoutStrength strongest]] and [[{{Acrofatic}} most agile]].
tribe to bolster their ranks.
* AffablyEvil: DemonicPossession: The cartoon version. While he's still at odds with generals possess creatures, which act as bosses.
* DirtyCoward: Banjo Bottom's first reaction when noticing
the Kongs is to signal to Max and tries his Mole Miner crew to immediately get the Crystal coconut for himself, he doesn't seem to hate the Kongs as much as he does in the games, and a few episodes hint that him and Cranky Kong [[WeUsedToBeFriends used to be friends]] before stuff between them happened.
* AgonyOfTheFeet: Tiny's phase of the FinalBoss fight in ''Donkey Kong 64'' involves her shrinking and entering K. Rool's left shoe (which has a hole) and dodging his moving toes until she gets an opening to shoot them with her Feather Bow. After four segments of this (with each one requiring more shots than before), K. Rool's foot hurts so much that he faints, and Tiny wins the round.
* AnthropomorphicZigZag: Befitting the DarkerAndEdgier nature of the ''Smash Bros'' series, K. Rool's appearance in ''VideoGame/SuperSmashBrosUltimate'' noticeably shows him with a much more savage, animalistic behavior, RunningOnAllFours and letting out monstrous, bestial roars. He's far from mindless, though, as he still has access to all his numerous gadgets and inventions and puts them to good use.
* ArchEnemy: To Donkey Kong and the rest of the Kong clan.
* AshFace: Gets it in ''Donkey Kong Country 2'' every time his blunderbuss explodes in his face after Diddy or Dixie successfully throw cannonballs into it. He shakes the ash off quickly.
* AstonishinglyAppropriateAppearance: K. Rool happens to be built like a gorilla, with bulky arms and thin legs. The resemblance extends to his golden chest and belly; together, they strongly resemble a gorilla's torso. These details reflect on how much K. Rool wants the Kongs' island for himself, along with how much he'll make himself a constant presence in their lives until he achieves his goals.
* AxCrazy: Lampshaded by Nintendo on more than one occasion, particularly in reference to his schizophrenic adoption of multiple personas as his [[ThereIsNoKillLikeOverkill love of overkill]].
* BadBoss: He keeps his minions in a constant state of misery, rules through fear, and is perfectly willing to sic Klaptraps on his already overworked engineers to speed things up, as well as kill the purple haired Kasplat from the intro with a Giant Red Klaptrap during the Creepy Castle Intro, and hurts his Zinger, Necky, Chomps, Lockjaw, and Flipflap minions when using a Wild Move in ''Donkey Kong Barrel Bast''. This is a heavy contrast to his cartoon portrayal, where the worst he does is boss his soldiers around and yells colorful insults at them when they screw up, as typical for comedic animated villains at the time.
* BattleBoomerang: K. Rool throws his crown during the final battle of ''Donkey Kong Country'' this way, as well as his left boxing glove during Round 2 of his FinalBoss battle in ''Donkey Kong 64''. After a few dodges, Diddy has to hop onto his barrel to hover to the boxing ring's installed lights to deep-six them onto K. Rool (who will continue throwing his glove with terrifying accuracy, so this is easier said than done).
* TheBattleDidntCount: Four times in ''Donkey Kong 64''. You have to beat him with each of the five Kongs in the game, because his henchmen keep ringing the bell to end the round when he's about to lose.
* BerserkButton: There was this time in the cartoon when Klump's video conference messed him up in the computer game he was playing. It angered him so much that he let out an epic BigNo and smashed the computer.
* BewareTheSillyOnes: King K. Rool is one of Nintendo's goofiest antagonists, but he is also one of the more unrepentantly evil ones, whose plots and actions escalate every time he appears.
* {{BFG}}: His blunderbuss in ''Donkey Kong Country 2''. Not only can he shoot out waves of Kannonballs and colored gas to disorient the Kongs, but the barrel is big enough that K. Rool can use it as a jet to move around his arena.
* BigBad: The main villain of all the ''Donkey Kong'' games he appears in. This role starts to get more phased out come the Microsoft buyout.
* BigBadEnsemble: With Kaptain Skurvy in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working separately.
* BoxingBattler: In ''Donkey Kong 64'', where he dons a boxing outfit, complete with gloves and champion's belt, during the FinalBoss battle.
* BullfightBoss: During Round 5 (also the last one) of his FinalBoss battle in ''Donkey Kong 64'', K. Rool will desperately attack Chunky with melee force. Once Chunky uses his abilities to increase his size, K. Rool will charge at him to deliver a devastating uppercut, and Chunky has to time his own charged punch to hit him instead. After receiving the first hit, K. Rool will run faster at him; after the second hit, he will turn invisible (though his shadow can still be seen); and after the third hit, he will turn invisible ''and'' move towards Chunky in a zigzag pattern to fool him. Chunky wins the round (and the whole fight) after the fourth hit.
* TheBusCameBack: After a long absence, K. Rool finally returned in ''VideoGame/SuperSmashBrosUltimate''. His reveal trailer is treated as this, with [[Franchise/{{Kirby}} King Dedede]] {{troll}}ing DK and Diddy by making them think K. Rool has returned, before the ''real'' K. Rool shows up (and sidelines Dedede). Needless to say, the Kongs are [[OhCrap shocked]] to see him return and instantly engage in an epic battle. Considering it had been ''10 years'' since he was last seen in the flesh, and even longer since he'd been in a mainline ''Donkey Kong'' game, it's no wonder his return held such gravitas.
* TheCaligula: He's a pretty terrible ruler to the Kremlings, threatening them for failing him or badmouthing him. He's so bad in fact, that the Kremlings got KAOS as their new leader...[[spoiler:who's actually a figurehead leader for K. Rool.]]
%%* TheChessmaster: Mainly in the cartoon.
* ChuckCunninghamSyndrome: Until his appearance in ''VideoGame/SuperSmashBrosUltimate'', he hadn't made a non-cameo appearance since 2008 in ''VideoGame/MarioSuperSluggers'', ''10 years'' prior. The gap is even longer for Europe, where the game was never released.
* ColdBloodedTorture: [[spoiler:The first time you fight him
on the Flying Krock in ''Donkey Kong Country 2'', he is seen beating Donkey Kong. And by "beating", we mean firing ''cannonballs'' at him while he's tied up.]]
* CrocodileTears: The manual for ''Donkey Kong 64'' states he pretended to cry to motivate his soldiers to distract the Kongs
train and floor it with some bananas from interfering with the Blast-o-Matic.
* DeathGlare: He delivered one to Army Dillo after the latter's first failure. With his [[MadEye gruesome looking eye]], he can do these easily.
* DemotedToExtra: The departure of Creator/Rare did not do him any favors, especially for the home console games. His only appearance in the ''VideoGame/DonkeyKonga'' series is in a whac-a-mole style MiniGame where the goal is to hit him with a Steel Keg to earn points.
* DependingOnTheArtist: Whether his chest is made of gold/some sort of metal or a skin-colored part of his body depends on the era: From ''Donkey Kong Country'' to ''Donkey Kong 64'', his chest is rendered with a shine, implying it's not part of his body. However, as seen in the main image, subsequent appearances had this chest tan-colored, [[{{Retcon}} indicating it's natural]]. It wouldn't be until his return in ''VideoGame/SuperSmashBrosUltimate'' that his chest would be depicted as the golden chestplate it started out as.
* DependingOnTheWriter: K. Rool has some traits that aren't entirely consistent, partially due to RuleOfFunny and the needs of the story.
** Does K. Rool like Bananas or not, the Rareware games and ''VideoGame/SuperSmashBros'' say he does like Bananas, but ''VideoGame/DKJungleClimber'' and ''WesternAnimation/DonkeyKongCountry'' say he doesn't.
** How dangerous is K. Rool is another variable. Sometimes his plans are fairly harmless like stealing Bananas or medals, othertimes his schemes are more heinous like blowing up
Donkey Kong's entire island or kidnapping the Kongs to make banana hoard.
* FlatCharacter: Their lack of screentime prevents
them power a machine to help him TakeOverTheWorld.
** Most games depict K. Rool as a SoreLoser whom can't handle defeat, but a few games depict him as a GracefulLoser whom admits the Kongs are a WorthyOpponent.
* DespotismJustifiesTheMeans: Many of his plots to steal the bananas or take over other islands seem to be done just for the sake of doing them.
* {{Determinator}}: The one consistent thing between his many personas is the fact that they all take immense amounts of effort to put down, usually being multi-stage bosses. In ''VideoGame/DonkeyKong64'', he goes through multiple rounds of being hammered by ''every'' Kong in ridiculously over-the-top ways, including [[AnvilOnHead
from having too much of a personality.
* {{Leitmotif}}: They use their musical instrument leitmotif to hypnotize
the stage lights dropped directly on his head]] and getting {{Megaton Punch}}ed [[PunchedAcrossTheRoom across animals.
* MeaningfulName: All of them are named after musical instruments they are based on.
* MindControlMusic: The main servants of Tiki Tong play themselves as instruments to hypnotize
the boxing ring]], and it still takes high explosives to merely get rid of him.
* DrFakenstein: In ''Donkey Kong Country 3'',
animals, complete with "Baron" title and "-stein" suffix. HypnoticEyes.
* NoNameGiven:
At the same time, he also wears FrankensteinsMonster-esque forehead and has bolts on the neck, so he manages to be both a scientist and a "monster".
* EvilBrit: In the cartoon and in ''Donkey Kong 64''.
* EvilIsHammy: Particularly in the cartoon.
* EvilSoundsDeep: In ''VideoGame/DonkeyKong64'' and ''Mario Super Sluggers''.
* EvilVersusEvil:
** In the cartoon, he was often at odds with Kaptain Skurvy.
** In ''Mario Super Sluggers'', he has bad chemistry with Bowser.
* EyeScream: It's so bulgy and veiny... And that's just the more recent portrayals: in the ''Donkey Kong Country'' games and ''Donkey Kong 64'', the red marks don't even ''look'' like veins but ''blood stains on the eye'', which makes him look ''demonic''. Subverted in the cartoon, though, where his eye is just bulgy.
* FatBastard: He might look like a silly overgrown lizard, but he's a ruthless villain who will resort to very evil actions to get what he wants, including kidnapping ''Donkey Kong himself'' in two games and planning to destroy DK Isles in ''64''.
* FauxAffablyEvil: Unlike Bowser, K. Rool's charisma is nothing but a façade to hide his cruelty. He's a BadBoss and a brute who has few redeeming qualities.
* FinalBoss: Of each ''Donkey Kong'' game he appears in.
* FinalExamBoss: In ''Donkey Kong 64'', K. Rool has to be fought in at
least five boxing rounds (more if time runs out in any of them), each with one of the playable Kong characters. And each Kong has to attack him using a specific strategy that makes use initially, as they had no concept art of their unique tools and/or abilities.
* ForTheEvulz: K. Rool clearly enjoys making others suffer whether it's his enemies or his minions. Some of his plans were solely for sadistic pleasure such as kidnapping and torturing DK and trying to destroy his island.
* FriendlyEnemy:
** In ''Donkey Kong Land 3'', K. Rool attends the award ceremony of the Lost World's contest with Dixie and Kiddy, complimenting the heroes on their victory and giving them access to the time trial mode.
** [[spoiler:He's shown performing a secret handshake with Donkey Kong]]
own in the bizarre secret ending of ''Donkey Kong 64''.
** In the reveal trailer for [[VideoGame/BanjoKazooie Banjo and Kazooie]] in ''[[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]]'', K. Rool is seen chilling in DK's treehouse, and cheers on the bear and bird's return to Nintendo alongside the Kongs. Though he's later seen getting pushed off a cliff by the Jinjonator and crushed by a boulder [[CallBack like Banjo's own arch-enemy.]]
* GeniusBruiser: He's pretty smart and very strong. Quite fitting, as crocodiles in real life are highly intelligent animals, especially by reptile standards.
* GoKartingWithBowser:
** In the cartoon, it turns out that originally he and Cranky Kong were friends, and in those days, there
game. This was peace between Kremling and Kong, with the feud only flaring up after their friendship broke up over K. Rool's cheating in one of their contests. So, Donkey Kong and the gang decide to try and get the two to remember their friendship and see if that'll put an end to the fighting. It works... [[GoneHorriblyRight too well]]; Cranky and K. Rool are such madcap pranksters and daredevils that they drive ''everybody'', Kong and Kremling alike, nuts, and eventually they force them to break their friendship again simply because it's more ''peaceful'' when they're at open war with each other.
** In ''VideoGame/DonkeyKongLandIII'', K. Rool competes with the Kong family
averted in the contest to find the Lost World. Subverted when K. Rool has his minions try to attack the Kongs and the ''Magazine/NintendoPower'' guide revealing he intends to use the prize money to fund his evil plot. Then it's DoubleSubverted when K. Rool is a GracefulLoser that attends the awards ceremony with the Kongs.
** King K. Rool can race with Donkey Kong in ''Barrel Blast'', play baseball in ''Mario Super Sluggers'', and engage in competitive brawling in ''VideoGame/SuperSmashBrosUltimate''. In a trailer for the latter, K. Rool is even seen napping alongside the Kongs in their treehouse, [[VitriolicBestBuds though he's still treated with a fair amount of contempt]] [[spoiler: and even gets beaten up and crushed by a rock later in the same trailer, courtesy of returning Rare alumni [[VideoGame/BanjoKazooie Banjo and Kazooie]]]].
* AGodAmI: Sees himself as the "''Supreme Ruler of all Evil''" in the cartoon.
* {{Greed}}: One of his most defining traits. King K. Rool spends nearly all of his appearances simply trying to ''take'' things for himself, [[DespotismJustifiesTheMeans even though he clearly doesn't need them]]. He's obsessed with stealing the banana hoard even though he may not even like bananas, he repeatedly tries to take over Donkey Kong's home despite having his own, much bigger island, and he even leads the Kremlings as an army of thieving pirates.
* HelicopterPack: In the third game and its ''Land 3'' equivalent, as well as his Up Special in
4th ''Super Smash Bros. Ultimate''.
* HumiliationConga: His defeat in ''64''. First DK launches himself into K. Rool's face with Blast Barrels, then Diddy shoots out the stage lights so they fall on his head. Lanky later drops banana peels to make him slip and fall, Tiny crawls inside his boots to shoot his toes with feathers multiple times, and Chunky grows to giant size and delivers several punches to him that knock him across the ring. After all that, [[spoiler:Funky shoots a foot rocket into his keister that launches him into K. Lumsy's cage,
Bros.'', where he's they are apparently named after the instruments they are based on. In order: '''Krazy Kalimba''', the '''Maraca Gang''', '''Gong-Oh''', '''Banjo Bottom''', '''Wacky Pipes''', '''Xylobone''', and '''Cordian'''.
* OhCrap: The expression
given a beatdown off-screen.]]
* IdleAnimation: In ''Mario Super Sluggers'', when left idle while batting, he will do a gesture with his left hand towards
by leaders of the pitcher Tiki Tak Tribe before being made ATwinkleInTheSky by DK.
* TooDumbToLive: Kalimba, the first Tiki
that basically means "Come on!"
* IneffectualSympatheticVillain: Very much so in the cartoon.
* InexplicablyTailless: While his appearances in the Rare games depict him with a tail, he lacks one in games after ''Donkey
Donkey Kong 64''. ''Super Smash Bros. Ultimate'' does depict him with a tail again, encounters, tries repeatedly to hypnotize him, even though it's much shorter than in his Rare appearances.
* InformedAbility: K. Rool sealed the Banana Bird Queen behind a stone barrier using magic. This is odd considering
pretty clear that prior games have K. Rool and the Kremlings lean more into science and technology.
* InformedSpecies: As a Kremling,
he's based on crocodiles and alligators. He has an overbite and a wide U-shaped snout akin immune to an alligator.
* TheInsomniac: This is sometimes used to explain
the way his eye looks.
* {{Invisibility}}: Appears twice in his boss fights.
** In his third phase during the final battle of ''Donkey Kong Country 2'', he'll turn invisible as he moves around the arena. First, trying to chase after the Kongs using his Blunderbuss jet, then
Tiki's mind-controlling music. He's eventually vanishing beaten up and reappearing forced to try vacuuming them retreat to Mugly's lair.
* VillainExitStageLeft: If the Kongs defeat the boss but don't go
in to striking distance.
** During
for the final round against Chunky Kong in ''Donkey Kong 64'', he'll turn invisible as he bounces off beatdown, the ropes with only his shadow as a tell. Chunky needs to turn invisible himself to make K. Rool visible and a Hunky Chunky barrel to appear.
* IShallTauntYou: He's prone to do this during Round 1 of his FinalBoss fight in ''Donkey Kong 64''. After dodging some {{Shockwave Stomp}}s, Donkey hops onto a launching barrel so he can time a self-launch at K. Rool's head; he won't be able to damage him as long as K. Rool keeps his guard up (in fact, Donkey himself
Tikis will take damage instead), but at one point K. Rool will taunt him and drop his guard, giving Donkey a window to perform his attack. After two hits, K. Rool will fake the first taunt, so Donkey has to wait until the second; after three hits, his taunt will be quicker, so Donkey has to time his attack ''very'' well for the last hit.
* ItsAllAboutMe: Many of the evil actions he does in the games are solely to satisfy his personal objectives and goals.
* TheJuggernaut: After his debut, he's typically immune to standard attacks and even throwing objects at him.
* KindnessBall: In the ending ''Donkey Kong Land 3'', outside of calling Dixie and Kiddy, "pesky kongs", K. Roolenstein handles his [[GracefulLoser defeat in a graceful manner]] and even gives the heroes the last six watches they'd been searching for.
* KnightOfCerebus: Throughout ''VideoGame/DonkeyKong64'', K. Rool is played up as an imposing, untouchable threat with an evil plan that ramps up the stakes higher than even Bowser and Gruntilda before him. Come the final battle, and this becomes massively subverted as K. Rool fully embraces his hammy boxer persona while suffering through the most humiliating of blows
eventually recover from the Kongs.
* LargeAndInCharge: Among the largest Kremlings, though some of the monster bosses are huge even compared to him.
* LaughablyEvil: While he is absolutely a major threat to the Kongs
dizziness and their island, K. Rool nonetheless has many goofy quirks and tends to be subjected to rather humiliating defeats that are always PlayedForLaughs.
* LaughingMad: In ''Barrel Blast'', if he repeatedly slams into breakable objects (such as barrels) or enemies (like the Zingers) while using a Wild Move. Then there's his triumphant {{Evil Laugh}}ter in the [[NightmareFuel infamous]] GameOver sequence of ''Donkey Kong 64''.
* LightningBruiser: Don't let his size fool you; K. Rool is not only very strong and very resilient, but he's also very fast. He also has very high stats in ''Barrel Blast''.
* MadEye: One of his most iconic features is a bulgy eye that is noticeably bloodshot in the vast majority of his appearances.
* MadScientist: In ''Donkey Kong Country 3'', supported
escape by his alias "Baron K. Roolenstein".
* MadeOfIron: Fitting for his size and strength K. Rool can take ''an absurd amount'' of punishment. During the first boss fight with him in ''Donkey Kong Country 2'' Diddy and Dixie simply aren't strong enough to decisively finish him and he just keeps getting back up for more, forcing DK to struggle loose and land a punch strong enough that puts the croc down and keeps him there. It's taken to an extreme in ''Donkey Kong 64'' where K. Rool fights all of the Kongs back to back no matter how hard he gets hit in the previous rounds. This even shows up in ''Super Smash Bros. Ultimate'' where not only is K. Rool heavy and hard to knock out but the majority of his attacks have super armor on his belly, allowing him to keep swinging through most attacks in the game so long as his gut doesn't take ''too'' many hits.
* TheManBehindTheMan: In ''Donkey Kong Country 3'', he is the one controlling KAOS, revealing himself right during the final battle.
* MightyGlacier: In ''VideoGame/DKKingOfSwing'' he has the highest power, but the worst jump. As for ''Mario Super Sluggers'', he is tied with Bowser and Petey Piranha for the best batting stat in the game, but he is also tied with Red Magikoopa as the slowest character. Most other games where K. Rool is playable make him this as well in contrast to him being a LightningBruiser when a boss.
* MirrorBoss: The final showdown with K. Rool in ''VideoGame/DKKingOfSwing'' plays more like the Jungle Jam mode than a traditional boss battle. He challenges DK (or Diddy) to a Climbing Race, claims that it was just a warm-up upon losing, then challenges the player Kong to an Attack Battle.
* MotiveDecay: Initially K. Rool stole the bananas because he and the Kremlings wanted to eat them, many later games simply had K. Rool messing with the Kongs for little to no reason or planning revenge. K. Rool even claims he hates bananas anyway in ''VideoGame/DKJungleClimber''. The only possible explanation is Banana Bird Queen's line in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
-->'''Banana Bird Queen''': After I'm finished with K. Rool, he won't even be able to look at a banana again.
* NamesToRunAwayFromReallyFast: K. Rool sounds like "cruel".
* NeverMyFault: Mainly in the cartoon, he would blame his flunkies for his mishaps.
* NeverSmileAtACrocodile: He is the leader of an evil crocodilian gang that likes to cause havoc for the Kongs.
* NewJobAsThePlotDemands: Shows up as the king of the Kremlings, a ship captain, and a MadScientist in the first three DK installments (and a pro boxer by the end of ''VideoGame/DonkeyKong64'' as his last time changing his personas). Interestingly, his plans always seemed to be one step ahead of his job; being on a pirate ship while acting as King, having a massive industrial airship while acting as a pirate captain, and living in a royal castle while acting as a scientist. He seems to settle on King after that.
* NinjaPirateZombieRobot: A crocodile king that is sometimes a pirate, a scientist or even a boxing champion.
* NoSell: If you try to roll into him in his debut, you will bounce off him. In ''Donkey Kong Country 2'' and ''3'', jumping on him no longer works. If it's not sucked up by his gun or hits his helicopter pack, cannonballs thrown at him in those games will bounce off.
* OddFriendship: He has good chemistry with King Boo in ''Mario Super Sluggers''. This would become much more fitting in retrospect when ''VideoGame/LuigisMansionDarkMoon'' shows that King Boo has become just as sadistic and unhinged over the years.
* OlderThanTheyLook: In the cartoon, where it turns out that he and Cranky Kong are actually childhood buddies, meaning he's roughly the same age as Donkey Kong's grandpa, yet still doing all the stuff he does.
* OneHitPointWonder: In his rematch in ''Donkey Kong Country 2'', he is defeated with a single cannonball... but before that cannonball can show up, he goes through a long sequence of attacks first.
* {{Pirate}}: In ''Donkey Kong Country 2'', where he goes by the alias "Kaptain K. Rool". Technically also in ''Donkey Kong Country 1'', where his home base and battle arena is a pirate ship. According to ''Magazine/NintendoPower'', the pirate was his original identity before he became a King.
* PistolWhipping: Does this with his blunderbuss in ''Donkey Kong Country 2'' to both the tied up DK and, if you get too close or get drawn in by the vacuum feature, to Diddy and Dixie. It sends Diddy or Dixie [[PunchedAcrossTheRoom
flying across towards the room]].
* PragmaticVillainy: K. Rool's nuts, no question about that, but he's far from stupid. After every subsequent defeat, he takes great strides and greater care to avoid their attention and set up shop so that they can't intercept him until it's too late.[[note]]In Country 2, he kidnapped DK and raised Crocodile Isle. In Country 3, he took his plans ''far'' away to the Northern Kremisphere ''and'' captured DK and Diddy just to be sure. In 64, he arranged things just so so that DK would go about trying to thwart his plans in the usual way, all the while the ''real'' plan was to just nuke the island off the face of the earth and keep him busy with the fabricated quest.[[/note]] Unfortunately, the Kongs are a BadassFamily, and no matter how many he removes as as a factor against his plans, there's always another or two somewhere in the woodwork. Other times, the Kongs happen upon just the right circumstances they need to overcome him by pure chance or luck, and there's just no accounting for that.
* PunnyName: Works on two levels. First, he's a king named "Rool" (rule). Then you add on the K and it becomes "cruel".
* PutOnABus: He hasn't appeared in a ''Donkey Kong'' game since ''Jungle Climber'' in 2007, and his latest non-cameo appearance was in ''Mario Super Sluggers'' in 2008. K. Rool has had a trophy in all ''VideoGame/SuperSmashBros'' games since ''Melee'', so Nintendo hasn't forgotten him, but then you have the fact his minions have appeared in Smash Run in ''3DS[=/=]Wii U'', while he only has a costume in that game and is conspicuously absent with no mention from ''Donkey Kong Country Returns'' and ''Tropical Freeze''. He did return in ''VideoGame/SuperSmashBrosUltimate'' but jury's still out on future ''Donkey Kong'' games.
* PuzzleBoss: During Round 3 of his FinalBoss fight in ''Donkey Kong 64'', K. Rool will have one of the fallen lights from the previous round stuck onto his upper body, rendering him blind and functionally bound. This would be an advantage for Lanky... except he has no idea how to attack him, since K. Rool will simply roam around the boxing ring. He has to activate some pillars outside the ring (reachable with his ability to extend the arms) to summon a barrel with a banana peel inside. Lanky has to throw the barrel onto an adequate spot so he, after playing his instrument from one of the corners, can trigger K. Rool and make him plummet when he steps onto the banana peel. He has to do this four times to win the round (each time in a different corner), and the Kremlings will then proceed to remove the light from K. Rool for the next round.
* RankScalesWithAsskicking: He is the final boss in each platforming game he appears in.
* RedEyesTakeWarning: Mainly because they're bloodshot.
* RightHandCat: K. Rool has a pet Klaptrap in ''Donkey Kong 64'', ala [[WesternAnimation/InspectorGadget Dr. Claw]] or [[Film/JamesBond Blofeld]] in the game's cutscenes that he lovely strokes on occasion.
* TheRival: Cranky Kong in ''Barrel Blast''.
* RoyalBrat: [[spoiler:To Wrinkly while she taught him as a child]].
* RoyalsWhoActuallyDoSomething: K. Rool is a villainous example, always coming up with one scheme after another, and typically taking a direct hand in them.
* SanitySlippage: K. Rool has never been particularly sound of mind, but he gets progressively ''worse'' in every appearance. In his latest appearance in ''VideoGame/SuperSmashBrosUltimate'', he seems to have [[AxCrazy unhinged a bit]]; his dash puts him on all fours, his attacks are [[UnskilledButStrong simple]] and brutal (though not to the same extent as [[Franchise/{{Metroid}} Rid]][[{{Sadist}} ley]]), and his Final Smash has him fire the [[WaveMotionGun Blast-o-Matic]] while laughing maniacally.
* ShockAndAwe: He can shoot bolts of electricity at the Kongs in ''Donkey Kong Land III''.
* ShockwaveStomp: During Rounds 1 (Donkey) and 4 (Tiny) of his FinalBoss battle in ''Donkey Kong 64'', he performs a GroundPound that unleashes green-colored energy waves. Donkey only needs to do a tall jump (or climb one of the boxing ring's corners) to avoid them, but Tiny has to use her HeliCritter ability due to the waves' prolonged stream in her round.
* SinisterSilhouettes: The manuals for each of the ''Country'' games hides his main design as a silhouette. Although, his design as Kaptain K. Rool can be seen on the box cover and on the table of contents page for ''Diddy's Kong Quest''.
* TheSociopath: Even while being one of Nintendo's silliest villains, K. Rool shows quite a few traits of this trope. Not only is he an insane, narcissistic tyrant who keeps his own minions miserable (sometimes even resorting to murder and torture should they fail him), but his plans often involve kidnapping/torturing the Kongs, some of whom are even kids, and he tried to destroy their island out of pure hatred and spite.
* StoutStrength: K. Rool is very fat, but also ''very'' strong and has visible muscles on his arms. Oftentimes, he's even [[{{Acrofatic}} faster]] than DK is! He's also able to support his own weight with one hand in ''DK: King of Swing'' and in ''64'' he can uppercut a giant sized Chunky several stories into the air.
* SurroundedByIdiots: Claims to be this during a cutscene in ''Donkey Kong 64'', complete with a FacePalm. It's also a constant theme in the cartoon: in the episode "The Curse of Kongo Bongo," Krusha and Klump are trying to decode a plan they themselves came up with, only to forget said code, leading to this:
-->'''K. Rool''': It's at times like this I find that I must ask myself again and again: "Do I ''really'' want the [[MacGuffin Crystal Coconut]] ''this'' badly?"
* TacticalSuicideBoss: It's very common for K. Rool to be defeated in his boss fights simply because he keeps making the same mistakes again and again. For example, in the original ''Donkey Kong Country'', he keeps throwing his crown at [=DK=] and Diddy, giving them the perfect opportunity to jump on his head, and in ''64'', his constant showboating leaves him open to the Kongs' attacks.
* TimeLimitBoss: Each of his battle phases in ''64'' is on a time limit of three minutes. Run out of time, and the player must start the phase over, and your current Kong won't heal from any damage they've taken.
* TookALevelInBadass:
** Every time he appeared in the original SNES-N64 saga, K. Rool got more ambitious and more competent. He began by stealing the banana hoard. Then he one-upped himself by kidnapping Donkey Kong and holding him hostage on the Kremlings' stronghold island. He trumped that by kidnapping DK ''and'' Diddy and using their brainpower to power a KillerRobot to lead a new army of Kremlings. Finally, in ''64'', he captures Diddy, Lanky, Tiny, and Chunky, attacks the island with a giant fortress seacraft, and attempts to use a WaveMotionGun to blow up the entire island and all the Kongs. ''VideoGame/SuperSmashBrosUltimate'' ramps this up even further, showing him to be more feral and psychotic than his original appearances, having a Final Smash that depicts him ''successfully'' blowing up DK Island with the Blast-O-Matic.
** He also became a much more dangerous foe with each appearance, too. In the original ''Donkey Kong Country'', the Kongs beat him by jumping on his head like a standard enemy, only needing to wait for him to throw his crown. In later games this no longer works and it takes the Kongs blowing up his blunderbuss and throwing electrified steel drums at him to hurt K. Rool. By the time of ''64'', he goes five rounds with the different members of the Kongs, during which time they shoot him in the face with blast barrels, drop stage lights on his head, and cause him numerous pratfalls, before he finally goes fist-to-fist against a giant Chunky Kong and takes several punches to the head, but he keeps coming. Each game also expands his arsenal of powers and gadgets more and more.
* UpperClassTwit: His animated counterpart speaks in a posh, sophisticated manner to emphasize his regal bearing in contrast to his [[SurroundedByIdiots minions.]]
* VileVillainLaughableLackey: While the Kremlings are generally TooDumbToLive and hilariously bad at their jobs, King K. Rool is a ruthless, unstable tyrant who-- while definitely funny in his own right-- is far more competent and threatening than his minions when push comes to shove.
* VillainHasAPoint: King K. Rool's use of threats to keep his minions working on the Blast-O-Matic in ''VideoGame/DonkeyKong64'' is rightfully treated as a standout example of his BadBoss and AxCrazy nature. However, the capstone of this, in the pre-[[TheVeryDefinitelyFinalDungeon Hideout Helm]] cutscene, where he insists on firing the Blast-O-Matic despite his engineers insisting that it hasn't been [[UnfinishedUntestedUsedAnyway properly safety-tested]] and could blow them all to smithereens, is actually the tactically correct, if extremely reckless, decision to make in that context, as the Kongs are [[StormingTheCastle breaking into the Kremlings' base of operations]] '''literally at that very moment'''. There is ''no more time'' for preparations or fine-tuning. K. Rool's only two options at that point are to proceed straight to endgame regardless of the risks, or to watch his EvilPlan be torn to pieces.
* WickedPretentious: In the cartoon, he uses large words in an attempt to be sophisticated, yet throws tantrums like a child.
screen.
* WouldHurtAChild: He has no problems attacking As heavily implied by Gong-Oh and Stu's boss fight, the younger Kongs like Diddy, Dixie, Tiny and Kiddy. This is a JustifiedTrope, as they're [[KidHero highly capable heroes]] as skilled as any adult.
* YourSizeMayVary: In ''Donkey Kong 64'' cinematics, he appeared the same height as
Tiki Tak Tribe are not above [[CorruptionOfAMinor hypnotizing babies/children in previous games, then suddenly appears a lot larger in the Final Boss fight.order to meet their goals]].



[[folder:''Donkey Kong Barrel Blast'' Kremlings]]

The playable Kremlings characters introduced in ''Barrel Blast''.

* DependingOnTheWriter: In ''VideoGame/SuperSmashBrosBrawl'''s US version, the trophies describe the four Kremling's racing stats. In the European and Japanese versions, their personalities are described instead.

to:

[[folder:''Donkey Kong Barrel Blast'' Kremlings]]

!Hypnotized Animal Allies
%%[[folder:In General]]
%%[[/folder]]

[[folder:Mugly/Thugly]]
!!Mugly/Thugly
!!!'''World:''' Jungle (World 1)/Cliff (World 6)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/760px_mugly_artwork___donkey_kong_country_returns.png]]

Mugly is an [[MeaningfulName ugly]]... thing that looks like an oversized spiky frog.
The playable Kremlings characters introduced first boss of ''Returns'', fought in ''Barrel Blast''.

* DependingOnTheWriter: In ''VideoGame/SuperSmashBrosBrawl'''s US version,
the trophies describe Jungle and possessed by Kalimba.

Thugly is a stronger form of Mugly that inhabits
the four Kremling's racing stats. In the European and Japanese versions, their personalities are described instead.Cliff instead. It's possessed by Xylobone.




!!Kip
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/kip_dkbb_artwork.jpg]]
A bratty little kremling who acts as TheRival to Diddy Kong.

to:

\n!!Kip\n[[quoteright:1000:https://static.* BigEater: Both creatures are very gluttonous.
* BigOlEyebrows: Thugly sports quite an impressive pair.
* BossAlteringConsequence: Normally, Mugly/Thugly only exposes his weak spot after ramming into a wall or after leaping into the air. However, if you're playing as Diddy in multiplayer, you can shoot peanuts into his open mouth, distracting him long enough for the other player to stomp on his weak spot.
* BreathWeapon: Thugly can breathe fire.
* TheCameo: Mugly appears frozen under the diorama of Donkey Kong Island during ''[[VideoGame/DonkeyKongCountryTropicalFreeze Donkey Kong Country Tropical Freeze]]''.
* DinosaursAreDragons: Sorta. Thugly can attack with fire, and both creatures resemble dinosaurs to an extent.
* GroundPound: Mugly can do this with his belly. After he TurnsRed, he upgrades to a ShockwaveStomp. Thugly's version of the attack is strong enough to break clear through the floor!
* HeavilyArmoredMook: Thugly is a boss example, with an iron-plated shell that can be retracted.
* OurMonstersAreWeird: Mugly doesn't really resemble any sort of real animal, being more of a mish-mash of reptilian and amphibian traits. Thugly is even weirder, resembling a cross between Mugly, a rhinoceros, and an armadillo.
* PlayingWithFire: Thugly demonstrates the ability to [[BreathWeapon breathe fire]], superheat the armadillo-like armor plating on his back, and spew ''flaming meteors'' over the course of his boss fight.
* PurpleIsPowerful: Thugly is a giant purple monster, at least before he changes color as the fight continues.
* RecursiveAmmo: The meteors Thugly spits in the final phase of his boss battle can explode into three smaller fireballs.
* RedIsViolent: Both Mugly and Thugly gain a deep red color scheme during the [[TurnsRed final phase]] of their respective fights. Fittingly, this is them at their most aggressive.
* TheSpiny: Mugly has a set of retractable spikes on his back, which protect one of his weak spots. Thugly has an armor instead, which is similar in practice as he can ''[[IncendiaryExponent light it on fire]]''.
* TurnsRed: ''Literally''. Each time Mugly and Thugly take too much damage, they'll roar with rage and change color. They go from yellow/purple to orange and then [[RedIsViolent red]].
* UndergroundMonkey: Thugly is not only a PaletteSwap of Mugly, but is also armored and can breath fire.
* UpgradedBoss: Thugly is this to Mugly, a more aggressive variant fought at the end of the sixth level that boasts an all-new set of [[PlayingWithFire fire attacks]].
[[/folder]]

[[folder:The Scurvy Crew]]
!!The Scurvy Crew
!!!'''World:''' Beach (World 2)
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/kip_dkbb_artwork.jpg]]
org/pmwiki/pub/images/800px_scurvycrew.PNG]]

A bratty little kremling who acts as TheRival to Diddy Kong.
crew of pirate crabs, led by Cap'n Greenbeard. Second bossses of ''Returns'', fought in the Beach and possessed by the Maraca Gang.



* BrattyHalfPint: A mischievous and mean spirited kremling kid.
* CompetitionFreak: Especially in regards in Diddy, he wants to try and outdo him at everything.

!!Kass
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/kass_dkbb_artwork.jpg]]
One of the only known female kremlings, a little kremling girl with a malicious streak.

to:

* BrattyHalfPint: A mischievous CaptainColorbeard: Cap'n Greenbeard, natch.
* ChromaticArrangement: Greenbeard himself is red, with his subordinates being blue
and mean spirited kremling kid.
yellow.
* CompetitionFreak: Especially in regards in Diddy, he wants to try GiantEnemyCrab: Downplayed. They're bigger than real crabs, but not by much.
* HookHand: Greenbeard himself. His cohorts also have prosthesis, but they're a sword
and outdo him at everything.

!!Kass
[[quoteright:1000:https://static.
a fork.
* KingMook: They're just like the pirate crab enemies DK finds all around the Beach, although they're way tougher.
* NoNameGiven: The blue and yellow crabs.
* NonSequiturThud: a no dialogue version. After defeating them, the first two crabs falls defeated over one another, and when Greenbeard appears, he rise atop the fallen pile to command to keep attacking, until he also falls defeated due to exhaustion.
[[/folder]]

[[folder:Stu]]
!!Stu
!!!'''World:''' Ruins (World 3)
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/kass_dkbb_artwork.jpg]]
One
org/pmwiki/pub/images/stu_artwork_donkey_kong_country_returns.png]]

A bird
of the only known female kremlings, a little kremling girl indeterminate species who hatches from an egg into an ancient cauldron filled with a malicious streak.
bombs. Third boss of ''Returns'', fought in the Ruins and possessed by Gong-Oh.



* NonMammalianHair: On her head rests a big pink ponytail that is half the size of her own head.
* WhyDidItHaveToBeSnakes: Has a phobia of frogs.

!!Kalypso
[[quoteright:362:https://static.tvtropes.org/pmwiki/pub/images/kalypsobt.png]]
The other currently known female kremling, she is high in the kremling ranks and is trusted even by K.Rool.

to:


* NonMammalianHair: On her head rests a big pink ponytail {{Acrofatic}}: Stu is actually quite fat behind that is half heavy-looking cauldron and his wings are disproportionally small, but he flies around just fine.
* CartoonBomb: The type of bomb Stu tosses.
* CoolCrown: He sports a golden, jeweled, [[{{Mayincatec}} Mayan-looking]] headdress.
* EnfantTerrible: Well, considering he just hatched out of an egg...
* GiantFlyer: Definitely bigger than your average bird, even though his wings are relatively very small, ironically enough.
* FeatheredFiend: A mind-controlled, bomb-throwing bird.
* MadBomber: A deranged-looking bird that fights with bombs and missiles, oh my!
* TacticalSuicideBoss: Stu can only be damaged at all because he keeps tossing slow-detonating bombs at DK, who can easily pick up and toss them back.
* TykeBomb: It was brainwashed by Gong-oh's music
the size of her own head.
* WhyDidItHaveToBeSnakes: Has a phobia of frogs.

!!Kalypso
[[quoteright:362:https://static.
moment it hatched.
[[/folder]]

[[folder:Mole Miner Max]]
!!Mole Miner Max
!!!'''World:''' Cave (World 4)
[[quoteright:215:https://static.
tvtropes.org/pmwiki/pub/images/kalypsobt.png]]
The other currently known female kremling, she is high
org/pmwiki/pub/images/moletrainbattle_moleminermax1_dkcr.png]]

Leader of the Mole Miners that work
in the kremling ranks Caves, he fights in the Mole Train. Fourth boss of ''Returns'' and is trusted even possessed by K.Rool.
Banjo Bottom.



* BareMidriffsAreFeminine: She's one of the only two known female kremlings, and she wears a purple, midriff-baring outfit.
* MsFanservice: Is basically the kremling equivalent of Candy Kong, complete with a bare midriff and ImpossibleHourglassFigure.
* NonMammalianHair: Almost to the point of exaggeration, she has a huge pink afro
* NonMammalMammaries: Has an impressive bust for a crocodilian.

!!Kludge
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/kludge_dkbb_artwork.jpg]]
A fat blue scaled kremling who is a simple-minded powerhouse with a dangerous temper.

----
* BigEater: Mentioned to eat everything on the table at dinner time.
* DumbMuscle: Is very stupid, but also one of the strongest kremlings around. Not even K.Rool can control him when he goes on a rampage.
* JerkWithAHeartOfGold: His monstrous temper aside, [[FriendToAllChildren he gets along well with Kass and Kip]] and is [[FriendlyEnemy one of the few kremlings seen hanging out casually with the Kongs]].

to:


* BareMidriffsAreFeminine: She's one AlliterativeName: '''M'''ole '''M'''iner '''M'''ax.
* LargeAndInCharge: The largest Mole Miner, and thus the leader.
* MinecartMadness: Multiple phases
of the only two known female kremlings, and she wears fight consists of chasing Max's train while riding a purple, midriff-baring outfit.
minecart.
* MsFanservice: Is basically MoleMiner: It's right there in the kremling equivalent name.
* PowerfulPick: His main attack consists
of Candy Kong, complete with a bare midriff and ImpossibleHourglassFigure.
throwing ''pickaxes''.
* NonMammalianHair: Almost to TraintopBattle: The fight proper actually happens in the point of exaggeration, she has a huge pink afro
* NonMammalMammaries: Has an impressive bust for a crocodilian.

!!Kludge
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/kludge_dkbb_artwork.jpg]]
A fat blue scaled kremling who is a simple-minded powerhouse with a dangerous temper.

----
* BigEater: Mentioned to eat everything on
minecart wagons, but the table at dinner time.
* DumbMuscle: Is very stupid, but also one of
effect is still the strongest kremlings around. Not even K.Rool can control him when he goes on a rampage.
* JerkWithAHeartOfGold: His monstrous temper aside, [[FriendToAllChildren he gets along well with Kass and Kip]] and is [[FriendlyEnemy one of the few kremlings seen hanging out casually with the Kongs]].
same.



[[folder:''Donkey Kong Country'' Bosses]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkcboss_collage_transparent.png]]

The bosses of the original ''Donkey Kong Country''. A group of [[KingMook enlarged Mooks]] who each guard a portion of DK's stolen banana hoard. They consist of:

Very Gnawty[=/=]Really Gnawty (Kongo Jungle & Gorilla Glacier)

Master Necky (Jr. and Snr.) (Monkey Mines & Chimp Caverns)

Queen B. (Vine Valley)

Dumb Drum (Kremkroc Industries, Inc.)

to:

[[folder:''Donkey Kong Country'' Bosses]]
[[quoteright:350:https://static.
[[folder:Mangoruby]]
!!Mangoruby
!!!'''World:''' Forest (World 5)
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/dkcboss_collage_transparent.png]]

org/pmwiki/pub/images/mangoruby.PNG]]

A weird plant-worm creature that inhabits the Forest.
The bosses fifth boss of the original ''Donkey Kong Country''. A group of [[KingMook enlarged Mooks]] who each guard a portion of DK's stolen banana hoard. They consist of:

Very Gnawty[=/=]Really Gnawty (Kongo Jungle & Gorilla Glacier)

Master Necky (Jr.
''Returns'' and Snr.) (Monkey Mines & Chimp Caverns)

Queen B. (Vine Valley)

Dumb Drum (Kremkroc Industries, Inc.)
possessed by Wacky Pipes.



* AnimateInanimateObject: The Dumb Drum is a giant version of the MookMaker barrels you frequently find in Mine and Factory levels.
* AttackOfTheFiftyFootWhatever: Master Necky Jr. and Snr. are so big that all you see of them are their heads.
* BeeAfraid: Queen B. the giant Zinger queen.
* BashBrothers: According to character designer [[WordOfGod Steve Mayles]], both Master Necky Jr. and Snr. are in fact a pair of brothers, with the suffixes referring to their relative age.
** NonIndicativeName: As such, the suffixes do not mean that they are father and son.
* BigCreepyCrawlies: As stated above, Queen B.
* BreakingTheFourthWall: Both Gnawties laugh at the player whenever they damage him or player damages them.
* CollapsingCeilingBoss: Really Gnawty becomes this in the [=GBA=] remake, once he moves to the side of the arena and causes stalactites to fall from the ceiling.
* TheDragon: The final battle with K. Rool comes immediately after Master Necky Snr. is defeated. In the [=GBA=] remake, he and Master Necky Jr. are CoDragons.
* DualBoss: In the [=GBA=] remake, both Master Neckies are fought together. Defeating one will [[TurnsRed enrage the other]].
* EasterEgg: In the [=GBA=] remake, after you defeat Really Gnawty and come back to the treehouse at the beginning of the game, [[spoiler:Very Gnawty will reside there, uninvited. The moment he notices the Kongs, he reacts with OhCrap and [[ScrewThisImOuttaHere runs away]]]].
* FeatheredFiend: Necky Jr. and Snr.
* FlunkyBoss: The Dumb Drum, naturally, as it is the boss version of a MookMaker.
** In [=GBA=] version, Queen B. can summon Zingers similarly to King Zing in ''Donkey Kong Country 2''.
* GenericDoomsdayVillain: They have no other known qualities besides being giant-sized enemies.
* IShallTauntYou: Gnawties laugh at the player when they damage the player or are damaged.
* InsectQueen: Queen B. It's right there in the name.
* KingMook: ''All of them''. Cranky lampshades it best:
-->'''Cranky''': I just hope they don't resort to enlarging the characters on the levels and calling them bosses this time; that giant beaver was a pretty cheap trick!
* PaletteSwap: Very Gnawty and Really Gnawty of each other, in both versions ([=SNES=] has them as green and brown, [=GBA=] changes them to brown and green).
* RecurringBoss: In the [=GBA=] remake, Master Necky Jr. is fought twice, the second time together with Master Necky Snr.
* RedEyesTakeWarning: Unlike its Mook form, the Dumb Drum has these.
* RodentsOfUnusualSize: The Gnawties are gigantic beavers.
* UndergroundMonkey: Really Gnawty and Necky Sr. are stronger, differently colored forms of their respective predecessors.

to:

* AnimateInanimateObject: The Dumb Drum is a giant version of the MookMaker barrels you frequently find in Mine and Factory levels.
* AttackOfTheFiftyFootWhatever: Master Necky Jr. and Snr. are so big that all you see of them are their heads.
* BeeAfraid: Queen B. the giant Zinger queen.
* BashBrothers: According to character designer [[WordOfGod Steve Mayles]], both Master Necky Jr. and Snr. are in fact a pair of brothers, with the suffixes referring to their relative age.
** NonIndicativeName: As such, the suffixes do not mean that they are father and son.
* BigCreepyCrawlies: As stated above, Queen B.
* BreakingTheFourthWall: Both Gnawties laugh at the player whenever they damage him or player damages them.
* CollapsingCeilingBoss: Really Gnawty becomes this in the [=GBA=] remake, once he moves to the side of the arena
It does look vaguely insectoid, and causes stalactites to fall from the ceiling.
it's definitely bigger than your average bug.
* TheDragon: The final battle with K. Rool comes immediately after Master Necky Snr. is defeated. In the [=GBA=] remake, he and Master Necky Jr. are CoDragons.
* DualBoss: In the [=GBA=] remake, both Master Neckies are fought together. Defeating one will [[TurnsRed enrage the other]].
* EasterEgg: In the [=GBA=] remake, after you defeat Really Gnawty and come back to the treehouse at the beginning of the game, [[spoiler:Very Gnawty will reside there, uninvited. The moment he notices the Kongs, he reacts with OhCrap and [[ScrewThisImOuttaHere runs away]]]].
* FeatheredFiend: Necky Jr. and Snr.
* FlunkyBoss: The Dumb Drum, naturally, as it is the boss version of a MookMaker.
** In [=GBA=] version, Queen B. can summon Zingers similarly to King Zing in ''Donkey Kong Country 2''.
* GenericDoomsdayVillain: They have no other known qualities besides being giant-sized enemies.
* IShallTauntYou: Gnawties laugh at the player when they damage the player or are damaged.
* InsectQueen: Queen B.
OurMonstersAreWeird: It's right there in the name.
even weirder than Mugly!
* KingMook: ''All {{Planimal}}: It looks like some sort of them''. Cranky lampshades it best:
-->'''Cranky''': I just hope they don't resort to enlarging the characters on the levels and calling them bosses this time; that
giant beaver was a pretty cheap trick!
* PaletteSwap: Very Gnawty and Really Gnawty of each other, in both versions ([=SNES=] has them as green and brown, [=GBA=] changes them to brown and green).
* RecurringBoss: In the [=GBA=] remake, Master Necky Jr. is fought twice, the second time together
caterpillar with Master Necky Snr.
several plant-like features.
* RedEyesTakeWarning: Unlike PuzzleBoss: Requires the most strategy of all the bosses.
* ShockAndAwe: It is able to electrify itself.
* WeakenedByTheLight: Activating the light by hitting all the necessary switches weakens Mangoruby enough to dispel
its Mook form, the Dumb Drum has these.
* RodentsOfUnusualSize: The Gnawties are gigantic beavers.
* UndergroundMonkey: Really Gnawty and Necky Sr. are stronger, differently colored forms of their respective predecessors.
electric body defense mechanism.



!''Donkey Kong Country 2'' Bosses
[[folder:Krow/Kreepy Krow]]
!!Krow/Kreepy Krow
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/krow.png]]
[[caption-width-right:250:[[labelnote:Click here to see Kreepy Krow]]https://static.tvtropes.org/pmwiki/pub/images/kreepykrowdkc2.png]]
[[/labelnote]]

The boss of Gangplank Galleon, the first world. A large bird who lives in the ship's Krow's Nest. Later, he comes back from the dead as the ghostly Kreepy Krow in order to finish his business with the Kongs in the fifth world, Gloomy Gulch.

to:

!''Donkey Kong Country 2'' Bosses
[[folder:Krow/Kreepy Krow]]
!!Krow/Kreepy Krow
[[quoteright:250:https://static.
[[folder:Colonel Pluck and the Stompybot 3000]]
!!Colonel Pluck and the Stompybot 3000
!!!'''World:''' Factory (World 7)
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/krow.png]]
[[caption-width-right:250:[[labelnote:Click here
org/pmwiki/pub/images/colonel_pluck_6.png]]

A rooster piloting a giant egg-chicken mecha, which he uses
to see Kreepy Krow]]https://static.tvtropes.org/pmwiki/pub/images/kreepykrowdkc2.png]]
[[/labelnote]]

mash bananas so that the resulting mass becomes fuel for the creation of more Tikis. The seventh boss of Gangplank Galleon, ''Returns'', inhabiting the first world. A large bird who lives in the ship's Krow's Nest. Later, he comes back from the dead as the ghostly Kreepy Krow in order to finish his business with the Kongs in the fifth world, Gloomy Gulch.
Factory. Possessed by Cordian.



* AvengingTheVillain: According to character designer [[WordOfGod Steve Mayles]], Krow is in fact the younger brother of Master Necky Jr. and Snr.
* BackFromTheDead: He apparently dies from your first battle against him, which is the only way to explain his later appearance as a ghost. This is more obvious in the [=GBA=] version where Kreepy Krow is shown flying out of Krow's body after you win the first battle.
* DeaderThanDead: First, he's the WarmUpBoss. Then, after explicitly dying (more obvious in the [=GBA=] version), he later returns as a [[OurGhostsAreDifferent ghost]] to serve as one of the last bosses too; naturally, you have to "kill" him again.
* ADogNamedCat: "Krow" is actually an oversized Necky, who are closer to vultures.
** PunnyName: He is so called because he is fought at Gangplank Galleon's crow's nest.
* DressedToPlunder: He wears a typical pirate bicorne hat alongside a leather belt.
* FeatheredFiend: An evil, pirate vulture.
* FlunkyBoss: Employs Mini-Neckies to help him out as Kreepy Krow.
* GhostPirate: As Kreepy Krow, the restless ghost of Krow.
* GiantFlyer: He's quite big alright.
* KingMook: He's an oversized Mini-Necky. Strangely, Krow debuts before his Mook counterparts, who start showing up only from the end of the second world onward.
* {{Projeggtile}}: Krow drops giant eggs at the Kongs which they can jump on and throw back at him. Some of Kreepy Krow's attacks involve eggs being dropped from above or are flying from the sides at the Kongs.
* TacticalSuicideBoss: Maybe he'd figure out that throwing those giant, pickable eggs is not a good idea by the time he gets hit the first time, but he never wises up.

to:


* AvengingTheVillain: According to character designer [[WordOfGod Steve Mayles]], Krow is in fact the younger brother of Master Necky Jr. and Snr.
* BackFromTheDead: He apparently dies from your first battle against him, which is the only way to explain his later appearance as a ghost. This is more obvious in the [=GBA=] version where Kreepy Krow is shown flying out of Krow's body after you win the first battle.
* DeaderThanDead: First, he's the WarmUpBoss. Then, after explicitly dying (more obvious in the [=GBA=] version), he later returns as a [[OurGhostsAreDifferent ghost]] to serve as one of the last bosses too; naturally, you have to "kill" him again.
* ADogNamedCat: "Krow" is actually an oversized Necky, who are closer to vultures.
** PunnyName: He is so called because he is fought at Gangplank Galleon's crow's nest.
* DressedToPlunder: He wears a typical pirate bicorne hat alongside a leather belt.
ChickenWalker: A literal example.
* FeatheredFiend: An evil, pirate vulture.
The name of his level, even.
* FlunkyBoss: Employs Mini-Neckies He sends a few robot chickens ([[WesternAnimation/RobotChicken not that one]]) to help him out as Kreepy Krow.
* GhostPirate: As Kreepy Krow, the restless ghost of Krow.
* GiantFlyer: He's quite big alright.
* KingMook: He's an oversized Mini-Necky. Strangely, Krow debuts before
annoy DK in his Mook counterparts, who start showing up only from the end last phase.
* GogglesDoNothing: Pluck wears a pair
of the second world onward.
* {{Projeggtile}}: Krow drops giant eggs at the Kongs
goggles, which they are somewhat redundant considering that he is already inside a glass-covered cockpit. They become useful when the Stompybot is in saucer mode, as the glass covering is ejected.
* GroinAttack: To destroy the Stompybot, DK must repeatedly punch the area between its legs.
* MiniMecha: The Stompybot 3000. The cockpit
can jump on and throw back at him. Some of Kreepy Krow's attacks involve eggs being dropped from above or are also turn into a flying from the sides at the Kongs.
* TacticalSuicideBoss: Maybe he'd figure out that throwing those giant, pickable eggs is not a good idea by the time he gets hit the first time, but he never wises up.
saucer.



[[folder:Kleever]]
!!Kleever
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kleever.png]]

A haunted, living cutlass sword wielded by an unspecified lava entity. The boss of Crocodile Cauldron, the second world.

to:

[[folder:Kleever]]
!!Kleever
[[quoteright:250:https://static.
[[header:Snowmads]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/kleever.png]]

A haunted, living cutlass sword wielded by an unspecified lava entity.
org/pmwiki/pub/images/snowmads.png]]
[[caption-width-right:350:A few of the Snowmads: a '''Fish Poker Pops''' (center) and two '''Pointy Tucks''']]
The boss Snowmads are a tribe of Crocodile Cauldron, vikings from frigid northern seas who take over Donkey Kong Island and throw the second world.
Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. They are led by Lord Fredrik, and are the main antagonists in ''VideoGame/DonkeyKongCountryTropicalFreeze'' who, like the Tiki Tak Tribe, replace the Kremling Krew.



* {{BFS}}: For a cutlass, it is huge.
* DegradedBoss: Kerozene of the [=GBA=] version can summon two (massively weakened) Kleevers at will.
* TheDogWasTheMastermind: At first, it looks like the real boss might be whatever is holding that creepy cutlass sword from below all that lava, but once enough damage is dealt, it starts sinking with the weapon still in hand... only for the sword to emerge back from the inferno and attack the Kongs by itself.
* EvilWeapon: It's an evil, living cutlass.
* LivingWeapon: Again, it's an evil, living cutlass.
* PlayingWithFire: One of his main attacks involves flinging fiery cannonballs.
* RedEyesTakeWarning: In the first phase, its hilt's eyes are always glowing in menacingly red. This is switched to green in the second phase.
* SinisterScimitar: This cutlass is scary, haunted and evil. Can't get more sinister than that.

to:


[[folder:In General]]
* {{BFS}}: For a cutlass, it is huge.
* DegradedBoss: Kerozene
AbnormalAmmo: Some of the [=GBA=] version can summon two (massively weakened) Kleevers at will.
* TheDogWasTheMastermind: At first, it looks
penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
* AlliterativeName: One of
the walrus enemies is named Chum Chucker Charlie.
* ArrowsOnFire: A red variant of the Archies fires flaming fish bones that can't be jumped on, not even with Cranky's cane.
* AnimalsNotToScale: Most of them are enormous compared to DK, which is particularly noticeable with Fugu (a giant pufferfish who can puff up to the size of a hot air balloon), Skowl ([[GiantFlyer an owl three times as big as DK]]), and Ba-Boom (baboons as big as DK himself). Walruses, polar bears, and large sea lions do get notably larger than even the biggest silverback, but the size difference isn't as drastic in
real boss might be whatever is holding that creepy cutlass sword from below life.
* BadWithTheBone: Some Tucks carry fish bone spears.
* CoolHelmet: They sport viking helmets, both bare and horned. They even have different names depending on what kind of helmet they're wearing.
* CoolShip: They have classic viking ships of [[http://mariopartylegacy.com/wp-content/uploads/2013/06/WiiU_DKCountry_ship01_E3.png various]] [[http://imguol.com/c/entretenimento/2013/06/11/donkey-kong-country-tropical-freeze-1370967972697_615x300.jpg sizes]].
* EvilIsBigger: Lord Fredrick and
all that lava, but once enough damage is dealt, it starts sinking his generals tower over Donkey Kong, with the weapon still BigBad, Pompy, and Bashmaster, in hand... only for particular, being well over three times DK's size.
* GiantFlyer: Some of
the sword to emerge back enemies are large, fat owls named Pufftons that are bigger than Donkey Kong.
* GrimUpNorth: They come from icier seas further north.
* HornsOfBarbarism: As part of their HornyVikings appearance, they typically wear metal helmets adorned with large horns.
* HornyVikings: They're Hollywood Vikings as {{Funny Animal}}s, being Arctic and Antarctic wildlife depicted as nomadic raiders hailing from lands of profound chill, wearing horned helmets and sailing the seas in search of gold and plunder.
* IShallTauntYou: If you're hit by a Waldough at the front, they will stop and laugh.
* KillerRabbit: Literally! The Fluffs are anything but the cutest rabbits.
* KungFuProofMook: Snowmads with horned helmets can't be jumped on, Snowmads with spears can't be rolled into
from the inferno front, and attack the Kongs by itself.
then there are Snowmads with ''both''.
* EvilWeapon: It's an evil, living cutlass.
* LivingWeapon: Again, it's an evil, living cutlass.
* PlayingWithFire: One of his main
MadBomber: Harold is a large, overweight rabbit enemy who attacks involves flinging fiery cannonballs.
by throwing bombs.
* RedEyesTakeWarning: OhCrap: Some of the bosses have this reaction before they get beaten to a pulp. Others are too dazed to notice.
* OminousOwl: Called Hootz, they make up a portion of their forces as {{Airborne Mook}}s, and one is even a boss.
* OutsideGenreFoe: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
* PolarBearsAndPenguins: Tucks (Penguins) are mixed up with horned owls, lemmings and snow hares, which are primarily from the Northern Hemisphere. There's also at least one polar bear in Bashmaster.
* PunnyName: Many of the Snowmads' names are puns of some sort. "Snowmad" itself is a pun on "snow" and "nomad."
* RedOnesGoFaster: Speedy Tucks move faster than the regular ones, and wear red pants.
* SemiaquaticSpeciesSailor: The Snowmads are a viking crew of animals from Grim Up North. Although the crew consists of a variety of animals, the leader, Lord Fredrik, and the {{Elite Mook}}s, the Waldoughs, are walruses. There are also penguins and one polar bear present.
* SerialEscalation: The villains in ''Returns'' managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING, Donkey Kong Island and five other surrounding islands in a matter of seconds. [[https://www.youtube.com/watch?v=7b9FnSvEQxE According to the developers]], they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.
* ShieldMook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.
* TheSpiny: You get harmed by jumping on the ones wearing horned helmets.
* TopHeavyGuy: The walruses, called Waldoughs, and their variants.
* UncertainDoom: The generals are all punched off into the distance by the Kongs, but unlike the Tiki generals in the previous game, they do not return for the final boss, making their fates unclear. As for Lord Fredrik, we do see him [[spoiler:go flying headlong into the ocean, where he makes a gigantic splash that sends some of his ships flying up into the air, but we don't see the aftermath of the splash, making it hard to tell if Fredrik and the Snowmads on the ships survived or not]].
* VillainsOutShopping:
In the first phase, its hilt's eyes are always glowing in menacingly red. This is switched to green in level ''Twilight Terror'', they can be seen harvesting fish, and throughout the second phase.
* SinisterScimitar: This cutlass is scary, haunted
fifth world ''Juicy Jungle'', they gather fruit to turn it into juice, jello, and evil. Can't get more sinister than that.popsicles. The sheer amount of resources they take would probably break some laws in real life, though.



[[folder:Kudgel]]
!!Kudgel
->Voiced by: Chris Sutherland ([=GBA=] port)
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kudgel.png]]

The muscular, club-wielding boss of Krem Quay (third world). A gray-colored PaletteSwap of Klubba.

to:

[[folder:Kudgel]]
!!Kudgel
->Voiced by: Chris Sutherland ([=GBA=] port)
[[quoteright:250:https://static.
!Leaders
[[folder:Lord Fredrik]]
!!Lord Fredrik, the Snowmad King
!!!'''Island:''' DK Island
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/kudgel.png]]

The muscular, club-wielding
org/pmwiki/pub/images/lord_fredrik_02.png]]
A Waldough and the supreme leader of the Snowmads, he is the final
boss of Krem Quay (third world). A gray-colored PaletteSwap of Klubba.
in ''DKC: Tropical Freeze'', in the now frozen DK Island.



* AdaptedOut: Did not appear in Donkey Kong Land 2.
* TheBrute: He's a big, dumb, violent Kremling.
* CarryABigStick: His weapon, a big-ass spiked club.
* InASingleBound: Boy, does he jump high. Just don't ask how with those little legs of his.
* LightningBruiser: He's a mountain of muscle who can leap on and off the screen. Even if he doesn't touch you, the Kongs will be stunned if they are touching the ground while he does.
* NeverSmileAtACrocodile: He's a Kremling, so it goes without saying.
* ShockwaveStomp: His landings are strong enough to paralyze the Kongs.
* TacticalSuicideBoss: One wonders why he intentionally summons [=TNT=] barrels in his fight. It's not like he uses them anyway (but the Kongs do).
* ThrowABarrelAtIt: How you damage him.
* TopHeavyGuy: Like Klubba, everything from his waist up (as well as neck down) is incredibly buff. His arms are actually as long as his ''entire body''.

to:

* AdaptedOut: Did not appear {{Acrofatic}}: Despite his girth, he can move [[LightningBruiser surprisingly quickly]], and can make some [[InASingleBound impressive jumps]].
* AdiposeRex: He's the king of the Snowmads, and as a walrus, is quite fat.
* AnIcePerson: His horn shoots ice dragons and balls of ice. He summons a very large ice dragon to both blow away the Kong family, and also to cover the entire DK Island
in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong Land 2.
as well.
* TheBrute: BadassCape: Wears a cape made of fur.
* BattleTrophy: The horn he used to freeze the island in the first place, as well as fight with, is kept by DK--first to thaw the island and then as a [[MundaneUtility plain musical instrument]].
* BigBad: He's the leader of the Snowmads and the one responsible for freezing DK Island.
* EvilOverlord: It's even in his title.
* EvilLaugh: He lets out a deep, guttural laugh just before freezing DK's island in the opening cutscene, as well as a few times in the battle against him.
* EvilSoundsDeep: While he doesn't speak, his laughs, roars, and grunts are very low-pitched.
* {{Expy}}: A fat but [[StoutStrength viciously strong]] invader of Donkey Kong Island, who attacks the Kongs by ramming them, hopping all over the place, and firing barrages of projectiles from a large weapon. Are we talking about Lord Fredrik, or King K. Rool?
* FatBastard: He invaded the Kongs' island. As a walrus, he's naturally fat. [[{{Acrofatic}} This hardly stops him from putting up a fight]].
* GenericDoomsdayVillain: He's an evil ruler of Snowmads who invaded the Kongs' island and turned it into a frozen wasteland... and that's all we know about him.
* IShallTauntYou: In the fight against him, he occasionally laughs while the Kongs are avoiding his obstacles. Also, when you toss a projectile at him & barely miss, he'll ''dance'' for a second, sometimes like a ''ballerina''. He also looks down at the cracks reaching his feet that DK makes upon jumping into his throne room, laughing dismissively as if to say, "Was that supposed to impress me?"
* IcyBlueEyes: Fitting, considering that he's AnIcePerson.
* InstrumentOfMurder: His horn can create ice dragons to attack the Kongs. He also used it in the intro FMV to freeze Donkey Kong Island.
* IronicName: Fredrik means 'Peaceful Ruler'. This is the guy who waged a hostile takeover of Donkey Kong Island.
* JigglePhysics: His large stomach jiggles and bounces everytime he moves.
* KeystoneArmy: While it's unknown if he still had forces on the island, he's sent flying from his ship (breaking it in half on the way out) and crashes into the ships still on the water, [[LoadBearingBoss creating a massive splash]] that damages several and at least capsizes all of them.
* KingMook:
He's a big, dumb, violent Kremling.
* CarryABigStick: His weapon, a big-ass spiked club.
* InASingleBound: Boy, does he jump high. Just don't ask how with those little legs
giant anthropomorphic walrus like his Waldough minions, and he's the leader of his.
the Snowmad tribe.
* KnightOfCerebus: While the Snowmads are generally quite goofy and not super threatening, Fredrick is a dark, looming threat who is taken dead seriously.
* LightningBruiser: He's a mountain of muscle who Despite his size, this guy can leap on and off run FAST.
* ObviouslyEvil: Scary-looking from head to toe.
* PowerGlows: Unlike
the screen. Even other Snowmads, his helmet is energized, meaning even Cranky's pogo jump can't damage him there.
* RankScalesWithAsskicking: It's unknown
if he inherited his title or earned it, but he's definitely the strongest of the Snowmads.
* ShoutOut: Many of Lord Fredrik's moves are similar to the way King K. Rool fights in his games.
* SizeShifter: He can use his horn to make himself giant and must be hit with a {{Mook}} to be shrunken again for damaging.
* UseYourHead: One of his main attacks is a headlong charge with his horned helm pointed forward, [[TacticalSuicideBoss which leaves him open to be jumped on with good timing]].
* WeHaveReserves: When he leaps onto the battlefield from his throne room, any Snowmad minion he summons there instantly dies. He
doesn't touch you, react to this, indicating a LackOfEmpathy.
* WilyWalrus: This walrus is
the Kongs will be stunned if they are touching leader of the ground while he does.
* NeverSmileAtACrocodile: He's a Kremling, so it goes without saying.
* ShockwaveStomp: His landings are strong enough
villainous Snowmads, and has an ObviouslyEvil appearance to paralyze the Kongs.
* TacticalSuicideBoss: One wonders why he intentionally summons [=TNT=] barrels in his fight. It's not like he uses them anyway (but the Kongs do).
* ThrowABarrelAtIt: How you damage him.
* TopHeavyGuy: Like Klubba, everything from his waist up (as well as neck down) is incredibly buff. His arms are actually as long as his ''entire body''.
match.



[[folder:King Zing]]
!!King Zing
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/king_zing.png]]

The boss of Krazy Kremland, the fourth world. A giant Zinger and possibly related to the previous game's Queen B. Notably fought as Squawks the Parrot.

to:

[[folder:King Zing]]
!!King Zing
[[quoteright:250:https://static.
!!Generals

[[folder:Pompy]]
!!Pompy, the Presumptuous
!!!'''Island:''' Lost Mangroves
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/king_zing.png]]

The
org/pmwiki/pub/images/pompy_the_presumptuous.png]]
A sea lion who acts like a circus performer, he is the
boss of Krazy Kremland, the fourth world. A giant Zinger and possibly related to the previous game's Queen B. Notably fought as Squawks in in the Parrot.
Lost Mangroves, the first island.



* AdaptationalBadass: A downplayed example; He was missing his stinger in the original SNES version when he chases you in Rhambi Rumble. This was fixed in both Donkey Kong Land 2 and the GBA release.
* AttackItsWeakPoint: His sting is his weakness, so you'll need to aim Squawks' egg projectiles at it.
* BeeAfraid: Takes after Queen B. from the previous game.
* BigCreepyCrawlies: Again, giant Zinger, who are already way larger than regular bees.
* DubNameChange: In the Japanese version, he is known as "King B.", strengthening his connection to Queen B.
* EscapeSequence: He chases you near the end of the level just before the boss-fight, where you're playing as Rambi. You can't hurt him with Rambi, so your only option is to run.
* KingMook: He's a giant Zinger, similarly to Queen B.
* OrbitingParticleShield: The second phase has Zing summoning a barrier of 4 Zingers that circle around him.
* SpikeShooter: When annoyed enough in his first phase, he starts firing stings in several directions, only to resume his usual movement pattern after two or three shots.
* TurnsRed: Literally. In the second phase, he turns into a regular-sized red Zinger.

to:

* AdaptationalBadass: A downplayed example; He was missing {{Acrofatic}}: He's quite agile for his stinger size, as he's capable of making multiple leaps in the original SNES version when he chases you in Rhambi Rumble. This was fixed in both Donkey Kong Land 2 succession and the GBA release.
can pull off some impressive acrobatics.
* AttackItsWeakPoint: His sting is his weakness, so you'll need to aim Squawks' egg projectiles at it.
* BeeAfraid: Takes after Queen B. from the previous game.
* BigCreepyCrawlies: Again, giant Zinger, who are already way larger than regular bees.
* DubNameChange: In the Japanese version, he is known as "King B.", strengthening his connection to Queen B.
* EscapeSequence: He chases you near the end of the level just before the boss-fight, where you're playing as Rambi. You can't hurt him with Rambi, so your only option is to run.
* KingMook:
BallBalancingSeal: He's a giant Zinger, similarly seal, and will sometimes balance fish and urchins on his nose before tossing them onto the stage as hazards.
* BigOlEyebrows: His eyebrows are quite thick.
* TheBrute: He's very large, and mostly a physical fighter.
* DeathFromAbove: One of his attacks involves trying
to Queen B.
crush the Kongs as he leaps into the air.
* OrbitingParticleShield: FlunkyBoss: He sometimes summons penguins to attack the Kongs.
* MonstrousSeal: Not only does this sea lion work for the Snowmads, he's surprisingly scary for only the first boss. Not only is he ''enormous'' - one of the biggest members of the Snowmads - but he's one of the only three bosses in the game to get [[RottenRockAndRoll heavy metal music]] - the other two are the penultimate and FinalBoss!
* RepulsiveRingmaster:
The second phase has Zing summoning a barrier of 4 Zingers Japanese version makes it clear that circle around him.
* SpikeShooter: When annoyed enough
Pompy actually runs the circus in his boss level, "Big Top Bop".
* TheSpiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.
* SmallNameBigEgo: He seems to be incredibly vain, as he does a ton of flips and tricks while he fights.
* SpinAttack: One of his attacks involves spinning across the arena sideways.
* StarterVillain: The
first phase, of the main leaders of the Snowmads the Kongs fight.
* SymbolSwearing: He does this every time
he starts firing stings in several directions, only to resume his usual movement pattern after two or three shots.
TurnsRed.
* TurnsRed: Literally. In the second phase, His skin even changes color each time he turns into a regular-sized red Zinger.does this.



[[folder:Kerozene]]
!!Kerozene
[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/kerozene.png]]

This humongous, fire-breathing Kremling is the boss of K. Rool's Keep, the sixth and technically penultimate world. He's only present in the [=GBA=] version.

to:

[[folder:Kerozene]]
!!Kerozene
[[quoteright:191:https://static.
[[folder:Skowl]]
!!Skowl, the Startling
!!!'''Island:''' Autumn Heights
[[quoteright:339:https://static.
tvtropes.org/pmwiki/pub/images/kerozene.png]]

This humongous, fire-breathing Kremling
org/pmwiki/pub/images/rsz_skowl1_7827.jpg]]
The large leader of the Hootz who fights with magic, he
is the second boss of K. Rool's Keep, the sixth and technically penultimate world. He's only present fought in in the [=GBA=] version.
Autumn Heights, the second island.



* AttackOfThe50FootWhatever: The second biggest Kremling in existence, behind only K. Lumsy from ''64''.
* BackgroundBoss: Too massive to stay on the foreground, so you only get to see him from his waist up.
* BreathWeapon: Fire breath, of course.
* FlunkyBoss: He can summon [[DegradedBoss Kleevers]] to help him out.
* ShockwaveStomp: His hands can pound into the ground, shaking it enough to stun the Kongs.

to:

* AttackOfThe50FootWhatever: The BlowYouAway: In the second biggest Kremling in existence, behind only K. Lumsy from ''64''.
* BackgroundBoss: Too
part of his fight, one of his attacks involves creating a massive to stay on gale that propels the foreground, so you only get to see him from Kongs and his waist up.
troops across the screen.
* BreathWeapon: Fire breath, of course.
EvilSoundsDeep: His voice is much deeper than the other owls.
* FeatherFlechettes: His projectile attack.
* FlunkyBoss: He summons owls constantly throughout the fight.
* GiantFlyer: He's as large as the Pufftons, without looking fat at all.
* AnIcePerson: He
can summon [[DegradedBoss Kleevers]] to help him out.
* ShockwaveStomp: His hands
create spiky ice balls that roll across the stage. They can pound into only be jumped on using Cranky's cane.
* KingMook: Of
the ground, shaking it enough to stun Hootz.
* OminousOwl: Even his voice sounds ominous.
* RedBaron: "King of
the Kongs.Mountain", in the Japanese version.
* ThrowTheMookAtThem: Some of the owls he summons wear an [[EggshellClothing eggshell helmet]], allowing the Kongs to jump on them without killing them and then throw them at Skowl.



[[folder:Screech]]
!!Screech
[[quoteright:619:https://static.tvtropes.org/pmwiki/pub/images/dkc2_screech.png]]

King/Kaptain K. Rool's pet bird, he is the last obstacle between Diddy and Dixie's rescue of Donkey Kong.

to:

[[folder:Screech]]
!!Screech
[[quoteright:619:https://static.
[[folder:Ba-Boom]]
!!Ba-Boom, the Boisterous
!!!'''Island:''' Bright Savannah
[[quoteright:345:https://static.
tvtropes.org/pmwiki/pub/images/dkc2_screech.png]]

King/Kaptain K. Rool's pet bird, he is
org/pmwiki/pub/images/3a6f44c2f7f0ce768c1052be20ae65f8.png]]

Trio of ninja baboon brothers, they are
the last obstacle between Diddy and Dixie's rescue of Donkey Kong.
bosses fought in the Bright Savannah, the third island.



* TheDragon: Technically one to K. Rool in this adventure, as he is the last obstacle for the Kongs to face before fighting him.
* EvilCounterpart: To Squawks. Both are the parrot sidekicks of their respective faction's main character (Donkey Kong and King K. Rool), but while Squawks helps Donkey Kong and the Kongs fight the Kremling Krew, as well as the Tiki Tak Tribe and the Snowmads, Screech obstructs the Kongs in rescuing Donkey Kong.
* FeatheredFiend: Races Diddy and Dixie Kong in Screech's Sprint, the only level in The Flying Krock.
* [[SkippableBoss Skippable Race]]: In the original SNES version, it's possible to have him stuck at the starting position through a GoodBadBug just by flying over his head, mitigating the race entirely.

to:

* TheDragon: Technically ArtisticLicenseBiology: Like many fictional baboons, they are given the colorful facial markings of a mandrill (once thought to be a species of baboon but later recognized as a distinct primate).
* ChromaticArrangement: Each brother has a unique color for his facial ridges and limb wrappings. One has red,
one to K. Rool has blue, and one has teal-green.
* MadBomber: One of their attacks involves throwing bombs, and they really go ape with them
in this adventure, as he is the last obstacle for part of the Kongs to face before fighting him.
fight.
* EvilCounterpart: To Squawks. Both NinjaPirateZombieRobot: They are Viking ninja baboons.
* PunnyName: They are baboons whose bombs go "boom".
* TheSpiny: Their helmets, obviously.
* TacticalSuicideBoss: They should really stop throwing those fruit bombs with long fuses if they doesn't want to be hit by them.
* TokenMinority: Notably, all
the parrot sidekicks of their respective faction's main character (Donkey Kong and King K. Rool), other Snowmads are [[GrimUpNorth polar animals]], [[SemiaquaticSpeciesSailor marine animals, or both]], but while Squawks helps baboons are tropical primates who would be more at home on Donkey Kong and the Kongs fight the Kremling Krew, as well as the Tiki Tak Tribe and the Snowmads, Screech obstructs the Kongs in rescuing Donkey Kong.
Island.
* FeatheredFiend: Races Diddy and Dixie Kong in Screech's Sprint, the only level in The Flying Krock.
* [[SkippableBoss Skippable Race]]:
{{Troll}}: In the original SNES version, it's possible cutscene preluding their fight, one of them snatches some bananas away from DK and promptly laughs at him. The game even slows down as he laughs to have him stuck at indicate how much of jerks they are.
* WolfpackBoss: You must fight all three of
the starting position through a GoodBadBug just by flying over his head, mitigating the race entirely.brothers at once. Two of them disappear upon being defeated, and only one remains.



!''Donkey Kong Country 3'' Bosses
[[folder:Belcha]]
!!Belcha
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/belcha_transparent.png]]

A gigantic, living barrel. Boss of Lake Orangatanga. To defeat Belcha, you need to feed him with [[BigCreepyCrawlies Knick-knacks]] (which he supplies to you through barrels that he barfs out) until he ends up burping himself out of his platform.

to:

!''Donkey Kong Country 3'' Bosses
[[folder:Belcha]]
!!Belcha
[[quoteright:250:https://static.
[[folder:Fugu]]
!!Fugu, the Frightening
!!!'''Island:''' Sea Breeze Cove
[[quoteright:199:https://static.
tvtropes.org/pmwiki/pub/images/belcha_transparent.png]]

org/pmwiki/pub/images/rsz_3fugu_01_9654.png]]

A gigantic, living barrel. Boss of Lake Orangatanga. To defeat Belcha, you need pufferfish who can grow to feed him with [[BigCreepyCrawlies Knick-knacks]] (which a gargantuan size, he supplies to you through barrels that he barfs out) until he ends up burping himself out of his platform.
is the boss fought in the Sea Breeze Cove, the fourth island.



* AnimateInanimateObject: The barrel-weaponizing Kongs have to face a big-ass barrel that wants to kill them.
* AttackOfThe50FootWhatever: A really big, living barrel.
* FeedItABomb: You're not actually feeding him explosives, but the idea is the same in principle.
* FlunkyBoss: Sorta. His barrels carry Knick-knacks inside them.
* {{Gasshole}}: Exploited. His burps are the key to defeating it.
* RedEyesTakeWarning: He possesses a pair of bloodshot eyes.
* RingOutBoss: If you allow it, Belcha will eventually push you out of the platform you both are standing on, so you'll need to push him back before that happens.
* ThrowABarrelAtIt: His main form of attack, naturally. He spits barrels at you.

to:

* AnimateInanimateObject: The barrel-weaponizing Kongs have to face a big-ass barrel AttackItsWeakPoint: When inflated, the only part of his body that wants to kill them.
isn't covered in spikes is his rear.
* AttackOfThe50FootWhatever: A really big, living barrel.
BigOlEyebrows: Like Pompy, he has enormous, bushy eyebrows.
* FeedItABomb: You're not actually feeding him explosives, but the idea {{Black Viking|s}}: Or Japanese Viking in this case. Fugu is the same Japanese word for pufferfish and the name of a Japanese dish made with a poisonous species that can kill people if not prepared correctly.
* ADogNamedPerro: "Fugu" literally means "pufferfish"
in principle.
Japan.
* APigNamedPorkchop: "Fugu" can also mean a Japanese dish made from pufferfish meat.
* DubNameChange: In the Japanese version, he's called Panpappu instead.
* FlunkyBoss: Sorta. His barrels carry Knick-knacks inside them.
* {{Gasshole}}: Exploited. His burps are the key
He can spit sea urchins and soft pufferfish. The pufferfish can be knocked into him, damaging him and causing him to defeating it.
shrink to his original, spike-less size.
* RedEyesTakeWarning: He possesses a pair of bloodshot eyes.
* RingOutBoss:
IShallTauntYou: If you allow it, Belcha will eventually push you out get hit two times while he's really huge, he'll [[BreakingTheFourthWall look at the screen and laugh at you.]]
* MuggingTheMonster: Before the fight, upon seeing the apparently wimpy Fugu, the Kongs sneak up behind him to scare him. Needless to say, Fugu is not amused.
* PainfulPointyPufferfish: He '''is''' a pufferfish after all, and his spikes prevent the Kongs from touching him undamaged. Except for his prongless rear...
* RedBaron: "[[NamesToRunAwayFromReallyFast The Pufferfish from Hell]]", in the Japanese version.
* SizeShifter: At first glance, Fugu seems no bigger than any
of the platform you both are standing on, so you'll need other pufferfish enemies in the game. However, he can inflate himself to push him back before that happens.
the point where he can fill up a third of the battlefield.
* ThrowABarrelAtIt: SpikesOfVillainy: Spikes protrude from his body when he's inflated.
* SpinAttack: Some of his attacks involve spinning, whether vertically or horizontally.
His main form of attack, naturally. He spits barrels at you. weak spot can be hit if he's spinning vertically.
* TurnsRed: His face starts getting redder with anger with each phase.
* UnderwaterBossBattle: His boss battle takes place entirely underwater.



[[folder:Arich]]
!!Arich
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/arich_transparent.png]]

An enormous spider who rules Kremwood Forest. His head is the weak spot, but you need to pick some barrels and get below his jaws in order to damage him, all while avoiding deadly, ricocheting venom.

to:

[[folder:Arich]]
!!Arich
[[quoteright:250:https://static.
[[folder:Bashmaster]]
!!Bashmaster, the Unbreakable
!!!'''Island:''' Juicy Jungle
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/arich_transparent.png]]

An enormous spider
org/pmwiki/pub/images/bashmaster.png]]

A polar bear
who rules Kremwood Forest. His head fights with a large hammer, he is the weak spot, but you need to pick some barrels and get below his jaws boss fought in order to damage him, all while avoiding deadly, ricocheting venom.
the Juicy Jungle, the fifth island.



* GiantSpider: Seriously, don't fight him if you're an arachnophobe.
* ALizardNamedLiz: Arich the Arachnid.
* PinballProjectile: He spits venom in the form of small, ricocheting projectiles.
* PoisonousPerson: He's an evil spider, so it's obviously venomous.
* RedAndBlackAndEvilAllOver: His fur coloration.

to:

* GiantSpider: Seriously, don't fight him if you're an arachnophobe.
* ALizardNamedLiz: Arich the Arachnid.
* PinballProjectile: He spits venom in the form of small, ricocheting projectiles.
* PoisonousPerson:
BearsAreBadNews: He's an evil spider, a polar bear with a hammer. Of course he's bad news.
* ButtMonkey: He loses his popsicle, keeps falling into the purple river everytime the Kongs hit him, and has to get punched by the Kongs at the end.
* CarryABigStick: He fights with a hammer as big as him that can even be [[AnIcePerson imbued with ice]] to power up his attacks.
* TheDragon: He might be this seeing as how he's the last general you fight before Fredrik himself, but there's little indication to suggest that he really is his right hand man.
* AnIcePerson: He can imbue his hammer with ice to create icicle waves or turn ice cubes into a mass of spiky ice.
* InASingleBound: He can jump
so high that he leaves the screen.
* LostFoodGrievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where
it's obviously venomous.
immediately devoured by [[PiranhaProblem piranhas]]. [[BerserkButton He doesn't take it well.]]
* RedAndBlackAndEvilAllOver: NonStandardCharacterDesign: He has a very realistic design compared to the rest of the characters in ''Tropical Freeze''. He's still capable of cartoonish expressions, but not as much as the other Snowmads.
* OddNameOut: He's the only one of the five world bosses who doesn't have an alliterative name.
* SpinAttack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on. When he does his sliding attack, he also sometimes spins, which leaves him dizzy and open to a bop on the head.
* TurnsRed:
His fur coloration.gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.
* VillainsOutShopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.



[[folder:Squirt]]
!!Squirt
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/squirtdk.png]]

Some... thing (possibly a slug) living behind a waterfall in Cotton-Top Cove. You fight it as Ellie the Elephant, who has to shoot water blasts at its eyes while avoiding Squirt's very own water attacks.

to:

[[folder:Squirt]]
!!Squirt
[[quoteright:250:https://static.
!Troops
[[folder:Tucks]]
[[quoteright:287:https://static.
tvtropes.org/pmwiki/pub/images/squirtdk.png]]

Some... thing (possibly a slug) living behind a waterfall in Cotton-Top Cove. You fight it as Ellie
org/pmwiki/pub/images/tuck.png]]
A species of penguins. They form
the Elephant, who has to shoot water blasts at its eyes while avoiding Squirt's very own water attacks.
bulk of the Snowmads' forces.

Variants include: Pointy, Speedy and Trench Tucks, Painguin Tucks and Papa Painguins, Archies, Boom Birds, Soaries and Big Sphens.



* CaveBehindTheFalls: Squirt appears to live in one.
* EyeScream: Having water directly shot at your eyes definitely doesn't feel good.
* KillItWithWater: Its main form of attack also happens to be his weakness. Just GoForTheEye.
* MakingASplash: Its main and only form of attack consists of a circling jet of water that, while not damaging, has sufficient force to push a small elephant really far.
* OurMonstersAreWeird: As Cranky puts it:
-->'''Cranky''': What was that? I don't think I want to know...
* RingOutBoss: Inverted. He tries to ring ''you'' out, while Ellie [[StationaryBoss can't move him at all]].
* StationaryBoss: Squirt never moves out from his spot behind the waterfall. Its only semblance of movement consists of sending its eyes through the water in order to peek at Ellie.
* WhenAllYouHaveIsAHammer: As noted above, Squirt doesn't do anything besides... well... squirting water, at different speeds and durations (and sometimes adding an extra stream of water).

to:

* CaveBehindTheFalls: Squirt appears GiantMook: The Big Sphens are pretty large compared to live in one.
* EyeScream: Having water directly shot at your eyes definitely doesn't feel good.
* KillItWithWater: Its main form of attack also happens to be his weakness. Just GoForTheEye.
* MakingASplash: Its main and only form of attack consists of a circling jet of water that, while not damaging, has sufficient force to push a small elephant really far.
* OurMonstersAreWeird: As Cranky puts it:
-->'''Cranky''': What was that? I don't think I want to know...
* RingOutBoss: Inverted. He tries to ring ''you'' out, while Ellie [[StationaryBoss can't move him at all]].
* StationaryBoss: Squirt never moves out from his spot behind
the waterfall. Its only semblance of movement consists of sending its eyes through other Tucks, being similar in size to the water Waldoughs.
* TheGoomba: Your standard Tuck footsoldier is the most basic enemy
in order to peek at Ellie.
the game.
* WhenAllYouHaveIsAHammer: As noted above, Squirt doesn't do anything besides... well... squirting water, at different speeds and durations (and sometimes adding an extra stream TheSpiny: The Pointy Tucks introduce the concept of water).horned Snowmads, who cannot be jumped on.



[[folder:Bleak]]
!!Bleak
->Voiced by: Chris Sutherland ([=GBA=] port)
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dkc3_bleak.png]]

A creepy, animated snowman who inhabits the fields of K3 and likes to partake in snowball fights, so the Kongs will need to apply everything they've learned from Swanky's throwing contests ([=SNES=] version only) in order to give Bleak a taste of his own medicine.

to:

[[folder:Bleak]]
!!Bleak
->Voiced by: Chris Sutherland ([=GBA=] port)
[[quoteright:250:https://static.
[[folder:Waldoughs]]
[[quoteright:453:https://static.
tvtropes.org/pmwiki/pub/images/dkc3_bleak.png]]

org/pmwiki/pub/images/viking_art8___donkey_kong_country_tropical_freeze.png]]
A creepy, animated snowman who inhabits species of walruses. They're the fields strongest of K3 the Snowmads.

Variants include Fish Poker Pops, Walnuts, Walbricks
and likes to partake in snowball fights, so the Kongs Chum Chucker Charlie.
----
* EliteMooks: Any Waldough
will need require up to apply everything they've learned from Swanky's throwing contests ([=SNES=] version only) in order three hits to give Bleak be defeated, and some like the Fish Poker Pops are a taste bit more complex to defeat.
* WilyWalrus: Enemy walruses.
[[/folder]]

[[folder:Hootz]]
[[quoteright:324:https://static.tvtropes.org/pmwiki/pub/images/viking_art6___donkey_kong_country_tropical_freeze.png]]
A species
of his own medicine.
owls. The aerial force of the Snowmads.

Variants include Hot and Blue Hootzes, Pufftons and Tufftons.



* DefeatMeansExplosion: There's no reason for a snowman to blow up because he was hit by a few snowballs, unless his glowing weak spot was some sort of SoulJar or something of that nature.
* DieLaughing: He starts laughing maniacally whenever he gets hit, which culminates with him literally [[LaughingMad exploding of laughter]] when defeated. Averted in the [=GBA=] version where he yells instead and gives one final yell before he blows up.
* EnemyPosturing: He always laughs after finishing a snowball assault, giving the Kongs an opening for a counterattack. [[TacticalSuicideBoss Bleak never wises up]].
* EvilLaugh: A strange one that sounds like growling burps. The [=GBA=] version replaces it with him yelling whenever hit and he lets out one final, loud yell before he explodes when you win.
* AnIcePerson: He's a snowman, duh.
* SnowballFight: The whole fight is one.
* {{Snowlems}}: Being a living snowman, Bleak is one by default.
* UnexpectedGameplayChange: Most players would brush aside Swanky's target shooting as just some random side-content minigame, unaware of its true purpose as a way to practice for this boss. Even more so in the [=GBA=] version, wherein Swanky's Sideshow is replaced by Swanky's Dash, though to make up for it, Dixie and Kiddy will automatically target whichever layer Bleak's on instead of being manually aimed.
* WeaponizedHeadgear: His top hat is actually a cannon that can fire massive snowballs.

to:

* DefeatMeansExplosion: There's no reason for a snowman to blow up because he was hit by a few snowballs, unless his glowing weak spot was some sort of SoulJar or something of that nature.
* DieLaughing: He starts laughing maniacally whenever he gets hit, which culminates with him literally [[LaughingMad exploding of laughter]] when defeated. Averted
AirborneMook: Hootz are always found flying around, never in the [=GBA=] version where he yells instead ground.
* GiantMook: The Pufftons
and gives one final yell before he blows up.
* EnemyPosturing: He always laughs after finishing a snowball assault, giving
Tufftons are far larger than the Kongs an opening for a counterattack. [[TacticalSuicideBoss Bleak never wises up]].
average Hootz and take more hits to defeat.
* EvilLaugh: A strange one OminousOwl: Enemy owls.
* SuspiciouslySimilarSubstitute: Their overall bodyshape greatly resembles
that sounds like growling burps. The [=GBA=] version replaces it with him yelling whenever hit of Tiki Buzzes, and he lets out one final, loud yell before he explodes when you win.
* AnIcePerson: He's a snowman, duh.
* SnowballFight: The whole fight is one.
* {{Snowlems}}: Being a living snowman, Bleak is one by default.
* UnexpectedGameplayChange: Most players would brush aside Swanky's target shooting
as just some random side-content minigame, unaware of its true purpose far as a way to practice for this boss. Even more so in gameplay behavior and role are concerned, they're the [=GBA=] version, wherein Swanky's Sideshow is replaced by Swanky's Dash, though to make up for it, Dixie and Kiddy will automatically target whichever layer Bleak's on instead of being manually aimed.
* WeaponizedHeadgear: His top hat is actually a cannon that can fire massive snowballs.
same thing.



[[folder:Barbos]]
!!Barbos
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barbos_transparent.png]]

The queen of the Lurchins, the spiky-shelled enemies that infest the waters of the Northern Kremisphere. She resides in a lake located in the middle of Razor Ridge, although the [=GBA=] version relocates her to Pacifica, an extra world. You fight her through Enguarde the Swordfish.

to:

[[folder:Barbos]]
!!Barbos
[[quoteright:250:https://static.
[[folder:Fluffs]]
[[quoteright:323:https://static.
tvtropes.org/pmwiki/pub/images/barbos_transparent.png]]

The queen
org/pmwiki/pub/images/viking_art7___donkey_kong_country_tropical_freeze.png]]
A species
of the Lurchins, the spiky-shelled enemies that infest the waters of the Northern Kremisphere. She resides in a lake located in the middle of Razor Ridge, although the [=GBA=] version relocates her to Pacifica, an extra world. You fight her through Enguarde the Swordfish.
hares. They're good at hopping around.

Variants include Tuff Fluffs, Harolds and Haries.



* AbnormalAmmo: Can shoot homing hermit crab missiles in her second phase.
* FlunkyBoss: It spawns Lurchins in her first phase.
* KingMook: Of the Lurchins, being a giant one herself.
* MisguidedMissile: This is how you deal with her second phase. She fires hermit crab missiles that home at the Kongs, and you need to use those to get rid of the Lurchins that protect her weakspot.
* SeaHurtchin: A giant, spiky sea urchin.
* TheSmurfettePrinciple: The only confirmed female boss in the game, if only because the likes of [[OurMonstersAreWeird Squirt and Kroctopus]] are impossible to gender-identify.
* SpikeShooter: Starts firing spikes everywhere in her final phase.
* SpikesOfVillainy: Fitting for an evil sea urchin.
* UnderwaterBossBattle: Which is why Enguarde is required here, as he is the Kongs' only mean of aquatic offense.

to:

* AbnormalAmmo: Can shoot homing hermit crab missiles in her second phase.
* FlunkyBoss: It spawns Lurchins in her first phase.
* KingMook: Of
FluffyTheTerrible: Don't let the Lurchins, being a giant one herself.
name fool you. They're vicious vikings.
* MisguidedMissile: This is how you deal with her second phase. She fires hermit crab missiles that home at HairRaisingHare: Enemy hares.
* GiantMook: Harold and Harey are bigger than
the Kongs, and you need to use those to get rid of the Lurchins that protect her weakspot.
* SeaHurtchin: A giant, spiky sea urchin.
* TheSmurfettePrinciple: The only confirmed female boss in the game, if only because the likes of [[OurMonstersAreWeird Squirt and Kroctopus]] are impossible to gender-identify.
* SpikeShooter: Starts firing spikes everywhere in her final phase.
* SpikesOfVillainy: Fitting for an evil sea urchin.
* UnderwaterBossBattle: Which is why Enguarde is required here, as he is the Kongs' only mean of aquatic offense.
average Fluff.



[[folder:Kroctopus]]
!!Kroctopus
[[quoteright:187:https://static.tvtropes.org/pmwiki/pub/images/kroctopus.png]]

A bizarre monster created by Baron K. Roolenstein. Becomes the new boss of Razor Ridge in the [=GBA=] remake.

to:

[[folder:Kroctopus]]
!!Kroctopus
[[quoteright:187:https://static.
[[folder:Lemmingtons]]
[[quoteright:619:https://static.
tvtropes.org/pmwiki/pub/images/kroctopus.png]]

org/pmwiki/pub/images/lemmington.png]]
A bizarre monster created by Baron K. Roolenstein. Becomes the new boss species of Razor Ridge in the [=GBA=] remake.
lemmings. They ride spiked hamster wheels and tend to patrol scalable surfaces. They're pretty rare enemies.



* CombatTentacles: Naturally, as an [[TentacledTerror octopus monster]].
* OurMonstersAreWeird: It's green, slimy and has pinching tentacles, with eyes jutting out from stalks located at the side of its body.
* PowerPincers: Its CombatTentacles have those at their tips.
* SeaMonster: A horrible, aquatic abomination of science K. Rool created in his spare time.

to:

* CombatTentacles: Naturally, as an [[TentacledTerror octopus monster]].
* OurMonstersAreWeird: It's green, slimy and has pinching tentacles, with eyes jutting out from stalks located at the side
InvincibleMinorMinion: There are only two ways to defeat one of its body.
* PowerPincers: Its CombatTentacles have those at their tips.
* SeaMonster: A horrible, aquatic abomination
those, both of science K. Rool created which are highly situational: Cranky's cane bouncing or a GroundPound right next to them if they're upside-down.
* RodentsOfUnusualSize: They're very large for lemmings, who are hamster-sized
in his spare time.real life.



[[folder:KAOS]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/KAOS_2824.png]]
->''"Bzzzzt... Click... KONGS... ENEMY.... You must be... DESTROYED!!!"''

The apparent new leader of the Kremlings in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', and a killer robot intent on world conquest, it's found to be secretly under the control of K. Rool in his latest guise and powered by the captured Donkey and Diddy Kong. Has multiple heads that appear when each is destroyed. Fought in Mekanos and then later in KAOS Kore.

to:

[[folder:KAOS]]
[[header:Other games]]
[[folder:''Diddy Kong Racing'' Bosses]]
!! Tropes associated with Wizpig and his minions

* AffablyEvil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
* BrainwashedAndCrazy: Tricky, Bluey, Bubbler and Smokey were all hypnotized to be under Wizpig's control. This is AllThereInTheManual.
* TheComputerIsACheatingBastard: They will always attempt a head-start on you.
* GracefulLoser: Besides Wizpig, each boss congratulates you on your victory and some of them even seem pleased that you beat them.
* LargeAndInCharge: They're bigger than any racer.
* LightningBruiser: Despite their humongous sizes, they're nowhere slow.

!! Wizpig
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/KAOS_2824.org/pmwiki/pub/images/wizpig_ds.png]]
->''"Bzzzzt... Click... KONGS... ENEMY.... You must be... DESTROYED!!!"''

The apparent new leader
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss

An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in ''VideoGame/DiddyKongRacing'', hypnotizing some
of the Kremlings in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', and a killer robot intent on world conquest, it's found inhabitants to be secretly under the control of K. Rool in act as his latest guise and powered by the captured Donkey and Diddy Kong. Has multiple heads that appear when each is destroyed. Fought in Mekanos and then later in KAOS Kore.
minions.



* CoolShades: His second head has sunglasses, which is also seen in the picture.
* CranialProcessingUnit: Which overlaps with AttackItsWeakPoint.
* TheDragon: K. Roolenstein's main enforcer in the third country and Land.
* DiscOneFinalBoss: He appears to be the main antagonist of [=DKC3=], but he is really a puppet controlled by K. Rool.
* EyeBeams: The first head fires yellow laser beams from his visor.
* HomemadeInventions: K. Rool apparently built him out of pots and pans.
* HumanResources: Was originally powered by the captured Donkey and Diddy's cerebral energies.
* KillerRobot: Fairly obvious.
* LosingYourHead: Happens when each is attacked enough, and in the first battle, it flies around firing lasers.
* MadBomber: His third head erratically fires grenades.
* NamesToRunAwayFromReallyFast: Yep. Kastle Kaos, Kaos Kore, and KAOS Karnage even more so.
* PuppetKing: While he is initially set up to be the new leader of the Kremlings, he's only a robot controlled by K. Rool.
* RoboSpeak: His quotes are incredibly mechanical, featuring stilted grammar and a lot of buzzing and clicking.
-->'''KAOS''': "Bzzzt... Bzzzt.... Bzzzt..... KONGS... WIN?????.... [[ThisCannotBe DOES NOT COMPUTE]]... [[WeWillMeetAgain Next time we meet... KAOS will win!!!!!]]"
* ShoutOut: His second head resembles the Franchise/{{Terminator}}.
* TrickBoss: The second fight. He only takes two hits before going down, then K. Rool shows himself.
* WeaponizedExhaust: While hovering around, he tries to burn the Kongs with his exhaust flames.
* YourSizeMayVary: He's much smaller in ''Donkey Kong Land III''.
[[/folder]]

!''Donkey Kong 64'' Bosses
[[folder:Army Dillo]]
!!Army Dillo
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/army_dillo.png]]

A cowardly armadillo who lacks a shell of his own, Army Dillo is equipped with a mechanical shell that makes up for the real one he lacks. He acts as one of K. Rool's agents in ''Donkey Kong 64'', serving as the ClimaxBoss of both Jungle Japes and Crystal Caves.

to:

* CoolShades: His second head has sunglasses, which is {{Acrofatic}}: He's fast enough to keep pace with the player's go-kart ''on foot'' despite (or because of) his monstrous size. He can also seen in flat-out ''outrun'' you if you miss the picture.
* CranialProcessingUnit: Which overlaps with AttackItsWeakPoint.
* TheDragon: K. Roolenstein's main enforcer in the third country and Land.
* DiscOneFinalBoss: He appears to be the main antagonist of [=DKC3=], but he is really a puppet controlled by K. Rool.
* EyeBeams: The first head fires yellow laser beams from his visor.
* HomemadeInventions: K. Rool apparently built him out of pots and pans.
* HumanResources: Was originally powered by the captured Donkey and Diddy's cerebral energies.
* KillerRobot: Fairly obvious.
* LosingYourHead: Happens when each is attacked enough, and in
boost pads during the first battle, it flies around firing lasers.
race.
* MadBomber: His third head erratically fires grenades.
* NamesToRunAwayFromReallyFast: Yep. Kastle Kaos, Kaos Kore,
BigBad: Invaded Timber's Island, Diddy has to confront and KAOS Karnage even more so.
* PuppetKing: While he is initially set up
race his brainwashed friends to be get a chance to race Wizpig and force him to leave.
* EvilLaugh: You hear his nasty laugh when you prepare to confront him in both of his races.
* EvilSorcerer: Capable of brainwashing
the new leader island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
* FinalBoss: After completing his amulets, you have to race him '''twice''' (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
* ForTheEvulz: Wizpig's entire motivation is to win and rule, and make sure it's exciting to him. He had conquered his own planet and tried to do the same with Timber's Island simply because ''he was bored''.
* {{Flight}}: Can temporarily levitate himself to bypass certain obstacles.
* HoistByHisOwnPetard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
* LargeHam: Bonus points for being an actual pig and hammy.
* MassHypnosis: Uses it to control some
of the Kremlings, he's only a robot controlled by K. Rool.
* RoboSpeak: His quotes are incredibly mechanical, featuring stilted grammar and a lot
residents of buzzing and clicking.
-->'''KAOS''': "Bzzzt... Bzzzt.... Bzzzt..... KONGS... WIN?????.... [[ThisCannotBe DOES NOT COMPUTE]]... [[WeWillMeetAgain Next time we meet... KAOS will win!!!!!]]"
Timber's Island.
* ShoutOut: His second head resembles the Franchise/{{Terminator}}.
* TrickBoss: The second fight. He only takes two hits before going down, then K. Rool shows himself.
* WeaponizedExhaust: While hovering around, he tries to burn the Kongs with his exhaust flames.
* YourSizeMayVary:
MessyPig: He's much smaller a literal and metaphorical swine.
* NinjaPirateRobotZombie: He's a giant, a pig, a wizard, and an alien.
* OffscreenVillainy: In the manual, it was stated he destroyed entire planets out of boredom.
* PitifulWorms: He's fond of addressing the racers this way.
* PromotedToPlayable: In the DS remake.
* RetroRocket: Uses one
in ''Donkey Kong Land III''.
[[/folder]]

!''Donkey Kong 64'' Bosses
[[folder:Army Dillo]]
!!Army Dillo
[[quoteright:290:https://static.
his second race.
* SinisterSwine: An evil pig sorcerer who conquered his planet out of boredom and aims to do the same to Timber's Island.
* SoreLoser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff (though ''DS'' has him speak during this, and when he vanishes, he doubts you'll be good enough to find him again), and then attacks the party because he "Just HAD to say goodbye!"
* SpaceFighter: Surprisingly never used as a racing vehicle.
* TrashTalk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game. In ''DS'', he also calls the racers "worms" before the first race, and when he declares that he'll be back after his second defeat.
* VillainousBreakdown: Throws a childish tantrum after been defeated.

!!Tricky the Triceratops
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Chris Sutherland
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/army_dillo.png]]

A cowardly armadillo who lacks a shell
org/pmwiki/pub/images/dkr_trickythetriceratops.png]]

The boss
of his own, Army Dillo is equipped with a mechanical shell Dino Domain. A large, red triceratops. No relation to [[VideoGame/StarFoxAdventures that makes up for the real one he lacks. He acts other triceratops known as one of K. Rool's agents in ''Donkey Kong 64'', serving as the ClimaxBoss of both Jungle Japes and Crystal Caves.
Tricky]].



* AttackItsWeakPoint: His face, which he exposes in order to laugh at you.
* {{BFG}}: Gains one during the battle in Crystal Caves. After his small cannons are blown off, he adds an enormous rocket launcher to the top of his shell, which can drop huge fireballs on you and fire a heat seeking missile.
* BossArenaIdiocy: TNT barrels spawn in the centre of both his arenas.
* DirtyCoward: Flees as soon as his rockets are destroyed, and is so terrified of reporting failure to K. Rool that he actually faints. The second time he lasts until his entire armour is wrecked, then he tries to slink off again.
* EnemyPosturing: If he stopped exposing his face to mock you, he'd be invincible.
* EvilLaugh: When he's done attacking, he sticks his face out to laugh. This leaves him vulnerable.
* {{Fireballs}}: He attacks with these when he has his guard on.
* GiantFlyer: During your second battle with him, where he uses rockets to fly up into the air. Initially he just uses this to slam down and create shockwaves, but after you hit him three times, he'll bombard you from the air as well.
* HardHead: You throw TNT barrels into his face. This damages his shell, but somehow does no damage to his face.
* KingMook: Appears to be a giant Army. Unlike them, he doesn't have real armor.
* MidSeasonUpgrade: Midgame upgrade, but the same principle applies.
* MonowheelMayhem: Curls up into a ball and rolls about, trying to crush you.
* PoweredArmor: His shell, which is made of metal and electrically powered.
* PunnyName: The name is a play on Army and Armadillo.
* RecurringBoss: You face him twice in the game (Jungle Japes and Crystal Caves), and both times as Donkey Kong.
* ShockwaveStomp: During the second battle, Army Dillo can elevate upward and then fall down to create a shockwave: Once after the boss is hit for the first time, twice after the second hit, and three after the third.
* SociopathicSoldier: It's PlayedForLaughs, but there's no way to deny that Army certainly seems to enjoy blasting DK with rockets.
* SuddenlyVoiced: Inverted. At one point in development, he was intended to speak, but his lines weren't used in the final version. He would have pronounced K. Rool's name as "KAY Rool" in one of these lines, unlike [[WesternAnimation/DonkeyKongCountry some people that could be mentioned]].
[[/folder]]

[[folder:Dogadon]]
!!Dogadon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dogadon_dk64.png]]
-> Voiced by : Creator/TedCassidy (archive audio)

A red, giant-sized hybrid between a dragonfly and a dragon. He guards two of the Boss Keys that are necessary to free Lumsy from his imprisonment, and obviously he won't give them to the Kongs without fighting back.

to:


* AttackItsWeakPoint: DeathMountain: His face, which he exposes course takes place in order to laugh at you.
* {{BFG}}: Gains one during the battle in Crystal Caves. After his small cannons are blown off, he adds an enormous rocket launcher
a spiral path to the top of his shell, which a mountain.
* DishingOutDirt: Literally. He cheats by toppling pillars and rolling boulders on you.
* ALizardNamedLiz: A triceratops named Tricky.
* MeaningfulName: Well, he ''can'' be tricky to beat.
* WakeUpCallBoss: Tricky's rematch is where you first get to see how much of a [[TheComputerIsACheatingBastard cheating bastard the computer
can drop huge fireballs on you and fire a heat seeking missile.
* BossArenaIdiocy: TNT barrels spawn
be]]. Lampshaded in the centre of both his arenas.
* DirtyCoward: Flees as soon as his rockets are destroyed, and is so terrified of reporting failure to K. Rool that he actually faints. The second time he lasts until his entire armour is wrecked, then he tries to slink off again.
* EnemyPosturing: If he stopped exposing his face to mock you, he'd be invincible.
* EvilLaugh: When he's done attacking, he sticks his face out to laugh.
DS remake.
-->'''Tricky:'''
This leaves him vulnerable.
* {{Fireballs}}: He attacks with these when he has his guard on.
* GiantFlyer: During your second battle with him, where he uses rockets to fly up into the air. Initially he just uses this to slam down and create shockwaves, but after you hit him three times, he'll bombard you from the air as well.
* HardHead: You throw TNT barrels into his face. This damages his shell, but somehow does no damage to his face.
* KingMook: Appears to be a giant Army. Unlike them, he doesn't have real armor.
* MidSeasonUpgrade: Midgame upgrade, but the same principle applies.
* MonowheelMayhem: Curls up into a ball and rolls about, trying to crush you.
* PoweredArmor: His shell, which is made of metal and electrically powered.
* PunnyName: The name is a play on Army and Armadillo.
* RecurringBoss: You face him twice in the game (Jungle Japes and Crystal Caves), and both times as Donkey Kong.
* ShockwaveStomp: During the second battle, Army Dillo can elevate upward and then fall down to create a shockwave: Once after the boss is hit for the first
time, twice after the second hit, and three after the third.
* SociopathicSoldier: It's PlayedForLaughs, but there's no way to deny that Army certainly seems to enjoy blasting DK with rockets.
* SuddenlyVoiced: Inverted. At one point in development, he was intended to speak, but his lines weren't used in the final version. He would
you'll have pronounced K. Rool's name as "KAY Rool" in one of these lines, unlike [[WesternAnimation/DonkeyKongCountry some people that could be mentioned]].
[[/folder]]

[[folder:Dogadon]]
!!Dogadon
[[quoteright:350:https://static.
to try much harder.

!!Bluey the Walrus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Keith "Bunny" Rabbette
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/dogadon_dk64.png]]
-> Voiced by : Creator/TedCassidy (archive audio)

A red, giant-sized hybrid between a dragonfly and a dragon. He guards two
org/pmwiki/pub/images/bluey_artwork___diddy_kong_racing_7.png]]

The boss
of the Boss Keys that are necessary to free Lumsy from his imprisonment, and obviously he won't give them to the Kongs without fighting back.
Snowflake Mountain. A large, blue Walrus.



* BossArenaIdiocy: Just like Army Dillo, there are TNT barrels in his both of his battle arenas. He also stops to laugh at Diddy and Chunky, not even caring that they're picking up and hurling a TNT barrel at him.
* BreathWeapon: Breathes {{Fireballs}} for his main attack. In the fight with Chunky he will also breath a massive fire wall which requires going off of the platform to dodge it.
* EekAMouse: In the secret ending, he roars at Diddy Kong, scaring him, only to get scared himself by a small yellow Gnawty.
* {{Fireballs}}: His primary attack is spitting fireballs rapidly at his opponents: Five at the start, ten after he's hit once and fifteen when he's hit twice. During his fight against Chunky, he sticks to only five per turn during the second phase of the fight (this is necessary from the game's external point of view, because the ground is sinking into lava and it would be impossible to defeat him in time if he increased further his attack's duration).
* MadeOfIron: In the rematch with him, after he takes enough damage the TNT barrels stop knocking him off the platform and just stun him. Chunky has to turn giant and punch him several times in order to beat him.
* PlayingWithFire: In addition to shooting fireballs, he has a very powerful attack that consists of a barrier of fire that slowly combs the battlefield (the only possible way to avoid this attack is to grab onto one of the ledges and not moving until the attack passes on).
* RecurringBoss: He's the boss of both Angry Aztec and Fungi Forest. Diddy fights him in the former and Chunky does in the latter.
* ShockwaveStomp: During the battle against Chunky, he performs this attack as he rests after shooting fireballs. This narrow moment is when Chunky has to counter-attack.
* StockSoundEffects: All of his voices are actually taken from ''WesternAnimation/TheGodzillaPowerHour''.
* TimeLimitBoss: He becomes this during the second battle after being hit three times with the explosive barrels. If Chunky doesn't deplete his HP in time, he will burn in lava and die.
* YouHaveOutlivedYourUsefulness: K. Rool very rarely tolerates a failure. Dogadon fails ''twice'' and, since his last meeting with the King of Kremlings, he's never seen again (Not that Dogadon was particularly eager to come back for more, complaining about his injuries before retiring to rest them off in his final meeting with K. Rool).
[[/folder]]

[[folder:Mad Jack]]
!!Mad Jack
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mad_jack.png]]
-> Voiced by : Creator/ClarenceNash (archive audio)

A creepy, sentient Jack-in-the-box toy that confronts Tiny Kong when she looks for the Boss Key guarded in Frantic Factory. He's a formidable opponent, having in hands a large repertoire of attacks, and is fought on a checkerboard-style grid of high pillars (fortunately for Tiny, falling down won't kill her).

to:


* BossArenaIdiocy: Just AccessoryWearingCartoonAnimal: He wears a dickey, a flappy bib that emulates the look of a tuxedo.
* AmazingTechnicolorWildlife: As already said, blue Walrus.
* MeaningfulName: In case it wasn't clear already, Bluey is a blue walrus.
* SlippySlideyIceWorld: His course is on a slippery ice slide, taking this trope to its logical conclusion.
* WilyWalrus: Subverted. He is BrainwashedAndCrazy,
like Army Dillo, there are TNT barrels in his both of his battle arenas. He also stops to laugh at Diddy and Chunky, not even caring that they're picking up and hurling a TNT barrel at him.
* BreathWeapon: Breathes {{Fireballs}} for his main attack. In
all the fight with Chunky he will also breath a massive fire wall which requires going off of the platform to dodge it.
* EekAMouse: In the secret ending, he roars at Diddy Kong, scaring him, only to get scared himself by a small yellow Gnawty.
* {{Fireballs}}: His primary attack is spitting fireballs rapidly at his opponents: Five at the start, ten after
other bosses, so he's hit once and fifteen when he's hit twice. During his fight against Chunky, he sticks to only five per turn during not genuinely bad or even dickish.

!!Bubbler
the second phase of the fight (this is necessary from the game's external point of view, because the ground is sinking into lava and it would be impossible to defeat him in time if he increased further his attack's duration).
* MadeOfIron: In the rematch with him, after he takes enough damage the TNT barrels stop knocking him off the platform and just stun him. Chunky has to turn giant and punch him several times in order to beat him.
* PlayingWithFire: In addition to shooting fireballs, he has a very powerful attack that consists of a barrier of fire that slowly combs the battlefield (the only possible way to avoid this attack is to grab onto one of the ledges and not moving until the attack passes on).
* RecurringBoss: He's the boss of both Angry Aztec and Fungi Forest. Diddy fights him in the former and Chunky does in the latter.
* ShockwaveStomp: During the battle against Chunky, he performs this attack as he rests after shooting fireballs. This narrow moment is when Chunky has to counter-attack.
* StockSoundEffects: All of his voices are actually taken from ''WesternAnimation/TheGodzillaPowerHour''.
* TimeLimitBoss: He becomes this during the second battle after being hit three times with the explosive barrels. If Chunky doesn't deplete his HP in time, he will burn in lava and die.
* YouHaveOutlivedYourUsefulness: K. Rool very rarely tolerates a failure. Dogadon fails ''twice'' and, since his last meeting with the King of Kremlings, he's never seen again (Not that Dogadon was particularly eager to come back for more, complaining about his injuries before retiring to rest them off in his final meeting with K. Rool).
[[/folder]]

[[folder:Mad Jack]]
!!Mad Jack
Octopus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mad_jack.png]]
-> Voiced by : Creator/ClarenceNash (archive audio)

A creepy, sentient Jack-in-the-box toy that confronts Tiny Kong when she looks for the Boss Key guarded in Frantic Factory. He's a formidable opponent, having in hands a large repertoire
org/pmwiki/pub/images/bubbler_dkr.png]]

The boss
of attacks, and is fought on a checkerboard-style grid of high pillars (fortunately for Tiny, falling down won't kill her).
Sherbet Island. A big, red octopus.



* BossArenaIdiocy: Jack is so large that Tiny cannot harm him directly. Fortunately, the pillars have switches that unleash a large electric field that can harm the boss. But the switches only appear when Jack is resting from his melee attack, and Tiny must press the switch located in the pillar that has the same color as the pillar where Jack is resting (if Tiny hit the switch in the pillar of the other color, ''she'' will be harmed by the electric shockwave instead).
* DisneyVillainDeath: When Jack is defeated, the floor beneath him gives way and he crashes to the ground. We don't see what happened, but since there's a cloud of dust and the sound of metal breaking, not to mention he doesn't return for another boss fight, we can assume the impact destroyed him.
* EvilLaugh: He presents in front of Tiny with a malicious background laugh, heard while he taunts her. The laugh itself is also part of the boss theme.
* EyeBeams: During the final part of the battle, he replaces the fireball attack with shooting a laser from his metal eye, which creates a shockwave.
* {{Fireballs}}: Unlike the other bosses, Mad Jack doesn't shoot these so frequently, only when he stops chasing Tiny to rest.
* GroundPound: This ''is'' Jack's primary attack. Tiny has to dodge it constantly to avoid being hurt, and has to do so by using the HeliCritter ability to avoid falling on the pit while hopping onto the next pillar.
* {{Invisibility}}: When Jack only has one HP left, he turns invisible. Tiny can still locate him by looking at his shadow, but she has to move faster because the invisibilty abruptly increases Jack's speed.
* LivingToys: He's a giant, sentient Jack-in-the-box toy.
* ScaryJackInTheBox: He's a giant Jack-in-the-box that is alive, sentient, and very evil. Also, he [[EvilIsBigger towers over Tiny Kong]] and wishes to crush her dead. Definitely scary.
* StockSoundEffects: All of his quacks are actually taken from WesternAnimation/DonaldDuck.
* WakeUpCallBoss: The first challenging boss in ''Donkey Kong 64'', in addition to taking longer to defeat.

to:


* BossArenaIdiocy: Jack is so large BubbleGun: In his second race, Bubbler replaces his exploding mines for bubbles that Tiny cannot harm him directly. Fortunately, the pillars have switches that unleash a large electric field that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
* MeaningfulName: Bubbler
can harm the boss. But the switches actually release bubbles, but only appear when Jack is resting from in his melee attack, and Tiny must press second race.
* PalmtreePanic: Like most of Sherbet Island, Bubbler's course takes place near
the switch located sea.
* WhatHappenedToTheMouse: Bubbler does not show up
in the pillar that has the same color as the pillar where Jack is resting (if Tiny hit the switch in the pillar of GoldenEnding, unlike the other color, ''she'' will be harmed by bosses.

!!Smokey
the electric shockwave instead).
* DisneyVillainDeath: When Jack is defeated, the floor beneath him gives way and he crashes to the ground. We don't see what happened, but since there's a cloud of dust and the sound of metal breaking, not to mention he doesn't return for another
Dragon
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Johnni Christensen
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/smokey_dkr_7.png]]

The
boss fight, we can assume of Dragon Forest. A red and yellow dragon.
----

* TheAhnold: For whatever reason, he sounds like
the impact destroyed him.
[[Franchise/{{Terminator}} T-800]] trying his best to channel a children TV show mascot.
* EvilLaugh: He presents in front of Tiny with a malicious background laugh, heard while he taunts her. The laugh itself is also part of PlayingWithFire: His fireballs act essentially the boss theme.
* EyeBeams: During the final part of the battle, he replaces the fireball attack with shooting a laser from his metal eye, which creates a shockwave.
* {{Fireballs}}: Unlike the other bosses, Mad Jack doesn't shoot these so frequently, only when he stops chasing Tiny to rest.
* GroundPound: This ''is'' Jack's primary attack. Tiny has to dodge it constantly to avoid being hurt, and has to do so by using the HeliCritter ability to avoid falling on the pit while hopping onto the next pillar.
* {{Invisibility}}: When Jack only has one HP left, he turns invisible. Tiny can still locate him by looking at his shadow, but she has to move faster because the invisibilty abruptly increases Jack's speed.
* LivingToys: He's a giant, sentient Jack-in-the-box toy.
* ScaryJackInTheBox: He's a giant Jack-in-the-box that is alive, sentient, and very evil. Also, he [[EvilIsBigger towers over Tiny Kong]] and wishes to crush her dead. Definitely scary.
* StockSoundEffects: All of his quacks are actually taken from WesternAnimation/DonaldDuck.
* WakeUpCallBoss: The first challenging boss in ''Donkey Kong 64'', in addition to taking longer to defeat.
same as plane gas traps.



[[folder:Puftoss]]
!!Puftoss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/puftoss_dk64.png]]

A gigantic Puftup who lurks in a body of water that is encased away from the mainland of Gloomy Galleon. Lanky is the unfortunate Kong who's given the task to challenge it. Since the battlefield is aquatic, Lanky confronts it while driving a motorboat.

to:

[[folder:Puftoss]]
!!Puftoss
[[quoteright:250:https://static.
[[folder:''Donkey Kong: Jungle Beat'' Bosses]]
!! The Cactus/Ghastly King
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/puftoss_dk64.png]]

org/pmwiki/pub/images/ghastly_king.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Toshihide Tsuchiya

A gigantic Puftup who lurks in a body of water that is encased away from huge, monstrous gorilla, the mainland of Gloomy Galleon. Lanky is evil Cactus/Ghastly King ruled the unfortunate distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong who's given kings and other powerful creatures. He was overthrown when Donkey Kong came to the task to challenge it. Since the battlefield is aquatic, Lanky confronts it while driving a motorboat.kingdoms' aid.



* BattleInTheRain: The battle between Puftoss and Lanky is set during a stormy, rainy night.
* BossArenaIdiocy: Due to the size of the boss and the lack of ground, Lanky cannot harm it directly. The only reason why Lanky can still defeat it is because there are star-shaped emblems that activate metallic pillars which can in turn activate an electric trap capable of harming the big monster. However, each pillar must be activated within a time limit of a few seconds, and that limit decreases gradually as Lanky makes use of it during the battle.
* {{Fireballs}}: Initially, Puftoss shoots them straight at Lanky, and does so unceasingly except when it's preparing a different attack. After being hit twice by the electric impact, it starts shooting a bigger fiery blaze skyward so it splits and derives into a rain of smaller fireballs.
* HomingProjectile: After being hit thrice by the electric impact, Puftoss shoots a small number of fireballs, and then releases a homing Puftup that will chase Lanky relentlessly until it either hits him or runs out of time and explodes.
* KingMook: Of the Puftups. Unlike its smaller relatives, Puftoss can stay on the surface of the water.
* PassThroughTheRings: The star-shaped emblems in the battlefield have to be passed through to activate the pillars. And Lanky must hurry up because there's a time limit triggered when the first emblem is touched.
* ShockwaveStomp: After being hit once by the electric impact, Puftoss provokes a very large, blue-colored double wave of energy that spreads through most of the battlefield. It's a powerful attack, but contrary to popular belief it ''doesn't'' cause a OneHitKill.
* StationaryBoss: It's the only boss in the game of this type, probably because of its formidable size.
* WaterfrontBossBattle: During the battle, Lanky has to move through the battlefield by driving a motorboat while navigating a maze of electrified bouys, while Puftoss swims around in the water.
[[/folder]]

[[folder:King Kut Out]]
!!King Kut Out
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/king_kut_out_01.png]]

The penultimate boss in ''Donkey Kong 64'', King Kut Out is a giant, inanimate piece of cardboard modeled after King K. Rool. It is assembled by a group of Kremlings to present a final, desperate resistance against the Kongs when they're looking for the penultimate Boss Key in Creepy Castle (the last one is guarded in the office of K. Rool himself). Although the chosen Kong to fight it is Lanky, all five playable characters can participate (one after another, depending on the potential casualties).

to:

* BattleInTheRain: The battle between Puftoss and Lanky is set during a stormy, rainy night.
BigBad: Of ''VideoGame/DonkeyKongJungleBeat''.
* BossArenaIdiocy: Due DubNameChange: From Final Kong to the size of the boss and the lack of ground, Lanky cannot harm it directly. The only reason why Lanky Cactus/Ghastly King.
* DummiedOut: His body
can still defeat it be found in assets for 'VideoGame/SuperMarioGalaxy'', where he is because there are star-shaped emblems that activate metallic pillars which can in turn activate an electric trap capable of harming the big monster. However, each pillar must be activated within a time limit of a few seconds, and that limit decreases gradually as Lanky makes use of it during the battle.
internally named "Black Mist Creature".
* {{Fireballs}}: Initially, Puftoss shoots them straight at Lanky, and does so unceasingly except when it's preparing a different attack. After GenericDoomsdayVillain: There's not much to him besides being hit twice by the electric impact, it starts shooting a bigger fiery blaze skyward so it splits and derives into a rain of smaller fireballs.
an evil king gorilla.
* HomingProjectile: After being hit thrice by the electric impact, Puftoss shoots a small number of fireballs, and then releases a homing Puftup GreenAndMean: His skin is all dark greenish, showing that will chase Lanky relentlessly until it either hits him or runs out of time and explodes.
he's bad news.
* KingMook: Of LargeAndInCharge: He's much larger than the Puftups. Unlike its smaller relatives, Puftoss can stay on the surface of the water.
* PassThroughTheRings: The star-shaped emblems
other evil Kongs you fight in the battlefield have to be passed through to activate game. He is around the pillars. And Lanky must hurry up because same size as the Rocs and Tusks, though.
* LostInTranslation: For some reason, the English localization of ''Jungle Beat'' implies that the Cactus/Ghastly King are both separate beings from each other, whereas in the Japanese version,
there's a time limit triggered when the first emblem is touched.
* ShockwaveStomp: After
just one being hit once by known as the electric impact, Puftoss provokes a very large, blue-colored double wave "Final Kong".
** NamesToRunAwayFromReallyFast: As part
of energy that spreads through most of the battlefield. It's a powerful attack, but contrary to popular belief it ''doesn't'' cause a OneHitKill.
* StationaryBoss: It's the only boss
DubNameChange, Cactus/Ghastly King is given an equally evil sounding name in the game French and Italian localizations. In French he is called "The Despot" and in Italian he is known as "Hegemony". Both names also refer to the level he is fought on from the Japanese version, "The Conqueror Descends".
* MindControl: He appears to be controlling all the other bosses somehow.
* ObviouslyEvil: Look at his picture above and tell us what doesn't scream evil in it.
* RedBaron: He has one thanks to both stages he is fought on in the Japanese version, "The Conquerer".
* SpikesOfVillainy: Has a ton
of this type, them, which is probably because of its formidable size.
* WaterfrontBossBattle: During
why he's called the battle, Lanky has to move through the battlefield by driving a motorboat while navigating a maze of electrified bouys, while Puftoss swims around in the water.
[[/folder]]

[[folder:King Kut Out]]
!!King Kut Out
Cactus King.

!! The Kongs
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/king_kut_out_01.png]]

The penultimate boss in ''Donkey Kong 64'', King Kut Out is a giant, inanimate piece of cardboard modeled after King K. Rool. It is assembled by a
org/pmwiki/pub/images/evil_kong_kings.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Hideaki Nonaka (Dread Kong), Hironori Miyata (Karate Kong), Toshitsugu Takashina (Ninja Kong), Masahiro Okazaki (Sumo Kong)

A
group of Kremlings to present a final, desperate resistance against the evil Kongs when who specialize in martial arts. Collectively, they're looking for the penultimate Boss Key in Creepy Castle (the last one is guarded in main villains of ''Jungle Beat'', behind only the office Cactus King.

They consist
of K. Rool himself). Although the chosen Dread Kong, Karate Kong, Ninja Kong to fight it is Lanky, all five playable characters can participate (one after another, depending on the potential casualties).
and Sumo Kong.



* BattleInTheRain: Justified, because all of Creepy Castle is explored during a stormy night.
* BossArenaIdiocy: As a sign of the Kremlings' signature stupidity, they think it's a good idea to attack the Kongs with cardboard in a battlefield secured by four cannons (each pointing to a cardinal direction). When Kut Out isn't attacking, the current Kong can hop into the cannon to launch onto the enemy to inflict damage. The idiocy is subverted during the final phase of the fight, though, when the Kremlings start shifting rapidly Kut Out's position, which puts the current Kong at the risk of launching away from the battlefield.[[note]]Indeed, if this happens to all five of them, it's GameOver.[[/note]]
* DidntNeedThoseAnyway: When Kut Out is impacted three times, it loses an arm, and when it receives the sixth hit it loses the other; but neither loss eases the boss's difficulty. It's only truly defeated when the head is cut.
* DoppelgangerAttack: During the second phase of the battle, two Kut Outs are seen (in opposite extremes). The brighter one is the real one.[[note]]If a Kong launches onto the clone, he or she will just fly past it and be lost for the rest of the battle; again, it's GameOver if it happens to all Kongs, so the player must keep an eye on where the real Kut Out is[[/note]]
* EnergyWeapon: This is the primary attack of the boss, as it shoots them in two groups of four before ceasing. The Kongs can't attack the boss during these moments.
* {{Fireballs}}: It's the only boss besides K. Rool that averts this trope. It's also justified, because it's cardboard and thus fire would incinerate it.
* FlunkyBoss: Kut Out is assisted by Ghosts and Puftups during the battle. It's the only boss in the game of this type.
* LaughingMad: Kut Out (or the Kritter voicing it) laughs maniacally whenever it pops in one of the sides, regardless of whether or not it'll attack. And the sound of the laugh is deranged.
* MarathonBoss: It's the second most enduring boss in the game (only behind K. Rool), requiring nine hits to be defeated.
* OffWithHisHead: The battle is ended after the head is cut off.
* RuleOfThree: It's fought in three phases, and in each of them the Kongs must hit it three times.
* ScrewThisImOuttaHere: When Kut Out finally loses its head and falls to pieces, the Kritters look at each other before fleeing, leaving the wrecked cardboard behind.
* TacticalSuicideBoss: Kut Out ''stops moving'' when you jump into a cannon. So if you jump right as it pops up in front of the cannon, you'll always hit it. (There's an element of GuideDangIt to this, as the game doesn't ''tell'' you this fact, making some players think you have to lead your shots - which just leads to lost Kongs.)
[[/folder]]

!Kartoon-only Krew Members

[[folder:General Klump]]
->''"Sir, General Klump reportin'! I have some news, and it is in the A-1 rank of importance!"''
->'''Voiced By:''' Creator/AdrianTruss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/general_klump.png]]

Second-in-command to King K. Rool and in charge of his military forces.

to:

* BattleInTheRain: Justified, because all of Creepy Castle is explored during a stormy night.
BareFistedMonk: They fight DK through 1-on-1 martial arts duels. No weapons.
* BossArenaIdiocy: As a sign BrainwashedAndCrazy: They're being manipulated by the Cactus King.
* TheDragon: In both versions
of the Kremlings' signature stupidity, they think it's a good idea to attack game, Sumo Kong is the Kongs last boss before the rematch with cardboard in a battlefield secured by four cannons (each pointing to a cardinal direction). When Kut Out isn't attacking, the current Ghastly King.
* DreadlockRasta: Some languages actually localize Dread
Kong can hop into as "Rasta Kong".
* DreadlockWarrior: Dread Kong, as if
the cannon name wasn't obvious enough.
* DubNameChange: All Kings received this in regards
to launch onto the enemy to inflict damage. The idiocy JP -> US localization, except Dread Kong.
** Karate Kong
is subverted during the final phase of the fight, though, when the Kremlings start shifting rapidly Kut Out's position, actually a Kung Fu master as evidenced by his original name, "Konfu Kong", which puts is also reflected in the current Kong at Spanish localization. The French localization takes it up a notch adding in a PunnyName by renaming him as "Kongfu", much like the risk of launching away character from the battlefield.[[note]]Indeed, if this happens to all five of them, it's GameOver.[[/note]]
* DidntNeedThoseAnyway: When Kut Out is impacted three times, it loses an arm, and when it receives the sixth hit it loses the other; but neither loss eases the boss's difficulty. It's only truly defeated when the head is cut.
* DoppelgangerAttack: During the second phase of the battle, two Kut Outs are seen (in opposite extremes). The brighter one is the real one.[[note]]If a
''Donkey Kong launches onto Country'' TV series. The Italian localization makes him into a BruceLeeClone, dubbing him as "Kong Lee".
** Sumo Kong was changed from "Hyakkan Kong", ''Hyakkan'' being a Japanese term used to describe an OneManArmy. In
the clone, French localization, he or she will just fly past it and be lost for is called "Kongozuna," making him a top-ranked sumo wrestler, while the rest Italian localization goes with an AlternateCharacterReading of "Hyakkan" instead referring to him as "Kong Magnum," now referring to his weight as 375 kilograms/827 pounds, a literal example of an [[KillerGorilla 800-lb gorilla]].
** Ninja Kong from "Bushidō Kong", which is also used in
the battle; again, it's GameOver if it happens French localization. See HighlyVisibleNinja below. This also goes with his internal name of "Miyamoto" referring to all Kongs, so UsefulNotes/MiyamotoMusashi, not Creator/ShigeruMiyamoto. The "Miyamoto" name is referenced in the player must keep an eye on Spanish localization where he is known as "Samurai Kong". In the real Kut Out is[[/note]]
Italian localization, he is given Karate Kong's French name of "Kong Fu".
** In the case of Dread Kong, the French, Italian, and German localizations all refer to him as "Rasta Kong", in reference to the Rastafarian movement
* EnergyWeapon: HighlyVisibleNinja: There's nothing very ninja-like about Ninja Kong, who prefers to fight Donkey Kong head on instead of using actual ninja tactics. This is the primary attack of the boss, as it shoots them in two groups of four before ceasing. The Kongs can't attack the boss during these moments.
* {{Fireballs}}: It's the only boss besides K. Rool that averts this trope. It's also justified,
likely because it's cardboard and thus fire would incinerate it.
* FlunkyBoss: Kut Out
his Japanese name is assisted by Ghosts and Puftups during based on ''Bushidō'', which is more associated with Samurai as the battle. It's typical code of honor they follow.
* KillerGorilla: They're antagonists for a reason.
* LargeAndInCharge: Sumo Kong is bigger than
the only boss in other kings. He's dwarfed by the game Cactus King though.
* RedEyesTakeWarning: To indicate they're not friendly. Might also be a result
of this type.
their brainwashing.
* LaughingMad: Kut Out (or the Kritter voicing it) laughs maniacally whenever it pops in RuggedScar: Sumo Kong has one over one of the sides, regardless of whether or not it'll attack. And the sound of the laugh is deranged.
his eyes.
* MarathonBoss: It's the second most enduring boss in the game (only behind K. Rool), requiring nine hits to be defeated.
StoutStrength: Sumo Kong, natch.
* OffWithHisHead: SumoWrestling: Sumo Kong, who fights primarily with traditional slap pushes.

!!
The battle is ended after the head is cut off.
* RuleOfThree: It's fought in three phases, and in each of them the Kongs must hit it three times.
* ScrewThisImOuttaHere: When Kut Out finally loses its head and falls to pieces, the Kritters look at each other before fleeing, leaving the wrecked cardboard behind.
* TacticalSuicideBoss: Kut Out ''stops moving'' when you jump into a cannon. So if you jump right as it pops up in front of the cannon, you'll always hit it. (There's an element of GuideDangIt to this, as the game doesn't ''tell'' you this fact, making some players think you have to lead your shots - which just leads to lost Kongs.)
[[/folder]]

!Kartoon-only Krew Members

[[folder:General Klump]]
->''"Sir, General Klump reportin'! I have some news, and it is in the A-1 rank of importance!"''
->'''Voiced By:''' Creator/AdrianTruss
[[quoteright:250:https://static.
Rocs
[[quoteright:826:https://static.
tvtropes.org/pmwiki/pub/images/general_klump.png]]

Second-in-command to King K. Rool
org/pmwiki/pub/images/roc_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Four gigantic birds that serve as bosses in ''Jungle Beat''. Their weakspot is a black egg they all carry around during battle.

They consist of Scruff Rock, Fleet Roc, Hard Roc
and in charge of his military forces.
Thunder Roc.



* AscendedExtra: He and Krusha were EliteMooks in the first game.
* CatchPhrase: "Hip hup, hip hup!"
* CoDragons: He and Krusha are K. Rool's top goons.
* TheCreon: His sole desire is serving K. Rool as his general. When Klump briefly gets fired, he's devastated because he literally has no idea what else to do with his life. When K. Rool and Cranky seemingly rekindle their childhood friendship, Klump panics because he can't function without being given orders.
* DumbMuscle: Not particularly bright and lot of his idiocy comes from either being oblivious or misunderstanding K. Rool's orders.
* FatBastard: He is one of K. Rool's henchmen, and he is just as fat as his boss, if not more so. [[DownplayedTrope That said]], he's usually depicted as a pleasant PunchClockVillain whom is a FriendlyEnemy with the Kongs when off duty.
* FatIdiot: He's an overweight and dumb henchman. His flabby pecs are always on display, for better or for worse.
* FriendlyEnemy: Notably in the episode "Klump's Lumps", where he strikes up a friendship with Dixie.
* GeneralFailure: Leads K. Rool's troops and formulates plans to try and steal the Crystal Coconut. However, he's so incompetent that the plans that aren't self-defeating are usually easily undone by Donkey Kong.
* SouthernFriedPrivate: A military lizard that talks in a strong [[UsefulNotes/AmericanAccents Southern accent]].
[[/folder]]

[[folder:Krusha]]
->''"Is today Tuesterday?"''
->'''Voiced By:''' Creator/LenCarlson, Stuart A. Hutson (WebAnimation/ReturnToKrocodileIsle)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/krusha_tv.png]]

King K. Rool's bodyguard and the strongest of his minions, but also incredibly dimwitted.

to:

* AscendedExtra: He AttackItsWeakPoint: The eggs they carry around are their weakness.
* FeatherFlechettes: One of their basic attacks.
* GiantFlyer: Based on the similarly named giant bird of legend.
* KingMook: Of the Mini Slump Birds. Scruff Roc is the normal sized Slump Bird.
* RedBaron: In the Italian localization, all four Rocs are given NamesToRunAwayFromReallyFast. Scruff Roc is "Devilish Phoenix", Fleet Roc is "Cruel Phoenix", Hard Roc is "Bloodthirsty Phoenix,"
and Krusha were EliteMooks Thunder Roc is "Brutal Phoenix".
* ThemeNaming: All four Rocs have verb-based names
in the first game.
* CatchPhrase: "Hip hup, hip hup!"
* CoDragons: He
Japanese version. Scruff Roc is "Slump Bird", Fleet Roc is "Hustle Bird", Hard Roc is "Kuckle Bird", and Krusha are K. Rool's top goons.
* TheCreon: His sole desire
Thunder Roc is serving K. Rool as his general. When Klump briefly gets fired, he's devastated because he literally has no idea what else to do with his life. When K. Rool and Cranky seemingly rekindle their childhood friendship, Klump panics because he can't function without being given orders.
* DumbMuscle: Not particularly bright and lot of his idiocy comes from either being oblivious or misunderstanding K. Rool's orders.
* FatBastard: He is one of K. Rool's henchmen, and he is just as fat as his boss, if not more so. [[DownplayedTrope That said]], he's usually depicted
"Strike Roc".
** In the French localization, all four Rocs use "Galin-"
as a pleasant PunchClockVillain whom prefix. Sruff Roc is a FriendlyEnemy with "Galinus", Fleet Roc is made the Kongs when off duty.
* FatIdiot: He's an overweight
only female of the group as "Galina", Hard Roc is "Gainatus", and dumb henchman. His flabby pecs are always on display, for better or for worse.
* FriendlyEnemy: Notably in
Thunder Roc is the episode "Klump's Lumps", where he strikes up a friendship with Dixie.
"Galinator".
* GeneralFailure: Leads K. Rool's troops and formulates plans to try and steal the Crystal Coconut. However, he's so incompetent that the plans that aren't self-defeating are usually easily undone WindFromBeneathMyWings: They summon gusts of wind by Donkey Kong.
* SouthernFriedPrivate: A military lizard that talks in a strong [[UsefulNotes/AmericanAccents Southern accent]].
[[/folder]]

[[folder:Krusha]]
->''"Is today Tuesterday?"''
->'''Voiced By:''' Creator/LenCarlson, Stuart A. Hutson (WebAnimation/ReturnToKrocodileIsle)
[[quoteright:350:https://static.
flapping.

!! The Hogs
[[quoteright:754:https://static.
tvtropes.org/pmwiki/pub/images/krusha_tv.png]]

King K. Rool's bodyguard
org/pmwiki/pub/images/hog_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

A quarted of fighting, bipedal boars from ''Jungle Beat''. The only way to bypass their defenses is to deflect the fruit projectiles they launch at Donkey Kong back at them.

They consist of Rogue-Hog, Mo-Hog, Bloat-Hog
and the strongest of his minions, but also incredibly dimwitted.
Gloat-Hog.



* AscendedExtra: He was one of the EliteMooks in the first game, like Klump (in Krusha's case, only Donkey Kong could defeat him without the help of an Animal Buddy).
* CoDragons: Together with Klump.
* DumbMuscle: Even dumber than Klump, with a slow, child-like manner of talking.
* FauxAffablyEvil: When he becomes smart in "Speed". He acts polite, but underneath it, he's a CardCarryingVillain who [[ForTheEvulz loves evil for the sake of evil]]. He even sings a VillainSong about it.
* FriendlyEnemy: Is sometimes like this towards the Kongs, depending on the episode's plot.
* GeniusBruiser: Becomes one of these in the episode "Speed" after getting run over by a minecart.
* GentleGiant: When he's not being ordered to attack, he's usually quite gentle and innocent.
* HalfDressedCartoonAnimal: He wears the most clothing out of the Kremlings with his camouflage outfit, belt and metal wrist bracers.
* TookALevelInDumbass: His intelligence has been reduced greatly since the pilot. An [[FunnyXRay X-Ray]] that Cranky takes in one episode shows Krusha's brain by his stomach.
[[/folder]]

[[folder:Candy Clone]]
->''"Let's go for a ride, you big ape."''
->Voiced by: Creator/JoyTanner (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_06_09_174625.png]]

A robot duplicate of Candy Kong built by King K. Rool, used whenever he has a scheme that involves manipulating the Kongs with Donkey Kong's girlfriend.

to:

* AscendedExtra: He was FullBoarAction: They're evil, fighting boar men.
* KingMook: Of Coco Pigs, a fairly rare {{Elite Mook|s}} that otherwise fights similarly.
* PigMan: They're noticeably anthropomorphic in comparison to the Rocs and Tusks, which are more conventionally animalistic.
* PunnyName: The most obvious
one of is seen with Mo-Hog, after the EliteMooks in mohawk he has.
* ShockAndAwe: They're capable of electrifying fruit to make them into more powerful projectiles. Later Hogs can also power themselves with [[FastAsLightning elctricity to move faster]].
* ShoutOutThemeNaming: In the French localization mixed with PunnyName, the later three Hogs are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Francisco Pizarro]] (Pigarro).
* ThemeNaming: In the Italian localization, all the Hogs use the suffics "-kal". Rogue-Hog is "Maskal", Mo-Hog is "Raskal", Bloat-Hog is "Teskal", and Gloat-Hog is "Paskal".
** In the Japanese version, all four of them have a sort of Punny Name based around
the first game, like Klump (in Krusha's case, only Donkey Kong could defeat him without the help of an Animal Buddy).
* CoDragons: Together with Klump.
* DumbMuscle: Even dumber than Klump, with a slow, child-like manner of talking.
* FauxAffablyEvil: When he becomes smart in "Speed". He acts polite, but underneath it, he's a CardCarryingVillain who [[ForTheEvulz loves evil for the sake of evil]]. He even sings a VillainSong about it.
* FriendlyEnemy: Is sometimes like this towards the Kongs, depending on the episode's plot.
* GeniusBruiser: Becomes one of these in the episode "Speed" after getting run over by a minecart.
* GentleGiant: When he's not being ordered to attack, he's usually quite gentle
and innocent.
* HalfDressedCartoonAnimal: He wears the most clothing out
last parts of the Kremlings with his camouflage outfit, belt their names. Rogue-Hog "Goro Pii" (Ugly Pig), Mo-Hog is "Moro Pii" (Moron Pig), Bloat-Hog is "Doro Pii" (Thief Pig), and metal wrist bracers.
* TookALevelInDumbass: His intelligence has been reduced greatly since the pilot. An [[FunnyXRay X-Ray]] that Cranky takes in one episode shows Krusha's brain by his stomach.
[[/folder]]

[[folder:Candy Clone]]
->''"Let's go for a ride, you big ape."''
->Voiced by: Creator/JoyTanner (English)
[[quoteright:350:https://static.
Gloat-Hog is "Geru Pii" (Poor Pig).

!! The Tusks
[[quoteright:831:https://static.
tvtropes.org/pmwiki/pub/images/screenshot_2021_06_09_174625.png]]

A robot duplicate of Candy Kong built by King K. Rool, used whenever he has a scheme
org/pmwiki/pub/images/tusk_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Mechanized elephant-like creatures
that involves manipulating the Kongs act as bosses in ''Jungle Beat''. They attack with Donkey Kong's girlfriend.
various shots from their cannon-like trunks, which are vulnerable to being jammed with their own pineapples bombs.

They consist of Turret Tusk, Grave Tusk, Torch Tusk, with the latter two teaming up for Double Tusk.




* ComputerVoice: What tells her apart from the real Candy is the clearly robotic effects on her voice. Unfortunately, her friends often fail to notice.
* EvilTwin: She looks ''exactly'' like the real Candy, barring the ComputerVoice and other signs of robotic behavior.
* FemBot: A robot built in Candy Kong's likeness.
* OutOfFocus: Unlike Klump & Krusha, she's barely made any appearances past the pilot.
* TheSmurfettePrinciple: The only female villain in the ''Donkey Kong Country'' cartoon.
* VillainDecay: Much like Krusha, her intelligence has reduced since the pilot, developing a generic robot personality. This was presumably done to make it clearer for younger viewers that this is ''not'' Candy Kong.
* VillainSong: "I'm Candy Kong's Clone". The second musical number of the show, even.

to:

\n* ComputerVoice: What tells her apart from the real Candy is the clearly AnimalMecha: It's unknown if Tusks are fully robotic effects on her voice. Unfortunately, her friends often fail to notice.
* EvilTwin: She looks ''exactly'' like the real Candy, barring the ComputerVoice and other signs
or cyborgs of some kinda, but they still fit in terms of appearance.
* CruelElephant: They are
robotic behavior.
elephants that act as major bosses.
* FemBot: A robot built in Candy Kong's likeness.
DualBoss: Double Tusk consists of Donkey Kong fighting Grave Tusk and Torch Tusk simultaneously.
* OutOfFocus: Unlike Klump & Krusha, she's barely made any appearances past DubNameChange: In the pilot.
original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDubName as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).
** In the French localization Grave Tusk is called "Barry Laid", based on "barrir" (to trumpet) and "laid" (ugly). Double Tusk is called "Charon and Chari Ton", with Charon Ton being named after the ferryman from Myth/ClassicalMythology.
** In the Italian localization, each Tusk has a ThemeNaming for each one, suggesting that they are all the first one going through a set of upgrades. Turrent is "Robophant 3.0", Grave is "Robophant 3.1", Torch is "Robophant 3.2", and Double is "Robophant 3.3 and Robophant 3.4"
** Turrent Tusk is referred to as "Bombofant" in both the German and Spanish localizations.
* TheSmurfettePrinciple: The only female villain PlayingWithFire: Torch Tusk is capable of firing fireballs with napalm-like effects.
* PunnyName: In the French localization, Turrent Tusk is known as "Barry Ton" and Torch Tusk is known as "Barry Cade".
** Double Tusk is known
in the ''Donkey Kong Country'' cartoon.
Japanese version as Jin Zou and Kan Zou, which are puns on Kidney (jinzou) and liver (kanzou).
* VillainDecay: Much like Krusha, her intelligence has reduced since WaveMotionGun: From Grave Tusk onwards, the pilot, developing a generic robot personality. This was presumably done to make it clearer for younger viewers that this is ''not'' Candy Kong.
* VillainSong: "I'm Candy Kong's Clone". The second musical number
Tusks are capable of the show, even.fiing an electric laser beam from their trunks.




[[folder:Other Bad Guys]]
!!B. Locker
->Debut: ''VideoGame/DonkeyKong64''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b_locker.png]]

A grumpy living signpost who's being forced by K. Rool to halt the Kongs from entering levels unless they have enough Golden Bananas to pay his toll.




[[header:Tiki Tak Tribe]]

The Tiki Tak Tribe is an evil group of Tikis who came from DK Island's volcano and have the ability of hypnosis. They hyponotized the animals on DK Island to steal DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason). They are the main antagonists in ''VideoGame/DonkeyKongCountryReturns'', replacing the Kremling Krew.
-----

[[folder:In general]]
* ArtifactMook: Screaming Pillars return in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' despite the non-involvement of the Tiki Tak Tribe in the game.
* GiantMook:
** Tiki Torks are larger versions of Tiki Buzzes.
** Tiki Zings also have giant-sized variants.
** Screaming Pillars are already huge, but the levels "Canopy Cannons" and "Crushin Columns" (the latter 3DS-exclusive) feature even larger ones.
* InterfaceSpoiler: Losing a life will briefly show the silhouette of the Tiki who controls the boss of the world you died in, even if you haven't met them yet. {{Subverted}} with the final boss, however: the silhouette for the final world [[TheFaceless starts off as a giant question mark]] until you've fought Tiki Tong at least once, after which it becomes a proper image.
* InvincibleMinorMinion: The fiery Tiki Zings can't be beaten at all. The others can be destroyed by Rambi.
* NoOntologicalInertia: After Tiki Tong is defeated, his followers are destroyed, and the hypnotized animals are restored to normal.
* OutsideContextProblem: Members of the Tiki Tak Tribe kinda show up from nowhere, from an ancient Tiki statue that rose from the local volcano. Why they've waited this long to act is a mystery.
* PowerFloats: Tiki Tong and his generals are all capable of levitating, which is not the case with most of the Tiki {{Mooks}}.
* RedEyesTakeWarning: When the player is right in front of a Screaming Pillar, it screams and falls flat at them.
* SealedEvilInACan: They were apparently "hibernating" in the volcano on DK Island, and were awakened by it erupting.
* TheSpiny: Tiki Zings and their giant counterparts are covered in blades.
* TechnicolorFire: Tiki Bombers are covered in blue flames, and can launch fireballs of the same color.
* TerrifyingTiki: They're the main antagonists of ''VideoGame/DonkeyKongCountryReturns'', so "terrifying" is part of their job description.
* WellIntentionedExtremist: Their heinous actions, which include mind control, slavery and stealing, [[spoiler:are driven by a need to preserve their tribe.]]
[[/folder]]

!Leaders
[[folder:Tiki Tong]]
!!Tiki Tong
!!!'''World:''' Volcano (World 8)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tiki_tong.png]]

The evil, bongo-shaped supreme leader of the Tiki Tak Tribe who resides in DK Island's volcano, waiting for Donkey Kong's arrival.

to:

\n[[header:Tiki Tak Tribe]]\n\nThe Tiki Tak Tribe * AnimateInanimateObject: A trademark of Creator/{{Rare}}'s character design philosophy at the time.
* CashGate: His whole purpose
is an evil group of Tikis who came from DK Island's volcano and to ensure the Kongs have collected the ability required amount of hypnosis. They hyponotized the animals on DK Island Golden Bananas to steal DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason). They are the main antagonists in ''VideoGame/DonkeyKongCountryReturns'', replacing the Kremling Krew.
-----

[[folder:In general]]
* ArtifactMook: Screaming Pillars return in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' despite the non-involvement of the Tiki Tak Tribe in
progress further into the game.
* GiantMook:
** Tiki Torks are larger versions of Tiki Buzzes.
** Tiki Zings
PunchClockVillain: He's not particularly happy about his role, but has little choice on the matter as, otherwise, K. Rool will send him to the woodchipper.
* PunnyName: "Blocker". Considering that it's very similar to K. Rool's name, [[GeniusBonus it can
also have giant-sized variants.
** Screaming Pillars are already huge, but the levels "Canopy Cannons"
mean "Banana Locker"]], as in [[MeaningfulName "locked by X amount of Golden Bananas"]].
* {{Jerkass}}: He's perpetually grouchy
and "Crushin Columns" (the latter 3DS-exclusive) feature even larger ones.
constantly insults everybody.
* InterfaceSpoiler: Losing a life will briefly show the silhouette of the Tiki who controls the boss of the world you died in, even if you haven't met them yet. {{Subverted}} SequenceBreaking: Unfortunately for B. Locker, Lanky is able to bypass him entirely with the final boss, however: the silhouette for the final world [[TheFaceless starts off as a giant question mark]] until you've fought Tiki Tong at least once, after his regular attack, which it becomes a proper image.
* InvincibleMinorMinion: The fiery Tiki Zings can't be beaten at all. The others can be destroyed by Rambi.
* NoOntologicalInertia: After Tiki Tong is defeated,
clips through his followers are destroyed, thin body and allows the hypnotized animals are restored Kong to normal.
* OutsideContextProblem: Members of
reach the Tiki Tak Tribe kinda show up from nowhere, from an ancient Tiki statue that rose from the local volcano. Why they've waited this long to act is a mystery.
* PowerFloats: Tiki Tong and his generals are all capable of levitating, which is not the case with most of the Tiki {{Mooks}}.
* RedEyesTakeWarning: When the player is
portal right in front of a Screaming Pillar, it screams and falls flat at them.
* SealedEvilInACan: They were apparently "hibernating" in the volcano on DK Island, and were awakened by it erupting.
* TheSpiny: Tiki Zings and their giant counterparts are covered in blades.
* TechnicolorFire: Tiki Bombers are covered in blue flames, and
behind him. Chunky can launch fireballs of the same color.
* TerrifyingTiki: They're the main antagonists of ''VideoGame/DonkeyKongCountryReturns'', so "terrifying" is part of their job description.
* WellIntentionedExtremist: Their heinous actions, which include mind control, slavery and stealing, [[spoiler:are driven by a need to preserve their tribe.]]
[[/folder]]

!Leaders
[[folder:Tiki Tong]]
!!Tiki Tong
!!!'''World:''' Volcano (World 8)
also do this with only slightly more difficulty.

!!Squiddicus
->Debut: ''VideoGame/DonkeyKongCountryReturns''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tiki_tong.org/pmwiki/pub/images/dkcr_concept_art_squid.png]]

The evil, bongo-shaped supreme leader A very persistent octopus of ginormous size who chases after our heroes in order to make their lives harder. It inhabits the Tiki Tak Tribe who resides seas of DK Island and Sea Breeze Cove (from ''Tropical Freeze''), being found in DK Island's volcano, waiting for Donkey Kong's arrival.the "Stormy Shore" and "Irate Eight" levels, respectively.



* AlliterativeName: '''T'''iki '''T'''ong.
* AmazingTechnicolorBattlefield: His battle takes place inside the giant Tiki statue he resides in, which somehow looks like a completely different dimension.
* AttackItsWeakPoint: The red spots on his hands and head.
* BackgroundBoss: Initially. By the final phase, he has no option but to avert this.
* BigBad: Leader of the Tiki Tak Tribe.
* TheFaceless: His Game Over silhouette face is replaced by a question mark if you lose a life in the Volcano before you meet him.
* FlunkyBoss: Tiki Tong can summon Flaming Tiki Buzzes.
* FlyingFace: Tiki Tong is a big bongo head. He doesn't even have natural arms like most of his instrument-shaped generals.
* GeniusBruiser: This Tiki is much bigger and stronger than his generals, and even forces the Kongs to outsmart him. The "genius" part is subtle, but [[SchmuckBait he offers hearts set on fire, or in his hands, to lure less cautious players]], and also can [[{{Troll}} bluff]] the easiest attack to counter.
* GenericDoomsdayVillain: Tiki Tong's goals don't appear to be anything more than just expanding his forces and taking over DK Island.
* GiantHandsOfDoom: Tiki Tong transforms his main followers into a pair.
* KingMook: Tiki Tong, for all intents and purposes, is just a supersized bongo tiki, which most of his troops already are.
* RedEyesTakeWarning: Eyelight version.
* RoarBeforeBeating: Does this before the final battle, which the Kongs return by bashing their chests. Also when he gets hit.
* SchmuckBait: Subverted in the first battle sequence with him, as he'll occasionally supply you with hearts during battle sitting on the palms of his hands. If you touch his hand trying to get the hearts, he'll grab, squeeze, and toss you, making that heart entirely worthless.
* ShockwaveStomp: Performed by him in the second sequence of his battle.
* TurnsRed: Like every other boss.

to:

* AlliterativeName: '''T'''iki '''T'''ong.
* AmazingTechnicolorBattlefield: His battle takes place inside the giant Tiki statue he resides in, which somehow looks like a completely different dimension.
* AttackItsWeakPoint: The red spots on his hands and head.
* BackgroundBoss: Initially. By It's not a boss so much as it is a living obstacle, but the final phase, he way it chases and attacks you is very much similar to most examples of this trope.
* CombatTentacles: Its main form of attack, naturally.
* KrakenAndLeviathan: It's definitely the former. It even destroys ships in a similar manner.
* LoneWolfBoss: Squiddicus
has no option but to avert this.
* BigBad: Leader of
association with either the Tiki Tak Tribe.
* TheFaceless: His Game Over silhouette face is replaced by a question mark if you lose a life in
Tribe or the Volcano before you meet him.
Snowmads, being its own level-specific threat.
* FlunkyBoss: Tiki Tong can summon Flaming Tiki Buzzes.
* FlyingFace: Tiki Tong
NonIndicativeName: "Squiddicus" is not a big bongo head. He doesn't even have natural arms like most squid, but an octopus.
* RiseToTheChallenge: The final stretch
of his instrument-shaped generals.
* GeniusBruiser: This Tiki is much bigger and stronger than his generals, and even forces
"Irate Eight" has Squiddicus releasing killer ink that creeps after the Kongs from below, with our heroes having to outsmart him. The "genius" part is subtle, but [[SchmuckBait he offers hearts set on fire, or outswim it.
* SuperPersistentPredator: Despite being a massive SeaMonster that could be going after bigger things, it takes an odd interest
in his hands, to lure less cautious players]], and also can [[{{Troll}} bluff]] the easiest attack to counter.
* GenericDoomsdayVillain: Tiki Tong's goals don't appear to be anything more than
primates that are just expanding his forces passing by. It even attempts revenge in a whole different island after their first encounter back in DK's homeland.
* TentacledTerror: It is one very big
and taking over DK Island.
aggressive octopus.
* GiantHandsOfDoom: Tiki Tong transforms his main followers into a pair.
* KingMook: Tiki Tong, for all intents and purposes, is just a supersized bongo tiki, which most of his troops already are.
* RedEyesTakeWarning: Eyelight version.
* RoarBeforeBeating: Does this before the final battle, which
TheUnfought: In ''Returns'', the Kongs return by bashing their chests. Also when he gets hit.
* SchmuckBait: Subverted
never actually get to fight back against it. This is averted in ''Tropical Freeze'' where, after spending the first battle sequence with him, as he'll occasionally supply you with hearts during battle sitting on whole level fleeing from its attacks, the palms of his hands. If you touch his hand trying Kongs are able to get drop some mines right into its face at the hearts, he'll grab, squeeze, and toss you, making that heart entirely worthless.
* ShockwaveStomp: Performed by him in the second sequence of his battle.
* TurnsRed: Like every other boss.
very end.



[[folder:Generals]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tiki_tak_tribe.png]]
[[caption-width-right:300:All nine generals of the Tiki Tak Tribe; '''Krazy Kalimba''' (center), the '''Maraca Gang''' (upper left), '''Wacky Pipes''' (center left), '''Banjo Bottom''' (buttom left), '''Gong-Oh''' (buttom right), '''Cordian''' (center right) & '''Xylobone''' (upper right)]]
Tiki Tong's highest-ranked subordinates. They hypnotize the various bosses in the game.

to:

[[folder:Generals]]
[[quoteright:300:https://static.
[[folder:Cartoon-only Villains]]
!!Kaptain Skurvy
->''"I've come to claim me birthright, the Crystal Coconut, in the name of me great-great-great grandpappy!"''
->Voiced by: Ron Rubin (English), Katsuhisa Hōki (Japanese)
[[quoteright:320:https://static.
tvtropes.org/pmwiki/pub/images/tiki_tak_tribe.png]]
[[caption-width-right:300:All nine generals of the Tiki Tak Tribe; '''Krazy Kalimba''' (center), the '''Maraca Gang''' (upper left), '''Wacky Pipes''' (center left), '''Banjo Bottom''' (buttom left), '''Gong-Oh''' (buttom right), '''Cordian''' (center right) & '''Xylobone''' (upper right)]]
Tiki Tong's highest-ranked subordinates. They hypnotize the various bosses
org/pmwiki/pub/images/img_2539.JPG]]

A pirate captain featured
in the game.''WesternAnimation/DonkeyKongCountry'' cartoon. It was his ancestor who found the Crystal Coconut long ago, so as far as Skurvy is concerned the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.



* BecomeYourWeapon: For the final battle, they actually become Tiki Tong's hands.
* CoDragons: They directly serve under their leader, Tiki Tong, and are in-charge of the operations of stealing the bananas to use for resources for the tribe to bolster their ranks.
* DemonicPossession: The generals possess creatures, which act as bosses.
* DirtyCoward: Banjo Bottom's first reaction when noticing the Kongs is to signal to Max and his Mole Miner crew to immediately get on the train and floor it with some bananas from Donkey Kong's banana hoard.
* FlatCharacter: Their lack of screentime prevents them from having too much of a personality.
* {{Leitmotif}}: They use their musical instrument leitmotif to hypnotize the animals.
* MeaningfulName: All of them are named after musical instruments they are based on.
* MindControlMusic: The main servants of Tiki Tong play themselves as instruments to hypnotize the animals, complete with HypnoticEyes.
* NoNameGiven: At least initially, as they had no concept art of their own in the game. This was averted in the 4th ''Super Smash Bros.'', where they are apparently named after the instruments they are based on. In order: '''Krazy Kalimba''', the '''Maraca Gang''', '''Gong-Oh''', '''Banjo Bottom''', '''Wacky Pipes''', '''Xylobone''', and '''Cordian'''.
* OhCrap: The expression given by leaders of the Tiki Tak Tribe before being made ATwinkleInTheSky by DK.
* TooDumbToLive: Kalimba, the first Tiki that Donkey Kong encounters, tries repeatedly to hypnotize him, even though it's pretty clear that he's immune to the Tiki's mind-controlling music. He's eventually beaten up and forced to retreat to Mugly's lair.
* VillainExitStageLeft: If the Kongs defeat the boss but don't go in for the final beatdown, the Tikis will eventually recover from dizziness and escape by flying towards the screen.
* WouldHurtAChild: As heavily implied by Gong-Oh and Stu's boss fight, the Tiki Tak Tribe are not above [[CorruptionOfAMinor hypnotizing babies/children in order to meet their goals]].
[[/folder]]

!Hypnotized Animal Allies
%%[[folder:In General]]
%%[[/folder]]

[[folder:Mugly/Thugly]]
!!Mugly/Thugly
!!!'''World:''' Jungle (World 1)/Cliff (World 6)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/760px_mugly_artwork___donkey_kong_country_returns.png]]

Mugly is an [[MeaningfulName ugly]]... thing that looks like an oversized spiky frog. The first boss of ''Returns'', fought in the Jungle and possessed by Kalimba.

Thugly is a stronger form of Mugly that inhabits the Cliff instead. It's possessed by Xylobone.

to:

* BecomeYourWeapon: For AbandonedCatchphrase: In the final battle, pirates' first appearance, they actually become Tiki Tong's hands.
would regularly chant something along the lines of "plunger, pillage, sack and loot", followed by something they accomplished. Future appearances would drop this.
* AffablyEvil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold his bemoaned offer to grant any favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
* BenevolentBoss: He treats his crew ''much'' better than K. Rool treats his -- then again they are more competent that Klump and Krusha.
* BigBadEnsemble: With K. Rool in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working seperately.
* CanonForeigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-cannon from "Donkey Kong Country 2"; which makes sense since he's [[spoiler:Klump's brother]].
* DecompositeCharacter: He takes over K. Rool's motifs from ''Donkey Kong Country 2'', namely his {{Pirate}} motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
* CoDragons: They directly serve under their leader, Tiki Tong, The two other members of his pirate crew, Kutlass and are in-charge of the operations of stealing the bananas to use for resources for the tribe to bolster their ranks.
Mr. Green Kroc.
* DemonicPossession: The generals possess creatures, which act as bosses.
* DirtyCoward: Banjo Bottom's first reaction when noticing the Kongs is to signal to Max and his Mole Miner crew to immediately get on the train and floor it
EvilVersusEvil: He often comes into conflict with some bananas from Donkey Kong's banana hoard.
* FlatCharacter: Their lack of screentime prevents them from having too much of a personality.
* {{Leitmotif}}: They use their musical instrument leitmotif to hypnotize the animals.
* MeaningfulName: All of them are named after musical instruments
King K. Rool since they are based on.
* MindControlMusic: The main servants of Tiki Tong play themselves as instruments to hypnotize the animals, complete with HypnoticEyes.
* NoNameGiven: At least initially, as they had no concept art of their own in the game. This was averted in the 4th ''Super Smash Bros.'', where they are apparently named
both after the instruments they are Crystal Coconut. That aside, neither of them really likes the other.
* GreaterNeedThanMine: He realised that [[spoiler:Klump would never survive being TheExile and so he chose to take the blame, as he knew he could handle being outcast from the clan.]]
* HandCannon: He's almost never seen without his hand-cannon, and he tried to blow up DK and Diddy with a bigger one in his debut episode. Not that surprising, since his design is
based on. In order: '''Krazy Kalimba''', on the '''Maraca Gang''', '''Gong-Oh''', '''Banjo Bottom''', '''Wacky Pipes''', '''Xylobone''', Kannon enemies from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', who also wield large cannons.
* HeroicSacrifice: He allowed himself to [[spoiler:be villified
and '''Cordian'''.
* OhCrap: The expression given by leaders of
driven away from the Tiki Tak Tribe before being made ATwinkleInTheSky by DK.
* TooDumbToLive: Kalimba, the first Tiki
clan so that Donkey Kong encounters, tries his brother, who was really to blame, would be allowed to stay.]]
* HiddenHeartOfGold: He was willing to [[spoiler:give up everything he had in order to protect his brother.]]
* IGaveMyWord: The Great-Great-Great Pirate Oath is pure and sacred to pirates. Anything promised under the oath ''must'' be held to. In his debut episode, Skurvy's plagued by a terrible toothache, and
repeatedly swears by the oath to hypnotize him, grant any favor to whomever can stop the pain. In the end of the episode, Donkey kong [[TeethFlying knocks out the bad tooth]] while attacking Skurvy. With the toothache gone, he has to honor his promise and return the Crystal Coconut.
* LongLostSibling: [[spoiler:Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.]]
* {{Pirate}}s: He and his crew are Kremling pirates.
* ReusedCharacterDesign: He uses a modified form of Klump's model. [[spoiler:Which then becomes a plot point when it is revealed they're brothers.]]
* TheUnfettered: Skurvy will do anything to get his hands on the Crystal Coconut, up to and including disrupting the [[YouMeanXmas Kongo Bongo Festival of Lights]] and breaking the truce between the Kongs and the Kremlings. Keep in mind that
even though it's pretty clear King K. Rool respects the truce and spirit of the holiday.
* VillainHasAPoint: He actually has a legitimate argument that the Crystal Coconut is rightfully his; his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy ''owns'' it, but he has as valid a claim to ownership as any of the Kongs.
* VillainousValour: As a pirate, he had to fight off sharks and trudge through sea storms. The first thing he does when he [[spoiler:reunites with his long-lost brother]] is to tell the tale.
* VillainSong: "A Pirate's Scorn" and "Bootie Boogey". For {{Villain Recruitment Song}}s, there's "Look Into The Mirror/You're a Pirate", where he sings to convince an amnesiac DK
that he's immune to part of Skurvy's crew.
* ZeroApprovalGambit: Acted as if he [[spoiler:deliberately burnt down
the Tiki's mind-controlling music. He's eventually beaten up and forced to retreat to Mugly's lair.
* VillainExitStageLeft: If
clan's home so nobody would suspect that Klump was responsible.]]

!!Eddie
the Kongs defeat the boss but don't go in for the final beatdown, the Tikis will eventually recover from dizziness and escape by flying towards the screen.
* WouldHurtAChild: As heavily implied by Gong-Oh and Stu's boss fight, the Tiki Tak Tribe are not above [[CorruptionOfAMinor hypnotizing babies/children in order to meet their goals]].
[[/folder]]

!Hypnotized Animal Allies
%%[[folder:In General]]
%%[[/folder]]

[[folder:Mugly/Thugly]]
!!Mugly/Thugly
!!!'''World:''' Jungle (World 1)/Cliff (World 6)
[[quoteright:275:https://static.
Mean Old Yeti
See [[Characters/DonkeyKongKongs here]].

!!Polly Roger
->''"Eat my tail feathers!"''
->Voiced by: Rick Jones (English)
[[quoteright:128:https://static.
tvtropes.org/pmwiki/pub/images/760px_mugly_artwork___donkey_kong_country_returns.png]]

Mugly is an [[MeaningfulName ugly]]... thing that looks like an oversized spiky frog. The first boss of ''Returns'', fought in
org/pmwiki/pub/images/img_2538.JPG]]

A sarcastic, talking parrot from
the Jungle ''WesternAnimation/DonkeyKongCountry'' cartoon. He sometimes helps K. Rool or Skurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and possessed by Kalimba.

Thugly is a stronger form of Mugly that inhabits the Cliff instead. It's possessed by Xylobone.
dispense snarky comments.



* BigEater: Both creatures are very gluttonous.
* BigOlEyebrows: Thugly sports quite an impressive pair.
* BossAlteringConsequence: Normally, Mugly/Thugly only exposes his weak spot after ramming into a wall or after leaping into the air. However, if you're playing as Diddy in multiplayer, you can shoot peanuts into his open mouth, distracting him long enough for the other player to stomp on his weak spot.
* BreathWeapon: Thugly can breathe fire.
* TheCameo: Mugly appears frozen under the diorama of Donkey Kong Island during ''[[VideoGame/DonkeyKongCountryTropicalFreeze Donkey Kong Country Tropical Freeze]]''.
* DinosaursAreDragons: Sorta. Thugly can attack with fire, and both creatures resemble dinosaurs to an extent.
* GroundPound: Mugly can do this with his belly. After he TurnsRed, he upgrades to a ShockwaveStomp. Thugly's version of the attack is strong enough to break clear through the floor!
* HeavilyArmoredMook: Thugly is a boss example, with an iron-plated shell that can be retracted.
* OurMonstersAreWeird: Mugly doesn't really resemble any sort of real animal, being more of a mish-mash of reptilian and amphibian traits. Thugly is even weirder, resembling a cross between Mugly, a rhinoceros, and an armadillo.
* PlayingWithFire: Thugly demonstrates the ability to [[BreathWeapon breathe fire]], superheat the armadillo-like armor plating on his back, and spew ''flaming meteors'' over the course of his boss fight.
* PurpleIsPowerful: Thugly is a giant purple monster, at least before he changes color as the fight continues.
* RecursiveAmmo: The meteors Thugly spits in the final phase of his boss battle can explode into three smaller fireballs.
* RedIsViolent: Both Mugly and Thugly gain a deep red color scheme during the [[TurnsRed final phase]] of their respective fights. Fittingly, this is them at their most aggressive.
* TheSpiny: Mugly has a set of retractable spikes on his back, which protect one of his weak spots. Thugly has an armor instead, which is similar in practice as he can ''[[IncendiaryExponent light it on fire]]''.
* TurnsRed: ''Literally''. Each time Mugly and Thugly take too much damage, they'll roar with rage and change color. They go from yellow/purple to orange and then [[RedIsViolent red]].
* UndergroundMonkey: Thugly is not only a PaletteSwap of Mugly, but is also armored and can breath fire.
* UpgradedBoss: Thugly is this to Mugly, a more aggressive variant fought at the end of the sixth level that boasts an all-new set of [[PlayingWithFire fire attacks]].

to:


* BigEater: Both creatures are very gluttonous.
* BigOlEyebrows: Thugly sports quite an impressive pair.
* BossAlteringConsequence: Normally, Mugly/Thugly
AdvertisedExtra: Of the Legend of the Crystal Coconut CompilationMovie. He was shown on the VHS cover carrying a banana, but in the actual movie, he was only exposes shown by flashback in the third segment, and his weak spot after ramming into a wall or after leaping into appearance in the air. However, if you're playing as Diddy in multiplayer, you can shoot peanuts into fourth segment was his open mouth, distracting him long enough for the other player to stomp on his weak spot.
* BreathWeapon: Thugly can breathe fire.
* TheCameo: Mugly appears frozen
generic parrot personality while he was working under the diorama of Donkey Kong Island during ''[[VideoGame/DonkeyKongCountryTropicalFreeze Donkey Skurvy.
* CanonForeigner: Just like Skurvy, he has no game counterpart. He ''may'' have been inspired by Screech from ''Donkey
Kong Country Tropical Freeze]]''.
2'', though.
* DinosaursAreDragons: Sorta. Thugly can attack with fire, CharacterizationMarchesOn: He made his debut in "Booty and both creatures resemble dinosaurs the Beast," starting out as a pet to an extent.
* GroundPound: Mugly can do this with
Kaptain Skurvy, mostly repeating things people said like a regular parrot would. Come his belly. After he TurnsRed, he upgrades to a ShockwaveStomp. Thugly's version next appearance, "Raiders of the attack is strong enough Lost Banana", he not only began to break clear through speak more coherently, but became more wisecracking and crafty, sometimes even taking matters into his own talons despite K. Rool giving out the floor!
orders this time around.
* HeavilyArmoredMook: Thugly is ChronicBackstabbingDisorder: According to K. Rool, he'd "sell his own mother for a boss example, with an iron-plated shell that can be retracted.
single cracker."
* OurMonstersAreWeird: Mugly doesn't really resemble any sort DeadpanSnarker: Makes snarky comments when he's not stealing anything or eavesdropping.
* EvenEvilHasStandards: Even he knows how dangerous Bluebeard Baboon's curse is.
* EvilIsPetty: In "Speak No Evil, Dude", Polly could have stopped the threat
of real animal, Kongo Bongo being more blown up, but he refused to say anything purely out of a mish-mash of reptilian spite for K. Rool insulting him and amphibian traits. Thugly is even weirder, resembling a cross between Mugly, a rhinoceros, and an armadillo.
* PlayingWithFire: Thugly demonstrates the ability to [[BreathWeapon breathe fire]], superheat the armadillo-like armor plating on his back, and spew ''flaming meteors'' over the course of his boss fight.
* PurpleIsPowerful: Thugly is a giant purple monster, at least before he changes color as the fight continues.
* RecursiveAmmo: The meteors Thugly spits
telling him off. Even earlier in the final phase of episode, it's implied that he bit Diddy because he unwittingly disturbed his boss battle can explode into three smaller fireballs.
nap.
* RedIsViolent: Both Mugly FeatheredFiend: And how.
* HateSink: His unscrupulous
and Thugly gain a deep red color scheme during backstabbing nature makes King K. Rool and Kaptain Skurvy look like saints, since even they have morals and principles that Polly severely lacks.
* HeelFaceRevolvingDoor: In Raiders of
the [[TurnsRed final phase]] Lost Banana, he claims he's turning good...only to turn back at the end of the episode.
-->'''Donkey Kong:''' Some loyalty.\\
'''Polly:''' You want loyalty? Get a cockerspaniel!
* ILied: Once again, the Raiders of the Lost Banana example.
-->'''Diddy Kong:''' Hey! I thought you were on our side!\\
'''Polly:''' I changed my mind!
* {{Jerkass}}: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most
of their respective fights. Fittingly, this is them at their most aggressive.
minions either had UndyingLoyalty or were FriendlyEnemies. This guy's just rude.
* TheSpiny: Mugly has a set of retractable spikes on his back, which protect one of his weak spots. Thugly has an armor instead, which is similar in practice as he can ''[[IncendiaryExponent light it on fire]]''.
* TurnsRed: ''Literally''. Each time Mugly and Thugly take too much damage, they'll roar
KarmaHoudini: In "Speak No Evil, Dude." He infects Diddy with rage the deadly Kongo Bongo Gone Wrongo disease, sadistically enjoys putting DK through a SadisticChoice to save his best friend or the island, and change color. They go deliberately chooses not to tell Klump and Krusha that K. Rool doesn't want the island blow up purely to spite the king for insulting him. Aside from yellow/purple to orange being choke-held into spitting out the cure and then [[RedIsViolent red]].
startled by Cranky's hologram into dropping it, Polly gets off totally scot-free.
* UndergroundMonkey: Thugly is not MoreDespicableMinion: K. Rool and Skurvy easily have more moral compass than him, and he worked for both of them.
* NoSongForTheWicked: The
only a PaletteSwap of Mugly, but is also armored and can breath fire.
* UpgradedBoss: Thugly is this
villainous character to Mugly, not receive a more aggressive variant fought at the end musical number. In fact, "Raiders of the sixth level that boasts an all-new set of [[PlayingWithFire fire attacks]].Lost Banana" shows he can't sing for shit.
* PirateParrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
* PollyWantsAMicrophone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
* TrademarkFavoriteFood: Polly wants a cracker, matey.
* TheUnreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.

!!Kong Fu
See [[Characters/DonkeyKongKongs here]].



[[folder:The Scurvy Crew]]
!!The Scurvy Crew
!!!'''World:''' Beach (World 2)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/800px_scurvycrew.PNG]]

A crew of pirate crabs, led by Cap'n Greenbeard. Second bossses of ''Returns'', fought in the Beach and possessed by the Maraca Gang.
----
* CaptainColorbeard: Cap'n Greenbeard, natch.
* ChromaticArrangement: Greenbeard himself is red, with his subordinates being blue and yellow.
* GiantEnemyCrab: Downplayed. They're bigger than real crabs, but not by much.
* HookHand: Greenbeard himself. His cohorts also have prosthesis, but they're a sword and a fork.
* KingMook: They're just like the pirate crab enemies DK finds all around the Beach, although they're way tougher.
* NoNameGiven: The blue and yellow crabs.
* NonSequiturThud: a no dialogue version. After defeating them, the first two crabs falls defeated over one another, and when Greenbeard appears, he rise atop the fallen pile to command to keep attacking, until he also falls defeated due to exhaustion.
[[/folder]]

[[folder:Stu]]
!!Stu
!!!'''World:''' Ruins (World 3)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/stu_artwork_donkey_kong_country_returns.png]]

A bird of indeterminate species who hatches from an egg into an ancient cauldron filled with bombs. Third boss of ''Returns'', fought in the Ruins and possessed by Gong-Oh.
----

* {{Acrofatic}}: Stu is actually quite fat behind that heavy-looking cauldron and his wings are disproportionally small, but he flies around just fine.
* CartoonBomb: The type of bomb Stu tosses.
* CoolCrown: He sports a golden, jeweled, [[{{Mayincatec}} Mayan-looking]] headdress.
* EnfantTerrible: Well, considering he just hatched out of an egg...
* GiantFlyer: Definitely bigger than your average bird, even though his wings are relatively very small, ironically enough.
* FeatheredFiend: A mind-controlled, bomb-throwing bird.
* MadBomber: A deranged-looking bird that fights with bombs and missiles, oh my!
* TacticalSuicideBoss: Stu can only be damaged at all because he keeps tossing slow-detonating bombs at DK, who can easily pick up and toss them back.
* TykeBomb: It was brainwashed by Gong-oh's music the moment it hatched.
[[/folder]]

[[folder:Mole Miner Max]]
!!Mole Miner Max
!!!'''World:''' Cave (World 4)
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/moletrainbattle_moleminermax1_dkcr.png]]

Leader of the Mole Miners that work in the Caves, he fights in the Mole Train. Fourth boss of ''Returns'' and possessed by Banjo Bottom.
----

* AlliterativeName: '''M'''ole '''M'''iner '''M'''ax.
* LargeAndInCharge: The largest Mole Miner, and thus the leader.
* MinecartMadness: Multiple phases of the fight consists of chasing Max's train while riding a minecart.
* MoleMiner: It's right there in the name.
* PowerfulPick: His main attack consists of throwing ''pickaxes''.
* TraintopBattle: The fight proper actually happens in the minecart wagons, but the effect is still the same.
[[/folder]]

[[folder:Mangoruby]]
!!Mangoruby
!!!'''World:''' Forest (World 5)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/mangoruby.PNG]]

A weird plant-worm creature that inhabits the Forest. The fifth boss of ''Returns'' and possessed by Wacky Pipes.
----
* BigCreepyCrawlies: It does look vaguely insectoid, and it's definitely bigger than your average bug.
* OurMonstersAreWeird: It's even weirder than Mugly!
* {{Planimal}}: It looks like some sort of giant caterpillar with several plant-like features.
* PuzzleBoss: Requires the most strategy of all the bosses.
* ShockAndAwe: It is able to electrify itself.
* WeakenedByTheLight: Activating the light by hitting all the necessary switches weakens Mangoruby enough to dispel its electric body defense mechanism.
[[/folder]]

[[folder:Colonel Pluck and the Stompybot 3000]]
!!Colonel Pluck and the Stompybot 3000
!!!'''World:''' Factory (World 7)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/colonel_pluck_6.png]]

A rooster piloting a giant egg-chicken mecha, which he uses to mash bananas so that the resulting mass becomes fuel for the creation of more Tikis. The seventh boss of ''Returns'', inhabiting the Factory. Possessed by Cordian.
----

* ChickenWalker: A literal example.
* FeatheredFiend: The name of his level, even.
* FlunkyBoss: He sends a few robot chickens ([[WesternAnimation/RobotChicken not that one]]) to annoy DK in his last phase.
* GogglesDoNothing: Pluck wears a pair of goggles, which are somewhat redundant considering that he is already inside a glass-covered cockpit. They become useful when the Stompybot is in saucer mode, as the glass covering is ejected.
* GroinAttack: To destroy the Stompybot, DK must repeatedly punch the area between its legs.
* MiniMecha: The Stompybot 3000. The cockpit can also turn into a flying saucer.
[[/folder]]

[[header:Snowmads]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snowmads.png]]
[[caption-width-right:350:A few of the Snowmads: a '''Fish Poker Pops''' (center) and two '''Pointy Tucks''']]
The Snowmads are a tribe of vikings from frigid northern seas who take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. They are led by Lord Fredrik, and are the main antagonists in ''VideoGame/DonkeyKongCountryTropicalFreeze'' who, like the Tiki Tak Tribe, replace the Kremling Krew.
----

[[folder:In General]]
* AbnormalAmmo: Some of the penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
* AlliterativeName: One of the walrus enemies is named Chum Chucker Charlie.
* ArrowsOnFire: A red variant of the Archies fires flaming fish bones that can't be jumped on, not even with Cranky's cane.
* AnimalsNotToScale: Most of them are enormous compared to DK, which is particularly noticeable with Fugu (a giant pufferfish who can puff up to the size of a hot air balloon), Skowl ([[GiantFlyer an owl three times as big as DK]]), and Ba-Boom (baboons as big as DK himself). Walruses, polar bears, and large sea lions do get notably larger than even the biggest silverback, but the size difference isn't as drastic in real life.
* BadWithTheBone: Some Tucks carry fish bone spears.
* CoolHelmet: They sport viking helmets, both bare and horned. They even have different names depending on what kind of helmet they're wearing.
* CoolShip: They have classic viking ships of [[http://mariopartylegacy.com/wp-content/uploads/2013/06/WiiU_DKCountry_ship01_E3.png various]] [[http://imguol.com/c/entretenimento/2013/06/11/donkey-kong-country-tropical-freeze-1370967972697_615x300.jpg sizes]].
* EvilIsBigger: Lord Fredrick and all his generals tower over Donkey Kong, with the BigBad, Pompy, and Bashmaster, in particular, being well over three times DK's size.
* GiantFlyer: Some of the enemies are large, fat owls named Pufftons that are bigger than Donkey Kong.
* GrimUpNorth: They come from icier seas further north.
* HornsOfBarbarism: As part of their HornyVikings appearance, they typically wear metal helmets adorned with large horns.
* HornyVikings: They're Hollywood Vikings as {{Funny Animal}}s, being Arctic and Antarctic wildlife depicted as nomadic raiders hailing from lands of profound chill, wearing horned helmets and sailing the seas in search of gold and plunder.
* IShallTauntYou: If you're hit by a Waldough at the front, they will stop and laugh.
* KillerRabbit: Literally! The Fluffs are anything but the cutest rabbits.
* KungFuProofMook: Snowmads with horned helmets can't be jumped on, Snowmads with spears can't be rolled into from the front, and then there are Snowmads with ''both''.
* MadBomber: Harold is a large, overweight rabbit enemy who attacks by throwing bombs.
* OhCrap: Some of the bosses have this reaction before they get beaten to a pulp. Others are too dazed to notice.
* OminousOwl: Called Hootz, they make up a portion of their forces as {{Airborne Mook}}s, and one is even a boss.
* OutsideGenreFoe: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
* PolarBearsAndPenguins: Tucks (Penguins) are mixed up with horned owls, lemmings and snow hares, which are primarily from the Northern Hemisphere. There's also at least one polar bear in Bashmaster.
* PunnyName: Many of the Snowmads' names are puns of some sort. "Snowmad" itself is a pun on "snow" and "nomad."
* RedOnesGoFaster: Speedy Tucks move faster than the regular ones, and wear red pants.
* SemiaquaticSpeciesSailor: The Snowmads are a viking crew of animals from Grim Up North. Although the crew consists of a variety of animals, the leader, Lord Fredrik, and the {{Elite Mook}}s, the Waldoughs, are walruses. There are also penguins and one polar bear present.
* SerialEscalation: The villains in ''Returns'' managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING, Donkey Kong Island and five other surrounding islands in a matter of seconds. [[https://www.youtube.com/watch?v=7b9FnSvEQxE According to the developers]], they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.
* ShieldMook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.
* TheSpiny: You get harmed by jumping on the ones wearing horned helmets.
* TopHeavyGuy: The walruses, called Waldoughs, and their variants.
* UncertainDoom: The generals are all punched off into the distance by the Kongs, but unlike the Tiki generals in the previous game, they do not return for the final boss, making their fates unclear. As for Lord Fredrik, we do see him [[spoiler:go flying headlong into the ocean, where he makes a gigantic splash that sends some of his ships flying up into the air, but we don't see the aftermath of the splash, making it hard to tell if Fredrik and the Snowmads on the ships survived or not]].
* VillainsOutShopping: In the level ''Twilight Terror'', they can be seen harvesting fish, and throughout the fifth world ''Juicy Jungle'', they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.
[[/folder]]

!Leaders
[[folder:Lord Fredrik]]
!!Lord Fredrik, the Snowmad King
!!!'''Island:''' DK Island
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lord_fredrik_02.png]]
A Waldough and the supreme leader of the Snowmads, he is the final boss in ''DKC: Tropical Freeze'', in the now frozen DK Island.
----
* {{Acrofatic}}: Despite his girth, he can move [[LightningBruiser surprisingly quickly]], and can make some [[InASingleBound impressive jumps]].
* AdiposeRex: He's the king of the Snowmads, and as a walrus, is quite fat.
* AnIcePerson: His horn shoots ice dragons and balls of ice. He summons a very large ice dragon to both blow away the Kong family, and also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.
* BadassCape: Wears a cape made of fur.
* BattleTrophy: The horn he used to freeze the island in the first place, as well as fight with, is kept by DK--first to thaw the island and then as a [[MundaneUtility plain musical instrument]].
* BigBad: He's the leader of the Snowmads and the one responsible for freezing DK Island.
* EvilOverlord: It's even in his title.
* EvilLaugh: He lets out a deep, guttural laugh just before freezing DK's island in the opening cutscene, as well as a few times in the battle against him.
* EvilSoundsDeep: While he doesn't speak, his laughs, roars, and grunts are very low-pitched.
* {{Expy}}: A fat but [[StoutStrength viciously strong]] invader of Donkey Kong Island, who attacks the Kongs by ramming them, hopping all over the place, and firing barrages of projectiles from a large weapon. Are we talking about Lord Fredrik, or King K. Rool?
* FatBastard: He invaded the Kongs' island. As a walrus, he's naturally fat. [[{{Acrofatic}} This hardly stops him from putting up a fight]].
* GenericDoomsdayVillain: He's an evil ruler of Snowmads who invaded the Kongs' island and turned it into a frozen wasteland... and that's all we know about him.
* IShallTauntYou: In the fight against him, he occasionally laughs while the Kongs are avoiding his obstacles. Also, when you toss a projectile at him & barely miss, he'll ''dance'' for a second, sometimes like a ''ballerina''. He also looks down at the cracks reaching his feet that DK makes upon jumping into his throne room, laughing dismissively as if to say, "Was that supposed to impress me?"
* IcyBlueEyes: Fitting, considering that he's AnIcePerson.
* InstrumentOfMurder: His horn can create ice dragons to attack the Kongs. He also used it in the intro FMV to freeze Donkey Kong Island.
* IronicName: Fredrik means 'Peaceful Ruler'. This is the guy who waged a hostile takeover of Donkey Kong Island.
* JigglePhysics: His large stomach jiggles and bounces everytime he moves.
* KeystoneArmy: While it's unknown if he still had forces on the island, he's sent flying from his ship (breaking it in half on the way out) and crashes into the ships still on the water, [[LoadBearingBoss creating a massive splash]] that damages several and at least capsizes all of them.
* KingMook: He's a giant anthropomorphic walrus like his Waldough minions, and he's the leader of the Snowmad tribe.
* KnightOfCerebus: While the Snowmads are generally quite goofy and not super threatening, Fredrick is a dark, looming threat who is taken dead seriously.
* LightningBruiser: Despite his size, this guy can run FAST.
* ObviouslyEvil: Scary-looking from head to toe.
* PowerGlows: Unlike the other Snowmads, his helmet is energized, meaning even Cranky's pogo jump can't damage him there.
* RankScalesWithAsskicking: It's unknown if he inherited his title or earned it, but he's definitely the strongest of the Snowmads.
* ShoutOut: Many of Lord Fredrik's moves are similar to the way King K. Rool fights in his games.
* SizeShifter: He can use his horn to make himself giant and must be hit with a {{Mook}} to be shrunken again for damaging.
* UseYourHead: One of his main attacks is a headlong charge with his horned helm pointed forward, [[TacticalSuicideBoss which leaves him open to be jumped on with good timing]].
* WeHaveReserves: When he leaps onto the battlefield from his throne room, any Snowmad minion he summons there instantly dies. He doesn't react to this, indicating a LackOfEmpathy.
* WilyWalrus: This walrus is the leader of the villainous Snowmads, and has an ObviouslyEvil appearance to match.
[[/folder]]

!!Generals

[[folder:Pompy]]
!!Pompy, the Presumptuous
!!!'''Island:''' Lost Mangroves
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pompy_the_presumptuous.png]]
A sea lion who acts like a circus performer, he is the boss fought in in the Lost Mangroves, the first island.
----
* {{Acrofatic}}: He's quite agile for his size, as he's capable of making multiple leaps in succession and can pull off some impressive acrobatics.
* BallBalancingSeal: He's a seal, and will sometimes balance fish and urchins on his nose before tossing them onto the stage as hazards.
* BigOlEyebrows: His eyebrows are quite thick.
* TheBrute: He's very large, and mostly a physical fighter.
* DeathFromAbove: One of his attacks involves trying to crush the Kongs as he leaps into the air.
* FlunkyBoss: He sometimes summons penguins to attack the Kongs.
* MonstrousSeal: Not only does this sea lion work for the Snowmads, he's surprisingly scary for only the first boss. Not only is he ''enormous'' - one of the biggest members of the Snowmads - but he's one of the only three bosses in the game to get [[RottenRockAndRoll heavy metal music]] - the other two are the penultimate and FinalBoss!
* RepulsiveRingmaster: The Japanese version makes it clear that Pompy actually runs the circus in his boss level, "Big Top Bop".
* TheSpiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.
* SmallNameBigEgo: He seems to be incredibly vain, as he does a ton of flips and tricks while he fights.
* SpinAttack: One of his attacks involves spinning across the arena sideways.
* StarterVillain: The first of the main leaders of the Snowmads the Kongs fight.
* SymbolSwearing: He does this every time he TurnsRed.
* TurnsRed: His skin even changes color each time he does this.
[[/folder]]

[[folder:Skowl]]
!!Skowl, the Startling
!!!'''Island:''' Autumn Heights
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/rsz_skowl1_7827.jpg]]
The large leader of the Hootz who fights with magic, he is the second boss fought in in the Autumn Heights, the second island.
----
* BlowYouAway: In the second part of his fight, one of his attacks involves creating a massive gale that propels the Kongs and his troops across the screen.
* EvilSoundsDeep: His voice is much deeper than the other owls.
* FeatherFlechettes: His projectile attack.
* FlunkyBoss: He summons owls constantly throughout the fight.
* GiantFlyer: He's as large as the Pufftons, without looking fat at all.
* AnIcePerson: He can create spiky ice balls that roll across the stage. They can only be jumped on using Cranky's cane.
* KingMook: Of the Hootz.
* OminousOwl: Even his voice sounds ominous.
* RedBaron: "King of the Mountain", in the Japanese version.
* ThrowTheMookAtThem: Some of the owls he summons wear an [[EggshellClothing eggshell helmet]], allowing the Kongs to jump on them without killing them and then throw them at Skowl.
[[/folder]]

[[folder:Ba-Boom]]
!!Ba-Boom, the Boisterous
!!!'''Island:''' Bright Savannah
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/3a6f44c2f7f0ce768c1052be20ae65f8.png]]

Trio of ninja baboon brothers, they are the bosses fought in the Bright Savannah, the third island.
----
* ArtisticLicenseBiology: Like many fictional baboons, they are given the colorful facial markings of a mandrill (once thought to be a species of baboon but later recognized as a distinct primate).
* ChromaticArrangement: Each brother has a unique color for his facial ridges and limb wrappings. One has red, one has blue, and one has teal-green.
* MadBomber: One of their attacks involves throwing bombs, and they really go ape with them in the last part of the fight.
* NinjaPirateZombieRobot: They are Viking ninja baboons.
* PunnyName: They are baboons whose bombs go "boom".
* TheSpiny: Their helmets, obviously.
* TacticalSuicideBoss: They should really stop throwing those fruit bombs with long fuses if they doesn't want to be hit by them.
* TokenMinority: Notably, all the other Snowmads are [[GrimUpNorth polar animals]], [[SemiaquaticSpeciesSailor marine animals, or both]], but baboons are tropical primates who would be more at home on Donkey Kong Island.
* {{Troll}}: In the cutscene preluding their fight, one of them snatches some bananas away from DK and promptly laughs at him. The game even slows down as he laughs to indicate how much of jerks they are.
* WolfpackBoss: You must fight all three of the brothers at once. Two of them disappear upon being defeated, and only one remains.
[[/folder]]

[[folder:Fugu]]
!!Fugu, the Frightening
!!!'''Island:''' Sea Breeze Cove
[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/rsz_3fugu_01_9654.png]]

A pufferfish who can grow to a gargantuan size, he is the boss fought in the Sea Breeze Cove, the fourth island.
----
* AttackItsWeakPoint: When inflated, the only part of his body that isn't covered in spikes is his rear.
* BigOlEyebrows: Like Pompy, he has enormous, bushy eyebrows.
* {{Black Viking|s}}: Or Japanese Viking in this case. Fugu is the Japanese word for pufferfish and the name of a Japanese dish made with a poisonous species that can kill people if not prepared correctly.
* ADogNamedPerro: "Fugu" literally means "pufferfish" in Japan.
* APigNamedPorkchop: "Fugu" can also mean a Japanese dish made from pufferfish meat.
* DubNameChange: In the Japanese version, he's called Panpappu instead.
* FlunkyBoss: He can spit sea urchins and soft pufferfish. The pufferfish can be knocked into him, damaging him and causing him to shrink to his original, spike-less size.
* IShallTauntYou: If you get hit two times while he's really huge, he'll [[BreakingTheFourthWall look at the screen and laugh at you.]]
* MuggingTheMonster: Before the fight, upon seeing the apparently wimpy Fugu, the Kongs sneak up behind him to scare him. Needless to say, Fugu is not amused.
* PainfulPointyPufferfish: He '''is''' a pufferfish after all, and his spikes prevent the Kongs from touching him undamaged. Except for his prongless rear...
* RedBaron: "[[NamesToRunAwayFromReallyFast The Pufferfish from Hell]]", in the Japanese version.
* SizeShifter: At first glance, Fugu seems no bigger than any of the other pufferfish enemies in the game. However, he can inflate himself to the point where he can fill up a third of the battlefield.
* SpikesOfVillainy: Spikes protrude from his body when he's inflated.
* SpinAttack: Some of his attacks involve spinning, whether vertically or horizontally. His weak spot can be hit if he's spinning vertically.
* TurnsRed: His face starts getting redder with anger with each phase.
* UnderwaterBossBattle: His boss battle takes place entirely underwater.
[[/folder]]

[[folder:Bashmaster]]
!!Bashmaster, the Unbreakable
!!!'''Island:''' Juicy Jungle
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bashmaster.png]]

A polar bear who fights with a large hammer, he is the boss fought in the Juicy Jungle, the fifth island.
----
* BearsAreBadNews: He's a polar bear with a hammer. Of course he's bad news.
* ButtMonkey: He loses his popsicle, keeps falling into the purple river everytime the Kongs hit him, and has to get punched by the Kongs at the end.
* CarryABigStick: He fights with a hammer as big as him that can even be [[AnIcePerson imbued with ice]] to power up his attacks.
* TheDragon: He might be this seeing as how he's the last general you fight before Fredrik himself, but there's little indication to suggest that he really is his right hand man.
* AnIcePerson: He can imbue his hammer with ice to create icicle waves or turn ice cubes into a mass of spiky ice.
* InASingleBound: He can jump so high that he leaves the screen.
* LostFoodGrievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where it's immediately devoured by [[PiranhaProblem piranhas]]. [[BerserkButton He doesn't take it well.]]
* NonStandardCharacterDesign: He has a very realistic design compared to the rest of the characters in ''Tropical Freeze''. He's still capable of cartoonish expressions, but not as much as the other Snowmads.
* OddNameOut: He's the only one of the five world bosses who doesn't have an alliterative name.
* SpinAttack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on. When he does his sliding attack, he also sometimes spins, which leaves him dizzy and open to a bop on the head.
* TurnsRed: His fur gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.
* VillainsOutShopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.
[[/folder]]

!Troops
[[folder:Tucks]]
[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/tuck.png]]
A species of penguins. They form the bulk of the Snowmads' forces.

Variants include: Pointy, Speedy and Trench Tucks, Painguin Tucks and Papa Painguins, Archies, Boom Birds, Soaries and Big Sphens.
----
* GiantMook: The Big Sphens are pretty large compared to the other Tucks, being similar in size to the Waldoughs.
* TheGoomba: Your standard Tuck footsoldier is the most basic enemy in the game.
* TheSpiny: The Pointy Tucks introduce the concept of horned Snowmads, who cannot be jumped on.
[[/folder]]

[[folder:Waldoughs]]
[[quoteright:453:https://static.tvtropes.org/pmwiki/pub/images/viking_art8___donkey_kong_country_tropical_freeze.png]]
A species of walruses. They're the strongest of the Snowmads.

Variants include Fish Poker Pops, Walnuts, Walbricks and Chum Chucker Charlie.
----
* EliteMooks: Any Waldough will require up to three hits to be defeated, and some like the Fish Poker Pops are a bit more complex to defeat.
* WilyWalrus: Enemy walruses.
[[/folder]]

[[folder:Hootz]]
[[quoteright:324:https://static.tvtropes.org/pmwiki/pub/images/viking_art6___donkey_kong_country_tropical_freeze.png]]
A species of owls. The aerial force of the Snowmads.

Variants include Hot and Blue Hootzes, Pufftons and Tufftons.
----
* AirborneMook: Hootz are always found flying around, never in the ground.
* GiantMook: The Pufftons and Tufftons are far larger than the average Hootz and take more hits to defeat.
* OminousOwl: Enemy owls.
* SuspiciouslySimilarSubstitute: Their overall bodyshape greatly resembles that of Tiki Buzzes, and as far as gameplay behavior and role are concerned, they're the same thing.

[[/folder]]

[[folder:Fluffs]]
[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/viking_art7___donkey_kong_country_tropical_freeze.png]]
A species of hares. They're good at hopping around.

Variants include Tuff Fluffs, Harolds and Haries.
----
* FluffyTheTerrible: Don't let the name fool you. They're vicious vikings.
* HairRaisingHare: Enemy hares.
* GiantMook: Harold and Harey are bigger than the average Fluff.

[[/folder]]

[[folder:Lemmingtons]]
[[quoteright:619:https://static.tvtropes.org/pmwiki/pub/images/lemmington.png]]
A species of lemmings. They ride spiked hamster wheels and tend to patrol scalable surfaces. They're pretty rare enemies.

----
* InvincibleMinorMinion: There are only two ways to defeat one of those, both of which are highly situational: Cranky's cane bouncing or a GroundPound right next to them if they're upside-down.
* RodentsOfUnusualSize: They're very large for lemmings, who are hamster-sized in real life.
[[/folder]]

[[header:Other games]]
[[folder:''Diddy Kong Racing'' Bosses]]
!! Tropes associated with Wizpig and his minions

* AffablyEvil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
* BrainwashedAndCrazy: Tricky, Bluey, Bubbler and Smokey were all hypnotized to be under Wizpig's control. This is AllThereInTheManual.
* TheComputerIsACheatingBastard: They will always attempt a head-start on you.
* GracefulLoser: Besides Wizpig, each boss congratulates you on your victory and some of them even seem pleased that you beat them.
* LargeAndInCharge: They're bigger than any racer.
* LightningBruiser: Despite their humongous sizes, they're nowhere slow.

!! Wizpig
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wizpig_ds.png]]
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss

An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in ''VideoGame/DiddyKongRacing'', hypnotizing some of the inhabitants to act as his minions.

----
* {{Acrofatic}}: He's fast enough to keep pace with the player's go-kart ''on foot'' despite (or because of) his monstrous size. He can also flat-out ''outrun'' you if you miss the boost pads during the first race.
* BigBad: Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
* EvilLaugh: You hear his nasty laugh when you prepare to confront him in both of his races.
* EvilSorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
* FinalBoss: After completing his amulets, you have to race him '''twice''' (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
* ForTheEvulz: Wizpig's entire motivation is to win and rule, and make sure it's exciting to him. He had conquered his own planet and tried to do the same with Timber's Island simply because ''he was bored''.
* {{Flight}}: Can temporarily levitate himself to bypass certain obstacles.
* HoistByHisOwnPetard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
* LargeHam: Bonus points for being an actual pig and hammy.
* MassHypnosis: Uses it to control some of the residents of Timber's Island.
* MessyPig: He's a literal and metaphorical swine.
* NinjaPirateRobotZombie: He's a giant, a pig, a wizard, and an alien.
* OffscreenVillainy: In the manual, it was stated he destroyed entire planets out of boredom.
* PitifulWorms: He's fond of addressing the racers this way.
* PromotedToPlayable: In the DS remake.
* RetroRocket: Uses one in his second race.
* SinisterSwine: An evil pig sorcerer who conquered his planet out of boredom and aims to do the same to Timber's Island.
* SoreLoser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff (though ''DS'' has him speak during this, and when he vanishes, he doubts you'll be good enough to find him again), and then attacks the party because he "Just HAD to say goodbye!"
* SpaceFighter: Surprisingly never used as a racing vehicle.
* TrashTalk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game. In ''DS'', he also calls the racers "worms" before the first race, and when he declares that he'll be back after his second defeat.
* VillainousBreakdown: Throws a childish tantrum after been defeated.

!!Tricky the Triceratops
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Chris Sutherland
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dkr_trickythetriceratops.png]]

The boss of Dino Domain. A large, red triceratops. No relation to [[VideoGame/StarFoxAdventures that other triceratops known as Tricky]].
----

* DeathMountain: His course takes place in a spiral path to the top of a mountain.
* DishingOutDirt: Literally. He cheats by toppling pillars and rolling boulders on you.
* ALizardNamedLiz: A triceratops named Tricky.
* MeaningfulName: Well, he ''can'' be tricky to beat.
* WakeUpCallBoss: Tricky's rematch is where you first get to see how much of a [[TheComputerIsACheatingBastard cheating bastard the computer can be]]. Lampshaded in the DS remake.
-->'''Tricky:''' This time, you'll have to try much harder.

!!Bluey the Walrus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Keith "Bunny" Rabbette
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bluey_artwork___diddy_kong_racing_7.png]]

The boss of Snowflake Mountain. A large, blue Walrus.
----

* AccessoryWearingCartoonAnimal: He wears a dickey, a flappy bib that emulates the look of a tuxedo.
* AmazingTechnicolorWildlife: As already said, blue Walrus.
* MeaningfulName: In case it wasn't clear already, Bluey is a blue walrus.
* SlippySlideyIceWorld: His course is on a slippery ice slide, taking this trope to its logical conclusion.
* WilyWalrus: Subverted. He is BrainwashedAndCrazy, like all the other bosses, so he's not genuinely bad or even dickish.

!!Bubbler the Octopus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bubbler_dkr.png]]

The boss of Sherbet Island. A big, red octopus.
----

* BubbleGun: In his second race, Bubbler replaces his exploding mines for bubbles that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
* MeaningfulName: Bubbler can actually release bubbles, but only in his second race.
* PalmtreePanic: Like most of Sherbet Island, Bubbler's course takes place near the sea.
* WhatHappenedToTheMouse: Bubbler does not show up in the GoldenEnding, unlike the other bosses.

!!Smokey the Dragon
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Johnni Christensen
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/smokey_dkr_7.png]]

The boss of Dragon Forest. A red and yellow dragon.
----

* TheAhnold: For whatever reason, he sounds like the [[Franchise/{{Terminator}} T-800]] trying his best to channel a children TV show mascot.
* PlayingWithFire: His fireballs act essentially the same as plane gas traps.

[[/folder]]

[[folder:''Donkey Kong: Jungle Beat'' Bosses]]
!! The Cactus/Ghastly King
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghastly_king.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Toshihide Tsuchiya

A huge, monstrous gorilla, the evil Cactus/Ghastly King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.

----
* BigBad: Of ''VideoGame/DonkeyKongJungleBeat''.
* DubNameChange: From Final Kong to Cactus/Ghastly King.
* DummiedOut: His body can be found in assets for 'VideoGame/SuperMarioGalaxy'', where he is internally named "Black Mist Creature".
* GenericDoomsdayVillain: There's not much to him besides being an evil king gorilla.
* GreenAndMean: His skin is all dark greenish, showing that he's bad news.
* LargeAndInCharge: He's much larger than the other evil Kongs you fight in the game. He is around the same size as the Rocs and Tusks, though.
* LostInTranslation: For some reason, the English localization of ''Jungle Beat'' implies that the Cactus/Ghastly King are both separate beings from each other, whereas in the Japanese version, there's just one being known as the "Final Kong".
** NamesToRunAwayFromReallyFast: As part of a DubNameChange, Cactus/Ghastly King is given an equally evil sounding name in the French and Italian localizations. In French he is called "The Despot" and in Italian he is known as "Hegemony". Both names also refer to the level he is fought on from the Japanese version, "The Conqueror Descends".
* MindControl: He appears to be controlling all the other bosses somehow.
* ObviouslyEvil: Look at his picture above and tell us what doesn't scream evil in it.
* RedBaron: He has one thanks to both stages he is fought on in the Japanese version, "The Conquerer".
* SpikesOfVillainy: Has a ton of them, which is probably why he's called the Cactus King.

!! The Kongs
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/evil_kong_kings.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Hideaki Nonaka (Dread Kong), Hironori Miyata (Karate Kong), Toshitsugu Takashina (Ninja Kong), Masahiro Okazaki (Sumo Kong)

A group of evil Kongs who specialize in martial arts. Collectively, they're the main villains of ''Jungle Beat'', behind only the Cactus King.

They consist of Dread Kong, Karate Kong, Ninja Kong and Sumo Kong.

----
* BareFistedMonk: They fight DK through 1-on-1 martial arts duels. No weapons.
* BrainwashedAndCrazy: They're being manipulated by the Cactus King.
* TheDragon: In both versions of the game, Sumo Kong is the last boss before the rematch with the Ghastly King.
* DreadlockRasta: Some languages actually localize Dread Kong as "Rasta Kong".
* DreadlockWarrior: Dread Kong, as if the name wasn't obvious enough.
* DubNameChange: All Kings received this in regards to the JP -> US localization, except Dread Kong.
** Karate Kong is actually a Kung Fu master as evidenced by his original name, "Konfu Kong", which is also reflected in the Spanish localization. The French localization takes it up a notch adding in a PunnyName by renaming him as "Kongfu", much like the character from the ''Donkey Kong Country'' TV series. The Italian localization makes him into a BruceLeeClone, dubbing him as "Kong Lee".
** Sumo Kong was changed from "Hyakkan Kong", ''Hyakkan'' being a Japanese term used to describe an OneManArmy. In the French localization, he is called "Kongozuna," making him a top-ranked sumo wrestler, while the Italian localization goes with an AlternateCharacterReading of "Hyakkan" instead referring to him as "Kong Magnum," now referring to his weight as 375 kilograms/827 pounds, a literal example of an [[KillerGorilla 800-lb gorilla]].
** Ninja Kong from "Bushidō Kong", which is also used in the French localization. See HighlyVisibleNinja below. This also goes with his internal name of "Miyamoto" referring to UsefulNotes/MiyamotoMusashi, not Creator/ShigeruMiyamoto. The "Miyamoto" name is referenced in the Spanish localization where he is known as "Samurai Kong". In the Italian localization, he is given Karate Kong's French name of "Kong Fu".
** In the case of Dread Kong, the French, Italian, and German localizations all refer to him as "Rasta Kong", in reference to the Rastafarian movement
* HighlyVisibleNinja: There's nothing very ninja-like about Ninja Kong, who prefers to fight Donkey Kong head on instead of using actual ninja tactics. This is likely because his Japanese name is based on ''Bushidō'', which is more associated with Samurai as the typical code of honor they follow.
* KillerGorilla: They're antagonists for a reason.
* LargeAndInCharge: Sumo Kong is bigger than the other kings. He's dwarfed by the Cactus King though.
* RedEyesTakeWarning: To indicate they're not friendly. Might also be a result of their brainwashing.
* RuggedScar: Sumo Kong has one over one of his eyes.
* StoutStrength: Sumo Kong, natch.
* SumoWrestling: Sumo Kong, who fights primarily with traditional slap pushes.

!! The Rocs
[[quoteright:826:https://static.tvtropes.org/pmwiki/pub/images/roc_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Four gigantic birds that serve as bosses in ''Jungle Beat''. Their weakspot is a black egg they all carry around during battle.

They consist of Scruff Rock, Fleet Roc, Hard Roc and Thunder Roc.

----
* AttackItsWeakPoint: The eggs they carry around are their weakness.
* FeatherFlechettes: One of their basic attacks.
* GiantFlyer: Based on the similarly named giant bird of legend.
* KingMook: Of the Mini Slump Birds. Scruff Roc is the normal sized Slump Bird.
* RedBaron: In the Italian localization, all four Rocs are given NamesToRunAwayFromReallyFast. Scruff Roc is "Devilish Phoenix", Fleet Roc is "Cruel Phoenix", Hard Roc is "Bloodthirsty Phoenix," and Thunder Roc is "Brutal Phoenix".
* ThemeNaming: All four Rocs have verb-based names in the Japanese version. Scruff Roc is "Slump Bird", Fleet Roc is "Hustle Bird", Hard Roc is "Kuckle Bird", and Thunder Roc is "Strike Roc".
** In the French localization, all four Rocs use "Galin-" as a prefix. Sruff Roc is "Galinus", Fleet Roc is made the only female of the group as "Galina", Hard Roc is "Gainatus", and Thunder Roc is the "Galinator".
* WindFromBeneathMyWings: They summon gusts of wind by flapping.

!! The Hogs
[[quoteright:754:https://static.tvtropes.org/pmwiki/pub/images/hog_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

A quarted of fighting, bipedal boars from ''Jungle Beat''. The only way to bypass their defenses is to deflect the fruit projectiles they launch at Donkey Kong back at them.

They consist of Rogue-Hog, Mo-Hog, Bloat-Hog and Gloat-Hog.

----
* FullBoarAction: They're evil, fighting boar men.
* KingMook: Of Coco Pigs, a fairly rare {{Elite Mook|s}} that otherwise fights similarly.
* PigMan: They're noticeably anthropomorphic in comparison to the Rocs and Tusks, which are more conventionally animalistic.
* PunnyName: The most obvious one is seen with Mo-Hog, after the mohawk he has.
* ShockAndAwe: They're capable of electrifying fruit to make them into more powerful projectiles. Later Hogs can also power themselves with [[FastAsLightning elctricity to move faster]].
* ShoutOutThemeNaming: In the French localization mixed with PunnyName, the later three Hogs are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Francisco Pizarro]] (Pigarro).
* ThemeNaming: In the Italian localization, all the Hogs use the suffics "-kal". Rogue-Hog is "Maskal", Mo-Hog is "Raskal", Bloat-Hog is "Teskal", and Gloat-Hog is "Paskal".
** In the Japanese version, all four of them have a sort of Punny Name based around the first and last parts of their names. Rogue-Hog "Goro Pii" (Ugly Pig), Mo-Hog is "Moro Pii" (Moron Pig), Bloat-Hog is "Doro Pii" (Thief Pig), and Gloat-Hog is "Geru Pii" (Poor Pig).

!! The Tusks
[[quoteright:831:https://static.tvtropes.org/pmwiki/pub/images/tusk_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Mechanized elephant-like creatures that act as bosses in ''Jungle Beat''. They attack with various shots from their cannon-like trunks, which are vulnerable to being jammed with their own pineapples bombs.

They consist of Turret Tusk, Grave Tusk, Torch Tusk, with the latter two teaming up for Double Tusk.

----
* AnimalMecha: It's unknown if Tusks are fully robotic or cyborgs of some kinda, but they still fit in terms of appearance.
* CruelElephant: They are robotic elephants that act as major bosses.
* DualBoss: Double Tusk consists of Donkey Kong fighting Grave Tusk and Torch Tusk simultaneously.
* DubNameChange: In the original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDubName as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).
** In the French localization Grave Tusk is called "Barry Laid", based on "barrir" (to trumpet) and "laid" (ugly). Double Tusk is called "Charon and Chari Ton", with Charon Ton being named after the ferryman from Myth/ClassicalMythology.
** In the Italian localization, each Tusk has a ThemeNaming for each one, suggesting that they are all the first one going through a set of upgrades. Turrent is "Robophant 3.0", Grave is "Robophant 3.1", Torch is "Robophant 3.2", and Double is "Robophant 3.3 and Robophant 3.4"
** Turrent Tusk is referred to as "Bombofant" in both the German and Spanish localizations.
* PlayingWithFire: Torch Tusk is capable of firing fireballs with napalm-like effects.
* PunnyName: In the French localization, Turrent Tusk is known as "Barry Ton" and Torch Tusk is known as "Barry Cade".
** Double Tusk is known in the Japanese version as Jin Zou and Kan Zou, which are puns on Kidney (jinzou) and liver (kanzou).
* WaveMotionGun: From Grave Tusk onwards, the Tusks are capable of fiing an electric laser beam from their trunks.
[[/folder]]

[[folder:Other Bad Guys]]
!!B. Locker
->Debut: ''VideoGame/DonkeyKong64''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b_locker.png]]

A grumpy living signpost who's being forced by K. Rool to halt the Kongs from entering levels unless they have enough Golden Bananas to pay his toll.

----
* AnimateInanimateObject: A trademark of Creator/{{Rare}}'s character design philosophy at the time.
* CashGate: His whole purpose is to ensure the Kongs have collected the required amount of Golden Bananas to progress further into the game.
* PunchClockVillain: He's not particularly happy about his role, but has little choice on the matter as, otherwise, K. Rool will send him to the woodchipper.
* PunnyName: "Blocker". Considering that it's very similar to K. Rool's name, [[GeniusBonus it can also mean "Banana Locker"]], as in [[MeaningfulName "locked by X amount of Golden Bananas"]].
* {{Jerkass}}: He's perpetually grouchy and constantly insults everybody.
* SequenceBreaking: Unfortunately for B. Locker, Lanky is able to bypass him entirely with his regular attack, which clips through his thin body and allows the Kong to reach the portal right behind him. Chunky can also do this with only slightly more difficulty.

!!Squiddicus
->Debut: ''VideoGame/DonkeyKongCountryReturns''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkcr_concept_art_squid.png]]

A very persistent octopus of ginormous size who chases after our heroes in order to make their lives harder. It inhabits the seas of DK Island and Sea Breeze Cove (from ''Tropical Freeze''), being found in the "Stormy Shore" and "Irate Eight" levels, respectively.

----
* BackgroundBoss: It's not a boss so much as it is a living obstacle, but the way it chases and attacks you is very much similar to most examples of this trope.
* CombatTentacles: Its main form of attack, naturally.
* KrakenAndLeviathan: It's definitely the former. It even destroys ships in a similar manner.
* LoneWolfBoss: Squiddicus has no association with either the Tiki Tak Tribe or the Snowmads, being its own level-specific threat.
* NonIndicativeName: "Squiddicus" is not a squid, but an octopus.
* RiseToTheChallenge: The final stretch of "Irate Eight" has Squiddicus releasing killer ink that creeps after the Kongs from below, with our heroes having to outswim it.
* SuperPersistentPredator: Despite being a massive SeaMonster that could be going after bigger things, it takes an odd interest in primates that are just passing by. It even attempts revenge in a whole different island after their first encounter back in DK's homeland.
* TentacledTerror: It is one very big and aggressive octopus.
* TheUnfought: In ''Returns'', the Kongs never actually get to fight back against it. This is averted in ''Tropical Freeze'' where, after spending the whole level fleeing from its attacks, the Kongs are able to drop some mines right into its face at the very end.
[[/folder]]

[[folder:Cartoon-only Villains]]
!!Kaptain Skurvy
->''"I've come to claim me birthright, the Crystal Coconut, in the name of me great-great-great grandpappy!"''
->Voiced by: Ron Rubin (English), Katsuhisa Hōki (Japanese)
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/img_2539.JPG]]

A pirate captain featured in the ''WesternAnimation/DonkeyKongCountry'' cartoon. It was his ancestor who found the Crystal Coconut long ago, so as far as Skurvy is concerned the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.

----
* AbandonedCatchphrase: In the pirates' first appearance, they would regularly chant something along the lines of "plunger, pillage, sack and loot", followed by something they accomplished. Future appearances would drop this.
* AffablyEvil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold his bemoaned offer to grant any favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
* BenevolentBoss: He treats his crew ''much'' better than K. Rool treats his -- then again they are more competent that Klump and Krusha.
* BigBadEnsemble: With K. Rool in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working seperately.
* CanonForeigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-cannon from "Donkey Kong Country 2"; which makes sense since he's [[spoiler:Klump's brother]].
* DecompositeCharacter: He takes over K. Rool's motifs from ''Donkey Kong Country 2'', namely his {{Pirate}} motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
* CoDragons: The two other members of his pirate crew, Kutlass and Mr. Green Kroc.
* EvilVersusEvil: He often comes into conflict with King K. Rool since they are both after the Crystal Coconut. That aside, neither of them really likes the other.
* GreaterNeedThanMine: He realised that [[spoiler:Klump would never survive being TheExile and so he chose to take the blame, as he knew he could handle being outcast from the clan.]]
* HandCannon: He's almost never seen without his hand-cannon, and he tried to blow up DK and Diddy with a bigger one in his debut episode. Not that surprising, since his design is based on the Kannon enemies from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', who also wield large cannons.
* HeroicSacrifice: He allowed himself to [[spoiler:be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.]]
* HiddenHeartOfGold: He was willing to [[spoiler:give up everything he had in order to protect his brother.]]
* IGaveMyWord: The Great-Great-Great Pirate Oath is pure and sacred to pirates. Anything promised under the oath ''must'' be held to. In his debut episode, Skurvy's plagued by a terrible toothache, and repeatedly swears by the oath to grant any favor to whomever can stop the pain. In the end of the episode, Donkey kong [[TeethFlying knocks out the bad tooth]] while attacking Skurvy. With the toothache gone, he has to honor his promise and return the Crystal Coconut.
* LongLostSibling: [[spoiler:Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.]]
* {{Pirate}}s: He and his crew are Kremling pirates.
* ReusedCharacterDesign: He uses a modified form of Klump's model. [[spoiler:Which then becomes a plot point when it is revealed they're brothers.]]
* TheUnfettered: Skurvy will do anything to get his hands on the Crystal Coconut, up to and including disrupting the [[YouMeanXmas Kongo Bongo Festival of Lights]] and breaking the truce between the Kongs and the Kremlings. Keep in mind that even King K. Rool respects the truce and spirit of the holiday.
* VillainHasAPoint: He actually has a legitimate argument that the Crystal Coconut is rightfully his; his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy ''owns'' it, but he has as valid a claim to ownership as any of the Kongs.
* VillainousValour: As a pirate, he had to fight off sharks and trudge through sea storms. The first thing he does when he [[spoiler:reunites with his long-lost brother]] is to tell the tale.
* VillainSong: "A Pirate's Scorn" and "Bootie Boogey". For {{Villain Recruitment Song}}s, there's "Look Into The Mirror/You're a Pirate", where he sings to convince an amnesiac DK that he's part of Skurvy's crew.
* ZeroApprovalGambit: Acted as if he [[spoiler:deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.]]

!!Eddie the Mean Old Yeti
See [[Characters/DonkeyKongKongs here]].

!!Polly Roger
->''"Eat my tail feathers!"''
->Voiced by: Rick Jones (English)
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/img_2538.JPG]]

A sarcastic, talking parrot from the ''WesternAnimation/DonkeyKongCountry'' cartoon. He sometimes helps K. Rool or Skurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.

----

* AdvertisedExtra: Of the Legend of the Crystal Coconut CompilationMovie. He was shown on the VHS cover carrying a banana, but in the actual movie, he was only shown by flashback in the third segment, and his appearance in the fourth segment was his generic parrot personality while he was working under Skurvy.
* CanonForeigner: Just like Skurvy, he has no game counterpart. He ''may'' have been inspired by Screech from ''Donkey Kong Country 2'', though.
* CharacterizationMarchesOn: He made his debut in "Booty and the Beast," starting out as a pet to Kaptain Skurvy, mostly repeating things people said like a regular parrot would. Come his next appearance, "Raiders of the Lost Banana", he not only began to speak more coherently, but became more wisecracking and crafty, sometimes even taking matters into his own talons despite K. Rool giving out the orders this time around.
* ChronicBackstabbingDisorder: According to K. Rool, he'd "sell his own mother for a single cracker."
* DeadpanSnarker: Makes snarky comments when he's not stealing anything or eavesdropping.
* EvenEvilHasStandards: Even he knows how dangerous Bluebeard Baboon's curse is.
* EvilIsPetty: In "Speak No Evil, Dude", Polly could have stopped the threat of Kongo Bongo being blown up, but he refused to say anything purely out of spite for K. Rool insulting him and telling him off. Even earlier in the episode, it's implied that he bit Diddy because he unwittingly disturbed his nap.
* FeatheredFiend: And how.
* HateSink: His unscrupulous and backstabbing nature makes King K. Rool and Kaptain Skurvy look like saints, since even they have morals and principles that Polly severely lacks.
* HeelFaceRevolvingDoor: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.
-->'''Donkey Kong:''' Some loyalty.\\
'''Polly:''' You want loyalty? Get a cockerspaniel!
* ILied: Once again, the Raiders of the Lost Banana example.
-->'''Diddy Kong:''' Hey! I thought you were on our side!\\
'''Polly:''' I changed my mind!
* {{Jerkass}}: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had UndyingLoyalty or were FriendlyEnemies. This guy's just rude.
* KarmaHoudini: In "Speak No Evil, Dude." He infects Diddy with the deadly Kongo Bongo Gone Wrongo disease, sadistically enjoys putting DK through a SadisticChoice to save his best friend or the island, and deliberately chooses not to tell Klump and Krusha that K. Rool doesn't want the island blow up purely to spite the king for insulting him. Aside from being choke-held into spitting out the cure and startled by Cranky's hologram into dropping it, Polly gets off totally scot-free.
* MoreDespicableMinion: K. Rool and Skurvy easily have more moral compass than him, and he worked for both of them.
* NoSongForTheWicked: The only villainous character to not receive a musical number. In fact, "Raiders of the Lost Banana" shows he can't sing for shit.
* PirateParrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
* PollyWantsAMicrophone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
* TrademarkFavoriteFood: Polly wants a cracker, matey.
* TheUnreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.

!!Kong Fu
See [[Characters/DonkeyKongKongs here]].
[[/folder]]
Is there an issue? Send a MessageReason:
None


The Tiki Tak Tribe is an evil group of Tikis who came from DK Island's volcano and have the ability of hypnosis. They hyponotized the animals on DK Island to steal DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason). They are the main antagonists in ''VideoGame/DonkeyKongCountryReturns'', replacing the [[Characters/DonkeyKongKremlingKrew Kremling Krew]].

to:

The Tiki Tak Tribe is an evil group of Tikis who came from DK Island's volcano and have the ability of hypnosis. They hyponotized the animals on DK Island to steal DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason). They are the main antagonists in ''VideoGame/DonkeyKongCountryReturns'', replacing the [[Characters/DonkeyKongKremlingKrew Kremling Krew]].Krew.



The Snowmads are a tribe of vikings from frigid northern seas who take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. They are led by Lord Fredrik, and are the main antagonists in ''VideoGame/DonkeyKongCountryTropicalFreeze'' who, like the [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]], replace the [[Characters/DonkeyKongKremlingKrew Kremling Krew]].

to:

The Snowmads are a tribe of vikings from frigid northern seas who take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. They are led by Lord Fredrik, and are the main antagonists in ''VideoGame/DonkeyKongCountryTropicalFreeze'' who, like the [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]], Tribe, replace the [[Characters/DonkeyKongKremlingKrew Kremling Krew]].Krew.

Added: 133478

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Removed: 9808

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[[Characters/DonkeyKongKongs Kongs]] | [[Characters/DonkeyKongAllies Allies]] | '''Villains''' ([[Characters/DonkeyKongKremlingKrew Kremling Krew]] ([[Characters/DonkeyKongKingKRool King K. Rool]]), [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]], [[Characters/DonkeyKongSnowmads Snowmads]])-]]]]]

DK's troublesome RoguesGallery. The [[Characters/DonkeyKongSnowmads Snowmads]], [[Characters/DonkeyKongKremlingKrew Kremling Krew]], and [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]] have their own pages.

to:

[[Characters/DonkeyKongKongs Kongs]] | [[Characters/DonkeyKongAllies Allies]] | '''Villains''' ([[Characters/DonkeyKongKremlingKrew Kremling Krew]] ([[Characters/DonkeyKongKingKRool King K. Rool]]), [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]], [[Characters/DonkeyKongSnowmads Snowmads]])-]]]]]

-]]]]]

DK's troublesome RoguesGallery. The [[Characters/DonkeyKongSnowmads Snowmads]], [[Characters/DonkeyKongKremlingKrew Kremling Krew]], and [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]] have their own pages.



[[folder:''Diddy Kong Racing'' Bosses]]
!! Tropes associated with Wizpig and his minions

* AffablyEvil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
* BrainwashedAndCrazy: Tricky, Bluey, Bubbler and Smokey were all hypnotized to be under Wizpig's control. This is AllThereInTheManual.
* TheComputerIsACheatingBastard: They will always attempt a head-start on you.
* GracefulLoser: Besides Wizpig, each boss congratulates you on your victory and some of them even seem pleased that you beat them.
* LargeAndInCharge: They're bigger than any racer.
* LightningBruiser: Despite their humongous sizes, they're nowhere slow.

!! Wizpig
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wizpig_ds.png]]
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss

An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in ''VideoGame/DiddyKongRacing'', hypnotizing some of the inhabitants to act as his minions.

to:

[[folder:''Diddy Kong Racing'' Bosses]]
!! Tropes associated with Wizpig and his minions

* AffablyEvil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
* BrainwashedAndCrazy: Tricky, Bluey, Bubbler and Smokey were all hypnotized to be under Wizpig's control. This is AllThereInTheManual.
* TheComputerIsACheatingBastard: They will always attempt a head-start on you.
* GracefulLoser: Besides Wizpig, each boss congratulates you on your victory and some of them even seem pleased that you beat them.
* LargeAndInCharge: They're bigger than any racer.
* LightningBruiser: Despite their humongous sizes, they're nowhere slow.

!! Wizpig
[[quoteright:250:https://static.
[[header:Kremling Krew]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/wizpig_ds.png]]
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss

An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in ''VideoGame/DiddyKongRacing'', hypnotizing
org/pmwiki/pub/images/dkc2_kremlings.png]]
A group of troublemaking humanoid crocodilians led by the deranged King K. Rool, who often plots to steal DK's banana hoard for [[ExcusePlot
some reason]]. They're the main antagonists of the inhabitants to act original ''Donkey Kong Country'' trilogy, as his minions.
well as ''64'' and the spinoffs made by Paon.



* {{Acrofatic}}: He's fast enough to keep pace with the player's go-kart ''on foot'' despite (or because of) his monstrous size. He can also flat-out ''outrun'' you if you miss the boost pads during the first race.
* BigBad: Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
* EvilLaugh: You hear his nasty laugh when you prepare to confront him in both of his races.
* EvilSorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
* FinalBoss: After completing his amulets, you have to race him '''twice''' (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
* ForTheEvulz: Wizpig's entire motivation is to win and rule, and make sure it's exciting to him. He had conquered his own planet and tried to do the same with Timber's Island simply because ''he was bored''.
* {{Flight}}: Can temporarily levitate himself to bypass certain obstacles.
* HoistByHisOwnPetard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
* LargeHam: Bonus points for being an actual pig and hammy.
* MassHypnosis: Uses it to control some of the residents of Timber's Island.
* MessyPig: He's a literal and metaphorical swine.
* NinjaPirateRobotZombie: He's a giant, a pig, a wizard, and an alien.
* OffscreenVillainy: In the manual, it was stated he destroyed entire planets out of boredom.
* PitifulWorms: He's fond of addressing the racers this way.
* PromotedToPlayable: In the DS remake.
* RetroRocket: Uses one in his second race.
* SinisterSwine: An evil pig sorcerer who conquered his planet out of boredom and aims to do the same to Timber's Island.
* SoreLoser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff (though ''DS'' has him speak during this, and when he vanishes, he doubts you'll be good enough to find him again), and then attacks the party because he "Just HAD to say goodbye!"
* SpaceFighter: Surprisingly never used as a racing vehicle.
* TrashTalk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game. In ''DS'', he also calls the racers "worms" before the first race, and when he declares that he'll be back after his second defeat.
* VillainousBreakdown: Throws a childish tantrum after been defeated.

!!Tricky the Triceratops
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Chris Sutherland
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dkr_trickythetriceratops.png]]

The boss of Dino Domain. A large, red triceratops. No relation to [[VideoGame/StarFoxAdventures that other triceratops known as Tricky]].

to:

* {{Acrofatic}}: He's fast enough to keep pace with the player's go-kart ''on foot'' despite (or because of) his monstrous size. He can also flat-out ''outrun'' you if you miss the boost pads during the first race.
* BigBad: Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
* EvilLaugh: You hear his nasty laugh when you prepare to confront him in both of his races.
* EvilSorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
* FinalBoss: After completing his amulets, you have to race him '''twice''' (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
* ForTheEvulz: Wizpig's entire motivation is to win and rule, and make sure it's exciting to him. He had conquered his own planet and tried to do the same with Timber's Island simply because ''he was bored''.
* {{Flight}}: Can temporarily levitate himself to bypass certain obstacles.
* HoistByHisOwnPetard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
* LargeHam: Bonus points for being an actual pig and hammy.
* MassHypnosis: Uses it to control some of the residents of Timber's Island.
* MessyPig: He's a literal and metaphorical swine.
* NinjaPirateRobotZombie: He's a giant, a pig, a wizard, and an alien.
* OffscreenVillainy: In the manual, it was stated he destroyed entire planets out of boredom.
* PitifulWorms: He's fond of addressing the racers this way.
* PromotedToPlayable: In the DS remake.
* RetroRocket: Uses one in his second race.
* SinisterSwine: An evil pig sorcerer who conquered his planet out of boredom and aims to do the same to Timber's Island.
* SoreLoser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff (though ''DS'' has him speak during this, and when he vanishes, he doubts you'll be good enough to find him again), and then attacks the party because he "Just HAD to say goodbye!"
* SpaceFighter: Surprisingly never used as a racing vehicle.
* TrashTalk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game. In ''DS'', he also calls the racers "worms" before the first race, and when he declares that he'll be back after his second defeat.
* VillainousBreakdown: Throws a childish tantrum after been defeated.

!!Tricky the Triceratops

[[folder:In general]]
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Chris Sutherland
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dkr_trickythetriceratops.png]]

''VideoGame/DonkeyKongCountry1''

The boss minions of Dino Domain. A large, red triceratops. No relation King K. Rool, the Kremlings are a clan of nasty-tempered, dim-witted reptiles from Crocodile Isle. They have a seafaring culture with an emphasis on both piracy and technology. Despite their [[AlwaysChaoticEvil generally evil disposition]], [[MySpeciesDothProtestTooMuch a few Kremlings have]] [[HeelFaceTurn switched sides to [[VideoGame/StarFoxAdventures that other triceratops known as Tricky]].help out the Kongs]].




* DeathMountain: His course takes place in a spiral path to the top of a mountain.
* DishingOutDirt: Literally. He cheats by toppling pillars and rolling boulders on you.
* ALizardNamedLiz: A triceratops named Tricky.
* MeaningfulName: Well, he ''can'' be tricky to beat.
* WakeUpCallBoss: Tricky's rematch is where you first get to see how much of a [[TheComputerIsACheatingBastard cheating bastard the computer can be]]. Lampshaded in the DS remake.
-->'''Tricky:''' This time, you'll have to try much harder.

!!Bluey the Walrus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Keith "Bunny" Rabbette
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bluey_artwork___diddy_kong_racing_7.png]]

The boss of Snowflake Mountain. A large, blue Walrus.

to:

\n* DeathMountain: His course takes place ActionBomb: Kaboom, Klasp, and Kracka.
* AirborneMook: Kloak, Kackle, and Kopter.
* {{Ascended Extra}}s:
** Klump and Krusha, two mooks
in the first game, were made singular characters in the cartoon. Krusha also became a spiral path SecretCharacter in ''Donkey Kong 64'''s multiplayer mode. Klump also became a SecretCharacter in ''Barrel Blast''.
** The playable Kopter in ''Barrel Blast''.
** Kritter became a playable character in ''DK: King of Swing'', the ''Mario Strikers'' series, ''Mario Super Sluggers'' as well as ''VideoGame/DonkeyKongBarrelBlast''.
* AnimalTalk: {{Averted}} if ''VideoGame/MarioSuperSluggers'' is any indication. Unlike the Kongs who speak in primate noises while the game provides translation, K. Rool and his Kritter minions appear to speak normally.
* BashBrothers: Kuff 'n' Klout, also known as the tyrant twins are two kremling brothers that always fight together.
* {{BFG}}: Bazuka and Kannon.
* {{BFS}}: Kutlass. The instruction manual for ''Donkey Kong Country 2'' humorously states that he ordered the swords from a TV offer, and they turned out to be bigger than he expected because of his small TV screen.
* BringIt: Done by Krusha and Krumple, after shrugging off an ineffectual attack.
* CarryABigStick: Kudgel and Kosha.
* CoolShades: Worn by Kasplats.
* CrosshairAware: Kroc.
* DemBones: The skeletal Kritters, the teeth of Klaptraps and the Resident Demon in ''Donkey Kong 64''. Kackle from ''Donkey Kong Country 2''.
* DualWielding: Kutlass and Krook, although Krook usually throws the hook from the same hand over again.
* EliteMooks: Krusha, Kruncha, Krumple, and Kasplat.
* EnemySummoner: Kloak can summon enemies by manifesting them in his hands and tossing them at the Kongs.
* EvilLaugh: Kloak and Kackle in ''Donkey Kong Country 2''. The Resident Demon in ''Donkey Kong 64''. Kalypso in ''Barrel Blast''. Kroc in the GBA remake of ''Dnkey Kong Country 3''.
* FriendlyEnemy: General Klump and Krusha were sometimes this
to the top of a mountain.
* DishingOutDirt: Literally. He cheats by toppling pillars and rolling boulders on you.
* ALizardNamedLiz: A triceratops named Tricky.
* MeaningfulName: Well, he ''can'' be tricky to beat.
* WakeUpCallBoss: Tricky's rematch is where you first get to see how much of a [[TheComputerIsACheatingBastard cheating bastard the computer can be]]. Lampshaded
Kongs in the DS remake.
-->'''Tricky:''' This time, you'll
cartoon.
* GameplayAndStorySegregation: A few Kremlings, most notably Klump and Krusha, are implied to be singular individuals in the manual, but are generic enemies that appear in multiples within the game.
* GiantMook: Big Klaptraps in ''Donkey Kong 64''.
* {{Golem}}: Rockkrocs. Their appearance and name suggest that they're made of rock, and they're activated and deactivated with Stop & Go barrels.
* HalfDressedCartoonAnimal: In ''Donkey Kong Country 2'', most of the Kremlings wear pants but not shirts (due to the pirate theme). In ''Donkey Kong 64'', Kasplats wear black vests, boots and gloves as well as CoolShades, but no pants.
* HandCannon: ''Literally'' in the case of Kannons and Bazukas whom wield cannons bigger than they are.
* {{Hook Hand}}s: Krook has giant hook hands he can use as boomerangs.
* HeavilyArmoredMook: Koin and Koindozer are coverd in armor and
have to try much harder.

!!Bluey
[[ShieldBearingMook shields]] that prevent them from being hurt conventionally.
* InvincibleMinorMinion: Rockkrocs (except in
the Walrus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Keith "Bunny" Rabbette
[[quoteright:250:https://static.
remakes and the Japanese version of the SNES ''Donkey Kong Country''), Kackle, Kuchukas and technically Koindoizers too (though, hacking reveals they do actually have same weakness as Koins, it's just that there never is any Steel Keg around them which would defeat them).
* KungFuProofMook: Klumps in ''Donkey Kong 64'' are immune to physical strikes from all but Chunky Kong in his giant form. The only ways to kill them are with MagicMusic or throwing grenades.
* LizardFolk: A race of humanoid crocs.
* MadBomber: Kuchuka, a Kremling hidden in a barrel, endlessly tosses bombs at the Kongs.
* MechaMooks: The Robotic Kritters in ''Donkey Kong 64''. The Super Team in ''Super Mario Strikers'' uses a Robo-Kritter as their goalie, instead of a regular Kritter.
* MonogenderMonsters: Until ''Barrel Blast'', when Kass and Kalypso were introduced, all visible Kremlings were male.
* {{Mooks}}: Of the original ''Donkey Kong Country'' trilogy, ''Donkey Kong 64'' and Paon's games.
* NeverSmileAtACrocodile: They are anthropomorphic crocodilian beings who constantly antagonize our primate heroes.
* NightOfTheLivingMooks: Kloak, Kackle, the Resident Demon, the skeletal Kritters, and the teeth of Klaptraps.
* NinjaPirateZombieRobot:
** Klump and Krusha are crocodilian soldiers.
** All of the Kremling Kuthroats are crocodiles mixed with pirates. Some are also [[GhostPirate undead]] like Kackle and Kloak.
** Kosha from ''Donkey Kong 64'' is a Kremling viking. Skeleton Kritters are also enemies in that game.
* OneWingedAngel: The ''Jungle Climber'' bosses are regular Kritters, powered up by the Crystal Bananas.
* {{Pirate}}s: In ''Donkey Kong Country 2'' and ''Donkey Kong Land 2''.
* RealMenWearPink: Skiddas, Koindozers, Krimps, pink Krunchas and pink Klumps. Kritter also wears pink clothing/armor in the ''Mario Strikers'' series when on Princess Peach's team.
* RedEyesTakeWarning: Rockkrocs, Kloaks, Kackles, Dark Klobbers, Robotic Kritters, Kip, Kass, Kludge and Kalypso.
* SemiAquaticSpeciesSailor: In the second game (and the final boss of the first), they're crocodiles with a pirate motif.
* ShockwaveStomp: Done by Kasplats. They clap their hands against the floor to perform it. The color of the shockwave depends on the color of the blueprint they're guarding: Yellow, red, blue, purple, green. The color is retained even after they lose the blueprints to the Kongs (their hair does become white, however).
* SssssnakeTalk: In the GBA remakes. Krunch also does this in the intro of ''Diddy Kong Racing DS''.
* StoutStrength: Klump, Kannon as well as Kluff and klout are fat but very strong.
* SuspiciouslySimilarSubstitute: Many of the Kremlings in the sequels for Kremlings from previous games in function and appearance.
* TopHeavyGuy: Krusha, Kruncha, Kudgel, Klubba, Krumple, Kasplat, and Kuff 'n' Klout. {{Mooks}} with this appearance can only be defeated by a jump attack from the heavier Kong (or from Diddy and Dixie teamed up) without a barrel or Animal Friend.
* ToxicInc: In contrast to the Kongs' presumably eco-friendly BambooTechnology courtesy of Funky Kong, the Kremlings have a tendency to ruin their presumptive conquests by building polluting factories on them.
* TurnsRed: Kruncha turns red and gets faster when he touches the Kongs or is hit by an attack that isn't enough to knock him out.
* VegetarianCarnivore: Several games depict them as eating Fruits like bananas and oranges.
* XtremeKoolLetterz: All Kremlings share the trait of having their names start with K, especially when a C would make more sense, ''Franchise/MortalKombat'' style.
[[/folder]]

[[folder:King K. Rool]]
!!King K. Rool
!!!Debut: ''VideoGame/DonkeyKongCountry1''\\
'''Voiced by:''' (English): Chris Sutherland (video games, 1999-2005), Creator/BenedictCampbell (''WesternAnimation/DonkeyKongCountry''), Creator/LenCarlson (Pilot episode)[[labelnote:additional [=VAs=]]]Voiced by (Japanese): Toshihide Tsuchiya (video games, 2007-present), Creator/JurotaKosugi (Japanese dubs for animated series) Voiced by (French): Éric Gaudry (''WesternAnimation/DonkeyKongCountry'', Season 1), Creator/DanielBeretta (''WesternAnimation/DonkeyKongCountry'', Season 2)[[/labelnote]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/bluey_artwork___diddy_kong_racing_7.png]]

The boss
org/pmwiki/pub/images/king_k_rool_spirit.png ''"'Fatso', is it? I'd choose your last words more carefully if I were you."'']]
[[caption-width-right:350: [[labelnote:Click here to see him as Kaptain K. Rool]]https://static.tvtropes.org/pmwiki/pub/images/kaptain_k_rool_7.png[[/labelnote]]]]
[[caption-width-right:350: [[labelnote:Click here to see him as Baron K. Roolenstein]]https://static.tvtropes.org/pmwiki/pub/images/baron_k_roolenstein.png[[/labelnote]]]]
[[caption-width-right:350: [[labelnote:Click here to see him as King Krusha K. Rool]]https://static.tvtropes.org/pmwiki/pub/images/dk64_king_k_rool_boxing.png[[/labelnote]]]]
->''"I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island... will be no more!"''
-->-- ''VideoGame/DonkeyKong64''


A fat Kremling who acts as Donkey Kong's ArchEnemy in the ''VideoGame/DonkeyKongCountry'' series. Prone to adopting new personas (Kaptain K. Rool, Baron K. Roolenstein, etc.) in different games, complete with new powersets for battle. Whatever he likes to call himself, K. Rool's goals remain the same -- to get rid
of Snowflake Mountain. A large, blue Walrus.the Kong clan and take over their island, and if he can't manage that, destroying the island along with every primate on it suits him just fine instead.




* AccessoryWearingCartoonAnimal: He wears a dickey, a flappy bib that emulates the look of a tuxedo.
* AmazingTechnicolorWildlife: As already said, blue Walrus.
* MeaningfulName: In case it wasn't clear already, Bluey is a blue walrus.
* SlippySlideyIceWorld: His course is on a slippery ice slide, taking this trope to its logical conclusion.
* WilyWalrus: Subverted. He is BrainwashedAndCrazy, like all the other bosses, so he's not genuinely bad or even dickish.

!!Bubbler the Octopus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bubbler_dkr.png]]

The boss of Sherbet Island. A big, red octopus.

to:

\n* AccessoryWearingCartoonAnimal: He wears a dickey, a flappy bib {{Acrofatic}}: Take one look at the guy. Pretty overweight, right? Well, not only can he jump as high as Mario or Luigi, but he can also outrun Donkey Kong, is able to support his own weight with one hand, and is able to play an entire baseball game without tiring (at least when he isn't pitching).
* AdaptationalAttractiveness: In the cartoon, he lacks the bloodshot eye
that emulates he always has in the look games.
* AdaptationalEarlyAppearance: In the Club Nintendo adaptation
of a tuxedo.
Donkey Kong Country, King K. Rool appears at the start, personally leading the attack on the Banana Hoard and being the one to grab Diddy, place him in the Buddy Barrel and throw it into the bushes.
* AmazingTechnicolorWildlife: As already said, blue Walrus.
* MeaningfulName:
AdaptationalWimp:
**
In case it wasn't clear already, Bluey Michael Teitelbaum's ''Donkey Kong Country'' chapter book trilogy, K. Rool is a blue walrus.
* SlippySlideyIceWorld: His course is on a slippery ice slide, taking this trope to its logical conclusion.
* WilyWalrus: Subverted. He is BrainwashedAndCrazy, like all
total coward who flees as soon as he loses the other bosses, so advantage and never tries to put up a fight.
** In the animated series,
he's a NonActionBigBad that leaves all the fighting and heavy lifting to his minions and is never shown to have any fighting prowess of his own, though that doesn't stop him from going along with them on missions from time to time.
* AdaptationPersonalityChange: In the games, he's a cold-blooded and maniacal Kremling overlord who manages to capture members of the Kong family with surprising efficiency and frequency. In the cartoon, he's a LaughablyEvil IneffectualSympatheticVillain.
* AdiposeRex: Ruler of the Kremlings, and the most rotund, beating even Klump. He's also one of the [[StoutStrength strongest]] and [[{{Acrofatic}} most agile]].
* AffablyEvil: The cartoon version. While he's still at odds with the Kongs and tries to get the Crystal coconut for himself, he doesn't seem to hate the Kongs as much as he does in the games, and a few episodes hint that him and Cranky Kong [[WeUsedToBeFriends used to be friends]] before stuff between them happened.
* AgonyOfTheFeet: Tiny's phase of the FinalBoss fight in ''Donkey Kong 64'' involves her shrinking and entering K. Rool's left shoe (which has a hole) and dodging his moving toes until she gets an opening to shoot them with her Feather Bow. After four segments of this (with each one requiring more shots than before), K. Rool's foot hurts so much that he faints, and Tiny wins the round.
* AnthropomorphicZigZag: Befitting the DarkerAndEdgier nature of the ''Smash Bros'' series, K. Rool's appearance in ''VideoGame/SuperSmashBrosUltimate'' noticeably shows him with a much more savage, animalistic behavior, RunningOnAllFours and letting out monstrous, bestial roars. He's far from mindless, though, as he still has access to all his numerous gadgets and inventions and puts them to good use.
* ArchEnemy: To Donkey Kong and the rest of the Kong clan.
* AshFace: Gets it in ''Donkey Kong Country 2'' every time his blunderbuss explodes in his face after Diddy or Dixie successfully throw cannonballs into it. He shakes the ash off quickly.
* AstonishinglyAppropriateAppearance: K. Rool happens to be built like a gorilla, with bulky arms and thin legs. The resemblance extends to his golden chest and belly; together, they strongly resemble a gorilla's torso. These details reflect on how much K. Rool wants the Kongs' island for himself, along with how much he'll make himself a constant presence in their lives until he achieves his goals.
* AxCrazy: Lampshaded by Nintendo on more than one occasion, particularly in reference to his schizophrenic adoption of multiple personas as his [[ThereIsNoKillLikeOverkill love of overkill]].
* BadBoss: He keeps his minions in a constant state of misery, rules through fear, and is perfectly willing to sic Klaptraps on his already overworked engineers to speed things up, as well as kill the purple haired Kasplat from the intro with a Giant Red Klaptrap during the Creepy Castle Intro, and hurts his Zinger, Necky, Chomps, Lockjaw, and Flipflap minions when using a Wild Move in ''Donkey Kong Barrel Bast''. This is a heavy contrast to his cartoon portrayal, where the worst he does is boss his soldiers around and yells colorful insults at them when they screw up, as typical for comedic animated villains at the time.
* BattleBoomerang: K. Rool throws his crown during the final battle of ''Donkey Kong Country'' this way, as well as his left boxing glove during Round 2 of his FinalBoss battle in ''Donkey Kong 64''. After a few dodges, Diddy has to hop onto his barrel to hover to the boxing ring's installed lights to deep-six them onto K. Rool (who will continue throwing his glove with terrifying accuracy, so this is easier said than done).
* TheBattleDidntCount: Four times in ''Donkey Kong 64''. You have to beat him with each of the five Kongs in the game, because his henchmen keep ringing the bell to end the round when he's about to lose.
* BerserkButton: There was this time in the cartoon when Klump's video conference messed him up in the computer game he was playing. It angered him so much that he let out an epic BigNo and smashed the computer.
* BewareTheSillyOnes: King K. Rool is one of Nintendo's goofiest antagonists, but he is also one of the more unrepentantly evil ones, whose plots and actions escalate every time he appears.
* {{BFG}}: His blunderbuss in ''Donkey Kong Country 2''. Not only can he shoot out waves of Kannonballs and colored gas to disorient the Kongs, but the barrel is big enough that K. Rool can use it as a jet to move around his arena.
* BigBad: The main villain of all the ''Donkey Kong'' games he appears in. This role starts to get more phased out come the Microsoft buyout.
* BigBadEnsemble: With Kaptain Skurvy in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working separately.
* BoxingBattler: In ''Donkey Kong 64'', where he dons a boxing outfit, complete with gloves and champion's belt, during the FinalBoss battle.
* BullfightBoss: During Round 5 (also the last one) of his FinalBoss battle in ''Donkey Kong 64'', K. Rool will desperately attack Chunky with melee force. Once Chunky uses his abilities to increase his size, K. Rool will charge at him to deliver a devastating uppercut, and Chunky has to time his own charged punch to hit him instead. After receiving the first hit, K. Rool will run faster at him; after the second hit, he will turn invisible (though his shadow can still be seen); and after the third hit, he will turn invisible ''and'' move towards Chunky in a zigzag pattern to fool him. Chunky wins the round (and the whole fight) after the fourth hit.
* TheBusCameBack: After a long absence, K. Rool finally returned in ''VideoGame/SuperSmashBrosUltimate''. His reveal trailer is treated as this, with [[Franchise/{{Kirby}} King Dedede]] {{troll}}ing DK and Diddy by making them think K. Rool has returned, before the ''real'' K. Rool shows up (and sidelines Dedede). Needless to say, the Kongs are [[OhCrap shocked]] to see him return and instantly engage in an epic battle. Considering it had been ''10 years'' since he was last seen in the flesh, and even longer since he'd been in a mainline ''Donkey Kong'' game, it's no wonder his return held such gravitas.
* TheCaligula: He's a pretty terrible ruler to the Kremlings, threatening them for failing him or badmouthing him. He's so bad in fact, that the Kremlings got KAOS as their new leader...[[spoiler:who's actually a figurehead leader for K. Rool.]]
%%* TheChessmaster: Mainly in the cartoon.
* ChuckCunninghamSyndrome: Until his appearance in ''VideoGame/SuperSmashBrosUltimate'', he hadn't made a non-cameo appearance since 2008 in ''VideoGame/MarioSuperSluggers'', ''10 years'' prior. The gap is even longer for Europe, where the game was never released.
* ColdBloodedTorture: [[spoiler:The first time you fight him on the Flying Krock in ''Donkey Kong Country 2'', he is seen beating Donkey Kong. And by "beating", we mean firing ''cannonballs'' at him while he's tied up.]]
* CrocodileTears: The manual for ''Donkey Kong 64'' states he pretended to cry to motivate his soldiers to distract the Kongs from interfering with the Blast-o-Matic.
* DeathGlare: He delivered one to Army Dillo after the latter's first failure. With his [[MadEye gruesome looking eye]], he can do these easily.
* DemotedToExtra: The departure of Creator/Rare did
not genuinely do him any favors, especially for the home console games. His only appearance in the ''VideoGame/DonkeyKonga'' series is in a whac-a-mole style MiniGame where the goal is to hit him with a Steel Keg to earn points.
* DependingOnTheArtist: Whether his chest is made of gold/some sort of metal or a skin-colored part of his body depends on the era: From ''Donkey Kong Country'' to ''Donkey Kong 64'', his chest is rendered with a shine, implying it's not part of his body. However, as seen in the main image, subsequent appearances had this chest tan-colored, [[{{Retcon}} indicating it's natural]]. It wouldn't be until his return in ''VideoGame/SuperSmashBrosUltimate'' that his chest would be depicted as the golden chestplate it started out as.
* DependingOnTheWriter: K. Rool has some traits that aren't entirely consistent, partially due to RuleOfFunny and the needs of the story.
** Does K. Rool like Bananas or not, the Rareware games and ''VideoGame/SuperSmashBros'' say he does like Bananas, but ''VideoGame/DKJungleClimber'' and ''WesternAnimation/DonkeyKongCountry'' say he doesn't.
** How dangerous is K. Rool is another variable. Sometimes his plans are fairly harmless like stealing Bananas or medals, othertimes his schemes are more heinous like blowing up Donkey Kong's entire island or kidnapping the Kongs to make them power a machine to help him TakeOverTheWorld.
** Most games depict K. Rool as a SoreLoser whom can't handle defeat, but a few games depict him as a GracefulLoser whom admits the Kongs are a WorthyOpponent.
* DespotismJustifiesTheMeans: Many of his plots to steal the bananas or take over other islands seem to be done just for the sake of doing them.
* {{Determinator}}: The one consistent thing between his many personas is the fact that they all take immense amounts of effort to put down, usually being multi-stage bosses. In ''VideoGame/DonkeyKong64'', he goes through multiple rounds of being hammered by ''every'' Kong in ridiculously over-the-top ways, including [[AnvilOnHead having the stage lights dropped directly on his head]] and getting {{Megaton Punch}}ed [[PunchedAcrossTheRoom across the boxing ring]], and it still takes high explosives to merely get rid of him.
* DrFakenstein: In ''Donkey Kong Country 3'', complete with "Baron" title and "-stein" suffix. At the same time, he also wears FrankensteinsMonster-esque forehead and has bolts on the neck, so he manages to be both a scientist and a "monster".
* EvilBrit: In the cartoon and in ''Donkey Kong 64''.
* EvilIsHammy: Particularly in the cartoon.
* EvilSoundsDeep: In ''VideoGame/DonkeyKong64'' and ''Mario Super Sluggers''.
* EvilVersusEvil:
** In the cartoon, he was often at odds with Kaptain Skurvy.
** In ''Mario Super Sluggers'', he has
bad chemistry with Bowser.
* EyeScream: It's so bulgy and veiny... And that's just the more recent portrayals: in the ''Donkey Kong Country'' games and ''Donkey Kong 64'', the red marks don't even ''look'' like veins but ''blood stains on the eye'', which makes him look ''demonic''. Subverted in the cartoon, though, where his eye is just bulgy.
* FatBastard: He might look like a silly overgrown lizard, but he's a ruthless villain who will resort to very evil actions to get what he wants, including kidnapping ''Donkey Kong himself'' in two games and planning to destroy DK Isles in ''64''.
* FauxAffablyEvil: Unlike Bowser, K. Rool's charisma is nothing but a façade to hide his cruelty. He's a BadBoss and a brute who has few redeeming qualities.
* FinalBoss: Of each ''Donkey Kong'' game he appears in.
* FinalExamBoss: In ''Donkey Kong 64'', K. Rool has to be fought in at least five boxing rounds (more if time runs out in any of them), each with one of the playable Kong characters. And each Kong has to attack him using a specific strategy that makes use of their unique tools and/or abilities.
* ForTheEvulz: K. Rool clearly enjoys making others suffer whether it's his enemies or his minions. Some of his plans were solely for sadistic pleasure such as kidnapping and torturing DK and trying to destroy his island.
* FriendlyEnemy:
** In ''Donkey Kong Land 3'', K. Rool attends the award ceremony of the Lost World's contest with Dixie and Kiddy, complimenting the heroes on their victory and giving them access to the time trial mode.
** [[spoiler:He's shown performing a secret handshake with Donkey Kong]] in the bizarre secret ending of ''Donkey Kong 64''.
** In the reveal trailer for [[VideoGame/BanjoKazooie Banjo and Kazooie]] in ''[[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]]'', K. Rool is seen chilling in DK's treehouse, and cheers on the bear and bird's return to Nintendo alongside the Kongs. Though he's later seen getting pushed off a cliff by the Jinjonator and crushed by a boulder [[CallBack like Banjo's own arch-enemy.]]
* GeniusBruiser: He's pretty smart and very strong. Quite fitting, as crocodiles in real life are highly intelligent animals, especially by reptile standards.
* GoKartingWithBowser:
** In the cartoon, it turns out that originally he and Cranky Kong were friends, and in those days, there was peace between Kremling and Kong, with the feud only flaring up after their friendship broke up over K. Rool's cheating in one of their contests. So, Donkey Kong and the gang decide to try and get the two to remember their friendship and see if that'll put an end to the fighting. It works... [[GoneHorriblyRight too well]]; Cranky and K. Rool are such madcap pranksters and daredevils that they drive ''everybody'', Kong and Kremling alike, nuts, and eventually they force them to break their friendship again simply because it's more ''peaceful'' when they're at open war with each other.
** In ''VideoGame/DonkeyKongLandIII'', K. Rool competes with the Kong family in the contest to find the Lost World. Subverted when K. Rool has his minions try to attack the Kongs and the ''Magazine/NintendoPower'' guide revealing he intends to use the prize money to fund his evil plot. Then it's DoubleSubverted when K. Rool is a GracefulLoser that attends the awards ceremony with the Kongs.
** King K. Rool can race with Donkey Kong in ''Barrel Blast'', play baseball in ''Mario Super Sluggers'', and engage in competitive brawling in ''VideoGame/SuperSmashBrosUltimate''. In a trailer for the latter, K. Rool is even seen napping alongside the Kongs in their treehouse, [[VitriolicBestBuds though he's still treated with a fair amount of contempt]] [[spoiler: and even gets beaten up and crushed by a rock later in the same trailer, courtesy of returning Rare alumni [[VideoGame/BanjoKazooie Banjo and Kazooie]]]].
* AGodAmI: Sees himself as the "''Supreme Ruler of all Evil''" in the cartoon.
* {{Greed}}: One of his most defining traits. King K. Rool spends nearly all of his appearances simply trying to ''take'' things for himself, [[DespotismJustifiesTheMeans even though he clearly doesn't need them]]. He's obsessed with stealing the banana hoard even though he may not even like bananas, he repeatedly tries to take over Donkey Kong's home despite having his own, much bigger island, and he even leads the Kremlings as an army of thieving pirates.
* HelicopterPack: In the third game and its ''Land 3'' equivalent, as well as his Up Special in ''Super Smash Bros. Ultimate''.
* HumiliationConga: His defeat in ''64''. First DK launches himself into K. Rool's face with Blast Barrels, then Diddy shoots out the stage lights so they fall on his head. Lanky later drops banana peels to make him slip and fall, Tiny crawls inside his boots to shoot his toes with feathers multiple times, and Chunky grows to giant size and delivers several punches to him that knock him across the ring. After all that, [[spoiler:Funky shoots a foot rocket into his keister that launches him into K. Lumsy's cage, where he's given a beatdown off-screen.]]
* IdleAnimation: In ''Mario Super Sluggers'', when left idle while batting, he will do a gesture with his left hand towards the pitcher that basically means "Come on!"
* IneffectualSympatheticVillain: Very much so in the cartoon.
* InexplicablyTailless: While his appearances in the Rare games depict him with a tail, he lacks one in games after ''Donkey Kong 64''. ''Super Smash Bros. Ultimate'' does depict him with a tail again, though it's much shorter than in his Rare appearances.
* InformedAbility: K. Rool sealed the Banana Bird Queen behind a stone barrier using magic. This is odd considering that prior games have K. Rool and the Kremlings lean more into science and technology.
* InformedSpecies: As a Kremling, he's based on crocodiles and alligators. He has an overbite and a wide U-shaped snout akin to an alligator.
* TheInsomniac: This is sometimes used to explain the way his eye looks.
* {{Invisibility}}: Appears twice in his boss fights.
** In his third phase during the final battle of ''Donkey Kong Country 2'', he'll turn invisible as he moves around the arena. First, trying to chase after the Kongs using his Blunderbuss jet, then eventually vanishing and reappearing to try vacuuming them in to striking distance.
** During the final round against Chunky Kong in ''Donkey Kong 64'', he'll turn invisible as he bounces off the ropes with only his shadow as a tell. Chunky needs to turn invisible himself to make K. Rool visible and a Hunky Chunky barrel to appear.
* IShallTauntYou: He's prone to do this during Round 1 of his FinalBoss fight in ''Donkey Kong 64''. After dodging some {{Shockwave Stomp}}s, Donkey hops onto a launching barrel so he can time a self-launch at K. Rool's head; he won't be able to damage him as long as K. Rool keeps his guard up (in fact, Donkey himself will take damage instead), but at one point K. Rool will taunt him and drop his guard, giving Donkey a window to perform his attack. After two hits, K. Rool will fake the first taunt, so Donkey has to wait until the second; after three hits, his taunt will be quicker, so Donkey has to time his attack ''very'' well for the last hit.
* ItsAllAboutMe: Many of the evil actions he does in the games are solely to satisfy his personal objectives and goals.
* TheJuggernaut: After his debut, he's typically immune to standard attacks and even throwing objects at him.
* KindnessBall: In the ending ''Donkey Kong Land 3'', outside of calling Dixie and Kiddy, "pesky kongs", K. Roolenstein handles his [[GracefulLoser defeat in a graceful manner]] and even gives the heroes the last six watches they'd been searching for.
* KnightOfCerebus: Throughout ''VideoGame/DonkeyKong64'', K. Rool is played up as an imposing, untouchable threat with an evil plan that ramps up the stakes higher than even Bowser and Gruntilda before him. Come the final battle, and this becomes massively subverted as K. Rool fully embraces his hammy boxer persona while suffering through the most humiliating of blows from the Kongs.
* LargeAndInCharge: Among the largest Kremlings, though some of the monster bosses are huge even compared to him.
* LaughablyEvil: While he is absolutely a major threat to the Kongs and their island, K. Rool nonetheless has many goofy quirks and tends to be subjected to rather humiliating defeats that are always PlayedForLaughs.
* LaughingMad: In ''Barrel Blast'', if he repeatedly slams into breakable objects (such as barrels) or enemies (like the Zingers) while using a Wild Move. Then there's his triumphant {{Evil Laugh}}ter in the [[NightmareFuel infamous]] GameOver sequence of ''Donkey Kong 64''.
* LightningBruiser: Don't let his size fool you; K. Rool is not only very strong and very resilient, but he's also very fast. He also has very high stats in ''Barrel Blast''.
* MadEye: One of his most iconic features is a bulgy eye that is noticeably bloodshot in the vast majority of his appearances.
* MadScientist: In ''Donkey Kong Country 3'', supported by his alias "Baron K. Roolenstein".
* MadeOfIron: Fitting for his size and strength K. Rool can take ''an absurd amount'' of punishment. During the first boss fight with him in ''Donkey Kong Country 2'' Diddy and Dixie simply aren't strong enough to decisively finish him and he just keeps getting back up for more, forcing DK to struggle loose and land a punch strong enough that puts the croc down and keeps him there. It's taken to an extreme in ''Donkey Kong 64'' where K. Rool fights all of the Kongs back to back no matter how hard he gets hit in the previous rounds. This even shows up in ''Super Smash Bros. Ultimate'' where not only is K. Rool heavy and hard to knock out but the majority of his attacks have super armor on his belly, allowing him to keep swinging through most attacks in the game so long as his gut doesn't take ''too'' many hits.
* TheManBehindTheMan: In ''Donkey Kong Country 3'', he is the one controlling KAOS, revealing himself right during the final battle.
* MightyGlacier: In ''VideoGame/DKKingOfSwing'' he has the highest power, but the worst jump. As for ''Mario Super Sluggers'', he is tied with Bowser and Petey Piranha for the best batting stat in the game, but he is also tied with Red Magikoopa as the slowest character. Most other games where K. Rool is playable make him this as well in contrast to him being a LightningBruiser when a boss.
* MirrorBoss: The final showdown with K. Rool in ''VideoGame/DKKingOfSwing'' plays more like the Jungle Jam mode than a traditional boss battle. He challenges DK (or Diddy) to a Climbing Race, claims that it was just a warm-up upon losing, then challenges the player Kong to an Attack Battle.
* MotiveDecay: Initially K. Rool stole the bananas because he and the Kremlings wanted to eat them, many later games simply had K. Rool messing with the Kongs for little to no reason or planning revenge. K. Rool even claims he hates bananas anyway in ''VideoGame/DKJungleClimber''. The only possible explanation is Banana Bird Queen's line in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
-->'''Banana Bird Queen''': After I'm finished with K. Rool, he won't even be able to look at a banana again.
* NamesToRunAwayFromReallyFast: K. Rool sounds like "cruel".
* NeverMyFault: Mainly in the cartoon, he would blame his flunkies for his mishaps.
* NeverSmileAtACrocodile: He is the leader of an evil crocodilian gang that likes to cause havoc for the Kongs.
* NewJobAsThePlotDemands: Shows up as the king of the Kremlings, a ship captain, and a MadScientist in the first three DK installments (and a pro boxer by the end of ''VideoGame/DonkeyKong64'' as his last time changing his personas). Interestingly, his plans always seemed to be one step ahead of his job; being on a pirate ship while acting as King, having a massive industrial airship while acting as a pirate captain, and living in a royal castle while acting as a scientist. He seems to settle on King after that.
* NinjaPirateZombieRobot: A crocodile king that is sometimes a pirate, a scientist
or even dickish.

!!Bubbler
a boxing champion.
* NoSell: If you try to roll into him in his debut, you will bounce off him. In ''Donkey Kong Country 2'' and ''3'', jumping on him no longer works. If it's not sucked up by his gun or hits his helicopter pack, cannonballs thrown at him in those games will bounce off.
* OddFriendship: He has good chemistry with King Boo in ''Mario Super Sluggers''. This would become much more fitting in retrospect when ''VideoGame/LuigisMansionDarkMoon'' shows that King Boo has become just as sadistic and unhinged over
the Octopus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bubbler_dkr.png]]

The
years.
* OlderThanTheyLook: In the cartoon, where it turns out that he and Cranky Kong are actually childhood buddies, meaning he's roughly the same age as Donkey Kong's grandpa, yet still doing all the stuff he does.
* OneHitPointWonder: In his rematch in ''Donkey Kong Country 2'', he is defeated with a single cannonball... but before that cannonball can show up, he goes through a long sequence of attacks first.
* {{Pirate}}: In ''Donkey Kong Country 2'', where he goes by the alias "Kaptain K. Rool". Technically also in ''Donkey Kong Country 1'', where his home base and battle arena is a pirate ship. According to ''Magazine/NintendoPower'', the pirate was his original identity before he became a King.
* PistolWhipping: Does this with his blunderbuss in ''Donkey Kong Country 2'' to both the tied up DK and, if you get too close or get drawn in by the vacuum feature, to Diddy and Dixie. It sends Diddy or Dixie [[PunchedAcrossTheRoom flying across the room]].
* PragmaticVillainy: K. Rool's nuts, no question about that, but he's far from stupid. After every subsequent defeat, he takes great strides and greater care to avoid their attention and set up shop so that they can't intercept him until it's too late.[[note]]In Country 2, he kidnapped DK and raised Crocodile Isle. In Country 3, he took his plans ''far'' away to the Northern Kremisphere ''and'' captured DK and Diddy just to be sure. In 64, he arranged things just so so that DK would go about trying to thwart his plans in the usual way, all the while the ''real'' plan was to just nuke the island off the face of the earth and keep him busy with the fabricated quest.[[/note]] Unfortunately, the Kongs are a BadassFamily, and no matter how many he removes as as a factor against his plans, there's always another or two somewhere in the woodwork. Other times, the Kongs happen upon just the right circumstances they need to overcome him by pure chance or luck, and there's just no accounting for that.
* PunnyName: Works on two levels. First, he's a king named "Rool" (rule). Then you add on the K and it becomes "cruel".
* PutOnABus: He hasn't appeared in a ''Donkey Kong'' game since ''Jungle Climber'' in 2007, and his latest non-cameo appearance was in ''Mario Super Sluggers'' in 2008. K. Rool has had a trophy in all ''VideoGame/SuperSmashBros'' games since ''Melee'', so Nintendo hasn't forgotten him, but then you have the fact his minions have appeared in Smash Run in ''3DS[=/=]Wii U'', while he only has a costume in that game and is conspicuously absent with no mention from ''Donkey Kong Country Returns'' and ''Tropical Freeze''. He did return in ''VideoGame/SuperSmashBrosUltimate'' but jury's still out on future ''Donkey Kong'' games.
* PuzzleBoss: During Round 3 of his FinalBoss fight in ''Donkey Kong 64'', K. Rool will have one of the fallen lights from the previous round stuck onto his upper body, rendering him blind and functionally bound. This would be an advantage for Lanky... except he has no idea how to attack him, since K. Rool will simply roam around the boxing ring. He has to activate some pillars outside the ring (reachable with his ability to extend the arms) to summon a barrel with a banana peel inside. Lanky has to throw the barrel onto an adequate spot so he, after playing his instrument from one of the corners, can trigger K. Rool and make him plummet when he steps onto the banana peel. He has to do this four times to win the round (each time in a different corner), and the Kremlings will then proceed to remove the light from K. Rool for the next round.
* RankScalesWithAsskicking: He is the final
boss in each platforming game he appears in.
* RedEyesTakeWarning: Mainly because they're bloodshot.
* RightHandCat: K. Rool has a pet Klaptrap in ''Donkey Kong 64'', ala [[WesternAnimation/InspectorGadget Dr. Claw]] or [[Film/JamesBond Blofeld]] in the game's cutscenes that he lovely strokes on occasion.
* TheRival: Cranky Kong in ''Barrel Blast''.
* RoyalBrat: [[spoiler:To Wrinkly while she taught him as a child]].
* RoyalsWhoActuallyDoSomething: K. Rool is a villainous example, always coming up with one scheme after another, and typically taking a direct hand in them.
* SanitySlippage: K. Rool has never been particularly sound
of Sherbet Island. A big, red octopus.mind, but he gets progressively ''worse'' in every appearance. In his latest appearance in ''VideoGame/SuperSmashBrosUltimate'', he seems to have [[AxCrazy unhinged a bit]]; his dash puts him on all fours, his attacks are [[UnskilledButStrong simple]] and brutal (though not to the same extent as [[Franchise/{{Metroid}} Rid]][[{{Sadist}} ley]]), and his Final Smash has him fire the [[WaveMotionGun Blast-o-Matic]] while laughing maniacally.
* ShockAndAwe: He can shoot bolts of electricity at the Kongs in ''Donkey Kong Land III''.
* ShockwaveStomp: During Rounds 1 (Donkey) and 4 (Tiny) of his FinalBoss battle in ''Donkey Kong 64'', he performs a GroundPound that unleashes green-colored energy waves. Donkey only needs to do a tall jump (or climb one of the boxing ring's corners) to avoid them, but Tiny has to use her HeliCritter ability due to the waves' prolonged stream in her round.
* SinisterSilhouettes: The manuals for each of the ''Country'' games hides his main design as a silhouette. Although, his design as Kaptain K. Rool can be seen on the box cover and on the table of contents page for ''Diddy's Kong Quest''.
* TheSociopath: Even while being one of Nintendo's silliest villains, K. Rool shows quite a few traits of this trope. Not only is he an insane, narcissistic tyrant who keeps his own minions miserable (sometimes even resorting to murder and torture should they fail him), but his plans often involve kidnapping/torturing the Kongs, some of whom are even kids, and he tried to destroy their island out of pure hatred and spite.
* StoutStrength: K. Rool is very fat, but also ''very'' strong and has visible muscles on his arms. Oftentimes, he's even [[{{Acrofatic}} faster]] than DK is! He's also able to support his own weight with one hand in ''DK: King of Swing'' and in ''64'' he can uppercut a giant sized Chunky several stories into the air.
* SurroundedByIdiots: Claims to be this during a cutscene in ''Donkey Kong 64'', complete with a FacePalm. It's also a constant theme in the cartoon: in the episode "The Curse of Kongo Bongo," Krusha and Klump are trying to decode a plan they themselves came up with, only to forget said code, leading to this:
-->'''K. Rool''': It's at times like this I find that I must ask myself again and again: "Do I ''really'' want the [[MacGuffin Crystal Coconut]] ''this'' badly?"
* TacticalSuicideBoss: It's very common for K. Rool to be defeated in his boss fights simply because he keeps making the same mistakes again and again. For example, in the original ''Donkey Kong Country'', he keeps throwing his crown at [=DK=] and Diddy, giving them the perfect opportunity to jump on his head, and in ''64'', his constant showboating leaves him open to the Kongs' attacks.
* TimeLimitBoss: Each of his battle phases in ''64'' is on a time limit of three minutes. Run out of time, and the player must start the phase over, and your current Kong won't heal from any damage they've taken.
* TookALevelInBadass:
** Every time he appeared in the original SNES-N64 saga, K. Rool got more ambitious and more competent. He began by stealing the banana hoard. Then he one-upped himself by kidnapping Donkey Kong and holding him hostage on the Kremlings' stronghold island. He trumped that by kidnapping DK ''and'' Diddy and using their brainpower to power a KillerRobot to lead a new army of Kremlings. Finally, in ''64'', he captures Diddy, Lanky, Tiny, and Chunky, attacks the island with a giant fortress seacraft, and attempts to use a WaveMotionGun to blow up the entire island and all the Kongs. ''VideoGame/SuperSmashBrosUltimate'' ramps this up even further, showing him to be more feral and psychotic than his original appearances, having a Final Smash that depicts him ''successfully'' blowing up DK Island with the Blast-O-Matic.
** He also became a much more dangerous foe with each appearance, too. In the original ''Donkey Kong Country'', the Kongs beat him by jumping on his head like a standard enemy, only needing to wait for him to throw his crown. In later games this no longer works and it takes the Kongs blowing up his blunderbuss and throwing electrified steel drums at him to hurt K. Rool. By the time of ''64'', he goes five rounds with the different members of the Kongs, during which time they shoot him in the face with blast barrels, drop stage lights on his head, and cause him numerous pratfalls, before he finally goes fist-to-fist against a giant Chunky Kong and takes several punches to the head, but he keeps coming. Each game also expands his arsenal of powers and gadgets more and more.
* UpperClassTwit: His animated counterpart speaks in a posh, sophisticated manner to emphasize his regal bearing in contrast to his [[SurroundedByIdiots minions.]]
* VileVillainLaughableLackey: While the Kremlings are generally TooDumbToLive and hilariously bad at their jobs, King K. Rool is a ruthless, unstable tyrant who-- while definitely funny in his own right-- is far more competent and threatening than his minions when push comes to shove.
* VillainHasAPoint: King K. Rool's use of threats to keep his minions working on the Blast-O-Matic in ''VideoGame/DonkeyKong64'' is rightfully treated as a standout example of his BadBoss and AxCrazy nature. However, the capstone of this, in the pre-[[TheVeryDefinitelyFinalDungeon Hideout Helm]] cutscene, where he insists on firing the Blast-O-Matic despite his engineers insisting that it hasn't been [[UnfinishedUntestedUsedAnyway properly safety-tested]] and could blow them all to smithereens, is actually the tactically correct, if extremely reckless, decision to make in that context, as the Kongs are [[StormingTheCastle breaking into the Kremlings' base of operations]] '''literally at that very moment'''. There is ''no more time'' for preparations or fine-tuning. K. Rool's only two options at that point are to proceed straight to endgame regardless of the risks, or to watch his EvilPlan be torn to pieces.
* WickedPretentious: In the cartoon, he uses large words in an attempt to be sophisticated, yet throws tantrums like a child.
* WouldHurtAChild: He has no problems attacking the younger Kongs like Diddy, Dixie, Tiny and Kiddy. This is a JustifiedTrope, as they're [[KidHero highly capable heroes]] as skilled as any adult.
* YourSizeMayVary: In ''Donkey Kong 64'' cinematics, he appeared the same height as in previous games, then suddenly appears a lot larger in the Final Boss fight.
[[/folder]]

[[folder:''Donkey Kong Barrel Blast'' Kremlings]]

The playable Kremlings characters introduced in ''Barrel Blast''.

* DependingOnTheWriter: In ''VideoGame/SuperSmashBrosBrawl'''s US version, the trophies describe the four Kremling's racing stats. In the European and Japanese versions, their personalities are described instead.



* BubbleGun: In his second race, Bubbler replaces his exploding mines for bubbles that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
* MeaningfulName: Bubbler can actually release bubbles, but only in his second race.
* PalmtreePanic: Like most of Sherbet Island, Bubbler's course takes place near the sea.
* WhatHappenedToTheMouse: Bubbler does not show up in the GoldenEnding, unlike the other bosses.

!!Smokey the Dragon
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Johnni Christensen
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/smokey_dkr_7.png]]

The boss of Dragon Forest. A red and yellow dragon.

to:

* BubbleGun: In his second race, Bubbler replaces his exploding mines for bubbles that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
* MeaningfulName: Bubbler can actually release bubbles, but only in his second race.
* PalmtreePanic: Like most of Sherbet Island, Bubbler's course takes place near the sea.
* WhatHappenedToTheMouse: Bubbler does not show up in the GoldenEnding, unlike the other bosses.

!!Smokey the Dragon
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Johnni Christensen
[[quoteright:250:https://static.
!!Kip
[[quoteright:1000:https://static.
tvtropes.org/pmwiki/pub/images/smokey_dkr_7.png]]

The boss of Dragon Forest.
org/pmwiki/pub/images/kip_dkbb_artwork.jpg]]
A red and yellow dragon.bratty little kremling who acts as TheRival to Diddy Kong.




* TheAhnold: For whatever reason, he sounds like the [[Franchise/{{Terminator}} T-800]] trying his best to channel a children TV show mascot.
* PlayingWithFire: His fireballs act essentially the same as plane gas traps.

[[/folder]]

[[folder:''Donkey Kong: Jungle Beat'' Bosses]]
!! The Cactus/Ghastly King
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghastly_king.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Toshihide Tsuchiya

A huge, monstrous gorilla, the evil Cactus/Ghastly King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.

to:

\n* TheAhnold: For whatever reason, BrattyHalfPint: A mischievous and mean spirited kremling kid.
* CompetitionFreak: Especially in regards in Diddy,
he sounds like the [[Franchise/{{Terminator}} T-800]] trying his best wants to channel a children TV show mascot.
* PlayingWithFire: His fireballs act essentially the same as plane gas traps.

[[/folder]]

[[folder:''Donkey Kong: Jungle Beat'' Bosses]]
!! The Cactus/Ghastly King
[[quoteright:350:https://static.
try and outdo him at everything.

!!Kass
[[quoteright:1000:https://static.
tvtropes.org/pmwiki/pub/images/ghastly_king.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Toshihide Tsuchiya

A huge, monstrous gorilla, the evil Cactus/Ghastly King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds
org/pmwiki/pub/images/kass_dkbb_artwork.jpg]]
One
of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.
only known female kremlings, a little kremling girl with a malicious streak.



* BigBad: Of ''VideoGame/DonkeyKongJungleBeat''.
* DubNameChange: From Final Kong to Cactus/Ghastly King.
* DummiedOut: His body can be found in assets for 'VideoGame/SuperMarioGalaxy'', where he is internally named "Black Mist Creature".
* GenericDoomsdayVillain: There's not much to him besides being an evil king gorilla.
* GreenAndMean: His skin is all dark greenish, showing that he's bad news.
* LargeAndInCharge: He's much larger than the other evil Kongs you fight in the game. He is around the same size as the Rocs and Tusks, though.
* LostInTranslation: For some reason, the English localization of ''Jungle Beat'' implies that the Cactus/Ghastly King are both separate beings from each other, whereas in the Japanese version, there's just one being known as the "Final Kong".
** NamesToRunAwayFromReallyFast: As part of a DubNameChange, Cactus/Ghastly King is given an equally evil sounding name in the French and Italian localizations. In French he is called "The Despot" and in Italian he is known as "Hegemony". Both names also refer to the level he is fought on from the Japanese version, "The Conqueror Descends".
* MindControl: He appears to be controlling all the other bosses somehow.
* ObviouslyEvil: Look at his picture above and tell us what doesn't scream evil in it.
* RedBaron: He has one thanks to both stages he is fought on in the Japanese version, "The Conquerer".
* SpikesOfVillainy: Has a ton of them, which is probably why he's called the Cactus King.

!! The Kongs
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/evil_kong_kings.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Hideaki Nonaka (Dread Kong), Hironori Miyata (Karate Kong), Toshitsugu Takashina (Ninja Kong), Masahiro Okazaki (Sumo Kong)

A group of evil Kongs who specialize in martial arts. Collectively, they're the main villains of ''Jungle Beat'', behind only the Cactus King.

They consist of Dread Kong, Karate Kong, Ninja Kong and Sumo Kong.

to:

* BigBad: Of ''VideoGame/DonkeyKongJungleBeat''.
* DubNameChange: From Final Kong to Cactus/Ghastly King.
* DummiedOut: His body can be found in assets for 'VideoGame/SuperMarioGalaxy'', where he is internally named "Black Mist Creature".
* GenericDoomsdayVillain: There's not much to him besides being an evil king gorilla.
* GreenAndMean: His skin is all dark greenish, showing
NonMammalianHair: On her head rests a big pink ponytail that he's bad news.
* LargeAndInCharge: He's much larger than
is half the other evil Kongs you fight in the game. He is around the same size as the Rocs and Tusks, though.
* LostInTranslation: For some reason, the English localization
of ''Jungle Beat'' implies that the Cactus/Ghastly King are both separate beings from each other, whereas in the Japanese version, there's just one being known as the "Final Kong".
** NamesToRunAwayFromReallyFast: As part of a DubNameChange, Cactus/Ghastly King is given an equally evil sounding name in the French and Italian localizations. In French he is called "The Despot" and in Italian he is known as "Hegemony". Both names also refer to the level he is fought on from the Japanese version, "The Conqueror Descends".
her own head.
* MindControl: He appears to be controlling all the other bosses somehow.
* ObviouslyEvil: Look at his picture above and tell us what doesn't scream evil in it.
* RedBaron: He has one thanks to both stages he is fought on in the Japanese version, "The Conquerer".
* SpikesOfVillainy:
WhyDidItHaveToBeSnakes: Has a ton phobia of them, which is probably why he's called the Cactus King.

!! The Kongs
[[quoteright:350:https://static.
frogs.

!!Kalypso
[[quoteright:362:https://static.
tvtropes.org/pmwiki/pub/images/evil_kong_kings.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Hideaki Nonaka (Dread Kong), Hironori Miyata (Karate Kong), Toshitsugu Takashina (Ninja Kong), Masahiro Okazaki (Sumo Kong)

A group of evil Kongs who specialize
org/pmwiki/pub/images/kalypsobt.png]]
The other currently known female kremling, she is high
in martial arts. Collectively, they're the main villains of ''Jungle Beat'', behind only the Cactus King.

They consist of Dread Kong, Karate Kong, Ninja Kong
kremling ranks and Sumo Kong.
is trusted even by K.Rool.



* BareFistedMonk: They fight DK through 1-on-1 martial arts duels. No weapons.
* BrainwashedAndCrazy: They're being manipulated by the Cactus King.
* TheDragon: In both versions of the game, Sumo Kong is the last boss before the rematch with the Ghastly King.
* DreadlockRasta: Some languages actually localize Dread Kong as "Rasta Kong".
* DreadlockWarrior: Dread Kong, as if the name wasn't obvious enough.
* DubNameChange: All Kings received this in regards to the JP -> US localization, except Dread Kong.
** Karate Kong is actually a Kung Fu master as evidenced by his original name, "Konfu Kong", which is also reflected in the Spanish localization. The French localization takes it up a notch adding in a PunnyName by renaming him as "Kongfu", much like the character from the ''Donkey Kong Country'' TV series. The Italian localization makes him into a BruceLeeClone, dubbing him as "Kong Lee".
** Sumo Kong was changed from "Hyakkan Kong", ''Hyakkan'' being a Japanese term used to describe an OneManArmy. In the French localization, he is called "Kongozuna," making him a top-ranked sumo wrestler, while the Italian localization goes with an AlternateCharacterReading of "Hyakkan" instead referring to him as "Kong Magnum," now referring to his weight as 375 kilograms/827 pounds, a literal example of an [[KillerGorilla 800-lb gorilla]].
** Ninja Kong from "Bushidō Kong", which is also used in the French localization. See HighlyVisibleNinja below. This also goes with his internal name of "Miyamoto" referring to UsefulNotes/MiyamotoMusashi, not Creator/ShigeruMiyamoto. The "Miyamoto" name is referenced in the Spanish localization where he is known as "Samurai Kong". In the Italian localization, he is given Karate Kong's French name of "Kong Fu".
** In the case of Dread Kong, the French, Italian, and German localizations all refer to him as "Rasta Kong", in reference to the Rastafarian movement
* HighlyVisibleNinja: There's nothing very ninja-like about Ninja Kong, who prefers to fight Donkey Kong head on instead of using actual ninja tactics. This is likely because his Japanese name is based on ''Bushidō'', which is more associated with Samurai as the typical code of honor they follow.
* KillerGorilla: They're antagonists for a reason.
* LargeAndInCharge: Sumo Kong is bigger than the other kings. He's dwarfed by the Cactus King though.
* RedEyesTakeWarning: To indicate they're not friendly. Might also be a result of their brainwashing.
* RuggedScar: Sumo Kong has one over one of his eyes.
* StoutStrength: Sumo Kong, natch.
* SumoWrestling: Sumo Kong, who fights primarily with traditional slap pushes.

!! The Rocs
[[quoteright:826:https://static.tvtropes.org/pmwiki/pub/images/roc_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Four gigantic birds that serve as bosses in ''Jungle Beat''. Their weakspot is a black egg they all carry around during battle.

They consist of Scruff Rock, Fleet Roc, Hard Roc and Thunder Roc.

to:

* BareFistedMonk: They fight DK through 1-on-1 martial arts duels. No weapons.
* BrainwashedAndCrazy: They're being manipulated by the Cactus King.
* TheDragon: In both versions
BareMidriffsAreFeminine: She's one of the game, Sumo Kong is only two known female kremlings, and she wears a purple, midriff-baring outfit.
* MsFanservice: Is basically
the last boss before the rematch with the Ghastly King.
* DreadlockRasta: Some languages actually localize Dread Kong as "Rasta Kong".
* DreadlockWarrior: Dread
kremling equivalent of Candy Kong, as if the name wasn't obvious enough.
complete with a bare midriff and ImpossibleHourglassFigure.
* DubNameChange: All Kings received this in regards NonMammalianHair: Almost to the JP -> US localization, except Dread Kong.
** Karate Kong is actually
point of exaggeration, she has a Kung Fu master as evidenced by his original name, "Konfu Kong", which is also reflected in the Spanish localization. The French localization takes it up a notch adding in a PunnyName by renaming him as "Kongfu", much like the character from the ''Donkey Kong Country'' TV series. The Italian localization makes him into a BruceLeeClone, dubbing him as "Kong Lee".
** Sumo Kong was changed from "Hyakkan Kong", ''Hyakkan'' being a Japanese term used to describe
huge pink afro
* NonMammalMammaries: Has
an OneManArmy. In the French localization, he is called "Kongozuna," making him a top-ranked sumo wrestler, while the Italian localization goes with an AlternateCharacterReading of "Hyakkan" instead referring to him as "Kong Magnum," now referring to his weight as 375 kilograms/827 pounds, a literal example of an [[KillerGorilla 800-lb gorilla]].
** Ninja Kong from "Bushidō Kong", which is also used in the French localization. See HighlyVisibleNinja below. This also goes with his internal name of "Miyamoto" referring to UsefulNotes/MiyamotoMusashi, not Creator/ShigeruMiyamoto. The "Miyamoto" name is referenced in the Spanish localization where he is known as "Samurai Kong". In the Italian localization, he is given Karate Kong's French name of "Kong Fu".
** In the case of Dread Kong, the French, Italian, and German localizations all refer to him as "Rasta Kong", in reference to the Rastafarian movement
* HighlyVisibleNinja: There's nothing very ninja-like about Ninja Kong, who prefers to fight Donkey Kong head on instead of using actual ninja tactics. This is likely because his Japanese name is based on ''Bushidō'', which is more associated with Samurai as the typical code of honor they follow.
* KillerGorilla: They're antagonists
impressive bust for a reason.
* LargeAndInCharge: Sumo Kong is bigger than the other kings. He's dwarfed by the Cactus King though.
* RedEyesTakeWarning: To indicate they're not friendly. Might also be a result of their brainwashing.
* RuggedScar: Sumo Kong has one over one of his eyes.
* StoutStrength: Sumo Kong, natch.
* SumoWrestling: Sumo Kong, who fights primarily with traditional slap pushes.

!! The Rocs
[[quoteright:826:https://static.
crocodilian.

!!Kludge
[[quoteright:1000:https://static.
tvtropes.org/pmwiki/pub/images/roc_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Four gigantic birds that serve as bosses in ''Jungle Beat''. Their weakspot
org/pmwiki/pub/images/kludge_dkbb_artwork.jpg]]
A fat blue scaled kremling who
is a black egg they all carry around during battle.

They consist of Scruff Rock, Fleet Roc, Hard Roc and Thunder Roc.
simple-minded powerhouse with a dangerous temper.



* AttackItsWeakPoint: The eggs they carry around are their weakness.
* FeatherFlechettes: One of their basic attacks.
* GiantFlyer: Based on the similarly named giant bird of legend.
* KingMook: Of the Mini Slump Birds. Scruff Roc is the normal sized Slump Bird.
* RedBaron: In the Italian localization, all four Rocs are given NamesToRunAwayFromReallyFast. Scruff Roc is "Devilish Phoenix", Fleet Roc is "Cruel Phoenix", Hard Roc is "Bloodthirsty Phoenix," and Thunder Roc is "Brutal Phoenix".
* ThemeNaming: All four Rocs have verb-based names in the Japanese version. Scruff Roc is "Slump Bird", Fleet Roc is "Hustle Bird", Hard Roc is "Kuckle Bird", and Thunder Roc is "Strike Roc".
** In the French localization, all four Rocs use "Galin-" as a prefix. Sruff Roc is "Galinus", Fleet Roc is made the only female of the group as "Galina", Hard Roc is "Gainatus", and Thunder Roc is the "Galinator".
* WindFromBeneathMyWings: They summon gusts of wind by flapping.

!! The Hogs
[[quoteright:754:https://static.tvtropes.org/pmwiki/pub/images/hog_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

A quarted of fighting, bipedal boars from ''Jungle Beat''. The only way to bypass their defenses is to deflect the fruit projectiles they launch at Donkey Kong back at them.

They consist of Rogue-Hog, Mo-Hog, Bloat-Hog and Gloat-Hog.

to:

* AttackItsWeakPoint: The eggs they carry around are their weakness.
* FeatherFlechettes: One of their basic attacks.
* GiantFlyer: Based
BigEater: Mentioned to eat everything on the similarly named giant bird of legend.
table at dinner time.
* KingMook: Of the Mini Slump Birds. Scruff Roc is the normal sized Slump Bird.
* RedBaron: In the Italian localization, all four Rocs are given NamesToRunAwayFromReallyFast. Scruff Roc is "Devilish Phoenix", Fleet Roc is "Cruel Phoenix", Hard Roc is "Bloodthirsty Phoenix," and Thunder Roc is "Brutal Phoenix".
* ThemeNaming: All four Rocs have verb-based names in the Japanese version. Scruff Roc is "Slump Bird", Fleet Roc is "Hustle Bird", Hard Roc is "Kuckle Bird", and Thunder Roc is "Strike Roc".
** In the French localization, all four Rocs use "Galin-" as a prefix. Sruff Roc is "Galinus", Fleet Roc is made the only female
DumbMuscle: Is very stupid, but also one of the group as "Galina", Hard Roc is "Gainatus", strongest kremlings around. Not even K.Rool can control him when he goes on a rampage.
* JerkWithAHeartOfGold: His monstrous temper aside, [[FriendToAllChildren he gets along well with Kass
and Thunder Roc Kip]] and is [[FriendlyEnemy one of the "Galinator".
* WindFromBeneathMyWings: They summon gusts of wind by flapping.

!! The Hogs
[[quoteright:754:https://static.
few kremlings seen hanging out casually with the Kongs]].

[[/folder]]

[[folder:''Donkey Kong Country'' Bosses]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/hog_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

A quarted of fighting, bipedal boars from ''Jungle Beat''.
org/pmwiki/pub/images/dkcboss_collage_transparent.png]]

The only way to bypass their defenses is to deflect bosses of the fruit projectiles they launch at Donkey original ''Donkey Kong back at them.

Country''. A group of [[KingMook enlarged Mooks]] who each guard a portion of DK's stolen banana hoard. They consist of Rogue-Hog, Mo-Hog, Bloat-Hog of:

Very Gnawty[=/=]Really Gnawty (Kongo Jungle & Gorilla Glacier)

Master Necky (Jr.
and Gloat-Hog.
Snr.) (Monkey Mines & Chimp Caverns)

Queen B. (Vine Valley)

Dumb Drum (Kremkroc Industries, Inc.)



* FullBoarAction: They're evil, fighting boar men.
* KingMook: Of Coco Pigs, a fairly rare {{Elite Mook|s}} that otherwise fights similarly.
* PigMan: They're noticeably anthropomorphic in comparison to the Rocs and Tusks, which are more conventionally animalistic.
* PunnyName: The most obvious one is seen with Mo-Hog, after the mohawk he has.
* ShockAndAwe: They're capable of electrifying fruit to make them into more powerful projectiles. Later Hogs can also power themselves with [[FastAsLightning elctricity to move faster]].
* ShoutOutThemeNaming: In the French localization mixed with PunnyName, the later three Hogs are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Francisco Pizarro]] (Pigarro).
* ThemeNaming: In the Italian localization, all the Hogs use the suffics "-kal". Rogue-Hog is "Maskal", Mo-Hog is "Raskal", Bloat-Hog is "Teskal", and Gloat-Hog is "Paskal".
** In the Japanese version, all four of them have a sort of Punny Name based around the first and last parts of their names. Rogue-Hog "Goro Pii" (Ugly Pig), Mo-Hog is "Moro Pii" (Moron Pig), Bloat-Hog is "Doro Pii" (Thief Pig), and Gloat-Hog is "Geru Pii" (Poor Pig).

!! The Tusks
[[quoteright:831:https://static.tvtropes.org/pmwiki/pub/images/tusk_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Mechanized elephant-like creatures that act as bosses in ''Jungle Beat''. They attack with various shots from their cannon-like trunks, which are vulnerable to being jammed with their own pineapples bombs.

They consist of Turret Tusk, Grave Tusk, Torch Tusk, with the latter two teaming up for Double Tusk.

to:

* FullBoarAction: They're evil, fighting boar men.
AnimateInanimateObject: The Dumb Drum is a giant version of the MookMaker barrels you frequently find in Mine and Factory levels.
* AttackOfTheFiftyFootWhatever: Master Necky Jr. and Snr. are so big that all you see of them are their heads.
* BeeAfraid: Queen B. the giant Zinger queen.
* BashBrothers: According to character designer [[WordOfGod Steve Mayles]], both Master Necky Jr. and Snr. are in fact a pair of brothers, with the suffixes referring to their relative age.
** NonIndicativeName: As such, the suffixes do not mean that they are father and son.
* BigCreepyCrawlies: As stated above, Queen B.
* BreakingTheFourthWall: Both Gnawties laugh at the player whenever they damage him or player damages them.
* CollapsingCeilingBoss: Really Gnawty becomes this in the [=GBA=] remake, once he moves to the side of the arena and causes stalactites to fall from the ceiling.
* TheDragon: The final battle with K. Rool comes immediately after Master Necky Snr. is defeated. In the [=GBA=] remake, he and Master Necky Jr. are CoDragons.
* DualBoss: In the [=GBA=] remake, both Master Neckies are fought together. Defeating one will [[TurnsRed enrage the other]].
* EasterEgg: In the [=GBA=] remake, after you defeat Really Gnawty and come back to the treehouse at the beginning of the game, [[spoiler:Very Gnawty will reside there, uninvited. The moment he notices the Kongs, he reacts with OhCrap and [[ScrewThisImOuttaHere runs away]]]].
* FeatheredFiend: Necky Jr. and Snr.
* FlunkyBoss: The Dumb Drum, naturally, as it is the boss version of a MookMaker.
** In [=GBA=] version, Queen B. can summon Zingers similarly to King Zing in ''Donkey Kong Country 2''.
* GenericDoomsdayVillain: They have no other known qualities besides being giant-sized enemies.
* IShallTauntYou: Gnawties laugh at the player when they damage the player or are damaged.
* InsectQueen: Queen B. It's right there in the name.
* KingMook: Of Coco Pigs, a fairly rare {{Elite Mook|s}} ''All of them''. Cranky lampshades it best:
-->'''Cranky''': I just hope they don't resort to enlarging the characters on the levels and calling them bosses this time;
that otherwise fights similarly.
giant beaver was a pretty cheap trick!
* PigMan: They're noticeably anthropomorphic in comparison to the Rocs PaletteSwap: Very Gnawty and Tusks, which are more conventionally animalistic.
* PunnyName: The most obvious one is seen with Mo-Hog, after the mohawk he has.
* ShockAndAwe: They're capable
Really Gnawty of electrifying fruit to make each other, in both versions ([=SNES=] has them into more powerful projectiles. Later Hogs can also power themselves with [[FastAsLightning elctricity as green and brown, [=GBA=] changes them to move faster]].
brown and green).
* ShoutOutThemeNaming: RecurringBoss: In the French localization mixed [=GBA=] remake, Master Necky Jr. is fought twice, the second time together with PunnyName, Master Necky Snr.
* RedEyesTakeWarning: Unlike its Mook form,
the later three Hogs Dumb Drum has these.
* RodentsOfUnusualSize: The Gnawties
are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), gigantic beavers.
* UndergroundMonkey: Really Gnawty
and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Francisco Pizarro]] (Pigarro).
* ThemeNaming: In the Italian localization, all the Hogs use the suffics "-kal". Rogue-Hog is "Maskal", Mo-Hog is "Raskal", Bloat-Hog is "Teskal", and Gloat-Hog is "Paskal".
** In the Japanese version, all four of them have a sort of Punny Name based around the first and last parts
Necky Sr. are stronger, differently colored forms of their names. Rogue-Hog "Goro Pii" (Ugly Pig), Mo-Hog is "Moro Pii" (Moron Pig), Bloat-Hog is "Doro Pii" (Thief Pig), and Gloat-Hog is "Geru Pii" (Poor Pig).

!! The Tusks
[[quoteright:831:https://static.
respective predecessors.
[[/folder]]

!''Donkey Kong Country 2'' Bosses
[[folder:Krow/Kreepy Krow]]
!!Krow/Kreepy Krow
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/tusk_battle.org/pmwiki/pub/images/krow.png]]
[[caption-width-right:250:[[labelnote:Click here to see Kreepy Krow]]https://static.tvtropes.org/pmwiki/pub/images/kreepykrowdkc2.
png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Mechanized elephant-like creatures that act as bosses
[[/labelnote]]

The boss of Gangplank Galleon, the first world. A large bird who lives
in ''Jungle Beat''. They attack with various shots the ship's Krow's Nest. Later, he comes back from their cannon-like trunks, which are vulnerable the dead as the ghostly Kreepy Krow in order to being jammed with their own pineapples bombs.

They consist of Turret Tusk, Grave Tusk, Torch Tusk,
finish his business with the latter two teaming up for Double Tusk.
Kongs in the fifth world, Gloomy Gulch.



* AnimalMecha: It's unknown if Tusks are fully robotic or cyborgs of some kinda, but they still fit in terms of appearance.
* CruelElephant: They are robotic elephants that act as major bosses.
* DualBoss: Double Tusk consists of Donkey Kong fighting Grave Tusk and Torch Tusk simultaneously.
* DubNameChange: In the original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDubName as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).
** In the French localization Grave Tusk is called "Barry Laid", based on "barrir" (to trumpet) and "laid" (ugly). Double Tusk is called "Charon and Chari Ton", with Charon Ton being named after the ferryman from Myth/ClassicalMythology.
** In the Italian localization, each Tusk has a ThemeNaming for each one, suggesting that they are all the first one going through a set of upgrades. Turrent is "Robophant 3.0", Grave is "Robophant 3.1", Torch is "Robophant 3.2", and Double is "Robophant 3.3 and Robophant 3.4"
** Turrent Tusk is referred to as "Bombofant" in both the German and Spanish localizations.
* PlayingWithFire: Torch Tusk is capable of firing fireballs with napalm-like effects.
* PunnyName: In the French localization, Turrent Tusk is known as "Barry Ton" and Torch Tusk is known as "Barry Cade".
** Double Tusk is known in the Japanese version as Jin Zou and Kan Zou, which are puns on Kidney (jinzou) and liver (kanzou).
* WaveMotionGun: From Grave Tusk onwards, the Tusks are capable of fiing an electric laser beam from their trunks.

to:

* AnimalMecha: It's unknown if Tusks are fully robotic or cyborgs AvengingTheVillain: According to character designer [[WordOfGod Steve Mayles]], Krow is in fact the younger brother of some kinda, but they still fit in terms of appearance.
* CruelElephant: They are robotic elephants that act as major bosses.
* DualBoss: Double Tusk consists of Donkey Kong fighting Grave Tusk
Master Necky Jr. and Torch Tusk simultaneously.
Snr.
* DubNameChange: In BackFromTheDead: He apparently dies from your first battle against him, which is the original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up only way to explain his later appearance as a BarelyChangedDubName as "En Zou" (Fire Elephant), and ghost. This is more obvious in the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).
** In the French localization Grave Tusk
[=GBA=] version where Kreepy Krow is called "Barry Laid", based on "barrir" (to trumpet) and "laid" (ugly). Double Tusk is called "Charon and Chari Ton", with Charon Ton being named shown flying out of Krow's body after the ferryman from Myth/ClassicalMythology.
** In the Italian localization, each Tusk has a ThemeNaming for each one, suggesting that they are all
you win the first battle.
* DeaderThanDead: First, he's the WarmUpBoss. Then, after explicitly dying (more obvious in the [=GBA=] version), he later returns as a [[OurGhostsAreDifferent ghost]] to serve as
one going through a set of upgrades. Turrent is "Robophant 3.0", Grave is "Robophant 3.1", Torch is "Robophant 3.2", and Double is "Robophant 3.3 and Robophant 3.4"
** Turrent Tusk is referred to as "Bombofant" in both
the German and Spanish localizations.
last bosses too; naturally, you have to "kill" him again.
* PlayingWithFire: Torch Tusk ADogNamedCat: "Krow" is capable of firing fireballs with napalm-like effects.
*
actually an oversized Necky, who are closer to vultures.
**
PunnyName: In He is so called because he is fought at Gangplank Galleon's crow's nest.
* DressedToPlunder: He wears a typical pirate bicorne hat alongside a leather belt.
* FeatheredFiend: An evil, pirate vulture.
* FlunkyBoss: Employs Mini-Neckies to help him out as Kreepy Krow.
* GhostPirate: As Kreepy Krow,
the French localization, Turrent Tusk is known as "Barry Ton" and Torch Tusk is known as "Barry Cade".
** Double Tusk is known in
restless ghost of Krow.
* GiantFlyer: He's quite big alright.
* KingMook: He's an oversized Mini-Necky. Strangely, Krow debuts before his Mook counterparts, who start showing up only from
the Japanese version as Jin Zou and Kan Zou, end of the second world onward.
* {{Projeggtile}}: Krow drops giant eggs at the Kongs
which are puns they can jump on Kidney (jinzou) and liver (kanzou).
* WaveMotionGun: From Grave Tusk onwards, the Tusks are capable
throw back at him. Some of fiing an electric laser beam Kreepy Krow's attacks involve eggs being dropped from their trunks.above or are flying from the sides at the Kongs.
* TacticalSuicideBoss: Maybe he'd figure out that throwing those giant, pickable eggs is not a good idea by the time he gets hit the first time, but he never wises up.



[[folder:Other Bad Guys]]
!!B. Locker
->Debut: ''VideoGame/DonkeyKong64''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b_locker.png]]

A grumpy living signpost who's being forced by K. Rool to halt the Kongs from entering levels unless they have enough Golden Bananas to pay his toll.

to:

[[folder:Other Bad Guys]]
!!B. Locker
->Debut: ''VideoGame/DonkeyKong64''
[[quoteright:350:https://static.
[[folder:Kleever]]
!!Kleever
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/b_locker.org/pmwiki/pub/images/kleever.png]]

A grumpy haunted, living signpost who's being forced cutlass sword wielded by K. Rool to halt an unspecified lava entity. The boss of Crocodile Cauldron, the Kongs from entering levels unless they have enough Golden Bananas to pay his toll.
second world.



* AnimateInanimateObject: A trademark of Creator/{{Rare}}'s character design philosophy at the time.
* CashGate: His whole purpose is to ensure the Kongs have collected the required amount of Golden Bananas to progress further into the game.
* PunchClockVillain: He's not particularly happy about his role, but has little choice on the matter as, otherwise, K. Rool will send him to the woodchipper.
* PunnyName: "Blocker". Considering that it's very similar to K. Rool's name, [[GeniusBonus it can also mean "Banana Locker"]], as in [[MeaningfulName "locked by X amount of Golden Bananas"]].
* {{Jerkass}}: He's perpetually grouchy and constantly insults everybody.
* SequenceBreaking: Unfortunately for B. Locker, Lanky is able to bypass him entirely with his regular attack, which clips through his thin body and allows the Kong to reach the portal right behind him. Chunky can also do this with only slightly more difficulty.

!!Squiddicus
->Debut: ''VideoGame/DonkeyKongCountryReturns''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkcr_concept_art_squid.png]]

A very persistent octopus of ginormous size who chases after our heroes in order to make their lives harder. It inhabits the seas of DK Island and Sea Breeze Cove (from ''Tropical Freeze''), being found in the "Stormy Shore" and "Irate Eight" levels, respectively.

to:

* AnimateInanimateObject: A trademark {{BFS}}: For a cutlass, it is huge.
* DegradedBoss: Kerozene
of Creator/{{Rare}}'s character design philosophy at the time.
[=GBA=] version can summon two (massively weakened) Kleevers at will.
* CashGate: His whole purpose TheDogWasTheMastermind: At first, it looks like the real boss might be whatever is holding that creepy cutlass sword from below all that lava, but once enough damage is dealt, it starts sinking with the weapon still in hand... only for the sword to ensure emerge back from the inferno and attack the Kongs have collected the required amount of Golden Bananas to progress further into the game.
by itself.
* PunchClockVillain: He's not particularly happy about his role, but has little choice on the matter as, otherwise, K. Rool will send him to the woodchipper.
EvilWeapon: It's an evil, living cutlass.
* PunnyName: "Blocker". Considering that LivingWeapon: Again, it's very similar an evil, living cutlass.
* PlayingWithFire: One of his main attacks involves flinging fiery cannonballs.
* RedEyesTakeWarning: In the first phase, its hilt's eyes are always glowing in menacingly red. This is switched
to K. Rool's name, [[GeniusBonus it can also mean "Banana Locker"]], as green in [[MeaningfulName "locked by X amount of Golden Bananas"]].
the second phase.
* {{Jerkass}}: He's perpetually grouchy SinisterScimitar: This cutlass is scary, haunted and constantly insults everybody.
* SequenceBreaking: Unfortunately for B. Locker, Lanky is able to bypass him entirely with his regular attack, which clips through his thin body and allows the Kong to reach the portal right behind him. Chunky can also do this with only slightly
evil. Can't get more difficulty.

!!Squiddicus
->Debut: ''VideoGame/DonkeyKongCountryReturns''
[[quoteright:350:https://static.
sinister than that.
[[/folder]]

[[folder:Kudgel]]
!!Kudgel
->Voiced by: Chris Sutherland ([=GBA=] port)
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/dkcr_concept_art_squid.org/pmwiki/pub/images/kudgel.png]]

A very persistent octopus The muscular, club-wielding boss of ginormous size who chases after our heroes in order to make their lives harder. It inhabits the seas Krem Quay (third world). A gray-colored PaletteSwap of DK Island and Sea Breeze Cove (from ''Tropical Freeze''), being found in the "Stormy Shore" and "Irate Eight" levels, respectively.
Klubba.



* BackgroundBoss: It's not a boss so much as it is a living obstacle, but the way it chases and attacks you is very much similar to most examples of this trope.
* CombatTentacles: Its main form of attack, naturally.
* KrakenAndLeviathan: It's definitely the former. It even destroys ships in a similar manner.
* LoneWolfBoss: Squiddicus has no association with either the Tiki Tak Tribe or the Snowmads, being its own level-specific threat.
* NonIndicativeName: "Squiddicus" is not a squid, but an octopus.
* RiseToTheChallenge: The final stretch of "Irate Eight" has Squiddicus releasing killer ink that creeps after the Kongs from below, with our heroes having to outswim it.
* SuperPersistentPredator: Despite being a massive SeaMonster that could be going after bigger things, it takes an odd interest in primates that are just passing by. It even attempts revenge in a whole different island after their first encounter back in DK's homeland.
* TentacledTerror: It is one very big and aggressive octopus.
* TheUnfought: In ''Returns'', the Kongs never actually get to fight back against it. This is averted in ''Tropical Freeze'' where, after spending the whole level fleeing from its attacks, the Kongs are able to drop some mines right into its face at the very end.

to:

* BackgroundBoss: AdaptedOut: Did not appear in Donkey Kong Land 2.
* TheBrute: He's a big, dumb, violent Kremling.
* CarryABigStick: His weapon, a big-ass spiked club.
* InASingleBound: Boy, does he jump high. Just don't ask how with those little legs of his.
* LightningBruiser: He's a mountain of muscle who can leap on and off the screen. Even if he doesn't touch you, the Kongs will be stunned if they are touching the ground while he does.
* NeverSmileAtACrocodile: He's a Kremling, so it goes without saying.
* ShockwaveStomp: His landings are strong enough to paralyze the Kongs.
* TacticalSuicideBoss: One wonders why he intentionally summons [=TNT=] barrels in his fight.
It's not a boss so much as it is a living obstacle, but the way it chases and attacks you is very much similar to most examples of this trope.
* CombatTentacles: Its main form of attack, naturally.
* KrakenAndLeviathan: It's definitely the former. It even destroys ships in a similar manner.
* LoneWolfBoss: Squiddicus has no association with either the Tiki Tak Tribe or the Snowmads, being its own level-specific threat.
* NonIndicativeName: "Squiddicus" is not a squid, but an octopus.
* RiseToTheChallenge: The final stretch of "Irate Eight" has Squiddicus releasing killer ink that creeps after
like he uses them anyway (but the Kongs do).
* ThrowABarrelAtIt: How you damage him.
* TopHeavyGuy: Like Klubba, everything
from below, with our heroes having to outswim it.
* SuperPersistentPredator: Despite being a massive SeaMonster that could be going after bigger things, it takes an odd interest in primates that
his waist up (as well as neck down) is incredibly buff. His arms are just passing by. It even attempts revenge in a whole different island after their first encounter back in DK's homeland.
* TentacledTerror: It is one very big and aggressive octopus.
* TheUnfought: In ''Returns'', the Kongs never
actually get to fight back against it. This is averted in ''Tropical Freeze'' where, after spending the whole level fleeing from its attacks, the Kongs are able to drop some mines right into its face at the very end.as long as his ''entire body''.



[[folder:Cartoon-only Villains]]
!!Kaptain Skurvy
->''"I've come to claim me birthright, the Crystal Coconut, in the name of me great-great-great grandpappy!"''
->Voiced by: Ron Rubin (English), Katsuhisa Hōki (Japanese)
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/img_2539.JPG]]

A pirate captain featured in the ''WesternAnimation/DonkeyKongCountry'' cartoon. It was his ancestor who found the Crystal Coconut long ago, so as far as Skurvy is concerned the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.

to:

[[folder:Cartoon-only Villains]]
!!Kaptain Skurvy
->''"I've come to claim me birthright, the Crystal Coconut, in the name of me great-great-great grandpappy!"''
->Voiced by: Ron Rubin (English), Katsuhisa Hōki (Japanese)
[[quoteright:320:https://static.
[[folder:King Zing]]
!!King Zing
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/img_2539.JPG]]

A pirate captain featured in
org/pmwiki/pub/images/king_zing.png]]

The boss of Krazy Kremland,
the ''WesternAnimation/DonkeyKongCountry'' cartoon. It was his ancestor who found fourth world. A giant Zinger and possibly related to the Crystal Coconut long ago, so previous game's Queen B. Notably fought as far as Skurvy is concerned Squawks the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.
Parrot.



* AbandonedCatchphrase: In the pirates' first appearance, they would regularly chant something along the lines of "plunger, pillage, sack and loot", followed by something they accomplished. Future appearances would drop this.
* AffablyEvil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold his bemoaned offer to grant any favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
* BenevolentBoss: He treats his crew ''much'' better than K. Rool treats his -- then again they are more competent that Klump and Krusha.
* BigBadEnsemble: With K. Rool in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working seperately.
* CanonForeigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-cannon from "Donkey Kong Country 2"; which makes sense since he's [[spoiler:Klump's brother]].
* DecompositeCharacter: He takes over K. Rool's motifs from ''Donkey Kong Country 2'', namely his {{Pirate}} motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
* CoDragons: The two other members of his pirate crew, Kutlass and Mr. Green Kroc.
* EvilVersusEvil: He often comes into conflict with King K. Rool since they are both after the Crystal Coconut. That aside, neither of them really likes the other.
* GreaterNeedThanMine: He realised that [[spoiler:Klump would never survive being TheExile and so he chose to take the blame, as he knew he could handle being outcast from the clan.]]
* HandCannon: He's almost never seen without his hand-cannon, and he tried to blow up DK and Diddy with a bigger one in his debut episode. Not that surprising, since his design is based on the Kannon enemies from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', who also wield large cannons.
* HeroicSacrifice: He allowed himself to [[spoiler:be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.]]
* HiddenHeartOfGold: He was willing to [[spoiler:give up everything he had in order to protect his brother.]]
* IGaveMyWord: The Great-Great-Great Pirate Oath is pure and sacred to pirates. Anything promised under the oath ''must'' be held to. In his debut episode, Skurvy's plagued by a terrible toothache, and repeatedly swears by the oath to grant any favor to whomever can stop the pain. In the end of the episode, Donkey kong [[TeethFlying knocks out the bad tooth]] while attacking Skurvy. With the toothache gone, he has to honor his promise and return the Crystal Coconut.
* LongLostSibling: [[spoiler:Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.]]
* {{Pirate}}s: He and his crew are Kremling pirates.
* ReusedCharacterDesign: He uses a modified form of Klump's model. [[spoiler:Which then becomes a plot point when it is revealed they're brothers.]]
* TheUnfettered: Skurvy will do anything to get his hands on the Crystal Coconut, up to and including disrupting the [[YouMeanXmas Kongo Bongo Festival of Lights]] and breaking the truce between the Kongs and the Kremlings. Keep in mind that even King K. Rool respects the truce and spirit of the holiday.
* VillainHasAPoint: He actually has a legitimate argument that the Crystal Coconut is rightfully his; his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy ''owns'' it, but he has as valid a claim to ownership as any of the Kongs.
* VillainousValour: As a pirate, he had to fight off sharks and trudge through sea storms. The first thing he does when he [[spoiler:reunites with his long-lost brother]] is to tell the tale.
* VillainSong: "A Pirate's Scorn" and "Bootie Boogey". For {{Villain Recruitment Song}}s, there's "Look Into The Mirror/You're a Pirate", where he sings to convince an amnesiac DK that he's part of Skurvy's crew.
* ZeroApprovalGambit: Acted as if he [[spoiler:deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.]]

!!Eddie the Mean Old Yeti
See [[Characters/DonkeyKongKongs here]].

!!Polly Roger
->''"Eat my tail feathers!"''
->Voiced by: Rick Jones (English)
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/img_2538.JPG]]

A sarcastic, talking parrot from the ''WesternAnimation/DonkeyKongCountry'' cartoon. He sometimes helps K. Rool or Skurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.

to:

* AbandonedCatchphrase: In the pirates' first appearance, they would regularly chant something along the lines of "plunger, pillage, sack and loot", followed by something they accomplished. Future appearances would drop this.
* AffablyEvil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold
AdaptationalBadass: A downplayed example; He was missing his bemoaned offer to grant any favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
* BenevolentBoss: He treats his crew ''much'' better than K. Rool treats his -- then again they are more competent that Klump and Krusha.
* BigBadEnsemble: With K. Rool
stinger in the cartoon. They're original SNES version when he chases you in Rhambi Rumble. This was fixed in both Donkey Kong Land 2 and the GBA release.
* AttackItsWeakPoint: His sting is his weakness, so you'll need to aim Squawks' egg projectiles at it.
* BeeAfraid: Takes
after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working seperately.
* CanonForeigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-cannon from "Donkey Kong Country 2"; which makes sense since he's [[spoiler:Klump's brother]].
* DecompositeCharacter: He takes over K. Rool's motifs from ''Donkey Kong Country 2'', namely his {{Pirate}} motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
* CoDragons: The two other members of his pirate crew, Kutlass and Mr. Green Kroc.
* EvilVersusEvil: He often comes into conflict with King K. Rool since they are both after the Crystal Coconut. That aside, neither of them really likes the other.
* GreaterNeedThanMine: He realised that [[spoiler:Klump would never survive being TheExile and so he chose to take the blame, as he knew he could handle being outcast
Queen B. from the clan.]]
previous game.
* HandCannon: He's almost never seen without BigCreepyCrawlies: Again, giant Zinger, who are already way larger than regular bees.
* DubNameChange: In the Japanese version, he is known as "King B.", strengthening
his hand-cannon, and he tried connection to blow up DK and Diddy with a bigger one in his debut episode. Not that surprising, since his design is based on the Kannon enemies from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', who also wield large cannons.
Queen B.
* HeroicSacrifice: EscapeSequence: He allowed himself to [[spoiler:be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.]]
* HiddenHeartOfGold: He was willing to [[spoiler:give up everything he had in order to protect his brother.]]
* IGaveMyWord: The Great-Great-Great Pirate Oath is pure and sacred to pirates. Anything promised under the oath ''must'' be held to. In his debut episode, Skurvy's plagued by a terrible toothache, and repeatedly swears by the oath to grant any favor to whomever can stop the pain. In
chases you near the end of the episode, Donkey kong [[TeethFlying knocks out level just before the bad tooth]] while attacking Skurvy. With the toothache gone, he has to honor his promise and return the Crystal Coconut.
* LongLostSibling: [[spoiler:Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp
boss-fight, where you're playing as Rambi. You can't hurt him with fireworks and Skurvy took the blame for it.]]
Rambi, so your only option is to run.
* {{Pirate}}s: He and his crew are Kremling pirates.
KingMook: He's a giant Zinger, similarly to Queen B.
* ReusedCharacterDesign: He uses OrbitingParticleShield: The second phase has Zing summoning a modified form barrier of Klump's model. [[spoiler:Which then becomes a plot point when it is revealed they're brothers.]]
* TheUnfettered: Skurvy will do anything to get his hands on the Crystal Coconut, up to and including disrupting the [[YouMeanXmas Kongo Bongo Festival of Lights]] and breaking the truce between the Kongs and the Kremlings. Keep in mind
4 Zingers that even King K. Rool respects the truce and spirit of the holiday.
circle around him.
* VillainHasAPoint: He actually has a legitimate argument that the Crystal Coconut is rightfully his; SpikeShooter: When annoyed enough in his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy ''owns'' it, but he has as valid a claim to ownership as any of the Kongs.
* VillainousValour: As a pirate, he had to fight off sharks and trudge through sea storms. The
first thing phase, he does when he [[spoiler:reunites with starts firing stings in several directions, only to resume his long-lost brother]] is to tell usual movement pattern after two or three shots.
* TurnsRed: Literally. In
the tale.
* VillainSong: "A Pirate's Scorn" and "Bootie Boogey". For {{Villain Recruitment Song}}s, there's "Look Into The Mirror/You're a Pirate", where
second phase, he sings to convince an amnesiac DK that he's part of Skurvy's crew.
* ZeroApprovalGambit: Acted as if he [[spoiler:deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.]]

!!Eddie the Mean Old Yeti
See [[Characters/DonkeyKongKongs here]].

!!Polly Roger
->''"Eat my tail feathers!"''
->Voiced by: Rick Jones (English)
[[quoteright:128:https://static.
turns into a regular-sized red Zinger.
[[/folder]]

[[folder:Kerozene]]
!!Kerozene
[[quoteright:191:https://static.
tvtropes.org/pmwiki/pub/images/img_2538.JPG]]

A sarcastic, talking parrot from
org/pmwiki/pub/images/kerozene.png]]

This humongous, fire-breathing Kremling is
the ''WesternAnimation/DonkeyKongCountry'' cartoon. He sometimes helps boss of K. Rool or Skurvy with their plots to take Rool's Keep, the Crystal Coconut, but seems content to sit on sixth and technically penultimate world. He's only present in the sidelines and dispense snarky comments.
[=GBA=] version.




* AdvertisedExtra: Of the Legend of the Crystal Coconut CompilationMovie. He was shown on the VHS cover carrying a banana, but in the actual movie, he was only shown by flashback in the third segment, and his appearance in the fourth segment was his generic parrot personality while he was working under Skurvy.
* CanonForeigner: Just like Skurvy, he has no game counterpart. He ''may'' have been inspired by Screech from ''Donkey Kong Country 2'', though.
* CharacterizationMarchesOn: He made his debut in "Booty and the Beast," starting out as a pet to Kaptain Skurvy, mostly repeating things people said like a regular parrot would. Come his next appearance, "Raiders of the Lost Banana", he not only began to speak more coherently, but became more wisecracking and crafty, sometimes even taking matters into his own talons despite K. Rool giving out the orders this time around.
* ChronicBackstabbingDisorder: According to K. Rool, he'd "sell his own mother for a single cracker."
* DeadpanSnarker: Makes snarky comments when he's not stealing anything or eavesdropping.
* EvenEvilHasStandards: Even he knows how dangerous Bluebeard Baboon's curse is.
* EvilIsPetty: In "Speak No Evil, Dude", Polly could have stopped the threat of Kongo Bongo being blown up, but he refused to say anything purely out of spite for K. Rool insulting him and telling him off. Even earlier in the episode, it's implied that he bit Diddy because he unwittingly disturbed his nap.
* FeatheredFiend: And how.
* HateSink: His unscrupulous and backstabbing nature makes King K. Rool and Kaptain Skurvy look like saints, since even they have morals and principles that Polly severely lacks.
* HeelFaceRevolvingDoor: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.
-->'''Donkey Kong:''' Some loyalty.\\
'''Polly:''' You want loyalty? Get a cockerspaniel!
* ILied: Once again, the Raiders of the Lost Banana example.
-->'''Diddy Kong:''' Hey! I thought you were on our side!\\
'''Polly:''' I changed my mind!
* {{Jerkass}}: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had UndyingLoyalty or were FriendlyEnemies. This guy's just rude.
* KarmaHoudini: In "Speak No Evil, Dude." He infects Diddy with the deadly Kongo Bongo Gone Wrongo disease, sadistically enjoys putting DK through a SadisticChoice to save his best friend or the island, and deliberately chooses not to tell Klump and Krusha that K. Rool doesn't want the island blow up purely to spite the king for insulting him. Aside from being choke-held into spitting out the cure and startled by Cranky's hologram into dropping it, Polly gets off totally scot-free.
* MoreDespicableMinion: K. Rool and Skurvy easily have more moral compass than him, and he worked for both of them.
* NoSongForTheWicked: The only villainous character to not receive a musical number. In fact, "Raiders of the Lost Banana" shows he can't sing for shit.
* PirateParrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
* PollyWantsAMicrophone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
* TrademarkFavoriteFood: Polly wants a cracker, matey.
* TheUnreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.

!!Kong Fu
See [[Characters/DonkeyKongKongs here]].

to:

\n* AdvertisedExtra: Of the Legend of the Crystal Coconut CompilationMovie. He was shown AttackOfThe50FootWhatever: The second biggest Kremling in existence, behind only K. Lumsy from ''64''.
* BackgroundBoss: Too massive to stay
on the VHS cover carrying a banana, but in the actual movie, he was foreground, so you only shown by flashback in the third segment, and his appearance in the fourth segment was his generic parrot personality while he was working under Skurvy.
* CanonForeigner: Just like Skurvy, he has no game counterpart. He ''may'' have been inspired by Screech
get to see him from ''Donkey Kong Country 2'', though.
* CharacterizationMarchesOn: He made
his debut in "Booty and the Beast," starting out as a pet waist up.
* BreathWeapon: Fire breath, of course.
* FlunkyBoss: He can summon [[DegradedBoss Kleevers]]
to Kaptain Skurvy, mostly repeating things people said like a regular parrot would. Come his next appearance, "Raiders of the Lost Banana", he not only began to speak more coherently, but became more wisecracking and crafty, sometimes even taking matters help him out.
* ShockwaveStomp: His hands can pound
into his own talons despite K. Rool giving out the orders this time around.
* ChronicBackstabbingDisorder: According
ground, shaking it enough to K. Rool, he'd "sell his own mother for a single cracker."
* DeadpanSnarker: Makes snarky comments when he's not stealing anything or eavesdropping.
* EvenEvilHasStandards: Even he knows how dangerous Bluebeard Baboon's curse is.
* EvilIsPetty: In "Speak No Evil, Dude", Polly could have stopped
stun the threat of Kongo Bongo being blown up, but he refused to say anything purely out of spite for K. Rool insulting him and telling him off. Even earlier in the episode, it's implied that he bit Diddy because he unwittingly disturbed his nap.
* FeatheredFiend: And how.
* HateSink: His unscrupulous and backstabbing nature makes King K. Rool and Kaptain Skurvy look like saints, since even they have morals and principles that Polly severely lacks.
* HeelFaceRevolvingDoor: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.
-->'''Donkey Kong:''' Some loyalty.\\
'''Polly:''' You want loyalty? Get a cockerspaniel!
* ILied: Once again, the Raiders of the Lost Banana example.
-->'''Diddy Kong:''' Hey! I thought you were on our side!\\
'''Polly:''' I changed my mind!
* {{Jerkass}}: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had UndyingLoyalty or were FriendlyEnemies. This guy's just rude.
* KarmaHoudini: In "Speak No Evil, Dude." He infects Diddy with the deadly Kongo Bongo Gone Wrongo disease, sadistically enjoys putting DK through a SadisticChoice to save his best friend or the island, and deliberately chooses not to tell Klump and Krusha that K. Rool doesn't want the island blow up purely to spite the king for insulting him. Aside from being choke-held into spitting out the cure and startled by Cranky's hologram into dropping it, Polly gets off totally scot-free.
* MoreDespicableMinion: K. Rool and Skurvy easily have more moral compass than him, and he worked for both of them.
* NoSongForTheWicked: The only villainous character to not receive a musical number. In fact, "Raiders of the Lost Banana" shows he can't sing for shit.
* PirateParrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
* PollyWantsAMicrophone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
* TrademarkFavoriteFood: Polly wants a cracker, matey.
* TheUnreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.

!!Kong Fu
See [[Characters/DonkeyKongKongs here]].
Kongs.


Added DiffLines:

[[folder:Screech]]
!!Screech
[[quoteright:619:https://static.tvtropes.org/pmwiki/pub/images/dkc2_screech.png]]

King/Kaptain K. Rool's pet bird, he is the last obstacle between Diddy and Dixie's rescue of Donkey Kong.

----
* TheDragon: Technically one to K. Rool in this adventure, as he is the last obstacle for the Kongs to face before fighting him.
* EvilCounterpart: To Squawks. Both are the parrot sidekicks of their respective faction's main character (Donkey Kong and King K. Rool), but while Squawks helps Donkey Kong and the Kongs fight the Kremling Krew, as well as the Tiki Tak Tribe and the Snowmads, Screech obstructs the Kongs in rescuing Donkey Kong.
* FeatheredFiend: Races Diddy and Dixie Kong in Screech's Sprint, the only level in The Flying Krock.
* [[SkippableBoss Skippable Race]]: In the original SNES version, it's possible to have him stuck at the starting position through a GoodBadBug just by flying over his head, mitigating the race entirely.
[[/folder]]

!''Donkey Kong Country 3'' Bosses
[[folder:Belcha]]
!!Belcha
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/belcha_transparent.png]]

A gigantic, living barrel. Boss of Lake Orangatanga. To defeat Belcha, you need to feed him with [[BigCreepyCrawlies Knick-knacks]] (which he supplies to you through barrels that he barfs out) until he ends up burping himself out of his platform.

----
* AnimateInanimateObject: The barrel-weaponizing Kongs have to face a big-ass barrel that wants to kill them.
* AttackOfThe50FootWhatever: A really big, living barrel.
* FeedItABomb: You're not actually feeding him explosives, but the idea is the same in principle.
* FlunkyBoss: Sorta. His barrels carry Knick-knacks inside them.
* {{Gasshole}}: Exploited. His burps are the key to defeating it.
* RedEyesTakeWarning: He possesses a pair of bloodshot eyes.
* RingOutBoss: If you allow it, Belcha will eventually push you out of the platform you both are standing on, so you'll need to push him back before that happens.
* ThrowABarrelAtIt: His main form of attack, naturally. He spits barrels at you.
[[/folder]]

[[folder:Arich]]
!!Arich
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/arich_transparent.png]]

An enormous spider who rules Kremwood Forest. His head is the weak spot, but you need to pick some barrels and get below his jaws in order to damage him, all while avoiding deadly, ricocheting venom.

----
* GiantSpider: Seriously, don't fight him if you're an arachnophobe.
* ALizardNamedLiz: Arich the Arachnid.
* PinballProjectile: He spits venom in the form of small, ricocheting projectiles.
* PoisonousPerson: He's an evil spider, so it's obviously venomous.
* RedAndBlackAndEvilAllOver: His fur coloration.
[[/folder]]

[[folder:Squirt]]
!!Squirt
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/squirtdk.png]]

Some... thing (possibly a slug) living behind a waterfall in Cotton-Top Cove. You fight it as Ellie the Elephant, who has to shoot water blasts at its eyes while avoiding Squirt's very own water attacks.

----
* CaveBehindTheFalls: Squirt appears to live in one.
* EyeScream: Having water directly shot at your eyes definitely doesn't feel good.
* KillItWithWater: Its main form of attack also happens to be his weakness. Just GoForTheEye.
* MakingASplash: Its main and only form of attack consists of a circling jet of water that, while not damaging, has sufficient force to push a small elephant really far.
* OurMonstersAreWeird: As Cranky puts it:
-->'''Cranky''': What was that? I don't think I want to know...
* RingOutBoss: Inverted. He tries to ring ''you'' out, while Ellie [[StationaryBoss can't move him at all]].
* StationaryBoss: Squirt never moves out from his spot behind the waterfall. Its only semblance of movement consists of sending its eyes through the water in order to peek at Ellie.
* WhenAllYouHaveIsAHammer: As noted above, Squirt doesn't do anything besides... well... squirting water, at different speeds and durations (and sometimes adding an extra stream of water).
[[/folder]]

[[folder:Bleak]]
!!Bleak
->Voiced by: Chris Sutherland ([=GBA=] port)
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dkc3_bleak.png]]

A creepy, animated snowman who inhabits the fields of K3 and likes to partake in snowball fights, so the Kongs will need to apply everything they've learned from Swanky's throwing contests ([=SNES=] version only) in order to give Bleak a taste of his own medicine.

----
* DefeatMeansExplosion: There's no reason for a snowman to blow up because he was hit by a few snowballs, unless his glowing weak spot was some sort of SoulJar or something of that nature.
* DieLaughing: He starts laughing maniacally whenever he gets hit, which culminates with him literally [[LaughingMad exploding of laughter]] when defeated. Averted in the [=GBA=] version where he yells instead and gives one final yell before he blows up.
* EnemyPosturing: He always laughs after finishing a snowball assault, giving the Kongs an opening for a counterattack. [[TacticalSuicideBoss Bleak never wises up]].
* EvilLaugh: A strange one that sounds like growling burps. The [=GBA=] version replaces it with him yelling whenever hit and he lets out one final, loud yell before he explodes when you win.
* AnIcePerson: He's a snowman, duh.
* SnowballFight: The whole fight is one.
* {{Snowlems}}: Being a living snowman, Bleak is one by default.
* UnexpectedGameplayChange: Most players would brush aside Swanky's target shooting as just some random side-content minigame, unaware of its true purpose as a way to practice for this boss. Even more so in the [=GBA=] version, wherein Swanky's Sideshow is replaced by Swanky's Dash, though to make up for it, Dixie and Kiddy will automatically target whichever layer Bleak's on instead of being manually aimed.
* WeaponizedHeadgear: His top hat is actually a cannon that can fire massive snowballs.
[[/folder]]

[[folder:Barbos]]
!!Barbos
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barbos_transparent.png]]

The queen of the Lurchins, the spiky-shelled enemies that infest the waters of the Northern Kremisphere. She resides in a lake located in the middle of Razor Ridge, although the [=GBA=] version relocates her to Pacifica, an extra world. You fight her through Enguarde the Swordfish.

----
* AbnormalAmmo: Can shoot homing hermit crab missiles in her second phase.
* FlunkyBoss: It spawns Lurchins in her first phase.
* KingMook: Of the Lurchins, being a giant one herself.
* MisguidedMissile: This is how you deal with her second phase. She fires hermit crab missiles that home at the Kongs, and you need to use those to get rid of the Lurchins that protect her weakspot.
* SeaHurtchin: A giant, spiky sea urchin.
* TheSmurfettePrinciple: The only confirmed female boss in the game, if only because the likes of [[OurMonstersAreWeird Squirt and Kroctopus]] are impossible to gender-identify.
* SpikeShooter: Starts firing spikes everywhere in her final phase.
* SpikesOfVillainy: Fitting for an evil sea urchin.
* UnderwaterBossBattle: Which is why Enguarde is required here, as he is the Kongs' only mean of aquatic offense.
[[/folder]]

[[folder:Kroctopus]]
!!Kroctopus
[[quoteright:187:https://static.tvtropes.org/pmwiki/pub/images/kroctopus.png]]

A bizarre monster created by Baron K. Roolenstein. Becomes the new boss of Razor Ridge in the [=GBA=] remake.

----
* CombatTentacles: Naturally, as an [[TentacledTerror octopus monster]].
* OurMonstersAreWeird: It's green, slimy and has pinching tentacles, with eyes jutting out from stalks located at the side of its body.
* PowerPincers: Its CombatTentacles have those at their tips.
* SeaMonster: A horrible, aquatic abomination of science K. Rool created in his spare time.
[[/folder]]

[[folder:KAOS]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/KAOS_2824.png]]
->''"Bzzzzt... Click... KONGS... ENEMY.... You must be... DESTROYED!!!"''

The apparent new leader of the Kremlings in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', and a killer robot intent on world conquest, it's found to be secretly under the control of K. Rool in his latest guise and powered by the captured Donkey and Diddy Kong. Has multiple heads that appear when each is destroyed. Fought in Mekanos and then later in KAOS Kore.

----
* CoolShades: His second head has sunglasses, which is also seen in the picture.
* CranialProcessingUnit: Which overlaps with AttackItsWeakPoint.
* TheDragon: K. Roolenstein's main enforcer in the third country and Land.
* DiscOneFinalBoss: He appears to be the main antagonist of [=DKC3=], but he is really a puppet controlled by K. Rool.
* EyeBeams: The first head fires yellow laser beams from his visor.
* HomemadeInventions: K. Rool apparently built him out of pots and pans.
* HumanResources: Was originally powered by the captured Donkey and Diddy's cerebral energies.
* KillerRobot: Fairly obvious.
* LosingYourHead: Happens when each is attacked enough, and in the first battle, it flies around firing lasers.
* MadBomber: His third head erratically fires grenades.
* NamesToRunAwayFromReallyFast: Yep. Kastle Kaos, Kaos Kore, and KAOS Karnage even more so.
* PuppetKing: While he is initially set up to be the new leader of the Kremlings, he's only a robot controlled by K. Rool.
* RoboSpeak: His quotes are incredibly mechanical, featuring stilted grammar and a lot of buzzing and clicking.
-->'''KAOS''': "Bzzzt... Bzzzt.... Bzzzt..... KONGS... WIN?????.... [[ThisCannotBe DOES NOT COMPUTE]]... [[WeWillMeetAgain Next time we meet... KAOS will win!!!!!]]"
* ShoutOut: His second head resembles the Franchise/{{Terminator}}.
* TrickBoss: The second fight. He only takes two hits before going down, then K. Rool shows himself.
* WeaponizedExhaust: While hovering around, he tries to burn the Kongs with his exhaust flames.
* YourSizeMayVary: He's much smaller in ''Donkey Kong Land III''.
[[/folder]]

!''Donkey Kong 64'' Bosses
[[folder:Army Dillo]]
!!Army Dillo
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/army_dillo.png]]

A cowardly armadillo who lacks a shell of his own, Army Dillo is equipped with a mechanical shell that makes up for the real one he lacks. He acts as one of K. Rool's agents in ''Donkey Kong 64'', serving as the ClimaxBoss of both Jungle Japes and Crystal Caves.

----
* AttackItsWeakPoint: His face, which he exposes in order to laugh at you.
* {{BFG}}: Gains one during the battle in Crystal Caves. After his small cannons are blown off, he adds an enormous rocket launcher to the top of his shell, which can drop huge fireballs on you and fire a heat seeking missile.
* BossArenaIdiocy: TNT barrels spawn in the centre of both his arenas.
* DirtyCoward: Flees as soon as his rockets are destroyed, and is so terrified of reporting failure to K. Rool that he actually faints. The second time he lasts until his entire armour is wrecked, then he tries to slink off again.
* EnemyPosturing: If he stopped exposing his face to mock you, he'd be invincible.
* EvilLaugh: When he's done attacking, he sticks his face out to laugh. This leaves him vulnerable.
* {{Fireballs}}: He attacks with these when he has his guard on.
* GiantFlyer: During your second battle with him, where he uses rockets to fly up into the air. Initially he just uses this to slam down and create shockwaves, but after you hit him three times, he'll bombard you from the air as well.
* HardHead: You throw TNT barrels into his face. This damages his shell, but somehow does no damage to his face.
* KingMook: Appears to be a giant Army. Unlike them, he doesn't have real armor.
* MidSeasonUpgrade: Midgame upgrade, but the same principle applies.
* MonowheelMayhem: Curls up into a ball and rolls about, trying to crush you.
* PoweredArmor: His shell, which is made of metal and electrically powered.
* PunnyName: The name is a play on Army and Armadillo.
* RecurringBoss: You face him twice in the game (Jungle Japes and Crystal Caves), and both times as Donkey Kong.
* ShockwaveStomp: During the second battle, Army Dillo can elevate upward and then fall down to create a shockwave: Once after the boss is hit for the first time, twice after the second hit, and three after the third.
* SociopathicSoldier: It's PlayedForLaughs, but there's no way to deny that Army certainly seems to enjoy blasting DK with rockets.
* SuddenlyVoiced: Inverted. At one point in development, he was intended to speak, but his lines weren't used in the final version. He would have pronounced K. Rool's name as "KAY Rool" in one of these lines, unlike [[WesternAnimation/DonkeyKongCountry some people that could be mentioned]].
[[/folder]]

[[folder:Dogadon]]
!!Dogadon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dogadon_dk64.png]]
-> Voiced by : Creator/TedCassidy (archive audio)

A red, giant-sized hybrid between a dragonfly and a dragon. He guards two of the Boss Keys that are necessary to free Lumsy from his imprisonment, and obviously he won't give them to the Kongs without fighting back.

----
* BossArenaIdiocy: Just like Army Dillo, there are TNT barrels in his both of his battle arenas. He also stops to laugh at Diddy and Chunky, not even caring that they're picking up and hurling a TNT barrel at him.
* BreathWeapon: Breathes {{Fireballs}} for his main attack. In the fight with Chunky he will also breath a massive fire wall which requires going off of the platform to dodge it.
* EekAMouse: In the secret ending, he roars at Diddy Kong, scaring him, only to get scared himself by a small yellow Gnawty.
* {{Fireballs}}: His primary attack is spitting fireballs rapidly at his opponents: Five at the start, ten after he's hit once and fifteen when he's hit twice. During his fight against Chunky, he sticks to only five per turn during the second phase of the fight (this is necessary from the game's external point of view, because the ground is sinking into lava and it would be impossible to defeat him in time if he increased further his attack's duration).
* MadeOfIron: In the rematch with him, after he takes enough damage the TNT barrels stop knocking him off the platform and just stun him. Chunky has to turn giant and punch him several times in order to beat him.
* PlayingWithFire: In addition to shooting fireballs, he has a very powerful attack that consists of a barrier of fire that slowly combs the battlefield (the only possible way to avoid this attack is to grab onto one of the ledges and not moving until the attack passes on).
* RecurringBoss: He's the boss of both Angry Aztec and Fungi Forest. Diddy fights him in the former and Chunky does in the latter.
* ShockwaveStomp: During the battle against Chunky, he performs this attack as he rests after shooting fireballs. This narrow moment is when Chunky has to counter-attack.
* StockSoundEffects: All of his voices are actually taken from ''WesternAnimation/TheGodzillaPowerHour''.
* TimeLimitBoss: He becomes this during the second battle after being hit three times with the explosive barrels. If Chunky doesn't deplete his HP in time, he will burn in lava and die.
* YouHaveOutlivedYourUsefulness: K. Rool very rarely tolerates a failure. Dogadon fails ''twice'' and, since his last meeting with the King of Kremlings, he's never seen again (Not that Dogadon was particularly eager to come back for more, complaining about his injuries before retiring to rest them off in his final meeting with K. Rool).
[[/folder]]

[[folder:Mad Jack]]
!!Mad Jack
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mad_jack.png]]
-> Voiced by : Creator/ClarenceNash (archive audio)

A creepy, sentient Jack-in-the-box toy that confronts Tiny Kong when she looks for the Boss Key guarded in Frantic Factory. He's a formidable opponent, having in hands a large repertoire of attacks, and is fought on a checkerboard-style grid of high pillars (fortunately for Tiny, falling down won't kill her).

----
* BossArenaIdiocy: Jack is so large that Tiny cannot harm him directly. Fortunately, the pillars have switches that unleash a large electric field that can harm the boss. But the switches only appear when Jack is resting from his melee attack, and Tiny must press the switch located in the pillar that has the same color as the pillar where Jack is resting (if Tiny hit the switch in the pillar of the other color, ''she'' will be harmed by the electric shockwave instead).
* DisneyVillainDeath: When Jack is defeated, the floor beneath him gives way and he crashes to the ground. We don't see what happened, but since there's a cloud of dust and the sound of metal breaking, not to mention he doesn't return for another boss fight, we can assume the impact destroyed him.
* EvilLaugh: He presents in front of Tiny with a malicious background laugh, heard while he taunts her. The laugh itself is also part of the boss theme.
* EyeBeams: During the final part of the battle, he replaces the fireball attack with shooting a laser from his metal eye, which creates a shockwave.
* {{Fireballs}}: Unlike the other bosses, Mad Jack doesn't shoot these so frequently, only when he stops chasing Tiny to rest.
* GroundPound: This ''is'' Jack's primary attack. Tiny has to dodge it constantly to avoid being hurt, and has to do so by using the HeliCritter ability to avoid falling on the pit while hopping onto the next pillar.
* {{Invisibility}}: When Jack only has one HP left, he turns invisible. Tiny can still locate him by looking at his shadow, but she has to move faster because the invisibilty abruptly increases Jack's speed.
* LivingToys: He's a giant, sentient Jack-in-the-box toy.
* ScaryJackInTheBox: He's a giant Jack-in-the-box that is alive, sentient, and very evil. Also, he [[EvilIsBigger towers over Tiny Kong]] and wishes to crush her dead. Definitely scary.
* StockSoundEffects: All of his quacks are actually taken from WesternAnimation/DonaldDuck.
* WakeUpCallBoss: The first challenging boss in ''Donkey Kong 64'', in addition to taking longer to defeat.
[[/folder]]

[[folder:Puftoss]]
!!Puftoss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/puftoss_dk64.png]]

A gigantic Puftup who lurks in a body of water that is encased away from the mainland of Gloomy Galleon. Lanky is the unfortunate Kong who's given the task to challenge it. Since the battlefield is aquatic, Lanky confronts it while driving a motorboat.
----
* BattleInTheRain: The battle between Puftoss and Lanky is set during a stormy, rainy night.
* BossArenaIdiocy: Due to the size of the boss and the lack of ground, Lanky cannot harm it directly. The only reason why Lanky can still defeat it is because there are star-shaped emblems that activate metallic pillars which can in turn activate an electric trap capable of harming the big monster. However, each pillar must be activated within a time limit of a few seconds, and that limit decreases gradually as Lanky makes use of it during the battle.
* {{Fireballs}}: Initially, Puftoss shoots them straight at Lanky, and does so unceasingly except when it's preparing a different attack. After being hit twice by the electric impact, it starts shooting a bigger fiery blaze skyward so it splits and derives into a rain of smaller fireballs.
* HomingProjectile: After being hit thrice by the electric impact, Puftoss shoots a small number of fireballs, and then releases a homing Puftup that will chase Lanky relentlessly until it either hits him or runs out of time and explodes.
* KingMook: Of the Puftups. Unlike its smaller relatives, Puftoss can stay on the surface of the water.
* PassThroughTheRings: The star-shaped emblems in the battlefield have to be passed through to activate the pillars. And Lanky must hurry up because there's a time limit triggered when the first emblem is touched.
* ShockwaveStomp: After being hit once by the electric impact, Puftoss provokes a very large, blue-colored double wave of energy that spreads through most of the battlefield. It's a powerful attack, but contrary to popular belief it ''doesn't'' cause a OneHitKill.
* StationaryBoss: It's the only boss in the game of this type, probably because of its formidable size.
* WaterfrontBossBattle: During the battle, Lanky has to move through the battlefield by driving a motorboat while navigating a maze of electrified bouys, while Puftoss swims around in the water.
[[/folder]]

[[folder:King Kut Out]]
!!King Kut Out
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/king_kut_out_01.png]]

The penultimate boss in ''Donkey Kong 64'', King Kut Out is a giant, inanimate piece of cardboard modeled after King K. Rool. It is assembled by a group of Kremlings to present a final, desperate resistance against the Kongs when they're looking for the penultimate Boss Key in Creepy Castle (the last one is guarded in the office of K. Rool himself). Although the chosen Kong to fight it is Lanky, all five playable characters can participate (one after another, depending on the potential casualties).

----
* BattleInTheRain: Justified, because all of Creepy Castle is explored during a stormy night.
* BossArenaIdiocy: As a sign of the Kremlings' signature stupidity, they think it's a good idea to attack the Kongs with cardboard in a battlefield secured by four cannons (each pointing to a cardinal direction). When Kut Out isn't attacking, the current Kong can hop into the cannon to launch onto the enemy to inflict damage. The idiocy is subverted during the final phase of the fight, though, when the Kremlings start shifting rapidly Kut Out's position, which puts the current Kong at the risk of launching away from the battlefield.[[note]]Indeed, if this happens to all five of them, it's GameOver.[[/note]]
* DidntNeedThoseAnyway: When Kut Out is impacted three times, it loses an arm, and when it receives the sixth hit it loses the other; but neither loss eases the boss's difficulty. It's only truly defeated when the head is cut.
* DoppelgangerAttack: During the second phase of the battle, two Kut Outs are seen (in opposite extremes). The brighter one is the real one.[[note]]If a Kong launches onto the clone, he or she will just fly past it and be lost for the rest of the battle; again, it's GameOver if it happens to all Kongs, so the player must keep an eye on where the real Kut Out is[[/note]]
* EnergyWeapon: This is the primary attack of the boss, as it shoots them in two groups of four before ceasing. The Kongs can't attack the boss during these moments.
* {{Fireballs}}: It's the only boss besides K. Rool that averts this trope. It's also justified, because it's cardboard and thus fire would incinerate it.
* FlunkyBoss: Kut Out is assisted by Ghosts and Puftups during the battle. It's the only boss in the game of this type.
* LaughingMad: Kut Out (or the Kritter voicing it) laughs maniacally whenever it pops in one of the sides, regardless of whether or not it'll attack. And the sound of the laugh is deranged.
* MarathonBoss: It's the second most enduring boss in the game (only behind K. Rool), requiring nine hits to be defeated.
* OffWithHisHead: The battle is ended after the head is cut off.
* RuleOfThree: It's fought in three phases, and in each of them the Kongs must hit it three times.
* ScrewThisImOuttaHere: When Kut Out finally loses its head and falls to pieces, the Kritters look at each other before fleeing, leaving the wrecked cardboard behind.
* TacticalSuicideBoss: Kut Out ''stops moving'' when you jump into a cannon. So if you jump right as it pops up in front of the cannon, you'll always hit it. (There's an element of GuideDangIt to this, as the game doesn't ''tell'' you this fact, making some players think you have to lead your shots - which just leads to lost Kongs.)
[[/folder]]

!Kartoon-only Krew Members

[[folder:General Klump]]
->''"Sir, General Klump reportin'! I have some news, and it is in the A-1 rank of importance!"''
->'''Voiced By:''' Creator/AdrianTruss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/general_klump.png]]

Second-in-command to King K. Rool and in charge of his military forces.

----
* AscendedExtra: He and Krusha were EliteMooks in the first game.
* CatchPhrase: "Hip hup, hip hup!"
* CoDragons: He and Krusha are K. Rool's top goons.
* TheCreon: His sole desire is serving K. Rool as his general. When Klump briefly gets fired, he's devastated because he literally has no idea what else to do with his life. When K. Rool and Cranky seemingly rekindle their childhood friendship, Klump panics because he can't function without being given orders.
* DumbMuscle: Not particularly bright and lot of his idiocy comes from either being oblivious or misunderstanding K. Rool's orders.
* FatBastard: He is one of K. Rool's henchmen, and he is just as fat as his boss, if not more so. [[DownplayedTrope That said]], he's usually depicted as a pleasant PunchClockVillain whom is a FriendlyEnemy with the Kongs when off duty.
* FatIdiot: He's an overweight and dumb henchman. His flabby pecs are always on display, for better or for worse.
* FriendlyEnemy: Notably in the episode "Klump's Lumps", where he strikes up a friendship with Dixie.
* GeneralFailure: Leads K. Rool's troops and formulates plans to try and steal the Crystal Coconut. However, he's so incompetent that the plans that aren't self-defeating are usually easily undone by Donkey Kong.
* SouthernFriedPrivate: A military lizard that talks in a strong [[UsefulNotes/AmericanAccents Southern accent]].
[[/folder]]

[[folder:Krusha]]
->''"Is today Tuesterday?"''
->'''Voiced By:''' Creator/LenCarlson, Stuart A. Hutson (WebAnimation/ReturnToKrocodileIsle)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/krusha_tv.png]]

King K. Rool's bodyguard and the strongest of his minions, but also incredibly dimwitted.

----
* AscendedExtra: He was one of the EliteMooks in the first game, like Klump (in Krusha's case, only Donkey Kong could defeat him without the help of an Animal Buddy).
* CoDragons: Together with Klump.
* DumbMuscle: Even dumber than Klump, with a slow, child-like manner of talking.
* FauxAffablyEvil: When he becomes smart in "Speed". He acts polite, but underneath it, he's a CardCarryingVillain who [[ForTheEvulz loves evil for the sake of evil]]. He even sings a VillainSong about it.
* FriendlyEnemy: Is sometimes like this towards the Kongs, depending on the episode's plot.
* GeniusBruiser: Becomes one of these in the episode "Speed" after getting run over by a minecart.
* GentleGiant: When he's not being ordered to attack, he's usually quite gentle and innocent.
* HalfDressedCartoonAnimal: He wears the most clothing out of the Kremlings with his camouflage outfit, belt and metal wrist bracers.
* TookALevelInDumbass: His intelligence has been reduced greatly since the pilot. An [[FunnyXRay X-Ray]] that Cranky takes in one episode shows Krusha's brain by his stomach.
[[/folder]]

[[folder:Candy Clone]]
->''"Let's go for a ride, you big ape."''
->Voiced by: Creator/JoyTanner (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_06_09_174625.png]]

A robot duplicate of Candy Kong built by King K. Rool, used whenever he has a scheme that involves manipulating the Kongs with Donkey Kong's girlfriend.

----

* ComputerVoice: What tells her apart from the real Candy is the clearly robotic effects on her voice. Unfortunately, her friends often fail to notice.
* EvilTwin: She looks ''exactly'' like the real Candy, barring the ComputerVoice and other signs of robotic behavior.
* FemBot: A robot built in Candy Kong's likeness.
* OutOfFocus: Unlike Klump & Krusha, she's barely made any appearances past the pilot.
* TheSmurfettePrinciple: The only female villain in the ''Donkey Kong Country'' cartoon.
* VillainDecay: Much like Krusha, her intelligence has reduced since the pilot, developing a generic robot personality. This was presumably done to make it clearer for younger viewers that this is ''not'' Candy Kong.
* VillainSong: "I'm Candy Kong's Clone". The second musical number of the show, even.
[[/folder]]
----

[[header:Tiki Tak Tribe]]

The Tiki Tak Tribe is an evil group of Tikis who came from DK Island's volcano and have the ability of hypnosis. They hyponotized the animals on DK Island to steal DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason). They are the main antagonists in ''VideoGame/DonkeyKongCountryReturns'', replacing the [[Characters/DonkeyKongKremlingKrew Kremling Krew]].
-----

[[folder:In general]]
* ArtifactMook: Screaming Pillars return in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' despite the non-involvement of the Tiki Tak Tribe in the game.
* GiantMook:
** Tiki Torks are larger versions of Tiki Buzzes.
** Tiki Zings also have giant-sized variants.
** Screaming Pillars are already huge, but the levels "Canopy Cannons" and "Crushin Columns" (the latter 3DS-exclusive) feature even larger ones.
* InterfaceSpoiler: Losing a life will briefly show the silhouette of the Tiki who controls the boss of the world you died in, even if you haven't met them yet. {{Subverted}} with the final boss, however: the silhouette for the final world [[TheFaceless starts off as a giant question mark]] until you've fought Tiki Tong at least once, after which it becomes a proper image.
* InvincibleMinorMinion: The fiery Tiki Zings can't be beaten at all. The others can be destroyed by Rambi.
* NoOntologicalInertia: After Tiki Tong is defeated, his followers are destroyed, and the hypnotized animals are restored to normal.
* OutsideContextProblem: Members of the Tiki Tak Tribe kinda show up from nowhere, from an ancient Tiki statue that rose from the local volcano. Why they've waited this long to act is a mystery.
* PowerFloats: Tiki Tong and his generals are all capable of levitating, which is not the case with most of the Tiki {{Mooks}}.
* RedEyesTakeWarning: When the player is right in front of a Screaming Pillar, it screams and falls flat at them.
* SealedEvilInACan: They were apparently "hibernating" in the volcano on DK Island, and were awakened by it erupting.
* TheSpiny: Tiki Zings and their giant counterparts are covered in blades.
* TechnicolorFire: Tiki Bombers are covered in blue flames, and can launch fireballs of the same color.
* TerrifyingTiki: They're the main antagonists of ''VideoGame/DonkeyKongCountryReturns'', so "terrifying" is part of their job description.
* WellIntentionedExtremist: Their heinous actions, which include mind control, slavery and stealing, [[spoiler:are driven by a need to preserve their tribe.]]
[[/folder]]

!Leaders
[[folder:Tiki Tong]]
!!Tiki Tong
!!!'''World:''' Volcano (World 8)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tiki_tong.png]]

The evil, bongo-shaped supreme leader of the Tiki Tak Tribe who resides in DK Island's volcano, waiting for Donkey Kong's arrival.
----
* AlliterativeName: '''T'''iki '''T'''ong.
* AmazingTechnicolorBattlefield: His battle takes place inside the giant Tiki statue he resides in, which somehow looks like a completely different dimension.
* AttackItsWeakPoint: The red spots on his hands and head.
* BackgroundBoss: Initially. By the final phase, he has no option but to avert this.
* BigBad: Leader of the Tiki Tak Tribe.
* TheFaceless: His Game Over silhouette face is replaced by a question mark if you lose a life in the Volcano before you meet him.
* FlunkyBoss: Tiki Tong can summon Flaming Tiki Buzzes.
* FlyingFace: Tiki Tong is a big bongo head. He doesn't even have natural arms like most of his instrument-shaped generals.
* GeniusBruiser: This Tiki is much bigger and stronger than his generals, and even forces the Kongs to outsmart him. The "genius" part is subtle, but [[SchmuckBait he offers hearts set on fire, or in his hands, to lure less cautious players]], and also can [[{{Troll}} bluff]] the easiest attack to counter.
* GenericDoomsdayVillain: Tiki Tong's goals don't appear to be anything more than just expanding his forces and taking over DK Island.
* GiantHandsOfDoom: Tiki Tong transforms his main followers into a pair.
* KingMook: Tiki Tong, for all intents and purposes, is just a supersized bongo tiki, which most of his troops already are.
* RedEyesTakeWarning: Eyelight version.
* RoarBeforeBeating: Does this before the final battle, which the Kongs return by bashing their chests. Also when he gets hit.
* SchmuckBait: Subverted in the first battle sequence with him, as he'll occasionally supply you with hearts during battle sitting on the palms of his hands. If you touch his hand trying to get the hearts, he'll grab, squeeze, and toss you, making that heart entirely worthless.
* ShockwaveStomp: Performed by him in the second sequence of his battle.
* TurnsRed: Like every other boss.
[[/folder]]

[[folder:Generals]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tiki_tak_tribe.png]]
[[caption-width-right:300:All nine generals of the Tiki Tak Tribe; '''Krazy Kalimba''' (center), the '''Maraca Gang''' (upper left), '''Wacky Pipes''' (center left), '''Banjo Bottom''' (buttom left), '''Gong-Oh''' (buttom right), '''Cordian''' (center right) & '''Xylobone''' (upper right)]]
Tiki Tong's highest-ranked subordinates. They hypnotize the various bosses in the game.
----
* BecomeYourWeapon: For the final battle, they actually become Tiki Tong's hands.
* CoDragons: They directly serve under their leader, Tiki Tong, and are in-charge of the operations of stealing the bananas to use for resources for the tribe to bolster their ranks.
* DemonicPossession: The generals possess creatures, which act as bosses.
* DirtyCoward: Banjo Bottom's first reaction when noticing the Kongs is to signal to Max and his Mole Miner crew to immediately get on the train and floor it with some bananas from Donkey Kong's banana hoard.
* FlatCharacter: Their lack of screentime prevents them from having too much of a personality.
* {{Leitmotif}}: They use their musical instrument leitmotif to hypnotize the animals.
* MeaningfulName: All of them are named after musical instruments they are based on.
* MindControlMusic: The main servants of Tiki Tong play themselves as instruments to hypnotize the animals, complete with HypnoticEyes.
* NoNameGiven: At least initially, as they had no concept art of their own in the game. This was averted in the 4th ''Super Smash Bros.'', where they are apparently named after the instruments they are based on. In order: '''Krazy Kalimba''', the '''Maraca Gang''', '''Gong-Oh''', '''Banjo Bottom''', '''Wacky Pipes''', '''Xylobone''', and '''Cordian'''.
* OhCrap: The expression given by leaders of the Tiki Tak Tribe before being made ATwinkleInTheSky by DK.
* TooDumbToLive: Kalimba, the first Tiki that Donkey Kong encounters, tries repeatedly to hypnotize him, even though it's pretty clear that he's immune to the Tiki's mind-controlling music. He's eventually beaten up and forced to retreat to Mugly's lair.
* VillainExitStageLeft: If the Kongs defeat the boss but don't go in for the final beatdown, the Tikis will eventually recover from dizziness and escape by flying towards the screen.
* WouldHurtAChild: As heavily implied by Gong-Oh and Stu's boss fight, the Tiki Tak Tribe are not above [[CorruptionOfAMinor hypnotizing babies/children in order to meet their goals]].
[[/folder]]

!Hypnotized Animal Allies
%%[[folder:In General]]
%%[[/folder]]

[[folder:Mugly/Thugly]]
!!Mugly/Thugly
!!!'''World:''' Jungle (World 1)/Cliff (World 6)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/760px_mugly_artwork___donkey_kong_country_returns.png]]

Mugly is an [[MeaningfulName ugly]]... thing that looks like an oversized spiky frog. The first boss of ''Returns'', fought in the Jungle and possessed by Kalimba.

Thugly is a stronger form of Mugly that inhabits the Cliff instead. It's possessed by Xylobone.
----
* BigEater: Both creatures are very gluttonous.
* BigOlEyebrows: Thugly sports quite an impressive pair.
* BossAlteringConsequence: Normally, Mugly/Thugly only exposes his weak spot after ramming into a wall or after leaping into the air. However, if you're playing as Diddy in multiplayer, you can shoot peanuts into his open mouth, distracting him long enough for the other player to stomp on his weak spot.
* BreathWeapon: Thugly can breathe fire.
* TheCameo: Mugly appears frozen under the diorama of Donkey Kong Island during ''[[VideoGame/DonkeyKongCountryTropicalFreeze Donkey Kong Country Tropical Freeze]]''.
* DinosaursAreDragons: Sorta. Thugly can attack with fire, and both creatures resemble dinosaurs to an extent.
* GroundPound: Mugly can do this with his belly. After he TurnsRed, he upgrades to a ShockwaveStomp. Thugly's version of the attack is strong enough to break clear through the floor!
* HeavilyArmoredMook: Thugly is a boss example, with an iron-plated shell that can be retracted.
* OurMonstersAreWeird: Mugly doesn't really resemble any sort of real animal, being more of a mish-mash of reptilian and amphibian traits. Thugly is even weirder, resembling a cross between Mugly, a rhinoceros, and an armadillo.
* PlayingWithFire: Thugly demonstrates the ability to [[BreathWeapon breathe fire]], superheat the armadillo-like armor plating on his back, and spew ''flaming meteors'' over the course of his boss fight.
* PurpleIsPowerful: Thugly is a giant purple monster, at least before he changes color as the fight continues.
* RecursiveAmmo: The meteors Thugly spits in the final phase of his boss battle can explode into three smaller fireballs.
* RedIsViolent: Both Mugly and Thugly gain a deep red color scheme during the [[TurnsRed final phase]] of their respective fights. Fittingly, this is them at their most aggressive.
* TheSpiny: Mugly has a set of retractable spikes on his back, which protect one of his weak spots. Thugly has an armor instead, which is similar in practice as he can ''[[IncendiaryExponent light it on fire]]''.
* TurnsRed: ''Literally''. Each time Mugly and Thugly take too much damage, they'll roar with rage and change color. They go from yellow/purple to orange and then [[RedIsViolent red]].
* UndergroundMonkey: Thugly is not only a PaletteSwap of Mugly, but is also armored and can breath fire.
* UpgradedBoss: Thugly is this to Mugly, a more aggressive variant fought at the end of the sixth level that boasts an all-new set of [[PlayingWithFire fire attacks]].
[[/folder]]

[[folder:The Scurvy Crew]]
!!The Scurvy Crew
!!!'''World:''' Beach (World 2)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/800px_scurvycrew.PNG]]

A crew of pirate crabs, led by Cap'n Greenbeard. Second bossses of ''Returns'', fought in the Beach and possessed by the Maraca Gang.
----
* CaptainColorbeard: Cap'n Greenbeard, natch.
* ChromaticArrangement: Greenbeard himself is red, with his subordinates being blue and yellow.
* GiantEnemyCrab: Downplayed. They're bigger than real crabs, but not by much.
* HookHand: Greenbeard himself. His cohorts also have prosthesis, but they're a sword and a fork.
* KingMook: They're just like the pirate crab enemies DK finds all around the Beach, although they're way tougher.
* NoNameGiven: The blue and yellow crabs.
* NonSequiturThud: a no dialogue version. After defeating them, the first two crabs falls defeated over one another, and when Greenbeard appears, he rise atop the fallen pile to command to keep attacking, until he also falls defeated due to exhaustion.
[[/folder]]

[[folder:Stu]]
!!Stu
!!!'''World:''' Ruins (World 3)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/stu_artwork_donkey_kong_country_returns.png]]

A bird of indeterminate species who hatches from an egg into an ancient cauldron filled with bombs. Third boss of ''Returns'', fought in the Ruins and possessed by Gong-Oh.
----

* {{Acrofatic}}: Stu is actually quite fat behind that heavy-looking cauldron and his wings are disproportionally small, but he flies around just fine.
* CartoonBomb: The type of bomb Stu tosses.
* CoolCrown: He sports a golden, jeweled, [[{{Mayincatec}} Mayan-looking]] headdress.
* EnfantTerrible: Well, considering he just hatched out of an egg...
* GiantFlyer: Definitely bigger than your average bird, even though his wings are relatively very small, ironically enough.
* FeatheredFiend: A mind-controlled, bomb-throwing bird.
* MadBomber: A deranged-looking bird that fights with bombs and missiles, oh my!
* TacticalSuicideBoss: Stu can only be damaged at all because he keeps tossing slow-detonating bombs at DK, who can easily pick up and toss them back.
* TykeBomb: It was brainwashed by Gong-oh's music the moment it hatched.
[[/folder]]

[[folder:Mole Miner Max]]
!!Mole Miner Max
!!!'''World:''' Cave (World 4)
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/moletrainbattle_moleminermax1_dkcr.png]]

Leader of the Mole Miners that work in the Caves, he fights in the Mole Train. Fourth boss of ''Returns'' and possessed by Banjo Bottom.
----

* AlliterativeName: '''M'''ole '''M'''iner '''M'''ax.
* LargeAndInCharge: The largest Mole Miner, and thus the leader.
* MinecartMadness: Multiple phases of the fight consists of chasing Max's train while riding a minecart.
* MoleMiner: It's right there in the name.
* PowerfulPick: His main attack consists of throwing ''pickaxes''.
* TraintopBattle: The fight proper actually happens in the minecart wagons, but the effect is still the same.
[[/folder]]

[[folder:Mangoruby]]
!!Mangoruby
!!!'''World:''' Forest (World 5)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/mangoruby.PNG]]

A weird plant-worm creature that inhabits the Forest. The fifth boss of ''Returns'' and possessed by Wacky Pipes.
----
* BigCreepyCrawlies: It does look vaguely insectoid, and it's definitely bigger than your average bug.
* OurMonstersAreWeird: It's even weirder than Mugly!
* {{Planimal}}: It looks like some sort of giant caterpillar with several plant-like features.
* PuzzleBoss: Requires the most strategy of all the bosses.
* ShockAndAwe: It is able to electrify itself.
* WeakenedByTheLight: Activating the light by hitting all the necessary switches weakens Mangoruby enough to dispel its electric body defense mechanism.
[[/folder]]

[[folder:Colonel Pluck and the Stompybot 3000]]
!!Colonel Pluck and the Stompybot 3000
!!!'''World:''' Factory (World 7)
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/colonel_pluck_6.png]]

A rooster piloting a giant egg-chicken mecha, which he uses to mash bananas so that the resulting mass becomes fuel for the creation of more Tikis. The seventh boss of ''Returns'', inhabiting the Factory. Possessed by Cordian.
----

* ChickenWalker: A literal example.
* FeatheredFiend: The name of his level, even.
* FlunkyBoss: He sends a few robot chickens ([[WesternAnimation/RobotChicken not that one]]) to annoy DK in his last phase.
* GogglesDoNothing: Pluck wears a pair of goggles, which are somewhat redundant considering that he is already inside a glass-covered cockpit. They become useful when the Stompybot is in saucer mode, as the glass covering is ejected.
* GroinAttack: To destroy the Stompybot, DK must repeatedly punch the area between its legs.
* MiniMecha: The Stompybot 3000. The cockpit can also turn into a flying saucer.
[[/folder]]

[[header:Snowmads]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snowmads.png]]
[[caption-width-right:350:A few of the Snowmads: a '''Fish Poker Pops''' (center) and two '''Pointy Tucks''']]
The Snowmads are a tribe of vikings from frigid northern seas who take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. They are led by Lord Fredrik, and are the main antagonists in ''VideoGame/DonkeyKongCountryTropicalFreeze'' who, like the [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]], replace the [[Characters/DonkeyKongKremlingKrew Kremling Krew]].
----

[[folder:In General]]
* AbnormalAmmo: Some of the penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
* AlliterativeName: One of the walrus enemies is named Chum Chucker Charlie.
* ArrowsOnFire: A red variant of the Archies fires flaming fish bones that can't be jumped on, not even with Cranky's cane.
* AnimalsNotToScale: Most of them are enormous compared to DK, which is particularly noticeable with Fugu (a giant pufferfish who can puff up to the size of a hot air balloon), Skowl ([[GiantFlyer an owl three times as big as DK]]), and Ba-Boom (baboons as big as DK himself). Walruses, polar bears, and large sea lions do get notably larger than even the biggest silverback, but the size difference isn't as drastic in real life.
* BadWithTheBone: Some Tucks carry fish bone spears.
* CoolHelmet: They sport viking helmets, both bare and horned. They even have different names depending on what kind of helmet they're wearing.
* CoolShip: They have classic viking ships of [[http://mariopartylegacy.com/wp-content/uploads/2013/06/WiiU_DKCountry_ship01_E3.png various]] [[http://imguol.com/c/entretenimento/2013/06/11/donkey-kong-country-tropical-freeze-1370967972697_615x300.jpg sizes]].
* EvilIsBigger: Lord Fredrick and all his generals tower over Donkey Kong, with the BigBad, Pompy, and Bashmaster, in particular, being well over three times DK's size.
* GiantFlyer: Some of the enemies are large, fat owls named Pufftons that are bigger than Donkey Kong.
* GrimUpNorth: They come from icier seas further north.
* HornsOfBarbarism: As part of their HornyVikings appearance, they typically wear metal helmets adorned with large horns.
* HornyVikings: They're Hollywood Vikings as {{Funny Animal}}s, being Arctic and Antarctic wildlife depicted as nomadic raiders hailing from lands of profound chill, wearing horned helmets and sailing the seas in search of gold and plunder.
* IShallTauntYou: If you're hit by a Waldough at the front, they will stop and laugh.
* KillerRabbit: Literally! The Fluffs are anything but the cutest rabbits.
* KungFuProofMook: Snowmads with horned helmets can't be jumped on, Snowmads with spears can't be rolled into from the front, and then there are Snowmads with ''both''.
* MadBomber: Harold is a large, overweight rabbit enemy who attacks by throwing bombs.
* OhCrap: Some of the bosses have this reaction before they get beaten to a pulp. Others are too dazed to notice.
* OminousOwl: Called Hootz, they make up a portion of their forces as {{Airborne Mook}}s, and one is even a boss.
* OutsideGenreFoe: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
* PolarBearsAndPenguins: Tucks (Penguins) are mixed up with horned owls, lemmings and snow hares, which are primarily from the Northern Hemisphere. There's also at least one polar bear in Bashmaster.
* PunnyName: Many of the Snowmads' names are puns of some sort. "Snowmad" itself is a pun on "snow" and "nomad."
* RedOnesGoFaster: Speedy Tucks move faster than the regular ones, and wear red pants.
* SemiaquaticSpeciesSailor: The Snowmads are a viking crew of animals from Grim Up North. Although the crew consists of a variety of animals, the leader, Lord Fredrik, and the {{Elite Mook}}s, the Waldoughs, are walruses. There are also penguins and one polar bear present.
* SerialEscalation: The villains in ''Returns'' managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING, Donkey Kong Island and five other surrounding islands in a matter of seconds. [[https://www.youtube.com/watch?v=7b9FnSvEQxE According to the developers]], they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.
* ShieldMook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.
* TheSpiny: You get harmed by jumping on the ones wearing horned helmets.
* TopHeavyGuy: The walruses, called Waldoughs, and their variants.
* UncertainDoom: The generals are all punched off into the distance by the Kongs, but unlike the Tiki generals in the previous game, they do not return for the final boss, making their fates unclear. As for Lord Fredrik, we do see him [[spoiler:go flying headlong into the ocean, where he makes a gigantic splash that sends some of his ships flying up into the air, but we don't see the aftermath of the splash, making it hard to tell if Fredrik and the Snowmads on the ships survived or not]].
* VillainsOutShopping: In the level ''Twilight Terror'', they can be seen harvesting fish, and throughout the fifth world ''Juicy Jungle'', they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.
[[/folder]]

!Leaders
[[folder:Lord Fredrik]]
!!Lord Fredrik, the Snowmad King
!!!'''Island:''' DK Island
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lord_fredrik_02.png]]
A Waldough and the supreme leader of the Snowmads, he is the final boss in ''DKC: Tropical Freeze'', in the now frozen DK Island.
----
* {{Acrofatic}}: Despite his girth, he can move [[LightningBruiser surprisingly quickly]], and can make some [[InASingleBound impressive jumps]].
* AdiposeRex: He's the king of the Snowmads, and as a walrus, is quite fat.
* AnIcePerson: His horn shoots ice dragons and balls of ice. He summons a very large ice dragon to both blow away the Kong family, and also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.
* BadassCape: Wears a cape made of fur.
* BattleTrophy: The horn he used to freeze the island in the first place, as well as fight with, is kept by DK--first to thaw the island and then as a [[MundaneUtility plain musical instrument]].
* BigBad: He's the leader of the Snowmads and the one responsible for freezing DK Island.
* EvilOverlord: It's even in his title.
* EvilLaugh: He lets out a deep, guttural laugh just before freezing DK's island in the opening cutscene, as well as a few times in the battle against him.
* EvilSoundsDeep: While he doesn't speak, his laughs, roars, and grunts are very low-pitched.
* {{Expy}}: A fat but [[StoutStrength viciously strong]] invader of Donkey Kong Island, who attacks the Kongs by ramming them, hopping all over the place, and firing barrages of projectiles from a large weapon. Are we talking about Lord Fredrik, or King K. Rool?
* FatBastard: He invaded the Kongs' island. As a walrus, he's naturally fat. [[{{Acrofatic}} This hardly stops him from putting up a fight]].
* GenericDoomsdayVillain: He's an evil ruler of Snowmads who invaded the Kongs' island and turned it into a frozen wasteland... and that's all we know about him.
* IShallTauntYou: In the fight against him, he occasionally laughs while the Kongs are avoiding his obstacles. Also, when you toss a projectile at him & barely miss, he'll ''dance'' for a second, sometimes like a ''ballerina''. He also looks down at the cracks reaching his feet that DK makes upon jumping into his throne room, laughing dismissively as if to say, "Was that supposed to impress me?"
* IcyBlueEyes: Fitting, considering that he's AnIcePerson.
* InstrumentOfMurder: His horn can create ice dragons to attack the Kongs. He also used it in the intro FMV to freeze Donkey Kong Island.
* IronicName: Fredrik means 'Peaceful Ruler'. This is the guy who waged a hostile takeover of Donkey Kong Island.
* JigglePhysics: His large stomach jiggles and bounces everytime he moves.
* KeystoneArmy: While it's unknown if he still had forces on the island, he's sent flying from his ship (breaking it in half on the way out) and crashes into the ships still on the water, [[LoadBearingBoss creating a massive splash]] that damages several and at least capsizes all of them.
* KingMook: He's a giant anthropomorphic walrus like his Waldough minions, and he's the leader of the Snowmad tribe.
* KnightOfCerebus: While the Snowmads are generally quite goofy and not super threatening, Fredrick is a dark, looming threat who is taken dead seriously.
* LightningBruiser: Despite his size, this guy can run FAST.
* ObviouslyEvil: Scary-looking from head to toe.
* PowerGlows: Unlike the other Snowmads, his helmet is energized, meaning even Cranky's pogo jump can't damage him there.
* RankScalesWithAsskicking: It's unknown if he inherited his title or earned it, but he's definitely the strongest of the Snowmads.
* ShoutOut: Many of Lord Fredrik's moves are similar to the way King K. Rool fights in his games.
* SizeShifter: He can use his horn to make himself giant and must be hit with a {{Mook}} to be shrunken again for damaging.
* UseYourHead: One of his main attacks is a headlong charge with his horned helm pointed forward, [[TacticalSuicideBoss which leaves him open to be jumped on with good timing]].
* WeHaveReserves: When he leaps onto the battlefield from his throne room, any Snowmad minion he summons there instantly dies. He doesn't react to this, indicating a LackOfEmpathy.
* WilyWalrus: This walrus is the leader of the villainous Snowmads, and has an ObviouslyEvil appearance to match.
[[/folder]]

!!Generals

[[folder:Pompy]]
!!Pompy, the Presumptuous
!!!'''Island:''' Lost Mangroves
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pompy_the_presumptuous.png]]
A sea lion who acts like a circus performer, he is the boss fought in in the Lost Mangroves, the first island.
----
* {{Acrofatic}}: He's quite agile for his size, as he's capable of making multiple leaps in succession and can pull off some impressive acrobatics.
* BallBalancingSeal: He's a seal, and will sometimes balance fish and urchins on his nose before tossing them onto the stage as hazards.
* BigOlEyebrows: His eyebrows are quite thick.
* TheBrute: He's very large, and mostly a physical fighter.
* DeathFromAbove: One of his attacks involves trying to crush the Kongs as he leaps into the air.
* FlunkyBoss: He sometimes summons penguins to attack the Kongs.
* MonstrousSeal: Not only does this sea lion work for the Snowmads, he's surprisingly scary for only the first boss. Not only is he ''enormous'' - one of the biggest members of the Snowmads - but he's one of the only three bosses in the game to get [[RottenRockAndRoll heavy metal music]] - the other two are the penultimate and FinalBoss!
* RepulsiveRingmaster: The Japanese version makes it clear that Pompy actually runs the circus in his boss level, "Big Top Bop".
* TheSpiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.
* SmallNameBigEgo: He seems to be incredibly vain, as he does a ton of flips and tricks while he fights.
* SpinAttack: One of his attacks involves spinning across the arena sideways.
* StarterVillain: The first of the main leaders of the Snowmads the Kongs fight.
* SymbolSwearing: He does this every time he TurnsRed.
* TurnsRed: His skin even changes color each time he does this.
[[/folder]]

[[folder:Skowl]]
!!Skowl, the Startling
!!!'''Island:''' Autumn Heights
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/rsz_skowl1_7827.jpg]]
The large leader of the Hootz who fights with magic, he is the second boss fought in in the Autumn Heights, the second island.
----
* BlowYouAway: In the second part of his fight, one of his attacks involves creating a massive gale that propels the Kongs and his troops across the screen.
* EvilSoundsDeep: His voice is much deeper than the other owls.
* FeatherFlechettes: His projectile attack.
* FlunkyBoss: He summons owls constantly throughout the fight.
* GiantFlyer: He's as large as the Pufftons, without looking fat at all.
* AnIcePerson: He can create spiky ice balls that roll across the stage. They can only be jumped on using Cranky's cane.
* KingMook: Of the Hootz.
* OminousOwl: Even his voice sounds ominous.
* RedBaron: "King of the Mountain", in the Japanese version.
* ThrowTheMookAtThem: Some of the owls he summons wear an [[EggshellClothing eggshell helmet]], allowing the Kongs to jump on them without killing them and then throw them at Skowl.
[[/folder]]

[[folder:Ba-Boom]]
!!Ba-Boom, the Boisterous
!!!'''Island:''' Bright Savannah
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/3a6f44c2f7f0ce768c1052be20ae65f8.png]]

Trio of ninja baboon brothers, they are the bosses fought in the Bright Savannah, the third island.
----
* ArtisticLicenseBiology: Like many fictional baboons, they are given the colorful facial markings of a mandrill (once thought to be a species of baboon but later recognized as a distinct primate).
* ChromaticArrangement: Each brother has a unique color for his facial ridges and limb wrappings. One has red, one has blue, and one has teal-green.
* MadBomber: One of their attacks involves throwing bombs, and they really go ape with them in the last part of the fight.
* NinjaPirateZombieRobot: They are Viking ninja baboons.
* PunnyName: They are baboons whose bombs go "boom".
* TheSpiny: Their helmets, obviously.
* TacticalSuicideBoss: They should really stop throwing those fruit bombs with long fuses if they doesn't want to be hit by them.
* TokenMinority: Notably, all the other Snowmads are [[GrimUpNorth polar animals]], [[SemiaquaticSpeciesSailor marine animals, or both]], but baboons are tropical primates who would be more at home on Donkey Kong Island.
* {{Troll}}: In the cutscene preluding their fight, one of them snatches some bananas away from DK and promptly laughs at him. The game even slows down as he laughs to indicate how much of jerks they are.
* WolfpackBoss: You must fight all three of the brothers at once. Two of them disappear upon being defeated, and only one remains.
[[/folder]]

[[folder:Fugu]]
!!Fugu, the Frightening
!!!'''Island:''' Sea Breeze Cove
[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/rsz_3fugu_01_9654.png]]

A pufferfish who can grow to a gargantuan size, he is the boss fought in the Sea Breeze Cove, the fourth island.
----
* AttackItsWeakPoint: When inflated, the only part of his body that isn't covered in spikes is his rear.
* BigOlEyebrows: Like Pompy, he has enormous, bushy eyebrows.
* {{Black Viking|s}}: Or Japanese Viking in this case. Fugu is the Japanese word for pufferfish and the name of a Japanese dish made with a poisonous species that can kill people if not prepared correctly.
* ADogNamedPerro: "Fugu" literally means "pufferfish" in Japan.
* APigNamedPorkchop: "Fugu" can also mean a Japanese dish made from pufferfish meat.
* DubNameChange: In the Japanese version, he's called Panpappu instead.
* FlunkyBoss: He can spit sea urchins and soft pufferfish. The pufferfish can be knocked into him, damaging him and causing him to shrink to his original, spike-less size.
* IShallTauntYou: If you get hit two times while he's really huge, he'll [[BreakingTheFourthWall look at the screen and laugh at you.]]
* MuggingTheMonster: Before the fight, upon seeing the apparently wimpy Fugu, the Kongs sneak up behind him to scare him. Needless to say, Fugu is not amused.
* PainfulPointyPufferfish: He '''is''' a pufferfish after all, and his spikes prevent the Kongs from touching him undamaged. Except for his prongless rear...
* RedBaron: "[[NamesToRunAwayFromReallyFast The Pufferfish from Hell]]", in the Japanese version.
* SizeShifter: At first glance, Fugu seems no bigger than any of the other pufferfish enemies in the game. However, he can inflate himself to the point where he can fill up a third of the battlefield.
* SpikesOfVillainy: Spikes protrude from his body when he's inflated.
* SpinAttack: Some of his attacks involve spinning, whether vertically or horizontally. His weak spot can be hit if he's spinning vertically.
* TurnsRed: His face starts getting redder with anger with each phase.
* UnderwaterBossBattle: His boss battle takes place entirely underwater.
[[/folder]]

[[folder:Bashmaster]]
!!Bashmaster, the Unbreakable
!!!'''Island:''' Juicy Jungle
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bashmaster.png]]

A polar bear who fights with a large hammer, he is the boss fought in the Juicy Jungle, the fifth island.
----
* BearsAreBadNews: He's a polar bear with a hammer. Of course he's bad news.
* ButtMonkey: He loses his popsicle, keeps falling into the purple river everytime the Kongs hit him, and has to get punched by the Kongs at the end.
* CarryABigStick: He fights with a hammer as big as him that can even be [[AnIcePerson imbued with ice]] to power up his attacks.
* TheDragon: He might be this seeing as how he's the last general you fight before Fredrik himself, but there's little indication to suggest that he really is his right hand man.
* AnIcePerson: He can imbue his hammer with ice to create icicle waves or turn ice cubes into a mass of spiky ice.
* InASingleBound: He can jump so high that he leaves the screen.
* LostFoodGrievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where it's immediately devoured by [[PiranhaProblem piranhas]]. [[BerserkButton He doesn't take it well.]]
* NonStandardCharacterDesign: He has a very realistic design compared to the rest of the characters in ''Tropical Freeze''. He's still capable of cartoonish expressions, but not as much as the other Snowmads.
* OddNameOut: He's the only one of the five world bosses who doesn't have an alliterative name.
* SpinAttack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on. When he does his sliding attack, he also sometimes spins, which leaves him dizzy and open to a bop on the head.
* TurnsRed: His fur gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.
* VillainsOutShopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.
[[/folder]]

!Troops
[[folder:Tucks]]
[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/tuck.png]]
A species of penguins. They form the bulk of the Snowmads' forces.

Variants include: Pointy, Speedy and Trench Tucks, Painguin Tucks and Papa Painguins, Archies, Boom Birds, Soaries and Big Sphens.
----
* GiantMook: The Big Sphens are pretty large compared to the other Tucks, being similar in size to the Waldoughs.
* TheGoomba: Your standard Tuck footsoldier is the most basic enemy in the game.
* TheSpiny: The Pointy Tucks introduce the concept of horned Snowmads, who cannot be jumped on.
[[/folder]]

[[folder:Waldoughs]]
[[quoteright:453:https://static.tvtropes.org/pmwiki/pub/images/viking_art8___donkey_kong_country_tropical_freeze.png]]
A species of walruses. They're the strongest of the Snowmads.

Variants include Fish Poker Pops, Walnuts, Walbricks and Chum Chucker Charlie.
----
* EliteMooks: Any Waldough will require up to three hits to be defeated, and some like the Fish Poker Pops are a bit more complex to defeat.
* WilyWalrus: Enemy walruses.
[[/folder]]

[[folder:Hootz]]
[[quoteright:324:https://static.tvtropes.org/pmwiki/pub/images/viking_art6___donkey_kong_country_tropical_freeze.png]]
A species of owls. The aerial force of the Snowmads.

Variants include Hot and Blue Hootzes, Pufftons and Tufftons.
----
* AirborneMook: Hootz are always found flying around, never in the ground.
* GiantMook: The Pufftons and Tufftons are far larger than the average Hootz and take more hits to defeat.
* OminousOwl: Enemy owls.
* SuspiciouslySimilarSubstitute: Their overall bodyshape greatly resembles that of Tiki Buzzes, and as far as gameplay behavior and role are concerned, they're the same thing.

[[/folder]]

[[folder:Fluffs]]
[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/viking_art7___donkey_kong_country_tropical_freeze.png]]
A species of hares. They're good at hopping around.

Variants include Tuff Fluffs, Harolds and Haries.
----
* FluffyTheTerrible: Don't let the name fool you. They're vicious vikings.
* HairRaisingHare: Enemy hares.
* GiantMook: Harold and Harey are bigger than the average Fluff.

[[/folder]]

[[folder:Lemmingtons]]
[[quoteright:619:https://static.tvtropes.org/pmwiki/pub/images/lemmington.png]]
A species of lemmings. They ride spiked hamster wheels and tend to patrol scalable surfaces. They're pretty rare enemies.

----
* InvincibleMinorMinion: There are only two ways to defeat one of those, both of which are highly situational: Cranky's cane bouncing or a GroundPound right next to them if they're upside-down.
* RodentsOfUnusualSize: They're very large for lemmings, who are hamster-sized in real life.
[[/folder]]

[[header:Other games]]
[[folder:''Diddy Kong Racing'' Bosses]]
!! Tropes associated with Wizpig and his minions

* AffablyEvil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
* BrainwashedAndCrazy: Tricky, Bluey, Bubbler and Smokey were all hypnotized to be under Wizpig's control. This is AllThereInTheManual.
* TheComputerIsACheatingBastard: They will always attempt a head-start on you.
* GracefulLoser: Besides Wizpig, each boss congratulates you on your victory and some of them even seem pleased that you beat them.
* LargeAndInCharge: They're bigger than any racer.
* LightningBruiser: Despite their humongous sizes, they're nowhere slow.

!! Wizpig
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wizpig_ds.png]]
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss

An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in ''VideoGame/DiddyKongRacing'', hypnotizing some of the inhabitants to act as his minions.

----
* {{Acrofatic}}: He's fast enough to keep pace with the player's go-kart ''on foot'' despite (or because of) his monstrous size. He can also flat-out ''outrun'' you if you miss the boost pads during the first race.
* BigBad: Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
* EvilLaugh: You hear his nasty laugh when you prepare to confront him in both of his races.
* EvilSorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
* FinalBoss: After completing his amulets, you have to race him '''twice''' (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
* ForTheEvulz: Wizpig's entire motivation is to win and rule, and make sure it's exciting to him. He had conquered his own planet and tried to do the same with Timber's Island simply because ''he was bored''.
* {{Flight}}: Can temporarily levitate himself to bypass certain obstacles.
* HoistByHisOwnPetard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
* LargeHam: Bonus points for being an actual pig and hammy.
* MassHypnosis: Uses it to control some of the residents of Timber's Island.
* MessyPig: He's a literal and metaphorical swine.
* NinjaPirateRobotZombie: He's a giant, a pig, a wizard, and an alien.
* OffscreenVillainy: In the manual, it was stated he destroyed entire planets out of boredom.
* PitifulWorms: He's fond of addressing the racers this way.
* PromotedToPlayable: In the DS remake.
* RetroRocket: Uses one in his second race.
* SinisterSwine: An evil pig sorcerer who conquered his planet out of boredom and aims to do the same to Timber's Island.
* SoreLoser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff (though ''DS'' has him speak during this, and when he vanishes, he doubts you'll be good enough to find him again), and then attacks the party because he "Just HAD to say goodbye!"
* SpaceFighter: Surprisingly never used as a racing vehicle.
* TrashTalk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game. In ''DS'', he also calls the racers "worms" before the first race, and when he declares that he'll be back after his second defeat.
* VillainousBreakdown: Throws a childish tantrum after been defeated.

!!Tricky the Triceratops
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Chris Sutherland
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dkr_trickythetriceratops.png]]

The boss of Dino Domain. A large, red triceratops. No relation to [[VideoGame/StarFoxAdventures that other triceratops known as Tricky]].
----

* DeathMountain: His course takes place in a spiral path to the top of a mountain.
* DishingOutDirt: Literally. He cheats by toppling pillars and rolling boulders on you.
* ALizardNamedLiz: A triceratops named Tricky.
* MeaningfulName: Well, he ''can'' be tricky to beat.
* WakeUpCallBoss: Tricky's rematch is where you first get to see how much of a [[TheComputerIsACheatingBastard cheating bastard the computer can be]]. Lampshaded in the DS remake.
-->'''Tricky:''' This time, you'll have to try much harder.

!!Bluey the Walrus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Keith "Bunny" Rabbette
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bluey_artwork___diddy_kong_racing_7.png]]

The boss of Snowflake Mountain. A large, blue Walrus.
----

* AccessoryWearingCartoonAnimal: He wears a dickey, a flappy bib that emulates the look of a tuxedo.
* AmazingTechnicolorWildlife: As already said, blue Walrus.
* MeaningfulName: In case it wasn't clear already, Bluey is a blue walrus.
* SlippySlideyIceWorld: His course is on a slippery ice slide, taking this trope to its logical conclusion.
* WilyWalrus: Subverted. He is BrainwashedAndCrazy, like all the other bosses, so he's not genuinely bad or even dickish.

!!Bubbler the Octopus
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Kevin Bayliss
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bubbler_dkr.png]]

The boss of Sherbet Island. A big, red octopus.
----

* BubbleGun: In his second race, Bubbler replaces his exploding mines for bubbles that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
* MeaningfulName: Bubbler can actually release bubbles, but only in his second race.
* PalmtreePanic: Like most of Sherbet Island, Bubbler's course takes place near the sea.
* WhatHappenedToTheMouse: Bubbler does not show up in the GoldenEnding, unlike the other bosses.

!!Smokey the Dragon
->Debut: ''VideoGame/DiddyKongRacing''
->Voiced by: Johnni Christensen
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/smokey_dkr_7.png]]

The boss of Dragon Forest. A red and yellow dragon.
----

* TheAhnold: For whatever reason, he sounds like the [[Franchise/{{Terminator}} T-800]] trying his best to channel a children TV show mascot.
* PlayingWithFire: His fireballs act essentially the same as plane gas traps.

[[/folder]]

[[folder:''Donkey Kong: Jungle Beat'' Bosses]]
!! The Cactus/Ghastly King
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghastly_king.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Toshihide Tsuchiya

A huge, monstrous gorilla, the evil Cactus/Ghastly King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.

----
* BigBad: Of ''VideoGame/DonkeyKongJungleBeat''.
* DubNameChange: From Final Kong to Cactus/Ghastly King.
* DummiedOut: His body can be found in assets for 'VideoGame/SuperMarioGalaxy'', where he is internally named "Black Mist Creature".
* GenericDoomsdayVillain: There's not much to him besides being an evil king gorilla.
* GreenAndMean: His skin is all dark greenish, showing that he's bad news.
* LargeAndInCharge: He's much larger than the other evil Kongs you fight in the game. He is around the same size as the Rocs and Tusks, though.
* LostInTranslation: For some reason, the English localization of ''Jungle Beat'' implies that the Cactus/Ghastly King are both separate beings from each other, whereas in the Japanese version, there's just one being known as the "Final Kong".
** NamesToRunAwayFromReallyFast: As part of a DubNameChange, Cactus/Ghastly King is given an equally evil sounding name in the French and Italian localizations. In French he is called "The Despot" and in Italian he is known as "Hegemony". Both names also refer to the level he is fought on from the Japanese version, "The Conqueror Descends".
* MindControl: He appears to be controlling all the other bosses somehow.
* ObviouslyEvil: Look at his picture above and tell us what doesn't scream evil in it.
* RedBaron: He has one thanks to both stages he is fought on in the Japanese version, "The Conquerer".
* SpikesOfVillainy: Has a ton of them, which is probably why he's called the Cactus King.

!! The Kongs
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/evil_kong_kings.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''
->Voiced by: Hideaki Nonaka (Dread Kong), Hironori Miyata (Karate Kong), Toshitsugu Takashina (Ninja Kong), Masahiro Okazaki (Sumo Kong)

A group of evil Kongs who specialize in martial arts. Collectively, they're the main villains of ''Jungle Beat'', behind only the Cactus King.

They consist of Dread Kong, Karate Kong, Ninja Kong and Sumo Kong.

----
* BareFistedMonk: They fight DK through 1-on-1 martial arts duels. No weapons.
* BrainwashedAndCrazy: They're being manipulated by the Cactus King.
* TheDragon: In both versions of the game, Sumo Kong is the last boss before the rematch with the Ghastly King.
* DreadlockRasta: Some languages actually localize Dread Kong as "Rasta Kong".
* DreadlockWarrior: Dread Kong, as if the name wasn't obvious enough.
* DubNameChange: All Kings received this in regards to the JP -> US localization, except Dread Kong.
** Karate Kong is actually a Kung Fu master as evidenced by his original name, "Konfu Kong", which is also reflected in the Spanish localization. The French localization takes it up a notch adding in a PunnyName by renaming him as "Kongfu", much like the character from the ''Donkey Kong Country'' TV series. The Italian localization makes him into a BruceLeeClone, dubbing him as "Kong Lee".
** Sumo Kong was changed from "Hyakkan Kong", ''Hyakkan'' being a Japanese term used to describe an OneManArmy. In the French localization, he is called "Kongozuna," making him a top-ranked sumo wrestler, while the Italian localization goes with an AlternateCharacterReading of "Hyakkan" instead referring to him as "Kong Magnum," now referring to his weight as 375 kilograms/827 pounds, a literal example of an [[KillerGorilla 800-lb gorilla]].
** Ninja Kong from "Bushidō Kong", which is also used in the French localization. See HighlyVisibleNinja below. This also goes with his internal name of "Miyamoto" referring to UsefulNotes/MiyamotoMusashi, not Creator/ShigeruMiyamoto. The "Miyamoto" name is referenced in the Spanish localization where he is known as "Samurai Kong". In the Italian localization, he is given Karate Kong's French name of "Kong Fu".
** In the case of Dread Kong, the French, Italian, and German localizations all refer to him as "Rasta Kong", in reference to the Rastafarian movement
* HighlyVisibleNinja: There's nothing very ninja-like about Ninja Kong, who prefers to fight Donkey Kong head on instead of using actual ninja tactics. This is likely because his Japanese name is based on ''Bushidō'', which is more associated with Samurai as the typical code of honor they follow.
* KillerGorilla: They're antagonists for a reason.
* LargeAndInCharge: Sumo Kong is bigger than the other kings. He's dwarfed by the Cactus King though.
* RedEyesTakeWarning: To indicate they're not friendly. Might also be a result of their brainwashing.
* RuggedScar: Sumo Kong has one over one of his eyes.
* StoutStrength: Sumo Kong, natch.
* SumoWrestling: Sumo Kong, who fights primarily with traditional slap pushes.

!! The Rocs
[[quoteright:826:https://static.tvtropes.org/pmwiki/pub/images/roc_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Four gigantic birds that serve as bosses in ''Jungle Beat''. Their weakspot is a black egg they all carry around during battle.

They consist of Scruff Rock, Fleet Roc, Hard Roc and Thunder Roc.

----
* AttackItsWeakPoint: The eggs they carry around are their weakness.
* FeatherFlechettes: One of their basic attacks.
* GiantFlyer: Based on the similarly named giant bird of legend.
* KingMook: Of the Mini Slump Birds. Scruff Roc is the normal sized Slump Bird.
* RedBaron: In the Italian localization, all four Rocs are given NamesToRunAwayFromReallyFast. Scruff Roc is "Devilish Phoenix", Fleet Roc is "Cruel Phoenix", Hard Roc is "Bloodthirsty Phoenix," and Thunder Roc is "Brutal Phoenix".
* ThemeNaming: All four Rocs have verb-based names in the Japanese version. Scruff Roc is "Slump Bird", Fleet Roc is "Hustle Bird", Hard Roc is "Kuckle Bird", and Thunder Roc is "Strike Roc".
** In the French localization, all four Rocs use "Galin-" as a prefix. Sruff Roc is "Galinus", Fleet Roc is made the only female of the group as "Galina", Hard Roc is "Gainatus", and Thunder Roc is the "Galinator".
* WindFromBeneathMyWings: They summon gusts of wind by flapping.

!! The Hogs
[[quoteright:754:https://static.tvtropes.org/pmwiki/pub/images/hog_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

A quarted of fighting, bipedal boars from ''Jungle Beat''. The only way to bypass their defenses is to deflect the fruit projectiles they launch at Donkey Kong back at them.

They consist of Rogue-Hog, Mo-Hog, Bloat-Hog and Gloat-Hog.

----
* FullBoarAction: They're evil, fighting boar men.
* KingMook: Of Coco Pigs, a fairly rare {{Elite Mook|s}} that otherwise fights similarly.
* PigMan: They're noticeably anthropomorphic in comparison to the Rocs and Tusks, which are more conventionally animalistic.
* PunnyName: The most obvious one is seen with Mo-Hog, after the mohawk he has.
* ShockAndAwe: They're capable of electrifying fruit to make them into more powerful projectiles. Later Hogs can also power themselves with [[FastAsLightning elctricity to move faster]].
* ShoutOutThemeNaming: In the French localization mixed with PunnyName, the later three Hogs are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Francisco Pizarro]] (Pigarro).
* ThemeNaming: In the Italian localization, all the Hogs use the suffics "-kal". Rogue-Hog is "Maskal", Mo-Hog is "Raskal", Bloat-Hog is "Teskal", and Gloat-Hog is "Paskal".
** In the Japanese version, all four of them have a sort of Punny Name based around the first and last parts of their names. Rogue-Hog "Goro Pii" (Ugly Pig), Mo-Hog is "Moro Pii" (Moron Pig), Bloat-Hog is "Doro Pii" (Thief Pig), and Gloat-Hog is "Geru Pii" (Poor Pig).

!! The Tusks
[[quoteright:831:https://static.tvtropes.org/pmwiki/pub/images/tusk_battle.png]]
->Debut: ''VideoGame/DonkeyKongJungleBeat''

Mechanized elephant-like creatures that act as bosses in ''Jungle Beat''. They attack with various shots from their cannon-like trunks, which are vulnerable to being jammed with their own pineapples bombs.

They consist of Turret Tusk, Grave Tusk, Torch Tusk, with the latter two teaming up for Double Tusk.

----
* AnimalMecha: It's unknown if Tusks are fully robotic or cyborgs of some kinda, but they still fit in terms of appearance.
* CruelElephant: They are robotic elephants that act as major bosses.
* DualBoss: Double Tusk consists of Donkey Kong fighting Grave Tusk and Torch Tusk simultaneously.
* DubNameChange: In the original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDubName as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).
** In the French localization Grave Tusk is called "Barry Laid", based on "barrir" (to trumpet) and "laid" (ugly). Double Tusk is called "Charon and Chari Ton", with Charon Ton being named after the ferryman from Myth/ClassicalMythology.
** In the Italian localization, each Tusk has a ThemeNaming for each one, suggesting that they are all the first one going through a set of upgrades. Turrent is "Robophant 3.0", Grave is "Robophant 3.1", Torch is "Robophant 3.2", and Double is "Robophant 3.3 and Robophant 3.4"
** Turrent Tusk is referred to as "Bombofant" in both the German and Spanish localizations.
* PlayingWithFire: Torch Tusk is capable of firing fireballs with napalm-like effects.
* PunnyName: In the French localization, Turrent Tusk is known as "Barry Ton" and Torch Tusk is known as "Barry Cade".
** Double Tusk is known in the Japanese version as Jin Zou and Kan Zou, which are puns on Kidney (jinzou) and liver (kanzou).
* WaveMotionGun: From Grave Tusk onwards, the Tusks are capable of fiing an electric laser beam from their trunks.
[[/folder]]

[[folder:Other Bad Guys]]
!!B. Locker
->Debut: ''VideoGame/DonkeyKong64''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b_locker.png]]

A grumpy living signpost who's being forced by K. Rool to halt the Kongs from entering levels unless they have enough Golden Bananas to pay his toll.

----
* AnimateInanimateObject: A trademark of Creator/{{Rare}}'s character design philosophy at the time.
* CashGate: His whole purpose is to ensure the Kongs have collected the required amount of Golden Bananas to progress further into the game.
* PunchClockVillain: He's not particularly happy about his role, but has little choice on the matter as, otherwise, K. Rool will send him to the woodchipper.
* PunnyName: "Blocker". Considering that it's very similar to K. Rool's name, [[GeniusBonus it can also mean "Banana Locker"]], as in [[MeaningfulName "locked by X amount of Golden Bananas"]].
* {{Jerkass}}: He's perpetually grouchy and constantly insults everybody.
* SequenceBreaking: Unfortunately for B. Locker, Lanky is able to bypass him entirely with his regular attack, which clips through his thin body and allows the Kong to reach the portal right behind him. Chunky can also do this with only slightly more difficulty.

!!Squiddicus
->Debut: ''VideoGame/DonkeyKongCountryReturns''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkcr_concept_art_squid.png]]

A very persistent octopus of ginormous size who chases after our heroes in order to make their lives harder. It inhabits the seas of DK Island and Sea Breeze Cove (from ''Tropical Freeze''), being found in the "Stormy Shore" and "Irate Eight" levels, respectively.

----
* BackgroundBoss: It's not a boss so much as it is a living obstacle, but the way it chases and attacks you is very much similar to most examples of this trope.
* CombatTentacles: Its main form of attack, naturally.
* KrakenAndLeviathan: It's definitely the former. It even destroys ships in a similar manner.
* LoneWolfBoss: Squiddicus has no association with either the Tiki Tak Tribe or the Snowmads, being its own level-specific threat.
* NonIndicativeName: "Squiddicus" is not a squid, but an octopus.
* RiseToTheChallenge: The final stretch of "Irate Eight" has Squiddicus releasing killer ink that creeps after the Kongs from below, with our heroes having to outswim it.
* SuperPersistentPredator: Despite being a massive SeaMonster that could be going after bigger things, it takes an odd interest in primates that are just passing by. It even attempts revenge in a whole different island after their first encounter back in DK's homeland.
* TentacledTerror: It is one very big and aggressive octopus.
* TheUnfought: In ''Returns'', the Kongs never actually get to fight back against it. This is averted in ''Tropical Freeze'' where, after spending the whole level fleeing from its attacks, the Kongs are able to drop some mines right into its face at the very end.
[[/folder]]

[[folder:Cartoon-only Villains]]
!!Kaptain Skurvy
->''"I've come to claim me birthright, the Crystal Coconut, in the name of me great-great-great grandpappy!"''
->Voiced by: Ron Rubin (English), Katsuhisa Hōki (Japanese)
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/img_2539.JPG]]

A pirate captain featured in the ''WesternAnimation/DonkeyKongCountry'' cartoon. It was his ancestor who found the Crystal Coconut long ago, so as far as Skurvy is concerned the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.

----
* AbandonedCatchphrase: In the pirates' first appearance, they would regularly chant something along the lines of "plunger, pillage, sack and loot", followed by something they accomplished. Future appearances would drop this.
* AffablyEvil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold his bemoaned offer to grant any favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
* BenevolentBoss: He treats his crew ''much'' better than K. Rool treats his -- then again they are more competent that Klump and Krusha.
* BigBadEnsemble: With K. Rool in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working seperately.
* CanonForeigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-cannon from "Donkey Kong Country 2"; which makes sense since he's [[spoiler:Klump's brother]].
* DecompositeCharacter: He takes over K. Rool's motifs from ''Donkey Kong Country 2'', namely his {{Pirate}} motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
* CoDragons: The two other members of his pirate crew, Kutlass and Mr. Green Kroc.
* EvilVersusEvil: He often comes into conflict with King K. Rool since they are both after the Crystal Coconut. That aside, neither of them really likes the other.
* GreaterNeedThanMine: He realised that [[spoiler:Klump would never survive being TheExile and so he chose to take the blame, as he knew he could handle being outcast from the clan.]]
* HandCannon: He's almost never seen without his hand-cannon, and he tried to blow up DK and Diddy with a bigger one in his debut episode. Not that surprising, since his design is based on the Kannon enemies from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', who also wield large cannons.
* HeroicSacrifice: He allowed himself to [[spoiler:be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.]]
* HiddenHeartOfGold: He was willing to [[spoiler:give up everything he had in order to protect his brother.]]
* IGaveMyWord: The Great-Great-Great Pirate Oath is pure and sacred to pirates. Anything promised under the oath ''must'' be held to. In his debut episode, Skurvy's plagued by a terrible toothache, and repeatedly swears by the oath to grant any favor to whomever can stop the pain. In the end of the episode, Donkey kong [[TeethFlying knocks out the bad tooth]] while attacking Skurvy. With the toothache gone, he has to honor his promise and return the Crystal Coconut.
* LongLostSibling: [[spoiler:Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.]]
* {{Pirate}}s: He and his crew are Kremling pirates.
* ReusedCharacterDesign: He uses a modified form of Klump's model. [[spoiler:Which then becomes a plot point when it is revealed they're brothers.]]
* TheUnfettered: Skurvy will do anything to get his hands on the Crystal Coconut, up to and including disrupting the [[YouMeanXmas Kongo Bongo Festival of Lights]] and breaking the truce between the Kongs and the Kremlings. Keep in mind that even King K. Rool respects the truce and spirit of the holiday.
* VillainHasAPoint: He actually has a legitimate argument that the Crystal Coconut is rightfully his; his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy ''owns'' it, but he has as valid a claim to ownership as any of the Kongs.
* VillainousValour: As a pirate, he had to fight off sharks and trudge through sea storms. The first thing he does when he [[spoiler:reunites with his long-lost brother]] is to tell the tale.
* VillainSong: "A Pirate's Scorn" and "Bootie Boogey". For {{Villain Recruitment Song}}s, there's "Look Into The Mirror/You're a Pirate", where he sings to convince an amnesiac DK that he's part of Skurvy's crew.
* ZeroApprovalGambit: Acted as if he [[spoiler:deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.]]

!!Eddie the Mean Old Yeti
See [[Characters/DonkeyKongKongs here]].

!!Polly Roger
->''"Eat my tail feathers!"''
->Voiced by: Rick Jones (English)
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/img_2538.JPG]]

A sarcastic, talking parrot from the ''WesternAnimation/DonkeyKongCountry'' cartoon. He sometimes helps K. Rool or Skurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.

----

* AdvertisedExtra: Of the Legend of the Crystal Coconut CompilationMovie. He was shown on the VHS cover carrying a banana, but in the actual movie, he was only shown by flashback in the third segment, and his appearance in the fourth segment was his generic parrot personality while he was working under Skurvy.
* CanonForeigner: Just like Skurvy, he has no game counterpart. He ''may'' have been inspired by Screech from ''Donkey Kong Country 2'', though.
* CharacterizationMarchesOn: He made his debut in "Booty and the Beast," starting out as a pet to Kaptain Skurvy, mostly repeating things people said like a regular parrot would. Come his next appearance, "Raiders of the Lost Banana", he not only began to speak more coherently, but became more wisecracking and crafty, sometimes even taking matters into his own talons despite K. Rool giving out the orders this time around.
* ChronicBackstabbingDisorder: According to K. Rool, he'd "sell his own mother for a single cracker."
* DeadpanSnarker: Makes snarky comments when he's not stealing anything or eavesdropping.
* EvenEvilHasStandards: Even he knows how dangerous Bluebeard Baboon's curse is.
* EvilIsPetty: In "Speak No Evil, Dude", Polly could have stopped the threat of Kongo Bongo being blown up, but he refused to say anything purely out of spite for K. Rool insulting him and telling him off. Even earlier in the episode, it's implied that he bit Diddy because he unwittingly disturbed his nap.
* FeatheredFiend: And how.
* HateSink: His unscrupulous and backstabbing nature makes King K. Rool and Kaptain Skurvy look like saints, since even they have morals and principles that Polly severely lacks.
* HeelFaceRevolvingDoor: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.
-->'''Donkey Kong:''' Some loyalty.\\
'''Polly:''' You want loyalty? Get a cockerspaniel!
* ILied: Once again, the Raiders of the Lost Banana example.
-->'''Diddy Kong:''' Hey! I thought you were on our side!\\
'''Polly:''' I changed my mind!
* {{Jerkass}}: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had UndyingLoyalty or were FriendlyEnemies. This guy's just rude.
* KarmaHoudini: In "Speak No Evil, Dude." He infects Diddy with the deadly Kongo Bongo Gone Wrongo disease, sadistically enjoys putting DK through a SadisticChoice to save his best friend or the island, and deliberately chooses not to tell Klump and Krusha that K. Rool doesn't want the island blow up purely to spite the king for insulting him. Aside from being choke-held into spitting out the cure and startled by Cranky's hologram into dropping it, Polly gets off totally scot-free.
* MoreDespicableMinion: K. Rool and Skurvy easily have more moral compass than him, and he worked for both of them.
* NoSongForTheWicked: The only villainous character to not receive a musical number. In fact, "Raiders of the Lost Banana" shows he can't sing for shit.
* PirateParrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
* PollyWantsAMicrophone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
* TrademarkFavoriteFood: Polly wants a cracker, matey.
* TheUnreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.

!!Kong Fu
See [[Characters/DonkeyKongKongs here]].
[[/folder]]
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* OffscreenVillainy: In the manual, it was stated he destroyed entire planets out of boredom.
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->Voiced by: Len Carlson (English), Katsuhisa Hōki (Japanese)

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->Voiced by: Len Carlson Ron Rubin (English), Katsuhisa Hōki (Japanese)
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[[Characters/DonkeyKongKongs Kongs]] | [[Characters/DonkeyKongAllies Allies]] | '''Villains''' ([[Characters/DonkeyKongKingKRool King K. Rool]], [[Characters/DonkeyKongKremlingKrew Kremling Krew]], [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]], [[Characters/DonkeyKongSnowmads Snowmads]])-]]]]]

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[[Characters/DonkeyKongKongs Kongs]] | [[Characters/DonkeyKongAllies Allies]] | '''Villains''' ([[Characters/DonkeyKongKremlingKrew Kremling Krew]] ([[Characters/DonkeyKongKingKRool King K. Rool]], [[Characters/DonkeyKongKremlingKrew Kremling Krew]], Rool]]), [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]], [[Characters/DonkeyKongSnowmads Snowmads]])-]]]]]
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[[Characters/DonkeyKongKongs Kongs]] | [[Characters/DonkeyKongAllies Allies]] | '''Villains''' ([[Characters/DonkeyKongKremlingKrew Kremling Krew]], [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]], [[Characters/DonkeyKongSnowmads Snowmads]])-]]]]]

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[[Characters/DonkeyKongKongs Kongs]] | [[Characters/DonkeyKongAllies Allies]] | '''Villains''' ([[Characters/DonkeyKongKremlingKrew ([[Characters/DonkeyKongKingKRool King K. Rool]], [[Characters/DonkeyKongKremlingKrew Kremling Krew]], [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]], [[Characters/DonkeyKongSnowmads Snowmads]])-]]]]]
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* CoDragons: The two other members of his pirate crew, Kutlass and Mr. Green Kroc.
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* TheDragon: In both versions of the game, Sumo Kong is the last boss before the rematch with the Ghastly King.
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* VillainousValour: As a pirate, he had to fight off sharks and trudge through sea storms. The first thing he does when he [[spoiler:reunites with his long-lost brother]] is to tell the tale.
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* MoreDespicableMinion: Both K. Rool and Skurvy have more moral compass than him, and he worked for both of them.

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* MoreDespicableMinion: Both K. Rool and Skurvy easily have more moral compass than him, and he worked for both of them.
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* MoreDespicableMinion: Both K. Rool and Skurvy have more moral compass than him, and he worked for both of them.
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* SinisterSwine: An evil pig sorcerer who conquered his planet out of boredom and aims to do the same to Timber's Island.
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* AuthorityEqualsAsskicking: All of the Evil Kings know martial arts. No exceptions.
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[[quoteright:826:https://static.tvtropes.org/pmwiki/pub/images/roc_battle.png]]


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[[quoteright:754:https://static.tvtropes.org/pmwiki/pub/images/hog_battle.png]]


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[[quoteright:831:https://static.tvtropes.org/pmwiki/pub/images/tusk_battle.png]]
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* VillainousBreakdown: Throws a childish tantrum after been defeated.
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* DummiedOut: His body can be found in assets for 'VideoGame/SuperMarioGalaxy'', where he is internally named "Black Mist Creature".
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** NamesToRunAwayFromReallyFast: As part of a DubNameChange, Cactus/Ghastly King is given an equally evil sounding name in the French and Italian localizations. In French he is called "The Despot" and in Italian he is known as "Hegemony". Both names also refer to the level he is fought on from the Japanese version, "The Conqueror Descends".


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* RedBaron: He has one thanks to both stages he is fought on in the Japanese version, "The Conquerer".

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* KingMook: Of the Mini Slump Birds. Scruff Roc is the normal sized Slump Bird.
* RedBaron: In the Italian localization, all four Rocs are given NamesToRunAwayFromReallyFast. Scruff Roc is "Devilish Phoenix", Fleet Roc is "Cruel Phoenix", Hard Roc is "Bloodthirsty Phoenix," and Thunder Roc is "Brutal Phoenix".
* ThemeNaming: All four Rocs have verb-based names in the Japanese version. Scruff Roc is "Slump Bird", Fleet Roc is "Hustle Bird", Hard Roc is "Kuckle Bird", and Thunder Roc is "Strike Roc".
** In the French localization, all four Rocs use "Galin-" as a prefix. Sruff Roc is "Galinus", Fleet Roc is made the only female of the group as "Galina", Hard Roc is "Gainatus", and Thunder Roc is the "Galinator".



* PunnyName: The most obvious one is seen with Mo-Hog, after the mohawk he has.



* ShoutOutThemeNaming: In the French localization mixed with PunnyName, the later three Hogs are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Pizarro]] (Pigarro)

to:

* ShoutOutThemeNaming: In the French localization mixed with PunnyName, the later three Hogs are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Francisco Pizarro]] (Pigarro)
(Pigarro).
* ThemeNaming: In the Italian localization, all the Hogs use the suffics "-kal". Rogue-Hog is "Maskal", Mo-Hog is "Raskal", Bloat-Hog is "Teskal", and Gloat-Hog is "Paskal".
** In the Japanese version, all four of them have a sort of Punny Name based around the first and last parts of their names. Rogue-Hog "Goro Pii" (Ugly Pig), Mo-Hog is "Moro Pii" (Moron Pig), Bloat-Hog is "Doro Pii" (Thief Pig), and Gloat-Hog is "Geru Pii" (Poor Pig).
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* DubNameChange: In the original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDub as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).

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* DubNameChange: In the original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDub BarelyChangedDubName as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).

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* DubNameChange: In the original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDub as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).
** In the French localization Grave Tusk is called "Barry Laid", based on "barrir" (to trumpet) and "laid" (ugly). Double Tusk is called "Charon and Chari Ton", with Charon Ton being named after the ferryman from Myth/ClassicalMythology.
** In the Italian localization, each Tusk has a ThemeNaming for each one, suggesting that they are all the first one going through a set of upgrades. Turrent is "Robophant 3.0", Grave is "Robophant 3.1", Torch is "Robophant 3.2", and Double is "Robophant 3.3 and Robophant 3.4"
** Turrent Tusk is referred to as "Bombofant" in both the German and Spanish localizations.



* PunnyName: Torch Tusk is known as "Barry Cade" in the French localization

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* PunnyName: In the French localization, Turrent Tusk is known as "Barry Ton" and Torch Tusk is known as "Barry Cade" Cade".
** Double Tusk is known
in the French localizationJapanese version as Jin Zou and Kan Zou, which are puns on Kidney (jinzou) and liver (kanzou).
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* HateSink: His unscrupulous and backstabbing nature makes King K. Rool, Kaptain Skurvy, and even Bluster look like saints.

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* HateSink: His unscrupulous and backstabbing nature makes King K. Rool, Rool and Kaptain Skurvy, and even Bluster Skurvy look like saints.saints, since even they have morals and principles that Polly severely lacks.
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->Voiced by: Kevin Bayliss

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->Voiced by: Kevin BaylissChris Sutherland



->Voiced by: Chris Seavor

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->Voiced by: Chris SeavorKeith "Bunny" Rabbette



->Voiced by: Keith "Bunny" Rabbette

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->Voiced by: Keith "Bunny" RabbetteKevin Bayliss



->Voiced by: Joe Stamper

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->Voiced by: Joe StamperJohnni Christensen

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DK's troublesome RoguesGallery.
The [[Characters/DonkeyKongSnowmads Snowmads]], [[Characters/DonkeyKongKremlingKrew Kremling Krew]], and [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]] have their own pages.

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DK's troublesome RoguesGallery.
RoguesGallery. The [[Characters/DonkeyKongSnowmads Snowmads]], [[Characters/DonkeyKongKremlingKrew Kremling Krew]], and [[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]] have their own pages.

Changed: 70

Removed: 74

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The [[Characters/DonkeyKongSnowmads Snowmads]], [[Characters/DonkeyKongKremlingKrew Kremling Krew]], and the
[[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]] have their own pages.

to:

The [[Characters/DonkeyKongSnowmads Snowmads]], [[Characters/DonkeyKongKremlingKrew Kremling Krew]], and the
[[Characters/DonkeyKongTikiTakTribe Tiki Tak Tribe]] have their own pages.

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