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Actually they can meet in Chapter 2 or 3, though the meeting is very out of the way from the main questline area.
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* OneDegreeOfSeparation: He never meets his former magic tutor, Patrus, in the game.
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* OneDegreeOfSeparation: He He's never meets in the party with his former magic tutor, Patrus, in the game.
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Fixing my edit: it's not an example
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* MagicStaff[=/=]MartialArtsStaff: His WeaponOfChoice, for both physical combat and spellcasting.
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* MagicStaff[=/=]MartialArtsStaff: MagicStaff: His WeaponOfChoice, for both physical combat and spellcasting.
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Simple Staff has been disambiguated
* MagicStaff[=/=]MartialArtsStaff: His WeaponOfChoice, for both physical combat and spellcasting.
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* SimpleStaff: His WeaponOfChoice, for both physical combat and spellcasting.
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Pictures!
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** Makala used Gorath's attempt to warn Prince Arutha about Delekhan's plans as a way to sow further chaos. Since [[TheMole he had the confidence of Krondor's court]], Makala was able to learn about the Bas-Tyra regiment at Romney and arrange their murder through Delekhan while pining the blame on Gorath.
to:
** Makala used Gorath's attempt to warn Prince Arutha about Delekhan's plans as a way to sow further chaos. Since [[TheMole he had the confidence of Krondor's court]], Makala was able to learn about the Bas-Tyra regiment at Romney and arrange their murder through Delekhan while pining pinning the blame on Gorath.
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Badass Mustache and Badass Beard were merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with manliness in some way. Please read the trope description before re-adding to make sure the example qualifies.
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* BadassBeard: allegedly because of being half-human, most probably because it [[RuleOfCool looks cool]].
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Badass Beard and Badass Mustache are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed.
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* BadassMustache: As befits a suave nobleman womaniser.
* BadassNormal
* BadassNormal
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*
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Changed line(s) 292,293 (click to see context) from:
* IdenticalStranger: To Seigneur James, which has caused James some mishaps of MistakenIdentity. [[spoiler: Later novels by Raymond E. Feist reveal Lysle to actually be James' [[LongLostRelative long-lost older brother]] and their father to be the Upright Man, the leader of the Mockers.]]
to:
* IdenticalStranger: To Seigneur James, which has caused James some himself a few mishaps of MistakenIdentity. [[spoiler: Later novels by Raymond E. Feist reveal Lysle to actually be James' [[LongLostRelative long-lost older brother]] and their father to be the Upright Man, the leader of the Mockers.]]
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Changed line(s) 305,306 (click to see context) from:
** SpannerInTheWorks: ...Mitchel learned about Navon du Sandau's [[MementoMacGuffin enchanted spyglass]] and lured him to the Prank's Stone to steal it. Navon somehow learned about the theft and decided to use Mitchel as a [[TheScapegoat scapegoat]] for the murder of the Bas-Tyra regiment at Romney as punishment. The spyglass became an important clue in uncovering Navon's true identity.
to:
** SpannerInTheWorks: ...Mitchel learned about Navon du Sandau's [[MementoMacGuffin enchanted spyglass]] and lured him to the Prank's Stone to steal it. Navon somehow learned about the theft and decided to use [[FrameUp frame Mitchel as a [[TheScapegoat scapegoat]] for the murder of the Bas-Tyra regiment at Romney Romney]] as punishment. The spyglass became an important clue in uncovering Navon's true identity.
* TheSocialExpert: He is a skilled negotiator who understands how to be more relatable to those he makes deals with. This includes feigning disinterest to encourage a seller to lower prices and looking more vulnerable to encourage trust. For a price, he can teach a few tips of his trade to Locklear and the others.
* TheSocialExpert: He is a skilled negotiator who understands how to be more relatable to those he makes deals with. This includes feigning disinterest to encourage a seller to lower prices and looking more vulnerable to encourage trust. For a price, he can teach a few tips of his trade to Locklear and the others.
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A member of the Mockers, a ThievesGuild based in Krondor, from Kesh assigned to investigate the activities of the Crawler, the leader of rival gang whose goal is to supplant the Mockers, and learn their identity.
to:
A member of the Mockers, a ThievesGuild based in Krondor, from Kesh assigned to investigate the activities of the Crawler, the leader of rival gang whose goal is to supplant the Mockers, and learn their identity.Mockers.
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!Main Characters
to:
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!Villains
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* TransformationOfThePossessed: [[spoiler:After he and Gorath clutch the hilt of the sword embedded in the [[ArtifactOfDoom Lifestone]], Delekhan begins to transform into one of the Valheru whose spirit is imprisoned in the stone in preparation for said spirit's [[GrandTheftMe mental takeover]]. Pug and Owyn kill both of them before the Valheru spirits could take them over and escape the Lifestone.]]
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** Makala used Gorath's attempt to warn Prince Arutha about Delekhan's plans as a way to sow further chaos. Since he had the confidence of Krondor's court, Makala was able to learn about the detachment at Romney and arrange their murder through Delekhan while pining the blame on Gorath.
to:
** Makala used Gorath's attempt to warn Prince Arutha about Delekhan's plans as a way to sow further chaos. Since [[TheMole he had the confidence of Krondor's court, court]], Makala was able to learn about the detachment Bas-Tyra regiment at Romney and arrange their murder through Delekhan while pining the blame on Gorath.
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* VillainRespect: When James uncovers his true identity and motives, Neville/Navon is genuinely impressed and congratulates him.
to:
* VillainRespect: When James uncovers his true identity and motives, Neville/Navon Navon is genuinely impressed and congratulates him.
Changed line(s) 279,280 (click to see context) from:
* VillainousLegacy: Despite his death, the moredhel continue to hold him in high esteem. A decade later, Delekhan and Makala spread false rumors of Murmandamus' imprisonment at Sethanon in order to motivate the moredhel into uniting once again and taking revenge upon the Kingdom.
to:
* VillainousLegacy: Despite his death, the moredhel continue to hold him in high esteem. A decade later, after the Battle of Sethanon, Delekhan and Makala spread false spreads rumors of Murmandamus' imprisonment at Sethanon in order to motivate the moredhel into uniting once again and taking revenge upon the Kingdom.
Kingdom.
[[/folder]]
!Supporting Characters
[[folder:Lysle Rigger]]
!!Lysle Rigger
A member of the Mockers, a ThievesGuild based in Krondor, from Kesh assigned to investigate the activities of the Crawler, the leader of rival gang whose goal is to supplant the Mockers, and learn their identity.
----
* IdenticalStranger: To Seigneur James, which has caused James some mishaps of MistakenIdentity. [[spoiler: Later novels by Raymond E. Feist reveal Lysle to actually be James' [[LongLostRelative long-lost older brother]] and their father to be the Upright Man, the leader of the Mockers.]]
[[/folder]]
[[folder:Mitchel Waylander]]
!!Mitchel Waylander
The Chief Reeve of the Glazer's Guild at Romney.
----
* BeleagueredBureaucrat: He's a ReasonableAuthorityFigure trying to manage the escalating conflict between the Riverpuller's Guild and the Guild of the Romney to the best of his ability.
* FriendshipMoment: He helped Abbot Graves go into hiding despite blaming the abbot for the guild conflict in Romney and the possibility that he could lose his job as Chief Reeve.
* SecretKeeper: He, along with Abuk, discovered that items lost at the mysterious Prank's Stone somehow ended up inside a certain chest. They then worked out a deal: Mitchel would lure victims to the Prank's Stone and Abuk would sell the lost items taken from the chest, splitting the profits between the both of them. They each also agreed to never learn the other's name so that if one of them got caught, the other would be safe. After this,...
** SpannerInTheWorks: ...Mitchel learned about Navon du Sandau's [[MementoMacGuffin enchanted spyglass]] and lured him to the Prank's Stone to steal it. Navon somehow learned about the theft and decided to use Mitchel as a [[TheScapegoat scapegoat]] for the murder of the Bas-Tyra regiment at Romney as punishment. The spyglass became an important clue in uncovering Navon's true identity.
[[/folder]]
!Supporting Characters
[[folder:Lysle Rigger]]
!!Lysle Rigger
A member of the Mockers, a ThievesGuild based in Krondor, from Kesh assigned to investigate the activities of the Crawler, the leader of rival gang whose goal is to supplant the Mockers, and learn their identity.
----
* IdenticalStranger: To Seigneur James, which has caused James some mishaps of MistakenIdentity. [[spoiler: Later novels by Raymond E. Feist reveal Lysle to actually be James' [[LongLostRelative long-lost older brother]] and their father to be the Upright Man, the leader of the Mockers.]]
[[/folder]]
[[folder:Mitchel Waylander]]
!!Mitchel Waylander
The Chief Reeve of the Glazer's Guild at Romney.
----
* BeleagueredBureaucrat: He's a ReasonableAuthorityFigure trying to manage the escalating conflict between the Riverpuller's Guild and the Guild of the Romney to the best of his ability.
* FriendshipMoment: He helped Abbot Graves go into hiding despite blaming the abbot for the guild conflict in Romney and the possibility that he could lose his job as Chief Reeve.
* SecretKeeper: He, along with Abuk, discovered that items lost at the mysterious Prank's Stone somehow ended up inside a certain chest. They then worked out a deal: Mitchel would lure victims to the Prank's Stone and Abuk would sell the lost items taken from the chest, splitting the profits between the both of them. They each also agreed to never learn the other's name so that if one of them got caught, the other would be safe. After this,...
** SpannerInTheWorks: ...Mitchel learned about Navon du Sandau's [[MementoMacGuffin enchanted spyglass]] and lured him to the Prank's Stone to steal it. Navon somehow learned about the theft and decided to use Mitchel as a [[TheScapegoat scapegoat]] for the murder of the Bas-Tyra regiment at Romney as punishment. The spyglass became an important clue in uncovering Navon's true identity.
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None
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A legendary moredhel warlord who once united the moredhel clans of the Northlands under his banner. About ten years before the events of ''Betrayal'' begin, a [[SnakePeople Pantathian]] priest took his identity and manipulated the moredhel into a war with the Kingdom of the Isles in order to find the Lifestone beneath Sethanon and release the spirit of Alma-Lodka, the [[{{Precursors}} Valheru]] creator of the Pantathians, from it.
to:
A legendary moredhel warlord who once united the moredhel clans of the Northlands under his banner. About ten years before the events of ''Betrayal'' begin, a [[SnakePeople Pantathian]] priest took his identity and manipulated the moredhel into a war with the Kingdom of the Isles in order to Isles. The priest's secret goal was find the Lifestone beneath Sethanon and release the spirit of Alma-Lodka, the [[{{Precursors}} Valheru]] creator of the Pantathians, from it.it. He was killed in a duel with Prince Arutha under Sethanon.
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* VillainousLegacy: Despite his death, the moredhel continue to hold him in high esteem. Delekhan and Makala spread false rumors of Murmandamus' imprisonment at Sethanon in order to motivate the moredhel into uniting once again and taking revenge upon the Kingdom.
to:
* VillainousLegacy: Despite his death, the moredhel continue to hold him in high esteem. A decade later, Delekhan and Makala spread false rumors of Murmandamus' imprisonment at Sethanon in order to motivate the moredhel into uniting once again and taking revenge upon the Kingdom.
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None
* AntiVillain: He is arguably this because he sought to unravel a troubling, mysterious issue that had long been stonewalled by Pug, one of the Assembly's most powerful members. Despite his methods, Makala was right to fear the dangers posed by the Lifestone in the long term, especially considering that Pug believes the best way to deal with it was to [[TheseAreThingsManWasNotMeantToKnow let it be forgotten]] without even bothering to learn if it can be destroyed.
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* HeKnowsTooMuch: He is killed in a magical duel by Pug and Owyn after he learned about the [[ArtifactOfDoom Lifestone]] and voiced his intention to report his findings to the Assembly.
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* HeKnowsTooMuch: He is was killed in a magical duel by Pug and Owyn after he learned about the [[ArtifactOfDoom Lifestone]] and voiced his intention to report his findings to the Assembly.
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A charismatic young merchant residing in the town of Kenting Rush. In truth, he is Neville Corvalis, Count Geoffrey Corvalis' long-estranged bastard son, Ugyne's half-brother and the leader of the Nighthawks.
to:
A charismatic charming young merchant residing in the town of Kenting Rush. In truth, he is Neville Corvalis, Count Geoffrey Corvalis' long-estranged bastard son, Ugyne's half-brother and the leader of the Nighthawks.
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* AffablyEvil: He is a polite and cultured merchant. When James confronts him with his true identity, Navon remains calm and polite even as he explains himself and prepares to fight.
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The leader of the Nations of the North, an alliance of moredhel clans, and a general who once fought under Murmandamus' command.
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The leader of the Nations of the North, an alliance of moredhel clans, and a general who once fought under Murmandamus' command.command ten years ago.
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* UnwittingPawn: He is this to the Mastermind, who wanted to use the moredhel armies to distract the Kingdom from their plans.
to:
* UnwittingPawn: He is this to the Mastermind, Makala, who wanted to use the moredhel armies to distract the Kingdom from their his own plans.
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[[folder:The Mastermind (SPOILERS!)]]
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!!Warlord Moraeulf
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[[folder:Navon du Sandau (SPOILERS!)]]
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[[folder:Navon du Sandau (SPOILERS!)]]
Sandau]]
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[[/folder]]
[[folder:Murmandamus]]
!!Murmandamus
A legendary moredhel warlord who once united the moredhel clans of the Northlands under his banner. About ten years before the events of ''Betrayal'' begin, a [[SnakePeople Pantathian]] priest took his identity and manipulated the moredhel into a war with the Kingdom of the Isles in order to find the Lifestone beneath Sethanon and release the spirit of Alma-Lodka, the [[{{Precursors}} Valheru]] creator of the Pantathians, from it.
----
* DarkMessiah: The moredhel consider him a hero and a savior.
* DistinguishingMark: He has a purple birthmark in the shape of a flying dragon on his chest.
* ManipulativeBastard: A Pantathian priest took the identity of this legendary warlord in order to capitalize on its messianic status and drive the moredhel into a war for his own purpose.
* PosthumousCharacter: He is long-dead by the time ''Betrayal'' begins.
* SnakePeople: The Murmandamus who led the moredhel to attack Sethanon ten years ago was not the original, but rather a Pantathian priest in disguise.
* VillainousLegacy: Despite his death, the moredhel continue to hold him in high esteem. Delekhan and Makala spread false rumors of Murmandamus' imprisonment at Sethanon in order to motivate the moredhel into uniting once again and taking revenge upon the Kingdom.
[[folder:Murmandamus]]
!!Murmandamus
A legendary moredhel warlord who once united the moredhel clans of the Northlands under his banner. About ten years before the events of ''Betrayal'' begin, a [[SnakePeople Pantathian]] priest took his identity and manipulated the moredhel into a war with the Kingdom of the Isles in order to find the Lifestone beneath Sethanon and release the spirit of Alma-Lodka, the [[{{Precursors}} Valheru]] creator of the Pantathians, from it.
----
* DarkMessiah: The moredhel consider him a hero and a savior.
* DistinguishingMark: He has a purple birthmark in the shape of a flying dragon on his chest.
* ManipulativeBastard: A Pantathian priest took the identity of this legendary warlord in order to capitalize on its messianic status and drive the moredhel into a war for his own purpose.
* PosthumousCharacter: He is long-dead by the time ''Betrayal'' begins.
* SnakePeople: The Murmandamus who led the moredhel to attack Sethanon ten years ago was not the original, but rather a Pantathian priest in disguise.
* VillainousLegacy: Despite his death, the moredhel continue to hold him in high esteem. Delekhan and Makala spread false rumors of Murmandamus' imprisonment at Sethanon in order to motivate the moredhel into uniting once again and taking revenge upon the Kingdom.
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None
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!!Pug of Crydee / Pug conDoin / Milamber
Once a poor orphan living in Crydee, now the most powerful magician on both Midkemia and Kelewan, and a trained Tsurani Great One. Pug is also an adopted member of the royal family and has a loyal friend in Warleader Tomas of Elvandar.
Once a poor orphan living in Crydee, now the most powerful magician on both Midkemia and Kelewan, and a trained Tsurani Great One. Pug is also an adopted member of the royal family and has a loyal friend in Warleader Tomas of Elvandar.
to:
!!Pug of Crydee / Duke Pug conDoin / Milamber
Once a poor orphan living in Crydee, now the most powerful magician on both Midkemia and Kelewan, and a trained Tsurani Great One. Pug is also an adopted member of the Kingdom's royal family and has a loyal friend in Warleader Tomas of Elvandar.
Once a poor orphan living in Crydee, now the most powerful magician on both Midkemia and Kelewan, and a trained Tsurani Great One. Pug is also an adopted member of the Kingdom's royal family and has a loyal friend in Warleader Tomas of Elvandar.
Added DiffLines:
* TheUnfought: He is never fought during the game.
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None
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!Heroes
to:
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[[folder:The Mastermind (SPOILERS!)]]
!!Makala
A Tsurani Great One of the Assembly of Magicians, a MagicalSociety on the world of Kelewan, and an acquaintance of Pug.
!!Makala
A Tsurani Great One of the Assembly of Magicians, a MagicalSociety on the world of Kelewan, and an acquaintance of Pug.
to:
!!Makala
A Tsurani Great One
!!Delekhan
The leader of the
* BadBoss: He doesn't hesitate to kill those [[YouHaveFailedMe who fail him]] or refuse to obey him.
* BigBadWannabe: As the leader of the moredhels, he's one of the greatest threats to the Kingdom of the Isles, but he's ultimately a pawn in the greater scheme of things.
* ChekhovsGun: He wears a black helmet shaped like a dragon. It wasn't until much later that Pug realized that this meant ''someone'' had been exploring the ruins of Sethanon, since Murmandamus, who died there, was the last one to wear such a helmet.
* TheDreaded: Allies and enemies alike fear this man, whose brutality knows no bounds.
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command. Delekhan also pays the Nighthawks to commit subterfuge within the Kingdom, be it espionage or murder.
* GloriousLeader: He united many of the moredhel clans by spreading rumors of Murmandamus' imprisonment at Sethanon and promising to conquer their hated human neighbors to the south.
* TheUnfought: He is never fought during the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the [[ArtifactOfDoom Lifestone]]]].
* UnwittingPawn: He is this to the Mastermind, who wanted to use the moredhel armies to distract the Kingdom from their plans.
[[/folder]]
[[folder:The Mastermind (SPOILERS!)]]
!!Makala
A Tsurani Great One of the Assembly of Magicians, a MagicalSociety on the world of Kelewan, and an acquaintance of Pug.
----
* BigBadWannabe: As the leader of the moredhels, he's one of the greatest threats to the Kingdom of the Isles, but he's ultimately a pawn in the greater scheme of things.
* ChekhovsGun: He wears a black helmet shaped like a dragon. It wasn't until much later that Pug realized that this meant ''someone'' had been exploring the ruins of Sethanon, since Murmandamus, who died there, was the last one to wear such a helmet.
* TheDreaded: Allies and enemies alike fear this man, whose brutality knows no bounds.
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command. Delekhan also pays the Nighthawks to commit subterfuge within the Kingdom, be it espionage or murder.
* GloriousLeader: He united many of the moredhel clans by spreading rumors of Murmandamus' imprisonment at Sethanon and promising to conquer their hated human neighbors to the south.
* TheUnfought: He is never fought during the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the [[ArtifactOfDoom Lifestone]]]].
* UnwittingPawn: He is this to the Mastermind, who wanted to use the moredhel armies to distract the Kingdom from their plans.
[[/folder]]
[[folder:The Mastermind (SPOILERS!)]]
!!Makala
A Tsurani Great One of the Assembly of Magicians, a MagicalSociety on the world of Kelewan, and an acquaintance of Pug.
----
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[[folder:Delekhan]]
!!Delekhan
The leader of the Nations of the North, an alliance of moredhel clans, and a general who once fought under Murmandamus' command.
!!Delekhan
The leader of the Nations of the North, an alliance of moredhel clans, and a general who once fought under Murmandamus' command.
to:
!!Delekhan
The leader of the Nations of the North, an alliance of moredhel clans,
!!Warlord Moraeulf
Delekhan's son and
Changed line(s) 197,205 (click to see context) from:
* BadBoss: He doesn't hesitate to kill those [[YouHaveFailedMe who fail him]] or refuse to obey him.
* BigBadWannabe: As the leader of the moredhels, he's one of the greatest threats to the Kingdom of the Isles, but he's ultimately a pawn in the greater scheme of things.
* ChekhovsGun: He wears a black helmet shaped like a dragon. It wasn't until much later that Pug realized that this meant ''someone'' had been exploring the ruins of Sethanon, since Murmandamus, who died there, was the last one to wear such a helmet.
* TheDreaded: Allies and enemies alike fear this man, whose brutality knows no bounds.
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command. Delekhan also pays the Nighthawks to commit subterfuge within the Kingdom, be it espionage or murder.
* GloriousLeader: He united many of the moredhel clans by spreading rumors of Murmandamus' imprisonment at Sethanon and promising to conquer their hated human neighbors to the south.
* TheUnfought: He is never fought during the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the [[ArtifactOfDoom Lifestone]]]].
* UnwittingPawn: He is this to the Mastermind, who wanted to use the moredhel armies to distract the Kingdom from their plans.
* BigBadWannabe: As the leader of the moredhels, he's one of the greatest threats to the Kingdom of the Isles, but he's ultimately a pawn in the greater scheme of things.
* ChekhovsGun: He wears a black helmet shaped like a dragon. It wasn't until much later that Pug realized that this meant ''someone'' had been exploring the ruins of Sethanon, since Murmandamus, who died there, was the last one to wear such a helmet.
* TheDreaded: Allies and enemies alike fear this man, whose brutality knows no bounds.
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command. Delekhan also pays the Nighthawks to commit subterfuge within the Kingdom, be it espionage or murder.
* GloriousLeader: He united many of the moredhel clans by spreading rumors of Murmandamus' imprisonment at Sethanon and promising to conquer their hated human neighbors to the south.
* TheUnfought: He is never fought during the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the [[ArtifactOfDoom Lifestone]]]].
* UnwittingPawn: He is this to the Mastermind, who wanted to use the moredhel armies to distract the Kingdom from their plans.
to:
* BadBoss: He doesn't hesitate to kill those [[YouHaveFailedMe who fail him]] or refuse to obey him.
DragonAscendant: It lasts only a moment before...
*BigBadWannabe: As the leader of the moredhels, he's one of the greatest threats to the Kingdom of the Isles, but he's ultimately a pawn EyeScream: ...he is killed when Narab stabs him in the greater scheme of things.
* ChekhovsGun: He wearseye [[KlingonPromotion in a black helmet shaped like a dragon. It wasn't until much later that Pug realized that this meant ''someone'' had been exploring the ruins of Sethanon, since Murmandamus, who died there, was the last one bid to wear such a helmet.
* TheDreaded: Allies and enemies alike fear this man, whose brutality knows no bounds.
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command. Delekhan also pays the Nighthawks to commit subterfuge within the Kingdom, be it espionage or murder.
* GloriousLeader: He united many ofclaim leadership over the moredhel clans by spreading rumors of Murmandamus' imprisonment at Sethanon clans]].
* HatesTheirParent: He claims that he'd slit Delekhan's throat [[EvenEvilHasStandards were it not for the fact that he's his father]].
* OverlordJr: He acts as his father's [[TheDragon second-in-command]] andpromising [[FrontlineGeneral field commander]].
* PragmaticVillainy: He is more practical and considerate in military matters than his father, who he considers toconquer their hated human neighbors be too hungry for conquest and violence. At the end of the story, after watching Delekhan and Murmandamus supposedly die at Sethanon, [[YouAreInCommandNow his first command]] is to order his army to retreat back to the south.
Northlands, seeing no point for further loss of life.
*TheUnfought: He is UnwittingInstigatorOfDoom: Having never fought during met the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the [[ArtifactOfDoom Lifestone]]]].
* UnwittingPawn: He is this to the Mastermind, who wanted to use the moredhel armies to distract the Kingdom frommain characters before, he gives them vital clues for their plans.
missions whenever they encounter him.
*
* ChekhovsGun: He wears
* TheDreaded: Allies and enemies alike fear this man, whose brutality knows no bounds.
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command. Delekhan also pays the Nighthawks to commit subterfuge within the Kingdom, be it espionage or murder.
* GloriousLeader: He united many of
* HatesTheirParent: He claims that he'd slit Delekhan's throat [[EvenEvilHasStandards were it not for the fact that he's his father]].
* OverlordJr: He acts as his father's [[TheDragon second-in-command]] and
* PragmaticVillainy: He is more practical and considerate in military matters than his father, who he considers to
*
* UnwittingPawn: He is this to the Mastermind, who wanted to use the moredhel armies to distract the Kingdom from
Changed line(s) 208,212 (click to see context) from:
[[folder:Navon du Sandau (SPOILERS!)]]
!!Navon du Sandau / Neville Corvalis
A merchant residing in the town of Kenting Rush. In truth, he is Neville Corvalis, Count Geoffrey Corvalis' long-estranged son and the leader of the Nighthawks.
!!Navon du Sandau / Neville Corvalis
A merchant residing in the town of Kenting Rush. In truth, he is Neville Corvalis, Count Geoffrey Corvalis' long-estranged son and the leader of the Nighthawks.
to:
!!Navon du Sandau / Neville Corvalis
!!Narab
A
Changed line(s) 214,220 (click to see context) from:
* EvenEvilHasStandards: Even though he planned to claim the Corvalis family fortune by marrying Ugyne as Navon, Neville had no intention of committing BrotherSisterIncest and planned to have Ugyne [[MakeItLookLikeAnAccident die tragically on their wedding night]].
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive and held for ransom by the Nighthawks. Knowing that his father wouldn't pay such a ransom, Neville convinced his kidnappers to spare his life by pretending to have special powers using a [[MementoMacGuffin magical spyglass]], a Corvalis family heirloom. By making himself useful to the Nighthawks, Neville/Navon eventually became their leader.
* ProfessionalKiller: He leads the Nighthawks, the Kingdom's Guild of Assassins, and Delekhan is one of his clients.
* VillainRespect: When James uncovers his true identity and motives, Neville/Navon is genuinely impressed and congratulates him.
* WhosYourDaddy: His mother was Countess Corvalis, the Count's late wife, while his true father was a commoner. When Count Corvalis learned about this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the collapse of the wine cellar under the keep at Cavall Run]]. In the game's novelization, Neville's father was Sandau, an architect infamous his constant drunkenness and the one responsible for constructing the Cavall Run wine cellar.
* WickedCultured: He is a skilled chess player, having invented the move Sandau's Retreat, which he can teach Locklear for a match against Ivan Skaald.
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive and held for ransom by the Nighthawks. Knowing that his father wouldn't pay such a ransom, Neville convinced his kidnappers to spare his life by pretending to have special powers using a [[MementoMacGuffin magical spyglass]], a Corvalis family heirloom. By making himself useful to the Nighthawks, Neville/Navon eventually became their leader.
* ProfessionalKiller: He leads the Nighthawks, the Kingdom's Guild of Assassins, and Delekhan is one of his clients.
* VillainRespect: When James uncovers his true identity and motives, Neville/Navon is genuinely impressed and congratulates him.
* WhosYourDaddy: His mother was Countess Corvalis, the Count's late wife, while his true father was a commoner. When Count Corvalis learned about this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the collapse of the wine cellar under the keep at Cavall Run]]. In the game's novelization, Neville's father was Sandau, an architect infamous his constant drunkenness and the one responsible for constructing the Cavall Run wine cellar.
* WickedCultured: He is a skilled chess player, having invented the move Sandau's Retreat, which he can teach Locklear for a match against Ivan Skaald.
to:
* EvenEvilHasStandards: Even though he planned to claim the Corvalis family fortune by marrying Ugyne as Navon, Neville had no intention of committing BrotherSisterIncest and planned to have Ugyne [[MakeItLookLikeAnAccident die tragically on their wedding night]].
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive and held for ransom by the Nighthawks. Knowing that his father wouldn't pay such a ransom, Neville convinced his kidnappers to spare his life by pretending to have special powers using a [[MementoMacGuffin magical spyglass]], a Corvalis family heirloom. By making himself useful to the Nighthawks, Neville/Navon eventually became their leader.
* ProfessionalKiller:CoDragons: He leads the Nighthawks, the Kingdom's Guild of Assassins, and Delekhan is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan and his clients.
brother Nago.
*VillainRespect: When James uncovers his true identity and motives, Neville/Navon is genuinely impressed and congratulates him.
* WhosYourDaddy: His mother was Countess Corvalis,DragonAscendant: By the Count's late wife, while his true father was a commoner. When Count Corvalis learned about this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the collapse end of the wine cellar under story, most of the keep at Cavall Run]]. In moredhel leadership is dead and Narab becomes a major leader of the game's novelization, Neville's father was Sandau, an architect infamous moredhels with Liallan, Delekhan's widow, as his constant drunkenness only rival. It might be considered a case of PyrrhicVictory because, even centuries after the events of ''Betrayal'', both Narab and Liallan are still fighting for dominance over the one responsible for constructing the Cavall Run wine cellar.
moredhel clans.
*WickedCultured: EthnicMagician: He is a skilled chess player, having invented competent magician, but his brother is the move Sandau's Retreat, which he can teach Locklear more talented of the two.
* MistreatmentInducedBetrayal: He reconsiders his loyalty after his lord punches him in the face for capturing Gorath and bringing him back to Sar-Sargoth for execution, supposedly because he derailed amatch against Ivan Skaald.
secret scheme. From that moment on, Narab quietly waits in the shadows for opportunities while occasionally helping things along in his favor, such as [[ForWantOfANail magically opening the door of Owyn's cell]].
* TheUnfought: Despite capturing Gorath and Owyn during a cutscene, he is never fought during the game.
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive and held for ransom by the Nighthawks. Knowing that his father wouldn't pay such a ransom, Neville convinced his kidnappers to spare his life by pretending to have special powers using a [[MementoMacGuffin magical spyglass]], a Corvalis family heirloom. By making himself useful to the Nighthawks, Neville/Navon eventually became their leader.
* ProfessionalKiller:
*
* WhosYourDaddy: His mother was Countess Corvalis,
*
* MistreatmentInducedBetrayal: He reconsiders his loyalty after his lord punches him in the face for capturing Gorath and bringing him back to Sar-Sargoth for execution, supposedly because he derailed a
* TheUnfought: Despite capturing Gorath and Owyn during a cutscene, he is never fought during the game.
Changed line(s) 223,227 (click to see context) from:
[[folder:Moraeulf]]
!!Warlord Moraeulf
Delekhan's son and second-in-command.
!!Warlord Moraeulf
Delekhan's son and second-in-command.
to:
!!Warlord Moraeulf
!!Nago
A moredhel chieftain, a magician, Narab's brother and one of Delekhan's
Changed line(s) 229,235 (click to see context) from:
* DragonAscendant: It lasts only a moment before...
* EyeScream: ...he is killed when Narab stabs him in the eye [[KlingonPromotion in a bid to claim leadership over the moredhel clans]].
* HatesTheirParent: He claims that he'd slit Delekhan's throat [[EvenEvilHasStandards were it not for the fact that he's his father]].
* OverlordJr: He acts as his father's [[TheDragon second-in-command]] and [[FrontlineGeneral field commander]].
* PragmaticVillainy: He is more practical and considerate in military matters than his father, who he considers to be too hungry for conquest. At the end of the story, after watching Delekhan and Murmandamus supposedly die at Sethanon, [[YouAreInCommandNow his first command]] is to order his army to retreat back to the Northlands, seeing no point for further loss of life.
* UnwittingInstigatorOfDoom: Having never met the heroes, he gives them vital clues for their missions.
* EyeScream: ...he is killed when Narab stabs him in the eye [[KlingonPromotion in a bid to claim leadership over the moredhel clans]].
* HatesTheirParent: He claims that he'd slit Delekhan's throat [[EvenEvilHasStandards were it not for the fact that he's his father]].
* OverlordJr: He acts as his father's [[TheDragon second-in-command]] and [[FrontlineGeneral field commander]].
* PragmaticVillainy: He is more practical and considerate in military matters than his father, who he considers to be too hungry for conquest. At the end of the story, after watching Delekhan and Murmandamus supposedly die at Sethanon, [[YouAreInCommandNow his first command]] is to order his army to retreat back to the Northlands, seeing no point for further loss of life.
* UnwittingInstigatorOfDoom: Having never met the heroes, he gives them vital clues for their missions.
to:
* DragonAscendant: It lasts only a moment before...
* EyeScream: ...heCoDragons: He is killed when Narab stabs him in the eye [[KlingonPromotion in a bid to claim leadership over the moredhel clans]].
* HatesTheirParent: He claims that he'd slitone of several lieutenants under Delekhan's throat [[EvenEvilHasStandards were it not for the fact that he's command, along with Moraeulf, Liallan and his father]].
brother Narab.
*OverlordJr: He acts as his father's [[TheDragon second-in-command]] and [[FrontlineGeneral field commander]].
* PragmaticVillainy:EthnicMagician: He is more practical and considerate in military matters than his father, who he considers to be too hungry for conquest. At the end of most powerful sorcerer among the story, after watching Delekhan and Murmandamus supposedly die at Sethanon, [[YouAreInCommandNow his first command]] is to order his army to retreat back to moredhel.
* ExpositionBeam: He has theNorthlands, seeing no point for further loss of life.
rare ability, known as mind speech or dream sending, to magically communicate with others across great distances. It also causes SleepDeprivation to nearby magicians as a side effect, since the transmitted thoughts invade their dreams.
*UnwittingInstigatorOfDoom: TheHandler: Having never met infiltrated the heroes, Kingdom, he gives them vital clues for their missions.
coordinates spies from a barn near Sarth while using his [[ExpositionBeam dream sendings]] to communicate with Delekhan.
* EyeScream: ...he
* HatesTheirParent: He claims that he'd slit
*
* PragmaticVillainy:
* ExpositionBeam: He has the
*
Changed line(s) 238,242 (click to see context) from:
[[folder:Narab]]
!!Narab
A moredhel chieftain, Nago's brother and one of Delekhan's allies.
!!Narab
A moredhel chieftain, Nago's brother and one of Delekhan's allies.
to:
!!Narab
!!Navon du Sandau / Neville Corvalis
A
Changed line(s) 244,261 (click to see context) from:
* CoDragons: He is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan and his brother Nago.
* DragonAscendant: By the end of the story, most of the moredhel leadership is dead and Narab becomes a major leader of the moredhels with Liallan, Delekhan's widow, as his only rival. It might be considered a case of PyrrhicVictory because, even centuries after the events of ''Betrayal'', both Narab and Liallan are still fighting for dominance over the moredhel clans.
* MistreatmentInducedBetrayal: He reconsiders his loyalty after his lord punches him in the face for capturing Gorath and bringing him back to Sar-Sargoth for execution, supposedly because he derailed a secret scheme. From that moment on, Narab quietly waits in the shadows for opportunities while occasionally helping things along in his favor, such as [[ForWantOfANail magically opening the door of Owyn's cell]].
* TheUnfought: Despite capturing Gorath and Owyn during a cutscene, he is never fought during the game.
[[/folder]]
[[folder:Nago]]
!!Nago
A moredhel chieftain, a sorcerer, Narab's brother and one of Delekhan's allies.
----
* CoDragons: He is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan and his brother Narab.
* EthnicMagician: He is the most powerful magician among the moredhel.
* ExpositionBeam: He has the rare ability, known as mind speech or dream sending, to magically communicate with others across great distances. It also causes SleepDeprivation to nearby magicians as a side effect, since the transmitted thoughts invade their dreams.
* TheHandler: Having infiltrated the Kingdom, he coordinates spies from a barn near Sarth while using his [[ExpositionBeam dream sendings]] to communicate with Delekhan.
* DragonAscendant: By the end of the story, most of the moredhel leadership is dead and Narab becomes a major leader of the moredhels with Liallan, Delekhan's widow, as his only rival. It might be considered a case of PyrrhicVictory because, even centuries after the events of ''Betrayal'', both Narab and Liallan are still fighting for dominance over the moredhel clans.
* MistreatmentInducedBetrayal: He reconsiders his loyalty after his lord punches him in the face for capturing Gorath and bringing him back to Sar-Sargoth for execution, supposedly because he derailed a secret scheme. From that moment on, Narab quietly waits in the shadows for opportunities while occasionally helping things along in his favor, such as [[ForWantOfANail magically opening the door of Owyn's cell]].
* TheUnfought: Despite capturing Gorath and Owyn during a cutscene, he is never fought during the game.
[[/folder]]
[[folder:Nago]]
!!Nago
A moredhel chieftain, a sorcerer, Narab's brother and one of Delekhan's allies.
----
* CoDragons: He is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan and his brother Narab.
* EthnicMagician: He is the most powerful magician among the moredhel.
* ExpositionBeam: He has the rare ability, known as mind speech or dream sending, to magically communicate with others across great distances. It also causes SleepDeprivation to nearby magicians as a side effect, since the transmitted thoughts invade their dreams.
* TheHandler: Having infiltrated the Kingdom, he coordinates spies from a barn near Sarth while using his [[ExpositionBeam dream sendings]] to communicate with Delekhan.
to:
* CoDragons: EvenEvilHasStandards: Even though he planned to claim the Corvalis family fortune by marrying Ugyne as Navon, Neville had no intention of committing BrotherSisterIncest and planned to have Ugyne [[MakeItLookLikeAnAccident die tragically on their wedding night]].
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive and held for ransom by the Nighthawks. Knowing that his father wouldn't pay such a ransom, Neville convinced his kidnappers to spare his life by pretending to have special powers using an [[MementoMacGuffin enchanted spyglass]], a Corvalis family heirloom. By making himself useful to the Nighthawks, Neville/Navon eventually became their leader.
* ProfessionalKiller: He leads the Nighthawks, the Kingdom's Guild of Assassins, and Delekhan is one ofseveral lieutenants under Delekhan's command, along with Moraeulf, Liallan his clients.
* VillainRespect: When James uncovers his true identity and motives, Neville/Navon is genuinely impressed and congratulates him.
* WhosYourDaddy: His mother was Countess Corvalis, the Count's late wife, while hisbrother Nago.
* DragonAscendant: Bytrue father was a commoner. When Count Corvalis learned about this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the end collapse of the story, most of wine cellar under the moredhel leadership is dead keep at Cavall Run]]. In the game's novelization, Neville's father was Sandau, an architect infamous his constant drunkenness and Narab becomes a major leader of the moredhels with Liallan, Delekhan's widow, as his only rival. It might be considered a case of PyrrhicVictory because, even centuries after one responsible for constructing the events of ''Betrayal'', both Narab and Liallan are still fighting for dominance over the moredhel clans.
Cavall Run wine cellar.
*MistreatmentInducedBetrayal: He reconsiders his loyalty after his lord punches him in the face for capturing Gorath and bringing him back to Sar-Sargoth for execution, supposedly because he derailed a secret scheme. From that moment on, Narab quietly waits in the shadows for opportunities while occasionally helping things along in his favor, such as [[ForWantOfANail magically opening the door of Owyn's cell]].
* TheUnfought: Despite capturing Gorath and Owyn during a cutscene, he is never fought during the game.
[[/folder]]
[[folder:Nago]]
!!Nago
A moredhel chieftain, a sorcerer, Narab's brother and one of Delekhan's allies.
----
* CoDragons:WickedCultured: He is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan and his brother Narab.
* EthnicMagician: He isa skilled chess player, having invented the most powerful magician among the moredhel.
* ExpositionBeam: He has the rare ability, known as mind speech or dream sending, to magically communicate with others across great distances. It also causes SleepDeprivation to nearby magicians as a side effect, since the transmitted thoughts invade their dreams.
* TheHandler: Having infiltrated the Kingdom,move Sandau's Retreat, which he coordinates spies from can teach Locklear for a barn near Sarth while using his [[ExpositionBeam dream sendings]] to communicate with Delekhan.
match against Ivan Skaald.
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive and held for ransom by the Nighthawks. Knowing that his father wouldn't pay such a ransom, Neville convinced his kidnappers to spare his life by pretending to have special powers using an [[MementoMacGuffin enchanted spyglass]], a Corvalis family heirloom. By making himself useful to the Nighthawks, Neville/Navon eventually became their leader.
* ProfessionalKiller: He leads the Nighthawks, the Kingdom's Guild of Assassins, and Delekhan is one of
* VillainRespect: When James uncovers his true identity and motives, Neville/Navon is genuinely impressed and congratulates him.
* WhosYourDaddy: His mother was Countess Corvalis, the Count's late wife, while his
* DragonAscendant: By
*
* TheUnfought: Despite capturing Gorath and Owyn during a cutscene, he is never fought during the game.
[[/folder]]
[[folder:Nago]]
!!Nago
A moredhel chieftain, a sorcerer, Narab's brother and one of Delekhan's allies.
----
* CoDragons:
* EthnicMagician: He is
* ExpositionBeam: He has the rare ability, known as mind speech or dream sending, to magically communicate with others across great distances. It also causes SleepDeprivation to nearby magicians as a side effect, since the transmitted thoughts invade their dreams.
* TheHandler: Having infiltrated the Kingdom,
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* AbhorrentAdmirer: he has one in Caern.
to:
* AbhorrentAdmirer: he He has one in Caern.
Changed line(s) 175 (click to see context) from:
A Great One (Tsurani magician) of the Assembly of Magicians, a MagicalSociety on the world of Kelewan, and an acquaintance of Pug.
to:
A Tsurani Great One (Tsurani magician) of the Assembly of Magicians, a MagicalSociety on the world of Kelewan, and an acquaintance of Pug.
Changed line(s) 178 (click to see context) from:
* TheChessmaster: He manipulated every major event throughout the game's story for one purpose: to gain access to the Lifestone located deep beneath the ruins of Sethanon.
to:
* TheChessmaster: He manipulated every major event throughout the game's story for one purpose: to gain access to the Lifestone secret located deep beneath the ruins of Sethanon.
Changed line(s) 182,183 (click to see context) from:
** To ensure that Pug couldn't interfere with his plans, Makala kidnapped Gamina and imprisoned her on a [[YourMagicsNoGoodHere world without manna]], knowing that Pug would [[DeusExitMachina immediately attempt to rescue her and trap himself there]].
* HeKnowsTooMuch: He is killed by Pug and Owyn after he learned about the [[ArtifactOfDoom Lifestone]] and voiced his intention to report his findings to the Assembly.
* HeKnowsTooMuch: He is killed by Pug and Owyn after he learned about the [[ArtifactOfDoom Lifestone]] and voiced his intention to report his findings to the Assembly.
to:
** To ensure that Pug couldn't interfere with his plans, Makala kidnapped Gamina and imprisoned her on a [[YourMagicsNoGoodHere world without manna]], knowing that Pug would [[DeusExitMachina immediately attempt to rescue her and trap himself there]].
there]]. Only the intervention of [[SpannerInTheWorks Gorath and Owyn]] allows Pug and Gamina to eventually return to Midkemia.
** It's possible that Makala was the one who provided the poison that left Warleader Tomas of Elvandar weakened and unable to rescue Pug. Since Tomas is a powerful friend of Pug, it's likely that Makala saw the Warleader as yet another threat.
* HeKnowsTooMuch: He is killed in a magical duel by Pug and Owyn after he learned about the [[ArtifactOfDoom Lifestone]] and voiced his intention to report his findings to the Assembly.
** It's possible that Makala was the one who provided the poison that left Warleader Tomas of Elvandar weakened and unable to rescue Pug. Since Tomas is a powerful friend of Pug, it's likely that Makala saw the Warleader as yet another threat.
* HeKnowsTooMuch: He is killed in a magical duel by Pug and Owyn after he learned about the [[ArtifactOfDoom Lifestone]] and voiced his intention to report his findings to the Assembly.
Changed line(s) 185 (click to see context) from:
* WellIntentionedExtremist: His ultimate goal was to learn about the secret of Sethanon, which Pug keeps mysteriously silent on. When Makala learned that this secret was the Lifestone, he wanted to inform the Assembly and find a way to destroy it permanently. In the game's novelization, he instead wanted to [[AdaptationalVillainy claim the Lifestone as a weapon for the Tsuranuanni Empire]].
to:
* WellIntentionedExtremist: His ultimate goal was to learn about the secret of Sethanon, which Pug keeps [[TheseAreThingsManWasNotMeantToKnow mysteriously silent on.on]]. When Makala learned that this secret was the Lifestone, he wanted to inform the Assembly and find a way to destroy it permanently. In the game's novelization, he instead wanted to [[AdaptationalVillainy claim the Lifestone as a weapon for the Tsuranuanni Empire]].
Changed line(s) 194 (click to see context) from:
The leader of the Nations of the North, an alliance of moredhel (dark elves) clans, and a general who once fought under Murmandamus' command.
to:
The leader of the Nations of the North, an alliance of moredhel (dark elves) clans, and a general who once fought under Murmandamus' command.
Changed line(s) 199 (click to see context) from:
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command.
to:
* TheDreaded: Allies and enemies alike fear this man, whose brutality knows no bounds.
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command. Delekhan also pays the Nighthawks to commit subterfuge within the Kingdom, be it espionage or murder.
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command. Delekhan also pays the Nighthawks to commit subterfuge within the Kingdom, be it espionage or murder.
Changed line(s) 201 (click to see context) from:
* TheUnfought: He is never fought during the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the Lifestone]].
to:
* TheUnfought: He is never fought during the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the Lifestone]].[[ArtifactOfDoom Lifestone]]]].
Changed line(s) 210 (click to see context) from:
A merchant residing in the town of Kenting Rush. In truth, he is Neville Corvalis, Count Geoffrey Corvalis' long-estranged son, Ugyne's brother, and the leader of the Nighthawks.
to:
A merchant residing in the town of Kenting Rush. In truth, he is Neville Corvalis, Count Geoffrey Corvalis' long-estranged son, Ugyne's brother, son and the leader of the Nighthawks.
Changed line(s) 213 (click to see context) from:
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive by the Nighthawks. He convinced them to spare his life by using a [[MementoMacGuffin Corvalis family heirloom]], a magical spyglass, to aid the assassins. As a result, Neville/Navon eventually became their leader.
to:
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive and held for ransom by the Nighthawks. He Knowing that his father wouldn't pay such a ransom, Neville convinced them his kidnappers to spare his life by pretending to have special powers using a [[MementoMacGuffin magical spyglass]], a Corvalis family heirloom]], a magical spyglass, heirloom. By making himself useful to aid the assassins. As a result, Nighthawks, Neville/Navon eventually became their leader.
Changed line(s) 216 (click to see context) from:
* WhosYourDaddy: His mother was the Countess Corvalis, Count Corvalis' late wife, while his true father was a commoner. When Count Corvalis learned of this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the collapse of the wine cellar under the keep at Cavall Run]]. In the game's novelization, Neville's father was Sandau, an architect infamous his constant drunkenness and the one responsible for constructing the Cavall Run wine cellar.
to:
* WhosYourDaddy: His mother was the Countess Corvalis, Count Corvalis' the Count's late wife, while his true father was a commoner. When Count Corvalis learned of about this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the collapse of the wine cellar under the keep at Cavall Run]]. In the game's novelization, Neville's father was Sandau, an architect infamous his constant drunkenness and the one responsible for constructing the Cavall Run wine cellar.
Changed line(s) 225 (click to see context) from:
Delekhan's son and lieutenant.
to:
Delekhan's son and lieutenant.second-in-command.
Changed line(s) 227,230 (click to see context) from:
* HatesTheirParent:
* OverlordJr:
* PragmaticVillainy:
* OverlordJr:
* PragmaticVillainy:
to:
* HatesTheirParent:
DragonAscendant: It lasts only a moment before...
*OverlordJr:
EyeScream: ...he is killed when Narab stabs him in the eye [[KlingonPromotion in a bid to claim leadership over the moredhel clans]].
*PragmaticVillainy:
HatesTheirParent: He claims that he'd slit Delekhan's throat [[EvenEvilHasStandards were it not for the fact that he's his father]].
* OverlordJr: He acts as his father's [[TheDragon second-in-command]] and [[FrontlineGeneral field commander]].
* PragmaticVillainy: He is more practical and considerate in military matters than his father, who he considers to be too hungry for conquest. At the end of the story, after watching Delekhan and Murmandamus supposedly die at Sethanon, [[YouAreInCommandNow his first command]] is to order his army to retreat back to the Northlands, seeing no point for further loss of life.
* UnwittingInstigatorOfDoom: Having never met the heroes, he gives them vital clues for their missions.
*
*
* OverlordJr: He acts as his father's [[TheDragon second-in-command]] and [[FrontlineGeneral field commander]].
* PragmaticVillainy: He is more practical and considerate in military matters than his father, who he considers to be too hungry for conquest. At the end of the story, after watching Delekhan and Murmandamus supposedly die at Sethanon, [[YouAreInCommandNow his first command]] is to order his army to retreat back to the Northlands, seeing no point for further loss of life.
* UnwittingInstigatorOfDoom: Having never met the heroes, he gives them vital clues for their missions.
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to:
A moredhel chieftain, Nago's brother and one of Delekhan's allies.
Changed line(s) 239,242 (click to see context) from:
* DragonAscendant:
* MistreatmentInducedBetrayal:
* TheUnfought:
* MistreatmentInducedBetrayal:
* TheUnfought:
to:
* DragonAscendant:
CoDragons: He is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan and his brother Nago.
*MistreatmentInducedBetrayal:
DragonAscendant: By the end of the story, most of the moredhel leadership is dead and Narab becomes a major leader of the moredhels with Liallan, Delekhan's widow, as his only rival. It might be considered a case of PyrrhicVictory because, even centuries after the events of ''Betrayal'', both Narab and Liallan are still fighting for dominance over the moredhel clans.
*TheUnfought:
MistreatmentInducedBetrayal: He reconsiders his loyalty after his lord punches him in the face for capturing Gorath and bringing him back to Sar-Sargoth for execution, supposedly because he derailed a secret scheme. From that moment on, Narab quietly waits in the shadows for opportunities while occasionally helping things along in his favor, such as [[ForWantOfANail magically opening the door of Owyn's cell]].
* TheUnfought: Despite capturing Gorath and Owyn during a cutscene, he is never fought during the game.
[[/folder]]
[[folder:Nago]]
!!Nago
A moredhel chieftain, a sorcerer, Narab's brother and one of Delekhan's allies.
----
* CoDragons: He is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan and his brother Narab.
* EthnicMagician: He is the most powerful magician among the moredhel.
* ExpositionBeam: He has the rare ability, known as mind speech or dream sending, to magically communicate with others across great distances. It also causes SleepDeprivation to nearby magicians as a side effect, since the transmitted thoughts invade their dreams.
* TheHandler: Having infiltrated the Kingdom, he coordinates spies from a barn near Sarth while using his [[ExpositionBeam dream sendings]] to communicate with Delekhan.
*
*
* TheUnfought: Despite capturing Gorath and Owyn during a cutscene, he is never fought during the game.
[[/folder]]
[[folder:Nago]]
!!Nago
A moredhel chieftain, a sorcerer, Narab's brother and one of Delekhan's allies.
----
* CoDragons: He is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan and his brother Narab.
* EthnicMagician: He is the most powerful magician among the moredhel.
* ExpositionBeam: He has the rare ability, known as mind speech or dream sending, to magically communicate with others across great distances. It also causes SleepDeprivation to nearby magicians as a side effect, since the transmitted thoughts invade their dreams.
* TheHandler: Having infiltrated the Kingdom, he coordinates spies from a barn near Sarth while using his [[ExpositionBeam dream sendings]] to communicate with Delekhan.
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Deleted line(s) 163 (click to see context) :
* GlassCannon
Changed line(s) 166,167 (click to see context) from:
* SquishyWizard
to:
* SquishyWizard
SquishyWizard, GlassCannon
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The leader of the Nations of the North, an alliance of moredhel clans, and a general who once fought under Murmandamus' command.
to:
The leader of the Nations of the North, an alliance of moredhel (dark elves) clans, and a general who once fought under Murmandamus' command.
Changed line(s) 198 (click to see context) from:
* BigBadWannabe: As the EvilOverlord of the moredhels and their allies, he's one of the greatest threats to the Kingdom, but he's ultimately a pawn in the greater scheme of things.
to:
* BigBadWannabe: As the EvilOverlord leader of the moredhels and their allies, moredhels, he's one of the greatest threats to the Kingdom, Kingdom of the Isles, but he's ultimately a pawn in the greater scheme of things.
Added DiffLines:
* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command.
Added DiffLines:
[[/folder]]
[[folder:Moraeulf]]
!!Warlord Moraeulf
Delekhan's son and lieutenant.
----
* HatesTheirParent:
* OverlordJr:
* PragmaticVillainy:
[[/folder]]
[[folder:Narab]]
!!Narab
----
* DragonAscendant:
* MistreatmentInducedBetrayal:
* TheUnfought:
[[folder:Moraeulf]]
!!Warlord Moraeulf
Delekhan's son and lieutenant.
----
* HatesTheirParent:
* OverlordJr:
* PragmaticVillainy:
[[/folder]]
[[folder:Narab]]
!!Narab
----
* DragonAscendant:
* MistreatmentInducedBetrayal:
* TheUnfought:
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Changed line(s) 198 (click to see context) from:
* BigBadWannabe: As the leader of the recently-unified moredhels, he's one of the greatest threats to the Kingdom, but he's ultimately a pawn in the greater scheme of things.
to:
* BigBadWannabe: As the leader EvilOverlord of the recently-unified moredhels, moredhels and their allies, he's one of the greatest threats to the Kingdom, but he's ultimately a pawn in the greater scheme of things.
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to:
* WizardClassic: He has a long, white beard, wears voluminous black robes and carries a MagicStaff.
Changed line(s) 209 (click to see context) from:
A merchant residing in the town of Kenting Rush. Secretly, he is Neville Corvalis, Count Geoffrey Corvalis' son and Ugyne's brother, and the leader of the Nighthawks.
to:
A merchant residing in the town of Kenting Rush. Secretly, In truth, he is Neville Corvalis, Count Geoffrey Corvalis' son and long-estranged son, Ugyne's brother, and the leader of the Nighthawks.
Changed line(s) 215 (click to see context) from:
* WhosYourDaddy: His mother was the Countess Corvalis, Count Corvalis' late wife, while his true father was a commoner. When Count Corvalis learned of this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the collapse of the wine cellar under the keep at Cavall Run]]. In the game's novelization, Neville's father was Sandau, the same architect infamous for constructing the same wine cellar.
to:
* WhosYourDaddy: His mother was the Countess Corvalis, Count Corvalis' late wife, while his true father was a commoner. When Count Corvalis learned of this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the collapse of the wine cellar under the keep at Cavall Run]]. In the game's novelization, Neville's father was Sandau, the same an architect infamous his constant drunkenness and the one responsible for constructing the same Cavall Run wine cellar.
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Changed line(s) 197 (click to see context) from:
* BigBadWannabe: As the leader of the moredhels, he's one of the Kingdom's greatest known enemies, but he's ultimately a pawn in the greater scheme of things.
to:
* BigBadWannabe: As the leader of the recently-unified moredhels, he's one of the Kingdom's greatest known enemies, threats to the Kingdom, but he's ultimately a pawn in the greater scheme of things.
Changed line(s) 209 (click to see context) from:
A merchant residing in the town of Kenting Rush. Secretly, he is Neville Corvalis, the Count Geoffrey Corvalis' son and Ugyne's brother, and the leader of the Nighthawks.
to:
A merchant residing in the town of Kenting Rush. Secretly, he is Neville Corvalis, the Count Geoffrey Corvalis' son and Ugyne's brother, and the leader of the Nighthawks.
Changed line(s) 215 (click to see context) from:
* WhosYourDaddy: His mother was the Countess Corvalis, Count Corvalis' late wife, while his true father was a commoner. In the game's novelization, this commoner was Sandau, the same architect infamous for constructing the flimsy wine cellar at the Cavall Run keep that supposedly killed Neville himself.
to:
* WhosYourDaddy: His mother was the Countess Corvalis, Count Corvalis' late wife, while his true father was a commoner. When Count Corvalis learned of this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the collapse of the wine cellar under the keep at Cavall Run]]. In the game's novelization, this commoner Neville's father was Sandau, the same architect infamous for constructing the flimsy same wine cellar at the Cavall Run keep that supposedly killed Neville himself.cellar.
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Changed line(s) 3,4 (click to see context) from:
!Protagonists
to:
* GlassCannon
Changed line(s) 165,166 (click to see context) from:
* SquishyWizard, GlassCannon
to:
* SquishyWizard, GlassCannon
SquishyWizard
[[/folder]]
!Villains
[[folder:The Mastermind (SPOILERS!)]]
!!Makala
A Great One (Tsurani magician) of the Assembly of Magicians, a MagicalSociety on the world of Kelewan, and an acquaintance of Pug.
----
* BigBad: He is the mastermind behind the game's events and serves as the game's FinalBoss.
* TheChessmaster: He manipulated every major event throughout the game's story for one purpose: to gain access to the Lifestone located deep beneath the ruins of Sethanon.
** The Six are Great Ones allied with Makala who act as advisors to Delekhan while ensuring that the moredhels act in accordance with Makala's plans.
** Makala used Gorath's attempt to warn Prince Arutha about Delekhan's plans as a way to sow further chaos. Since he had the confidence of Krondor's court, Makala was able to learn about the detachment at Romney and arrange their murder through Delekhan while pining the blame on Gorath.
** He provided the moredhels with a [[CoolGate rift machine]] to enable their armies to reach Sethanon before those of the Kingdom could.
** To ensure that Pug couldn't interfere with his plans, Makala kidnapped Gamina and imprisoned her on a [[YourMagicsNoGoodHere world without manna]], knowing that Pug would [[DeusExitMachina immediately attempt to rescue her and trap himself there]].
* HeKnowsTooMuch: He is killed by Pug and Owyn after he learned about the [[ArtifactOfDoom Lifestone]] and voiced his intention to report his findings to the Assembly.
* SquishyWizard: [[SubvertedTrope Subverted]]. Game-wise, Makala is one of the toughest enemies in the game and wears one of the best armors available.
* WellIntentionedExtremist: His ultimate goal was to learn about the secret of Sethanon, which Pug keeps mysteriously silent on. When Makala learned that this secret was the Lifestone, he wanted to inform the Assembly and find a way to destroy it permanently. In the game's novelization, he instead wanted to [[AdaptationalVillainy claim the Lifestone as a weapon for the Tsuranuanni Empire]].
[[/folder]]
[[folder:Delekhan]]
!!Delekhan
The leader of the Nations of the North, an alliance of moredhel clans, and a general who once fought under Murmandamus' command.
----
* BadBoss: He doesn't hesitate to kill those [[YouHaveFailedMe who fail him]] or refuse to obey him.
* BigBadWannabe: As the leader of the moredhels, he's one of the Kingdom's greatest known enemies, but he's ultimately a pawn in the greater scheme of things.
* ChekhovsGun: He wears a black helmet shaped like a dragon. It wasn't until much later that Pug realized that this meant ''someone'' had been exploring the ruins of Sethanon, since Murmandamus, who died there, was the last one to wear such a helmet.
* GloriousLeader: He united many of the moredhel clans by spreading rumors of Murmandamus' imprisonment at Sethanon and promising to conquer their hated human neighbors to the south.
* TheUnfought: He is never fought during the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the Lifestone]].
* UnwittingPawn: He is this to the Mastermind, who wanted to use the moredhel armies to distract the Kingdom from their plans.
[[/folder]]
[[folder:Navon du Sandau (SPOILERS!)]]
!!Navon du Sandau / Neville Corvalis
A merchant residing in the town of Kenting Rush. Secretly, he is Neville Corvalis, the Count Geoffrey Corvalis' son and Ugyne's brother, and the leader of the Nighthawks.
----
* EvenEvilHasStandards: Even though he planned to claim the Corvalis family fortune by marrying Ugyne as Navon, Neville had no intention of committing BrotherSisterIncest and planned to have Ugyne [[MakeItLookLikeAnAccident die tragically on their wedding night]].
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive by the Nighthawks. He convinced them to spare his life by using a [[MementoMacGuffin Corvalis family heirloom]], a magical spyglass, to aid the assassins. As a result, Neville/Navon eventually became their leader.
* ProfessionalKiller: He leads the Nighthawks, the Kingdom's Guild of Assassins, and Delekhan is one of his clients.
* VillainRespect: When James uncovers his true identity and motives, Neville/Navon is genuinely impressed and congratulates him.
* WhosYourDaddy: His mother was the Countess Corvalis, Count Corvalis' late wife, while his true father was a commoner. In the game's novelization, this commoner was Sandau, the same architect infamous for constructing the flimsy wine cellar at the Cavall Run keep that supposedly killed Neville himself.
* WickedCultured: He is a skilled chess player, having invented the move Sandau's Retreat, which he can teach Locklear for a match against Ivan Skaald.
[[/folder]]
!Villains
[[folder:The Mastermind (SPOILERS!)]]
!!Makala
A Great One (Tsurani magician) of the Assembly of Magicians, a MagicalSociety on the world of Kelewan, and an acquaintance of Pug.
----
* BigBad: He is the mastermind behind the game's events and serves as the game's FinalBoss.
* TheChessmaster: He manipulated every major event throughout the game's story for one purpose: to gain access to the Lifestone located deep beneath the ruins of Sethanon.
** The Six are Great Ones allied with Makala who act as advisors to Delekhan while ensuring that the moredhels act in accordance with Makala's plans.
** Makala used Gorath's attempt to warn Prince Arutha about Delekhan's plans as a way to sow further chaos. Since he had the confidence of Krondor's court, Makala was able to learn about the detachment at Romney and arrange their murder through Delekhan while pining the blame on Gorath.
** He provided the moredhels with a [[CoolGate rift machine]] to enable their armies to reach Sethanon before those of the Kingdom could.
** To ensure that Pug couldn't interfere with his plans, Makala kidnapped Gamina and imprisoned her on a [[YourMagicsNoGoodHere world without manna]], knowing that Pug would [[DeusExitMachina immediately attempt to rescue her and trap himself there]].
* HeKnowsTooMuch: He is killed by Pug and Owyn after he learned about the [[ArtifactOfDoom Lifestone]] and voiced his intention to report his findings to the Assembly.
* SquishyWizard: [[SubvertedTrope Subverted]]. Game-wise, Makala is one of the toughest enemies in the game and wears one of the best armors available.
* WellIntentionedExtremist: His ultimate goal was to learn about the secret of Sethanon, which Pug keeps mysteriously silent on. When Makala learned that this secret was the Lifestone, he wanted to inform the Assembly and find a way to destroy it permanently. In the game's novelization, he instead wanted to [[AdaptationalVillainy claim the Lifestone as a weapon for the Tsuranuanni Empire]].
[[/folder]]
[[folder:Delekhan]]
!!Delekhan
The leader of the Nations of the North, an alliance of moredhel clans, and a general who once fought under Murmandamus' command.
----
* BadBoss: He doesn't hesitate to kill those [[YouHaveFailedMe who fail him]] or refuse to obey him.
* BigBadWannabe: As the leader of the moredhels, he's one of the Kingdom's greatest known enemies, but he's ultimately a pawn in the greater scheme of things.
* ChekhovsGun: He wears a black helmet shaped like a dragon. It wasn't until much later that Pug realized that this meant ''someone'' had been exploring the ruins of Sethanon, since Murmandamus, who died there, was the last one to wear such a helmet.
* GloriousLeader: He united many of the moredhel clans by spreading rumors of Murmandamus' imprisonment at Sethanon and promising to conquer their hated human neighbors to the south.
* TheUnfought: He is never fought during the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the Lifestone]].
* UnwittingPawn: He is this to the Mastermind, who wanted to use the moredhel armies to distract the Kingdom from their plans.
[[/folder]]
[[folder:Navon du Sandau (SPOILERS!)]]
!!Navon du Sandau / Neville Corvalis
A merchant residing in the town of Kenting Rush. Secretly, he is Neville Corvalis, the Count Geoffrey Corvalis' son and Ugyne's brother, and the leader of the Nighthawks.
----
* EvenEvilHasStandards: Even though he planned to claim the Corvalis family fortune by marrying Ugyne as Navon, Neville had no intention of committing BrotherSisterIncest and planned to have Ugyne [[MakeItLookLikeAnAccident die tragically on their wedding night]].
* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive by the Nighthawks. He convinced them to spare his life by using a [[MementoMacGuffin Corvalis family heirloom]], a magical spyglass, to aid the assassins. As a result, Neville/Navon eventually became their leader.
* ProfessionalKiller: He leads the Nighthawks, the Kingdom's Guild of Assassins, and Delekhan is one of his clients.
* VillainRespect: When James uncovers his true identity and motives, Neville/Navon is genuinely impressed and congratulates him.
* WhosYourDaddy: His mother was the Countess Corvalis, Count Corvalis' late wife, while his true father was a commoner. In the game's novelization, this commoner was Sandau, the same architect infamous for constructing the flimsy wine cellar at the Cavall Run keep that supposedly killed Neville himself.
* WickedCultured: He is a skilled chess player, having invented the move Sandau's Retreat, which he can teach Locklear for a match against Ivan Skaald.
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Changed line(s) 97 (click to see context) from:
* OddFriendship: with Gorath
to:
* OddFriendship: with GorathWith Gorath.
* OneDegreeOfSeparation: He never meets his former magic tutor, Patrus, in the game.
* OneDegreeOfSeparation: He never meets his former magic tutor, Patrus, in the game.
Added DiffLines:
* OneDegreeOfSeparation: He never meets his former pupil, Owyn, in the game.
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Changed line(s) 37 (click to see context) from:
* CanonImmigrant: as of the {{Novelization}} ''Krondor: The Betrayal''.
to:
* TheBigGuy
* CanonImmigrant:as As of the {{Novelization}} ''Krondor: The Betrayal''.Betrayal''.
* TheChainsOfCommanding: He did his best to keep the moredhel from charging foolishly into another war. As a result, his tribe is nearly wiped out, and his wife, who considers his decisions to be those of a coward, wants to have nothing more to do with him, and seems to blame him for allowing their tribe's fall from glory. Those he used to command view him as a traitor for choosing to cooperate with humans. At the time the story takes place, he is withdrawn, [[TheStoic humourless and impassive]].
* TheComicallySerious: Occasionally.
* CanonImmigrant:
* TheChainsOfCommanding: He did his best to keep the moredhel from charging foolishly into another war. As a result, his tribe is nearly wiped out, and his wife, who considers his decisions to be those of a coward, wants to have nothing more to do with him, and seems to blame him for allowing their tribe's fall from glory. Those he used to command view him as a traitor for choosing to cooperate with humans. At the time the story takes place, he is withdrawn, [[TheStoic humourless and impassive]].
* TheComicallySerious: Occasionally.
* TheDeterminator: He flinches at nothing in his quest to save his people from destruction. Examples include surrendering himself as a messenger to the humans his people have waged bloody war against for centuries, with his own kind branding him traitor and no reason to expect anything better than torture and execution at the hands of those he seeks help from. Or going to [[spoiler:Elvandar, the home of the ''eledhel'', when even travelling there causes him physical agony. Or letting himself be teleported blindly to the location of the most powerful magician on two worlds currently ''in need of a rescue''. Or insisting that the mages may need his help in the final battle, even prompting Pug to [[LampshadeHanging point out]] that he has "already given too much to this quest". Determinator to the end.]]
* TheExile: Due to being considered politically dangerous by his enemies, and a traitor by almost everyone else.
* TheQuietOne
* TheStoic
* TheSpock: Very much. He reasoned that another war would devastate the moredhel race as a whole and leave them crippled even if they won, which is why he opposed Delekhan's war efforts from the start, despite his entire clan getting slaughtered as a result. Later on, if you try to go back to Cavall Keep in Chapter VI, Owyn mentions that he's worried that [[spoiler:the moredhel party that ambushed them earlier might have gone past and killed everyone there]], and that he'd like to check to make sure they're safe. Gorath makes the case that his peace of mind is nowhere as important as actually making sure that Delekhan's armies are stopped, otherwise his family WILL be in danger for certain.
* TheSpock: Very much. He reasoned that another war would devastate the moredhel race as a whole and leave them crippled even if they won, which is why he opposed Delekhan's war efforts from the start, despite his entire clan getting slaughtered as a result. Later on, if you try to go back to Cavall Keep in Chapter VI, Owyn mentions that he's worried that [[spoiler:the moredhel party that ambushed them earlier might have gone past and killed everyone there]], and that he'd like to check to make sure they're safe. Gorath makes the case that his peace of mind is nowhere as important as actually making sure that Delekhan's armies are stopped, otherwise his family WILL be in danger for certain.
Deleted line(s) 62,70 (click to see context) :
* TheBigGuy
* TheChainsOfCommanding: He did his best to keep the moredhel from charging foolishly into another war. As a result, his tribe is nearly wiped out, and his wife, who considers his decisions to be those of a coward, wants to have nothing more to do with him, and seems to blame him for allowing their tribe's fall from glory. Those he used to command view him as a traitor for choosing to cooperate with humans. At the time the story takes place, he is withdrawn, [[TheStoic humourless and impassive]].
* TheComicallySerious: Occasionally.
* TheDeterminator: He flinches at nothing in his quest to save his people from destruction. Examples include surrendering himself as a messenger to the humans his people have waged bloody war against for centuries, with his own kind branding him traitor and no reason to expect anything better than torture and execution at the hands of those he seeks help from. Or going to [[spoiler:Elvandar, the home of the ''eledhel'', when even travelling there causes him physical agony. Or letting himself be teleported blindly to the location of the most powerful magician on two worlds currently ''in need of a rescue''. Or insisting that the mages may need his help in the final battle, even prompting Pug to [[LampshadeHanging point out]] that he has "already given too much to this quest". Determinator to the end.]]
* TheExile: due to being considered politically dangerous by his enemies, and a traitor by almost everyone else.
* TheQuietOne
* TheStoic
* TheSpock: Very much. He reasoned that another war would devastate the moredhel race as a whole and leave them crippled even if they won, which is why he opposed Delekhan's war efforts from the start, despite his entire clan getting slaughtered as a result. Later on, if you try to go back to Cavall Keep in Chapter VI, Owyn mentions that he's worried that [[spoiler:the moredhel party that ambushed them earlier might have gone past and killed everyone there]], and that he'd like to check to make sure they're safe. Gorath makes the case that his peace of mind is nowhere as important as actually making sure that Delekhan's armies are stopped, otherwise his family WILL be in danger for certain.
* TheWisePrince: a darker and edgier version, but Gorath is distinguished through caring about the welfare of ''all'' his people, not just the ones who answer to him, and wishes to make them into "more than savages".
* TheChainsOfCommanding: He did his best to keep the moredhel from charging foolishly into another war. As a result, his tribe is nearly wiped out, and his wife, who considers his decisions to be those of a coward, wants to have nothing more to do with him, and seems to blame him for allowing their tribe's fall from glory. Those he used to command view him as a traitor for choosing to cooperate with humans. At the time the story takes place, he is withdrawn, [[TheStoic humourless and impassive]].
* TheComicallySerious: Occasionally.
* TheDeterminator: He flinches at nothing in his quest to save his people from destruction. Examples include surrendering himself as a messenger to the humans his people have waged bloody war against for centuries, with his own kind branding him traitor and no reason to expect anything better than torture and execution at the hands of those he seeks help from. Or going to [[spoiler:Elvandar, the home of the ''eledhel'', when even travelling there causes him physical agony. Or letting himself be teleported blindly to the location of the most powerful magician on two worlds currently ''in need of a rescue''. Or insisting that the mages may need his help in the final battle, even prompting Pug to [[LampshadeHanging point out]] that he has "already given too much to this quest". Determinator to the end.]]
* TheExile: due to being considered politically dangerous by his enemies, and a traitor by almost everyone else.
* TheQuietOne
* TheStoic
* TheSpock: Very much. He reasoned that another war would devastate the moredhel race as a whole and leave them crippled even if they won, which is why he opposed Delekhan's war efforts from the start, despite his entire clan getting slaughtered as a result. Later on, if you try to go back to Cavall Keep in Chapter VI, Owyn mentions that he's worried that [[spoiler:the moredhel party that ambushed them earlier might have gone past and killed everyone there]], and that he'd like to check to make sure they're safe. Gorath makes the case that his peace of mind is nowhere as important as actually making sure that Delekhan's armies are stopped, otherwise his family WILL be in danger for certain.
* TheWisePrince: a darker and edgier version, but Gorath is distinguished through caring about the welfare of ''all'' his people, not just the ones who answer to him, and wishes to make them into "more than savages".
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to:
* TheWisePrince: a darker and edgier version, but Gorath is distinguished through caring about the welfare of ''all'' his people, not just the ones who answer to him, and wishes to make them into "more than savages".
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----
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----
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----
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Changed line(s) 4,5 (click to see context) from:
!!Locklear
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[[folder:Locklear]]
!!Seigneur Locklear
[[/folder]]
[[folder:Gorath]]
[[folder:Gorath]]
Changed line(s) 20,21 (click to see context) from:
''"...What value in all Murmandamus' speeches did we gain but to learn that we are weak? What spirit did we discover in defeat except that we corrupt from within? The time has come to blunt our blades and look to our own, to put down the monsters that we have become."''
to:
[[/folder]]
[[folder:Owyn]]
[[folder:Owyn]]
Changed line(s) 70,71 (click to see context) from:
''"If you EVER put us through that again, I will invent a cantrip whose sole purpose is to cause you to fall desperately in love with a warthog -- may the two of you live happily ever after!"''
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Changed line(s) 95,98 (click to see context) from:
!! Squire James, aka Jimmy the Hand
''"Hear that, Locky? The moredhel ''approves''. It ''must'' be a good idea. Let's get moving before I regain my common sense."''
''"Hear that, Locky? The moredhel ''approves''. It ''must'' be a good idea. Let's get moving before I regain my common sense."''
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[[folder:James]]
!!Seigneur James / Jimmy the Hand
[[/folder]]
[[folder:Patrus]]
[[folder:Patrus]]
Changed line(s) 117,120 (click to see context) from:
''"...And if it weren't bad enough I had to chase you, you made me get rocks in my best shoes! I'm blistered! Know how mad I get when my feet hurt? I get river bottom mud sucking badger whacked mad... [...] Go 'way. I'm busy right now agitatin' this here moredhel..."''
A... quirky old man who, after the success of Pug's magic academy of Stardock, finds himself a bit short on students and things to do, and turns to working on the moredhel invasion problem. Spry for his old age, and very down to earth. Also, you probably shouldn't make him mad...
A... quirky old man who, after the success of Pug's magic academy of Stardock, finds himself a bit short on students and things to do, and turns to working on the moredhel invasion problem. Spry for his old age, and very down to earth. Also, you probably shouldn't make him mad...
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A...
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!!Pug of Stardock
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[[/folder]]
[[folder:Pug]]
!!Pug ofStardock
Crydee / Pug conDoin / Milamber
[[folder:Pug]]
!!Pug of
Changed line(s) 140 (click to see context) from:
* SquishyWizard, GlassCannon
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* SquishyWizard, GlassCannonGlassCannon
[[/folder]]
[[/folder]]
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Changed line(s) 9 (click to see context) from:
* BadassMustache: as befits a suave nobleman womaniser.
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* BadassMustache: as As befits a suave nobleman womaniser.
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Typos
Changed line(s) 91,92 (click to see context) from:
* UnderratedAndOverleveled: While Owyn's fighting-related stats are lower then his allies at the start of the game they are surprisingly close considering he has no combat training at all and is teamed up with two [[OverratedAndUnderleveled supposedly]] master, even near legendary, swordsman.
** StatisticallySpeaking Owyn's defense rating gives him a slightly lower then 50% chance of blocking attacks from either of his allies at the beginning of the game. Expert swordsman struggle to even touch the untrained kid with a stick.
** StatisticallySpeaking Owyn's defense rating gives him a slightly lower then 50% chance of blocking attacks from either of his allies at the beginning of the game. Expert swordsman struggle to even touch the untrained kid with a stick.
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* UnderratedAndOverleveled: While Owyn's fighting-related stats are lower then than his allies at the start of the game they are surprisingly close considering he has no combat training at all and is teamed up with two [[OverratedAndUnderleveled supposedly]] master, even near legendary, swordsman.
** StatisticallySpeaking Owyn's defense rating gives him a slightly lowerthen than 50% chance of blocking attacks from either of his allies at the beginning of the game. Expert swordsman struggle to even touch the untrained kid with a stick.
** StatisticallySpeaking Owyn's defense rating gives him a slightly lower
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Added DiffLines:
* UnderratedAndOverleveled: While Owyn's fighting-related stats are lower then his allies at the start of the game they are surprisingly close considering he has no combat training at all and is teamed up with two [[OverratedAndUnderleveled supposedly]] master, even near legendary, swordsman.
** StatisticallySpeaking Owyn's defense rating gives him a slightly lower then 50% chance of blocking attacks from either of his allies at the beginning of the game. Expert swordsman struggle to even touch the untrained kid with a stick.
** StatisticallySpeaking Owyn's defense rating gives him a slightly lower then 50% chance of blocking attacks from either of his allies at the beginning of the game. Expert swordsman struggle to even touch the untrained kid with a stick.