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* BonusBoss: Dominus is a fairly out of the way encounter and can only be fought after the player characters have exhausted their other options.
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* OptionalBoss: Dominus is a fairly out of the way encounter and can only be fought after the player characters have exhausted their other options.
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* TheEvilGenius: Blue Moon, aka the True Magi of Tor, the smartest and most devious of the five.
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* MartialArtsStaff: The starting equipment for the Sage. By adding to the difficulty of landing a strike, the Sage can force an opponent to take their action last in a round. In contrast, all the other characters start with swords.
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Simple Staff has been disambiguated
* MartialArtsStaff: The starting equipment for the Sage. By adding to the difficulty of landing a strike, the Sage can force an opponent to take their action last in a round. In contrast, all the other characters start with swords.
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* SimpleStaff: The starting equipment for the Sage. By adding to the difficulty of landing a strike, the Sage can force an opponent to take their action last in a round. In contrast, all the other characters start with swords.
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* CameBackStrong: Upon completing Book 4, all the heroes have obtain new powers because of their journey across Sheol. In exchange for all their items (except, thankfully, the Blood Sword), each class gets a useful bonus.
* FightsLikeANormal: The first stage of the battle has him as a stationary boss sending waves of energy through his web to harm the heroes. As soon as one of them reaches him, he'll switch to bludgeon everyone close with his scepter.
* PowerCrystal: Wears an enchanted crown made entirely of crystal.
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* BadSamaritan: She offers help to the party, only to try to kill them when their guard is at the lowest.
* CowardlyBoss: If confronted, she'll put some servants between herself and the heroes and try to run away as soon as she can to summon a demon to help her.
* DealWithTheDevil: Implied to be the source of her power, which is why, in Book 4, she can't be summoned in Sheol for her soul is imprisoned in Hell.
* FakeNationality: InUniverse, she's actually from Yamato (Japan) rather than Crescentium (Greece), but the heroes won't notice this unless they ask a Faltyn for help.
* TheReveal: Her actual name is Saiki and she's Icon's sister.
* SkippableBoss: If you have a Trickster take her drug, he can fake drinking and backstab her in the back as soon as she turns against the heroes.
* CowardlyBoss: If confronted, she'll put some servants between herself and the heroes and try to run away as soon as she can to summon a demon to help her.
* DealWithTheDevil: Implied to be the source of her power, which is why, in Book 4, she can't be summoned in Sheol for her soul is imprisoned in Hell.
* FakeNationality: InUniverse, she's actually from Yamato (Japan) rather than Crescentium (Greece), but the heroes won't notice this unless they ask a Faltyn for help.
* TheReveal: Her actual name is Saiki and she's Icon's sister.
* SkippableBoss: If you have a Trickster take her drug, he can fake drinking and backstab her in the back as soon as she turns against the heroes.
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[[folder:Karunaz]]
!!Karunaz
A mysterious warrior who's looking for the Demon's Claw, the twin of the Blood Sword.
!!Karunaz
A mysterious warrior who's looking for the Demon's Claw, the twin of the Blood Sword.
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!!Karunaz
A mysterious warrior who's looking for
!!Azrael the
The Angel of Death, tasked with the
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* DarkIsNotEvil: He's pitch black, has feathery black wings and a huge sword, but is a force of goodness.
* DontFearTheReaper: He's Death, but he's nothing but helpful and supportive.
* EyesDoNotBelongThere: His humongous wings are peppered with eyes, one for every living being. They close once someone dies and you can't help but notice how the closed eyes seems to be more numberous of the open ones.
* OurAngelsAreDifferent: Resembles a colossal, naked humanoid with pitch black skin, with cloth over his eyes, a giant sword and huge feathery wings peppered with eyes. He has to manage the world of the dead.
[[/folder]]
[[folder:Karunaz]]
!!Karunaz
A mysterious warrior who's looking for the Demon's Claw, the twin of the Blood Sword.
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* FlunkyBoss: Since she cannot leave her throne during the day, she'll sent animated armors your way.
* SquishyWizard: She hides behind strong armors, but she will fall in one spell, leaving the armors useless and dead.
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A decadent and exiled prince who wants to put his hands on the Demon's Claw, the Sword of Death. He possess a magic idol which can allow him to locate both the Demon's Claw and Blood Sword, but he needs the party help. He's also a villainous sorcerer of great skill and a devil-worshipper.
to:
A decadent and exiled prince of Ta'ashim who wants to put his hands on the Demon's Claw, the Sword of Death. He possess a magic idol which can allow him to locate both the Demon's Claw and Blood Sword, but he needs the party help. He's also a villainous sorcerer of great skill and a devil-worshipper.
* GoodSmokingEvilSmoking: He's introduced lounging on some cushions and smoking from an hookah, clearly a sign of decadence and untrustworthiness.
* ScaryTeeth: The description mentions how he has sharp teeth.
* WarriorPrince: Closer to sorcery, but he can still swordfight if he has to.
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* AncientEvil
* BigBad
* TheBrute
* BigBad
* TheBrute
to:
* AncientEvil
AncientEvil: They have been around for millenia.
*BigBad
BigBad: Of the saga as a whole, though their presence is next to non-existant in the first book.
*TheBruteTheBrute: Red Death deals with combat, violence and flames. Expect less tricks and more whacking from him.
*
*
* BadSamaritan: If you win against him at his games he'll reward you with a magic scroll. Using the scroll will immediately pits you in a mortal combat against a monstrous warrior with a deer skull for an head.
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* KnightTemplar: Both literally and in the trope sense, Tobias is helpful, but his desire to eradicate evil makes him a dangerous man to deal with.
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[[folder:Karunaz]]
!!Karunaz
A mysterious warrior who's looking for the Demon's Claw, the twin of the Blood Sword.
!!Karunaz
A mysterious warrior who's looking for the Demon's Claw, the twin of the Blood Sword.
to:
!!Karunaz
A mysterious warrior who's looking for
!!Entasius
An ancient sage who knows the
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* OrpheanRescue: In a variation, he has the heroes venture forth in the underworld to rescue his love, Cordelia.
* Really700YearsOld: He has kept Death at bay for over 700 years to be with his beloved Cordelia, waiting for heroes strong enough to recover her from Sheol.
* TreacherousQuestGiver: He never tells the heroes that in order to bring Cordelia back from the dead, another one from the living must take her place.
[[/folder]]
[[folder:Angvar]]
!!Angvar
The massive owner of the Hall of Angvar in Sheol, a place where lost souls may partake in drinking, good food and fighting.
----
* BoisterousBruiser: As expected from his viking aesthetics.
* DuelBoss: If you decide to challenge him, the Warrior will have to face him one on one. Given who he is, ça va sans dire it's an HopelessBossFight where you can only surrender or die.
* GodWasMyCoPilot: Highly implied to be Thor in disguise.
* SuperStrength: If the Enchanter tries to trick him by having the Faltyn connect his body to a mountain when Angvar tries to lift him, Angvar will ''uproot the mountain'', causing the Faltyn to [[ThisCannotBe gasp in disbelief]].
* WorthyOpponent: If a Warrior fights him and surrenders after losing at leas half health, Angvar will admit that he/she fought well and offer them a bunch of magic bracelets for their effort.
[[/folder]]
[[folder:Karunaz]]
!!Karunaz
A mysterious warrior who's looking for the Demon's Claw, the twin of the Blood Sword.
----
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[[folder:Psiche]]
!!Psiche/Saiki
A charming sorceress who lives near Crescentium. Seemingly willing to help the party, she instead tries to end their quest prematurely.
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[[/folder]]
!!Psiche/Saiki
A charming sorceress who lives near Crescentium. Seemingly willing to help the party, she instead tries to end their quest prematurely.
----
[[/folder]]
* DeaderThanDead: In Book 4, you can summon his spirit in Sheol in a special shrine: if you do so, you can fight him again and vanquish him for good.
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* AncientEvil
* BigBad
* TheBrute
* CelestialBodies: Their current form, each as large as a fifth of the moon. They plan to return to the physical world in the flesh to contaminate everything with their evil, so that God may not judge his creation worth of saving.
* ColorCodedForYourConvenience: Each of the Magi has a distinctive color: Blue Moon has blue, Red Death has [[RedIsViolent red]], Star of Plagues has [[SicklyGreenGlow green]], White Light has both white or gray, Star of Gifts has gold.
* TheEvilGenius: Blue Moon, aka the True Magi of Tor, the smartest and most devious of the five.
* FinalBoss: They are the final obstacle to save mankind and allow everyone to be fred from evil and pain.
* TheGhost: Justified in that they're trapped in their celestial bodies and can only indirectly interact with the world. If you don't take the right actions near the end, they will manifest with a physical body.
* {{Greed}}: Star of Gifts has this motif, promising luxurious riches for a price.
* HealingFactor: When fought as bosses, not only they can heal their wounds, but they also gain more and more life points as the battle goes on, forcing you to divide your heroes or use area spells to damage them.
* HumanoidAbomination: Started out as very powerful human and soon became such a threat to mankind they'll make the decisive difference during the Day of Judgement between eternal damnation and redemption.
* LightIsNotGood: One of the Magi is called White Light, but he's extremely dangerous and a bane to all life.
* MasterOfIllusion: Blue Moon and his servants are master of illusions. [[spoiler: During the final boss battle, depending on your choices, Blue Moon will play one last illusory ace in the sleeve.]]
* {{Plaguemaster}}: Star of Plague. His magic orb contains all the illness of the world and can even absorb them, while in book 4 he may curse your party with the debilitating winds of plague.
* PlayingWithFire: Red Death's secondary gimmick are fire and flames.
* TranshumanTreachery: They went from mortals to semi-divine abominations which may damn all humanity.
* TheUndead: They trascended life and death and thus are considered living dead. The Sword of Life is super effective against them for this reason.
* WasOnceAMan: They all use to be human mages, the best of their trade.
* WeaponOfXSlaying: The Blood Sword and the Demon's Claw are this to them, allowing you to potentially one-shot them.
* WolfpackBoss: In the worst case, you have to fight all five Magi at once.
* BigBad
* TheBrute
* CelestialBodies: Their current form, each as large as a fifth of the moon. They plan to return to the physical world in the flesh to contaminate everything with their evil, so that God may not judge his creation worth of saving.
* ColorCodedForYourConvenience: Each of the Magi has a distinctive color: Blue Moon has blue, Red Death has [[RedIsViolent red]], Star of Plagues has [[SicklyGreenGlow green]], White Light has both white or gray, Star of Gifts has gold.
* TheEvilGenius: Blue Moon, aka the True Magi of Tor, the smartest and most devious of the five.
* FinalBoss: They are the final obstacle to save mankind and allow everyone to be fred from evil and pain.
* TheGhost: Justified in that they're trapped in their celestial bodies and can only indirectly interact with the world. If you don't take the right actions near the end, they will manifest with a physical body.
* {{Greed}}: Star of Gifts has this motif, promising luxurious riches for a price.
* HealingFactor: When fought as bosses, not only they can heal their wounds, but they also gain more and more life points as the battle goes on, forcing you to divide your heroes or use area spells to damage them.
* HumanoidAbomination: Started out as very powerful human and soon became such a threat to mankind they'll make the decisive difference during the Day of Judgement between eternal damnation and redemption.
* LightIsNotGood: One of the Magi is called White Light, but he's extremely dangerous and a bane to all life.
* MasterOfIllusion: Blue Moon and his servants are master of illusions. [[spoiler: During the final boss battle, depending on your choices, Blue Moon will play one last illusory ace in the sleeve.]]
* {{Plaguemaster}}: Star of Plague. His magic orb contains all the illness of the world and can even absorb them, while in book 4 he may curse your party with the debilitating winds of plague.
* PlayingWithFire: Red Death's secondary gimmick are fire and flames.
* TranshumanTreachery: They went from mortals to semi-divine abominations which may damn all humanity.
* TheUndead: They trascended life and death and thus are considered living dead. The Sword of Life is super effective against them for this reason.
* WasOnceAMan: They all use to be human mages, the best of their trade.
* WeaponOfXSlaying: The Blood Sword and the Demon's Claw are this to them, allowing you to potentially one-shot them.
* WolfpackBoss: In the worst case, you have to fight all five Magi at once.
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[[folder:Tobias of Valtyn]]
!!Tobias
A fanatic knight from Outremer and leader of his order in foreign city of Crescentium. His zeal makes him a valuable but dangerous asset.
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[[/folder]]
!!Tobias
A fanatic knight from Outremer and leader of his order in foreign city of Crescentium. His zeal makes him a valuable but dangerous asset.
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[[/folder]]
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[[folder:Hasan]]
!!Hasan the Old Man of the Mountain
An elderly but powerful leader of an order of assassins, a friend of Fatima.
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[[/folder]]
!!Hasan the Old Man of the Mountain
An elderly but powerful leader of an order of assassins, a friend of Fatima.
----
[[/folder]]
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A mage and swordsman from Yamoto who competes in the Battlepits, only to return later as a recurring enemy, always looking for a way to make life for the heroes hell.
to:
A mage and swordsman from Yamoto Yamato who competes in the Battlepits, only to return later as a recurring enemy, always looking for a way to make life for the heroes hell.
* HoistByHisOwnPetard: During the climax of book 3, he will assume a misty form upon being defeated to float over the Pole of Life and refill himself. If you still have the Genie's copper bottle, you can use it to imprison Icon and toss the entire thing into the Pole of Death.
* GratuitousJapanese: Some of his spells and vocabulary are this. For the spells, most of the names are wrong (for example ''Hikari'' means "Light", not "Fire").
* GratuitousJapanese: Some of his spells and vocabulary are this. For the spells, most of the names are wrong (for example ''Hikari'' means "Light", not "Fire").
* StalkerWithoutACrush: After being slighted and defeated in Krarth, he spends the following five years hounding the heroes, looking for revenge.
* TakingYouWithMe: As he falls through the Pole of Death, Icon will summon his ancestors' spirits to take away the most precious thing you have: the Blood Sword!
* TakingYouWithMe: As he falls through the Pole of Death, Icon will summon his ancestors' spirits to take away the most precious thing you have: the Blood Sword!
* OptionalBoss: If you want, you can ignore him, only missing a CoolSword hidden in his tower.
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[[folder:The True Magi]]
!!Red Death, Blue Moon, White Light, Star of Plagues, Star of Gifts
Five ancient Magi who obtained so much power they gave up their bodies to become celestial bodies. As the Judgement Day approaches, the True Magi attempt to regain a physical body of flesh and bone to infest the world once again with their evil, dooming all mankind.
!!Red Death, Blue Moon, White Light, Star of Plagues, Star of Gifts
Five ancient Magi who obtained so much power they gave up their bodies to become celestial bodies. As the Judgement Day approaches, the True Magi attempt to regain a physical body of flesh and bone to infest the world once again with their evil, dooming all mankind.
to:
!!Red Death, Blue Moon, White Light, Star of Plagues, Star of Gifts
Five ancient Magi
!!Susurrien
A decadent and exiled prince who
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* AdmiringTheAbomination: He makes long, admiring monologues on extremely powerful and evil creatures such the ancient gods or the True Magi.
* EvilIsPetty: As soon as the heroes, annoyed by his rethorics, start to talk back, Susurrien will call forth the shades of three demon gods to kill the party.
* SummonMagic: During the book's climax, he'll summon [[ReptilesAreAbhorrent Azidahaka]], [[WalkingWasteland Nasu]] and [[EvilSorcerer Yazir]] to kill the heroes. They have such broken stats and skills that they are almost always a HopelessBossBattle. [[spoiler: Even more so if you somehow slay them but lack the Hatuli idol, which means that Susurrien got away]]. When you confront him in the underground shrine, he will call forth the Seven-in-One to kill you.
* TeethClenchedTeamwork: He finds the heroes uncouth and primitive, they find him amoral and depraved. They're still willing to cooperate for the quest of the two blades.
* ZeroEffortBoss: [[spoiler: By the time he's alone against you, the Old Man of the Mountain Hasan will unceremoniously backstab him.]]
* EvilIsPetty: As soon as the heroes, annoyed by his rethorics, start to talk back, Susurrien will call forth the shades of three demon gods to kill the party.
* SummonMagic: During the book's climax, he'll summon [[ReptilesAreAbhorrent Azidahaka]], [[WalkingWasteland Nasu]] and [[EvilSorcerer Yazir]] to kill the heroes. They have such broken stats and skills that they are almost always a HopelessBossBattle. [[spoiler: Even more so if you somehow slay them but lack the Hatuli idol, which means that Susurrien got away]]. When you confront him in the underground shrine, he will call forth the Seven-in-One to kill you.
* TeethClenchedTeamwork: He finds the heroes uncouth and primitive, they find him amoral and depraved. They're still willing to cooperate for the quest of the two blades.
* ZeroEffortBoss: [[spoiler: By the time he's alone against you, the Old Man of the Mountain Hasan will unceremoniously backstab him.]]
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[[folder:The True Magi]]
!!Red Death, Blue Moon, White Light, Star of Plagues, Star of Gifts
Five ancient Magi who obtained so much power they gave up their bodies to become celestial bodies. As the Judgement Day approaches, the True Magi attempt to regain a physical body of flesh and bone to infest the world once again with their evil, dooming all mankind.
----
[[/folder]]
!!Red Death, Blue Moon, White Light, Star of Plagues, Star of Gifts
Five ancient Magi who obtained so much power they gave up their bodies to become celestial bodies. As the Judgement Day approaches, the True Magi attempt to regain a physical body of flesh and bone to infest the world once again with their evil, dooming all mankind.
----
[[/folder]]
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[[folder:Fatima]]
!!Fatima
A powerful and mysterious sorceress encountered by the heroes.
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[[/folder]]
!!Fatima
A powerful and mysterious sorceress encountered by the heroes.
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[[/folder]]
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* MultiMeleeMaster: Starts the game with a sword and can obtain special bonuses from the enchanted Axe of Heraklos, as well as an enchanted javelin.
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* EstablishingCharacterMoment: He shows up in the depths of the Battlepits and offers you
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* EstablishingCharacterMoment: He shows up in the depths of the Battlepits and offers youyou help to conquer the dungeon. Even if you accept, he'll promptly sneak attack the character with lowest health first before initiating combat.
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[[/folder]]
[[folder:The True Magi]]
!!Red Death, Blue Moon, White Light, Star of Plagues, Star of Gifts
Five ancient Magi who obtained so much power they gave up their bodies to become celestial bodies. As the Judgement Day approaches, the True Magi attempt to regain a physical body of flesh and bone to infest the world once again with their evil, dooming all mankind.
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* ArcVillain: Of the second book.
* FinalBoss: The last enemy to be vanquished to obtain the hilt of the Blood Sword.
* TheNecromancer: Will summon a veritable army of skeletons to crush the players.
* OhCrap: [[spoiler: Will panic if you ring the iron bell, ending his reign of terror here and there.]]
* RealityWarper: He has mastered the dream realm of Wyrd and can shape his fortress like he wish.
* SquishyWizard: When you finally confront him in melee, he's about as strong as the thralls you fought at the start of the book.
* VillainousBreakdown: By the time you've reached his throne he'll be so outraged he'll try to kill you with his bronze club.
* FinalBoss: The last enemy to be vanquished to obtain the hilt of the Blood Sword.
* TheNecromancer: Will summon a veritable army of skeletons to crush the players.
* OhCrap: [[spoiler: Will panic if you ring the iron bell, ending his reign of terror here and there.]]
* RealityWarper: He has mastered the dream realm of Wyrd and can shape his fortress like he wish.
* SquishyWizard: When you finally confront him in melee, he's about as strong as the thralls you fought at the start of the book.
* VillainousBreakdown: By the time you've reached his throne he'll be so outraged he'll try to kill you with his bronze club.
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[[folder:The True Magi]]
!!Red Death, Blue Moon, White Light, Star of Plagues, Star of Gifts
Five ancient Magi who obtained so much power they gave up their bodies to become celestial bodies. As the Judgement Day approaches, the True Magi attempt to regain a physical body of flesh and bone to infest the world once again with their evil, dooming all mankind.
----
[[/folder]]
!!Red Death, Blue Moon, White Light, Star of Plagues, Star of Gifts
Five ancient Magi who obtained so much power they gave up their bodies to become celestial bodies. As the Judgement Day approaches, the True Magi attempt to regain a physical body of flesh and bone to infest the world once again with their evil, dooming all mankind.
----
[[/folder]]
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* BadSamaritan: While you're already on a ship he offers you a passage to Wyrd with his flying carpet. If you accept, he'll try to steal the scabbard of Blood Sword from you. If you refuse, he'll immediately try to sink your ship with a Water Elemental.
* SoreLoser: Will launch a hissy fit if you manage to kill his Water Elemental before he can reach the ship or if he's put under Servile Enthrallment and forced to dispel the Elemental himself.
* BadSamaritan: While you're already on a ship he offers you a passage to Wyrd with his flying carpet. If you accept, he'll try to steal the scabbard of Blood Sword from you. If you refuse, he'll immediately try to sink your ship with a Water Elemental.
* SoreLoser: Will launch a hissy fit if you manage to kill his Water Elemental before he can reach the ship or if he's put under Servile Enthrallment and forced to dispel the Elemental himself.
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* DuelBoss: Tries to invoke this and will call you a coward if you decide to fight him multi on one.
* MacGuffinGuardian: Slaying him will grant you access to the inner parts of the Palace of Eternal Dusk through a corridor full of deadly trials. Also, by defeating him you can claim a magic banner which is required (alongside a series of item found on Wyrd) to win the final battle.
* TheUndead: As implied by his name, Thanatos is a living dead. If your character wears a skull pendant of Chernobog, god of the living deads, then Thanatos' impressive attacks will deal less damage.
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* AccidentalMisnaming: He's consistently called "Icon", but at one point he complains about his actual name, the much more japanese-sounding Aiken, is being mispronounced by the uncouth players.
* ArrogantKungFuGuy: Very much this, to the point that [[spoiler: he considers the ''Angel of Death'' as worthy enough witness for his final duel with you.]]
* EstablishingCharacterMoment: He shows up in the depths of the Battlepits and offers you
* DeaderThanDead: [[spoiler: You finally strike him down in the land of the Dead, meaning that this time he's gone for real.]]
* FinalBoss: In both book 1 and 3 he's usually the last ''mandatory'' boss to be beaten, while the actual final bosses (Skrymir and the Seven-in-One) are skippable with the right item. [[spoiler: He's also the final enemy in book 4.]]
* IncendiaryExponent: His favourite spell is the Fire Screen, covering his body with a sheet of flames dealing damage to all those who attack him in melee.
* KatanasAreJustBetter: At one point he has the completed Blood Sword in his hand (presumably a scimitar), but he tosses it away to fight with his katana.
* MagicKnight: Icon can cast several spells and is a master of the blade.
* MasterSwordsman: Icon perfectd the ''kiri-ha'' sword style in his mother land and is proficient in swordfighting.
* PaperThinDisguise: [[spoiler: The Stranger in book 4 drops enough hints at his true nature that it would take a really dense player to fail to realize that the man is Icon.]]
* RecurringBoss: He's fought in the first book near the end, then twice in a row in the third book. [[spoiler: Has a last fight in book 4 as the final boss.]]
* WorthyOpponent: Grows out of his vengeance and considers the party/hero one.
* ArrogantKungFuGuy: Very much this, to the point that [[spoiler: he considers the ''Angel of Death'' as worthy enough witness for his final duel with you.]]
* EstablishingCharacterMoment: He shows up in the depths of the Battlepits and offers you
* DeaderThanDead: [[spoiler: You finally strike him down in the land of the Dead, meaning that this time he's gone for real.]]
* FinalBoss: In both book 1 and 3 he's usually the last ''mandatory'' boss to be beaten, while the actual final bosses (Skrymir and the Seven-in-One) are skippable with the right item. [[spoiler: He's also the final enemy in book 4.]]
* IncendiaryExponent: His favourite spell is the Fire Screen, covering his body with a sheet of flames dealing damage to all those who attack him in melee.
* KatanasAreJustBetter: At one point he has the completed Blood Sword in his hand (presumably a scimitar), but he tosses it away to fight with his katana.
* MagicKnight: Icon can cast several spells and is a master of the blade.
* MasterSwordsman: Icon perfectd the ''kiri-ha'' sword style in his mother land and is proficient in swordfighting.
* PaperThinDisguise: [[spoiler: The Stranger in book 4 drops enough hints at his true nature that it would take a really dense player to fail to realize that the man is Icon.]]
* RecurringBoss: He's fought in the first book near the end, then twice in a row in the third book. [[spoiler: Has a last fight in book 4 as the final boss.]]
* WorthyOpponent: Grows out of his vengeance and considers the party/hero one.
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* AnIcePerson: He's mentioned to be a Frost Giant, though luckily he doesn't use ice in combat. He's vulnerable to fire though.
* FinalBoss: Of the first book, if you follow all the instructions.
* KillItWithFire: Using the right fire-infused item to revive him will cause him to keel over and burn to death after reforming.
* OurGiantsAreBigger: He's a very tall, menacing Frost Giant.
* PowerFist: You can also collect his metal gauntlet. If you give it to him, it will make Skrymir harder to kill.
* SkippableBoss: You can refuse to pick up his heart and bones, but you'll risk a series of deadly trials along the way. Also, using a certain item to reform him will cause him to die as he's resurrecting.
* UngratefulBastard: Granted, he has only revenge in mind, but he still attacks the party even if they brought him back from the dead.
* FinalBoss: Of the first book, if you follow all the instructions.
* KillItWithFire: Using the right fire-infused item to revive him will cause him to keel over and burn to death after reforming.
* OurGiantsAreBigger: He's a very tall, menacing Frost Giant.
* PowerFist: You can also collect his metal gauntlet. If you give it to him, it will make Skrymir harder to kill.
* SkippableBoss: You can refuse to pick up his heart and bones, but you'll risk a series of deadly trials along the way. Also, using a certain item to reform him will cause him to die as he's resurrecting.
* UngratefulBastard: Granted, he has only revenge in mind, but he still attacks the party even if they brought him back from the dead.
Is there an issue? Send a MessageReason:
To be completed
Changed line(s) 90,97 (click to see context) from:
!Kalugen's Keep
[[folder:Magus Balhazar]]
!!Magus Balhazar
-->''"A Balhazar quote should go here."''
-->-- Magus Balhazar, The Battlepits of Krarth
One of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep, and the one most desperate to find champions to represent him.
[[folder:Magus Balhazar]]
!!Magus Balhazar
-->''"A Balhazar quote should go here."''
-->-- Magus Balhazar, The Battlepits of Krarth
One of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep, and the one most desperate to find champions to represent him.
to:
[[folder:Magus Balhazar]]
!!Magus Balhazar
-->''"A Balhazar quote should go here."''
-->-- Magus Balhazar, The Battlepits of Krarth
One of three Magi whose pennant is still available when
[[folder:Icon the
!!Icon/Aiken the Ungodly
A mage and swordsman from Yamoto who competes in the
Changed line(s) 99,103 (click to see context) from:
* AbsurdlyHighStakesGame: Played straight with Magus Balhazar. He stands to lose thousands of acres of valuable pine forests to his rivals should his representatives die in the pits.
* TheArchmage: Is able to generate an illusion of an entire masquerade in his home, and still has the power leftover to kill an assassin with a single Nemisis Bolt.
* AristocratsAreEvil: Averted with Balhazar. Even if he ends up dying before you can represent him, he will still try to bequeath an extremely rare item to you simply out of kindness.
* OnlySmartPeopleMayPass: Despite needing representation, Balhazar puts the player characters through a test of cunning and has already turned away other candidates who lacked the intelligence to pass.
* RoyalsWhoActuallyDoSomething: Of the Magi available, Balhazar does the most to provide for the player characters should they choose him.
* TheArchmage: Is able to generate an illusion of an entire masquerade in his home, and still has the power leftover to kill an assassin with a single Nemisis Bolt.
* AristocratsAreEvil: Averted with Balhazar. Even if he ends up dying before you can represent him, he will still try to bequeath an extremely rare item to you simply out of kindness.
* OnlySmartPeopleMayPass: Despite needing representation, Balhazar puts the player characters through a test of cunning and has already turned away other candidates who lacked the intelligence to pass.
* RoyalsWhoActuallyDoSomething: Of the Magi available, Balhazar does the most to provide for the player characters should they choose him.
to:
* TheArchmage: Is able to generate an illusion of an entire masquerade in his home, and still has the power leftover to kill an assassin with a single Nemisis Bolt.
* AristocratsAreEvil: Averted with Balhazar. Even if he ends up dying before you can represent him, he will still try to bequeath an extremely rare item to you simply out of kindness.
* OnlySmartPeopleMayPass: Despite needing representation, Balhazar puts the player characters through a test of cunning and has already turned away other candidates who lacked the intelligence to pass.
* RoyalsWhoActuallyDoSomething: Of the Magi available, Balhazar does the most to provide for the player characters should they choose him.
Changed line(s) 106,111 (click to see context) from:
[[folder:Magus Kalugen]]
!!Magus Kalugen
-->''"Do not flinch from any danger; do not run from any battle. Be brave. Be resolute. Begone!"''
-->-- Magus Kalugen, The Battlepits of Krarth
The eponymous lord of Kalugen's Keep and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep.
!!Magus Kalugen
-->''"Do not flinch from any danger; do not run from any battle. Be brave. Be resolute. Begone!"''
-->-- Magus Kalugen, The Battlepits of Krarth
The eponymous lord of Kalugen's Keep and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep.
to:
[[folder:Magus Kalugen]]
Vyl]]
!!MagusKalugen
-->''"Do not flinch from any danger;Vyl
-->''"You now realise that this undead creature is Magus Vyl, and the assassins were sent to kill you in order to satisfy his desperate craving for blood. You donot run from any battle. Be brave. Be resolute. Begone!"''
some quick thinking."''
-->--Magus Kalugen, Narrator, The Battlepits of Krarth
The eponymous One of the Magi who acts as a lord of Kalugen's Keep Krarth, and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep.Keep. It is a well known fact among the inhabitants of the keep that Vyl is a vampire.
!!Magus
-->''"Do not flinch from any danger;
-->''"You now realise that this undead creature is Magus Vyl, and the assassins were sent to kill you in order to satisfy his desperate craving for blood. You do
-->--
Changed line(s) 113,116 (click to see context) from:
* AbsurdlyHighStakesGame: Averted in Kalugen's opinion. Kalugen has already made various concessions with other Magi in advance of you taking up his pennant in the battlepits. He couldn't care less if he wins or loses. However, your life is still on the line.
* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely wealthy compared to the commoners of the keep, and the keep is depicted as somewhere you do not want to get stuck in when the floods come. He also keeps elite guards who have to prod the common folk into cheering for his palanquin. He also doesn't seem to trust his court and has the courtroom cleared before he will even discuss the battlepits with the player characters.
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging (albeit in a cold cell) for the night.
* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely wealthy compared to the commoners of the keep, and the keep is depicted as somewhere you do not want to get stuck in when the floods come. He also keeps elite guards who have to prod the common folk into cheering for his palanquin. He also doesn't seem to trust his court and has the courtroom cleared before he will even discuss the battlepits with the player characters.
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging (albeit in a cold cell) for the night.
to:
* AbsurdlyHighStakesGame: Averted BackFromTheDead: Only a Sage can properly dispose of Vyl's body. Otherwise, expect him to keep coming back.
* [[{{Dracula}} Dracula Expy]]: Is a daywalker, needs blood for sustenance, can assume the form of a wolf (according to flavor text), can mesmerize victims, and must be staked to prevent resurrection. The only non-Dracula inspired skill seems to be his paralyzing touch.
* EarlyGameHell: Vyl can easily be one of the first few encounters a new party has. Given that his stats are equivalent to an eighth level character and the narrow width of the corridor he is fought in (or larger room that is inescapable), Vyl is often an early game over for low-level players.
* PunnyName: Vyl is awfully close to "vile". Trust us, it fits his character.
* ReligionOfEvil: One of the first hints that Vyl isn't exactly good aligned that a party might come across is a bloody altar to one of the demon gods in his tower.
* RuleOfThree: One of the three Magi whom you can attempt to carry the pennant for when first arriving in Kalugen'sopinion. Kalugen has already made various concessions with other Magi in advance of you taking up his pennant in the battlepits. He couldn't care less if he wins or loses. However, your life Keep. [[spoiler:There is still on the line.
* DecadentCourt: Kalugen rules over one of these in his black palace.no way to actually serve under Vyl. He is extremely wealthy compared only gathering adventures to the commoners of the keep, and the keep is depicted as somewhere you do not want to feed off of.]]
* WhyWontYouDie: Expect parties without a Sage who get stuckin when the floods come. He also keeps elite guards who have fighting Vyl to prod the common folk into cheering for his palanquin. He also doesn't seem to trust his court and has the courtroom cleared before he will even discuss the battlepits with the player characters.
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging (albeit in a cold cell) for the night.be asking this.
* [[{{Dracula}} Dracula Expy]]: Is a daywalker, needs blood for sustenance, can assume the form of a wolf (according to flavor text), can mesmerize victims, and must be staked to prevent resurrection. The only non-Dracula inspired skill seems to be his paralyzing touch.
* EarlyGameHell: Vyl can easily be one of the first few encounters a new party has. Given that his stats are equivalent to an eighth level character and the narrow width of the corridor he is fought in (or larger room that is inescapable), Vyl is often an early game over for low-level players.
* PunnyName: Vyl is awfully close to "vile". Trust us, it fits his character.
* ReligionOfEvil: One of the first hints that Vyl isn't exactly good aligned that a party might come across is a bloody altar to one of the demon gods in his tower.
* RuleOfThree: One of the three Magi whom you can attempt to carry the pennant for when first arriving in Kalugen's
* DecadentCourt: Kalugen rules over one of these in his black palace.
* WhyWontYouDie: Expect parties without a Sage who get stuck
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging (albeit in a cold cell) for the night.
Changed line(s) 119,124 (click to see context) from:
[[folder:Magus Vyl]]
!!Magus Vyl
-->''"You now realise that this undead creature is Magus Vyl, and the assassins were sent to kill you in order to satisfy his desperate craving for blood. You do some quick thinking."''
-->-- Narrator, The Battlepits of Krarth
One of the Magi who acts as a lord of Krarth, and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep. It is a well known fact among the inhabitants of the keep that Vyl is a vampire.
!!Magus Vyl
-->''"You now realise that this undead creature is Magus Vyl, and the assassins were sent to kill you in order to satisfy his desperate craving for blood. You do some quick thinking."''
-->-- Narrator, The Battlepits of Krarth
One of the Magi who acts as a lord of Krarth, and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep. It is a well known fact among the inhabitants of the keep that Vyl is a vampire.
to:
!!Magus Vyl
-->''"You now realise that this undead creature is Magus Vyl, and the assassins were sent to kill
!!Dominus Quel
-->''"I am Dominus Quel. And you
-->--
Changed line(s) 126,132 (click to see context) from:
* BackFromTheDead: Only a Sage can properly dispose of Vyl's body. Otherwise, expect him to keep coming back.
* [[{{Dracula}} Dracula Expy]]: Is a daywalker, needs blood for sustenance, can assume the form of a wolf (according to flavor text), can mesmerize victims, and must be staked to prevent resurrection. The only non-Dracula inspired skill seems to be his paralyzing touch.
* EarlyGameHell: Vyl can easily be one of the first few encounters a new party has. Given that his stats are equivalent to an eighth level character and the narrow width of the corridor he is fought in (or larger room that is inescapable), Vyl is often an early game over for low-level players.
* PunnyName: Vyl is awfully close to "vile". Trust us, it fits his character.
* ReligionOfEvil: One of the first hints that Vyl isn't exactly good aligned that a party might come across is a bloody altar to one of the demon gods in his tower.
* RuleOfThree: One of the three Magi whom you can attempt to carry the pennant for when first arriving in Kalugen's Keep. [[spoiler:There is no way to actually serve under Vyl. He is only gathering adventures to feed off of.]]
* WhyWontYouDie: Expect parties without a Sage who get stuck fighting Vyl to be asking this.
* [[{{Dracula}} Dracula Expy]]: Is a daywalker, needs blood for sustenance, can assume the form of a wolf (according to flavor text), can mesmerize victims, and must be staked to prevent resurrection. The only non-Dracula inspired skill seems to be his paralyzing touch.
* EarlyGameHell: Vyl can easily be one of the first few encounters a new party has. Given that his stats are equivalent to an eighth level character and the narrow width of the corridor he is fought in (or larger room that is inescapable), Vyl is often an early game over for low-level players.
* PunnyName: Vyl is awfully close to "vile". Trust us, it fits his character.
* ReligionOfEvil: One of the first hints that Vyl isn't exactly good aligned that a party might come across is a bloody altar to one of the demon gods in his tower.
* RuleOfThree: One of the three Magi whom you can attempt to carry the pennant for when first arriving in Kalugen's Keep. [[spoiler:There is no way to actually serve under Vyl. He is only gathering adventures to feed off of.]]
* WhyWontYouDie: Expect parties without a Sage who get stuck fighting Vyl to be asking this.
to:
* BackFromTheDead: BlackMagic: Only a Sage can properly dispose casts Mists of Vyl's body. Otherwise, expect him to keep coming back.
* [[{{Dracula}} Dracula Expy]]: Is a daywalker, needs blood for sustenance, can assume the form of a wolf (according to flavor text), can mesmerize victims, and must be staked to prevent resurrection. The only non-Dracula inspired skill seems to be his paralyzing touch.
* EarlyGameHell: Vyl can easily be one of the first few encounters a new party has. Given that his stats are equivalent to an eighth level characterDeath and the narrow width Vampire Spell.
* BonusBoss: Dominus is a fairly out of thecorridor he is way encounter and can only be fought after the player characters have exhausted their other options.
* ButThouMust: If you are at the point where Dominus is challenging you, you have no choice but to fight him or face a NonStandardGameOver.
* SquishyWizard: As an enchanter, Dominus has fairly low scores in(or larger room that is inescapable), Vyl is often an early game over Fighting Prowess and Awareness. He more than makes up for low-level players.
* PunnyName: Vyl is awfully closeit by having a large Endurance pool and a high Psychic score to "vile". Trust us, it fits his character.
* ReligionOfEvil: One of the first hints that Vyl isn't exactly good aligned that a party might come across is a bloody altar to one of the demon gods in his tower.
* RuleOfThree: One of the three Magi whom you can attempt to carry the pennant for when first arriving in Kalugen's Keep. [[spoiler:There is no way to actually serve under Vyl. He is only gathering adventures to feed off of.]]
* WhyWontYouDie: Expect parties without a Sage who get stuck fighting Vyl to be asking this.cast from.
* [[{{Dracula}} Dracula Expy]]: Is a daywalker, needs blood for sustenance, can assume the form of a wolf (according to flavor text), can mesmerize victims, and must be staked to prevent resurrection. The only non-Dracula inspired skill seems to be his paralyzing touch.
* EarlyGameHell: Vyl can easily be one of the first few encounters a new party has. Given that his stats are equivalent to an eighth level character
* BonusBoss: Dominus is a fairly out of the
* ButThouMust: If you are at the point where Dominus is challenging you, you have no choice but to fight him or face a NonStandardGameOver.
* SquishyWizard: As an enchanter, Dominus has fairly low scores in
* PunnyName: Vyl is awfully close
* ReligionOfEvil: One of the first hints that Vyl isn't exactly good aligned that a party might come across is a bloody altar to one of the demon gods in his tower.
* RuleOfThree: One of the three Magi whom you can attempt to carry the pennant for when first arriving in Kalugen's Keep. [[spoiler:There is no way to actually serve under Vyl. He is only gathering adventures to feed off of.]]
* WhyWontYouDie: Expect parties without a Sage who get stuck fighting Vyl to be asking this.
Changed line(s) 135,140 (click to see context) from:
[[folder:Dominus Quel]]
!!Dominus Quel
-->''"I am Dominus Quel. And you - you are dust if you try to oppose me."''
-->-- Dominus Quel, The Battlepits of Krarth
An enchanter who attempts to claim the pennant of Magus Kalugen on certain routes.
!!Dominus Quel
-->''"I am Dominus Quel. And you - you are dust if you try to oppose me."''
-->-- Dominus Quel, The Battlepits of Krarth
An enchanter who attempts to claim the pennant of Magus Kalugen on certain routes.
to:
!!Dominus Quel
-->''"I am Dominus Quel. And you - you are dust if you try to oppose me."''
-->-- Dominus Quel, The Battlepits
!!Nebularon
A lesser demon-god of
An enchanter who attempts to claim
Changed line(s) 142,145 (click to see context) from:
* BlackMagic: Only casts Mists of Death and the Vampire Spell.
* BonusBoss: Dominus is a fairly out of the way encounter and can only be fought after the player characters have exhausted their other options.
* ButThouMust: If you are at the point where Dominus is challenging you, you have no choice but to fight him or face a NonStandardGameOver.
* SquishyWizard: As an enchanter, Dominus has fairly low scores in Fighting Prowess and Awareness. He more than makes up for it by having a large Endurance pool and a high Psychic score to cast from.
* BonusBoss: Dominus is a fairly out of the way encounter and can only be fought after the player characters have exhausted their other options.
* ButThouMust: If you are at the point where Dominus is challenging you, you have no choice but to fight him or face a NonStandardGameOver.
* SquishyWizard: As an enchanter, Dominus has fairly low scores in Fighting Prowess and Awareness. He more than makes up for it by having a large Endurance pool and a high Psychic score to cast from.
to:
* BlackMagic: Only AntiMagic: Any spells an Enchanter casts Mists of Death and on Nebularon simply fizzle out.
* ExperiencePoints: Notable in that defeating Nebularon awards experience points divided among theVampire Spell.
living player characters, unlike most encounters.
*BonusBoss: Dominus MultiArmedAndDangerous: Nebularon's defining characteristic is that it possesses four arms, each one holding a fairly out of the way scimitar.
* OneHitKill: A potential workaround to an encounter with Nebularon, if you have the right item.
* SinisterScimitar: Holds four andcan only be fought after definitely qualifies as sinister.
* YouFool: Calls the player charactershave exhausted their other options.
* ButThouMust: If you are at"Fool!" if they attempt to use the point where Dominus is gem containing the final breath of a dragon.
* WakeUpCallBoss: A powerful opponent that can be encountered early in the campaign and can be extremely challengingyou, you have no choice but to fight him or face a NonStandardGameOver.
* SquishyWizard: As an enchanter, Dominus has fairly low scores in Fighting Prowess and Awareness. He more than makes up for it by having a large Endurance pool and a high Psychic score to cast from.if fought using conventional combat methods.
* ExperiencePoints: Notable in that defeating Nebularon awards experience points divided among the
*
* OneHitKill: A potential workaround to an encounter with Nebularon, if you have the right item.
* SinisterScimitar: Holds four and
* YouFool: Calls the player characters
* ButThouMust: If you are at
* WakeUpCallBoss: A powerful opponent that can be encountered early in the campaign and can be extremely challenging
* SquishyWizard: As an enchanter, Dominus has fairly low scores in Fighting Prowess and Awareness. He more than makes up for it by having a large Endurance pool and a high Psychic score to cast from.
Changed line(s) 148,153 (click to see context) from:
!Battlepits Residents & Encounters
[[folder:Nebularon]]
!!Nebularon
A lesser demon-god of the underworld.
[[folder:Nebularon]]
!!Nebularon
A lesser demon-god of the underworld.
to:
[[folder:Nebularon]]
!!Nebularon
!!Skrymir the Frost Giant
A
Changed line(s) 155,161 (click to see context) from:
* AntiMagic: Any spells an Enchanter casts on Nebularon simply fizzle out.
* ExperiencePoints: Notable in that defeating Nebularon awards experience points divided among the living player characters, unlike most encounters.
* MultiArmedAndDangerous: Nebularon's defining characteristic is that it possesses four arms, each one holding a scimitar.
* OneHitKill: A potential workaround to an encounter with Nebularon, if you have the right item.
* SinisterScimitar: Holds four and definitely qualifies as sinister.
* YouFool: Calls the player characters "Fool!" if they attempt to use the gem containing the final breath of a dragon.
* WakeUpCallBoss: A powerful opponent that can be encountered early in the campaign and can be extremely challenging if fought using conventional combat methods.
* ExperiencePoints: Notable in that defeating Nebularon awards experience points divided among the living player characters, unlike most encounters.
* MultiArmedAndDangerous: Nebularon's defining characteristic is that it possesses four arms, each one holding a scimitar.
* OneHitKill: A potential workaround to an encounter with Nebularon, if you have the right item.
* SinisterScimitar: Holds four and definitely qualifies as sinister.
* YouFool: Calls the player characters "Fool!" if they attempt to use the gem containing the final breath of a dragon.
* WakeUpCallBoss: A powerful opponent that can be encountered early in the campaign and can be extremely challenging if fought using conventional combat methods.
to:
[[/folder]]
[[folder:The Gray Lady]]
!!The Gray Lady
A powerful witch who dwells in a ruined tower in a forest near Krarth, she once slew the comrades of an
----
[[/folder]]
[[folder:Augustus]]
!!Augustus
A sorcerous agent of evil, seeking the Blood Sword for his own goals. While not a true wizard, he can use several magical trinkets such as a flying carpet.
[[/folder]]
[[folder:Thanatos]]
!!Thanatos the Giant
An armor-clad undead giant serving the Witch-King, he's found at the very bottom of a danger-filled area as the final test to enter the inner rooms of the Palace of Eternal Dusk.
----
[[/folder]]
[[folder:Witch King of Wyrd]]
!!The Witch-King of Wyrd
The evil overlord of the frozen wasteland of Wyrd, his power over the dream dimension gave him full control over his deadly stronghold. He currently holds the hilt of the Blood Sword as a sacred talisman.
[[/folder]]
[[folder:The True Magi]]
!!Red Death, Blue Moon, White Light, Star of Plagues, Star of Gifts
Five ancient Magi who obtained so much power they gave up their bodies to become celestial bodies. As the Judgement Day approaches, the True Magi attempt to regain a physical body of flesh and bone to infest the world once again with their evil, dooming all mankind.
----
[[/folder]]
!Others
[[folder:Magus Balhazar]]
!!Magus Balhazar
-->''"A Balhazar quote should go here."''
-->-- Magus Balhazar, The Battlepits of Krarth
One of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep, and the one most desperate to find champions to represent him.
----
* AbsurdlyHighStakesGame: Played straight with Magus Balhazar. He stands to lose thousands of acres of valuable pine forests to his rivals should his representatives die in the pits.
* TheArchmage: Is able to generate an illusion of an entire masquerade in his home, and still has the power leftover to kill an assassin with a single Nemisis Bolt.
* AristocratsAreEvil: Averted with Balhazar. Even if he ends up dying before you can represent him, he will still try to bequeath an extremely rare item to you simply
*
* MultiArmedAndDangerous: Nebularon's defining characteristic is that it possesses four arms, each one holding a scimitar.
* OneHitKill: A potential workaround to an encounter with Nebularon, if you have the right item.
* SinisterScimitar: Holds four and definitely qualifies as sinister.
* YouFool: Calls
* RoyalsWhoActuallyDoSomething: Of the Magi available, Balhazar does the most to provide for the player characters should they
[[/folder]]
[[folder:Magus Kalugen]]
!!Magus Kalugen
-->''"Do not flinch from any danger; do not run from any battle. Be brave. Be resolute. Begone!"''
-->-- Magus Kalugen, The Battlepits of Krarth
The eponymous lord of Kalugen's Keep and one of three Magi whose pennant is still available when the
----
* AbsurdlyHighStakesGame: Averted in Kalugen's opinion. Kalugen has already made various concessions with other Magi in advance of
* WakeUpCallBoss: A powerful opponent that can be encountered early
* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging (albeit in a cold cell) for the night.
[[/folder]]
[[folder:Uraba]]
!!Uraba
A seer of a small village in Wyrd, she has forseen the heroes' future and can help them.
----
[[/folder]]
[[folder:Captain Lazarus]]
!!Lazarus
Captain of a whaling ship who secretly plots to hunt down the World Serpent Jormungand himself.
----
[[/folder]]
[[folder:Karunaz]]
!!Karunaz
A mysterious warrior who's looking for the Demon's Claw, the twin of the Blood Sword.
----
Is there an issue? Send a MessageReason:
Adding a character entry for Nebularon.
Changed line(s) 148 (click to see context) from:
!Battlepits Residents & Encounters
to:
!Battlepits Residents & EncountersEncounters
[[folder:Nebularon]]
!!Nebularon
A lesser demon-god of the underworld.
----
* AntiMagic: Any spells an Enchanter casts on Nebularon simply fizzle out.
* ExperiencePoints: Notable in that defeating Nebularon awards experience points divided among the living player characters, unlike most encounters.
* MultiArmedAndDangerous: Nebularon's defining characteristic is that it possesses four arms, each one holding a scimitar.
* OneHitKill: A potential workaround to an encounter with Nebularon, if you have the right item.
* SinisterScimitar: Holds four and definitely qualifies as sinister.
* YouFool: Calls the player characters "Fool!" if they attempt to use the gem containing the final breath of a dragon.
* WakeUpCallBoss: A powerful opponent that can be encountered early in the campaign and can be extremely challenging if fought using conventional combat methods.
[[/folder]]
[[folder:Nebularon]]
!!Nebularon
A lesser demon-god of the underworld.
----
* AntiMagic: Any spells an Enchanter casts on Nebularon simply fizzle out.
* ExperiencePoints: Notable in that defeating Nebularon awards experience points divided among the living player characters, unlike most encounters.
* MultiArmedAndDangerous: Nebularon's defining characteristic is that it possesses four arms, each one holding a scimitar.
* OneHitKill: A potential workaround to an encounter with Nebularon, if you have the right item.
* SinisterScimitar: Holds four and definitely qualifies as sinister.
* YouFool: Calls the player characters "Fool!" if they attempt to use the gem containing the final breath of a dragon.
* WakeUpCallBoss: A powerful opponent that can be encountered early in the campaign and can be extremely challenging if fought using conventional combat methods.
[[/folder]]
Is there an issue? Send a MessageReason:
Adding a section for Battlepits Residents & Encounters.
Changed line(s) 146 (click to see context) from:
[[/folder]]
to:
!Battlepits Residents & Encounters
Is there an issue? Send a MessageReason:
Removing the note on Player Characters as it is unnecessary here.
Changed line(s) 18,19 (click to see context) from:
!Player Characters [[note]]The Warrior, Trickster, Sage, Enchanter[[/note]]
to:
!Player Characters [[note]]The Warrior, Trickster, Sage, Enchanter[[/note]]
Characters
Is there an issue? Send a MessageReason:
None
Changed line(s) 117 (click to see context) from:
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging for the night.
to:
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging (albeit in a cold cell) for the night.
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Adding the Guile Hero trope under the Trickster.
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* GuileHero: Many of the unique decision points for the Trickster provide a chance for the character to outwit or outright trick an opponent.
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Small grammar edit.
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* MightyGlacier: The Warrior ties with other characters on Awareness scores, except for the Trickster, but starts with better armour, better Fighting Prowess scores, and ties for the highest Endurance score.
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* MightyGlacier: The Warrior ties with other characters on Awareness scores, except for the Trickster, but starts with better armour, a better Fighting Prowess scores, score, and ties for the highest Endurance score.
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Adding an entry of Mighty Glacier for the Warrior character.
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* MightyGlacier: The Warrior ties with other characters on Awareness scores, except for the Trickster, but starts with better armour, better Fighting Prowess scores, and ties for the highest Endurance score.
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Cleaning up the page's formatting.
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-->''""''
--->---''''
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Adding a character entry for Dominus Quel.
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[[/folder]]
[[folder:Dominus Quel]]
!!Dominus Quel
-->''"I am Dominus Quel. And you - you are dust if you try to oppose me."''
-->-- Dominus Quel, The Battlepits of Krarth
An enchanter who attempts to claim the pennant of Magus Kalugen on certain routes.
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* BlackMagic: Only casts Mists of Death and the Vampire Spell.
* BonusBoss: Dominus is a fairly out of the way encounter and can only be fought after the player characters have exhausted their other options.
* ButThouMust: If you are at the point where Dominus is challenging you, you have no choice but to fight him or face a NonStandardGameOver.
* SquishyWizard: As an enchanter, Dominus has fairly low scores in Fighting Prowess and Awareness. He more than makes up for it by having a large Endurance pool and a high Psychic score to cast from.
[[folder:Dominus Quel]]
!!Dominus Quel
-->''"I am Dominus Quel. And you - you are dust if you try to oppose me."''
-->-- Dominus Quel, The Battlepits of Krarth
An enchanter who attempts to claim the pennant of Magus Kalugen on certain routes.
----
* BlackMagic: Only casts Mists of Death and the Vampire Spell.
* BonusBoss: Dominus is a fairly out of the way encounter and can only be fought after the player characters have exhausted their other options.
* ButThouMust: If you are at the point where Dominus is challenging you, you have no choice but to fight him or face a NonStandardGameOver.
* SquishyWizard: As an enchanter, Dominus has fairly low scores in Fighting Prowess and Awareness. He more than makes up for it by having a large Endurance pool and a high Psychic score to cast from.
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Minor grammar edit.
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* TheArchmage: Is able to generate an illusion of an entire masquerade in his home, and still has power leftover to kill an assassin with a single Nemisis Bolt.
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* TheArchmage: Is able to generate an illusion of an entire masquerade in his home, and still has the power leftover to kill an assassin with a single Nemisis Bolt.
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Adding a trope for Balhazar.
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* AristocratsAreEvil: Averted with Balhazar. Even if he ends up dying before you can represent him, he will still try to bequeath an extremely rare item to you simply out of kindness.
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Adding a quote for Magus Vyl.
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-->''"You now realise that this undead creature is Magus Vyl, and the assassins were sent to kill you in order to satisfy his desperate craving for blood. You do some quick thinking."''
-->-- Narrator, The Battlepits of Krarth
-->-- Narrator, The Battlepits of Krarth
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Adding trope entries for Magus Balhazar.
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[[folder:Magus Kalugen]]
!!Magus Kalugen
-->''"Do not flinch from any danger; do not run from any battle. Be brave. Be resolute. Begone!"''
-->-- Magus Kalugen, The Battlepits of Krarth
The eponymous lord of Kalugen's Keep and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep.
!!Magus Kalugen
-->''"Do not flinch from any danger; do not run from any battle. Be brave. Be resolute. Begone!"''
-->-- Magus Kalugen, The Battlepits of Krarth
The eponymous lord of Kalugen's Keep and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep.
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[[folder:Magus Kalugen]]
Balhazar]]
!!MagusKalugen
-->''"Do not flinch from any danger; do not run from any battle. Be brave. Be resolute. Begone!"''
Balhazar
-->''"A Balhazar quote should go here."''
-->-- MagusKalugen, Balhazar, The Battlepits of Krarth
The eponymous lord of Kalugen's Keep and one One of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep.Keep, and the one most desperate to find champions to represent him.
!!Magus
-->''"Do not flinch from any danger; do not run from any battle. Be brave. Be resolute. Begone!"''
-->''"A Balhazar quote should go here."''
-->-- Magus
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* AbsurdlyHighStakesGame: Averted in Kalugen's opinion. Kalugen has already made various concessions with other Magi in advance of you taking up his pennant in the battlepits. He couldn't care less if he wins or loses. However, your life is still on the line.
* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely wealthy compared to the commoners of the keep, and the keep is depicted as somewhere you do not want to get stuck in when the floods come. He also keeps elite guards who have to prod the common folk into cheering for his palanquin. He also doesn't seem to trust his court and has the room cleared before he will even discuss the battlepits with the player characters.
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging for the night.
* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely wealthy compared to the commoners of the keep, and the keep is depicted as somewhere you do not want to get stuck in when the floods come. He also keeps elite guards who have to prod the common folk into cheering for his palanquin. He also doesn't seem to trust his court and has the room cleared before he will even discuss the battlepits with the player characters.
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging for the night.
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* AbsurdlyHighStakesGame: Averted Played straight with Magus Balhazar. He stands to lose thousands of acres of valuable pine forests to his rivals should his representatives die in Kalugen's opinion. Kalugen the pits.
* TheArchmage: Is able to generate an illusion of an entire masquerade in his home, and still has power leftover to kill an assassin with a single Nemisis Bolt.
* OnlySmartPeopleMayPass: Despite needing representation, Balhazar puts the player characters through a test of cunning and has alreadymade various concessions with turned away other Magi in advance of you taking up his pennant in candidates who lacked the battlepits. He couldn't care less if he wins or loses. However, your life is still on the line.
* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely wealthy comparedintelligence to the commoners of the keep, and the keep is depicted as somewhere you do not want to get stuck in when the floods come. He also keeps elite guards who have to prod the common folk into cheering for his palanquin. He also doesn't seem to trust his court and has the room cleared before he will even discuss the battlepits with the player characters.
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
pass.
* RoyalsWhoActuallyDoSomething:Downplayed. Kalugen at first Of the Magi available, Balhazar does not seem to take the pits seriously, however, he still provides most to provide for the player characters with pennants, information, and lodging for the night.should they choose him.
* TheArchmage: Is able to generate an illusion of an entire masquerade in his home, and still has power leftover to kill an assassin with a single Nemisis Bolt.
* OnlySmartPeopleMayPass: Despite needing representation, Balhazar puts the player characters through a test of cunning and has already
* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely wealthy compared
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething:
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[[folder:Magus Vyl]]
!!Magus Vyl
One of the Magi who acts as a lord of Krarth, and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep. It is a well known fact among the inhabitants of the keep that Vyl is a vampire.
!!Magus Vyl
One of the Magi who acts as a lord of Krarth, and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep. It is a well known fact among the inhabitants of the keep that Vyl is a vampire.
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[[folder:Magus Vyl]]
Kalugen]]
!!MagusVyl
OneKalugen
-->''"Do not flinch from any danger; do not run from any battle. Be brave. Be resolute. Begone!"''
-->-- Magus Kalugen, The Battlepits ofthe Magi who acts as a Krarth
The eponymous lord ofKrarth, Kalugen's Keep and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep. It is a well known fact among the inhabitants of the keep that Vyl is a vampire. Keep.
!!Magus
One
-->''"Do not flinch from any danger; do not run from any battle. Be brave. Be resolute. Begone!"''
-->-- Magus Kalugen, The Battlepits of
The eponymous lord of
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* AbsurdlyHighStakesGame: Averted in Kalugen's opinion. Kalugen has already made various concessions with other Magi in advance of you taking up his pennant in the battlepits. He couldn't care less if he wins or loses. However, your life is still on the line.
* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely wealthy compared to the commoners of the keep, and the keep is depicted as somewhere you do not want to get stuck in when the floods come. He also keeps elite guards who have to prod the common folk into cheering for his palanquin. He also doesn't seem to trust his court and has the courtroom cleared before he will even discuss the battlepits with the player characters.
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging for the night.
[[/folder]]
[[folder:Magus Vyl]]
!!Magus Vyl
One of the Magi who acts as a lord of Krarth, and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep. It is a well known fact among the inhabitants of the keep that Vyl is a vampire.
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* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely wealthy compared to the commoners of the keep, and the keep is depicted as somewhere you do not want to get stuck in when the floods come. He also keeps elite guards who have to prod the common folk into cheering for his palanquin. He also doesn't seem to trust his court and has the courtroom cleared before he will even discuss the battlepits with the player characters.
* RichBoredom: Kalugen is described as being extremely wealthy and covered in jewels. He is also disinterested in the pressing matter of the battlepits and would rather play games with you.
* RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging for the night.
[[/folder]]
[[folder:Magus Vyl]]
!!Magus Vyl
One of the Magi who acts as a lord of Krarth, and one of three Magi whose pennant is still available when the player characters arrive in Kalugen's Keep. It is a well known fact among the inhabitants of the keep that Vyl is a vampire.
----
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!Player Characters[[note]]The Warrior, Trickster, Sage, Enchanter[[/note]]
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!Player Characters[[note]]The Characters [[note]]The Warrior, Trickster, Sage, Enchanter[[/note]]
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* Royals Who Actually Do Something: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging for the night.
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* Royals Who Actually Do Something: RoyalsWhoActuallyDoSomething: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging for the night.
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None
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* Royals Who Actually Do Something: Downplayed. Kalugen at first does not seem to take the pits seriously, however, he still provides the player characters with pennants, information, and lodging for the night.
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None
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* DecadentCourt: Kalugen rules over one of these in his black palace. He is extremely wealthy compared to the commoners of the keep, and the keep is depicted as somewhere you do not want to get stuck in when the floods come. He also keeps elite guards who have to prod the common folk into cheering for his palanquin. He also doesn't seem to trust his court and has the room cleared before he will even discuss the battlepits with the player characters.