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* AssistCharacter: Spiritus appears in battle for the first time as Garland's FR partner, augmenting Garland's sword strikes with a blast of magic.
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** The Scientist: Several characters can take this role, especially since it isn't limited to science and can include magical knowledge as well. Shantotto, Papalymo, Y'shtola, or other intellectuals like Queen tend to fit.

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** [[TheSmartGuy The Scientist: Scientist]]: Several characters can take this role, especially since it isn't limited to science and can include magical knowledge as well. Shantotto, Papalymo, Y'shtola, or other intellectuals like Queen tend to fit.



** Communications officer: Shelke is noted for her ability to keep people in touch with each other due to her special Synaptic Net Dive ability. Otherwise, the party tends to find different ways to communicate with each other, whether it's with communicators from the airship or cell phones from the ''XV'' world.

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** Communications officer: CommunicationsOfficer: Shelke is noted for her ability to keep people in touch with each other due to her special Synaptic Net Dive ability. Otherwise, the party tends to find different ways to communicate with each other, whether it's with communicators from the airship or cell phones from the ''XV'' world.
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dewicking Cloning Blues, moved to Clone Degeneration


* CloningBlues: Sephiroth [[spoiler: defeats Materia and takes over her throne]], allowing him to create Dark Manikins out of the crystal core. He makes multiple copies of Zack, which get infected by Jenova cells and impersonate the party, becoming almost indistinguishable from them. The original Zack Manikin helps the party take them down, unwilling to be a pawn of Sephiroth and also because the clones degrade over time into monsters.

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* CloningBlues: CloneDegeneration: Sephiroth [[spoiler: defeats Materia and takes over her throne]], allowing him to create Dark Manikins out of the crystal core. He makes multiple copies of Zack, which get infected by Jenova cells and impersonate the party, becoming almost indistinguishable from them. The original Zack Manikin helps the party take them down, unwilling to be a pawn of Sephiroth and also because the clones degrade over time into monsters.

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* IdiotBall: There's really no justifiable reason for Spiritus to keep Kefka around after [[spoiler:Kefka revives the Blackened Will with the express purpose of destroying that world and ''every single other world'']] except for the fact that ''Dissidia'' requires the BigBad of each game, and because Kefka was a permanent playable character by then.

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* IdiotBall: There's really no justifiable reason for Spiritus to keep Kefka around after [[spoiler:Kefka revives the Blackened Will with the express purpose of destroying that world and ''every single other world'']] except for the fact that ''Dissidia'' requires the BigBad of each game, and because Kefka was a permanent playable character by then. It's given a HandWave that Spiritus wouldn't let Kefka be permanently sealed away because [[CantKillYouStillNeedYou his great destructive power could still prove useful in saving the world]].
* IgnoranceIsBliss: Those originally summoned to the World of Respite by Materia [[spoiler:had specific sad or painful memories taken from them so that they could relax in the world without the emotional baggage. Once the threat to the world became too great, future warriors were left with their memories intact]].
* LackOfEmpathy: Materia is the goddess of physical matter, so metaphysical concepts like emotion and thought are beyond her. As Mog puts it, it makes Materia InnocentlyInsensitive as she tries to offer respite to the summoned warriors as she knows how to help their physical bodies rest, but not their spirits.


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* MightMakesRight: Spiritus believes that power alone is all that's needed to save the world. He summons the those with the greatest might in magic, body, or willpower regardless of their morality.
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* NotInThisForYourRevolution: Spiritus couldn't care less about the World of Respite. He only helped make it and summons warriors to protect it because he was forced to by the crystal. His only concern is World B.
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* TheCorruptible: The Dark Manikins are created by the Crystals of Darkness. While they have the memories of those they're based on, they don't have true hearts and are empty inside. This emptiness and their origin make them suseptible to being controlled by anyone with a dark will, someone summoned by Spiritus.
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** TeamChef: Ignis and Eiko.

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** TeamChef: Ignis Ignis, Eiko, and Eiko.Quina most prominently, but there have been times where others like Yuri and Tifa chipped in to help feed their massive numbers.
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* NonActionGuy: Mog never participates in battle.

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* NonActionGuy: Mog never participates in battle. He gets a little self conscious about this in Mog (VI)'s Intersecting Wills chapter, since the other moogle is strong and skilled, but the party helps him renew his motivation by reminding him of his ability to sense the disturbances in the world.

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* PowerFloats: Materia is ''always'' floating in this game, whereas she never did in ''NT''. This is true even when her powers have weakened and she is slumped over in midair.



* PowerFloats: Materia is ''always'' floating in this game, whereas she never did in ''NT''. This is true even when her powers have weakened and she is slumped over in midair.
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* HeroicSacrifice: the end of Act 3 has [[spoiler:both of them be crystalized in order to act as an anchor for the world of respite to not collapse under total darkness.]]

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* HeroicSacrifice: the The end of Act 3 has [[spoiler:both of them be being crystalized in order to act as an anchor for the world World of respite Respite to not collapse prevent it from collapsing under total darkness.Flood of Light.]]
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* HeroicSacrifice: the end of Act 3 has [[spoiler:both of them be crystalized in order to act as an anchor for the world of respite to not collapse under total darkness.]]

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* CharacterDevelopment: Surprisingly, both of them go through it throughout Act 3, and eventually even decide to align their desires fully with the party and work together to keep their warriors safe. Both Spiritus and Materia openly acknowledge all of their mistakes and seek to make amends, even directly choosing to confront some of Spiritus's warriors or Jack Garland, who seek to kill them.




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* VitriolicBestBuds: By late Act 3, Spiritus and Materia are closer but continue to trade barbs with each other, and even other characters note that it is because they care for each other.
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* RageAgainstTheHeavens: Some characters, such as Onion Knight, Lightning, and Edgar, do not trust the gods to begin with and wish to seek them out just to get some answers, having absolutely no desire to be controlled by them. Later, the warriors realize they need Materia and decide to work with her for real.

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* RageAgainstTheHeavens: Some characters, such as Onion Knight, Lightning, Jack Garland, and Edgar, do not trust the gods to begin with and wish to seek them out just to get some answers, having absolutely no desire to be controlled by them. Later, the warriors realize they need Materia and decide to work with her for real.
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** Later, after reuniting with Chichiri in the new world in Act 3, they find that she has a mate and invite him onto their airship as well to avoid separating them, but that chocobo goes [[NoNameGiven without a name]].
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Overarching Villain is now a disambig.


* OverarchingVillain: Every chapter has an ArcVillain among Spiritus's warriors, but Shinryu is the villain throughout the whole plot.
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Dewicked trope


* LoadsAndLoadsOfCharacters: Over 150 playable party members and counting.
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** NonElemental: Chocobo and Odin.

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** NonElemental: Chocobo Chocobo, Odin (both physical damage), and Odin.Bahamut (magic damage).

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** AntiAir: It's not so much a part of gameplay, but the Dragoons of the party all realize they are well-suited to taking down flying enemies, so they decide to form their own anti-air unit with Cid Highwind as its captain.



** The Scientist: Several characters can take this role, especially since it isn't limited to science and can include magical knowledge as well. Shantotto, Papalymo, Y'shtola, or Shelke tend to fit.

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** The Scientist: Several characters can take this role, especially since it isn't limited to science and can include magical knowledge as well. Shantotto, Papalymo, Y'shtola, or Shelke other intellectuals like Queen tend to fit.


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** Communications officer: Shelke is noted for her ability to keep people in touch with each other due to her special Synaptic Net Dive ability. Otherwise, the party tends to find different ways to communicate with each other, whether it's with communicators from the airship or cell phones from the ''XV'' world.

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* CommandRoster: Despite the size of the party, they are not quite a military but have many members fitting to the trope. In fact, the only roles they are lacking in is the CunningLinguist (since everyone speaks a common language) and [[RedShirt Red Shirts]] (because they have enough people to fill the ranks without them):

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* CommandRoster: Despite the size of the party, they are not quite a military but have many members fitting to the trope. In fact, the only roles role they are lacking in is the CunningLinguist (since everyone speaks a common language) and [[RedShirt Red Shirts]] RedShirt (because they have enough people to fill the ranks without them):


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** CunningLinguist: Krile, Sherlotta, and Guy all technically count since they can speak to animals. The rest of the party speaks a common language, however.
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* TooAwesomeToUse: Downplayed with LD abilities. They tend to have more limited uses than other abilities, but each character tends to have a crucial battle mechanic behind it, whether they are important buffs or outright new abilities. So they want to use it ''sometimes,'' but not overuse them because if they're out, they lose a significant benefit that other abilities may not be able to replicate. Sometimes LD abilities also overlap with SuperSpecialMove for this reason.

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* CommandRoster: Despite the size of the party, they are not quite a military but have many members fitting to the trope:
** TheCaptain: Warrior of Light [[spoiler: and later the Onion Knight]].

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* CommandRoster: Despite the size of the party, they are not quite a military but have many members fitting to the trope:
trope. In fact, the only roles they are lacking in is the CunningLinguist (since everyone speaks a common language) and [[RedShirt Red Shirts]] (because they have enough people to fill the ranks without them):
** TheCaptain: The Warrior of Light [[spoiler: and later the Onion Knight]].


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** AcePilot: Several of them - first Sazh, but Setzer, Balthier, Cid Highwind, and others all get a turn at the wheel. [[RunningGag Except for Vaan]]... until [[ThrowTheDogABone they finally give him a chance]].
** TeamChef: Ignis and Eiko.
** TheNavigator: In Act 3, all of the characters with a [[MagicCompass light compass]] act as one, guiding the party to their missing companions.

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* CoolAirship: There are three of them. In Act 1 it is one that is supplied by Mog and Materia, and in Act 2 it is the one that Golbez creates for the party. In Act 3 they get the ''[[VideoGame/FinalFantasyVI Falcon]]'' when Setzer finds it. The first two airships [[ChronicallyCrashedCar got destroyed]] at the end of their respective Acts, but time will tell if the ''Falcon'' survives.

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* CommandRoster: Despite the size of the party, they are not quite a military but have many members fitting to the trope:
** TheCaptain: Warrior of Light [[spoiler: and later the Onion Knight]].
** NumberTwo: Varies based on the story chapter, but this generally tends to be the hero with ADayInTheLimelight at any given time. [[spoiler: Though when Onion Knight becomes the new leader it is firmly Desch in this role]].
** MrFixit: Whenever the airship needs repair, one of the airship enthusiasts takes this role, most frequently Edgar or Cid Highwind.
** The Scientist: Several characters can take this role, especially since it isn't limited to science and can include magical knowledge as well. Shantotto, Papalymo, Y'shtola, or Shelke tend to fit.
** TheBigGuy: Many fighters do not hesitate to go to the front lines, especially the HotBlooded monks of the party like Snow, Zell, Sabin, or Yang.
** TheMedic: The party has no shortage of healers with characters like Rosa, Yuna, Rem, Eiko, and others, with many doubling as a CombatMedic.
** MissionControl: Most often Mog (the ''Opera Omnia'' one), if there is a need for it.
** ArmyScout: Characters spend a lot of time scouting out safe routes on the ground or surveilling the areas ahead. Thancred is noted to do this on occasion, along with Shadow and the Turks.
* CoolAirship: There are three of them. In Act 1 it is one that is supplied by Mog and Materia, and in Act 2 it is the one that Golbez creates for the party. In Act 3 they get the ''[[VideoGame/FinalFantasyVI Falcon]]'' when Setzer finds it. The first two airships [[ChronicallyCrashedCar got destroyed]] at the end of their respective Acts, but time will tell if the ''Falcon'' survives. It acts as the base for the entire party and always has enough space and resources to suit their needs.


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* TheLeader: The overall leader of the party is the Warrior of Light, as the hero of the very first ''Final Fantasy'' game, TheCape, and a character original to the ''Dissidia'' franchise in general. Generally, the protagonists of other games are considered leaders of their respective groups, but everyone defers to the Warrior of Light, who also graduates to BigGood by Act 2. In Act 3, [[spoiler: with the Warrior of Light gone, he [[PassingTheTorch passes the torch]] to the Onion Knight, another nameless hero original to the ''Dissidia'' franchise, until the Warrior's return at the end of Act 3]].


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* MagicCompass: In Act 3, the Warrior of Light leaves several members of the party with a light compass after the PartyScattering to help them all find each other again. Bearers of the compass include but are not limited to the fighters from past ''Dissidia'' games, with new additions like Celes and Noel.
* TheNeedless: Over time, the characters realize that they don't ''need'' to sleep or eat, but some do it anyway out of habit or because they enjoy it. Whether it is something related to the World of Respite or something else is unknown, however.
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[[folder: Mog]]

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[[folder: Mog]][[folder:Mog]]



[[folder: Dark Manikins]]

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[[folder: Dark [[folder:Dark Manikins]]



[[folder: Materia and Spiritus]]

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[[folder: Materia [[folder:Materia and Spiritus]]



[[folder: Shinryu]]

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[[folder: Shinryu]][[folder:Shinryu]]
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* CoolAirship: There are three of them. In Act 1 it is Edgar's airship, and in Act 2 it is the one that Golbez creates for the party. In Act 3 they get the ''[[VideoGame/FinalFantasyVI Falcon]]'' when Setzer finds it. The first two airships [[ChronicallyCrashedCar got destroyed]] at the end of their respective Acts, but time will tell if the ''Falcon'' survives.

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* CoolAirship: There are three of them. In Act 1 it is Edgar's airship, one that is supplied by Mog and Materia, and in Act 2 it is the one that Golbez creates for the party. In Act 3 they get the ''[[VideoGame/FinalFantasyVI Falcon]]'' when Setzer finds it. The first two airships [[ChronicallyCrashedCar got destroyed]] at the end of their respective Acts, but time will tell if the ''Falcon'' survives.
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* TheChosenMany: Everyone in the playable cast is a bearer of the Light, making (potentially) every character in every ''Final Fantasy'' a Warrior of Light. Mog has the ability to sense it, though sometimes he chooses not to recruit those who have it.


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* CoolAirship: There are three of them. In Act 1 it is Edgar's airship, and in Act 2 it is the one that Golbez creates for the party. In Act 3 they get the ''[[VideoGame/FinalFantasyVI Falcon]]'' when Setzer finds it. The first two airships [[ChronicallyCrashedCar got destroyed]] at the end of their respective Acts, but time will tell if the ''Falcon'' survives.


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* TeamPet: The party gets one in the chocobo [[VideoGame/FinalFantasyType0 Chichiri]], who Ace managed to summon to the World of Respite after drawing on the power of the crystal core of darkness. They keep her on the airship to the delight of the other chocobo lovers, to be taken care of by Ace and Machina together.
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* ArbitraryHeadcountLimit: Of all the characters, only three are allowed to participate in battle at once, with an option for a fourth AssistCharacter. "Call" abilities let each of your three party members tag team with another pre-set character not in the currently active party, however. Furthermore, certain battles let you select up to a party of six, but even then there are only three who fight at once and they all switch out, but all six can bring their own Call ability for a total of ''thirteen'' fighters.

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* ArbitraryHeadcountLimit: Of all the characters, only three are allowed to participate in battle at once, with an option for a fourth AssistCharacter. "Call" abilities let each of your three party members tag team with another pre-set character not in the currently active party, however. Furthermore, certain battles let you select up to a party of six, but even then there are only three who fight at once and they all switch out, out like ''[[VideoGame/FinalFantasyX FFX's]]'' battle system, but all six can even bring their own Call ability for a total of ''thirteen'' fighters.

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[[folder: Mog]]
!!Mog
[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/dffoo_mog.png]]
-->'''Voiced by:''' Creator/SumireMorohoshi

An original character made for ''Opera Omnia''. Mog the moogle is the one charged by the goddess Materia to recruit warriors with the Light in order to close the Torsions springing up across the land. Described as a spirit found in the Void, Mog is not native to any particular ''Final Fantasy'' world. As the one who can sense the Light within others, and with an ability to detect the Torsions, Mog is the one who decides where the party travels for their next challenge.

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[[folder: Mog]]
!!Mog
[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/dffoo_mog.png]]
-->'''Voiced by:''' Creator/SumireMorohoshi

An original character made for ''Opera Omnia''. Mog the moogle is the one charged by the goddess Materia to recruit
[[folder:As a whole]]
The
warriors with the Light in order to close the Torsions springing up across the land. Described as a spirit found in the Void, Mog is not native to any particular from various ''Final Fantasy'' world. As worlds that Mog collects together at the one who can sense behest of Materia, meant to save the Light within others, and with an ability to detect World of Respite from the Torsions, Mog is the one who decides where the party travels for their next challenge.forces of chaos that threaten it. The playable party.


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* ArbitraryHeadcountLimit: Of all the characters, only three are allowed to participate in battle at once, with an option for a fourth AssistCharacter. "Call" abilities let each of your three party members tag team with another pre-set character not in the currently active party, however. Furthermore, certain battles let you select up to a party of six, but even then there are only three who fight at once and they all switch out, but all six can bring their own Call ability for a total of ''thirteen'' fighters.
* BadassCrew: The party becomes one as they recruit more and more warriors from different worlds, becoming close friends who rely on and support each other, bonding over their shared experiences and having fun on their journey together to seal the Torsions. They even sometimes refer to their party as a family.
* CastHerd: Mostly averted, since all party members travel together. In Act 3 after the PartyScattering event, all of the party members get scattered around the new world but tend to be grouped with their allies from their own original worlds and characters from one other world (for example, the casts of ''XI'' and ''XIII'' were first found near each other). While these two groups get a chapter in the spotlight throughout Act 3, it usually involves them joining back up with the larger party again, making this trope temporary.
* CombinationAttack:
** A few characters, like Palom and Porom, have a combo attack with someone from their world in a reference to an attack from their games (for the twins' example, they both have a Twincast ability).
** Separate from that, though, Force ("FR") abilities are meant to be this. Every character gets one (or will get one) and they are always matched up with a character from outside their native game that they either have something in common with or some kind of special bond. But it is not mutually exclusive - for example, Terra is Rydia's FR partner, but Terra's FR partner is Kuja instead (while Rydia is part of Lunafreya's FR ability).
* EXSpecialAttack: The aptly-named EX abilities. Every character has one, but it is rarely their most powerful attack. Shares some overlap with LimitBreak.
* LoadsAndLoadsOfCharacters: Over 150 playable party members and counting.
* PartyScattering: The whole group gets split up after the end of Act 2, and Act 3 involves PuttingTheBandBackTogether.
* SummonMagic: Several of the summons from throughout the series are available to be equipped at the start of battle and generally one for each element. This is separate from the summons that are part of character abilities, as is the case for summoners like [[VideoGame/FinalFantasyX Yuna]] or [[VideoGame/FinalFantasyIX Eiko]]. These summons include:
** AnIcePerson: Shiva.
** BlowYouAway: [[VideoGame/FinalFantasyVIII Pandaemonium]].
** CastingAShadow: Diabolos.
** DishingOutDirt: [[VideoGame/FinalFantasyVIII Brothers]].
** HealingHands: Sylph.
** JokeCharacter: Mog.
** LightEmUp: Alexander.
** MakingASplash: Leviathan.
** NonElemental: Chocobo and Odin.
** PlayingWithFire: Ifrit.
** ShockAndAwe: Ramuh.
* SuperMode: Many characters get a Burst ability, which is several turns of uninterrupted abilities and their unique Burst finisher. Overlaps with SuperMovePortraitAttack. This ability used to be limited to just protagonists and antagonists, then anyone from a previous ''Dissidia'' game, and then finally this restriction was lifted.
* TokenEvilTeammate: Villains and antagonists from across the series join the party, but very rarely do they travel with the party in any permanent capacity. Instead, Mog can use their "dimensional coordinates" to summon them for aid in battles, wherever they are.
[[/folder]]
[[folder: Mog]]
!!Mog
[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/dffoo_mog.png]]
-->'''Voiced by:''' Creator/SumireMorohoshi

An original character made for ''Opera Omnia''. Mog the moogle is the one charged by the goddess Materia to recruit warriors with the Light in order to close the Torsions springing up across the land. Described as a spirit found in the Void, Mog is not native to any particular ''Final Fantasy'' world. As the one who can sense the Light within others, and with an ability to detect the Torsions, Mog is the one who decides where the party travels for their next challenge.
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