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* ''TabletopGame/HunterTheVigil'': The Ascending Ones' Breath of the Dragon Elixir is a crystalline powder that, when inhaled, allows its user to exhale a cloud of poisonous gases. Its name is based on the older, Classical and medieval iterations of the dragon myth, where the serpents exhaled poison instead of flame.

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* ''TabletopGame/HeroSystem'' supplement ''Fantasy Hero Companion''.
** Dragons and Hydras can have a breath weapon that is a 4d6 fire Killing Attack, which can badly burn a normal human being.
** Clay and metal golems can breathe out a cone of fire four times per day.

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* ''TabletopGame/HeroSystem'' supplement ''TabletopGame/HeroSystem''
** This is one of the many forms that a Blast or ranged Killing Attack power can take in this system.
** Dragons and Hydras from the
''Fantasy Hero Companion''.
** Dragons and Hydras
Companion'' can have a breath weapon that is a 4d6 fire Killing Attack, which can badly burn a normal human being.
** Clay Also from the ''Fantasy Hero Companion'' are clay and metal golems golems, which can breathe out a cone of fire four times per day.
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Everythings Better With Monkeys has been renamed to Silly Simian. Misuse and ZCE will be deleted


* ''TabletopGame/TheDresdenFiles''' RPG has Breath Weapon as one of the available powers. The description broadens it so that the power can cover any self-generated projectile, even if it doesn't come from the mouth. This notably includes the [[EverythingsBetterWithMonkeys Shen demons]]' use of flaming poo projectiles.

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* ''TabletopGame/TheDresdenFiles''' RPG has Breath Weapon as one of the available powers. The description broadens it so that the power can cover any self-generated projectile, even if it doesn't come from the mouth. This notably includes the [[EverythingsBetterWithMonkeys Shen demons]]' demons' use of flaming poo projectiles.
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** The iconic spell [[https://scryfall.com/card/m12/132/firebreathing Firebreathing]] grants this power to any one creature. Many creatures have similar abilities, especially draconic creatures of [[KillItWithFire the color Red]]. The ability is so common and iconic, in fact, that when a player says a creature "has firebreathing" it's immediately understood by most experienced players exactly what that means, word-for-word. It's also a fairly powerful ability as well. The developers seem reticent to actually make "firebreathing" a keyword, so it's not actually the official name of the ability (the ability doesn't have a name). Probably because they are reluctant to keyword anything that's color-specific.

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** The iconic spell [[https://scryfall.com/card/m12/132/firebreathing Firebreathing]] grants this power to any one creature. Many creatures have similar abilities, especially draconic creatures of [[KillItWithFire the color Red]]. The ability is so common and iconic, in fact, that when a player says a creature "has firebreathing" it's immediately understood by most experienced players exactly what that means, word-for-word. It's also a fairly powerful ability as well. The developers seem reticent to actually make (Of course, "firebreathing" a keyword, so isn't an official term in the rules, apparently since the designers don't like creating keywords for activated abilities - but it's not actually the official name of the ability (the ability doesn't have a name). Probably because they are reluctant to keyword anything that's color-specific.as close as an unofficial term can get.)
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* ''TabletopGame/Warhammer40000'': In addition to the delightful Nurglite spells mentioned above, that Orks have a spell called Psychic Vomit. You can guess which of the caster's orifices it comes from. Some Tyranid creatures have bio-plasma, where they hork up balls of superheated gas from their stomachs that's set on fire by clicking internal armor plates to create sparks.

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* ''TabletopGame/Warhammer40000'': In addition to the delightful Nurglite spells mentioned above, that Orks have a spell called Psychic Vomit. You can guess which of the caster's orifices it comes from. Some Tyranid creatures Tyranids work exclusively on OrganicTechnology, including some of them with have bio-plasma, where they hork up balls of superheated gas from their stomachs that's set on fire by clicking internal armor plates to create sparks.
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** Mukradis are monsters resembling three-headed centipedes, with each head being able to use a different breath weapons -- one head breathes fire, one spits acid and the third looses lighting bolts. A subterranean variant supposedly exist whose heads all vomit up animated acid instead.

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** Mukradis are monsters resembling [[MultipleHeadCase three-headed centipedes, centipedes]], with each head being able to use a different breath weapons -- one head breathes fire, one spits acid and the third looses lighting bolts. A subterranean variant supposedly exist whose heads all vomit up animated acid instead.

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** Dragons, of course, are distinguished both lore-wise and mechanically by their breath weapons.
*** They are are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, brass, and gold breathe fire, blue and bronze spit lightning, green breathe corrosive gas, black and copper spit acid, white and silver breathe gusts of freezing air. Most of its imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (although red is more likely to remain fire than any other).
*** Metallic dragons have TWO breath weapons. The second is usually some kind of nonlethal but disabling gas attack: brass dragons have sleep gas, bronzes have repulsion gas, coppers have slowing gas, golds have Fortitude-reducing gas, and silvers have paralytic gas. The second is a straight-up damage attack. There are also tons of REALLY WEIRD dragons (iron dragons breathe molten iron, mercury dragons LASER BEAMS, some gem dragons breathe EXPLODING CRYSTALS...)

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** Dragons, of course, are distinguished both lore-wise and mechanically by their breath weapons.
weapons. The game often tries to assign a unique weapon to new dragon types, resulting in some rather esoteric weapons having cropped up over the years.
*** They are are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon.Chromatic and metallic dragons are, as with everything else, ColourCodedForYourConvenience. Red, brass, and gold breathe fire, blue and bronze spit lightning, green breathe corrosive gas, black and copper spit acid, white and silver breathe gusts of freezing air. Most of its the game's imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (although red is more likely to remain fire than any other).
*** Metallic dragons have TWO ''two'' breath weapons. The second is usually some kind of nonlethal but disabling gas attack: brass dragons have sleep gas, bronzes have repulsion gas, coppers have slowing gas, golds have Fortitude-reducing gas, and silvers have paralytic gas. The second is a straight-up damage attack. There attack.
*** "Secondary" dragon types
are also tons of REALLY WEIRD dragons (iron dragons where the really bizarre breath weapons crop up. Iron dragons, for instance, breathe molten iron, mercury dragons LASER BEAMS, some gem breathe laser beams, amethyst dragons breathe EXPLODING CRYSTALS...)spit exploding crystals that they can shoot with pinpoint accuracy...



*** Homebrew dragons can get even weirder. There are probably quite a few [[http://www.giantitp.com/forums/printthread.php?t=169209 here]]. Aside from those there are [[http://www.giantitp.com/forums/showpost.php?p=3788332&postcount=9 Wing Dragons]] and [[http://www.giantitp.com/forums/showthread.php?t=59834 Beige Dragons]]. Wing Dragons have the only breath weapon that OSHA (the Occupational Safety & Health Administration) would probably approve as harmless. It is sky painting smoke... that they can telekinetically control... and turn optic black... and then blind their targets by surrounding them in... and then do stuff like slitting the throats of in the dark. Beige Dragons have an invisible line of pure elemental ennui that makes you stupider and less interesting as a person.

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*** Homebrew dragons can get even weirder. There are probably quite a few [[http://www.giantitp.com/forums/printthread.php?t=169209 here]]. Aside from those there are [[http://www.giantitp.com/forums/showpost.php?p=3788332&postcount=9 Wing Dragons]] wing dragons]] and [[http://www.giantitp.com/forums/showthread.php?t=59834 Beige Dragons]]. beige dragons]]. Wing Dragons dragons have the only breath weapon that OSHA (the Occupational Safety & Health Administration) would probably approve as harmless. It is It's sky painting smoke... that they can telekinetically control... and turn optic black... and then blind their targets by surrounding them in... and then do stuff like slitting the throats of in the dark. Beige Dragons dragons have an invisible line of pure elemental ennui that makes you stupider and less interesting as a person.



*** In 5e, they added a spell, "Dragon's breath," which gives spellcasters the ability to give themselves and there allies a similar breath weapon to Dragonborn.
*** TabletopGame/{{Planescape}} setting, ''Planes of Chaos'' boxed set. Varrangoin are bats that live in the Abyss. The Type I version breathes out a cone of cold that's 55 feet long and does HitPoints damage. The Type II variety has a breath weapon that creates a ball of fire 10 yards in diameter up to 30 yards away that inflicts 5-30 HitPoints of damage.
*** Also, certain "metabreath" feats can allow all these creatures to breathe something different, or even shape their breath. Often abused when one type of dragon is impersonating another...

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*** In 5e, they added The 5e a spell, "Dragon's breath," which breath" gives spellcasters the ability to give themselves and there their allies a similar breath weapon to Dragonborn.
*** TabletopGame/{{Planescape}} setting, ''TabletopGame/{{Planescape}}'': The ''Planes of Chaos'' boxed set. Varrangoin are set describes the Varrangoin, bats that live in the Abyss. The Type I version breathes out a cone of cold that's 55 feet long and does HitPoints damage. The Type II variety has a breath weapon that creates a ball of fire 10 yards in diameter up to 30 yards away that inflicts 5-30 HitPoints of damage.
*** Also, certain Certain "metabreath" feats can allow all these creatures to breathe something different, or even shape their breath. Often abused when one type of dragon is impersonating another...



** Certain items, such as specific magic scrolls and the Tongue Stud of Firebreathing, allow their users to use breath weapon attacks.



** Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel.

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** Trolls have a breath weapon/vomit attack weapon of sorts where they can squirt vomit out a glob of stomach acid so strong it can melt steel.



* Most dragon enemies in ''TabletopGame/{{Talisman}}'' have a breath weapon, which they use on attacking characters before they enter combat. There is usually a condition that determines whether the character is affected by the breath attack, be it decided randomly with a die roll, based on a character having certain types of equipment in their possession (like weapons or armor), or based on the character's strength or craft scores. While many of the breath attacks cause characters to lose additional life, others may cause them to miss a turn, lose their spells, discard their fate, or anything in between. Some dragon breath weapons even affect other cards or characters that are unfortunate enough to share the same board space as the dragon.
* The D&D-descended ''TabletopGame/ThirteenthAge'' has these for dragons, as expected, but sorcerers have a variation known as the ''breath weapon'' spells - Breath of the White, the Green, the Blue, the Black, and the Grave (because the Red ain't much for sharing). The ''breath weapon'' rule means that while the spells can usually only be cast once per day, after you cast them, you get a roll at the beginning of each action you take for the rest of the battle to see if you get another use, although you can only roll for one breath weapon at a time. A couple of their Talents, namely Chromatic Destroyer Heritage and Metallic Protector Heritage, make ''breath weapon'' spells more powerful, encouraging sorcerers who take those talents to grow into endless volleys of dragonbreath.

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* ''TabletopGame/{{Talisman}}'': Most dragon enemies in ''TabletopGame/{{Talisman}}'' have a breath weapon, which they use on attacking characters before they enter combat. There is usually a condition that determines whether the character is affected by the breath attack, be it decided randomly with a die roll, based on a character having certain types of equipment in their possession (like weapons or armor), or based on the character's strength or craft scores. While many of the breath attacks cause characters to lose additional life, others may cause them to miss a turn, lose their spells, discard their fate, or anything in between. Some dragon breath weapons even affect other cards or characters that are unfortunate enough to share the same board space as the dragon.
* The D&D-descended ''TabletopGame/ThirteenthAge'' has these for dragons, as expected, but sorcerers have a variation known as the ''breath weapon'' spells - -- Breath of the White, the Green, the Blue, the Black, and the Grave (because the Red ain't much for sharing). The ''breath weapon'' rule means that while the spells can usually only be cast once per day, after you cast them, you get a roll at the beginning of each action you take for the rest of the battle to see if you get another use, although you can only roll for one breath weapon at a time. A couple of their Talents, namely Chromatic Destroyer Heritage and Metallic Protector Heritage, make ''breath weapon'' spells more powerful, encouraging sorcerers who take those talents to grow into endless volleys of dragonbreath.
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** Dragons have the same sorts of breath weapons they have in ''D&D'' -- fire for golds, brasses and reds, freezing wind for whites and silvers, acid for blacks and coppers, acid gas for greens (changed to poison in 2nd edition), and lightning for bronzes and blues. Most other types of dragons have associated breath weapons, of course, although these aren't always described in detail beyond their in-game effects -- for instance, magma, underworld, solar and vortex dragons have fire (which magma dragons having the option of horking up a glob of lava instead); lunar and void dragons have freezing wind; brine, rift and nightmare dragons have acid; cloud, sky, time and dream dragons spit lightning bolts; crystal and sovereign dragons have sonic roars; sea dragons can choose between a gout of boiling water and a cloud of equally hot steam; and forest dragons have a hail of rocky shards capable of petrifying victims.

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** Dragons have the same sorts of breath weapons they have in ''D&D'' -- fire for golds, brasses and reds, freezing wind for whites and silvers, acid for blacks and coppers, acid gas for greens (changed to poison in 2nd edition), and lightning for bronzes and blues. Most other types of dragons have associated breath weapons, of course, although these aren't always described in detail beyond their in-game effects -- for instance, magma, underworld, solar and vortex dragons have fire (which magma dragons having the option of horking up a glob of lava instead); lunar and void dragons have freezing wind; brine, rift and nightmare dragons have acid; cloud, sky, time and time, dream and bliss dragons spit lightning bolts; crystal and sovereign dragons have sonic roars; sea dragons can choose between a gout of boiling water and a cloud of equally hot steam; and forest dragons have a hail of rocky shards capable of petrifying victims.
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*** Yellow dragons breathe a deadly nerve gas that either kills or incapacitates victims. It also temporarily blinds any creature in it as well as having a chance for the blinding to be permanent.

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*** ** Yellow dragons breathe a deadly nerve gas that either kills or incapacitates victims. It also temporarily blinds any creature in it as well as having a chance for the blinding to be permanent.
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** Wyvergons breathe out a petrifying gas.
*** Yellow dragons breathe a deadly nerve gas that either kills or incapacitates victims. It also temporarily blinds any creature in it as well as having a chance for the blinding to be permanent.
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** Mukradis are monsters resembling three-headed centipedes, with each head being able to use a different breath weapons -- one head breaths fire, one spits acid and the third looses lighting bolts. A subterranean variant supposedly exist whose heads all vomit up animated acid instead.

to:

** Mukradis are monsters resembling three-headed centipedes, with each head being able to use a different breath weapons -- one head breaths breathes fire, one spits acid and the third looses lighting bolts. A subterranean variant supposedly exist whose heads all vomit up animated acid instead.
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** Dragons have the usual array of breath weapons -- fire is the most common, but some variants have ice, lightning, acid and so on. More unusual examples include carmine dragons, which breathe the essence of Shyish and cause their victims to age and wither into nothingness; toad dragons, who breathe corrosive gas that melts flesh and metal alike into slurry; and shard dragons, which breathe out a fog that induces terrifying visions when breathed in.

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** Dragons have the usual array of breath weapons -- fire is the most common, but some variants have ice, lightning, acid and so on. More unusual examples include carmine dragons, which breathe the essence of Shyish the magic of death and cause their victims to age and wither into nothingness; toad dragons, who breathe corrosive gas that melts flesh and metal alike into slurry; and shard dragons, which breathe out a fog that induces terrifying visions when breathed in.

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** Dragons have the usual array of breath weapons -- fire is the most common, but some variants have ice, lightning, acid and so on.

to:

** Dragons have the usual array of breath weapons -- fire is the most common, but some variants have ice, lightning, acid and so on. More unusual examples include carmine dragons, which breathe the essence of Shyish and cause their victims to age and wither into nothingness; toad dragons, who breathe corrosive gas that melts flesh and metal alike into slurry; and shard dragons, which breathe out a fog that induces terrifying visions when breathed in.



** The iconic spell [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=129548 Firebreathing]] grants this power to any one creature. Many creatures have similar abilities, especially draconic creatures of [[KillItWithFire the color red]]. The ability is so common and iconic, in fact, that when a player says a creature "has firebreathing" it's immediately understood by most experienced players exactly what that means, word-for-word. It's also a fairly powerful ability as well The developers seem reticent to actually make "firebreathing" a keyword, so it's not actually the official name of the ability (the ability doesn't have a name). Probably because they are reluctant to keyword anything that's color-specific.

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** The iconic spell [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=129548 [[https://scryfall.com/card/m12/132/firebreathing Firebreathing]] grants this power to any one creature. Many creatures have similar abilities, especially draconic creatures of [[KillItWithFire the color red]].Red]]. The ability is so common and iconic, in fact, that when a player says a creature "has firebreathing" it's immediately understood by most experienced players exactly what that means, word-for-word. It's also a fairly powerful ability as well well. The developers seem reticent to actually make "firebreathing" a keyword, so it's not actually the official name of the ability (the ability doesn't have a name). Probably because they are reluctant to keyword anything that's color-specific.color-specific.
--->''The mage breathed in life-giving air and breathed out death-bringing fire.'' -- FlavorText for Firebreathing.



** The various Breathe Ice/Fire/Radiation/Steam spells from ''TabletopGame/{{GURPS}}: Magic''.

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** The ''TabletopGame/{{GURPS}}: Magic'' has various Breathe Ice/Fire/Radiation/Steam spells from ''TabletopGame/{{GURPS}}: Magic''.spells.



* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''
** Demons

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* ''Arduin'' RPG, ''TabletopGame/{{Arduin}}'': ''The Compleat Arduin Book 2: Resources''
Resources'':
** DemonsDemons:



* Creator/{{Chaosium}}'s supplement ''All the Worlds' Monsters'' Volume III

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* Creator/{{Chaosium}}'s supplement ''All the Worlds' Monsters'' Volume IIIIII:
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** Dragons have the same sorts of breath weapons they have in ''D&D'' -- fire for golds, brasses and reds, freezing wind for whites and silvers, acid for blacks and coppers, acid gas for greens (changed to poison in 2nd edition), and lightning for bronzes and blues. Most other types of dragons have associated breath weapons, of course, although these aren't always described in detail beyond their in-game effects -- for instance, magma, sea, underworld, solar and vortex dragons have fire (which magma dragons having the option of horking up a glob of lava instead); lunar and void dragons have freezing wind; brine, rift and nightmare dragons have acid; cloud, sky, time and dream dragons spit lightning bolts; crystal and sovereign dragons have sonic roars; and forest dragons have a hail of rocky shards capable of petrifying victims.

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** Dragons have the same sorts of breath weapons they have in ''D&D'' -- fire for golds, brasses and reds, freezing wind for whites and silvers, acid for blacks and coppers, acid gas for greens (changed to poison in 2nd edition), and lightning for bronzes and blues. Most other types of dragons have associated breath weapons, of course, although these aren't always described in detail beyond their in-game effects -- for instance, magma, sea, underworld, solar and vortex dragons have fire (which magma dragons having the option of horking up a glob of lava instead); lunar and void dragons have freezing wind; brine, rift and nightmare dragons have acid; cloud, sky, time and dream dragons spit lightning bolts; crystal and sovereign dragons have sonic roars; sea dragons can choose between a gout of boiling water and a cloud of equally hot steam; and forest dragons have a hail of rocky shards capable of petrifying victims.

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*** The Greater Drakes in 2nd and 3rd edition have non-magical breath weapons; most drakes collect or generate a substance in their throat pouch that they can spit at enemies (excatly what it is varies by species; for three examples: the Smoke Drake generates thick smoke, the Muck Drake stores the swampy water of its lair, and the Hive Drake has ''[[BeeBeeGun a nest of hornets]]'' living in its pouch).
* ''TabletopGame/{{Warhammer}}'', as Dungeons and Dragon's punk-rock cousin, the breath weapons tend to be grottier too. Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel. The worst by far are the Great Unclean Ones, greater daemons of Nurgle, god of decay. The Great Unclean Ones can open their mouths to unleash a torrent of fecal matter, mucous, garbage and maggots. As bad as that is, the crap they squirt out is magical and full of the essence of decay. So any victim of this attack will either rot away to nothing or mutate into a daemon.

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*** The Greater Drakes in 2nd and 3rd edition have non-magical breath weapons; most drakes collect or generate a substance in their throat pouch that they can spit at enemies (excatly (exactly what it is varies by species; for three examples: the Smoke Drake generates thick smoke, the Muck Drake stores the swampy water of its lair, and the Hive Drake has ''[[BeeBeeGun a nest of hornets]]'' living in its pouch).
* ''TabletopGame/{{Warhammer}}'', as Dungeons and Dragon's punk-rock cousin, ''TabletopGame/{{Pathfinder}}'':
** Dragons have
the same sorts of breath weapons tend they have in ''D&D'' -- fire for golds, brasses and reds, freezing wind for whites and silvers, acid for blacks and coppers, acid gas for greens (changed to be grottier too. poison in 2nd edition), and lightning for bronzes and blues. Most other types of dragons have associated breath weapons, of course, although these aren't always described in detail beyond their in-game effects -- for instance, magma, sea, underworld, solar and vortex dragons have fire (which magma dragons having the option of horking up a glob of lava instead); lunar and void dragons have freezing wind; brine, rift and nightmare dragons have acid; cloud, sky, time and dream dragons spit lightning bolts; crystal and sovereign dragons have sonic roars; and forest dragons have a hail of rocky shards capable of petrifying victims.
** Mukradis are monsters resembling three-headed centipedes, with each head being able to use a different breath weapons -- one head breaths fire, one spits acid and the third looses lighting bolts. A subterranean variant supposedly exist whose heads all vomit up animated acid instead.
* ''TabletopGame/{{Warhammer}}'':
** Dragons have the usual array of breath weapons -- fire is the most common, but some variants have ice, lightning, acid and so on.
**
Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel. steel.
**
The worst by far are the Great Unclean Ones, greater daemons of Nurgle, god of decay. The Great Unclean Ones can open their mouths to unleash a torrent of fecal matter, mucous, garbage and maggots. As bad as that is, the crap they squirt out is magical and full of the essence of decay. So decay, so any victim of this attack will either rot away to nothing or mutate into a daemon.
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* ''MagicTheGathering'':

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* ''MagicTheGathering'':''TabletopGame/MagicTheGathering'':
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*** In 5e, they added a spell, "Dragon's breath," which gives spellcasters the ability to give themselves and there allies a similar breath weapon to Dragonborn.
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** The game has the dragon template, which of course includes a Breath Weapon.

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** The game has the dragon template, which of course includes a Breath Weapon. Azhi dahakas from ''GURPS Fantasy Bestiary'' are three-headed dragons with a different breath weapon for each head -- fire, poison gas and hypnotic gas -- and which can use any two on any given round.
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*** They are are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, brass, and gold breathe fire, blue and bronze spit lightning, green breathe corrosive gas, black and copper spit acid, white and slver breathe gusts of freezing air. Most of its imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (although red is more likely to remain fire than any other).

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*** They are are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, brass, and gold breathe fire, blue and bronze spit lightning, green breathe corrosive gas, black and copper spit acid, white and slver silver breathe gusts of freezing air. Most of its imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (although red is more likely to remain fire than any other).
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** Dragons
*** They are are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, Brass, and Gold = Fire, Blue and Bronze = Lightning, Green = Poison/Corrosive Gas, Black and Copper = Acid, White and Silver = Freezing Air. Most of its imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).
*** Metallic dragons have TWO breath weapons (usually some kind of nonlethal but disabling gas attack: Brass have sleep gas, Bronze have repulsion gas, Copper have slow gas, Gold have Fortitude-reducing gas, Silver have paralysis gas; and one straight-up damage attack) and that there are tons of REALLY WEIRD dragons (Iron dragons breathe molten iron, Mercury Dragons LASER BEAMS, some gem dragons breathe EXPLODING CRYSTALS...)
*** Dragon- based classes give a breath weapon. The most classical example are dragon shaman and dragonfire adept.

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** Dragons
Dragons, of course, are distinguished both lore-wise and mechanically by their breath weapons.
*** They are are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, Brass, brass, and Gold = Fire, Blue gold breathe fire, blue and Bronze = Lightning, Green = Poison/Corrosive Gas, Black bronze spit lightning, green breathe corrosive gas, black and Copper = Acid, White copper spit acid, white and Silver = Freezing Air. slver breathe gusts of freezing air. Most of its imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though (although red is more likely to remain fire than any other).
*** Metallic dragons have TWO breath weapons (usually weapons. The second is usually some kind of nonlethal but disabling gas attack: Brass brass dragons have sleep gas, Bronze bronzes have repulsion gas, Copper coppers have slow slowing gas, Gold golds have Fortitude-reducing gas, Silver and silvers have paralysis gas; and one paralytic gas. The second is a straight-up damage attack) and that there attack. There are also tons of REALLY WEIRD dragons (Iron (iron dragons breathe molten iron, Mercury Dragons mercury dragons LASER BEAMS, some gem dragons breathe EXPLODING CRYSTALS...)
*** Dragon- based Dragon-based classes often give a breath weapon.weapons. The most classical example are dragon shaman and dragonfire adept.



*** Also, certain 'metabreath' feats can allow all these creatures to breathe something different, or even shape their breath. Often abused when one type of dragon is impersonating another...

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*** Also, certain 'metabreath' "metabreath" feats can allow all these creatures to breathe something different, or even shape their breath. Often abused when one type of dragon is impersonating another...

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* ''MagicTheGathering'' has the iconic spell [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=129548 Firebreathing]], which grants this power to a creature. Many creatures have similar abilities, especially draconic creatures of [[KillItWithFire the color red]].
** The ability is so common and iconic, in fact, that when a player says a creature "has firebreathing" it's immediately understood by most experienced players exactly what that means, word-for-word. It's also a fairly powerful ability as well.
*** The developers seem reticent to actually make "firebreathing" a keyword, so its not actually the official name of the ability (the ability doesn't have a name). Probably because they are reluctant to keyword anything that's color-specific.
** In Tarkir, dragons are aligned with all colors of mana, which naturally draws them to other elements. The White-aligned dragons, for instance, produce searing beams of [[LightEmUp light]], the Blue-aligned ones [[AnIcePerson ice]] and the Black ones [[PoisonousPerson black corrosive smoke]]. The only ones that breath fire are the Green-aligned ones (which produce unusual green flames); the Red-aligned ones in this setting breath bolts of lightning.

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* ''MagicTheGathering'' has the ''MagicTheGathering'':
** The
iconic spell [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=129548 Firebreathing]], which Firebreathing]] grants this power to a any one creature. Many creatures have similar abilities, especially draconic creatures of [[KillItWithFire the color red]].
**
red]]. The ability is so common and iconic, in fact, that when a player says a creature "has firebreathing" it's immediately understood by most experienced players exactly what that means, word-for-word. It's also a fairly powerful ability as well.
***
well The developers seem reticent to actually make "firebreathing" a keyword, so its it's not actually the official name of the ability (the ability doesn't have a name). Probably because they are reluctant to keyword anything that's color-specific.
** In Tarkir, dragons are aligned with all colors of mana, which naturally draws them to other elements. The White-aligned Green-White dragons, for instance, produce searing beams of [[LightEmUp light]], the Blue-aligned Blue-White ones [[AnIcePerson ice]] and ice]], the Black Black-Blue ones [[PoisonousPerson black corrosive smoke]]. smoke]] and the Red-Black ones [[ShockAndAwe bolts of lightning]]. The only ones that breath fire are the Green-aligned ones (which Red-Green ones, which produce unusual green flames); the Red-aligned ones in this setting breath bolts of lightning.flames.
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* ''TabletopGame/{{Warhammer}}'', as Dungeons and Dragon's punk-rock cousin, the breath weapons tend to be grottier too. Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel. The worst by far are the Great Unclean Ones, greater daemons of Nurgle, god of decay. The Great Unclean Ones can open their mouths to unleash a torrent of fecal matter, mucous, garbage and maggots. As bad as that is, the crap they squirt out is magical and full of the essence of decay. So any victim of this attack will either rot away to nothing or mutate into a daemoon.

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* ''TabletopGame/{{Warhammer}}'', as Dungeons and Dragon's punk-rock cousin, the breath weapons tend to be grottier too. Trolls have a breath weapon/vomit attack where they can squirt out a glob of stomach acid so strong it can melt steel. The worst by far are the Great Unclean Ones, greater daemons of Nurgle, god of decay. The Great Unclean Ones can open their mouths to unleash a torrent of fecal matter, mucous, garbage and maggots. As bad as that is, the crap they squirt out is magical and full of the essence of decay. So any victim of this attack will either rot away to nothing or mutate into a daemoon.daemon.
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** In Tarkir, dragons are aligned with all colors of mana, which naturally draws them to other elements. The White-aligned dragons, for instance, produce searing beams of [[LightEmUp light]], the Blue-aligned ones [[AnIcePerson ice]] and the Black ones [[PoisonousPerson black corrosive smoke]]. The only ones that breath fire are the Green-aligned ones (which produce unusual green flames); the Red-aligned ones in this setting breath bolts of lightning.
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* ''TabletopGame/Warhammer40K'': In addition to the delightful Nurglite spells mentioned above, that Orks have a spell called Psychic Vomit. You can guess which of the caster's orifices it comes from. Some Tyranid creatures have bio-plasma, where they hork up balls of superheated gas from their stomachs that's set on fire by clicking internal armor plates to create sparks.

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* ''TabletopGame/Warhammer40K'': ''TabletopGame/Warhammer40000'': In addition to the delightful Nurglite spells mentioned above, that Orks have a spell called Psychic Vomit. You can guess which of the caster's orifices it comes from. Some Tyranid creatures have bio-plasma, where they hork up balls of superheated gas from their stomachs that's set on fire by clicking internal armor plates to create sparks.
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* Chaosium's supplement ''All the Worlds' Monsters'' Volume III

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* Chaosium's Creator/{{Chaosium}}'s supplement ''All the Worlds' Monsters'' Volume III
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* In ''Tabletopgame/BattleTech'', head-mounted weapons are sometimes depicted as coming from where the HumongousMecha's 'mouth' would be, though they are functionally no different from depictions of EyeBeams or skull mounts. The 100-ton 'Berserker' mounts a flamethower within its NoseArt mouth for terror factor as it approaches with its {{BFS}}, and the 'Hauptmann' carries a small beam laser in a cigar-like casing in the mouth.
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* ''HeroSystem'' supplement ''Fantasy Hero Companion''.

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* ''HeroSystem'' ''TabletopGame/HeroSystem'' supplement ''Fantasy Hero Companion''.
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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700&page=27
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[[quoteright:319:[[TabletopGame/{{Pathfinder}} http://static.tvtropes.org/pmwiki/pub/images/breath_weapon.jpg]]]]
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*** TabletopGame/{{Planescape}} setting, ''Planes of Chaos'' boxed set. Varrangoin are bats that live in the Abyss. The Type II variety has a breath weapon that creates a ball of fire 10 yards in diameter up to 30 yards away. It inflicts 5-30 HitPoints of damage.

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*** TabletopGame/{{Planescape}} setting, ''Planes of Chaos'' boxed set. Varrangoin are bats that live in the Abyss. The Type I version breathes out a cone of cold that's 55 feet long and does HitPoints damage. The Type II variety has a breath weapon that creates a ball of fire 10 yards in diameter up to 30 yards away. It away that inflicts 5-30 HitPoints of damage.

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Put Dungeons And Dragons examples in the proper indentation and moved several examples from other media to their proper pages.


* Dragons in ''TabletopGame/DungeonsAndDragons'' are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, Brass, and Gold = Fire, Blue and Bronze = Lightning, Green = Poison/Corrosive Gas, Black and Copper = Acid, White and Silver = Freezing Air. Most of its imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).
** Note that metallic dragons have TWO breath weapons (usually some kind of nonlethal but disabling gas attack: Brass have sleep gas, Bronze have repulsion gas, Copper have slow gas, Gold have Fortitude-reducing gas, Silver have paralysis gas; and one straight-up damage attack) and that there are tons of REALLY WEIRD dragons (Iron dragons breathe molten iron, Mercury Dragons LASER BEAMS, some gem dragons breathe EXPLODING CRYSTALS...)
** Dragon- based classes give a breath weapon. The most classical example are dragon shaman and dragonfire adept.
** Homebrew dragons can get even weirder. There are probably quite a few [[http://www.giantitp.com/forums/printthread.php?t=169209 here]]. Aside from those there are [[http://www.giantitp.com/forums/showpost.php?p=3788332&postcount=9 Wing Dragons]] and [[http://www.giantitp.com/forums/showthread.php?t=59834 Beige Dragons]].
*** Wing Dragons have the only breathweapon that OSHA (the Occupational Safety & Health Administration) would probably approve as harmless. It is sky painting smoke... that they can telekinetically control... and turn optic black... and then blind their targets by surrounding them in... and then do stuff like slitting the throats of in the dark.
*** Beige Dragons have an invisible line of pure elemental ennui that makes you stupider and less interesting as a person.
** ''TabletopGame/DungeonsAndDragons'', ''et. al.'', offer a substantial number of nondraconic monsters with their own Breath Weapon: Hellhounds breathe fire, as just one example. A popular method of making a "new" monster is to simply slap a Breath Weapon on an existing animal or mythical creature: the Pyrohydra, for instance, is a Hydra [[AC:[[RecycledINSPACE that breathes fire! ]]]]

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* Dragons in ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons''
** Dragons
*** They are
are ColourCodedForYourConvenience: each [[http://en.wikipedia.org/wiki/Tincture_%28heraldry%29 tincture]] is assigned its own special flavour of Breath Weapon. Red, Brass, and Gold = Fire, Blue and Bronze = Lightning, Green = Poison/Corrosive Gas, Black and Copper = Acid, White and Silver = Freezing Air. Most of its imitators (including ''VideoGame/NetHack'') follow suit, though different games do not always follow the same color-to-damage assignments as the original (though red is more likely to remain fire than any other).
** Note that metallic *** Metallic dragons have TWO breath weapons (usually some kind of nonlethal but disabling gas attack: Brass have sleep gas, Bronze have repulsion gas, Copper have slow gas, Gold have Fortitude-reducing gas, Silver have paralysis gas; and one straight-up damage attack) and that there are tons of REALLY WEIRD dragons (Iron dragons breathe molten iron, Mercury Dragons LASER BEAMS, some gem dragons breathe EXPLODING CRYSTALS...)
** *** Dragon- based classes give a breath weapon. The most classical example are dragon shaman and dragonfire adept.
** *** Homebrew dragons can get even weirder. There are probably quite a few [[http://www.giantitp.com/forums/printthread.php?t=169209 here]]. Aside from those there are [[http://www.giantitp.com/forums/showpost.php?p=3788332&postcount=9 Wing Dragons]] and [[http://www.giantitp.com/forums/showthread.php?t=59834 Beige Dragons]].
***
Dragons]]. Wing Dragons have the only breathweapon breath weapon that OSHA (the Occupational Safety & Health Administration) would probably approve as harmless. It is sky painting smoke... that they can telekinetically control... and turn optic black... and then blind their targets by surrounding them in... and then do stuff like slitting the throats of in the dark.
***
dark. Beige Dragons have an invisible line of pure elemental ennui that makes you stupider and less interesting as a person.
*** 4th edition dragon breath weapons are technically ''vomit'' weapons. The edition also adds the Dragonborn as a core PlayerCharacter race, who possess their namesakes' signature attack. The ''Draconomicon'' teaches that the magical energy of a D&D dragon's breath weapon is stored in the stomach, not in the lungs; this is what is meant by "vomit weapon". The expelled effect is explicitly magical, though—it is mystical energy, and not a biological by-product as found in some other D&D creatures.
** ''TabletopGame/DungeonsAndDragons'', ''et. al.'', offer The game offers a substantial number of nondraconic monsters with their own Breath Weapon: Hellhounds breathe fire, as just one example. A popular method of making a "new" monster is to simply slap a Breath Weapon on an existing animal or mythical creature: the Pyrohydra, for instance, is a Hydra [[AC:[[RecycledINSPACE that breathes fire! ]]]]



** 4th edition dragon breath weapons are technically ''vomit'' weapons. The edition also adds the Dragonborn as a core PlayerCharacter race, who possess their namesakes' signature attack.
*** More specifically, the ''Draconomicon'' teaches that the magical energy of a D&D dragon's breath weapon is stored in the stomach, not in the lungs; this is what is meant by "vomit weapon". The expelled effect is explicitly magical, though—it is mystical energy, and not a biological by-product as found in some other D&D creatures.
** The Greater Drakes in 2nd and 3rd edition have non-magical breath weapons; most drakes collect or generate a substance in their throat pouch that they can spit at enemies (excatly what it is varies by species; for three examples: the Smoke Drake generates thick smoke, the Muck Drake stores the swampy water of its lair, and the Hive Drake has ''[[BeeBeeGun a nest of hornets]]'' living in its pouch).
** {{Webcomic/Erfworld}}'s dwagons; at least the red, green, blue, purple, and brown ones; have normal elemental breath weapons (fire, poison gas, lightning, sonic blast, and smoke respectively) while pink ones ''breath pink bubbles that smother enemies'', while yellow ones inverse the trope by having ''massive'' bowel movements. Yellow dragons can give you a ''[[{{Pun}} really crappy day]]''.
** Played with in ''ComicBook/GoldDigger''. Sliding up the scale, Iron and Copper dragons have fairly generic elemental breath weapons, usually fire. Golden dragons are renowned for having completely random breath weapons, which are affected by their magical auras as well. At the top of the peak, Platinum dragons don't have breath weapons at all, but rather "ether vents", which are essentially small points on their body that can channel destructive levels of magic effortlessly (when used for attack, WordOfGod has compared them to Franchise/StarTrek ship phasers.)

to:

** 4th edition dragon breath weapons are technically ''vomit'' weapons. The edition also adds the Dragonborn as a core PlayerCharacter race, who possess their namesakes' signature attack.
*** More specifically, the ''Draconomicon'' teaches that the magical energy of a D&D dragon's breath weapon is stored in the stomach, not in the lungs; this is what is meant by "vomit weapon". The expelled effect is explicitly magical, though—it is mystical energy, and not a biological by-product as found in some other D&D creatures.
**
The Greater Drakes in 2nd and 3rd edition have non-magical breath weapons; most drakes collect or generate a substance in their throat pouch that they can spit at enemies (excatly what it is varies by species; for three examples: the Smoke Drake generates thick smoke, the Muck Drake stores the swampy water of its lair, and the Hive Drake has ''[[BeeBeeGun a nest of hornets]]'' living in its pouch).
** {{Webcomic/Erfworld}}'s dwagons; at least the red, green, blue, purple, and brown ones; have normal elemental breath weapons (fire, poison gas, lightning, sonic blast, and smoke respectively) while pink ones ''breath pink bubbles that smother enemies'', while yellow ones inverse the trope by having ''massive'' bowel movements. Yellow dragons can give you a ''[[{{Pun}} really crappy day]]''.
** Played with in ''ComicBook/GoldDigger''. Sliding up the scale, Iron and Copper dragons have fairly generic elemental breath weapons, usually fire. Golden dragons are renowned for having completely random breath weapons, which are affected by their magical auras as well. At the top of the peak, Platinum dragons don't have breath weapons at all, but rather "ether vents", which are essentially small points on their body that can channel destructive levels of magic effortlessly (when used for attack, WordOfGod has compared them to Franchise/StarTrek ship phasers.)
pouch).

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