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* EffectiveKnockoffProduct: The ''Matar'' was an EpicFail that symbolized Stefan Amaris's insanity and incompetence. The Smoke Jaguar scientists that reworked the design into the ''Stone Rhino'' created a functional and very effective 'Mech.

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* EffectiveKnockoffProduct: EffectiveKnockoff: The ''Matar'' was an EpicFail that symbolized Stefan Amaris's insanity and incompetence. The Smoke Jaguar scientists that reworked the design into the ''Stone Rhino'' created a functional and very effective 'Mech.

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* EffectiveKnockoffProduct: The ''Matar'' was an EpicFail that symbolized Stefan Amaris's insanity and incompetence. The Smoke Jaguar scientists that reworked the design into the ''Stone Rhino'' created a functional and very effective 'Mech.
* FeelingTheirAge: By the time of the Clan Invasion the ''Stone Rhino'' was 200 years out of date and still used standard hardpoints, engines and armor, components the Clans had taken out of their frontline 'Mechs a long time ago. While still scary, modern Clan [=OmniMechs=] like the ''Dire Wolf'' and ''Warhawk'' outperformed it significantly.



* FeelingTheirAge: By the time of the Clan Invasion the ''Stone Rhino'' was 200 years out of date and still used standard hardpoints, engines and armor, components the Clans had taken out of their frontline 'Mechs a long time ago. While still scary, modern Clan [=OmniMechs=] like the ''Dire Wolf'' and ''Warhawk'' outperformed it significantly.


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* PlagarismInFiction: The Smoke Jaguars somehow got ahold of the ''Matar'''s blueprints and used them as the basis for the ''Stone Rhino''. They managed to iron out a lot of the flaws in the original design, creating a 'Mech that was actually usable.
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** Configuration G swaps them for a single [[BFG LB-20X]] loaded with both solid slugs and fragmentation shells.

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** Configuration G swaps them for a single [[BFG [[{{BFG}} LB-20X]] loaded with both solid slugs and fragmentation shells.

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* CloseRangeCombatant: While most configurations are no slouches up close, the C spec of the ''Gargoyle'' is optimized for knife fight engagements with a loadout centered around an Ultra AC/20 and backed up with six ER Medium Lasers.

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* CloseRangeCombatant: While most configurations are no slouches up close, the C spec of the ''Gargoyle'' is optimized for knife fight engagements with a loadout centered around an Ultra AC/20 and backed up with [[BeamSpam six ER Medium Lasers.]]


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** Configuration G swaps them for a single [[BFG LB-20X]] loaded with both solid slugs and fragmentation shells.
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* NationalWeapon: The ''Warhawk'' is as strongly associated with the Smoke Jaguars as the ''Dire Wolf'', though their fellow Crusaders in the Jade Falcons and Ghost Bears had respectable stables of the design. As of the ilClan era, thr ''Warhawk'' is now one of the signature 'Mechs of the Scorpion Empire.

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* NationalWeapon: The ''Warhawk'' is as strongly associated with the Smoke Jaguars as the ''Dire Wolf'', though their fellow Crusaders in the Jade Falcons and Ghost Bears had respectable stables of the design. As of the ilClan era, thr the ''Warhawk'' is now one of the signature 'Mechs of the Scorpion Empire.

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* ImprobableAimingSkills: While not fixed equipment[[note]]because it can't be, a Targeting Computer's weight and space is dependent on the weight of direct-fire weapons the unit mounts[[/note]] every configuration of the ''Warhawk'' manages to mount a Targeting Computer, giving it improved accuracy with all its direct-fire weapons.

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* ImprobableAimingSkills: While not fixed equipment[[note]]because it can't be, a Targeting Computer's weight and space is dependent on the weight of direct-fire weapons the unit mounts[[/note]] every configuration of the ''Warhawk'' manages to mount a Targeting Computer, giving it improved accuracy with all its direct-fire weapons. Further, its Improved Targeting (Long) quirk lets it hammer distant targets with ease.


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** Possesses the Improved Targeting (Long) quirk, which encourages Mechwarriors to lean into sniper configurations, or at least keep the enemy within its weapons outer range brackets.


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* NationalWeapon: The ''Warhawk'' is as strongly associated with the Smoke Jaguars as the ''Dire Wolf'', though their fellow Crusaders in the Jade Falcons and Ghost Bears had respectable stables of the design. As of the ilClan era, thr ''Warhawk'' is now one of the signature 'Mechs of the Scorpion Empire.
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Mass: 20 tons

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Mass: 20 25 tons



* InventionalWisdom: It is exactly one jump jet short of the maximum allowed for its engine size (seven), which is also the movement lenght that gives an additional defense bonus when moving, which is one of the critical ways light 'Mechs stay alive. As the jump jets are hardcoded into its chassis, adding more through pods is impractical and it is very little else that half-ton could be better spent on.
* JackOfAllTrades: While the chassis size and weight heavily limits just how battle-focused the ''Mist Lynx'' can become, it has a wide variety of configurations that allows it to specialize in AntiInfantry or 'Mech hunting at a variety of ranges. The prime configuration carries weapons that allow it to fight at any range, though it is not particularly dangerous at any of them.

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* InventionalWisdom: It is exactly one jump jet short of the maximum allowed for its engine size (seven), which is also the movement lenght length that gives an additional defense bonus when moving, which is one of the critical ways light 'Mechs stay alive. As the jump jets are hardcoded into its chassis, adding more through pods is impractical and it is very little else that half-ton could be better spent on.
* JackOfAllTrades: While the chassis size and weight heavily limits just how battle-focused the ''Mist Lynx'' can become, it has a wide variety of configurations that allows it to specialize in AntiInfantry Anti-Infantry or 'Mech hunting at a variety of ranges. The prime configuration carries weapons that allow it to fight at any range, though it is not particularly dangerous at any of them.
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* HeWhoMustNotBeSeen: Part of the "second wave" of Unseen 'Mechs designed by the Japanese company Victor Musical Industries. While not taken from existing anime (though many take design cues from series such as ''Franchise/{{Gundam}}'' and ''Anime/{{Patlabor}}'') they were dropped by FASA in the wake of the lawsuits over the earlier Unseen designs due to trepidation over using anything not developed in-house.

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* HeWhoMustNotBeSeen: Part of the "second wave" of Unseen 'Mechs designed by the Japanese company Victor Musical Industries. While not taken from existing anime (though many take design cues from series such as ''Franchise/{{Gundam}}'' and ''Anime/{{Patlabor}}'') ''Franchise/{{Patlabor}}'') they were dropped by FASA in the wake of the lawsuits over the earlier Unseen designs due to trepidation over using anything not developed in-house.
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[[caption-width-right:350:[[Hut Hut!]]

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[[caption-width-right:350:[[Hut [[caption-width-right:350:Hut Hut!]]
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[[caption-width-right:350:[[Film/TopGun I feel the need, The need for speed.]]]]

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[[caption-width-right:350:[[Film/TopGun I feel the need, The need for speed.]]]]
[[caption-width-right:350:[[Hut Hut!]]
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* SuperiorSuccessor: It was one to the ''Matar'', in that it was an actually functional [=BattleMech=]. After the fall of Clan Smoke Jaguar, Clans Hell's Horses and Goliath Scorpion took up the ''Stone Rhino'' torch and produced not one, not two, but ''eight'' later models that attempted to bring the 'Mech into relevance in the [=31st=] and [=32nd=] centuries. Clan Wolf, meanwhile, took the concept back to the drawing board entire and came back with the ''Crucible'' assault mech, which they used for garrison duties and to protect supply lines.

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* SuperiorSuccessor: It was one to the ''Matar'', in that it was an actually functional [=BattleMech=]. [[DownplayedTrope This is not a high bar to clear, and this 'Mech does not clear it by much]]. After the fall of Clan Smoke Jaguar, Clans Hell's Horses and Goliath Scorpion took up the ''Stone Rhino'' torch and produced not one, not two, but ''eight'' later models that attempted to bring the 'Mech into relevance in the [=31st=] and [=32nd=] centuries. Clan Wolf, meanwhile, took the concept back to the drawing board entire and came back with the ''Crucible'' assault mech, which they used for garrison duties and to protect supply lines.
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* FashionableAsymmetry: Unusually for a Clan 'Mech, the ''Summoner'''s torso configuration is noticeably off-center, with the missile pod on one shoulder and the head moved to the opposite shoulder. This is due to the ''Summoner'' clearly having taken design cues from the the Star League era ''Thunderbolt'' 'Mech in its construction. In an ironic moment, Clan Jade Falcon would eventually conceive of a ''Thunderbolt IIC'' second-line Battlemech design, then choose to build it using surplus ''Summoner'' parts, bringing things back around full-circle.
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* MightyGlacier: By light 'Mech standards, especially Clan ones, the ''Adder'' is slow at a 'mere' six squares of movement and lacks jump jets, but it has as much armour as an ''Urbanmech'' and most variants will out-damage an Inner Sphere heavy 'Mech.
* PintSizedPowerhouse: The ''Adder'' Prime totes two deadly [=ClanTech ERPPCs=] and with it the firepower of an ''Awesome'' in a 35-tonne package.
* RangedEmergencyWeapon: The ''Adder'' has a flamethrower hard-bolted into its Centre Torso that isn't attached to an omnipod, and thus always available to all versions of the 'Nech regardless of damage or ammo situation.

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* MightyGlacier: By light 'Mech standards, especially Clan ones, the ''Adder'' is slow at a 'mere' six squares of movement and lacks jump jets, but it has as much armour armor as an ''Urbanmech'' and most variants will out-damage an Inner Sphere heavy 'Mech.
* PintSizedPowerhouse: The ''Adder'' Prime totes two deadly [=ClanTech ERPPCs=] and with it the firepower of an ''Awesome'' in a 35-tonne 35-ton package.
* RangedEmergencyWeapon: The ''Adder'' has a flamethrower hard-bolted into its Centre Torso that isn't attached to an omnipod, [=OmniPod=], and thus always available to all versions of the 'Nech 'Mech regardless of damage or ammo situation.



Developed by Clan Jade Falcon in the wake of the Refusal War, the ''Cougar'' was designed as an upgrade to the classic ''Adder'' Light [=OmniMech=], sacrificing speed and a bit of armor for increased firepower. The end result was a highly-capable fire support 'Mech, albeit one that wasn't going to be breaking any land-speed records any time soon.

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Developed by Clan Jade Falcon in the wake of the Refusal War, the ''Cougar'' was designed as an upgrade to the classic ''Adder'' Light light [=OmniMech=], sacrificing speed and a bit of armor for increased firepower. The end result was a highly-capable fire support 'Mech, albeit one that wasn't going to be breaking any land-speed records any time soon.



* MacrossMissileMassacre: Mounts a pair of [=LRM10s=] in the torso in the Prime configuration, giving it a fairly impressive missile barrage for such a light chassis. The A configuration ups them to [=LRM20s=].

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* MacrossMissileMassacre: Mounts a pair of [=LRM10s=] [=LRM-10s=] in the torso in the Prime configuration, giving it a fairly impressive missile barrage for such a light chassis. The A configuration ups them to [=LRM20s=].[=LRM-20s=].



Intended as a carrier and support 'Mech for the deadly Clan PowerArmour Elementals, the ''Fire Moth'' is a light scout 'Mech capable of incredible ground speed. As is typical for a Clan 'Mech, having over half its weight given over to a massive engine does not stop the ''Fire Moth'' from packing a surprising amount of weaponry for its weight and making it a deadly threat even to an Inner Sphere medium.

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Intended as a carrier and support 'Mech for the deadly Clan PowerArmour PowerArmor Elementals, the ''Fire Moth'' is a light scout 'Mech capable of incredible ground speed. As is typical for a Clan 'Mech, having over half its weight given over to a massive engine does not stop the ''Fire Moth'' from packing a surprising amount of weaponry for its weight and making it a deadly threat even to an Inner Sphere medium.



A long-ranged light support 'Mech, the ''Kit Fox'' was designed by Clan Cloud Cobra in the Golden Century and spread to the Jade Falcons and Snow Ravens, becoming especially beloved by the Falcons as a frontline support 'Mech. Intended as slow but decently armoured and armed for a light 'Mech, to contrast the ''Fire Moth'', the ''Kit Fox'' possesses a strong long-ranged combo of lasers and long-ranged autocannons while remaining fairly agile on the ground. For these tendencies the 'Mech was given the reporting name of "Uller", after the Norse god of archery and winter, by the Lyrans when they first encountered it in battle.

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A long-ranged light support 'Mech, the ''Kit Fox'' was designed by Clan Cloud Cobra in the Golden Century and spread to the Jade Falcons and Snow Ravens, becoming especially beloved by the Falcons as a frontline support 'Mech. Intended as slow but decently armoured armored and armed for a light 'Mech, to contrast the ''Fire Moth'', the ''Kit Fox'' possesses a strong long-ranged combo of lasers and long-ranged autocannons while remaining fairly agile on the ground. For these tendencies the 'Mech was given the reporting name of "Uller", after the Norse god of archery and winter, by the Lyrans when they first encountered it in battle.



* GlassCannon: A considerable amount of its weight is given over to ranged weaponry, making the ''Uller'' very damaging to fight but very vulnerable to long-ranged counter-fire. The ''Uller'' B is the crown example with an AlphaStrike damage of 41, which is better than most Inner Sphere heavies, but still only having four tonnes of armour.

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* GlassCannon: A considerable amount of its weight is given over to ranged weaponry, making the ''Uller'' very damaging to fight but very vulnerable to long-ranged counter-fire. The ''Uller'' B is the crown example with an AlphaStrike damage of 41, which is better than most Inner Sphere heavies, but still only having four tonnes tons of armour.armor.



* ArmCannon: Its omnipods are all mounted on its arms, meaning the ''Mist Lynx'''s weaponry are all of this kind.
* BoringButPractical: Unusually for a Clan Omnimech, who are usually built to kick ass and take names in the Circle of Equals, the ''Mist Lynx'' is a dedicated scout and uses most of its weight on an Active Probe, Jump Jets and enough weaponry for quick skirmishes at best.
* InventionalWisdom: It is exactly one Jump Jet short of the maximum allowed for its engine size (seven), which is also the movement lenght that gives an additional defense bonus when moving, which is one of the critical ways light 'Mechs stay alive. As the jump jets are hardcoded into its chassis, adding more through pods is impractical and it is very little else that half-ton could be better spent on.

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* ArmCannon: Its omnipods [=OmniPods=] are all mounted on its arms, meaning the ''Mist Lynx'''s weaponry are all of this kind.
* BoringButPractical: Unusually for a Clan Omnimech, who [=OmniMech=], which are usually built to kick ass and take names in the Circle of Equals, the ''Mist Lynx'' is a dedicated scout and uses most of its weight on an Active Probe, Jump Jets jump jets and enough weaponry for quick skirmishes at best.
* InventionalWisdom: It is exactly one Jump Jet jump jet short of the maximum allowed for its engine size (seven), which is also the movement lenght that gives an additional defense bonus when moving, which is one of the critical ways light 'Mechs stay alive. As the jump jets are hardcoded into its chassis, adding more through pods is impractical and it is very little else that half-ton could be better spent on.



* JumpJetPack: Carries six of them that are hard-bolted into the chassis and therefore not replacable through Omnipods.

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* JumpJetPack: Carries six of them that are hard-bolted into the chassis and therefore not replacable through Omnipods.[=OmniPods=].



At a glance, the ''Hunchback IIC'' looks like a killer among similarly sized 'Mechs. Outfitted with a pair of Ultra Autocannon/20s, it packs a significant punch even by heavy and assault 'Mech standards, and its Inner Sphere predecessor's subpar mobility is made up for with a set of jump jets, making it punch twice as hard and be much more maneuverable than its predecessor. To achieve this, however, the Clanner designers gave it a ''very'' underwhelming 6 tons of armour, which puts it on par with the durability of a [[GlassCannon mid tier Inner Sphere Light 'Mech]]. This combination of low speed and low durability means its pilots are mostly [[TheAtoner disgraced warriors in a suicide mission]] or [[DeathSeeker aging clan warriors seeking a glorious battlefield death]].

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At a glance, the ''Hunchback IIC'' looks like a killer among similarly sized 'Mechs. Outfitted with a pair of Ultra Autocannon/20s, it packs a significant punch even by heavy and assault 'Mech standards, and its Inner Sphere predecessor's subpar mobility is made up for with a set of jump jets, making it punch twice as hard and be much more maneuverable than its predecessor. To achieve this, however, the Clanner designers gave it a ''very'' underwhelming 6 tons of armour, armor, which puts it on par with the durability of a [[GlassCannon mid tier Inner Sphere Light 'Mech]]. This combination of low speed and low durability means its pilots are mostly [[TheAtoner disgraced warriors in a suicide mission]] or [[DeathSeeker aging clan warriors seeking a glorious battlefield death]].



* GlassCannon: Packs assault 'Mech armaments, and light 'Mech armour.

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* GlassCannon: Packs assault 'Mech armaments, and light 'Mech armour.armor.



* LethalJokeCharacter: Yes, it's funny that the 50 tonner has as much armour as an Urbie, but let it get close and it'll unload enough lead to kill your average assault 'Mech.

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* LethalJokeCharacter: Yes, it's funny that the 50 tonner has as much armour armor as an Urbie, but let it get close and it'll unload enough lead to kill your average assault 'Mech.



* JumpJetPack: It mounts seven, a truly impressive number for a medium 'Mech. Able to jump faster than most 'Mechs can run, a Mechwarrior driving a ''Grendel'' is quite often able to dictate the terms of any engagement they run across. When it debuted, the ''Grendel'' boasted the second longest jump capacity of any 'Mech, outdone only by the ''Spider'' and ''Viper'' at eight.

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* JumpJetPack: It mounts seven, a truly impressive number for a medium 'Mech. Able to jump faster than most 'Mechs can run, a Mechwarrior [=MechWarrior=] driving a ''Grendel'' is quite often able to dictate the terms of any engagement they run across. When it debuted, the ''Grendel'' boasted the second longest jump capacity of any 'Mech, outdone only by the ''Spider'' and ''Viper'' at eight.



* LightningBruiser: With a top speed of 118 kph, the ''Grendel'' is able to outrun most light 'Mechs while toting an arsenal that would be respectable on a heavy. It also packs enough Jump Jets that it can leap 210 meters a turn over any kind of terrain.

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* LightningBruiser: With a top speed of 118 kph, the ''Grendel'' is able to outrun most light 'Mechs while toting an arsenal that would be respectable on a heavy. It also packs enough Jump Jets jump jets that it can leap 210 meters a turn over any kind of terrain.



* JackOfAllTrades: The ''Stormcrow'' contains the standard medium 'Mech fusion of speed, armouring and firepower, all dialed up by [=ClanTech=] to the point that it can reliably chase many Inner Sphere light 'Mechs while matching many Inner Sphere heavies in firepower. The only thing it lacks is a configuration with Jump Jets; practically everything else -- from knife-fighter to missile support -- can be found in one of its configurations.

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* JackOfAllTrades: The ''Stormcrow'' contains the standard medium 'Mech fusion of speed, armouring armoring and firepower, all dialed up by [=ClanTech=] to the point that it can reliably chase many Inner Sphere light 'Mechs while matching many Inner Sphere heavies in firepower. The only thing it lacks is a configuration with Jump Jets; jump jets; practically everything else -- from knife-fighter to missile support -- can be found in one of its configurations.



* SuperiorSuccessor: It draws direct design cues from the ''Timber Wolf'', especially in weapon layouts. Clan Mechwarriors were a bit more divided on its superiority, praising the increase in speed but criticizing the lighter weapon loadout.

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* SuperiorSuccessor: It draws direct design cues from the ''Timber Wolf'', especially in weapon layouts. Clan Mechwarriors [=MechWarriors=] were a bit more divided on its superiority, praising the increase in speed but criticizing the lighter weapon loadout.



* BoringButPractical: By comparison, anyway. The ''Mad Dog'' can do almost everything the ''Timber Wolf'' does, not ''quite'' as well, but fifteen tonnes lighter, at less than two-thirds the price, and with production widespread throughout Clan Space. The Clans all filled their heavy Stars with this 'Mech for a reason.

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* BoringButPractical: By comparison, anyway. The ''Mad Dog'' can do almost everything the ''Timber Wolf'' does, not ''quite'' as well, but fifteen tonnes tons lighter, at less than two-thirds the price, and with production widespread throughout Clan Space. The Clans all filled their heavy Stars with this 'Mech for a reason.



The signature 'Mech of Clan Jade Falcon, the ''Summoner'' is a 70-ton [=OmniMech=] designed for jump capability and flexibility. Featuring a good mixture of armour, mobility and pod space, the ''Summoner'' is an all-purpose frontline 'Mech that was nicknamed the "Thor" by the Federated Commonwealth during the Clan Invasion, due to its LB 10-X and [=ClanTech=] ERPPC throwing both lightning and thunder at anything in its path.

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The signature 'Mech of Clan Jade Falcon, the ''Summoner'' is a 70-ton [=OmniMech=] designed for jump capability and flexibility. Featuring a good mixture of armour, armor, mobility and pod space, the ''Summoner'' is an all-purpose frontline 'Mech that was nicknamed the "Thor" by the Federated Commonwealth during the Clan Invasion, due to its LB 10-X and [=ClanTech=] ERPPC throwing both lightning and thunder at anything in its path.



* JackOfAllTrades: Most Clan [=OmniMechs=] (at least, at the time the Clans were introduced) tend to focus on a battlefield role, with the different Omnipod configurations being specializations within that role[[note]]All ''Dasher''s are scout 'Mechs, with some configurations able to damage opponents or defend themselves, others designating targets for a follow-up force, others being pure get-in-look-around-get-out, etc.[[/note]]. The ''Summoner'' is a do-anything machine, with different configurations filling completely different roles on the battlefield.

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* JackOfAllTrades: Most Clan [=OmniMechs=] (at least, at the time the Clans were introduced) tend to focus on a battlefield role, with the different Omnipod [=OmniPod=] configurations being specializations within that role[[note]]All ''Dasher''s are scout 'Mechs, with some configurations able to damage opponents or defend themselves, others designating targets for a follow-up force, others being pure get-in-look-around-get-out, etc.[[/note]]. The ''Summoner'' is a do-anything machine, with different configurations filling completely different roles on the battlefield.



* OvershadowedByAwesome: Compare the ''Summoner'' Prime's loadout to that of the ''Timber Wolf'' prime, which is just 5 tons heavier. The ''Summoner'' lacks an Endo-Steel internal structure (''the'' most efficient way to free up extra weight in a 'Mech's chassis) and dedicates five tons to permanently-mounted jump jets, meaning that compared to the 75-ton ''Timber Wolf'', the 70-ton ''Summoner'' has a depressing lack of pod space tonnage with only 22.5 tonnes to 27.5 for the ''Timber Wolf''. The ''Summoner'' is still quite capable as a Clan heavy 'Mech, being markedly cheaper than the ''Timber Wolf'' and running far cooler in most configurations, but will never approach the levels of ass-kickery the ''Timber Wolf'' can accomplish.

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* OvershadowedByAwesome: Compare the ''Summoner'' Prime's loadout to that of the ''Timber Wolf'' prime, which is just 5 tons heavier. The ''Summoner'' lacks an Endo-Steel internal structure (''the'' most efficient way to free up extra weight in a 'Mech's chassis) and dedicates five tons to permanently-mounted jump jets, meaning that compared to the 75-ton ''Timber Wolf'', the 70-ton ''Summoner'' has a depressing lack of pod space tonnage with only 22.5 tonnes tons to 27.5 for the ''Timber Wolf''. The ''Summoner'' is still quite capable as a Clan heavy 'Mech, being markedly cheaper than the ''Timber Wolf'' and running far cooler in most configurations, but will never approach the levels of ass-kickery the ''Timber Wolf'' can accomplish.



* TheWorkhorse: Oddly for a Clan design, considering Clanners usually prefer the newest weapons they can field. The ''Summoner'' was barely a second-generation Omnimech, and while the Jade Falcons (who introduced and loved the design) had largely replaced it with the ''Grand Summoner'' in the late 31st century, the Hell's Horses picked up production, making it the oldest continuously-produced Omnimech in existence.

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* TheWorkhorse: Oddly for a Clan design, considering Clanners usually prefer the newest weapons they can field. The ''Summoner'' was barely a second-generation Omnimech, [=OmniMech=], and while the Jade Falcons (who introduced and loved the design) had largely replaced it with the ''Grand Summoner'' in the late 31st century, the Hell's Horses picked up production, making it the oldest continuously-produced Omnimech [=OmniMech=] in existence.



The SeriesMascot of ''Battletech'', the ''Timber Wolf'' is the platonic ideal of a Clan [=OmniMech=] and the symbol of the Clans' technological superiority. Featuring the speed of an Inner Sphere medium 'Mech, the armour of an assault and as much firepower as an Inner Sphere lance in one combined package, the ''Timber Wolf'' was the signature weapon of Clan Wolf and rarely seen outside the hands of the Clan's bloodnamed. Its resemblance to the Inner Sphere ''Catapult'' and ''Marauder'' gave it the Inner Sphere callsign of "Mad Cat," the first Clan 'Mech to be classified by [=ComStar=] during the invasion from gun camera footage recovered from Phelan Kell's ''Wolfhound''.

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The SeriesMascot of ''Battletech'', the ''Timber Wolf'' is the platonic ideal of a Clan [=OmniMech=] and the symbol of the Clans' technological superiority. Featuring the speed of an Inner Sphere medium 'Mech, the armour armor of an assault and as much firepower as an Inner Sphere lance in one combined package, the ''Timber Wolf'' was the signature weapon of Clan Wolf and rarely seen outside the hands of the Clan's bloodnamed. Its resemblance to the Inner Sphere ''Catapult'' and ''Marauder'' gave it the Inner Sphere callsign of "Mad Cat," the first Clan 'Mech to be classified by [=ComStar=] during the invasion from gun camera footage recovered from Phelan Kell's ''Wolfhound''.



* LightningBruiser: The initial reports of the "Mad Cat" shocked the Inner Sphere. As fast as an Inner Sphere medium 'Mech, better armed than Inner Sphere assault 'Mechs, and carrying more armour than most Inner Sphere heavy 'Mechs, all in one lethal package. Compare the weapons loadout of the ''Atlas'' - the ''Timber Wolf'' mounts roughly '''twice''' the raw firepower as the archetypal Inner Sphere 100-ton assault 'Mech.

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* LightningBruiser: The initial reports of the "Mad Cat" shocked the Inner Sphere. As fast as an Inner Sphere medium 'Mech, better armed than Inner Sphere assault 'Mechs, and carrying more armour armor than most Inner Sphere heavy 'Mechs, all in one lethal package. Compare the weapons loadout of the ''Atlas'' - the ''Timber Wolf'' mounts roughly '''twice''' the raw firepower as the archetypal Inner Sphere 100-ton assault 'Mech.



* CriticalHitClass: Depending on large volumes of low-damage hits, the Prime and 3 configurations are extremely lethal to any 'Mech whose armour has been stripped off, but the rarity of through-armour criticals means it will rarely do that much to an armoured section (well, the Prime anyhow. The 3 variant, not so much).

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* CriticalHitClass: Depending on large volumes of low-damage hits, the Prime and 3 configurations are extremely lethal to any 'Mech whose armour armor has been stripped off, but the rarity of through-armour through-armor criticals means it will rarely do that much to an armoured armored section (well, the Prime anyhow. The 3 variant, not so much).



* TheWorkhorse: The ''Bane'' is an ancient design by Clan standards, having been introduced over two centuries prior to the Invasion and a scant five years after Operation Klondike, yet it was still in production during the early stages of the Refusal War. It has the distinction of being one of the few regular Battlemechs still in Clan use by that point, predating the invention of the Omnimech by a good half century.

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* TheWorkhorse: The ''Bane'' is an ancient design by Clan standards, having been introduced over two centuries prior to the Invasion and a scant five years after Operation Klondike, yet it was still in production during the early stages of the Refusal War. It has the distinction of being one of the few regular Battlemechs [=BattleMechs=] still in Clan use by that point, predating the invention of the Omnimech [=Omnimech=] by a good half century.



Designed by Clan Ghost Bear at the tail end of the [=30th=] century as a refinement of an older Clan Burrock design, the ''Executioner'' epithomises the clan's values, being big, mobile, scary-looking and designed for long-ranged one-on-one combat. Its sizeable engine gives it less armour or weaponry than you'd expect from something that weight class, but sheer speed and maneuverability, including jumping ability, means the ''Executioner'' can pick and choose targets at its leisure.

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Designed by Clan Ghost Bear at the tail end of the [=30th=] century as a refinement of an older Clan Burrock design, the ''Executioner'' epithomises the clan's values, being big, mobile, scary-looking and designed for long-ranged one-on-one combat. Its sizeable engine gives it less armour armor or weaponry than you'd expect from something that weight class, but sheer speed and maneuverability, including jumping ability, means the ''Executioner'' can pick and choose targets at its leisure.



* TheDreaded: In universe, this mech, the ''Mad Cat'' (''Timberwolf'') and the ''Daishi'' (''Dire Wolf'') were three Clan mechs that had the Inner Sphere in a panic. The original Technical Readout 3050 {{Sourcebook}} had this BlackComedy joke by Inner Sphere mechwarriors about the ''Gladiator'':

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* TheDreaded: In universe, this mech, the ''Mad Cat'' (''Timberwolf'') and the ''Daishi'' (''Dire Wolf'') were three Clan mechs that had the Inner Sphere in a panic. The original Technical Readout 3050 {{Sourcebook}} had this BlackComedy joke by Inner Sphere mechwarriors [=MechWarriors=] about the ''Gladiator'':



* LightningBruiser: Weighing 95 tonnes, the ''Executioner'' has a ground and jumping speed of four and can go up to five using MASC, allowing it to briefly match a ''Charger'' or ''Gargoyle'' for speed. Thirteen tonnes of ferro-fibrous and an AlphaStrike of thirty-five isn't breaking any records, but combined with its excellent speed and range the ''Executioner'' can start and exit fights more or less at will.

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* LightningBruiser: Weighing 95 tonnes, tons, the ''Executioner'' has a ground and jumping speed of four and can go up to five using MASC, allowing it to briefly match a ''Charger'' or ''Gargoyle'' for speed. Thirteen tonnes tons of ferro-fibrous and an AlphaStrike of thirty-five isn't breaking any records, but combined with its excellent speed and range the ''Executioner'' can start and exit fights more or less at will.



* SuperiorSuccessor: It's essentially a Clan ''Banshee'', featuring the same high speed and long-ranged weaponry mounted on a skull-headed, 95-tonne frame. Unlike the ''Banshee'' the ''Executioner'' is actually fairly dangerous in its base form, but it also comes with a price point to match.

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* SuperiorSuccessor: It's essentially a Clan ''Banshee'', featuring the same high speed and long-ranged weaponry mounted on a skull-headed, 95-tonne 95-ton frame. Unlike the ''Banshee'' the ''Executioner'' is actually fairly dangerous in its base form, but it also comes with a price point to match.



* LightningBruiser: Carries a respectable amount of firepower and armour while lugging around its 80 tons at a more than decent 86.4 KPH.

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* LightningBruiser: Carries a respectable amount of firepower and armour armor while lugging around its 80 tons at a more than decent 86.4 KPH.



* SituationalSword: Official literature describes it as being considered quite a formidable duelist Mech or when engaging under Clan ''zellbrigen''. Thanks to its high speed and thick armor, it can easily outmaneuver just about anything it can't outshoot while not having to worry about protecting its own rear quarter. A ''Gargoyle'' is certainly not an easy target under unrestricted warfare conditions, but it can quickly find itself outflanked in turn if the Mechwarrior isn't attentive.

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* SituationalSword: Official literature describes it as being considered quite a formidable duelist Mech or when engaging under Clan ''zellbrigen''. Thanks to its high speed and thick armor, it can easily outmaneuver just about anything it can't outshoot while not having to worry about protecting its own rear quarter. A ''Gargoyle'' is certainly not an easy target under unrestricted warfare conditions, but it can quickly find itself outflanked in turn if the Mechwarrior [=MechWarrior=] isn't attentive.



* SuperiorSuccessor: Behaves in a similar role to the ''Victor'' as an assault mech of respectable ground speed that relies on jump jets to engage the enemy from a superior position, albeit with greater armor tonnage, firepower, and maneuverability. It's also considered a superior successor to the Jade Falcons' previous assault mechs, the ''Onager'' and ''Shrike'', due to being an omnimech that has considerably more versitility than either of them and not having the taint of being associated with Malvina Hazen's Mongol Doctrine like the ''Shrike'' or the ''Onager's' anemic firepower.

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* SuperiorSuccessor: Behaves in a similar role to the ''Victor'' as an assault mech of respectable ground speed that relies on jump jets to engage the enemy from a superior position, albeit with greater armor tonnage, firepower, and maneuverability. It's also considered a superior successor to the Jade Falcons' previous assault mechs, the ''Onager'' and ''Shrike'', due to being an omnimech [=OmniMech=] that has considerably more versitility than either of them and not having the taint of being associated with Malvina Hazen's Mongol Doctrine like the ''Shrike'' or the ''Onager's' anemic firepower.



During the Golden Century, in an attempt to prove there was nothing the Inner Sphere could do that the Clans couldn't do better, Clan Smoke Jaguar's scientists decided to unearth one of the Inner Sphere's biggest failures in 'Mech design and turn it into an actually functional battlemech: "Amaris' folly", the ''Matar''. They succeeded, shaving ten tonnes from the failed prototype and producing a heavy but very capable assault 'Mech. The ''Stone Rhino'' has almost all the capabilities of the original, carrying pairs of Gauss Rifles and Large Pulse Lasers to destroy lesser enemies at range and near-maximum endurance for a [=BattleMech=].

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During the Golden Century, in an attempt to prove there was nothing the Inner Sphere could do that the Clans couldn't do better, Clan Smoke Jaguar's scientists decided to unearth one of the Inner Sphere's biggest failures in 'Mech design and turn it into an actually functional battlemech: "Amaris' folly", the ''Matar''. They succeeded, shaving ten tonnes tons from the failed prototype and producing a heavy but very capable assault 'Mech. The ''Stone Rhino'' has almost all the capabilities of the original, carrying pairs of Gauss Rifles and Large Pulse Lasers to destroy lesser enemies at range and near-maximum endurance for a [=BattleMech=].



* AwesomeButImpractical: It's a functional ''Matar'', only faster, jump-capable and less liable to overcook itself, but it's still a 100-tonne priority target, slow as a ''Dire Wolf'', and much less scary in almost every single way. It also comes in at a solid ten million C-Bills and change (or 3001 BV points), which for a "standard" 'Mech is painfully high.

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* AwesomeButImpractical: It's a functional ''Matar'', only faster, jump-capable and less liable to overcook itself, but it's still a 100-tonne 100-ton priority target, slow as a ''Dire Wolf'', and much less scary in almost every single way. It also comes in at a solid ten million C-Bills and change (or 3001 BV points), which for a "standard" 'Mech is painfully high.



* FeelingTheirAge: By the time of the Clan Invasion the ''Stone Rhino'' was 200 years out of date and still used standard hardpoints, engines and armour, components the Clans had taken out of their frontline 'Mechs a long time ago. While still scary, modern Clan [=OmniMechs=] like the ''Dire Wolf'' and ''Warhawk'' outperformed it significantly.

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* FeelingTheirAge: By the time of the Clan Invasion the ''Stone Rhino'' was 200 years out of date and still used standard hardpoints, engines and armour, armor, components the Clans had taken out of their frontline 'Mechs a long time ago. While still scary, modern Clan [=OmniMechs=] like the ''Dire Wolf'' and ''Warhawk'' outperformed it significantly.



* SuperiorSuccessor: It was one to the ''Matar'', in that it was an actually functional battlemech. After the fall of Clan Smoke Jaguar, Clans Hell's Horses and Goliath Scorpion took up the ''Stone Rhino'' torch and produced not one, not two, but ''eight'' later models that attempted to bring the 'Mech into relevance in the [=31st=] and [=32nd=] centuries. Clan Wolf, meanwhile, took the concept back to the drawing board entire and came back with the ''Crucible'' assault mech, which they used for garrison duties and to protect supply lines.

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* SuperiorSuccessor: It was one to the ''Matar'', in that it was an actually functional battlemech.[=BattleMech=]. After the fall of Clan Smoke Jaguar, Clans Hell's Horses and Goliath Scorpion took up the ''Stone Rhino'' torch and produced not one, not two, but ''eight'' later models that attempted to bring the 'Mech into relevance in the [=31st=] and [=32nd=] centuries. Clan Wolf, meanwhile, took the concept back to the drawing board entire and came back with the ''Crucible'' assault mech, which they used for garrison duties and to protect supply lines.
Is there an issue? Send a MessageReason:
Standardizing capitalizations, mostly


Originally created by Clan Star Adder in 3010 to serve the role as a test-bed [=OmniMech=] for their wargames against the Inner Sphere, the ''Adder'' leaked into the other Clans soon enough to form the spearhead of light 'mech formations during Operation REVIVAL. Despite its creators never getting to fully use it for its intended purpose (Star Adder failed to qualify for the Clan Invasion), the ''Adder'' serves as a pointed lesson in Clan technological superiority, being a light 'mech that can reliably go up against an Inner Sphere heavy and win.

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Originally created by Clan Star Adder in 3010 to serve the role as a test-bed [=OmniMech=] for their wargames against the Inner Sphere, the ''Adder'' leaked into the other Clans soon enough to form the spearhead of light 'mech 'Mech formations during Operation REVIVAL. Despite its creators never getting to fully use it for its intended purpose (Star Adder failed to qualify for the Clan Invasion), the ''Adder'' serves as a pointed lesson in Clan technological superiority, being a light 'mech 'Mech that can reliably go up against an Inner Sphere heavy and win.



* AwesomeButImpractical: [[ExactWords Yes]]. All joking aside, at over 2,000 BV (and 7 million C-Bills) the ''Adder'' Prime will set you back a mint and give you an alarmingly fragile 'mech for the cost. Its weapons are also extremely heat-intensive, causing the ''Adder'' to depend on a Volley Fire strategy. Alternate loadouts of the 'mech tend to trade away the headchopper capability for better overall sustained damage and a lower BV.

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* AwesomeButImpractical: [[ExactWords Yes]]. All joking aside, at over 2,000 BV (and 7 million C-Bills) the ''Adder'' Prime will set you back a mint and give you an alarmingly fragile 'mech 'Mech for the cost. Its weapons are also extremely heat-intensive, causing the ''Adder'' to depend on a Volley Fire strategy. Alternate loadouts of the 'mech 'Mech tend to trade away the headchopper capability for better overall sustained damage and a lower BV.



* MacrossMissileMassacre: The A variant is armed with two LRM 20's giving it the fire power to rival heavy mechs that usually carry that load out.
* MightyGlacier: By light 'mech standards, especially Clan ones, the ''Adder'' is slow at a 'mere' six squares of movement and lacks jump jets, but it has as much armour as an ''Urbanmech'' and most variants will out-damage an Inner Sphere heavy 'mech.

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* MacrossMissileMassacre: The A variant is armed with two LRM 20's [=LRM-20s=], giving it the fire power to rival heavy mechs that usually carry that load out.
* MightyGlacier: By light 'mech 'Mech standards, especially Clan ones, the ''Adder'' is slow at a 'mere' six squares of movement and lacks jump jets, but it has as much armour as an ''Urbanmech'' and most variants will out-damage an Inner Sphere heavy 'mech.'Mech.



* RangedEmergencyWeapon: The ''Adder'' has a flamethrower hard-bolted into its Centre Torso that isn't attached to an omnipod, and thus always available to all versions of the 'mech regardless of damage or ammo situation.

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* RangedEmergencyWeapon: The ''Adder'' has a flamethrower hard-bolted into its Centre Torso that isn't attached to an omnipod, and thus always available to all versions of the 'mech 'Nech regardless of damage or ammo situation.



Developed by Clan Jade Falcon in the wake of the Refusal War, the ''Cougar'' was designed as an upgrade to the classic ''Adder'' Light [=OmniMech=], sacrificing speed and a bit of armor for increased firepower. The end result was a highly-capable fire support 'mech, albeit one that wasn't going to be breaking any land-speed records any time soon.

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Developed by Clan Jade Falcon in the wake of the Refusal War, the ''Cougar'' was designed as an upgrade to the classic ''Adder'' Light [=OmniMech=], sacrificing speed and a bit of armor for increased firepower. The end result was a highly-capable fire support 'mech, 'Mech, albeit one that wasn't going to be breaking any land-speed records any time soon.



* GlassCannon: With more firepower than some Inner Sphere Assault 'Mechs and only five and a half tons of armor, the ''Cougar'' can dish out hits, but it can't take them.

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* GlassCannon: With more firepower than some Inner Sphere Assault assault 'Mechs and only five and a half tons of armor, the ''Cougar'' can dish out hits, but it can't take them.



* MightyGlacier: Even moreso than the ''Adder''. Compared to its predecessor, the ''Cougar'' boasts a third again more long-ranged firepower in the Prime configuration and is more heat-efficient to boot, but its top speed is a fairly pokey 86 km/h -- comparable with most 55-ton Inner Sphere Mediums, several iconic Clan Heavies, and the ''Charger'' and ''Gargoyle'', which are ''Assault'' 'Mechs.

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* MightyGlacier: Even moreso than the ''Adder''. Compared to its predecessor, the ''Cougar'' boasts a third again more long-ranged firepower in the Prime configuration and is more heat-efficient to boot, but its top speed is a fairly pokey 86 km/h -- comparable with most 55-ton Inner Sphere Mediums, mediums, several iconic Clan Heavies, heavies, and the ''Charger'' and ''Gargoyle'', which are ''Assault'' ''assault'' 'Mechs.



Intended as a carrier and support 'mech for the deadly Clan PowerArmour Elementals, the ''Fire Moth'' is a light scout 'mech capable of incredible ground speed. As is typical for a Clan 'mech, having over half its weight given over to a massive engine does not stop the ''Fire Moth'' from packing a surprising amount of weaponry for its weight and making it a deadly threat even to an Inner Sphere medium.

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Intended as a carrier and support 'mech 'Mech for the deadly Clan PowerArmour Elementals, the ''Fire Moth'' is a light scout 'mech 'Mech capable of incredible ground speed. As is typical for a Clan 'mech, 'Mech, having over half its weight given over to a massive engine does not stop the ''Fire Moth'' from packing a surprising amount of weaponry for its weight and making it a deadly threat even to an Inner Sphere medium.



A long-ranged light support 'mech, the ''Kit Fox'' was designed by Clan Cloud Cobra in the Golden Century and spread to the Jade Falcons and Snow Ravens, becoming especially beloved by the Falcons as a frontline support 'mech. Intended as slow but decently armoured and armed for a light 'mech, to contrast the ''Fire Moth'', the ''Kit Fox'' possesses a strong long-ranged combo of lasers and long-ranged autocannons while remaining fairly agile on the ground. For these tendencies the 'mech was given the reporting name of "Uller", after the Norse god of archery and winter, by the Lyrans when they first encountered it in battle.

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A long-ranged light support 'mech, 'Mech, the ''Kit Fox'' was designed by Clan Cloud Cobra in the Golden Century and spread to the Jade Falcons and Snow Ravens, becoming especially beloved by the Falcons as a frontline support 'mech. 'Mech. Intended as slow but decently armoured and armed for a light 'mech, 'Mech, to contrast the ''Fire Moth'', the ''Kit Fox'' possesses a strong long-ranged combo of lasers and long-ranged autocannons while remaining fairly agile on the ground. For these tendencies the 'mech 'Mech was given the reporting name of "Uller", after the Norse god of archery and winter, by the Lyrans when they first encountered it in battle.



* GlassCannon: A considerable amount of its weight is given over to ranged weaponry, making the ''Uller'' very damaging to fight but very vulnerable to long-ranged counter-fire. The ''Uller'' B is the crown example with an AlphaStrike damage of 41, which is better than most inner sphere heavies, but still only having four tonnes of armour.
* LongRangeFighter: Similar to the later ''Adder'', the ''Uller'' is based on adding long-ranged firepower to a light 'mech while downplaying speed.
* NationalWeapon: While not originally their design, the ''Uller'' was one of Jade Falcon's most favoured 'mechs alongside the ''Summoner'' and ''Hellbringer'' for much of the Political Century.

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* GlassCannon: A considerable amount of its weight is given over to ranged weaponry, making the ''Uller'' very damaging to fight but very vulnerable to long-ranged counter-fire. The ''Uller'' B is the crown example with an AlphaStrike damage of 41, which is better than most inner sphere Inner Sphere heavies, but still only having four tonnes of armour.
* LongRangeFighter: Similar to the later ''Adder'', the ''Uller'' is based on adding long-ranged firepower to a light 'mech 'Mech while downplaying speed.
* NationalWeapon: While not originally their design, the ''Uller'' was one of Jade Falcon's most favoured 'mechs 'Mechs alongside the ''Summoner'' and ''Hellbringer'' for much of the Political Century.



A light second-generation [=OmniMech=] designed as a workhorse scout, the ''Mist Lynx'' is a focused intelligence-gathering platform with high mobility and light weaponry (for a Clan 'mech) that was used by all Invader Clans during the Clan Invasion. As a first-line 'mech of the Clan war-machine, which would inevitably herald the arrival of a full assault, the Draconis Combine nicknamed the 'mech "Koshi", or "small death".

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A light second-generation [=OmniMech=] designed as a workhorse scout, the ''Mist Lynx'' is a focused intelligence-gathering platform with high mobility and light weaponry (for a Clan 'mech) 'Mech) that was used by all Invader Clans during the Clan Invasion. As a first-line 'mech 'Mech of the Clan war-machine, which would inevitably herald the arrival of a full assault, the Draconis Combine nicknamed the 'mech 'Mech "Koshi", or "small death".



* InventionalWisdom: It is exactly one Jump Jet short of the maximum allowed for its engine size (seven), which is also the movement lenght that gives an additional defense bonus when moving, which is one of the critical ways light 'mechs stay alive. As the jump jets are hardcoded into its chassis, adding more through pods is impractical and it is very little else that half-ton could be better spent on.
* JackOfAllTrades: While the chassis size and weight heavily limits just how battle-focused the ''Mist Lynx'' can become, it has a wide variety of configurations that allows it to specialize in AntiInfantry or 'mech hunting at a variety of ranges. The prime configuration carries weapons that allow it to fight at any range, though it is not particularly dangerous at any of them.

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* InventionalWisdom: It is exactly one Jump Jet short of the maximum allowed for its engine size (seven), which is also the movement lenght that gives an additional defense bonus when moving, which is one of the critical ways light 'mechs 'Mechs stay alive. As the jump jets are hardcoded into its chassis, adding more through pods is impractical and it is very little else that half-ton could be better spent on.
* JackOfAllTrades: While the chassis size and weight heavily limits just how battle-focused the ''Mist Lynx'' can become, it has a wide variety of configurations that allows it to specialize in AntiInfantry or 'mech 'Mech hunting at a variety of ranges. The prime configuration carries weapons that allow it to fight at any range, though it is not particularly dangerous at any of them.



* MadeOfExplodium: The Prime configuration carries three different ammo-using weapons and no lasers at all, and has a nasty tendency to explode. Because it is Clan 'mech, CASE will keep ammo explosions from fully crippling it however.
* MeaningfulName: On its own the "Koshi" was not a particularly fearsome opponent, but it tended to herald the arrival of the "Daishi" (Dire Wolf) and the two 'mechs thus became linked in the Combine's mind.

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* MadeOfExplodium: The Prime configuration carries three different ammo-using weapons and no lasers at all, and has a nasty tendency to explode. Because it is Clan 'mech, 'Mech, CASE will keep ammo explosions from fully crippling it however.
* MeaningfulName: On its own the "Koshi" was not a particularly fearsome opponent, but it tended to herald the arrival of the "Daishi" (Dire Wolf) and the two 'mechs 'Mechs thus became linked in the Combine's mind.



Even the Clans could do little to improve on perfection. The ''[=UrbanMech=] IIC'' is a baseline ''[=UrbanMech=]'', but upgraded using Clan weapons and employed as a cheap law enforcement and urban defence 'mech for many of the weaker Home Clans. The ''IIC'''s upgrades allows it to set new records for land speed amongst Clan light 'mechs and run out of ammunition ''twice'' as fast as the original.

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Even the Clans could do little to improve on perfection. The ''[=UrbanMech=] IIC'' is a baseline ''[=UrbanMech=]'', but upgraded using Clan weapons and employed as a cheap law enforcement and urban defence 'mech 'Mech for many of the weaker Home Clans. The ''IIC'''s upgrades allows it to set new records for land speed amongst Clan light 'mechs 'Mechs and run out of ammunition ''twice'' as fast as the original.



* SituationalSword: Much like the original Urbie, the IIC is good at city-fighting and not much else. It now has better speed...comparable to that of an Assault mech.

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* SituationalSword: Much like the original Urbie, the IIC is good at city-fighting and not much else. It now has better speed... comparable to that of an Assault mech.assault 'Mech.



The ''Conjurer'' is absolutely not the ''Wolverine IIC''. It has nothing to do with that cursed 'mech whatsoever, and if you bring up its similarity in chassis and design specs in front of a Clanner they will, [[BlatantLies very gently]], remind you that the ''Conjurer'''s all-rounder, jump-capable 50-ton chassis, bristling with Clan lasers, makes it both radically different from the Not-Named and also very capable of instantly vaporizing anyone who keeps pushing the issue. It's ''not'' a ''Wolverine IIC''. ''At all''.

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The ''Conjurer'' is absolutely not the ''Wolverine IIC''. It has nothing to do with that cursed 'mech 'Mech whatsoever, and if you bring up its similarity in chassis and design specs in front of a Clanner they will, [[BlatantLies very gently]], remind you that the ''Conjurer'''s all-rounder, jump-capable 50-ton chassis, bristling with Clan lasers, makes it both radically different from the Not-Named and also very capable of instantly vaporizing anyone who keeps pushing the issue. It's ''not'' a ''Wolverine IIC''. ''At all''.



At a glance, the ''Hunchback IIC'' looks like a killer among similarly sized 'Mechs. Outfitted with a pair of Ultra Autocannon/20s, it packs a significant punch even by Heavy and Assault 'Mech standards, and its Inner Sphere predecessor's subpar mobility is made up for with a set of jump jets, making it punch twice as hard and be much more maneuverable than its predecessor. To achieve this, however, the Clanner designers gave it a ''very'' underwhelming 6 tons of armour, which puts it on par with the durability of a [[GlassCannon mid tier Inner Sphere Light 'Mech]]. This combination of low speed and low durability means its pilots are mostly [[TheAtoner disgraced warriors in a suicide mission]] or [[DeathSeeker aging clan warriors seeking a glorious battlefield death]].

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At a glance, the ''Hunchback IIC'' looks like a killer among similarly sized 'Mechs. Outfitted with a pair of Ultra Autocannon/20s, it packs a significant punch even by Heavy heavy and Assault assault 'Mech standards, and its Inner Sphere predecessor's subpar mobility is made up for with a set of jump jets, making it punch twice as hard and be much more maneuverable than its predecessor. To achieve this, however, the Clanner designers gave it a ''very'' underwhelming 6 tons of armour, which puts it on par with the durability of a [[GlassCannon mid tier Inner Sphere Light 'Mech]]. This combination of low speed and low durability means its pilots are mostly [[TheAtoner disgraced warriors in a suicide mission]] or [[DeathSeeker aging clan warriors seeking a glorious battlefield death]].



* GlassCannon: Packs Assault 'Mech armaments, and Light 'Mech armour.

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* GlassCannon: Packs Assault assault 'Mech armaments, and Light light 'Mech armour.



* LethalJokeCharacter: Yes, it's funny that the 50 tonner has as much armour as an Urbie, but let it get close and it'll unload enough lead to kill your average Assault 'Mech.

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* LethalJokeCharacter: Yes, it's funny that the 50 tonner has as much armour as an Urbie, but let it get close and it'll unload enough lead to kill your average Assault assault 'Mech.



* JumpJetPack: It mounts seven, a truly impressive number for a medium 'mech. Able to jump faster than most 'Mechs can run, a Mechwarrior driving a ''Grendel'' is quite often able to dictate the terms of any engagement they run across. When it debuted, the ''Grendel'' boasted the second longest jump capacity of any 'Mech, outdone only by the ''Spider'' and ''Viper'' at eight.
* LensmanArmsRace: The ''Grendel'' is fast for a Medium 'Mech, even by Clan standards. While that doesn't give it much of an edge in Clan-style combat, it helps a great deal with the large-scale mobile warfare that the Inner Sphere tends to favor. Further, the primary configuration's only ammunition-dependent weapon is a [[AlwaysAccurateAttack Streak SRM-6]] and the 'Mech is noted to be a break from the trend of [=OmniMechs=] being hangar queens.
* LightningBruiser: With a top speed of 118 kph, the ''Grendel'' is able to outrun most Light 'Mechs while toting an arsenal that would be respectable on a Heavy. It also packs enough Jump Jets that it can leap 210 meters a turn over any kind of terrain.

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* JumpJetPack: It mounts seven, a truly impressive number for a medium 'mech.'Mech. Able to jump faster than most 'Mechs can run, a Mechwarrior driving a ''Grendel'' is quite often able to dictate the terms of any engagement they run across. When it debuted, the ''Grendel'' boasted the second longest jump capacity of any 'Mech, outdone only by the ''Spider'' and ''Viper'' at eight.
* LensmanArmsRace: The ''Grendel'' is fast for a Medium medium 'Mech, even by Clan standards. While that doesn't give it much of an edge in Clan-style combat, it helps a great deal with the large-scale mobile warfare that the Inner Sphere tends to favor. Further, the primary configuration's only ammunition-dependent weapon is a [[AlwaysAccurateAttack Streak SRM-6]] and the 'Mech is noted to be a break from the trend of [=OmniMechs=] being hangar queens.
* LightningBruiser: With a top speed of 118 kph, the ''Grendel'' is able to outrun most Light light 'Mechs while toting an arsenal that would be respectable on a Heavy.heavy. It also packs enough Jump Jets that it can leap 210 meters a turn over any kind of terrain.



A widely-used Clan medium [=OmniMech=], the ''Stormcrow'' is a 55-ton design originally created by Clan Hell's Horses during the twilight of the Golden Century. Falling in the centre of 'mech weight distributions and armed with pods favouring tested-and-true Clan technology, the ''Stormcrow'' was nicknamed "Ryōken", or "hunting dog", by the Combine for its combination of speed and offensive firepower.

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A widely-used Clan medium [=OmniMech=], the ''Stormcrow'' is a 55-ton design originally created by Clan Hell's Horses during the twilight of the Golden Century. Falling in the centre of 'mech 'Mech weight distributions and armed with pods favouring tested-and-true Clan technology, the ''Stormcrow'' was nicknamed "Ryōken", or "hunting dog", by the Combine for its combination of speed and offensive firepower.



* {{Irony}}: The Hell's Horses initially deployed the ''Stormcrow'' during the Battle of Tohsaka in an attempt to defend their primary 'mech plant, a battle they lost. The ''Stormcrow'' thus became a herald of the Hell's Horses switching to a much more tank- and combined arms warfare doctrine, and as a 'mech became much more affiliated with Clans Ghost Bear and Snow Raven.
* JackOfAllTrades: The ''Stormcrow'' contains the standard medium 'mech fusion of speed, armouring and firepower, all dialed up by [=ClanTech=] to the point that it can reliably chase many Inner Sphere light 'mechs while matching many Inner Sphere heavies in firepower. The only thing it lacks is a configuration with Jump Jets; practically everything else -- from knife-fighter to missile support -- can be found in one of its configurations.

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* {{Irony}}: The Hell's Horses initially deployed the ''Stormcrow'' during the Battle of Tohsaka in an attempt to defend their primary 'mech 'Mech plant, a battle they lost. The ''Stormcrow'' thus became a herald of the Hell's Horses switching to a much more tank- and combined arms warfare doctrine, and as a 'mech 'Mech became much more affiliated with Clans Ghost Bear and Snow Raven.
* JackOfAllTrades: The ''Stormcrow'' contains the standard medium 'mech 'Mech fusion of speed, armouring and firepower, all dialed up by [=ClanTech=] to the point that it can reliably chase many Inner Sphere light 'mechs 'Mechs while matching many Inner Sphere heavies in firepower. The only thing it lacks is a configuration with Jump Jets; practically everything else -- from knife-fighter to missile support -- can be found in one of its configurations.



* NonIndicativeName: Despite the name ''Stormcrow'', none of the 'mech's configurations are jump capable, or carries [[LightningGun PPCs]].

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* NonIndicativeName: Despite the name ''Stormcrow'', none of the 'mech's 'Mech's configurations are jump capable, or carries [[LightningGun PPCs]].



* InventionalWisdom: The ''Hellbringer'' is built on this, partially out of sheer desperation by Clan Hell's Horses in trying to create a new 'mech for their Keshigs. The prime configuration, for instance, carries twin ER [=PPCs=] as its main weapons while all its other weaponry (barring the ECM) are intended for point blank range only. It also carries too few heat sinks to use any of them efficiently. Its ReportingName of ''Loki'' originates from Inner Sphere officers trying to analyse the configuration and assuming it was a case of ConfusionFu.

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* InventionalWisdom: The ''Hellbringer'' is built on this, partially out of sheer desperation by Clan Hell's Horses in trying to create a new 'mech 'Mech for their Keshigs. The prime configuration, for instance, carries twin ER [=PPCs=] as its main weapons while all its other weaponry (barring the ECM) are intended for point blank range only. It also carries too few heat sinks to use any of them efficiently. Its ReportingName of ''Loki'' originates from Inner Sphere officers trying to analyse the configuration and assuming it was a case of ConfusionFu.



* AwesomeYetImpractical: It's a heavy Mech that can keep up with much lighter designs, and an Omni design at that. That comes at the cost of only having 17.5 tons of pod space, which (by Clan standards) gives it very little room for offensive weaponry. As with most Clan designs, it's also absurdly expensive, emphasizing quality over quantity.
* LightningBruiser: Emphasis on "lightning". The ''Linebacker'' can put most medium 'mechs to shame in terms of speed and agility, while being able carry a little over 17 tons of weaponry. That's right, by Clan standards that emphasize mobility and rapid, decisive battles, five hexes of movement for a heavy 'Mech is regarded as slow. The ''Linebacker'''s six movement points let it keep up with even light 'Mech designs easily compared to the ''Timber Wolf'', at the cost of ten tons of pod space.

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* AwesomeYetImpractical: It's a heavy Mech 'Mech that can keep up with much lighter designs, and an Omni design at that. That comes at the cost of only having 17.5 tons of pod space, which (by Clan standards) gives it very little room for offensive weaponry. As with most Clan designs, it's also absurdly expensive, emphasizing quality over quantity.
* LightningBruiser: Emphasis on "lightning". The ''Linebacker'' can put most medium 'mechs 'Mechs to shame in terms of speed and agility, while being able carry a little over 17 tons of weaponry. That's right, by Clan standards that emphasize mobility and rapid, decisive battles, five hexes of movement for a heavy 'Mech is regarded as slow. The ''Linebacker'''s six movement points let it keep up with even light 'Mech designs easily compared to the ''Timber Wolf'', at the cost of ten tons of pod space.



One of the most common Clan heavy 'mechs, the ''Mad Dog'' was developed by Clan Smoke Jaguar shortly after the debut of the ''Timber Wolf'' and named as an intended slur of the latter. The exclusivity of the ''Wolf'', and Smoke Jaguar not bothering to maintain a monopoly of their own, saw the ''Mad Dog'' propagate rapidly through the Clans, where it became a workhorse support 'mech that far overshadowed its would-be inspiration in sheer usage (if not in reputation). With its pronounced cockpit, hunched-over appearance and tendency to stalk battlefields from a distance, it was christened "Vulture" by the Inner Sphere during the Clan Invasion.

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One of the most common Clan heavy 'mechs, 'Mechs, the ''Mad Dog'' was developed by Clan Smoke Jaguar shortly after the debut of the ''Timber Wolf'' and named as an intended slur of the latter. The exclusivity of the ''Wolf'', and Smoke Jaguar not bothering to maintain a monopoly of their own, saw the ''Mad Dog'' propagate rapidly through the Clans, where it became a workhorse support 'mech 'Mech that far overshadowed its would-be inspiration in sheer usage (if not in reputation). With its pronounced cockpit, hunched-over appearance and tendency to stalk battlefields from a distance, it was christened "Vulture" by the Inner Sphere during the Clan Invasion.



* BoringButPractical: By comparison, anyway. The ''Mad Dog'' can do almost everything the ''Timber Wolf'' does, not ''quite'' as well, but fifteen tonnes lighter, at less than two-thirds the price, and with production widespread throughout Clan Space. The Clans all filled their heavy Stars with this 'mech for a reason.

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* BoringButPractical: By comparison, anyway. The ''Mad Dog'' can do almost everything the ''Timber Wolf'' does, not ''quite'' as well, but fifteen tonnes lighter, at less than two-thirds the price, and with production widespread throughout Clan Space. The Clans all filled their heavy Stars with this 'mech 'Mech for a reason.



The signature 'mech of Clan Jade Falcon, the ''Summoner'' is a 70-ton [=OmniMech=] designed for jump capability and flexibility. Featuring a good mixture of armour, mobility and pod space, the ''Summoner'' is an all-purpose frontline 'mech that was nicknamed the "Thor" by the Federated Commonwealth during the Clan Invasion, due to its LB 10-X and [=ClanTech=] ERPPC throwing both lightning and thunder at anything in its path.

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The signature 'mech 'Mech of Clan Jade Falcon, the ''Summoner'' is a 70-ton [=OmniMech=] designed for jump capability and flexibility. Featuring a good mixture of armour, mobility and pod space, the ''Summoner'' is an all-purpose frontline 'mech 'Mech that was nicknamed the "Thor" by the Federated Commonwealth during the Clan Invasion, due to its LB 10-X and [=ClanTech=] ERPPC throwing both lightning and thunder at anything in its path.



The SeriesMascot of ''Battletech'', the ''Timber Wolf'' is the platonic ideal of a Clan [=OmniMech=] and the symbol of the Clans' technological superiority. Featuring the speed of an Inner Sphere medium 'mech, the armour of an assault and as much firepower as an Inner Sphere lance in one combined package, the ''Timber Wolf'' was the signature weapon of Clan Wolf and rarely seen outside the hands of the Clan's bloodnamed. Its resemblance to the Inner Sphere ''Catapult'' and ''Marauder'' gave it the Inner Sphere callsign of "Mad Cat," the first Clan 'mech to be classified by [=ComStar=] during the invasion from gun camera footage recovered from Phelan Kell's ''Wolfhound''.

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The SeriesMascot of ''Battletech'', the ''Timber Wolf'' is the platonic ideal of a Clan [=OmniMech=] and the symbol of the Clans' technological superiority. Featuring the speed of an Inner Sphere medium 'mech, 'Mech, the armour of an assault and as much firepower as an Inner Sphere lance in one combined package, the ''Timber Wolf'' was the signature weapon of Clan Wolf and rarely seen outside the hands of the Clan's bloodnamed. Its resemblance to the Inner Sphere ''Catapult'' and ''Marauder'' gave it the Inner Sphere callsign of "Mad Cat," the first Clan 'mech 'Mech to be classified by [=ComStar=] during the invasion from gun camera footage recovered from Phelan Kell's ''Wolfhound''.



* LightningBruiser: The initial reports of the "Mad Cat" shocked the Inner Sphere. As fast as an Inner Sphere medium 'mech, better armed than Inner Sphere assault 'mechs, and carrying more armour than most Inner Sphere heavy 'mechs, all in one lethal package. Compare the weapons loadout of the ''Atlas'' - the ''Timber Wolf'' mounts roughly '''twice''' the raw firepower as the archetypal Inner Sphere 100-ton Assault 'Mech.

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* LightningBruiser: The initial reports of the "Mad Cat" shocked the Inner Sphere. As fast as an Inner Sphere medium 'mech, 'Mech, better armed than Inner Sphere assault 'mechs, 'Mechs, and carrying more armour than most Inner Sphere heavy 'mechs, 'Mechs, all in one lethal package. Compare the weapons loadout of the ''Atlas'' - the ''Timber Wolf'' mounts roughly '''twice''' the raw firepower as the archetypal Inner Sphere 100-ton Assault assault 'Mech.



* SeriesMascot: Has become one of, if not '''the''' most recognizable 'Mech of the franchise, and gracing the covers of many, many sourcebooks. It's as fiercely beloved and protected by ''[=BattleTech=]''[='=]s owners as the owners of ''TabletopGame/DungeonsAndDragons'' protect the Beholder, or Games Workshop the [[TabletopGame/Warhammer40000 Adeptus Astartes]] (in fact, the whole Unseen debacle was kicked off by a lawsuit from FASA against ''Exo Squad'' creating a design a little too close to the ''Mad Cat'' for their liking). Because of its fame in-universe and out, it has a large number of official [=OmniPod=] configurations, as well as successor designs. The ''Mad Cat Mk II'' is a 90-ton Assault 'Mech based on the ''Timber Wolf'' hull, the ''Mad Cat III'' is the design scaled-down to a Medium 'Mech, and the ''Mad Cat Mk IV (Savage Wolf)'' is a "modern" remake for the Dark Ages.

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* SeriesMascot: Has become one of, if not '''the''' most recognizable 'Mech of the franchise, and gracing the covers of many, many sourcebooks. It's as fiercely beloved and protected by ''[=BattleTech=]''[='=]s owners as the owners of ''TabletopGame/DungeonsAndDragons'' protect the Beholder, or Games Workshop the [[TabletopGame/Warhammer40000 Adeptus Astartes]] (in fact, the whole Unseen debacle was kicked off by a lawsuit from FASA against ''Exo Squad'' creating a design a little too close to the ''Mad Cat'' for their liking). Because of its fame in-universe and out, it has a large number of official [=OmniPod=] configurations, as well as successor designs. The ''Mad Cat Mk II'' is a 90-ton Assault assault 'Mech based on the ''Timber Wolf'' hull, the ''Mad Cat III'' is the design scaled-down to a Medium medium 'Mech, and the ''Mad Cat Mk IV (Savage Wolf)'' is a "modern" remake for the Dark Ages.



Based on a Star League prototype that was never manufactured in the Inner Sphere, the venerable ''Bane'' served the Clans well as assault-class fire support 'mech until the invention of the [=OmniMech=]. During the Clan Invasion it served as a second-line garrison 'mech especially favoured by Clan Jade Falcon, wielding its massive weaponry against Inner Sphere counterattacks.

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Based on a Star League prototype that was never manufactured in the Inner Sphere, the venerable ''Bane'' served the Clans well as assault-class fire support 'mech 'Mech until the invention of the [=OmniMech=]. During the Clan Invasion it served as a second-line garrison 'mech 'Mech especially favoured by Clan Jade Falcon, wielding its massive weaponry against Inner Sphere counterattacks.



* AwesomeButImpractical: The ''Bane'' Prime carries ten AC/2 autocannons, providing it near unparalleled range and CriticalHit ability while being completely heat-neutral off its engine heatsinks alone. However, an AlphaStrike of 40 damage is fairly anemic for a Clan 'mech, and double-firing will, statistically, jam one of its guns every other turn or so[[note]]an infamous story in the ''Battletech'' fandom tells of a player who managed to jam ''seven'' of the ''Bane'''s [[EpicFail guns in a single round of shooting]][[/note]]. The ''Bane'' also stands in real danger [[ARareSentence of running out of AC/2 ammo]] if you do so.[[labelnote:Explanation]]AC/2 ammo has 45 shots per ton, more than enough for most engagements when firing up to three times per turn. With four tons of Ultra AC/2 ammo, 180 shots, the ''Bane'' has 9 turns of ammo; most battles tend to run about fifteen turns.[[/labelnote]]
* CriticalHitClass: Depending on large volumes of low-damage hits, the Prime and 3 configurations are extremely lethal to any 'mech whose armour has been stripped off, but the rarity of through-armour criticals means it will rarely do that much to an armoured section (well, the Prime anyhow. The 3 variant, not so much).

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* AwesomeButImpractical: The ''Bane'' Prime carries ten AC/2 autocannons, providing it near unparalleled range and CriticalHit ability while being completely heat-neutral off its engine heatsinks alone. However, an AlphaStrike of 40 damage is fairly anemic for a Clan 'mech, 'Mech, and double-firing will, statistically, jam one of its guns every other turn or so[[note]]an infamous story in the ''Battletech'' fandom tells of a player who managed to jam ''seven'' of the ''Bane'''s [[EpicFail guns in a single round of shooting]][[/note]]. The ''Bane'' also stands in real danger [[ARareSentence of running out of AC/2 ammo]] if you do so.[[labelnote:Explanation]]AC/2 ammo has 45 shots per ton, more than enough for most engagements when firing up to three times per turn. With four tons of Ultra AC/2 ammo, 180 shots, the ''Bane'' has 9 turns of ammo; most battles tend to run about fifteen turns.[[/labelnote]]
* CriticalHitClass: Depending on large volumes of low-damage hits, the Prime and 3 configurations are extremely lethal to any 'mech 'Mech whose armour has been stripped off, but the rarity of through-armour criticals means it will rarely do that much to an armoured section (well, the Prime anyhow. The 3 variant, not so much).



* MacrossMissileMassacre: The ''Bane'' 3 replaces its autocannons with eight [=ClanTech=] [=LRM-15s=], to the tune of 120 LRM missiles (or an entire ton of ammo) gone in a single AlphaStrike, comfortably out-missiling just about every 'mech in the game and [[DeathByAThousandCuts sandblasting]] just about anything unlucky enough to stand at the receiving end.

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* MacrossMissileMassacre: The ''Bane'' 3 replaces its autocannons with eight [=ClanTech=] [=LRM-15s=], to the tune of 120 LRM missiles (or an entire ton of ammo) gone in a single AlphaStrike, comfortably out-missiling just about every 'mech 'Mech in the game and [[DeathByAThousandCuts sandblasting]] just about anything unlucky enough to stand at the receiving end.



* {{Whoring}}: A 'mech built around the concept, the primary ''Bane'' configurations all feature multiples of a single, primary weapon all feeding off the same ammo. It wasn't until the Jihad that Clan Jade Falcon's scientists came up with the idea of mounting multiple types of guns on the thing, creating the 4 and XR variants (though given it was pretty much a garrison 'mech at that point, it was probably more of a desperation move than anything).

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* {{Whoring}}: A 'mech 'Mech built around the concept, the primary ''Bane'' configurations all feature multiples of a single, primary weapon all feeding off the same ammo. It wasn't until the Jihad that Clan Jade Falcon's scientists came up with the idea of mounting multiple types of guns on the thing, creating the 4 and XR variants (though given it was pretty much a garrison 'mech 'Mech at that point, it was probably more of a desperation move than anything).



One of the most feared Clan assault [=OmniMech=]s, or just one of the most feared 'mechs period, the ''Dire Wolf'' was created by Clan Wolf in the early 31st century in expectation of an invasion of the Inner Sphere, but quickly became associated with Clan Smoke Jaguar after they won manufacturing rights for the death-machine. Nicknamed "Daishi", or "Great Death", by [=MechWarriors=] of the Draconis Combine during the Clan Invasion, few things on a 31st century battlefield can be said to be more daunting than having to face any variant of this monstrosity head-on.

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One of the most feared Clan assault [=OmniMech=]s, or just one of the most feared 'mechs 'Mechs period, the ''Dire Wolf'' was created by Clan Wolf in the early 31st century in expectation of an invasion of the Inner Sphere, but quickly became associated with Clan Smoke Jaguar after they won manufacturing rights for the death-machine. Nicknamed "Daishi", or "Great Death", by [=MechWarriors=] of the Draconis Combine during the Clan Invasion, few things on a 31st century battlefield can be said to be more daunting than having to face any variant of this monstrosity head-on.



Originally designed alongside the ''Timber Wolf'' to replace the aging ''Woodsman'', the ''Gargoyle'' is an impressive feat of engineering and design. While its weaponry is somewhat anemic for an 80 ton 'mech, it more than makes up for it by being one of the fastest assault 'mechs ever produced.

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Originally designed alongside the ''Timber Wolf'' to replace the aging ''Woodsman'', the ''Gargoyle'' is an impressive feat of engineering and design. While its weaponry is somewhat anemic for an 80 ton 'mech, 'Mech, it more than makes up for it by being one of the fastest assault 'mechs 'Mechs ever produced.



* DependingOnTheArtist: The [[https://cfw.sarna.net/wiki/images/d/d7/Manowar.jpg original artwork]] of the ''Gargoyle'' from TRO:3050 is in the running for one of the goofiest looking 'Mech designs of the classic era thanks to its spindly arms, oversized head and sad attempt at a RageHelm face. Artwork from the [[https://cfw.sarna.net/wiki/images/a/a4/CCG_Unlimited_Gargoyle_B.jpg card game]] would only exacerbate the issue by making the head even bigger and giving it awkward, stubby legs that don't even look capable of walking, let alone the blazing speed that is the 'Mechs claim to fame. Catalyst's redesign for the ilClan guides would rectify most of these, though some vestiges of the silly scowling face would persist.

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* DependingOnTheArtist: The [[https://cfw.sarna.net/wiki/images/d/d7/Manowar.jpg original artwork]] of the ''Gargoyle'' from TRO:3050 is in the running for one of the goofiest looking 'Mech designs of the classic era thanks to its spindly arms, oversized head and sad attempt at a RageHelm face. Artwork from the [[https://cfw.sarna.net/wiki/images/a/a4/CCG_Unlimited_Gargoyle_B.jpg card game]] would only exacerbate the issue by making the head even bigger and giving it awkward, stubby legs that don't even look capable of walking, let alone the blazing speed that is the 'Mechs 'Mech's claim to fame. Catalyst's redesign for the ilClan guides would rectify most of these, though some vestiges of the silly scowling face would persist.



* ReportingName: Was nicknamed "Man O' War" by the inner sphere pilots that had the misfortune of running into it, because, much like its terran naval counterpart, it was big, imposing, and above all, fast.

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* ReportingName: Was nicknamed "Man O' War" by the inner sphere Inner Sphere pilots that had the misfortune of running into it, because, much like its terran naval counterpart, it was big, imposing, and above all, fast.



* BoomHeadshot: [=ERPPCs=] deal fifteen damage, enough to take a 'Mechs head off. With four of them and enough heat sinks to fire all of them every turn, it has a 1-in-9 chance each turn to land a headshot and remove any enemy 'Mech from the game.
* BoringButPractical: It's four [=ERPPCs=] and enough Double Heat Sinks on legs. Pound an opponent with 60 long-ranged points of damage a turn until something gives. Also falls into this in-universe, as unlike most of the flashier Clan 'Mechs, the ''Hellstar'' is a standard Battlemech rather than an Omni design. This limits the radical reconfiguration potential, but also makes it much easier to build ([[DownplayedTrope although the amount of advanced technology in it doesn't make it any cheaper]]). A later variant swapped several heat sinks for a targeting computer, forcing a return to volley fire in exchange for greater accuracy. They also filled it with as many heat sinks as possible, making up over twenty percent of the total weight, meaning that even sprinting and firing all four [=ERPPCs=] every turn will barely bump the heat gauge.

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* BoomHeadshot: [=ERPPCs=] deal fifteen damage, enough to take a 'Mechs 'Mech's head off. With four of them and enough heat sinks to fire all of them every turn, it has a 1-in-9 chance each turn to land a headshot and remove any enemy 'Mech from the game.
* BoringButPractical: It's four [=ERPPCs=] and enough Double Heat Sinks on legs. Pound an opponent with 60 long-ranged points of damage a turn until something gives. Also falls into this in-universe, as unlike most of the flashier Clan 'Mechs, the ''Hellstar'' is a standard Battlemech [=BattleMech=] rather than an Omni design. This limits the radical reconfiguration potential, but also makes it much easier to build ([[DownplayedTrope although the amount of advanced technology in it doesn't make it any cheaper]]). A later variant swapped several heat sinks for a targeting computer, forcing a return to volley fire in exchange for greater accuracy. They also filled it with as many heat sinks as possible, making up over twenty percent of the total weight, meaning that even sprinting and firing all four [=ERPPCs=] every turn will barely bump the heat gauge.



* StoneWall: Subverted, but by the standards of previous Clan 'Mechs, the ''Hellstar'' is a 95-ton design that can "only" put out 60 points of damage per turn. Its reliance on energy weapons makes it seem undergunned at first compared to other Clan Assault-class designs. However, it still has four Clan [=ERPPCs=] and it can and will fire all of those all day long without the pilot even breaking a sweat, while still being very fast and very heavily armored.

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* StoneWall: Subverted, but by the standards of previous Clan 'Mechs, the ''Hellstar'' is a 95-ton design that can "only" put out 60 points of damage per turn. Its reliance on energy weapons makes it seem undergunned at first compared to other Clan Assault-class assault-class designs. However, it still has four Clan [=ERPPCs=] and it can and will fire all of those all day long without the pilot even breaking a sweat, while still being very fast and very heavily armored.



During the Golden Century, in an attempt to prove there was nothing the Inner Sphere could do that the Clans couldn't do better, Clan Smoke Jaguar's scientists decided to unearth one of the Inner Sphere's biggest failures in 'mech design and turn it into an actually functional battlemech: "Amaris' folly", the ''Matar''. They succeeded, shaving ten tonnes from the failed prototype and producing a heavy but very capable assault 'mech. The ''Stone Rhino'' has almost all the capabilities of the original, carrying pairs of Gauss Rifles and Large Pulse Lasers to destroy lesser enemies at range and near-maximum endurance for a battlemech.

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During the Golden Century, in an attempt to prove there was nothing the Inner Sphere could do that the Clans couldn't do better, Clan Smoke Jaguar's scientists decided to unearth one of the Inner Sphere's biggest failures in 'mech 'Mech design and turn it into an actually functional battlemech: "Amaris' folly", the ''Matar''. They succeeded, shaving ten tonnes from the failed prototype and producing a heavy but very capable assault 'mech. 'Mech. The ''Stone Rhino'' has almost all the capabilities of the original, carrying pairs of Gauss Rifles and Large Pulse Lasers to destroy lesser enemies at range and near-maximum endurance for a battlemech.[=BattleMech=].



* FeelingTheirAge: By the time of the Clan Invasion the ''Stone Rhino'' was 200 years out of date and still used standard hardpoints, engines and armour, components the Clans had taken out of their frontline 'mechs a long time ago. While still scary, modern Clan [=OmniMechs=] like the ''Dire Wolf'' and ''Warhawk'' outperformed it significantly.
* JumpJetPack: Has three of them, which were not an original part of the ''Matar'' and was added by Clan Smoke Jaguar. Few people would expect a 100-ton sniper 'mech to even need to be jump capable, much less actually be so, but the ''Stone Rhino'' has them anyway.
* NoExportForYou: [[strike:InUniverse]] It was practically exclusive to Clan Smoke Jaguar, mostly because it was rarely used (and therefore rarely available for salvage); no-one else wanted the bother of having to produce more of it. After the Smoke Jaguar annihilation, Hell's Horses picked up the pieces and kept production going, but the same problems kept the 'mech rare. Jamie Wolf managed to smuggle a single ''Stone Rhino'' into the Wolf's Dragoons (which was downgraded to match the available technology in the Inner Sphere), which was destroyed during the Battle of Misery, though the Draconis Combine never managed to identify or salvage it.
* PowerFist: Unusually for a Clan 'mech, the ''Stone Rhino'''s arms are reinforced and carry casings that allow it to punch opponents in melee without harming its arm-mounted Large Pulse Lasers. This was likely a carryover from the original ''Matar''.
* SuperiorSuccessor: It was one to the ''Matar'', in that it was an actually functional battlemech. After the fall of Clan Smoke Jaguar, Clans Hell's Horses and Goliath Scorpion took up the ''Stone Rhino'' torch and produced not one, not two, but ''eight'' later models that attempted to bring the 'mech into relevance in the [=31st=] and [=32nd=] centuries. Clan Wolf, meanwhile, took the concept back to the drawing board entire and came back with the ''Crucible'' assault mech, which they used for garrison duties and to protect supply lines.

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* FeelingTheirAge: By the time of the Clan Invasion the ''Stone Rhino'' was 200 years out of date and still used standard hardpoints, engines and armour, components the Clans had taken out of their frontline 'mechs 'Mechs a long time ago. While still scary, modern Clan [=OmniMechs=] like the ''Dire Wolf'' and ''Warhawk'' outperformed it significantly.
* JumpJetPack: Has three of them, which were not an original part of the ''Matar'' and was added by Clan Smoke Jaguar. Few people would expect a 100-ton sniper 'mech 'Mech to even need to be jump capable, much less actually be so, but the ''Stone Rhino'' has them anyway.
* NoExportForYou: [[strike:InUniverse]] It was practically exclusive to Clan Smoke Jaguar, mostly because it was rarely used (and therefore rarely available for salvage); no-one else wanted the bother of having to produce more of it. After the Smoke Jaguar annihilation, Hell's Horses picked up the pieces and kept production going, but the same problems kept the 'mech 'Mech rare. Jamie Jaime Wolf managed to smuggle a single ''Stone Rhino'' into the Wolf's Dragoons (which was downgraded to match the available technology in the Inner Sphere), which was destroyed during the Battle of Misery, though the Draconis Combine never managed to identify or salvage it.
* PowerFist: Unusually for a Clan 'mech, 'Mech, the ''Stone Rhino'''s arms are reinforced and carry casings that allow it to punch opponents in melee without harming its arm-mounted Large Pulse Lasers. This was likely a carryover from the original ''Matar''.
* SuperiorSuccessor: It was one to the ''Matar'', in that it was an actually functional battlemech. After the fall of Clan Smoke Jaguar, Clans Hell's Horses and Goliath Scorpion took up the ''Stone Rhino'' torch and produced not one, not two, but ''eight'' later models that attempted to bring the 'mech 'Mech into relevance in the [=31st=] and [=32nd=] centuries. Clan Wolf, meanwhile, took the concept back to the drawing board entire and came back with the ''Crucible'' assault mech, which they used for garrison duties and to protect supply lines.
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[[Characters/BattletechInnerSphere Inner Sphere]] | [[Characters/BattletechClans Clans]] | [[Characters/BattletechPeriphery Periphery]] | [[Characters/BattletechNGOsAndOthers [=NGOs=] and Others]] | [[Characters/BattletechInnerSphereLightAndMediumMechs Inner Sphere Light and Medium Mechs]] | [[Characters/BattletechSpecificMechsInnerSphere Inner Sphere Heavy and Assault Mechs]] | '''[=Clan Mechs=]''' | [[Characters/BattletechSpecificMechsPeriphery Periphery Mechs]] ]]-]]]

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[[Characters/BattletechInnerSphere Inner Sphere]] | [[Characters/BattletechClans Clans]] | [[Characters/BattletechPeriphery Periphery]] | [[Characters/BattletechNGOsAndOthers [=NGOs=] and Others]] | [[Characters/BattletechSpecificMechs BattleMechs]]: [[Characters/BattletechInnerSphereLightAndMediumMechs Inner Sphere Light and Medium Mechs]] Medium]] | [[Characters/BattletechSpecificMechsInnerSphere Inner Sphere Heavy and Assault Mechs]] Assault]] | '''[=Clan Mechs=]''' '''Clan''' | [[Characters/BattletechSpecificMechsPeriphery Periphery Mechs]] Periphery]] ]]-]]]
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[[Characters/BattletechInnerSphere Inner Sphere]] | [[Characters/BattletechClans Clans]] | [[Characters/BattletechPeriphery Periphery]] | [[Characters/BattletechNGOsAndOthers [=NGOs=] and Others]] | [[Characters/BattletechInnerSphereLightAndMediumMechs Inner Sphere Light and Medium Mechs]] | [[Characters/BattletechSpecificMechsInnerSphere Inner Sphere Heavy and Assault Mechs]] | '''[=Clan=]''' | [[Characters/BattletechSpecificMechsPeriphery Periphery]] ]]-]]]

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[[Characters/BattletechInnerSphere Inner Sphere]] | [[Characters/BattletechClans Clans]] | [[Characters/BattletechPeriphery Periphery]] | [[Characters/BattletechNGOsAndOthers [=NGOs=] and Others]] | [[Characters/BattletechInnerSphereLightAndMediumMechs Inner Sphere Light and Medium Mechs]] | [[Characters/BattletechSpecificMechsInnerSphere Inner Sphere Heavy and Assault Mechs]] | '''[=Clan=]''' '''[=Clan Mechs=]''' | [[Characters/BattletechSpecificMechsPeriphery Periphery]] Periphery Mechs]] ]]-]]]
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[[Characters/BattletechInnerSphere Inner Sphere]] | [[Characters/BattletechClans Clans]] | [[Characters/BattletechPeriphery Periphery]] | [[Characters/BattletechNGOsAndOthers [=NGOs=] and Others]] | '''[=Inner Sphere Light and Medium Mechs=]''' | [[Characters/BattletechSpecificMechsInnerSphere Inner Sphere Heavy and Assault Mechs]] | '''[=Clan=]''' | [[Characters/BattletechSpecificMechsPeriphery Periphery]] ]]-]]]

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[[Characters/BattletechInnerSphere Inner Sphere]] | [[Characters/BattletechClans Clans]] | [[Characters/BattletechPeriphery Periphery]] | [[Characters/BattletechNGOsAndOthers [=NGOs=] and Others]] | '''[=Inner [[Characters/BattletechInnerSphereLightAndMediumMechs Inner Sphere Light and Medium Mechs=]''' Mechs]] | [[Characters/BattletechSpecificMechsInnerSphere Inner Sphere Heavy and Assault Mechs]] | '''[=Clan=]''' | [[Characters/BattletechSpecificMechsPeriphery Periphery]] ]]-]]]
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[[Characters/BattletechInnerSphere Inner Sphere]] | [[Characters/BattletechClans Clans]] | [[Characters/BattletechPeriphery Periphery]] | [[Characters/BattletechNGOsAndOthers [=NGOs=] and Others]] | [[Characters/BattletechSpecificMechs BattleMechs]]: [[Characters/BattletechSpecificMechsInnerSphere Inner Sphere]] | '''[=Clan=]''' | [[Characters/BattletechSpecificMechsPeriphery Periphery]] ]]-]]]

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[[Characters/BattletechInnerSphere Inner Sphere]] | [[Characters/BattletechClans Clans]] | [[Characters/BattletechPeriphery Periphery]] | [[Characters/BattletechNGOsAndOthers [=NGOs=] and Others]] | [[Characters/BattletechSpecificMechs BattleMechs]]: '''[=Inner Sphere Light and Medium Mechs=]''' | [[Characters/BattletechSpecificMechsInnerSphere Inner Sphere]] Sphere Heavy and Assault Mechs]] | '''[=Clan=]''' | [[Characters/BattletechSpecificMechsPeriphery Periphery]] ]]-]]]
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* MoreDakka: The I configuration packs ''twenty'' machine guns, divided up among six machine gun arrays[[note]]Which link the machine guns together, allowing for a single roll to see if they hit or not[[/note]] and actually requiring more than a full ton of ammunition to keep them going.

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* BoringButPractical: It's four [=ERPPCs=] and enough Double Heat Sinks on legs. Pound an opponent with 60 long-ranged points of damage a turn until something gives. Also falls into this in-universe, as unlike most of the flashier Clan 'Mechs, the ''Hellstar'' is a standard Battlemech rather than an Omni design. This limits the radical reconfiguration potential, but also makes it much easier to build ([[DownplayedTrope although the amount of advanced technology in it doesn't make it any cheaper]]). A later variant swapped several heat sinks for a targeting computer, forcing a return to volley fire in exchange for greater accuracy.

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* BoringButPractical: It's four [=ERPPCs=] and enough Double Heat Sinks on legs. Pound an opponent with 60 long-ranged points of damage a turn until something gives. Also falls into this in-universe, as unlike most of the flashier Clan 'Mechs, the ''Hellstar'' is a standard Battlemech rather than an Omni design. This limits the radical reconfiguration potential, but also makes it much easier to build ([[DownplayedTrope although the amount of advanced technology in it doesn't make it any cheaper]]). A later variant swapped several heat sinks for a targeting computer, forcing a return to volley fire in exchange for greater accuracy. They also filled it with as many heat sinks as possible, making up over twenty percent of the total weight, meaning that even sprinting and firing all four [=ERPPCs=] every turn will barely bump the heat gauge.
* ImprobableAimingSkills: The two alternate variants both mount a targeting computer, trading heat sinks or switching to lighter weapons in exchange for even greater accuracy.
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* AchillesHeel: Stealth Armor and Pulse Lasers will absolutely negate any advantage the ''Jade Phoenix'' gets from its jump jets. The accuracy penalties of Stealth Armor combined with the difficulty of landing shots after jumping means that nothing short of a legendary ace can reliably overcome this obstacle. Even then, an opponent with Pulse Lasers easily cancels out the penalty for hitting fast targets like the ''Jade Phoenix''.

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* AchillesHeel: Enemies with Stealth Armor and Pulse Lasers will absolutely negate any advantage the ''Jade Phoenix'' gets from its jump jets. The accuracy penalties of Stealth Armor combined with the difficulty of landing shots after jumping means that nothing short of a legendary ace can reliably overcome this obstacle. Even then, an opponent with Pulse Lasers easily cancels out the penalty for hitting fast targets like the ''Jade Phoenix''.



* SuperiorSuccessor: Behaves in a similar role to the ''Victor'' as an assault mech of respectable ground speed that relies on jump jets to engage the enemy from a superior position, albeit with greater armor tonnage, firepower, and maneuverability.

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* SuperiorSuccessor: Behaves in a similar role to the ''Victor'' as an assault mech of respectable ground speed that relies on jump jets to engage the enemy from a superior position, albeit with greater armor tonnage, firepower, and maneuverability. It's also considered a superior successor to the Jade Falcons' previous assault mechs, the ''Onager'' and ''Shrike'', due to being an omnimech that has considerably more versitility than either of them and not having the taint of being associated with Malvina Hazen's Mongol Doctrine like the ''Shrike'' or the ''Onager's' anemic firepower.
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* MundaneUtility: Because of its origins as an underwater construction unit, it still has rounded armor, articulated hands, and energy weapons (which work underwater). This means that in a pinch it can go right back to aquatic duties with no hesitation, and so it serves extra duty as a 'lifeguard' unit in case of naval emergencies.

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* MundaneUtility: Because of its origins as an underwater construction unit, it still has rounded armor, articulated hands, and energy weapons (which work underwater). This means that in a pinch it can go right back to aquatic duties with no hesitation, and so it serves extra duty as a 'lifeguard' unit in case of naval emergencies. Additionally, its combination of small size, built-in jump jets, and articulated hands makes it an excellent space support unit thanks to the the pressure-resistant hull working both ways in keeping crushing pressure out when underwater and keeping pressurized bits ''in'' during zero-atmosphere work.
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* StoneWall: Subverted, but by the standards of previous Clan 'Mechs, the ''Hellstar'' is a 95-ton design that can "only" put out 60 points of damage per turn. Its reliance on energy weapons makes it seem undergunned at first compared to other Clan Assault-class designs. However, it still has four Clan ERPPCs and it can and will fire all of those all day long without the pilot even breaking a sweat, while still being very fast and very heavily armored.

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* StoneWall: Subverted, but by the standards of previous Clan 'Mechs, the ''Hellstar'' is a 95-ton design that can "only" put out 60 points of damage per turn. Its reliance on energy weapons makes it seem undergunned at first compared to other Clan Assault-class designs. However, it still has four Clan ERPPCs [=ERPPCs=] and it can and will fire all of those all day long without the pilot even breaking a sweat, while still being very fast and very heavily armored.
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* HeWhoMustNotBeSeen: Part of the second generation unseen, the ''Stone Rhino'' was a bit too close to a ''Anime/SuperDimensionFortressMacross'' design for comfort (the HWR-00 Destroid Monster Mk. II) and wasn't given a new design until the ''[=ilClan=]'' era.
* FeelingTheirAge: By the time of the Clan Invasion the ''Stone Rhino'' was 200 years out of date and still used standard hardpoints, engines and armour, components the Clans had taken out of their frontline 'mechs a long time ago. While still scary, it was only scary by Inner Sphere standards, with modern Clan [=OmniMechs=] like the ''Dire Wolf'' and ''Warhawk'' outperforming it in practically every category.

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* HeWhoMustNotBeSeen: Part of the second generation unseen, the ''Stone Rhino'' Rhino's'' artwork was designed by a bit too close to a ''Anime/SuperDimensionFortressMacross'' design separate company for comfort (the HWR-00 Destroid Monster Mk. II) FASA, so after FASA closed and wasn't given a new design until the ''[=ilClan=]'' era.
rights to the game were bought by [=WizKids=], they found that they couldn't use the ''Stone Rhino's'' original art and had to redesign it.
* FeelingTheirAge: By the time of the Clan Invasion the ''Stone Rhino'' was 200 years out of date and still used standard hardpoints, engines and armour, components the Clans had taken out of their frontline 'mechs a long time ago. While still scary, it was only scary by Inner Sphere standards, with modern Clan [=OmniMechs=] like the ''Dire Wolf'' and ''Warhawk'' outperforming outperformed it in practically every category.significantly.



* NoExportForYou: [[strike:InUniverse]] It was practically exclusive to Clan Smoke Jaguar, mostly because it was rarely used (and therefore rarely available for salvage); no-one else wanted the bother of having to produce more of it. After the Smoke Jaguar annihilation, Hell's Horses picked up the pieces and kept production going, but the same problems kept the 'mech rare. A persistent (unverifiable) rumour claims Jamie Wolf managed to smuggle a single ''Stone Rhino'' into the Wolf's Dragoons and that it was destroyed during the Battle of Misery, though if true the Combine never managed to identify or salvage it (more likely it was a ''Marauder'' IIC, a 'mech of similar tonnage and capabilities).
* PowerFist: Unusually for a Clan 'mech, the ''Stone Rhino'''s arms are reinforced and carry casings that allow it to punch opponents in melee without harming the Gauss Rifles. This was likely a carryover from the original ''Matar''.

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* NoExportForYou: [[strike:InUniverse]] It was practically exclusive to Clan Smoke Jaguar, mostly because it was rarely used (and therefore rarely available for salvage); no-one else wanted the bother of having to produce more of it. After the Smoke Jaguar annihilation, Hell's Horses picked up the pieces and kept production going, but the same problems kept the 'mech rare. A persistent (unverifiable) rumour claims Jamie Wolf managed to smuggle a single ''Stone Rhino'' into the Wolf's Dragoons and that it (which was downgraded to match the available technology in the Inner Sphere), which was destroyed during the Battle of Misery, though if true the Draconis Combine never managed to identify or salvage it (more likely it was a ''Marauder'' IIC, a 'mech of similar tonnage and capabilities).
it.
* PowerFist: Unusually for a Clan 'mech, the ''Stone Rhino'''s arms are reinforced and carry casings that allow it to punch opponents in melee without harming the Gauss Rifles.its arm-mounted Large Pulse Lasers. This was likely a carryover from the original ''Matar''.

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