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A pair of Yahar'gul hunters keeping watch over the path between the Cathedral Ward and Unseen Yahar'gul.

to:

A pair of Yahar'gul hunters School of Mensis Hunters keeping watch over the path between the Cathedral Ward and Unseen Yahar'gul.



[[folder:Cramped Casket]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crampedcasket.png]]
->''This hideous aberration can be found writhing among the oblique corners of Yahar'gul, twisting and contorting as if to escape its own tortured existence. Behold, as the blasphemous shapes shift and reassemble bewitchingly, as a sudden darkness envelops our Hunter; alas, by then it is too late.''

Giant clumps of corpses attached to wooden coffins crawling around the Yahar'gul chapel area.

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[[folder:Cramped Casket]]
[[folder:Bell Ringers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crampedcasket.png]]
->''This hideous aberration can be found writhing among
org/pmwiki/pub/images/4b7050654b999ff43dfe952cb2d9b71a.jpg]]
->''One of Yharnam's sinister urban legends, this crazed woman dressed in black carries with her a special bell. It is said that
the oblique corners sound of Yahar'gul, twisting and contorting as if to escape its own tortured existence. Behold, as the blasphemous shapes shift and reassemble bewitchingly, as a sudden darkness envelops our Hunter; alas, by then it is too late.her bell brings out all sorts of unsavory creatures.''

Giant clumps of corpses attached Emaciated Pthumerian madwomen, clad in withered black cloaks and carrying Pthumerian ritual bells that they use to wooden coffins crawling around cast Arcane spells to attack with and summon enemies. [[https://www.youtube.com/watch?v=KrVgKL_D0D4 There is a portrait in Cainhurst]] depicting a woman wearing the Yahar'gul chapel area.same necklace as the Bell Ringers, [[spoiler: apparently linking the Cainhurst bloodline to the Pthumerians]].



* AchillesHeel: Caskets are very strong and much faster then they look... until they touch one of the glowing yellow pools surrounding bodies on the Yahar'gul streets. They will catch on fire, slow down considerably, and be easier to fight.
* BodyOfBodies: They're giant corpse mounds coming out of coffins.
* DemBones: The corpses that make up its body are almost entirely rotted away.
* MightyGlacier: The things can hit pretty damn hard for a slow, unwieldy mass of corpses.
* TheUndead: And they are a cluster of it.

to:

* AchillesHeel: Caskets are very strong and much faster then they look... until they touch one of BlackCloak: Although the glowing yellow pools surrounding bodies ones that aid The One Reborn wear red.
* CombatMedic: The ones who appear in the boss fight with The One Reborn stay up
on the second floor powering up the boss with their bell rings. Killing them makes the boss fight a lot easier.
* EnemySummoner: They use their bells to create endlessly-respawning enemies, and the ones in
Yahar'gul streets. also buff their summons with additional health. Killing the Bell Ringer will cause the remaining summoned enemies to stagger and lose their buffs in Yahar'gul, and outright die in the Chalice Dungeons.
**
They also play part this part in online mode, spawning to summon enemy players when you use the Beckoning Bell. They also show up in the Nightmare areas by default, requiring you to hunt them down if you don't want to worry about being invaded.
* ForDoomTheBellTolls: Unusually for this trope, their infamous bells are little handbells, not booming church bells. But the ringing of these bells certainly spells trouble.
* InTheHood: They wear black hoods. The ones who aid The One Reborn wear red ones.
* {{Necromancer}}: The red-clad ones are responsible for summoning The One Reborn.
* NoBodyLeftBehind: Enemies summoned by the Bell Ringer that would normally leave behind ragdolls instead vanish upon death.
* PowerGlows: The enemies that are summoned by Bell Ringers
will catch on fire, slow glow a blood red. They also look like blood is constantly dripping down considerably, and be easier to fight.
* BodyOfBodies: They're giant corpse mounds coming out of coffins.
* DemBones: The corpses that make up its body are almost entirely rotted away.
* MightyGlacier: The things can hit pretty damn hard for a slow, unwieldy mass of corpses.
* TheUndead: And they are a cluster of it.
their faces.



[[folder:Yahar'gul Hunters]]
A trio of Hunters that appear in Yahar'gul after the defeat of Rom and the Blood Moon occurs.

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[[folder:Yahar'gul Hunters]]
A trio
[[folder:Cramped Casket]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crampedcasket.png]]
->''This hideous aberration can be found writhing among the oblique corners
of Hunters that appear in Yahar'gul, twisting and contorting as if to escape its own tortured existence. Behold, as the blasphemous shapes shift and reassemble bewitchingly, as a sudden darkness envelops our Hunter; alas, by then it is too late.''

Giant clumps of corpses attached to wooden coffins crawling around the
Yahar'gul after the defeat of Rom and the Blood Moon occurs.chapel area.



* AchillesHeel: Caskets are very strong and much faster then they look... until they touch one of the glowing yellow pools surrounding bodies on the Yahar'gul streets. They will catch on fire, slow down considerably, and be easier to fight.
* BodyOfBodies: They're giant corpse blobs coming out of coffins.
* DemBones: The corpses that make up its body are almost entirely rotted away.
* MightyGlacier: The things can hit pretty damn hard for a slow, unwieldy mass of corpses.
* TheUndead: And they are a cluster of it.
[[/folder]]

[[folder:Hypogean Gaol Hunters]]
A trio of School of Mensis Hunters that appear in the abandoned Hypogean Gaol after the defeat of Rom and the Blood Moon occurs.
----



[[folder:Bell Ringers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4b7050654b999ff43dfe952cb2d9b71a.jpg]]
->''One of Yharnam's sinister urban legends, this crazed woman dressed in black carries with her a special bell. It is said that the sound of her bell brings out all sorts of unsavory creatures.''

Emaciated Pthumerian madwomen, clad in withered black cloaks and carrying Pthumerian ritual bells that they use to cast Arcane spells to attack with and summon enemies. [[https://www.youtube.com/watch?v=KrVgKL_D0D4 There is a portrait in Cainhurst]] depicting a woman wearing the same necklace as the Bell Ringers, [[spoiler: apparently linking the Cainhurst bloodline to the Pthumerians]].

to:

[[folder:Bell Ringers]]
[[folder:The One Reborn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4b7050654b999ff43dfe952cb2d9b71a.jpg]]
->''One
org/pmwiki/pub/images/the_one_reborn_concept_art_1.jpg]]

A horrible amalgamation
of Yharnam's sinister urban legends, this crazed woman dressed in black carries with her a special bell. It is said that corpses gathered and animated by the sound of her bell brings out all sorts of unsavory creatures.''

Emaciated Pthumerian madwomen, clad in withered black cloaks
Great Ones and carrying Pthumerian ritual bells that they use to cast Arcane spells to attack with and summon enemies. [[https://www.youtube.com/watch?v=KrVgKL_D0D4 There is a portrait in Cainhurst]] depicting a woman wearing the same necklace as Nightmare, the One Reborn is sustained by Bell Ringers, [[spoiler: apparently linking the Cainhurst bloodline to the Pthumerians]].Ringers.



* BlackCloak: Although the ones that aid The One Reborn wear red.
* CombatMedic: The ones who appear in the boss fight with The One Reborn stay up on the second floor powering up the boss with their bell rings. Killing them makes the boss fight a lot easier.
* EnemySummoner: They use their bells to create endlessly-respawning enemies, and the ones in Yahar'gul also buff their summons with additional health. Killing the Bell Ringer will cause the remaining summoned enemies to stagger and lose their buffs in Yahar'gul, and outright die in the Chalice Dungeons.
** They also play part this part in online mode, spawning to summon enemy players when you use the Beckoning Bell. They also show up in the Nightmare areas by default, requiring you to hunt them down if you don't want to worry about being invaded.
* ForDoomTheBellTolls: Unusually for this trope, their infamous bells are little handbells, not booming church bells. But the ringing of these bells certainly spells trouble.
* InTheHood: They wear black hoods. The ones who aid The One Reborn wear red ones.
* {{Necromancer}}: The red-clad ones are responsible for summoning The One Reborn.
* NoBodyLeftBehind: Enemies summoned by the Bell Ringer that would normally leave behind ragdolls instead vanish upon death.
* PowerGlows: The enemies that are summoned by Bell Ringers will glow a blood red. They also look like blood is constantly dripping down their faces.
[[/folder]]

[[folder:The One Reborn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_one_reborn_concept_art_1.jpg]]

A horrible amalgamation of corpses gathered and animated by the Great Ones and the Nightmare, the One Reborn is sustained by Bell Ringers.
----

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Another enemy found in numerous areas around Yharnam. Instead of turning into wolves, the Minions are former Yharnam residents that have transformed into huge, lumbering brutes that often carry concrete bricks as weapons.

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Another enemy found in numerous areas around Yharnam. Instead of turning into wolves, wolfmen, the Minions are former Yharnam residents that have transformed into huge, lumbering brutes that often carry concrete bricks as weapons.weapons (and are also wolfmen, to a lesser extent than the regular Huntsmen).



Found in various areas around Yharnam, Carrion Crows are gigantic crows that have been mutated by the plague.

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Found in various areas around Yharnam, Carrion Crows are gigantic crows that have been mutated by the plague.Scourge.



A pig that has been mutated by the plague.

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A pig that has been mutated by the plague.Scourge.



[[folder:Cleric Beast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c8ad1bcfdca2a7f1876ee5c80f56e273.jpg]]
->''Ludwig was the first of many Healing Church hunters to come, many of whom were clerics. As it was, clerics transformed into the most hideous beasts.''

A massive {{Wendigo}}-like beast guarding the gate to the Cathedral Ward. ''The Old Hunters'' DLC introduces a fiery version of the normal boss.

to:

[[folder:Cleric Beast]]
[[folder:Executioner]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c8ad1bcfdca2a7f1876ee5c80f56e273.jpg]]
->''Ludwig was the first of
org/pmwiki/pub/images/bloodborne_executioner.png]]
->''There aren't
many Healing Church hunters to come, many of whom were clerics. As it was, clerics transformed into beings as imposing as the most hideous beasts.Executioner, patrolling Yharnam in search of new trophies.''

A massive {{Wendigo}}-like beast guarding the gate Similar to the Cathedral Ward. ''The Old Hunters'' DLC introduces a fiery version of the normal boss.Huntsman's Minion, but far more intelligent, cloaked in black hoods that mask their faces, and carry large halberd axes. Their morality is as twisted as their bodies.



* EarlyBirdCameo: One can be found in Central Yharnam in an area blocked by breakable boxes and coffins.
* InTheHood: They wear black hoods that completely obscure their faces.
* NonIndicativeName: Even though they're called "Executioners" in the guide, they're completely unrelated to the Healing Church faction. Their Japanese name basically means "demolition man", and the main locations they're encountered at (Hemwick and the Forbidden Woods) could imply that their job is breaking down corpses.
* ParryingBullets: They're able to easily block bullets with their axes.
* UseYourHead: Certainly isn't afraid of head butting Hunters.
[[/folder]]

[[folder:Cleric Beast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c8ad1bcfdca2a7f1876ee5c80f56e273.jpg]]
->''Ludwig was the first of many Healing Church hunters to come, many of whom were clerics. As it was, clerics transformed into the most hideous beasts.''

A massive {{Wendigo}}-like beast guarding the gate to the Cathedral Ward. ''The Old Hunters'' DLC introduces a fiery version of the normal boss.
----



Pthumerians wearing priest outfits. They patrol the Cathedral Ward, keeping out intruders with a variety of weapons.

to:

Pthumerians wearing priest outfits.in service to the Healing Church. They patrol the Cathedral Ward, keeping out intruders with a variety of weapons.



Tentacle-faced creatures that use an ethereal tentacle to drain insight. Appear in great numbers in the Upper Cathedral Ward, and in the Chalice Dungeons as a boss.

to:

Tentacle-faced creatures that use an ethereal tentacle to drain insight.Insight. Appear in great numbers in the Upper Cathedral Ward, and in the Chalice Dungeons as a boss.



[[folder:Executioner]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodborne_executioner.png]]
->''There aren't many beings as imposing as the Executioner, patrolling Yharnam in search of new trophies.''

Similar to the Huntsman's Minion, but far more intelligent, cloaked in black hoods that mask their faces, and carry large halberd axes. Their morality is as twisted as their bodies.

to:

[[folder:Executioner]]
[[folder:The Witch of Hemwick]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodborne_executioner.png]]
->''There aren't many beings as imposing as
org/pmwiki/pub/images/d6a2dd424f453365327d39b7932b632f.png]]

An old witch residing in
the Executioner, patrolling Yharnam in search outskirts of new trophies.''

Similar to
Yharnam, the Huntsman's Minion, but far more intelligent, cloaked hamlet of gravekeeper witches carved by the sunlight, Hemwick. In its depths, an old, gigantic structure, she lies in black hoods wait. Holding suspicious rituals in the deepest of the night, for that mask their faces, very purpose it is said that she gathers the eyeballs of the living. In the city where unwanted corpses would be gathered and carry large halberd axes. Their morality is as twisted as their bodies.disposed of, her outfit might just be befitting of one such place.



* EarlyBirdCameo: One can be found in Central Yharnam in an area blocked by breakable boxes and coffins.
* InTheHood: They wear black hoods that completely obscure their faces.
* NonIndicativeName: Even though they're called "Executioners" in the guide, they're completely unrelated to the Healing Church faction. Their Japanese name basically means "demolition man", and the main locations they're encountered at (Hemwick and the Forbidden Woods) could imply that their job is breaking down corpses.
* ParryingBullets: They're able to easily block bullets with their axes.
* UseYourHead: Certainly isn't afraid of head butting Hunters.
[[/folder]]

[[folder:The Witch of Hemwick]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d6a2dd424f453365327d39b7932b632f.png]]

An old witch residing in the outskirts of Yharnam, the hamlet of gravekeeper witches carved by the sunlight, Hemwick. In its depths, an old, gigantic structure, she lies in wait. Holding suspicious rituals in the deepest of the night, for that very purpose it is said that she gathers the eyeballs of the living. In the city where unwanted corpses would be gathered and disposed of, her outfit might just be befitting of one such place.
----



!Forbidden Woods

[[folder:Snake Ball/Greater Viper Pit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/snakeball.jpg]]
->''Though certainly not as threatening as their mature counterparts, these snakes are no less deadly. For these silent predators make up in stealth what they lack in size.''

What appears to be a clump of dozens of snakes is actually a hydra-like creature. They appear in great numbers in the Forbidden Woods, in both young and adult forms.

to:

!Forbidden Woods

[[folder:Snake Ball/Greater Viper Pit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/snakeball.jpg]]
->''Though certainly not as threatening as
!Hypogean Gaol

[[folder:Eye Collectors]]
->''Something lurks in the shadows of the Unseen Village: a misshapen creature that might once have been a woman, but who now lies in wait to prey on the unsuspecting, and bathe in
their mature counterparts, these snakes are no less deadly. For these silent predators make up in stealth what they lack in size.blood.''

What appears Decrepit old women who like to be a clump of dozens of snakes is actually a hydra-like creature. They appear in great numbers in ambush people from behind. They're apparently [[spoiler: what the Forbidden Woods, in both young and adult forms.grave-watching Witches of Hemwick become]].



* AnimalisticAbomination: Hydras in a [=FromSoft=] game... minus the HydraProblem, thank goodness, but with additional unpleasant tricks up to their teeth.
* BodyHorror: It resembles snakes in pile, but upon closer inspection, they're ''all'' sharing the same body. And the numerous bumps found on their bodies are actually massively engorged ticks.
* MightyGlacier: The adults can cause great damage with their poison attacks, but their mobility is pretty awful, though this is to be expected from what is essentially a bunch of snakes sloppily connected to each other. The children, however, [[TheGoomba are rather easily killed]].
* ReptilesAreAbhorrent: They're poisonous, they're numerous, and apparently parasitic.
--> Venomous, ravenous, and cold-hearted as the pale moon. Each fang is another reason to stay out of the Forbidden Wood.
* SuperSpit: The adults can spit poison great distances.

to:

* AnimalisticAbomination: Hydras in a [=FromSoft=] game... minus the HydraProblem, thank goodness, but with additional unpleasant tricks up to their teeth.
* BodyHorror: It resembles snakes in pile, but upon closer inspection, they're ''all'' sharing the same body. And the numerous bumps found on their bodies are actually massively engorged ticks.
* MightyGlacier: The adults can cause great damage with their poison attacks, but their mobility is pretty awful, though this is to be expected from what is essentially a bunch of snakes sloppily connected to each other. The children, however, [[TheGoomba are rather easily killed]].
* ReptilesAreAbhorrent:
DegradedBoss: They're poisonous, they're numerous, and apparently parasitic.
--> Venomous, ravenous, and cold-hearted
all identical to Witch of Hemwick herself, but lack her magical powers, which implies that The Witch of Hemwick [[spoiler: as well as the pale moon. Each fang is another reason second Witch that appears during the fight]] were [[spoiler: originally from YaHar'ghul]].
* EyelessFace: Their eyes are crusted over with tumorous growths.
* EyeScream: Their primary method of attack, of which they will immobilize you and use their tools
to stay brutally rip out of the Forbidden Wood.
any poor victim's eyes as well as dealing incredible damage.
* SuperSpit: The adults can spit poison great distances.SlashedThroat: Well, slashed eyes in this case. What they do if they successfully grab you.



[[folder:Snake Parasite]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/snakeparasite.jpg]]
->''These adolescent snakes have sacrificed stealth and raw power for speed. Pray they find something else to sink their teeth into.''

The result of Snake Balls having their kids inside of Huntsmen. They lay dormant inside, until suddenly the huntsman's head explodes to reveal about a dozen snakes coming out of the neck.

to:

[[folder:Snake Parasite]]
[[quoteright:250:https://static.
[[folder:Darkbeast Paarl]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/snakeparasite.jpg]]
->''These adolescent snakes have sacrificed stealth and raw power for speed. Pray they find something else to sink their teeth into.''

The result of Snake Balls having their kids inside of Huntsmen. They lay dormant inside, until suddenly
org/pmwiki/pub/images/109fdcdb1322f185bac7551850e94333.jpg]]

A monstrous [[NinjaPirateZombieRobot electrified reanimated werewolf skeleton]] residing in
the huntsman's head explodes to reveal about a dozen snakes coming out yard of the neck.Hypogean Gaol. It comes to life when you approach it, and attacks with a combination of strong [[ShockAndAwe electrial bursts]] and [[JustforPun lightning-quick]] swipes. A stronger version, called the Loran Darkbeast, appears in Lower Loran Chalice Dungeon as the boss of the bottom layer. The Beast Claw of Irreverent Izzy reveals that the lifeforce of darkbeasts and silverbeasts is tied to their bones, rather than their blood.



* BodyHorror: The head of the Huntsman explodes to reveal dozens of snakes.
* ChestBurster: Only instead of the chest, it's the head that bursts.
* TheDreaded: While the first half of the Forbidden Woods is chock full of Huntsmen, large Huntsmen, and their dogs, they all stop appearing as soon as you meet these enemies. This implies that even the Scourge-crazed hunter mob [[DontGoIntoTheWoods fear going too deep into the woods]].
* EnemySummoner: Upon noticing you, they'll let out an ear-piercing "whistle" and several baby Snake Balls will rise from the ground. There are only a couple that actually use this move, though.
* {{Expy}}: Compare the Snake Parasites to the [[VideoGame/ResidentEvil4 Las Plagas-infected Ganados]] [[NocturnalMooks when the sun goes down]]... which were themselves inspired by the manga ''Manga/{{Parasyte}}''.
* ParasiteZombie
* RubberMan: They can apparently stretch their hands to attack at a distance, though in actuality it's a snake lunging out of his robe with his weapon in its jaws.
* YourHeadAsplode: Some Snake Parasites walk around looking normal, but with a bit of a ZombieGait to their walk. After noticing you, the head will explode to reveal the snakes.

to:

* BeastWithAHumanFace: One of the most disturbing things about Paarl is that, despite its feral-looking, quadrupedal form, somewhat reminiscent of an undead werewolf, its empty skull face is eerily human, lacking a muzzle or even curved fangs.
* BodyHorror: The head Most of it has rotten away, leaving nothing but the Huntsman explodes to reveal dozens skeleton, a mostly decomposed face, and clumps of snakes.
* ChestBurster: Only instead of the chest,
fur. It's noteworthy that it's far smaller than it appears, due to the head electricity making the fur stand on end and making it seem much taller and more imposing.
* BraggingRightsReward: Truly, all of the benefits of killing Paarl are incredibly beneficial and prove to be worth the effort, however, some have also shown to come a little easier from other places. You see, once Paarl is gone, you can [[spoiler: open a back route through Old Yharnam
that bursts.
* TheDreaded: While
allows you to befriend Djura]], but you can also [[spoiler: get the same results by killing the much easier Blood-starved Beast]] and [[spoiler: backtracking from its lantern and killing Djura yourself]]. Paarl also [[spoiler: leaves behind the Spark Hunter Badge, which permanently adds the Tonitrus weapon and Bolt Paper to the shop]], however it should be noted that [[spoiler: there is indeed a ''free'' Tonitrus that is available on the other side of the Yahar'Ghul opposite to the main street]], and [[spoiler: the weapon generates its own electricity as its "trick."]] In addition to the above, [[spoiler: certain enemies in other areas of the game will also drop blood gems that will apply persistent bolt-elemental damage to a weapon]].
** Although granted, this can be subverted as not everybody will necessarily [[spoiler: prefer the Tonitrus as a weapon in
the first half of place]] and [[spoiler: finding bolt-based Blood Gems and the Forbidden Woods enemies that drop them can often take some time]]! With that in mind, [[spoiler: buying Bolt Paper with either Blood Echoes or Insight sounds like a much more immediately beneficial proposition, as it gives one ready access to the element at any time, which can often prove to be a lifesaver if one doesn't have any elemental Blood Gems to use]].
* FragileSpeedster: Not exactly ''that'' fragile, he's still a boss; but Paarl
is chock full of Huntsmen, large Huntsmen, insanely fast, dashes around all the place, and their dogs, they all stop appearing as soon as is much more aggressive than other bosses, yet he is also a lot easier to knock down and temporarily suppress, after which you meet these enemies. can perform a visceral attack that takes out one third of his health (for other bosses, it is usually 1/6 to 1/8), making this fight [[RushBoss a contest of who can kill the other guy first]].
* KingMook: Can be seen as this to the generic blood-werewolf enemies that litter the city, albeit electrified and a skeleton.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XoyevcAnbb4 Darkbeast]].
This implies music is also shared with [[spoiler: The Loran Darkbeast in The Chalice Dungeons, which may possibly hint a relation between the two]].
* NightmareFace: Good '''God''' does it ever brandish one. That gray and rotten skin pulled back into a wide grimace, coupled with a lack of eyes, is sure to leave chills in players
that spot it.
* OptionalBoss: Serving as an optional encounter in Yahar'gul both during one's first visit and
even the Scourge-crazed hunter mob [[DontGoIntoTheWoods fear going too deep into the woods]].
* EnemySummoner: Upon noticing you, they'll let out an ear-piercing "whistle" and several baby Snake Balls will rise from the ground.
later afterwards. There are only a couple that actually use this move, though.
* {{Expy}}: Compare the Snake Parasites
benefits to the [[VideoGame/ResidentEvil4 Las Plagas-infected Ganados]] [[NocturnalMooks killing Paarl, and they prove to be [[BraggingRightsReward quite beneficial when fighting Kin-type enemies]].
* ShockAndAwe: Uses bolt magic in a number of its attacks.
* UndeadAbomination: Even after its flesh had rotted away,
the sun goes down]]... which were themselves inspired by the manga ''Manga/{{Parasyte}}''.
* ParasiteZombie
* RubberMan: They can apparently stretch their hands to attack at a distance, though in actuality it's a snake lunging out of his robe with his weapon in its jaws.
* YourHeadAsplode: Some Snake Parasites walk around looking normal, but with a bit of a ZombieGait to their walk. After noticing you, the head will explode to reveal the snakes.
beast is still thirsty for blood.



[[folder:Celestial Minion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/celestialemissary.jpg]]
->''Who could look up and not be overcome by wonder, fascination, and curiosity? But the pursuit of knowledge is a dangerous thing, and the man who returns may not be the man who left.''

Mysterious humanoid creatures with blue luminescent skin and large bulbous craniums, akin to the head of a jellyfish or an octopus. [[spoiler:They are later revealed to have been humans who have, "ascended," due to the Healing Church's sick experiments, having now become Kin to the Great Ones]].

to:

[[folder:Celestial Minion]]
[[quoteright:350:https://static.
!Forbidden Woods

[[folder:Snake Ball/Greater Viper Pit]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/celestialemissary.jpg]]
->''Who could look up and
org/pmwiki/pub/images/snakeball.jpg]]
->''Though certainly
not be overcome by wonder, fascination, and curiosity? But the pursuit of knowledge is a dangerous thing, and the man who returns may not be the man who left.as threatening as their mature counterparts, these snakes are no less deadly. For these silent predators make up in stealth what they lack in size.''

Mysterious humanoid creatures with blue luminescent skin What appears to be a clump of dozens of snakes is actually a hydra-like creature. They appear in great numbers in the Forbidden Woods, in both young and large bulbous craniums, akin to the head of a jellyfish or an octopus. [[spoiler:They are later revealed to have been humans who have, "ascended," due to the Healing Church's sick experiments, having now become Kin to the Great Ones]].adult forms.



* AmbiguousSituation: [[spoiler:With the reveal of finding the partially transformed victim in Iosefka's Clinic, one has to wonder if, like those victims afflicted with the Beast Plague, if this transformation (at least in this stage) is reversible in some way. We aren't given any further explanations on the matter, so whether or not these victims can be restored to normal is the subject of debate]].
* BioluminescenceIsCool: They resemble gray aliens with translucent jellyfish-like heads, dotted with pulsing lights.
* CombatTentacles: Their more advanced forms have tendrils (possibly antennae?) sprouting from their heads, and in this state, they have the ability to fire high-speed and powerful Arcane projectiles.
* TheGreys: Out of all the creatures related to the Great Ones, they have various traits that are the most stereotypically alien as characterized in various depictions in media.
* GlassCannon: Most Celestial Emissaries will go down in a few hits, but their laser attack can be quite deadly if it lands.
* MiniMook: Of the Celestial Emissary boss.
* WasOnceAMan: They are all implied to have once been human [[spoiler:by the fact that they are the final result of the Impostor Iosefka's experiments on her potential subjects, as evidence by a dead body found in the clinic with what are unmistakably untransformed human limbs]].
* WhamShot: [[spoiler:Finding gray aliens in either the Forbidden Woods or Iosefka's Clinic is quite a surprise as they certainly stand out against all other enemies encountered thus far, and seem to be incredibly out of place give the GothicHorror nature of the story... at least they seem out of place [[CosmicHorrorReveal at first]]]]...
* ZergRush: The boss fight against the Celestial Emissary involves a whole crowd of lesser minions constantly spawning in to attack you. Even when the Emissary grows, the lesser ones continue to swarm you.

to:

* AmbiguousSituation: [[spoiler:With AnimalisticAbomination: Hydras in a [=FromSoft=] game... minus the reveal of finding the partially transformed victim in Iosefka's Clinic, one has to wonder if, like those victims afflicted HydraProblem, thank goodness, but with the Beast Plague, if this transformation (at least in this stage) is reversible in some way. We aren't given any further explanations on the matter, so whether or not these victims can be restored additional unpleasant tricks up to normal is the subject of debate]].
* BioluminescenceIsCool: They resemble gray aliens with translucent jellyfish-like heads, dotted with pulsing lights.
* CombatTentacles: Their more advanced forms have tendrils (possibly antennae?) sprouting from
their heads, and teeth.
* BodyHorror: It resembles snakes
in this state, they have pile, but upon closer inspection, they're ''all'' sharing the ability to fire high-speed and powerful Arcane projectiles.
* TheGreys: Out of all
same body. And the creatures related to the Great Ones, they have various traits that numerous bumps found on their bodies are the most stereotypically alien as characterized in various depictions in media.
actually massively engorged ticks.
* GlassCannon: Most Celestial Emissaries will go down in a few hits, MightyGlacier: The adults can cause great damage with their poison attacks, but their laser attack can mobility is pretty awful, though this is to be quite deadly if it lands.
* MiniMook: Of the Celestial Emissary boss.
* WasOnceAMan: They are all implied to have once been human [[spoiler:by the fact that they are the final result of the Impostor Iosefka's experiments on her potential subjects, as evidence by a dead body found in the clinic with
expected from what is essentially a bunch of snakes sloppily connected to each other. The children, however, [[TheGoomba are unmistakably untransformed human limbs]].
rather easily killed]].
* WhamShot: [[spoiler:Finding gray aliens in either ReptilesAreAbhorrent: They're poisonous, they're numerous, and apparently parasitic.
--> Venomous, ravenous, and cold-hearted as the pale moon. Each fang is another reason to stay out of
the Forbidden Woods or Iosefka's Clinic is quite a surprise as they certainly stand out against all other enemies encountered thus far, and seem to be incredibly out of place give the GothicHorror nature of the story... at least they seem out of place [[CosmicHorrorReveal at first]]]]...
Wood.
* ZergRush: SuperSpit: The boss fight against the Celestial Emissary involves a whole crowd of lesser minions constantly spawning in to attack you. Even when the Emissary grows, the lesser ones continue to swarm you.adults can spit poison great distances.



[[folder:The Younger Madaras Twin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/younger_madaras_twin_2.png]]

The younger of twin brothers who were born in the Forbidden Woods and raised alongside a poisonous snake, with whom they forged an inhuman kinship. The brothers eventually became Hunters, bringing back prey to dissect for their village's forbidden research and feeding their snake beast the entrails. Eventually, the twins found Vermin within their snake, killing it and then turning on one another. The Younger Twin appears as a summonable NPC and a Confederate of The League. However, he later appears in person after either gaining the highest rank in The League or killing Valtr, and killing him makes him unavailable to summon ever again, though it ''also'' grants the player his unique whistle tool.

to:

[[folder:The Younger Madaras Twin]]
[[quoteright:350:https://static.
[[folder:Snake Parasite]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/younger_madaras_twin_2.png]]

The younger of twin brothers who were born in the Forbidden Woods
org/pmwiki/pub/images/snakeparasite.jpg]]
->''These adolescent snakes have sacrificed stealth
and raised alongside a poisonous snake, with whom raw power for speed. Pray they forged an inhuman kinship. The brothers eventually became Hunters, bringing back prey find something else to dissect for sink their village's forbidden research and feeding teeth into.''

The result of Snake Balls having
their snake beast kids inside of Huntsmen. They lay dormant inside, until suddenly the entrails. Eventually, huntsman's head explodes to reveal about a dozen snakes coming out of the twins found Vermin within their snake, killing it and then turning on one another. The Younger Twin appears as a summonable NPC and a Confederate of The League. However, he later appears in person after either gaining the highest rank in The League or killing Valtr, and killing him makes him unavailable to summon ever again, though it ''also'' grants the player his unique whistle tool.neck.



* ArtificialStupidity: He can't tell the height difference between you and him, so if you go to the elevator and head to the lower floor, he will keep chasing you until he [[DisneyVillainDeath plummets to his death]].
* AssistCharacter: If you have the Impurity rune equipped, you can summon him for assistance against the Shadows of Yharnam, Rom the Vacuous Spider, and Ludwig the Accursed.
* CainAndAbel: After killing their beloved snake friend because they found Vermin in it, the twins turned on one another, with the younger twin murdering the elder.
* GlassCannon: In contrast to the other "butcher" allies, while he's still rather weak, he makes up for it with his special whistle.
* GoMadFromTheRevelation: Both twins faithfully joined the League's crusade against Vermin, but finding Vermin within their beloved snake drove them to madness and violence. [[spoiler:Gaining Valtr's helmet, and learning that the whole crusade against Vermin is a sham, causes the Younger Madaras Twin to attack the player, implying that, similarly, learning that his terrible acts were AllForNothing plunges him even deeper into insanity.]]
* KillItWithFire: Occasionally buffs his Axe with Fire Paper.
* RecurringElement: He's a unique enemy NPC wearing "butcher" gear whom the player can [[VideoGame/DemonsSouls summon]] [[VideoGame/DarkSoulsI for]] [[VideoGame/DarkSoulsII bosses]]. However, while all of those [=NPCs=] needed to be beaten to be summoned by the player, the Younger Madaras Twin can be summoned to help the player ''until'' they attack them and need to be killed.
* SnakeCharmer: In a sense. The twins had a special whistle that they used to call their snake to them. The player can claim it after killing him. It is the only Hunter's tool that uses Bloodtinge instead of Arcane, though it can sometimes hit the player too.
* SoreLoser: Unlike many other ''From Software'' "butcher" enemies, the Younger Madaras Twin will refuse to let you summon him ever again, even into the NG+, if you kill him. Then again, [[{{Permadeath}} there may be another explanation at work]].

to:

* ArtificialStupidity: He can't tell the height difference between you and him, so if you go to the elevator and BodyHorror: The head to of the lower floor, he will keep chasing you until he [[DisneyVillainDeath plummets Huntsman explodes to his death]].
* AssistCharacter: If you have the Impurity rune equipped, you can summon him for assistance against the Shadows
reveal dozens of Yharnam, Rom the Vacuous Spider, and Ludwig the Accursed.
snakes.
* CainAndAbel: After killing their beloved snake friend because they found Vermin in it, the twins turned on one another, with the younger twin murdering the elder.
* GlassCannon: In contrast to the other "butcher" allies, while he's still rather weak, he makes up for it with his special whistle.
* GoMadFromTheRevelation: Both twins faithfully joined the League's crusade against Vermin, but finding Vermin within their beloved snake drove them to madness and violence. [[spoiler:Gaining Valtr's helmet, and learning that the whole crusade against Vermin is a sham, causes the Younger Madaras Twin to attack the player, implying that, similarly, learning that his terrible acts were AllForNothing plunges him even deeper into insanity.]]
* KillItWithFire: Occasionally buffs his Axe with Fire Paper.
* RecurringElement: He's a unique enemy NPC wearing "butcher" gear whom the player can [[VideoGame/DemonsSouls summon]] [[VideoGame/DarkSoulsI for]] [[VideoGame/DarkSoulsII bosses]]. However, while all of those [=NPCs=] needed to be beaten to be summoned by the player, the Younger Madaras Twin can be summoned to help the player ''until'' they attack them and need to be killed.
* SnakeCharmer: In a sense. The twins had a special whistle that they used to call their snake to them. The player can claim it after killing him. It is the only Hunter's tool that uses Bloodtinge
ChestBurster: Only instead of Arcane, though it can sometimes hit the player too.
* SoreLoser: Unlike many other ''From Software'' "butcher" enemies,
chest, it's the Younger Madaras Twin will refuse to let head that bursts.
* TheDreaded: While the first half of the Forbidden Woods is chock full of Huntsmen, large Huntsmen, and their dogs, they all stop appearing as soon as
you summon him ever again, meet these enemies. This implies that even the Scourge-crazed hunter mob [[DontGoIntoTheWoods fear going too deep into the NG+, if you kill him. Then again, [[{{Permadeath}} there may be another explanation woods]].
* EnemySummoner: Upon noticing you, they'll let out an ear-piercing "whistle" and several baby Snake Balls will rise from the ground. There are only a couple that actually use this move, though.
* {{Expy}}: Compare the Snake Parasites to the [[VideoGame/ResidentEvil4 Las Plagas-infected Ganados]] [[NocturnalMooks when the sun goes down]]... which were themselves inspired by the manga ''Manga/{{Parasyte}}''.
* ParasiteZombie
* RubberMan: They can apparently stretch their hands to attack
at work]].a distance, though in actuality it's a snake lunging out of his robe with his weapon in its jaws.
* YourHeadAsplode: Some Snake Parasites walk around looking normal, but with a bit of a ZombieGait to their walk. After noticing you, the head will explode to reveal the snakes.



[[folder:Shadows of Yharnam]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/51f6cbe11193b54356ee22c9726dffdc.jpg]]
->''The unmistakable robed figure of a Shadow instills fear into the once fearless. Nimble and expertly trained, they often strike unseen and as lethally as discipline calls.''

Three Keepers of the Old Lords who have somehow left the Chalice Dungeons and escaped out to the physical plane. Clad in obscuring black robes, the Shadows of Yharnam now walk in the world above. The trio of Shadows found in the Forbidden Woods [[spoiler: have been infected with the snake parasites]], but have [[spoiler: gained control of them themselves]].

to:

[[folder:Shadows of Yharnam]]
[[folder:Celestial Minion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/51f6cbe11193b54356ee22c9726dffdc.org/pmwiki/pub/images/celestialemissary.jpg]]
->''The unmistakable robed figure of a Shadow instills fear into ->''Who could look up and not be overcome by wonder, fascination, and curiosity? But the once fearless. Nimble pursuit of knowledge is a dangerous thing, and expertly trained, they often strike unseen and as lethally as discipline calls.the man who returns may not be the man who left.''

Three Keepers of the Old Lords who have somehow left the Chalice Dungeons Mysterious humanoid creatures with blue luminescent skin and escaped out large bulbous craniums, akin to the physical plane. Clad in obscuring black robes, the Shadows head of Yharnam now walk in the world above. The trio of Shadows found in the Forbidden Woods [[spoiler: a jellyfish or an octopus. [[spoiler:They are later revealed to have been infected with humans who have, "ascended," due to the snake parasites]], but have [[spoiler: gained control of them themselves]].Healing Church's sick experiments, having now become Kin to the Great Ones]].



* BigEntrance: [[spoiler: Their boss area, The Forbidden Grave, is initially shrouded in a mysterious fog, unlike other parts of the woods. Once The Hunter is close enough, the three will emerge out from the fog, side-by-side, in a very ghostly fashion]], perfectly setting the atmosphere for the impending battle at hand.
* BlackCloak: All three wear one. Later on during the battle, snakes emerge from underneath them.
* DarkIsEvil: Their black robes really do give off some ''Star Wars'' vibes and they are very evil.
* DegradedBoss: All three variants of the Shadows reappear in the upper floors of Mergo's Loft as regular {{Mook}}s for the area with significantly lower health and less powerful moves.
* EliteMook: The versions in the Forbidden Woods are this to the ones in the Nightmare Frontier.
* {{Expy}}: Freakier [[Literature/TheLordOfTheRings Nazgûl]], for all intents and purposes. Yes, freakier. When was the last time you saw snakes coming out of a Ringwraith's face?
* MeaningfulName: Two of the less common meanings of "shadow" is "protection or shelter" and "an inseparable attendant or companion". [[spoiler: They always make an appearance before Pthumerian Queen Yharnam makes an appearance.]]
* OneWingedAngel: The boss versions [[spoiler: have been infested with the parasites that can be encountered in the Forbidden Woods]]. Midway through the fight, [[spoiler: snakes burst from the cloaks of all three Shadows]], which [[spoiler: gives them new abilities]]. If you let them live for too long after that, they can morph ''again''.
* PainfulTransformation: During the boss fight with them, once at least ONE of them is close to death, [[spoiler: all three will suddenly stop fighting and writhe in agony; the three will all let out cries of pain as Snake Parasites burst out of their chests]]! Although [[spoiler: they don't seem too traumatized by this occurrence]], as they quickly regain their composure and continue the fight.
* PlayingWithFire: Two of the Shadows hold [[FireBreathingWeapon sources of fire that they can use to manifest flame-based attacks with]], with one of them using their candle to blow streams of fire in conjunction with their sword while the other constantly uses their flame medium to lob fire balls from a safe distance.
* RubberMan: After their transformation, the sword-wielding Shadows can stretch their arms to attack The Hunter from a distance. Although [[spoiler: like the standard Snake Parasite enemies]], it's really [[spoiler: a snake emerging from its body and taking hold of its weapon]].
* SinisterScimitar: The swords that two of them wield (and by extension others who wield them) seem to be a type of curved sword in both appearance and handling.
* SummonMagic: Once they reach the third phase of their fight, the remaining survivor gains the ability to summon massive snakes from the ground to attack you.
* WolfpackBoss: There are three of them, and they come at you all at once.

to:

* BigEntrance: [[spoiler: AmbiguousSituation: [[spoiler:With the reveal of finding the partially transformed victim in Iosefka's Clinic, one has to wonder if, like those victims afflicted with the Beast Plague, if this transformation (at least in this stage) is reversible in some way. We aren't given any further explanations on the matter, so whether or not these victims can be restored to normal is the subject of debate]].
* BioluminescenceIsCool: They resemble gray aliens with translucent jellyfish-like heads, dotted with pulsing lights.
* CombatTentacles:
Their boss area, The Forbidden Grave, is initially shrouded more advanced forms have tendrils (possibly antennae?) sprouting from their heads, and in this state, they have the ability to fire high-speed and powerful Arcane projectiles.
* TheGreys: Out of all the creatures related to the Great Ones, they have various traits that are the most stereotypically alien as characterized in various depictions in media.
* GlassCannon: Most Celestial Emissaries will go down
in a mysterious fog, unlike other parts of few hits, but their laser attack can be quite deadly if it lands.
* MiniMook: Of
the woods. Once The Hunter is close enough, Celestial Emissary boss.
* WasOnceAMan: They are all implied to have once been human [[spoiler:by
the three will emerge out from the fog, side-by-side, in a very ghostly fashion]], perfectly setting the atmosphere for the impending battle at hand.
* BlackCloak: All three wear one. Later on during the battle, snakes emerge from underneath them.
* DarkIsEvil: Their black robes really do give off some ''Star Wars'' vibes and
fact that they are very evil.
* DegradedBoss: All three variants
the final result of the Shadows reappear Impostor Iosefka's experiments on her potential subjects, as evidence by a dead body found in the upper floors of Mergo's Loft as regular {{Mook}}s for the area clinic with significantly lower health and less powerful moves.
what are unmistakably untransformed human limbs]].
* EliteMook: The versions WhamShot: [[spoiler:Finding gray aliens in either the Forbidden Woods are this to the ones in the Nightmare Frontier.
* {{Expy}}: Freakier [[Literature/TheLordOfTheRings Nazgûl]], for
or Iosefka's Clinic is quite a surprise as they certainly stand out against all intents and purposes. Yes, freakier. When was the last time you saw snakes coming out of a Ringwraith's face?
* MeaningfulName: Two of the less common meanings of "shadow" is "protection or shelter" and "an inseparable attendant or companion". [[spoiler: They always make an appearance before Pthumerian Queen Yharnam makes an appearance.]]
* OneWingedAngel: The boss versions [[spoiler: have been infested with the parasites that can be
other enemies encountered in thus far, and seem to be incredibly out of place give the Forbidden Woods]]. Midway through GothicHorror nature of the fight, [[spoiler: snakes burst from the cloaks of all three Shadows]], which [[spoiler: gives them new abilities]]. If you let them live for too long after that, story... at least they can morph ''again''.
seem out of place [[CosmicHorrorReveal at first]]]]...
* PainfulTransformation: During the ZergRush: The boss fight with them, once at least ONE of them is close to death, [[spoiler: all three will suddenly stop fighting and writhe in agony; against the three will all let out cries Celestial Emissary involves a whole crowd of pain as Snake Parasites burst out of their chests]]! Although [[spoiler: they don't seem too traumatized by this occurrence]], as they quickly regain their composure and continue the fight.
* PlayingWithFire: Two of the Shadows hold [[FireBreathingWeapon sources of fire that they can use to manifest flame-based attacks with]], with one of them using their candle to blow streams of fire in conjunction with their sword while the other
lesser minions constantly uses their flame medium to lob fire balls from a safe distance.
* RubberMan: After their transformation, the sword-wielding Shadows can stretch their arms
spawning in to attack The Hunter from a distance. Although [[spoiler: like you. Even when the standard Snake Parasite enemies]], it's really [[spoiler: a snake emerging from its body and taking hold of its weapon]].
* SinisterScimitar: The swords that two of them wield (and by extension others who wield them) seem to be a type of curved sword in both appearance and handling.
* SummonMagic: Once they reach
Emissary grows, the third phase of their fight, the remaining survivor gains the ability lesser ones continue to summon massive snakes from the ground to attack you.
* WolfpackBoss: There are three of them, and they come at you all at once.
swarm you.



!Byrgenwerth College

[[folder:Garden of Eyes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gardenofeyes.jpg]]
->''Among the moonlit terraces and exotic Byrgenwerth gardens lie treacherous and vile creatures, spying on unsuspecting Hunters with their malice-filled, jaundiced eyes.''

The former test subjects encountered at Byrgenwerth, used by Provost Willem as living vessels for the cultivation of eyes. They resemble humans with spider-flies for heads.

to:

!Byrgenwerth College

[[folder:Garden of Eyes]]
[[folder:The Younger Madaras Twin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gardenofeyes.jpg]]
->''Among
org/pmwiki/pub/images/younger_madaras_twin_2.png]]

The younger of twin brothers who were born in
the moonlit terraces Forbidden Woods and exotic Byrgenwerth gardens lie treacherous and vile creatures, spying on unsuspecting Hunters raised alongside a poisonous snake, with whom they forged an inhuman kinship. The brothers eventually became Hunters, bringing back prey to dissect for their malice-filled, jaundiced eyes.''

village's forbidden research and feeding their snake beast the entrails. Eventually, the twins found Vermin within their snake, killing it and then turning on one another. The former test subjects encountered at Byrgenwerth, used by Provost Willem Younger Twin appears as living vessels for a summonable NPC and a Confederate of The League. However, he later appears in person after either gaining the cultivation of eyes. They resemble humans with spider-flies for heads.highest rank in The League or killing Valtr, and killing him makes him unavailable to summon ever again, though it ''also'' grants the player his unique whistle tool.



* {{Expy}}: Bears a striking resemblance to the [[Franchise/CthulhuMythos Mi-Gos]].
* ExtraEyes: It has ''twenty-seven!'' It seems these creatures were bred for their extra eyes for Byrgenwerth to harvest.
* LightningBruiser: They run fast and hit hard, and have a deadly grab attack that induces frenzy.
* MultiArmedAndDangerous: In addition to their two regular arms, they have six spider-like appendages coming out of their heads.
* WasOnceAMan: They were the initial test subjects of Insight experiments, before the goal went from "growing eyes" to "Growing eyes within".
* WingedHumanoid: They have wings on their back, which they use in their deadly grab attack.

to:

* {{Expy}}: Bears a striking resemblance ArtificialStupidity: He can't tell the height difference between you and him, so if you go to the [[Franchise/CthulhuMythos Mi-Gos]].
elevator and head to the lower floor, he will keep chasing you until he [[DisneyVillainDeath plummets to his death]].
* ExtraEyes: It has ''twenty-seven!'' It seems these creatures were bred AssistCharacter: If you have the Impurity rune equipped, you can summon him for assistance against the Shadows of Yharnam, Rom the Vacuous Spider, and Ludwig the Accursed.
* CainAndAbel: After killing
their extra eyes beloved snake friend because they found Vermin in it, the twins turned on one another, with the younger twin murdering the elder.
* GlassCannon: In contrast to the other "butcher" allies, while he's still rather weak, he makes up
for Byrgenwerth it with his special whistle.
* GoMadFromTheRevelation: Both twins faithfully joined the League's crusade against Vermin, but finding Vermin within their beloved snake drove them
to harvest.
* LightningBruiser: They run fast
madness and hit hard, violence. [[spoiler:Gaining Valtr's helmet, and have learning that the whole crusade against Vermin is a deadly grab sham, causes the Younger Madaras Twin to attack the player, implying that, similarly, learning that induces frenzy.
his terrible acts were AllForNothing plunges him even deeper into insanity.]]
* MultiArmedAndDangerous: KillItWithFire: Occasionally buffs his Axe with Fire Paper.
* RecurringElement: He's a unique enemy NPC wearing "butcher" gear whom the player can [[VideoGame/DemonsSouls summon]] [[VideoGame/DarkSoulsI for]] [[VideoGame/DarkSoulsII bosses]]. However, while all of those [=NPCs=] needed to be beaten to be summoned by the player, the Younger Madaras Twin can be summoned to help the player ''until'' they attack them and need to be killed.
* SnakeCharmer:
In addition a sense. The twins had a special whistle that they used to call their two regular arms, they have six spider-like appendages coming out of their heads.
* WasOnceAMan: They were
snake to them. The player can claim it after killing him. It is the initial test subjects only Hunter's tool that uses Bloodtinge instead of Insight experiments, before Arcane, though it can sometimes hit the goal went from "growing eyes" player too.
* SoreLoser: Unlike many other ''From Software'' "butcher" enemies, the Younger Madaras Twin will refuse
to "Growing eyes within".
* WingedHumanoid: They have wings on their back, which they use in their deadly grab attack.
let you summon him ever again, even into the NG+, if you kill him. Then again, [[{{Permadeath}} there may be another explanation at work]].



[[folder:Fluorescent Flower]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fluorescentflower.png]]
->''Brilliant yet fatal, these overgrown arthropods boast high defense and powerful magic. Hunters must be both light-footed if they are to dodge their deadly spells.''

Giant centipede-like creatures. They have very high health and can attack from a great range with explosive attacks. Also appear in the Chalice Dungeons.

to:

[[folder:Fluorescent Flower]]
[[folder:Shadows of Yharnam]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fluorescentflower.png]]
->''Brilliant yet fatal, these overgrown arthropods boast high defense
org/pmwiki/pub/images/51f6cbe11193b54356ee22c9726dffdc.jpg]]
->''The unmistakable robed figure of a Shadow instills fear into the once fearless. Nimble
and powerful magic. Hunters must be both light-footed if expertly trained, they are to dodge their deadly spells.often strike unseen and as lethally as discipline calls.''

Giant centipede-like creatures. They Three Keepers of the Old Lords who have very high health and can attack from a great range with explosive attacks. Also appear in somehow left the Chalice Dungeons.Dungeons and escaped out to the physical plane. Clad in obscuring black robes, the Shadows of Yharnam now walk in the world above. The trio of Shadows found in the Forbidden Woods [[spoiler: have been infected with the snake parasites]], but have [[spoiler: gained control of them themselves]].



* AttackItsWeakPoint: The flower on their heads. Aim for it with a powerful ranged weapon and you can kill them in one shot.
* BigCreepyCrawlies: The best way to describe them is "eldritch cosmic house-centipede."
* EldritchAbomination: Giant, ethereal centipede-like creatures with lures on their heads, able to command some kind of cosmic magic. Get too close and you'll see their many teeth.
* MoreTeethThanTheOsmondFamily: They have leech-like mouths filled to the brim with razor sharp teeth.
* SuperSpit: At close range, the creatures will spit a torrent of acidic saliva.
* TechnicolorDeath: Collapse into a singularity when killed.
* UniqueEnemy: Only one of these appear in the game outside of the Chalice Dungeons. Given that it appears on the grounds of Byrgenwerth, its appearance may allude to the College's proximity to the tomb of the gods.

to:

* AttackItsWeakPoint: BigEntrance: [[spoiler: Their boss area, The flower on their heads. Aim Forbidden Grave, is initially shrouded in a mysterious fog, unlike other parts of the woods. Once The Hunter is close enough, the three will emerge out from the fog, side-by-side, in a very ghostly fashion]], perfectly setting the atmosphere for it the impending battle at hand.
* BlackCloak: All three wear one. Later on during the battle, snakes emerge from underneath them.
* DarkIsEvil: Their black robes really do give off some ''Star Wars'' vibes and they are very evil.
* DegradedBoss: All three variants of the Shadows reappear in the upper floors of Mergo's Loft as regular {{Mook}}s for the area
with a significantly lower health and less powerful ranged weapon and you can kill them in one shot.
moves.
* BigCreepyCrawlies: EliteMook: The best way to describe them is "eldritch cosmic house-centipede."
* EldritchAbomination: Giant, ethereal centipede-like creatures with lures on their heads, able to command some kind of cosmic magic. Get too close and you'll see their many teeth.
* MoreTeethThanTheOsmondFamily: They have leech-like mouths filled
versions in the Forbidden Woods are this to the brim with razor sharp teeth.
* SuperSpit: At close range, the creatures will spit a torrent of acidic saliva.
* TechnicolorDeath: Collapse into a singularity when killed.
* UniqueEnemy: Only one of these appear
ones in the game outside Nightmare Frontier.
* {{Expy}}: Freakier [[Literature/TheLordOfTheRings Nazgûl]], for all intents and purposes. Yes, freakier. When was the last time you saw snakes coming out of a Ringwraith's face?
* MeaningfulName: Two
of the Chalice Dungeons. Given that it appears on the grounds less common meanings of Byrgenwerth, its "shadow" is "protection or shelter" and "an inseparable attendant or companion". [[spoiler: They always make an appearance may allude to before Pthumerian Queen Yharnam makes an appearance.]]
* OneWingedAngel: The boss versions [[spoiler: have been infested with
the College's proximity to parasites that can be encountered in the tomb Forbidden Woods]]. Midway through the fight, [[spoiler: snakes burst from the cloaks of all three Shadows]], which [[spoiler: gives them new abilities]]. If you let them live for too long after that, they can morph ''again''.
* PainfulTransformation: During the boss fight with them, once at least ONE of them is close to death, [[spoiler: all three will suddenly stop fighting and writhe in agony; the three will all let out cries of pain as Snake Parasites burst out of their chests]]! Although [[spoiler: they don't seem too traumatized by this occurrence]], as they quickly regain their composure and continue the fight.
* PlayingWithFire: Two
of the gods.Shadows hold [[FireBreathingWeapon sources of fire that they can use to manifest flame-based attacks with]], with one of them using their candle to blow streams of fire in conjunction with their sword while the other constantly uses their flame medium to lob fire balls from a safe distance.
* RubberMan: After their transformation, the sword-wielding Shadows can stretch their arms to attack The Hunter from a distance. Although [[spoiler: like the standard Snake Parasite enemies]], it's really [[spoiler: a snake emerging from its body and taking hold of its weapon]].
* SinisterScimitar: The swords that two of them wield (and by extension others who wield them) seem to be a type of curved sword in both appearance and handling.
* SummonMagic: Once they reach the third phase of their fight, the remaining survivor gains the ability to summon massive snakes from the ground to attack you.
* WolfpackBoss: There are three of them, and they come at you all at once.



[[folder:Yurie, the Last Scholar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e5981fd4_1c6c_4cb4_b6ae_d033c77a574e.jpeg]]
->''Members of the Choir are both the highest-ranking clerics of the Healing Church, and scholars who continue the work that began at Byrgenwerth. The eye covering indicates their debt to the teachings of Master Willem, even though their paths diverged.''

One of the very few sane Healing Church Choir members left, she searches Byrgenwerth for unknown reasons.

to:

[[folder:Yurie, the Last Scholar]]
!Byrgenwerth College

[[folder:Garden of Eyes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e5981fd4_1c6c_4cb4_b6ae_d033c77a574e.jpeg]]
->''Members of
org/pmwiki/pub/images/gardenofeyes.jpg]]
->''Among
the Choir are both the highest-ranking clerics of the Healing Church, moonlit terraces and scholars who continue the work that began at Byrgenwerth. The eye covering indicates exotic Byrgenwerth gardens lie treacherous and vile creatures, spying on unsuspecting Hunters with their debt to the teachings of Master Willem, even though their paths diverged.malice-filled, jaundiced eyes.''

One of The former test subjects encountered at Byrgenwerth, used by Provost Willem as living vessels for the very few sane Healing Church Choir members left, she searches Byrgenwerth cultivation of eyes. They resemble humans with spider-flies for unknown reasons.heads.



* BeamSpam: She will use the Call Beyond item quite liberally, which sends out a torrent of beams that do ''a lot'' of damage. This is a big reason why she's so ridiculously hard. To make matters worse, she is fought in rather tight quarters with little room to evade.
* BossInMookClothing: There are actual bosses that are easier than Yurie. [[https://youtu.be/f5JJK1IktUM?t=10m15s A German Spy reveals that she has maxed out stats]], which is due to the fact that all the (human) enemy Hunters are created the same way that the player character is made.
* CombatTentacles: She uses the Augur of Ebrietas.
* DarkActionGirl: She's capable of killing you with ease if you aren't careful. Since she's also a member of the Healing Church Choir, she's most definitely not good.
* DeadlyGas: She wields the Rosmarinus, which is apparently standard-issue for members of the Choir.
* MadScientist: The Choir as a whole are this.
* SwordCane: She wields the Threaded Cane.

to:

* BeamSpam: She will use the Call Beyond item quite liberally, which sends out {{Expy}}: Bears a torrent of beams that do ''a lot'' of damage. This is a big reason why she's so ridiculously hard. To make matters worse, she is fought in rather tight quarters with little room to evade.
* BossInMookClothing: There are actual bosses that are easier than Yurie. [[https://youtu.be/f5JJK1IktUM?t=10m15s A German Spy reveals that she has maxed out stats]], which is due
striking resemblance to the fact that all the (human) enemy Hunters are created the same way that the player character is made.
[[Franchise/CthulhuMythos Mi-Gos]].
* CombatTentacles: She uses the Augur of Ebrietas.
* DarkActionGirl: She's capable of killing you with ease if you aren't careful. Since she's also a member of the Healing Church Choir, she's most definitely not good.
* DeadlyGas: She wields the Rosmarinus, which is apparently standard-issue
ExtraEyes: It has ''twenty-seven!'' It seems these creatures were bred for members of the Choir.
* MadScientist: The Choir as a whole are this.
their extra eyes for Byrgenwerth to harvest.
* SwordCane: She wields LightningBruiser: They run fast and hit hard, and have a deadly grab attack that induces frenzy.
* MultiArmedAndDangerous: In addition to their two regular arms, they have six spider-like appendages coming out of their heads.
* WasOnceAMan: They were
the Threaded Cane.initial test subjects of Insight experiments, before the goal went from "growing eyes" to "Growing eyes within".
* WingedHumanoid: They have wings on their back, which they use in their deadly grab attack.



!Forsaken Cainhurst Castle

[[folder:Bloodlicker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodlicker.jpg]]
->''With no host left to defend Cainhurst Castle from the beastly siege, these deadly, vile creatures prowl the grounds, gorging themselves on the tainted fluid of the fallen.''

Vaguely humanoid creatures that prowl the outside of Cainhurst Castle in search of blood. They crawl like spiders and have large, bloated red stomachs filled with blood.

to:

!Forsaken Cainhurst Castle

[[folder:Bloodlicker]]
[[folder:Fluorescent Flower]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodlicker.jpg]]
->''With no host left to defend Cainhurst Castle from the beastly siege,
org/pmwiki/pub/images/fluorescentflower.png]]
->''Brilliant yet fatal,
these deadly, vile creatures prowl the grounds, gorging themselves on the tainted fluid of the fallen.overgrown arthropods boast high defense and powerful magic. Hunters must be both light-footed if they are to dodge their deadly spells.''

Vaguely humanoid creatures that prowl the outside of Cainhurst Castle in search of blood. Giant centipede-like creatures. They crawl like spiders and have large, bloated red stomachs filled very high health and can attack from a great range with blood.explosive attacks. Also appear in the Chalice Dungeons.



* BalloonBelly: Their stomachs are severely bloated and look like they're about to explode, spraying the blood they've collected everywhere... and sure enough, upon their death they will pop and absolutely drench the player character in the blood. There are even the odd few of them that are full enough that they can't even attack or move.
* BloodLust: In the Chalice Dungeons, these enemies have a tendency to show up in areas where you've used a visceral attack, licking up the blood left behind, making areas you've already cleared of threats dangerous again.
* LightningBruiser: They are fast ''and'' hit extremely hard ''and'' have a lot of health. They are '''not''' to be messed with.
* LogicalWeakness: As deadly as their pouncing attacks are, they make it easy for skilled players to roll behind them mid-leap and tear them apart.
* OverlyLongTongue: They use their long tongues to slurp up any blood spilled on the ground.
* SuperSpit: The ones encountered in the Hunter's Nightmare can spit poisonous blood at you.
* VisualPun: They're enemies that resemble gigantic ticks, in a world where other strains of the Old Blood turn them into wolves. Talk about a flea infestation.
* {{Youkai}}: They're a perverse mix of fleas, ticks, ''akaname'', and ''gaki''. Fleas for their limbs and movement style; ticks for their distended stomachs which grow as they feed; the ''akaname'' for their absurd tongues; and finally, both the ''akaname'' and the ''gaki'' due to the fact that they "clean" up filth (spilled blood in this case).

to:

* BalloonBelly: Their stomachs are severely bloated and look like they're about to explode, spraying the blood they've collected everywhere... and sure enough, upon AttackItsWeakPoint: The flower on their death they will pop heads. Aim for it with a powerful ranged weapon and absolutely drench the player character in the blood. There are even the odd few of you can kill them that are full enough that they can't even attack or move.
in one shot.
* BloodLust: In the Chalice Dungeons, these enemies have a tendency BigCreepyCrawlies: The best way to show up in areas where you've used a visceral attack, licking up the blood left behind, making areas you've already cleared of threats dangerous again.
describe them is "eldritch cosmic house-centipede."
* LightningBruiser: They are fast ''and'' hit extremely hard ''and'' have a lot of health. They are '''not''' to be messed with.
* LogicalWeakness: As deadly as
EldritchAbomination: Giant, ethereal centipede-like creatures with lures on their pouncing attacks are, they make it easy for skilled players heads, able to roll behind them mid-leap command some kind of cosmic magic. Get too close and tear them apart.
* OverlyLongTongue: They use
you'll see their long tongues many teeth.
* MoreTeethThanTheOsmondFamily: They have leech-like mouths filled
to slurp up any blood spilled on the ground.
brim with razor sharp teeth.
* SuperSpit: The ones encountered At close range, the creatures will spit a torrent of acidic saliva.
* TechnicolorDeath: Collapse into a singularity when killed.
* UniqueEnemy: Only one of these appear
in the Hunter's Nightmare can spit poisonous blood at you.
* VisualPun: They're enemies that resemble gigantic ticks, in a world where other strains
game outside of the Old Blood turn them into wolves. Talk about a flea infestation.
* {{Youkai}}: They're a perverse mix of fleas, ticks, ''akaname'', and ''gaki''. Fleas for their limbs and movement style; ticks for their distended stomachs which grow as they feed;
Chalice Dungeons. Given that it appears on the ''akaname'' for their absurd tongues; and finally, both the ''akaname'' and the ''gaki'' due grounds of Byrgenwerth, its appearance may allude to the fact that they "clean" up filth (spilled blood in this case).College's proximity to the tomb of the gods.



[[folder:Parasite Larva]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/bloodborne_parasite_larva.png]]
->''Blindly vicious, these creatures will leap from the ground to bury their curved mandibles into flesh.''

Large parasitic maggots with sharp pincers.

to:

[[folder:Parasite Larva]]
[[quoteright:225:https://static.
[[folder:Yurie, the Last Scholar]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/bloodborne_parasite_larva.png]]
->''Blindly vicious, these creatures will leap from
org/pmwiki/pub/images/e5981fd4_1c6c_4cb4_b6ae_d033c77a574e.jpeg]]
->''Members of
the ground to bury Choir are both the highest-ranking clerics of the Healing Church, and scholars who continue the work that began at Byrgenwerth. The eye covering indicates their curved mandibles into flesh.debt to the teachings of Master Willem, even though their paths diverged.''

Large parasitic maggots with sharp pincers.One of the very few sane Healing Church Choir members left, she searches Byrgenwerth for unknown reasons.



* BigCreepyCrawlies: They're the smallest enemies in the game, but they're certainly bigger than most bugs.
* TheSymbiote: In the Nightmare of Mensis, killing a Silverbeast will cause a couple of Parasite Larva to emerge from the corpse. The headless Bloodletting Beast found in the Chalice Dungeons also appears to be the host of a positively ''gigantic'' specimen which will emerge from the Beast's neck once enough damage has been inflicted.

to:

* BigCreepyCrawlies: They're BeamSpam: She will use the smallest enemies Call Beyond item quite liberally, which sends out a torrent of beams that do ''a lot'' of damage. This is a big reason why she's so ridiculously hard. To make matters worse, she is fought in the game, but they're certainly bigger rather tight quarters with little room to evade.
* BossInMookClothing: There are actual bosses that are easier
than most bugs.
* TheSymbiote: In
Yurie. [[https://youtu.be/f5JJK1IktUM?t=10m15s A German Spy reveals that she has maxed out stats]], which is due to the Nightmare fact that all the (human) enemy Hunters are created the same way that the player character is made.
* CombatTentacles: She uses the Augur
of Mensis, Ebrietas.
* DarkActionGirl: She's capable of
killing a Silverbeast will cause a couple of Parasite Larva to emerge from the corpse. The headless Bloodletting Beast found in the Chalice Dungeons you with ease if you aren't careful. Since she's also appears to be a member of the host of a positively ''gigantic'' specimen Healing Church Choir, she's most definitely not good.
* DeadlyGas: She wields the Rosmarinus,
which will emerge from is apparently standard-issue for members of the Beast's neck once enough damage has been inflicted.Choir.
* MadScientist: The Choir as a whole are this.
* SwordCane: She wields the Threaded Cane.



[[folder:Bound Widows]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/boundwidows.jpg]]
->''All the nobles of Cainhurst Castle are long since dead, except... One feels that a presence remains, a subtle, terrible pain etched into the very walls.''

The restless spirits of deceased noblewomen from Cainhurst Castle, who were victims of a terrible slaughter at the hands of the Executioners of the Healing Church. They now wander the derelict halls of their former home as vengeful ghosts. A majority of them carry daggers, but a select few carry their own heads.

to:

[[folder:Bound Widows]]
[[quoteright:225:https://static.
!Forsaken Cainhurst Castle

[[folder:Bloodlicker]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/boundwidows.org/pmwiki/pub/images/bloodlicker.jpg]]
->''All the nobles of ->''With no host left to defend Cainhurst Castle are long since dead, except... One feels that a presence remains, a subtle, terrible pain etched into from the very walls.beastly siege, these deadly, vile creatures prowl the grounds, gorging themselves on the tainted fluid of the fallen.''

The restless spirits Vaguely humanoid creatures that prowl the outside of deceased noblewomen from Cainhurst Castle, who were victims Castle in search of a terrible slaughter at the hands of the Executioners of the Healing Church. blood. They now wander the derelict halls of their former home as vengeful ghosts. A majority of them carry daggers, but a select few carry their own heads.crawl like spiders and have large, bloated red stomachs filled with blood.



* AmbiguousSituation: Although the story is an example of [[spoiler: both]] GothicHorror and [[spoiler: CosmicHorror]] at the same time, the presence of the Widows does indeed raise a few questions as to how things in Yharnam work. For one, the presence of sincere ghosts does indeed confirm that humans have spirits as well as the afterlife, but how these revelations effect The Great Ones and the various Nightmares/Dreams and their mechanics is unclear.
* BarredFromTheAfterlife: As it would seem due to the tragedy that took place at Cainhurst, these noblewomen aren't at peace and they're unable to move on, instead lashing out any anyone who enters the Castle, perhaps in an attempt to enact vengeance on those who attacked them in the first place.
* BlindWeaponmaster: They are blindfolded and will not detect you unless you run and make a lot of noise or get marked by the Servants.
* BodyHorror: A close examination will reveal terrible wounds on their throats, indicating that they were slit open when they were alive, in addition to being decapitated as well. Even more horrible, if the Widows are alerted to The Hunter's presence, they will let out piercing screams and blood will violently flow from their wounded throats or from their headless necks!
* EtherealWhiteDress: Seemingly based upon the, "Gray Lady," ghost archetype from European/American folklore.
* GirlWithPsychoWeapon: Either long daggers or their own severed heads. Their bloodcurdling screams and frenzied attacks tell you a lot about their mental state after death.
* {{Invisibility}}: Well, at least ''mostly'' invisible. They're very hard to see when they're unaware of your presence, but once they hear you coming, they start moving and become fully visible.
* LosingYourHead: Some widows carry their severed heads. These spirits cannot attack, but instead unleash a bloodcurdling scream that paralyzes you, and leaves you open to be attacked by the other Widows.
* OminousWalk: Unless they're alerted to your location, they almost never run toward you, instead preferring to walk extremely slowly towards you. This reasoning might be justified by their blindness.
* ScreamingWarrior: The headless ones.
* StringyHairedGhostGirl: Older than the usual examples, but they still count.
* WithMyHandsTied: Their hands are bound in front of them, which doesn’t stop them from wielding their daggers or heads effectively.

to:

* AmbiguousSituation: Although the story is an example of [[spoiler: both]] GothicHorror BalloonBelly: Their stomachs are severely bloated and [[spoiler: CosmicHorror]] at the same time, the presence of the Widows does indeed raise a few questions as to how things in Yharnam work. For one, the presence of sincere ghosts does indeed confirm that humans have spirits as well as the afterlife, but how these revelations effect The Great Ones and the various Nightmares/Dreams and their mechanics is unclear.
* BarredFromTheAfterlife: As it would seem due to the tragedy that took place at Cainhurst, these noblewomen aren't at peace and
look like they're unable about to move on, instead lashing out any anyone who enters explode, spraying the Castle, perhaps in an attempt to enact vengeance on those who attacked them blood they've collected everywhere... and sure enough, upon their death they will pop and absolutely drench the player character in the first place.
* BlindWeaponmaster: They
blood. There are blindfolded and will not detect you unless you run and make a lot of noise or get marked by even the Servants.
* BodyHorror: A close examination will reveal terrible wounds on their throats, indicating
odd few of them that are full enough that they were slit open when can't even attack or move.
* BloodLust: In the Chalice Dungeons, these enemies have a tendency to show up in areas where you've used a visceral attack, licking up the blood left behind, making areas you've already cleared of threats dangerous again.
* LightningBruiser: They are fast ''and'' hit extremely hard ''and'' have a lot of health. They are '''not''' to be messed with.
* LogicalWeakness: As deadly as their pouncing attacks are,
they were alive, in addition make it easy for skilled players to being decapitated as well. Even more horrible, if roll behind them mid-leap and tear them apart.
* OverlyLongTongue: They use their long tongues to slurp up any blood spilled on
the Widows are alerted to ground.
* SuperSpit:
The ones encountered in the Hunter's presence, they will let out piercing screams and Nightmare can spit poisonous blood will violently flow from their wounded throats or from their headless necks!
* EtherealWhiteDress: Seemingly based upon the, "Gray Lady," ghost archetype from European/American folklore.
* GirlWithPsychoWeapon: Either long daggers or their own severed heads. Their bloodcurdling screams and frenzied attacks tell you a lot about their mental state after death.
* {{Invisibility}}: Well,
at least ''mostly'' invisible. you.
* VisualPun:
They're very hard to see when they're unaware enemies that resemble gigantic ticks, in a world where other strains of your presence, but once they hear you coming, they start moving the Old Blood turn them into wolves. Talk about a flea infestation.
* {{Youkai}}: They're a perverse mix of fleas, ticks, ''akaname'',
and become fully visible.
* LosingYourHead: Some widows carry
''gaki''. Fleas for their severed heads. These spirits cannot attack, but instead unleash a bloodcurdling scream that paralyzes you, limbs and leaves you open to be attacked by the other Widows.
* OminousWalk: Unless they're alerted to your location, they almost never run toward you, instead preferring to walk extremely slowly towards you. This reasoning might be justified by
movement style; ticks for their blindness.
* ScreamingWarrior: The headless ones.
* StringyHairedGhostGirl: Older than the usual examples, but they still count.
* WithMyHandsTied: Their hands are bound in front of them,
distended stomachs which doesn’t stop them from wielding grow as they feed; the ''akaname'' for their daggers or heads effectively.absurd tongues; and finally, both the ''akaname'' and the ''gaki'' due to the fact that they "clean" up filth (spilled blood in this case).



[[folder:Cain's Servants]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/cainsservants.png]]
->''What keeps them here? Loyalty? Fear? Denial? None could answer, save the servants themselves if only they spoke.''

The servants of Cainhurst Castle. Despite their appearance, they are surprisingly skillful.

to:

[[folder:Cain's Servants]]
[[quoteright:275:https://static.
[[folder:Parasite Larva]]
[[quoteright:225:https://static.
tvtropes.org/pmwiki/pub/images/cainsservants.org/pmwiki/pub/images/bloodborne_parasite_larva.png]]
->''What keeps them here? Loyalty? Fear? Denial? None could answer, save ->''Blindly vicious, these creatures will leap from the servants themselves if only they spoke.ground to bury their curved mandibles into flesh.''

The servants of Cainhurst Castle. Despite their appearance, they are surprisingly skillful.Large parasitic maggots with sharp pincers.



* BattleButler: They're the ones who relentlessly clean the castle, but they're also the castle's fighting force.
* BlowGun: Some carry golden canes that double as blow guns, which stagger you and create a beacon for the Bound Widows to follow.
* ExtremeDoormat: Implied to have been tortured by the Cainhurst nobility back before the raid by the Church, yet will put their lives on the line to protect the now abandoned castle.
* PintSizedPowerhouse: Kinda. They're skinny and around your height, but they mainly stay in a very hunched-over stance. They can also turn you into a Hunter fillet if you're not careful.
* RoyalRapier: There are a few that carry these, and they've got some fancy fencing skills.
* SlaveMooks: It's hard to imagine that the Cainhurst nobility treated them humanely, and their continued service is implied to be something like StockholmSyndrome.
* UndyingLoyalty: Their masters are all dead and the castle is fallen into ruin, but they continue to dutifully look after it.

to:

* BattleButler: BigCreepyCrawlies: They're the ones who relentlessly clean smallest enemies in the castle, game, but they're certainly bigger than most bugs.
* TheSymbiote: In the Nightmare of Mensis, killing a Silverbeast will cause a couple of Parasite Larva to emerge from the corpse. The headless Bloodletting Beast found in the Chalice Dungeons
also appears to be the castle's fighting force.
* BlowGun: Some carry golden canes that double as blow guns,
host of a positively ''gigantic'' specimen which stagger you and create a beacon for will emerge from the Bound Widows to follow.
* ExtremeDoormat: Implied to have
Beast's neck once enough damage has been tortured by the Cainhurst nobility back before the raid by the Church, yet will put their lives on the line to protect the now abandoned castle.
* PintSizedPowerhouse: Kinda. They're skinny and around your height, but they mainly stay in a very hunched-over stance. They can also turn you into a Hunter fillet if you're not careful.
* RoyalRapier: There are a few that carry these, and they've got some fancy fencing skills.
* SlaveMooks: It's hard to imagine that the Cainhurst nobility treated them humanely, and their continued service is implied to be something like StockholmSyndrome.
* UndyingLoyalty: Their masters are all dead and the castle is fallen into ruin, but they continue to dutifully look after it.
inflicted.



[[folder:Lost Child of Antiquity]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lostchild.jpg]]
->''The castle yields neither to weather nor foe, and these stone guardians act as a symbol of Cainhurst's fortitude.''

Gargoyle-like creatures that inhabit the ramparts and roof of Cainhurst Castle.

to:

[[folder:Lost Child of Antiquity]]
[[quoteright:350:https://static.
[[folder:Bound Widows]]
[[quoteright:225:https://static.
tvtropes.org/pmwiki/pub/images/lostchild.org/pmwiki/pub/images/boundwidows.jpg]]
->''The castle yields neither to weather nor foe, and these stone guardians act as a symbol ->''All the nobles of Cainhurst's fortitude.Cainhurst Castle are long since dead, except... One feels that a presence remains, a subtle, terrible pain etched into the very walls.''

Gargoyle-like creatures that inhabit the ramparts and roof The restless spirits of deceased noblewomen from Cainhurst Castle.Castle, who were victims of a terrible slaughter at the hands of the Executioners of the Healing Church. They now wander the derelict halls of their former home as vengeful ghosts. A majority of them carry daggers, but a select few carry their own heads.



* BloodLust: Their grab attack involves them tackling you and sucking blood from your neck for considerable damage.
* {{Golem}}: Implied to be animate stone constructs created by the castle's denizens as guard animals. Their clumsy, awkward movements would imply that their construction is rather imperfect.
* JumpScare: They just love to drop down from above and exsanguinate you when you aren't looking, and tend to hide amongst the stone statues in wait for you to walk by.
* MixAndMatchCritter: They have bat-like bodies with human heads.
* NobodyHereButUsStatues: Some of them stand completely motionless pretending to be just another of the many sculptures in the castle, only to start moving once you get too close.
* OurGargoylesRock: Their origins bear parallels to classic gargoyles, albeit with the faces of withered old men, and they'll often pretend to be statues, however...
* OurVampiresAreDifferent: Their bat-like appearances and their grab attacks, which involves wrapping their arms/wings around you and biting down on your neck, also bear resemblance to portrayals of vampires in both folklore and various media.
* ScreamingWarrior: Their screech attack, signified by a piercing ringing sound and unleashing a wind projectile.

to:

* BloodLust: Their grab attack involves AmbiguousSituation: Although the story is an example of [[spoiler: both]] GothicHorror and [[spoiler: CosmicHorror]] at the same time, the presence of the Widows does indeed raise a few questions as to how things in Yharnam work. For one, the presence of sincere ghosts does indeed confirm that humans have spirits as well as the afterlife, but how these revelations effect The Great Ones and the various Nightmares/Dreams and their mechanics is unclear.
* BarredFromTheAfterlife: As it would seem due to the tragedy that took place at Cainhurst, these noblewomen aren't at peace and they're unable to move on, instead lashing out any anyone who enters the Castle, perhaps in an attempt to enact vengeance on those who attacked
them tackling in the first place.
* BlindWeaponmaster: They are blindfolded and will not detect
you unless you run and sucking make a lot of noise or get marked by the Servants.
* BodyHorror: A close examination will reveal terrible wounds on their throats, indicating that they were slit open when they were alive, in addition to being decapitated as well. Even more horrible, if the Widows are alerted to The Hunter's presence, they will let out piercing screams and
blood will violently flow from your neck for considerable damage.their wounded throats or from their headless necks!
* EtherealWhiteDress: Seemingly based upon the, "Gray Lady," ghost archetype from European/American folklore.

* {{Golem}}: Implied to be animate stone constructs created by the castle's denizens as guard animals. GirlWithPsychoWeapon: Either long daggers or their own severed heads. Their clumsy, awkward movements would imply that bloodcurdling screams and frenzied attacks tell you a lot about their construction is rather imperfect.mental state after death.
* JumpScare: They just love {{Invisibility}}: Well, at least ''mostly'' invisible. They're very hard to drop down from above and exsanguinate you see when they're unaware of your presence, but once they hear you aren't looking, coming, they start moving and tend become fully visible.
* LosingYourHead: Some widows carry their severed heads. These spirits cannot attack, but instead unleash a bloodcurdling scream that paralyzes you, and leaves you open
to hide amongst be attacked by the stone statues in wait for you other Widows.
* OminousWalk: Unless they're alerted to your location, they almost never run toward you, instead preferring
to walk by.extremely slowly towards you. This reasoning might be justified by their blindness.
* ScreamingWarrior: The headless ones.
* StringyHairedGhostGirl: Older than the usual examples, but they still count.

* MixAndMatchCritter: They have bat-like bodies with human heads.
* NobodyHereButUsStatues: Some of them stand completely motionless pretending to be just another of the many sculptures in the castle, only to start moving once you get too close.
* OurGargoylesRock:
WithMyHandsTied: Their origins bear parallels to classic gargoyles, albeit with the faces hands are bound in front of withered old men, and they'll often pretend to be statues, however...
* OurVampiresAreDifferent: Their bat-like appearances and
them, which doesn’t stop them from wielding their grab attacks, which involves wrapping their arms/wings around you and biting down on your neck, also bear resemblance to portrayals of vampires in both folklore and various media.
* ScreamingWarrior: Their screech attack, signified by a piercing ringing sound and unleashing a wind projectile.
daggers or heads effectively.



[[folder:Martyr Logarius]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/picsart_05_17_051309.jpg]]
->''"Acts of goodness are not always wise, and acts of evil are not always foolish, but regardless, we shall always strive to be good."''

The great Logarius was once the leader of the Executioners, a group of fanatics who stormed Cainhurst Castle in order to purge the unclean blood of the Cainhurst nobility. However, he donned the Crown of Illusions, one of Cainhurst's most precious secrets, to prevent a vile secret from ever being exposed. All that remains of him is his frozen corpse, still sitting on his throne.

to:

[[folder:Martyr Logarius]]
[[quoteright:350:https://static.
[[folder:Cain's Servants]]
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/picsart_05_17_051309.jpg]]
->''"Acts of goodness are not always wise, and acts of evil are not always foolish, but regardless, we shall always strive to be good."''

org/pmwiki/pub/images/cainsservants.png]]
->''What keeps them here? Loyalty? Fear? Denial? None could answer, save the servants themselves if only they spoke.''

The great Logarius was once the leader servants of the Executioners, a group of fanatics who stormed Cainhurst Castle in order to purge the unclean blood of the Cainhurst nobility. However, he donned the Crown of Illusions, one of Cainhurst's most precious secrets, to prevent a vile secret from ever being exposed. All that remains of him is his frozen corpse, still sitting on his throne. Castle. Despite their appearance, they are surprisingly skillful.



* BattleButler: They're the ones who relentlessly clean the castle, but they're also the castle's fighting force.
* BlowGun: Some carry golden canes that double as blow guns, which stagger you and create a beacon for the Bound Widows to follow.
* ExtremeDoormat: Implied to have been tortured by the Cainhurst nobility back before the raid by the Church, yet will put their lives on the line to protect the now abandoned castle.
* PintSizedPowerhouse: Kinda. They're skinny and around your height, but they mainly stay in a very hunched-over stance. They can also turn you into a Hunter fillet if you're not careful.
* RoyalRapier: There are a few that carry these, and they've got some fancy fencing skills.
* SlaveMooks: It's hard to imagine that the Cainhurst nobility treated them humanely, and their continued service is implied to be something like StockholmSyndrome.
* UndyingLoyalty: Their masters are all dead and the castle is fallen into ruin, but they continue to dutifully look after it.
[[/folder]]

[[folder:Lost Child of Antiquity]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lostchild.jpg]]
->''The castle yields neither to weather nor foe, and these stone guardians act as a symbol of Cainhurst's fortitude.''

Gargoyle-like creatures that inhabit the ramparts and roof of Cainhurst Castle.
----
* BloodLust: Their grab attack involves them tackling you and sucking blood from your neck for considerable damage.
* {{Golem}}: Implied to be animate stone constructs created by the castle's denizens as guard animals. Their clumsy, awkward movements would imply that their construction is rather imperfect.
* JumpScare: They just love to drop down from above and exsanguinate you when you aren't looking, and tend to hide amongst the stone statues in wait for you to walk by.
* MixAndMatchCritter: They have bat-like bodies with human heads.
* NobodyHereButUsStatues: Some of them stand completely motionless pretending to be just another of the many sculptures in the castle, only to start moving once you get too close.
* OurGargoylesRock: Their origins bear parallels to classic gargoyles, albeit with the faces of withered old men, and they'll often pretend to be statues, however...
* OurVampiresAreDifferent: Their bat-like appearances and their grab attacks, which involves wrapping their arms/wings around you and biting down on your neck, also bear resemblance to portrayals of vampires in both folklore and various media.
* ScreamingWarrior: Their screech attack, signified by a piercing ringing sound and unleashing a wind projectile.
[[/folder]]

[[folder:Martyr Logarius]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/picsart_05_17_051309.jpg]]
->''"Acts of goodness are not always wise, and acts of evil are not always foolish, but regardless, we shall always strive to be good."''

The great Logarius was once the leader of the Executioners, a group of fanatics who stormed Cainhurst Castle in order to purge the unclean blood of the Cainhurst nobility. However, he donned the Crown of Illusions, one of Cainhurst's most precious secrets, to prevent a vile secret from ever being exposed. All that remains of him is his frozen corpse, still sitting on his throne.
----



!Yahar'gul, Unseen Village, and the Hypogean Gaol

[[folder:Eye Collectors]]
->''Something lurks in the shadows of the Unseen Village: a misshapen creature that might once have been a woman, but who now lies in wait to prey on the unsuspecting, and bathe in their blood.''

Decrepit old women who like to ambush people from behind. They're apparently [[spoiler: what the grave-watching Witches of Hemwick become]].

to:

!Yahar'gul, Unseen Village, Village

[[folder:Cramped Casket]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crampedcasket.png]]
->''This hideous aberration can be found writhing among the oblique corners of Yahar'gul, twisting
and contorting as if to escape its own tortured existence. Behold, as the Hypogean Gaol

[[folder:Eye Collectors]]
->''Something lurks in the shadows of the Unseen Village: a misshapen creature that might once have been a woman, but who now lies in wait to prey on the unsuspecting,
blasphemous shapes shift and bathe in their blood.reassemble bewitchingly, as a sudden darkness envelops our Hunter; alas, by then it is too late.''

Decrepit old women who like Giant clumps of corpses attached to ambush people from behind. They're apparently [[spoiler: what wooden coffins crawling around the grave-watching Witches of Hemwick become]].Yahar'gul chapel area.



* DegradedBoss: They're all identical to Witch of Hemwick herself, but lack her magical powers, which implies that The Witch of Hemwick [[spoiler: as well as the second Witch that appears during the fight]] were [[spoiler: originally from YaHar'ghul]].
* EyelessFace: Their eyes are crusted over with tumorous growths.
* EyeScream: Their primary method of attack, of which they will immobilize you and use their tools to brutally rip out any poor victim's eyes as well as dealing incredible damage.
* SlashedThroat: Well, slashed eyes in this case. What they do if they successfully grab you.

to:

* DegradedBoss: AchillesHeel: Caskets are very strong and much faster then they look... until they touch one of the glowing yellow pools surrounding bodies on the Yahar'gul streets. They will catch on fire, slow down considerably, and be easier to fight.
* BodyOfBodies:
They're all identical to Witch giant corpse mounds coming out of Hemwick herself, but lack her magical powers, which implies coffins.
* DemBones: The corpses
that make up its body are almost entirely rotted away.
* MightyGlacier:
The Witch things can hit pretty damn hard for a slow, unwieldy mass of Hemwick [[spoiler: as well as the second Witch that appears during the fight]] were [[spoiler: originally from YaHar'ghul]].
corpses.
* EyelessFace: Their eyes are crusted over with tumorous growths.
* EyeScream: Their primary method of attack, of which
TheUndead: And they will immobilize you and use their tools to brutally rip out any poor victim's eyes as well as dealing incredible damage.
* SlashedThroat: Well, slashed eyes in this case. What they do if they successfully grab you.
are a cluster of it.



[[folder:Darkbeast Paarl]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/109fdcdb1322f185bac7551850e94333.jpg]]

A monstrous [[NinjaPirateZombieRobot electrified reanimated werewolf skeleton]] residing in the yard of the Hypogean Gaol. It comes to life when you approach it, and attacks with a combination of strong [[ShockAndAwe electrial bursts]] and [[JustforPun lightning-quick]] swipes. A stronger version, called the Loran Darkbeast, appears in Lower Loran Chalice Dungeon as the boss of the bottom layer. The Beast Claw of Irreverent Izzy reveals that the lifeforce of darkbeasts and silverbeasts is tied to their bones, rather than their blood.

to:

[[folder:Darkbeast Paarl]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/109fdcdb1322f185bac7551850e94333.jpg]]

[[folder:Yahar'gul Hunters]]
A monstrous [[NinjaPirateZombieRobot electrified reanimated werewolf skeleton]] residing in the yard trio of the Hypogean Gaol. It comes to life when you approach it, and attacks with a combination of strong [[ShockAndAwe electrial bursts]] and [[JustforPun lightning-quick]] swipes. A stronger version, called the Loran Darkbeast, appears in Lower Loran Chalice Dungeon as the boss of the bottom layer. The Beast Claw of Irreverent Izzy reveals Hunters that appear in Yahar'gul after the lifeforce defeat of darkbeasts Rom and silverbeasts is tied to their bones, rather than their blood.the Blood Moon occurs.



* BeastWithAHumanFace: One of the most disturbing things about Paarl is that, despite its feral-looking, quadrupedal form, somewhat reminiscent of an undead werewolf, its empty skull face is eerily human, lacking a muzzle or even curved fangs.
* BodyHorror: Most of it has rotten away, leaving nothing but the skeleton, a mostly decomposed face, and clumps of fur. It's noteworthy that it's far smaller than it appears, due to the electricity making the fur stand on end and making it seem much taller and more imposing.
* BraggingRightsReward: Truly, all of the benefits of killing Paarl are incredibly beneficial and prove to be worth the effort, however, some have also shown to come a little easier from other places. You see, once Paarl is gone, you can [[spoiler: open a back route through Old Yharnam that allows you to befriend Djura]], but you can also [[spoiler: get the same results by killing the much easier Blood-starved Beast]] and [[spoiler: backtracking from its lantern and killing Djura yourself]]. Paarl also [[spoiler: leaves behind the Spark Hunter Badge, which permanently adds the Tonitrus weapon and Bolt Paper to the shop]], however it should be noted that [[spoiler: there is indeed a ''free'' Tonitrus that is available on the other side of the Yahar'Ghul opposite to the main street]], and [[spoiler: the weapon generates its own electricity as its "trick."]] In addition to the above, [[spoiler: certain enemies in other areas of the game will also drop blood gems that will apply persistent bolt-elemental damage to a weapon]].
** Although granted, this can be subverted as not everybody will necessarily [[spoiler: prefer the Tonitrus as a weapon in the first place]] and [[spoiler: finding bolt-based Blood Gems and the enemies that drop them can often take some time]]! With that in mind, [[spoiler: buying Bolt Paper with either Blood Echoes or Insight sounds like a much more immediately beneficial proposition, as it gives one ready access to the element at any time, which can often prove to be a lifesaver if one doesn't have any elemental Blood Gems to use]].
* FragileSpeedster: Not exactly ''that'' fragile, he's still a boss; but Paarl is insanely fast, dashes around all the place, and is much more aggressive than other bosses, yet he is also a lot easier to knock down and temporarily suppress, after which you can perform a visceral attack that takes out one third of his health (for other bosses, it is usually 1/6 to 1/8), making this fight [[RushBoss a contest of who can kill the other guy first]].
* KingMook: Can be seen as this to the generic blood-werewolf enemies that litter the city, albeit electrified and a skeleton.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XoyevcAnbb4 Darkbeast]]. This music is also shared with [[spoiler: The Loran Darkbeast in The Chalice Dungeons, which may possibly hint a relation between the two]].
* NightmareFace: Good '''God''' does it ever brandish one. That gray and rotten skin pulled back into a wide grimace, coupled with a lack of eyes, is sure to leave chills in players that spot it.
* OptionalBoss: Serving as an optional encounter in Yahar'gul both during one's first visit and even later afterwards. There are benefits to killing Paarl, and they prove to be [[BraggingRightsReward quite beneficial when fighting Kin-type enemies]].
* ShockAndAwe: Uses bolt magic in a number of its attacks.
* UndeadAbomination: Even after its flesh had rotted away, the beast is still thirsty for blood.

to:

* BeastWithAHumanFace: BayonetYa: One of the most disturbing things about Paarl is that, despite its feral-looking, quadrupedal form, somewhat reminiscent of an undead werewolf, its empty skull face is eerily human, lacking a muzzle or even curved fangs.
* BodyHorror: Most of it has rotten away, leaving nothing but the skeleton, a mostly decomposed face, and clumps of fur. It's noteworthy that it's far smaller than it appears, due to the electricity making the fur stand on end and making it seem much taller and more imposing.
* BraggingRightsReward: Truly, all of the benefits of killing Paarl are incredibly beneficial and prove to be worth the effort, however, some have also shown to come a little easier from other places. You see, once Paarl is gone, you can [[spoiler: open a back route through Old Yharnam that allows you to befriend Djura]], but you can also [[spoiler: get the same results by killing the much easier Blood-starved Beast]] and [[spoiler: backtracking from its lantern and killing Djura yourself]]. Paarl also [[spoiler: leaves behind the Spark Hunter Badge, which permanently adds the Tonitrus weapon and Bolt Paper to the shop]], however it should be noted that [[spoiler: there is indeed a ''free'' Tonitrus that is available on the other side of the Yahar'Ghul opposite to the main street]], and [[spoiler: the weapon generates its own electricity as its "trick."]] In addition to the above, [[spoiler: certain enemies in other areas of the game will also drop blood gems that will apply persistent bolt-elemental damage to a weapon]].
** Although granted, this can be subverted as not everybody will necessarily [[spoiler: prefer the Tonitrus as a weapon in the first place]] and [[spoiler: finding bolt-based Blood Gems and the enemies that drop
them can often take some time]]! With that in mind, [[spoiler: buying Bolt Paper with either Blood Echoes or Insight sounds like a much more immediately beneficial proposition, as it gives one ready access to wields the element at any time, Rifle Spear, which can often prove to easily be turned into a lifesaver rifle with a bayonet that he'll slice you with if you get too close.
* {{BFG}}: One of them uses
one doesn't have any elemental Blood Gems to use]].
* FragileSpeedster: Not exactly ''that'' fragile, he's still a boss; but Paarl is insanely fast, dashes around all
of the place, and is much Powder Keg's Cannons as their sidearm. [[TheComputerIsACheatingBastard He can fire it more aggressive than other bosses, yet he twice.]]
* KillItWithFire: One of them wields a Flamesprayer.
* RoarBeforeBeating: When one
is also a lot easier spotted, The Beast Claw wielding Hunter will always pause to knock down and temporarily suppress, after which you can perform a visceral attack that takes out the "Roar" gesture before engaging The Hunter.
* SwordCane: The
one wielding the Flamesprayer uses a Threaded Cane.
* WalkingShirtlessScene: The
third of his health (for other bosses, it is usually 1/6 to 1/8), making this fight [[RushBoss a contest of who can kill one goes around in just the other guy first]].
* KingMook: Can be seen as this to the generic blood-werewolf enemies that litter the city, albeit electrified and a skeleton.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XoyevcAnbb4 Darkbeast]]. This music is also shared with [[spoiler: The Loran Darkbeast in The Chalice Dungeons, which may possibly hint a relation between the two]].
* NightmareFace: Good '''God''' does it ever brandish one. That gray and rotten skin pulled back into a wide grimace, coupled with a lack of eyes, is sure to leave chills in players that spot it.
* OptionalBoss: Serving as an optional encounter in
Iron Yahar'gul both during one's first visit Helm and even later afterwards. There are benefits to killing Paarl, his skivvies.
* WolfPackBoss: They all come at you at once,
and they prove absolutely refuse to be [[BraggingRightsReward quite beneficial when fighting Kin-type enemies]].
* ShockAndAwe: Uses bolt magic in
drawn away one-by-one by a number of its attacks.
* UndeadAbomination: Even after its flesh had rotted away,
canny Hunter; you attract the beast is still thirsty for blood.attention of one, the other two will follow.
* WolverineClaws: The shirtless one wields a Beast Claw.



[[folder:Cramped Casket]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crampedcasket.png]]
->''This hideous aberration can be found writhing among the oblique corners of Yahar'gul, twisting and contorting as if to escape its own tortured existence. Behold, as the blasphemous shapes shift and reassemble bewitchingly, as a sudden darkness envelops our Hunter; alas, by then it is too late.''

Giant clumps of corpses attached to wooden coffins crawling around the Yahar'gul chapel area.

to:

[[folder:Cramped Casket]]
[[folder:Bell Ringers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crampedcasket.png]]
->''This hideous aberration can be found writhing among
org/pmwiki/pub/images/4b7050654b999ff43dfe952cb2d9b71a.jpg]]
->''One of Yharnam's sinister urban legends, this crazed woman dressed in black carries with her a special bell. It is said that
the oblique corners sound of Yahar'gul, twisting and contorting as if to escape its own tortured existence. Behold, as the blasphemous shapes shift and reassemble bewitchingly, as a sudden darkness envelops our Hunter; alas, by then it is too late.her bell brings out all sorts of unsavory creatures.''

Giant clumps of corpses attached Emaciated Pthumerian madwomen, clad in withered black cloaks and carrying Pthumerian ritual bells that they use to wooden coffins crawling around cast Arcane spells to attack with and summon enemies. [[https://www.youtube.com/watch?v=KrVgKL_D0D4 There is a portrait in Cainhurst]] depicting a woman wearing the Yahar'gul chapel area.same necklace as the Bell Ringers, [[spoiler: apparently linking the Cainhurst bloodline to the Pthumerians]].



* AchillesHeel: Caskets are very strong and much faster then they look... until they touch one of the glowing yellow pools surrounding bodies on the Yahar'gul streets. They will catch on fire, slow down considerably, and be easier to fight.
* BodyOfBodies: They're giant corpse mounds coming out of coffins.
* DemBones: The corpses that make up its body are almost entirely rotted away.
* MightyGlacier: The things can hit pretty damn hard for a slow, unwieldy mass of corpses.
* TheUndead: And they are a cluster of it.

to:

* AchillesHeel: Caskets are very strong and much faster then they look... until they touch one of BlackCloak: Although the glowing yellow pools surrounding bodies ones that aid The One Reborn wear red.
* CombatMedic: The ones who appear in the boss fight with The One Reborn stay up
on the second floor powering up the boss with their bell rings. Killing them makes the boss fight a lot easier.
* EnemySummoner: They use their bells to create endlessly-respawning enemies, and the ones in
Yahar'gul streets. also buff their summons with additional health. Killing the Bell Ringer will cause the remaining summoned enemies to stagger and lose their buffs in Yahar'gul, and outright die in the Chalice Dungeons.
**
They also play part this part in online mode, spawning to summon enemy players when you use the Beckoning Bell. They also show up in the Nightmare areas by default, requiring you to hunt them down if you don't want to worry about being invaded.
* ForDoomTheBellTolls: Unusually for this trope, their infamous bells are little handbells, not booming church bells. But the ringing of these bells certainly spells trouble.
* InTheHood: They wear black hoods. The ones who aid The One Reborn wear red ones.
* {{Necromancer}}: The red-clad ones are responsible for summoning The One Reborn.
* NoBodyLeftBehind: Enemies summoned by the Bell Ringer that would normally leave behind ragdolls instead vanish upon death.
* PowerGlows: The enemies that are summoned by Bell Ringers
will catch on fire, slow glow a blood red. They also look like blood is constantly dripping down considerably, and be easier to fight.
* BodyOfBodies: They're giant corpse mounds coming out of coffins.
* DemBones: The corpses that make up its body are almost entirely rotted away.
* MightyGlacier: The things can hit pretty damn hard for a slow, unwieldy mass of corpses.
* TheUndead: And they are a cluster of it.
their faces.



[[folder:Yahar'gul Hunters]]
A trio of Hunters that appear in Yahar'gul after the defeat of Rom and the Blood Moon occurs.

to:

[[folder:Yahar'gul Hunters]]
[[folder:The One Reborn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_one_reborn_concept_art_1.jpg]]

A trio horrible amalgamation of Hunters that appear in Yahar'gul after corpses gathered and animated by the defeat of Rom Great Ones and the Blood Moon occurs.Nightmare, the One Reborn is sustained by Bell Ringers.



* BayonetYa: One of them wields the Rifle Spear, which can easily be turned into a rifle with a bayonet that he'll slice you with if you get too close.
* {{BFG}}: One of them uses one of the Powder Keg's Cannons as their sidearm. [[TheComputerIsACheatingBastard He can fire it more than twice.]]
* KillItWithFire: One of them wields a Flamesprayer.
* RoarBeforeBeating: When one is spotted, The Beast Claw wielding Hunter will always pause to perform the "Roar" gesture before engaging The Hunter.
* SwordCane: The one wielding the Flamesprayer uses a Threaded Cane.
* WalkingShirtlessScene: The third one goes around in just the Iron Yahar'gul Helm and his skivvies.
* WolfPackBoss: They all come at you at once, and they absolutely refuse to be drawn away one-by-one by a canny Hunter; you attract the attention of one, the other two will follow.
* WolverineClaws: The shirtless one wields a Beast Claw.

to:

* BayonetYa: One of them wields BlackSpeech: It's not mindless, and it appears to be be saying ''something'' meaningful whenever it casts a spell, but good luck figuring out what the Rifle Spear, which can easily be turned meaning behind that horrible guttural language is.
* BodyOfBodies: It is composed of innumerable skeletons and decaying flesh fused together
into a rifle centaur-like being.
* CreepyAsymmetry: The bodies that compose this creature are mashed together
with a bayonet that he'll slice complete disregard for evenness; neither side resembles the other.
* DemBones: Owing to its nature as a collection of skeletons.
* EldritchAbomination: A man-made one at that, a result of the School of Mensis's rituals.
* FlunkyBoss: Bell Ringers are present on the second level of the arena and pelt
you with if you get too close.
fireballs.
* {{BFG}}: One GiantSpaceFleaFromNowhere: There's no written lore to contextualize just what this thing ''is''. It's simply summoned from the cosmos by the Bell Ringers and has to be killed. It's heavily implied by the [[NothingIsScarier lack of them uses one people in this town]] and Yahar'gul's Kidnappers' [[HuntingTheMostDangerousGame modus operandi]] that it is what remains of the Powder Keg's Cannons as their sidearm. [[TheComputerIsACheatingBastard He can fire it people taken by said kidnappers to become the vessel for a man-made Great One.
* KingMook: A bigger version of the Cramped Caskets, and shaped
more than twice.]]
like a centaur.
* KillItWithFire: MixAndMatchCritters: It is made from an amalgamation of different creatures.
* MythologyGag: Is guarded by smaller skeletal minions, in the same vein as [[VideoGame/DarkSoulsI Gravelord Nito]].
** The arrangement of the fight, with the large boss monster in the middle with a number of ranged minions attacking from the balconies, is also extremely similar to the [[VideoGame/DemonsSouls Tower Knight]].
** The concept of an amalgamation of corpses serving as a boss was also done for [[VideoGame/DarkSoulsII the Rotten]], and like that boss the
One of them wields a Flamesprayer.
* RoarBeforeBeating: When one
Reborn is spotted, The Beast Claw wielding Hunter will always pause to perform considered fairly easy by the "Roar" gesture before engaging The Hunter.
* SwordCane: The one wielding
fanbase (although this depends on the Flamesprayer uses a Threaded Cane.
* WalkingShirtlessScene: The third one goes around
person in just question).
* UndeadAbomination: A grotesque attempt at creating a Great One from
the Iron Yahar'gul Helm and his skivvies.
* WolfPackBoss: They all come at you at once, and they absolutely refuse to be drawn away one-by-one by a canny Hunter; you attract
bodies of the attention of one, the other two will follow.
* WolverineClaws: The shirtless one wields a Beast Claw.
dead.



[[folder:Bell Ringers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4b7050654b999ff43dfe952cb2d9b71a.jpg]]
->''One of Yharnam's sinister urban legends, this crazed woman dressed in black carries with her a special bell. It is said that the sound of her bell brings out all sorts of unsavory creatures.''

Emaciated Pthumerian madwomen, clad in withered black cloaks and carrying Pthumerian ritual bells that they use to cast Arcane spells to attack with and summon enemies. [[https://www.youtube.com/watch?v=KrVgKL_D0D4 There is a portrait in Cainhurst]] depicting a woman wearing the same necklace as the Bell Ringers, [[spoiler: apparently linking the Cainhurst bloodline to the Pthumerians]].

to:

[[folder:Bell Ringers]]
!Upper Cathedral Ward and the Altar of Despair

[[folder:Celestial Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4b7050654b999ff43dfe952cb2d9b71a.org/pmwiki/pub/images/celestialchild.jpg]]
->''One of Yharnam's sinister urban legends, ->''In any form, new life demands a caretaker. Be wary you are not selected for this crazed woman dressed in black carries with her a special bell. It is said that the sound of her bell brings out all sorts of unsavory creatures.role, as it may yet drive you mad.''

Emaciated Pthumerian madwomen, clad in withered black cloaks and carrying Pthumerian ritual bells that Strange, child-like entities found throughout the Upper Cathedral Ward. Mostly nonviolent, they use to cast Arcane spells to attack with and summon enemies. [[https://www.youtube.com/watch?v=KrVgKL_D0D4 There is a portrait in Cainhurst]] depicting a woman wearing prostrate themselves towards the same necklace as the Bell Ringers, [[spoiler: apparently linking the Cainhurst bloodline to the Pthumerians]].Grand Cathedral, seeking Ebrietas.



* BlackCloak: Although the ones that aid The One Reborn wear red.
* CombatMedic: The ones who appear in the boss fight with The One Reborn stay up on the second floor powering up the boss with their bell rings. Killing them makes the boss fight a lot easier.
* EnemySummoner: They use their bells to create endlessly-respawning enemies, and the ones in Yahar'gul also buff their summons with additional health. Killing the Bell Ringer will cause the remaining summoned enemies to stagger and lose their buffs in Yahar'gul, and outright die in the Chalice Dungeons.
** They also play part this part in online mode, spawning to summon enemy players when you use the Beckoning Bell. They also show up in the Nightmare areas by default, requiring you to hunt them down if you don't want to worry about being invaded.
* ForDoomTheBellTolls: Unusually for this trope, their infamous bells are little handbells, not booming church bells. But the ringing of these bells certainly spells trouble.
* InTheHood: They wear black hoods. The ones who aid The One Reborn wear red ones.
* {{Necromancer}}: The red-clad ones are responsible for summoning The One Reborn.
* NoBodyLeftBehind: Enemies summoned by the Bell Ringer that would normally leave behind ragdolls instead vanish upon death.
* PowerGlows: The enemies that are summoned by Bell Ringers will glow a blood red. They also look like blood is constantly dripping down their faces.

to:

* BlackCloak: Although EnfantTerrible:
** The larva versions of
the ones that aid The One Reborn wear red.
* CombatMedic: The ones who appear
Celestial Child in the boss fight with The One Reborn stay up on the second floor powering up the boss with their bell rings. Killing them makes the boss fight a lot easier.
* EnemySummoner: They use their bells
Upper Cathedral Ward have low health but can inflict frenzy.
** [[spoiler:Arianna]] gives birth
to create endlessly-respawning enemies, and the ones in Yahar'gul also buff their summons with additional health. Killing the Bell Ringer will cause the remaining summoned enemies to stagger and lose their buffs in Yahar'gul, and outright die in the Chalice Dungeons.
** They also play part this part in online mode, spawning to summon enemy players when you use the Beckoning Bell. They also show up in the Nightmare areas by default, requiring you to hunt them down if you don't want to worry about being invaded.
* ForDoomTheBellTolls: Unusually for this trope, their infamous bells are little handbells, not booming church bells. But the ringing
one of these bells certainly spells trouble.
things after defeating [[spoiler:Mergo’s Wet Nurse]].
* InTheHood: They wear black hoods. The ones who aid The One Reborn wear red ones.
{{Expy}}: of Demonic Child from ''Manga/{{Berserk}}'', which Casca gave birth to after being corrupted by Griffith.
* {{Necromancer}}: The red-clad ones StrongFamilyResemblance: Their physical features are responsible for summoning The One Reborn.
very similar to Ebrietas. Possibly they are meant to be her surrogate children.
* NoBodyLeftBehind: Enemies summoned WasOnceAMan: It's heavily implied that they are children taken by the Bell Ringer that would normally leave behind ragdolls instead vanish upon death.
* PowerGlows: The enemies that are summoned by Bell Ringers will glow a blood red. They
Healing Church to the Choir Orphanage. [[spoiler:They're also look like blood is constantly dripping down their faces.the end result of Great Ones [[FaceFullOfAlienWingWong impregnating human women]].]]



[[folder:The One Reborn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_one_reborn_concept_art_1.jpg]]

A horrible amalgamation of corpses gathered and animated by the Great Ones and the Nightmare, the One Reborn is sustained by Bell Ringers.

to:

[[folder:The One Reborn]]
!Nightmare Frontier

[[folder:Slime Scholar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_one_reborn_concept_art_1.jpg]]

A horrible amalgamation
org/pmwiki/pub/images/slimescholar.png]]
->''Historians firmly believe that pious scholars
of corpses gathered and animated by Mensis stood tall among erudite men, yet these deplorable beings are all that remains.''

Former students of Byrgenwerth College, trapped within
the Great Ones and Byrgenwerth Lecture Hall when it was thrown into the Nightmare, the One Reborn is sustained by Bell Ringers.Nightmare. They have transformed during their time there, becoming half-human amorphous blobs, still clad in their student uniforms.



* BlackSpeech: It's not mindless, and it appears to be be saying ''something'' meaningful whenever it casts a spell, but good luck figuring out what the meaning behind that horrible guttural language is.
* BodyOfBodies: It is composed of innumerable skeletons and decaying flesh fused together into a centaur-like being.
* CreepyAsymmetry: The bodies that compose this creature are mashed together with a complete disregard for evenness; neither side resembles the other.
* DemBones: Owing to its nature as a collection of skeletons.
* EldritchAbomination: A man-made one at that, a result of the School of Mensis's rituals.
* FlunkyBoss: Bell Ringers are present on the second level of the arena and pelt you with fireballs.
* GiantSpaceFleaFromNowhere: There's no written lore to contextualize just what this thing ''is''. It's simply summoned from the cosmos by the Bell Ringers and has to be killed. It's heavily implied by the [[NothingIsScarier lack of people in this town]] and Yahar'gul's Kidnappers' [[HuntingTheMostDangerousGame modus operandi]] that it is what remains of the people taken by said kidnappers to become the vessel for a man-made Great One.
* KingMook: A bigger version of the Cramped Caskets, and shaped more like a centaur.
* MixAndMatchCritters: It is made from an amalgamation of different creatures.
* MythologyGag: Is guarded by smaller skeletal minions, in the same vein as [[VideoGame/DarkSoulsI Gravelord Nito]].
** The arrangement of the fight, with the large boss monster in the middle with a number of ranged minions attacking from the balconies, is also extremely similar to the [[VideoGame/DemonsSouls Tower Knight]].
** The concept of an amalgamation of corpses serving as a boss was also done for [[VideoGame/DarkSoulsII the Rotten]], and like that boss the One Reborn is considered fairly easy by the fanbase (although this depends on the person in question).
* UndeadAbomination: A grotesque attempt at creating a Great One from the bodies of the dead.

to:

* BlackSpeech: It's not mindless, and it appears to be be saying ''something'' meaningful whenever it casts BlobMonster: They've retained a spell, humanoid upper half, but good luck figuring out what the meaning behind that horrible guttural language is.
* BodyOfBodies: It is composed
lower half of innumerable skeletons and decaying flesh fused together into a centaur-like being.
* CreepyAsymmetry: The
their bodies is simply goo.
* EyelessFace: They just have empty sockets where their eyes used to be.
* KillItWithFire: Or electricity. They heavily resist physical and arcane damage.
* MakingASplash: There are a couple scholars
that compose this creature are mashed together with a complete disregard for evenness; neither side resembles the other.
* DemBones: Owing to its nature as a collection of skeletons.
* EldritchAbomination: A man-made one at that, a result of the School of Mensis's rituals.
* FlunkyBoss: Bell Ringers are present on the second level of the arena
carry beakers or flasks and pelt splash you with fireballs.
a liquid that hinders your stamina as well as causing damage.
* GiantSpaceFleaFromNowhere: There's no written lore RubberMan: Because they are made of slime, they can stretch their arms to contextualize just what this thing ''is''. It's simply summoned great lengths, giving their attacks quite a bit of range.
* WallCrawl: Some of them hang
from the cosmos ceiling, waiting for you to pass by the Bell Ringers and has to be killed. It's heavily implied by the [[NothingIsScarier lack jump on you.
* WasOnceAMan: Were all once students
of people in this town]] and Yahar'gul's Kidnappers' [[HuntingTheMostDangerousGame modus operandi]] that it is what remains of the people taken by said kidnappers to become the vessel for a man-made Great One.
* KingMook: A bigger version of the Cramped Caskets, and shaped more like a centaur.
* MixAndMatchCritters: It is made from an amalgamation of different creatures.
* MythologyGag: Is guarded by smaller skeletal minions,
Byrgenwerth, but being trapped in the same vein as [[VideoGame/DarkSoulsI Gravelord Nito]].
** The arrangement of the fight, with the large boss monster in the middle with a number of ranged minions attacking from the balconies, is also extremely similar to the [[VideoGame/DemonsSouls Tower Knight]].
** The concept of an amalgamation of corpses serving as a boss was also done
Nightmare for [[VideoGame/DarkSoulsII the Rotten]], and like that boss the One Reborn is considered fairly easy by the fanbase (although this depends on the person in question).
* UndeadAbomination: A grotesque attempt at creating a Great One from the bodies of the dead.
so long has changed them drastically.



!Upper Cathedral Ward and the Altar of Despair

[[folder:Celestial Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/celestialchild.jpg]]
->''In any form, new life demands a caretaker. Be wary you are not selected for this role, as it may yet drive you mad.''

Strange, child-like entities found throughout the Upper Cathedral Ward. Mostly nonviolent, they prostrate themselves towards the Grand Cathedral, seeking Ebrietas.

to:

!Upper Cathedral Ward and the Altar of Despair

[[folder:Celestial Child]]
[[folder:Loran Silverbeast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/celestialchild.org/pmwiki/pub/images/loransilverbeast.jpg]]
->''In any form, new life demands a caretaker. Be wary you ->''While at rest, these horrors seem innocuous, but as they stand, one soon discovers how feral they are not selected for this role, as it may yet drive you mad.and their eagerness to kill.''

Strange, child-like entities found throughout A deformed Scourge Beast that wields a torch. One of the Upper Cathedral Ward. Mostly nonviolent, they prostrate themselves towards remaining infected residents of the Grand Cathedral, seeking Ebrietas.Scourge of Beasts that wiped out Loran.



* EnfantTerrible:
** The larva versions of the Celestial Child in the Upper Cathedral Ward have low health but can inflict frenzy.
** [[spoiler:Arianna]] gives birth to one of these things after defeating [[spoiler:Mergo’s Wet Nurse]].
* {{Expy}}: of Demonic Child from ''Manga/{{Berserk}}'', which Casca gave birth to after being corrupted by Griffith.
* StrongFamilyResemblance: Their physical features are very similar to Ebrietas. Possibly they are meant to be her surrogate children.
* WasOnceAMan: It's heavily implied that they are children taken by the Healing Church to the Choir Orphanage. [[spoiler:They're also the end result of Great Ones [[FaceFullOfAlienWingWong impregnating human women]].]]

to:

* EnfantTerrible:
** The larva versions
AmbiguousSituation: They're called ''Loran'' Silverbeasts, which implies they're Beasts from Loran. They're also impossible creatures that are emaciated, full up of the Celestial Child giant parasites and have lightning attacks. So did they originate in the Upper Cathedral Ward Nightmare or in the lost city?
* BodyHorror: Their heads are turned by 90 degrees so that their mouth is vertical, their ribs grow through their chest, and they
have low health but a trio of claws coming out of their wrist that they can inflict frenzy.
** [[spoiler:Arianna]] gives birth to one
grow and shrink at will.
* DegradedBoss: You find them as normal mooks in the Nightmare Frontier and the Nightmare
of Mensis, and you can also find them guarding chests and levers in other Chalice Dungeons.
* {{Expy}}: Of the Gug, of H.P. Lovecraft fame, complete with lanky arms and sideways face.
* NightmareFace: Unlike the other werewolf-like creatures in the game,
these things after defeating [[spoiler:Mergo’s Wet Nurse]].
* {{Expy}}: of Demonic Child from ''Manga/{{Berserk}}'', which Casca gave birth to after being corrupted by Griffith.
* StrongFamilyResemblance: Their physical features are very similar to Ebrietas. Possibly
don't have wolf-like faces. Instead, they are meant resemble horribly deformed nightmarish Muppets.
* PlayingWithFire: They wield torches, and can use them for either blunt attacks or
to be her surrogate children.
blow fire at you.
* WasOnceAMan: It's heavily implied that they are children taken by the Healing Church TurnsRed: It gets down on all fours and starts attacking faster when at half HP.
* WolverineClaws: One of their attacks is
to the Choir Orphanage. [[spoiler:They're also the end result make their claws grow almost six feet long and swipe them at you. Needless to say, it has a lot of Great Ones [[FaceFullOfAlienWingWong impregnating human women]].]]range.



!Nightmare Frontier

[[folder:Slime Scholar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slimescholar.png]]
->''Historians firmly believe that pious scholars of Mensis stood tall among erudite men, yet these deplorable beings are all that remains.''

Former students of Byrgenwerth College, trapped within the Byrgenwerth Lecture Hall when it was thrown into the Nightmare. They have transformed during their time there, becoming half-human amorphous blobs, still clad in their student uniforms.

to:

!Nightmare Frontier

[[folder:Slime Scholar]]
[[quoteright:350:https://static.
[[folder:Giant Lost Child]]
[[quoteright:140:https://static.
tvtropes.org/pmwiki/pub/images/slimescholar.org/pmwiki/pub/images/giantlostchild.png]]
->''Historians firmly believe that pious scholars of Mensis stood tall among erudite men, yet ->''Of gentle giants in these deplorable beings are all that remains.lands none dwell. Yet, an oaf remains such, and one can't but feel pity in the face of childish innocence.''

Former students of Byrgenwerth College, trapped within the Byrgenwerth Lecture Hall when it was thrown into the Nightmare. They have transformed during their time there, becoming half-human amorphous blobs, still clad in their student uniforms.Large creatures with white fur that throw large boulders from a distance.



* BlobMonster: They've retained a humanoid upper half, but the lower half of their bodies is simply goo.
* EyelessFace: They just have empty sockets where their eyes used to be.
* KillItWithFire: Or electricity. They heavily resist physical and arcane damage.
* MakingASplash: There are a couple scholars that carry beakers or flasks and splash you with a liquid that hinders your stamina as well as causing damage.
* RubberMan: Because they are made of slime, they can stretch their arms to great lengths, giving their attacks quite a bit of range.
* WallCrawl: Some of them hang from the ceiling, waiting for you to pass by and jump on you.
* WasOnceAMan: Were all once students of Byrgenwerth, but being trapped in the Nightmare for so long has changed them drastically.

to:

* BlobMonster: They've retained a humanoid upper half, BigfootSasquatchAndYeti: They certainly resemble yetis, but the lower half of they don't live in a frozen tundra.
* BodyHorror: They have slash marks on
their bodies is simply goo.
backs and chests, their ribs are showing, and there are strange growths on their arms and legs.
* EyelessFace: DeathFromAbove: They just have empty sockets where hang out in areas above you in order to throw boulders at you, and unless you've got some serious health and defense, it's an instant death.
* NightmareFace: Their faces are squat and fused into their neck, while
their eyes used to be.
* KillItWithFire: Or electricity. They heavily resist physical
are beady and arcane damage.
* MakingASplash: There are a couple scholars that carry beakers or flasks and splash you with a liquid that hinders your stamina as well as causing damage.
* RubberMan: Because they are made
bulging out of slime, they can stretch their arms to great lengths, giving sockets.
* OneHitKill: A direct hit from
their attacks quite a bit of range.
* WallCrawl: Some of them hang from
boulders will spell the ceiling, waiting for you to pass by and jump on you.
* WasOnceAMan: Were
end of all once students of Byrgenwerth, but being trapped in the Nightmare for so long has changed them drastically.very beefiest Hunters.



[[folder:Loran Silverbeast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/loransilverbeast.jpg]]
->''While at rest, these horrors seem innocuous, but as they stand, one soon discovers how feral they are and their eagerness to kill.''

A deformed Scourge Beast that wields a torch. One of the remaining infected residents of the Scourge of Beasts that wiped out Loran.

to:

[[folder:Loran Silverbeast]]
[[folder:Crawler]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/loransilverbeast.org/pmwiki/pub/images/bloodbornecrawler.jpg]]
->''While at rest, these horrors seem innocuous, but ->''This cephalopod-like creature dwells in the poisonous bogs of the Nightmare, bathing in noxious fumes as if they stand, one soon discovers how feral they are and their eagerness to kill.were a fresh water stream.''

A deformed Scourge Beast Giant slug-like creatures with powerful tentacles that wields a torch. One of the remaining infected residents of the Scourge of Beasts that wiped out Loran.reside in poisonous waters. They come in both small and large sizes.



* AmbiguousSituation: They're called ''Loran'' Silverbeasts, which implies they're Beasts from Loran. They're also impossible creatures that are emaciated, full up of giant parasites and have lightning attacks. So did they originate in the Nightmare or in the lost city?
* BodyHorror: Their heads are turned by 90 degrees so that their mouth is vertical, their ribs grow through their chest, and they have a trio of claws coming out of their wrist that they can grow and shrink at will.
* DegradedBoss: You find them as normal mooks in the Nightmare Frontier and the Nightmare of Mensis, and you can also find them guarding chests and levers in other Chalice Dungeons.
* {{Expy}}: Of the Gug, of H.P. Lovecraft fame, complete with lanky arms and sideways face.
* NightmareFace: Unlike the other werewolf-like creatures in the game, these things don't have wolf-like faces. Instead, they resemble horribly deformed nightmarish Muppets.
* PlayingWithFire: They wield torches, and can use them for either blunt attacks or to blow fire at you.
* TurnsRed: It gets down on all fours and starts attacking faster when at half HP.
* WolverineClaws: One of their attacks is to make their claws grow almost six feet long and swipe them at you. Needless to say, it has a lot of range.

to:

* AmbiguousSituation: They're called ''Loran'' Silverbeasts, which implies they're Beasts from Loran. They're also impossible creatures that are emaciated, full up of giant parasites and BodyOfBodies: They have lightning attacks. So did they originate in the Nightmare or in the lost city?
* BodyHorror: Their heads are turned by 90 degrees so that
amalgamated masses of Messengers inside their mouth is vertical, their ribs grow through their chest, and they have a trio of claws coming out of their wrist mouths that they can grow and shrink at will.
use to grab opponents.
* DegradedBoss: You find them as normal mooks in the Nightmare Frontier and the Nightmare of Mensis, and you can also find them guarding chests and levers in other Chalice Dungeons.
* {{Expy}}: Of the Gug, of H.P. Lovecraft fame, complete with lanky arms and sideways face.
* NightmareFace: Unlike the other werewolf-like creatures in the game, these things don't
CombatTentacles: They have wolf-like faces. Instead, large, powerful tentacles they resemble horribly deformed nightmarish Muppets.
* PlayingWithFire: They wield torches, and
can use them for either blunt attacks or to blow fire at you.
attack.
* TurnsRed: It gets down on all fours and starts attacking faster when at half HP.
* WolverineClaws: One
DeadlyGas: The large slugs have an attack in which they release a slow-moving cloud of their attacks is to make their claws grow almost six feet long and swipe them at you. Needless to say, it has a lot of range.noxious purple gas.
* SuperSpit: At close distances, they release acidic spit.



[[folder:Giant Lost Child]]
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/giantlostchild.png]]
->''Of gentle giants in these lands none dwell. Yet, an oaf remains such, and one can't but feel pity in the face of childish innocence.''

Large creatures with white fur that throw large boulders from a distance.

to:

[[folder:Giant Lost Child]]
[[quoteright:140:https://static.
[[folder:Winter Lantern]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/giantlostchild.png]]
->''Of gentle giants in these lands none dwell. Yet,
org/pmwiki/pub/images/winterlantern.jpg]]
->''There it stood, uttering a warbled cry, a litany so dissonant it pierced a warrior's eardrums, driving him to
an oaf remains such, and one can't but feel pity in the face of childish innocence.otherworldly insanity.''

Large creatures Humanoid eldritch abominations with white fur that throw large boulders from a distance.large, eye-lined brains for heads.



* BigfootSasquatchAndYeti: They certainly resemble yetis, but they don't live in a frozen tundra.
* BodyHorror: They have slash marks on their backs and chests, their ribs are showing, and there are strange growths on their arms and legs.
* DeathFromAbove: They hang out in areas above you in order to throw boulders at you, and unless you've got some serious health and defense, it's an instant death.
* NightmareFace: Their faces are squat and fused into their neck, while their eyes are beady and bulging out of their sockets.
* OneHitKill: A direct hit from their boulders will spell the end of all but the very beefiest Hunters.

to:

* BigfootSasquatchAndYeti: They certainly resemble yetis, but BigBad: One of them serves as the titular antagonist of the ''Lady of the Lantern'' mini-series.
* BrownNote: If your insight is high enough (i.e. any amount), they'll sing in an off-key tone that causes the frenzy meter to rise.
* DemonicSpiders: Yes, even compared to the Nightmare Apostles, who are ''literal'' demonic spiders. They're tough,
they have a nasty grab attack, and they inflict Frenzy ''just by being near you'', so you don't live in a frozen tundra.
* BodyHorror: They
even have slash marks on to actually fight them for them to OneHitKill you.
* EldritchAbomination: Their horrifying forms are not meant for human eyes. Merely looking at them causes one to go into a frenzy.
* EvilKnockoff: Due to
their backs resemblance to the Doll of the Hunter's Dream and chests, their ribs proximity to the Nightmares tied to Mensis, it can be implied that the Winter Lanterns are showing, and there are strange growths the School of Mensis' attempt at duplicating the Doll.
* ExtraEyes: She has eyes all around her head, which means no sneaking up
on her.
* GoMadFromTheRevelation: Merely looking at them while standing too close will cause the frenzy meter to rise rapidly.
* HumanoidAbomination: That said, they also look fairly human-shaped for
their arms and legs.
* DeathFromAbove:
brain-breaking nature... They hang out in areas above you in order also bear a [[http://i.imgur.com/jXy7NLs.jpg disturbing resemblance]] to throw boulders at you, and unless you've got some serious health and defense, it's an instant death.
the Doll.
* NightmareFace: LostInTranslation: Their faces are squat original Japanese name is [[https://en.wikipedia.org/wiki/Physalis_alkekengi Hozuki]], a type of flowering plant in the Nightshade family. The English name comes from Hozuki flowers also being referred to as Chinese Lanterns (which they vaguely resemble) and fused into their neck, while their eyes are beady and bulging out winter cherries, with the name's kanji also meaning 'Demon Lantern'.
* MyBrainIsBig: Played with. Their entire head is a mass
of their sockets.
dead Messengers in the ''form'' of a brain.
* OneHitKill: A direct hit from Being able to inflict frenzy just by looking at them alone qualifies them for this position, but if you get grabbed by them it plays an incredibly long animation of them embracing you while the countless mouths on the underside of its head bite you. Even if you survive the attack, you're likely edging close to a full frenzy bar.
* UncannyValley: They're very...difficult to look at because
their boulders will spell giant "brains" are actually a pile of dead messengers. Which are constantly shifting along with some eyes. They're just as likely to [[TheFourthWallWillNotProtectYou break the end of all but players brain]] as the very beefiest Hunters.



[[folder:Crawler]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodbornecrawler.jpg]]
->''This cephalopod-like creature dwells in the poisonous bogs of the Nightmare, bathing in noxious fumes as if they were a fresh water stream.''

Giant slug-like creatures with powerful tentacles that reside in poisonous waters. They come in both small and large sizes.

to:

[[folder:Crawler]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodbornecrawler.jpg]]
->''This cephalopod-like creature dwells
[[folder:Hunters of Despair]]
A pair of Hunters trapped
in the poisonous bogs of Nightmare Frontier. One is dressed in the Nightmare, bathing Yharnam Hunter set, the other is dressed in noxious fumes as if they were a fresh water stream.''

Giant slug-like creatures with powerful tentacles that reside in poisonous waters. They come in both small and large sizes.
the Black Church set.



* BodyOfBodies: They have amalgamated masses of Messengers inside their mouths that they use to grab opponents.
* CombatTentacles: They have large, powerful tentacles they can use to attack.
* DeadlyGas: The large slugs have an attack in which they release a slow-moving cloud of noxious purple gas.
* SuperSpit: At close distances, they release acidic spit.

to:

* BodyOfBodies: They have amalgamated masses of Messengers inside their mouths that they use to grab opponents.
* CombatTentacles: They have large, powerful tentacles they can use to attack.
* DeadlyGas:
KillItWithFire: The large slugs have an attack axe-wielding Hunter also possesses a Hunter Torch.
* LetsFightLikeGentlemen: The Yharnam Hunter will bow upon killing you.
* ShotgunsAreJustBetter The Black Church Hunter uses a Hunter Blunderbuss.
* SwordCane: The one
in which they release the Black Church set wields a slow-moving cloud of noxious purple gas.
* SuperSpit: At close distances, they release acidic spit.
Threaded Cane.



[[folder:Winter Lantern]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/winterlantern.jpg]]
->''There it stood, uttering a warbled cry, a litany so dissonant it pierced a warrior's eardrums, driving him to an otherworldly insanity.''

Humanoid eldritch abominations with large, eye-lined brains for heads.

to:

[[folder:Winter Lantern]]
[[quoteright:350:https://static.
!The Nightmare of Mensis and Mergo's Loft

[[folder:Mergo's Attendant]]
[[quoteright:100:https://static.
tvtropes.org/pmwiki/pub/images/winterlantern.jpg]]
->''There it stood, uttering a warbled cry, a litany so dissonant it pierced a warrior's eardrums, driving him to an otherworldly insanity.''

Humanoid eldritch abominations with large, eye-lined brains for heads.
org/pmwiki/pub/images/mergosattendant.png]]
->''Some say academics from the faculty of the School of Mensis still reside in the Nightmare, dictating dream logic within its warped fabric. Could these masked horrors be the very same?''

Strange creatures clad in plate and mail that inhabit Mergo's Loft.



* BigBad: One of them serves as the titular antagonist of the ''Lady of the Lantern'' mini-series.
* BrownNote: If your insight is high enough (i.e. any amount), they'll sing in an off-key tone that causes the frenzy meter to rise.
* DemonicSpiders: Yes, even compared to the Nightmare Apostles, who are ''literal'' demonic spiders. They're tough, they have a nasty grab attack, and they inflict Frenzy ''just by being near you'', so you don't even have to actually fight them for them to OneHitKill you.
* EldritchAbomination: Their horrifying forms are not meant for human eyes. Merely looking at them causes one to go into a frenzy.
* EvilKnockoff: Due to their resemblance to the Doll of the Hunter's Dream and their proximity to the Nightmares tied to Mensis, it can be implied that the Winter Lanterns are the School of Mensis' attempt at duplicating the Doll.
* ExtraEyes: She has eyes all around her head, which means no sneaking up on her.
* GoMadFromTheRevelation: Merely looking at them while standing too close will cause the frenzy meter to rise rapidly.
* HumanoidAbomination: That said, they also look fairly human-shaped for their brain-breaking nature... They also bear a [[http://i.imgur.com/jXy7NLs.jpg disturbing resemblance]] to the Doll.
* LostInTranslation: Their original Japanese name is [[https://en.wikipedia.org/wiki/Physalis_alkekengi Hozuki]], a type of flowering plant in the Nightshade family. The English name comes from Hozuki flowers also being referred to as Chinese Lanterns (which they vaguely resemble) and winter cherries, with the name's kanji also meaning 'Demon Lantern'.
* MyBrainIsBig: Played with. Their entire head is a mass of dead Messengers in the ''form'' of a brain.
* OneHitKill: Being able to inflict frenzy just by looking at them alone qualifies them for this position, but if you get grabbed by them it plays an incredibly long animation of them embracing you while the countless mouths on the underside of its head bite you. Even if you survive the attack, you're likely edging close to a full frenzy bar.
* UncannyValley: They're very...difficult to look at because their giant "brains" are actually a pile of dead messengers. Which are constantly shifting along with some eyes. They're just as likely to [[TheFourthWallWillNotProtectYou break the players brain]] as the Hunters.

to:

* BigBad: One of them serves as the titular antagonist of the ''Lady of the Lantern'' mini-series.
* BrownNote: If your insight is high enough (i.e. any amount), they'll sing in an off-key tone that causes the frenzy meter to rise.
* DemonicSpiders: Yes, even compared to the Nightmare Apostles, who are ''literal'' demonic spiders.
PintSizedPowerhouse: They're tough, shorter in stature, but they have a nasty grab attack, will attack by ramming themselves into you, and they inflict Frenzy ''just judging by being near you'', so you the sounds made make it sound like they're pretty strong.
* SavageSetpiece: You'll first encounter a floor full of them that
don't even have to actually fight attack unless you attack them for them to OneHitKill you.
* EldritchAbomination: Their horrifying forms are not meant for human eyes. Merely looking at them causes one to go into a frenzy.
* EvilKnockoff: Due to their resemblance to the Doll of the Hunter's Dream and their proximity to the Nightmares tied to Mensis, it can be implied
first. The ones after that the Winter Lanterns are the School of Mensis' attempt at duplicating the Doll.
* ExtraEyes: She has eyes all around her head, which means no sneaking up on her.
* GoMadFromTheRevelation: Merely looking at them while standing too close will cause the frenzy meter to rise rapidly.
* HumanoidAbomination: That said, they also look fairly human-shaped for their brain-breaking nature... They also bear a [[http://i.imgur.com/jXy7NLs.jpg disturbing resemblance]] to the Doll.
* LostInTranslation: Their original Japanese name is [[https://en.wikipedia.org/wiki/Physalis_alkekengi Hozuki]], a type of flowering plant in the Nightshade family. The English name comes from Hozuki flowers also being referred to as Chinese Lanterns (which they vaguely resemble) and winter cherries, with the name's kanji also meaning 'Demon Lantern'.
* MyBrainIsBig: Played with. Their entire head is a mass of dead Messengers in the ''form'' of a brain.
* OneHitKill: Being able to inflict frenzy just by looking at them alone qualifies them for this position, but if
attack you get grabbed by them it plays an incredibly long animation of them embracing you while the countless mouths on the underside of its head bite you. Even if you survive the attack, you're likely edging close to a full frenzy bar.
* UncannyValley: They're very...difficult to look at because their giant "brains" are actually a pile of dead messengers. Which are constantly shifting along with some eyes. They're just as likely to [[TheFourthWallWillNotProtectYou break the players brain]] as the Hunters.
sight.



[[folder:Hunters of Despair]]
A pair of Hunters trapped in the Nightmare Frontier. One is dressed in the Yharnam Hunter set, the other is dressed in the Black Church set.

to:

[[folder:Hunters of Despair]]
A pair of Hunters trapped in
[[folder:Mergo's Chief Attendant]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mergoschiefattendant.png]]
->''In
the Nightmare Frontier. One is dressed in dusty corners of the Yharnam Hunter set, Mensis nightmare lurk Mergo's chief attendants, presiding over the other is dressed in nightmare with a caretaker's diligence.''

The overseer of
the Black Church set.regular Attendants. While most of the Attendants are content to leave you be for the most part, their Chiefs will attack you head on.



* KillItWithFire: The axe-wielding Hunter also possesses a Hunter Torch.
* LetsFightLikeGentlemen: The Yharnam Hunter will bow upon killing you.
* ShotgunsAreJustBetter The Black Church Hunter uses a Hunter Blunderbuss.
* SwordCane: The one in the Black Church set wields a Threaded Cane.

to:

* KillItWithFire: The axe-wielding Hunter also possesses a Hunter Torch.
TheButcher: Carry large cleavers.
* LetsFightLikeGentlemen: The Yharnam Hunter will bow upon killing you.
ChainPain: In addition to their cleavers, they have chains that inflict rapid poisoning.
* ShotgunsAreJustBetter The Black Church Hunter uses a Hunter Blunderbuss.
* SwordCane: The one
UniqueEnemy: There are only three of them in the Black Church set wields a Threaded Cane.entire game, and they all appear in one area.



!The Nightmare of Mensis and Mergo's Loft

[[folder:Mergo's Attendant]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mergosattendant.png]]
->''Some say academics from the faculty of the School of Mensis still reside in the Nightmare, dictating dream logic within its warped fabric. Could these masked horrors be the very same?''

Strange creatures clad in plate and mail that inhabit Mergo's Loft.

to:

!The Nightmare of Mensis and Mergo's Loft

[[folder:Mergo's Attendant]]
[[quoteright:100:https://static.
[[folder:Nightmare Apostle]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/mergosattendant.png]]
->''Some say academics from
org/pmwiki/pub/images/nightmareapostle.jpg]]
->''Of nightmarish creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along
the faculty of loft's rafters.''

[[spoiler: Former humans who were transformed into spiders while within
the School Nightmare of Mensis and Mergo's Loft]]. There are three variants: standard spiders, [[spoiler: ones that still reside in the Nightmare, dictating dream logic have human faces]], and a "large" version within its warped fabric. Could these masked horrors be the very same?''

Strange creatures clad in plate and mail that inhabit
Mergo's Loft.



* PintSizedPowerhouse: They're shorter in stature, but they will attack by ramming themselves into you, and judging by the sounds made make it sound like they're pretty strong.
* SavageSetpiece: You'll first encounter a floor full of them that don't attack unless you attack them first. The ones after that attack you on sight.

to:

* PintSizedPowerhouse: They're shorter in stature, but they will attack by ramming themselves into you, and judging by BeastWithAHumanFace: [[spoiler: One variant can be found that have human heads]].
* ConfusionFu: The giant variants sweep
the sounds made make it sound like they're pretty strong.
* SavageSetpiece: You'll first encounter a
floor full repeatedly while using their bellies for support.
* GiantSpider: Indeed. They are also ''very'' detailed in appearance. And one
of them is gigantic even by their standards.
-->''A larger variant of the more common apostle spiders, watching over matters with motherly concern.''
* SpiderSwarm: A common tactic used by the red spiders against you.
* SuperPersistentPredator: The red spiders are infamous for making a beeline towards the player as soon as they spawn, which combined with their massive aggro range (about as large ''as the entire layer
that don't attack unless you attack them first. The ones after they spawned in'') can lead to situations like being assaulted by spiders as soon as one enters the layer. They can even see the player ''through solid walls and doors'' – meaning that, in Chalice Dungeons, it's not a rare occurence to [[ParanoiaFuel open an unassuming-looking door and immediately get]] [[ZergRush Zerg Rushed]] [[ParanoiaFuel by a horde of spiders that attack have been waiting on the other side]].
* UniqueEnemy: The giant version of this enemy is the only one of its kind, although
you on sight.may occasionally find it [[spoiler: in the Chalice Dungeons]].



[[folder:Mergo's Chief Attendant]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mergoschiefattendant.png]]
->''In the dusty corners of the Mensis nightmare lurk Mergo's chief attendants, presiding over the nightmare with a caretaker's diligence.''

The overseer of the regular Attendants. While most of the Attendants are content to leave you be for the most part, their Chiefs will attack you head on.

to:

[[folder:Mergo's Chief Attendant]]
[[quoteright:250:https://static.
[[folder:Choir Intelligencer Edgar]]
!!Choir Intelligencer Edgar
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/mergoschiefattendant.png]]
->''In
org/pmwiki/pub/images/edgar_choir_intelligencer_2.png]]

A mysterious sort fought in
the dusty corners lowest parts of the Mensis nightmare lurk Mergo's chief attendants, presiding over the nightmare with Loft, judgin by his name, he is a caretaker's diligence.''

The overseer of the regular Attendants. While most of the Attendants are content
Choir member who apparently was sent to leave you be for the most part, their Chiefs will attack you head on.spy on Mensis.



* TheButcher: Carry large cleavers.
* ChainPain: In addition to their cleavers, they have chains that inflict rapid poisoning.
* UniqueEnemy: There are only three of them in the entire game, and they all appear in one area.

to:

* TheButcher: Carry large cleavers.
{{BFS}}: He wields Ludwig's Holy Blade, which is odd for a Choir member.
* ChainPain: In addition to their cleavers, they have chains that inflict rapid poisoning.
DeadlyGas: Like other Choir members, he uses the Rosmarinus.
* UniqueEnemy: There are EvilGloating: Makes the "Joy" gesture every time he kills you.
* FourEyesZeroSoul: He's the
only three of them Hunter enemy in the entire game, game to wear glasses and they all appear in one area.he's a member of the Choir.
* TheMole: One for the Choir within the School of Mensis, as evidenced by his usage of their unique equipment.



[[folder:Nightmare Apostle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nightmareapostle.jpg]]
->''Of nightmarish creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along the loft's rafters.''

[[spoiler: Former humans who were transformed into spiders while within the Nightmare of Mensis and Mergo's Loft]]. There are three variants: standard spiders, [[spoiler: ones that still have human faces]], and a "large" version within Mergo's Loft.

to:

[[folder:Nightmare Apostle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nightmareapostle.jpg]]
->''Of nightmarish
[[folder:Skeleton Puppet]]
->''Keeper, keeper is that you? Whose whispers fill the forlorn loft? Where acrid mists drive Hunters aft, alas, turning grown men soft?''

Skeleton-like
creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along who wield daggers. They appear to be the loft's rafters.''

[[spoiler: Former humans who were transformed into spiders while within the Nightmare
minions of Mensis and Mergo's Loft]]. There are three variants: standard spiders, [[spoiler: ones that still have human faces]], and a "large" version within Mergo's Loft.Micolash, as they only appear in his boss arena.



* BeastWithAHumanFace: [[spoiler: One variant can be found that have human heads]].
* ConfusionFu: The giant variants sweep the floor repeatedly while using their bellies for support.
* GiantSpider: Indeed. They are also ''very'' detailed in appearance. And one of them is gigantic even by their standards.
-->''A larger variant of the more common apostle spiders, watching over matters with motherly concern.''
* SpiderSwarm: A common tactic used by the red spiders against you.
* SuperPersistentPredator: The red spiders are infamous for making a beeline towards the player as soon as they spawn, which combined with their massive aggro range (about as large ''as the entire layer that they spawned in'') can lead to situations like being assaulted by spiders as soon as one enters the layer. They can even see the player ''through solid walls and doors'' – meaning that, in Chalice Dungeons, it's not a rare occurence to [[ParanoiaFuel open an unassuming-looking door and immediately get]] [[ZergRush Zerg Rushed]] [[ParanoiaFuel by a horde of spiders that have been waiting on the other side]].
* UniqueEnemy: The giant version of this enemy is the only one of its kind, although you may occasionally find it [[spoiler: in the Chalice Dungeons]].

to:

* BeastWithAHumanFace: [[spoiler: One variant can be found that have human heads]].
* ConfusionFu: The giant variants sweep the floor repeatedly while using their bellies for support.
* GiantSpider: Indeed.
DemBones: They are also ''very'' detailed in appearance. And one piles of bones that come together to form skeletons. Hitting them is gigantic even by their standards.
-->''A larger variant of
causes them to temporarily fall apart.
* MarionetteMotion: Unsurprisingly, given
the more common apostle spiders, watching over matters with motherly concern.''
* SpiderSwarm: A common tactic used by the red spiders against you.
* SuperPersistentPredator: The red spiders are infamous for making a beeline towards the player as soon as they spawn, which combined with their massive aggro range (about as large ''as the entire layer that they spawned in'') can lead to situations like being assaulted by spiders as soon as one enters the layer. They can even see the player ''through solid walls and doors'' – meaning that, in Chalice Dungeons, it's not a rare occurence to [[ParanoiaFuel open an unassuming-looking door and immediately get]] [[ZergRush Zerg Rushed]] [[ParanoiaFuel by a horde of spiders that have been waiting on the other side]].
* UniqueEnemy: The giant version of this enemy is the only one of its kind, although you may occasionally find it [[spoiler: in the Chalice Dungeons]].
name.



[[folder:Choir Intelligencer Edgar]]
!!Choir Intelligencer Edgar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/edgar_choir_intelligencer_2.png]]

A mysterious sort fought in the lowest parts of Mergo's Loft, judgin by his name, he is a Choir member who apparently was sent to spy on Mensis.

to:

[[folder:Choir Intelligencer Edgar]]
!!Choir Intelligencer Edgar
[[folder:Micolash, Host of the Nightmare]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/edgar_choir_intelligencer_2.png]]

org/pmwiki/pub/images/micolash_3.jpg]]
->''"Grant us eyes, grant us eyes! Plant eyes on our brains to cleanse our beastly idiocy!"''
--> ''Voiced by:'' Steven Elliot / Ryan Gage

A mysterious sort fought former Byrgenwerth student, leader of the School of Mensis, and the overseer of the Nightmare of Mensis. His real body is found mummified within a small building in the lowest parts bottom of Mergo's Loft, judgin Yahar'gul, surrounded by his name, he is a Choir member who apparently was sent to spy on Mensis.the mummies of other School members, all of them wearing Mensis Cages.



* {{BFS}}: He wields Ludwig's Holy Blade, which is odd for a Choir member.
* DeadlyGas: Like other Choir members, he uses the Rosmarinus.
* EvilGloating: Makes the "Joy" gesture every time he kills you.
* FourEyesZeroSoul: He's the only Hunter enemy in the game to wear glasses and he's a member of the Choir.
* TheMole: One for the Choir within the School of Mensis, as evidenced by his usage of their unique equipment.
[[/folder]]

[[folder:Skeleton Puppet]]
->''Keeper, keeper is that you? Whose whispers fill the forlorn loft? Where acrid mists drive Hunters aft, alas, turning grown men soft?''

Skeleton-like creatures who wield daggers. They appear to be the minions of Micolash, as they only appear in his boss arena.
----
* DemBones: They are piles of bones that come together to form skeletons. Hitting them causes them to temporarily fall apart.
* MarionetteMotion: Unsurprisingly, given the name.
[[/folder]]

[[folder:Micolash, Host of the Nightmare]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/micolash_3.jpg]]
->''"Grant us eyes, grant us eyes! Plant eyes on our brains to cleanse our beastly idiocy!"''
--> ''Voiced by:'' Steven Elliot / Ryan Gage

A former Byrgenwerth student, leader of the School of Mensis, and the overseer of the Nightmare of Mensis. His real body is found mummified within a small building in the bottom of Yahar'gul, surrounded by the mummies of other School members, all of them wearing Mensis Cages.
----

Added: 1342

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* BloodLust: In the harder Chalice Dungeons, these enemies have a tendency to show up in areas where you've used a visceral attack, licking up the blood left behind, making areas you've already cleared of threats dangerous again.

to:

* BloodLust: In the harder Chalice Dungeons, these enemies have a tendency to show up in areas where you've used a visceral attack, licking up the blood left behind, making areas you've already cleared of threats dangerous again.



* OverlyLongTongue: They use their long tongues to suck up any blood spilled on the ground.

to:

* OverlyLongTongue: They use their long tongues to suck slurp up any blood spilled on the ground.



The restless spirits of deceased noblewomen from Cainhurst Castle, who were victims of a terrible slaughter at the hands of The Executioners of The Healing Church. They now wander the derelict halls of their former home as vengeful ghosts. A majority of them carry daggers, but a select few carry their own heads.

to:

The restless spirits of deceased noblewomen from Cainhurst Castle, who were victims of a terrible slaughter at the hands of The the Executioners of The the Healing Church. They now wander the derelict halls of their former home as vengeful ghosts. A majority of them carry daggers, but a select few carry their own heads.



Pthumerians that gained eternal life so they may forever guard the Labyrinth for the Great Ones. Their bodies were incinerated and their souls fused into suits of armor made from their ashes.

to:

Pthumerians Pthumerian pyromancers that gained were granted eternal life so they may forever guard the Labyrinth for the Great Ones. Their Ones: their bodies were incinerated and their souls fused into suits of armor made from their ashes.



* AchillesHeel: Several of its attacks are fairly easy to parry, leaving it wide open for visceral attacks. In fact, killing it ''exclusively'' by parrying it is a very viable strategy.
* InASingleBound: Gains a very damaging leap attack in its second phase.
* LightningBruiser: Don't let its decrepit appearance fool you — the Descendant is agile and strikes fast, and can leap across the room to strike you in his second phase.
* PrecisionGuidedBoomerang: One of its attacks is to hurl its sickle, which then flies back to its hand. If you're unlucky, it will hit you on its way back as well.
* SinisterScythe: Uses an exceptionally long sickle. When it TurnsRed, the Descendant takes out another sickle and [[DualWielding wields it with the other hand]].
* WhiteHairBlackHeart: It has long white hair and is dead-set on murdering you.

to:

* AchillesHeel: Several of its his attacks are fairly easy to parry, leaving it him wide open for visceral attacks. In fact, killing it him ''exclusively'' by parrying it him is a very viable strategy.
* InASingleBound: Gains a very damaging leap attack in its his second phase.
* LightningBruiser: Don't let its his decrepit appearance fool you — the Descendant is agile and strikes fast, and can leap across the room to strike you in his second phase.
* PrecisionGuidedBoomerang: One of its his attacks is to hurl its his sickle, which then flies back to its his hand. If you're unlucky, it will hit you on its way back as well.
* SinisterScythe: Uses an exceptionally long sickle. When it he TurnsRed, the Descendant takes out another sickle and [[DualWielding wields it with the other hand]].
* WhiteHairBlackHeart: It He has long white hair and is dead-set on murdering you.



[[folder:Bloodletting Beast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodletting_beast_concept_art.jpg]]

A massive Beast that can be encountered multiple times throughout the Chalice Dungeons. The last and most difficult variety has a shredded open back and a decapitated neck, from which a parasitic worm emerges.

to:

[[folder:Bloodletting Beast]]
[[folder:Pthumerian Elder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodletting_beast_concept_art.jpg]]

A massive Beast that can be encountered multiple times throughout
org/pmwiki/pub/images/pthumerian_elder_concept_art.png]]

One of
the Chalice Dungeons. The last and most difficult variety has a shredded open back and a decapitated neck, from which a parasitic worm emerges.few remaining elders of the Pthumerian nobility.



* DegradedBoss: They can occasionally appear as regular enemies in Depth 5 dungeons.
* EnergyBow: Can generate a crossbow and shoot fire-based bolts.
* MorphWeapon: His staff can change into about five weapons through his fire magic: crossbow, morning star, lance, scythe, and a spear. They, naturally, acquire deadlier attacks when the Elder's low on health.
* PlayingWithFire: Most of the Elder's magic is fire-based.
* SwordBeam: The second half of his fight mainly consists of dodging these, along with him causing his spear to stab from the ground.
* TurnsRed: Reaching a certain level of health makes the Elder pause and increase the power of his staff. Might be him deciding that [[IAmNotLeftHanded you need to die now]].
* VillainTeleportation: He's not that mobile due to his age. He makes up for it through teleporting through his cane.
[[/folder]]

[[folder:Bloodletting Beast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodletting_beast_concept_art.jpg]]

A massive Beast that can be encountered multiple times throughout the Chalice Dungeons. The last and most difficult variety has a shredded open back and a decapitated neck, from which a parasitic worm emerges.
----






[[folder:Pthumerian Elder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pthumerian_elder_concept_art.png]]

One of the few remaining elders of the Pthumerian nobility.

to:

[[folder:Pthumerian Elder]]
[[folder:Yharnam, Pthumerian Queen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pthumerian_elder_concept_art.png]]

One
org/pmwiki/pub/images/yharnam_pthumerian_queen_concept_art.jpg]]

Titled "The Blood Queen
of the few remaining elders of Old Labyrinth", she is seen throughout the Pthumerian nobility.game as a unresponsive NonPlayerCharacter. She resides in the final Chalice Dungeon, where she can be fought.



* DegradedBoss: They can occasionally appear as regular enemies in Depth 5 dungeons.
* EnergyBow: Can generate a crossbow and shoot fire-based bolts.
* MorphWeapon: His staff can change into about five weapons through his fire magic: crossbow, morning star, lance, scythe, and a spear. They, naturally, acquire deadlier attacks when the Elder's low on health.
* PlayingWithFire: Most of the Elder's magic is fire-based.
* SwordBeam: The second half of his fight mainly consists of dodging these, along with him causing his spear to stab from the ground.
* TurnsRed: Reaching a certain level of health makes the Elder pause and increase the power of his staff. Might be him deciding that [[IAmNotLeftHanded you need to die now]].
* VillainTeleportation: He's not that mobile due to his age. He makes up for it through teleporting through his cane.
[[/folder]]

[[folder:Yharnam, Pthumerian Queen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yharnam_pthumerian_queen_concept_art.jpg]]

Titled "The Blood Queen of the Old Labyrinth", she is seen throughout the game as a unresponsive NonPlayerCharacter. She resides in the final Chalice Dungeon, where she can be fought.
----



* MarriageToAGod: Per the description of the Ring of Betrothal, the only marriages that existed in the Pthumerian civilization's golden age were the blood oaths sworn to a Great One by the mortal who they sought to conceive a child with. Judging from Yharnam's bound wrists, this was not necessarily seen as an honor by the mortal party...

to:

* MarriageToAGod: Per the description of the Ring of Betrothal, the only marriages that existed in the Pthumerian civilization's Pthumeru's golden age were the blood oaths sworn to a Great One by the mortal who they sought to conceive a child with. Judging from Yharnam's bound wrists, this was not necessarily seen as an honor by the mortal party...



* WithMyHandsTied: Like the Bound Widows, her wrists are cuffed together. And like them, it doesn't prevent her from very effectively using a dagger.



* YouHaveFailedMe: [[spoiler:Was supposed to produce an heir for the Great Ones. Instead, she miscarried, leading the Pthumerian people as a whole to fall out of favor with the Great Ones, and without them, their empire fell to tatters.]]

to:

* YouHaveFailedMe: [[spoiler:Was supposed to produce an heir for the Great Ones. Instead, she miscarried, leading the Pthumerian people as a whole to fall out of favor with the Great Ones, and without them, their empire support, Pthumeru fell to tatters.tatters and the Pthumerians were reduced back to the custodians of the Labyrinth.]]
Is there an issue? Send a MessageReason:
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* TragicMonster: as with most of the beast-turned enemies in Old Yharnam, the Blood-Starved Beast is implied to be the final result of a particularly unfortunate victim to the city's plague.

to:

* TragicMonster: as with most of the beast-turned enemies in Old Yharnam, the Blood-Starved Blood-starved Beast is implied to be the final result of a particularly unfortunate victim to the city's plague.

Added: 2455

Changed: 3499

Removed: 2662

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[[folder:Beast-possessed Soul]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beast_possessed_soul_concept_art.jpg]]

->''Dimly lit by pale moonlight, unscorned by human pity, lie things unseen by curious eyes, blood-thirsty and lithy. Hunter! Fear the possessed beast, fangs sharp as Ludwig's nerve, for it will feast upon your limbs, no mercy nor reserve.''

A strange Scourge Beast with horns growing from its head.

to:

[[folder:Beast-possessed Soul]]
[[quoteright:350:https://static.
[[folder:Kidnappers]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/beast_possessed_soul_concept_art.jpg]]

->''Dimly lit by pale moonlight, unscorned by human pity, lie things unseen by curious eyes, blood-thirsty and lithy. Hunter! Fear
org/pmwiki/pub/images/kidnappers.png]]
->''Of all
the possessed beast, fangs sharp as Ludwig's nerve, for beasts you may encounter on the night of the Hunt, beware the Snatchers. For to them, it will feast upon is not enough to take your limbs, no mercy nor reserve.life, they wish to drag you into their vile kingdom and subject you to their abhorrent rituals.''

A strange Scourge Beast with horns growing from its head.Hunters in name only, the Kidnappers are [[spoiler:Pthumerians]] who [[spoiler:answer to the School of Mensis]]. On [[spoiler:their order]], [[spoiler:the Kidnappers wander Yharnam's streets looking for subjects for the School's sinister rituals]].



* AchillesHeel: When they power up and [[TurnsRed briefly flash with red Arcane power]] they present a very open window to reach behind them to deliver a backstab and visceral attack, which will very likely kill them at this point of the fight. They also have virtually no poison resistance with one poison dagger being enough to inflict poison status on them. Given how slow they are, it's entirely possible to poison one and leave him to succumb to it without landing any attacks.
* BagOfKidnapping: They carry a large sack that they presumably use to kidnap their victims, which they also swing at you as a weapon.
* BossInMookClothing: Do not be fooled by [[spoiler:how early these guys appear]], they ''will'' kill any low and mid-level Hunter in one or two blows. Even late game Hunters struggle with them.
* CallBack: Their role in [[spoiler: traveling around to different locations and kidnapping various individuals for the purpose for subjecting them to rituals and experiments]] is reminiscent of [[spoiler: The Channelers]] from ''VideoGame/DarkSouls''.
* FissionMailed: [[spoiler: The first time you are killed by a Kidnapper, you'll respawn in Yahar'gul instead]].
* IHaveManyNames: The guide calls them Kidnappers, but the game calls them Snatchers.
* MightyGlacier: They hit hard enough to kill low-level Hunters in one strike, but they aren't very fast. That is, [[TurnsRed until their health is reduced by a third.]]
* OminousWalk: Perhaps your first sign on how dangerous these figures are may be just how ''slowly'' they walk towards you, with complete purpose and confidence.
* TurnsRed: When they lose enough health, they'll empowered themselves to become faster and more powerful.
* TheWorfEffect: The Kidnappers are among the most dangerous enemies [[spoiler: for about the first half of the game]]. But after [[spoiler:the Red Moon event]], [[spoiler:the Hypogean Gaol and the streets around it will from then onward be littered with their corpses as new and more powerful creatures move in]].
[[/folder]]

[[folder:Beast-possessed Soul]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beast_possessed_soul_concept_art.jpg]]

->''Dimly lit by pale moonlight, unscorned by human pity, lie things unseen by curious eyes, blood-thirsty and lithy. Hunter! Fear the possessed beast, fangs sharp as Ludwig's nerve, for it will feast upon your limbs, no mercy nor reserve.''

A strange Scourge Beast with horns growing from its head.
----



* FromNobodyToNightmare: Transforms from an emaciated, possibly old, vicar into a colossal Cleric Beast towering over the Hunter.



[[folder:Kidnappers]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kidnappers.png]]
->''Of all the beasts you may encounter on the night of the Hunt, beware the Snatchers. For to them, it is not enough to take your life, they wish to drag you into their vile kingdom and subject you to their abhorrent rituals.''

Hunters in name only, the Kidnappers are [[spoiler: residents of Yahar'gul]] who [[spoiler: answer only to the School of Mensis]]. On [[spoiler: their order]], [[spoiler: the Kidnappers wander Yharnam's streets looking for subjects for the School's sinister rituals]].

to:

[[folder:Kidnappers]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kidnappers.png]]
->''Of all
[[folder:Eye Collectors]]
->''Something lurks in
the beasts you may encounter shadows of the Unseen Village: a misshapen creature that might once have been a woman, but who now lies in wait to prey on the night of the Hunt, beware the Snatchers. For to them, it is not enough to take your life, they wish to drag you into unsuspecting, and bathe in their vile kingdom and subject you to their abhorrent rituals.blood.''

Hunters in name only, the Kidnappers are Decrepit old women who like to ambush people from behind. They're apparently [[spoiler: residents of Yahar'gul]] who [[spoiler: answer only to what the School grave-watching Witches of Mensis]]. On [[spoiler: their order]], [[spoiler: the Kidnappers wander Yharnam's streets looking for subjects for the School's sinister rituals]].Hemwick become]].



* AchillesHeel: When they power up and [[TurnsRed briefly flash with red Arcane power]] they present a very open window to reach behind them to deliver a backstab and visceral attack, which will very likely kill them at this point of the fight. They also have virtually no poison resistance with one poison dagger being enough to inflict poison status on them. Given how slow they are, it's entirely possible to poison one and leave him to succumb to it without landing any attacks.
* BagOfKidnapping: They carry a large sack that they presumably use to kidnap their victims, which they also swing at you as a weapon.
* BossInMookClothing: Do not be fooled by [[spoiler:how early these guys appear]], they ''will'' kill any low and mid-level Hunter in one or two blows. Even late game Hunters struggle with them.
* CallBack: Their role in [[spoiler: traveling around to different locations and kidnapping various individuals for the purpose for subjecting them to rituals and experiments]] is reminiscent of [[spoiler: The Channelers]] from ''VideoGame/DarkSouls''.
* FissionMailed: [[spoiler: The first time you are killed by a Kidnapper, you'll respawn in Yahar'gul instead]].
* IHaveManyNames: The guide calls them Kidnappers, but the game calls them Snatchers.
* MightyGlacier: They hit hard enough to kill low-level Hunters in one strike, but they aren't very fast. That is, [[TurnsRed until their health is reduced by a third.]]
* OminousWalk: Perhaps your first sign on how dangerous these figures are may be just how ''slowly'' they walk towards you, with complete purpose and confidence.
* TurnsRed: When they lose enough health, they'll empowered themselves to become faster and more powerful.
* TheWorfEffect: The Kidnappers are among the most dangerous enemies [[spoiler: for about the first half of the game]]. But after [[spoiler: the Red Moon event]], [[spoiler: the streets around Hypogean Gaol will from then onward be littered with their corpses as new and more powerful creatures move in]].

to:

* AchillesHeel: When they power up and [[TurnsRed briefly flash DegradedBoss: They're all identical to Witch of Hemwick herself, but lack her magical powers, which implies that The Witch of Hemwick [[spoiler: as well as the second Witch that appears during the fight]] were [[spoiler: originally from YaHar'ghul]].
* EyelessFace: Their eyes are crusted over
with red Arcane power]] they present a very open window to reach behind them to deliver a backstab and visceral tumorous growths.
* EyeScream: Their primary method of
attack, which will very likely kill them at this point of the fight. They also have virtually no poison resistance with one poison dagger being enough to inflict poison status on them. Given how slow they are, it's entirely possible to poison one and leave him to succumb to it without landing any attacks.
* BagOfKidnapping: They carry a large sack that they presumably use to kidnap their victims,
which they also swing at will immobilize you as a weapon.
* BossInMookClothing: Do not be fooled by [[spoiler:how early these guys appear]], they ''will'' kill any low
and mid-level Hunter in one or two blows. Even late game Hunters struggle with them.
* CallBack: Their role in [[spoiler: traveling around to different locations and kidnapping various individuals for the purpose for subjecting them to rituals and experiments]] is reminiscent of [[spoiler: The Channelers]] from ''VideoGame/DarkSouls''.
* FissionMailed: [[spoiler: The first time you are killed by a Kidnapper, you'll respawn in Yahar'gul instead]].
* IHaveManyNames: The guide calls them Kidnappers, but the game calls them Snatchers.
* MightyGlacier: They hit hard enough to kill low-level Hunters in one strike, but they aren't very fast. That is, [[TurnsRed until
use their health is reduced by a third.]]
tools to brutally rip out any poor victim's eyes as well as dealing incredible damage.
* OminousWalk: Perhaps your first sign on how dangerous these figures are may be just how ''slowly'' SlashedThroat: Well, slashed eyes in this case. What they walk towards you, with complete purpose and confidence.
* TurnsRed: When
do if they lose enough health, they'll empowered themselves to become faster and more powerful.
* TheWorfEffect: The Kidnappers are among the most dangerous enemies [[spoiler: for about the first half of the game]]. But after [[spoiler: the Red Moon event]], [[spoiler: the streets around Hypogean Gaol will from then onward be littered with their corpses as new and more powerful creatures move in]].
successfully grab you.



[[folder:Eye Collectors]]
->''Something lurks in the shadows of the Unseen Village: a misshapen creature that might once have been a woman, but who now lies in wait to prey on the unsuspecting, and bathe in their blood.''

Decrepit old women who like to ambush people from behind. They're apparently [[spoiler: what the grave-watching Witches of Hemwick become]].

to:

[[folder:Eye Collectors]]
->''Something lurks
[[folder:Darkbeast Paarl]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/109fdcdb1322f185bac7551850e94333.jpg]]

A monstrous [[NinjaPirateZombieRobot electrified reanimated werewolf skeleton]] residing
in the shadows yard of the Unseen Village: Hypogean Gaol. It comes to life when you approach it, and attacks with a misshapen creature combination of strong [[ShockAndAwe electrial bursts]] and [[JustforPun lightning-quick]] swipes. A stronger version, called the Loran Darkbeast, appears in Lower Loran Chalice Dungeon as the boss of the bottom layer. The Beast Claw of Irreverent Izzy reveals that might once have been a woman, but who now lies in wait to prey on the unsuspecting, lifeforce of darkbeasts and bathe in silverbeasts is tied to their bones, rather than their blood.''

Decrepit old women who like to ambush people from behind. They're apparently [[spoiler: what the grave-watching Witches of Hemwick become]].



* DegradedBoss: They're all identical to Witch of Hemwick herself, but lack her magical powers, which implies that The Witch of Hemwick [[spoiler: as well as the second Witch that appears during the fight]] were [[spoiler: originally from YaHar'ghul]].
* EyelessFace: Their eyes are crusted over with tumorous growths.
* EyeScream: Their primary method of attack, of which they will immobilize you and use their tools to brutally rip out any poor victim's eyes as well as dealing incredible damage.
* SlashedThroat: Well, slashed eyes in this case. What they do if they successfully grab you.
[[/folder]]

[[folder:Darkbeast Paarl]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/109fdcdb1322f185bac7551850e94333.jpg]]

A monstrous [[NinjaPirateZombieRobot electrified reanimated werewolf skeleton]] residing in the yard of the Hypogean Gaol. It comes to life when you approach it, and attacks with a combination of strong [[ShockAndAwe electrial bursts]] and [[JustforPun lightning-quick]] swipes. A stronger version, called the Loran Darkbeast, appears in Lower Loran Chalice Dungeon as the boss of the bottom layer. The Beast Claw of Irreverent Izzy reveals that the lifeforce of darkbeasts and silverbeasts is tied to their bones, rather than their blood.
----

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None


[[folder:Yahar'gul Hunters]]
A pair of Yahar'gul hunters keeping watch over the path between the Cathedral Ward and Unseen Yahar'gul.

to:

[[folder:Yahar'gul Hunters]]
A pair
[[folder:Brainsucker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brainsucker.jpg]]
->''Driven mad by wisdom not
of Yahar'gul hunters keeping watch over this world, these fiends will seek to bind you in place and steal what is in your very head. But who is to say this is not a good thing?''

Tentacle-faced creatures that use an ethereal tentacle to drain insight. Appear in great numbers in
the path between the Upper Cathedral Ward Ward, and Unseen Yahar'gul.in the Chalice Dungeons as a boss.



* {{BFG}}: One of them wields a Ludwig's Holy Rifle, alongside a Rifle Spear.
* LuckilyMyShieldWillProtectMe: One of the hunters has, of all things, a Wooden Shield.
* ShockAndAwe: One of them wields a Tonitrus.

to:

* {{BFG}}: One BanditMook: Brainsuckers are ''infamously'' unique for being able to drain the Insight count of anyone unlucky enough to get caught in their feeding attack.
* BrainFood: They have a grab attack where they use a large tentacle to bash through your skull and suck out your eldritch knowledge, which drains Insight as well as health.
* {{Cthulhumanoid}}: They have tentacles for a face, but are otherwise humanoid.
* DegradedBoss: Inverted. You'll enounter
them wields outside the Chalice Dungeons as regular enemies long before you encounter one inside the Dungeons as a Ludwig's Holy Rifle, alongside boss. Unless for some reason you decide to obsessively do nothing but Chalice Dungeons all the way down to Lower Hintertomb immediately after getting the first chalice, in which case [[YoureInsane you could probably stand to have a Rifle Spear.
few dozen points of Insight sucked out of you]].
* LuckilyMyShieldWillProtectMe: One EarlyBirdCameo: There are a few tucked away in the Cathedral Ward, meaning you can encounter one way before the game has added CosmicHorror to its GothicHorror.
* {{Expy}}: Emaciated creatures with tentacle faces that suck out your brain? Yep, they're essentially [[TabletopGame/DungeonsAndDragons Illithids]].
* {{Gasshole}}: They'll actually ''burp'' after they suck out your brains.
* HellIsThatNoise: You know one is nearby by the loud dripping and squishing noises it makes.
* InTheHood: Tend to wear large hoods, until they use their grab attack, when it falls back to reveal the tentacle.
* LeanAndMean: Their bodies are emaciated. They're also one
of the hunters has, nastier mooks.
* TheParalyzer: They are capable
of all things, casting a Wooden Shield.
* ShockAndAwe: One of
spell that will bind anyone it hits, giving them wields plenty of time to dine.
* RecurringElement: They strongly resemble the Mind Flayers that infested the Tower of Latria in ''VideoGame/DemonsSouls''. Gameplay-wise, their special attack is similar to that of the one used by [[VideoGame/DarkSoulsI Darkwraiths]], only with Insight being siphoned off rather than Humanity.
* WasOnceAMan: It's implied that they are infested by the "phantasms", small cosmic invertebrates, found within the Chalice Dungeons.
* YouWillNotEvadeMe: They have
a Tonitrus.close-range and long-range attack that immobilizes you, most likely ensuring you will be grabbed.



[[folder:Vicar Amelia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/318862da428f36cdf7c9ab1f3909c874.jpg]]
->''"Seek the Old Blood. Let us pray...let us wish...to partake in communion. Let us partake in communion...and feast upon the Old Blood. Our thirst for blood satiates us, soothes our fears. Seek the Old Blood...but beware the frailty of men. Their wills are weak, minds young. The foul beasts will dangle nectar and lure the meek into the depths. Remain wary of the frailty of men. Their wills are weak, minds young. Were it not for fear, death would go unlamented."''
--> ''Voiced by:'' Lucy Briggs

The last known Vicar of The Healing Church, she is encountered in the Grand Cathedral in the Cathedral Ward reciting a prayer, but before The Hunter can speak with her, she succumbs to the beast plague and transforms into a colossal werewolf-like creature even bigger than the Cleric Beast! Still clutching onto the Gold Pendant that has been passed down from Vicar to Vicar starting with Laurence, she then turns to engage The Hunter!

to:

[[folder:Vicar Amelia]]
[[folder:Beast-possessed Soul]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/318862da428f36cdf7c9ab1f3909c874.jpg]]
->''"Seek
org/pmwiki/pub/images/beast_possessed_soul_concept_art.jpg]]

->''Dimly lit by pale moonlight, unscorned by human pity, lie things unseen by curious eyes, blood-thirsty and lithy. Hunter! Fear
the Old Blood. Let us pray...let us wish...to partake in communion. Let us partake in communion...and possessed beast, fangs sharp as Ludwig's nerve, for it will feast upon the Old Blood. Our thirst for blood satiates us, soothes our fears. Seek the Old Blood...but beware the frailty of men. Their wills are weak, minds young. The foul beasts will dangle nectar and lure the meek into the depths. Remain wary of the frailty of men. Their wills are weak, minds young. Were it not for fear, death would go unlamented."''
--> ''Voiced by:'' Lucy Briggs

The last known Vicar of The Healing Church, she is encountered in the Grand Cathedral in the Cathedral Ward reciting a prayer, but before The Hunter can speak
your limbs, no mercy nor reserve.''

A strange Scourge Beast
with her, she succumbs to the beast plague and transforms into a colossal werewolf-like creature even bigger than the Cleric Beast! Still clutching onto the Gold Pendant that has been passed down horns growing from Vicar to Vicar starting with Laurence, she then turns to engage The Hunter!its head.



* DegradedBoss: These Beasts can be encountered as standard enemies in the Chalice dungeons. One even appears in Yharnam, at the bottom of the Healing Church Workshop.
* FourLegsGoodTwoLegsBetter: Unlike most beast-based bosses, this particular one stands upright and doesn't crawl on its four limbs.
* HelpfulMook: You'll wish to run into them whenever there are tougher enemies around you, as it will often fight alongside you. Furthermore, you can even bring it into a boss room provided you haven't opened the boss room's door, thus allowing it to go through the fog wall.
* MeleeATrois: As a regular enemy, it is hostile to the rest of the creatures. Naturally, you can [[SetAMookToKillAMook set it into attacking other enemies]].
* MeaningfulName: This is not a regular Scourge Beast, its use of magic and apparent intelligence imply that it's some kind of higher being or host of ''something'' and not just another ordinary victim of the plague.
* PlayingWithFire: This boss has pyromancy techniques.
* OurWerewolvesAreDifferent: Emphasis on '''different''', because even among Beasts this thing is weird.
** First of all, it stands on two legs. Not unheard of because of Cleric Beasts, but still odd.
** Secondly, it has horns, and not elk/moose horns like the Cleric Beasts or Vicar Amelia. It has weird ram-like horns jutting out of its head, both perfectly symmetrical.
** It's disturbingly skinny for a fully transformed beast.
** Finally, and most strangely of all, it's a Beast with the ability to create and shoot fire from its hands. This should be impossible for several reasons, not least of which is that Beasts fear and are weak to fire.
* UniqueEnemy: Outside of the Chalice Dungeons, there's only one that appears, outside a well-hidden area in the Healing Church Workshop. What's more is that it does not respawn upon being killed.
[[/folder]]

[[folder:Yahar'gul Hunters]]
A pair of Yahar'gul hunters keeping watch over the path between the Cathedral Ward and Unseen Yahar'gul.
----
* {{BFG}}: One of them wields a Ludwig's Holy Rifle, alongside a Rifle Spear.
* LuckilyMyShieldWillProtectMe: One of the hunters has, of all things, a Wooden Shield.
* ShockAndAwe: One of them wields a Tonitrus.
[[/folder]]

[[folder:Vicar Amelia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/318862da428f36cdf7c9ab1f3909c874.jpg]]
->''"Seek the Old Blood. Let us pray...let us wish...to partake in communion. Let us partake in communion...and feast upon the Old Blood. Our thirst for blood satiates us, soothes our fears. Seek the Old Blood...but beware the frailty of men. Their wills are weak, minds young. The foul beasts will dangle nectar and lure the meek into the depths. Remain wary of the frailty of men. Their wills are weak, minds young. Were it not for fear, death would go unlamented."''
--> ''Voiced by:'' Lucy Briggs

The last known Vicar of The Healing Church, she is encountered in the Grand Cathedral in the Cathedral Ward reciting a prayer, but before The Hunter can speak with her, she succumbs to the beast plague and transforms into a colossal werewolf-like creature even bigger than the Cleric Beast! Still clutching onto the Gold Pendant that has been passed down from Vicar to Vicar starting with Laurence, she then turns to engage The Hunter!
----






* TragicMonster: as with most of the beast-turned enemies in Old Yharnam, BsB is implied to be the final result of a particularly unfortunate victim to the city's plague.

to:

* TragicMonster: as with most of the beast-turned enemies in Old Yharnam, BsB the Blood-Starved Beast is implied to be the final result of a particularly unfortunate victim to the city's plague.
plague.



!Forbidden Woods

[[folder:Snake Ball/Greater Viper Pit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/snakeball.jpg]]
->''Though certainly not as threatening as their mature counterparts, these snakes are no less deadly. For these silent predators make up in stealth what they lack in size.''

What appears to be a clump of dozens of snakes is actually a hydra-like creature. They appear in great numbers in the Forbidden Woods, in both young and adult forms.

to:

!Forbidden Woods

[[folder:Snake Ball/Greater Viper Pit]]
[[quoteright:300:https://static.
!Hemwick Charnel Lane

[[folder:Hemwick Grave Woman]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/snakeball.jpg]]
->''Though certainly not as threatening as
org/pmwiki/pub/images/grave_woman.png]]
->''Their mumblings give away
their mature counterparts, these snakes are no less deadly. For these silent predators make up in stealth presence from a distance, but their screams can be deafening. They wield a variety of weapons, but what they lack in size.dexterity they more than make up for with intensity and tenacity.''

What appears --> ''Voiced by:'' Kierston Wearing

Old crones that inhabit the Hemwick Charnel Lane, carrying a wide variety of improvised weapons. They are implied
to be a clump of dozens of snakes is actually a hydra-like creature. They appear in great numbers in the Forbidden Woods, in both young and adult forms.ones making the Bone Marrow Ash for the Healing Church, working cremation furnaces hidden underneath Hemwick. The collapse of society means that they are not even trying to hide their occult nature any longer.



* AnimalisticAbomination: Hydras in a [=FromSoft=] game... minus the HydraProblem, thank goodness, but with additional unpleasant tricks up to their teeth.
* BodyHorror: It resembles snakes in pile, but upon closer inspection, they're ''all'' sharing the same body. And the numerous bumps found on their bodies are actually massively engorged ticks.
* MightyGlacier: The adults can cause great damage with their poison attacks, but their mobility is pretty awful, though this is to be expected from what is essentially a bunch of snakes sloppily connected to each other. The children, however, [[TheGoomba are rather easily killed]].
* ReptilesAreAbhorrent: They're poisonous, they're numerous, and apparently parasitic.
--> Venomous, ravenous, and cold-hearted as the pale moon. Each fang is another reason to stay out of the Forbidden Wood.
* SuperSpit: The adults can spit poison great distances.

to:

* AnimalisticAbomination: Hydras in EvilAllAlong: There's a [=FromSoft=] game... minus the HydraProblem, thank goodness, but single house with additional unpleasant tricks up to a lit window and an incense container, signifying an NPC you can converse with. The woman inside the house will talk about the women in the graveyard... then excitedly proclaim that it's almost time for the ritual, cackling maniacally.
* EyeScream: All of the corpses in Hemwick have had
their teeth.
* BodyHorror: It resembles snakes in pile, but upon closer inspection, they're ''all'' sharing
eyes harvested, even the same body. And dead horses.
* HotBlade: One of
the numerous bumps found on weapons they carry are fire irons with blades that are still red-hot.
* ImprovisedWeapon: Everything they wield are used in
their bodies are actually massively engorged ticks.
implied work: sickles to strip the corpses of flesh, fire irons to stoke the cremation furnaces, sledge hammers to grind the ashes finer, and firebombs made from the oil they use in the furnaces.
* MightyGlacier: The adults LaughingMad: When you first enter Hemwick Graveyard, you can cause great damage with hear their poison attacks, but their mobility is pretty awful, though this is cackles.
* MagicDance: A number of them appear
to be expected from what is essentially a bunch performing some sort of snakes sloppily connected to each other. The children, however, [[TheGoomba are rather easily killed]].
ritualistic dance in front of the graves.
* ReptilesAreAbhorrent: NeverMessWithGranny: They're poisonous, they're numerous, and apparently parasitic.
--> Venomous, ravenous, and cold-hearted as
all elderly women who can kill you, [[EvilOldFolks and]] ''[[EvilOldFolks will]]'' [[EvilOldFolks do so if given the pale moon. Each fang is another reason to stay out chance]].
* ReligionOfEvil: They're collecting eyeballs as part of a ritual.
* WickedWitch: They fit all
of the Forbidden Wood.
* SuperSpit: The adults can spit poison great distances.
old stereotypes, even holding what appears to be a sabbath when you enter the village. All of them seem to be subservient to the Witch of Hemwick.



[[folder:Snake Parasite]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/snakeparasite.jpg]]
->''These adolescent snakes have sacrificed stealth and raw power for speed. Pray they find something else to sink their teeth into.''

The result of Snake Balls having their kids inside of Huntsmen. They lay dormant inside, until suddenly the huntsman's head explodes to reveal about a dozen snakes coming out of the neck.

to:

[[folder:Snake Parasite]]
[[quoteright:250:https://static.
[[folder:Mad One]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/snakeparasite.jpg]]
->''These adolescent snakes have sacrificed stealth and raw power for speed. Pray they find something else to sink their teeth into.
org/pmwiki/pub/images/madone.jpg]]
->''But what rose out of the ground was never human. Born of the trembling blood with a scream that pierced your very heart, the wraith began its chase.
''

The result of Snake Balls having their kids inside of Huntsmen. They lay dormant inside, until suddenly the huntsman's head explodes to reveal about a dozen snakes coming out summoned minions of the neck.Witch of Hemwick. Tall, skinny creatures with long hair and glowing eyes that carry sickles.



* BodyHorror: The head of the Huntsman explodes to reveal dozens of snakes.
* ChestBurster: Only instead of the chest, it's the head that bursts.
* TheDreaded: While the first half of the Forbidden Woods is chock full of Huntsmen, large Huntsmen, and their dogs, they all stop appearing as soon as you meet these enemies. This implies that even the Scourge-crazed hunter mob [[DontGoIntoTheWoods fear going too deep into the woods]].
* EnemySummoner: Upon noticing you, they'll let out an ear-piercing "whistle" and several baby Snake Balls will rise from the ground. There are only a couple that actually use this move, though.
* {{Expy}}: Compare the Snake Parasites to the [[VideoGame/ResidentEvil4 Las Plagas-infected Ganados]] [[NocturnalMooks when the sun goes down]]... which were themselves inspired by the manga ''Manga/{{Parasyte}}''.
* ParasiteZombie
* RubberMan: They can apparently stretch their hands to attack at a distance, though in actuality it's a snake lunging out of his robe with his weapon in its jaws.
* YourHeadAsplode: Some Snake Parasites walk around looking normal, but with a bit of a ZombieGait to their walk. After noticing you, the head will explode to reveal the snakes.

to:

* BodyHorror: The head of GlowingEyesOfDoom: Their eyes glow a piercing white, making them visible in the Huntsman explodes to reveal dozens darkest of snakes.
areas.
* ChestBurster: Only instead of NoOntologicalInertia: Any Mad Ones still standing will perish mere moments after the chest, it's the head that bursts.
* TheDreaded: While the first half
Witch of the Forbidden Woods Hemwick is chock full of Huntsmen, large Huntsmen, and their dogs, defeated.
* OminousWalk: They walk very slowly. Even if
they all stop appearing as soon as you meet these enemies. This implies that even the Scourge-crazed hunter mob [[DontGoIntoTheWoods fear going too deep into the woods]].
* EnemySummoner: Upon noticing
see you, they'll let out an ear-piercing "whistle" rarely run towards you. Especially creepy in the boss fight with The Witch of Hemwick, where there are multiple Mad Ones in the room, all slowly walking towards you.
* OptionalBoss: You can avoid fighting these entirely if you have practically no insight, as they won't spawn. This makes traversing Hemwick
and several baby Snake Balls will rise the subsequent battle with the witches much easier.
* RiseFromYourGrave: The creatures are summoned
from the ground. There ground by The Witch of Hemwick.
* YouCannotGraspTheTrueForm: Implied, due to needing insight to even see them on the surface. In the Chalice Dungeons, they're much more quick and violent, implying they're more native to there and likely being some form of spirit like many other enemies within the Labyrinth. The Witches likely
are only a couple that actually use this move, though.
* {{Expy}}: Compare the Snake Parasites to the [[VideoGame/ResidentEvil4 Las Plagas-infected Ganados]] [[NocturnalMooks when the sun goes down]]... which were themselves inspired
just summoning them by the manga ''Manga/{{Parasyte}}''.
* ParasiteZombie
* RubberMan: They can apparently stretch their hands to attack at a distance, though in actuality it's a snake lunging out of his robe with his weapon in its jaws.
* YourHeadAsplode: Some Snake Parasites walk around looking normal, but with a bit of a ZombieGait to their walk. After noticing you, the head will explode to reveal the snakes.
some means.



[[folder:The Younger Madaras Twin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/younger_madaras_twin_2.png]]

The younger of twin brothers who were born in the Forbidden Woods and raised alongside a poisonous snake, with whom they forged an inhuman kinship. The brothers eventually became Hunters, bringing back prey to dissect for their village's forbidden research and feeding their snake beast the entrails. Eventually, the twins found Vermin within their snake, killing it and then turning on one another. The Younger Twin appears as a summonable NPC and a Confederate of The League. However, he later appears in person after either gaining the highest rank in The League or killing Valtr, and killing him makes him unavailable to summon ever again, though it ''also'' grants the player his unique whistle tool.

to:

[[folder:The Younger Madaras Twin]]
[[folder:Executioner]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/younger_madaras_twin_2.png]]

The younger of twin brothers who were born in
org/pmwiki/pub/images/bloodborne_executioner.png]]
->''There aren't many beings as imposing as
the Forbidden Woods and raised alongside a poisonous snake, with whom they forged an inhuman kinship. The brothers eventually became Hunters, bringing back prey Executioner, patrolling Yharnam in search of new trophies.''

Similar
to dissect for the Huntsman's Minion, but far more intelligent, cloaked in black hoods that mask their village's forbidden research faces, and feeding carry large halberd axes. Their morality is as twisted as their snake beast the entrails. Eventually, the twins found Vermin within their snake, killing it and then turning on one another. The Younger Twin appears as a summonable NPC and a Confederate of The League. However, he later appears in person after either gaining the highest rank in The League or killing Valtr, and killing him makes him unavailable to summon ever again, though it ''also'' grants the player his unique whistle tool.bodies.



* ArtificialStupidity: He can't tell the height difference between you and him, so if you go to the elevator and head to the lower floor, he will keep chasing you until he [[DisneyVillainDeath plummets to his death]].
* AssistCharacter: If you have the Impurity rune equipped, you can summon him for assistance against the Shadows of Yharnam, Rom the Vacuous Spider, and Ludwig the Accursed.
* CainAndAbel: After killing their beloved snake friend because they found Vermin in it, the twins turned on one another, with the younger twin murdering the elder.
* GlassCannon: In contrast to the other "butcher" allies, while he's still rather weak, he makes up for it with his special whistle.
* GoMadFromTheRevelation: Both twins faithfully joined the League's crusade against Vermin, but finding Vermin within their beloved snake drove them to madness and violence. [[spoiler:Gaining Valtr's helmet, and learning that the whole crusade against Vermin is a sham, causes the Younger Madaras Twin to attack the player, implying that, similarly, learning that his terrible acts were AllForNothing plunges him even deeper into insanity.]]
* KillItWithFire: Occasionally buffs his Axe with Fire Paper.
* RecurringElement: He's a unique enemy NPC wearing "butcher" gear whom the player can [[VideoGame/DemonsSouls summon]] [[VideoGame/DarkSoulsI for]] [[VideoGame/DarkSoulsII bosses]]. However, while all of those [=NPCs=] needed to be beaten to be summoned by the player, the Younger Madaras Twin can be summoned to help the player ''until'' they attack them and need to be killed.
* SnakeCharmer: In a sense. The twins had a special whistle that they used to call their snake to them. The player can claim it after killing him. It is the only Hunter's tool that uses Bloodtinge instead of Arcane, though it can sometimes hit the player too.
* SoreLoser: Unlike many other ''From Software'' "butcher" enemies, the Younger Madaras Twin will refuse to let you summon him ever again, even into the NG+, if you kill him. Then again, [[{{Permadeath}} there may be another explanation at work]].

to:

* ArtificialStupidity: He can't tell EarlyBirdCameo: One can be found in Central Yharnam in an area blocked by breakable boxes and coffins.
* InTheHood: They wear black hoods that completely obscure their faces.
* NonIndicativeName: Even though they're called "Executioners" in
the height difference between you and him, so if you go guide, they're completely unrelated to the elevator Healing Church faction. Their Japanese name basically means "demolition man", and head to the lower floor, he will keep chasing you until he [[DisneyVillainDeath plummets to his death]].
* AssistCharacter: If you have
main locations they're encountered at (Hemwick and the Impurity rune equipped, you can summon him for assistance against the Shadows of Yharnam, Rom the Vacuous Spider, and Ludwig the Accursed.
* CainAndAbel: After killing
Forbidden Woods) could imply that their beloved snake friend because they found Vermin in it, the twins turned on one another, job is breaking down corpses.
* ParryingBullets: They're able to easily block bullets
with the younger twin murdering the elder.
* GlassCannon: In contrast to the other "butcher" allies, while he's still rather weak, he makes up for it with his special whistle.
* GoMadFromTheRevelation: Both twins faithfully joined the League's crusade against Vermin, but finding Vermin within
their beloved snake drove them to madness and violence. [[spoiler:Gaining Valtr's helmet, and learning that the whole crusade against Vermin is a sham, causes the Younger Madaras Twin to attack the player, implying that, similarly, learning that his terrible acts were AllForNothing plunges him even deeper into insanity.]]
axes.
* KillItWithFire: Occasionally buffs his Axe with Fire Paper.
* RecurringElement: He's a unique enemy NPC wearing "butcher" gear whom the player can [[VideoGame/DemonsSouls summon]] [[VideoGame/DarkSoulsI for]] [[VideoGame/DarkSoulsII bosses]]. However, while all
UseYourHead: Certainly isn't afraid of those [=NPCs=] needed to be beaten to be summoned by the player, the Younger Madaras Twin can be summoned to help the player ''until'' they attack them and need to be killed.
* SnakeCharmer: In a sense. The twins had a special whistle that they used to call their snake to them. The player can claim it after killing him. It is the only Hunter's tool that uses Bloodtinge instead of Arcane, though it can sometimes hit the player too.
* SoreLoser: Unlike many other ''From Software'' "butcher" enemies, the Younger Madaras Twin will refuse to let you summon him ever again, even into the NG+, if you kill him. Then again, [[{{Permadeath}} there may be another explanation at work]].
head butting Hunters.



[[folder:Shadows of Yharnam]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/51f6cbe11193b54356ee22c9726dffdc.jpg]]
->''The unmistakable robed figure of a Shadow instills fear into the once fearless. Nimble and expertly trained, they often strike unseen and as lethally as discipline calls.''

Three Keepers of the Old Lords who have somehow left the Chalice Dungeons and escaped out to the physical plane. Clad in obscuring black robes, the Shadows of Yharnam now walk in the world above. The trio of Shadows found in the Forbidden Woods [[spoiler: have been infected with the snake parasites]], but have [[spoiler: gained control of them themselves]].

to:

[[folder:Shadows [[folder:The Witch of Yharnam]]
Hemwick]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/51f6cbe11193b54356ee22c9726dffdc.jpg]]
->''The unmistakable robed figure of a Shadow instills fear into
org/pmwiki/pub/images/d6a2dd424f453365327d39b7932b632f.png]]

An old witch residing in
the once fearless. Nimble and expertly trained, they often strike unseen and as lethally as discipline calls.''

Three Keepers
outskirts of Yharnam, the hamlet of gravekeeper witches carved by the sunlight, Hemwick. In its depths, an old, gigantic structure, she lies in wait. Holding suspicious rituals in the deepest of the Old Lords who have somehow left night, for that very purpose it is said that she gathers the Chalice Dungeons eyeballs of the living. In the city where unwanted corpses would be gathered and escaped out to the physical plane. Clad in obscuring black robes, the Shadows disposed of, her outfit might just be befitting of Yharnam now walk in the world above. The trio of Shadows found in the Forbidden Woods [[spoiler: have been infected with the snake parasites]], but have [[spoiler: gained control of them themselves]].one such place.



* BigEntrance: [[spoiler: Their boss area, The Forbidden Grave, is initially shrouded in a mysterious fog, unlike other parts of the woods. Once The Hunter is close enough, the three will emerge out from the fog, side-by-side, in a very ghostly fashion]], perfectly setting the atmosphere for the impending battle at hand.
* BlackCloak: All three wear one. Later on during the battle, snakes emerge from underneath them.
* DarkIsEvil: Their black robes really do give off some ''Star Wars'' vibes and they are very evil.
* DegradedBoss: All three variants of the Shadows reappear in the upper floors of Mergo's Loft as regular {{Mook}}s for the area with significantly lower health and less powerful moves.
* EliteMook: The versions in the Forbidden Woods are this to the ones in the Nightmare Frontier.
* {{Expy}}: Freakier [[Literature/TheLordOfTheRings Nazgûl]], for all intents and purposes. Yes, freakier. When was the last time you saw snakes coming out of a Ringwraith's face?
* MeaningfulName: Two of the less common meanings of "shadow" is "protection or shelter" and "an inseparable attendant or companion". [[spoiler: They always make an appearance before Pthumerian Queen Yharnam makes an appearance.]]
* OneWingedAngel: The boss versions [[spoiler: have been infested with the parasites that can be encountered in the Forbidden Woods]]. Midway through the fight, [[spoiler: snakes burst from the cloaks of all three Shadows]], which [[spoiler: gives them new abilities]]. If you let them live for too long after that, they can morph ''again''.
* PainfulTransformation: During the boss fight with them, once at least ONE of them is close to death, [[spoiler: all three will suddenly stop fighting and writhe in agony; the three will all let out cries of pain as Snake Parasites burst out of their chests]]! Although [[spoiler: they don't seem too traumatized by this occurrence]], as they quickly regain their composure and continue the fight.
* PlayingWithFire: Two of the Shadows hold [[FireBreathingWeapon sources of fire that they can use to manifest flame-based attacks with]], with one of them using their candle to blow streams of fire in conjunction with their sword while the other constantly uses their flame medium to lob fire balls from a safe distance.
* RubberMan: After their transformation, the sword-wielding Shadows can stretch their arms to attack The Hunter from a distance. Although [[spoiler: like the standard Snake Parasite enemies]], it's really [[spoiler: a snake emerging from its body and taking hold of its weapon]].
* SinisterScimitar: The swords that two of them wield (and by extension others who wield them) seem to be a type of curved sword in both appearance and handling.
* SummonMagic: Once they reach the third phase of their fight, the remaining survivor gains the ability to summon massive snakes from the ground to attack you.
* WolfpackBoss: There are three of them, and they come at you all at once.

to:

* BigEntrance: [[spoiler: Their boss area, The Forbidden Grave, is initially shrouded in a mysterious fog, unlike other parts of BackFromTheDead: Take too long to finish the woods. Once The Hunter is close enough, [[spoiler:second Witch and she'll resurrect the three will emerge out from the fog, side-by-side, in a very ghostly fashion]], perfectly setting the atmosphere for the impending battle at hand.
* BlackCloak: All three wear one. Later on during the battle, snakes emerge from underneath them.
* DarkIsEvil: Their black robes really do give off some ''Star Wars'' vibes and they are very evil.
first one]].
* DegradedBoss: All three variants The Witches of the Shadows reappear Hemwick can appear in the upper floors of Mergo's Loft Rotted Root Chalice Dungeons as regular {{Mook}}s for enemies, and they summon Mad Ones and cast binding spells just like the area with significantly lower health and less powerful moves.
* EliteMook: The versions in the Forbidden Woods are this to the ones in the Nightmare Frontier.
* {{Expy}}: Freakier [[Literature/TheLordOfTheRings Nazgûl]], for all intents and purposes. Yes, freakier. When was the last time you saw snakes coming out of a Ringwraith's face?
* MeaningfulName: Two of the less common meanings of "shadow" is "protection or shelter" and "an inseparable attendant or companion". [[spoiler: They always make an appearance before Pthumerian Queen Yharnam makes an appearance.]]
* OneWingedAngel: The boss versions [[spoiler: have been infested with the parasites that can be
two encountered in Witch's Abode. Unusually for the Forbidden Woods]]. Midway through trope, they are actually ''harder'' there, as they summon three Mad Ones the fight, [[spoiler: snakes burst second you get near them, summon replacements as fast as you can kill them, can still summon Mad Ones even if you have 0 Insight, tend to show up in cramped spaces where the Mad Ones can gang up on you, and killing them does ''not'' [[KeystoneArmy kill the Mad Ones that are left]].
* DualBoss: [[spoiler:There are actually two witches — one remains hidden
from the cloaks beginning and makes her appearance upon defeating the first Witch.]]
* EyesDoNotBelongThere: Her robe and spell catalyst are ''covered'' in eyeballs that she plucked from corpses. Defeating her nets you four
of all three Shadows]], which [[spoiler: gives them.
* EyeScream: One of her grab attacks involves her taking you and stabbing you through your eyes, attempting to tear
them new abilities]]. If out.
* EnemySummoner: They tend to summon Mad Ones to surround
you let them live for too long after that, they can morph ''again''.
* PainfulTransformation: During
[[spoiler:unless you have 0 insight during the boss fight with them, once at least ONE of them is close to death, [[spoiler: all three will suddenly stop fighting and writhe fight. The mob counterpart in agony; the three will all let out cries Chalice Dungeon, on the other hand, always summons Mad Ones, regardless of pain as Snake Parasites burst out your insight]].
* FlunkyBoss: The Witch has a couple
of their chests]]! Although [[spoiler: Mad Ones who ominously stalk you around the arena. They keep respawning until the Witch has been killed.
* JumpScare: The Mad Ones
they summon don't seem too traumatized by appear if you have zero Insight, but you gain Insight the instant you kill the Witches. This causes them to all appear with no warning, most likely all around you.
* KingMook: She is
this occurrence]], as they quickly regain their composure and continue to the fight.
* PlayingWithFire: Two of
Eye Collectors found in the Shadows hold [[FireBreathingWeapon sources Hypogean Gaol.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=LlY44uKyMII The Witch
of fire that they can use to manifest flame-based attacks with]], with one of them using their candle to blow streams of fire in conjunction with their sword while the other Hemwick]].
* TeleportSpam: The Witch will
constantly uses their flame medium to lob fire balls teleport away when approached.
* LaserGuidedKarma: She and many of the enemies in the game have a fixation on the removal of eyes - your eyes, specifically, as many of her attacks involve stabbing and tearing at them. Defeat the witch [[spoiler:and her sister]] rewards you with several of the Bloodshot Eyeball item, with the implication being that you plucked them
from a safe distance.
her corpse. [[StealthPun Eye for an eye, indeed]].
* RubberMan: After their transformation, the sword-wielding Shadows can stretch their arms to attack The Hunter from a distance. Although [[spoiler: like the standard Snake Parasite enemies]], it's really [[spoiler: a snake emerging from its body and taking hold of its weapon]].
* SinisterScimitar: The swords that two of them wield (and by extension others who wield them) seem
OptionalBoss: She doesn't need to be a type fought for story completion, but defeating her lets you equip highly beneficial Caryll Runes.
* WickedWitch: Definitely fits the classic image
of curved sword in both appearance a hunchbacked old crone, and handling.
* SummonMagic: Once they reach
appears to be responsible for all the third phase of their fight, the remaining survivor gains the ability atrocities you find in Hemwick.
* ZeroEffortBoss: Becomes this if you have 0 Insight, since this makes her unable
to summon massive snakes from Mad Ones, turning the ground to attack you.
* WolfpackBoss: There are three of them, and they come at
fight into a complete joke. Of course, encountering a boss for the first time always gives you all at once.some Insight, so to get this to happen, you have to deliberately die or use a Hunter's Mark so you can go spend it.



!Byrgenwerth College

[[folder:Yurie, the Last Scholar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e5981fd4_1c6c_4cb4_b6ae_d033c77a574e.jpeg]]
->''Members of the Choir are both the highest-ranking clerics of the Healing Church, and scholars who continue the work that began at Byrgenwerth. The eye covering indicates their debt to the teachings of Master Willem, even though their paths diverged.''

One of the very few sane Healing Church Choir members left, she searches Byrgenwerth for unknown reasons.

to:

!Byrgenwerth College

[[folder:Yurie, the Last Scholar]]
[[quoteright:350:https://static.
!Forbidden Woods

[[folder:Snake Ball/Greater Viper Pit]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/e5981fd4_1c6c_4cb4_b6ae_d033c77a574e.jpeg]]
->''Members of the Choir are both the highest-ranking clerics of the Healing Church, and scholars who continue the work that began at Byrgenwerth. The eye covering indicates
org/pmwiki/pub/images/snakeball.jpg]]
->''Though certainly not as threatening as
their debt to the teachings of Master Willem, even though their paths diverged.mature counterparts, these snakes are no less deadly. For these silent predators make up in stealth what they lack in size.''

One What appears to be a clump of dozens of snakes is actually a hydra-like creature. They appear in great numbers in the very few sane Healing Church Choir members left, she searches Byrgenwerth for unknown reasons.Forbidden Woods, in both young and adult forms.



* BeamSpam: She will use the Call Beyond item quite liberally, which sends out a torrent of beams that do ''a lot'' of damage. This is a big reason why she's so ridiculously hard. To make matters worse, she is fought in rather tight quarters with little room to evade.
* BossInMookClothing: There are actual bosses that are easier than Yurie. [[https://youtu.be/f5JJK1IktUM?t=10m15s A German Spy reveals that she has maxed out stats]], which is due to the fact that all the (human) enemy Hunters are created the same way that the player character is made.
* CombatTentacles: She uses the Augur of Ebrietas.
* DarkActionGirl: She's capable of killing you with ease if you aren't careful. Since she's also a member of the Healing Church Choir, she's most definitely not good.
* DeadlyGas: She wields the Rosmarinus, which is apparently standard-issue for members of the Choir.
* MadScientist: The Choir as a whole are this.
* SwordCane: She wields the Threaded Cane.

to:

* BeamSpam: She will use AnimalisticAbomination: Hydras in a [=FromSoft=] game... minus the Call Beyond item quite liberally, which sends out a torrent of beams that do ''a lot'' of damage. This is a big reason why she's so ridiculously hard. To make matters worse, she is fought in rather tight quarters HydraProblem, thank goodness, but with little room additional unpleasant tricks up to evade.
their teeth.
* BossInMookClothing: There are actual bosses that are easier than Yurie. [[https://youtu.be/f5JJK1IktUM?t=10m15s A German Spy reveals that she has maxed out stats]], which is due to the fact that all the (human) enemy Hunters are created BodyHorror: It resembles snakes in pile, but upon closer inspection, they're ''all'' sharing the same way that body. And the player character is made.
numerous bumps found on their bodies are actually massively engorged ticks.
* CombatTentacles: She uses the Augur of Ebrietas.
* DarkActionGirl: She's capable of killing you
MightyGlacier: The adults can cause great damage with ease if you aren't careful. Since she's also their poison attacks, but their mobility is pretty awful, though this is to be expected from what is essentially a member bunch of the Healing Church Choir, she's most definitely not good.
snakes sloppily connected to each other. The children, however, [[TheGoomba are rather easily killed]].
* DeadlyGas: She wields the Rosmarinus, which is ReptilesAreAbhorrent: They're poisonous, they're numerous, and apparently standard-issue for members parasitic.
--> Venomous, ravenous, and cold-hearted as the pale moon. Each fang is another reason to stay out
of the Choir.
Forbidden Wood.
* MadScientist: SuperSpit: The Choir as a whole are this.
* SwordCane: She wields the Threaded Cane.
adults can spit poison great distances.



[[folder:Garden of Eyes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gardenofeyes.jpg]]
->''Among the moonlit terraces and exotic Byrgenwerth gardens lie treacherous and vile creatures, spying on unsuspecting Hunters with their malice-filled, jaundiced eyes.''

The former test subjects encountered at Byrgenwerth, used by Provost Willem as living vessels for the cultivation of eyes. They resemble humans with spider-flies for heads.

to:

[[folder:Garden of Eyes]]
[[quoteright:350:https://static.
[[folder:Snake Parasite]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/gardenofeyes.org/pmwiki/pub/images/snakeparasite.jpg]]
->''Among the moonlit terraces ->''These adolescent snakes have sacrificed stealth and exotic Byrgenwerth gardens lie treacherous and vile creatures, spying on unsuspecting Hunters with raw power for speed. Pray they find something else to sink their malice-filled, jaundiced eyes.teeth into.''

The former test subjects encountered at Byrgenwerth, used by Provost Willem as living vessels for the cultivation result of eyes. Snake Balls having their kids inside of Huntsmen. They resemble humans with spider-flies for heads.lay dormant inside, until suddenly the huntsman's head explodes to reveal about a dozen snakes coming out of the neck.



* {{Expy}}: Bears a striking resemblance to the [[Franchise/CthulhuMythos Mi-Gos]].
* ExtraEyes: It has ''twenty-seven!'' It seems these creatures were bred for their extra eyes for Byrgenwerth to harvest.
* LightningBruiser: They run fast and hit hard, and have a deadly grab attack that induces frenzy.
* MultiArmedAndDangerous: In addition to their two regular arms, they have six spider-like appendages coming out of their heads.
* WasOnceAMan: They were the initial test subjects of Insight experiments, before the goal went from "growing eyes" to "Growing eyes within".
* WingedHumanoid: They have wings on their back, which they use in their deadly grab attack.

to:

* BodyHorror: The head of the Huntsman explodes to reveal dozens of snakes.
* ChestBurster: Only instead of the chest, it's the head that bursts.
* TheDreaded: While the first half of the Forbidden Woods is chock full of Huntsmen, large Huntsmen, and their dogs, they all stop appearing as soon as you meet these enemies. This implies that even the Scourge-crazed hunter mob [[DontGoIntoTheWoods fear going too deep into the woods]].
* EnemySummoner: Upon noticing you, they'll let out an ear-piercing "whistle" and several baby Snake Balls will rise from the ground. There are only a couple that actually use this move, though.
* {{Expy}}: Bears a striking resemblance Compare the Snake Parasites to the [[Franchise/CthulhuMythos Mi-Gos]].
* ExtraEyes: It has ''twenty-seven!'' It seems these creatures
[[VideoGame/ResidentEvil4 Las Plagas-infected Ganados]] [[NocturnalMooks when the sun goes down]]... which were bred for themselves inspired by the manga ''Manga/{{Parasyte}}''.
* ParasiteZombie
* RubberMan: They can apparently stretch
their extra eyes for Byrgenwerth hands to harvest.
* LightningBruiser: They run fast and hit hard, and have a deadly grab
attack that induces frenzy.
at a distance, though in actuality it's a snake lunging out of his robe with his weapon in its jaws.
* MultiArmedAndDangerous: In addition YourHeadAsplode: Some Snake Parasites walk around looking normal, but with a bit of a ZombieGait to their two regular arms, they have six spider-like appendages coming out of their heads.
* WasOnceAMan: They were
walk. After noticing you, the initial test subjects of Insight experiments, before head will explode to reveal the goal went from "growing eyes" to "Growing eyes within".
* WingedHumanoid: They have wings on their back, which they use in their deadly grab attack.
snakes.



[[folder:Fluorescent Flower]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fluorescentflower.png]]
->''Brilliant yet fatal, these overgrown arthropods boast high defense and powerful magic. Hunters must be both light-footed if they are to dodge their deadly spells.''

Giant centipede-like creatures. They have very high health and can attack from a great range with explosive attacks. Also appear in the Chalice Dungeons.

to:

[[folder:Fluorescent Flower]]
[[folder:Celestial Minion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fluorescentflower.png]]
->''Brilliant yet fatal, these overgrown arthropods boast high defense
org/pmwiki/pub/images/celestialemissary.jpg]]
->''Who could look up
and powerful magic. Hunters must not be both light-footed if they are to dodge their deadly spells.overcome by wonder, fascination, and curiosity? But the pursuit of knowledge is a dangerous thing, and the man who returns may not be the man who left.''

Giant centipede-like creatures. They Mysterious humanoid creatures with blue luminescent skin and large bulbous craniums, akin to the head of a jellyfish or an octopus. [[spoiler:They are later revealed to have very high health and can attack from a great range with explosive attacks. Also appear in been humans who have, "ascended," due to the Chalice Dungeons.Healing Church's sick experiments, having now become Kin to the Great Ones]].



* AttackItsWeakPoint: The flower on their heads. Aim for it with a powerful ranged weapon and you can kill them in one shot.
* BigCreepyCrawlies: The best way to describe them is "eldritch cosmic house-centipede."
* EldritchAbomination: Giant, ethereal centipede-like creatures with lures on their heads, able to command some kind of cosmic magic. Get too close and you'll see their many teeth.
* MoreTeethThanTheOsmondFamily: They have leech-like mouths filled to the brim with razor sharp teeth.
* SuperSpit: At close range, the creatures will spit a torrent of acidic saliva.
* TechnicolorDeath: Collapse into a singularity when killed.
* UniqueEnemy: Only one of these appear in the game outside of the Chalice Dungeons. Given that it appears on the grounds of Byrgenwerth, its appearance may allude to the College's proximity to the tomb of the gods.

to:

* AttackItsWeakPoint: The flower on their heads. Aim for it AmbiguousSituation: [[spoiler:With the reveal of finding the partially transformed victim in Iosefka's Clinic, one has to wonder if, like those victims afflicted with a powerful ranged weapon and you the Beast Plague, if this transformation (at least in this stage) is reversible in some way. We aren't given any further explanations on the matter, so whether or not these victims can kill them in one shot.
* BigCreepyCrawlies: The best way
be restored to describe them normal is "eldritch cosmic house-centipede."
the subject of debate]].
* EldritchAbomination: Giant, ethereal centipede-like creatures BioluminescenceIsCool: They resemble gray aliens with lures on translucent jellyfish-like heads, dotted with pulsing lights.
* CombatTentacles: Their more advanced forms have tendrils (possibly antennae?) sprouting from
their heads, able to command some kind of cosmic magic. Get too close and you'll see their many teeth.
* MoreTeethThanTheOsmondFamily: They
in this state, they have leech-like mouths filled to the brim with razor sharp teeth.
ability to fire high-speed and powerful Arcane projectiles.
* SuperSpit: At close range, TheGreys: Out of all the creatures related to the Great Ones, they have various traits that are the most stereotypically alien as characterized in various depictions in media.
* GlassCannon: Most Celestial Emissaries
will spit go down in a torrent few hits, but their laser attack can be quite deadly if it lands.
* MiniMook: Of the Celestial Emissary boss.
* WasOnceAMan: They are all implied to have once been human [[spoiler:by the fact that they are the final result
of acidic saliva.
* TechnicolorDeath: Collapse into
the Impostor Iosefka's experiments on her potential subjects, as evidence by a singularity when killed.
* UniqueEnemy: Only one of these appear
dead body found in the game outside clinic with what are unmistakably untransformed human limbs]].
* WhamShot: [[spoiler:Finding gray aliens in either the Forbidden Woods or Iosefka's Clinic is quite a surprise as they certainly stand out against all other enemies encountered thus far, and seem to be incredibly out of place give the GothicHorror nature
of the Chalice Dungeons. Given that it appears on story... at least they seem out of place [[CosmicHorrorReveal at first]]]]...
* ZergRush: The boss fight against
the grounds Celestial Emissary involves a whole crowd of Byrgenwerth, its appearance may allude lesser minions constantly spawning in to attack you. Even when the College's proximity to Emissary grows, the tomb of the gods.lesser ones continue to swarm you.



!Hemwick Charnel Lane

[[folder:Hemwick Grave Woman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grave_woman.png]]
->''Their mumblings give away their presence from a distance, but their screams can be deafening. They wield a variety of weapons, but what they lack in dexterity they more than make up for with intensity and tenacity.''

--> ''Voiced by:'' Kierston Wearing

Old crones that inhabit the Hemwick Charnel Lane, carrying a wide variety of improvised weapons. They are implied to be the ones making the Bone Marrow Ash for the Healing Church, working cremation furnaces hidden underneath Hemwick. The collapse of society means that they are not even trying to hide their occult nature any longer.

to:

!Hemwick Charnel Lane

[[folder:Hemwick Grave Woman]]
[[folder:The Younger Madaras Twin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grave_woman.png]]
->''Their mumblings give away
org/pmwiki/pub/images/younger_madaras_twin_2.png]]

The younger of twin brothers who were born in the Forbidden Woods and raised alongside a poisonous snake, with whom they forged an inhuman kinship. The brothers eventually became Hunters, bringing back prey to dissect for
their presence from a distance, but village's forbidden research and feeding their screams can be deafening. They wield a variety of weapons, but what they lack in dexterity they more than make up for with intensity and tenacity.''

--> ''Voiced by:'' Kierston Wearing

Old crones that inhabit
snake beast the Hemwick Charnel Lane, carrying a wide variety of improvised weapons. They are implied to be entrails. Eventually, the ones making the Bone Marrow Ash for the Healing Church, working cremation furnaces hidden underneath Hemwick. The collapse of society means that they are not even trying to hide twins found Vermin within their occult nature any longer. snake, killing it and then turning on one another. The Younger Twin appears as a summonable NPC and a Confederate of The League. However, he later appears in person after either gaining the highest rank in The League or killing Valtr, and killing him makes him unavailable to summon ever again, though it ''also'' grants the player his unique whistle tool.



* EvilAllAlong: There's a single house with a lit window and an incense container, signifying an NPC you can converse with. The woman inside the house will talk about the women in the graveyard... then excitedly proclaim that it's almost time for the ritual, cackling maniacally.
* EyeScream: All of the corpses in Hemwick have had their eyes harvested, even the dead horses.
* HotBlade: One of the weapons they carry are fire irons with blades that are still red-hot.
* ImprovisedWeapon: Everything they wield are used in their implied work: sickles to strip the corpses of flesh, fire irons to stoke the cremation furnaces, sledge hammers to grind the ashes finer, and firebombs made from the oil they use in the furnaces.
* LaughingMad: When you first enter Hemwick Graveyard, you can hear their cackles.
* MagicDance: A number of them appear to be performing some sort of ritualistic dance in front of the graves.
* NeverMessWithGranny: They're all elderly women who can kill you, [[EvilOldFolks and]] ''[[EvilOldFolks will]]'' [[EvilOldFolks do so if given the chance]].
* ReligionOfEvil: They're collecting eyeballs as part of a ritual.
* WickedWitch: They fit all of the old stereotypes, even holding what appears to be a sabbath when you enter the village. All of them seem to be subservient to the Witch of Hemwick.

to:

* EvilAllAlong: There's a single house with a lit window ArtificialStupidity: He can't tell the height difference between you and an incense container, signifying an NPC him, so if you go to the elevator and head to the lower floor, he will keep chasing you until he [[DisneyVillainDeath plummets to his death]].
* AssistCharacter: If you have the Impurity rune equipped,
you can converse with. The woman inside summon him for assistance against the house will talk about Shadows of Yharnam, Rom the women in Vacuous Spider, and Ludwig the graveyard... then excitedly proclaim that it's almost time for the ritual, cackling maniacally.
Accursed.
* EyeScream: All of the corpses in Hemwick have had CainAndAbel: After killing their eyes harvested, even the dead horses.
* HotBlade: One of the weapons
beloved snake friend because they carry are fire irons found Vermin in it, the twins turned on one another, with blades that are the younger twin murdering the elder.
* GlassCannon: In contrast to the other "butcher" allies, while he's
still red-hot.
rather weak, he makes up for it with his special whistle.
* ImprovisedWeapon: Everything they wield are used in GoMadFromTheRevelation: Both twins faithfully joined the League's crusade against Vermin, but finding Vermin within their implied work: sickles to strip the corpses of flesh, fire irons to stoke the cremation furnaces, sledge hammers to grind the ashes finer, and firebombs made from the oil they use in the furnaces.
* LaughingMad: When you first enter Hemwick Graveyard, you can hear their cackles.
* MagicDance: A number of
beloved snake drove them appear to be performing some sort of ritualistic dance in front of madness and violence. [[spoiler:Gaining Valtr's helmet, and learning that the graves.
whole crusade against Vermin is a sham, causes the Younger Madaras Twin to attack the player, implying that, similarly, learning that his terrible acts were AllForNothing plunges him even deeper into insanity.]]
* NeverMessWithGranny: They're all elderly women who KillItWithFire: Occasionally buffs his Axe with Fire Paper.
* RecurringElement: He's a unique enemy NPC wearing "butcher" gear whom the player
can kill you, [[EvilOldFolks and]] ''[[EvilOldFolks will]]'' [[EvilOldFolks do so if given the chance]].
* ReligionOfEvil: They're collecting eyeballs as part of a ritual.
* WickedWitch: They fit
[[VideoGame/DemonsSouls summon]] [[VideoGame/DarkSoulsI for]] [[VideoGame/DarkSoulsII bosses]]. However, while all of the old stereotypes, even holding what appears those [=NPCs=] needed to be a sabbath when you enter the village. All of them seem beaten to be subservient to summoned by the Witch player, the Younger Madaras Twin can be summoned to help the player ''until'' they attack them and need to be killed.
* SnakeCharmer: In a sense. The twins had a special whistle that they used to call their snake to them. The player can claim it after killing him. It is the only Hunter's tool that uses Bloodtinge instead
of Hemwick.Arcane, though it can sometimes hit the player too.
* SoreLoser: Unlike many other ''From Software'' "butcher" enemies, the Younger Madaras Twin will refuse to let you summon him ever again, even into the NG+, if you kill him. Then again, [[{{Permadeath}} there may be another explanation at work]].



[[folder:Mad One]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/madone.jpg]]
->''But what rose out of the ground was never human. Born of the trembling blood with a scream that pierced your very heart, the wraith began its chase.''

The summoned minions of The Witch of Hemwick. Tall, skinny creatures with long hair and glowing eyes that carry sickles.

to:

[[folder:Mad One]]
[[quoteright:200:https://static.
[[folder:Shadows of Yharnam]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/madone.jpg]]
->''But what rose out
org/pmwiki/pub/images/51f6cbe11193b54356ee22c9726dffdc.jpg]]
->''The unmistakable robed figure
of a Shadow instills fear into the ground was never human. Born of the trembling blood with a scream that pierced your very heart, the wraith began its chase.once fearless. Nimble and expertly trained, they often strike unseen and as lethally as discipline calls.''

Three Keepers of the Old Lords who have somehow left the Chalice Dungeons and escaped out to the physical plane. Clad in obscuring black robes, the Shadows of Yharnam now walk in the world above. The summoned minions trio of The Witch of Hemwick. Tall, skinny creatures Shadows found in the Forbidden Woods [[spoiler: have been infected with long hair and glowing eyes that carry sickles.the snake parasites]], but have [[spoiler: gained control of them themselves]].



* GlowingEyesOfDoom: Their eyes glow a piercing white, making them visible in the darkest of areas.
* NoOntologicalInertia: Any Mad Ones still standing will perish mere moments after the Witch of Hemwick is defeated.
* OminousWalk: They walk very slowly. Even if they see you, they'll rarely run towards you. Especially creepy in the boss fight with The Witch of Hemwick, where there are multiple Mad Ones in the room, all slowly walking towards you.
* OptionalBoss: You can avoid fighting these entirely if you have practically no insight, as they won't spawn. This makes traversing Hemwick and the subsequent battle with the witches much easier.
* RiseFromYourGrave: The creatures are summoned from the ground by The Witch of Hemwick.
* YouCannotGraspTheTrueForm: Implied, due to needing insight to even see them on the surface. In the Chalice Dungeons, they're much more quick and violent, implying they're more native to there and likely being some form of spirit like many other enemies within the Labyrinth. The Witches likely are just summoning them by some means.

to:

* GlowingEyesOfDoom: BigEntrance: [[spoiler: Their eyes glow boss area, The Forbidden Grave, is initially shrouded in a piercing white, making them visible mysterious fog, unlike other parts of the woods. Once The Hunter is close enough, the three will emerge out from the fog, side-by-side, in a very ghostly fashion]], perfectly setting the atmosphere for the impending battle at hand.
* BlackCloak: All three wear one. Later on during the battle, snakes emerge from underneath them.
* DarkIsEvil: Their black robes really do give off some ''Star Wars'' vibes and they are very evil.
* DegradedBoss: All three variants of the Shadows reappear
in the darkest upper floors of areas.
Mergo's Loft as regular {{Mook}}s for the area with significantly lower health and less powerful moves.
* NoOntologicalInertia: Any Mad Ones still standing will perish mere moments EliteMook: The versions in the Forbidden Woods are this to the ones in the Nightmare Frontier.
* {{Expy}}: Freakier [[Literature/TheLordOfTheRings Nazgûl]], for all intents and purposes. Yes, freakier. When was the last time you saw snakes coming out of a Ringwraith's face?
* MeaningfulName: Two of the less common meanings of "shadow" is "protection or shelter" and "an inseparable attendant or companion". [[spoiler: They always make an appearance before Pthumerian Queen Yharnam makes an appearance.]]
* OneWingedAngel: The boss versions [[spoiler: have been infested with the parasites that can be encountered in the Forbidden Woods]]. Midway through the fight, [[spoiler: snakes burst from the cloaks of all three Shadows]], which [[spoiler: gives them new abilities]]. If you let them live for too long
after the Witch of Hemwick is defeated.
* OminousWalk: They walk very slowly. Even if
that, they see you, they'll rarely run towards you. Especially creepy in can morph ''again''.
* PainfulTransformation: During
the boss fight with The Witch them, once at least ONE of Hemwick, where there are multiple Mad Ones in the room, them is close to death, [[spoiler: all slowly walking towards you.
* OptionalBoss: You can avoid
three will suddenly stop fighting these entirely if you have practically no insight, and writhe in agony; the three will all let out cries of pain as Snake Parasites burst out of their chests]]! Although [[spoiler: they don't seem too traumatized by this occurrence]], as they won't spawn. This makes traversing Hemwick quickly regain their composure and continue the subsequent battle fight.
* PlayingWithFire: Two of the Shadows hold [[FireBreathingWeapon sources of fire that they can use to manifest flame-based attacks with]],
with one of them using their candle to blow streams of fire in conjunction with their sword while the witches much easier.
other constantly uses their flame medium to lob fire balls from a safe distance.
* RiseFromYourGrave: RubberMan: After their transformation, the sword-wielding Shadows can stretch their arms to attack The creatures are summoned Hunter from a distance. Although [[spoiler: like the standard Snake Parasite enemies]], it's really [[spoiler: a snake emerging from its body and taking hold of its weapon]].
* SinisterScimitar: The swords that two of them wield (and by extension others who wield them) seem to be a type of curved sword in both appearance and handling.
* SummonMagic: Once they reach the third phase of their fight, the remaining survivor gains the ability to summon massive snakes
from the ground by The Witch to attack you.
* WolfpackBoss: There are three
of Hemwick.
* YouCannotGraspTheTrueForm: Implied, due to needing insight to even see them on the surface. In the Chalice Dungeons, they're much more quick
them, and violent, implying they're more native to there and likely being some form of spirit like many other enemies within the Labyrinth. The Witches likely are just summoning them by some means.they come at you all at once.



[[folder:Executioner]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodborne_executioner.png]]
->''There aren't many beings as imposing as the Executioner, patrolling Yharnam in search of new trophies.''

Similar to the Huntsman's Minion, but far more intelligent, cloaked in black hoods that mask their faces, and carry large halberd axes. Their morality is as twisted as their bodies.

to:

[[folder:Executioner]]
!Byrgenwerth College

[[folder:Garden of Eyes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodborne_executioner.png]]
->''There aren't many beings as imposing as
org/pmwiki/pub/images/gardenofeyes.jpg]]
->''Among
the Executioner, patrolling Yharnam in search of new trophies.moonlit terraces and exotic Byrgenwerth gardens lie treacherous and vile creatures, spying on unsuspecting Hunters with their malice-filled, jaundiced eyes.''

Similar to The former test subjects encountered at Byrgenwerth, used by Provost Willem as living vessels for the Huntsman's Minion, but far more intelligent, cloaked in black hoods that mask their faces, and carry large halberd axes. Their morality is as twisted as their bodies.cultivation of eyes. They resemble humans with spider-flies for heads.



* EarlyBirdCameo: One can be found in Central Yharnam in an area blocked by breakable boxes and coffins.
* InTheHood: They wear black hoods that completely obscure their faces.
* NonIndicativeName: Even though they're called "Executioners" in the guide, they're completely unrelated to the Healing Church faction. Their Japanese name basically means "demolition man", and the main locations they're encountered at (Hemwick and the Forbidden Woods) could imply that their job is breaking down corpses.
* ParryingBullets: They're able to easily block bullets with their axes.
* UseYourHead: Certainly isn't afraid of head butting Hunters.

to:

* EarlyBirdCameo: One can be found in Central Yharnam in an area blocked by breakable boxes and coffins.
* InTheHood: They wear black hoods that completely obscure their faces.
* NonIndicativeName: Even though they're called "Executioners" in the guide, they're completely unrelated
{{Expy}}: Bears a striking resemblance to the Healing Church faction. Their Japanese name basically means "demolition man", and the main locations they're encountered at (Hemwick and the Forbidden Woods) could imply that [[Franchise/CthulhuMythos Mi-Gos]].
* ExtraEyes: It has ''twenty-seven!'' It seems these creatures were bred for
their job is breaking down corpses.
* ParryingBullets: They're able
extra eyes for Byrgenwerth to easily block bullets with harvest.
* LightningBruiser: They run fast and hit hard, and have a deadly grab attack that induces frenzy.
* MultiArmedAndDangerous: In addition to
their axes.
* UseYourHead: Certainly isn't afraid
two regular arms, they have six spider-like appendages coming out of head butting Hunters.their heads.
* WasOnceAMan: They were the initial test subjects of Insight experiments, before the goal went from "growing eyes" to "Growing eyes within".
* WingedHumanoid: They have wings on their back, which they use in their deadly grab attack.



[[folder:The Witch of Hemwick]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d6a2dd424f453365327d39b7932b632f.png]]

An old witch residing in the outskirts of Yharnam, the hamlet of gravekeeper witches carved by the sunlight, Hemwick. In its depths, an old, gigantic structure, she lies in wait. Holding suspicious rituals in the deepest of the night, for that very purpose it is said that she gathers the eyeballs of the living. In the city where unwanted corpses would be gathered and disposed of, her outfit might just be befitting of one such place.

to:

[[folder:The Witch of Hemwick]]
[[folder:Fluorescent Flower]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d6a2dd424f453365327d39b7932b632f.png]]

An old witch residing
org/pmwiki/pub/images/fluorescentflower.png]]
->''Brilliant yet fatal, these overgrown arthropods boast high defense and powerful magic. Hunters must be both light-footed if they are to dodge their deadly spells.''

Giant centipede-like creatures. They have very high health and can attack from a great range with explosive attacks. Also appear
in the outskirts of Yharnam, the hamlet of gravekeeper witches carved by the sunlight, Hemwick. In its depths, an old, gigantic structure, she lies in wait. Holding suspicious rituals in the deepest of the night, for that very purpose it is said that she gathers the eyeballs of the living. In the city where unwanted corpses would be gathered and disposed of, her outfit might just be befitting of one such place.Chalice Dungeons.



* BackFromTheDead: Take too long to finish the [[spoiler:second Witch and she'll resurrect the first one]].
* DegradedBoss: The Witches of Hemwick can appear in Rotted Root Chalice Dungeons as regular enemies, and they summon Mad Ones and cast binding spells just like the two encountered in Witch's Abode. Unusually for the trope, they are actually ''harder'' there, as they summon three Mad Ones the second you get near them, summon replacements as fast as you can kill them, can still summon Mad Ones even if you have 0 Insight, tend to show up in cramped spaces where the Mad Ones can gang up on you, and killing them does ''not'' [[KeystoneArmy kill the Mad Ones that are left]].
* DualBoss: [[spoiler:There are actually two witches — one remains hidden from the beginning and makes her appearance upon defeating the first Witch.]]
* EyesDoNotBelongThere: Her robe and spell catalyst are ''covered'' in eyeballs that she plucked from corpses. Defeating her nets you four of them.
* EyeScream: One of her grab attacks involves her taking you and stabbing you through your eyes, attempting to tear them out.
* EnemySummoner: They tend to summon Mad Ones to surround you [[spoiler:unless you have 0 insight during the boss fight. The mob counterpart in the Chalice Dungeon, on the other hand, always summons Mad Ones, regardless of your insight]].
* FlunkyBoss: The Witch has a couple of Mad Ones who ominously stalk you around the arena. They keep respawning until the Witch has been killed.
* JumpScare: The Mad Ones they summon don't appear if you have zero Insight, but you gain Insight the instant you kill the Witches. This causes them to all appear with no warning, most likely all around you.
* KingMook: She is this to the Eye Collectors found in the Hypogean Gaol.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=LlY44uKyMII The Witch of Hemwick]].
* TeleportSpam: The Witch will constantly teleport away when approached.
* LaserGuidedKarma: She and many of the enemies in the game have a fixation on the removal of eyes - your eyes, specifically, as many of her attacks involve stabbing and tearing at them. Defeat the witch [[spoiler:and her sister]] rewards you with several of the Bloodshot Eyeball item, with the implication being that you plucked them from her corpse. [[StealthPun Eye for an eye, indeed]].
* OptionalBoss: She doesn't need to be fought for story completion, but defeating her lets you equip highly beneficial Caryll Runes.
* WickedWitch: Definitely fits the classic image of a hunchbacked old crone, and appears to be responsible for all the atrocities you find in Hemwick.
* ZeroEffortBoss: Becomes this if you have 0 Insight, since this makes her unable to summon Mad Ones, turning the fight into a complete joke. Of course, encountering a boss for the first time always gives you some Insight, so to get this to happen, you have to deliberately die or use a Hunter's Mark so you can go spend it.

to:

* BackFromTheDead: Take too long to finish the [[spoiler:second Witch AttackItsWeakPoint: The flower on their heads. Aim for it with a powerful ranged weapon and she'll resurrect the first one]].
* DegradedBoss: The Witches of Hemwick can appear in Rotted Root Chalice Dungeons as regular enemies, and they summon Mad Ones and cast binding spells just like the two encountered in Witch's Abode. Unusually for the trope, they are actually ''harder'' there, as they summon three Mad Ones the second you get near them, summon replacements as fast as
you can kill them, can still summon Mad Ones even if you them in one shot.
* BigCreepyCrawlies: The best way to describe them is "eldritch cosmic house-centipede."
* EldritchAbomination: Giant, ethereal centipede-like creatures with lures on their heads, able to command some kind of cosmic magic. Get too close and you'll see their many teeth.
* MoreTeethThanTheOsmondFamily: They
have 0 Insight, tend leech-like mouths filled to show up in cramped spaces where the Mad Ones can gang up on you, and killing them does ''not'' [[KeystoneArmy kill brim with razor sharp teeth.
* SuperSpit: At close range,
the Mad Ones that are left]].
creatures will spit a torrent of acidic saliva.
* DualBoss: [[spoiler:There are actually two witches — TechnicolorDeath: Collapse into a singularity when killed.
* UniqueEnemy: Only
one remains hidden from of these appear in the beginning and makes her appearance upon defeating the first Witch.]]
* EyesDoNotBelongThere: Her robe and spell catalyst are ''covered'' in eyeballs that she plucked from corpses. Defeating her nets you four
game outside of them.
* EyeScream: One of her grab attacks involves her taking you and stabbing you through your eyes, attempting to tear them out.
* EnemySummoner: They tend to summon Mad Ones to surround you [[spoiler:unless you have 0 insight during the boss fight. The mob counterpart in
the Chalice Dungeon, on the other hand, always summons Mad Ones, regardless of your insight]].
* FlunkyBoss: The Witch has a couple of Mad Ones who ominously stalk you around the arena. They keep respawning until the Witch has been killed.
* JumpScare: The Mad Ones they summon don't appear if you have zero Insight, but you gain Insight the instant you kill the Witches. This causes them to all appear with no warning, most likely all around you.
* KingMook: She is this to the Eye Collectors found in the Hypogean Gaol.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=LlY44uKyMII The Witch of Hemwick]].
* TeleportSpam: The Witch will constantly teleport away when approached.
* LaserGuidedKarma: She and many of the enemies in the game have a fixation on the removal of eyes - your eyes, specifically, as many of her attacks involve stabbing and tearing at them. Defeat the witch [[spoiler:and her sister]] rewards you with several of the Bloodshot Eyeball item, with the implication being
Dungeons. Given that you plucked them from her corpse. [[StealthPun Eye for an eye, indeed]].
* OptionalBoss: She doesn't need to be fought for story completion, but defeating her lets you equip highly beneficial Caryll Runes.
* WickedWitch: Definitely fits the classic image of a hunchbacked old crone, and
it appears to be responsible for all on the atrocities you find in Hemwick.
* ZeroEffortBoss: Becomes this if you have 0 Insight, since this makes her unable
grounds of Byrgenwerth, its appearance may allude to summon Mad Ones, turning the fight into a complete joke. Of course, encountering a boss for College's proximity to the first time always gives you some Insight, so to get this to happen, you have to deliberately die or use a Hunter's Mark so you can go spend it.tomb of the gods.



!Forsaken Cainhurst Castle

[[folder:Bloodlicker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodlicker.jpg]]
->''With no host left to defend Cainhurst Castle from the beastly siege, these deadly, vile creatures prowl the grounds, gorging themselves on the tainted fluid of the fallen.''

Vaguely humanoid creatures that prowl the outside of Cainhurst Castle in search of blood. They crawl like spiders and have large, bloated red stomachs filled with blood.

to:

!Forsaken Cainhurst Castle

[[folder:Bloodlicker]]
[[folder:Yurie, the Last Scholar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodlicker.jpg]]
->''With no host left to defend Cainhurst Castle from the beastly siege, these deadly, vile creatures prowl the grounds, gorging themselves on the tainted fluid
org/pmwiki/pub/images/e5981fd4_1c6c_4cb4_b6ae_d033c77a574e.jpeg]]
->''Members
of the fallen.Choir are both the highest-ranking clerics of the Healing Church, and scholars who continue the work that began at Byrgenwerth. The eye covering indicates their debt to the teachings of Master Willem, even though their paths diverged.''

Vaguely humanoid creatures that prowl One of the outside of Cainhurst Castle in search of blood. They crawl like spiders and have large, bloated red stomachs filled with blood.very few sane Healing Church Choir members left, she searches Byrgenwerth for unknown reasons.



* BalloonBelly: Their stomachs are severely bloated and look like they're about to explode, spraying the blood they've collected everywhere... and sure enough, upon their death they will pop and absolutely drench the player character in the blood. There are even the odd few of them that are full enough that they can't even attack or move.
* BloodLust: In the harder Chalice Dungeons, these enemies have a tendency to show up in areas where you've used a visceral attack, licking up the blood left behind, making areas you've already cleared of threats dangerous again.
* LightningBruiser: They are fast ''and'' hit extremely hard ''and'' have a lot of health. They are '''not''' to be messed with.
* LogicalWeakness: As deadly as their pouncing attacks are, they make it easy for skilled players to roll behind them mid-leap and tear them apart.
* OverlyLongTongue: They use their long tongues to suck up any blood spilled on the ground.
* SuperSpit: The ones encountered in the Hunter's Nightmare can spit poisonous blood at you.
* VisualPun: They're enemies that resemble gigantic ticks, in a world where other strains of the Old Blood turn them into wolves. Talk about a flea infestation.
* {{Youkai}}: They're a perverse mix of fleas, ticks, ''akaname'', and ''gaki''. Fleas for their limbs and movement style; ticks for their distended stomachs which grow as they feed; the ''akaname'' for their absurd tongues; and finally, both the ''akaname'' and the ''gaki'' due to the fact that they "clean" up filth (spilled blood in this case).

to:

* BalloonBelly: Their stomachs are severely bloated and look like they're about to explode, spraying the blood they've collected everywhere... and sure enough, upon their death they BeamSpam: She will pop and absolutely drench use the Call Beyond item quite liberally, which sends out a torrent of beams that do ''a lot'' of damage. This is a big reason why she's so ridiculously hard. To make matters worse, she is fought in rather tight quarters with little room to evade.
* BossInMookClothing: There are actual bosses that are easier than Yurie. [[https://youtu.be/f5JJK1IktUM?t=10m15s A German Spy reveals that she has maxed out stats]], which is due to the fact that all the (human) enemy Hunters are created the same way that
the player character in is made.
* CombatTentacles: She uses
the blood. There are even the odd few Augur of them that are full enough that they can't even attack or move.
Ebrietas.
* BloodLust: In the harder Chalice Dungeons, these enemies have a tendency to show up in areas where you've used a visceral attack, licking up the blood left behind, making areas you've already cleared DarkActionGirl: She's capable of threats dangerous again.
* LightningBruiser: They are fast ''and'' hit extremely hard ''and'' have
killing you with ease if you aren't careful. Since she's also a lot of health. They are '''not''' to be messed with.
* LogicalWeakness: As deadly as their pouncing attacks are, they make it easy for skilled players to roll behind them mid-leap and tear them apart.
* OverlyLongTongue: They use their long tongues to suck up any blood spilled on the ground.
* SuperSpit: The ones encountered in the Hunter's Nightmare can spit poisonous blood at you.
* VisualPun: They're enemies that resemble gigantic ticks, in a world where other strains
member of the Old Blood turn them into wolves. Talk about a flea infestation.
Healing Church Choir, she's most definitely not good.
* {{Youkai}}: They're a perverse mix of fleas, ticks, ''akaname'', and ''gaki''. Fleas for their limbs and movement style; ticks for their distended stomachs DeadlyGas: She wields the Rosmarinus, which grow as they feed; is apparently standard-issue for members of the ''akaname'' for their absurd tongues; and finally, both Choir.
* MadScientist: The Choir as a whole are this.
* SwordCane: She wields
the ''akaname'' and the ''gaki'' due to the fact that they "clean" up filth (spilled blood in this case).Threaded Cane.



[[folder:Parasite Larva]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/bloodborne_parasite_larva.png]]
->''Blindly vicious, these creatures will leap from the ground to bury their curved mandibles into flesh.''

Large parasitic maggots with sharp pincers.

to:

[[folder:Parasite Larva]]
[[quoteright:225:https://static.
!Forsaken Cainhurst Castle

[[folder:Bloodlicker]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/bloodborne_parasite_larva.png]]
->''Blindly vicious,
org/pmwiki/pub/images/bloodlicker.jpg]]
->''With no host left to defend Cainhurst Castle from the beastly siege,
these deadly, vile creatures will leap from prowl the ground to bury their curved mandibles into flesh.grounds, gorging themselves on the tainted fluid of the fallen.''

Large parasitic maggots Vaguely humanoid creatures that prowl the outside of Cainhurst Castle in search of blood. They crawl like spiders and have large, bloated red stomachs filled with sharp pincers.blood.



* BigCreepyCrawlies: They're the smallest enemies in the game, but they're certainly bigger than most bugs.
* TheSymbiote: In the Nightmare of Mensis, killing a Silverbeast will cause a couple of Parasite Larva to emerge from the corpse. The headless Bloodletting Beast found in the Chalice Dungeons also appears to be the host of a positively ''gigantic'' specimen which will emerge from the Beast's neck once enough damage has been inflicted.

to:

* BigCreepyCrawlies: BalloonBelly: Their stomachs are severely bloated and look like they're about to explode, spraying the blood they've collected everywhere... and sure enough, upon their death they will pop and absolutely drench the player character in the blood. There are even the odd few of them that are full enough that they can't even attack or move.
* BloodLust: In the harder Chalice Dungeons, these enemies have a tendency to show up in areas where you've used a visceral attack, licking up the blood left behind, making areas you've already cleared of threats dangerous again.
* LightningBruiser: They are fast ''and'' hit extremely hard ''and'' have a lot of health. They are '''not''' to be messed with.
* LogicalWeakness: As deadly as their pouncing attacks are, they make it easy for skilled players to roll behind them mid-leap and tear them apart.
* OverlyLongTongue: They use their long tongues to suck up any blood spilled on the ground.
* SuperSpit: The ones encountered in the Hunter's Nightmare can spit poisonous blood at you.
* VisualPun:
They're the smallest enemies that resemble gigantic ticks, in a world where other strains of the game, but they're certainly bigger than most bugs.
Old Blood turn them into wolves. Talk about a flea infestation.
* TheSymbiote: In the Nightmare {{Youkai}}: They're a perverse mix of Mensis, killing a Silverbeast will cause a couple of Parasite Larva to emerge from the corpse. The headless Bloodletting Beast found in the Chalice Dungeons also appears to be the host of a positively ''gigantic'' specimen fleas, ticks, ''akaname'', and ''gaki''. Fleas for their limbs and movement style; ticks for their distended stomachs which will emerge from grow as they feed; the Beast's neck once enough damage has been inflicted.''akaname'' for their absurd tongues; and finally, both the ''akaname'' and the ''gaki'' due to the fact that they "clean" up filth (spilled blood in this case).



[[folder:Parasite Larva]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/bloodborne_parasite_larva.png]]
->''Blindly vicious, these creatures will leap from the ground to bury their curved mandibles into flesh.''

Large parasitic maggots with sharp pincers.
----
* BigCreepyCrawlies: They're the smallest enemies in the game, but they're certainly bigger than most bugs.
* TheSymbiote: In the Nightmare of Mensis, killing a Silverbeast will cause a couple of Parasite Larva to emerge from the corpse. The headless Bloodletting Beast found in the Chalice Dungeons also appears to be the host of a positively ''gigantic'' specimen which will emerge from the Beast's neck once enough damage has been inflicted.
[[/folder]]



!Upper Cathedral Ward and the Altar of Despair

[[folder:Celestial Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/celestialchild.jpg]]
->''In any form, new life demands a caretaker. Be wary you are not selected for this role, as it may yet drive you mad.''

Strange, child-like entities found throughout the Upper Cathedral Ward. Mostly nonviolent, they prostrate themselves towards the Grand Cathedral, seeking Ebrietas.

to:

!Upper Cathedral Ward !Yahar'gul, Unseen Village, and the Altar of Despair

[[folder:Celestial Child]]
[[quoteright:350:https://static.
Hypogean Gaol

[[folder:Kidnappers]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/celestialchild.jpg]]
->''In any form, new life demands a caretaker. Be wary
org/pmwiki/pub/images/kidnappers.png]]
->''Of all the beasts
you are may encounter on the night of the Hunt, beware the Snatchers. For to them, it is not selected for this role, as it may yet drive enough to take your life, they wish to drag you mad.into their vile kingdom and subject you to their abhorrent rituals.''

Strange, child-like entities found throughout Hunters in name only, the Upper Cathedral Ward. Mostly nonviolent, they prostrate themselves towards Kidnappers are [[spoiler: residents of Yahar'gul]] who [[spoiler: answer only to the Grand Cathedral, seeking Ebrietas.School of Mensis]]. On [[spoiler: their order]], [[spoiler: the Kidnappers wander Yharnam's streets looking for subjects for the School's sinister rituals]].



* EnfantTerrible:
** The larva versions of the Celestial Child in the Upper Cathedral Ward have low health but can inflict frenzy.
** [[spoiler:Arianna]] gives birth to one of these things after defeating [[spoiler:Mergo’s Wet Nurse]].
* {{Expy}}: of Demonic Child from ''Manga/{{Berserk}}'', which Casca gave birth to after being corrupted by Griffith.
* StrongFamilyResemblance: Their physical features are very similar to Ebrietas. Possibly they are meant to be her surrogate children.
* WasOnceAMan: It's heavily implied that they are children taken by the Healing Church to the Choir Orphanage. [[spoiler:They're also the end result of Great Ones [[FaceFullOfAlienWingWong impregnating human women]].]]

to:

* EnfantTerrible:
** The larva versions
AchillesHeel: When they power up and [[TurnsRed briefly flash with red Arcane power]] they present a very open window to reach behind them to deliver a backstab and visceral attack, which will very likely kill them at this point of the Celestial Child in the Upper Cathedral Ward fight. They also have low health but can virtually no poison resistance with one poison dagger being enough to inflict frenzy.
** [[spoiler:Arianna]] gives birth to one of these things after defeating [[spoiler:Mergo’s Wet Nurse]].
* {{Expy}}: of Demonic Child from ''Manga/{{Berserk}}'', which Casca gave birth to after being corrupted by Griffith.
* StrongFamilyResemblance: Their physical features are very similar to Ebrietas. Possibly
poison status on them. Given how slow they are meant are, it's entirely possible to be her surrogate children.
poison one and leave him to succumb to it without landing any attacks.
* WasOnceAMan: It's heavily implied BagOfKidnapping: They carry a large sack that they are children taken by the Healing Church presumably use to the Choir Orphanage. [[spoiler:They're kidnap their victims, which they also swing at you as a weapon.
* BossInMookClothing: Do not be fooled by [[spoiler:how early these guys appear]], they ''will'' kill any low and mid-level Hunter in one or two blows. Even late game Hunters struggle with them.
* CallBack: Their role in [[spoiler: traveling around to different locations and kidnapping various individuals for
the end result purpose for subjecting them to rituals and experiments]] is reminiscent of Great Ones [[FaceFullOfAlienWingWong impregnating human women]].]][[spoiler: The Channelers]] from ''VideoGame/DarkSouls''.
* FissionMailed: [[spoiler: The first time you are killed by a Kidnapper, you'll respawn in Yahar'gul instead]].
* IHaveManyNames: The guide calls them Kidnappers, but the game calls them Snatchers.
* MightyGlacier: They hit hard enough to kill low-level Hunters in one strike, but they aren't very fast. That is, [[TurnsRed until their health is reduced by a third.]]
* OminousWalk: Perhaps your first sign on how dangerous these figures are may be just how ''slowly'' they walk towards you, with complete purpose and confidence.
* TurnsRed: When they lose enough health, they'll empowered themselves to become faster and more powerful.
* TheWorfEffect: The Kidnappers are among the most dangerous enemies [[spoiler: for about the first half of the game]]. But after [[spoiler: the Red Moon event]], [[spoiler: the streets around Hypogean Gaol will from then onward be littered with their corpses as new and more powerful creatures move in]].



[[folder:Brainsucker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brainsucker.jpg]]
->''Driven mad by wisdom not of this world, these fiends will seek to bind you in place and steal what is in your very head. But who is to say this is not a good thing?''

Tentacle-faced creatures that use an ethereal tentacle to drain insight. Appear in great numbers in the Upper Cathedral Ward, and in the Chalice Dungeons as a boss.

to:

[[folder:Brainsucker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brainsucker.jpg]]
->''Driven mad by wisdom not of this world, these fiends will seek to bind you in place and steal what is in your very head. But who is to say this is not a good thing?''

Tentacle-faced creatures that use an ethereal tentacle to drain insight. Appear in great numbers
[[folder:Eye Collectors]]
->''Something lurks
in the Upper Cathedral Ward, shadows of the Unseen Village: a misshapen creature that might once have been a woman, but who now lies in wait to prey on the unsuspecting, and bathe in their blood.''

Decrepit old women who like to ambush people from behind. They're apparently [[spoiler: what
the Chalice Dungeons as a boss.grave-watching Witches of Hemwick become]].



* BanditMook: Brainsuckers are ''infamously'' unique for being able to drain the Insight count of anyone unlucky enough to get caught in their feeding attack.
* BrainFood: They have a grab attack where they use a large tentacle to bash through your skull and suck out your brain, which drains Insight as well as health.
* {{Cthulhumanoid}}: They have tentacles for a face, but are otherwise humanoid.
* DegradedBoss: Inverted. You'll enounter them outside the Chalice Dungeons as regular enemies long before you encounter one inside the Dungeons as a boss. Unless for some reason you decide to obsessively do nothing but Chalice Dungeons all the way down to Lower Hintertomb immediately after getting the first chalice, in which case [[YoureInsane you could probably stand to have a few dozen points of Insight sucked out of you]].
* EarlyBirdCameo: There are a few tucked away, albeit ''very'' tucked away, in Central Yharnam and the Cathedral Ward, meaning you can encounter one way before the game has done its GenreShift from GothicHorror to CosmicHorror.
* {{Expy}}: Emaciated creatures with tentacle faces that suck out your brain? Yep, they're essentially [[TabletopGame/DungeonsAndDragons Illithids]].
* {{Foreshadowing}}: Just what the fuck is a Cthulhu-like humanoid doing in a GothicHorror game? [[spoiler: Turns out ''Bloodborne'' isn't Gothic horror, but CosmicHorror instead.]]
* {{Gasshole}}: They'll actually ''burp'' after they suck out your brains.
* HellIsThatNoise: You know one is nearby by the loud dripping and squishing noises it makes.
* InTheHood: Tend to wear large hoods, until they use their grab attack, when it falls back to reveal the tentacle.
* LeanAndMean: Their bodies are emaciated. They're also one of the nastier mooks.
* TheParalyzer: They are capable of casting a spell that will bind anyone it hits, giving them plenty of time to dine.
* RecurringElement: They strongly resemble the Mind Flayers that infested the Tower of Latria in ''VideoGame/DemonsSouls''. Gameplay-wise, their special attack is similar to that of the one used by [[VideoGame/DarkSoulsI Darkwraiths]], only with Insight being siphoned off rather than Humanity.
* WasOnceAMan: It's implied that they are possessed/infested by the pearl slug "phantasms" found within the Chalice Dungeons.
* YouWillNotEvadeMe: They have a close-range and long-range attack that immobilizes you, most likely ensuring you will be grabbed.

to:

* BanditMook: Brainsuckers are ''infamously'' unique for being able to drain the Insight count of anyone unlucky enough to get caught in their feeding attack.
* BrainFood: They have a grab attack where they use a large tentacle to bash through your skull and suck out your brain, which drains Insight as well as health.
* {{Cthulhumanoid}}: They have tentacles for a face, but are otherwise humanoid.
* DegradedBoss: Inverted. You'll enounter them outside the Chalice Dungeons as regular enemies long before you encounter one inside the Dungeons as a boss. Unless for some reason you decide to obsessively do nothing but Chalice Dungeons all the way down to Lower Hintertomb immediately after getting the first chalice, in which case [[YoureInsane you could probably stand to have a few dozen points of Insight sucked out of you]].
* EarlyBirdCameo: There are a few tucked away, albeit ''very'' tucked away, in Central Yharnam and the Cathedral Ward, meaning you can encounter one way before the game has done its GenreShift from GothicHorror to CosmicHorror.
* {{Expy}}: Emaciated creatures with tentacle faces that suck out your brain? Yep, they're essentially [[TabletopGame/DungeonsAndDragons Illithids]].
* {{Foreshadowing}}: Just what the fuck is a Cthulhu-like humanoid doing in a GothicHorror game? [[spoiler: Turns out ''Bloodborne'' isn't Gothic horror, but CosmicHorror instead.]]
* {{Gasshole}}: They'll actually ''burp'' after they suck out your brains.
* HellIsThatNoise: You know one is nearby by the loud dripping and squishing noises it makes.
* InTheHood: Tend to wear large hoods, until they use their grab attack, when it falls back to reveal the tentacle.
* LeanAndMean: Their bodies are emaciated.
They're also one all identical to Witch of the nastier mooks.
* TheParalyzer: They are capable of casting a spell
Hemwick herself, but lack her magical powers, which implies that The Witch of Hemwick [[spoiler: as well as the second Witch that appears during the fight]] were [[spoiler: originally from YaHar'ghul]].
* EyelessFace: Their eyes are crusted over with tumorous growths.
* EyeScream: Their primary method of attack, of which they
will bind anyone it hits, giving them plenty of time to dine.
* RecurringElement: They strongly resemble the Mind Flayers that infested the Tower of Latria in ''VideoGame/DemonsSouls''. Gameplay-wise,
immobilize you and use their special attack is similar tools to that of the one used by [[VideoGame/DarkSoulsI Darkwraiths]], only with Insight being siphoned off rather than Humanity.
brutally rip out any poor victim's eyes as well as dealing incredible damage.
* WasOnceAMan: It's implied that SlashedThroat: Well, slashed eyes in this case. What they are possessed/infested by the pearl slug "phantasms" found within the Chalice Dungeons.
* YouWillNotEvadeMe: They have a close-range and long-range attack that immobilizes you, most likely ensuring you will be grabbed.
do if they successfully grab you.



[[folder:Celestial Minion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/celestialemissary.jpg]]
->''Who could look up and not be overcome by wonder, fascination, and curiosity? But the pursuit of knowledge is a dangerous thing, and the man who returns may not be the man who left.''

Mysterious humanoid creatures with blue luminescent skin and large bulbous craniums, akin to the head of a jellyfish or an octopus. [[spoiler:They are later revealed to have been humans who have, "ascended," due to the Healing Church's sick experiments, having now become Kin to the Great Ones]].

to:

[[folder:Celestial Minion]]
[[folder:Darkbeast Paarl]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/celestialemissary.jpg]]
->''Who could look up
org/pmwiki/pub/images/109fdcdb1322f185bac7551850e94333.jpg]]

A monstrous [[NinjaPirateZombieRobot electrified reanimated werewolf skeleton]] residing in the yard of the Hypogean Gaol. It comes to life when you approach it,
and not be overcome by wonder, fascination, and curiosity? But the pursuit of knowledge is a dangerous thing, and the man who returns may not be the man who left.''

Mysterious humanoid creatures
attacks with blue luminescent skin a combination of strong [[ShockAndAwe electrial bursts]] and large bulbous craniums, akin to [[JustforPun lightning-quick]] swipes. A stronger version, called the head of a jellyfish or an octopus. [[spoiler:They are later revealed to have been humans who have, "ascended," due to Loran Darkbeast, appears in Lower Loran Chalice Dungeon as the Healing Church's sick experiments, having now become Kin to boss of the Great Ones]].bottom layer. The Beast Claw of Irreverent Izzy reveals that the lifeforce of darkbeasts and silverbeasts is tied to their bones, rather than their blood.



* AmbiguousSituation: [[spoiler:With the reveal of finding the partially transformed victim in Iosefka's Clinic, one has to wonder if, like those victims afflicted with the Beast Plague, if this transformation (at least in this stage) is reversible in some way. We aren't given any further explanations on the matter, so whether or not these victims can be restored to normal is the subject of debate]].
* BioluminescenceIsCool: They resemble gray aliens with translucent jellyfish-like heads, dotted with pulsing lights.
* CombatTentacles: Their more advanced forms have tendrils (possibly antennae?) sprouting from their heads, and in this state, they have the ability to fire high-speed and powerful Arcane projectiles.
* TheGreys: Out of all the creatures related to the Great Ones, they have various traits that are the most stereotypically alien as characterized in various depictions in media.
* GlassCannon: Most Celestial Emissaries will go down in a few hits, but their laser attack can be quite deadly if it lands.
* MiniMook: Of the Celestial Emissary boss.
* WasOnceAMan: They are all implied to have once been human [[spoiler:by the fact that they are the final result of the Impostor Iosefka's experiments on her potential subjects, as evidence by a dead body found in the clinic with what are unmistakably untransformed human limbs]].
* WhamShot: [[spoiler:Finding gray aliens in either the Forbidden Woods or Iosefka's Clinic is quite a surprise as they certainly stand out against all other enemies encountered thus far, and seem to be incredibly out of place give the GothicHorror nature of the story... at least they seem out of place [[CosmicHorrorReveal at first]]]]...
* ZergRush: The boss fight against the Celestial Emissary involves a whole crowd of lesser minions constantly spawning in to attack you. Even when the Emissary grows, the lesser ones continue to swarm you.

to:

* AmbiguousSituation: [[spoiler:With the reveal BeastWithAHumanFace: One of finding the partially transformed victim in Iosefka's Clinic, one has to wonder if, like those victims afflicted with the Beast Plague, if this transformation (at least in this stage) is reversible in some way. We aren't given any further explanations on the matter, so whether or not these victims can be restored to normal is the subject of debate]].
* BioluminescenceIsCool: They resemble gray aliens with translucent jellyfish-like heads, dotted with pulsing lights.
* CombatTentacles: Their more advanced forms have tendrils (possibly antennae?) sprouting from their heads, and in this state, they have the ability to fire high-speed and powerful Arcane projectiles.
* TheGreys: Out of all the creatures related to the Great Ones, they have various traits that are
the most stereotypically alien as characterized in various depictions in media.
disturbing things about Paarl is that, despite its feral-looking, quadrupedal form, somewhat reminiscent of an undead werewolf, its empty skull face is eerily human, lacking a muzzle or even curved fangs.
* GlassCannon: BodyHorror: Most Celestial Emissaries will go down in a few hits, of it has rotten away, leaving nothing but their laser attack can be quite deadly if it lands.
* MiniMook: Of
the Celestial Emissary boss.
* WasOnceAMan: They are all implied to have once been human [[spoiler:by the fact
skeleton, a mostly decomposed face, and clumps of fur. It's noteworthy that they are it's far smaller than it appears, due to the final result electricity making the fur stand on end and making it seem much taller and more imposing.
* BraggingRightsReward: Truly, all
of the Impostor Iosefka's experiments on her potential subjects, as evidence by a dead body found in the clinic with what benefits of killing Paarl are unmistakably untransformed human limbs]].
* WhamShot: [[spoiler:Finding gray aliens in either the Forbidden Woods or Iosefka's Clinic is quite a surprise as they certainly stand out against all other enemies encountered thus far, and seem to be
incredibly out of place give beneficial and prove to be worth the GothicHorror nature effort, however, some have also shown to come a little easier from other places. You see, once Paarl is gone, you can [[spoiler: open a back route through Old Yharnam that allows you to befriend Djura]], but you can also [[spoiler: get the same results by killing the much easier Blood-starved Beast]] and [[spoiler: backtracking from its lantern and killing Djura yourself]]. Paarl also [[spoiler: leaves behind the Spark Hunter Badge, which permanently adds the Tonitrus weapon and Bolt Paper to the shop]], however it should be noted that [[spoiler: there is indeed a ''free'' Tonitrus that is available on the other side of the story... at least they seem out of place [[CosmicHorrorReveal at first]]]]...
* ZergRush: The boss fight against
Yahar'Ghul opposite to the Celestial Emissary involves a whole crowd main street]], and [[spoiler: the weapon generates its own electricity as its "trick."]] In addition to the above, [[spoiler: certain enemies in other areas of lesser minions constantly spawning the game will also drop blood gems that will apply persistent bolt-elemental damage to a weapon]].
** Although granted, this can be subverted as not everybody will necessarily [[spoiler: prefer the Tonitrus as a weapon
in the first place]] and [[spoiler: finding bolt-based Blood Gems and the enemies that drop them can often take some time]]! With that in mind, [[spoiler: buying Bolt Paper with either Blood Echoes or Insight sounds like a much more immediately beneficial proposition, as it gives one ready access to the element at any time, which can often prove to be a lifesaver if one doesn't have any elemental Blood Gems to use]].
* FragileSpeedster: Not exactly ''that'' fragile, he's still a boss; but Paarl is insanely fast, dashes around all the place, and is much more aggressive than other bosses, yet he is also a lot easier to knock down and temporarily suppress, after which you can perform a visceral
attack you. that takes out one third of his health (for other bosses, it is usually 1/6 to 1/8), making this fight [[RushBoss a contest of who can kill the other guy first]].
* KingMook: Can be seen as this to the generic blood-werewolf enemies that litter the city, albeit electrified and a skeleton.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XoyevcAnbb4 Darkbeast]]. This music is also shared with [[spoiler: The Loran Darkbeast in The Chalice Dungeons, which may possibly hint a relation between the two]].
* NightmareFace: Good '''God''' does it ever brandish one. That gray and rotten skin pulled back into a wide grimace, coupled with a lack of eyes, is sure to leave chills in players that spot it.
* OptionalBoss: Serving as an optional encounter in Yahar'gul both during one's first visit and even later afterwards. There are benefits to killing Paarl, and they prove to be [[BraggingRightsReward quite beneficial when fighting Kin-type enemies]].
* ShockAndAwe: Uses bolt magic in a number of its attacks.
* UndeadAbomination:
Even when after its flesh had rotted away, the Emissary grows, the lesser ones continue to swarm you.beast is still thirsty for blood.



!Yahar'gul, Unseen Village, and the Hypogean Gaol

[[folder:Kidnappers]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kidnappers.png]]
->''Of all the beasts you may encounter on the night of the Hunt, beware the Snatchers. For to them, it is not enough to take your life, they wish to drag you into their vile kingdom and subject you to their abhorrent rituals.''

Hunters in name only, the Kidnappers are [[spoiler: residents of Yahar'gul]] who [[spoiler: answer only to the School of Mensis]]. On [[spoiler: their order]], [[spoiler: the Kidnappers wander Yharnam's streets looking for subjects for the School's sinister rituals]].

to:

!Yahar'gul, Unseen Village, and the Hypogean Gaol

[[folder:Kidnappers]]
[[quoteright:300:https://static.
[[folder:Cramped Casket]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/kidnappers.png]]
->''Of all
org/pmwiki/pub/images/crampedcasket.png]]
->''This hideous aberration can be found writhing among
the beasts you may encounter on oblique corners of Yahar'gul, twisting and contorting as if to escape its own tortured existence. Behold, as the night of the Hunt, beware the Snatchers. For to them, blasphemous shapes shift and reassemble bewitchingly, as a sudden darkness envelops our Hunter; alas, by then it is not enough to take your life, they wish to drag you into their vile kingdom and subject you to their abhorrent rituals.too late.''

Hunters in name only, Giant clumps of corpses attached to wooden coffins crawling around the Kidnappers are [[spoiler: residents of Yahar'gul]] who [[spoiler: answer only to the School of Mensis]]. On [[spoiler: their order]], [[spoiler: the Kidnappers wander Yharnam's streets looking for subjects for the School's sinister rituals]].Yahar'gul chapel area.



* AchillesHeel: When they power up and [[TurnsRed briefly flash with red Arcane power]] they present a very open window to reach behind them to deliver a backstab and visceral attack, which will very likely kill them at this point of the fight. They also have virtually no poison resistance with one poison dagger being enough to inflict poison status on them. Given how slow they are, it's entirely possible to poison one and leave him to succumb to it without landing any attacks.
* BagOfKidnapping: They carry a large sack that they presumably use to kidnap their victims, which they also swing at you as a weapon.
* BossInMookClothing: Do not be fooled by [[spoiler:how early these guys appear]], they ''will'' kill any low and mid-level Hunter in one or two blows. Even late game Hunters struggle with them.
* CallBack: Their role in [[spoiler: traveling around to different locations and kidnapping various individuals for the purpose for subjecting them to rituals and experiments]] is reminiscent of [[spoiler: The Channelers]] from ''VideoGame/DarkSouls''.
* FissionMailed: [[spoiler: The first time you are killed by a Kidnapper, you'll respawn in Yahar'gul instead]].
* IHaveManyNames: The guide calls them Kidnappers, but the game calls them Snatchers.
* MightyGlacier: They hit hard enough to kill low-level Hunters in one strike, but they aren't very fast. That is, [[TurnsRed until their health is reduced by a third.]]
* OminousWalk: Perhaps your first sign on how dangerous these figures are may be just how ''slowly'' they walk towards you, with complete purpose and confidence.
* TurnsRed: When they lose enough health, they'll empowered themselves to become faster and more powerful.
* TheWorfEffect: The Kidnappers are among the most dangerous enemies [[spoiler: for about the first half of the game]]. But after [[spoiler: the Red Moon event]], [[spoiler: the streets around Hypogean Gaol will from then onward be littered with their corpses as new and more powerful creatures move in]].

to:

* AchillesHeel: When Caskets are very strong and much faster then they power up and [[TurnsRed briefly flash with red Arcane power]] look... until they present a very open window to reach behind them to deliver a backstab and visceral attack, which will very likely kill them at this point touch one of the fight. They also have virtually no poison resistance with one poison dagger being enough to inflict poison status glowing yellow pools surrounding bodies on them. Given how slow they are, it's entirely possible to poison one and leave him to succumb to it without landing any attacks.
* BagOfKidnapping: They carry a large sack that they presumably use to kidnap their victims, which they also swing at you as a weapon.
* BossInMookClothing: Do not be fooled by [[spoiler:how early these guys appear]], they ''will'' kill any low and mid-level Hunter in one or two blows. Even late game Hunters struggle with them.
* CallBack: Their role in [[spoiler: traveling around to different locations and kidnapping various individuals for
the purpose for subjecting them to rituals and experiments]] is reminiscent of [[spoiler: The Channelers]] from ''VideoGame/DarkSouls''.
* FissionMailed: [[spoiler: The first time you are killed by a Kidnapper, you'll respawn in
Yahar'gul instead]].
streets. They will catch on fire, slow down considerably, and be easier to fight.
* IHaveManyNames: BodyOfBodies: They're giant corpse mounds coming out of coffins.
* DemBones:
The guide calls them Kidnappers, but the game calls them Snatchers.
corpses that make up its body are almost entirely rotted away.
* MightyGlacier: They The things can hit pretty damn hard enough to kill low-level Hunters in one strike, but for a slow, unwieldy mass of corpses.
* TheUndead: And
they aren't very fast. That is, [[TurnsRed until their health is reduced by a third.]]
* OminousWalk: Perhaps your first sign on how dangerous these figures
are may be just how ''slowly'' they walk towards you, with complete purpose and confidence.
* TurnsRed: When they lose enough health, they'll empowered themselves to become faster and more powerful.
* TheWorfEffect: The Kidnappers are among the most dangerous enemies [[spoiler: for about the first half
a cluster of the game]]. But after [[spoiler: the Red Moon event]], [[spoiler: the streets around Hypogean Gaol will from then onward be littered with their corpses as new and more powerful creatures move in]].it.



[[folder:Eye Collectors]]
->''Something lurks in the shadows of the Unseen Village: a misshapen creature that might once have been a woman, but who now lies in wait to prey on the unsuspecting, and bathe in their blood.''

Decrepit old women who like to ambush people from behind. They're apparently [[spoiler: what the grave-watching Witches of Hemwick become]].

to:

[[folder:Eye Collectors]]
->''Something lurks in the shadows
[[folder:Yahar'gul Hunters]]
A trio
of the Unseen Village: a misshapen creature Hunters that might once have been a woman, but who now lies appear in wait to prey on Yahar'gul after the unsuspecting, defeat of Rom and bathe in their blood.''

Decrepit old women who like to ambush people from behind. They're apparently [[spoiler: what
the grave-watching Witches of Hemwick become]].Blood Moon occurs.



* DegradedBoss: They're all identical to Witch of Hemwick herself, but lack her magical powers, which implies that The Witch of Hemwick [[spoiler: as well as the second Witch that appears during the fight]] were [[spoiler: originally from YaHar'ghul]].
* EyelessFace: Their eyes are crusted over with tumorous growths.
* EyeScream: Their primary method of attack, of which they will immobilize you and use their tools to brutally rip out any poor victim's eyes as well as dealing incredible damage.
* SlashedThroat: Well, slashed eyes in this case. What they do if they successfully grab you.

to:

* DegradedBoss: They're all identical to Witch BayonetYa: One of Hemwick herself, but lack her magical powers, them wields the Rifle Spear, which implies can easily be turned into a rifle with a bayonet that The Witch of Hemwick [[spoiler: as well as the second Witch that appears during the fight]] were [[spoiler: originally from YaHar'ghul]].
* EyelessFace: Their eyes are crusted over
he'll slice you with tumorous growths.
* EyeScream: Their primary method of attack, of which they will immobilize
if you and use get too close.
* {{BFG}}: One of them uses one of the Powder Keg's Cannons as
their tools sidearm. [[TheComputerIsACheatingBastard He can fire it more than twice.]]
* KillItWithFire: One of them wields a Flamesprayer.
* RoarBeforeBeating: When one is spotted, The Beast Claw wielding Hunter will always pause
to brutally rip out any poor victim's eyes as well as dealing incredible damage.
perform the "Roar" gesture before engaging The Hunter.
* SlashedThroat: Well, slashed eyes SwordCane: The one wielding the Flamesprayer uses a Threaded Cane.
* WalkingShirtlessScene: The third one goes around
in this case. What just the Iron Yahar'gul Helm and his skivvies.
* WolfPackBoss: They all come at you at once, and
they do if they successfully grab you.absolutely refuse to be drawn away one-by-one by a canny Hunter; you attract the attention of one, the other two will follow.
* WolverineClaws: The shirtless one wields a Beast Claw.



[[folder:Darkbeast Paarl]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/109fdcdb1322f185bac7551850e94333.jpg]]

A monstrous [[NinjaPirateZombieRobot electrified reanimated werewolf skeleton]] residing in the yard of the Hypogean Gaol. It comes to life when you approach it, and attacks with a combination of strong [[ShockAndAwe electrial bursts]] and [[JustforPun lightning-quick]] swipes. A stronger version, called the Loran Darkbeast, appears in Lower Loran Chalice Dungeon as the boss of the bottom layer. The Beast Claw of Irreverent Izzy reveals that the lifeforce of darkbeasts and silverbeasts is tied to their bones, rather than their blood.

to:

[[folder:Darkbeast Paarl]]
[[folder:Bell Ringers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/109fdcdb1322f185bac7551850e94333.jpg]]

A monstrous [[NinjaPirateZombieRobot electrified reanimated werewolf skeleton]] residing
org/pmwiki/pub/images/4b7050654b999ff43dfe952cb2d9b71a.jpg]]
->''One of Yharnam's sinister urban legends, this crazed woman dressed
in the yard of the Hypogean Gaol. It comes to life when you approach it, and attacks black carries with her a combination of strong [[ShockAndAwe electrial bursts]] and [[JustforPun lightning-quick]] swipes. A stronger version, called the Loran Darkbeast, appears in Lower Loran Chalice Dungeon as the boss of the bottom layer. The Beast Claw of Irreverent Izzy reveals special bell. It is said that the lifeforce sound of darkbeasts her bell brings out all sorts of unsavory creatures.''

Emaciated Pthumerian madwomen, clad in withered black cloaks
and silverbeasts carrying Pthumerian ritual bells that they use to cast Arcane spells to attack with and summon enemies. [[https://www.youtube.com/watch?v=KrVgKL_D0D4 There is tied a portrait in Cainhurst]] depicting a woman wearing the same necklace as the Bell Ringers, [[spoiler: apparently linking the Cainhurst bloodline to their bones, rather than their blood.the Pthumerians]].



* BeastWithAHumanFace: One of the most disturbing things about Paarl is that, despite its feral-looking, quadrupedal form, somewhat reminiscent of an undead werewolf, its empty skull face is eerily human, lacking a muzzle or even curved fangs.
* BodyHorror: Most of it has rotten away, leaving nothing but the skeleton, a mostly decomposed face, and clumps of fur. It's noteworthy that it's far smaller than it appears, due to the electricity making the fur stand on end and making it seem much taller and more imposing.
* BraggingRightsReward: Truly, all of the benefits of killing Paarl are incredibly beneficial and prove to be worth the effort, however, some have also shown to come a little easier from other places. You see, once Paarl is gone, you can [[spoiler: open a back route through Old Yharnam that allows you to befriend Djura]], but you can also [[spoiler: get the same results by killing the much easier Blood-starved Beast]] and [[spoiler: backtracking from its lantern and killing Djura yourself]]. Paarl also [[spoiler: leaves behind the Spark Hunter Badge, which permanently adds the Tonitrus weapon and Bolt Paper to the shop]], however it should be noted that [[spoiler: there is indeed a ''free'' Tonitrus that is available on the other side of the Yahar'Ghul opposite to the main street]], and [[spoiler: the weapon generates its own electricity as its "trick."]] In addition to the above, [[spoiler: certain enemies in other areas of the game will also drop blood gems that will apply persistent bolt-elemental damage to a weapon]].
** Although granted, this can be subverted as not everybody will necessarily [[spoiler: prefer the Tonitrus as a weapon in the first place]] and [[spoiler: finding bolt-based Blood Gems and the enemies that drop them can often take some time]]! With that in mind, [[spoiler: buying Bolt Paper with either Blood Echoes or Insight sounds like a much more immediately beneficial proposition, as it gives one ready access to the element at any time, which can often prove to be a lifesaver if one doesn't have any elemental Blood Gems to use]].
* FragileSpeedster: Not exactly ''that'' fragile, he's still a boss; but Paarl is insanely fast, dashes around all the place, and is much more aggressive than other bosses, yet he is also a lot easier to knock down and temporarily suppress, after which you can perform a visceral attack that takes out one third of his health (for other bosses, it is usually 1/6 to 1/8), making this fight [[RushBoss a contest of who can kill the other guy first]].
* KingMook: Can be seen as this to the generic blood-werewolf enemies that litter the city, albeit electrified and a skeleton.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XoyevcAnbb4 Darkbeast]]. This music is also shared with [[spoiler: The Loran Darkbeast in The Chalice Dungeons, which may possibly hint a relation between the two]].
* NightmareFace: Good '''God''' does it ever brandish one. That gray and rotten skin pulled back into a wide grimace, coupled with a lack of eyes, is sure to leave chills in players that spot it.
* OptionalBoss: Serving as an optional encounter in Yahar'gul both during one's first visit and even later afterwards. There are benefits to killing Paarl, and they prove to be [[BraggingRightsReward quite beneficial when fighting Kin-type enemies]].
* ShockAndAwe: Uses bolt magic in a number of its attacks.
* UndeadAbomination: Even after its flesh had rotted away, the beast is still thirsty for blood.

to:

* BeastWithAHumanFace: One of the most disturbing things about Paarl is that, despite its feral-looking, quadrupedal form, somewhat reminiscent of an undead werewolf, its empty skull face is eerily human, lacking a muzzle or even curved fangs.
* BodyHorror: Most of it has rotten away, leaving nothing but the skeleton, a mostly decomposed face, and clumps of fur. It's noteworthy that it's far smaller than it appears, due to the electricity making the fur stand on end and making it seem much taller and more imposing.
* BraggingRightsReward: Truly, all of the benefits of killing Paarl are incredibly beneficial and prove to be worth the effort, however, some have also shown to come a little easier from other places. You see, once Paarl is gone, you can [[spoiler: open a back route through Old Yharnam that allows you to befriend Djura]], but you can also [[spoiler: get the same results by killing the much easier Blood-starved Beast]] and [[spoiler: backtracking from its lantern and killing Djura yourself]]. Paarl also [[spoiler: leaves behind the Spark Hunter Badge, which permanently adds the Tonitrus weapon and Bolt Paper to the shop]], however it should be noted that [[spoiler: there is indeed a ''free'' Tonitrus that is available on the other side of the Yahar'Ghul opposite to the main street]], and [[spoiler: the weapon generates its own electricity as its "trick."]] In addition to the above, [[spoiler: certain enemies in other areas of the game will also drop blood gems that will apply persistent bolt-elemental damage to a weapon]].
**
BlackCloak: Although granted, this can be subverted as not everybody will necessarily [[spoiler: prefer the Tonitrus as a weapon ones that aid The One Reborn wear red.
* CombatMedic: The ones who appear
in the first place]] and [[spoiler: finding bolt-based Blood Gems boss fight with The One Reborn stay up on the second floor powering up the boss with their bell rings. Killing them makes the boss fight a lot easier.
* EnemySummoner: They use their bells to create endlessly-respawning enemies,
and the enemies that drop them can often take some time]]! With that in mind, [[spoiler: buying Bolt Paper with either Blood Echoes or Insight sounds like a much more immediately beneficial proposition, as it gives one ready access to the element at any time, which can often prove to be a lifesaver if one doesn't have any elemental Blood Gems to use]].
* FragileSpeedster: Not exactly ''that'' fragile, he's still a boss; but Paarl is insanely fast, dashes around all the place, and is much more aggressive than other bosses, yet he is also a lot easier to knock down and temporarily suppress, after which you can perform a visceral attack that takes out one third of his health (for other bosses, it is usually 1/6 to 1/8), making this fight [[RushBoss a contest of who can kill the other guy first]].
* KingMook: Can be seen as this to the generic blood-werewolf enemies that litter the city, albeit electrified and a skeleton.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XoyevcAnbb4 Darkbeast]]. This music is also shared with [[spoiler: The Loran Darkbeast in The Chalice Dungeons, which may possibly hint a relation between the two]].
* NightmareFace: Good '''God''' does it ever brandish one. That gray and rotten skin pulled back into a wide grimace, coupled with a lack of eyes, is sure to leave chills in players that spot it.
* OptionalBoss: Serving as an optional encounter
ones in Yahar'gul both during one's first visit also buff their summons with additional health. Killing the Bell Ringer will cause the remaining summoned enemies to stagger and even later afterwards. There are benefits to killing Paarl, lose their buffs in Yahar'gul, and they prove outright die in the Chalice Dungeons.
** They also play part this part in online mode, spawning
to be [[BraggingRightsReward quite beneficial summon enemy players when fighting Kin-type enemies]].
* ShockAndAwe: Uses bolt magic in a number of its attacks.
* UndeadAbomination: Even after its flesh had rotted away,
you use the beast is still thirsty Beckoning Bell. They also show up in the Nightmare areas by default, requiring you to hunt them down if you don't want to worry about being invaded.
* ForDoomTheBellTolls: Unusually
for blood. this trope, their infamous bells are little handbells, not booming church bells. But the ringing of these bells certainly spells trouble.
* InTheHood: They wear black hoods. The ones who aid The One Reborn wear red ones.
* {{Necromancer}}: The red-clad ones are responsible for summoning The One Reborn.
* NoBodyLeftBehind: Enemies summoned by the Bell Ringer that would normally leave behind ragdolls instead vanish upon death.
* PowerGlows: The enemies that are summoned by Bell Ringers will glow a blood red. They also look like blood is constantly dripping down their faces.



[[folder:Cramped Casket]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crampedcasket.png]]
->''This hideous aberration can be found writhing among the oblique corners of Yahar'gul, twisting and contorting as if to escape its own tortured existence. Behold, as the blasphemous shapes shift and reassemble bewitchingly, as a sudden darkness envelops our Hunter; alas, by then it is too late.''

Giant clumps of corpses attached to wooden coffins crawling around the Yahar'gul chapel area.

to:

[[folder:Cramped Casket]]
[[folder:The One Reborn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crampedcasket.png]]
->''This hideous aberration can be found writhing among the oblique corners of Yahar'gul, twisting and contorting as if to escape its own tortured existence. Behold, as the blasphemous shapes shift and reassemble bewitchingly, as a sudden darkness envelops our Hunter; alas, by then it is too late.''

Giant clumps
org/pmwiki/pub/images/the_one_reborn_concept_art_1.jpg]]

A horrible amalgamation
of corpses attached to wooden coffins crawling around gathered and animated by the Yahar'gul chapel area.Great Ones and the Nightmare, the One Reborn is sustained by Bell Ringers.



* AchillesHeel: Caskets are very strong and much faster then they look... until they touch one of the glowing yellow pools surrounding bodies on the Yahar'gul streets. They will catch on fire, slow down considerably, and be easier to fight.
* BodyOfBodies: They're giant corpse mounds coming out of coffins.
* DemBones: The corpses that make up its body are almost entirely rotted away.
* MightyGlacier: The things can hit pretty damn hard for a slow, unwieldy mass of corpses.
* TheUndead: And they are a cluster of it.

to:

* AchillesHeel: Caskets are very strong BlackSpeech: It's not mindless, and much faster then they look... until they touch one of it appears to be be saying ''something'' meaningful whenever it casts a spell, but good luck figuring out what the glowing yellow pools surrounding bodies on the Yahar'gul streets. They will catch on fire, slow down considerably, and be easier to fight.
meaning behind that horrible guttural language is.
* BodyOfBodies: They're giant corpse mounds coming out It is composed of coffins.
innumerable skeletons and decaying flesh fused together into a centaur-like being.
* CreepyAsymmetry: The bodies that compose this creature are mashed together with a complete disregard for evenness; neither side resembles the other.
* DemBones: Owing to its nature as a collection of skeletons.
* EldritchAbomination: A man-made one at that, a result of the School of Mensis's rituals.
* FlunkyBoss: Bell Ringers are present on the second level of the arena and pelt you with fireballs.
* GiantSpaceFleaFromNowhere: There's no written lore to contextualize just what this thing ''is''. It's simply summoned from the cosmos by the Bell Ringers and has to be killed. It's heavily implied by the [[NothingIsScarier lack of people in this town]] and Yahar'gul's Kidnappers' [[HuntingTheMostDangerousGame modus operandi]] that it is what remains of the people taken by said kidnappers to become the vessel for a man-made Great One.
* KingMook: A bigger version of the Cramped Caskets, and shaped more like a centaur.
* MixAndMatchCritters: It is made from an amalgamation of different creatures.
* MythologyGag: Is guarded by smaller skeletal minions, in the same vein as [[VideoGame/DarkSoulsI Gravelord Nito]].
**
The arrangement of the fight, with the large boss monster in the middle with a number of ranged minions attacking from the balconies, is also extremely similar to the [[VideoGame/DemonsSouls Tower Knight]].
** The concept of an amalgamation of
corpses serving as a boss was also done for [[VideoGame/DarkSoulsII the Rotten]], and like that make up its body are almost entirely rotted away.
boss the One Reborn is considered fairly easy by the fanbase (although this depends on the person in question).
* MightyGlacier: The things can hit pretty damn hard for UndeadAbomination: A grotesque attempt at creating a slow, unwieldy mass Great One from the bodies of corpses.
* TheUndead: And they are a cluster of it.
the dead.



[[folder:Yahar'gul Hunters]]
A trio of Hunters that appear in Yahar'gul after the defeat of Rom and the Blood Moon occurs.

to:

[[folder:Yahar'gul Hunters]]
A trio of Hunters that appear in Yahar'gul after the defeat of Rom
!Upper Cathedral Ward and the Blood Moon occurs.Altar of Despair

[[folder:Celestial Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/celestialchild.jpg]]
->''In any form, new life demands a caretaker. Be wary you are not selected for this role, as it may yet drive you mad.''

Strange, child-like entities found throughout the Upper Cathedral Ward. Mostly nonviolent, they prostrate themselves towards the Grand Cathedral, seeking Ebrietas.



* BayonetYa: One of them wields the Rifle Spear, which can easily be turned into a rifle with a bayonet that he'll slice you with if you get too close.
* {{BFG}}: One of them uses one of the Powder Keg's Cannons as their sidearm. [[TheComputerIsACheatingBastard He can fire it more than twice.]]
* KillItWithFire: One of them wields a Flamesprayer.
* RoarBeforeBeating: When one is spotted, The Beast Claw wielding Hunter will always pause to perform the "Roar" gesture before engaging The Hunter.
* SwordCane: The one wielding the Flamesprayer uses a Threaded Cane.
* WalkingShirtlessScene: The third one goes around in just the Iron Yahar'gul Helm and his skivvies.
* WolfPackBoss: They all come at you at once, and they absolutely refuse to be drawn away one-by-one by a canny Hunter; you attract the attention of one, the other two will follow.
* WolverineClaws: The shirtless one wields a Beast Claw.

to:

* BayonetYa: One EnfantTerrible:
** The larva versions
of them wields the Rifle Spear, which Celestial Child in the Upper Cathedral Ward have low health but can easily be turned into a rifle with a bayonet that he'll slice you with if you get too close.
* {{BFG}}: One of them uses
inflict frenzy.
** [[spoiler:Arianna]] gives birth to
one of the Powder Keg's Cannons as their sidearm. [[TheComputerIsACheatingBastard He can fire it more than twice.]]
these things after defeating [[spoiler:Mergo’s Wet Nurse]].
* KillItWithFire: One {{Expy}}: of them wields a Flamesprayer.
* RoarBeforeBeating: When one is spotted, The Beast Claw wielding Hunter will always pause
Demonic Child from ''Manga/{{Berserk}}'', which Casca gave birth to perform the "Roar" gesture before engaging The Hunter.
after being corrupted by Griffith.
* SwordCane: The one wielding the Flamesprayer uses a Threaded Cane.
* WalkingShirtlessScene: The third one goes around in just the Iron Yahar'gul Helm and his skivvies.
* WolfPackBoss: They all come at you at once, and
StrongFamilyResemblance: Their physical features are very similar to Ebrietas. Possibly they absolutely refuse are meant to be drawn away one-by-one her surrogate children.
* WasOnceAMan: It's heavily implied that they are children taken
by a canny Hunter; you attract the attention of one, Healing Church to the other two will follow.
* WolverineClaws: The shirtless one wields a Beast Claw.
Choir Orphanage. [[spoiler:They're also the end result of Great Ones [[FaceFullOfAlienWingWong impregnating human women]].]]



[[folder:Bell Ringers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4b7050654b999ff43dfe952cb2d9b71a.jpg]]
->''One of Yharnam's sinister urban legends, this crazed woman dressed in black carries with her a special bell. It is said that the sound of her bell brings out all sorts of unsavory creatures.''

Emaciated Pthumerian madwomen, clad in withered black cloaks and carrying Pthumerian ritual bells that they use to cast Arcane spells to attack with and summon enemies. [[https://www.youtube.com/watch?v=KrVgKL_D0D4 There is a portrait in Cainhurst]] depicting a woman wearing the same necklace as the Bell Ringers, [[spoiler: apparently linking the Cainhurst bloodline to the Pthumerians]].

to:

[[folder:Bell Ringers]]
!Nightmare Frontier

[[folder:Slime Scholar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4b7050654b999ff43dfe952cb2d9b71a.jpg]]
->''One of Yharnam's sinister urban legends, this crazed woman dressed in black carries with her a special bell. It is said
org/pmwiki/pub/images/slimescholar.png]]
->''Historians firmly believe
that the sound pious scholars of her bell brings out Mensis stood tall among erudite men, yet these deplorable beings are all sorts of unsavory creatures.that remains.''

Emaciated Pthumerian madwomen, Former students of Byrgenwerth College, trapped within the Byrgenwerth Lecture Hall when it was thrown into the Nightmare. They have transformed during their time there, becoming half-human amorphous blobs, still clad in withered black cloaks and carrying Pthumerian ritual bells that they use to cast Arcane spells to attack with and summon enemies. [[https://www.youtube.com/watch?v=KrVgKL_D0D4 There is a portrait in Cainhurst]] depicting a woman wearing the same necklace as the Bell Ringers, [[spoiler: apparently linking the Cainhurst bloodline to the Pthumerians]].their student uniforms.



* BlackCloak: Although the ones that aid The One Reborn wear red.
* CombatMedic: The ones who appear in the boss fight with The One Reborn stay up on the second floor powering up the boss with their bell rings. Killing them makes the boss fight a lot easier.
* EnemySummoner: They use their bells to create endlessly-respawning enemies, and the ones in Yahar'gul also buff their summons with additional health. Killing the Bell Ringer will cause the remaining summoned enemies to stagger and lose their buffs in Yahar'gul, and outright die in the Chalice Dungeons.
** They also play part this part in online mode, spawning to summon enemy players when you use the Beckoning Bell. They also show up in the Nightmare areas by default, requiring you to hunt them down if you don't want to worry about being invaded.
* ForDoomTheBellTolls: Unusually for this trope, their infamous bells are little handbells, not booming church bells. But the ringing of these bells certainly spells trouble.
* InTheHood: They wear black hoods. The ones who aid The One Reborn wear red ones.
* {{Necromancer}}: The red-clad ones are responsible for summoning The One Reborn.
* NoBodyLeftBehind: Enemies summoned by the Bell Ringer that would normally leave behind ragdolls instead vanish upon death.
* PowerGlows: The enemies that are summoned by Bell Ringers will glow a blood red. They also look like blood is constantly dripping down their faces.

to:

* BlackCloak: Although BlobMonster: They've retained a humanoid upper half, but the ones that aid The One Reborn wear red.
* CombatMedic: The ones who appear in the boss fight with The One Reborn stay up on the second floor powering up the boss with
lower half of their bell rings. Killing them makes the boss fight a lot easier.
bodies is simply goo.
* EnemySummoner: EyelessFace: They use just have empty sockets where their bells eyes used to create endlessly-respawning enemies, be.
* KillItWithFire: Or electricity. They heavily resist physical
and the ones in Yahar'gul also buff arcane damage.
* MakingASplash: There are a couple scholars that carry beakers or flasks and splash you with a liquid that hinders your stamina as well as causing damage.
* RubberMan: Because they are made of slime, they can stretch
their summons with additional health. Killing the Bell Ringer will cause the remaining summoned enemies arms to stagger and lose great lengths, giving their buffs in Yahar'gul, attacks quite a bit of range.
* WallCrawl: Some of them hang from the ceiling, waiting for you to pass by
and outright die in the Chalice Dungeons.
** They also play part this part in online mode, spawning to summon enemy players when you use the Beckoning Bell. They also show up
jump on you.
* WasOnceAMan: Were all once students of Byrgenwerth, but being trapped
in the Nightmare areas by default, requiring you to hunt for so long has changed them down if you don't want to worry about being invaded.
* ForDoomTheBellTolls: Unusually for this trope, their infamous bells are little handbells, not booming church bells. But the ringing of these bells certainly spells trouble.
* InTheHood: They wear black hoods. The ones who aid The One Reborn wear red ones.
* {{Necromancer}}: The red-clad ones are responsible for summoning The One Reborn.
* NoBodyLeftBehind: Enemies summoned by the Bell Ringer that would normally leave behind ragdolls instead vanish upon death.
* PowerGlows: The enemies that are summoned by Bell Ringers will glow a blood red. They also look like blood is constantly dripping down their faces.
drastically.



[[folder:The One Reborn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_one_reborn_concept_art_1.jpg]]

A horrible amalgamation of corpses gathered and animated by the Great Ones and the Nightmare, the One Reborn is sustained by Bell Ringers.

to:

[[folder:The One Reborn]]
[[folder:Loran Silverbeast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_one_reborn_concept_art_1.jpg]]

A horrible amalgamation of corpses gathered
org/pmwiki/pub/images/loransilverbeast.jpg]]
->''While at rest, these horrors seem innocuous, but as they stand, one soon discovers how feral they are
and animated by their eagerness to kill.''

A deformed Scourge Beast that wields a torch. One of
the Great Ones and remaining infected residents of the Nightmare, the One Reborn is sustained by Bell Ringers.Scourge of Beasts that wiped out Loran.



* BlackSpeech: It's not mindless, and it appears to be be saying ''something'' meaningful whenever it casts a spell, but good luck figuring out what the meaning behind that horrible guttural language is.
* BodyOfBodies: It is composed of innumerable skeletons and decaying flesh fused together into a centaur-like being.
* CreepyAsymmetry: The bodies that compose this creature are mashed together with a complete disregard for evenness; neither side resembles the other.
* DemBones: Owing to its nature as a collection of skeletons.
* EldritchAbomination: A man-made one at that, a result of the School of Mensis's rituals.
* FlunkyBoss: Bell Ringers are present on the second level of the arena and pelt you with fireballs.
* GiantSpaceFleaFromNowhere: There's no written lore to contextualize just what this thing ''is''. It's simply summoned from the cosmos by the Bell Ringers and has to be killed. It's heavily implied by the [[NothingIsScarier lack of people in this town]] and Yahar'gul's Kidnappers' [[HuntingTheMostDangerousGame modus operandi]] that it is what remains of the people taken by said kidnappers to become the vessel for a man-made Great One.
* KingMook: A bigger version of the Cramped Caskets, and shaped more like a centaur.
* MixAndMatchCritters: It is made from an amalgamation of different creatures.
* MythologyGag: Is guarded by smaller skeletal minions, in the same vein as [[VideoGame/DarkSoulsI Gravelord Nito]].
** The arrangement of the fight, with the large boss monster in the middle with a number of ranged minions attacking from the balconies, is also extremely similar to the [[VideoGame/DemonsSouls Tower Knight]].
** The concept of an amalgamation of corpses serving as a boss was also done for [[VideoGame/DarkSoulsII the Rotten]], and like that boss the One Reborn is considered fairly easy by the fanbase (although this depends on the person in question).
* UndeadAbomination: A grotesque attempt at creating a Great One from the bodies of the dead.

to:

* BlackSpeech: It's not mindless, and it appears to be be saying ''something'' meaningful whenever it casts a spell, but good luck figuring out what the meaning behind AmbiguousSituation: They're called ''Loran'' Silverbeasts, which implies they're Beasts from Loran. They're also impossible creatures that horrible guttural language is.
* BodyOfBodies: It is composed
are emaciated, full up of innumerable skeletons giant parasites and decaying flesh fused together into a centaur-like being.
have lightning attacks. So did they originate in the Nightmare or in the lost city?
* CreepyAsymmetry: The bodies BodyHorror: Their heads are turned by 90 degrees so that compose this creature are mashed together with their mouth is vertical, their ribs grow through their chest, and they have a trio of claws coming out of their wrist that they can grow and shrink at will.
* DegradedBoss: You find them as normal mooks in the Nightmare Frontier and the Nightmare of Mensis, and you can also find them guarding chests and levers in other Chalice Dungeons.
* {{Expy}}: Of the Gug, of H.P. Lovecraft fame,
complete disregard for evenness; neither side resembles the other.
* DemBones: Owing to its nature as a collection of skeletons.
* EldritchAbomination: A man-made one at that, a result of the School of Mensis's rituals.
* FlunkyBoss: Bell Ringers are present on the second level of the arena and pelt you
with fireballs.
lanky arms and sideways face.
* GiantSpaceFleaFromNowhere: There's no written lore to contextualize just what this thing ''is''. It's simply summoned from NightmareFace: Unlike the cosmos by the Bell Ringers and has to be killed. It's heavily implied by the [[NothingIsScarier lack of people in this town]] and Yahar'gul's Kidnappers' [[HuntingTheMostDangerousGame modus operandi]] that it is what remains of the people taken by said kidnappers to become the vessel for a man-made Great One.
* KingMook: A bigger version of the Cramped Caskets, and shaped more like a centaur.
* MixAndMatchCritters: It is made from an amalgamation of different creatures.
* MythologyGag: Is guarded by smaller skeletal minions,
other werewolf-like creatures in the same vein as [[VideoGame/DarkSoulsI Gravelord Nito]].
** The arrangement of the fight, with the large boss monster in the middle with a number of ranged minions
game, these things don't have wolf-like faces. Instead, they resemble horribly deformed nightmarish Muppets.
* PlayingWithFire: They wield torches, and can use them for either blunt attacks or to blow fire at you.
* TurnsRed: It gets down on all fours and starts
attacking from the balconies, faster when at half HP.
* WolverineClaws: One of their attacks
is also extremely similar to the [[VideoGame/DemonsSouls Tower Knight]].
** The concept of an amalgamation of corpses serving as a boss was also done for [[VideoGame/DarkSoulsII the Rotten]],
make their claws grow almost six feet long and like that boss the One Reborn is considered fairly easy by the fanbase (although this depends on the person in question).
* UndeadAbomination: A grotesque attempt
swipe them at creating you. Needless to say, it has a Great One from the bodies lot of the dead.range.



!The Nightmare of Mensis and Mergo's Loft

[[folder:Mergo's Attendant]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mergosattendant.png]]
->''Some say academics from the faculty of the School of Mensis still reside in the Nightmare, dictating dream logic within its warped fabric. Could these masked horrors be the very same?''

Strange creatures clad in plate and mail that inhabit Mergo's Loft.

to:

!The Nightmare of Mensis and Mergo's Loft

[[folder:Mergo's Attendant]]
[[quoteright:100:https://static.
[[folder:Giant Lost Child]]
[[quoteright:140:https://static.
tvtropes.org/pmwiki/pub/images/mergosattendant.png]]
->''Some say academics from the faculty of the School of Mensis still reside
org/pmwiki/pub/images/giantlostchild.png]]
->''Of gentle giants in these lands none dwell. Yet, an oaf remains such, and one can't but feel pity
in the Nightmare, dictating dream logic within its warped fabric. Could these masked horrors be the very same?''

Strange
face of childish innocence.''

Large
creatures clad in plate and mail with white fur that inhabit Mergo's Loft.throw large boulders from a distance.



* PintSizedPowerhouse: They're shorter in stature, but they will attack by ramming themselves into you, and judging by the sounds made make it sound like they're pretty strong.
* SavageSetpiece: You'll first encounter a floor full of them that don't attack unless you attack them first. The ones after that attack you on sight.

to:

* PintSizedPowerhouse: They're shorter in stature, BigfootSasquatchAndYeti: They certainly resemble yetis, but they will attack by ramming themselves into you, and judging by the sounds made make it sound like they're pretty strong.
* SavageSetpiece: You'll first encounter a floor full of them that
don't attack live in a frozen tundra.
* BodyHorror: They have slash marks on their backs and chests, their ribs are showing, and there are strange growths on their arms and legs.
* DeathFromAbove: They hang out in areas above you in order to throw boulders at you, and
unless you attack them first. The ones after that attack you on sight.you've got some serious health and defense, it's an instant death.
* NightmareFace: Their faces are squat and fused into their neck, while their eyes are beady and bulging out of their sockets.
* OneHitKill: A direct hit from their boulders will spell the end of all but the very beefiest Hunters.



[[folder:Mergo's Chief Attendant]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mergoschiefattendant.png]]
->''In the dusty corners of the Mensis nightmare lurk Mergo's chief attendants, presiding over the nightmare with a caretaker's diligence.''

The overseer of the regular Attendants. While most of the Attendants are content to leave you be for the most part, their Chiefs will attack you head on.

to:

[[folder:Mergo's Chief Attendant]]
[[quoteright:250:https://static.
[[folder:Crawler]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/mergoschiefattendant.png]]
->''In
org/pmwiki/pub/images/bloodbornecrawler.jpg]]
->''This cephalopod-like creature dwells in
the dusty corners poisonous bogs of the Mensis nightmare lurk Mergo's chief attendants, presiding over the nightmare with Nightmare, bathing in noxious fumes as if they were a caretaker's diligence.fresh water stream.''

The overseer of the regular Attendants. While most of the Attendants are content to leave you be for the most part, their Chiefs will attack you head on.Giant slug-like creatures with powerful tentacles that reside in poisonous waters. They come in both small and large sizes.



* TheButcher: Carry large cleavers.
* ChainPain: In addition to their cleavers, they have chains that inflict rapid poisoning.
* UniqueEnemy: There are only three of them in the entire game, and they all appear in one area.

to:

* TheButcher: Carry BodyOfBodies: They have amalgamated masses of Messengers inside their mouths that they use to grab opponents.
* CombatTentacles: They have large, powerful tentacles they can use to attack.
* DeadlyGas: The
large cleavers.
* ChainPain: In addition to their cleavers,
slugs have an attack in which they have chains that inflict rapid poisoning.
* UniqueEnemy: There are only three
release a slow-moving cloud of them in the entire game, and noxious purple gas.
* SuperSpit: At close distances,
they all appear in one area.release acidic spit.



[[folder:Nightmare Apostle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nightmareapostle.jpg]]
->''Of nightmarish creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along the loft's rafters.''

[[spoiler: Former humans who were transformed into spiders while within the Nightmare of Mensis and Mergo's Loft]]. There are three variants: standard spiders, [[spoiler: ones that still have human faces]], and a "large" version within Mergo's Loft.

to:

[[folder:Nightmare Apostle]]
[[folder:Winter Lantern]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nightmareapostle.org/pmwiki/pub/images/winterlantern.jpg]]
->''Of nightmarish creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along the loft's rafters.->''There it stood, uttering a warbled cry, a litany so dissonant it pierced a warrior's eardrums, driving him to an otherworldly insanity.''

[[spoiler: Former humans who were transformed into spiders while within the Nightmare of Mensis and Mergo's Loft]]. There are three variants: standard spiders, [[spoiler: ones that still have human faces]], and a "large" version within Mergo's Loft.Humanoid eldritch abominations with large, eye-lined brains for heads.



* BeastWithAHumanFace: [[spoiler: One variant can be found that have human heads]].
* ConfusionFu: The giant variants sweep the floor repeatedly while using their bellies for support.
* GiantSpider: Indeed. They are also ''very'' detailed in appearance. And one of them is gigantic even by their standards.
-->''A larger variant of the more common apostle spiders, watching over matters with motherly concern.''
* SpiderSwarm: A common tactic used by the red spiders against you.
* SuperPersistentPredator: The red spiders are infamous for making a beeline towards the player as soon as they spawn, which combined with their massive aggro range (about as large ''as the entire layer that they spawned in'') can lead to situations like being assaulted by spiders as soon as one enters the layer. They can even see the player ''through solid walls and doors'' – meaning that, in Chalice Dungeons, it's not a rare occurence to [[ParanoiaFuel open an unassuming-looking door and immediately get]] [[ZergRush Zerg Rushed]] [[ParanoiaFuel by a horde of spiders that have been waiting on the other side]].
* UniqueEnemy: The giant version of this enemy is the only one of its kind, although you may occasionally find it [[spoiler: in the Chalice Dungeons]].

to:

* BeastWithAHumanFace: [[spoiler: BigBad: One variant can be found that have human heads]].
* ConfusionFu: The giant variants sweep the floor repeatedly while using their bellies for support.
* GiantSpider: Indeed. They are also ''very'' detailed in appearance. And one
of them is gigantic even by their standards.
-->''A larger variant
serves as the titular antagonist of the more common apostle spiders, watching over matters with motherly concern.''
* SpiderSwarm: A common tactic used by
''Lady of the red spiders against Lantern'' mini-series.
* BrownNote: If your insight is high enough (i.e. any amount), they'll sing in an off-key tone that causes the frenzy meter to rise.
* DemonicSpiders: Yes, even compared to the Nightmare Apostles, who are ''literal'' demonic spiders. They're tough, they have a nasty grab attack, and they inflict Frenzy ''just by being near you'', so you don't even have to actually fight them for them to OneHitKill
you.
* SuperPersistentPredator: The red spiders EldritchAbomination: Their horrifying forms are infamous not meant for making human eyes. Merely looking at them causes one to go into a beeline towards frenzy.
* EvilKnockoff: Due to their resemblance to
the player as soon as they spawn, Doll of the Hunter's Dream and their proximity to the Nightmares tied to Mensis, it can be implied that the Winter Lanterns are the School of Mensis' attempt at duplicating the Doll.
* ExtraEyes: She has eyes all around her head,
which combined with means no sneaking up on her.
* GoMadFromTheRevelation: Merely looking at them while standing too close will cause the frenzy meter to rise rapidly.
* HumanoidAbomination: That said, they also look fairly human-shaped for
their massive aggro range (about as large ''as brain-breaking nature... They also bear a [[http://i.imgur.com/jXy7NLs.jpg disturbing resemblance]] to the entire layer that they spawned in'') can lead to situations like Doll.
* LostInTranslation: Their original Japanese name is [[https://en.wikipedia.org/wiki/Physalis_alkekengi Hozuki]], a type of flowering plant in the Nightshade family. The English name comes from Hozuki flowers also
being assaulted by spiders referred to as soon as one enters Chinese Lanterns (which they vaguely resemble) and winter cherries, with the layer. They can even see the player ''through solid walls and doors'' – name's kanji also meaning that, 'Demon Lantern'.
* MyBrainIsBig: Played with. Their entire head is a mass of dead Messengers
in Chalice Dungeons, it's not the ''form'' of a rare occurence brain.
* OneHitKill: Being able
to [[ParanoiaFuel open inflict frenzy just by looking at them alone qualifies them for this position, but if you get grabbed by them it plays an unassuming-looking door and immediately get]] [[ZergRush Zerg Rushed]] [[ParanoiaFuel by a horde incredibly long animation of spiders that have been waiting them embracing you while the countless mouths on the other side]].
* UniqueEnemy: The giant version of this enemy is the only one
underside of its kind, although head bite you. Even if you may occasionally find it [[spoiler: in survive the Chalice Dungeons]].attack, you're likely edging close to a full frenzy bar.
* UncannyValley: They're very...difficult to look at because their giant "brains" are actually a pile of dead messengers. Which are constantly shifting along with some eyes. They're just as likely to [[TheFourthWallWillNotProtectYou break the players brain]] as the Hunters.



[[folder:Choir Intelligencer Edgar]]
!!Choir Intelligencer Edgar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/edgar_choir_intelligencer_2.png]]

A mysterious sort fought in the lowest parts of Mergo's Loft, judgin by his name, he is a Choir member who apparently was sent to spy on Mensis.

to:

[[folder:Choir Intelligencer Edgar]]
!!Choir Intelligencer Edgar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/edgar_choir_intelligencer_2.png]]

[[folder:Hunters of Despair]]
A mysterious sort fought pair of Hunters trapped in the lowest parts of Mergo's Loft, judgin by his name, he Nightmare Frontier. One is a Choir member who apparently was sent to spy on Mensis.dressed in the Yharnam Hunter set, the other is dressed in the Black Church set.



* {{BFS}}: He wields Ludwig's Holy Blade, which is odd for a Choir member.
* DeadlyGas: Like other Choir members, he uses the Rosmarinus.
* EvilGloating: Makes the "Joy" gesture every time he kills you.
* FourEyesZeroSoul: He's the only Hunter enemy in the game to wear glasses and he's a member of the Choir.
* TheMole: One for the Choir within the School of Mensis, as evidenced by his usage of their unique equipment.

to:

* {{BFS}}: He KillItWithFire: The axe-wielding Hunter also possesses a Hunter Torch.
* LetsFightLikeGentlemen: The Yharnam Hunter will bow upon killing you.
* ShotgunsAreJustBetter The Black Church Hunter uses a Hunter Blunderbuss.
* SwordCane: The one in the Black Church set
wields Ludwig's Holy Blade, which is odd for a Choir member.
* DeadlyGas: Like other Choir members, he uses the Rosmarinus.
* EvilGloating: Makes the "Joy" gesture every time he kills you.
* FourEyesZeroSoul: He's the only Hunter enemy in the game to wear glasses and he's a member of the Choir.
* TheMole: One for the Choir within the School of Mensis, as evidenced by his usage of their unique equipment.
Threaded Cane.



[[folder:Skeleton Puppet]]
->''Keeper, keeper is that you? Whose whispers fill the forlorn loft? Where acrid mists drive Hunters aft, alas, turning grown men soft?''

Skeleton-like creatures who wield daggers. They appear to be the minions of Micolash, as they only appear in his boss arena.

to:

[[folder:Skeleton Puppet]]
->''Keeper, keeper is that you? Whose whispers fill
!The Nightmare of Mensis and Mergo's Loft

[[folder:Mergo's Attendant]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mergosattendant.png]]
->''Some say academics from
the forlorn loft? Where acrid mists drive Hunters aft, alas, turning grown men soft?''

Skeleton-like
faculty of the School of Mensis still reside in the Nightmare, dictating dream logic within its warped fabric. Could these masked horrors be the very same?''

Strange
creatures who wield daggers. They appear to be the minions of Micolash, as they only appear clad in his boss arena.plate and mail that inhabit Mergo's Loft.



* DemBones: They are piles of bones that come together to form skeletons. Hitting them causes them to temporarily fall apart.
* MarionetteMotion: Unsurprisingly, given the name.

to:

* DemBones: They are piles PintSizedPowerhouse: They're shorter in stature, but they will attack by ramming themselves into you, and judging by the sounds made make it sound like they're pretty strong.
* SavageSetpiece: You'll first encounter a floor full
of bones them that come together to form skeletons. Hitting don't attack unless you attack them causes them to temporarily fall apart.
* MarionetteMotion: Unsurprisingly, given the name.
first. The ones after that attack you on sight.



[[folder:Micolash, Host of the Nightmare]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/micolash_3.jpg]]
->''"Grant us eyes, grant us eyes! Plant eyes on our brains to cleanse our beastly idiocy!"''
--> ''Voiced by:'' Steven Elliot / Ryan Gage

A former Byrgenwerth student, leader of the School of Mensis, and the overseer of the Nightmare of Mensis. His real body is found mummified within a small building in the bottom of Yahar'gul, surrounded by the mummies of other School members, all of them wearing Mensis Cages.

to:

[[folder:Micolash, Host of the Nightmare]]
[[quoteright:350:https://static.
[[folder:Mergo's Chief Attendant]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/micolash_3.jpg]]
->''"Grant us eyes, grant us eyes! Plant eyes on our brains to cleanse our beastly idiocy!"''
--> ''Voiced by:'' Steven Elliot / Ryan Gage

A former Byrgenwerth student, leader
org/pmwiki/pub/images/mergoschiefattendant.png]]
->''In the dusty corners
of the School of Mensis, and Mensis nightmare lurk Mergo's chief attendants, presiding over the nightmare with a caretaker's diligence.''

The
overseer of the Nightmare regular Attendants. While most of Mensis. His real body is found mummified within a small building in the bottom of Yahar'gul, surrounded by Attendants are content to leave you be for the mummies of other School members, all of them wearing Mensis Cages.most part, their Chiefs will attack you head on.



* AllForNothing: [[spoiler: It isn't apparent at first, but come ''The Old Hunters'', we learn that (unfortunately for him) Kos hasn't been alive for quite some time now]]. So all of those accursed rituals that Micolash and his school performed and died for? [[spoiler: Well, if any part of them had involved trying to garner some kind of attention from her, we're afraid that things didn't quite work out the way that he had wanted them to]].
* AxCrazy: He is ''fucking insane'' when you meet him. He wasn't always like this, though; the scholars of Mensis were once some of the brightest minds in Yharnam, trying their best to make sense of the Great Ones, but were all driven to utter madness after finally managing to encounter [[EldritchAbomination Mergo]] by using his Cord, an event which resulted in what is ominously described as the [[MySkullRunnethOver "stillbirth of their brains"]].
* BigBad: The closest thing to the main villain of the game. Micolash is the leader of the School of Mensis and is responsible for the deaths of countless Yharnamites via kidnapping civilians and hunters both to then use them as sacrifices to power the Nightmare and The One Reborn, and if he and the School are also behind pulling the moon closer to the earth as part of their plan to get Mergo to give them cosmic knowledge, they can ''also'' claim dubious credit for much of the devastation caused by the latest Scourge outbreak.
* BigBadWannabe: The lore indicates that he was responsible for the Nightmare. However, not a soul mentions him before you find the Nightmare of Mensis. The Hunter is basically just passing through the School to undo the ritual concerning Mergo, and is forced to fight the madman since he's blocking their way. Micolash constantly raves on about his knowledge and power, but when backed into a corner, he is a weak, cowardly threat with only two (three if you count the Skeleton Puppets) combat spells to his name.
* BullyingADragon: Sure, Micolash. Go taunt the Hunter while you’re unarmed. That’s going to end nicely...
* BossBanter: He starts taunting you when he hits half-health.
* CloudCuckoolander: Spends most of the battle babbling to you about the Great Ones and the cosmos as well as howling like a wolf.
** TheCuckoolanderWasRight: To his credit, he seems to have a geniune (albeit partial) understanding of what he's rambling about, seeing as it was [[GoMadFromTheRevelation this exact knowledge that drove him to insanity to begin with]]. Good luck making much sense out of it through his non-sequitur rants and animal howlings, though.
* CoolHelmet: Wears the Mensis Cage, which is a long cage that's twice the length of his head. According to its description, it gives the wearer TrueSight and "serves as an antenna that facilitates contact with the Great Ones of the dream." No wonder the guy's insane.
* CombatTentacles: If you get too close, Micolash uses an Augur of Ebrietas to open a portal in front of his hand, from which the Great One's tentacles extend and lash out to knock you back. [[note]]As of the 1.09 patch, his tentacles can now parry you.[[/note]]
* CowardlyBoss: At 50% of his health, he vanishes, and taunts you as he dashes through the hallways to another room.
* CrypticConversation: Makes cryptic references to things that happened at Byrgenwerth during the fight.
* DeadAllAlong: While Micolah himself has apparently transcended his mortal flesh, his body is found in the back-most building within Yahar'gul, mummified and surrounded by many other School of Mensis members. Fitting, since the DLC reveals [[spoiler:Kos has been dead all along, too]]. Killing him in the Nightmare ensures his destruction by shooting him back into a dead body.
* EvilGloating: Does this all throughout the fight. Even his howling makes sense when you realize he's doing it to mock you, a Hunter of the werewolf-like Beasts.
* EvilLaugh: He has no problem laughing at you during the fight, especially after you reduce his health by half.
* EvilSorcerer: Micolash is extremely skilled with magic, and will happily spam some of the most powerful spells in the game if given the opportunity.
* FlunkyBoss: Various mannequin-like enemies rise up from the floors and assault you while you pursue Micolash. One of the hallways he flees through also has a group of Mergo's Attendants who fire poison darts at you.
* GetBackHereBoss: He runs through various hallways, and has to be chased and corralled into rooms to be fought.
* GoMadFromTheRevelation: This guy gained too much eldritch knowledge for his own good.
* HoistByHisOwnPetard: During the second phase of his fight, he locks himself in a room to prevent you from reaching him. Shame he didn't know about the hole in the ceiling, and is now locked in a room with the Hunter.
* IChooseToStay: He has enough eldritch knowledge to know that [[spoiler:he is in a dream world, and he doesn't want to wake up]].
* LastWords: The game puts particular focus on his, and they serve to further the dream vs. reality problem:
-->"''Now I'm waking up! I'll forget '''everything'''...!"''
* MacrossMissileMassacre: He casts A Call Beyond to summon swarms of shooting stars, which is an almost-guaranteed one-hit-kill.
* MadnessMantra: "Ahh, Kos, or some say Kosm... grant us [[EyesDoNotBelongThere eyes, grant us eyes"]].
* MarionetteMaster: Micolash is initially flanked by 2 regenerating puppets, and his maze is littered with them as you try to chase him. They all disappear when he is defeated.
* MirrorMonster: In the second phase, he teleports around by leaping through enchanted mirrors.
* {{Necromancer}}: Being the leader of the School of Mensis makes him one; he's the one behind the Mensis Ritual and the creation of The One Reborn. It doesn't help that he has Skeleton Puppets as his escorts.
* PreFinalBoss: Fought halfway through TheVeryDefinitelyFinalDungeon, and all three remaining story bosses are potential candidates for being the FinalBoss.
* SkewedPriorities: After defeating him, he laments that, since dying in the Nightmare means waking up in the real world, he'll forget all the cosmic wisdom he's learned there. It doesn't even occur to him that, having not taken care of his body for a very long time, it's ''dead'', and that waking up will be the end of him now.
* SlasherSmile: He has a big, crazy grin on his face in his boss battle introduction.
* SquishyWizard: Commands formidable magics as well as an army of skeletal minions, but once you actually corner him, he's not particularly tough. Just hope he doesn't use A Call Beyond on you.
* TalkativeLoon: Once his fight starts, he does not shut up.
* UnskilledButStrong: He has no physical weapons to fight you with, only his bare fists which do little damage as he is clearly more of a scholarly type than a fighter. However, he does have two spells that hurt a lot. Augur of Ebrietas, which launches tentacles from his hands in a straight line which is pretty powerful but highly telegraphed and easy to avoid. His most dangerous skill is A Call Beyond which summons a swarm of orbs that will quickly home in on you, and can easily kill you from full health if too many connect. However, he only tends to use it when you aren't right next to him.

to:

* AllForNothing: [[spoiler: It isn't apparent at first, but come ''The Old Hunters'', we learn TheButcher: Carry large cleavers.
* ChainPain: In addition to their cleavers, they have chains
that (unfortunately for him) Kos hasn't been alive for quite some time now]]. So all of those accursed rituals that Micolash and his school performed and died for? [[spoiler: Well, if any part inflict rapid poisoning.
* UniqueEnemy: There are only three
of them had involved trying to garner some kind of attention from her, we're afraid that things didn't quite work out the way that he had wanted them to]].
* AxCrazy: He is ''fucking insane'' when you meet him. He wasn't always like this, though; the scholars of Mensis were once some of the brightest minds in Yharnam, trying their best to make sense of the Great Ones, but were all driven to utter madness after finally managing to encounter [[EldritchAbomination Mergo]] by using his Cord, an event which resulted in what is ominously described as the [[MySkullRunnethOver "stillbirth of their brains"]].
* BigBad: The closest thing to the main villain of the game. Micolash is the leader of the School of Mensis and is responsible for the deaths of countless Yharnamites via kidnapping civilians and hunters both to then use them as sacrifices to power the Nightmare and The One Reborn, and if he and the School are also behind pulling the moon closer to the earth as part of their plan to get Mergo to give them cosmic knowledge, they can ''also'' claim dubious credit for much of the devastation caused by the latest Scourge outbreak.
* BigBadWannabe: The lore indicates that he was responsible for the Nightmare. However, not a soul mentions him before you find the Nightmare of Mensis. The Hunter is basically just passing through the School to undo the ritual concerning Mergo, and is forced to fight the madman since he's blocking their way. Micolash constantly raves on about his knowledge and power, but when backed into a corner, he is a weak, cowardly threat with only two (three if you count the Skeleton Puppets) combat spells to his name.
* BullyingADragon: Sure, Micolash. Go taunt the Hunter while you’re unarmed. That’s going to end nicely...
* BossBanter: He starts taunting you when he hits half-health.
* CloudCuckoolander: Spends most of the battle babbling to you about the Great Ones and the cosmos as well as howling like a wolf.
** TheCuckoolanderWasRight: To his credit, he seems to have a geniune (albeit partial) understanding of what he's rambling about, seeing as it was [[GoMadFromTheRevelation this exact knowledge that drove him to insanity to begin with]]. Good luck making much sense out of it through his non-sequitur rants and animal howlings, though.
* CoolHelmet: Wears the Mensis Cage, which is a long cage that's twice the length of his head. According to its description, it gives the wearer TrueSight and "serves as an antenna that facilitates contact with the Great Ones of the dream." No wonder the guy's insane.
* CombatTentacles: If you get too close, Micolash uses an Augur of Ebrietas to open a portal in front of his hand, from which the Great One's tentacles extend and lash out to knock you back. [[note]]As of the 1.09 patch, his tentacles can now parry you.[[/note]]
* CowardlyBoss: At 50% of his health, he vanishes, and taunts you as he dashes through the hallways to another room.
* CrypticConversation: Makes cryptic references to things that happened at Byrgenwerth during the fight.
* DeadAllAlong: While Micolah himself has apparently transcended his mortal flesh, his body is found
in the back-most building within Yahar'gul, mummified and surrounded by many other School of Mensis members. Fitting, since the DLC reveals [[spoiler:Kos has been dead all along, too]]. Killing him in the Nightmare ensures his destruction by shooting him back into a dead body.
* EvilGloating: Does this all throughout the fight. Even his howling makes sense when you realize he's doing it to mock you, a Hunter of the werewolf-like Beasts.
* EvilLaugh: He has no problem laughing at you during the fight, especially after you reduce his health by half.
* EvilSorcerer: Micolash is extremely skilled with magic, and will happily spam some of the most powerful spells in the game if given the opportunity.
* FlunkyBoss: Various mannequin-like enemies rise up from the floors and assault you while you pursue Micolash. One of the hallways he flees through also has a group of Mergo's Attendants who fire poison darts at you.
* GetBackHereBoss: He runs through various hallways, and has to be chased and corralled into rooms to be fought.
* GoMadFromTheRevelation: This guy gained too much eldritch knowledge for his own good.
* HoistByHisOwnPetard: During the second phase of his fight, he locks himself in a room to prevent you from reaching him. Shame he didn't know about the hole in the ceiling, and is now locked in a room with the Hunter.
* IChooseToStay: He has enough eldritch knowledge to know that [[spoiler:he is in a dream world, and he doesn't want to wake up]].
* LastWords: The game puts particular focus on his,
entire game, and they serve to further the dream vs. reality problem:
-->"''Now I'm waking up! I'll forget '''everything'''...!"''
* MacrossMissileMassacre: He casts A Call Beyond to summon swarms of shooting stars, which is an almost-guaranteed one-hit-kill.
* MadnessMantra: "Ahh, Kos, or some say Kosm... grant us [[EyesDoNotBelongThere eyes, grant us eyes"]].
* MarionetteMaster: Micolash is initially flanked by 2 regenerating puppets, and his maze is littered with them as you try to chase him. They
all disappear when he is defeated.
* MirrorMonster: In the second phase, he teleports around by leaping through enchanted mirrors.
* {{Necromancer}}: Being the leader of the School of Mensis makes him one; he's the
appear in one behind the Mensis Ritual and the creation of The One Reborn. It doesn't help that he has Skeleton Puppets as his escorts.
* PreFinalBoss: Fought halfway through TheVeryDefinitelyFinalDungeon, and all three remaining story bosses are potential candidates for being the FinalBoss.
* SkewedPriorities: After defeating him, he laments that, since dying in the Nightmare means waking up in the real world, he'll forget all the cosmic wisdom he's learned there. It doesn't even occur to him that, having not taken care of his body for a very long time, it's ''dead'', and that waking up will be the end of him now.
* SlasherSmile: He has a big, crazy grin on his face in his boss battle introduction.
* SquishyWizard: Commands formidable magics as well as an army of skeletal minions, but once you actually corner him, he's not particularly tough. Just hope he doesn't use A Call Beyond on you.
* TalkativeLoon: Once his fight starts, he does not shut up.
* UnskilledButStrong: He has no physical weapons to fight you with, only his bare fists which do little damage as he is clearly more of a scholarly type than a fighter. However, he does have two spells that hurt a lot. Augur of Ebrietas, which launches tentacles from his hands in a straight line which is pretty powerful but highly telegraphed and easy to avoid. His most dangerous skill is A Call Beyond which summons a swarm of orbs that will quickly home in on you, and can easily kill you from full health if too many connect. However, he only tends to use it when you aren't right next to him.
area.



!Nightmare Frontier

[[folder:Slime Scholar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slimescholar.png]]
->''Historians firmly believe that pious scholars of Mensis stood tall among erudite men, yet these deplorable beings are all that remains.''

Former students of Byrgenwerth College, trapped within the Byrgenwerth Lecture Hall when it was thrown into the Nightmare. They have transformed during their time there, becoming half-human amorphous blobs, still clad in their student uniforms.

to:

!Nightmare Frontier

[[folder:Slime Scholar]]
[[folder:Nightmare Apostle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slimescholar.png]]
->''Historians firmly believe that pious scholars of Mensis stood tall among erudite men,
org/pmwiki/pub/images/nightmareapostle.jpg]]
->''Of nightmarish creatures there are many in Mensis,
yet these deplorable beings few are all that remains.as sly and as cunning as spiders, scuttling unperturbed along the loft's rafters.''

[[spoiler: Former students of Byrgenwerth College, trapped within the Byrgenwerth Lecture Hall when it was thrown into the Nightmare. They have humans who were transformed during their time there, becoming half-human amorphous blobs, into spiders while within the Nightmare of Mensis and Mergo's Loft]]. There are three variants: standard spiders, [[spoiler: ones that still clad in their student uniforms.have human faces]], and a "large" version within Mergo's Loft.



* BlobMonster: They've retained a humanoid upper half, but the lower half of their bodies is simply goo.
* EyelessFace: They just have empty sockets where their eyes used to be.
* KillItWithFire: Or electricity. They heavily resist physical and arcane damage.
* MakingASplash: There are a couple scholars that carry beakers or flasks and splash you with a liquid that hinders your stamina as well as causing damage.
* RubberMan: Because they are made of slime, they can stretch their arms to great lengths, giving their attacks quite a bit of range.
* WallCrawl: Some of them hang from the ceiling, waiting for you to pass by and jump on you.
* WasOnceAMan: Were all once students of Byrgenwerth, but being trapped in the Nightmare for so long has changed them drastically.

to:

* BlobMonster: They've retained a humanoid upper half, but BeastWithAHumanFace: [[spoiler: One variant can be found that have human heads]].
* ConfusionFu: The giant variants sweep
the lower half of floor repeatedly while using their bodies is simply goo.
bellies for support.
* EyelessFace: GiantSpider: Indeed. They just have empty sockets where their eyes used to be.
* KillItWithFire: Or electricity. They heavily resist physical and arcane damage.
* MakingASplash: There
are a couple scholars that carry beakers or flasks and splash you with a liquid that hinders your stamina as well as causing damage.
* RubberMan: Because they are made of slime, they can stretch their arms to great lengths, giving their attacks quite a bit of range.
* WallCrawl: Some
also ''very'' detailed in appearance. And one of them hang from is gigantic even by their standards.
-->''A larger variant of
the ceiling, more common apostle spiders, watching over matters with motherly concern.''
* SpiderSwarm: A common tactic used by the red spiders against you.
* SuperPersistentPredator: The red spiders are infamous for making a beeline towards the player as soon as they spawn, which combined with their massive aggro range (about as large ''as the entire layer that they spawned in'') can lead to situations like being assaulted by spiders as soon as one enters the layer. They can even see the player ''through solid walls and doors'' – meaning that, in Chalice Dungeons, it's not a rare occurence to [[ParanoiaFuel open an unassuming-looking door and immediately get]] [[ZergRush Zerg Rushed]] [[ParanoiaFuel by a horde of spiders that have been
waiting for on the other side]].
* UniqueEnemy: The giant version of this enemy is the only one of its kind, although
you to pass by and jump on you.
* WasOnceAMan: Were all once students of Byrgenwerth, but being trapped
may occasionally find it [[spoiler: in the Nightmare for so long has changed them drastically.Chalice Dungeons]].



[[folder:Loran Silverbeast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/loransilverbeast.jpg]]
->''While at rest, these horrors seem innocuous, but as they stand, one soon discovers how feral they are and their eagerness to kill.''

A deformed Scourge Beast that wields a torch. One of the remaining infected residents of the Scourge of Beasts that wiped out Loran.

to:

[[folder:Loran Silverbeast]]
[[folder:Choir Intelligencer Edgar]]
!!Choir Intelligencer Edgar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/loransilverbeast.jpg]]
->''While at rest, these horrors seem innocuous, but as they stand, one soon discovers how feral they are and their eagerness to kill.''

org/pmwiki/pub/images/edgar_choir_intelligencer_2.png]]

A deformed Scourge Beast that wields a torch. One of mysterious sort fought in the remaining infected residents lowest parts of the Scourge of Beasts that wiped out Loran.Mergo's Loft, judgin by his name, he is a Choir member who apparently was sent to spy on Mensis.



* AmbiguousSituation: They're called ''Loran'' Silverbeasts, which implies they're Beasts from Loran. They're also impossible creatures that are emaciated, full up of giant parasites and have lightning attacks. So did they originate in the Nightmare or in the lost city?
* BodyHorror: Their heads are turned by 90 degrees so that their mouth is vertical, their ribs grow through their chest, and they have a trio of claws coming out of their wrist that they can grow and shrink at will.
* DegradedBoss: You find them as normal mooks in the Nightmare Frontier and the Nightmare of Mensis, and you can also find them guarding chests and levers in other Chalice Dungeons.
* {{Expy}}: Of the Gug, of H.P. Lovecraft fame, complete with lanky arms and sideways face.
* NightmareFace: Unlike the other werewolf-like creatures in the game, these things don't have wolf-like faces. Instead, they resemble horribly deformed nightmarish Muppets.
* PlayingWithFire: They wield torches, and can use them for either blunt attacks or to blow fire at you.
* TurnsRed: It gets down on all fours and starts attacking faster when at half HP.
* WolverineClaws: One of their attacks is to make their claws grow almost six feet long and swipe them at you. Needless to say, it has a lot of range.

to:

* AmbiguousSituation: They're called ''Loran'' Silverbeasts, {{BFS}}: He wields Ludwig's Holy Blade, which implies they're Beasts from Loran. They're also impossible creatures that are emaciated, full up of giant parasites and have lightning attacks. So did they originate is odd for a Choir member.
* DeadlyGas: Like other Choir members, he uses the Rosmarinus.
* EvilGloating: Makes the "Joy" gesture every time he kills you.
* FourEyesZeroSoul: He's the only Hunter enemy
in the Nightmare or in game to wear glasses and he's a member of the lost city?
Choir.
* BodyHorror: Their heads are turned by 90 degrees so that their mouth is vertical, their ribs grow through their chest, and they have a trio of claws coming out of their wrist that they can grow and shrink at will.
* DegradedBoss: You find them as normal mooks in
TheMole: One for the Nightmare Frontier and Choir within the Nightmare School of Mensis, and you can also find them guarding chests and levers in other Chalice Dungeons.
* {{Expy}}: Of the Gug, of H.P. Lovecraft fame, complete with lanky arms and sideways face.
* NightmareFace: Unlike the other werewolf-like creatures in the game, these things don't have wolf-like faces. Instead, they resemble horribly deformed nightmarish Muppets.
* PlayingWithFire: They wield torches, and can use them for either blunt attacks or to blow fire at you.
* TurnsRed: It gets down on all fours and starts attacking faster when at half HP.
* WolverineClaws: One
as evidenced by his usage of their attacks is to make their claws grow almost six feet long and swipe them at you. Needless to say, it has a lot of range.unique equipment.



[[folder:Giant Lost Child]]
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/giantlostchild.png]]
->''Of gentle giants in these lands none dwell. Yet, an oaf remains such, and one can't but feel pity in the face of childish innocence.''

Large creatures with white fur that throw large boulders from a distance.

to:

[[folder:Giant Lost Child]]
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/giantlostchild.png]]
->''Of gentle giants in these lands none dwell. Yet, an oaf remains such, and one can't but feel pity in
[[folder:Skeleton Puppet]]
->''Keeper, keeper is that you? Whose whispers fill
the face of childish innocence.''

Large
forlorn loft? Where acrid mists drive Hunters aft, alas, turning grown men soft?''

Skeleton-like
creatures with white fur that throw large boulders from a distance.who wield daggers. They appear to be the minions of Micolash, as they only appear in his boss arena.



* BigfootSasquatchAndYeti: They certainly resemble yetis, but they don't live in a frozen tundra.
* BodyHorror: They have slash marks on their backs and chests, their ribs are showing, and there are strange growths on their arms and legs.
* DeathFromAbove: They hang out in areas above you in order to throw boulders at you, and unless you've got some serious health and defense, it's an instant death.
* NightmareFace: Their faces are squat and fused into their neck, while their eyes are beady and bulging out of their sockets.
* OneHitKill: A direct hit from their boulders will spell the end of all but the very beefiest Hunters.

to:

* BigfootSasquatchAndYeti: DemBones: They certainly resemble yetis, but they don't live in a frozen tundra.
* BodyHorror: They have slash marks on their backs and chests, their ribs
are showing, and there are strange growths on their arms and legs.
* DeathFromAbove: They hang out in areas above you in order
piles of bones that come together to throw boulders at you, and unless you've got some serious health and defense, it's an instant death.
form skeletons. Hitting them causes them to temporarily fall apart.
* NightmareFace: Their faces are squat and fused into their neck, while their eyes are beady and bulging out of their sockets.
* OneHitKill: A direct hit from their boulders will spell
MarionetteMotion: Unsurprisingly, given the end of all but the very beefiest Hunters. name.



[[folder:Crawler]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodbornecrawler.jpg]]
->''This cephalopod-like creature dwells in the poisonous bogs of the Nightmare, bathing in noxious fumes as if they were a fresh water stream.''

Giant slug-like creatures with powerful tentacles that reside in poisonous waters. They come in both small and large sizes.

to:

[[folder:Crawler]]
[[folder:Micolash, Host of the Nightmare]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodbornecrawler.org/pmwiki/pub/images/micolash_3.jpg]]
->''This cephalopod-like creature dwells ->''"Grant us eyes, grant us eyes! Plant eyes on our brains to cleanse our beastly idiocy!"''
--> ''Voiced by:'' Steven Elliot / Ryan Gage

A former Byrgenwerth student, leader of the School of Mensis, and the overseer of the Nightmare of Mensis. His real body is found mummified within a small building
in the poisonous bogs bottom of Yahar'gul, surrounded by the Nightmare, bathing in noxious fumes as if they were a fresh water stream.''

Giant slug-like creatures with powerful tentacles that reside in poisonous waters. They come in both small and large sizes.
mummies of other School members, all of them wearing Mensis Cages.



* BodyOfBodies: They have amalgamated masses of Messengers inside their mouths that they use to grab opponents.
* CombatTentacles: They have large, powerful tentacles they can use to attack.
* DeadlyGas: The large slugs have an attack in which they release a slow-moving cloud of noxious purple gas.
* SuperSpit: At close distances, they release acidic spit.

to:

* BodyOfBodies: They have amalgamated masses AllForNothing: [[spoiler: It isn't apparent at first, but come ''The Old Hunters'', we learn that (unfortunately for him) Kos hasn't been alive for quite some time now]]. So all of Messengers inside those accursed rituals that Micolash and his school performed and died for? [[spoiler: Well, if any part of them had involved trying to garner some kind of attention from her, we're afraid that things didn't quite work out the way that he had wanted them to]].
* AxCrazy: He is ''fucking insane'' when you meet him. He wasn't always like this, though; the scholars of Mensis were once some of the brightest minds in Yharnam, trying
their mouths best to make sense of the Great Ones, but were all driven to utter madness after finally managing to encounter [[EldritchAbomination Mergo]] by using his Cord, an event which resulted in what is ominously described as the [[MySkullRunnethOver "stillbirth of their brains"]].
* BigBad: The closest thing to the main villain of the game. Micolash is the leader of the School of Mensis and is responsible for the deaths of countless Yharnamites via kidnapping civilians and hunters both to then use them as sacrifices to power the Nightmare and The One Reborn, and if he and the School are also behind pulling the moon closer to the earth as part of their plan to get Mergo to give them cosmic knowledge, they can ''also'' claim dubious credit for much of the devastation caused by the latest Scourge outbreak.
* BigBadWannabe: The lore indicates
that they use he was responsible for the Nightmare. However, not a soul mentions him before you find the Nightmare of Mensis. The Hunter is basically just passing through the School to grab opponents.
undo the ritual concerning Mergo, and is forced to fight the madman since he's blocking their way. Micolash constantly raves on about his knowledge and power, but when backed into a corner, he is a weak, cowardly threat with only two (three if you count the Skeleton Puppets) combat spells to his name.
* BullyingADragon: Sure, Micolash. Go taunt the Hunter while you’re unarmed. That’s going to end nicely...
* BossBanter: He starts taunting you when he hits half-health.
* CloudCuckoolander: Spends most of the battle babbling to you about the Great Ones and the cosmos as well as howling like a wolf.
** TheCuckoolanderWasRight: To his credit, he seems to have a geniune (albeit partial) understanding of what he's rambling about, seeing as it was [[GoMadFromTheRevelation this exact knowledge that drove him to insanity to begin with]]. Good luck making much sense out of it through his non-sequitur rants and animal howlings, though.
* CoolHelmet: Wears the Mensis Cage, which is a long cage that's twice the length of his head. According to its description, it gives the wearer TrueSight and "serves as an antenna that facilitates contact with the Great Ones of the dream." No wonder the guy's insane.
* CombatTentacles: They have large, powerful If you get too close, Micolash uses an Augur of Ebrietas to open a portal in front of his hand, from which the Great One's tentacles extend and lash out to knock you back. [[note]]As of the 1.09 patch, his tentacles can now parry you.[[/note]]
* CowardlyBoss: At 50% of his health, he vanishes, and taunts you as he dashes through the hallways to another room.
* CrypticConversation: Makes cryptic references to things that happened at Byrgenwerth during the fight.
* DeadAllAlong: While Micolah himself has apparently transcended his mortal flesh, his body is found in the back-most building within Yahar'gul, mummified and surrounded by many other School of Mensis members. Fitting, since the DLC reveals [[spoiler:Kos has been dead all along, too]]. Killing him in the Nightmare ensures his destruction by shooting him back into a dead body.
* EvilGloating: Does this all throughout the fight. Even his howling makes sense when you realize he's doing it to mock you, a Hunter of the werewolf-like Beasts.
* EvilLaugh: He has no problem laughing at you during the fight, especially after you reduce his health by half.
* EvilSorcerer: Micolash is extremely skilled with magic, and will happily spam some of the most powerful spells in the game if given the opportunity.
* FlunkyBoss: Various mannequin-like enemies rise up from the floors and assault you while you pursue Micolash. One of the hallways he flees through also has a group of Mergo's Attendants who fire poison darts at you.
* GetBackHereBoss: He runs through various hallways, and has to be chased and corralled into rooms to be fought.
* GoMadFromTheRevelation: This guy gained too much eldritch knowledge for his own good.
* HoistByHisOwnPetard: During the second phase of his fight, he locks himself in a room to prevent you from reaching him. Shame he didn't know about the hole in the ceiling, and is now locked in a room with the Hunter.
* IChooseToStay: He has enough eldritch knowledge to know that [[spoiler:he is in a dream world, and he doesn't want to wake up]].
* LastWords: The game puts particular focus on his, and
they can use serve to attack.
further the dream vs. reality problem:
-->"''Now I'm waking up! I'll forget '''everything'''...!"''
* DeadlyGas: The large slugs have an attack in MacrossMissileMassacre: He casts A Call Beyond to summon swarms of shooting stars, which they release a slow-moving cloud is an almost-guaranteed one-hit-kill.
* MadnessMantra: "Ahh, Kos, or some say Kosm... grant us [[EyesDoNotBelongThere eyes, grant us eyes"]].
* MarionetteMaster: Micolash is initially flanked by 2 regenerating puppets, and his maze is littered with them as you try to chase him. They all disappear when he is defeated.
* MirrorMonster: In the second phase, he teleports around by leaping through enchanted mirrors.
* {{Necromancer}}: Being the leader
of noxious purple gas.
the School of Mensis makes him one; he's the one behind the Mensis Ritual and the creation of The One Reborn. It doesn't help that he has Skeleton Puppets as his escorts.
* SuperSpit: At close distances, they release acidic spit.PreFinalBoss: Fought halfway through TheVeryDefinitelyFinalDungeon, and all three remaining story bosses are potential candidates for being the FinalBoss.
* SkewedPriorities: After defeating him, he laments that, since dying in the Nightmare means waking up in the real world, he'll forget all the cosmic wisdom he's learned there. It doesn't even occur to him that, having not taken care of his body for a very long time, it's ''dead'', and that waking up will be the end of him now.
* SlasherSmile: He has a big, crazy grin on his face in his boss battle introduction.
* SquishyWizard: Commands formidable magics as well as an army of skeletal minions, but once you actually corner him, he's not particularly tough. Just hope he doesn't use A Call Beyond on you.
* TalkativeLoon: Once his fight starts, he does not shut up.
* UnskilledButStrong: He has no physical weapons to fight you with, only his bare fists which do little damage as he is clearly more of a scholarly type than a fighter. However, he does have two spells that hurt a lot. Augur of Ebrietas, which launches tentacles from his hands in a straight line which is pretty powerful but highly telegraphed and easy to avoid. His most dangerous skill is A Call Beyond which summons a swarm of orbs that will quickly home in on you, and can easily kill you from full health if too many connect. However, he only tends to use it when you aren't right next to him.



[[folder:Winter Lantern]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/winterlantern.jpg]]
->''There it stood, uttering a warbled cry, a litany so dissonant it pierced a warrior's eardrums, driving him to an otherworldly insanity.''

Humanoid eldritch abominations with large, eye-lined brains for heads.

to:

[[folder:Winter Lantern]]
!Chalice Dungeons

[[folder:Labyrinth Watchers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/winterlantern.jpg]]
->''There it stood, uttering a warbled cry, a litany so dissonant it pierced a warrior's eardrums, driving him
org/pmwiki/pub/images/labyrinth_watcher_concept_art_1.jpg]]
->''Roaming the surface of the Pthumerian labyrinths, watchers will do their utmost
to an otherworldly insanity.protect the central chambers.''

Humanoid eldritch abominations with large, eye-lined brains for heads.The basic mooks of the Chalice Dungeons. They are emaciated Pthumerians that carry sharp weapons like cleavers and daggers.



* BigBad: One of them serves as the titular antagonist of the ''Lady of the Lantern'' mini-series.
* BrownNote: If your insight is high enough (i.e. any amount), they'll sing in an off-key tone that causes the frenzy meter to rise.
* DemonicSpiders: Yes, even compared to the Nightmare Apostles, who are ''literal'' demonic spiders. They're tough, they have a nasty grab attack, and they inflict Frenzy ''just by being near you'', so you don't even have to actually fight them for them to OneHitKill you.
* EldritchAbomination: Their horrifying forms are not meant for human eyes. Merely looking at them causes one to go into a frenzy.
* EvilKnockoff: Due to their resemblance to the Doll of the Hunter's Dream and their proximity to the Nightmares tied to Mensis, it can be implied that the Winter Lanterns are the School of Mensis' attempt at duplicating the Doll.
* ExtraEyes: She has eyes all around her head, which means no sneaking up on her.
* GoMadFromTheRevelation: Merely looking at them while standing too close will cause the frenzy meter to rise rapidly.
* HumanoidAbomination: That said, they also look fairly human-shaped for their brain-breaking nature... They also bear a [[http://i.imgur.com/jXy7NLs.jpg disturbing resemblance]] to the Doll.
* LostInTranslation: Their original Japanese name is [[https://en.wikipedia.org/wiki/Physalis_alkekengi Hozuki]], a type of flowering plant in the Nightshade family. The English name comes from Hozuki flowers also being referred to as Chinese Lanterns (which they vaguely resemble) and winter cherries, with the name's kanji also meaning 'Demon Lantern'.
* MyBrainIsBig: Played with. Their entire head is a mass of dead Messengers in the ''form'' of a brain.
* OneHitKill: Being able to inflict frenzy just by looking at them alone qualifies them for this position, but if you get grabbed by them it plays an incredibly long animation of them embracing you while the countless mouths on the underside of its head bite you. Even if you survive the attack, you're likely edging close to a full frenzy bar.
* UncannyValley: They're very...difficult to look at because their giant "brains" are actually a pile of dead messengers. Which are constantly shifting along with some eyes. They're just as likely to [[TheFourthWallWillNotProtectYou break the players brain]] as the Hunters.

to:

* BigBad: One HotBlade: Some of them serves as the titular antagonist of the ''Lady of the Lantern'' mini-series.
* BrownNote: If your insight is high enough (i.e. any amount), they'll sing in an off-key tone that causes the frenzy meter to rise.
* DemonicSpiders: Yes, even compared to the Nightmare Apostles, who are ''literal'' demonic spiders. They're tough, they
have a nasty grab attack, and they inflict Frenzy ''just by being near you'', so you don't even have to actually fight them for them to OneHitKill you.
flaming weapons.
* EldritchAbomination: Their horrifying forms are not meant for human eyes. Merely looking at them causes one to go into a frenzy.
* EvilKnockoff: Due to their resemblance to the Doll of the Hunter's Dream and their proximity to the Nightmares tied to Mensis, it can be implied that the Winter Lanterns are the School of Mensis' attempt at duplicating the Doll.
* ExtraEyes: She has eyes all around her head, which means no sneaking up on her.
* GoMadFromTheRevelation: Merely looking at them while standing too close will cause the frenzy meter to rise rapidly.
* HumanoidAbomination: That said, they also look fairly human-shaped for their brain-breaking nature... They also bear a [[http://i.imgur.com/jXy7NLs.jpg disturbing resemblance]] to the Doll.
* LostInTranslation: Their original Japanese name is [[https://en.wikipedia.org/wiki/Physalis_alkekengi Hozuki]], a type of flowering plant in the Nightshade family.
InTheHood: The English name comes from Hozuki flowers also being referred to as Chinese Lanterns (which they vaguely resemble) and winter cherries, with the name's kanji also meaning 'Demon Lantern'.
more powerful Watchers wear hoods.
* MyBrainIsBig: Played with. Their entire head is a mass of dead Messengers in the ''form'' of a brain.
* OneHitKill: Being able to inflict frenzy just by looking at them alone qualifies them for this position, but if you get grabbed by them it plays an incredibly long animation
PoisonedWeapons: Some of them embracing you while the countless mouths on the underside of its head bite you. Even if you survive the attack, you're likely edging close to a full frenzy bar.
* UncannyValley: They're very...difficult to look at because their giant "brains" are actually a pile of dead messengers. Which are constantly shifting along with some eyes. They're just as likely to [[TheFourthWallWillNotProtectYou break the players brain]] as the Hunters.
also throw poisonous daggers.



[[folder:Hunters of Despair]]
A pair of Hunters trapped in the Nightmare Frontier. One is dressed in the Yharnam Hunter set, the other is dressed in the Black Church set.

to:

[[folder:Hunters [[folder:Merciless Watchers and Watcher Chieftains]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/merciless_watcher.jpg]]
->''Protectors roam the depths, keeping guard over the quiet. Born in the depths and living off
of Despair]]
A pair of Hunters
blood and rotting flesh, they are cold and damp, with bluish-white skin that has never been touched by sunlight, and devolved eyes that are pitch black and sunk deep into their sockets.''

Pthumerians that have somehow maintained a rotund build after spending no telling how long
trapped in underground. Higher ups of the Nightmare Frontier. One is dressed in grunts who keep watch over the Yharnam Hunter set, the other is dressed in the Black Church set.Chalice Dungeons.



* KillItWithFire: The axe-wielding Hunter also possesses a Hunter Torch.
* LetsFightLikeGentlemen: The Yharnam Hunter will bow upon killing you.
* ShotgunsAreJustBetter The Black Church Hunter uses a Hunter Blunderbuss.
%% * SwordCane: The one in the Black Church set wields a Threaded Cane.

to:

* KillItWithFire: {{Acrofatic}}: The axe-wielding Hunter naked variant rolls surprisingly fast for a mook his size.
* BarbieDollAnatomy: Mercifully, the naked Watchers are devoid of genitals.
* CarryABigStick: Their standard weapon is a club. There is
also possesses a Hunter Torch.
naked variant that attacks with a giant mace.
* LetsFightLikeGentlemen: DegradedBoss: Merciless Watchers appear throughout the Chalice Dungeons as regular {{Mook}}s often guarding the switch leading to the boss of a dungeon layer.
* FatBastard: They're all surprisingly rotund for beings that have been trapped underground for an untold number of years.
The Yharnam Hunter will bow upon killing you.
naked variant has no trouble rolling around like a ball.
* ShotgunsAreJustBetter FullFrontalAssault: The Black Church Hunter uses ones that carry maces are stark naked apart from a Hunter Blunderbuss.
%%
pair of boots.
* SwordCane: GiantMook: On top of being very fat, they're also over eight feet tall.
* StoutStrength: They can [[{{Acrofatic}} jump and roll easily]] and swing around their giant machetes like wiffle bats.
* UnnecessaryCombatRoll:
The naked variant with the maces do this constantly. It's very hard to take a fat naked zombie-like creature rolling at you seriously.
* WolfpackBoss: Like the Shadows of Yharnam, there is a boss variant with three of them attacking you at once. Two of them use melee attacks and
one in the Black Church set wields stays behind firing at you with a Threaded Cane.blunderbuss.



!Chalice Dungeons

[[folder:Labyrinth Watchers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_watcher_concept_art_1.jpg]]
->''Roaming the surface of the Pthumerian labyrinths, watchers will do their utmost to protect the central chambers.''

The basic mooks of the Chalice Dungeons. They are emaciated Pthumerians that carry sharp weapons like cleavers and daggers.

to:

!Chalice Dungeons

[[folder:Labyrinth Watchers]]
[[folder:Watcher's Gravediggers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_watcher_concept_art_1.jpg]]
->''Roaming
org/pmwiki/pub/images/watchers_gravediggers.jpg]]

->''Entities lifelessly working in
the surface deepest, dankest layers of the Pthumerian labyrinths, watchers will do their utmost to protect the central chambers.''

The basic mooks of the Chalice Dungeons.
Labyrinths. They remain docile unless approached, mindlessly swinging at rock. How long have they been down there?''

Pthumerian residents who
are emaciated Pthumerians that carry sharp weapons like cleavers and daggers.still single-mindedly expanding the Hintertombs.



* HotBlade: Some of them have flaming weapons.
* InTheHood: The more powerful Watchers wear hoods.
* PoisonedWeapons: Some of them also throw poisonous daggers.

to:

* HotBlade: Some of them have flaming weapons.
GhostlyGape: Presumably a non-undead variant. And, well, just ''look at it.'' Its face would've made a perfect mold for [[Film/{{Scream}} Ghostface's]] mask.
* InTheHood: The more powerful Watchers wear hoods.
* PoisonedWeapons: Some of them also throw poisonous daggers.
SinisterScythe: A second variant wields hooked, scythe-like swords.



[[folder:Merciless Watchers and Watcher Chieftains]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/merciless_watcher.jpg]]
->''Protectors roam the depths, keeping guard over the quiet. Born in the depths and living off of blood and rotting flesh, they are cold and damp, with bluish-white skin that has never been touched by sunlight, and devolved eyes that are pitch black and sunk deep into their sockets.''

Pthumerians that have somehow maintained a rotund build after spending no telling how long trapped underground. Higher ups of the grunts who keep watch over the Chalice Dungeons.

to:

[[folder:Merciless Watchers and Watcher Chieftains]]
[[folder:Gravekeeper Scorpion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/merciless_watcher.jpg]]
->''Protectors roam the depths, keeping guard over the quiet. Born in the depths and living off
org/pmwiki/pub/images/gravekeeper_scorpion_concept_art.jpg]]

->''Whether as fast as a shadow's chikage, or as stealthy as stalkers, scorpions pose threats to all manners
of blood and rotting flesh, they are cold and damp, Hunters so come prepared with bluish-white skin that has never been touched by sunlight, and devolved eyes that are pitch black and sunk deep into their sockets.antidotes.''

Pthumerians that have somehow maintained a rotund build after spending no telling how long trapped underground. Higher ups of Mutated scorpions found within the grunts who keep watch over the Chalice Dungeons.lower Pthumeru dungeons.



* {{Acrofatic}}: The naked variant rolls surprisingly fast for a mook his size.
* BarbieDollAnatomy: Mercifully, the naked Watchers are devoid of genitals.
* CarryABigStick: Their standard weapon is a club. There is also a naked variant that attacks with a giant mace.
* DegradedBoss: Merciless Watchers appear throughout the Chalice Dungeons as regular {{Mook}}s often guarding the switch leading to the boss of a dungeon layer.
* FatBastard: They're all surprisingly rotund for beings that have been trapped underground for an untold number of years. The naked variant has no trouble rolling around like a ball.
* FullFrontalAssault: The ones that carry maces are stark naked apart from a pair of boots.
* GiantMook: On top of being very fat, they're also over eight feet tall.
* StoutStrength: They can [[{{Acrofatic}} jump and roll easily]] and swing around their giant machetes like wiffle bats.
* UnnecessaryCombatRoll: The naked variant with the maces do this constantly. It's very hard to take a fat naked zombie-like creature rolling at you seriously.
* WolfpackBoss: Like the Shadows of Yharnam, there is a boss variant with three of them attacking you at once. Two of them use melee attacks and one stays behind firing at you with a blunderbuss.

to:

* {{Acrofatic}}: The naked variant rolls surprisingly DefeatEqualsExplosion: Killing them causes their stinger to burst with an explosion of poison, which hurts you if you don't back away after killing one.
* GlassCannon: ZigZagged; they don't have much health, but they've got high defense against physical attacks. They also hit
fast for a mook his size.
and hard.
* BarbieDollAnatomy: Mercifully, the naked Watchers are devoid of genitals.
* CarryABigStick: Their standard weapon is a club. There is also a naked variant that attacks with a giant mace.
* DegradedBoss: Merciless Watchers appear throughout the Chalice Dungeons as regular {{Mook}}s often guarding the switch leading to the boss of a dungeon layer.
* FatBastard:
NoSell: They're all surprisingly rotund for beings that have been trapped underground for an untold number of years. completely immune to visceral attacks.
* ScaryScorpions: duh.
* WasOnceAMan:
The naked variant has no trouble rolling around like a ball.
* FullFrontalAssault: The ones that carry maces are stark naked apart from a pair of boots.
* GiantMook: On top of being very fat, they're also over eight feet tall.
* StoutStrength: They can [[{{Acrofatic}} jump and roll easily]] and swing around
strange growths on their giant machetes like wiffle bats.
* UnnecessaryCombatRoll: The naked variant with the maces do this constantly. It's very hard to take a fat naked zombie-like creature rolling at you seriously.
* WolfpackBoss: Like the Shadows of Yharnam, there is a boss variant with three of them attacking you at once. Two of them use melee attacks and one stays behind firing at you with a blunderbuss.
backs above their heads sometimes resemble human faces.



[[folder:Watcher's Gravediggers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/watchers_gravediggers.jpg]]

->''Entities lifelessly working in the deepest, dankest layers of Pthumerian Labyrinths. They remain docile unless approached, mindlessly swinging at rock. How long have they been down there?''

Pthumerian residents who are still single-mindedly expanding the Hintertombs.

to:

[[folder:Watcher's Gravediggers]]
[[folder:Gel]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/watchers_gravediggers.jpg]]

->''Entities lifelessly working in
org/pmwiki/pub/images/blood_gel_concept_art.jpg]]
->''Located on
the deepest, dankest layers tops of Pthumerian Labyrinths. They remain docile unless approached, mindlessly swinging at rock. How long have they been down there?''

Pthumerian residents who are still single-mindedly expanding
the Hintertombs.underground labyrinth caves, it waits for its next unsuspecting Hunter to consume whole.''

Still-living beings made of sludge and the bones of the fallen.



* GhostlyGape: Presumably a non-undead variant. And, well, just ''look at it.'' Its face would've made a perfect mold for [[Film/{{Scream}} Ghostface's]] mask.
* SinisterScythe: A second variant wields hooked, scythe-like swords.

to:

* GhostlyGape: Presumably a non-undead variant. And, well, just ''look at it.'' Its face would've CruelAndUnusualDeath: If you're killed by one, your body is eaten.
* DemBones: They appear to be
made a perfect mold of human bones and tar.
* KillItWithFire: The only way to kill them efficiently is with either fire or [[ShockAndAwe lightning]].
* WallCrawl: They hang from ceilings waiting
for [[Film/{{Scream}} Ghostface's]] mask.
* SinisterScythe: A second variant wields hooked, scythe-like swords.
you to walk under them, so they can drop down and unleash a devastating grab attack.



[[folder:Gravekeeper Scorpion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravekeeper_scorpion_concept_art.jpg]]

->''Whether as fast as a shadow's chikage, or as stealthy as stalkers, scorpions pose threats to all manners of Hunters so come prepared with antidotes.''

Mutated scorpions found within the lower Pthumeru dungeons.

to:

[[folder:Gravekeeper Scorpion]]
[[folder:Labyrinth Ritekeeper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravekeeper_scorpion_concept_art.jpg]]

org/pmwiki/pub/images/labyrinth_ritekeeper.jpg]]

->''Whether as fast as a shadow's chikage, the ruins are tombs or as stealthy as stalkers, scorpions pose threats to all manners a mere resting place for something dark and foul, one thing is true: Someone or something lies asleep here. The Protectors also worship what lies beneath, and among the Protectors are a special class of Hunters so come prepared with antidotes.ritual masters that carry out horrific and detestable ritual rites.''

Mutated scorpions found within the lower Pthumeru dungeons.Feeble Pthumarians cloaked in black and carrying skulls, which they use to cast spells.



* DefeatEqualsExplosion: Killing them causes their stinger to burst with an explosion of poison, which hurts you if you don't back away after killing one.
* GlassCannon: ZigZagged; they don't have much health, but they've got high defense against physical attacks. They also hit fast and hard.
* NoSell: They're completely immune to visceral attacks.
* ScaryScorpions: duh.
* WasOnceAMan: The strange growths on their backs above their heads sometimes resemble human faces.

to:

* DefeatEqualsExplosion: Killing them causes GhostlyGape: They look much like the above Gravediggers.
* KillItWithFire: They have no melee attacks whatsoever and only attack with slow-moving fireballs. That said, those fireballs do ''a lot'' of damage.
* MagicMissileStorm: The variant found in the Izs Chalice Dungeons doesn't cast fireballs, but instead fire even slower-moving, homing spheres of arcane energy. They can curve well enough to catch you after you've hidden behind a piece of cover and, due to
their stinger slow speed, a Ritekeeper can throw out 4-5 projectiles before the first has even reached you.
* NoodlePeople: Despite their very squat stature, they have ludicrously long legs underneath their cloaks. Hiding behind a pillar after one of their volleys makes them stand up
to burst with an explosion of poison, try and see you. While in higher depths, a variant can be seen standing up all the time; they spray a purple mist which hurts invigorates their allies.
* PainfullySlowProjectile: Both the fireballs and arcane spheres move so slowly, and are fired so frequently, that they can easily end up completely swamping you.
* SquishyWizard: Their projectiles are some of the most damaging attacks in the game and they can fire them off very rapidly, but once
you if you don't back away after killing one.
* GlassCannon: ZigZagged;
close the distance they won't last long. Just make sure they don't have much health, but they've got high defense against physical attacks. They also hit fast and hard.
* NoSell: They're completely immune to visceral attacks.
* ScaryScorpions: duh.
* WasOnceAMan: The strange growths
[[OneHitKill conjure an attack right on their backs above their heads sometimes resemble human faces.top of you...]]



[[folder:Gel]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blood_gel_concept_art.jpg]]
->''Located on the tops of the underground labyrinth caves, it waits for its next unsuspecting Hunter to consume whole.''

Still-living beings made of sludge and the bones of the fallen.

to:

[[folder:Gel]]
[[folder:Labyrinth Madman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blood_gel_concept_art.jpg]]
->''Located on
org/pmwiki/pub/images/labyrinth_madmen.jpg]]

->''The Healing Church holds no regards for pious men nor saints; in their avid lust for knowledge, they turned
the tops of once holy into the underground labyrinth caves, it waits for its next unsuspecting Hunter to consume whole.utterly abominable.''

Still-living beings made of sludge Wild and the bones of the fallen.unpredictable enemies that wield sickles.



* CruelAndUnusualDeath: If you're killed by one, your body is eaten.
* DemBones: They appear to be made of human bones and tar.
* KillItWithFire: The only way to kill them efficiently is with either fire or [[ShockAndAwe lightning]].
* WallCrawl: They hang from ceilings waiting for you to walk under them, so they can drop down and unleash a devastating grab attack.

to:

* CruelAndUnusualDeath: If TheBerserker: They are incredibly aggressive. Fortunately, this makes them pretty easy to parry.
* EyelessFace: They just have empty sockets where their eyes once were.
* GrievousHarmWithABody: Less commonly, they'll use a corpse as a weapon.
* LeanAndMean: They might be skinny, but they're durable ''and'' strong.
* LightningBruiser: They're fast, tough, and if
you're killed by one, your body is eaten.
not careful, easily capable of killing you in a mad flurry of blades.
* DemBones: ScreamingWarrior: They appear to be made of human bones and tar.
howl like banshees when they attack.
* KillItWithFire: The only way to kill them efficiently is with SinisterScythe: They're most commonly seen carrying either fire one or [[ShockAndAwe lightning]].
* WallCrawl: They hang from ceilings waiting for you to walk under them, so they can drop down and unleash a devastating grab attack.
two sickles.



[[folder:Labyrinth Ritekeeper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_ritekeeper.jpg]]

->''Whether the ruins are tombs or a mere resting place for something dark and foul, one thing is true: Someone or something lies asleep here. The Protectors also worship what lies beneath, and among the Protectors are a special class of ritual masters that carry out horrific and detestable ritual rites.''

Feeble Pthumarians cloaked in black and carrying skulls, which they use to cast spells.

to:

[[folder:Labyrinth Ritekeeper]]
Warriors]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_ritekeeper.jpg]]

->''Whether
org/pmwiki/pub/images/labyrinth_warrior_concept_art.jpg]]

->''Warriors stand tall in
the ruins are tombs or a mere resting place for something dark lower depths of Pthumeru, guarding riches, treasure rooms, and foul, one thing is true: Someone or something lies asleep here. The Protectors also worship what lies beneath, central chambers from trespassers and among the Protectors are a special class of ritual masters that carry out horrific and detestable ritual rites.defilers.''

Feeble Pthumarians cloaked The last remnants of the Pthumerian knights, still clad in black ancient mail armor and carrying skulls, which wielding the weapons they use to cast spells.used before they fell.



* GhostlyGape: They look much like the above Gravediggers.
* KillItWithFire: They have no melee attacks whatsoever and only attack with slow-moving fireballs. That said, those fireballs do ''a lot'' of damage.
* MagicMissileStorm: The variant found in the Izs Chalice Dungeons doesn't cast fireballs, but instead fire even slower-moving, homing spheres of arcane energy. They can curve well enough to catch you after you've hidden behind a piece of cover and, due to their slow speed, a Ritekeeper can throw out 4-5 projectiles before the first has even reached you.
* NoodlePeople: Despite their very squat stature, they have ludicrously long legs underneath their cloaks. Hiding behind a pillar after one of their volleys makes them stand up to try and see you. While in higher depths, a variant can be seen standing up all the time; they spray a purple mist which invigorates their allies.
* PainfullySlowProjectile: Both the fireballs and arcane spheres move so slowly, and are fired so frequently, that they can easily end up completely swamping you.
* SquishyWizard: Their projectiles are some of the most damaging attacks in the game and they can fire them off very rapidly, but once you close the distance they won't last long. Just make sure they don't [[OneHitKill conjure an attack right on top of you...]]

to:

* GhostlyGape: {{BFS}}: They look much like the above Gravediggers.
most commonly carry greatswords.
* KillItWithFire: They have no melee attacks whatsoever and only attack with slow-moving fireballs. That said, those fireballs do ''a lot'' EpicFlail: A morning star, to be precise.
* LuckilyMyShieldWillProtectMe: One type
of damage.
* MagicMissileStorm: The variant found in the Izs Chalice Dungeons doesn't cast fireballs, but instead fire even slower-moving, homing spheres of arcane energy. They can curve well enough to catch you after you've hidden behind
Labyrinth Warrior carries a piece of cover and, due to their slow speed, a Ritekeeper can throw out 4-5 projectiles before the first has even reached you.
* NoodlePeople: Despite their very squat stature, they have ludicrously long legs underneath their cloaks. Hiding behind a pillar after one of their volleys makes them stand up to try and see you. While in higher depths, a variant can be seen standing up all the time; they spray a purple mist which invigorates their allies.
* PainfullySlowProjectile: Both the fireballs and arcane spheres move so slowly, and are fired so frequently,
shield that they can easily end up ''isn't'' completely swamping you.
* SquishyWizard: Their projectiles are some of the most damaging attacks in the game and they can fire them off very rapidly, but once you close the distance they won't last long. Just make sure they don't [[OneHitKill conjure an attack right on top of you...]]
useless.



[[folder:Labyrinth Madman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_madmen.jpg]]

->''The Healing Church holds no regards for pious men nor saints; in their avid lust for knowledge, they turned the once holy into the utterly abominable.''

Wild and unpredictable enemies that wield sickles.

to:

[[folder:Labyrinth Madman]]
[[quoteright:350:https://static.
[[folder:Pilgrim]]
[[quoteright:289:https://static.
tvtropes.org/pmwiki/pub/images/labyrinth_madmen.org/pmwiki/pub/images/pilgrim_concept_art.jpg]]

->''The Healing Church holds no regards for pious men nor saints; ->''It meanders in their avid lust for knowledge, the seemingly endless depths of the labyrinth, mourning in front of the remains of graves in the darkness. What binds such a pitiful soul to this world?''

Harmless spirits who just want to be left alone. [[ItemFarming Then again,
they turned the once holy into the utterly abominable.''

Wild
drop a lot of blood vials and unpredictable enemies that wield sickles.quicksilver bullets when killed.]]



* TheBerserker: They are incredibly aggressive. Fortunately, this makes them pretty easy to parry.
* EyelessFace: They just have empty sockets where their eyes once were.
* GrievousHarmWithABody: Less commonly, they'll use a corpse as a weapon.
* LeanAndMean: They might be skinny, but they're durable ''and'' strong.
* LightningBruiser: They're fast, tough, and if you're not careful, easily capable of killing you in a mad flurry of blades.
* ScreamingWarrior: They howl like banshees when they attack.
* SinisterScythe: They're most commonly seen carrying either one or two sickles.

to:

* TheBerserker: They are incredibly aggressive. Fortunately, this makes them pretty easy to parry.
* EyelessFace: They just have empty sockets where their eyes once were.
* GrievousHarmWithABody: Less commonly,
ActualPacifist: They'll never attack you unless provoked. If attacked, they'll use unleash a corpse as a weapon.
magical blast to push you away, and then go back to their non-hostile state.
* LeanAndMean: InTheHood: They might be skinny, but they're durable ''and'' strong.
* LightningBruiser: They're fast, tough, and if you're not careful, easily capable of killing you in a mad flurry of blades.
* ScreamingWarrior: They howl like banshees when they attack.
* SinisterScythe: They're most commonly seen carrying either one or two sickles.
wear white hoods that obscure their faces.



[[folder:Labyrinth Warriors]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_warrior_concept_art.jpg]]

->''Warriors stand tall in the lower depths of Pthumeru, guarding riches, treasure rooms, and central chambers from trespassers and defilers.''

The last remnants of the Pthumerian knights, still clad in ancient mail armor and wielding the weapons they used before they fell.

to:

[[folder:Labyrinth Warriors]]
[[folder:Evil Labyrinth Spirit]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_warrior_concept_art.jpg]]

->''Warriors stand tall
org/pmwiki/pub/images/evil_labyrinth_spirit_concept.png]]

->''A spectral minion of sorts, tormented by bitter regret
in the lower depths of Pthumeru, guarding riches, treasure rooms, and central chambers from trespassers and defilers.a previous life and, as such, unable to find peace.''

The last remnants of the Pthumerian knights, still clad in ancient mail armor and wielding the weapons they used before they fell.Knife-wielding ghosts who make their presence known by their evil laughter.



* {{BFS}}: They most commonly carry greatswords.
* EpicFlail: A morning star, to be precise.
* LuckilyMyShieldWillProtectMe: One type of Labyrinth Warrior carries a shield that ''isn't'' completely useless.

to:

* {{BFS}}: They most commonly carry greatswords.
EvilCounterpart: To the harmless Pilgrim spirits.
* EpicFlail: A morning star, LaughingMad: Their sinister laughter is how they make their presence known.
* VillainTeleportation: They'll teleport
to be precise.
* LuckilyMyShieldWillProtectMe: One type
attack you and to another part of Labyrinth Warrior carries a shield that ''isn't'' completely useless.the room if they take too much damage.



[[folder:Pilgrim]]
[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/pilgrim_concept_art.jpg]]

->''It meanders in the seemingly endless depths of the labyrinth, mourning in front of the remains of graves in the darkness. What binds such a pitiful soul to this world?''

Harmless spirits who just want to be left alone. [[ItemFarming Then again, they drop a lot of blood vials and quicksilver bullets when killed.]]

to:

[[folder:Pilgrim]]
[[quoteright:289:https://static.
[[folder:Loran Cleric]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/pilgrim_concept_art.org/pmwiki/pub/images/loran_cleric_concept_art.jpg]]

->''It meanders in the seemingly endless depths A surviving member of the labyrinth, mourning in front Ailing Loran clergy. Beast-possessed Souls of the remains a past age, horns are visibly poking out of graves in the darkness. What binds such a pitiful soul to this world?''

Harmless spirits who just want to be left alone. [[ItemFarming Then again, they drop a lot of blood vials
their shawl and quicksilver bullets when killed.]]masks.



* ActualPacifist: They'll never attack you unless provoked. If attacked, they'll unleash a magical blast to push you away, and then go back to their non-hostile state.
* InTheHood: They wear white hoods that obscure their faces.

to:

* ActualPacifist: They'll never attack you unless provoked. If attacked, they'll unleash a magical blast to push you away, BarrierBustingBlow: Their fireballs can shatter pillars when they hit.
* BossInMookClothing: Inverted; several of them are fought as layer bosses,
and then go back to aside from slightly upgraded health, they behave about the same as their non-hostile state.
EliteMook counterparts.
* InTheHood: They wear white hoods that obscure HornedHumanoid: Though their faces.bodies are more werewolf than human.
* MixAndMatchCritter: They have werewolf-like bodies, human faces, snake-like tongues, and misshapen horns.
* OverlyLongTongue: Much like a snake's tongue.
* PlayingWithFire: They like to hide in corners and assault you with fireballs.
* SlasherSmile: If you can get a good look at their face without getting torched, you'll see that they have creepy open-mouthed grins.



[[folder:Evil Labyrinth Spirit]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/evil_labyrinth_spirit_concept.png]]

->''A spectral minion of sorts, tormented by bitter regret in a previous life and, as such, unable to find peace.''

Knife-wielding ghosts who make their presence known by their evil laughter.

to:

[[folder:Evil Labyrinth Spirit]]
[[folder:Keeper's Hunting Dogs]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/evil_labyrinth_spirit_concept.png]]

->''A spectral minion of sorts, tormented
org/pmwiki/pub/images/keepers_hunting_dog_concept_art.jpg]]

->''Ever-faithful, even when grotesquely transformed and succumbed to the Scourge. These dogs continue to hunt their masters' prey, fueled
by bitter regret in a previous life and, as such, unable to find peace.voracious thirst for blood.''

Knife-wielding ghosts who make their presence known by their evil laughter.Usually found in pairs alongside the non-boss variant of the Keeper of the Old Lords, these beasts are significantly larger than the rabid dogs and hunting dogs encountered outside the dungeons.



* EvilCounterpart: To the harmless Pilgrim spirits.
* LaughingMad: Their sinister laughter is how they make their presence known.
* VillainTeleportation: They'll teleport to attack you and to another part of the room if they take too much damage.

to:

* EvilCounterpart: To {{Hellhound}}: They're certainly the harmless Pilgrim spirits.
* LaughingMad: Their sinister laughter is how they make their presence known.
* VillainTeleportation: They'll teleport to
most demon-like of the various attack you and to another part of dogs in the room if they take too game. They're much damage.larger, have burning red eyes, very long tongues and weird horns poking out of their bodies.
* OverlyLongTongue: Their long tongues flap around outside their mouths.
* RedEyesTakeWarning: Their red eyes bulge from their skulls.



[[folder:Loran Cleric]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/loran_cleric_concept_art.jpg]]

A surviving member of the Ailing Loran clergy. Beast-possessed Souls of a past age, horns are visibly poking out of their shawl and masks.

to:

[[folder:Loran Cleric]]
[[folder:Hole Digger]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/loran_cleric_concept_art.org/pmwiki/pub/images/labyrinth_mole_concept_art.jpg]]

A surviving member of the Ailing Loran clergy. Beast-possessed Souls of a past age, horns are visibly poking out of their shawl An extremely rare and masks.mysterious enemy resembling a star-nosed mole that appears in Chalice Dungeons.



* BarrierBustingBlow: Their fireballs can shatter pillars when they hit.
* BossInMookClothing: Inverted; several of them are fought as layer bosses, and aside from slightly upgraded health, they behave about the same as their EliteMook counterparts.
* HornedHumanoid: Though their bodies are more werewolf than human.
* MixAndMatchCritter: They have werewolf-like bodies, human faces, snake-like tongues, and misshapen horns.
* OverlyLongTongue: Much like a snake's tongue.
* PlayingWithFire: They like to hide in corners and assault you with fireballs.
* SlasherSmile: If you can get a good look at their face without getting torched, you'll see that they have creepy open-mouthed grins.

to:

* BarrierBustingBlow: Their fireballs BodyHorror: It seems it can shatter pillars when [[AHeadAtEachEnd push its face through its body]] and have it ''come out of its anus'' so it doesn't have to turn around to attack you.
* BrickJoke: Future Press forgot to put an entry for them in the original guide, as even ''they'' didn't find it even with access to debug builds of the game. Come the guide for ''The Old Hunters'',
they hit.
finally included an entry for the damn thing.
* BossInMookClothing: Inverted; several of them are fought as layer bosses, and aside {{Expy}}:
** They greatly resemble the bull-squids
from slightly upgraded health, they behave about the same as ''VideoGame/HalfLife''.
** Although much less round in appearance,
their EliteMook counterparts.
* HornedHumanoid: Though
passive behavior, method of attack and rarity are reminiscient of the Primeval Demons from ''VideoGame/DemonsSouls''. As seen below under Foreshadowing, there are some similarities in their bodies are more werewolf than human.
possible significance in the story as well.
* MixAndMatchCritter: They {{Foreshadowing}}: [[spoiler:It somewhat resembles a grown-up version of what you become in the "Childhood's Beginning" ending of the game.]]
* UniqueEnemy: To say that the enemy is uncommon is an understatement. Nobody on the Future Press team writing the official guide ever found it, meaning it doesn't
have werewolf-like bodies, human faces, snake-like tongues, an entry in the guide for the base game, and misshapen horns.
* OverlyLongTongue: Much like a snake's tongue.
* PlayingWithFire: They like to hide in corners and assault you with fireballs.
* SlasherSmile: If you can get a good look at their face without getting torched, you'll see that they have creepy open-mouthed grins.
it took ''months'' before it was even found by the fanbase. [[https://www.youtube.com/watch?v=QnxcwaWz50o See it here.]]



[[folder:Keeper's Hunting Dogs]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/keepers_hunting_dog_concept_art.jpg]]

->''Ever-faithful, even when grotesquely transformed and succumbed to the Scourge. These dogs continue to hunt their masters' prey, fueled by a voracious thirst for blood.''

Usually found in pairs alongside the non-boss variant of the Keeper of the Old Lords, these beasts are significantly larger than the rabid dogs and hunting dogs encountered outside the dungeons.

to:

[[folder:Keeper's Hunting Dogs]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/keepers_hunting_dog_concept_art.jpg]]

->''Ever-faithful, even when grotesquely transformed and succumbed to the Scourge. These dogs continue to hunt their masters' prey, fueled by a voracious thirst for blood.''

Usually found in pairs alongside the non-boss variant
[[folder:Nameless Tomb Prospector]]
A pair
of the Keeper of the Old Lords, these beasts are significantly larger than the rabid dogs and hunting dogs tomb prospectors encountered outside in the dungeons.Chalice Dungeons. One appears in the Isz Gravestone dungeon, while the other appears in the Pthumeru Ihyll dungeon.



* {{Hellhound}}: They're certainly the most demon-like of the various attack dogs in the game. They're much larger, have burning red eyes, very long tongues and weird horns poking out of their bodies.
* OverlyLongTongue: Their long tongues flap around outside their mouths.
* RedEyesTakeWarning: Their red eyes bulge from their skulls.

to:

* {{Hellhound}}: They're certainly the most demon-like of the various attack dogs in the game. They're much larger, {{BFS}}: The Isz prospector wields a Ludwig's Holy Blade.
* DropTheHammer: The Ihyll prospector wields a Kirkhammer.
* KillItWithFire: They both
have burning red eyes, very long tongues and weird horns poking out of their bodies.
* OverlyLongTongue: Their long tongues flap around outside their mouths.
* RedEyesTakeWarning: Their red eyes bulge from their skulls.
a Hunter Torch.



[[folder:Hole Digger]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_mole_concept_art.jpg]]

An extremely rare and mysterious enemy resembling a star-nosed mole that appears in Chalice Dungeons.

to:

[[folder:Hole Digger]]
[[quoteright:350:https://static.
[[folder:Izzy's Admirer]]
[[quoteright:254:https://static.
tvtropes.org/pmwiki/pub/images/labyrinth_mole_concept_art.jpg]]

An extremely rare and mysterious enemy resembling a star-nosed mole that appears
org/pmwiki/pub/images/izzys_admirer.png]]

A Hunter hiding out
in the Ailing Loran Chalice Dungeons.Dungeon who wishes to follow in the footsteps of the Hunter Irreverent Izzy.



* BodyHorror: It seems it can [[AHeadAtEachEnd push its face through its body]] and have it ''come out of its anus'' so it doesn't have to turn around to attack you.
* BrickJoke: Future Press forgot to put an entry for them in the original guide, as even ''they'' didn't find it even with access to debug builds of the game. Come the guide for ''The Old Hunters'', they finally included an entry for the damn thing.
* {{Expy}}:
** They greatly resemble the bull-squids from ''VideoGame/HalfLife''.
** Although much less round in appearance, their passive behavior, method of attack and rarity are reminiscient of the Primeval Demons from ''VideoGame/DemonsSouls''. As seen below under Foreshadowing, there are some similarities in their possible significance in the story as well.
* {{Foreshadowing}}: [[spoiler:It somewhat resembles a grown-up version of what you become in the "Childhood's Beginning" ending of the game.]]
* UniqueEnemy: To say that the enemy is uncommon is an understatement. Nobody on the Future Press team writing the official guide ever found it, meaning it doesn't have an entry in the guide for the base game, and it took ''months'' before it was even found by the fanbase. [[https://www.youtube.com/watch?v=QnxcwaWz50o See it here.]]

to:

* BodyHorror: It seems it can [[AHeadAtEachEnd push its face through its body]] and have it ''come out of its anus'' so it doesn't have to turn around to attack you.
* BrickJoke: Future Press forgot to put an entry for them in
BadassCape: He wears the original guide, as even ''they'' didn't find it even Charred Hunter Set with access to debug builds of the game. Come Tomb Prospector [[InTheHood Hood]].
* WolverineClaws: The only thing he wields is
the guide for ''The Old Hunters'', they finally included an entry for the damn thing.
* {{Expy}}:
** They greatly resemble the bull-squids from ''VideoGame/HalfLife''.
** Although much less round in appearance, their passive behavior, method of attack and rarity are reminiscient of the Primeval Demons from ''VideoGame/DemonsSouls''. As seen below under Foreshadowing, there are some similarities in their possible significance in the story as well.
* {{Foreshadowing}}: [[spoiler:It somewhat resembles a grown-up version of what you become in the "Childhood's Beginning" ending of the game.]]
* UniqueEnemy: To say that the enemy is uncommon is an understatement. Nobody on the Future Press team writing the official guide ever found it, meaning it doesn't have an entry in the guide for the base game, and it took ''months'' before it was even found by the fanbase. [[https://www.youtube.com/watch?v=QnxcwaWz50o See it here.]]
Beast Claw.



[[folder:Nameless Tomb Prospector]]
A pair of tomb prospectors encountered in the Chalice Dungeons. One appears in the Isz Gravestone dungeon, while the other appears in the Pthumeru Ihyll dungeon.

to:

[[folder:Nameless Tomb Prospector]]
A pair of tomb prospectors
[[folder:Undead Giant]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/undead_giantjpg.jpg]]

These undead monstrosities will likely be
encountered in the Chalice Dungeons. One appears in the Isz Gravestone dungeon, several times while exploring the other appears in the Pthumeru Ihyll dungeon.ancient Labyrinth, and can be found bearing blades, cannons, and flails, depending on one's luck.



* {{BFS}}: The Isz prospector wields a Ludwig's Holy Blade.
* DropTheHammer: The Ihyll prospector wields a Kirkhammer.
* KillItWithFire: They both have a Hunter Torch.

to:

* {{BFS}}: The Isz prospector wields a Ludwig's Holy Blade.
* DropTheHammer: The Ihyll prospector wields a Kirkhammer.
* KillItWithFire: They both
AchillesHeel: All varieties have a Hunter Torch.large clot on their legs that can be burst to deal a huge amount of damage and cause stagger.
* ArmCannon: Another variety bears one of these, which is more than capable of a OneHitKill upon players unfortunate enough to be hit by it.
* BladeBelowTheShoulder: The first type of Undead Giant one will likely encounter has blades in places of hands. A very rare variant of this type found in the Root Chalices has the blade on their left arm heated up so it's red hot.
* BodyHorror: The damn things have a number of candles and spikes implanted into their back, their abdominal muscles are nonexistent, revealing their guts for all to see, and their legs are riddled with massive clots. They all have weapons clumsily implanted where their hands would be.
* DegradedBoss: All three of the variants are found as EliteMooks in later Chalice Dungeons.
* EpicFlail: One variety that can be encountered has several flails stuck into its back.
* HooksAndCrooks: Some of the flails of the flail variant appear to be oversized meat hooks.
* MightyGlacier: ''Very'' slow, and they can bring the pain.
* OneHitKill: The cannon variant's cannon and the flail variant's spin attack.
* NoSell: You absolutely cannot stagger it with ordinary gunfire. The only thing that ''can'' stagger them is the Cannon.
* UniqueEnemy: The variant with the flaming blades on its arms. It's so rare that it took players ''three years'' to discover it was even in the game, and not just cut content from the early builds.



[[folder:Izzy's Admirer]]
[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/izzys_admirer.png]]

A Hunter hiding out in the Ailing Loran Chalice Dungeon who wishes to follow in the footsteps of the Hunter Irreverent Izzy.

to:

[[folder:Izzy's Admirer]]
[[quoteright:254:https://static.
[[folder:Watchdog of the Old Lords]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/izzys_admirer.png]]

A Hunter hiding out
org/pmwiki/pub/images/c1ff28dbdb5e104a3eb845598e42d2ea.jpg]]

An enormous fire-elemental beast residing
in the Ailing Loran Chalice Dungeon who wishes to follow in the footsteps of the Hunter Irreverent Izzy.Dungeons.



* BadassCape: He wears the Charred Hunter Set with the Tomb Prospector [[InTheHood Hood]].
* WolverineClaws: The only thing he wields is the Beast Claw.

to:

* BadassCape: He wears BreathWeapon: It spits blasts of flame and lava.
* {{Expy}}: Bears a striking resemblance to
the Charred Hunter Set with the Tomb Prospector [[InTheHood Hood]].
* WolverineClaws: The only thing he wields is the
[[{{Hellhound}} Beast Claw.of Darkness]] from ''Manga/{{Berserk}}''.
* {{Hellhound}}: It's a massive flaming dog-like monster that acts as the watchdog for the Great Ones.
* MoreTeethThanTheOsmondFamily: It has a massive set of jaws lined with fangs.
* PlayingWithFire: It can breathe fire and release a fiery explosion from its body.
* UseYourHead: One of its attacks is a powerful headbutt.
* WakeUpCallBoss: Acts as one in the Defiled Chalice Dungeon. In this dungeon, your health is cut in half, but physical attacks against you do halved damage as well... but arcane damage, like '''fire''', does a lot of damage. Basically, the Watchdog of the Old Lords goes from a challenging-but-fair boss into one that can easily kill you in a single hit.
* WreathedInFlames: Its body is wreathed in flames. Its legs will also catch on fire after you break them, signifying that they will start taking extra damage.



[[folder:Undead Giant]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/undead_giantjpg.jpg]]

These undead monstrosities will likely be encountered several times while exploring the ancient Labyrinth, and can be found bearing blades, cannons, and flails, depending on one's luck.

to:

[[folder:Undead Giant]]
[[folder:Keeper of the Old Lords]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/undead_giantjpg.org/pmwiki/pub/images/old_lord.jpg]]

These undead monstrosities will likely be encountered several times while exploring ->''The keepers, who mind the ancient Labyrinth, slumbering Great Ones, gained eternal life, preserved in ashen form in a ceremony of flame that cremated body and can be found bearing blades, cannons, soul.''

Pthumerians that gained eternal life so they may forever guard the Labyrinth for the Great Ones. Their bodies were incinerated
and flails, depending on one's luck.their souls fused into suits of armor made from their ashes.



* AchillesHeel: All varieties have a large clot on their legs that can be burst to deal a huge amount of damage and cause stagger.
* ArmCannon: Another variety bears one of these, which is more than capable of a OneHitKill upon players unfortunate enough to be hit by it.
* BladeBelowTheShoulder: The first type of Undead Giant one will likely encounter has blades in places of hands. A very rare variant of this type found in the Root Chalices has the blade on their left arm heated up so it's red hot.
* BodyHorror: The damn things have a number of candles and spikes implanted into their back, their abdominal muscles are nonexistent, revealing their guts for all to see, and their legs are riddled with massive clots. They all have weapons clumsily implanted where their hands would be.
* DegradedBoss: All three of the variants are found as EliteMooks in later Chalice Dungeons.
* EpicFlail: One variety that can be encountered has several flails stuck into its back.
* HooksAndCrooks: Some of the flails of the flail variant appear to be oversized meat hooks.
* MightyGlacier: ''Very'' slow, and they can bring the pain.
* OneHitKill: The cannon variant's cannon and the flail variant's spin attack.
* NoSell: You absolutely cannot stagger it with ordinary gunfire. The only thing that ''can'' stagger them is the Cannon.
* UniqueEnemy: The variant with the flaming blades on its arms. It's so rare that it took players ''three years'' to discover it was even in the game, and not just cut content from the early builds.

to:

* AchillesHeel: All varieties have a large clot on their legs that can be burst to deal a huge amount of damage and cause stagger.
* ArmCannon: Another variety bears one of these, which is more than capable of a OneHitKill upon players unfortunate enough to be hit by it.
* BladeBelowTheShoulder: The first type of Undead Giant one will likely encounter has blades in places of hands. A very rare variant
AndYourRewardIsClothes: Defeating the boss version of this type found in enemy allows you to purchase its skeletal armor at the Root Chalices insight messenger bath. As it has the blade on their left arm heated up so both very high physical ''and'' elemental defenses, it's red hot.
actually a great reward.
* BodyHorror: The damn things have a number of candles and spikes implanted into their back, their abdominal muscles AnimatedArmor: It's all that they are nonexistent, revealing their guts for all to see, and their legs are riddled with massive clots. They all have weapons clumsily implanted where their hands would be.
anymore.
* DegradedBoss: All three There's a non-boss variant that travels through dungeons with a pair of attack dogs.
--> Lithe, graceful and ruthlessly efficient when dealing with foes, these agile Hunters wield the scorching power of fire to effectively eliminate their targets.
* GenreRefugee: Like many other enemies you encounter in the Chalice Dungeons, the Keepers are a bit out of place for a Gothic Cosmic Horror game. With their bizarre sense of fashion, unique fire spells and non-trick weapon curved sword they'd be much more at home in a Dark Fantasy setting like ''VideoGame/DarkSouls''.
* PlayingWithFire: They have various fire-based spells that pack a serious punch.
* RobeAndWizardHat: Though not quite a "robe," the set still invokes this imagery.
--> The long, pointed hat is a symbol
of the old keepers and is considered evidence of their companionship, forged in a certain sin.
* SupermodelStrut: The boss variant walks with a feminine strut, leading many to believe that it's female. The Bone Ash Hunter
variants are found as EliteMooks in later Chalice Dungeons.
* EpicFlail: One variety that can be encountered has several flails stuck into its back.
* HooksAndCrooks: Some of the flails of the flail variant appear to be oversized meat hooks.
* MightyGlacier: ''Very'' slow, and
also all have female voices, so they can bring the pain.
* OneHitKill: The cannon variant's cannon and the flail variant's spin attack.
* NoSell: You absolutely cannot stagger it with ordinary gunfire. The only thing that ''can'' stagger them is the Cannon.
* UniqueEnemy: The variant with the flaming blades on its arms. It's so rare that it took players ''three years'' to discover it was even
may, in the game, and not just cut content from the early builds.fact, all be women.



[[folder:Watchdog of the Old Lords]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c1ff28dbdb5e104a3eb845598e42d2ea.jpg]]

An enormous fire-elemental beast residing in the Chalice Dungeons.

to:

[[folder:Watchdog of the Old Lords]]
[[folder:Forgotten Madman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c1ff28dbdb5e104a3eb845598e42d2ea.jpg]]

An enormous fire-elemental beast residing in
org/pmwiki/pub/images/forgotten_madman_concept_art.jpg]]

->''Most tomb prospectors, members of
the Chalice Dungeons.Healing Church chosen to explore the old labyrinth, are unable to withstand the weight of the old knowledge, and go mad.''

A member of the Healing Church tomb prospectors who has gone mad within the Labyrinths.



* BreathWeapon: It spits blasts of flame and lava.
* {{Expy}}: Bears a striking resemblance to the [[{{Hellhound}} Beast of Darkness]] from ''Manga/{{Berserk}}''.
* {{Hellhound}}: It's a massive flaming dog-like monster that acts as the watchdog for the Great Ones.
* MoreTeethThanTheOsmondFamily: It has a massive set of jaws lined with fangs.
* PlayingWithFire: It can breathe fire and release a fiery explosion from its body.
* UseYourHead: One of its attacks is a powerful headbutt.
* WakeUpCallBoss: Acts as one in the Defiled Chalice Dungeon. In this dungeon, your health is cut in half, but physical attacks against you do halved damage as well... but arcane damage, like '''fire''', does a lot of damage. Basically, the Watchdog of the Old Lords goes from a challenging-but-fair boss into one that can easily kill you in a single hit.
* WreathedInFlames: Its body is wreathed in flames. Its legs will also catch on fire after you break them, signifying that they will start taking extra damage.

to:

* BreathWeapon: It spits blasts {{BFS}}: Uses Ludwig's Holy Blade.
* DualBoss: He's joined in battle by an escort wielding a Kirkhammer.
* EvilIsVisceral: Appears to have pale guts, or possibly eldritch tentacles or parasites
of flame some kind, wrapped around his body.
--> The appendages draped across them are said to be a kind of protective charm, or at least, that is what these lost souls believe with all their hearts.
* EvilSorcerer: Employs the Augur of Ebrietas
and lava.
* {{Expy}}: Bears a striking resemblance
A Call from Beyond, much like Micolash, implying he has connections to the [[{{Hellhound}} Beast of Darkness]] from ''Manga/{{Berserk}}''.
* {{Hellhound}}: It's a massive flaming dog-like monster that acts as the watchdog for the Great Ones.
* MoreTeethThanTheOsmondFamily: It has a massive set of jaws lined with fangs.
* PlayingWithFire: It can breathe fire and release a fiery explosion from its body.
* UseYourHead: One of its attacks is a powerful headbutt.
* WakeUpCallBoss: Acts as one in the Defiled Chalice Dungeon. In this dungeon, your health is cut in half, but physical attacks against you do halved damage as well... but arcane damage, like '''fire''', does a lot of damage. Basically, the Watchdog
upper echelons of the Old Lords goes from a challenging-but-fair boss into one that can easily kill you in a single hit.
Healing Church.
* WreathedInFlames: Its body is wreathed in flames. Its legs will also catch on fire after you break them, signifying GoMadFromTheRevelation: The description of the Madman Set, quoted above, says that they are former Healing Church prospectors who have gone insane.
--> Truth oft ensembles madness, inaccessible to the dull of mind. Those who go mad are merely thoughtful souls who failed to reach any conclusions.
* IShallTauntYou: If they kill you, the Forgotten Madman
will start taking extra damage. perform the Conviction gesture, while the Escort will perform the Approval gesture.
* SinisterMinister: Even before he went mad, he worked for the Healing Church.



[[folder:Keeper of the Old Lords]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/old_lord.jpg]]

->''The keepers, who mind the slumbering Great Ones, gained eternal life, preserved in ashen form in a ceremony of flame that cremated body and soul.''

Pthumerians that gained eternal life so they may forever guard the Labyrinth for the Great Ones. Their bodies were incinerated and their souls fused into suits of armor made from their ashes.

to:

[[folder:Keeper of the Old Lords]]
[[quoteright:350:https://static.
[[folder:Pthumerian Descendant]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/old_lord.org/pmwiki/pub/images/pthumerian_descendant_6.jpg]]

->''The keepers, who mind One of the slumbering Great Ones, gained eternal life, preserved in ashen form in a ceremony few remaining members of flame that cremated body and soul.''

Pthumerians that gained eternal life so they may forever guard
the Labyrinth for the Great Ones. Their bodies were incinerated and their souls fused into suits of armor made from their ashes.Pthumerian nobility.



* AndYourRewardIsClothes: Defeating the boss version of this enemy allows you to purchase its skeletal armor at the insight messenger bath. As it has both very high physical ''and'' elemental defenses, it's actually a great reward.
* AnimatedArmor: It's all that they are anymore.
* DegradedBoss: There's a non-boss variant that travels through dungeons with a pair of attack dogs.
--> Lithe, graceful and ruthlessly efficient when dealing with foes, these agile Hunters wield the scorching power of fire to effectively eliminate their targets.
* GenreRefugee: Like many other enemies you encounter in the Chalice Dungeons, the Keepers are a bit out of place for a Gothic Cosmic Horror game. With their bizarre sense of fashion, unique fire spells and non-trick weapon curved sword they'd be much more at home in a Dark Fantasy setting like ''VideoGame/DarkSouls''.
* PlayingWithFire: They have various fire-based spells that pack a serious punch.
* RobeAndWizardHat: Though not quite a "robe," the set still invokes this imagery.
--> The long, pointed hat is a symbol of the old keepers and is considered evidence of their companionship, forged in a certain sin.
* SupermodelStrut: The boss variant walks with a feminine strut, leading many to believe that it's female. The Bone Ash Hunter variants also all have female voices, so they may, in fact, all be women.

to:

* AndYourRewardIsClothes: Defeating the boss version AchillesHeel: Several of this enemy allows you to purchase its skeletal armor at the insight messenger bath. As attacks are fairly easy to parry, leaving it has both wide open for visceral attacks. In fact, killing it ''exclusively'' by parrying it is a very high physical ''and'' elemental defenses, it's actually viable strategy.
* InASingleBound: Gains
a great reward.
* AnimatedArmor: It's all that they are anymore.
* DegradedBoss: There's a non-boss variant that travels through dungeons with a pair of
very damaging leap attack dogs.
--> Lithe, graceful and ruthlessly efficient when dealing with foes, these
in its second phase.
* LightningBruiser: Don't let its decrepit appearance fool you — the Descendant is
agile Hunters wield and strikes fast, and can leap across the scorching power room to strike you in his second phase.
* PrecisionGuidedBoomerang: One
of fire its attacks is to effectively eliminate their targets.
hurl its sickle, which then flies back to its hand. If you're unlucky, it will hit you on its way back as well.
* GenreRefugee: Like many SinisterScythe: Uses an exceptionally long sickle. When it TurnsRed, the Descendant takes out another sickle and [[DualWielding wields it with the other enemies you encounter in the Chalice Dungeons, the Keepers are a bit out of place for a Gothic Cosmic Horror game. With their bizarre sense of fashion, unique fire spells and non-trick weapon curved sword they'd be much more at home in a Dark Fantasy setting like ''VideoGame/DarkSouls''.
hand]].
* PlayingWithFire: They have various fire-based spells that pack a serious punch.
* RobeAndWizardHat: Though not quite a "robe," the set still invokes this imagery.
--> The long, pointed hat is a symbol of the old keepers
WhiteHairBlackHeart: It has long white hair and is considered evidence of their companionship, forged in a certain sin.
* SupermodelStrut: The boss variant walks with a feminine strut, leading many to believe that it's female. The Bone Ash Hunter variants also all have female voices, so they may, in fact, all be women.
dead-set on murdering you.



[[folder:Beast-possessed Soul]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beast_possessed_soul_concept_art.jpg]]

->''Dimly lit by pale moonlight, unscorned by human pity, lie things unseen by curious eyes, blood-thirsty and lithy. Hunter! Fear the possessed beast, fangs sharp as Ludwig's nerve, for it will feast upon your limbs, no mercy nor reserve.''

A strange Scourge Beast with horns growing from its head.

to:

[[folder:Beast-possessed Soul]]
[[folder:Bloodletting Beast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beast_possessed_soul_concept_art.org/pmwiki/pub/images/bloodletting_beast_concept_art.jpg]]

->''Dimly lit by pale moonlight, unscorned by human pity, lie things unseen by curious eyes, blood-thirsty and lithy. Hunter! Fear the possessed beast, fangs sharp as Ludwig's nerve, for it will feast upon your limbs, no mercy nor reserve.''

A strange Scourge massive Beast with horns growing that can be encountered multiple times throughout the Chalice Dungeons. The last and most difficult variety has a shredded open back and a decapitated neck, from its head.which a parasitic worm emerges.



* DegradedBoss: These Beasts can be encountered as standard enemies in the Chalice dungeons. One even appears in Yharnam, at the bottom of the Healing Church Workshop.
* FourLegsGoodTwoLegsBetter: Unlike most beast-based bosses, this particular one stands upright and doesn't crawl on its four limbs.
* HelpfulMook: You'll wish to run into them whenever there are tougher enemies around you, as it will often fight alongside you. Furthermore, you can even bring it into a boss room provided you haven't opened the boss room's door, thus allowing it to go through the fog wall.
* MeleeATrois: As a regular enemy, it is hostile to the rest of the creatures. Naturally, you can [[SetAMookToKillAMook set it into attacking other enemies]].
* MeaningfulName: This is not a regular Scourge Beast, its use of magic and apparent intelligence imply that it's some kind of higher being or host of ''something'' and not just another ordinary victim of the plague.
* PlayingWithFire: This boss has pyromancy techniques.
* OurWerewolvesAreDifferent: Emphasis on '''different''', because even among Beasts this thing is weird.
** First of all, it stands on two legs. Not unheard of because of Cleric Beasts, but still odd.
** Secondly, it has horns, and not elk/moose horns like the Cleric Beasts or Vicar Amelia. It has weird ram-like horns jutting out of its head, both perfectly symmetrical.
** It's disturbingly skinny for a fully transformed beast.
** Finally, and most strangely of all, it's a Beast with the ability to create and shoot fire from its hands. This should be impossible for several reasons, not least of which is that Beasts fear and are weak to fire.
* UniqueEnemy: Outside of the Chalice Dungeons, there's only one that appears, outside a well-hidden area in the Healing Church Workshop. What's more is that it does not respawn upon being killed.

to:

* DegradedBoss: These Beasts BodyHorror: As if its very nature as a Beast wasn't enough, one variety has a back that is torn open, and a decapitated neck, from which a monstrous worm can emerge.
* LightningBruiser: Despite its massive size, it's actually quite agile, and has a lightning-fast jab more than capable of [[OneHitKill one-shotting]] those unfortunate enough to be hit by it.
* LostInTranslation: Its name in Japanese translates to "Host of the Beast Blood", which has rather interesting lore implications. Unfortunately, due to the name change, most players won't take notice.
* MacrossMissileMassacre: The aforementioned variety with the shredded back can release pellets of blood that home in on you and cause Fast Poison if they connect.
* MinorMajorCharacter: It's strongly implied to be the reanimated corpse of Laurence, the First Vicar, whose skull is found in the main cathedral. Nevertheless, it is an optional boss only available through grinding.
* ParasiteZombie: Unless it's undead like Darkbeast Paarl, the headless variant is almost definitely being controlled by that gigantic parasitic worm in its neck.
* RecurringBoss: The Bloodletting Beast will
be encountered as standard enemies in the Chalice dungeons. One even appears in Yharnam, at the bottom of the Healing Church Workshop.
* FourLegsGoodTwoLegsBetter: Unlike most beast-based bosses, this particular one stands upright and doesn't crawl on its four limbs.
* HelpfulMook: You'll wish to run into them whenever there are tougher enemies around you, as it will often fight alongside you. Furthermore, you can even bring it into a boss room provided you haven't opened the boss room's door, thus allowing it to go through the fog wall.
* MeleeATrois: As a regular enemy, it is hostile to the rest of the creatures. Naturally, you can [[SetAMookToKillAMook set it into attacking other enemies]].
* MeaningfulName: This is not a regular Scourge Beast, its use of magic and apparent intelligence imply that it's some kind of higher being or host of ''something'' and not just another ordinary victim of the plague.
* PlayingWithFire: This boss has pyromancy techniques.
* OurWerewolvesAreDifferent: Emphasis on '''different''', because even among Beasts this thing is weird.
** First of all, it stands on two legs. Not unheard of because of Cleric Beasts, but still odd.
** Secondly, it has horns, and not elk/moose horns like the Cleric Beasts or Vicar Amelia. It has weird ram-like horns jutting out of its head, both perfectly symmetrical.
** It's disturbingly skinny for a fully transformed beast.
** Finally, and most strangely of all, it's a Beast with the ability to create and shoot fire from its hands. This should be impossible for
several reasons, not least of which is that Beasts fear and are weak to fire.
* UniqueEnemy: Outside of
times throughout the Chalice Dungeons, there's only one that appears, outside a well-hidden area in the Healing Church Workshop. What's non-randomized dungeons, becoming progressively more is that it does not respawn upon being killed.mutilated with each encounter.



[[folder:Forgotten Madman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/forgotten_madman_concept_art.jpg]]

->''Most tomb prospectors, members of the Healing Church chosen to explore the old labyrinth, are unable to withstand the weight of the old knowledge, and go mad.''

A member of the Healing Church tomb prospectors who has gone mad within the Labyrinths.

to:

[[folder:Forgotten Madman]]
[[folder:Abhorrent Beast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/forgotten_madman_concept_art.org/pmwiki/pub/images/abhorrent_beast_concept_art.jpg]]

->''Most tomb prospectors, members of A powerful Darkbeast, more humanoid in appearance than the Healing Church chosen to explore the old labyrinth, are unable to withstand the weight of the old knowledge, Scourge Beasts and go mad.''

A member of the Healing Church tomb prospectors who has gone mad within the Labyrinths.
wreathed in electricity.



* {{BFS}}: Uses Ludwig's Holy Blade.
* DualBoss: He's joined in battle by an escort wielding a Kirkhammer.
* EvilIsVisceral: Appears to have pale guts, or possibly eldritch tentacles or parasites of some kind, wrapped around his body.
--> The appendages draped across them are said to be a kind of protective charm, or at least, that is what these lost souls believe with all their hearts.
* EvilSorcerer: Employs the Augur of Ebrietas and A Call from Beyond, much like Micolash, implying he has connections to the upper echelons of the Healing Church.
* GoMadFromTheRevelation: The description of the Madman Set, quoted above, says that they are former Healing Church prospectors who have gone insane.
--> Truth oft ensembles madness, inaccessible to the dull of mind. Those who go mad are merely thoughtful souls who failed to reach any conclusions.
* IShallTauntYou: If they kill you, the Forgotten Madman will perform the Conviction gesture, while the Escort will perform the Approval gesture.
* SinisterMinister: Even before he went mad, he worked for the Healing Church.

to:

* {{BFS}}: Uses Ludwig's Holy Blade.
* DualBoss: He's joined in battle by an escort wielding
BlowYouAway: Has a Kirkhammer.
* EvilIsVisceral: Appears to have pale guts, or possibly eldritch tentacles or parasites of some kind, wrapped around his body.
--> The appendages draped across them are said to be a kind of protective charm, or at least,
dual palm strike attack that also shoots brief whirlwinds from his arms with considerable range.
* DegradedBoss: It
is what these lost souls believe a more powerful version of the Darkbeast the Transformed Man turns into. It can also appear as a non-boss enemy in Chalice Dungeons.
* OurWerewolvesAreDifferent: Unlike the standard Scourge Beasts, this one is ''massive'' and wreathed in electricity.
* RubberMan: It actually stretches its arms for certain attacks, making it tricky to tell its exact range.
* ShockAndAwe: As
with all their hearts.
* EvilSorcerer: Employs the Augur of Ebrietas and A Call from Beyond, much like Micolash, implying he has connections to the upper echelons of the Healing Church.
* GoMadFromTheRevelation: The description of the Madman Set, quoted above, says that they are former Healing Church prospectors who have gone insane.
--> Truth oft ensembles madness, inaccessible to the dull of mind. Those who go mad are merely thoughtful souls who failed to reach any conclusions.
* IShallTauntYou: If they kill you, the Forgotten Madman will perform the Conviction gesture, while the Escort will perform the Approval gesture.
* SinisterMinister: Even before he went mad, he worked for the Healing Church.
darkbeasts, it can generate an electric field.



[[folder:Pthumerian Descendant]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pthumerian_descendant_6.jpg]]

One of the few remaining members of the Pthumerian nobility.

to:

[[folder:Pthumerian Descendant]]
[[quoteright:300:https://static.
Elder]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/pthumerian_descendant_6.jpg]]

org/pmwiki/pub/images/pthumerian_elder_concept_art.png]]

One of the few remaining members elders of the Pthumerian nobility.



* AchillesHeel: Several of its attacks are fairly easy to parry, leaving it wide open for visceral attacks. In fact, killing it ''exclusively'' by parrying it is a very viable strategy.
* InASingleBound: Gains a very damaging leap attack in its second phase.
* LightningBruiser: Don't let its decrepit appearance fool you — the Descendant is agile and strikes fast, and can leap across the room to strike you in his second phase.
* PrecisionGuidedBoomerang: One of its attacks is to hurl its sickle, which then flies back to its hand. If you're unlucky, it will hit you on its way back as well.
* SinisterScythe: Uses an exceptionally long sickle. When it TurnsRed, the Descendant takes out another sickle and [[DualWielding wields it with the other hand]].
* WhiteHairBlackHeart: It has long white hair and is dead-set on murdering you.

to:

* AchillesHeel: Several of its DegradedBoss: They can occasionally appear as regular enemies in Depth 5 dungeons.
* EnergyBow: Can generate a crossbow and shoot fire-based bolts.
* MorphWeapon: His staff can change into about five weapons through his fire magic: crossbow, morning star, lance, scythe, and a spear. They, naturally, acquire deadlier
attacks are fairly easy to parry, leaving it wide open for visceral attacks. In fact, killing it ''exclusively'' by parrying it when the Elder's low on health.
* PlayingWithFire: Most of the Elder's magic
is a very viable strategy.
fire-based.
* InASingleBound: Gains a very damaging leap attack in its SwordBeam: The second phase.
* LightningBruiser: Don't let its decrepit appearance fool you — the Descendant is agile and strikes fast, and can leap across the room to strike you in
half of his second phase.
* PrecisionGuidedBoomerang: One
fight mainly consists of its attacks is to hurl its sickle, which then flies back to its hand. If you're unlucky, it will hit you on its way back as well.
* SinisterScythe: Uses an exceptionally long sickle. When it TurnsRed, the Descendant takes out another sickle and [[DualWielding wields it
dodging these, along with him causing his spear to stab from the other hand]].
ground.
* WhiteHairBlackHeart: It has long white hair TurnsRed: Reaching a certain level of health makes the Elder pause and is dead-set on murdering you. increase the power of his staff. Might be him deciding that [[IAmNotLeftHanded you need to die now]].
* VillainTeleportation: He's not that mobile due to his age. He makes up for it through teleporting through his cane.



[[folder:Bloodletting Beast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodletting_beast_concept_art.jpg]]

A massive Beast that can be encountered multiple times throughout the Chalice Dungeons. The last and most difficult variety has a shredded open back and a decapitated neck, from which a parasitic worm emerges.

to:

[[folder:Bloodletting Beast]]
[[folder:Yharnam, Pthumerian Queen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodletting_beast_concept_art.org/pmwiki/pub/images/yharnam_pthumerian_queen_concept_art.jpg]]

A massive Beast that can be encountered multiple times Titled "The Blood Queen of the Old Labyrinth", she is seen throughout the game as a unresponsive NonPlayerCharacter. She resides in the final Chalice Dungeons. The last and most difficult variety has a shredded open back and a decapitated neck, from which a parasitic worm emerges.Dungeon, where she can be fought.



* BodyHorror: As if its very nature as a Beast wasn't enough, one variety has a back that is torn open, and a decapitated neck, from which a monstrous worm can emerge.
* LightningBruiser: Despite its massive size, it's actually quite agile, and has a lightning-fast jab more than capable of [[OneHitKill one-shotting]] those unfortunate enough to be hit by it.
* LostInTranslation: Its name in Japanese translates to "Host of the Beast Blood", which has rather interesting lore implications. Unfortunately, due to the name change, most players won't take notice.
* MacrossMissileMassacre: The aforementioned variety with the shredded back can release pellets of blood that home in on you and cause Fast Poison if they connect.
* MinorMajorCharacter: It's strongly implied to be the reanimated corpse of Laurence, the First Vicar, whose skull is found in the main cathedral. Nevertheless, it is an optional boss only available through grinding.
* ParasiteZombie: Unless it's undead like Darkbeast Paarl, the headless variant is almost definitely being controlled by that gigantic parasitic worm in its neck.
* RecurringBoss: The Bloodletting Beast will be encountered several times throughout the non-randomized dungeons, becoming progressively more mutilated with each encounter.

to:

* BodyHorror: As if its very nature as a Beast wasn't enough, one variety has a back that is torn open, and a decapitated neck, from which a monstrous worm can emerge.
* LightningBruiser: Despite its massive size, it's actually quite agile, and has a lightning-fast jab more than capable of [[OneHitKill one-shotting]] those unfortunate enough to be hit by it.
* LostInTranslation: Its name in Japanese translates to "Host of the Beast Blood", which has rather interesting lore implications. Unfortunately, due to the name change, most players won't take notice.
* MacrossMissileMassacre:
AntiVillain: The aforementioned variety with the shredded back can release pellets of blood that home in on you and cause Fast Poison if they connect.
* MinorMajorCharacter: It's strongly implied to be the reanimated corpse of Laurence, the First Vicar, whose skull is
Pthumerian presence found in the main cathedral. Nevertheless, it is an optional boss only available through grinding.
* ParasiteZombie: Unless it's undead like Darkbeast Paarl, the headless variant is almost definitely being controlled by that gigantic parasitic worm in its neck.
* RecurringBoss: The Bloodletting Beast will be encountered several times
throughout the non-randomized dungeons, becoming progressively city and surrounding lands is presumably due to her, but it appears the Queen's only goal is to silence the cries of her child. Which just so happens to be your goal as well.
* BlackEyesOfEvil: Her eyes, as with the eyes of every Pthumerian encountered in the game, are completely black.
* BloodSplatteredWeddingDress: Not initially, but it becomes so the
more mutilated damage she takes.
* BloodMagic: Can shoot bolts of blood, spray it in a variety of ways, use it to cause an explosion, make it take the form of a spear and jut out of the ground, and to enchant her weapon.
* BloodyMurder: Overlaps
with each encounter.BloodMagic, considering her blood magic consists of shooting more blood at you.
* EarlyBirdCameo:
** She appears in a brief cutscene after Rom is defeated.
** She's also found crying immediately before Mergo's Wet Nurse. You can even hit her, and she'll disappear.
* EtherealWhiteDress: She appears to be dressed in a bright white wedding dress, with blood around her abdomen, and she's definitely ethereal enough to qualify for this trope. The white contrasts the darkness of the environment you find her in, and also makes the blood easier to see.
* EvilLaugh: She lets one out every time she uses her blood spray attack on you.
* {{Egopolis}}: Pthumeru Ihyll, the Pthumerian capital Yharnam was seemingly built on top of, was also the title of the Pthumerian monarch; for what it's worth, this tradition seems to predate Yharnam's reign. It's unclear how the present day city of Yharnam acquired its name, but it seems to have been named in her honor by humans who moved into the area after the Pthumerians declined.
* GhostlyGoals: Is implied by her reaction upon you slaying Mergo -- giving you a deep, respectful bow before vanishing -- that Mergo's spirit lingering in the world(s) of the living has kept her from being able to move on.
* GravityMaster: Has the ability to magically levitate you.
* LivingMacguffin: [[spoiler:She's the ''original'' source of Old Blood.]]
* MarriageToAGod: Per the description of the Ring of Betrothal, the only marriages that existed in the Pthumerian civilization's golden age were the blood oaths sworn to a Great One by the mortal who they sought to conceive a child with. Judging from Yharnam's bound wrists, this was not necessarily seen as an honor by the mortal party...
* MenstrualMenace: Her arrival signifies the [[CosmicHorrorReveal beginning]] of the cosmic horror; she also weaponizes her blood and her unborn child's cry against you.
* OptionalBoss: She's fought in the deepest Pthumerian Chalice Dungeon.
* PalmBloodletting: She stabs herself with her dagger, causing spears to shoot from the ground.
* PregnantBadass: During the boss fight against her, she is visibly heavily pregnant. [[NightmareFuel You can hear the baby crying every time you hit her.]]
* SelfDuplication: Can create two extra copies of herself. They are just as powerful as the real thing, but can only take one hit before vanishing.
* ScreamingWarrior: She never utters a single coherent sentence — it's all hoarse screaming.
* TouchedByVorlons: She is implied to be [[spoiler:the first source of Old Blood that Byrgenwerth found, because she was impregnated by Oedon with the stillborn child Mergo]].
* VillainousCheekbones: They make her face look like a skull.
* WightInAWeddingDress: Invoked by her attire, which looks like a BloodSplatteredWeddingDress, symbolizing her backstory as the "wife" of a Great One and the failed mother of its child, the stillborn god Mergo. Given how this happened a very long time ago, many years before the Byrgenwerth scholars started exploring the tombs of the gods, it is also pretty clear that she is not alive anymore in the conventional sense — not that it makes any difference with the world's cosmology.
* {{Youkai}}: She is based on an ''[[https://yokai.com/ubume/ ubume]]'', a spirit of a woman who died around childbirth.
* YouHaveFailedMe: [[spoiler:Was supposed to produce an heir for the Great Ones. Instead, she miscarried, leading the Pthumerian people as a whole to fall out of favor with the Great Ones, and without them, their empire fell to tatters.]]



[[folder:Abhorrent Beast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/abhorrent_beast_concept_art.jpg]]

A powerful Darkbeast, more humanoid in appearance than the Scourge Beasts and wreathed in electricity.

to:

[[folder:Abhorrent Beast]]
[[quoteright:350:https://static.
!Final Bosses

[[folder:'''The Final Boss''']]
!!Gehrman, the First Hunter
[[quoteright:259:https://static.
tvtropes.org/pmwiki/pub/images/abhorrent_beast_concept_art.jpg]]

A powerful Darkbeast, more humanoid in appearance than
org/pmwiki/pub/images/1a601f195717acec4b8e1dee0fd3c39d.jpg]]

->''"You must accept your death. Be freed from
the Scourge Beasts and wreathed in electricity.night..."''
--> ''Voiced by:'' Allan Corduner

You think you'd learn by now to never underestimate your enemies with this franchise. If you refuse Gehrman, [[LetsGetDangerous he will show you why he's the First Hunter]].



* BlowYouAway: Has a dual palm strike attack that also shoots brief whirlwinds from his arms with considerable range.
* DegradedBoss: It is a more powerful version of the Darkbeast the Transformed Man turns into. It can also appear as a non-boss enemy in Chalice Dungeons.
* OurWerewolvesAreDifferent: Unlike the standard Scourge Beasts, this one is ''massive'' and wreathed in electricity.
* RubberMan: It actually stretches its arms for certain attacks, making it tricky to tell its exact range.
* ShockAndAwe: As with all darkbeasts, it can generate an electric field.

to:

* BlowYouAway: Has a dual palm strike attack TheAtoner: The (since changed) [[note]]although it is still readable if you unpatch your game to 1.0 or have the retail guide from Future Press[[/note]] description of the Abandoned Workshop Umbilical Cord states that also shoots brief whirlwinds the Hunters signed a contract upon the first encounter with the Paleblood Moon, beginning the Hunt and the Hunter's Dream. Gehrman, being the first Hunter, is presumably the one who signed this contract, and now watches over and guides other Hunters who become entangled in the dreadful nightmare.
** [[spoiler: Also, given the implications mentioned ''The Death of Sleep'' comic, one could potentially interpret his actions as a means of atoning for being involved in Iosefka's murder, although this is unclear, as he never mentions Iosefka when The Hunter interacts with him, not even when he is caught sleeping]].
* BadassBoast: "Tonight, ''Gehrman'' joins the Hunt".
* BadassCape: Wears a long, tattered cape, which appears to be the same cape
from the Charred Hunter set.
* BattleAura: Once he's down to half health, he'll get a white aura and become even faster.
* DuelBoss: He ''was'' the first Hunter, after all.
* {{Expy}}: The nature of
his arms fight (a reluctant AntiVillain who was your character's mentor dueling you in the middle of a field of white flowers) seems to be heavily inspired by the fight with considerable range.The Boss in ''VideoGame/MetalGearSolid3''.
* FinalBoss: If you haven't found and consumed the three umbilical cords, and you refuse to submit your life to him.

* DegradedBoss: It is a more powerful version FlashStep: Once he gets his BattleAura, he moves so fast that it looks like he's teleporting. Reading the description of the Darkbeast Old Hunter Bone reveals that the Transformed Man turns into. It can also appear as first Hunters used a non-boss enemy in Chalice Dungeons.
* OurWerewolvesAreDifferent: Unlike
technique called the standard Scourge Beasts, this one is ''massive'' "Art of Quickening".
* FriendlyEnemy: He really bears you no ill will,
and wreathed in electricity.
* RubberMan: It actually stretches its arms for certain attacks, making it tricky to tell its exact range.
the only reason he's attacking you at all is because it's his duty to.
* ShockAndAwe: As GoodVersusGood: Gehrman is only attacking you so you can be freed from the Dream and avoid suffering the same fate he did. Meanwhile, ''you're'' attacking Gehrman to free ''him'' from the Dream so he doesn't have to bear the burden of the Hunt anymore. The final battle of the game is essentially two people fighting each other for each other's sake.
* HandicappedBadass: He lost his right foot at some point and has a peg-leg. Judging from what happens to you in the "Honoring Wishes" ending, the most likely explanation is that [[spoiler:the Moon Presence tore it off when he became its slave, as the same thing happens to you when you take Gehrman's place]].
* InstantCostumeChange: Whether you submit or refuse, he'll change out his unique hat for a top hat and don a tattered cloak and gauntlets.
* JerkWithAHeartOfGold: Despite his faults, he cares for you and wants you to be free of the horrors of the Hunt.
* LargeAndInCharge: He's about two feet taller than you, hidden by him sitting in that chair of his for most of the game.
* TheLastDance: The final battle is basically this for him, being the final time that he fights as a true Hunter.
* LastOfHisKind: The man was/is the first Hunter ''period'', or at least the first ''modern'' Hunter, and he's also the last of his generation. It's right there in the name.
* LightningBruiser: You know that old one-legged geezer in the wheelchair? Yeah... he ain't so crippled. Gehrman moves
with blinding speed and hits like a truck with his Burial Blade. And his BattleAura makes him even more of a Lightning Bruiser, giving him the ability to literally teleport.
* MercyKill: What he's trying to do to you. Should you refuse, you eventually end up doing this to ''him''.
* MirrorBoss: Like Gascoigne, he uses
all darkbeasts, the same tricks that you do, plus a few extra.
* ObfuscatingDisability: He is usually seen sitting in his wheelchair and holding a cane. Should you refuse his offer, he gets up and ''proves'' that the loss of his foot and old age haven't slowed him down.
* OldMaster: Despite his prodigious age, he is one of the most formidable bosses in the game due to having more experience than any other Hunter (and buffs from the Moon).
* PreAsskickingOneLiner: A very simple but awesome one before the final battle.
-->''"Tonight... [[OhCrap Gehrman joins the Hunt]]."''
* RedAndBlackAndEvilAllOver: His normal attire is already very dark, but
it resembles the Charred Hunter Set, but is red inside and black outside, along with a Top Hat instead of his unique hat. He may not necessarily be evil, but he's a lot more menacing now.
* SadBattleMusic: As is usual for final bosses in this series, his theme has a much more somber feel than any other boss theme, emphasizing the tragic nature of the fight.
* SecretAIMoves: He wields a unique firearm that acts as both a blunderbuss and a pistol.
* SequentialBoss: He starts the fight just using his scythe, then switches to a SwordAndGun setup, then begins channeling the moon and teleporting around while switching back and forth between the two forms of his weapon.
* SignatureMove: A wide step out followed by an insanely fast dash in and swipe with his Burial Blade. Lady Maria also uses this move when you fight her, which makes sense given that she used to be Gehrman's pupil.
* SinisterScythe: His Burial Blade, which he
can generate convert into a sword.
* SwordBeam: He can leap into the air and slash his scythe to create a gust of RazorWind that deals massive amounts of damage.
* ThisIsSomethingHesGotToDoHimself: Gehrman apparently views overseeing the Hunt as a personal responsibility, given his readiness to kill you and expel you from the Dream.
* ThrowingOffTheDisability: He slowly stands up from his wheelchair in the cutscene preceding the fight, right before drawing his Burial Blade and charging at you.
* TragicVillain: Gehrman only attacks you because he doesn't want you to suffer the same fate he did, even though after years of being trapped in the Dream, he wants nothing more than to escape himself.
* TurnsRed: After losing about a third of his health, he begins channeling the power of the moon to start teleporting around the arena, as well as making his attacks more damaging.
* WhatHappenedToTheMouse: What happens to Gehrman after you defeat him? If you haven't completed the DLC, presumably he's [[YankTheDogsChain trapped in the Hunter's Nightmare like the rest of the Old Hunters]], but if you have... is he freed from the Dream to awaken to real life again, like it's implied happens to you if you submit to his offer? Does he just pass on to the peace of death? Hell if we know, as the game doesn't elaborate.
* WhatTheHellHero: His speech to you, should you refuse his offer. And [[JerkassHasAPoint can you really blame him?]] It's hard to imagine why any sane person would want to stay in a place that is quite literally '''
an electric field.
endless nightmare'''.
--> ''"Dear oh dear... what was it? The [[BloodLust Hunt]], the [[PsychoSerum blood]], or the [[GoMadFromTheRevelation horrible dream]]? Oh, it doesn't matter. [''sighs''], It always comes down to the Hunter's helper to clean up after these sorts of messes."''



[[folder:Pthumerian Elder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pthumerian_elder_concept_art.png]]

One of the few remaining elders of the Pthumerian nobility.
----
* DegradedBoss: They can occasionally appear as regular enemies in Depth 5 dungeons.
* EnergyBow: Can generate a crossbow and shoot fire-based bolts.
* MorphWeapon: His staff can change into about five weapons through his fire magic: crossbow, morning star, lance, scythe, and a spear. They, naturally, acquire deadlier attacks when the Elder's low on health.
* PlayingWithFire: Most of the Elder's magic is fire-based.
* SwordBeam: The second half of his fight mainly consists of dodging these, along with him causing his spear to stab from the ground.
* TurnsRed: Reaching a certain level of health makes the Elder pause and increase the power of his staff. Might be him deciding that [[IAmNotLeftHanded you need to die now]].
* VillainTeleportation: He's not that mobile due to his age. He makes up for it through teleporting through his cane.
[[/folder]]

[[folder:Yharnam, Pthumerian Queen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yharnam_pthumerian_queen_concept_art.jpg]]

Titled "The Blood Queen of the Old Labyrinth", she is seen throughout the game as a unresponsive NonPlayerCharacter. She resides in the final Chalice Dungeon, where she can be fought.
----
* AntiVillain: The Pthumerian presence found throughout the city and surrounding lands is presumably due to her, but it appears the Queen's only goal is to silence the cries of her child. Which just so happens to be your goal as well.
* BlackEyesOfEvil: Her eyes, as with the eyes of every Pthumerian encountered in the game, are completely black.
* BloodSplatteredWeddingDress: Not initially, but it becomes so the more damage she takes.
* BloodMagic: Can shoot bolts of blood, spray it in a variety of ways, use it to cause an explosion, make it take the form of a spear and jut out of the ground, and to enchant her weapon.
* BloodyMurder: Overlaps with BloodMagic, considering her blood magic consists of shooting more blood at you.
* EarlyBirdCameo:
** She appears in a brief cutscene after Rom is defeated.
** She's also found crying immediately before Mergo's Wet Nurse. You can even hit her, and she'll disappear.
* EtherealWhiteDress: She appears to be dressed in a bright white wedding dress, with blood around her abdomen, and she's definitely ethereal enough to qualify for this trope. The white contrasts the darkness of the environment you find her in, and also makes the blood easier to see.
* EvilLaugh: She lets one out every time she uses her blood spray attack on you.
* {{Egopolis}}: Pthumeru Ihyll, the Pthumerian capital Yharnam was seemingly built on top of, was also the title of the Pthumerian monarch; for what it's worth, this tradition seems to predate Yharnam's reign. It's unclear how the present day city of Yharnam acquired its name, but it seems to have been named in her honor by humans who moved into the area after the Pthumerians declined.
* GhostlyGoals: Is implied by her reaction upon you slaying Mergo -- giving you a deep, respectful bow before vanishing -- that Mergo's spirit lingering in the world(s) of the living has kept her from being able to move on.
* GravityMaster: Has the ability to magically levitate you.
* LivingMacguffin: [[spoiler:She's the ''original'' source of Old Blood.]]
* MarriageToAGod: Per the description of the Ring of Betrothal, the only marriages that existed in the Pthumerian civilization's golden age were the blood oaths sworn to a Great One by the mortal who they sought to conceive a child with. Judging from Yharnam's bound wrists, this was not necessarily seen as an honor by the mortal party...
* MenstrualMenace: Her arrival signifies the [[CosmicHorrorReveal beginning]] of the cosmic horror; she also weaponizes her blood and her unborn child's cry against you.
* OptionalBoss: She's fought in the deepest Pthumerian Chalice Dungeon.
* PalmBloodletting: She stabs herself with her dagger, causing spears to shoot from the ground.
* PregnantBadass: During the boss fight against her, she is visibly heavily pregnant. [[NightmareFuel You can hear the baby crying every time you hit her.]]
* SelfDuplication: Can create two extra copies of herself. They are just as powerful as the real thing, but can only take one hit before vanishing.
* ScreamingWarrior: She never utters a single coherent sentence — it's all hoarse screaming.
* TouchedByVorlons: She is implied to be [[spoiler:the first source of Old Blood that Byrgenwerth found, because she was impregnated by Oedon with the stillborn child Mergo]].
* VillainousCheekbones: They make her face look like a skull.
* WightInAWeddingDress: Invoked by her attire, which looks like a BloodSplatteredWeddingDress, symbolizing her backstory as the "wife" of a Great One and the failed mother of its child, the stillborn god Mergo. Given how this happened a very long time ago, many years before the Byrgenwerth scholars started exploring the tombs of the gods, it is also pretty clear that she is not alive anymore in the conventional sense — not that it makes any difference with the world's cosmology.
* {{Youkai}}: She is based on an ''[[https://yokai.com/ubume/ ubume]]'', a spirit of a woman who died around childbirth.
* YouHaveFailedMe: [[spoiler:Was supposed to produce an heir for the Great Ones. Instead, she miscarried, leading the Pthumerian people as a whole to fall out of favor with the Great Ones, and without them, their empire fell to tatters.]]
[[/folder]]

!Final Bosses

[[folder:'''The Final Boss''']]
!!Gehrman, the First Hunter
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/1a601f195717acec4b8e1dee0fd3c39d.jpg]]

->''"You must accept your death. Be freed from the night..."''
--> ''Voiced by:'' Allan Corduner

You think you'd learn by now to never underestimate your enemies with this franchise. If you refuse Gehrman, [[LetsGetDangerous he will show you why he's the First Hunter]].
----
* TheAtoner: The (since changed) [[note]]although it is still readable if you unpatch your game to 1.0 or have the retail guide from Future Press[[/note]] description of the Abandoned Workshop Umbilical Cord states that the Hunters signed a contract upon the first encounter with the Paleblood Moon, beginning the Hunt and the Hunter's Dream. Gehrman, being the first Hunter, is presumably the one who signed this contract, and now watches over and guides other Hunters who become entangled in the dreadful nightmare.
** [[spoiler: Also, given the implications mentioned ''The Death of Sleep'' comic, one could potentially interpret his actions as a means of atoning for being involved in Iosefka's murder, although this is unclear, as he never mentions Iosefka when The Hunter interacts with him, not even when he is caught sleeping]].
* BadassBoast: "Tonight, ''Gehrman'' joins the Hunt".
* BadassCape: Wears a long, tattered cape, which appears to be the same cape from the Charred Hunter set.
* BattleAura: Once he's down to half health, he'll get a white aura and become even faster.
* DuelBoss: He ''was'' the first Hunter, after all.
* {{Expy}}: The nature of his fight (a reluctant AntiVillain who was your character's mentor dueling you in the middle of a field of white flowers) seems to be heavily inspired by the fight with The Boss in ''VideoGame/MetalGearSolid3''.
* FinalBoss: If you haven't found and consumed the three umbilical cords, and you refuse to submit your life to him.
* FlashStep: Once he gets his BattleAura, he moves so fast that it looks like he's teleporting. Reading the description of the Old Hunter Bone reveals that the first Hunters used a technique called the "Art of Quickening".
* FriendlyEnemy: He really bears you no ill will, and the only reason he's attacking you at all is because it's his duty to.
* GoodVersusGood: Gehrman is only attacking you so you can be freed from the Dream and avoid suffering the same fate he did. Meanwhile, ''you're'' attacking Gehrman to free ''him'' from the Dream so he doesn't have to bear the burden of the Hunt anymore. The final battle of the game is essentially two people fighting each other for each other's sake.
* HandicappedBadass: He lost his right foot at some point and has a peg-leg. Judging from what happens to you in the "Honoring Wishes" ending, the most likely explanation is that [[spoiler:the Moon Presence tore it off when he became its slave, as the same thing happens to you when you take Gehrman's place]].
* InstantCostumeChange: Whether you submit or refuse, he'll change out his unique hat for a top hat and don a tattered cloak and gauntlets.
* JerkWithAHeartOfGold: Despite his faults, he cares for you and wants you to be free of the horrors of the Hunt.
* LargeAndInCharge: He's about two feet taller than you, hidden by him sitting in that chair of his for most of the game.
* TheLastDance: The final battle is basically this for him, being the final time that he fights as a true Hunter.
* LastOfHisKind: The man was/is the first Hunter ''period'', or at least the first ''modern'' Hunter, and he's also the last of his generation. It's right there in the name.
* LightningBruiser: You know that old one-legged geezer in the wheelchair? Yeah... he ain't so crippled. Gehrman moves with blinding speed and hits like a truck with his Burial Blade. And his BattleAura makes him even more of a Lightning Bruiser, giving him the ability to literally teleport.
* MercyKill: What he's trying to do to you. Should you refuse, you eventually end up doing this to ''him''.
* MirrorBoss: Like Gascoigne, he uses all the same tricks that you do, plus a few extra.
* ObfuscatingDisability: He is usually seen sitting in his wheelchair and holding a cane. Should you refuse his offer, he gets up and ''proves'' that the loss of his foot and old age haven't slowed him down.
* OldMaster: Despite his prodigious age, he is one of the most formidable bosses in the game due to having more experience than any other Hunter (and buffs from the Moon).
* PreAsskickingOneLiner: A very simple but awesome one before the final battle.
-->''"Tonight... [[OhCrap Gehrman joins the Hunt]]."''
* RedAndBlackAndEvilAllOver: His normal attire is already very dark, but it resembles the Charred Hunter Set, but is red inside and black outside, along with a Top Hat instead of his unique hat. He may not necessarily be evil, but he's a lot more menacing now.
* SadBattleMusic: As is usual for final bosses in this series, his theme has a much more somber feel than any other boss theme, emphasizing the tragic nature of the fight.
* SecretAIMoves: He wields a unique firearm that acts as both a blunderbuss and a pistol.
* SequentialBoss: He starts the fight just using his scythe, then switches to a SwordAndGun setup, then begins channeling the moon and teleporting around while switching back and forth between the two forms of his weapon.
* SignatureMove: A wide step out followed by an insanely fast dash in and swipe with his Burial Blade. Lady Maria also uses this move when you fight her, which makes sense given that she used to be Gehrman's pupil.
* SinisterScythe: His Burial Blade, which he can convert into a sword.
* SwordBeam: He can leap into the air and slash his scythe to create a gust of RazorWind that deals massive amounts of damage.
* ThisIsSomethingHesGotToDoHimself: Gehrman apparently views overseeing the Hunt as a personal responsibility, given his readiness to kill you and expel you from the Dream.
* ThrowingOffTheDisability: He slowly stands up from his wheelchair in the cutscene preceding the fight, right before drawing his Burial Blade and charging at you.
* TragicVillain: Gehrman only attacks you because he doesn't want you to suffer the same fate he did, even though after years of being trapped in the Dream, he wants nothing more than to escape himself.
* TurnsRed: After losing about a third of his health, he begins channeling the power of the moon to start teleporting around the arena, as well as making his attacks more damaging.
* WhatHappenedToTheMouse: What happens to Gehrman after you defeat him? If you haven't completed the DLC, presumably he's [[YankTheDogsChain trapped in the Hunter's Nightmare like the rest of the Old Hunters]], but if you have... is he freed from the Dream to awaken to real life again, like it's implied happens to you if you submit to his offer? Does he just pass on to the peace of death? Hell if we know, as the game doesn't elaborate.
* WhatTheHellHero: His speech to you, should you refuse his offer. And [[JerkassHasAPoint can you really blame him?]] It's hard to imagine why any sane person would want to stay in a place that is quite literally ''' an endless nightmare'''.
--> ''"Dear oh dear... what was it? The [[BloodLust Hunt]], the [[PsychoSerum blood]], or the [[GoMadFromTheRevelation horrible dream]]? Oh, it doesn't matter. [''sighs''], It always comes down to the Hunter's helper to clean up after these sorts of messes."''
[[/folder]]

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Tall humans with pale faces wearing priest outfits. They patrol the chapel area, keeping out intruders with a variety of weapons.

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Tall humans with pale faces Pthumerians wearing priest outfits. They patrol the chapel area, Cathedral Ward, keeping out intruders with a variety of weapons.



* AmbiguouslyHuman: It's never specified what exactly they are. Fans usually assume they're either Pthumerians or human-Pthumerian hybrids due to their unnatural paleness and height.
* BlackEyesOfEvil: Either this or their eye sockets are empty.

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* AmbiguouslyHuman: It's never specified what exactly they are. Fans usually assume they're either Pthumerians or human-Pthumerian hybrids due to their unnatural paleness and height.
* BlackEyesOfEvil: Either this or their eye sockets are empty.As is standard for Pthumerians.



* HumanoidAbomination: If they were ever human at all, that's long in the past. Whatever's left is [[UncannyValley a horrifying parody of humanity]].



* TheMenInBlack: Seem to be this for the Healing Church: a mysterious, separate ChurchMilitant branch from the Church Hunters, maintaining the lockdown of the Cathedral Ward and guarding the secrets deeper within it. The Church's use of Pthumerians for this role also evokes the versions of the MIB mythos where the [=MIB=]s are suggested to be either aliens themselves or HalfHumanHybrids.



* ItCanThink: Doesn't look human at all after her transformation but she's rather protective of her Gold Pendant, clinging onto it with one hand while relying more on her free hand to fight despite it seemingly limiting her combat options. She can also heal herself either through prayer or by channeling the power of said pendant or some combination of the two, looking surprisingly calm and serene while doing so.

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* ItCanThink: Doesn't look human at all after her transformation but she's still rather protective of her Gold Pendant, clinging onto it with one hand while relying more on her free hand to fight despite it seemingly limiting her combat options. She can also heal herself either through prayer or by channeling the power of said pendant or some combination of the two, looking surprisingly calm and serene while doing so.



* MinorMajorCharacter: According to the Gold Pendant, Vicars lead the Healing Church. This implies she enjoyed sizable political power and either led The Choir or acted as their [[PuppetKing figurehead]]. She's also only the second mandatory boss and the in-game Lore notes don't mention her once.

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* MinorMajorCharacter: According to the Gold Pendant, Vicars lead the Healing Church. This implies she enjoyed sizable political power and either led The the Choir or acted as their its [[PuppetKing figurehead]].figurehead]] and [[MouthOfSauron spokesperson]]. She's also only the second mandatory boss and the in-game Lore notes don't mention her once.



* PainfulTransformation: It involves both a ShadowDiscretionShot and GoryDiscretionShot, and anything that causes blood to spray like that is probably going to be painful.

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* PainfulTransformation: It involves both a ShadowDiscretionShot and GoryDiscretionShot, and anything that causes ''that much'' blood to spray like that ''that'' is probably going to be painful.



* SinisterMinister: Since she's the last leader of the Healing Church, she had been this by default prior to transforming.

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* SinisterMinister: Since she's the last leader of the Healing Church, Church (as far as the public is aware), she had been this by default prior to transforming.

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* BigBad: The closest thing to the main villain of the game. Micolash is the leader of the School of Mensis and is responsible for the deaths of countless Yharnamites via kidnapping civilians and hunters both to then use them as sacrifices to power the Nightmare and The One Reborn.

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* BigBad: The closest thing to the main villain of the game. Micolash is the leader of the School of Mensis and is responsible for the deaths of countless Yharnamites via kidnapping civilians and hunters both to then use them as sacrifices to power the Nightmare and The One Reborn.Reborn, and if he and the School are also behind pulling the moon closer to the earth as part of their plan to get Mergo to give them cosmic knowledge, they can ''also'' claim dubious credit for much of the devastation caused by the latest Scourge outbreak.


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* SkewedPriorities: After defeating him, he laments that, since dying in the Nightmare means waking up in the real world, he'll forget all the cosmic wisdom he's learned there. It doesn't even occur to him that, having not taken care of his body for a very long time, it's ''dead'', and that waking up will be the end of him now.

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* BigBad: The closest thing to the main villain of the game. Micolash is the leader of the School of Mensis and is responsible for the deaths of countless Yharnamites via kidnapping civilians and hunters both to then use them as sacrifices to power the Nightmare and The One Reborn.



* DeadAllAlong: His body is found in the back-most building within Yahar'gul, mummified and surrounded by many other School of Mensis members. Fitting, since the DLC reveals [[spoiler:Kos has been dead all along, too]].

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* DeadAllAlong: His While Micolah himself has apparently transcended his mortal flesh, his body is found in the back-most building within Yahar'gul, mummified and surrounded by many other School of Mensis members. Fitting, since the DLC reveals [[spoiler:Kos has been dead all along, too]]. Killing him in the Nightmare ensures his destruction by shooting him back into a dead body.
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* AmbiguouslyChristian: He holds the title of 'Father', which his set's description very explicitly points out that it's the title of clerics from a foreign land and not the Healing Church - this implies that Gascoigne himself comes from a religion that if it's not outright Christianity, it strongly resembles it.
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* MarriageToAGod: Per the description of the Ring of Betrothal, the only marriages that existed in the Pthumerian civilization's golden age were the blood oaths sworn to a Great One by the mortal who they sought to conceive a child with. Judging from Yharnam's bound hands, this was not necessarily seen as an honor by the mortal party...

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* MarriageToAGod: Per the description of the Ring of Betrothal, the only marriages that existed in the Pthumerian civilization's golden age were the blood oaths sworn to a Great One by the mortal who they sought to conceive a child with. Judging from Yharnam's bound hands, wrists, this was not necessarily seen as an honor by the mortal party...

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* {{Egopolis}}: The city the game takes place in, Yharnam, shares her name. It's not inconceivable (pun unintended) that it used to be the capital of Pthumeria, named for its ruler.
* GhostlyGoals: Is implied by her reaction upon you slaying Mergo -- giving you a deep, respectful bow before vanishing -- that Mergo's spirit lingering in the world of the living has kept her from being able to move on.

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* {{Egopolis}}: The city Pthumeru Ihyll, the game takes place in, Yharnam, shares her name. Pthumerian capital Yharnam was seemingly built on top of, was also the title of the Pthumerian monarch; for what it's worth, this tradition seems to predate Yharnam's reign. It's not inconceivable (pun unintended) that it used to be unclear how the capital present day city of Pthumeria, Yharnam acquired its name, but it seems to have been named for its ruler.
in her honor by humans who moved into the area after the Pthumerians declined.
* GhostlyGoals: Is implied by her reaction upon you slaying Mergo -- giving you a deep, respectful bow before vanishing -- that Mergo's spirit lingering in the world world(s) of the living has kept her from being able to move on.



* LivingMacguffin: [[spoiler:She's the ''original'' source of Yharnam Blood.]]
* MenstrualMenace: Her arrival signifies the beginning of the [[CosmicHorrorReveal cosmic horror]]; she also weaponizes her blood and her unborn child's cry against you.

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* LivingMacguffin: [[spoiler:She's the ''original'' source of Yharnam Old Blood.]]
* MarriageToAGod: Per the description of the Ring of Betrothal, the only marriages that existed in the Pthumerian civilization's golden age were the blood oaths sworn to a Great One by the mortal who they sought to conceive a child with. Judging from Yharnam's bound hands, this was not necessarily seen as an honor by the mortal party...
* MenstrualMenace: Her arrival signifies the beginning of the [[CosmicHorrorReveal beginning]] of the cosmic horror]]; horror; she also weaponizes her blood and her unborn child's cry against you.



* TouchedByVorlons: She is implied to be [[spoiler:the source of Yharnam blood, because she was impregnated by Oedon with the stillborn child Mergo]].

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* TouchedByVorlons: She is implied to be [[spoiler:the first source of Yharnam blood, Old Blood that Byrgenwerth found, because she was impregnated by Oedon with the stillborn child Mergo]].



* WightInAWeddingDress: Invoked by her attire, which looks like a BloodSplatteredWeddingDress, symbolizing her backstory as the metaphorical "wife" of a Great One and the failed mother of its child, the stillborn god Mergo. Given how this happened a very long time ago, many years before the Byrgenwerth scholars started exploring the tombs of the gods, it is also pretty clear that she is not alive anymore in the conventional sense — not that it makes any difference with the world's cosmology.

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* WightInAWeddingDress: Invoked by her attire, which looks like a BloodSplatteredWeddingDress, symbolizing her backstory as the metaphorical "wife" of a Great One and the failed mother of its child, the stillborn god Mergo. Given how this happened a very long time ago, many years before the Byrgenwerth scholars started exploring the tombs of the gods, it is also pretty clear that she is not alive anymore in the conventional sense — not that it makes any difference with the world's cosmology.



* YouHaveOutlivedYourUsefulness: [[spoiler:Was supposed to produce an heir for the Great Ones. Instead, she miscarried, leading the Pthumerian people as a whole to fall out of favor with the Great Ones, and without them, their empire fell to tatters.]]

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* YouHaveOutlivedYourUsefulness: YouHaveFailedMe: [[spoiler:Was supposed to produce an heir for the Great Ones. Instead, she miscarried, leading the Pthumerian people as a whole to fall out of favor with the Great Ones, and without them, their empire fell to tatters.]]

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* {{Hellhound}}: They're certainly the most demon-like of the various attack dogs in the game.

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* {{Hellhound}}: They're certainly the most demon-like of the various attack dogs in the game. They're much larger, have burning red eyes, very long tongues and weird horns poking out of their bodies.



* PlayingWithFire: They have various fire-based spells.

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* GenreRefugee: Like many other enemies you encounter in the Chalice Dungeons, the Keepers are a bit out of place for a Gothic Cosmic Horror game. With their bizarre sense of fashion, unique fire spells and non-trick weapon curved sword they'd be much more at home in a Dark Fantasy setting like ''VideoGame/DarkSouls''.
* PlayingWithFire: They have various fire-based spells.spells that pack a serious punch.
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The basic mooks of the Chalice Dungeons. They are emaciated Pthumerian civilians that carry sharp weapons like cleavers and daggers.

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The basic mooks of the Chalice Dungeons. They are emaciated Pthumerian civilians Pthumerians that carry sharp weapons like cleavers and daggers.



This undead monstrosity will likely be encountered several times while exploring the ancient labyrinth, and can be found bearing blades, cannons, and flails, depending on one's luck.

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This These undead monstrosity monstrosities will likely be encountered several times while exploring the ancient labyrinth, Labyrinth, and can be found bearing blades, cannons, and flails, depending on one's luck.



Humans that gained eternal life in exchange for their servitude to the Great Ones. Their bodies and souls were incinerated and fused into suits of armor made from their bone ash.

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Humans Pthumerians that gained eternal life in exchange so they may forever guard the Labyrinth for their servitude to the Great Ones. Their bodies and souls were incinerated and their souls fused into suits of armor made from their bone ash.ashes.



A member of the Healing Church tomb prospectors who has gone mad within the Pthumerian Labyrinths.

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A member of the Healing Church tomb prospectors who has gone mad within the Pthumerian Labyrinths.
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* ParasiteZombie: Unless it's undead like Darkbeast Paarl, the headless variant is almost definitely being controlled by that gigantic parasitic worm in its neck.
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Mysterious humanoid creatures with blue luminescent skin and large bulbous craniums, akin to the head of a Jellyfish or an Octopus. [[spoiler: They are later revealed to have been humans who have, "ascended," due to the Healing Church's sick experiments, having now become Kin to the Great Ones]].

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Mysterious humanoid creatures with blue luminescent skin and large bulbous craniums, akin to the head of a Jellyfish jellyfish or an Octopus. [[spoiler: They octopus. [[spoiler:They are later revealed to have been humans who have, "ascended," due to the Healing Church's sick experiments, having now become Kin to the Great Ones]].



* AmbiguousSituation: [[spoiler:With the reveal of finding the partially transformed victim in Iosefka's Clinic, one has to wonder if, like those victims afflicted with The Beast Plague, if this transformation (at least in this stage) is reversible in some way. We aren't given any further explanations on the matter, so whether or not these victims can be restored to normal is the subject of debate]].
* BioluminescenceIsCool: They resemble Grey aliens with a translucent jellyfish-like head, dotted with pulsing lights.
* CombatTentacles: Their more advanced forms have tendrils (possibly antennas) sprouting from their heads, and in this state, they have the ability to fire high-speed and powerful Arcane projectiles.
* TheGreys: Out of all the creatures related to the Great Ones, they have various traits that are the most stereotypically alien as characterized in various depictions in media. [[spoiler: Returning to Iosefka's Clinic later on reveals that they aren't really aliens though, so this is ultimately subverted.]]

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* AmbiguousSituation: [[spoiler:With the reveal of finding the partially transformed victim in Iosefka's Clinic, one has to wonder if, like those victims afflicted with The the Beast Plague, if this transformation (at least in this stage) is reversible in some way. We aren't given any further explanations on the matter, so whether or not these victims can be restored to normal is the subject of debate]].
* BioluminescenceIsCool: They resemble Grey gray aliens with a translucent jellyfish-like head, heads, dotted with pulsing lights.
* CombatTentacles: Their more advanced forms have tendrils (possibly antennas) antennae?) sprouting from their heads, and in this state, they have the ability to fire high-speed and powerful Arcane projectiles.
* TheGreys: Out of all the creatures related to the Great Ones, they have various traits that are the most stereotypically alien as characterized in various depictions in media. [[spoiler: Returning to Iosefka's Clinic later on reveals that they aren't really aliens though, so this is ultimately subverted.]]



* WhamShot: [[spoiler:Finding them in either The Forbidden woods or Iosefka's Clinic is quite a surprise as they certainly stand out against all other enemies encountered thus far, and seem to be incredibly out of place give the GothicHorror nature of the story... at least they seem out of place [[CosmicHorrorReveal at first]]]]...

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* WhamShot: [[spoiler:Finding them gray aliens in either The the Forbidden woods Woods or Iosefka's Clinic is quite a surprise as they certainly stand out against all other enemies encountered thus far, and seem to be incredibly out of place give the GothicHorror nature of the story... at least they seem out of place [[CosmicHorrorReveal at first]]]]...

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* MixAndMatchCritter: They're a perverse mix of fleas, ticks, ''akaname'', and ''gaki''. Fleas for their limbs and movement style; ticks for their distended stomachs which grow as they feed; the ''akaname'' for their absurd tongues; and finally, both the ''akaname'' and the ''gaki'' due to the fact that they "clean" up filth (spilled blood in this case).


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* {{Youkai}}: They're a perverse mix of fleas, ticks, ''akaname'', and ''gaki''. Fleas for their limbs and movement style; ticks for their distended stomachs which grow as they feed; the ''akaname'' for their absurd tongues; and finally, both the ''akaname'' and the ''gaki'' due to the fact that they "clean" up filth (spilled blood in this case).
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* DegradedBoss: It is a more powerful version of the Darkbeast the Transformed Man turns into. It can also appear as a non-boss enemy in Chalice Dungeon.

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* DegradedBoss: It is a more powerful version of the Darkbeast the Transformed Man turns into. It can also appear as a non-boss enemy in Chalice Dungeon.Dungeons.
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* TragicMonster: Their outcome as unwitting citizens that were involuntarily turned into beasts is what motivates hunters like Djura and his allies to protect them as victims of the plague, rather than to scapegoat them as a possible source of it.

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* DegradedBoss: He occasionally appears as a regular mob in the Depth 5 Loran Root Chalice. [[spoiler:One also appears in ''The Old Hunters'' DLC in the cave where you can get]] the [[MoreDakka Gatling Gun]] weapon.

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* DegradedBoss: He BsB occasionally appears as a regular mob in the Depth 5 Loran Root Chalice. [[spoiler:One also appears in ''The Old Hunters'' DLC in the cave where you can get]] the [[MoreDakka Gatling Gun]] weapon.


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* TragicMonster: as with most of the beast-turned enemies in Old Yharnam, BsB is implied to be the final result of a particularly unfortunate victim to the city's plague.
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I tried to fix what I think is a typo.


* HeWhoFightsMonsters: As with anyone in Yharnam. The Sword Hunter Badge he drops shows that he was once a Healing Church Hunter.:

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* HeWhoFightsMonsters: As with anyone in Yharnam. The Sword Hunter Badge he drops shows that he was once a Healing Church Hunter.:

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* CreepyAsymmetry: Their lefts arms are [[CreepilyLongArms longer than the other]] and covered in beast fur.



* CreepyAsymmetry: It has a disproportionately massive left hand, a sign of how chaotic the Old Blood's effects on the body are.



* HeWhoFightsMonsters: As with anyone in Yharnam. The Sword Hunter Badge he drops shows that he was once a Healing Church Hunter.

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* HeWhoFightsMonsters: As with anyone in Yharnam. The Sword Hunter Badge he drops shows that he was once a Healing Church Hunter.:


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* CreepyAsymmetry: The bodies that compose this creature are mashed together with a complete disregard for evenness; neither side resembles the other.
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Peek A Bangs was disambiguated. None of the tropes on the page seem to fit here, so removing the example here.


* PeekABangs: They have long white hair that covers one eye.
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* PreFinalBoss: Fought halfway through TheVeryDefinitelyFinalDungeon, and all three remaining story bosses are potential candidates for being the FinalBoss.
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Blade On A Stick is no longer a trope.


* BladeOnAStick: The same one that wields the Holy Rifle also uses a Rifle Spear.



* BladeOnAStick: He wields a Saw Spear.



* BladeOnAStick: The one that uses the Cannon uses a Rifle Spear.



* BladeOnAStick: The Elder uses a staff which, through some form of magic, can transform the end into a blade from a pike and scythe.
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''Please god, help me. I must live.\\

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''Please god, help me. I must live.\\''\\
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* HonorBeforeReason: Downplayed. Amelia clings to her pendant throughout the boss fight, even though that limits her to using only one hand to attack with, despite the pendant itself seemingly having no value beyond its signifying her status (and later by becoming a unique Blood Gem if the player chooses). It may, however, be the source of her HealingFactor, unless ReligionIsMagic is in play instead.
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* SinisterMinister: Since she's the last leader of the Healing Church, she had been this by default prior to transforming.
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trope renamed and redefined per TRS


* AlluringAnglerfish: They have glowing blue lures hanging from atop their heads. When killed, they drop these lures, which can be picked up for some arcane haze.

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* OurZombiesAreDifferent: Well, they're [[TechnicallyLivingZombie alive]], to begin with, but they're the closest analogue to [[VideoGame/DarkSouls hollows]] we get in this game in terms of behavior; clumsy, malformed, violent, near-mindless animals that aren't too bad on their own but deadly in groups. Like Hollows, and unlike most portrayals of zombies, they're larger than regular humans and retain a fair deal of intelligence, still being able to speak, use weapons, tame animals, and set traps, among other things.



* OurZombiesAreDifferent: Well, they're [[TechnicallyLivingZombie alive]], to begin with, but they're the closest analogue to [[VideoGame/DarkSouls hollows]] we get in this game in terms of behavior; clumsy, malformed, violent, near-mindless animals that aren't too bad on their own but deadly in groups. Like Hollows, and unlike most portrayals of zombies, they're larger than regular humans and retain a fair deal of intelligence, still being able to speak, use weapons, tame animals, and set traps, among other things.



* GatlingGood: One of the variants has a hand-cranked Gatling gun setup on their wheelchair.



* GatlingGood: One of the variants has a hand-cranked Gatling gun setup on their wheelchair.



* GiantMook: They're basically bigger, tougher versions of the hunter mob, using a lot of the same weapons and still working alongside them.



* GiantMook: They're basically bigger, tougher versions of the hunter mob, using a lot of the same weapons and still working alongside them.

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