Follow TV Tropes

Following

History Characters / CodexAlera

Go To

OR

Is there an issue? Send a MessageReason:
None


* MedievalStasis: For the most part among the Alerans, technology is static and has actually ''regressed'' from the original Roman settlers' because of the universal access to ElementalPowers. {{Magitek}} is so universal that despite the low tech levels, the actual quality of life is roughly equivalent to the mid-twentieth century, and the use of magic ''has'' been evolving. There is also an institutionalized traditionalism within Aleran society, thanks to the fact that they've spent a millennium simply fighting to survive against the DeathWorld that is Carna, which resulted in an emphasis on following set, traditional methods. This is ultimately a serious problem that the Alerans have, as they have no reference point to deal with enemies using advanced engineering like the Canim, let alone a completely new OutsideContextProblem like [[HordeOfAlienLocusts the Vord.]] Furthermore, Aleran furycrafting is almost entirely hereditary (at least until Tavi has Alera alter the system to make it merit-based in the series' epilogue), helping reinforce a static and unchanging power structure in society that makes it increasingly difficult for clever minds like Tavi to have their ideas spread and take root without sufficient outside assistance. However, Bernard and Tavi's re-invention of the ''catapault'' in the final novel along with numerous other achievements kickstarted by Tavi (such as the practice of "mounted infantry" units in the First Aleran and the "ski-ships" able to easily travel along the Shieldwall) seem to be the hints where the other Alerans (most notably Amara) finally get that their Medieval Stasis is breaking.

to:

* MedievalStasis: For the most part among the Alerans, technology is static and has actually ''regressed'' from the original Roman settlers' because of the universal access to ElementalPowers. {{Magitek}} is so universal that despite the low tech levels, the actual quality of life is roughly equivalent to the mid-twentieth century, and the use of magic ''has'' been evolving. There is also an institutionalized traditionalism within Aleran society, thanks to the fact that they've spent a millennium simply fighting to survive against the DeathWorld that is Carna, which resulted in an emphasis on following set, traditional methods. This is ultimately a serious problem that the Alerans have, as they have no reference point to deal with enemies using advanced engineering like the Canim, let alone a completely new OutsideContextProblem like [[HordeOfAlienLocusts the Vord.]] Furthermore, Aleran furycrafting is almost entirely hereditary (at least until Tavi has Alera alter the system to make it merit-based in the series' epilogue), helping reinforce a static and unchanging power structure in society that makes it increasingly difficult for clever minds like Tavi to have their ideas spread and take root without sufficient outside assistance. However, Bernard and Tavi's re-invention of the ''catapault'' ''catapult'' in the final novel along with numerous other achievements kickstarted by Tavi (such as the practice of "mounted infantry" units in the First Aleran and the "ski-ships" able to easily travel along the Shieldwall) seem to be the hints where the other Alerans (most notably Amara) finally get that their Medieval Stasis is breaking.breaking.



* ThePlan: Has nothing on her husband, though.

to:

%% * ThePlan: Has nothing on her husband, though.



* TheOphelia: Years as a slave broke her mind. She spends a lot of time giggling while drowning people,

to:

* TheOphelia: Years as a slave broke her mind. She spends a lot of time giggling while drowning people,people.



* PsychoForHire: So very much. Navaris is nowhere near sane.

to:

%% * PsychoForHire: So very much. Navaris is nowhere near sane.



* ChromeChampion: Does this for the final showdown.

to:

%% * ChromeChampion: Does this for the final showdown.



* MyGreatestSecondChance: Views Tavi (Septimus' son) and Isana (Septimus' lover/wife) as these.
* NotSoStoic: It took one ''hell'' of a lot of effort, though.

to:

* MyGreatestSecondChance: Views Tavi (Septimus' son) and Isana (Septimus' lover/wife) wife) as these.
%% * NotSoStoic: It took one ''hell'' of a lot of effort, though.



* CuteLittleFangs: Part of being a neolithic wood elf.

to:

* CuteLittleFangs: Part of being a neolithic wood elf.Marat.



* ProudWarriorRaceGirl: Like her father.

to:

%% * ProudWarriorRaceGirl: Like her father.

Removed: 1015

Is there an issue? Send a MessageReason:
That's not in the books; it's all Word of God stuff that has nothing to do with the series itself. You can't be a Foil character to someone to a different series, and it's not invoked if it's Word Of God.


* {{Foil}}: [[invoked]] According to WordOfGod, Tavi was intentionally written to serve as the "polar opposite" of [[Literature/TheDresdenFiles Harry Dresden]]. Tavi isn't a PersonOfMassDestruction (at least until the last book), unlike Dresden, but is more deucedly clever and manipulative. Dresden often falls into PoorCommunicationKills and is unwilling to share valuable information with his allies, while Tavi is very open with his loved ones and allies, instead being more often than not the one ''to'' have information hidden from him. Dresden was an orphan raised by [[AbusiveParents an abusive guardian]] that forever tainted his soul with BlackMagic when he had to kill him in self-defense, while Tavi was raised by his birth family and grew up surrounded by love and support. And finally, Tavi is not gifted with power on a level above and beyond most people like Harry is as a wizard, but instead is ''below'' them by virtue of being the only known Aleran without furycrafting for the first three books.

Changed: 221

Removed: 1453

Is there an issue? Send a MessageReason:
Cleanup


* SlaveryIsASpecialKindOfEvil: The long-standing Aleran practice of slavery is frequently shown to be easily their most abhorrent and inexcusable quality. Even the Marat (who practice ''[[ImAHumanitarian cannibalism]]'') are shown to be horrified by slavery and are portrayed as morally superior in terms of lacking that disturbing custom, and all Aleran characters who are supporters of slavery are portrayed as either being loathsome {{Hate Sink}}s (i.e., Kord and Kalarus) or go through sufficient CharacterDevelopment that they become righteous fighters against the practice (i.e., Isana, Tavi, Amara, and Bernard).

to:

* SlaveryIsASpecialKindOfEvil: The long-standing Aleran practice of slavery is frequently shown to be easily their most abhorrent and inexcusable quality. Even the Marat (who practice ''[[ImAHumanitarian cannibalism]]'') are shown to be horrified by slavery and are portrayed as morally superior in terms of lacking that disturbing custom, and all Aleran characters who are supporters of slavery are portrayed as either being loathsome {{Hate Sink}}s (i.e., Kord and Kalarus) or go through sufficient CharacterDevelopment that they become righteous fighters against the practice (i.e., Isana, Tavi, Amara, and Bernard).



* HappilyMarried: To Bernard.

to:

* HappilyMarried: To Bernard. Eventually.



* {{Irony}}: Her selflessness in terms of performing a HeroicSacrifice in ''Academ's Fury'' so as to ensure the death of the Calderon Vord Queen [[EvilCannotComprehendGood confuses the Queen so much]] that it actually helps make it so that Amara survives her "Hail Mary" attack. In essence, Amara's willingness in terms of sacrificing her life actually ''ensured'' that she would survive.



* BadassBookworm: [[invoked]] One of the smartest characters in the series, which is saying something given the amount of {{Magnificent Bastard}}s in the series.

to:

* BadassBookworm: [[invoked]] One of the smartest characters in the series, which is saying something given the amount of {{Magnificent Bastard}}s in the series.something.



* DeadpanSnarker: [[invoked]] He likes to point out when Tavi is acting a little ridiculous. One of these lines in ''Princeps' Fury'' provides a SugarWiki/{{Funny Moment|s}}: "More mash, please, Your Highness."

to:

* DeadpanSnarker: [[invoked]] He likes to point out when Tavi is acting a little ridiculous. One of these lines in ''Princeps' Fury'' provides a SugarWiki/{{Funny Moment|s}}: Fury'': "More mash, please, Your Highness."



* AwfulWeddedLife: How he and Invidia see their marriage. Though they put up a {{Happy Marriage Charade}} in public, the reality is their marriage is loveless and they can't stand each other. Once they end up on opposite sides of the Vord War, they have no reservations about taking up arms against each other.

to:

* AwfulWeddedLife: How he and Invidia see their marriage. Though they put up a {{Happy Marriage Charade}} HappyMarriageCharade in public, the reality is their marriage is loveless and they can't stand each other. Once they end up on opposite sides of the Vord War, they have no reservations about taking up arms against each other.



* IdiotBall: He holds it once and pays for it. He assumes his gambit to lure his traitorous wife out worked and he vanquished her with a powerful firecrafting that left nothing, not even ash or dust, where part of a building and, supposedly Invidia, had worked. He spends the next few moments gloating to both Amara and Bernard, whom had been fighting her alongside him. Invidia reveals she ''did'' survive by launching herself from beneath where Attis stood and dealt a slow-killing blow to the man, and even points this out.
* {{Irony}}: The woman he marries is the same woman who was behind getting Rhodes and Kalarus's attack on Septimus, which was the driving cause for Attis to usurp Gaius.

to:

* IdiotBall: He holds it once and pays for it. He assumes his gambit to lure his traitorous wife out worked and he vanquished her with a powerful firecrafting that left nothing, not even ash or dust, where part of a building and, supposedly Invidia, had worked. He spends the next few moments gloating to both Amara and Bernard, whom had been fighting her alongside him. Invidia reveals she ''did'' survive by launching herself from beneath where Attis stood and dealt a slow-killing blow to the man, and even points this out.
* {{Irony}}: The woman he marries is the same woman who was behind getting Rhodes and Kalarus's attack on Septimus, which was the driving cause for Attis to usurp Gaius.
out



* AwfulWeddedLife: How she and Attis see their marriage. Though they put up a {{Happy Marriage Charade}} in public, the reality is their marriage is loveless and they can't stand each other. Once they end up on opposite sides of the Vord War, they have no reservations about taking up arms against each other.

to:

* AwfulWeddedLife: How she and Attis see their marriage. Though they put up a {{Happy Marriage Charade}} HappyMarriageCharade in public, the reality is their marriage is loveless and they can't stand each other. Once they end up on opposite sides of the Vord War, they have no reservations about taking up arms against each other.



* MeaningfulName: "Invidia" means "{{envy}}".

to:

* MeaningfulName: "Invidia" means "{{envy}}"."envy".



%%[[folder:Cereus Veradis]]
%%[[/folder]]



* ConfrontingYourImposter: Aldrick ex Gladius's favorite boast is to announce that the only person who's ever beaten him was Araris Valerian, "and you're not Araris." When Aldrick realizes that the scarred, apparently feeble-minded and harmless slave he's just delivered this boast to really ''is'' Araris, he all but collapses.



* SecondLove: For Isana.

to:

* SecondLove: For Isana.He takes up a romance with Isana long after Septimums's death.



* SiblingYinYang: He and Crassus. Max is a fun-loving {{Boisterous Bruiser}}. Crassus is quieter and more thoughtful. They become an effective team over the course of the series.

to:

* SiblingYinYang: He and Crassus. Max is a fun-loving {{Boisterous Bruiser}}.BoisterousBruiser. Crassus is quieter and more thoughtful. They become an effective team over the course of the series.



* SiblingYinYang: He and Max. Max is a fun-loving {{Boisterous Bruiser}}. Crassus is quieter and more thoughtful. They become an effective team over the course of the series.

to:

* SiblingYinYang: He and Max. Max is a fun-loving {{Boisterous Bruiser}}.BoisterousBruiser. Crassus is quieter and more thoughtful. They become an effective team over the course of the series.



* TechnicolorEyes: Marat children, called by the gender-neutral term whelps, have multi-colored eyes until the time of their bonding. When they bond with their ''chala'', their totem, their {{eye color change}}s permanently to the eye color of their ''chala''.

to:

* TechnicolorEyes: Marat children, called by the gender-neutral term whelps, have multi-colored eyes until the time of their bonding. When they bond with their ''chala'', their totem, their {{eye eye color change}}s changes permanently to the eye color of their ''chala''.



%%[[folder:Hashat]]
%%[[/folder]]

%%[[folder:Enna]]
%%[[/folder]]



* {{ConLang}}: "Canish," the Canim language. It is often described as sounding like something barely above a wolf's growl, to the point where Isana briefly thinks Tavi has lost his mind when talking to Varg at one point in ''Captain's Fury''. Admittedly, we don't see enough of it being used at once to see how it functions as an actual language, but from what can be inferred, body language plays a significantly more important role in it than it does with Aleran (English). Additionally, a good indicator of how much of a ProudWarriorRace the Canim are is that they have ''eleven'' different words to mean "enemy" (''[[WorthyOpponent gadara]]'' is the only term we learn among them).

to:

* {{ConLang}}: ConLang: "Canish," the Canim language. It is often described as sounding like something barely above a wolf's growl, to the point where Isana briefly thinks Tavi has lost his mind when talking to Varg at one point in ''Captain's Fury''. Admittedly, we don't see enough of it being used at once to see how it functions as an actual language, but from what can be inferred, body language plays a significantly more important role in it than it does with Aleran (English). Additionally, a good indicator of how much of a ProudWarriorRace the Canim are is that they have ''eleven'' different words to mean "enemy" (''[[WorthyOpponent gadara]]'' is the only term we learn among them).



%%[[folder:Gradash]]
%%[[/folder]]



* {{Irony}}: The Icemen give their aid to Tavi in ''First Lord's Fury'' after he leases them the Shieldwall. In short, the Icemen now have control over the very construct they've been trying to destroy for the better part of three centuries.
-->'''Tavi:''' ''(to Marcus)'' Since [the Shieldwall] is now their own property, generating revenue, I think they might be considerably less likely to attempt to demolish it on a weekly basis.



* CaptainErsatz: They are directly inspired by the Zerg of ''VideoGame/{{StarCraft}}'' fame.

to:

* CaptainErsatz: They are directly inspired by the Zerg of ''VideoGame/{{StarCraft}}'' ''VideoGame/StarCraft'' fame.

Added: 133

Changed: 41

Removed: 1981

Is there an issue? Send a MessageReason:
Deleted tropes that don't quite qualify.


* SpotTheThread: Averted. Max is aware of this concept and when he is disguised as Gaius, needs to keep his conversation with Caria short and flusters her to avoid this fact.



* RewardedAsATraitorDeserves: Averted. Her husband had no plans for killing her until she betrayed him and Alera to the Vord. Then when she served the Vord Queen, the Queen never has any intention of killing Invidia after her betraying the Alerans. Even after she brought in a hit squad made up of High Lords and Ladies to kill the Queen, the Queen simply anticipated her possible betrayal and made plans, but still was willing to offer her another chance to stand by her side after the Queen dispatched the majority of the would-be assassins.
* RedAndBlackAndEvilAllOver: Aquitaine's colors are black and red.



* CombatMedic: Before her collaring, she could be this. Averted, however, the orders of Sarl make it so she cannot harm another person, so fighting, even justified fighting, is impossible for her.



** Averted with her biological son, Crassus.



* BigBrotherWorship He loves his brother so much, he lamed him to stop him from fighting Aldrick in ''juris macto'' and being killed.



* CainAndAbel: Averted. He loves his brother so much, he lamed him to stop him from fighting Aldrick in ''juris macto'' and being killed.



* {{Flight}}: Explicitly stated to be something that [[AvertedTrope they cannot achieve with their magic]] (which sometimes trips them up when dealing with Alerans, for whom flight is a rather common power).



* MundaneUtility: Downplayed. This is mostly averted on its face as, unlike furycrafting, Canim BloodMagic [[CripplingOverspecialization seems to be primarily designed for use in combat]]. However, according to Varg, it also has its uses elsewhere, such as blessing bloodlines, improving fertility in Canim women, increasing the bounty of crops, and lessening the ravages of storms, droughts, and plagues. The last aspect in particular is implied to be the reason why, despite furies existing in Canea, no furystorms or wild furies are observed there by Tavi and other Alerans in ''[=Princeps' Fury=]''.

to:

* MundaneUtility: Downplayed. This is mostly averted on its face as, unlike Unlike furycrafting, Canim BloodMagic [[CripplingOverspecialization seems to be primarily designed for use in combat]]. However, according to Varg, it also has its uses elsewhere, such as blessing bloodlines, improving fertility in Canim women, increasing the bounty of crops, and lessening the ravages of storms, droughts, and plagues. The last aspect in particular is implied to be the reason why, despite furies existing in Canea, no furystorms or wild furies are observed there by Tavi and other Alerans in ''[=Princeps' Fury=]''.



* HollywoodTactics: Averted. The Queens are ''smart'', and while they have the numbers to ZergRush, they use very intelligent tactics while doing so. In ''Academ's Fury'', before the number of Vord became completely ridiculous, the Calderon Queen fought using a devastating series of ambushes before moving in to crush her weakened enemies.



* IHaveYourWife: To draw Tavi to her quickly and not have him plot some long term revenge, the Awakened Queen captures his mother Isana. To keep her prisoner from committing suicide to avert this trope, the Queen took Araris, Isana's second love, hostage as a counterweight.
Is there an issue? Send a MessageReason:
None


* BadassArmy: The Aleran Legions, to the point where they were the primary tool from which the ancient Alerans were able to carve out their empire while being surrounded by numerous hostile forces like the Malorandim, Children of the Sun, Avar, Yrani, and Dekh. Zigzagged in the modern day, though, as while there are still several examples (most notably the Antillan and Phrygian Legions along with the First and Free Aleran), most Legions have been able to go ''decades'' (particularly in the southern cities) without seeing any action, making them very conservative and inexperienced. This unfortunately means that when the Vord finally attack, most of Alera's available forces are completely unprepared and get their asses royally handed to them multiple times before they're eventually able to wise up and effectively fight.

to:

* BadassArmy: The Aleran Legions, to the point where they Legions were the primary tool from which the ancient Alerans were able to carve out their empire while being surrounded by numerous hostile forces like the Malorandim, Children of the Sun, Avar, Yrani, and Dekh. Zigzagged in the modern day, though, as while there are still several examples (most notably the Antillan and Phrygian Legions along with the First and Free Aleran), most Legions have been able to go ''decades'' (particularly in the southern cities) without seeing any action, making them very conservative and inexperienced. This unfortunately means that when the Vord finally attack, most of Alera's available forces are completely unprepared and get their asses royally handed to them multiple times before they're eventually able to wise up and effectively fight.



* DeliberateValuesDissonance: As they're descended from a LostRomanLegion, the Alerans frequently show an incredibly xenophobic (bordering on ''genocidal'') and imperialist attitude towards their non-human neighbors, and are also highly misogynistic and sexist (represented in how Alera is a NoWomansLand). Additionally, the practice of slavery is incredibly common and widespread, albeit getting increasingly controversial and unpopular as time goes on (to the point where it only seems to be several of the southernmost cities, such as Kalare, that are keeping the abominable practice running). Additionally, Alera also inherits from Rome a highly classist social sturcture whose nobility operates on a rigid MightMakesRight ethos. On a more positive note, though, modern racial politics (i.e., inter-human racism) are non-existent since the Alerans "left" Earth long before modern concepts around race were invented

to:

* DeliberateValuesDissonance: As they're descended from a LostRomanLegion, the Alerans frequently show an incredibly xenophobic (bordering on ''genocidal'') and imperialist attitude towards their non-human neighbors, and are also highly misogynistic and sexist (represented in how Alera is a NoWomansLand). Additionally, the practice of slavery is incredibly common and widespread, albeit getting becoming increasingly controversial and unpopular as time goes on (to unpopular(to the point where it only seems to be several of the southernmost cities, such as Kalare, that are keeping the abominable practice running). Additionally, Alera also inherits from Rome a highly classist social sturcture structure whose nobility operates on a rigid MightMakesRight ethos. On a more positive note, though, modern racial politics (i.e., inter-human racism) are non-existent since the Alerans "left" Earth long before modern concepts around race were invented



* EveryoneIsASuper: All Alerans are naturally born with the ability to mentally access and control furies. Even Tavi, who is initially thought to be a "furyless freak," eventually turns out to be "only" a late bloomer when he finally gains access to his furycrafting when he was twenty years old.

to:

* EveryoneIsASuper: All Alerans are naturally born with the ability to mentally access and control furies. Even Tavi, who is initially thought to be a "furyless freak," eventually turns out to be "only" a late bloomer when he finally gains access to his furycrafting when he was he's twenty years old.



* NoWomansLand: Though Alera's women do enjoy plenty of rights as freemen, the number of female Citizens is limited; up until Gaius promoted Isana to the Citizenry at the end of ''Furies of Calderon'', no woman had ever gained Citizenship without either serving in the military [[note]]Difficult, as women could not normally be ''legionares'', so this requires them to serve as either healers or Knights, both of which require strong furycrafting, or the woman had to disguise herself as a man until such a point that her deeds on the battlefield proved her worthy of being a Citizen if she revealed her gender[[/note]], winning a Citizenship bout (requiring strong furycrafting), or marriage into the Citizenry (strong furycrafting being nearly required as well). In short, women without Knight-level furycrafting are generally out of luck in Alera, at least until Gaius promoted Isana. This becomes an important plot point as the series progresses, as Isana's promotion is taken as an official statement by the First Lord regarding parity of genders and a sign of his power, making Isana a target for those trying to undermine Gaius' authority. It also resulted in an increase in sale prices for female slaves and caused chaos and pressure in the slave trade in general. Since Kalarus is one of the two High Lords with eyes on the First Lord's crown, and the province of Kalare is heavily dependent on slave labor, this seriously hampers his economy and pushes him into launching the brewing civil war earlier than he planned.

to:

* NoWomansLand: Though Alera's women do enjoy plenty of rights as freemen, the number of female Citizens is limited; up until Gaius promoted Isana to the Citizenry at the end of ''Furies of Calderon'', no woman had ever gained Citizenship without either serving in the military [[note]]Difficult, as women could not normally be ''legionares'', so this requires them to serve as either healers or Knights, both of which require strong furycrafting, or the woman had to disguise herself as a man until such a point that her deeds on the battlefield proved her worthy of being a Citizen if she revealed her gender[[/note]], winning a Citizenship bout (requiring strong furycrafting), or marriage into the Citizenry (strong furycrafting being nearly required as well). In short, women without Knight-level furycrafting are generally out of luck in Alera, at least until Gaius promoted Isana. This becomes an important plot point as the series progresses, as Isana's promotion is taken as an official statement by the First Lord regarding parity of genders and a sign of his power, making Isana a target for those trying to undermine Gaius' authority. It also resulted in an increase in sale prices for female slaves and caused chaos and pressure in the slave trade in general. Since Kalarus is one of the two High Lords with eyes on the First Lord's crown, and the province of Kalare is heavily dependent on slave labor, this seriously hampers his economy and pushes him into launching the brewing civil war earlier than he planned.
Is there an issue? Send a MessageReason:
Fixing a bit


* ShroudedInMyth: The ancient Romans who would become the ancestors of the modern Alerans first arrived in Carna two millennia ago. Eventually, after a millennia of strife and war (both against their inhuman neighbors and then against ''themselves'' when they "ran out of foes" to practice their skills on), the original Gaius Primus conquered and united the disparate groups of Alerans all under his banner and founded the modern Realm of Alera. This time period is very poorly understood by the modern Alerans, to the point that despite numerous Roman ruins scattered across the land many Aleran scholars have shown incredibly biased and provably false attitudes towards the Romans, such as claiming that they had access to furycrafting since most Alerans think furycrafting is a vital component needed for any "civilized" species to found a long-lasting civilization with. In fact, this period of constant conflict was so long ago that many of the foes the ancient Alerans fought during that time (i.e., the Children of the Sun) have been reduced to half-remembered anecdotes in history class for most modern Alerans.

to:

* ShroudedInMyth: The ancient Romans who would become the ancestors of the modern Alerans first arrived in Carna two millennia ago. Eventually, after a millennia of strife and war (both against their inhuman neighbors and then against ''themselves'' when they "ran out of foes" to practice their skills on), the original Gaius Primus conquered and united the disparate groups of Alerans all under his banner and founded the modern Realm of Alera. This time period is very poorly understood by the modern Alerans, to the point that despite numerous Roman ruins scattered across the land many Aleran scholars have shown incredibly biased and provably false attitudes towards the Romans, such as claiming that they had access to furycrafting since most Alerans think furycrafting is a vital component needed for any "civilized" species to found a long-lasting civilization with. In fact, this period of constant conflict was so long ago that many of the foes the ancient Alerans fought during that time (i.e., the Children of the Sun) have been reduced to half-remembered anecdotes in history class for most modern Alerans.



* SuperStrength: [[LogicalWeakness As long as an earthcrafter is touching the ground]], they can show incredible strength and can put incredible amounts of brute force behind their attacks. During the Battle of the Elinarch, one Knights Terra of the First Aleran is described as not only being able to easily carry [[{{BFS}} an incredibly oversized greatsword]], but also [[HalfTheManHeUsedToBe casually splitting one Canim raider entirely in half]] [[SingleStrokeBattle with one stroke]]. Only the Canim and Icemen have been shown to surpass a skilled earthcrafter calling upon their strength in power.

to:

* SuperStrength: [[LogicalWeakness As long as an earthcrafter is touching the ground]], ground, they can show incredible strength and can put incredible amounts of brute force behind their attacks. During the Battle of the Elinarch, one Knights Terra of the First Aleran is described as not only being able to easily carry [[{{BFS}} an incredibly oversized greatsword]], but also [[HalfTheManHeUsedToBe casually splitting one Canim raider entirely in half]] [[SingleStrokeBattle with one stroke]]. Only the Canim and Icemen have been shown to surpass a skilled earthcrafter calling upon their strength in power.



* ConsummateLiar: He was raised by one of the greatest [[LivingLieDetector Living Lie Detectors]] alive. He needed to develop this skill in order to get away with ''anything'' as Isana is a very good truth-seeker.
* CrazyEnoughToWork: The majority of Tavi's plans are this. So much so that Kitai can correctly surmise where Tavi chose to have the FinalBattle by thinking of the one place only a lunatic would go willingly. It's pretty much his motto. One of his plans gives an ally ''heart palpitations.''
** [[invoked]] You want more examples, because you think just that won't work for you? Of course you do! Take, for instance, his role in the defense of the Elinarch. Due to a lot of things going wrong at once, he ends up in command of a single, inexperienced legion (about 7,000 soldiers) who have to [[YouShallNotPass hold a bridge]] against an army of more than 50,000 Canim: centuries-old, enormous, and incredibly dangerous [[{{Wolfman}} wolfmen]]. First, to stop them from crossing the river anywhere else, he has all the butchers in the camp and the towns at either end of the Elinarch throw buckets of blood into the river to attract [[ThreateningShark sharks]]. Any Canim trying to swim across quickly learns the error of their ways. He also goes out to try to negotiate with the leaders. By himself. He proceeds to use his knowledge of their culture to laugh in the face of an EvilSorcerer and exploit a division in their leadership. Then he sits for an hour and [[SmartPeoplePlayChess plays ludus]] with [[TheStrategist Nasaug]] during a truce to let them remove their dead from the field[[note]]Tavi wins[[/note]], in order to buy time for his men to set up his next tactic: sawdust and fire furies planted in every building on the Canim side of the bridge, which he then has his only [[PlayingWithFire Knight Ignus]] [[StuffBlowingUp blow up]] while the Canim are trying to move through them. He'd makes sure they are all ''in'' the buildings by having everyone in the legion hold tiny firecraftings over the main square so the stones are superheated and anyone trying to step on them would get fried. And the battle ends when he has his [[BlowYouAway Knights Aeris]] [[SugarWiki/MomentOfAwesome bend the air to form a quarter-mile-wide magnifying glass, concentrating the sunlight into a]] DeathRay. The general consensus among the characters seems to be that Tavi is [[SuccessThroughInsanity completely insane]].

to:

* ConsummateLiar: He was raised by Isana, one of the greatest [[LivingLieDetector Living {{Living Lie Detectors]] Detector}}s alive. He needed to develop this skill in order to get away with ''anything'' as Isana is a very good truth-seeker.
''anything''.
* CrazyEnoughToWork: The majority of Tavi's plans are this. So much so that Kitai can correctly surmise where Tavi chose to have the FinalBattle by thinking of the one place only a lunatic would go willingly. It's pretty much his motto. One of his plans gives an ally ''heart palpitations.''
palpitations''. For example:
** [[invoked]] You want more examples, because you think just that won't work for you? Of course you do! Take, for instance, his His role in the defense of the Elinarch. Due to a lot of things going wrong at once, he ends up in command of a single, inexperienced legion (about 7,000 soldiers) who have to [[YouShallNotPass hold a bridge]] against an army of more than 50,000 Canim: centuries-old, enormous, and incredibly dangerous [[{{Wolfman}} wolfmen]]. First, to stop them from crossing the river anywhere else, he has all the butchers in the camp and the towns at either end of the Elinarch throw buckets of blood into the river to attract [[ThreateningShark sharks]]. Any Canim trying to swim across quickly learns the error of their ways. He also goes out to try to negotiate with the leaders. By himself. He proceeds to use his knowledge of their culture to laugh in the face of an EvilSorcerer and exploit a division in their leadership. Then he sits for an hour and [[SmartPeoplePlayChess plays ludus]] with [[TheStrategist Nasaug]] during a truce to let them remove their dead from the field[[note]]Tavi wins[[/note]], in order to buy time for his men to set up his next tactic: sawdust and fire furies planted in every building on the Canim side of the bridge, which he then has his only [[PlayingWithFire Knight Ignus]] [[StuffBlowingUp blow up]] while the Canim are trying to move through them. He'd makes sure they are all ''in'' the buildings by having everyone in the legion hold tiny firecraftings over the main square so the stones are superheated and anyone trying to step on them would get fried. And the battle ends when he has his [[BlowYouAway Knights Aeris]] [[SugarWiki/MomentOfAwesome bend the air to form a quarter-mile-wide magnifying glass, concentrating the sunlight into a]] DeathRay. The general consensus among the characters seems to be that Tavi is [[SuccessThroughInsanity completely insane]].
Is there an issue? Send a MessageReason:
None


** And, say, ''every other thing he does'', leading to hilarious moments that go something like "Oh God, he's doing something crazy... Meh. It's Tavi, go with it." Which overlaps nicely with his {{Crazy Awesome}}ness, and the entry for CrazyEnoughToWork above.

to:

** And, say, ''every other thing he does'', leading to hilarious moments that go something like "Oh God, he's doing something crazy... Meh. It's Tavi, go with it." Which overlaps nicely with his {{Crazy Awesome}}ness, crazy amounts of enthusiasm, and the entry for CrazyEnoughToWork above.
Is there an issue? Send a MessageReason:
None


** [[invoked]] You want more examples, because you think just that won't work for you? Of course you do! Take, for instance, his role in the defense of the Elinarch. Due to a lot of things going wrong at once, he ends up in command of a single, inexperienced legion (about 7,000 soldiers) who have to [[YouShallNotPass hold a bridge]] against an army of more than 50,000 Canim: centuries-old, enormous, and incredibly dangerous [[{{Wolfman}} wolfmen]]. First, to stop them from crossing the river anywhere else, he has all the butchers in the camp and the towns at either end of the Elinarch throw buckets of blood into the river to attract [[ThreateningShark sharks]]. Any Canim trying to swim across quickly learns the error of their ways. He also goes out to try to negotiate with the leaders. By himself. He proceeds to use his knowledge of their culture to laugh in the face of an EvilSorcerer and exploit a division in their leadership. Then he sits for an hour and [[SmartPeoplePlayChess plays ludus]] with [[TheStrategist Nasaug]] during a truce to let them remove their dead from the field[[note]]Tavi wins[[/note]], in order to buy time for his men to set up his next tactic: sawdust and fire furies planted in every building on the Canim side of the bridge, which he then has his only [[PlayingWithFire Knight Ignus]] [[StuffBlowingUp blow up]] while the Canim are trying to move through them. He'd makes sure they are all ''in'' the buildings by having everyone in the legion hold tiny firecraftings over the main square so the stones are superheated and anyone trying to step on them would get fried. And the battle ends when he has his [[BlowYouAway Knights Aeris]] [[SugarWiki/MomentOfAwesome bend the air to form a quarter-mile-wide magnifying glass, concentrating the sunlight into a]] DeathRay. The general consensus among the characters seems to be that Tavi is [[CrazyAwesome completely insane]].

to:

** [[invoked]] You want more examples, because you think just that won't work for you? Of course you do! Take, for instance, his role in the defense of the Elinarch. Due to a lot of things going wrong at once, he ends up in command of a single, inexperienced legion (about 7,000 soldiers) who have to [[YouShallNotPass hold a bridge]] against an army of more than 50,000 Canim: centuries-old, enormous, and incredibly dangerous [[{{Wolfman}} wolfmen]]. First, to stop them from crossing the river anywhere else, he has all the butchers in the camp and the towns at either end of the Elinarch throw buckets of blood into the river to attract [[ThreateningShark sharks]]. Any Canim trying to swim across quickly learns the error of their ways. He also goes out to try to negotiate with the leaders. By himself. He proceeds to use his knowledge of their culture to laugh in the face of an EvilSorcerer and exploit a division in their leadership. Then he sits for an hour and [[SmartPeoplePlayChess plays ludus]] with [[TheStrategist Nasaug]] during a truce to let them remove their dead from the field[[note]]Tavi wins[[/note]], in order to buy time for his men to set up his next tactic: sawdust and fire furies planted in every building on the Canim side of the bridge, which he then has his only [[PlayingWithFire Knight Ignus]] [[StuffBlowingUp blow up]] while the Canim are trying to move through them. He'd makes sure they are all ''in'' the buildings by having everyone in the legion hold tiny firecraftings over the main square so the stones are superheated and anyone trying to step on them would get fried. And the battle ends when he has his [[BlowYouAway Knights Aeris]] [[SugarWiki/MomentOfAwesome bend the air to form a quarter-mile-wide magnifying glass, concentrating the sunlight into a]] DeathRay. The general consensus among the characters seems to be that Tavi is [[CrazyAwesome [[SuccessThroughInsanity completely insane]].
Is there an issue? Send a MessageReason:
None


** [[MakingASplash Watercrafting]]: Manipulating water (including ice), TheEmpath empathy, underwater breathing, the ability to change their appearance, long-range water-based communication, and, most importantly, healing. Without some metalcrafting, though, they tend to be {{Unhappy Medium}}s, since AMindIsATerribleThingToRead.

to:

** [[MakingASplash Watercrafting]]: Manipulating water (including ice), TheEmpath empathy, underwater breathing, breathing underwater, the ability to change their appearance, long-range water-based communication, and, most importantly, healing. Without some metalcrafting, though, they tend to be {{Unhappy Medium}}s, since AMindIsATerribleThingToRead.
Is there an issue? Send a MessageReason:
None


* FantasticCasteSystem: The social classes of Alera roughly go: Slaves, Freemen, Citizens, and Lords/Ladies, with several different ranks of nobility somewhere at the level of Citizens and higher. There is a strong but not perfect correlation between strength in furycrafting and social rank, and strength in furycrafting is at least partially heritable ([[spoiler: until Tavi is implied to alter it at the end so it can be earned based on merit and effort]]), so while many characters have moved their way up in rank over their lives, the caste one is born into is still very determinative.

to:

* FantasticCasteSystem: The social classes of Alera roughly go: Slaves, Freemen, Citizens, and Lords/Ladies, with several different ranks of nobility somewhere at the level of Citizens and higher. There is a strong but not perfect correlation between strength in furycrafting and social rank, and strength in furycrafting is at least partially heritable ([[spoiler: until (until Tavi is implied to alter it at the end so it can be earned based on merit and effort]]), effort), so while many characters have moved their way up in rank over their lives, the caste one is born into is still very determinative.



* MadeOfIron: Balest bolts bounce off the Awakened Queen's skin. Balest bolts can, for reference, go all the way through two heavily armored ''legionares''. [[spoiler:It ultimately takes the raging furystorm of '''two''' Great Furies - Garados and Thana - to wear her down to the point where Tavi can kill her]].

to:

* MadeOfIron: Balest bolts bounce off the Awakened Queen's skin. Balest bolts can, for reference, go all the way through two heavily armored ''legionares''. [[spoiler:It It ultimately takes the raging furystorm of '''two''' Great Furies - Garados and Thana - to wear her down to the point where Tavi can kill her]].her.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyLook: Sufficiently skilled watercrafters seem to age at a slightly slower rate than other humans, to the point where Gaius Sextus (who is in his mid-to-late eighties) by the time of ''Princeps' Fury'' is described as looking like someone in their late forties or fifties aside from his [[LockedIntoStrangeness snowy white hair]].

to:

* OlderThanTheyLook: Sufficiently skilled watercrafters seem to age at a slightly slower rate than other humans, to the point where Gaius Sextus (who is in his mid-to-late eighties) eighties by the time of ''Princeps' Fury'' Fury'') is described as looking like someone in their late forties or fifties aside from his [[LockedIntoStrangeness snowy white hair]].
Is there an issue? Send a MessageReason:
None


** Earthcrafters can draw up bedrock and minerals from the earth (making both construction and mining a breeze) along with using their SuperStrength to make manual labor far more expedient. Additionally, some skilled earthcrafters have been known to use their ability to incite lust to act as strippers & prostitutes, being able to through an entire crowd of already horny folks into a tizzy. If Bernard is to go by, earthcrafters' ability to incite calm also makes them very useful in terms of training beasts of burden and utilizing domesticated animals such as gargants, sheep, goats, and horses. Additionally, earthcrafters can bring up nutrients for farming plants to help bring in larger yields of crops, though this is usually an emergency measure and is mentioned as making the soil unusable for farming after a few seasons' worth of growth.

to:

** Earthcrafters can draw up bedrock and minerals from the earth (making both construction and mining a breeze) along with using their SuperStrength to make manual labor far more expedient. Additionally, some skilled earthcrafters have been known to use their ability to incite lust to act as strippers & prostitutes, being able to through throw an entire crowd of already horny folks into a tizzy. If Bernard is to go by, earthcrafters' ability to incite calm also makes them very useful in terms of training beasts of burden and utilizing domesticated animals such as gargants, sheep, goats, and horses. Additionally, earthcrafters can bring up nutrients for farming plants to help bring in larger yields of crops, though this is usually an emergency measure and is mentioned as making the soil unusable for farming after a few seasons' worth of growth.
Is there an issue? Send a MessageReason:
None


Leader of the Narashan Canim's Hunters (basically the Canim equivalent to Cursors), having come over to . Has UndyingLoyalty towards both Varg and Nasaug, but also recognizes the weaknesses behind the Canim's ProudWarriorRace code of honor and works with Fidelias behind the scenes to help account for this as the Alerans and Canim form an EnemyMine against the Vord.

to:

Leader of the Narashan Canim's Hunters (basically the Canim equivalent to Cursors), having come over to .to assist Sarl and Nasaug in their attempted conquest of Alera. Has UndyingLoyalty towards both Varg and Nasaug, but also recognizes the weaknesses behind the Canim's ProudWarriorRace code of honor and works with Fidelias behind the scenes to help account for this as the Alerans and Canim form an EnemyMine against the Vord.

Added: 28886

Changed: 1404

Removed: 925

Is there an issue? Send a MessageReason:
None


[[folder:Tavi]]
!Tavi of Calderon, a.k.a. Rufus Scipio, a.k.a.[[UsefulNotes/{{Augustus}} Gaius Octavian ]], [[AwesomeMcCoolName a.k.a. Gaius Tavarus Magnus]]

Tavi, raised by his Aunt Isana and Uncle Bernard in the Calderon Valley, is apparently the only Aleran in the world to not possess the power of Furycraft. While this is often a major disadvantage, in order to compensate he's learned to rely on something else – his brain. After the events of the first book, he begins studying at Alera Imperia to join the imperial spy network known as the Cursors, and joins the newly-formed First Aleran Legion under the name Rufus Scipio.\\
\\
Tavi is really Gaius Octavian, son of the slain Princeps Septimus. Isana, actually his mother, accidentally suppressed his Furycraft when trying to make him look younger so he wouldn't be obviously the right age to be a son of Septimus and therefore a target for assassins. Eventually he does develop some Crafting, though to a lesser extent than most Lords. In the final book, the [[PersonOfMassDestruction full potential of his powers emerges]].

to:

[[folder:Tavi]]
!Tavi of Calderon, a.k.a. Rufus Scipio, a.k.a.[[UsefulNotes/{{Augustus}} Gaius Octavian ]], [[AwesomeMcCoolName a.k.a. Gaius Tavarus Magnus]]

Tavi, raised by his Aunt Isana and Uncle Bernard in the Calderon Valley, is apparently the only Aleran in the world to not possess the power of Furycraft. While this is often
[[folder:Alerans as a major disadvantage, in order to compensate he's learned to rely on something else – his brain. After the events whole]]

The long-lost descendants
of the first book, he begins studying at Alera Imperia [[https://en.wikipedia.org/wiki/Legio_IX_Hispana Legio IX Hispana]] and its {{Camp Follower}}s, who ended up in Carna through a wormhole. Basically humans granted with ElementalPowers connected to join nature spirits called "furies", the imperial spy network known as the Cursors, Alerans went on to conquer an entire continent and joins the newly-formed First Aleran Legion have ruled over their newfound empire for roughly a thousand years under the name Rufus Scipio.\\
\\
Tavi is really Gaius Octavian, son
House of the slain Princeps Septimus. Isana, actually his mother, accidentally suppressed his Furycraft when trying to make him look younger so he wouldn't be obviously the right age to be a son of Septimus and therefore a target for assassins. Eventually he does develop some Crafting, though to a lesser extent than most Lords. In the final book, the [[PersonOfMassDestruction full potential of his powers emerges]].Gaius.



!!Tropes that apply to the Alerans:
* BadassArmy: The Aleran Legions, to the point where they were the primary tool from which the ancient Alerans were able to carve out their empire while being surrounded by numerous hostile forces like the Malorandim, Children of the Sun, Avar, Yrani, and Dekh. Zigzagged in the modern day, though, as while there are still several examples (most notably the Antillan and Phrygian Legions along with the First and Free Aleran), most Legions have been able to go ''decades'' (particularly in the southern cities) without seeing any action, making them very conservative and inexperienced. This unfortunately means that when the Vord finally attack, most of Alera's available forces are completely unprepared and get their asses royally handed to them multiple times before they're eventually able to wise up and effectively fight.
* DecadentCourt: Aleran politics are incredibly dirty and violent, to the point where "cutters" (read: assassins) will never be out of work.
* DeflectorShield: Skilled windcrafters can create shields of "hardened air" to deflect incoming objects, though in practice it's less a force field and more directing objects around/away from their intended target.
* DeliberateValuesDissonance: As they're descended from a LostRomanLegion, the Alerans frequently show an incredibly xenophobic (bordering on ''genocidal'') and imperialist attitude towards their non-human neighbors, and are also highly misogynistic and sexist (represented in how Alera is a NoWomansLand). Additionally, the practice of slavery is incredibly common and widespread, albeit getting increasingly controversial and unpopular as time goes on (to the point where it only seems to be several of the southernmost cities, such as Kalare, that are keeping the abominable practice running). Additionally, Alera also inherits from Rome a highly classist social sturcture whose nobility operates on a rigid MightMakesRight ethos. On a more positive note, though, modern racial politics (i.e., inter-human racism) are non-existent since the Alerans "left" Earth long before modern concepts around race were invented
* ElementalPowers: Six of them, to be exact, each bound to one of the six elements of nature.
** [[BlowYouAway Windcrafting]]: In addition to wind manipulation and {{Flight}}, windcrafting also grants SuperSpeed, the ability to chuck [[ShockAndAwe lightning bolts]] when combined with firecrafting, casting [[{{Invisibility}} veils]], creating limited "{{Deflector Shield}}s" through air currents, and the ability to create a telescope-like lens out of "hardened" air.
** [[DishingOutDirt Earthcrafting]]: Earth and rock manipulation, also granting SuperStrength (though [[LogicalWeakness only as long as the earthcrafter is touching the ground]]) and the ability to induce calm or lust in someone else.
** [[ExtraOreDinary Metalcrafting]]: Manipulation of iron and steel, granting ImplausibleFencingPowers and the ability to sense nearby metals; additionally, it can be used to artificially repress emotion and pain to turn the user into an ImplacableMan. The most powerful and skilled metalcrafters can [[ChromeChampion incorporate metal into their skin]] to protect themselves (although it's mentioned to be ''incredibly'' painful to do so).
** [[GreenThumb Woodcrafting]]: Manipulation of plants, including encouraging them to grow, or animating them directly, which also (as the name implies) applies to dead wood. It also grants the ability to create veils when enough plant matter is present, specifically with shadows. Most woodcrafters are archers, since control of both the arrows and bows gives them ImprobableAimingSkills.
** [[MakingASplash Watercrafting]]: Manipulating water (including ice), TheEmpath empathy, underwater breathing, the ability to change their appearance, long-range water-based communication, and, most importantly, healing. Without some metalcrafting, though, they tend to be {{Unhappy Medium}}s, since AMindIsATerribleThingToRead.
** [[PlayingWithFire Firecrafting]]: Fire and heat manipulation, along with granting the ability to inspire fear or passion and chucking [[ShockAndAwe lightning bolts]] when combined with windcrafting.
* EmotionControl: Firecrafting can inspire fear and/or passion, while earthcrafting can inspire lust and/or calm. Metalcrafting can instead [[StealthPun steel oneself against]] emotion.
* TheEmpath: Watercrafters naturally feel the emotions of those around them. Unless they also have [[RequiredSecondaryPowers access to metalcrafting]], this can result in them becoming an UnhappyMedium (or even ''worse'', as evidenced with Odiana being an AxCrazy {{Cloudcuckoolander}} thanks to her DarkAndTroubledPast as a SexSlave just coming into her water furies).
* EveryoneIsASuper: All Alerans are naturally born with the ability to mentally access and control furies. Even Tavi, who is initially thought to be a "furyless freak," eventually turns out to be "only" a late bloomer when he finally gains access to his furycrafting when he was twenty years old.
* FantasticCasteSystem: The social classes of Alera roughly go: Slaves, Freemen, Citizens, and Lords/Ladies, with several different ranks of nobility somewhere at the level of Citizens and higher. There is a strong but not perfect correlation between strength in furycrafting and social rank, and strength in furycrafting is at least partially heritable ([[spoiler: until Tavi is implied to alter it at the end so it can be earned based on merit and effort]]), so while many characters have moved their way up in rank over their lives, the caste one is born into is still very determinative.
* FantasyCounterpartCulture: The Realm of Alera is a society very similar to Western Rome at the peak of its empire. Justified since it was founded by a LostRomanLegion. That being said, Alera has several distinct elements that show how far it has diverged from the ancient Roman culture, particularly with a more executive system of government where the Senate, High Lords, and First Lord exist side by side, the fact that slavery is a divisive topic instead of the norm, and the use of several aspects of the medieval European feudal system, such as Counts ruling over regions under the High Lords, and the title of a Knight of the Legions. Furthermore, unlike the incredibly religious Romans, the Alerans are highly agnostic and secular, to the point of outright claiming to have OutgrownSuchSillySuperstitions as "gods" and "prophecy".
* FeelNoPain: An aspect of metalcrafting. However, this doesn't mean the injuries being ignored are any less dangerous. If someone ignores the pain of a legitimately crippling injury (or a minor one from a poisoned weapon), it can cost them their life.
* {{Flight}}: Skilled windcrafters can generate windstreams to support their bodies and allow them to soar through the air. Notably, it's mentioned that this talent requires a windcrafter to also learn [[RequiredSecondaryPowers how to create a shield of hardened air out in front of them]] so as to protect them from incoming objects like insects or arrows.
* FounderOfTheKingdom: The original Gaius Primus, the first of the House of Gaius and the first of the First Lords of the Realm. Ever since his death, his family line - through multiple different branches - has ruled over the entire Realm in at least one way or another.
* HealItWithWater: Healing magic is one of the watercrafting arts and one of the most commonly used for its MundaneUtility. It usually requires the patient to be [[HealingVat immersed in a tub of water]], but the more powerful practitioners don't need to do so.
* HealingHands: Watercrafters can heal using their furies, but all but the most powerful need a tub of water to immerse the patient in.
* HumanityIsInsane: Almost every nonhuman species is convinced that Alerans are completely, irrationally ''mad''.
* HumansAreBastards: The Marat, Canim, Icemen, and Vord all think so. And considering how the Alerans are the only species to practice slavery, they're presented as not being entirely wrong (though eventually, the series makes it clear that aside from the Vord being literally born to regard all other species as resources for expansion, no species on Carna is inherently "superior" to any other morally speaking).
* HumansAreSpecial: The Alerans are frequently shown to have a level of honor and creativity (along with "madness") that utterly baffles their inhuman neighbors. It's to the point where they prove to be [[HumanityIsInfectious deceptively infectious]] and "taint" the Awakened Vord Queen with concepts of empathy and a desire for family.
* HumansAreTheRealMonsters: Many Canim, Icemen, and Marat believe this after being exposed to Aleran practices like slavery, organized massacres, and CivilWar.
* HumansAreWhite: Averted. While most of the viewpoint Aleran characters are described as being either white or at least having pale skin (i.e., Tavi, Fidelias, Ehren, and Invidia), many other Alerans (mostly those hailing from the southern reaches of the Realm) are described as having dark skin tones, most notably Amara (who is a DarkSkinnedBlonde). Makes sense, as the Alerans were founded by a LostRomanLegion hailing from both Central Europe and the Mediterranean.
* HumansByAnyOtherName: Why the Canim, Icemen, Marat, and Vord almost exclusively call them only "Alerans," the actual Alerans use "Aleran" and "human" interchangeably, and it's made clear that there's no real difference between the two terms.
* {{Invisibility}}: Both wind and woodcrafters can accomplish this, though through different means. Windcrafters have a more "traditional" form of invisibility, where they craft the air around a target so it reflects light away. Meanwhile, when enough plant matter is present, woodcrafters can accelerate and adjust plant growth around them so that they are hidden in the resulting shadows and leaves, making them effectively invisible.
* LostRomanLegion: The Alerans are descended from a people that their histories refer to as "Romans," who claimed to have come from 'Mother Rome,' and who originally appeared on Carna in numbers equal to a single Legion and its {{camp follower}}s. [[invoked]] WordOfGod is that they were the IX Roman Legion, and were transported to Carna by a wormhole. Notably, it was so long ago that the ruins of this civilization are called "Romanic", and there's a serious debate on whether or not Aleran ancestors had inherent furycraft (they did not).
* {{Magitek}}: In daily life, most Alerans use technology roughly equivalent to medieval Europe, which is about what one would expect considering the origin of Alera was as a LostRomanLegion. However, different aspects of furycrafting stand out as modern conveniences: furylamps, which function exactly like lightbulbs; coldstones, which provide refrigeration; watersending, which provides communication across thousands of miles; and air-coaches, which stand in for airplanes. Combined with the healing of watercrafting and the ability of woodcrafting to stimulate the growth of food crops, Alera has a general life-expectancy and quality of life equal to the mid-twentieth century United States.
* TheMagocracy: Though not as obvious about it as other settings using the same trope, Alera is effectively one of these. One's political power within Alera is dependent on their capacity for furycrafting, with the First Lord being generally held as the most powerful furycrafter. High Lords, just below the First Lord, are nearly as strong, and are each a virtual OneManArmy. Below these are Citizens, who possess strong furycrafting in one or more disciplines and can prove that strength in a furycrafting duel with another Citizen. Everyone else (who aren't slaves) are freemen, who have some basic furycrafting but usually not enough to stand out.
* MedievalStasis: For the most part among the Alerans, technology is static and has actually ''regressed'' from the original Roman settlers' because of the universal access to ElementalPowers. {{Magitek}} is so universal that despite the low tech levels, the actual quality of life is roughly equivalent to the mid-twentieth century, and the use of magic ''has'' been evolving. There is also an institutionalized traditionalism within Aleran society, thanks to the fact that they've spent a millennium simply fighting to survive against the DeathWorld that is Carna, which resulted in an emphasis on following set, traditional methods. This is ultimately a serious problem that the Alerans have, as they have no reference point to deal with enemies using advanced engineering like the Canim, let alone a completely new OutsideContextProblem like [[HordeOfAlienLocusts the Vord.]] Furthermore, Aleran furycrafting is almost entirely hereditary (at least until Tavi has Alera alter the system to make it merit-based in the series' epilogue), helping reinforce a static and unchanging power structure in society that makes it increasingly difficult for clever minds like Tavi to have their ideas spread and take root without sufficient outside assistance. However, Bernard and Tavi's re-invention of the ''catapault'' in the final novel along with numerous other achievements kickstarted by Tavi (such as the practice of "mounted infantry" units in the First Aleran and the "ski-ships" able to easily travel along the Shieldwall) seem to be the hints where the other Alerans (most notably Amara) finally get that their Medieval Stasis is breaking.
* MundaneUtility: All observed aspects of furycrafting have at least one "feature" that can be easily integrated into everyday life. In fact, Alera's economy is so based on furycrafting that most other forms of technological development have completely stagnated.
** Firecrafters can create "coldstones" (which allow for refrigeration without need of ice). Additionally, sealing fire furies in lamps allows for "furylamps," which are basically treated as electrical lights, and skilled-enough firecrafters can use their abilities to incite either fear or passion to help them play to the crowd and effective politicians.
** Watercrafters allow for near-instantaneous long-way communication through connected bodies of water (though according to Max, skilled-enough crafters can alter the conveyed messages) along with extensive healing and medical science.
** Windcrafters being able to fly allows for widespread and expedient aerial travel through coaches (where windcrafters act as the proverbial draft animals) along with being able to use their furies to create what are effectively modern telescopes through lenses of "hardened air."
** Earthcrafters can draw up bedrock and minerals from the earth (making both construction and mining a breeze) along with using their SuperStrength to make manual labor far more expedient. Additionally, some skilled earthcrafters have been known to use their ability to incite lust to act as strippers & prostitutes, being able to through an entire crowd of already horny folks into a tizzy. If Bernard is to go by, earthcrafters' ability to incite calm also makes them very useful in terms of training beasts of burden and utilizing domesticated animals such as gargants, sheep, goats, and horses. Additionally, earthcrafters can bring up nutrients for farming plants to help bring in larger yields of crops, though this is usually an emergency measure and is mentioned as making the soil unusable for farming after a few seasons' worth of growth.
** Woodcrafters can use their powers to accelerate plant growth to bring in higher yields of crops for harvest along with being near-perfect hunters.
** Finally, metalcrafters can use their connection to metal to be excellent blacksmiths through being able to intimately tell where an iron tool's weakpoints are and where it needs to be fixed. And while it's not directly touched on, their ability to have such endurance that they can block out pain and/or keep going for days makes them excellent athletes and couriers.
* NoWomansLand: Though Alera's women do enjoy plenty of rights as freemen, the number of female Citizens is limited; up until Gaius promoted Isana to the Citizenry at the end of ''Furies of Calderon'', no woman had ever gained Citizenship without either serving in the military [[note]]Difficult, as women could not normally be ''legionares'', so this requires them to serve as either healers or Knights, both of which require strong furycrafting, or the woman had to disguise herself as a man until such a point that her deeds on the battlefield proved her worthy of being a Citizen if she revealed her gender[[/note]], winning a Citizenship bout (requiring strong furycrafting), or marriage into the Citizenry (strong furycrafting being nearly required as well). In short, women without Knight-level furycrafting are generally out of luck in Alera, at least until Gaius promoted Isana. This becomes an important plot point as the series progresses, as Isana's promotion is taken as an official statement by the First Lord regarding parity of genders and a sign of his power, making Isana a target for those trying to undermine Gaius' authority. It also resulted in an increase in sale prices for female slaves and caused chaos and pressure in the slave trade in general. Since Kalarus is one of the two High Lords with eyes on the First Lord's crown, and the province of Kalare is heavily dependent on slave labor, this seriously hampers his economy and pushes him into launching the brewing civil war earlier than he planned.
* OlderThanTheyLook: Sufficiently skilled watercrafters seem to age at a slightly slower rate than other humans, to the point where Gaius Sextus (who is in his mid-to-late eighties) by the time of ''Princeps' Fury'' is described as looking like someone in their late forties or fifties aside from his [[LockedIntoStrangeness snowy white hair]].
* OurGargoylesRock: Gargoyles are [[NatureSpirit manifested earth furies]] bound into statues taking the form of certain animals (sometimes InUniverse mythical creatures, like sphinxes), and are typically used as the {{Magitek}} equivalent of automated security robots by sufficiently skilled Citizens and High Lords. It's mentioned that they're only good as DumbMuscle [[MightyGlacier and are often painfully slow, but even a glancing hit by them can turn someone into a wet spot on the pavement]].
* OutgrownSuchSillySuperstitions: Modern Aleran society is highly secular and agnostic. Aside from minor elements like how the city of Ceres is named after the ancient Roman goddess of agriculture and Sextus mentioning in ''Captain's Fury'' how Kalarus is intent on "dragging as many possible lives into the underworld with him", organized religion seems to have fallen by the wayside. In fact, the modern Alerans speak with outright scorn of several ancient Roman traditions and practices, and some refuse to believe these things ever happened because they are so patently ludicrous. These include, but are not limited to, praying to "gods", trying to tell the future by scattering animal entrails, shaping metal and stone without furies, constructing mechanical devices to supplant human labor, and building a civilized society without furycrafting. Considering the fact that the Great Furies like Kalus and Garados are at least as powerful as the Olympian gods, and have a '''far''' more palpable influence on the world, it's not really that surprising that religion as we know it fell by the wayside.
* PhysicalGod: Sufficiently skilled Citizens in Aleran society can effectively become this through their furycrafting. Easily the biggest examples are the First Lord and the High Lords, each of which is a PersonOfMassDestruction able to wipe out entire armies virtually single-handed.
* ProudWarriorRace: Downplayed; Because they've been fighting for roughly two millenia just to survive in the DeathWorld that is Carna, the Alerans have developed a heavy martial tradition in their society (to their point where it is law for all Aleran men to go on tour with one of their home city's Legions for at least three years), but modern Alera has sufficiently evolved to where a lot of focus is given to other professions such as espionage, scholarly work, and even bureucracy. Notably, this was played ''disturbingly'' straight with the ancient Romans who first landed in Alera millennia ago, as told below by the Great Fury Alera to Tavi in ''First Lord's Fury'':
-->'''Tavi:''' Then how did [the Romans] do it? How did they survive [without furycrafting]?\\
'''Alera:''' With savagery. Skill. Discipline. They came from a place where they were unrivaled masters of war and death. Their enemies here had never seen anything like them. Your forebears could not return whence they had come. They were trapped here, and only victory gave them survival. So they became victors -- no matter the cost.\\
They did things you would scarcely believe. They committed the most monstrous and heroic deeds. The generations of your people in that time became a single, savage mind, death incarnate -- and when they ran short of foes, [[CivilWar they practiced their skills upon one another]].
* SchizoTech: While Alera is implied to have a technology-level similar to that of ancient Rome (as befits a FantasyCounterpartCulture of the Romans), due to their use of furies, they lack some other techniques and technologies that would have been known to the real Romans, such as tracheotomy (because buying time for transporting patients isn't quite as vital when the doctor's a watercrafter) or even ''catapults'' (because you can blast things with firecrafters or bring down stone fortifications with earthcrafters instead).
* ShapeShifting: Downplayed; Sufficiently skilled watercrafters can change their appearances (including even features like facial structure and skin tone) to resemble another human being. However, it's mentioned to be very taxing and painful to do, and can be incredibly difficult to keep up over extended periods of time. Those with only a little watercrafting skill can still do so, but it requires longer periods of time to prepare and adjust the body so as to "keep the illusion up". For example, Fidelias was able to sufficiently alter his face so as to assume his previous cover as "Valiar Marcus" to infiltrate the First Aleran Legion, but his lack of skill in watercrafting required him to practice at it for several hours each day over the course of three weeks prior to joining the First Aleran.
* ShroudedInMyth: The ancient Romans who would become the ancestors of the modern Alerans first arrived in Carna two millennia ago. Eventually, after a millennia of strife and war (both against their inhuman neighbors and then against ''themselves'' when they "ran out of foes" to practice their skills on), the original Gaius Primus conquered and united the disparate groups of Alerans all under his banner and founded the modern Realm of Alera. This time period is very poorly understood by the modern Alerans, to the point that despite numerous Roman ruins scattered across the land many Aleran scholars have shown incredibly biased and provably false attitudes towards the Romans, such as claiming that they had access to furycrafting since most Alerans think furycrafting is a vital component needed for any "civilized" species to found a long-lasting civilization with. In fact, this period of constant conflict was so long ago that many of the foes the ancient Alerans fought during that time (i.e., the Children of the Sun) have been reduced to half-remembered anecdotes in history class for most modern Alerans.
* SlaveryIsASpecialKindOfEvil: The long-standing Aleran practice of slavery is frequently shown to be easily their most abhorrent and inexcusable quality. Even the Marat (who practice ''[[ImAHumanitarian cannibalism]]'') are shown to be horrified by slavery and are portrayed as morally superior in terms of lacking that disturbing custom, and all Aleran characters who are supporters of slavery are portrayed as either being loathsome {{Hate Sink}}s (i.e., Kord and Kalarus) or go through sufficient CharacterDevelopment that they become righteous fighters against the practice (i.e., Isana, Tavi, Amara, and Bernard).
* SuperReflexes: Wind, wood, and metalcrafters all showcase this. Windcrafters can do so through using the wind to augment their physical motions and effectively slow down their reaction time to a level where they can easily respond to any threat. Meanwhile, wood and metalcrafters are able to instinctively sense any wood or metal in their vicinity, and can use this along with their ordinary crafting talents to have ImprobableAimingSkills with bows and ImplausibleFencingPowers with swords respectively.
* SuperSpeed: Windcrafters can accelerate and move at incredible speeds through using their furies to guide and protect their movements through the air. At one point, Amara is described as flying so fast that she makes ''a sonic boom.''
* SuperStrength: [[LogicalWeakness As long as an earthcrafter is touching the ground]], they can show incredible strength and can put incredible amounts of brute force behind their attacks. During the Battle of the Elinarch, one Knights Terra of the First Aleran is described as not only being able to easily carry [[{{BFS}} an incredibly oversized greatsword]], but also [[HalfTheManHeUsedToBe casually splitting one Canim raider entirely in half]] [[SingleStrokeBattle with one stroke]]. Only the Canim and Icemen have been shown to surpass a skilled earthcrafter calling upon their strength in power.
* UnhappyMedium: Skilled watercrafters without access to metalcrafting are BlessedWithSuck, as they ''constantly'' sense the emotions of all sapient life around them without being able to effectively block it out.
[[/folder]]

[[folder:Tavi]]
!Tavi of Calderon, a.k.a. Rufus Scipio, a.k.a.[[UsefulNotes/{{Augustus}} Gaius Octavian]], [[AwesomeMcCoolName a.k.a. Gaius Tavarus Magnus]]

Tavi, raised by his Aunt Isana and Uncle Bernard in the Calderon Valley, is apparently the only Aleran in the world to not possess the power of Furycraft. While this is often a major disadvantage, in order to compensate he's learned to rely on something else – his brain. After the events of the first book, he begins studying at Alera Imperia to join the imperial spy network known as the Cursors, and joins the newly-formed First Aleran Legion under the name Rufus Scipio.\\
\\
Tavi is really Gaius Octavian, son of the slain Princeps Septimus. Isana, actually his mother, accidentally suppressed his Furycraft when trying to make him look younger so he wouldn't be obviously the right age to be a son of Septimus and therefore a target for assassins. Eventually he does develop some Crafting, though to a lesser extent than most Lords. In the final book, the [[PersonOfMassDestruction full potential of his powers emerges]].
----



* MaybeMagicMaybeMundane: Tavi frequently shows excellent instincts and great skill at reading dangerous situations. While a large part of it is implied to be just due to his cleverness, comments from other characters (most notably the Great Fury Alera herself) claiming that the House of Gaius has ''always'' been exceptionally skilled in reading and reacting to predicted/future events suggests that even when he was without his furies, Tavi's instincts might have something supernatural (possibly a limited form/sense of prophecy) helping guide him and his family's actions towards the best possible path.



!!Tropes that apply to all Marat

to:

!!Tropes that apply to all Maratthe Marat:



* NotSoDifferent: The Marat can be just as dishonorable, needlessly cruel, illogical, noble, heroic, and kind as any Aleran can. Both societies also contain very confusing and arcane rules that aren't immediately obvious, and have rather dark traditions that they refuse to give up on (the Aleran practice of slavery - at least until the epilogue of ''First Lord's Fury'' - and the Marat practice of cannibalism).

to:

* NotSoDifferent: NotSoDifferentRemark: Tavi, Kitai, Doroga, and Amara have all made multiple remarks lampshading how similar their peoples really are to one another. The Marat can be just as dishonorable, needlessly cruel, illogical, noble, heroic, and kind as any Aleran can. Both societies also contain very confusing and arcane rules that aren't immediately obvious, and have rather dark traditions that they refuse to give up on (the Aleran practice of slavery - at least until the epilogue of ''First Lord's Fury'' - and the Marat practice of cannibalism).



* EndangeredSpecies: The Canim are utterly massacred by the Vord's conquest of Canea during the midpoint of the series, to the point where only around sixty thousand civilians of both Narash and Shuar were able to be evacuated to Alera (where they settle first around Antillus before having Tavi give over the Vord-conquered city of Parcia to them to help acknowledge them as an extant state under Aleran control).



* NotSoDifferent: Though the Canim often remark on the strangeness and complexity of Aleran culture, Canim culture itself has numerous ''faux pas'' and convoluted loopholes to navigate, which is acknowledged as the books progress.

to:

* NotSoDifferent: NotSoDifferentRemark: Both Tavi and Varg have made repeated musings on how similar their two peoples are to one another. Though the Canim often remark on the strangeness and complexity of Aleran culture, Canim culture itself has numerous ''faux pas'' and convoluted loopholes to navigate, which is acknowledged as the books progress.



Leader of the Narashan Canim's Hunters (basically the Canim equivalent to Cursors). Has UndyingLoyalty towards both Varg and Nasaug, but also recognizes the weaknesses behind the Canim's ProudWarriorRace code of honor and works with Fidelias behind the scenes to help account for this as the Alerans and Canim form an EnemyMine against the Vord.

to:

Leader of the Narashan Canim's Hunters (basically the Canim equivalent to Cursors).Cursors), having come over to . Has UndyingLoyalty towards both Varg and Nasaug, but also recognizes the weaknesses behind the Canim's ProudWarriorRace code of honor and works with Fidelias behind the scenes to help account for this as the Alerans and Canim form an EnemyMine against the Vord.



* DidntSeeThatComing: He looks over at Tavi in visible shock after he [[NiceGuy sincerely thanks him and his fellow Hunters for saving his life]] in the Canea Vord Queen's hive. Keep in mind how most Canim regard Alerans as murder-happy "[[HumansAreTheRealMonsters demons]]" who enslave innocent people ForTheEvulz.

to:

* DidntSeeThatComing: He looks over at Tavi in visible shock after he [[NiceGuy sincerely thanks him and his fellow Hunters for saving his life]] in the Canea Vord Queen's hive. Keep in mind how most Canim regard Alerans as murder-happy "[[HumansAreTheRealMonsters demons]]" who enslave innocent their own people ForTheEvulz.



* ThoseTwoGuys: Or, "Those Three Guys," to be more accurate; initially, he's only seen in the company of his other two Hunters, Nef and Koh. After they're both killed in the battle against one of the Canean Vord Queens, he's mostly seen either on his own or in the company of Fidelias.



!!Tropes that apply to all Marat

to:

!!Tropes that apply to all Maratthe Icemen:



* NotSoDifferent: To the Alerans. Both appear to be barbaric animals to the other but are far less villainous than they initially appear, and have fought each other for so long that most have long-since given up any sense of hope for a lasting peace being achieved between the two peoples.
* OurCryptidsAreMoreMysterious: Basically an entire race of telepathic Yetis.

to:

* NotSoDifferent: To NotSoDifferentRemark: The entire plotline involving the Alerans. Icemen and Alerans in ''Princeps' Fury'' is mostly about Isana and her coterie realizing that their peoples are far more similar than either world like to admit. Both appear to be barbaric animals to the other but are far less villainous than they initially appear, and have fought each other for so long that most have long-since given up any sense of hope for a lasting peace being achieved between the two peoples.
peoples.
* OurCryptidsAreMoreMysterious: Basically They're basically an entire race of telepathic Yetis.



* TheMentor: Her TrainingFromHell is all that gets Tavi anywhere near normal skill levels at crafting.

to:

* TheMentor: Her TrainingFromHell is all that gets Tavi anywhere near normal skill levels at crafting. She also grimly notifies of him of the terrifyingly high stakes and dangerous situations he will have to deal with along with trying to best educate him on how to deal with them (to the point where she outright asks him if he's ready to do [[WellIntentionedExtremist whatever it takes]] to finally wipe out the Vord and save his people).


Added DiffLines:

* MightMakesRight: While she can put on a facade of empathy and kindness, being a NatureSpirit means that [[NatureIsNotNice she has this mindset as a fundamental part of her psychology]]. See below when she and Tavi are describing how the original Gaius Primus bloodily conquered the other Alerans after a millennia of strife and suffering to bring about the Realm:
-->'''Alera:''' Laws. Justice. Art. The pursuit of knowledge. It all came from a single source.\\
'''Tavi:''' ''(sickened)'' The ability to kill.\\
'''Alera:''' ''(grimly nods)'' Strength is the first virtue. This is not a pleasant fact. Its distastefulness does not alter the truth that without strength to protect them, all other virtues are ephemeral, ultimately meaningless.
Is there an issue? Send a MessageReason:
None


* FamousLastWords: The Awakened Vord Queen has this surprisingly poignant statement - "I know how a Vord Queen dies. [[FaceDeathWithDignity I am ready]]."

to:

* FamousLastWords: FaceDeathWithDignity: The Awakened Vord Queen has this surprisingly poignant statement - "I know how a Vord Queen dies. [[FaceDeathWithDignity dies. I am ready]].ready."
Is there an issue? Send a MessageReason:


* HoistByHisOwnPetard: A ''very'' downplayed case, but their AdaptiveAbility bites them in the rear in both ''Princeps' Fury'' and ''First Lord's Fury''. For the former, the fact that the Vord made themselves look like the Canim they were fighting made it so that the ''croach'' had to grow in a thicker variation to support their weight without breaking... [[RealityEnsues making it remarkably easy for the lighter Alerans to sneak across it]] when they go to assassinate one of the Canea Queens near the end of the novel. And for the latter, the Aleran Vord [[CripplingOverspecialization who have specialized themselves to fight against Aleran shieldwalls]] find themselves ''completely'' out of their depth and subjected to multiple {{Curb Stomp Battle}}s when they're forced to face Canim cavalry charges.

to:

* HoistByHisOwnPetard: A ''very'' downplayed case, but their AdaptiveAbility bites them in the rear in both ''Princeps' Fury'' and ''First Lord's Fury''. For the former, the fact that the Vord made themselves look like the Canim they were fighting made it so that the ''croach'' had to grow in a thicker variation to support their weight without breaking... [[RealityEnsues making it remarkably easy for the lighter Alerans to sneak across it]] it when they go to assassinate one of the Canea Queens near the end of the novel. And for the latter, the Aleran Vord [[CripplingOverspecialization who have specialized themselves to fight against Aleran shieldwalls]] find themselves ''completely'' out of their depth and subjected to multiple {{Curb Stomp Battle}}s when they're forced to face Canim cavalry charges.

Added: 248

Removed: 248

Is there an issue? Send a MessageReason:
None


* ADayInTheLimelight: Isana's subplot in ''Princeps' Fury'' finally shines a light on the Icemen as she tries to arrange a lasting peace between Alerans and Icemen so that the Shield Legions can be sent south to help defend the Realm from the Vord.


Added DiffLines:

* ADayInTheLimelight: Isana's subplot in ''Princeps' Fury'' finally shines a light on the Icemen as she tries to arrange a lasting peace between Alerans and Icemen so that the Shield Legions can be sent south to help defend the Realm from the Vord.
Is there an issue? Send a MessageReason:
None


* InTheBlood: Averted. Fidelias observes that he has inherited the best parts of the Kalarus bloodline (patience, intelligence, long-term planning), but not their infamous [[TheCaligula mental instability]].

to:

* InTheBlood: Averted.Zig-zagged. Fidelias observes that he has inherited the best parts of the Kalarus bloodline (patience, intelligence, long-term planning), but not their infamous [[TheCaligula mental instability]].
Is there an issue? Send a MessageReason:
None


* ThatManIsDead: After being collared, she says that High Lady Antillus Dorotea no longer exists and she is simply Dorotea now. She also asks Tavi to tell Crassus that she's dead.

to:

* ThatManIsDead: After being collared, she says that High Lady Antillus Dorotea no longer exists and she is simply Dorotea now. She also asks Tavi to tell Crassus that she's dead.dead, as she believes it would be easier for him to mourn her.
Is there an issue? Send a MessageReason:
None


* LaserGuidedKarma: Defied; while it's darkly ironic that Dorotea -- the sister of a High Lord who's notorious for his monopoly on the slave trade -- should end up a collared slave herself, Tavi doesn't believe for an instant she deserved such a fate, regardless of how awful she was, and is sickened at the thought of what she must have endured from the formerly enslaved people freed by the Canim.

to:

* LaserGuidedKarma: Defied; while it's darkly ironic that Dorotea -- the sister of a High Lord who's notorious for his monopoly on the slave trade -- should end up a collared slave herself, Tavi doesn't believe for an instant she deserved such a fate, regardless of how awful she was, and is was. He's sickened at the thought of what she must have endured from at the hands of the formerly enslaved people freed by the Canim.
Is there an issue? Send a MessageReason:
None


* LaserGuidedKarma: Defied; while it's darkly ironic that Dorotea -- the sister of a High Lord who's notorious for his monopoloy on the slave trade -- should end up a collared slave herself, Tavi doesn't believe she deserved such a fate regardless of how awful she was, and is horried at the thought of what she must have endured.

to:

* LaserGuidedKarma: Defied; while it's darkly ironic that Dorotea -- the sister of a High Lord who's notorious for his monopoloy monopoly on the slave trade -- should end up a collared slave herself, Tavi doesn't believe for an instant she deserved such a fate fate, regardless of how awful she was, and is horried sickened at the thought of what she must have endured.endured from the formerly enslaved people freed by the Canim.

Added: 332

Changed: 157

Is there an issue? Send a MessageReason:
None


* EvenEvilHasLovedOnes: She always did love her son Crassus.

to:

* EvenEvilHasLovedOnes: She always did love her son Crassus.Crassus; her persecution of Max and the attempts to kill him were mostly to keep him from taking her son's place.



* LaserGuidedKarma: Defied; while it's darkly ironic that Dorotea -- the sister of a High Lord who's notorious for his monopoloy on the slave trade -- should end up a collared slave herself, Tavi doesn't believe she deserved such a fate regardless of how awful she was, and is horried at the thought of what she must have endured.



* ThatManIsDead: After being collared, she says that High Lady Antillus Dorotea no longer exists and she is simply Dorotea now.

to:

* ThatManIsDead: After being collared, she says that High Lady Antillus Dorotea no longer exists and she is simply Dorotea now. She also asks Tavi to tell Crassus that she's dead.
Is there an issue? Send a MessageReason:
Cuckold is now on Definition Only Pages; examples in lists are not allowed


* {{Cuckold}}: In his introductory scene in ''Academ's Fury'', it is seen Max has slept with his arranged fiancé (and her identical twin sister ''the same night in the same room simultaneously''). This gets a CerebusCallback when they are next seen together and the fiancé is in a powerful cage while Brencis is putting slave collars on Citizens to make them serve the Vord Queen.
Is there an issue? Send a MessageReason:
None


Called the "Gadrim-ha" by the Marat, the Icemen are a race of "savage" and mysterious Bigfoot-esque humanoids organized into a series of wandering tribes. They live in the lands of the frozen north far beyond the rest of the Realm of Alera, but regularly travel south and attack the Alerans. As such, the Alerans have built the massive defensive construct known as the "Shieldwall" to protect the rest of the Realm from their raids, and have had the two Shield Cities of Antillus and Phrygia warring with the Icemen for as long as recorded history.

to:

Called the "Gadrim-ha" by the Marat, the Icemen are a race of "savage" and mysterious Bigfoot-esque humanoids organized into a series of wandering tribes. They live in the lands of the frozen north far beyond the rest of the Realm of Alera, Realm, but regularly travel south and attack the Alerans. As such, the Alerans have built the massive defensive construct known as the "Shieldwall" to protect the rest of the Realm from their raids, and have had the two Shield Cities of Antillus and Phrygia warring with the Icemen for as long as recorded history.



* BigfootSasquatchAndYeti: The descriptions given of the Icemen in first Furies of Calderon and later Princeps’ Fury shows that they strongly resemble the archetypal Bigfoot.

to:

* BigfootSasquatchAndYeti: The descriptions given of the Icemen in first Furies ''Furies of Calderon Calderon'' and later Princeps’ Fury ''Princeps’ Fury'' shows that they strongly resemble the archetypal Bigfoot.



* TheNicknamer: Given that none of then speak Aleran as their native language, they have a wide variety of terms they use to describe certain characters or locations. Most poignantly, High Lord Antillus Raucus is called "Fire Sword".

to:

* TheNicknamer: Given that none of then speak Aleran as their native language, they have a wide variety of terms they use to describe certain characters or locations. Most poignantly, As an example, High Lord Antillus Raucus is called "Fire Sword".



* NotSoDifferent: To the Alerans. Both appear to be barbaric animals to the other but are far less villainous than they initially appear, and have fought each other for so long that most have long-since given up any sense of hope for a lasting peace being achieved between the two.

to:

* NotSoDifferent: To the Alerans. Both appear to be barbaric animals to the other but are far less villainous than they initially appear, and have fought each other for so long that most have long-since given up any sense of hope for a lasting peace being achieved between the two.two peoples.



* QuantityVsQuality: A weird case where the Icemen follow ''both''. Individually, the Icemen rely on the latter since they cannot hope to match the united might of an Aleran Legion except when in sufficient numbers. However, individually the Icemen fall into thhe former by far, being that any single Iceman can easily kill any single ''legionare'' without much effort thanks to their AnIcePerson powers, SuperStrength, {{Telepathy}}, and stamina.

to:

* QuantityVsQuality: A weird case where the Icemen follow ''both''. Individually, As a whole, the Icemen rely on the latter since they cannot hope to match the united might of an Aleran Legion except when in sufficient numbers. However, individually the Icemen fall into thhe the former by far, being that any single Iceman can easily kill any single ''legionare'' without much effort thanks to their AnIcePerson powers, SuperStrength, {{Telepathy}}, and stamina.



* {{Telepathy}}: In a sense. The Icemen are such master watercrafters that they can easily project and recieve their emotions to each other, to the point where they only seem to speak when talking to someone who can't access their "mental network". Below is a good example of how it is shown to work when Isana and her cotiere are meeting with the Icemen to arrange a peace treaty after their "war-chief" Red Waters cuts Isana's cheek with his spear and the "peace-chief" Sunset gets angry at him:

to:

* {{Telepathy}}: In a sense. The Icemen are such master watercrafters that they can easily project and recieve their emotions to each other, one another, to the point where they only seem to speak when talking to someone who can't access their "mental network". Below is a good example of how it is shown to work when Isana and her cotiere are meeting with the Icemen to arrange a peace treaty after their "war-chief" Red Waters cuts Isana's cheek with his spear and the "peace-chief" Sunset gets angry at him:
Is there an issue? Send a MessageReason:
None


* QualityVersusQuantity: A weird case where the Icemen follow ''both''. Individually, the Icemen rely on the latter since they cannot hope to match the united might of an Aleran Legion except when in sufficient numbers. However, individually the Icemen fall into thhe former by far, being that any single Iceman can easily kill any single ''legionare'' without much effort thanks to their AnIcePerson powers, SuperStrength, {{Telepathy}}, and stamina.
* TheQuietOne: The Icemen very rarely communicate verbally with others, since their immense empath powers basically makes verbal communication moot.

to:

* QualityVersusQuantity: QuantityVsQuality: A weird case where the Icemen follow ''both''. Individually, the Icemen rely on the latter since they cannot hope to match the united might of an Aleran Legion except when in sufficient numbers. However, individually the Icemen fall into thhe former by far, being that any single Iceman can easily kill any single ''legionare'' without much effort thanks to their AnIcePerson powers, SuperStrength, {{Telepathy}}, and stamina.
* TheQuietOne: The Icemen very rarely communicate verbally with others, since their immense empath powers basically makes verbal communication moot.

Added: 7715

Changed: 576

Removed: 95

Is there an issue? Send a MessageReason:
None



!!The Vord

[[folder:The Vord as a whole]]

A HordeOfAlienLocusts accidentally awakened from the Wax Forest at the beginning of the series.

to:

\n!!The Vord

Icemen
[[folder:The Vord Icemen as a whole]]

A HordeOfAlienLocusts accidentally awakened from Called the Wax Forest at "Gadrim-ha" by the beginning Marat, the Icemen are a race of "savage" and mysterious Bigfoot-esque humanoids organized into a series of wandering tribes. They live in the lands of the series.frozen north far beyond the rest of the Realm of Alera, but regularly travel south and attack the Alerans. As such, the Alerans have built the massive defensive construct known as the "Shieldwall" to protect the rest of the Realm from their raids, and have had the two Shield Cities of Antillus and Phrygia warring with the Icemen for as long as recorded history.


Added DiffLines:

!!Tropes that apply to all Marat
* ADayInTheLimelight: Isana's subplot in ''Princeps' Fury'' finally shines a light on the Icemen as she tries to arrange a lasting peace between Alerans and Icemen so that the Shield Legions can be sent south to help defend the Realm from the Vord.
* [[invoked]] AlternativeCharacterInterpretation: Discussed in ''Princeps' Fury''. When Isana is looking at the great Shieldwall while on the northern side of the wall (the direction that the Icemen would regularly see), she muses how to the Icemen, it looks more like a prison wall cutting them off from the rest of the outside world than the immense defensive construct that the Alerans see it as.
* AnIcePerson: Doroga specifically comments on the incorrect Aleran theory that the Icemen follow the winter storms south when attacking the Shield Cities — in reality, the storms ''follow the Icemen.''
* BigfootSasquatchAndYeti: The descriptions given of the Icemen in first Furies of Calderon and later Princeps’ Fury shows that they strongly resemble the archetypal Bigfoot.
* TheEmpath: Their watercrafting is so powerful that they can communicate among themselves with no speech at all, using their empathy-based telepathy instead. Their intense enmity for the Alerans comes largely from the mix of their water-based empathy with the minor firecrafting that Alerans use to stay warm in the cold northern regions. When fire and water are mixed it creates feelings of anxiety and anger, so just by being next to each other the two sides feed each other's hatred.
* EnemyMine: They sign an armisitice with the Alerans so that the Shield Legions can go south and fight their mutual enemy of the Vord. Additionally, the Icemen also help Tavi rapidly transport his forces along the Shieldwall.
* {{Expy}}: In many ways, they're one for the Forest People from ''Literature/TheDresdenFiles''. Both are an enigmatic race of {{Bigfoot}}-inspired humanoids with a long-lasting tradition of magic, and live far from human civilization while still operating under a more or less human psychology.
* FeelingOppressedByTheirExistence: Basically the root of the war between them and the Alerans. The Alerans won't retreat because they're sure the Icemen will take advantage of them leaving their lands unguarded, while the Icemen won't back down because they feel that they'll be invaded if they don't drive the Alerans far enough back from the Shieldwall. The reason this happens is because the interaction between the Icemen's natural water-based empathic magic and Aleran cold-resisting firecrafting encourages feelings of agression, anxiety, and anger, poisoning all relationships until Isana (a non-firecrafter) came along and figured out what was going on.
* ForeverWar: They've been fighting with the Alerans for at least three centuries.
* HatePlague: The use of both Aleran firecrafting (which ''legionares'' constantly use to stay warm) and the watercrafting-based telepathy of the Icemen in close proximity to each other sets up a mutually inimical resonance that makes both parties grouchy and uncomfortable. Since this happens every time Alerans and Icemen are in proximity, a tense first meeting where the Alerans were already scared of the Icemen helped spark a multi-century ForeverWar.
* HiveMind[=/=]MindHive: They exist somewhere between the two. Their empath powers are on such a level that they can freely express their emotions to each other, countless individual minds networked together into one united semblance of will.
* HufflepuffHouse: While the Icemen have been at war with Alera more continually than any of the other nonhuman factions ([[ForeverWar for about 300 years]] ''solid''), their attacks are confined to a particular region in the far north where the POV characters almost never go, meaning they get comparatively little pagetime and development.
* {{Irony}}: The Icemen give their aid to Tavi in ''First Lord's Fury'' after he leases them the Shieldwall. In short, the Icemen now have control over the very construct they've been trying to destroy for the better part of three centuries.
-->'''Tavi:''' ''(to Marcus)'' Since [the Shieldwall] is now their own property, generating revenue, I think they might be considerably less likely to attempt to demolish it on a weekly basis.
* MasterOfOneMagic: They're an entire species of "only" watercrafters. This means that their empath abilities are so advanced that they're effectively all ''telepaths'', and their military movements are heralded by devastating blizzards.
* TheNicknamer: Given that none of then speak Aleran as their native language, they have a wide variety of terms they use to describe certain characters or locations. Most poignantly, High Lord Antillus Raucus is called "Fire Sword".
* NotAlwaysEvil: After being built up for almost the entire series as vicious, savage barbarians that only desire to kill any innocent Aleran in sight, they turn out to be a very thoughtful, calm, and naturally peaceful people who are just as sickened and weary of the ForeverWar they've been waging as the Alerans are.
* NotSoDifferent: To the Alerans. Both appear to be barbaric animals to the other but are far less villainous than they initially appear, and have fought each other for so long that most have long-since given up any sense of hope for a lasting peace being achieved between the two.
* OurCryptidsAreMoreMysterious: Basically an entire race of telepathic Yetis.
* OutOfFocus: It's not until the fifth book in this six-book series that a ''single'' Iceman appears on page, though they're very important to the overall story.
* QualityVersusQuantity: A weird case where the Icemen follow ''both''. Individually, the Icemen rely on the latter since they cannot hope to match the united might of an Aleran Legion except when in sufficient numbers. However, individually the Icemen fall into thhe former by far, being that any single Iceman can easily kill any single ''legionare'' without much effort thanks to their AnIcePerson powers, SuperStrength, {{Telepathy}}, and stamina.
* TheQuietOne: The Icemen very rarely communicate verbally with others, since their immense empath powers basically makes verbal communication moot.
* SuperStrength: They all showcase immense strength. When Isana first meets a group of Icemen in ''Princeps' Fury'', she notices that as crude as their weapons look, they're all designed to be so thick and heavy that an Aleran could only equip and use them by calling upon earthcrafting.
* {{Telepathy}}: In a sense. The Icemen are such master watercrafters that they can easily project and recieve their emotions to each other, to the point where they only seem to speak when talking to someone who can't access their "mental network". Below is a good example of how it is shown to work when Isana and her cotiere are meeting with the Icemen to arrange a peace treaty after their "war-chief" Red Waters cuts Isana's cheek with his spear and the "peace-chief" Sunset gets angry at him:
-->[Sunset] [[DeathGlare turned his gaze on Red Waters]], and Isana felt a sudden, uncomfortably sharp spike of disapproval. Red Waters evidently felt it even more intensely than Isana had. He swayed slightly under the force of it and took a step back to stand beside Big Shoulders again, radiating a mild sense of chagrin. Amusement flowed around the circle of Icemen.\\
The Icemen, Isana realized, had just had their own version of the scene that had played out between her and Aria. Sunset had slapped Red Waters down -- and the entire time, they ''never spoke.'' They hardly ''moved.''
[[/folder]]


!!The Vord
[[folder:The Vord as a whole]]

A HordeOfAlienLocusts accidentally awakened from the Wax Forest at the beginning of the series.
----

Added: 2321

Changed: 416

Is there an issue? Send a MessageReason:
None


* SmugSnake: Convinced he is a brilliant tactician who uses the powers the Senate gave him to kill. Everyone else is convinced that he's an idiot who somehow managed to weasel his way into a high position, and that he's just going to make things difficult for everyone before he finally falls. As it turns out, he is actually more competent than he appears, he's just hamstrung by his prejudices.

to:

* SmugSnake: Convinced he is a brilliant tactician who uses the powers the Senate gave him to kill. Everyone else is convinced that he's an a delusional idiot who somehow managed to weasel his way into a high position, and that he's just going to make things difficult for everyone before he finally falls. As it turns out, he is actually ''can'' be more competent than he appears, he's just hamstrung by his prejudices.



%%* SuspiciouslySimilarSubstitute: To Senator Arnos.



%%[[folder:Durias]]
%%* FireForgedFriends: With Tavi.
%%* LesCollaborateurs: He was the first Aleran to side with the Canim as part of the Free Aleran Legion. However, considering that he's a former slave and is using the opportunity to strike back against his oppressors, he's a very sympathetic example who's a HeroAntagonist at his worst.
%%* OnlySaneMan: Among the group of Alerans and Canim Tavi leads to kill one of the two remaining Canea Vord Queens.
%%[[/folder]]



* KillerRabbit: Their young cubs look like [[PreciousPuppies adorable puppies]] with opposable thumbs. They can also tear someone's hand off with their fangs at just a few weeks old.

to:

* KillerRabbit: Their young cubs look like [[PreciousPuppies adorable puppies]] with opposable thumbs. They can also tear someone's hand off with their fangs with sufficient force to dislocate their shoulder at just a few weeks five years old.



* TheStoic: [[DownplayedTrope Downplayed]] in that due to them have a very different facial structure from Alerans, it can be very difficult for Alerans to tell the emotional state of a Cane in comparison to, say, a Marat or even one of the Icemen.

to:

* TheStoic: [[DownplayedTrope Downplayed]] in that due to them have a very different facial structure from Alerans, it can be very quite difficult for Alerans to tell the emotional state of a Cane in comparison to, say, a Marat or even one of the Icemen.



%%* BastardBastard: It's mentioned that he's a ChildBornOfRape from a [[EvilSorcerer corrupt Ritualist]] and a young female Cane who was barely beyond the age of being considered a pup. He's also a complete and utter asshole.

to:

%%* BastardBastard: It's mentioned that he's a ChildBornOfRape from a [[EvilSorcerer corrupt Ritualist]] and a young female Cane who was barely beyond the age of being considered older than a pup. He's also a complete and utter asshole.



%%* HypercompetentSidekick: To Tarsh. As Tarsh was KickedUpstairs by sending him to be in charge of Molvar (far enough away from the primary battlefront between Shuar and the Vord that he wouldn't cause that much trouble), Anag was assigned to him to help mitigate Tarsh's incompetence and help whip his fellow soldiers into proper shape.



* DidntSeeThatComing: He looks over at Tavi (who is an Aleran, and Alerans are regarded as little more than "[[HumansAreTheRealMonsters demons]]" by the vast majority of Canim) in visible shock after he [[NiceGuy sincerely thanks him and his fellow Hunters for saving his life]] in the Canea Vord Queen's hive.

to:

* DidntSeeThatComing: He looks over at Tavi (who is an Aleran, and Alerans are regarded as little more than "[[HumansAreTheRealMonsters demons]]" by the vast majority of Canim) in visible shock after he [[NiceGuy sincerely thanks him and his fellow Hunters for saving his life]] in the Canea Vord Queen's hive. Keep in mind how most Canim regard Alerans as murder-happy "[[HumansAreTheRealMonsters demons]]" who enslave innocent people ForTheEvulz.
* {{Foil}}: To Fidelias, to the point where Fidelias himself thinks of Sha as his opposite number among the Canim. Both are dangerously clever spies who have UndyingLoyalty to their home nations and peoples, and are willing to work outside of their peoples' codes of honor (informal or otherwise) for what they see as the common good. However, Fidelias is a WildCard who temporarily joined the rebellious Aquitaines before he turned back to serving the Crown while Sha has maintained his loyalty to Nasaug (and, by extension, Narash as a whole) for the entirety of the series.
* FriendlyEnemy: With the Alerans, most clearly shown in the OddFriendship he develops with Fidelias.



* MasterOfDisguise: He and his fellow Hunters are able to get the drop on the second Canea Vord Queen by dressing themselves up in makeshift suits made of scavenged Vord chitin. The disguises are skilled enough to fool her and her guards for just long enough that they can kill her PraetorianGuard and leave her open for Varg and Tavi to finish her off.



* OldMaster: [[invoked]] WordOfGod has implied that he will be helping train a new generation of Hunters and Cursors alongside Ehren and Fidelias at the new Academy.

to:

* OldMaster: [[invoked]] WordOfGod has implied all but stated that he will be helping train a new generation of Hunters and Cursors alongside Ehren and Fidelias at the new Academy.Academy.
* ShootTheDog: The literal purpose of the Hunters is to perform the necessary duties that a Warmaster or other Canim Warleader cannot bring themselves to actually do.


Added DiffLines:

* StealthHiBye: One of his specialties as a Hunter. Most impressively, Sha and his compatriots Nef and Koh are able to get on top of Lararl's fortress in the dark during a torrential rainstorm without being noticed by Kitai.


Added DiffLines:

%%* SuspiciouslySimilarSubstitute: To Sarl.
Is there an issue? Send a MessageReason:
None


* DidntSeeThatOneComing: He looks over at Tavi (who is an Aleran, and Alerans are regarded as little more than "[[HumansAreTheRealMonsters demons]]" by the vast majority of Canim) in visible shock after he [[NiceGuy sincerely thanks him and his fellow Hunters for saving his life]] in the Canea Vord Queen's hive.

to:

* DidntSeeThatOneComing: DidntSeeThatComing: He looks over at Tavi (who is an Aleran, and Alerans are regarded as little more than "[[HumansAreTheRealMonsters demons]]" by the vast majority of Canim) in visible shock after he [[NiceGuy sincerely thanks him and his fellow Hunters for saving his life]] in the Canea Vord Queen's hive.

Added: 10648

Changed: 3040

Removed: 7609

Is there an issue? Send a MessageReason:
None


!!Lords and other Nobles

to:

!!Lords and other Other Nobles



!High Lord Kalarus Brencis

to:

!High Lord Kalarus Brencis
Brencis Majoris



%%[[folder:Cereus Veradis]]
%%[[/folder]]



%%[[folder:Senator Valerius]]
%%[[/folder]]

%%[[folder:Count Gram]]
%%[[/folder]]



!!Soldiers

to:

!!Soldiers!!Soldiers and Other Characters



%%[[folder:Hashat]]
%%[[/folder]]

%%[[folder:Enna]]
%%[[/folder]]



* TheStoic: [[DownplayedTrope Downplayed]] in that due to them have a very different facial structure from Alerans, it can be very difficult for Alerans to tell the emotional state of a Cane in comparison to, say, a Marat or even one of the Icemen.



!Ambassador Varg

to:

!Ambassador !Ambassador/Warmaster Varg






* AscendedExtra: Downplayed; A brief segment of the introduction to ''First Lord's Fury'' is told from his perspective.
* BadassBoast: Gives one to one of the two surviving Canea Vord Queens in ''Princeps' Fury'' when he's the only one standing in the mouth of a Vord hive and preventing her escape right after Tavi's been wounded and two of his own Hunters were just killed facing off against her. Made all the more impressive when one remembers that at this point, Varg thinks that the Vord had wiped out his entire family except for his son Nasaug.
-->'''Varg:''' Come, creature. Come through me if you can.



* BruiserWithASoftCenter: Seeing Varg drop the Warmaster act and be "grandpa" to his grandchildren is cute beyond belief.
* TheChessmaster: And teaches some to Tavi.

to:

* BruiserWithASoftCenter: Seeing Varg drop the Warmaster act and be "grandpa" to his grandchildren in ''Princeps' Fury'' is cute adorable beyond belief.
* TheChessmaster: And Both metaphorically and literally (in terms of him being quite skilled at ''ludus'', the Aleran equivalent to chess). He teaches some of these skills to Tavi.Tavi (again, both in terms of how to be a more skilled manipulator and in terms of how to play ''ludus'' well).



* EverybodyKnewAlready: Apparently, Canim have a sense of smell strong enough to identify family relations. This means that he doesn't need to be told who Tavi's mother and grandfather are. In fact, [[YouDidntAsk Varg knew two books before Tavi did]]. This also creates some {{Fridge Brilliance}} when one thinks about the scene where they met – Tavi was bluffing only from his own perspective and not Varg's, pretending to be what he ''actually was''.

to:

* EverybodyKnewAlready: [[invoked]] Apparently, Canim have a sense of smell strong enough to identify family relations. This means that he doesn't need to be told who Tavi's mother and grandfather are. In fact, [[YouDidntAsk Varg knew two books before Tavi did]]. This also creates some {{Fridge Brilliance}} when one thinks about the scene where they met – Tavi was bluffing only from his own perspective and not Varg's, pretending to be what he ''actually was''.



* SmartPeoplePlayChess: He helps teach Tavi to play ''ludus''.

to:

* SmartPeoplePlayChess: He helps teach Tavi how to play ''ludus''.



[[folder:Sarl]]
!Sarl

A Canim ritualist, who is Varg's political rival. Undermines Varg by seeking alliances behind his back including with the Vord.

to:

[[folder:Sarl]]
!Sarl

A
[[folder:Nasaug]]
!Warmaster Nasaug

Leader of the
Canim ritualist, warriors who is Varg's political rival. Undermines Varg by seeking alliances behind his back including arrive in Alera with Sarl, Nasaug is honorable yet ruthless and above all a highly competent military commander. He is one of Tavi's primary antagonists (albeit a [[WorthyOpponent respected one]]) throughout the Vord.middle part of the series.



!!Tropes that apply to Sarl:
* BigBadDuumvirate: Forms one with the Vord Queens (both the Awakened and Calderon specimens) for ''Academ's Fury'', and one with Kalarus in both ''Academ's Fury'' and ''Cursor's Fury''.
* BigBadWannabe: He wanted to be the BigBad [[HeroOfAnotherStory Of Another Story]] for the Canim. His plan was the Ritualists to take over the Canim lands and overthrow the Warrior caste. A solid EvilPlan overall... and then he just had to accept help from the Vord Queen, who got him what he wanted and then quickly turned on him, driving him out of the Canim continent. By the time he becomes the main story's BigBad in ''Cursor's Fury'', he's desperately fleeing from her with what amounts to a refugee fleet. He's also no match for the Warrior Canim leader Nasuag ''or'' Tavi, and dies after getting OutGambitted.
* BloodMagic: Like all ritualists. And like more corrupted ones, he uses the blood of sacrificed people and not his own stock.
* BurningTheShips: The first thing he does upon landing in Alera is burn the ships they arrived in. This way, Nasaug's forces would be commited to the fight, and would have no means of retreat or escape.
* DirtyCoward: Tavi knows it, and uses it to make him look like an idiot.
* EvilSorcerer: An evil SmugSnake who uses BloodMagic.
* IHaveYourWife: Sarl manages to force Nasaug and the warrior caste into following him over to Alera by kidnapping several families and holding them hostage.
* GeneralFailure: A downplayed example, but still evident. Strategically, Sarl is relatively solid. His overall plan to defeat the First Aleran in ''Cursor's Fury'' failed solely because one of his agents got pickpocketed by pure happenstance for reasons totally unrelated to suspicion or being discovered, and even then he almost totally crippled the army's chain of leadership in a single attack. Tactically, he's a complete mess. Misunderstanding his own race's basic advantages in combat and holding back a brilliant planner like Nasaug are just two examples.
* GoneHorriblyRight: He sought power to destroy Varg and the Alerans. He allied himself with the Vord and even helped the Queen escape to his lands in order to re-cultivate their power. The Vord helped him take over- and then started [[HordeOfAlienLocusts doing what the Vord do]].
* TheNoseKnows: Like all Cane, Sarl has an exceptional sense of smell. He was even capable of recalling the scent of a messenger boy he only met once two years prior, now standing before him in the guise of someone else. It almost gets Tavi killed, had he not lucked into the one item that could've possibly saved him from Sarl's magic.
* ProudWarriorRaceGuy: Subverted. Sarl's a Cane and therefore you'd ''expect'' him to be one of these, but he's really a coward who only fights after Tavi goads him into it because not going after Tavi when called a coward would make him lose major support.
* SmugSnake: Treats the Makers like trash, insults Nasaug and Tavi and generally believes himself to be far more powerful and intelligent than he really is.
* TheStarscream: To Varg.
* TreacherousAdvisor: Though Varg saw through him pretty well except for that bit with the Vord.
* UnskilledButStrong: Using other people's blood for his casting means that he has access to a lot of power but he tends to be sloppy in his application. While the attacks work (except for the fact that Tavi usually has a way of surviving the ones directed at ''him''), Morak gets similar results using much less power. Sarl tends to favor big flashy attacks that use a lot more power than is required so as to make himself look more intimidating that he really is.
* UnwittingInstigatorOfDoom: Thanks to his idiocy, the WarRefugees of the Shuaran and Narashan Canim are literally all that remains of their entire ''species'' after the Vord obliterated the entire continent of Canea.
* UnwittingPawn: The Vord played him for a fool, using him to get into a position where they could easily conquer the continent of Canea after initially appearing to be his ally. He also had his death easily arranged for him by Nasaug.
* VillainTeamup: Him and High Lord Kalarus. Together, their combined power and ingenuity almost brought Alera itself to its knees. High Lord Kalarus stationed his armies at key positions scattered around the country, and arranged for them to strike multiple fronts at the exact same time. Their signal? Sarl using his ritual magic to turn the entire country's skies red, filling them with acidic tentacle monsters to stop aerial communication, transport, and preventing Gaius from observing anything that happens in the realm. On Sarl's end, Kalarus' sister is stationed within the one Legion standing between him and the country. He calls a lightning strike down upon all the officers of the Legion while they're having a meeting, planning to leave the sister alive using a gem given to her that makes her immune to his magics. She would take command of the Legion as the sole surviving officer and retreat from the area, allowing Sarl's forces a solid defensible foothold in Alera. Presumably, Kalarus would then take most of Alera for himself while leaving Sarl to have his colony in the Amaranth Vale. The scope of this teamup takes the entire cast by surprise.
[[/folder]]

[[folder:Nasaug]]
!Nasaug

Leader of the Canim warriors who arrive in Alera with Sarl, Nasaug is honorable yet ruthless and above all a highly competent military commander. He is one of Tavi's primary antagonists (albeit a [[WorthyOpponent respected one]]) throughout the middle part of the series.
----



* AuthorityEqualsAsskicking: Oh, yes. During the nightime attack on the First Aleran in ''Cursor's Fury'', he's described as [[CurbStompBattle killing four legionaries in under a minute]].

to:

* AuthorityEqualsAsskicking: Oh, yes. During the nightime attack on the First Aleran in ''Cursor's Fury'', he's described as [[CurbStompBattle [[SingleStrokeBattle killing four three legionaries in under a minute]].with one stroke of his sword]].



* EveryoneHasStandards: He's absolutely horrified by the slaughter of innocent Aleran steadholts by the Senatorial Guard's mercenary cavalry, to the point where he vows that he will avenge the fallen civilians by competely wiping out all of the remaining Aleran Legions in the Vale to make sure that Senator Arnos gets his just desserts.



[[folder:Morak]]
!Master Morak

One of the few decent Canim ritualists, who believes in the following the Old Way of using one's own blood for magic instead of another being's.

to:

[[folder:Morak]]
!Master Morak

One
%%[[folder:Lararl]]
%%[[/folder]]

%%[[folder:Tarsh]]
%%* BastardBastard: It's mentioned that he's a ChildBornOfRape from a [[EvilSorcerer corrupt Ritualist]] and a young female Cane who was barely beyond the age of being considered a pup. He's also a complete and utter asshole.
%%[[/folder]]

%%[[folder:Anag]]
%%[[/folder]]

%%[[folder:Gradash]]
%%[[/folder]]

[[folder:Sha]]
!Hunter Sha

Leader
of the few decent Narashan Canim's Hunters (basically the Canim ritualists, who believes in equivalent to Cursors). Has UndyingLoyalty towards both Varg and Nasaug, but also recognizes the following weaknesses behind the Old Way Canim's ProudWarriorRace code of using one's own blood honor and works with Fidelias behind the scenes to help account for magic instead of another being's.this as the Alerans and Canim form an EnemyMine against the Vord.



* AuthorityEqualsAsskicking: Shows the difference between a master ritualist and a novice when he beats a younger ritualist in a quick draw of spells and makes the Cane literally vomit up his guts. He doesn't even bother to ''turn around''.
* BadassBoast: "Clouds of acid are for amateurs!"
** To clarify for those not quite as familiar with the series, clouds of acid are a common Ritualist combat spell, which has seen ubiquitous use throughout the series. Morak, on the other hand, creates clouds of ''{{Eldritch Abomination}}s''.
* BloodMagic: Like all Canim Ritualists. Morak, however, only uses his own blood.
* DeadpanSnarker: Has his moments of dry wit, such as below when he's using an acid spell to help give the Free Aleran and First Aleran Legions time to strengthen their defenses.
-->'''Fidelias:''' (mildly) [[CallBack I thought you said 'clouds of acid were for amateurs'?]]\\
'''Marok:''' That was not a cloud. It was a ''wall''. (closes his eyes in irritation) [[UngratefulBastard Whining demon]]. You are ''welcome.''
* GoodOldWays: He uses his own blood to fuel his spells, not the blood of others like Sarl does. This is the original way the Bloodspeakers worked, before they discovered that they could use others' blood.
* GoodScarsEvilScars: His arms are covered with self-inflicted scars. For him (and other ritualists) his are a ''good'' thing, as it shows that they use their own blood instead of others' for their magic.
* GrumpyOldMan: Gives off this vibe. Most notably, his reaction to having to deal with an upstart adversarial Ritualist is not one of fear or surprise, but resigned annoyance and impatience.
* KlingonPromotion: A variation. He didn't kill Khral, the leader of the Ritualists just left on a sacred pilgrimage before Tavi's trial[[note]]In truth, Sha and Fidelias killed him and hid his remains, making it look like he just went off on the journey[[/note]]. As none of of his lieutenants wanted to step up in fear of Khral's return and displeasure at them taking his spot, the job fell to Morak.
* SelfHarm: Believes in harming only himself for his magic and incidentally carries around a lot of bandages as a consequence of that.
* ReasonableAuthorityFigure: Was willing to listen to Tavi's side of the story involving the deaths of the makers and his solution to the problem and killed the Canim trying to use their deaths as an excuse to attack the Alerans.
* WeakButSkilled: He only uses his own blood for his casting, so he has a very low pool of energy. However, he's very efficient at using what he has compared to, say, Sarl, who just throws around power wildly. At one point, he's capable of causing another Cane to puke up his guts using only a couple drops of blood.
* WeHaveReserves: A variation. He is more than willing to give the Alerans some aide as it puts their forces more on the front line while protecting his fellow Canim. To his Aleran allies, this is considered a good thing.
* WorthyOpponent: To Varg. They are each other's ''gadara''.

to:

* AuthorityEqualsAsskicking: Shows DidntSeeThatOneComing: He looks over at Tavi (who is an Aleran, and Alerans are regarded as little more than "[[HumansAreTheRealMonsters demons]]" by the difference between a master ritualist vast majority of Canim) in visible shock after he [[NiceGuy sincerely thanks him and a novice his fellow Hunters for saving his life]] in the Canea Vord Queen's hive.
* LastOfHisKind: He is seemingly the only surviving Hunter remaining among the Canim as of ''First Lord's Fury''.
* NotAfraidToDie: He had his [[DueToTheDead blood song]] already sung for him
when he beats became a younger ritualist in a quick draw of spells and makes the Cane literally vomit up his guts. He doesn't even bother to ''turn around''.
Hunter countless years ago.
* BadassBoast: "Clouds of acid are for amateurs!"
** To clarify for those not quite as familiar with the series, clouds of acid are a common Ritualist combat spell, which has seen ubiquitous use throughout the series. Morak, on the other hand, creates clouds of ''{{Eldritch Abomination}}s''.
* BloodMagic: Like all Canim Ritualists. Morak, however, only uses his own blood.
* DeadpanSnarker: Has his moments of dry wit, such as below when he's using an acid spell to help give the Free Aleran and First Aleran Legions time to strengthen their defenses.
-->'''Fidelias:''' (mildly) [[CallBack I thought you said 'clouds of acid were for amateurs'?]]\\
'''Marok:''' That was not a cloud. It was a ''wall''. (closes his eyes in irritation) [[UngratefulBastard Whining demon]]. You are ''welcome.''
* GoodOldWays: He uses his own blood to fuel his spells, not the blood of others like Sarl does. This
OddFriendship: "Friendship" is the original way the Bloodspeakers worked, before they discovered that they could use others' blood.
* GoodScarsEvilScars: His arms are covered with self-inflicted scars. For him (and other ritualists) his are a ''good'' thing, as
admittedly pushing it shows that they use their own blood instead of others' for their magic.
* GrumpyOldMan: Gives off this vibe. Most notably, his reaction to having to deal with an upstart adversarial Ritualist is not one of fear or surprise,
a bit, but resigned annoyance and impatience.
* KlingonPromotion: A variation. He didn't kill Khral, the leader of the Ritualists just left on a sacred pilgrimage before Tavi's trial[[note]]In truth, Sha
he and Fidelias killed him form a remarkable camraderie together as they work behind the scenes to help preserve the Canim-Aleran alliance (most notably in how they sneakily kill Khral and hid hide his remains, making it look like he just went off on body so that the journey[[/note]]. As none of of his lieutenants wanted to step up in fear of Khral's return and displeasure at them taking his spot, the job fell to Morak.
* SelfHarm: Believes in harming only himself for his magic and incidentally carries around a lot of bandages as a consequence of that.
* ReasonableAuthorityFigure: Was willing to listen to Tavi's side
more reasonable Master Marok can take control of the story involving the deaths of the makers and his solution to the problem and killed the surviving Canim trying to use their deaths as an excuse to attack Ritualists).
* OldMaster: [[invoked]] WordOfGod has implied that he will be helping train a new generation of Hunters and Cursors alongside Ehren and Fidelias at
the Alerans.
new Academy.
* WeakButSkilled: He only uses his own blood for his casting, so he has StealthExpert: Despite being a very low pool of energy. However, {{Wolfman}} several feet taller than the average Aleran, he's very still one to the level that impresses even ''Kitai''.
* UndyingLoyalty: To his masters Varg and Nasaug. He literally tells Tavi at one point that his job is to die in the most
efficient at using what he has compared to, say, Sarl, who just throws around power wildly. At one point, he's capable of causing another Cane to puke up way possible for his guts using only a couple drops of blood.
* WeHaveReserves: A variation. He is more than willing to give the Alerans some aide as it puts their forces more on the front line while protecting his fellow Canim. To his Aleran allies, this is considered a good thing.
* WorthyOpponent: To Varg. They are each other's ''gadara''.
leaders.



!!The Vord

[[folder:The Vord as a whole]]

A HordeOfAlienLocusts accidentally awakened from the Wax Forest at the beginning of the series.

to:

!!The Vord

[[folder:The Vord as a whole]]

[[folder:Sarl]]
!Bloodspeaker Sarl

A HordeOfAlienLocusts accidentally awakened from Canim ritualist, who is both Varg's political rival and (initially, at least) his office aid. Undermines Varg by seeking alliances behind his back including with the Wax Forest at the beginning of the series.Vord.


Added DiffLines:

!!Tropes that apply to Sarl:
* BigBadDuumvirate: Forms one with the Vord Queens (both the Awakened and Calderon specimens) for ''Academ's Fury'', and one with Kalarus in both ''Academ's Fury'' and ''Cursor's Fury''.
* BigBadWannabe: He wanted to be the BigBad [[HeroOfAnotherStory Of Another Story]] for the Canim. His plan was the Ritualists to take over the Canim lands and overthrow the Warrior caste. A solid EvilPlan overall... and then he just had to accept help from the Vord Queen, who got him what he wanted and then quickly turned on him, driving him out of the Canim continent. By the time he becomes the main story's BigBad in ''Cursor's Fury'', he's desperately fleeing from her with what amounts to a refugee fleet. He's also no match for the Warrior Canim leader Nasuag ''or'' Tavi, and dies after getting OutGambitted.
* BloodMagic: Like all ritualists. And like more corrupted ones, he uses the blood of sacrificed people and not his own stock.
* BurningTheShips: The first thing he does upon landing in Alera is burn the ships they arrived in. This way, Nasaug's forces would be commited to the fight, and would have no means of retreat or escape.
* DirtyCoward: Tavi knows it, and uses it to make him look like an idiot.
* EvilSorcerer: An evil SmugSnake who uses BloodMagic.
* IHaveYourWife: Sarl manages to force Nasaug and the warrior caste into following him over to Alera by kidnapping several families and holding them hostage.
* GeneralFailure: A downplayed example, but still evident. Strategically, Sarl is relatively solid. His overall plan to defeat the First Aleran in ''Cursor's Fury'' failed solely because one of his agents got pickpocketed by pure happenstance for reasons totally unrelated to suspicion or being discovered, and even then he almost totally crippled the army's chain of leadership in a single attack. Tactically, he's a complete mess. Misunderstanding his own race's basic advantages in combat and holding back a brilliant planner like Nasaug are just two examples.
* GoneHorriblyRight: He sought power to destroy Varg and the Alerans. He allied himself with the Vord and even helped the Queen escape to his lands in order to re-cultivate their power. The Vord helped him take over- and then started [[HordeOfAlienLocusts doing what the Vord do]].
* TheNoseKnows: Like all Cane, Sarl has an exceptional sense of smell. He was even capable of recalling the scent of a messenger boy he only met once two years prior, now standing before him in the guise of someone else. It almost gets Tavi killed, had he not lucked into the one item that could've possibly saved him from Sarl's magic.
* ProudWarriorRaceGuy: Subverted. Sarl's a Cane and therefore you'd ''expect'' him to be one of these, but he's really a coward who only fights after Tavi goads him into it because not going after Tavi when called a coward would make him lose major support.
* SmugSnake: Treats the Makers like trash, insults Nasaug and Tavi and generally believes himself to be far more powerful and intelligent than he really is.
* TheStarscream: To Varg.
* TreacherousAdvisor: Though Varg saw through him pretty well except for that bit with the Vord.
* UnskilledButStrong: Using other people's blood for his casting means that he has access to a lot of power but he tends to be sloppy in his application. While the attacks work (except for the fact that Tavi usually has a way of surviving the ones directed at ''him''), Morak gets similar results using much less power. Sarl tends to favor big flashy attacks that use a lot more power than is required so as to make himself look more intimidating that he really is.
* UnwittingInstigatorOfDoom: Thanks to his idiocy, the WarRefugees of the Shuaran and Narashan Canim are literally all that remains of their entire ''species'' after the Vord obliterated the entire continent of Canea.
* UnwittingPawn: The Vord played him for a fool, using him to get into a position where they could easily conquer the continent of Canea after initially appearing to be his ally. He also had his death easily arranged for him by Nasaug.
* VillainTeamup: Him and High Lord Kalarus. Together, their combined power and ingenuity almost brought Alera itself to its knees. High Lord Kalarus stationed his armies at key positions scattered around the country, and arranged for them to strike multiple fronts at the exact same time. Their signal? Sarl using his ritual magic to turn the entire country's skies red, filling them with acidic tentacle monsters to stop aerial communication, transport, and preventing Gaius from observing anything that happens in the realm. On Sarl's end, Kalarus' sister is stationed within the one Legion standing between him and the country. He calls a lightning strike down upon all the officers of the Legion while they're having a meeting, planning to leave the sister alive using a gem given to her that makes her immune to his magics. She would take command of the Legion as the sole surviving officer and retreat from the area, allowing Sarl's forces a solid defensible foothold in Alera. Presumably, Kalarus would then take most of Alera for himself while leaving Sarl to have his colony in the Amaranth Vale. The scope of this teamup takes the entire cast by surprise.
[[/folder]]

[[folder:Morak]]
!Master Morak

One of the few decent Canim ritualists, who believes in the following the Old Way of using one's own blood for magic instead of another being's.
----
* AuthorityEqualsAsskicking: Shows the difference between a master ritualist and a novice when he beats a younger ritualist in a quick draw of spells and makes the Cane literally vomit up his guts. He doesn't even bother to ''turn around''.
* BadassBoast: "Clouds of acid are for amateurs!"
** To clarify for those not quite as familiar with the series, clouds of acid are a common Ritualist combat spell, which has seen ubiquitous use throughout the series. Morak, on the other hand, creates clouds of ''{{Eldritch Abomination}}s''.
* BloodMagic: Like all Canim Ritualists. Morak, however, only uses his own blood.
* DeadpanSnarker: Has his moments of dry wit, such as below when he's using an acid spell to help give the Free Aleran and First Aleran Legions time to strengthen their defenses.
-->'''Fidelias:''' (mildly) [[CallBack I thought you said 'clouds of acid were for amateurs'?]]\\
'''Marok:''' That was not a cloud. It was a ''wall''. (closes his eyes in irritation) [[UngratefulBastard Whining demon]]. You are ''welcome.''
* GoodOldWays: He uses his own blood to fuel his spells, not the blood of others like Sarl does. This is the original way the Bloodspeakers worked, before they discovered that they could use others' blood.
* GoodScarsEvilScars: His arms are covered with self-inflicted scars. For him (and other ritualists) his are a ''good'' thing, as it shows that they use their own blood instead of others' for their magic.
* GrumpyOldMan: Gives off this vibe. Most notably, his reaction to having to deal with an upstart adversarial Ritualist is not one of fear or surprise, but resigned annoyance and impatience.
* KlingonPromotion: A variation. He didn't kill Khral, the leader of the Ritualists just left on a sacred pilgrimage before Tavi's trial[[note]]In truth, Sha and Fidelias killed him and hid his remains, making it look like he just went off on the journey[[/note]]. As none of of his lieutenants wanted to step up in fear of Khral's return and displeasure at them taking his spot, the job fell to Morak.
* SelfHarm: Believes in harming only himself for his magic and incidentally carries around a lot of bandages as a consequence of that.
* ReasonableAuthorityFigure: Was willing to listen to Tavi's side of the story involving the deaths of the makers and his solution to the problem and killed the Canim trying to use their deaths as an excuse to attack the Alerans.
* WeakButSkilled: He only uses his own blood for his casting, so he has a very low pool of energy. However, he's very efficient at using what he has compared to, say, Sarl, who just throws around power wildly. At one point, he's capable of causing another Cane to puke up his guts using only a couple drops of blood.
* WeHaveReserves: A variation. He is more than willing to give the Alerans some aide as it puts their forces more on the front line while protecting his fellow Canim. To his Aleran allies, this is considered a good thing.
* WorthyOpponent: To Varg. They are each other's ''gadara''.
[[/folder]]

%%[[folder:Khral]]
%%[[/folder]]


!!The Vord

[[folder:The Vord as a whole]]

A HordeOfAlienLocusts accidentally awakened from the Wax Forest at the beginning of the series.
----
Is there an issue? Send a MessageReason:
None


* UnskilledButStrong: Using other people's blood for his casting means that he has access to a lot of power but he tends to be sloppy in his application. While the attacks work (except for the fact that Tavi usually has a way of surviving the ones directed at ''him''), Morak gets similar results using much less power. Sarl tends to favor big flashy attacks that use a lot more power than is required so as to make .

to:

* UnskilledButStrong: Using other people's blood for his casting means that he has access to a lot of power but he tends to be sloppy in his application. While the attacks work (except for the fact that Tavi usually has a way of surviving the ones directed at ''him''), Morak gets similar results using much less power. Sarl tends to favor big flashy attacks that use a lot more power than is required so as to make .make himself look more intimidating that he really is.

Top