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*** One basic DireBeast is a dire bear, an oversized bear with additional horns and natural armor plating. If that's too boring, the 3E ''Monster Manual III'' added the "ironclad mauler," a magically-augmented dire bear with [[ClingyCostume grafted armor]], a necromantic aura that sickens nearby creatures, and a willingness to fight anything it encounters to the death. They were designed to single-handedly smash infantry formations like a wrecking ball.

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** What's the biggest, strongest werecreature? That's right -- the werebear. In defiance of the "bad news" aspect, however, werebears are the only good-aligned lycanthrope (besides were-ravens, but they seemed to not fit in with the others, being divine creatures in at least a sense), being ChaoticGood prior to D&D 3.5 and LawfulGood after. This was probably thanks to [[Literature/TheHobbit Beorn]].%%In-universe alignments.
** Werebear-ians: Barbarian Werebears. Ouch.
** There's a RunningGag about ''TabletopGame/DungeonsAndDragons'' druids: no matter how good their stats, they will invariably reach level 5 as a human/elf/whatever, then spend the rest of their lives as a bear because [[MinmaxersDelight the Natural Spell]] feat lets them still cast spells while in that form. To take this [[ExaggeratedTrope even further]], they have animal companions as well. So this means that they can transform into a bear (Wild Shape) and ride a bear (Animal Companion) while summoning bears (spontaneously cast summon spells). OhCrap.

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** There are a number of aggressive bear-like creatures across the game's various editions:
*** Owlbears are part-ursine and part-avian MixAndMatchCritters that come in normal, polar, and, Pelor save us all, winged variants. Notably, owlbears take the "bad news" part further than most, as they're noted to be ''incredibly'' violent and savage, due in large part to their anguish at being a blend of bear and owl.
*** Tooth beasts are giant bears with moist, hairless skin and ivory teeth instead of hair, claws, and eyes. They can emit terrifying moans that induce supernatural terror in other beings, and, while normally slow as molasses, can pull sudden bursts of speed when chasing after fleeing, terrified opponents.
*** "Bad news" depends on who you are. Just to [[GoodIsNotNice remind the forces of evil that good is not just feathery-winged angels]], there are the bear-like LawfulGood Warden Archons. For extra fun, there are also the NeutralGood Ursinal Guardinals, who are not only celestial super-bears, but are also ''wizards'' as well! To spread the fun around, the ''Book of Exalted Deeds'' introduces the prestige class the "Sentinel of Bharrai" for Ursinal-revering mages who want to escape the problem of SquishyWizard syndrome. Among other things this class allows them to turn into bears, and eventually into dire bears, at will!%%In-universe alignments.
***
What's the biggest, strongest werecreature? That's right -- the werebear. In defiance of the "bad news" aspect, however, werebears are the only good-aligned lycanthrope (besides were-ravens, but they seemed to not fit in with the others, being divine creatures in at least a sense), being ChaoticGood prior to D&D 3.5 and LawfulGood after. This was probably thanks to inspired by [[Literature/TheHobbit Beorn]].%%In-universe alignments.
** Werebear-ians: Barbarian Werebears. Ouch.
** There's a RunningGag about ''TabletopGame/DungeonsAndDragons'' druids: no matter how good their stats, they will invariably reach level 5 as a human/elf/whatever, then spend the rest of their lives as a bear because [[MinmaxersDelight the Natural Spell]] feat lets them still cast spells while in that form. To take this [[ExaggeratedTrope even further]], they have animal companions as well. So this means that they can transform into a bear (Wild Shape) and ride a bear (Animal Companion) while summoning bears (spontaneously cast summon spells). OhCrap.spells).
*** In 4th edition, the Druid class gains at 1st level the ability to change into animal form (which doesn't technically change your stats, it just makes you look different and gives you different attacks) at will for as long as you want. So, technically, you could play a Druid who spends their entire life as a bear.
*** 5th Edition allows certain druids to take on much more dangerous forms at lower levels, allowing a druid to turn into a grizzly bear at level ''2'' and an even scarier polar bear at level 6.



** In 4th edition, the Druid class gains at 1st level the ability to change into animal form (which doesn't technically change your stats, it just makes you look different and gives you different attacks) at will for as long as you want. So, technically, you could play a Druid who spends their entire life as a bear.
** Plus, there's a spell in 3.5 edition called "Bite of the Werebear", which grants +16 strength, +8 CON, three natural attacks, and the Power Attack feat to the target. It has a range of self, but can be cast on familiars for... interesting results.
** There are also the extremely popular owlbears, which are ExactlyWhatItSaysOnTheTin, and come in normal, polar, and Pelor save us all, winged. Notably, owlbears take the "bad news" part further than most, as they're noted to be ''incredibly'' violent and savage, due in large part to their anguish at being a blend of bear and owl.
** This is definitely the case for the enemies of [[TabletopGame/{{Eberron}} Breland]], considering the Brelish field elite ''bear cavalry'' (as befits Breland's coat of arms). Obviously, the Brelish themselves would tend to disagree.
** 5th Edition allows certain druids to take on much more dangerous forms at lower levels, allowing a druid to turn into a grizzly bear at level ''2'' and an even scarier polar bear at level 6.
** "Bad news" depends on who you are. Just to [[GoodIsNotNice remind the forces of evil that good is not just feathery-winged angels]], there are the bear-like LawfulGood Warden Archons. For extra fun, there are also the NeutralGood Ursinal Guardinals, who are not only celestial super-bears, but are also ''wizards'' as well! To spread the fun around, the ''Book of Exalted Deeds'' introduces the prestige class the "Sentinel of Bharrai" for Ursinal-revering mages who want to escape the problem of SquishyWizard syndrome. Among other things this class allows them to turn into bears, and eventually into dire bears, at will!%%In-universe alignments.

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** In 4th A spell 3.5 edition, the Druid class gains at 1st level the ability to change into animal form (which doesn't technically change your stats, it just makes you look different and gives you different attacks) at will for as long as you want. So, technically, you could play a Druid who spends their entire life as a bear.
** Plus, there's a spell in 3.5 edition called
"Bite of the Werebear", which grants +16 strength, +8 CON, three natural attacks, and the Power Attack feat to the target. It has a range of self, but can be cast on familiars for... interesting results.
** There are also the extremely popular owlbears, which are ExactlyWhatItSaysOnTheTin, and come in normal, polar, and Pelor save us all, winged. Notably, owlbears take the "bad news" part further than most, as they're noted to be ''incredibly'' violent and savage, due in large part to their anguish at being a blend of bear and owl.
** This is definitely the case for the enemies of [[TabletopGame/{{Eberron}} Breland]], considering the Brelish field
''TabletopGame/{{Eberron}}'': Breland fields elite ''bear cavalry'' (as befits Breland's coat of arms). Obviously, the Brelish themselves would tend to disagree.
** 5th Edition allows certain druids to take on much more dangerous forms at lower levels, allowing a druid to turn into a grizzly bear at level ''2'' and an even scarier polar bear at level 6.
** "Bad news" depends on who you are. Just to [[GoodIsNotNice remind the forces of evil that good is not just feathery-winged angels]], there are the bear-like LawfulGood Warden Archons. For extra fun, there are also the NeutralGood Ursinal Guardinals, who are not only celestial super-bears, but are also ''wizards'' as well! To spread the fun around, the ''Book of Exalted Deeds'' introduces the prestige class the "Sentinel of Bharrai" for Ursinal-revering mages who want to escape the problem of SquishyWizard syndrome. Among other things this class allows them to turn into bears, and eventually into dire bears, at will!%%In-universe alignments.
arms).
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[[caption-width-right:350:You don't want to know why she's known as "Goreclaw".]]
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[[quoteright:350:TabletopGame/MagicTheGathering
https://static.tvtropes.org/pmwiki/pub/images/goreclaw_terror_of_qal_sisma.jpg]]]]

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[[quoteright:350:TabletopGame/MagicTheGathering
[[quoteright:350:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/goreclaw_terror_of_qal_sisma.jpg]]]]jpg]]]]
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[[quoteright:350: [[TabletopGame/MagicTheGathering

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[[quoteright:350: [[TabletopGame/MagicTheGathering[[quoteright:350:TabletopGame/MagicTheGathering




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%%
%%Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/crowner.php?crowner_id=213uhne2
%%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%%Please don't change or remove without starting a new thread.
[[quoteright:350: [[TabletopGame/MagicTheGathering
https://static.tvtropes.org/pmwiki/pub/images/goreclaw_terror_of_qal_sisma.jpg]]]]
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** "Bad news" depends on who you are. Just to [[GoodIsNotNice remind the forces of evil that good is not just feathery-winged angels]], there are the bear-like LawfulGood Warden Archons. For extra fun, there are also the NeutralGood Ursinal Guardinals, who are not only celestial super-bears, but are also ''wizards'' as well! To spread the fun around, the ''Book of Exalted Deeds'' introduces the prestige class the "Sentinel of Bharrai" for Ursinal-revering mages who want to escape the problem of SquishyWizard syndrome. Among other things this class allows them to turn into bears, and eventually into dire bears, at will!

to:

** "Bad news" depends on who you are. Just to [[GoodIsNotNice remind the forces of evil that good is not just feathery-winged angels]], there are the bear-like LawfulGood Warden Archons. For extra fun, there are also the NeutralGood Ursinal Guardinals, who are not only celestial super-bears, but are also ''wizards'' as well! To spread the fun around, the ''Book of Exalted Deeds'' introduces the prestige class the "Sentinel of Bharrai" for Ursinal-revering mages who want to escape the problem of SquishyWizard syndrome. Among other things this class allows them to turn into bears, and eventually into dire bears, at will!will!%%In-universe alignments.



** The kokogiak is a titanic -- around elephant-sized -- ten-legged polar bear originally from Myth/InuitMythology. They're intelligent enough to understand morality and thus have an alignment beyond TrueNeutral, and of course, they're NeutralEvil as a rule. They are monstrously aggressive and openly sadistic and are massive and powerful enough to be as cruel as they please towards whoever short of a dragon or a tribe of giants has the misfortune of crossing their path without having to worry about their victims being able to fight back. Luckily for everyone else, they're fairly uncommon and only found in isolated areas of the GrimUpNorth.

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** The kokogiak is a titanic -- around elephant-sized -- ten-legged polar bear originally from Myth/InuitMythology. They're intelligent enough to understand morality and thus have an alignment beyond TrueNeutral, and of course, they're NeutralEvil as a rule. They are monstrously aggressive and openly sadistic and are massive and powerful enough to be as cruel as they please towards whoever short of a dragon or a tribe of giants has the misfortune of crossing their path without having to worry about their victims being able to fight back. Luckily for everyone else, they're fairly uncommon and only found in isolated areas of the GrimUpNorth.%%In-universe alignments.

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* ''TabletopGame/BattleTech'' features Clan Ghost Bear, one of the strongest Clans in the Inner Sphere. The Clan deploys huge bear themed [=BattleMechs=] such as the [[http://www.sarna.net/wiki/Kodiak Kodiak]] and the [[http://www.sarna.net/wiki/Grizzly Grizzly]]. They have a well-deserved reputation as TheBerserker, too. They're considered slow to anger, but once someone succeeds in pissing them off they have a tendency of going into an UnstoppableRage and tearing through whatever has gotten them mad. Even more alarming is their habit of blasting their way through everything that happens to be between them and their target, even if it's a neutral party or even an ally.

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!!Card Games
* ''TabletopGame/BattleTech'' features Clan Ghost Bear, ''TabletopGame/MagicTheGathering'':
** The flavor text for the card [[https://scryfall.com/card/lea/199/grizzly-bears Grizzly Bears]] reads ''Don't try to outrun
one of Dominia's grizzlies; it'll catch you, knock you down and eat you. Of course, you could run up a tree. In that case, you'll get a nice view before it knocks the strongest Clans tree down and eats you.'' In the early days of ''Magic'', a 2/2 creature with no abilities cost 3 mana, 1 of the creature's color and 2 of any color, while the [[https://scryfall.com/card/lea/199/grizzly-bears Grizzly Bears]] (also 2/2 with no abilities) is only 2 mana; 1 green, 1 other. Thus, they're ''faster''.
** Other Bears in ''Magic'' include [[https://scryfall.com/card/ema/191/werebear Werebear]] (starts off a weak 1/1, but get seven cards in your graveyard and it turns 4/4), [[https://scryfall.com/card/tsp/190/ashcoat-bear Ashcoat Bear]] (you're not even safe from your opponent summoning bears during your turn), and [[https://scryfall.com/card/ody/229/bearscape Bearscape]] (they can come from anywhere!)
** The bears of Tarkir are even worse news than usual since they start at power 4 and weigh somewhere around a ton. The Khan of the Temur, Surrak Dragonclaw, earned both his position and his many scars by fighting one, which is an achievement roughly on par with stopping an oncoming car by punching it. This changes somewhat
in the Inner Sphere. The Clan deploys huge bear themed [=BattleMechs=] such plane's new timeline, as the [[http://www.sarna.net/wiki/Kodiak Kodiak]] return of the dragons knocks the bears down several pegs in the food chain, especially since dragons are noted to find bear flesh quite tasty -- although this has the side effect of winnowing the bear populations down to [[https://scryfall.com/card/dtk/183/dragon-scarred-bear the absolute meanest, fiercest]] [[https://scryfall.com/card/m19/186/goreclaw-terror-of-qal-sisma and the [[http://www.sarna.net/wiki/Grizzly Grizzly]]. They have a well-deserved reputation as TheBerserker, too. They're considered slow to anger, but once someone succeeds in pissing them off they have a tendency of going into an UnstoppableRage most battle-hardened bears around]].
* ''TabletopGame/YuGiOh'' has two pandas with [[HairTriggerTemper uncontrollable tempers]], [[http://yugioh.wikia.com/wiki/Gyaku-Gire_Panda Gyaku-Gire Panda]]
and tearing through whatever has gotten them mad. Even more alarming is their habit of blasting their way through everything that happens to be between them and their target, even if it's a neutral party or even an ally.[[http://yugioh.wikia.com/wiki/Maji-Gire_Panda Maji-Gire Panda]]. There's also [[https://yugioh.fandom.com/wiki/Mother_Grizzly Mother Grizzly]].

!!Role-Playing Games



** Werebear-ians: Barbarian Were Bears. Ouch.

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** Werebear-ians: Barbarian Were Bears.Werebears. Ouch.



** Sadly, Pathfinder hits bears with the nerf-bat as far as druid's Wild Shape goes. While shaping into a bear grants stat benefits on a par with other animals of the same size category, the bear chassis doesn't come with any special attack forms or defences that can't be improved on by other forms such as great cats.

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** Sadly, Pathfinder ''Pathfinder'' hits bears with the nerf-bat as far as druid's Wild Shape goes. While shaping into a bear grants stat benefits on a par with other animals of the same size category, the bear chassis doesn't come with any special attack forms or defences that can't be improved on by other forms such as great cats.



* ''TabletopGame/WarriorsAdventureGame'': In the campaign ''Mission of Mercy'', the cats protect a young girl who gets attacked by a bear. Notable for being the only time bears appear in the series.
* ''TabletopGame/TheWitcherGameOfImagination'': You can take down small armies of humans (or humanoids), fight off some lesser or even epic monsters and stop powerful magicians on a daily basis. Yet a single bear can tear [[PlayerParty Player Parties]] composed entirely of grizzled veterans apart, one character per turn. It says something that short of [[OurDragonsAreDifferent flying dragons]] and [[OurVampiresAreDifferent high vampires]], bears are ''the'' toughest creatures you'll face. And they are [[OhCrap much, much more common]].
* ''TabletopGame/WorldOfSynnibarr'' takes things a step further, not only having a handful of bear subtypes with an assortment of powers (mostly-psychic based), but also a set of "Grizzlies". While they were equally dangerous, the cake goes to the Giant Flying Grizzly; eye-lasers that would instantly kill you from 200 feet, the ability to fly 100 miles per hour, and the tenacity to stalk their prey "vast distances".
* ''TabletopGame/WorldTreeRPG'': Gormoror, bear people, downplay this -- they're aggressive and barbaric, but easily enough reasoned with. Churshash, however, play this entirely straight -- they're very aggressive, bear-like animals driven into constant pain and rage by [[WoundThatWillNotHeal Wounds That Will Not Heal]], their blood induces mindless fury in anyone it touches, and are generally a fair match for four well-armed and prepared warriors.

!!War Games
* ''TabletopGame/BattleTech'' features Clan Ghost Bear, one of the strongest Clans in the Inner Sphere. The Clan deploys huge bear themed [=BattleMechs=] such as the [[http://www.sarna.net/wiki/Kodiak Kodiak]] and the [[http://www.sarna.net/wiki/Grizzly Grizzly]]. They have a well-deserved reputation as TheBerserker, too. They're considered slow to anger, but once someone succeeds in pissing them off they have a tendency of going into an UnstoppableRage and tearing through whatever has gotten them mad. Even more alarming is their habit of blasting their way through everything that happens to be between them and their target, even if it's a neutral party or even an ally.



** [[GloriousMotherRussia Not-Russian]] Imperial Guard regiments like the Valhallans and Vostroyans sometimes utilize bears as mounts for their Rough Rider cavalry.
* ''TabletopGame/WarriorsAdventureGame'': In the campaign ''Mission of Mercy'', the cats protect a young girl who gets attacked by a bear. Notable for being the only time bears appear in the series.
* ''TabletopGame/TheWitcherGameOfImagination'': You can take down small armies of humans (or humanoids), fight off some lesser or even epic monsters and stop powerful magicians on a daily basis. Yet a single bear can tear [[PlayerParty Player Parties]] composed entirely of grizzled veterans apart, one character per turn. It says something that short of [[OurDragonsAreDifferent flying dragons]] and [[OurVampiresAreDifferent high vampires]], bears are ''the'' toughest creatures you'll face. And they are [[OhCrap much, much more common]].
* ''TabletopGame/WorldOfSynnibarr'' takes things a step further, not only having a handful of bear subtypes with an assortment of powers (mostly-psychic based), but also a set of "Grizzlies". While they were equally dangerous, the cake goes to the Giant Flying Grizzly; eye-lasers that would instantly kill you from 200 feet, the ability to fly 100 miles per hour, and the tenacity to stalk their prey "vast distances".
* ''TabletopGame/WorldTreeRPG'': Gormoror, bear people, downplay this -- they're aggressive and barbaric, but easily enough reasoned with. Churshash, however, play this entirely straight -- they're very aggressive, bear-like animals driven into constant pain and rage by [[WoundThatWillNotHeal Wounds That Will Not Heal]], their blood induces mindless fury in anyone it touches, and are generally a fair match for four well-armed and prepared warriors.

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** [[GloriousMotherRussia [[FantasyCounterpartCulture Not-Russian]] Imperial Guard regiments like the Valhallans and Vostroyans sometimes utilize bears as mounts for their Rough Rider cavalry.
* ''TabletopGame/WarriorsAdventureGame'': In the campaign ''Mission of Mercy'', the cats protect a young girl who gets attacked by a bear. Notable for being the only time bears appear in the series.
* ''TabletopGame/TheWitcherGameOfImagination'': You can take down small armies of humans (or humanoids), fight off some lesser or even epic monsters and stop powerful magicians on a daily basis. Yet a single bear can tear [[PlayerParty Player Parties]] composed entirely of grizzled veterans apart, one character per turn. It says something that short of [[OurDragonsAreDifferent flying dragons]] and [[OurVampiresAreDifferent high vampires]], bears are ''the'' toughest creatures you'll face. And they are [[OhCrap much, much more common]].
* ''TabletopGame/WorldOfSynnibarr'' takes things a step further, not only having a handful of bear subtypes with an assortment of powers (mostly-psychic based), but also a set of "Grizzlies". While they were equally dangerous, the cake goes to the Giant Flying Grizzly; eye-lasers that would instantly kill you from 200 feet, the ability to fly 100 miles per hour, and the tenacity to stalk their prey "vast distances".
* ''TabletopGame/WorldTreeRPG'': Gormoror, bear people, downplay this -- they're aggressive and barbaric, but easily enough reasoned with. Churshash, however, play this entirely straight -- they're very aggressive, bear-like animals driven into constant pain and rage by [[WoundThatWillNotHeal Wounds That Will Not Heal]], their blood induces mindless fury in anyone it touches, and are generally a fair match for four well-armed and prepared warriors.
cavalry.
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Don't explain how or if these are threatening, vicious or aggressive, which is necessary for this trope. They are however examples of Horse Of A Different Color, so moving there.


* In ''TabletopGame/{{Risk}}: Legacy'', the Enclave of the Bear faction has bear cavalry as its 3-troop "vehicle" unit.
%%* ''TabletopGame/SmashUp'': One of the factions in the "Awesome Level 9000" expansion is Bear Cavalry.

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** There's a RunningGag about ''TabletopGame/DungeonsAndDragons'' druids: no matter how good their stats, they will invariably reach level 5 as a human/elf/whatever, then spend the rest of their lives as a bear because [[MinmaxersDelight the Natural Spell]] feat lets them still cast spells while in that form.
*** And to take this [[ExaggeratedTrope even further]], they have animal companions as well. So this means that they can transform into a bear (Wild Shape) and ride a bear (Animal Companion) while summoning bears (spontaneously cast summon spells). OhCrap.

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** There's a RunningGag about ''TabletopGame/DungeonsAndDragons'' druids: no matter how good their stats, they will invariably reach level 5 as a human/elf/whatever, then spend the rest of their lives as a bear because [[MinmaxersDelight the Natural Spell]] feat lets them still cast spells while in that form.
*** And to
form. To take this [[ExaggeratedTrope even further]], they have animal companions as well. So this means that they can transform into a bear (Wild Shape) and ride a bear (Animal Companion) while summoning bears (spontaneously cast summon spells). OhCrap.
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No-context link to a page that collects memes only tangentially related to D&D.


** Also, [[http://1d4chan.org/wiki/Bear_Lore they're very mysterious.]]
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** What's the biggest, strongest werecreature? That's right -- the werebear. In defiance of the "bad news" aspect, however, werebears are the only good-aligned lycanthrope (besides were-ravens, but they seemed to not fit in with the others, being divine creatures in at least a sense), being ChaoticGood prior to D&D 3.5 and LawfulGood after. This was probably thanks to [[Literature/TheHobbit Beorn]].

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** What's the biggest, strongest werecreature? That's right -- the werebear. In defiance of the "bad news" aspect, however, werebears are the only good-aligned lycanthrope (besides were-ravens, but they seemed to not fit in with the others, being divine creatures in at least a sense), being ChaoticGood prior to D&D 3.5 and LawfulGood after. This was probably thanks to [[Literature/TheHobbit Beorn]].%%In-universe alignments.
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No-context dead link, and a misplaced video game example.


** [[http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG63.jpg OH KORD IT'S A DIRE BEAR GET IN THE CART]].
*** The dire bear made a pants-wettingly terrifying appearance in ''VideoGame/NeverwinterNights2'', just so you could get a sense of scale: it is ''bigger than a friggin' garbage truck'', and covered with [[SpikesOfVillainy bony spikes]].
Willbyr MOD

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* ''TabletopGame/BattleTech'' features Clan Ghost Bear, one of the strongest Clans in the Inner Sphere. The Clan deploys huge bear themed [=BattleMechs=] such as the [[http://www.sarna.net/wiki/Kodiak Kodiak]] and the [[http://www.sarna.net/wiki/Grizzly Grizzly]]. They have a well-deserved reputation as TheBerserker, too. They're considered slow to anger, but once someone succeeds in pissing them off they have a tendency of going into an UnstoppableRage and tearing through whatever has gotten them mad. Even more alarming is their habit of blasting their way through everything that happens to be between them and their target, even if it's a neutral party or even an ally.
* ''TabletopGame/DishonoredRoleplayingGame'': [[GrimUpNorth Tyvian]] bears are described as having fangs the length of a man's arm and claws that can puncture metal, and local folklore holds that they are literal embodiments of the island's brutal and unforgiving wilderness.
* ''TabletopGame/DungeonsAndDragons'':
** What's the biggest, strongest werecreature? That's right -- the werebear. In defiance of the "bad news" aspect, however, werebears are the only good-aligned lycanthrope (besides were-ravens, but they seemed to not fit in with the others, being divine creatures in at least a sense), being ChaoticGood prior to D&D 3.5 and LawfulGood after. This was probably thanks to [[Literature/TheHobbit Beorn]].
** [[http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG63.jpg OH KORD IT'S A DIRE BEAR GET IN THE CART]].
*** The dire bear made a pants-wettingly terrifying appearance in ''VideoGame/NeverwinterNights2'', just so you could get a sense of scale: it is ''bigger than a friggin' garbage truck'', and covered with [[SpikesOfVillainy bony spikes]].
** Werebear-ians: Barbarian Were Bears. Ouch.
** There's a RunningGag about ''TabletopGame/DungeonsAndDragons'' druids: no matter how good their stats, they will invariably reach level 5 as a human/elf/whatever, then spend the rest of their lives as a bear because [[MinmaxersDelight the Natural Spell]] feat lets them still cast spells while in that form.
*** And to take this [[ExaggeratedTrope even further]], they have animal companions as well. So this means that they can transform into a bear (Wild Shape) and ride a bear (Animal Companion) while summoning bears (spontaneously cast summon spells). OhCrap.
** Also, [[http://1d4chan.org/wiki/Bear_Lore they're very mysterious.]]
** Most templates in 4e have a requirement of a certain creature type being necessary in order for it to apply, usually humanoid. However, the Death Knight template's only requirement is that the creature be level 11, which means Cave Bear Death Knights are realistic possibilities in any campaign.
** In 4th edition, the Druid class gains at 1st level the ability to change into animal form (which doesn't technically change your stats, it just makes you look different and gives you different attacks) at will for as long as you want. So, technically, you could play a Druid who spends their entire life as a bear.
** Plus, there's a spell in 3.5 edition called "Bite of the Werebear", which grants +16 strength, +8 CON, three natural attacks, and the Power Attack feat to the target. It has a range of self, but can be cast on familiars for... interesting results.
** There are also the extremely popular owlbears, which are ExactlyWhatItSaysOnTheTin, and come in normal, polar, and Pelor save us all, winged. Notably, owlbears take the "bad news" part further than most, as they're noted to be ''incredibly'' violent and savage, due in large part to their anguish at being a blend of bear and owl.
** This is definitely the case for the enemies of [[TabletopGame/{{Eberron}} Breland]], considering the Brelish field elite ''bear cavalry'' (as befits Breland's coat of arms). Obviously, the Brelish themselves would tend to disagree.
** 5th Edition allows certain druids to take on much more dangerous forms at lower levels, allowing a druid to turn into a grizzly bear at level ''2'' and an even scarier polar bear at level 6.
** "Bad news" depends on who you are. Just to [[GoodIsNotNice remind the forces of evil that good is not just feathery-winged angels]], there are the bear-like LawfulGood Warden Archons. For extra fun, there are also the NeutralGood Ursinal Guardinals, who are not only celestial super-bears, but are also ''wizards'' as well! To spread the fun around, the ''Book of Exalted Deeds'' introduces the prestige class the "Sentinel of Bharrai" for Ursinal-revering mages who want to escape the problem of SquishyWizard syndrome. Among other things this class allows them to turn into bears, and eventually into dire bears, at will!
* ''TabletopGame/{{Pathfinder}}'':
** Bears, polar bears and dire bears (identified here as cave bears or short-faced bears from RealLife prehistory) are carried over from ''D&D'', and are of course very powerful, dangerous and aggressive beasts. ''D&D'''s werebears are also present.
** The kokogiak is a titanic -- around elephant-sized -- ten-legged polar bear originally from Myth/InuitMythology. They're intelligent enough to understand morality and thus have an alignment beyond TrueNeutral, and of course, they're NeutralEvil as a rule. They are monstrously aggressive and openly sadistic and are massive and powerful enough to be as cruel as they please towards whoever short of a dragon or a tribe of giants has the misfortune of crossing their path without having to worry about their victims being able to fight back. Luckily for everyone else, they're fairly uncommon and only found in isolated areas of the GrimUpNorth.
** Sadly, Pathfinder hits bears with the nerf-bat as far as druid's Wild Shape goes. While shaping into a bear grants stat benefits on a par with other animals of the same size category, the bear chassis doesn't come with any special attack forms or defences that can't be improved on by other forms such as great cats.
* ''TabletopGame/{{Exalted}}'': The Huraka (wind bears). While they are normally gentle wind herders, they also serve as the shock troops of the air elementals. You know you're screwed when giant, flying bears with wind powers come barreling toward you.
* ''TabletopGame/GammaWorld'' has Napoleon, a sentient bear that [[NapoleonDelusion thinks he's Napoleon Bonaparte]]. [[OhCrap Who also leads an army of other sentient animals]].
* ''TabletopGame/OldWorldOfDarkness'': What's stronger than a TabletopGame/{{werewolf|TheApocalypse}} in its hybrid "war form"? A Gurahl werebear in their version of that same form. Not only that but [[TheGrimReaper the incarnation of death itself]] was the aptly-named Death Bear, which had to be fought to bring someone back to life. Guess which changing species was the only one up to the task? Ironically enough, the Gurahl are actually the ones who are supposed to make everything ''better''. Just as werewolves are Gaia's warriors, werebears are Gaia's healers -- they have the most potent restorative rituals of all the Changing Breeds, including the ability to bring the recently deceased back to life (but if they get there a little too late... [[CameBackWrong well...]])
* In ''TabletopGame/{{Risk}}: Legacy'', the Enclave of the Bear faction has bear cavalry as its 3-troop "vehicle" unit.
%%* ''TabletopGame/SmashUp'': One of the factions in the "Awesome Level 9000" expansion is Bear Cavalry.
* ''TabletopGame/{{Warhammer}}'':
** One of the specialities of the Kislevites, the game's FantasyCounterpartCulture to the Slavs. The bear is the official symbol of the nation of Kislev and associated with its line of Tzars to the extent that they are depicted in heraldry riding one (most notably Boris Ursus). Not to mention, their TopGod is the aptly named Ursun, the God of Bears, and his clergy are known to ride bears as well. As seen in both ''Warhammer: The Old World'' and ''VideoGame/TotalWarWarhammerIII'', the Kislevites also have access to several regiments of War Bear Riders, ice sleds that are pulled by bears (some of which carry mortars), and even {{Kaiju}}-sized Elemental Bears coalesced from the ice and snow that makes up their homeland.
** There's also a mention of a Chaos Lord whose chariot is pulled by ''skinless bears''.
** Also the Dogs of War character Beorg Bearstruck, a Norse barbarian that was transformed into a werebear. He leads a mercenary regiment of Norse marauders called the Bearmen of Urslo, who wear bearskins and display a bear-claw device on their shields. Beorg and his followers are all savage barbarians who revel in battle, massacre and shedding blood for the Chaos Gods, although he does also have a distant cousin called Ruprecht of Bearmark, who ran away to study poetry in Nuln...
* ''TabletopGame/Warhammer40000'':
** Bjorn the Fell-Handed of the Literature/{{Space Wol|f}}ves (Viking {{Space Marine}}s), the oldest living SpaceMarine in the Imperium, has among his many claims to fame resisting an EvilSorcerer's CompellingVoice (he thought his TrueName was "Bear") and killing him.
** [[GloriousMotherRussia Not-Russian]] Imperial Guard regiments like the Valhallans and Vostroyans sometimes utilize bears as mounts for their Rough Rider cavalry.
* ''TabletopGame/WarriorsAdventureGame'': In the campaign ''Mission of Mercy'', the cats protect a young girl who gets attacked by a bear. Notable for being the only time bears appear in the series.
* ''TabletopGame/TheWitcherGameOfImagination'': You can take down small armies of humans (or humanoids), fight off some lesser or even epic monsters and stop powerful magicians on a daily basis. Yet a single bear can tear [[PlayerParty Player Parties]] composed entirely of grizzled veterans apart, one character per turn. It says something that short of [[OurDragonsAreDifferent flying dragons]] and [[OurVampiresAreDifferent high vampires]], bears are ''the'' toughest creatures you'll face. And they are [[OhCrap much, much more common]].
* ''TabletopGame/WorldOfSynnibarr'' takes things a step further, not only having a handful of bear subtypes with an assortment of powers (mostly-psychic based), but also a set of "Grizzlies". While they were equally dangerous, the cake goes to the Giant Flying Grizzly; eye-lasers that would instantly kill you from 200 feet, the ability to fly 100 miles per hour, and the tenacity to stalk their prey "vast distances".
* ''TabletopGame/WorldTreeRPG'': Gormoror, bear people, downplay this -- they're aggressive and barbaric, but easily enough reasoned with. Churshash, however, play this entirely straight -- they're very aggressive, bear-like animals driven into constant pain and rage by [[WoundThatWillNotHeal Wounds That Will Not Heal]], their blood induces mindless fury in anyone it touches, and are generally a fair match for four well-armed and prepared warriors.

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