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* DependingOnTheArtist: Depictions of how low-slung or squat the 'Mech is tend to vary, as well as whether the "hips" of the 'Mech are below or on either side of the torso and cockpit.

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* DependingOnTheArtist: Depictions of how low-slung or squat the 'Mech is tend to vary, as well as whether the "hips" of the 'Mech are below or on either side of the torso and cockpit. The original artwork for the mech from the sourcebook ''Invading Clans'' looks almost nothing like the illustration from Technical Readout: 3058, which all later art would follow.



* NationalWeapon: As one would expect, considering it was their design, but within ten years after introduction it was one of the most common heavy 'Mechs in the Smoke Jaguar ''touman''.
* ReportingNames: Not unlike Diamond Sharks' ''Mongrel'', the ''Ebon Jaguar'' was better known even to other Clans as the ''Cauldron-Born'' as it was so new that most of what they heard of it was from Inner Sphere sources.
* StoneWall: While no slower than the ''Hellbringer'', the ''Ebon Jaguar'' foregoes some of the ''Hellbringer''[='=]s offensive capabilities in favor of greater defense and a more manageable heat profile in its Prime configuration.

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* NationalWeapon: As one would expect, considering it was their design, but within ten a few years after introduction it was one of the most common heavy 'Mechs in the Smoke Jaguar ''touman''.
* ReportingNames: Not unlike Diamond Sharks' ''Mongrel'', the ''Ebon Jaguar'' was better known even to other Clans as the ''Cauldron-Born'' as it was so new that most of what they heard of it was from Inner Sphere sources.
* StoneWall: While no slower than
sources. This is due to the ''Hellbringer'', mech's original listed name being the ''Cauldron Born'', with ''Ebon Jaguar'' foregoes some of the ''Hellbringer''[='=]s offensive capabilities in favor of greater defense and a more manageable heat profile in its Prime configuration.being added many years later (out-of-universe) via RetCon.

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* CephaloThorax: Its (frankly gigantic) cockpit is built into a non-streamlined torso, giving it its vulture-like appearance and ties its design in with the much-older ''Archer''.



* ShoddyKnockOffProduct: As much as the Clans can do anything "shoddily", the ''Mad Dog'' debuted sixteen years after the ''Timber Wolf'' and was clearly inspired by its design and combat role. Despite its mocking name, the ''Mad Dog'' is a lot deadlier than the Inner Sphere attempt and a worthy 'mech in its own right.

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* ShoddyKnockOffProduct: As much as the Clans can do anything "shoddily", the ''Mad Dog'' debuted sixteen was developed by Clan Smoke Jaguar 16 years after Clan Wolf first deployed the ''Timber Wolf'' and to show that they could make a smaller, cheaper mech that was clearly inspired by its design and combat role. Despite its mocking name, just as powerful. This, of course, still meant that the ''Mad 'Mad Dog'' is a lot deadlier than was no where close to being as durable as the Inner Sphere attempt and a worthy 'mech in its own right.Timber Wolf



* TheWorkhorse: A reliable fixture in any Clan heavy formation, the ''Mad Dog'' could be found on nearly every single battlefield of Operation Revival, though Smoke Jaguar and Ghost Bear were particularly fond of the machines. They were so common that by the Jihad, battlefield salvage ensured that the ''Vulture'' had become a regular sight among Inner Sphere militaries. Via iterative upgrades as the ''Mad Dog III'' and ''IV'', the 'mech would remain in widespread use well into the ilClan era.

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* TheWorkhorse: A reliable fixture in any Clan heavy formation, the ''Mad Dog'' could be found on nearly every single battlefield of Operation Revival, though Smoke Jaguar and Ghost Bear were particularly fond of the machines. They were so common that by the Jihad, battlefield salvage ensured that the ''Vulture'' had become a regular sight among Inner Sphere militaries. Via iterative upgrades as the ''Mad Dog Though the ''Vulture Mk III'' and ''IV'', ''Vuture Mk IV'' were developed as replacements by Clans Ghost Bear and Snow Fox, respectively, the 'mech original ''Mad Dog'' would remain in widespread use well into the ilClan era.
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* StoneWall: Subverted, but by the standards of previous Clan 'Mechs, the ''Hellstar'' is a 95-ton design that can "only" put out 60 points of damage per turn. It's reliance on energy weapons makes it seem undergunned at first compared to other Clan Assault-class designs. However, it still has four Clan ERPPCs and it can and will fire all of those all day long without the pilot even breaking a sweat, while still being very fast and very heavily armored.

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* StoneWall: Subverted, but by the standards of previous Clan 'Mechs, the ''Hellstar'' is a 95-ton design that can "only" put out 60 points of damage per turn. It's Its reliance on energy weapons makes it seem undergunned at first compared to other Clan Assault-class designs. However, it still has four Clan ERPPCs and it can and will fire all of those all day long without the pilot even breaking a sweat, while still being very fast and very heavily armored.

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* BoringButPractical: It's four [=ERPPCs=] and enough Double Heat Sinks on legs. Pound an opponent with 60 long-ranged points of damage a turn until something gives. Also falls into this in-universe, as unlike most of the flashier Clan 'Mechs, the ''Hellstar'' is a standard Battlemech rather than an Omni design. This limits the radical reconfiguration potential, but also makes it much easier to build ([[DownplayedTrope although the amount of advanced technology in it doesn't make it any cheaper]]).

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* BoringButPractical: It's four [=ERPPCs=] and enough Double Heat Sinks on legs. Pound an opponent with 60 long-ranged points of damage a turn until something gives. Also falls into this in-universe, as unlike most of the flashier Clan 'Mechs, the ''Hellstar'' is a standard Battlemech rather than an Omni design. This limits the radical reconfiguration potential, but also makes it much easier to build ([[DownplayedTrope although the amount of advanced technology in it doesn't make it any cheaper]]). A later variant swapped several heat sinks for a targeting computer, forcing a return to volley fire in exchange for greater accuracy.


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* StoneWall: Subverted, but by the standards of previous Clan 'Mechs, the ''Hellstar'' is a 95-ton design that can "only" put out 60 points of damage per turn. It's reliance on energy weapons makes it seem undergunned at first compared to other Clan Assault-class designs. However, it still has four Clan ERPPCs and it can and will fire all of those all day long without the pilot even breaking a sweat, while still being very fast and very heavily armored.
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All ’Mechs have at least standard range of torso twist now, with some able to twist even further with the Extended Torso Twist quirk.


* AbnormalLimbRotationRange: With Quirks active, the ''Nova'' has "No Torso Twist", limiting the fire arc of its weapons. Also, unlike most Clan [=OmniMechs=], the ''Nova'' includes lower arm and hand actuators, preventing it from flipping its arms backwards to shoot behind it.

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* AbnormalLimbRotationRange: With Quirks active, the ''Nova'' has used to have "No Torso Twist", Twist" before that quirk was [[RetCon eliminated from the rulebooks in mid-2022]], limiting the fire arc of its weapons. Also, unlike most Clan [=OmniMechs=], the ''Nova'' includes lower arm and hand actuators, preventing it from flipping its arms backwards to shoot behind it.



* YouDontLookLikeYou: Its distinctive body plan was altered to a more conventional one for gameplay purposes in ''Mechwarrior Online'' to allow its arms and legs to move independently.

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* YouDontLookLikeYou: Its distinctive body plan was altered to a more conventional one for gameplay purposes in ''Mechwarrior Online'' to allow its arms and legs to move independently.
independently. This later became part of the tabletop version, along with all other ’Mechs with a similar issue, as the "No Torso Twist" quirk was eliminated from the rulebooks entirely in mid-2022.
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* TheDreaded: In universe, this mech and the ''Daishi'' (''Dire Wolf'') were two of the mechs that had the Inner Sphere in a panic. The original Technical Readout 3050 {{Sourcebook}} had this BlackComedy joke by Inner Sphere mechwarriors about the ''Gladiator'':

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* TheDreaded: In universe, this mech mech, the ''Mad Cat'' (''Timberwolf'') and the ''Daishi'' (''Dire Wolf'') were two of the three Clan mechs that had the Inner Sphere in a panic. The original Technical Readout 3050 {{Sourcebook}} had this BlackComedy joke by Inner Sphere mechwarriors about the ''Gladiator'':
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* OvershadowedByAwesome: Compare the ''Summoner'' Prime's loadout to that of the ''Timber Wolf'' prime, which is just 5 tons heavier. The ''Summoner'' lacks an Endo-Steel internal structure (''the'' most efficient way to free up extra weight in a 'Mech's chassis), meaning that compared to the 75-ton ''Timber Wolf'', the 70-ton ''Summoner'' has a depressing lack of pod space tonnage. The ''Summoner'' is still quite capable as a Clan heavy 'Mech, but will never approach the levels of ass-kickery the ''Timber Wolf'' can accomplish.

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* OvershadowedByAwesome: Compare the ''Summoner'' Prime's loadout to that of the ''Timber Wolf'' prime, which is just 5 tons heavier. The ''Summoner'' lacks an Endo-Steel internal structure (''the'' most efficient way to free up extra weight in a 'Mech's chassis), chassis) and dedicates five tons to permanently-mounted jump jets, meaning that compared to the 75-ton ''Timber Wolf'', the 70-ton ''Summoner'' has a depressing lack of pod space tonnage. tonnage with only 22.5 tonnes to 27.5 for the ''Timber Wolf''. The ''Summoner'' is still quite capable as a Clan heavy 'Mech, being markedly cheaper than the ''Timber Wolf'' and running far cooler in most configurations, but will never approach the levels of ass-kickery the ''Timber Wolf'' can accomplish.



** In most configurations, the ''Timber Wolf'' carries a devastating array of weapons that let it engage at most ranges...and not nearly enough ammo for a prolonged engagement. Most configurations that sport the dual LRM-20 layout the design is known for only carry a single ton of ammunition for each launcher, enough for six rounds. While this gives it immense immediate firepower to bring to bear, most common ''Timber Wolf'' configurations are not suited for long fights.

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** In most configurations, the ''Timber Wolf'' carries a devastating array of weapons that let it engage at most ranges...and not nearly enough ammo for a prolonged engagement. Most configurations that sport the dual LRM-20 layout the design is known for only carry a single ton of ammunition for each launcher, enough for six rounds. While this gives it immense immediate firepower to bring to bear, bear and makes sense for the short, high-intensity duels Clanners favored before coming to the Inner Sphere, most common ''Timber Wolf'' configurations are not suited for long fights.

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* CloseRangeCombatant: While most configurations are no slouches up close, the C spec of the ''Gargoyle'' is optimized for knife fight engagements with a loadout centered around an Ultra AC/20 and backed up with six ER Medium lasers.

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* CloseRangeCombatant: While most configurations are no slouches up close, the C spec of the ''Gargoyle'' is optimized for knife fight engagements with a loadout centered around an Ultra AC/20 and backed up with six ER Medium lasers.Lasers.
* DependingOnTheArtist: The [[https://cfw.sarna.net/wiki/images/d/d7/Manowar.jpg original artwork]] of the ''Gargoyle'' from TRO:3050 is in the running for one of the goofiest looking 'Mech designs of the classic era thanks to its spindly arms, oversized head and sad attempt at a RageHelm face. Artwork from the [[https://cfw.sarna.net/wiki/images/a/a4/CCG_Unlimited_Gargoyle_B.jpg card game]] would only exacerbate the issue by making the head even bigger and giving it awkward, stubby legs that don't even look capable of walking, let alone the blazing speed that is the 'Mechs claim to fame. Catalyst's redesign for the ilClan guides would rectify most of these, though some vestiges of the silly scowling face would persist.

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** Like most Clan [=OmniMech=]s, the ''Timber Wolf'' is expensive. Really, really expensive. In-universe it costs almost 25 million C-bills in equipment and man-hours to construct, almost as much as four ''Awesome''s.
** In most configurations, the ''Timber Wolf'' carries a devastating array of weapons that let it engage at most ranges...and not nearly enough ammo for a prolonged engagement. Most configurations that sport the dual LRM-20 layout the design is known for only carry a single ton of ammunition for each launcher, enough for six rounds.

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** Like most Clan [=OmniMech=]s, the ''Timber Wolf'' is expensive. Really, really expensive. In-universe it costs almost 25 million C-bills in equipment and man-hours to construct, almost as much as four ''Awesome''s.
''Awesome''s. Out of universe, bringing the Prime configuration to your tabletop session will set you back over 2700 BV, over one-and-half times that of the ''Awesome''.
** In most configurations, the ''Timber Wolf'' carries a devastating array of weapons that let it engage at most ranges...and not nearly enough ammo for a prolonged engagement. Most configurations that sport the dual LRM-20 layout the design is known for only carry a single ton of ammunition for each launcher, enough for six rounds. While this gives it immense immediate firepower to bring to bear, most common ''Timber Wolf'' configurations are not suited for long fights.



* NationalWeapon: It was closely associated with the Wolves, but in and out of universe, when someone thinks of a Clan 'Mech the ''Timber Wolf'' is one of the first to jump to mind. It was the first Clan design encountered "on screen" in the novels.



* AwesomeButImpractical: It's a functional ''Matar'', only faster, jump-capable and less liable to overcook itself, but it's still a 100-tonne priority target, slow as a ''Dire Wolf'', and much less scary in almost every single way.

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* AwesomeButImpractical: It's a functional ''Matar'', only faster, jump-capable and less liable to overcook itself, but it's still a 100-tonne priority target, slow as a ''Dire Wolf'', and much less scary in almost every single way. It also comes in at a solid ten million C-Bills and change (or 3001 BV points), which for a "standard" 'Mech is painfully high.
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* TheWorkhorse: A reliable fixture in any Clan heavy formation, the ''Mad Dog'' could be found on nearly every single battlefield of Operation Revival, though Smoke Jaguar and Ghost Bear were particularly fond of the machines. They were so common that by the Jihad, regular battlefield salvage ensured that the ''Vulture'' had become a regular sight among Inner Sphere militaries. Via iterative upgrades as the ''Mad Dog III'' and ''IV'', the 'mech would remain in widespread use well into the ilClan era.

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* TheWorkhorse: A reliable fixture in any Clan heavy formation, the ''Mad Dog'' could be found on nearly every single battlefield of Operation Revival, though Smoke Jaguar and Ghost Bear were particularly fond of the machines. They were so common that by the Jihad, regular battlefield salvage ensured that the ''Vulture'' had become a regular sight among Inner Sphere militaries. Via iterative upgrades as the ''Mad Dog III'' and ''IV'', the 'mech would remain in widespread use well into the ilClan era.
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* TheWorkhorse: A reliable fixture in any Clan heavy formation, the ''Mad Dog'' could be found on nearly every single battlefield of Operation Revival, though Smoke Jaguar and Ghost Bear had a particular fondness for the design. They were so common that by the Jihad, enough had been salvaged that the ''Vulture'' had become a common sight in Inner Sphere militaries as well. Via iterative upgrades as the ''Mad Dog III'' and ''IV'', the 'mech would remain in widespread use well into the ilClan era.

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* TheWorkhorse: A reliable fixture in any Clan heavy formation, the ''Mad Dog'' could be found on nearly every single battlefield of Operation Revival, though Smoke Jaguar and Ghost Bear had a particular fondness for were particularly fond of the design. machines. They were so common that by the Jihad, enough had been salvaged regular battlefield salvage ensured that the ''Vulture'' had become a common regular sight in among Inner Sphere militaries as well.militaries. Via iterative upgrades as the ''Mad Dog III'' and ''IV'', the 'mech would remain in widespread use well into the ilClan era.
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* CloseRangeCombatant: While most configurations are no slouches up close, the C spec of the ''Gargoyle'' is optimized for knife fight engagements with a loadout centered around an Ultra AC/20 and backed up with six ER Medium lasers.
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* KineticWeaponsAreJustBetter: In stark contrast to every other configuration, the ''Mad Dog C'' exclusively mounts a pair of Gauss Rifles.

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* KineticWeaponsAreJustBetter: In stark contrast to almost every other configuration, the ''Mad Dog C'' exclusively mounts a pair of Gauss Rifles.Rifles. The E configuration goes even bigger with a pair of [[MagneticWeapons HAG-30s]].



* MacrossMissileMassacre: Most of its variants lean into the philosophy of "missiles are best," carrying some form of launcher or another.

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* MacrossMissileMassacre: Most of its variants lean into the philosophy of "missiles are best," carrying some form of launcher or another. The A configuration brings ''six'' SRM-6 launchers, while the V variant leans the other direction with an Arrow IV missile launcher.
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* TheWorkhorse: A reliable fixture in any Clan heavy formation, the ''Mad Dog'' could be found on nearly every single battlefield of Operation Revival, though Smoke Jaguar and Ghost Bear had a particular fondness for the design. They were so common that by the Jihad, enough had been salvaged that the ''Vulture'' had become a common sight in Inner Sphere militaries as well. Via iterative upgrades as the ''Mad Dog III'' and ''IV'', the 'mech would remain in widespread use well into the ilClan era.
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* HonorableWarriorsDeath: ''Solahma'' warriors or disgraced warriors earn back their honor dying in combat or duels in this [[ArmoredCoffins armored coffin]].

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** Like most Clan [=OmniMech=]s, the Timber Wolf is expensive. Really, really expensive. In-universe it costs almost 25 million C-bills in equipment and man-hours to construct, almost as much as four ''Awesome''s.

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** Like most Clan [=OmniMech=]s, the Timber Wolf ''Timber Wolf'' is expensive. Really, really expensive. In-universe it costs almost 25 million C-bills in equipment and man-hours to construct, almost as much as four ''Awesome''s.''Awesome''s.
** In most configurations, the ''Timber Wolf'' carries a devastating array of weapons that let it engage at most ranges...and not nearly enough ammo for a prolonged engagement. Most configurations that sport the dual LRM-20 layout the design is known for only carry a single ton of ammunition for each launcher, enough for six rounds.

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Mobile Menace is a story trope about villains moving off-screen to foil the heroes. Readjusted to a more suitable trope.


* JumpJetPack: It mounts seven, a truly impressive number for a medium 'mech. Able to jump faster than most 'Mechs can run, a Mechwarrior driving a ''Grendel'' is quite often able to dictate the terms of any engagement they run across. When it debuted, the ''Grendel'' boasted the second longest jump capacity of any 'Mech, outdone only by the ''Spider'' and ''Viper'' at eight.



* MobileMenace: Being able to jump faster than most 'Mechs can run, a Mechwarrior driving a ''Grendel'' is quite often able to dictate the terms of any engagement they run across. When it debuted, the ''Grendel'' boasted the second longest jump capacity of any 'Mech in the galaxy, outdone only by the ''Viper''.
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* NamesTheSame: This is downplayed thanks to the ReportingName confusion resulting in the design being better-known as the ''Grendel'', but ''Mongrel'' is also the name of a Clan [=BattleMech=].



* NamesTheSame: Confusingly named after a Clan Burrock [=OmniMech=] designed a century earlier in-universe but introduced later out-of-universe. This was done in order to explain how some ''Executioners'' [[PlotHole in the book series carried loadouts that would be flatly illegal]] in the original ''Executioner'': The Burrock ''Executioner'' (known as the ''Executioner''-B, not to be confused with the ''Executioner'''s B configuration) has a much smaller engine and therefore more firepower.
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** Under the niche Solaris box set dueling rules, which were marked as usable for Clan Trial by single combat, the ''Gargoyle'' Prime's excess of sinks suddenly becomes more viable... because its array of smaller-caliber weapons are all able to cycle and fire ''four times per round'' instead of just once, producing considerably more heat than under standard rules.
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* ReportingNames: Not unlike Diamond Sharks' Mongrel, the ''Ebon Jaguar'' was better known even to other Clans as the ''Cauldron-Born'' as it was so new that most of what they heard of it was from Inner Sphere sources.

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* ReportingNames: Not unlike Diamond Sharks' Mongrel, ''Mongrel'', the ''Ebon Jaguar'' was better known even to other Clans as the ''Cauldron-Born'' as it was so new that most of what they heard of it was from Inner Sphere sources.



* MacrossMissileMassacre: Many of the Summoner's configurations pack a missile launcher of some kind. Some of them carry a ''lot'' of missiles. The Prime configuration carries in LRM-15, good but not great for a heavy 'Mech. The Summoner B packs two LRM-20s, two SRM-4s, a NARC missile beacon, and an Anti-Missile system because dammit, it's the only one allowed to invoke this trope. The G model brings ''six'' SRM-4s to the fight, because apparently someone thought it was funny.

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* MacrossMissileMassacre: Many of the Summoner's configurations pack a missile launcher of some kind. Some of them carry a ''lot'' of missiles. The Prime configuration carries in an LRM-15, good but not great for a heavy 'Mech. The Summoner B packs two LRM-20s, two SRM-4s, a NARC missile beacon, and an Anti-Missile system because dammit, it's the only one allowed to invoke this trope. The G model brings ''six'' SRM-4s to the fight, because apparently someone thought it was funny.

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* LensmanArmsRace: The ''Grendel'' is fast for a Medium 'Mech, even by Clan standards, and while that doesn't give it much of an edge in Clan-style combat, it helps a great deal with the large-scale mobile warfare that the Inner Sphere tends to favor. Further, the primary configuration's only ammunition-dependent weapon is a [[AlwaysAccurateAttack Streak SRM-6]] and the 'Mech is noted to be a break from the trend of [=OmniMechs=] being hangar queens.

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* LensmanArmsRace: The ''Grendel'' is fast for a Medium 'Mech, even by Clan standards, and while standards. While that doesn't give it much of an edge in Clan-style combat, it helps a great deal with the large-scale mobile warfare that the Inner Sphere tends to favor. Further, the primary configuration's only ammunition-dependent weapon is a [[AlwaysAccurateAttack Streak SRM-6]] and the 'Mech is noted to be a break from the trend of [=OmniMechs=] being hangar queens.


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* NamesTheSame: This is downplayed thanks to the ReportingName confusion resulting in the design being better-known as the ''Grendel'', but ''Mongrel'' is also the name of a Clan [=BattleMech=].
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* {{BFG}}: Most configurations carry a large ballistic weapon of one kind or another. Even the energy-focused configurations bring at least one Clan-tech ER PPC to the fight.
* DependingOnTheArtist: Depictions of how low-slung or squat the 'Mech is tend to vary, as well as whether the "hips" of the 'Mech are below or on either side of the torso and cockpit.



* LongRangeFighter: While it's certainly no slouch at close range, most common ''Ebon Jaguar'' configurations have longer-ranged weapons. The primary configuration, for example, carries a Gauss Rifle in one arm, an LB-5X in the other, and an LRM-15 in one side torso.
* NationalWeapon: As one would expect, considering it was their design, but within ten years after introduction it was one of the most common heavy 'Mechs in the Smoke Jaguar ''touman''.



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Formatting.


* JackOfAllStats: Unusually, the ''Grendel'' is considered a well-balanced design because it's above average in many respects. Good damage output that it can maintain over a long fight, high speed for its weight class, excellent jump capability, built with ease of maintenance in mind, and it's even pretty affordable for an OmniMech at "only" 12.5 million C-Bills. Seven and a half tons of armor isn't great, but a ''Grendel'' is meant to avoid hits through its speed, not endure repeated strikes.

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* JackOfAllStats: Unusually, the ''Grendel'' is considered a well-balanced design because it's above average in many respects. Good damage output that it can maintain over a long fight, high speed for its weight class, excellent jump capability, built with ease of maintenance in mind, and it's even pretty affordable for an OmniMech [=OmniMech=] at "only" 12.5 million C-Bills. Seven and a half tons of armor isn't great, but a ''Grendel'' is meant to avoid hits through its speed, not endure repeated strikes.

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* JackOfAllStats: Unusually, the ''Grendel'' is considered a well-balanced design because it's above average in many respects. Good damage output that it can maintain over a long fight, high speed for its weight class, excellent jump capability, built with ease of maintenance in mind, and it's even pretty affordable for an Omnimech at "only" 12.5 million C-Bills. Seven and a half tons of armor isn't great, but a ''Grendel'' is meant to avoid hits through its speed, not endure repeated strikes.

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* JackOfAllStats: Unusually, the ''Grendel'' is considered a well-balanced design because it's above average in many respects. Good damage output that it can maintain over a long fight, high speed for its weight class, excellent jump capability, built with ease of maintenance in mind, and it's even pretty affordable for an Omnimech OmniMech at "only" 12.5 million C-Bills. Seven and a half tons of armor isn't great, but a ''Grendel'' is meant to avoid hits through its speed, not endure repeated strikes.



* LightningBruiser: With a top speed of 118 kph, the ''Grendel'' is able to outrun most Light 'Mechs while toting an arsenal that would be respectable on a Heavy. It also packs enough Jump Jets that it can maintain a solid 7 hexes a turn of movement over any kind of terrain.

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* LightningBruiser: With a top speed of 118 kph, the ''Grendel'' is able to outrun most Light 'Mechs while toting an arsenal that would be respectable on a Heavy. It also packs enough Jump Jets that it can maintain a solid 7 hexes leap 210 meters a turn of movement over any kind of terrain.terrain.
* MobileMenace: Being able to jump faster than most 'Mechs can run, a Mechwarrior driving a ''Grendel'' is quite often able to dictate the terms of any engagement they run across. When it debuted, the ''Grendel'' boasted the second longest jump capacity of any 'Mech in the galaxy, outdone only by the ''Viper''.




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* SuperPersistentPredator: The design is well suited to using its speed and maneuverability to engage in extended pursuit of isolated targets or recon elements, wearing them down with long-range fire before one final burst of speed to deliver a vicious killing blow.

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-->Production Year:3053\\

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-->Production Year:3053\\Year: 3053\\



Clan Diamond Shark's pride and joy, the ''Grendel'' is a fast moving, hard hitting, far ranging force recon 'Mech, well suited to quickly killing anything it can catch and deftly evading anything it can't destroy. Originally dubbed ''Mongrel'', the first test batch of 'Mechs were delivered just in time to debut at the Battle of Tukayyid, where the Comstar forces who encountered them dubbed them ''Grendel'' for their remarkable resilience and firepower. Out of the many disasters the Shark's suffered at Tukayyid, this new design was their only unmitigated success, and would help buoy the the fortunes of its creators for almost a century afterwards.

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Clan Diamond Shark's pride and joy, the ''Grendel'' is a fast moving, hard hitting, far ranging force recon 'Mech, well suited to quickly killing anything it can catch and deftly evading anything it can't destroy. Originally dubbed ''Mongrel'', the first test batch of 'Mechs were delivered just in time to debut at the Battle of Tukayyid, where the Comstar forces who encountered them dubbed them ''Grendel'' for their remarkable resilience firepower and firepower.ferocious speed. Out of the many disasters the Shark's suffered at Tukayyid, this new design was their only unmitigated success, and would help buoy the the fortunes of its creators for almost a century afterwards.



* JackOfAllStats: Unusually, the ''Grendel'' is considered a well-balanced design because it's above average in many respects. Good damage output that it can maintain over a long fight, high speed for its weight class, excellent jump capability, built with ease of maintenance in mind, and it's even pretty affordable for an Omnimech at "only" 12.5 million C-Bills. Seven and a half tons of armor isn't great, but a ''Grendel'' is meant to avoid hits through its speed, not endure repeated strikes.



* LightningBruiser: With a top speed of 118 kph, the ''Grendel'' is able to outrun most Light 'Mechs while toting both an arsenal and armor plating that would be respectable on a Heavy.

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* LightningBruiser: With a top speed of 118 kph, the ''Grendel'' is able to outrun most Light 'Mechs while toting both an arsenal and armor plating that would be respectable on a Heavy.Heavy. It also packs enough Jump Jets that it can maintain a solid 7 hexes a turn of movement over any kind of terrain.

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!!Hellbringer[=/=]Loki


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!!Hellbringer[=/=]Loki

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!!Ebon Jaguar[=/=]Cauldron-Born




[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battletech_lord_of_lies.png]]
[[caption-width-right:350:''If you see a Falcon not in a Summoner, Hellbringer or Kit Fox, double your caution.'']]

-->Production Year: 2926\\

to:

\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battletech_lord_of_lies.png]]
[[caption-width-right:350:''If you see a Falcon not in a Summoner, Hellbringer or Kit Fox, double your caution.'']]

org/pmwiki/pub/images/ebon_jaguar_rgilclan_v16.png]]
[[caption-width-right:350:Smoke Jaguar's "Zombie"]]


-->Production Year: 2926\\3049\\



Originally a Clan Hell's Horses design, the ''Hellbringer'' was highly popular among Clan Jade Falcon due to its offensive power. Bearing a confusing mix of weapons, electronics, and equipment, the Hellbringer would be nicknamed the ''Loki'' by [=FedCom=] officer Galen Cox, who deemed the mech's loadout "an utterly mad configuration."

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Originally a Built to address perceived flaws in the ''Hellbringer'', the ''Ebon Jaguar'' was first seen at the Battle of Luthien, where it earned its reporting name for its ability to keep fighting even after taking incredible damage, not unlike the unstoppable zombies of Irish myth. Until the annihilation of Clan Hell's Horses design, Smoke Jaguar, it saw very little proliferation to other Clans, but afterwards, it proliferated rapidly and supplanted the ''Hellbringer'' was highly popular among Clan in most Clans, save the Jade Falcon due to its offensive power. Bearing a confusing mix of weapons, electronics, Falcons, Wolves, and equipment, Coyotes, all of whom continued to favor the Hellbringer would be nicknamed the ''Loki'' by [=FedCom=] officer Galen Cox, who deemed the mech's loadout "an utterly mad configuration."''Hellbringer''.


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* InformedAttribute: Its claimed prevalence, especially by the 3070s, is undermined by the two most visible clans, Wolf and Jade Falcon, continuing to favor its predecessor, the ''Hellbringer''.
* ReportingNames: Not unlike Diamond Sharks' Mongrel, the ''Ebon Jaguar'' was better known even to other Clans as the ''Cauldron-Born'' as it was so new that most of what they heard of it was from Inner Sphere sources.
* StoneWall: While no slower than the ''Hellbringer'', the ''Ebon Jaguar'' foregoes some of the ''Hellbringer''[='=]s offensive capabilities in favor of greater defense and a more manageable heat profile in its Prime configuration.
* SuperiorSuccessor: It was designed as one to the ''Hellbringer'', and at the very least manages to be better protected and more focused on pure combat in most configurations, with only the B and X configurations carrying any scouting or electronic warfare hardware.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battletech_lord_of_lies.png]]
[[caption-width-right:350:''If you see a Falcon not in a Summoner, Hellbringer or Kit Fox, double your caution.'']]

-->Production Year: 2926\\
Weight Class: Heavy ([=OmniMech=])\\
Mass: 65 tons

Originally a Clan Hell's Horses design, the ''Hellbringer'' was highly popular among Clan Jade Falcon due to its offensive power. Bearing a confusing mix of weapons, electronics, and equipment, the Hellbringer would be nicknamed the ''Loki'' by [=FedCom=] officer Galen Cox, who deemed the mech's loadout "an utterly mad configuration."
----

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* LensmanArmsRace: The ''Grendel'' is fast for a Medium 'Mech, even by Clan standards, and while that doesn't give it much of an edge in Clan-style combat, it helps a great deal with the large-scale mobile warfare that the Inner Sphere tends to favor. Further, the primary configuration's only ammunition-dependent weapon is a [[AlwaysAccurateAttack Streak SRM-6]] and the 'Mech is noted to be a break from the trend of [=OmniMechs=] being hangar queens.



* ReportingName: A bizarre case of the reporting name erasing the proper designation, the ''Mongrel'' was so new when it hit the dirt on Tukayyid that the rest of the Clans were only vaguely aware of what to even call it. Following the battle, many made inquiries to the Diamond Sharks about acquiring this ''Grendel'' 'Mech that they were reading so many impressive reports from Comstar about. Masters of marketing that they are, the Sharks quickly siezed upon the new name.

to:

* ReportingName: A bizarre case of the reporting name erasing the proper designation, the ''Mongrel'' was so new when it hit the dirt on Tukayyid that the rest of the Clans were only vaguely aware of what to even call it. Following the battle, many made inquiries to the Diamond Sharks about acquiring this ''Grendel'' 'Mech that they were reading so many impressive reports from Comstar [=ComStar=] about. Masters of marketing that they are, the Sharks quickly siezed seized upon the new name.

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-->Production Year:3053

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-->Production Year:3053Year:3053\\



* ArmCannon: An ER Large Laser that takes up the entire right arm is the primary damage dealer in the ''Grendel'' Prime's loadout.



* BFG: An ER Large Laser that takes up the entire right arm is the primary damage dealer in the ''Grendel'' Prime's loadout.

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New Entry


!!Nova[=/=]Black Hawk

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3050u_nova.png]]
[[caption-width-right:350:BeamSpam on legs.]]

-->Production Year: 2870\\

to:

!!Nova[=/=]Black Hawk

!!Mongrel[=/=]Grendel

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3050u_nova.png]]
[[caption-width-right:350:BeamSpam on legs.]]

org/pmwiki/pub/images/grendel_rgilclan_v02.png]]
[[caption-width-right:350:[[Literature/{{Beowulf}} "...a creature of darkness, exiled from happiness and accursed of God, the destroyer and devourer of our human kind."]]]]

-->Production Year: 2870\\Year:3053


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Mass: 45 tons

Clan Diamond Shark's pride and joy, the ''Grendel'' is a fast moving, hard hitting, far ranging force recon 'Mech, well suited to quickly killing anything it can catch and deftly evading anything it can't destroy. Originally dubbed ''Mongrel'', the first test batch of 'Mechs were delivered just in time to debut at the Battle of Tukayyid, where the Comstar forces who encountered them dubbed them ''Grendel'' for their remarkable resilience and firepower. Out of the many disasters the Shark's suffered at Tukayyid, this new design was their only unmitigated success, and would help buoy the the fortunes of its creators for almost a century afterwards.

*BeamSpam: An ER Large, three ER Mediums, and an ER Small laser make up most of a ''Grendels'' weaponry. Thanks to this, the design is well suited to long range operations, being able to go for long periods without resupply.
*BFG: An ER Large Laser that takes up the entire right arm is the primary damage dealer in the ''Grendel'' Prime's loadout.
*LightningBruiser: With a top speed of 118 kph, the ''Grendel'' is able to outrun most Light 'Mechs while toting both an arsenal and armor plating that would be respectable on a Heavy.
*ReportingName: A bizarre case of the reporting name erasing the proper designation, the ''Mongrel'' was so new when it hit the dirt on Tukayyid that the rest of the Clans were only vaguely aware of what to even call it. Following the battle, many made inquiries to the Diamond Sharks about acquiring this ''Grendel'' 'Mech that they were reading so many impressive reports from Comstar about. Masters of marketing that they are, the Sharks quickly siezed upon the new name.

!!Nova[=/=]Black Hawk

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3050u_nova.png]]
[[caption-width-right:350:BeamSpam on legs.]]

-->Production Year: 2870\\
Weight Class: Medium ([=OmniMech=])\\

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