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* KnowWhenToFoldEm: This is frankly the best victory you can hope against it. If you prove too much trouble to kill, but haven't caused enough to make it feel actually threatened, the God-Machine will decide you are not worth the resources and move on to a different way to get what it wants.

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* KnowWhenToFoldEm: This is frankly the best victory you can hope against it. If you prove too much trouble to kill, but haven't caused enough to make it feel actually threatened, the God-Machine will decide you are not worth the resources and move on to a different way to get what it wants. By the way, this cuts both ways. You've won, so put your cards down, stop playing and walk away from the table. Continuing to play against it once it has conceded [[AwakeningTheSleepingGiant is asking for trouble.]]
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* RogueAgent: Every demon is a rogue agent of the God-Machine.
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* AmbiguousInnocence / PureIsNotGood: When first created, angels are completely naive about the world apart from their own missions and the information they need to accomplish it. This is why very young angels never Fall, because they literally do not comprehend there can be unintended consequences of their actions. This is why some demons attempt to create TheCorruption, as that would mean newborn loyalists would be more human (and thus, more prone to Falling).

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* AmbiguousInnocence / PureIsNotGood: When first created, angels are completely naive about the world apart from their own missions and the information they need to accomplish it. This is why very young angels never Fall, because they literally do not comprehend that there can be unintended consequences of their actions. This is why some demons attempt to create TheCorruption, as that would mean newborn loyalists would be more human (and thus, thus more prone to Falling).



* FriendlyEnemy: Not all Angels hate or attack Demons on sight; many have missions that do not involve Demon-hunting, and are content with handling their Infrastructures while not doing anything against the Unchained unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.
* HumanoidAbomination: Being essentially the same kind of beings than Demons, Angels can disguise as humans, but look every bit as inhuman and mechanical as the Unchained when they display their true forms.

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* FriendlyEnemy: Not all Angels hate or attack Demons on sight; many have missions that do not involve Demon-hunting, and are content with handling their Infrastructures while not doing anything against the Unchained unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on in the long term.
* HumanoidAbomination: Being essentially the same kind of beings than as Demons, Angels can disguise as humans, but look every bit as inhuman and mechanical as the Unchained when they display their true forms.



* LoadBearingBoss: [[InvertedTrope Inverted]]; Angels can only maintain themselves and use their full powers in the Infrastructures they are associated to; as a result, while killing an Angel won't necessarly destroy its Infrastructure, destroying the Infrastructure will considerably cripple its Angel, and might even cause it to fall dormant if he doesn't find a new souce of Essence.
* MechanicalAbomination: Since they are essentially the same type of creature than Demons, Angels ''are'' essentially highly advanced machines created to serve the God-Machine, using Essence as fuel.

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* LoadBearingBoss: [[InvertedTrope Inverted]]; Angels can only maintain themselves and use their full powers in the Infrastructures they are associated to; as a result, while killing an Angel won't necessarly destroy its Infrastructure, destroying the Infrastructure will considerably cripple its Angel, and might even cause it to fall dormant if he doesn't find a new souce source of Essence.
* MechanicalAbomination: Since they are essentially the same type of creature than as Demons, Angels ''are'' essentially highly advanced machines created to serve the God-Machine, using Essence as fuel.



* OurAngelsAreDifferent: Just like Demons, they are basically sentient computer programs sent by the God-Machine to accomplish missions for him in the physical world, and their appearance can be pretty much everything, ranging from the classic WingedHumanoid look to flat-out {{Eldritch Abomination}}s. While they are theoretically created with free will, the God-Machine program them with only the information they need for their mission, and a state of mind where they think disobeying him is unthinkable; any Angel who grows out of this Falls and becomes a Demon. And the God-Machine typically has them dispatched and recycled once they have accomplished their missions, though particularly powerful or skilled ones might be kept in stasis for later uses.

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* OurAngelsAreDifferent: Just like Demons, they are basically sentient computer programs sent by the God-Machine to accomplish missions for him in the physical world, and their appearance can be pretty much everything, ranging from the classic WingedHumanoid look to flat-out {{Eldritch Abomination}}s. While they are theoretically created with free will, the God-Machine program programs them with only the information they need for their mission, and a state of mind where they think disobeying him is unthinkable; any Angel who grows out of this Falls and becomes a Demon. And the God-Machine typically has them dispatched and recycled once they have accomplished their missions, though particularly powerful or skilled ones might be kept in stasis for later uses.



* ResurrectiveImmortality: Just like Spirits and Ghosts, Angels can only truly be destroyed if they lose all Corpus ''and'' all Essence; having even a single remaining point in either trait will allow them to fall into hibernation instead, which they will awaken from unless you somehow get into Twilight to kill them. Unlike either Spirits or Ghosts, however, they lack a RespawnPoint, meaning they just stand where they are when falling into hibernation, making it relatively easier to kill them (You still need the ability to travel in Twilight).

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* ResurrectiveImmortality: Just like Spirits and Ghosts, Angels can only truly be destroyed if they lose all Corpus ''and'' all Essence; having even a single remaining point in either trait will allow them to fall into hibernation instead, which they will awaken from unless you somehow get into Twilight to kill them. Unlike either Spirits or Ghosts, however, they lack a RespawnPoint, meaning they just stand where they are when falling into hibernation, making it relatively easier to kill them (You (you still need the ability to travel in Twilight).



* BlessedWithSuck: The exposure to the God-Machine often is traumatizing, [[PainfulTransformation the actual transformation is long and painful]], and their [[GoMadFromTheRevelation psyche alway ends up deeply scarred in the process]]. They can see the God-Machine's minions and Infrastructure, but [[YouCannotGraspTheTrueForm the human mind isn't made to understand such things]], meaning they perceive most of the time as headache-inducing gibberish more distracting than helpful, until they finally master it enough to not be overcome by it. [[WeirdnessMagnet Moreover, they are unable to evade it, since more often than not the God-Machine will want them dead and track them down]]. Especially true for the ones who don't get supernatural powers beyond their ability to sense the God-Machine, since these ones get nothing but the drawbacks of being Stigmatic without any of the benefits.

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* BlessedWithSuck: The exposure to the God-Machine is often is traumatizing, [[PainfulTransformation the actual transformation is long and painful]], and their [[GoMadFromTheRevelation psyche alway ends up deeply scarred in the process]]. They can see the God-Machine's minions and Infrastructure, but [[YouCannotGraspTheTrueForm the human mind isn't made to understand such things]], meaning they perceive most of the time as headache-inducing gibberish more distracting than helpful, until they finally master it enough to not be overcome by it. [[WeirdnessMagnet Moreover, they are unable to evade it, since more often than not the God-Machine will want them dead and track them down]]. Especially true for the ones who don't get supernatural powers beyond their ability to sense the God-Machine, since these ones get nothing but the drawbacks of being Stigmatic without any of the benefits.
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* XanatosGambit: The God-Machine has so many options at its disposal, destroying a single Infrastructure rarely is likely to prevent it from getting what it wants; if that happens, it will just move to a different option that seems less troublesome. The trick when fighting it is to mess with ''just'' enough Infrastructures to make it pick the least dangerous options to everyone-- for actually making it run out of options might result in [[AwakeningTheSleepingGiant getting too much of its attention]].
* YouHaveOutlivedYourUsefulness: The God-Machine treats all the people serving it (willingly or not) as tools and resources to be recycled when they no longer serve any use; its Angels typically are dispatched to make new Angels after their missions, and the Infrastructures and mortal servants it does not foresee as useful later down the line are similarly eliminated once they have done their job.

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* XanatosGambit: The God-Machine has so many options at its disposal, destroying a single Infrastructure is rarely is likely to prevent it from getting what it wants; if that happens, it will just move to a different option that seems less troublesome. The trick when fighting it is to mess with ''just'' enough Infrastructures to make it pick the least dangerous options to everyone-- for since actually making it run out of options might result in [[AwakeningTheSleepingGiant getting too much of its attention]].
* YouHaveOutlivedYourUsefulness: The God-Machine treats all the people serving it (willingly or not) as tools and resources to be recycled when they no longer serve any use; its Angels are typically are dispatched to make new Angels after their missions, and the Infrastructures and mortal servants that it does not foresee as useful later down the line are similarly eliminated once they have done their job.
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* MeaningfulName: The God-Machine is often abbreviated G-M or GM. Fitting, as the [[GameMaster GM]] is ThePowersThatBe in charge of the entire setting.[[note]]Granted, [=WoD=] refers their GM as Storyteller, but the point stands.[[/note]]

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* MeaningfulName: The God-Machine is often abbreviated G-M or GM. Fitting, as the [[GameMaster GM]] is ThePowersThatBe in charge of the entire setting.[[note]]Granted, [=WoD=] refers to their GM as Storyteller, but the point stands.[[/note]]
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* RocksFallEveryoneDies: If someone manages to annoy the God-Machine into considering them a threat that can't be merely worked around, it ''will'' pull out the stops, which will almost certainly result in this trope.
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* IgnoranceIsBliss: A frequent motivation for their Fall; many of them spend their entire existence lying to humans for the God-Machine, only to eventually find out ''they'' were lied to by him just as much as everyone else.
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* GlamourFailure: Compromising a Cover can cause a Demon to suffer "glitches", resulting in alterations of their psyche or physical form that betray their true nature, such as a strange tatto, horns or speaking in rhymes. Fortunately, these glitches usually are temporary-- though the more powerful a Demon gets, the harder it becomes to get rid of them.

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* GlamourFailure: Compromising a Cover can cause a Demon to suffer "glitches", resulting in alterations of their psyche or physical form that betray their true nature, such as a strange tatto, tattoo, horns or speaking in rhymes. Fortunately, these glitches usually are temporary-- though the more powerful a Demon gets, the harder it becomes to get rid of them.
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* MasqueradeEnforcer: Whatever the God-Machine wants, it does seem to want to keep the supernatural hidden. Whenever a cryptid threatens to become public knowledge, the God-Machine ensures there is always an “expert” readily available with a “logical explanation.” In addition, the Angels are always on hand to eliminate more persistent threats.
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* ActionHero: Many Cacophony Embeds allow a Destroyer to pull off action-movie stunts.
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* AwakeningTheSleepingGiant: Granted, it's extremely questionable if the God-Machine is neutral or malevolent, and it already does plenty of harm without being provoked, but as long as you only cause it minor setbacks (from it perspective, at least), it will decide you are not worth the waste of resources, abandon the Infrastructures and move on to a different way to get what it wants. If you ''actually'' become a threat to it, however, it will start actively striking back, and at this point you are very unlikely to survive the confrontation.

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* AwakeningTheSleepingGiant: Granted, it's extremely questionable if the God-Machine is neutral or malevolent, and it already does plenty of harm without being provoked, but as long as you only cause it minor setbacks (from it its perspective, at least), it will decide you are not worth the waste of resources, abandon the Infrastructures and move on to a different way to get what it wants. If you ''actually'' become a threat to it, however, it will start actively striking back, and at this point you are very unlikely to survive the confrontation.
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* YouHaveOutlivedYourUsefulness: The God-Machine treats all the people serving it (willingly or not) as tools and resources to be recycled when they no longer serve any use; its Angels typically are dispatched to make new angels after their missions, and the Infrastructures and mortal servants it does not foresees as useful later one the line are similarly eliminated once they have done their job.

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* YouHaveOutlivedYourUsefulness: The God-Machine treats all the people serving it (willingly or not) as tools and resources to be recycled when they no longer serve any use; its Angels typically are dispatched to make new angels Angels after their missions, and the Infrastructures and mortal servants it does not foresees foresee as useful later one down the line are similarly eliminated once they have done their job.
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* AchillesHeel: Just like [[TabletopGame/WerewolfTheForsaken Spirits]] and [[TabletopGame/GeistTheSinEaters Ghosts]], each Angels suffers a Ban (an attitude he is forced to follow) and a Bane (a substance or object he is vulnerable to). Theirs usually are based on the specific role they are supposed to take or the task they are intended to accomplish.

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* AchillesHeel: Just like [[TabletopGame/WerewolfTheForsaken Spirits]] and [[TabletopGame/GeistTheSinEaters Ghosts]], each Angels Angel suffers a Ban (an attitude he is forced to follow) and a Bane (a substance or object he is vulnerable to). Theirs usually are based on the specific role they are supposed to take or the task they are intended to accomplish.



* WeirdnessCensor: They appear as blurr on cameras, and mortals automatically have a hard time remembering them, thus ensuring their existence won't be easy to uncover.

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* WeirdnessCensor: They appear as blurr blurs on cameras, and mortals automatically have a hard time remembering them, thus ensuring their existence won't be easy to uncover.
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* RememberTheNewGuy: Their entry in the ''Demon Storyteller's Guide'' lampshades their sudden revelation and works it into an InUniverse thing, with even other Demons often being ignorant of the existence of Analysts, rather than simply {{retcon}}ning them into having been there all along. Even ''Analysts themselves'' tend not to know they’re Analysts, making themselves for other incarnations.

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* RememberTheNewGuy: Their entry in the ''Demon Storyteller's Guide'' lampshades their sudden revelation and works it into an InUniverse thing, with even other Demons often being ignorant of the existence of Analysts, rather than simply {{retcon}}ning them into having been there all along. Even ''Analysts themselves'' tend not to know they’re Analysts, making mistaking themselves for other incarnations.

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* AbilityMixing: Given their emphasis on Exploits as opposed to a particular field of Embeds, Analysts have a unique ability when they Go Loud. Rather than gaining access to all Embeds of their particular field, they can instead temporarily make and use freeform Exploited Interlocks, mixing the power of two Exploits into something new and extremely dangerous.



* IdentityAmnesia: Though Demons in general have a hard time remembering their time as an Angel, Analysts usually remember near nothing of their mission before Falling. This has the side effect of making many of them not even be aware of their own status of even ''being'' Analysts.



* RememberTheNewGuy: Their entry in the ''Demon Storyteller's Guide'' lampshades their sudden revelation and works it into an InUniverse thing, with even other Demons often being ignorant of the existence of Analysts, rather than simply {{retcon}}ning them into having been there all along.

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* RememberTheNewGuy: Their entry in the ''Demon Storyteller's Guide'' lampshades their sudden revelation and works it into an InUniverse thing, with even other Demons often being ignorant of the existence of Analysts, rather than simply {{retcon}}ning them into having been there all along. Even ''Analysts themselves'' tend not to know they’re Analysts, making themselves for other incarnations.
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* InMysteriousWays: [[{{Deconstruction}} Deconstructed]]; one of the primary reasons Angels Fall and become Demons is because they are unable to make any sense of what the God-Machine orders them, since even ''they'' aren't given the full informations. For example, it's not uncommon for them to receive missions that completely contradict each other, causing Angels to question their mission and Fall.

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* InMysteriousWays: [[{{Deconstruction}} Deconstructed]]; one of the primary reasons Angels Fall and become Demons is because they are unable to make any sense of what the God-Machine orders them, since even ''they'' aren't given the full informations.information. For example, it's not uncommon for them to receive missions that completely contradict each other, causing Angels to question their mission and Fall.



* PragmaticVillainy: The God-Machine occasionally ''does'' offer genuine rewards to those who serve it, not because it cares about them (as demonstrated in the other tropes), but because it realizes servants who have real reward to expect will be more devoted and more reliable. It also occasionally protects Earth from major threat, as it wouldn't be able to run itsits Infrastructure if there's no world to put them on.

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* PragmaticVillainy: The God-Machine occasionally ''does'' offer genuine rewards to those who serve it, not because it cares about them (as demonstrated in the other tropes), but because it realizes servants who have real reward to expect will be more devoted and more reliable. It also occasionally protects Earth from major threat, as it wouldn't be able to run itsits its Infrastructure if there's no world to put them on.
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Fixed typo. Contempt —> Content


* FriendlyEnemy: Not all Angels hate or attack Demons on sight; many have missions that do not involve Demon-hunting, and are contempt with handling their Infrastructures while not doing anything against the Unchained unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.

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* FriendlyEnemy: Not all Angels hate or attack Demons on sight; many have missions that do not involve Demon-hunting, and are contempt content with handling their Infrastructures while not doing anything against the Unchained unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.

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* ItCanThink: Most of them retain an animal intellect, some of them, such as Reptilians, become as smart as humans, if not more.

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* ItCanThink: Most of them retain an animal intellect, some of them, but some, such as Reptilians, become as smart as humans, if not more.


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* UpliftedAnimal: It's entirely possible for some Cryptids to be turned sentient by their transformation. Reptilians, for example, clearly are at least of human intelligence.
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* PragmaticVillainy: The God-Machine occasionally ''does'' offer genuine rewards to those who serve it, not because it cares about them (as demonstrated in the other tropes), but because it realizes servants who have real reward to expect will be more devoted and more reliable.

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* PragmaticVillainy: The God-Machine occasionally ''does'' offer genuine rewards to those who serve it, not because it cares about them (as demonstrated in the other tropes), but because it realizes servants who have real reward to expect will be more devoted and more reliable. It also occasionally protects Earth from major threat, as it wouldn't be able to run itsits Infrastructure if there's no world to put them on.
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* DangerousForbiddenTechnique: "Going Loud" allows a Demon to assume her OneWingedAngel form at full power, granting her access to all her affinity Embeds and raising her Primum to 10. Unfortunately, it also completely destroys her Cover, leaving her fully exposed until she finds a new one.

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* DangerousForbiddenTechnique: "Going Loud" allows a Demon to assume her their OneWingedAngel form at full power, granting her their access to all her their affinity Embeds and raising her their Primum to 10. Unfortunately, it also completely destroys her their Cover, leaving her their fully exposed until she finds they find a new one.



* GlamourFailure: Compromising a Cover can cause a Demon to suffer "glitches", resulting in alterations of his psyche or physical form that betray his true nature, such as a strange tatto, horns or speaking in rhymes. Fortunately, these glitches usually are temporary-- though the more powerful a Demon gets, the harder it becomes to get rid of them.
* HealingFactor: A weird variant, which activates only when they transform; a Demon who [[OneWingedAngel assumes his demonic form]] immediately heals a number of bashing and lethal damages equal to his Primum.

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* GlamourFailure: Compromising a Cover can cause a Demon to suffer "glitches", resulting in alterations of his their psyche or physical form that betray his their true nature, such as a strange tatto, horns or speaking in rhymes. Fortunately, these glitches usually are temporary-- though the more powerful a Demon gets, the harder it becomes to get rid of them.
* HealingFactor: A weird variant, which activates only when they transform; a Demon who [[OneWingedAngel assumes his their demonic form]] immediately heals a number of bashing and lethal damages equal to his their Primum.



* {{Humanshifting}}: Starting with Primum 2, a Demon becomes capable of having multiple Covers, allowing him to have multiple identities to switch between.

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* {{Humanshifting}}: Starting with Primum 2, a Demon becomes capable of having multiple Covers, allowing him them to have multiple identities to switch between.

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* AngelicAbomination: Though some classic WingedHumanoid angels exist, they usually look just as inhuman and bizarre as Demons.
* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; many have missions that do not involve Demon-hunting, and are contempt with handling their Infrastructures while not doing anything against the Unchained unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.

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* AmbiguousInnocence / PureIsNotGood: When first created, angels are completely naive about the world apart from their own missions and the information they need to accomplish it. This is why very young angels never Fall, because they literally do not comprehend there can be unintended consequences of their actions. This is why some demons attempt to create TheCorruption, as that would mean newborn loyalists would be more human (and thus, more prone to Falling).
* AngelicAbomination: Though some classic WingedHumanoid angels exist, they usually look just as inhuman and bizarre as Demons.
their Unchained relatives.
* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; sight; many have missions that do not involve Demon-hunting, and are contempt with handling their Infrastructures while not doing anything against the Unchained unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.


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* PunchClockVillain: Played with. Angels have no inherent moral compass apart from their missions; an angel who is sent to kill you might hate you, but only because she is told to. Angels who start pondering the reasons behind their missions, even to the point of developing actual pride in the job, are getting closer to Falling.
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* AngelicAbomination: Though some classic WingedHumanoid angels exist, they usually look just as inhuman and bizarre as Demons.
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* TheCorrupter: They actively enjoy enticing angels to Fall, as the newly rebellious demons likely need the Tempters to get on their feet and likely Fell for hedonistic reasons anyway.


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* GoodFeelsGood: A Tempter acting altruistically is doing it for this reason, and proudly so.

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