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Whee, look at me, making the exact same mistake I initially did on the non-split page.


** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', Sarasrahla asks Link whether he really wants to find the Master Sword, and the only choices given are "Yeah!" and "Of course!".
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** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', Sarasrahla asks Link whether he really wants to find the Master Sword, and the only choices given are "Yeah!" and "Of course!".
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* ''VideoGame/NobodySavesTheWorld'': Most of the dialogue options are between two different ways of saying the same thing. For example, upon finding Nostramagus' wand, the game asks if you'd like to give it to [[JerkAss Randy]]; your options are "No" and "Hell no, he's a jerk." A later choice to let Randy apprehend you after acquiring a PlotCoupon is between "No" and "[[HaHaHaNo Haha...no]]," and someone asking if you're allied with Randy lets you say "No" or "A thousand times no."
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** In the color version of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', if you say "no" enough times to the photographer, you get an alternate photo [[spoiler:in which you're knocked out]]. Also inverted if you find Papahl lost in the mountain but don't have any food to offer him, where your choices when he asks for help are "Nope" and "Can't".

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** In the color version of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', if you say "no" enough times to the photographer, you get an alternate photo [[spoiler:in which you're knocked out]]. Also inverted if you find Papahl lost in the mountain but don't have any food mountains before you obtain the pineapple to offer give him, where your choices when he asks for help food are "Nope" and "Can't".
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** In the color version of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', if you say "no" enough times to the photographer, you get an alternate photo [[spoiler:in which you're knocked out]].

to:

** In the color version of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', if you say "no" enough times to the photographer, you get an alternate photo [[spoiler:in which you're knocked out]]. Also inverted if you find Papahl lost in the mountain but don't have any food to offer him, where your choices when he asks for help are "Nope" and "Can't".
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* ''VideoGame/ANNOMutationem'': For several {{sidequest}}s, some of them end with having to make a choice; i.e. having to identified who committed an ApplianceDefenestration or deciding to reveal the location of someone. Regardless of the choice selected, the side-mission will marked complete and the rewards will be given.



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Up To Eleven is a defunct trope


** In Sasha Nein's level, the latter tells you to shoot 1000 censors to get your Marksman license and leaves you alone with the adjustable MookMaker. Even if you try to go the boring route and leave the machine alone, at one point it shuts down, giving you no other option than to turn it to the [[UpToEleven maximum setting]] [[StupidityIsTheOnlyOption marked with a skull]], which naturally causes all hell to break loose. [[spoiler:If you were to go back to Sasha's mind, this is revealed to be somewhat justified, as he expected you to overload the system.]]

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** In Sasha Nein's level, the latter tells you to shoot 1000 censors to get your Marksman license and leaves you alone with the adjustable MookMaker. Even if you try to go the boring route and leave the machine alone, at one point it shuts down, giving you no other option than to turn it to the [[UpToEleven maximum setting]] setting [[StupidityIsTheOnlyOption marked with a skull]], which naturally causes all hell to break loose. [[spoiler:If you were to go back to Sasha's mind, this is revealed to be somewhat justified, as he expected you to overload the system.]]
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*** Also, when talking to Zelda the first time, she will make a comment if you say "no." Like when she asks you to not tell anyone, if you say no, she says "Don't be a blabbermouth" and asks again.
** A particularly funny one occurs in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. At one point, you have to transport a basin of water to Eldin Volcano and pour it into the mouth of a large frog statue in order to proceed. Since the container is rather large, [[FairyCompanion Fi]] suggests to call for [[TheScrappy Scrapper]] the flying {{Jerkass}} robot to carry it. If you reply "Not that guy...", Fi delivers this: "Master...unless you plan to carry the tub on your back, now is not the time to be picky about who will help you. I will call for the robot." as Scrapper's silly {{Leitmotif}} starts playing.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Prince Sidon requests Link's help with saving Zora's Domain from Divine Beast Vah Ruta. If you respond "I'll think on it," Sidon simply pauses for a moment and says "Was that sufficient time to think? Surely. So let's get to work!"
* At the end of ''VideoGame/{{Shantae}}: Risky's Revenge'', you're asked to trade the three {{MacGuffin}}s you've collected in order to save Uncle Mimic. If you refuse, Shantae will say that she doesn't have a choice and hand them over anyway.

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*** Also, when When talking to Zelda the first time, she will make a comment if you say "no." Like when she asks you to not tell anyone, if you say no, she says "Don't be a blabbermouth" and asks again.
** A particularly funny one occurs in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. ''VideoGame/TheLegendOfZeldaSkywardSword'': At one point, you have to transport a basin of water to Eldin Volcano and pour it into the mouth of a large frog statue in order to proceed. Since the container is rather large, [[FairyCompanion Fi]] suggests to call for [[TheScrappy Scrapper]] the flying {{Jerkass}} robot to carry it. If you reply "Not that guy...", Fi delivers this: "Master...unless you plan to carry the tub on your back, now is not the time to be picky about who will help you. I will call for the robot." as Scrapper's silly {{Leitmotif}} starts playing.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Prince Sidon requests Link's help with saving Zora's Domain from Divine Beast Vah Ruta. If you respond "I'll think on it," Sidon simply pauses for a moment and says "Was that sufficient time to think? Surely. So let's get to work!"
* ''VideoGame/ShantaeRiskysRevenge'': At the end of ''VideoGame/{{Shantae}}: Risky's Revenge'', end, you're asked to trade the three {{MacGuffin}}s you've collected in order to save Uncle Mimic. If you refuse, Shantae will say that she doesn't have a choice and hand them over anyway.
anyway.
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** In Sasha Nein's level, the latter tells you to shoot 1000 censors to get your Marksman license and leaves you alone with the adjustable MookMaker. Even if you try to go the boring route and leave the machine alone, at one point it shuts down, giving you no other option than to turn it to the [[UpToEleven maximum setting]] [[StupidityIsTheOnlyOption marked with a skull]], which naturally causes all hell to break loose. [[spoiler:However, if you go back to Sasha's mind later, he claims that he wanted you to do that all along.]]

to:

** In Sasha Nein's level, the latter tells you to shoot 1000 censors to get your Marksman license and leaves you alone with the adjustable MookMaker. Even if you try to go the boring route and leave the machine alone, at one point it shuts down, giving you no other option than to turn it to the [[UpToEleven maximum setting]] [[StupidityIsTheOnlyOption marked with a skull]], which naturally causes all hell to break loose. [[spoiler:However, if [[spoiler:If you were to go back to Sasha's mind later, mind, this is revealed to be somewhat justified, as he claims that he wanted expected you to do that all along.overload the system.]]
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*** When [[spoiler:Zelda asks you to wake her up thousands of years later]], you have the option to answer "Of Course!", "I promise" and "I will". [[Administrivia/TropesAreTools And it is heartwarming]].

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*** When [[spoiler:Zelda asks you to wake her up thousands of years later]], you have the option to answer "Of Course!", "I promise" and "I will". [[Administrivia/TropesAreTools And it is heartwarming]].
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* In ''VideoGame/SekiroShadowsDieTwice'', after successfully completing your RoaringRampageOfRescue through Ashina Castle, Kuro insists that he does not want to return and wants to sever the immortality of the Dragon's Heritage, and asks for your help. If you agree to help, [[PlayerCharacter Wolf]] has on his mind that he has to obey the Iron Code, so you're forced to pick the option to obey the Iron Code and bring Kuro back to progress, only for Kuro to plead harder and then Wolf agree to help him.

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* The BigBad of ''[[VideoGame/{{Boktai}} Boktai 2: Solar Boy Django]]'' gives you the option to join him before the battle, and choosing yes earns you a superimposed image of Django's [[SuperPoweredEvilSide vampire self]] across the screen along with a NonstandardGameOver. There's also an EasterEgg late in the game where Lita offers to let you suck her blood, where choosing yes gets a similar ending.
* ''VideoGame/BraveFencerMusashi'' did this at least twice.
** When Steward asks you to rescue the princess, if you choose "No", he literally says, "But Thou Must".
** After you agree to save the princess, Steward asks you to visit the library before leaving. If you say no, Steward hints you're either lazy or stupid, and asks you again. If you say "no" at least once, Musashi responds exasperatedly that he will go to the library, but if he says "yes" the first time, he remarks that it's actually a good idea.
* After you defeat Curly Brace in ''VideoGame/CaveStory'', she asks if you're there to kill her and the Mimigas. The game does allow you to proceed for a bit afterward, regardless of your answer -- but you eventually reach a point where you can't proceed without returning a dog to Jenka, and you can't take this dog from Curly's house until you tell her that you don't intend to kill her.
* ''VideoGame/HotTinRoofTheCatThatWoreAFedora'': Quoted directly by Frankie if the player tries to leave Jones's office before she answers the phone (thus starting off the story).
* If you are dating Amane in ''VideoGame/{{Judgment}}'', you'll eventually get a scene where a Yakuza will attempt to bribe Yagami with two million yen to stop seeing her. Even if you planned on rejecting Amane's love confession, Yagami is not allowed to accept the bribe, and the question will be asked repeatedly until you choose to not take it.



* ''VideoGame/BraveFencerMusashi'' did this at least twice.
** When Steward asks you to rescue the princess, if you choose "No", he literally says, "But Thou Must".
** After you agree to save the princess, Steward asks you to visit the library before leaving. If you say no, Steward hints you're either lazy or stupid, and asks you again. If you say "no" at least once, Musashi responds exasperatedly that he will go to the library, but if he says "yes" the first time, he remarks that it's actually a good idea.

to:

* ''VideoGame/BraveFencerMusashi'' did this at least twice.
** When Steward
If you want to finish ''VideoGame/TheSexyBrutale'', you need to [[spoiler:forgive yourself and let go]]. Choosing the other option just forces you to go through the final few scenes of the climax again and doesn't show either an ending or the credits.
* At the start of Chapter 2 of the NES game ''VideoGame/StarTropics'', your submarine is hailed by a dolphin who
asks you to rescue the princess, if you choose "No", he literally says, "But Thou Must".
** After you agree to save the princess, Steward
find her missing son. Your little robotic navigator/dolphin-speak-translator asks you to visit the library before leaving. If you say no, Steward hints you're either lazy or stupid, and asks you again. If you say "no" at least once, Musashi responds exasperatedly that he will go to the library, but if he says "yes" the first time, he remarks can tell her you'll do it. Say no all you'd like -- ''you're gonna find that it's actually a good idea.damn dolphin''.



* At the start of Chapter 2 of the NES game ''VideoGame/StarTropics'', your submarine is hailed by a dolphin who asks you to find her missing son. Your little robotic navigator/dolphin-speak-translator asks if he can tell her you'll do it. Say no all you'd like - ''you're gonna find that damn dolphin''.
* After you defeat Curly Brace in ''VideoGame/CaveStory'', she asks if you're there to kill her and the Mimigas. The game does allow you to proceed for a bit afterward, regardless of your answer -- but you eventually reach a point where you can't proceed without returning a dog to Jenka, and you can't take this dog from Curly's house until you tell her that you don't intend to kill her.
* The BigBad of ''[[VideoGame/{{Boktai}} Boktai 2: Solar Boy Django]]'' gives you the option to join him before the battle, and choosing yes earns you a superimposed image of Django's [[SuperPoweredEvilSide vampire self]] across the screen along with a NonstandardGameOver. There's also an EasterEgg late in the game where Lita offers to let you suck her blood, where choosing yes gets a similar ending.
* ''VideoGame/HotTinRoofTheCatThatWoreAFedora'': Quoted directly by Frankie if the player tries to leave Jones's office before she answers the phone (thus starting off the story).
* If you want to finish ''VideoGame/TheSexyBrutale'', you need to [[spoiler:forgive yourself and let go]]. Choosing the other option just forces you to go through the final few scenes of the climax again and doesn't show either an ending or the credits.
* If you are dating Amane in ''VideoGame/{{Judgment}}'', you'll eventually get a scene where a Yakuza will attempt to bribe Yagami with two million yen to stop seeing her. Even if you planned on rejecting Amane's love confession, Yagami is not allowed to accept the bribe, and the question will be asked repeatedly until you choose to not take it.

to:

* At the start of Chapter 2 of the NES game ''VideoGame/StarTropics'', your submarine is hailed by a dolphin who asks you to find her missing son. Your little robotic navigator/dolphin-speak-translator asks if he can tell her you'll do it. Say no all you'd like - ''you're gonna find that damn dolphin''.
* After you defeat Curly Brace in ''VideoGame/CaveStory'', she asks if you're there to kill her and the Mimigas. The game does allow you to proceed for a bit afterward, regardless of your answer -- but you eventually reach a point where you can't proceed without returning a dog to Jenka, and you can't take this dog from Curly's house until you tell her that you don't intend to kill her.
* The BigBad of ''[[VideoGame/{{Boktai}} Boktai 2: Solar Boy Django]]'' gives you the option to join him before the battle, and choosing yes earns you a superimposed image of Django's [[SuperPoweredEvilSide vampire self]] across the screen along with a NonstandardGameOver. There's also an EasterEgg late in the game where Lita offers to let you suck her blood, where choosing yes gets a similar ending.
* ''VideoGame/HotTinRoofTheCatThatWoreAFedora'': Quoted directly by Frankie if the player tries to leave Jones's office before she answers the phone (thus starting off the story).
* If you want to finish ''VideoGame/TheSexyBrutale'', you need to [[spoiler:forgive yourself and let go]]. Choosing the other option just forces you to go through the final few scenes of the climax again and doesn't show either an ending or the credits.
* If you are dating Amane in ''VideoGame/{{Judgment}}'', you'll eventually get a scene where a Yakuza will attempt to bribe Yagami with two million yen to stop seeing her. Even if you planned on rejecting Amane's love confession, Yagami is not allowed to accept the bribe, and the question will be asked repeatedly until you choose to not take it.



* Subverted in ''VideoGame/CaveStory''; early in the game, a RecurringBoss, Balrog ([[Franchise/StreetFighter no]] [[Literature/TheLordOfTheRings relation]]), asks if you really want to fight with him. It ''looks'' like a But Thou Must situation, but if you choose no, he accepts your answer and leaves.
** At one point, you are asked if you want to escape (and view the worst ending). You can say "yes", but you can still move on and pursue the best ending anyway.
* ''VideoGame/FinalFantasyCrystalChronicles'' offers only these in its ''[[VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime Echoes of Time]]'' spin-off. Your choice of response typically only changes the very next sentence in the conversion, if that. One conversation is especially bad, and gives you the following options: "Let's hear a song", "Let's hear a song", "Let's hear a song", and "Let's hear a song".



* Subverted in ''VideoGame/CaveStory''; early in the game, a RecurringBoss, Balrog ([[Franchise/StreetFighter no]] [[Literature/TheLordOfTheRings relation]]), asks if you really want to fight with him. It ''looks'' like a But Thou Must situation, but if you choose no, he accepts your answer and leaves.
** At one point, you are asked if you want to escape (and view the worst ending). You can say "yes", but you can still move on and pursue the best ending anyway.
* ''VideoGame/FinalFantasyCrystalChronicles'' offers only these in its ''[[VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime Echoes of Time]]'' spin-off. Your choice of response typically only changes the very next sentence in the conversion, if that. One conversation is especially bad, and gives you the following options: "Let's hear a song", "Let's hear a song", "Let's hear a song", and "Let's hear a song".



* In ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime'', at one point, there's a dialogue where Norschtalen comments that it's odd that Sherlotta has a tail when most people don't, and when she asks your opinion, the only response possible is "Not really". Norschtalen immediately breaks the fourth wall to complain that you only had one option to choose from, and demands you try again with at least three. This time, the three are "Why?", "Nope", and "Seems normal to me".
* When entering the final boss room in ''VideoGame/HotlineMiami'', Jackett will throw away any weapon he's currently holding, even if you are wearing a mask like Dennis or Richter that gives you a weapon from the start. You're forced to use the trophy to fight the boss.
* In early versions of ''VideoGame/{{Iji}}'', you ''have to'' kill two of the bosses, even if you're playing pacifically. From version 1.3 onwards, you can affect plot events that result in their deaths by other means, making it possible to complete the game with zero kills.



* In ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime'', at one point, there's a dialogue where Norschtalen comments that it's odd that Sherlotta has a tail when most people don't, and when she asks your opinion, the only response possible is "Not really". Norschtalen immediately breaks the fourth wall to complain that you only had one option to choose from, and demands you try again with at least three. This time, the three are "Why?", "Nope", and "Seems normal to me".
* In early versions of ''VideoGame/{{Iji}}'', you ''have to'' kill two of the bosses, even if you're playing pacifically. From version 1.3 onwards, you can affect plot events that result in their deaths by other means, making it possible to complete the game with zero kills.



* When entering the final boss room in ''VideoGame/HotlineMiami'', Jackett will throw away any weapon he's currently holding, even if you are wearing a mask like Dennis or Richter that gives you a weapon from the start. You're forced to use the trophy to fight the boss.
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* If you are dating Amane in ''VideoGame/Judgment'', you'll eventually get a scene where a Yakuza will attempt to bribe Yagami with two million yen to stop seeing her. Even if you planned on rejecting Amane's love confession, Yagami is not allowed to accept the bribe, and the question will be asked repeatedly until you choose to not take it.

to:

* If you are dating Amane in ''VideoGame/Judgment'', ''VideoGame/{{Judgment}}'', you'll eventually get a scene where a Yakuza will attempt to bribe Yagami with two million yen to stop seeing her. Even if you planned on rejecting Amane's love confession, Yagami is not allowed to accept the bribe, and the question will be asked repeatedly until you choose to not take it.
Is there an issue? Send a MessageReason:
None



to:

* If you are dating Amane in ''VideoGame/Judgment'', you'll eventually get a scene where a Yakuza will attempt to bribe Yagami with two million yen to stop seeing her. Even if you planned on rejecting Amane's love confession, Yagami is not allowed to accept the bribe, and the question will be asked repeatedly until you choose to not take it.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/TheLegendOfZeldaOracleGames'', whenever a character gives you a "secret" (a password to access something in the other game), if you say no to whether or not you'll accept it, they'll just ask the question again until you say yes. Also, in ''Oracle of Ages'', if you refuse to give the Gorons the Bomb Flower to save the elder who's crushed under a pile of rocks, the Goron will say that the elder will die without it, and then repeat if you refuse again.

to:

** In ''VideoGame/TheLegendOfZeldaOracleGames'', whenever a character gives you a "secret" (a password to access something in the other game), if you say no to whether or not you'll accept it, they'll just ask the question again until you say yes. Also, in ''Oracle of Ages'', if you refuse to give the Gorons the Bomb Flower to save the elder who's crushed under a pile of rocks, the Goron will say that the elder will die without it, and then repeat if you refuse again. Something similar happens if you refuse to save King Zora by giving him a Magic Potion.
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** In ''VideoGame/TheLegendOfZeldaOracleGames'', whenever a character gives you a "secret" (a password to access something in the other game), if you say no to whether or not you'll accept it, they'll just ask the question again until you say yes.

to:

** In ''VideoGame/TheLegendOfZeldaOracleGames'', whenever a character gives you a "secret" (a password to access something in the other game), if you say no to whether or not you'll accept it, they'll just ask the question again until you say yes. Also, in ''Oracle of Ages'', if you refuse to give the Gorons the Bomb Flower to save the elder who's crushed under a pile of rocks, the Goron will say that the elder will die without it, and then repeat if you refuse again.
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* At the end of ''VideoGame/LegacyOfKainSoulReaver2'', in a fit of rage against the Sarafan he once idolized, Raziel takes up the physical Reaver, mixing it with the wraith blade he's been using since and uses it to butcher the Sarafan. If the player attempts to drop the weapon for more of a challenge, Raziel ''can't'' since his hand seems to unconsciously grip the Reaver tighter. You've got no choice but to use the Reaver.

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** Princess Zelda from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' does it, among others. In her case, she actually reacts to your refusal, but then the conversation loops right back to the same question.
** Also, in the same game if you say "No" when the Great Deku Tree asks if you're ready to enter him and fight the evils inside, he'll assume that you want to train some more and not open up until you talk to him again.
** But in the color version of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', if you say "no" enough times to the photographer, you get an alternate photo [[spoiler:in which you're knocked out]].
** A more obscure one exists in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. In the Astral Observatory, you can look through the old man's telescope by talking to him. He asks you if you want to look through it first, and you can refuse. He'll take it well. However, speak to him as Deku Link and he won't take no for an answer.
*** Also in ''Majora's Mask'', if you say "No" when Kafei asks if you can keep a secret he'll say "Listen, when someone asks you that, you say yes."

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
***
Princess Zelda from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' does it, among others. In her case, she actually reacts to your refusal, but then the conversation loops right back to the same question.
** *** Also, in the same game if you say "No" when the Great Deku Tree asks if you're ready to enter him and fight the evils inside, he'll assume that you want to train some more and not open up until you talk to him again.
** But in In the color version of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', if you say "no" enough times to the photographer, you get an alternate photo [[spoiler:in which you're knocked out]].
** A more obscure one exists in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. ''VideoGame/TheLegendOfZeldaMajorasMask'':
***
In the Astral Observatory, you can look through the old man's telescope by talking to him. He asks you if you want to look through it first, and you can refuse. He'll take it well. However, speak to him as Deku Link and he won't take no for an answer.
*** Also in ''Majora's Mask'', if If you say "No" when Kafei asks if you can keep a secret he'll say "Listen, when someone asks you that, you say yes."



* Most of the ''Zelda'' games use it, such as the Great Deku Tree asking for Link's help at the beginning of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' but ignoring him if he refuses.
--> '''LetsPlay/NintendoCapriSun''': If you say no, it's a "But Thou Must".
** Also, when talking to Zelda the first time, she will make a comment if you say "no." Like when she asks you to not tell anyone, if you say no, she says "Don't be a blabbermouth" and asks again.

to:

* Most of the ''Zelda'' games use it, such as the it:
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
*** The
Great Deku Tree asking for Link's help at the beginning of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' but ignoring the game will ignore him if he refuses.
--> ----> '''LetsPlay/NintendoCapriSun''': If you say no, it's a "But Thou Must".
** *** Also, when talking to Zelda the first time, she will make a comment if you say "no." Like when she asks you to not tell anyone, if you say no, she says "Don't be a blabbermouth" and asks again.



** [[Funny/FinalFantasyCrystalChroniclesEchoesOfTime They aren't always used poorly, however.]]



* In ''VideoGame/TheLegendOfZeldaALinkToThePast'', when sage Sahasrahla asks Link if he really wants to find the Master Sword, the player's choices for a response are "Yeah!" and "Of Course!"

to:

* In ''Zelda'' games:
**
In ''VideoGame/TheLegendOfZeldaALinkToThePast'', when sage Sahasrahla asks Link if he really wants to find the Master Sword, the player's choices for a response are "Yeah!" and "Of Course!"



--->'''Byrne:''' I can't let you cause any more harm.
--->'''Zelda:''' [[HeyThatsMyLine Hey, that's what we were going to say!]] Well... Maybe WE won't let YOU cause any more harm!
--->''(At this point, Link can choose between "Yeah!" and "Right!".

to:

--->'''Byrne:''' I can't let you cause any more harm.
--->'''Zelda:'''
harm.\\
'''Zelda:'''
[[HeyThatsMyLine Hey, that's what we were going to say!]] Well... Maybe WE won't let YOU cause any more harm!
--->''(At
harm!\\
''(At
this point, Link can choose between "Yeah!" and "Right!".



** In ''VideoGame/TheLegendOfZeldaSkywardSword'', [[spoiler:when Zelda asks you to wake her up thousands of years later]], you have the option to answer "Of Course!", "I promise" and "I will". [[Administrivia/TropesAreTools And it is heartwarming]].

to:

** In ''VideoGame/TheLegendOfZeldaSkywardSword'', [[spoiler:when Zelda ''VideoGame/TheLegendOfZeldaSkywardSword'':
*** When [[spoiler:Zelda
asks you to wake her up thousands of years later]], you have the option to answer "Of Course!", "I promise" and "I will". [[Administrivia/TropesAreTools And it is heartwarming]].
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/TheLegendOfZeldaSkywardSword'', [[spoiler:when Zelda asks you to wake her up thousands of years later]], you have the option to answer "Of Course!", "I promise" and "I will". [[TropesAreTools And it is heartwarming]].

to:

** In ''VideoGame/TheLegendOfZeldaSkywardSword'', [[spoiler:when Zelda asks you to wake her up thousands of years later]], you have the option to answer "Of Course!", "I promise" and "I will". [[TropesAreTools [[Administrivia/TropesAreTools And it is heartwarming]].
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ButThouMust in action-adventure video games.
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!!Examples where giving the "wrong" answer makes it impossible to proceed until you give the "right" answer (including giving [[NonstandardGameOver Non-Standard Game Overs]]):
* ''Franchise/TheLegendOfZelda'':
** Princess Zelda from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' does it, among others. In her case, she actually reacts to your refusal, but then the conversation loops right back to the same question.
** Also, in the same game if you say "No" when the Great Deku Tree asks if you're ready to enter him and fight the evils inside, he'll assume that you want to train some more and not open up until you talk to him again.
** But in the color version of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', if you say "no" enough times to the photographer, you get an alternate photo [[spoiler:in which you're knocked out]].
** A more obscure one exists in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. In the Astral Observatory, you can look through the old man's telescope by talking to him. He asks you if you want to look through it first, and you can refuse. He'll take it well. However, speak to him as Deku Link and he won't take no for an answer.
*** Also in ''Majora's Mask'', if you say "No" when Kafei asks if you can keep a secret he'll say "Listen, when someone asks you that, you say yes."
** In ''VideoGame/TheLegendOfZeldaOracleGames'', whenever a character gives you a "secret" (a password to access something in the other game), if you say no to whether or not you'll accept it, they'll just ask the question again until you say yes.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', Batreaux is fairly resolved that you will help him find Gratitude Crystals. If you refuse, he says "Please, gentle sir! I beg you. Do not make me bend my wings and grovel." Responding "No chance!" just repeats the dialogue.
** In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', Link wakes up to find a weird guy in a mask - Ravio - asking to stay with him. You can tell him to get lost, but it doesn't work; he'll beg, plead, and grovel until you give in.
* ''VideoGame/NieR'':
** At the end of part one, when Kainé is blocking the door in the library that holds a giant regenerating Shade, you are given the option of [[spoiler:petrifying her, or not]]. The game will not continue until you choose to [[spoiler:petrify her]].
** Also when meeting Grimoire Weiss, you gotta pick him up and agree to make a deal or else the Shades will never stop spawning.
* ''VideoGame/{{Okami}}'' does this a lot, played for some jokes as Issun, your sidekick, [[WontTakeYesForAnAnswer expects you to say "no"]] almost every time.
** Amusingly, if you say 'No' to Queen Himiko about calming the [[spoiler:Water Dragon]] down, she'll then say "But... you must!".
* ''VideoGame/{{Psychonauts}}'':
** Ford Cruller asks you if you want to be an agent for him. If you select the No option, he just smacks you and says "How 'bout now?".
** In Sasha Nein's level, the latter tells you to shoot 1000 censors to get your Marksman license and leaves you alone with the adjustable MookMaker. Even if you try to go the boring route and leave the machine alone, at one point it shuts down, giving you no other option than to turn it to the [[UpToEleven maximum setting]] [[StupidityIsTheOnlyOption marked with a skull]], which naturally causes all hell to break loose. [[spoiler:However, if you go back to Sasha's mind later, he claims that he wanted you to do that all along.]]
* ''VideoGame/BraveFencerMusashi'' did this at least twice.
** When Steward asks you to rescue the princess, if you choose "No", he literally says, "But Thou Must".
** After you agree to save the princess, Steward asks you to visit the library before leaving. If you say no, Steward hints you're either lazy or stupid, and asks you again. If you say "no" at least once, Musashi responds exasperatedly that he will go to the library, but if he says "yes" the first time, he remarks that it's actually a good idea.
* The king of Dotnia in ''VideoGame/ThreeDDotGameHeroes'' will break the fourth wall to tell you "the story won't advance if you pick that option" when you chose the wrong dialogue choice.
** Near the end of the game, the BigBad gives you the option to rule beside him. Agreeing to this (twice, since he was sure you'd turn him down and is in disbelief after the first answer) leads to a NonstandardGameOver. After beating the FinalBoss, if you have found Princess Iris, then she will want to follow you on your next quest. Declining this request prompts a [[ShoutOut "But Thou Must!"]] until you finally concede.
* At the start of Chapter 2 of the NES game ''VideoGame/StarTropics'', your submarine is hailed by a dolphin who asks you to find her missing son. Your little robotic navigator/dolphin-speak-translator asks if he can tell her you'll do it. Say no all you'd like - ''you're gonna find that damn dolphin''.
* After you defeat Curly Brace in ''VideoGame/CaveStory'', she asks if you're there to kill her and the Mimigas. The game does allow you to proceed for a bit afterward, regardless of your answer -- but you eventually reach a point where you can't proceed without returning a dog to Jenka, and you can't take this dog from Curly's house until you tell her that you don't intend to kill her.
* The BigBad of ''[[VideoGame/{{Boktai}} Boktai 2: Solar Boy Django]]'' gives you the option to join him before the battle, and choosing yes earns you a superimposed image of Django's [[SuperPoweredEvilSide vampire self]] across the screen along with a NonstandardGameOver. There's also an EasterEgg late in the game where Lita offers to let you suck her blood, where choosing yes gets a similar ending.
* ''VideoGame/HotTinRoofTheCatThatWoreAFedora'': Quoted directly by Frankie if the player tries to leave Jones's office before she answers the phone (thus starting off the story).
* If you want to finish ''VideoGame/TheSexyBrutale'', you need to [[spoiler:forgive yourself and let go]]. Choosing the other option just forces you to go through the final few scenes of the climax again and doesn't show either an ending or the credits.

!!Examples where giving the "wrong" answer has little or no effect:
* Most of the ''Zelda'' games use it, such as the Great Deku Tree asking for Link's help at the beginning of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' but ignoring him if he refuses.
--> '''LetsPlay/NintendoCapriSun''': If you say no, it's a "But Thou Must".
** Also, when talking to Zelda the first time, she will make a comment if you say "no." Like when she asks you to not tell anyone, if you say no, she says "Don't be a blabbermouth" and asks again.
** A particularly funny one occurs in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. At one point, you have to transport a basin of water to Eldin Volcano and pour it into the mouth of a large frog statue in order to proceed. Since the container is rather large, [[FairyCompanion Fi]] suggests to call for [[TheScrappy Scrapper]] the flying {{Jerkass}} robot to carry it. If you reply "Not that guy...", Fi delivers this: "Master...unless you plan to carry the tub on your back, now is not the time to be picky about who will help you. I will call for the robot." as Scrapper's silly {{Leitmotif}} starts playing.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Prince Sidon requests Link's help with saving Zora's Domain from Divine Beast Vah Ruta. If you respond "I'll think on it," Sidon simply pauses for a moment and says "Was that sufficient time to think? Surely. So let's get to work!"
* Subverted in ''VideoGame/CaveStory''; early in the game, a RecurringBoss, Balrog ([[Franchise/StreetFighter no]] [[Literature/TheLordOfTheRings relation]]), asks if you really want to fight with him. It ''looks'' like a But Thou Must situation, but if you choose no, he accepts your answer and leaves.
** At one point, you are asked if you want to escape (and view the worst ending). You can say "yes", but you can still move on and pursue the best ending anyway.
* ''VideoGame/FinalFantasyCrystalChronicles'' offers only these in its ''[[VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime Echoes of Time]]'' spin-off. Your choice of response typically only changes the very next sentence in the conversion, if that. One conversation is especially bad, and gives you the following options: "Let's hear a song", "Let's hear a song", "Let's hear a song", and "Let's hear a song".
** [[Funny/FinalFantasyCrystalChroniclesEchoesOfTime They aren't always used poorly, however.]]
* At the end of ''VideoGame/{{Shantae}}: Risky's Revenge'', you're asked to trade the three {{MacGuffin}}s you've collected in order to save Uncle Mimic. If you refuse, Shantae will say that she doesn't have a choice and hand them over anyway.

!!Examples where there is no "wrong" answer available to choose:
* In ''VideoGame/TheLegendOfZeldaALinkToThePast'', when sage Sahasrahla asks Link if he really wants to find the Master Sword, the player's choices for a response are "Yeah!" and "Of Course!"
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' does this a lot. There's some things Link can't say no to. Even if it's a CreepyChild on a ghost ship asking you to "rescue" her equally creepy sisters.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' generally avoids this by not asking the player for input - instead, Link just nods his head automatically when he's asked to perform the next mission.
** Happens a few times in ''Videogame/TheLegendOfZeldaSpiritTracks''. One is just before battling Byrne:
--->'''Byrne:''' I can't let you cause any more harm.
--->'''Zelda:''' [[HeyThatsMyLine Hey, that's what we were going to say!]] Well... Maybe WE won't let YOU cause any more harm!
--->''(At this point, Link can choose between "Yeah!" and "Right!".
** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', the player can meet up with Papahl in Tal Tal Heights before obtaining the pineapple that he wants as part of the ChainOfDeals. If the pineapple is not in the player's inventory, the only answer choices available in response to his question of whether you can offer him anything to eat are "Nope" and "Can't."
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', [[spoiler:when Zelda asks you to wake her up thousands of years later]], you have the option to answer "Of Course!", "I promise" and "I will". [[TropesAreTools And it is heartwarming]].
*** ''Skyward Sword'' does this a couple of other places too, and tends to make the answer more about personality than choice, making the above a demonstration that no interpretation of Link could possibly refuse to help Zelda.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has Ravio asking Link for free room and board. You can say "no", prompting him to beg you. You can say "no" a second time, prompting him to beg further, and this time both of your options amount to "yes".
* In ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime'', at one point, there's a dialogue where Norschtalen comments that it's odd that Sherlotta has a tail when most people don't, and when she asks your opinion, the only response possible is "Not really". Norschtalen immediately breaks the fourth wall to complain that you only had one option to choose from, and demands you try again with at least three. This time, the three are "Why?", "Nope", and "Seems normal to me".
* In early versions of ''VideoGame/{{Iji}}'', you ''have to'' kill two of the bosses, even if you're playing pacifically. From version 1.3 onwards, you can affect plot events that result in their deaths by other means, making it possible to complete the game with zero kills.
* ''VideoGame/MetroidPrime2Echoes'' involves Samus crash-landing on Aether, and stumbling into the middle of a war between the Luminoth of Aether, and their trans-dimensional foes the Ing from the planet's evil version, Dark Aether. The Ing have been stealing the energy from Aether, and since Samus accidentally picked up the MacGuffin that allows her to steal it back, she's tasked to return it. Upon having the situation explained to her by U-Mos, the last active Luminoth, he adds that Samus should help because the Ing will soon spread out into the galaxy. You never see anything indicating that they've been researching space travel, and you can't refuse. If you say "screw it" and just hang out by your ship, your suit's "sensors" will occasionally bug you to get to your next objective. And the ship's auto-repair won't make progress until the correct EventFlag[=s=] are tripped.
* When entering the final boss room in ''VideoGame/HotlineMiami'', Jackett will throw away any weapon he's currently holding, even if you are wearing a mask like Dennis or Richter that gives you a weapon from the start. You're forced to use the trophy to fight the boss.
* In ''VideoGame/MiddleEarthShadowOfWar'', after taking your first fort in the game with your orc army, you have the option of rewarding any of your followers as the new Overlord - except for your lieutenant [[TheBigGuy Brûz the Chopper]] (who really wants to become the new Overlord). The game doesn't give you the option of selecting him despite him being on the table among all your followers. [[spoiler:This results in Brûz betraying [[TheHero Talion]] and kidnapping his other followers. At the end of the questline, the player is forced to [[MindRape shame]] Brûz and [[CrueltyIsTheOnlyOption there is no option out of this]].]]

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