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* ItCanThink: Most of them retain an animal intellect, some of them, such as Reptilians, become as smart as humans, if not more.

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* ItCanThink: Most of them retain an animal intellect, some of them, but some, such as Reptilians, become as smart as humans, if not more.


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* UpliftedAnimal: It's entirely possible for some Cryptids to be turned sentient by their transformation. Reptilians, for example, clearly are at least of human intelligence.


* PragmaticVillainy: The God-Machine occasionally ''does'' offer genuine rewards to those who serve it, not because it cares about them (as demonstrated in the other tropes), but because it realizes servants who have real reward to expect will be more devoted and more reliable.

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* PragmaticVillainy: The God-Machine occasionally ''does'' offer genuine rewards to those who serve it, not because it cares about them (as demonstrated in the other tropes), but because it realizes servants who have real reward to expect will be more devoted and more reliable. It also occasionally protects Earth from major threat, as it wouldn't be able to run itsits Infrastructure if there's no world to put them on.


* DangerousForbiddenTechnique: "Going Loud" allows a Demon to assume her OneWingedAngel form at full power, granting her access to all her affinity Embeds and raising her Primum to 10. Unfortunately, it also completely destroys her Cover, leaving her fully exposed until she finds a new one.

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* DangerousForbiddenTechnique: "Going Loud" allows a Demon to assume her their OneWingedAngel form at full power, granting her their access to all her their affinity Embeds and raising her their Primum to 10. Unfortunately, it also completely destroys her their Cover, leaving her their fully exposed until she finds they find a new one.



* GlamourFailure: Compromising a Cover can cause a Demon to suffer "glitches", resulting in alterations of his psyche or physical form that betray his true nature, such as a strange tatto, horns or speaking in rhymes. Fortunately, these glitches usually are temporary-- though the more powerful a Demon gets, the harder it becomes to get rid of them.
* HealingFactor: A weird variant, which activates only when they transform; a Demon who [[OneWingedAngel assumes his demonic form]] immediately heals a number of bashing and lethal damages equal to his Primum.

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* GlamourFailure: Compromising a Cover can cause a Demon to suffer "glitches", resulting in alterations of his their psyche or physical form that betray his their true nature, such as a strange tatto, horns or speaking in rhymes. Fortunately, these glitches usually are temporary-- though the more powerful a Demon gets, the harder it becomes to get rid of them.
* HealingFactor: A weird variant, which activates only when they transform; a Demon who [[OneWingedAngel assumes his their demonic form]] immediately heals a number of bashing and lethal damages equal to his their Primum.



* {{Humanshifting}}: Starting with Primum 2, a Demon becomes capable of having multiple Covers, allowing him to have multiple identities to switch between.

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* {{Humanshifting}}: Starting with Primum 2, a Demon becomes capable of having multiple Covers, allowing him them to have multiple identities to switch between.


* AngelicAbomination: Though some classic WingedHumanoid angels exist, they usually look just as inhuman and bizarre as Demons.
* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; many have missions that do not involve Demon-hunting, and are contempt with handling their Infrastructures while not doing anything against the Unchained unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.

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* AmbiguousInnocence / PureIsNotGood: When first created, angels are completely naive about the world apart from their own missions and the information they need to accomplish it. This is why very young angels never Fall, because they literally do not comprehend there can be unintended consequences of their actions. This is why some demons attempt to create TheCorruption, as that would mean newborn loyalists would be more human (and thus, more prone to Falling).
* AngelicAbomination: Though some classic WingedHumanoid angels exist, they usually look just as inhuman and bizarre as Demons.
their Unchained relatives.
* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; sight; many have missions that do not involve Demon-hunting, and are contempt with handling their Infrastructures while not doing anything against the Unchained unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.


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* PunchClockVillain: Played with. Angels have no inherent moral compass apart from their missions; an angel who is sent to kill you might hate you, but only because she is told to. Angels who start pondering the reasons behind their missions, even to the point of developing actual pride in the job, are getting closer to Falling.

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* AngelicAbomination: Though some classic WingedHumanoid angels exist, they usually look just as inhuman and bizarre as Demons.

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* TheCorrupter: They actively enjoy enticing angels to Fall, as the newly rebellious demons likely need the Tempters to get on their feet and likely Fell for hedonistic reasons anyway.


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* GoodFeelsGood: A Tempter acting altruistically is doing it for this reason, and proudly so.


* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; many have missions that do not involve hunting them, and are contempt with handling their Infrastructures while not doing anything against the Unchained uless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.

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* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; many have missions that do not involve hunting them, Demon-hunting, and are contempt with handling their Infrastructures while not doing anything against the Unchained uless unless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.

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* FriendlyEnemy: Not all Angels hate or attack Demons on sigth; many have missions that do not involve hunting them, and are contempt with handling their Infrastructures while not doing anything against the Unchained uless attacked. Some might even have peaceful interactions with them and become allies, trading contacts or resources with them, although this is risky for both of them, since this might either convince the Demon into willingly getting recycled or result in the Angel Falling on the long term.


* LoadBearingBoss: [[InvertedTrope Inverted]]; Angels can only maintain themselves and use their full powers in the Infrastructures they are associated to; as a result, while killing an Angel won't necessarly destroy its Infrastructure, destroying the Infrastructure will considerably cripple its Angel, and might even cause it to fall dormant eventually.

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* LoadBearingBoss: [[InvertedTrope Inverted]]; Angels can only maintain themselves and use their full powers in the Infrastructures they are associated to; as a result, while killing an Angel won't necessarly destroy its Infrastructure, destroying the Infrastructure will considerably cripple its Angel, and might even cause it to fall dormant eventually.if he doesn't find a new souce of Essence.



* ResurrectiveImmortality: Just like Spirits and Ghosts, Angels can only truly be destroyed if they lose all Corpus ''and'' all Essence; having even a single remaining point in either trait will allow them to fall into hibernation instead, which they will awaken from unless you somehow get into Twilight to kill them.

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* ResurrectiveImmortality: Just like Spirits and Ghosts, Angels can only truly be destroyed if they lose all Corpus ''and'' all Essence; having even a single remaining point in either trait will allow them to fall into hibernation instead, which they will awaken from unless you somehow get into Twilight to kill them.
them. Unlike either Spirits or Ghosts, however, they lack a RespawnPoint, meaning they just stand where they are when falling into hibernation, making it relatively easier to kill them (You still need the ability to travel in Twilight).

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* AntiMagic: Downplayed, but still impressive for the setting; in addition of [[AntiTrueSight preventing supernatural detection]], a Cover can be used as a substitute for Primum to determine a Demon's resistance to supernatural power whenever relevant. Since Covers start out much higher than Primum (7 versus 1 for Primum) and is much easier to increase, this means Demons in human form, while not fully immune to supernatural abilities, will still have an easier time shrugging them off than most supernatural beings.

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* TheAgeless: Like Demons, Angels do not age, and are biologically immortal. They still tend to not last long though, as the God-Machine usually dispatches them once their missions are over.


* InMysteriousWays: [[{{Deconstruction}} Deconstructed]]; one of the primary reasons Angels Fall and become Demons is because they are unable to make any sense of what the God-Machine orders them, since even ''they'' aren't given the full informations.

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* InMysteriousWays: [[{{Deconstruction}} Deconstructed]]; one of the primary reasons Angels Fall and become Demons is because they are unable to make any sense of what the God-Machine orders them, since even ''they'' aren't given the full informations. For example, it's not uncommon for them to receive missions that completely contradict each other, causing Angels to question their mission and Fall.

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* AwesomenessByAnalysis: Thanks to their affinity for Instrumental Embeds, Guardians specialize in analyzing the area where they are and the materials in it to use them to their advantage.


* BodyguardCrush: Played or sometimes inverted, depending on the individual. It's common for Guardians to Fall as a result of developing feelings for the person they are supposed to protect, but the opposite also happens- sometimes they come to ''loathe'' the people they are supposed to defend (frequently because they are assholes) and end up killing them, which trigger their Fall.

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* BodyguardCrush: Played straight or sometimes inverted, depending on the individual. It's common for Guardians to Fall as a result of developing feelings for the person they are supposed to protect, but the opposite also happens- sometimes they come to ''loathe'' the people they are supposed to defend (frequently because they are assholes) and end up killing them, which trigger their Fall.



* ProperlyParanoid: They have a strong reputation of being paranoid, and Falling because of it; but considering how the God-Machine has eyes everywhere, would you really blame them?

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* ProperlyParanoid: They have a strong reputation of being paranoid, and Falling because of it; but considering how the God-Machine has eyes everywhere, and the New World of Darkness is a CrapsackWorld even ''without'' taking it into account, would you really blame them?


* TheFriendNobodyLikes: Integrators are ''not'' well-liked by other Demons, who feel like they could betray them at any moment and are naive or idiotic to think returning to the God-Machine would be a good thing. However, their ability to better understand angels make them ''very'' useful, so they are kept around.

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* TheFriendNobodyLikes: Integrators are ''not'' well-liked by other Demons, who feel like they could betray them at any moment and are naive or idiotic to think returning to the God-Machine would be a good thing. However, their ability to better understand angels make them ''very'' useful, so they are kept around. Amusingly enough, they can ''benefit'' from this gameplay-wise-- their Agenda Condition allows them to gain a Beat whenever other members of their group are suspicious of them.

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