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* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; many have missions that do not involve hunting them, and are contempt with handling their Infrastructures while not doing anything against the Unchained uless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.

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* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; many have missions that do not involve hunting them, Demon-hunting, and are contempt with handling their Infrastructures while not doing anything against the Unchained uless unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.
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* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; many have missions that do not involve hunting them, and are contempt with handling their Infrastructures while not doing anything against the Unchained uless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.
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* LoadBearingBoss: [[InvertedTrope Inverted]]; Angels can only maintain themselves and use their full powers in the Infrastructures they are associated to; as a result, while killing an Angel won't necessarly destroy its Infrastructure, destroying the Infrastructure will considerably cripple its Angel, and might even cause it to fall dormant eventually.

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* LoadBearingBoss: [[InvertedTrope Inverted]]; Angels can only maintain themselves and use their full powers in the Infrastructures they are associated to; as a result, while killing an Angel won't necessarly destroy its Infrastructure, destroying the Infrastructure will considerably cripple its Angel, and might even cause it to fall dormant eventually.if he doesn't find a new souce of Essence.



* ResurrectiveImmortality: Just like Spirits and Ghosts, Angels can only truly be destroyed if they lose all Corpus ''and'' all Essence; having even a single remaining point in either trait will allow them to fall into hibernation instead, which they will awaken from unless you somehow get into Twilight to kill them.

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* ResurrectiveImmortality: Just like Spirits and Ghosts, Angels can only truly be destroyed if they lose all Corpus ''and'' all Essence; having even a single remaining point in either trait will allow them to fall into hibernation instead, which they will awaken from unless you somehow get into Twilight to kill them.
them. Unlike either Spirits or Ghosts, however, they lack a RespawnPoint, meaning they just stand where they are when falling into hibernation, making it relatively easier to kill them (You still need the ability to travel in Twilight).
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* AntiMagic: Downplayed, but still impressive for the setting; in addition of [[AntiTrueSight preventing supernatural detection]], a Cover can be used as a substitute for Primum to determine a Demon's resistance to supernatural power whenever relevant. Since Covers start out much higher than Primum (7 versus 1 for Primum) and is much easier to increase, this means Demons in human form, while not fully immune to supernatural abilities, will still have an easier time shrugging them off than most supernatural beings.
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* TheAgeless: Like Demons, Angels do not age, and are biologically immortal. They still tend to not last long though, as the God-Machine usually dispatches them once their missions are over.
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* InMysteriousWays: [[{{Deconstruction}} Deconstructed]]; one of the primary reasons Angels Fall and become Demons is because they are unable to make any sense of what the God-Machine orders them, since even ''they'' aren't given the full informations.

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* InMysteriousWays: [[{{Deconstruction}} Deconstructed]]; one of the primary reasons Angels Fall and become Demons is because they are unable to make any sense of what the God-Machine orders them, since even ''they'' aren't given the full informations. For example, it's not uncommon for them to receive missions that completely contradict each other, causing Angels to question their mission and Fall.
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* AwesomenessByAnalysis: Thanks to their affinity for Instrumental Embeds, Guardians specialize in analyzing the area where they are and the materials in it to use them to their advantage.
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* BodyguardCrush: Played or sometimes inverted, depending on the individual. It's common for Guardians to Fall as a result of developing feelings for the person they are supposed to protect, but the opposite also happens- sometimes they come to ''loathe'' the people they are supposed to defend (frequently because they are assholes) and end up killing them, which trigger their Fall.

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* BodyguardCrush: Played straight or sometimes inverted, depending on the individual. It's common for Guardians to Fall as a result of developing feelings for the person they are supposed to protect, but the opposite also happens- sometimes they come to ''loathe'' the people they are supposed to defend (frequently because they are assholes) and end up killing them, which trigger their Fall.



* ProperlyParanoid: They have a strong reputation of being paranoid, and Falling because of it; but considering how the God-Machine has eyes everywhere, would you really blame them?

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* ProperlyParanoid: They have a strong reputation of being paranoid, and Falling because of it; but considering how the God-Machine has eyes everywhere, and the New World of Darkness is a CrapsackWorld even ''without'' taking it into account, would you really blame them?
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* TheFriendNobodyLikes: Integrators are ''not'' well-liked by other Demons, who feel like they could betray them at any moment and are naive or idiotic to think returning to the God-Machine would be a good thing. However, their ability to better understand angels make them ''very'' useful, so they are kept around.

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* TheFriendNobodyLikes: Integrators are ''not'' well-liked by other Demons, who feel like they could betray them at any moment and are naive or idiotic to think returning to the God-Machine would be a good thing. However, their ability to better understand angels make them ''very'' useful, so they are kept around. Amusingly enough, they can ''benefit'' from this gameplay-wise-- their Agenda Condition allows them to gain a Beat whenever other members of their group are suspicious of them.

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* ItCanThink: Most of them retain an animal intellect, some of them, such as Reptilians, become as smart as humans, if not more.



* SupernaturalSensitivity: They all have the ability to see Infrastructures for what they are and to sense Aether. This be a benefit or problem for both sides, as while they can sniff out Demons, the Unchained can also use them as hounds to locate Infrastructures.

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* TouchedByVorlons: Like Stigmatics, they are created by entering in contact with the God-Machine.
* SupernaturalSensitivity: They all have the ability to see Infrastructures for what they are and to sense Aether. This be a benefit or problem for both sides, as while they can sniff out Demons, Demons despite their Cover, the Unchained can also use them as hounds to locate Infrastructures.
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* BlessedWithSuck: The exposure to the God-Machine that results in them becoming Stigmatic often is traumatizing, the actual transformation is long and painful, and their psyche alway ends up deeply scarred in the process. They can see the God-Machine's minions and Infrastructure, but the human mind isn't made to understand such things, meaning they perceive most of the time as headache-inducing gibberish more distracting than helpful, until they finally master it enough to not be overcome by it. Moreover, they are unable to evade it, since more often than not the God-Machine will want them dead and track them down. Especially true for the ones who don't get supernatural powers beyond their ability to sense the God-Machine, since these ones get nothing but the drawbacks of being Stigmatic without any of the advantages.

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* BlessedWithSuck: The exposure to the God-Machine that results in them becoming Stigmatic often is traumatizing, [[PainfulTransformation the actual transformation is long and painful, painful]], and their [[GoMadFromTheRevelation psyche alway ends up deeply scarred in the process. process]]. They can see the God-Machine's minions and Infrastructure, but [[YouCannotGraspTheTrueForm the human mind isn't made to understand such things, things]], meaning they perceive most of the time as headache-inducing gibberish more distracting than helpful, until they finally master it enough to not be overcome by it. [[WeirdnessMagnet Moreover, they are unable to evade it, since more often than not the God-Machine will want them dead and track them down. down]]. Especially true for the ones who don't get supernatural powers beyond their ability to sense the God-Machine, since these ones get nothing but the drawbacks of being Stigmatic without any of the advantages.benefits.

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* BlessedWithSuck: The exposure to the God-Machine that results in them becoming Stigmatic often is traumatizing, the actual transformation is long and painful, and their psyche alway ends up deeply scarred in the process. They can see the God-Machine's minions and Infrastructure, but the human mind isn't made to understand such things, meaning they perceive most of the time as headache-inducing gibberish more distracting than helpful, until they finally master it enough to not be overcome by it. Moreover, they are unable to evade it, since more often than not the God-Machine will want them dead and track them down. Especially true for the ones who don't get supernatural powers beyond their ability to sense the God-Machine, since these ones get nothing but the drawbacks of being Stigmatic without any of the advantages.
* TheCallKnowsWhereYouLive: Many Stigmatic try to just evade the God-Machine and return to a normal life. While not necessarily tracked down right away, they frequently find out Angels won't just ignore them, meaning they are forced to keep confronting it.



* PsychicPowers: It's rather common for them to develop psychic-like powers.

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* PsychicPowers: It's While not always the case, it's rather common for them to develop psychic-like powers.powers in addition to their ability to sense the God-Machine.
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* BadBoss: It treats anything serving it as resources and materials rather than individual, meaning it won't think twice about recycling them or using them as pawns even when they are completely loyal to it.

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* OurCryptidsAreMoreMysterious: They are animals who got exposed to the God-Machine's influence, resulting in their mutation into strange creatures.

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* OurCryptidsAreMoreMysterious: They are animals who got exposed to the God-Machine's influence, resulting in their mutation into strange creatures. This can result in all sorts of critters, including Mothmen, Reptilians and many more. Their level of intelligence vary, with some barely smarter than regular animals while other have grown human intelligence.
* SupernaturalSensitivity: They all have the ability to see Infrastructures for what they are and to sense Aether. This be a benefit or problem for both sides, as while they can sniff out Demons, the Unchained can also use them as hounds to locate Infrastructures.
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* WeirdnessCensor: They appear as blurr on cameras, and mortals automatically have a hard time remembering them, thus ensuring their existence won't be easy to uncover.
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* OurCryptidsAreMoreMyserious: They are animals who got exposed to the God-Machine's influence, resulting in their mutation into strange creatures.

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* OurCryptidsAreMoreMyserious: OurCryptidsAreMoreMysterious: They are animals who got exposed to the God-Machine's influence, resulting in their mutation into strange creatures.
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[[/folder]]

[[folder:Cryptids]]
The animal equivalent of Stigmatics, Cryptids are animals who got mutating by being confronted with the God-Machine's influence, resulting in their transformation into strange creatures. Since not all of them have human intelligence (though it does happen), they tend to not be quite as secretive about their abilities, making them an occasional danger to the God-Machine secrecy-- though many have the ability to sense and feed on Aether, making them useful to hide Infrastructures from Demons. Due to their ability to sense Aether, they also tend to be attracted to Demons, which can be both a good and bad thing. As a result, they occasionally are used as agents by both sides.
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* OurCryptidsAreMoreMyserious: They are animals who got exposed to the God-Machine's influence, resulting in their mutation into strange creatures.
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* GlamourFailure: Compromising a Cover can cause a Demon to suffer "glitches", resulting in alterations of his psyche or physical form that betray his true nature, such as a strange tatto, horns or speaking in rhymes. Fortunately, these glitches usually are temporary.

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* GlamourFailure: Compromising a Cover can cause a Demon to suffer "glitches", resulting in alterations of his psyche or physical form that betray his true nature, such as a strange tatto, horns or speaking in rhymes. Fortunately, these glitches usually are temporary.temporary-- though the more powerful a Demon gets, the harder it becomes to get rid of them.
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* XanathosGambit: The God-Machine has so many options at its disposal, destroying a single Infrastructure rarely is likely to prevent it from getting what it wants; if that happens, it will just move to a different option that seems less troublesome. The trick when fighting it is to mess with ''just'' enough Infrastructures to make it pick the least dangerous options to everyone-- for actually making it run out of options might result in [[AwakeningTheSleepingGiant getting too much of its attention]].

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* XanathosGambit: XanatosGambit: The God-Machine has so many options at its disposal, destroying a single Infrastructure rarely is likely to prevent it from getting what it wants; if that happens, it will just move to a different option that seems less troublesome. The trick when fighting it is to mess with ''just'' enough Infrastructures to make it pick the least dangerous options to everyone-- for actually making it run out of options might result in [[AwakeningTheSleepingGiant getting too much of its attention]].
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* XanathosGambit: The God-Machine has so many options at its disposal, destroying a single Infrastructure rarely is likely to prevent it from getting what it wants; if that happens, it will just move to a different option that seems less troublesome. The trick when fighting it is to mess with ''just'' enough Infrastructures to make it pick the least dangerous options to everyone-- for actually making it run out of options might result in [[AwakeningTheSleepingGiant getting too much of its attention]].
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* RealityWarping: Subverted; the book clarifies that the God-Machine, while powerful, doesn't actually have the power to break the laws of physics; it just mastered the GambitRoulette to such a degree it knows ''exactly'' how to exploit the butterfly effect to get the wanted effect.

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* RealityWarping: Subverted; [[SubvertedTrope Subverted]]; the book clarifies that the God-Machine, while powerful, doesn't actually have the power to break the laws of physics; it just mastered the GambitRoulette to such a degree it knows ''exactly'' how to exploit the butterfly effect to get the wanted effect.result.
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* BadIsGoodAndGoodIsBad: Played with and downplayed; Demons can have Virtues what humans view as Vices, and vice versa. but not because they have reversed morality; [[BlueAndOrangeMorality they just judge their Vices and Virtues on different principles]]; to them, acts of atruism are signs of a FatalFlaw because it sabotages their own work for a quick feel-good act, while acts of selfishness bring them closer to humanity and give them more of an identity. More importantly, they still work as human Vices, ie Willpower is only gained if said Virtue as Vice is indulged at the expense of another, while Vice as Virtue gains Willpower if upheld at the expense of the self.

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* BadIsGoodAndGoodIsBad: Played with and downplayed; Demons can have Virtues what humans view as Vices, and vice versa. but not because they have reversed morality; [[BlueAndOrangeMorality they just judge their Vices and Virtues on different principles]]; to them, acts of atruism altruism are signs of a FatalFlaw because it sabotages their own work for a quick feel-good act, while acts of selfishness bring them closer to humanity and give them more of an identity. More importantly, they still work as human Vices, ie Willpower is only gained if said Virtue as Vice is indulged at the expense of another, while Vice as Virtue gains Willpower if upheld at the expense of the self.



* SevenDeadlySins: It's hard to decide whether Lust or Gluttony better suits their obsession with making sure their life is as c omfortable as possible.

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* SevenDeadlySins: It's hard to decide whether Lust or Gluttony better suits their obsession with making sure their life is as c omfortable comfortable as possible.possible, with elements of Sloth for essentially just wanting to live their life and leave the God-Machine to its own machinations.

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* HiddenDepths: Other Demons like to see them as LesCollaborateurs, but there is much more to them than that. See the other tropes for more details.
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* MarkOfTheSupernatural: All of them have a strange brand or tell similar to the Demons' glitches betraying their nature. Unlike Demons, however, they are mostly humans, and the mark ''isn't'' temporary.



* RedRightHand: All of them have a strange brand or tell similar to the Demons' glitches betraying their nature. Unlike Demons, however, they are mostly humans, and the mark ''isn't'' temporary.
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* TouchedByVorlons: They are created by entering in contact with the God-Machines.

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* TouchedByVorlons: They are created by witnessing or entering in contact contact, directly or indirectly, with the God-Machines.
God-Machine or anything related to him. Possible origins for them include discovering the cogs in an Infrastructure, being exposed to the explosion of a Gadget, or just getting modified by the God-Machine as part of his agenda.
* TrueSight: They have the ability to see the gears behind Infrastructures.

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