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Trope was cut/disambiguated due to cleanup



* ArcherArchetype: A taciturn but just archer lady.

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\n* ArcherArchetype: A taciturn but just archer lady.----
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Grisban's favored weapon is a greataxe, fitting his rough and dangerous personality.

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disambig Knife Nut per TRS


* DeviousDaggers: He's a standard RPG thief, whose preferred weapon is a dagger.



* KnifeNut: His preferred weapon is a dagger.

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The page is being cut per TRS. Also, please don't slash tropes.


* BiTheWay[=/=]EvenTheGirlsWantHer: Eliza's Seduce ability works equally well on male and female heroes.


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* EvenTheGirlsWantHer: Eliza's Seduce ability works equally well on male and female heroes.

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* CombatPragmatist: A Thief has several abilities that non-magically debuff the attacking enemies.



* TryingToCatchMeFightingDirty: A Thief has several abilities that non-magically debuff the attacking enemies.
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->'''First appearance''': Second Edition (base game)

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->'''First appearance''': Second Edition (base game)
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'''"Canonical" class''': Berserker



->'''First appearance''': Second Edition (base game)

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->'''First appearance''': Second Edition (base game)
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'''"Canonical" class''': Knight



->'''First appearance''': Second Edition (base game)

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->'''First appearance''': Second Edition (base game)
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'''"Canonical" class''': Thief



->'''First appearance''': Second Edition (base game)

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->'''First appearance''': Second Edition (base game)
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'''"Canonical" class''': Wildlander



->'''First appearance''': Second Edition (base game)

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->'''First appearance''': Second Edition (base game)
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'''"Canonical" class''': Disciple



->'''First appearance''': Second Edition (base game)

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->'''First appearance''': Second Edition (base game)
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'''"Canonical" class''': Spiritspeaker



->'''First appearance''': Second Edition (base game)

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->'''First appearance''': Second Edition (base game)
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'''"Canonical" class''': Runemaster



->'''First appearance''': Second Edition (base game)

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->'''First appearance''': Second Edition (base game)
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'''"Canonical" class''': Necromancer
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* MightyGlacier: Alric hits like a truck and has a ton of HP, but cannot move quickly even when his unlife depends on it.
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A RagtagBunchOfMisfits who ended the Dragon Wars 40 years ago by [[SealedEvilInACan sealing away]] the mightiest of dragons, Gryvorn.

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A RagtagBunchOfMisfits who ended the Dragon Wars 40 three dozen years ago by [[SealedEvilInACan sealing away]] the mightiest of dragons, Gryvorn.
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* DragonAscendant: Eliza is one of the Lieutenants in the ''Shadow Rune'' campaign but becomes the Overlord in ''Heirs of Blood''.
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* CrusadingWidower: Her husband was killed by soldiers who didn't bother to check whether the orcs in question were law-abiding citizens.

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* CrusadingWidower: CrusadingWidow: Her husband was killed by soldiers who didn't bother to check whether the orcs in question were law-abiding citizens.

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* WalkingWasteland: As a Lieutenant, Serena can spread curses and disease with her attacks.

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* WalkingWasteland: As a Lieutenant, Serena can spread curses and disease with her attacks.
attacks.
* WhiteMage: As a hero, Serena specializes in healing and buffing her allies, but is less effective in direct combat because of her weak defenses.


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* MagicKnight: The Runemaster is the only class who can combine heavy armor with Rune weapons and Leoric's special hero ability in particular makes him suited to fight if not in the front row, then at least in the second one.

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!!Jain Fairwood

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!!Jain Fairwood!!Tomble Burrowell



A wildlander who had been deemed a traitor by Terrinoth.

* ArcherArchetype: A taciturn but just archer lady.
* KnightInSourArmor: She is still bitter about being unfairly branded a deserter but keeps saving lives of the very people who misjudged her.
* ForestRanger: Jain retreated to the forests after being shunned by the human society.
* SoleSurvivor: After the Dragon Wars, she was the only member of Sir Garrick's company who survived the Uthuk ambush.

!!Tomble Burrowell
->'''First appearance''': Second Edition (base game)



* BackStab: The Sneaky ability increases the damage a Thief does to enemies who didn't have a line of sight to them at the start of the Thief's turn.
* DiscardAndDraw: After drawing a search (treasure) card, a Thief with the Appraisal ability can discard it and draw another one.
* ExtraTurn: The Bushwhack ability lets a Thief attack the only monster in their line of sight as a free action, effectively giving them an extra attack.



* LuckManipulationMechanic: The starter gear trinket Lucky Charm lets a Thief reroll one attribute check per turn.



* TryingToCatchMeFightingDirty: A Thief has several abilities that non-magically debuff the attacking enemies.



[[/folder]]

[[folder:Healers]]

!!Ashrian

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[[/folder]]

[[folder:Healers]]

!!Ashrian

!!Jain Fairwood



An elvish shaman from the Whispering Forest.

* CunningLinguist: Speaks well over a dozen languages fluently.
* TheDrifter: This is implied to be Ashrian's ''modus operandi'': she arrives to a new land, learns the language, fights evil, then eventually moves on to parts unknown.
* MysteriousPast: No one quite knows where she came from and she is definitely not telling.
* NatureHero: She hangs out in forests, communing with spirits and mixing herbs.

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An elvish shaman from A wildlander who had been deemed a traitor by Terrinoth.

* ArcherArchetype: A taciturn but just archer lady.
* KnightInSourArmor: She is still bitter about being unfairly branded a deserter but keeps saving lives of
the Whispering Forest.

very people who misjudged her.
* CunningLinguist: Speaks well over a dozen languages fluently.
* TheDrifter: This is implied
ForestRanger: Jain retreated to be Ashrian's ''modus operandi'': she arrives to a new land, learns the language, fights evil, then eventually moves on to parts unknown.
forests after being shunned by the human society.
* MysteriousPast: No LuckManipulationMechanic: The Accurate ability lets a Wildlander reroll one quite knows where she came from and she is definitely not telling.
* NatureHero: She hangs out in forests, communing
power die when attacking with spirits and mixing herbs.
a bow.
* SoleSurvivor: After the Dragon Wars, she was the only member of Sir Garrick's company who survived the Uthuk ambush.

[[/folder]]

[[folder:Healers]]



* AreaOfEffect: The Radiant Light heals all allies and and harms all enemies within line of sight of the Disciple at once.



* CombatMedic: Avric's special power restores hit points to allies around him and lets them convert surges from their own attacks to hit points.

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* CombatMedic: Avric's special power restores hit points to allies around him and lets them convert surges from their own attacks to hit points. The Disciple class also has the Blessed Strike ability that converts their surges into healing for a nearby ally.
* HealingHands: The ability Prayer of Healing lets a Disciple heal an adjacent hero as a free action once per turn.




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* StatusBuff: The Divine Fury ability buffs an ally healed by the Disciple to do more damage on their next attack, while the Armor of Faith gives them an extra defense die.

!!Ashrian
->'''First appearance''': Second Edition (base game)

An elvish shaman from the Whispering Forest.

* AreaOfEffect: The Tempest ability of a Spiritspeaker harms all monsters in the vicinity and, at the same time, heals all allies.
* CombatMedic: The Drain Spirit ability lets a Spiritspeaker heal all heroes in the vicinity as a side effect of damaging enemies, while Vigor lets them convert their surges into healing for the entire party.
* CunningLinguist: Speaks well over a dozen languages fluently.
* TheDrifter: This is implied to be Ashrian's ''modus operandi'': she arrives to a new land, learns the language, fights evil, then eventually moves on to parts unknown.
* MysteriousPast: No one quite knows where she came from and she is definitely not telling.
* NatureHero: She hangs out in forests, communing with spirits and mixing herbs. Most Spiritspeaker class abilities are also nature-themed.



* AreaOfEffect: The Runemaster ability Exploding Rune lets them convert an attack with a Rune weapons into a Blast, hitting all squares adjacent to the target (and the Inscribe Rune ability lets them treat ''all'' weapons as Runic). Also, Break the Rune damages all creatures (even allies!) within the line of sight.



An orc necromancer who practices in the dark arts.

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An orc necromancer who practices in the dark arts.
arts.

* AnimateDead: The Necromancer's starting ability lets them summon a skeleton familiar named Reanimate (see below). Also, Dying Command lets them immediately raise the monster they or Reanimate just killed to make them move and attack another monster once.




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* NightOfTheLivingMooks: The Necromancer's Army of Death ability invokes this, being an attack that uses the Reanimate's stats but targets all enemies within the Necromancer's line of sight.



The Necromancer class' familiar, who can be summoned with the necromancer's starting ability and is treated as a figure.

* ButtMonkey: The Corpse Blast ability lets the necromancer sacrifice the Reanimate to damage all enemies around it. Since it is a cheap ability and the Reanimate can be summoned right back again, this tends to happen to it a lot.

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The Necromancer class' familiar, who can be summoned with the necromancer's Necromancer's starting ability and is treated as a figure.

* ButtMonkey: The Corpse Blast ability lets the necromancer Necromancer sacrifice the Reanimate to damage all enemies around it. Since it is a cheap ability and the Reanimate can be summoned right back again, this tends to happen to it a lot.



* SharedLifeMeter: With the Dark Pact ability, the necromancer can redirect damage they take to the Reanimate and vice versa.

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* ExtraTurn: The Fury of Undeath attribute lets the Necromancer convert one of their actions into a full extra turn for the Reanimate (on top of their regular activation).
* SharedLifeMeter: With the Dark Pact ability, the necromancer Necromancer can redirect damage they take to the Reanimate and vice versa.

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->'''''Note''': Although the players are free to mix and match individual heroes and their classes freely within the appropriate Archetype, most heroes' background descriptions make it clear which class they "canonically" belong to. For simplicity's sake, tropes concerning specific class abilities will be described in the corresponding hero's section.''



* CounterAttack: When a Berserker is attacked in melee, they can immediately retaliate out of turn at the cost one stamina.



* DashAttack: The Charge ability lets a Berserker move up to their speed and attack as a single action.




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* SpinAttack: The Whirlwind ability lets a Berserker attack all adjacent enemies at once.


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* DashAttack: The Advance ability lets a Knight move up to their speed and attack again after slaying a monster.


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* LuckilyMyShieldWillProtectMe: A Knight starts the game with a wooden shield that gives them an extra shield point once per turn. The Defense Training ability lets them enhance the benefits of a shield even further.
* LuckManipulationMechanic: A Knight's starting sword lets them force the enemy to reroll one of their defense dice.


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* ShieldBash: A Knight's ability of the same name lets them stun enemies with their shield as part of an attack.
* TakingTheBullet: The Defend ability lets a Knight redirect an attack from an adjacent hero to themselves.
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None


* OurGiantsAreBigger: The term "ettin" is a cognate of the Old Norse [[UsefulNotes/NorseMythology Jötunn]], so ettins in this game are appropriately twice as big as humans and have extra long weapon reach to show for it.

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* OurGiantsAreBigger: The term "ettin" is a cognate of the Old Norse [[UsefulNotes/NorseMythology [[Myth/NorseMythology Jötunn]], so ettins in this game are appropriately twice as big as humans and have extra long weapon reach to show for it.
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None



to:

* OurGiantsAreBigger: The term "ettin" is a cognate of the Old Norse [[UsefulNotes/NorseMythology Jötunn]], so ettins in this game are appropriately twice as big as humans and have extra long weapon reach to show for it.
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None

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* TheDrifter: This is implied to be Ashrian's ''modus operandi'': she arrives to a new land, learns the language, fights evil, then eventually moves on to parts unknown.
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* AngelsDevilsAndSquid: So ''Descent'' has goblins, zombies, giants, dragons... and this ''thing'': a giant walking fish with extra mouth-stalks on its it head. Seriously?

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* AngelsDevilsAndSquid: So ''Descent'' has goblins, zombies, giants, dragons... and this ''thing'': a giant walking fish with extra mouth-stalks on its it head. Seriously?
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None


* BeardOfEvil: He has a goatee and a DastardlyWhiplash--how would someone not see him as a villain is anyone's guess.

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* BeardOfEvil: He has a goatee and a DastardlyWhiplash--how would someone not see ''not'' immediately recognize him as a villain is anyone's guess.
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A RagtagBunchOfMisfits who ended the Dragon Wars 40 years ago by [[SealedEvilInCan sealing away]] the mightiest of dragons, Gryvorn.

to:

A RagtagBunchOfMisfits who ended the Dragon Wars 40 years ago by [[SealedEvilInCan [[SealedEvilInACan sealing away]] the mightiest of dragons, Gryvorn.
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None


* NarratorAllAlong: In ''The Shadow Rune'' campaign's Intermezzo, he is revealed to have been the Overlord the entire.

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* NarratorAllAlong: In ''The Shadow Rune'' campaign's Intermezzo, he is revealed to have been the Overlord the entire.
entire time.
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* NarratorAllAlong: In ''The Shadow Rune'' campaign's Intermezzo, he is revealed to have been the Overlord all along.

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* NarratorAllAlong: In ''The Shadow Rune'' campaign's Intermezzo, he is revealed to have been the Overlord all along.
the entire.
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None


The never-seen main villain of game.

to:

The never-seen main villain of game.
game who is never seen in person--at least, in the normal and Epic play; individual campaigns can equate him with one of the Lieutenants.




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* NarratorAllAlong: In ''The Shadow Rune'' campaign's Intermezzo, he is revealed to have been the Overlord all along.
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* ReasonableAuthorityFigure: He immediately connects the facts that a man murdered on the outskirts of Arhynn was a former Shadow Binder and sends the heroes to check up on the rest of the group--which potentially saves their lives.

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* RetiredBadass [[BadassInDistress in Distress]]: When the new heroes meet most of them in ''The Shadow Rune'' campaign, they have long settled down and have to be saved from the Overlord's minions now coming after them.


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* RetiredBadass [[BadassInDistress in Distress]]: When the new heroes meet most of them in ''The Shadow Rune'' campaign, they have long settled down and have to be saved from the Overlord's minions now coming after them.

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* RetiredBadass [[BadassInDistress In Distress]]: When the new heroes meet most of them in ''The Shadow Rune'' campaign, they have long settled down and have to be saved from the Overlord's minions now coming after them.

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* RetiredBadass [[BadassInDistress In in Distress]]: When the new heroes meet most of them in ''The Shadow Rune'' campaign, they have long settled down and have to be saved from the Overlord's minions now coming after them.


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* PuttingTheBandBackTogether: Subverted. Even though Frederick is eager to get back into action (should the heroes save him), other ex-Shadow Binders are much less so, and Pellin is dead, either way.
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A RagtagBunchOfMisfits who ended the Dragon Wars 40 years ago by [[SealedEvilInAan sealing away]] the mightiest of dragons, Gryvorn.

to:

A RagtagBunchOfMisfits who ended the Dragon Wars 40 years ago by [[SealedEvilInAan [[SealedEvilInCan sealing away]] the mightiest of dragons, Gryvorn.

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* DegradedBoss: The first ettin you fight in the Shadow Rune campaign is Mauler, the boss of the "First Blood" scenario, but after that, ettins become regular enemies like everyone else.

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* DegradedBoss: The first ettin you fight in the ''The Shadow Rune Rune'' campaign is Mauler, the boss of the "First Blood" scenario, but after that, ettins become regular enemies like everyone else.



* CombatMedic: The master version can heal allied monsters withing three fields.

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* CombatMedic: The master version can heal allied monsters withing within three fields.


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!!Shadow Binders
->'''First appearance''': Second Edition (base game)

A RagtagBunchOfMisfits who ended the Dragon Wars 40 years ago by [[SealedEvilInAan sealing away]] the mightiest of dragons, Gryvorn.

* RetiredBadass [[BadassInDistress In Distress]]: When the new heroes meet most of them in ''The Shadow Rune'' campaign, they have long settled down and have to be saved from the Overlord's minions now coming after them.
* PlayerParty: Five adventurers who stopped evil decades ago and can be seen as the precursors to the new party of heroes.
* WhereAreTheyNowEpilogue: Weirdly, Act I of ''The Shadow Rune'' campaign serves as this for them, even though we don't actually get to see their "main" story: Viceroy Pellin was [[PlotlineDeath killed by Mauler]], Frederick went back to his farm, Koth rose through the church ranks to become a Cardinal, while both Palamon and Theodir became respected lords.

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Sorting Lieutenants by the Quest Book page they\'re first introduced on.


!!Belthir

to:

!!Belthir!!Alric Farrow



A half-dragon mercenary currently serving the Overlord.

* DraconicHumanoid: Has a generally humanoid body, but with dragon head, wings, and tail.
* GracefulLoser: When the heroes manage to defeat him, he acknowledges having underestimated them and courteously bows out.
* HalfHumanHybrid: Half-dragons are rare, but he's been around since the Dragon Wars.
* NobleDemon: In his first encounter with the heroes, he explains that really has no quarrel with them and attempts to prevent them from interfering non-lethally. After that, he is more annoyed than angered by their involvement.
* PoisonousPerson: Can use surges to poison the heroes.
* SinisterScythe: As if he weren't scary enough, he wields a scythe as his favored weapon.
* WingedHumanoid: His wings actually let him fly--i.e. ignore obstacles and enemy figures while moving.

to:

A half-dragon mercenary currently serving Lord Merick's brother, Alric was killed fighting for his ideals but brought back by dark magics of the Overlord.

* DraconicHumanoid: Has a generally humanoid body, but with dragon head, wings, and tail.
* GracefulLoser: When
BlackKnight: An evil knight in the heroes manage to defeat him, he acknowledges having underestimated them and courteously bows out.
* HalfHumanHybrid: Half-dragons are rare, but he's been around since
service of the Dragon Wars.
Overlord.
* NobleDemon: FallenHero: In his first encounter with the heroes, he explains that really has no quarrel with them and attempts to prevent them from interfering non-lethally. After that, he is more annoyed ways than angered by their involvement.
* PoisonousPerson: Can use surges to poison the heroes.
* SinisterScythe: As if he weren't scary enough, he wields a scythe as his favored weapon.
* WingedHumanoid: His wings
one: Alric actually let him fly--i.e. ignore obstacles and enemy figures while moving.
''did'' die a hero ''and'' saw himself become a villain.
* RegeneratingHealth: In Act II, Alric heals a small amount every round.
* RevenantZombie: A fallen hero brought back from the dead with dark magic to serve the Overlord.
* TinTyrant: Wears a full set of very menacing plate armor.



!!Alric Farrow

to:

!!Alric Farrow!!Belthir



Merick's brother, Alric was killed fighting for his ideals but brought back by dark magics of the Overlord.

* BlackKnight: An evil knight in the service of the Overlord.
* FallenHero: In more ways than one: Alric actually ''did'' die a hero ''and'' saw himself become a villain.
* RegeneratingHealth: In Act II, Alric heals a small amount every round.
* RevenantZombie: A fallen hero brought back from the dead with dark magic to serve the Overlord.
* TinTyrant: Wears a full set of very menacing plate armor.

to:

Merick's brother, Alric was killed fighting for his ideals but brought back by dark magics of A half-dragon mercenary currently serving the Overlord.

* BlackKnight: An evil knight in DraconicHumanoid: Has a generally humanoid body, but with dragon head, wings, and tail.
* GracefulLoser: When
the service of heroes manage to defeat him, he acknowledges having underestimated them and courteously bows out.
* HalfHumanHybrid: Half-dragons are rare, but he's been around since
the Overlord.
Dragon Wars.
* FallenHero: NobleDemon: In his first encounter with the heroes, he explains that really has no quarrel with them and attempts to prevent them from interfering non-lethally. After that, he is more ways annoyed than one: Alric angered by their involvement.
* PoisonousPerson: Can use surges to poison the heroes.
* SinisterScythe: As if he weren't scary enough, he wields a scythe as his favored weapon.
* WingedHumanoid: His wings
actually ''did'' die a hero ''and'' saw himself become a villain.
* RegeneratingHealth: In Act II, Alric heals a small amount every round.
* RevenantZombie: A fallen hero brought back from the dead with dark magic to serve the Overlord.
* TinTyrant: Wears a full set of very menacing plate armor.
let him fly--i.e. ignore obstacles and enemy figures while moving.

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