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* Meta: Magnolia in the Third Rail at Goodneighbor is voiced by Lynda Carter. Yes, [[Series/WonderWoman that Lynda Carter]]. Magnolia is a lounge singer and sings five different jazz numbers expertly. Miss Carter not only sang the songs, she '''wrote''' them.
* Meta Example, but the game was out for less than a week and there was already a [[http://www.nexusmods.com/fallout4/mods/1235/ mod to fix the dialogue wheel and make it more like the old Fallout 3 & New Vegas dialogue screen.]] Say what you will about the Fallout community, but if there's something that needs fixing, it gets friggin' ''fixed''.
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Up To Eleven is a defunct trope


* The [[TheDreaded Shipbreaker]] side quest. Unlike the anti-climactic joke quest that was the Red Death, the Shipbreaker is actually a WorthyOpponent. First, you have to track it down before it can get away and elude you, but when you encounter it, it turns out to be a [[DamageSpongeBoss Legendary]] [[NighInvulnerable Enraged]] [[LightningBruiser Fog]] [[UpToEleven Crawler]], the toughest boss in the '''entire''' game. However, if you AttackItsWeakPoint, it doesn't pose as much of a threat to you, but it still takes a lot before it finally goes down. And the victory will be worth it, especially if you brought Old Longfellow along to help you finally defeat his old foe.

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* The [[TheDreaded Shipbreaker]] side quest. Unlike the anti-climactic joke quest that was the Red Death, the Shipbreaker is actually a WorthyOpponent. First, you have to track it down before it can get away and elude you, but when you encounter it, it turns out to be a [[DamageSpongeBoss Legendary]] [[NighInvulnerable Enraged]] [[LightningBruiser Fog]] [[UpToEleven Fog Crawler]], the toughest boss in the '''entire''' game. However, if you AttackItsWeakPoint, it doesn't pose as much of a threat to you, but it still takes a lot before it finally goes down. And the victory will be worth it, especially if you brought Old Longfellow along to help you finally defeat his old foe.



* Similarly, the "Deadliest Catch" quest can have a settler approach you to hunt a Hermit Crab, a gigantic hermit crab that uses a van as its shell. ''Every single settler'' will drop what they are doing and run to the location of the crab, [[UpToEleven including any you've assigned as provisioners]]. Any random enemy or enemy base that is on the way will be surprised by a couple dozen settlers mowing through them and then moving on [[ButForMeItWasTuesday like it was nothing]].

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* Similarly, the "Deadliest Catch" quest can have a settler approach you to hunt a Hermit Crab, a gigantic hermit crab that uses a van as its shell. ''Every single settler'' will drop what they are doing and run to the location of the crab, [[UpToEleven including any you've assigned as provisioners]].provisioners. Any random enemy or enemy base that is on the way will be surprised by a couple dozen settlers mowing through them and then moving on [[ButForMeItWasTuesday like it was nothing]].
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Spoilers shouldn't be marked on Awesome subpages.


* One little kid deserving to be on this is Sheng Kalowski. Sure, he may be an annoying, pushy kid that has shades of becoming a dicey merchant when he grows up, but still; he's been on his own since he was ''eight'' and is currently in charge of ''[[TheCity Diamond City's]]'' entire Water Supply and the Purifiers that supply it. Regardless of how you may feel about the kid, you gotta admit, he's got things going on for him. [[spoiler: Slightly less awesome in that he was actually just given the position by Mayor McDonough, who is an Institute synth and may have done so to sabotage Diamond City]]

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* One little kid deserving to be on this is Sheng Kalowski. Sure, he may be an annoying, pushy kid that has shades of becoming a dicey merchant when he grows up, but still; he's been on his own since he was ''eight'' and is currently in charge of ''[[TheCity Diamond City's]]'' entire Water Supply and the Purifiers that supply it. Regardless of how you may feel about the kid, you gotta admit, he's got things going on for him. [[spoiler: Slightly less awesome in that he was actually just given the position by Mayor McDonough, who is an Institute synth and may have done so to sabotage Diamond City]]City.
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---> '''Sole Survivor:''' I'm ready...[[BadassBoast but are you?]]

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---> '''Sole Survivor:''' I'm ready...[[BadassBoast but are you?]]you?]][[note]]Ironically, yes, Kellogg is. He'd been ready ever since he kidnapped your son because he knew exactly who Father is and he knows very well Father had set him up to die.[[/note]]
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** Taking on the Institute with the Minutemen is particularly awesome. Since you don't have the benefit of having Liberty Prime and a whole army of power armor-wearing knights on hand, the fact that you and your men can stop the technologically advanced Institute in its tracks ''and live to tell the tale'' is most impressive.

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** Taking on the Institute with the Minutemen is particularly awesome. Since you don't have the benefit of having Liberty Prime and a whole army of power armor-wearing Power Armor-wearing knights on hand, the fact that you and your men can stop the technologically advanced Institute in its tracks ''and live to tell the tale'' is most impressive.
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** I chose this moment in my game to declare that the Minutemen were firmly in control of the Commonwealth by inviting both the [=BoS=] and the Institute to the party. And then calling down from on high *almost* enuff dakka on their heads. The Minutemen - delivering ordinance at a minutes notice.

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** I chose this moment in my game to declare that the Minutemen were firmly in control of the Commonwealth by inviting both the [=BoS=] and the Institute to the party. And then calling down from on high *almost* enuff dakka enough Dakka on their heads. The Minutemen - delivering ordinance at a minutes notice.
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* ''When Freedom Calls'' is probably one of the earliest quests you ever take, and the TasteOfPower it provides is ''glorious''! A suit of T-45 power armor (likely your first), a minigun, a whole wack of raiders to be mowed down, and a deathclaw who decides to crash the party. The deathclaw's even a fair fight for your power armor and minigun, making sure you realize that even with that, you've still got a long way to go before you're top dog.

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* ''When Freedom Calls'' is probably one of the earliest quests you ever take, and the TasteOfPower it provides is ''glorious''! A suit of T-45 power armor (likely your first), a minigun, a whole wack of raiders to be mowed down, and a deathclaw Deathclaw who decides to crash the party. The deathclaw's Deathclaw's even a fair fight for your power armor and minigun, making sure you realize that even with that, you've still got a long way to go before you're top dog.
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* Power armor in general. In previous games power armor was effectively just an heavy endgame armor set that required training to equip, with no real gameplay differences beyond having high defense. In Fallout 4, it's more akin to a walking tank, with insane defensive stats[[note]]To give you an idea of just how insane, even base T-45 armor has superior defense to an undershirt and hat both with ballistic weave [=MkV=] plus a full set of Marine armor[[/note]], the ability to [[WalkDontSwim walk underwater]], immunity to fall damage while causing a damaging shockwave on landing, boosted strength (meaning increased melee damage and carry capacity), and individual pieces that can be upgraded to provide even more advantages. You can even acquire a Jet pack modification to allow you to fly for a short time![[note]]though at the cost of draining fusion cores in record time[[/note]] Of course, all this power [[NecessaryDrawback does have to come with some downsides]]. Most importantly, using power armor requires fusion cores, which are fairly rare and expensive, and gradually drains them over time (especially bad in [[HarderThanHard survival]] due to the lack of fast travel). The power armor pieces will also take damage when hit and eventually break, requiring repair at a power armor station with certain materials to continue getting their benefits. Also, power armor is naturally poor at stealth, making it pretty much incompatible with such a playstyle. However, these issues can be overcome as you progress, becoming more able to keep up with the fusion core and repair demands. You can even make stealth viable with the right perks and the power armor stealth boy modification. Either way though, any time you're in a suit of power armor will truly make you feel like a badass, ready to take on anything the commonwealth can throw at you.

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* Power armor in general. In previous games power armor was effectively just an heavy endgame heavy armor set that required training to equip, with no real gameplay differences beyond having high defense. In Fallout 4, it's more akin to a walking tank, with insane defensive stats[[note]]To give you an idea of just how insane, even base T-45 armor has superior defense to an undershirt and hat both with ballistic weave [=MkV=] plus a full set of Marine armor[[/note]], the ability to [[WalkDontSwim walk underwater]], immunity to fall damage while causing a damaging shockwave on landing, boosted strength (meaning increased melee damage and carry capacity), and individual pieces that can be upgraded to provide even more advantages. You can even acquire a Jet pack modification to allow you to fly for a short time![[note]]though at the cost of draining fusion cores in record time[[/note]] Of course, all this power [[NecessaryDrawback does have to come with some downsides]]. Most importantly, using power armor requires fusion cores, which are fairly rare and expensive, and gradually drains them over time (especially bad in [[HarderThanHard survival]] due to the lack of fast travel). The power armor pieces will also take damage when hit and eventually break, requiring repair at a power armor station with certain materials to continue getting their benefits. Also, power armor is naturally poor at stealth, making it pretty much incompatible with such a playstyle. However, these issues can be overcome as you progress, becoming more able to keep up with the fusion core and repair demands. You can even make stealth viable with the right perks and the power armor stealth boy modification. Either way though, any time you're in a suit of power armor will truly make you feel like a badass, ready to take on anything the commonwealth can throw at you.

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* ''When Freedom Calls'' is probably one of the earliest quests you ever take, and the TasteOfPower it provides is ''glorious''! A suit of Power Armor (likely your first), a minigun, a whole wack of raiders to be mowed down, and a Deathclaw who decided to crash the party. The Deathclaw's even a fair fight for your Power Armor.

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* ''When Freedom Calls'' is probably one of the earliest quests you ever take, and the TasteOfPower it provides is ''glorious''! A suit of Power Armor T-45 power armor (likely your first), a minigun, a whole wack of raiders to be mowed down, and a Deathclaw deathclaw who decided decides to crash the party. The Deathclaw's deathclaw's even a fair fight for your power armor and minigun, making sure you realize that even with that, you've still got a long way to go before you're top dog.
*
Power Armor.armor in general. In previous games power armor was effectively just an heavy endgame armor set that required training to equip, with no real gameplay differences beyond having high defense. In Fallout 4, it's more akin to a walking tank, with insane defensive stats[[note]]To give you an idea of just how insane, even base T-45 armor has superior defense to an undershirt and hat both with ballistic weave [=MkV=] plus a full set of Marine armor[[/note]], the ability to [[WalkDontSwim walk underwater]], immunity to fall damage while causing a damaging shockwave on landing, boosted strength (meaning increased melee damage and carry capacity), and individual pieces that can be upgraded to provide even more advantages. You can even acquire a Jet pack modification to allow you to fly for a short time![[note]]though at the cost of draining fusion cores in record time[[/note]] Of course, all this power [[NecessaryDrawback does have to come with some downsides]]. Most importantly, using power armor requires fusion cores, which are fairly rare and expensive, and gradually drains them over time (especially bad in [[HarderThanHard survival]] due to the lack of fast travel). The power armor pieces will also take damage when hit and eventually break, requiring repair at a power armor station with certain materials to continue getting their benefits. Also, power armor is naturally poor at stealth, making it pretty much incompatible with such a playstyle. However, these issues can be overcome as you progress, becoming more able to keep up with the fusion core and repair demands. You can even make stealth viable with the right perks and the power armor stealth boy modification. Either way though, any time you're in a suit of power armor will truly make you feel like a badass, ready to take on anything the commonwealth can throw at you.
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* One little kid deserving to be on this is Sheng Kalowski. Sure, he may be an annoying, pushy kid that has shades of becoming a dicey merchant when he grows up, but still; he's been on his own since he was ''eight'' and is currently in charge of ''[[TheCity Diamond City's]]'' entire Water Supply and the Purifiers that supply it. Regardless of how you may feel about the kid, you gotta admit, he's got things going on for him.

to:

* One little kid deserving to be on this is Sheng Kalowski. Sure, he may be an annoying, pushy kid that has shades of becoming a dicey merchant when he grows up, but still; he's been on his own since he was ''eight'' and is currently in charge of ''[[TheCity Diamond City's]]'' entire Water Supply and the Purifiers that supply it. Regardless of how you may feel about the kid, you gotta admit, he's got things going on for him. [[spoiler: Slightly less awesome in that he was actually just given the position by Mayor McDonough, who is an Institute synth and may have done so to sabotage Diamond City]]



*** Travis himself is awesome. Despite his severe anxiety he puts it all on the line for his own real friend (at the time).

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*** Travis himself is awesome. Despite his severe anxiety he puts it all on the line for his own only real friend (at the time).

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* ''Wasteland Workshop'' lets you trap and release mobs of your choosing, and if you've got Wasteland Whisperer and Animal Friend you can build a device that makes them friendly to your settlement when you release them. Deadly creatures automatically add to the defense rating of the compound. Who wants a Deathclaw or a Yao Guai patrolling their base? You do!

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* ''Wasteland Workshop'' lets you trap and release mobs of your choosing, and if you've got Wasteland Whisperer and Animal Friend you can build a device that makes them friendly to your settlement when you release them. Deadly creatures automatically add to the defense rating of the compound. Who wants a Deathclaw or a Yao Guai patrolling their base? You do!do! And unlike robot settlers, the animals don't reduce the max happiness of the settlement.
** In fact, you can combine the two. Raiders would have to be completely coked out of their minds on Psycho for them to dare even approach a settlement that has killer robots and tamed deathclaws wandering the grounds, nevermind whatever you armed the human guards with.
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* The ''Automatron'' DLC lets you, among other things, upgrade Curie and Codsworth into badass hulking Sentry bots!(Side note: If you complete Curie's personal quest while she has an upgraded bot form, the upgrades are retconned and she appears as a Miss Nanny again.)

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* The ''Automatron'' DLC lets you, among other things, upgrade Curie and Codsworth into badass hulking Sentry bots!(Side Bots! Additionally, since they're flagged as essential, this means you have two '''immortal''' Sentry Bots, allowing you to simply take cover and watch the fireworks. (Side note: If you complete Curie's personal quest while she has an upgraded bot form, the upgrades are retconned and she appears as a Miss Nanny again.)
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* For a player who's looking for the most epic fights in any Fallout game to date, the Institute's] war against the [=BoS=] delivers. First, the Sole Survivor kills dozens of them at the Mass Fusion building. Then the player can optionally storm the heavily fortified Cambridge police station and Boston airport, defeating entire armies at both. Then (again optionally) fast-travel to the Prydwen, eliminating around two dozen more troopers and the entire Brotherhood leadership in an intense battle ranging through the ship's tight corridors. The war finally concludes in an all-out assault on the Liberty Prime gantry, against endless waves of elite Brotherhood units.

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* For a player who's looking for the most epic fights in any Fallout game to date, the Institute's] Institute's war against the [=BoS=] delivers. First, the Sole Survivor kills dozens of them at the Mass Fusion building. Then the player can optionally storm the heavily fortified Cambridge police station and Boston airport, defeating entire armies at both. Then (again optionally) fast-travel to the Prydwen, eliminating around two dozen more troopers and the entire Brotherhood leadership in an intense battle ranging through the ship's tight corridors. The war finally concludes in an all-out assault on the Liberty Prime gantry, against endless waves of elite Brotherhood units.
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* For a player who's looking for the most epic fights in any Fallout game to date, the Institute's war against the [=BoS=] delivers. First, the Sole Survivor kills dozens of them at the Mass Fusion building. Then the player can optionally storm the heavily fortified Cambridge police station and Boston airport, defeating entire armies at both. Then (again optionally) fast-travel to the Prydwen, eliminating around two dozen more troopers and the entire Brotherhood leadership in an intense battle ranging through the ship's tight corridors. The war finally concludes in an all-out assault on the Liberty Prime gantry, against endless waves of elite Brotherhood units.

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* For a player who's looking for the most epic fights in any Fallout game to date, the Institute's Institute's] war against the [=BoS=] delivers. First, the Sole Survivor kills dozens of them at the Mass Fusion building. Then the player can optionally storm the heavily fortified Cambridge police station and Boston airport, defeating entire armies at both. Then (again optionally) fast-travel to the Prydwen, eliminating around two dozen more troopers and the entire Brotherhood leadership in an intense battle ranging through the ship's tight corridors. The war finally concludes in an all-out assault on the Liberty Prime gantry, against endless waves of elite Brotherhood units.



* The alternative is just as good. His mom and dad each grab a gun without hesitation and go out to kick them off their property.

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* ** The alternative is just as good. His mom and dad each grab a gun without hesitation and go out to kick them off their property.
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** The game also realized the fight might be beyond the Lone Survivor, so it helpfully leaves a Fat Man so you can nuke Kellogg before he opens his yap.

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** The game also realized the fight might be beyond the Lone Sole Survivor, so it helpfully leaves a Fat Man so you can nuke Kellogg before he opens his yap.
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** I chose this moment in my game to declare that the Minutemen were firmly in control of the Commonwealth by inviting both the BoS and the Institute to the party. And then calling down from on high *almost* enuff dakka on their heads. The Minutemen - delivering ordinance at a minutes notice.

to:

** I chose this moment in my game to declare that the Minutemen were firmly in control of the Commonwealth by inviting both the BoS [=BoS=] and the Institute to the party. And then calling down from on high *almost* enuff dakka on their heads. The Minutemen - delivering ordinance at a minutes notice.



*** A post endgame option for the Minutemen is when you blow the Institute but the BoS are still your enemies. What does Preston suggest? ''Artillery shelling'' the Prydwen. And you get one of the best views to witness it.

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*** A post endgame option for the Minutemen is when you blow the Institute but the BoS [=BoS=] are still your enemies. What does Preston suggest? ''Artillery shelling'' the Prydwen. And you get one of the best views to witness it.



* For a player who's looking for the most epic fights in any Fallout game to date, the Institute's war against the BoS delivers. First, the Sole Survivor kills dozens of them at the Mass Fusion building. Then the player can optionally storm the heavily fortified Cambridge police station and Boston airport, defeating entire armies at both. Then (again optionally) fast-travel to the Prydwen, eliminating around two dozen more troopers and the entire Brotherhood leadership in an intense battle ranging through the ship's tight corridors. The war finally concludes in an all-out assault on the Liberty Prime gantry, against endless waves of elite Brotherhood units.

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* For a player who's looking for the most epic fights in any Fallout game to date, the Institute's war against the BoS [=BoS=] delivers. First, the Sole Survivor kills dozens of them at the Mass Fusion building. Then the player can optionally storm the heavily fortified Cambridge police station and Boston airport, defeating entire armies at both. Then (again optionally) fast-travel to the Prydwen, eliminating around two dozen more troopers and the entire Brotherhood leadership in an intense battle ranging through the ship's tight corridors. The war finally concludes in an all-out assault on the Liberty Prime gantry, against endless waves of elite Brotherhood units.
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** Yet ''another'' option is to give a devastating BadassBoast to [[https://www.youtube.com/watch?v=0IVKGemrMVw intimidate]] Sinjin's mooks, saving Kent in the process.

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** Yet ''another'' option is to give a devastating BadassBoast to [[https://www.youtube.com/watch?v=0IVKGemrMVw intimidate]] Sinjin's mooks, saving Kent in the process. What's even better? The Sole Survivor is completely calm about it -- he's not threatening Sinjin's henchmen. He's stating a fact.
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* Of all companions, you'd never expect Curie to be one to make a BadassBoast, but swap X6-88 out for her and...
--> '''X6''': In my judgement, you're not ready for this, Curie. I hope you'll prove me wrong.
--> '''Curie''': I have survived ''centuries'' more than you, monsieur.

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-->'''Sole Survivor''': [[DeclarationOfProtection No! These people are under MY protection.]]

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-->'''Sole Survivor''': [[DeclarationOfProtection No! Over my dead body! These people are under MY protection.]]
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* Your settlements can go from a village of starving beggars to a town of BadassBystanders, depending on how well you arm them. When a mob of Super Mutants comes knocking at your door, just sit back and watch as your heavily-armored townsfolk all run brandishing automatic shotguns and miniguns, and mow the gargantuan brutes down before even the sentry guns notice the intruders.

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* Your settlements can go from a village of starving beggars to a town of BadassBystanders, [[BadassBystander Badass Bystanders]], depending on how well you arm them. When a mob of Super Mutants comes knocking at your door, just sit back and watch as your heavily-armored townsfolk all run brandishing automatic shotguns and miniguns, and mow the gargantuan brutes down before even the sentry guns notice the intruders.



** Two of the settlements, Finch and Slog, tend to go hunting far and wide for bad guys to murder. It's not uncommon for settlers from Finch or the Slog to go to the Saugus Ironworks and start killing the Forged there, or settlers from Finch going down to Revere Satellite Array to tackle the super mutants or to the Hub City Auto Wreckers to tackle the gunners.

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** Two Three of the settlements, Finch Finch, Slog and Slog, Jamaica Plain tend to go hunting far and wide for bad guys to murder. It's not uncommon for settlers from Finch or the Slog to go to the Saugus Ironworks and start killing the Forged there, or settlers from Finch going down to Revere Satellite Array to tackle the super mutants or to the Hub City Auto Wreckers to tackle the gunners. Ironically, what usually sets off Finch Farm is the Gunners or Forged [[NatureHero firing on some wild brahmin]] under a nearby overpass. If you have a provisioner that makes a pass between Jamaica Plain and Hyde Park, they will go down to slaughter the raiders at Hyde Park should they fire on the provisioner.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fo4_prydwen_arrival_5.png]]
[[caption-width-right:350:Not pictured: the many enemies of the Commonwealth [[BringMyBrownPants collectively soiling themselves]] at the sight of the ''[[CoolAirship Prydwen]]'' ]]
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** Another awesome Piper moment was the time she got captured by the Children of Atom while investigating reports of tainted water at Bunker Hill. They attempted to sacrifice her for her trespasses against their faith, but just as they were preparing to dunk her in a vat of nuclear waste, she pretended to have a vision of Atom. Not only did the Children of Atom buy it, but they ''made her an Acolyte of the church'' and kept her around until they let their guard down long enough for her to slip away and notify the authorities]].

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** Another awesome Piper moment was the time she got captured by the Children of Atom while investigating reports of tainted water at Bunker Hill. They attempted to sacrifice her for her trespasses against their faith, but just as they were preparing to dunk her in a vat of nuclear waste, she pretended to have a vision of Atom. Not only did the Children of Atom buy it, but they ''made her an Acolyte of the church'' and kept her around until they let their guard down long enough for her to slip away and notify the authorities]].authorities.



** If you see the Brotherhood's questline to the end, you are treated to the resurrection of Liberty Prime]]. The final quest hearkens back to ''Fallout 3'' as you follow Prime's march of destruction through scores of synths and anyone else who tries to attack, none of which make a dent in the Brotherhood's legendary titan of patriotism as he fries raiders, synths, and mutants with his optical beams and nuclear footballs, when he doesn't just literally curbstomp them into paste. At the end of his march, he bores a hole in the top of the Institute's bunker with his laser, then blows it clean open with one of his nuclear footballs, allowing the Brotherhood to pour into the facility and detonate its reactor. The only time he stops before reaching his goal is at Bunker Hill, to salute the monument there.

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** If you see the Brotherhood's questline to the end, you are treated to the resurrection of Liberty Prime]].Prime. The final quest hearkens back to ''Fallout 3'' as you follow Prime's march of destruction through scores of synths and anyone else who tries to attack, none of which make a dent in the Brotherhood's legendary titan of patriotism as he fries raiders, synths, and mutants with his optical beams and nuclear footballs, when he doesn't just literally curbstomp them into paste. At the end of his march, he bores a hole in the top of the Institute's bunker with his laser, then blows it clean open with one of his nuclear footballs, allowing the Brotherhood to pour into the facility and detonate its reactor. The only time he stops before reaching his goal is at Bunker Hill, to salute the monument there.



--> '''Danse:''' "[[WhatTheHellHero After all I've done for the Brotherhood... all the blood I've spilled in our name... how can you say that about me?]] ...It's true. I was built within the confines of a laboratory, and some of my memories aren't my own. But when I saw my brothers dying at my feet, I felt sorrow. When I defeated an enemy of the Brotherhood, I felt pride. And when I heard your speech about saving the Commonwealth... I felt hope. Don't you understand? I ''thought'' I was ''human'', Arthur. From the moment I was taken in by the Brotherhood, I've done absolutely nothing to betray your trust, and I never will.]]"

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--> '''Danse:''' "[[WhatTheHellHero After all I've done for the Brotherhood... all the blood I've spilled in our name... how can you say that about me?]] ...It's true. I was built within the confines of a laboratory, and some of my memories aren't my own. But when I saw my brothers dying at my feet, I felt sorrow. When I defeated an enemy of the Brotherhood, I felt pride. And when I heard your speech about saving the Commonwealth... I felt hope. Don't you understand? I ''thought'' I was ''human'', Arthur. From the moment I was taken in by the Brotherhood, I've done absolutely nothing to betray your trust, and I never will.]]""



--> '''Maxson:''' "...Danse isn't a man, it's a machine. An automaton created by the Institute. It wasn't born from the womb of a loving mother, it was created from the cold confines of a laboratory. Flesh is flesh. Machine is machine. The two were never meant to intertwine. By attempting to play God, the Institute had taken the sanctity of human life and corrupted it beyond measure.]] ... You're the physical embodiment of what we hate most: technology that's ''[[PunctuatedForEmphasis gone. Too. Far.]]'' Look around you, Danse. Look at the scorched earth and the bones that litter the wasteland. Millions, perhaps even ''billions'', died because science outpaced man's restraint! They called it "a new frontier" and "pushing the envelope", ''completely'' disregarding the repercussions! Can't you see the same thing is happening again?! You're a single bomb in an arsenal of thousands, preparing to lay waste to what's left of mankind. How can you trust the words of a machine that thinks it's alive? A machine that had its mind erased, its thoughts programmed, its very soul manufactured! The ethics it's trying to champion aren't even its own. It was artificially inserted in an attempt to have it blend into society."

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--> '''Maxson:''' "...Danse isn't a man, it's a machine. An automaton created by the Institute. It wasn't born from the womb of a loving mother, it was created from the cold confines of a laboratory. Flesh is flesh. Machine is machine. The two were never meant to intertwine. By attempting to play God, the Institute had taken the sanctity of human life and corrupted it beyond measure.]] ... ...You're the physical embodiment of what we hate most: technology that's ''[[PunctuatedForEmphasis gone. Too. Far.]]'' Look around you, Danse. Look at the scorched earth and the bones that litter the wasteland. Millions, perhaps even ''billions'', died because science outpaced man's restraint! They called it "a new frontier" and "pushing the envelope", ''completely'' disregarding the repercussions! Can't you see the same thing is happening again?! You're a single bomb in an arsenal of thousands, preparing to lay waste to what's left of mankind. How can you trust the words of a machine that thinks it's alive? A machine that had its mind erased, its thoughts programmed, its very soul manufactured! The ethics it's trying to champion aren't even its own. It was artificially inserted in an attempt to have it blend into society."



* The original Overseer of Vault 81 managed to con her way past Vault-Tec's selection process, which historically selected for sociopathy/full on psychopathy and ruthlessness, and systematically sabotage the mandatory Unit 731/Mengele-style experiment involving seeding an innocent population with horrible infectious diseases. Sure, they would be trapped, but it ensured the survival and well-being of their vault.]] If someone had balls of steel, that person would be the one to have them.
** Better, that person is the only known Overseer who ever dared to give Vault-Tec the middle-finger and go against them in hope of saving the innocent people instead of letting herself be involved in amoral social experiments]].
** Speaking of Vault 81, managing to clear the other side of the vault, get the cure for the mole rat disease and save Austin without getting infected by the Vault 81 mole rats yourself is a very special brand of awesome (though one that may require a lot of SaveScumming to pull off due to just how easy it is to get bitten and infected by these things -- not only does every bite risk infection, but if your companions or the Protectron you can activate get bitten, you're getting the disease, even if they didn't manage to reach you themselves]]).

to:

* The original Overseer of Vault 81 managed to con her way past Vault-Tec's selection process, which historically selected for sociopathy/full on psychopathy and ruthlessness, and systematically sabotage the mandatory Unit 731/Mengele-style experiment involving seeding an innocent population with horrible infectious diseases. Sure, they would be trapped, but it ensured the survival and well-being of their vault.]] If someone had balls of steel, that person would be the one to have them.
** Better, that person is the only known Overseer who ever dared to give Vault-Tec the middle-finger and go against them in hope of saving the innocent people instead of letting herself be involved in amoral immoral social experiments]].
experiments.
** Speaking of Vault 81, managing to clear the other side of the vault, get the cure for the mole rat disease and save Austin without getting infected by the Vault 81 mole rats yourself is a very special brand of awesome (though one that may require a lot of SaveScumming to pull off due to just how easy it is to get bitten and infected by these things -- not only does every bite risk infection, but if your companions or the Protectron you can activate get bitten, you're getting the disease, even if they didn't manage to reach you themselves]]).themselves).



* Wandering around, you can find a ghoul child named Billy locked in a fridge, having been locked in there since the bombs fell. After setting him free, he asks you to help him find his parents. Before you find them alive, (having been turned into ghouls as well) you're approached by a Gunner leader named Bullet, who offers to buy him from you. Should you refuse, after re-uniting the child with his parents in the ruins of their old home]], Bullet will surround the place with no less than a dozen heavily armed Gunners (including one in Power Armour) and demand you hand him over. One of the Sole Survivor's options at that point is to simply ''take them all on'':

to:

* Wandering around, you can find a ghoul child named Billy locked in a fridge, having been locked in there since the bombs fell. After setting him free, he asks you to help him find his parents. Before you find them alive, (having been turned into ghouls as well) you're approached by a Gunner leader named Bullet, who offers to buy him from you. Should you refuse, after re-uniting the child with his parents in the ruins of their old home]], home, Bullet will surround the place with no less than a dozen heavily armed Gunners (including one in Power Armour) and demand you hand him over. One of the Sole Survivor's options at that point is to simply ''take them all on'':






[[folder:''Automatron'' DLC]]
* The ''Automatron'' [=DLC=] lets you, among other things, upgrade Curie and Codsworth into badass hulking Sentry bots!(Side note: If you complete Curie's personal quest while she has an upgraded bot form, the upgrades are retconned and she appears as a Miss Nanny again.)

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[[folder:''Automatron'' [[folder: ''Automatron'' DLC]]
* The ''Automatron'' [=DLC=] DLC lets you, among other things, upgrade Curie and Codsworth into badass hulking Sentry bots!(Side note: If you complete Curie's personal quest while she has an upgraded bot form, the upgrades are retconned and she appears as a Miss Nanny again.)
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*** In the Nuka-World DLC, the Protectrons in Dry Rock Gulch recognise the Sole Survivor as the Silver Shroud, giving the player the option to approach the "bloodworm menace" with the Shroud's trademark bombast.
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** And if you have a certain mod installed, instead of it being you and your companion versus the entire park, you can make it a full-on war between the raiders of Nuka World and either the Minutemen or the Brotherhood!
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** A little more minor, but at the start of the quest, the "Speak as Shroud" options sound unsure and hesitant, as though the Sole Survivor isn't totally certain how to talk in this persona yet. But by the end of the quest, they're improvising perfectly and delivering their lines almost identically to the radio show.
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* The ''Silver Shroud'' quest is mostly an exercise in [[LargeHam hammy hilarity]] if you persistently choose the "Speak as Shroud" dialogue options, but it's awesome hilarity, as your opponents go from treating you like a joke to believing that you're ''actually'' the Silver Shroud come to life somehow. During the final confrontation, the hugeness of your ham can even cause Sinjin's goons to flee for their lives. [[spoiler:Bonus points if you pull it off and save Kent's life at the same time.]]

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* The ''Silver Shroud'' quest is mostly an exercise in [[LargeHam hammy hilarity]] if you persistently choose the "Speak as Shroud" dialogue options, but it's awesome hilarity, as your opponents go from treating you like a joke to believing that you're ''actually'' the Silver Shroud come to life somehow. During the final confrontation, the hugeness of your ham can even cause Sinjin's goons to flee for their lives. [[spoiler:Bonus Bonus points if you pull it off and save Kent's life at the same time.]]



** And then, there's the third option of [[GuileHero outsmarting Sinjin by using his own sadism against him.]] Convince him that [[spoiler:Kent should live long enough to see his hero die]], and you'll trick him and his goons into ignoring their hostage altogether to focus on you, so you can cut the bastards down at your own pace. No matter what method you use to achieve it, [[spoiler:saving the life of your #1 fan]] is a ''terrific'' fist-pump moment, and a [[Heartwarming/Fallout4 heartwarming one]], to boot.

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** And then, there's the third option of [[GuileHero outsmarting Sinjin by using his own sadism against him.]] Convince him that [[spoiler:Kent Kent should live long enough to see his hero die]], die, and you'll trick him and his goons into ignoring their hostage altogether to focus on you, so you can cut the bastards down at your own pace. No matter what method you use to achieve it, [[spoiler:saving saving the life of your #1 fan]] fan is a ''terrific'' fist-pump moment, and a [[Heartwarming/Fallout4 heartwarming one]], to boot.



** What do you do after you finally kill the robotic son of a bitch? Turns out, there's another door leading upward! What does it lead you to? Treasure? A sweet-ass weapon? Decked out armor? [[spoiler: It's none of those. Instead, you're treated to [[SceneryPorn the absolute most breathtaking view of Boston and the Charles River.]] Even with how torn-apart America has become, there's still some semblance of beauty to be found.]]
** Alternatively, you can [[spoiler:defeat the courser without firing a single shot by telling it the factory reset code Mama Murphy predicted.]]
* The ''Battle of Bunker Hill'' quest. [[spoiler: Lasers being fired left & right, hearing gunshots and explosions all around you as [[MeleeATrois a 3-way battle]] between the Institute, Railroad, and Brotherhood of Steel rages on. It's intense as hell. Well, unless you happen to be friendly with all three factions at that point, in which case you'll instead be feeling mighty out of place, since no combatant at the scene pays you any attention at all.]]
** I chose this moment in my game to declare that the Minutemen were firmly on control of the Commonwealth by inviting both the BoS and the Institute to the party. And then calling down from on high *almost* enuff dakka on their heads. The Minutemen - delivering ordinance at a minutes notice.
** Same goes to "Defend the Castle", if you decide to give the Institute or Brotherhood the middle finger at any point you work with them. [[spoiler: Here it's just you and the Minutemen versus waves of either Institute synths or Brotherhood soldiers in what amounts to a prelude TheWarSequence. The best part about this? Depending on how well you set up the defenses of this base in particular, this can either be one of your biggest most difficult fights or the [[RockBeatsLaser biggest]], [[HumiliationConga most humiliating]] CurbstompBattle you can deliver to either enemy faction. That's right. '''''You''''' can pull possibly one of the biggest examples of being CrazyPrepared!]]

to:

** What do you do after you finally kill the robotic son of a bitch? Turns out, there's another door leading upward! What does it lead you to? Treasure? A sweet-ass weapon? Decked out armor? [[spoiler: It's none of those. Instead, you're treated to [[SceneryPorn the absolute most breathtaking view of Boston and the Charles River.]] Even with how torn-apart America has become, there's still some semblance of beauty to be found.]]
found.
** Alternatively, you can [[spoiler:defeat defeat the courser without firing a single shot by telling it the factory reset code Mama Murphy predicted.]]
predicted.
* The ''Battle of Bunker Hill'' quest. [[spoiler: Lasers being fired left & right, hearing gunshots and explosions all around you as [[MeleeATrois a 3-way battle]] between the Institute, Railroad, and Brotherhood of Steel rages on. It's intense as hell. Well, unless you happen to be friendly with all three factions at that point, in which case you'll instead be feeling mighty out of place, since no combatant at the scene pays you any attention at all.]]
all.
** I chose this moment in my game to declare that the Minutemen were firmly on in control of the Commonwealth by inviting both the BoS and the Institute to the party. And then calling down from on high *almost* enuff dakka on their heads. The Minutemen - delivering ordinance at a minutes notice.
** Same goes to "Defend the Castle", if you decide to give the Institute or Brotherhood the middle finger at any point you work with them. [[spoiler: Here it's just you and the Minutemen versus waves of either Institute synths or Brotherhood soldiers in what amounts to a prelude TheWarSequence. The best part about this? Depending on how well you set up the defenses of this base in particular, this can either be one of your biggest biggest, most difficult fights or the [[RockBeatsLaser biggest]], [[HumiliationConga most humiliating]] CurbstompBattle you can deliver to either enemy faction. That's right. '''''You''''' can pull possibly one of the biggest examples of being CrazyPrepared!]]CrazyPrepared!



* The introduction of the ''[[CoolAirship Prydwen]]''; say what you will about the Brotherhood, but they know how to [[BigEntrance make an entrance.]] You're just exiting the building after [[spoiler:defeating Kellogg]], so you're not expecting much to happen. Then the Fallout 4 theme begins to play, and suddenly in the sky this massive ''thing'' looms into view, Vertibirds buzzing around it like flies while it blares out that the Brotherhood of Steel has arrived in the Commonwealth on a 'mission of peace,' so stay out of their way or else. What better way to demonstrate that shit is getting real?

to:

* The introduction of the ''[[CoolAirship Prydwen]]''; say what you will about the Brotherhood, but they know how to [[BigEntrance make an entrance.]] You're just exiting the building after [[spoiler:defeating Kellogg]], defeating Kellogg, so you're not expecting much to happen. Then the Fallout 4 theme begins to play, and suddenly in the sky this massive ''thing'' looms into view, Vertibirds buzzing around it like flies while it blares out that the Brotherhood of Steel has arrived in the Commonwealth on a 'mission of peace,' so stay out of their way or else. What better way to demonstrate that shit is getting real?



* [[IntrepidReporter Piper]] has a knack for trying to expose corruption. [[spoiler:When she was a younger girl, the village she lived in had a corrupt guard captain who was secretly dealing with the Raiders. Once her father found out, said guard captain [[YouKnowTooMuch killed him]]. Piper, in her early teens at the time, found out about this and immediately printed crude posters all over the town telling everyone who TheMole was. This easily saved the entire town, since they were prepared for the raiders when they came. And the raiders... all they got was [[RewardedAsATraitorDeserves the guard captain being kicked out on his sorry ass]].]]
** Another awesome Piper moment was [[spoiler:the time she got captured by the Children of Atom while investigating reports of tainted water at Bunker Hill. They attempted to sacrifice her for her trespasses against their faith, but just as they were preparing to dunk her in a vat of nuclear waste, she pretended to have a vision of Atom. Not only did the Children of Atom buy it, but they ''made her an Acolyte of the church'' and kept her around until they let their guard down long enough for her to slip away and notify the authorities]].

to:

* [[IntrepidReporter Piper]] has a knack for trying to expose corruption. [[spoiler:When When she was a younger girl, the village she lived in had a corrupt guard captain who was secretly dealing with the Raiders. Once her father found out, said guard captain [[YouKnowTooMuch killed him]]. Piper, in her early teens at the time, found out about this and immediately printed crude posters all over the town telling everyone who TheMole was. This easily saved the entire town, since they were prepared for the raiders when they came. And the raiders... all they got was [[RewardedAsATraitorDeserves the guard captain being kicked out on his sorry ass]].]]
ass]].
** Another awesome Piper moment was [[spoiler:the the time she got captured by the Children of Atom while investigating reports of tainted water at Bunker Hill. They attempted to sacrifice her for her trespasses against their faith, but just as they were preparing to dunk her in a vat of nuclear waste, she pretended to have a vision of Atom. Not only did the Children of Atom buy it, but they ''made her an Acolyte of the church'' and kept her around until they let their guard down long enough for her to slip away and notify the authorities]].



** If you see the Brotherhood's questline to the end, you are treated to [[spoiler: the resurrection of Liberty Prime]]. The final quest hearkens back to ''Fallout 3'' as [[spoiler: you follow Prime's march of destruction through scores of synths and anyone else who tries to attack, none of which make a dent in the Brotherhood's legendary titan of patriotism as he fries raiders, synths, and mutants with his optical beams and nuclear footballs, when he doesn't just literally curbstomp them into paste. At the end of his march, he bores a hole in the top of the Institute's bunker with his laser, then blows it clean open with one of his nuclear footballs, allowing the Brotherhood to pour into the facility and detonate its reactor. The only time he stops before reaching his goal is at Bunker Hill, to salute the monument there.]]
*** At one point in [[spoiler: Liberty Prime's march of destruction, he encounters a Super Mutant Behemoth. The player would expect trouble and dive for cover, but what does Liberty Prime do?]] He [[CurbstompBattle grabs the behemoth by the neck and]] ''[[CurbstompBattle throttles]]'' [[CurbstompBattle it until the behemoth becomes limp and lifeless, then throws the beast away like a piece of trash!]]
** Conversely, if you side with the Institute, [[spoiler: you hack Prime and make him shoot down the ''Prydwen''. The mighty zeppelin crashes into him and the resulting fireball consumes them both, utterly ruining the East Coast Brotherhood of Steel]].
** Taking on the Institute with the Minutemen is particularly awesome. [[spoiler:Since you don't have the benefit of having Liberty Prime and a whole army of power armor-wearing knights on hand, the fact that you and your men can stop the technologically advanced Institute in its tracks ''and live to tell the tale'' is most impressive.]]

to:

** If you see the Brotherhood's questline to the end, you are treated to [[spoiler: the resurrection of Liberty Prime]]. The final quest hearkens back to ''Fallout 3'' as [[spoiler: you follow Prime's march of destruction through scores of synths and anyone else who tries to attack, none of which make a dent in the Brotherhood's legendary titan of patriotism as he fries raiders, synths, and mutants with his optical beams and nuclear footballs, when he doesn't just literally curbstomp them into paste. At the end of his march, he bores a hole in the top of the Institute's bunker with his laser, then blows it clean open with one of his nuclear footballs, allowing the Brotherhood to pour into the facility and detonate its reactor. The only time he stops before reaching his goal is at Bunker Hill, to salute the monument there.]]
there.
*** At one point in [[spoiler: Liberty Prime's march of destruction, he encounters a Super Mutant Behemoth. The player would expect trouble and dive for cover, but what does Liberty Prime do?]] do? He [[CurbstompBattle grabs the behemoth by the neck and]] ''[[CurbstompBattle throttles]]'' [[CurbstompBattle it until the behemoth becomes limp and lifeless, then throws the beast away like a piece of trash!]]
** Conversely, if you side with the Institute, [[spoiler: you hack Prime and make him shoot down the ''Prydwen''. The mighty zeppelin crashes into him and the resulting fireball consumes them both, utterly ruining the East Coast Brotherhood of Steel]].
Steel.
** Taking on the Institute with the Minutemen is particularly awesome. [[spoiler:Since Since you don't have the benefit of having Liberty Prime and a whole army of power armor-wearing knights on hand, the fact that you and your men can stop the technologically advanced Institute in its tracks ''and live to tell the tale'' is most impressive.]]



** Regarding the Railroad: [[spoiler:So how do you take down the ''Prydwen'' without hacking their trump card, Liberty Prime? Why, you steal a Vertibird, sneak aboard, and blow it up from the inside!]]

to:

** Regarding the Railroad: [[spoiler:So So how do you take down the ''Prydwen'' without hacking their trump card, Liberty Prime? Why, you steal a Vertibird, sneak aboard, and blow it up from the inside!]]inside!



** As it's possible for the Railroad and Minutemen to become partners in arms, [[spoiler:taking on either the Brotherhood, Institute or ''both'' depending on your choices is all the more satisfying. Especially given how both the Minutemen and Railroad don't have the same technological superiority of either the Brotherhood or Institute.]]
** Then there's the Minutemen ''and'' the Brotherhood allying up together to create one of the coolest and optimistic endings in the game-[[spoiler: you not only have laid the foundations for a Republic to emerge, but you've also stormed the Institute with the most patriotic HumongousMecha in existence.]]

to:

** As it's possible for the Railroad and Minutemen to become partners in arms, [[spoiler:taking taking on either the Brotherhood, Institute or ''both'' depending on your choices is all the more satisfying. Especially given how both the Minutemen and Railroad don't have the same technological superiority of either the Brotherhood or Institute.]]
Institute.
** Then there's the Minutemen ''and'' the Brotherhood allying up together to create one of the coolest and most optimistic endings in the game-[[spoiler: game - you not only have laid the foundations for a Republic to emerge, but you've also stormed the Institute with the most patriotic HumongousMecha in existence.]]



* [[https://www.youtube.com/watch?v=qme_C5pnuPM During the mission to]] [[spoiler: execute Paladin Danse on discovering he was a Synth]], the player can [[spoiler: [[YouAreBetterThanYouThinkYouAre convince Danse that he shouldn't let himself be executed out of his own guilt]]]], and later the player and Danse [[spoiler: [[ShutUpHannibal can BOTH call out Elder Maxson for wanting to destroy an otherwise loyal soldier out of hatred for Synths]]]]:
--> '''Danse:''' "[[spoiler:[[WhatTheHellHero After all I've done for the Brotherhood... all the blood I've spilled in our name... how can you say that about me?]] ...It's true. I was built within the confines of a laboratory, and some of my memories aren't my own. But when I saw my brothers dying at my feet, I felt sorrow. When I defeated an enemy of the Brotherhood, I felt pride. And when I heard your speech about saving the Commonwealth... I felt hope. Don't you understand? I ''thought'' I was ''human'', Arthur. From the moment I was taken in by the Brotherhood, I've done absolutely nothing to betray your trust, and I never will.]]"

to:

* [[https://www.youtube.com/watch?v=qme_C5pnuPM During the mission to]] [[spoiler: execute Paladin Danse on discovering he was a Synth]], Synth, the player can [[spoiler: [[YouAreBetterThanYouThinkYouAre convince Danse that he shouldn't let himself be executed out of his own guilt]]]], guilt]], and later the player and Danse [[spoiler: [[ShutUpHannibal can BOTH call out Elder Maxson for wanting to destroy an otherwise loyal soldier out of hatred for Synths]]]]:
Synths]]:
--> '''Danse:''' "[[spoiler:[[WhatTheHellHero "[[WhatTheHellHero After all I've done for the Brotherhood... all the blood I've spilled in our name... how can you say that about me?]] ...It's true. I was built within the confines of a laboratory, and some of my memories aren't my own. But when I saw my brothers dying at my feet, I felt sorrow. When I defeated an enemy of the Brotherhood, I felt pride. And when I heard your speech about saving the Commonwealth... I felt hope. Don't you understand? I ''thought'' I was ''human'', Arthur. From the moment I was taken in by the Brotherhood, I've done absolutely nothing to betray your trust, and I never will.]]"



--> '''Maxson:''' "[[spoiler:...Danse isn't a man, it's a machine. An automaton created by the Institute. It wasn't born from the womb of a loving mother, it was created from the cold confines of a laboratory. Flesh is flesh. Machine is machine. The two were never meant to intertwine. By attempting to play God, the Institute had taken the sanctity of human life and corrupted it beyond measure.]] .. [[spoiler:You're the physical embodiment of what we hate most: technology that's ''[[PunctuatedForEmphasis gone. Too. Far.]]'' Look around you, Danse. Look at the scorched earth and the bones that litter the wasteland. Millions, perhaps even ''billions'', died because science outpaced man's restraint! They called it "a new frontier" and "pushing the envelope", ''completely'' disregarding the repercussions! Can't you see the same thing is happening again?! You're a single bomb in an arsenal of thousands, preparing to lay waste to what's left of mankind. How can you trust the words of a machine that thinks it's alive? A machine that had its mind erased, its thoughts programmed, its very soul manufactured! The ethics it's trying to champion aren't even its own. It was artificially inserted in an attempt to have it blend into society.]]"

to:

--> '''Maxson:''' "[[spoiler:..."...Danse isn't a man, it's a machine. An automaton created by the Institute. It wasn't born from the womb of a loving mother, it was created from the cold confines of a laboratory. Flesh is flesh. Machine is machine. The two were never meant to intertwine. By attempting to play God, the Institute had taken the sanctity of human life and corrupted it beyond measure.]] .. [[spoiler:You're ]] ... You're the physical embodiment of what we hate most: technology that's ''[[PunctuatedForEmphasis gone. Too. Far.]]'' Look around you, Danse. Look at the scorched earth and the bones that litter the wasteland. Millions, perhaps even ''billions'', died because science outpaced man's restraint! They called it "a new frontier" and "pushing the envelope", ''completely'' disregarding the repercussions! Can't you see the same thing is happening again?! You're a single bomb in an arsenal of thousands, preparing to lay waste to what's left of mankind. How can you trust the words of a machine that thinks it's alive? A machine that had its mind erased, its thoughts programmed, its very soul manufactured! The ethics it's trying to champion aren't even its own. It was artificially inserted in an attempt to have it blend into society.]]""



--> '''Sole Survivor:''' "[[spoiler:You're comparing Danse to a nuclear bomb?]]"
* [[spoiler: The original Overseer of Vault 81 managed to con their way past Vault-Tec's selection process, which historically selected for sociopathy/full on psychopathy and ruthlessness, and systematically sabotage the mandatory Unit 731/Mengele-style experiment involving seeding an innocent population with horrible infectious diseases. Sure, they would be trapped, but it ensured the survival and well-being of their vault.]] If someone had balls of steel, that person would be the one to have them.
** Better, that person is the only known Overseer who ever dared to [[spoiler: give Vault-Tec the middle-finger and go against them in hope of saving the innocent people instead of letting herself be involved in amoral social experiments]].
** Speaking of [[spoiler:Vault 81]], managing to [[spoiler:clear the other side of the vault, get the cure for the mole rat disease and save Austin without getting infected by the Vault 81 mole rats yourself]] is a very special brand of awesome (though one that may require a lot of SaveScumming to pull off due to [[spoiler:just how easy it is to get bitten and infected by these things -- not only does every bite risk infection, but if your companions or the Protectron you can activate get bitten, you're getting the disease, even if they didn't manage to reach you themselves]]).

to:

--> '''Sole Survivor:''' "[[spoiler:You're "You're comparing Danse to a nuclear bomb?]]"
bomb?"
* [[spoiler: The original Overseer of Vault 81 managed to con their her way past Vault-Tec's selection process, which historically selected for sociopathy/full on psychopathy and ruthlessness, and systematically sabotage the mandatory Unit 731/Mengele-style experiment involving seeding an innocent population with horrible infectious diseases. Sure, they would be trapped, but it ensured the survival and well-being of their vault.]] If someone had balls of steel, that person would be the one to have them.
** Better, that person is the only known Overseer who ever dared to [[spoiler: give Vault-Tec the middle-finger and go against them in hope of saving the innocent people instead of letting herself be involved in amoral social experiments]].
** Speaking of [[spoiler:Vault 81]], Vault 81, managing to [[spoiler:clear clear the other side of the vault, get the cure for the mole rat disease and save Austin without getting infected by the Vault 81 mole rats yourself]] yourself is a very special brand of awesome (though one that may require a lot of SaveScumming to pull off due to [[spoiler:just just how easy it is to get bitten and infected by these things -- not only does every bite risk infection, but if your companions or the Protectron you can activate get bitten, you're getting the disease, even if they didn't manage to reach you themselves]]).



* After all [[spoiler:[[MayorPain Mayor]] [[CorruptPolitician McDonough]]]] has done to the people of Diamond City, it's very satisfying to [[spoiler:give him his just desserts in the "In Sheep's Clothing" quest]].

to:

* After all [[spoiler:[[MayorPain [[MayorPain Mayor]] [[CorruptPolitician McDonough]]]] McDonough]] has done to the people of Diamond City, it's very satisfying to [[spoiler:give give him his just desserts in the "In Sheep's Clothing" quest]].quest.



* Wandering around, you can find [[spoiler: a ghoul child named Billy locked in a fridge, having been locked in there since the bombs fell.]] After setting him free, he asks you to help him find his parents. Before you find them [[spoiler: alive, they having been turned into ghouls as well]], you're approached by a Gunner leader named Bullet, who offers to buy him from you. Should you refuse, after [[spoiler: re-uniting the child with his parents in the ruins of their old home]], Bullet will surround the place with no less than a dozen heavily armed Gunners (including one in Power Armour) and demand you hand him over. One of the Sole Survivor's options at that point is to simply ''take them all on'':

to:

* Wandering around, you can find [[spoiler: a ghoul child named Billy locked in a fridge, having been locked in there since the bombs fell.]] fell. After setting him free, he asks you to help him find his parents. Before you find them [[spoiler: alive, they having (having been turned into ghouls as well]], well) you're approached by a Gunner leader named Bullet, who offers to buy him from you. Should you refuse, after [[spoiler: re-uniting the child with his parents in the ruins of their old home]], Bullet will surround the place with no less than a dozen heavily armed Gunners (including one in Power Armour) and demand you hand him over. One of the Sole Survivor's options at that point is to simply ''take them all on'':



* The ''Automatron'' [=DLC=] lets you, among other things, upgrade Curie and Codsworth into badass hulking Sentry bots! [[spoiler:(Side note: If you complete Curie's personal quest while she has an upgraded bot form, the upgrades are retconned and she appears as a Miss Nanny again.)]]

to:

* The ''Automatron'' [=DLC=] lets you, among other things, upgrade Curie and Codsworth into badass hulking Sentry bots! [[spoiler:(Side bots!(Side note: If you complete Curie's personal quest while she has an upgraded bot form, the upgrades are retconned and she appears as a Miss Nanny again.)]])



* If you convince [=DiMA=] to [[spoiler:turn himself in for his crimes]], Allen Lee, {{Jerkass}} of Jerkasses, tries to rally a mob to go destroy Acadia. Not only do you get the option to give him a magnificent ShutUpHannibal, but if you did enough quests for the people of Far Harbor, the entire population of the town yells at him to stuff it as well until he stands down.

to:

* If you convince [=DiMA=] to [[spoiler:turn turn himself in for his crimes]], crimes, Allen Lee, {{Jerkass}} of Jerkasses, tries to rally a mob to go destroy Acadia. Not only do you get the option to give him a magnificent ShutUpHannibal, but if you did enough quests for the people of Far Harbor, the entire population of the town yells at him to stuff it as well until he stands down.



* The [[TheDreaded Shipbreaker]] side quest. Unlike the anti-climactic joke quest that was [[spoiler:the Red Death]], the Shipbreaker is actually a WorthyOpponent. First, you have to track it down before it can get away and elude you, but when you encounter it, it turns out to be a [[DamageSpongeBoss Legendary]] [[NighInvulnerable Enraged]] [[LightningBruiser Fog]] [[UpToEleven Crawler]], the toughest boss in the '''entire''' game. However, if you AttackItsWeakPoint, it doesn't pose as much of a threat to you, but it still takes a lot before it finally goes down. And the victory will be worth it, especially if you brought Old Longfellow along to help you finally defeat his old foe.

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* The [[TheDreaded Shipbreaker]] side quest. Unlike the anti-climactic joke quest that was [[spoiler:the the Red Death]], Death, the Shipbreaker is actually a WorthyOpponent. First, you have to track it down before it can get away and elude you, but when you encounter it, it turns out to be a [[DamageSpongeBoss Legendary]] [[NighInvulnerable Enraged]] [[LightningBruiser Fog]] [[UpToEleven Crawler]], the toughest boss in the '''entire''' game. However, if you AttackItsWeakPoint, it doesn't pose as much of a threat to you, but it still takes a lot before it finally goes down. And the victory will be worth it, especially if you brought Old Longfellow along to help you finally defeat his old foe.
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* In Hyde Park, a raider encampment, there is a note placed in the mattress of one of the raiders with a knife pinning it down. It reads: [[BadassBoast "Looking forward to seeing you. Signed, Your Neighbors"]]. Given that there are the Gunners in Gunners' Plaza as well as [[BadassBystander 3 of your settlements nearby]], Jamaica Plain, Murkwater Construction and Vault 88, it likely came from one of them.
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*During your first mission with Danse, a wave of synths ambush the Paladin in a rocket test silo. He fights back as best he can, and he will win eventually, but you can help him out by firing the rocket directly above him, incinerating the synths, scouring the room like a briquette, and...[[MadeOfIron barely giving Danse a suntan.]] Whatever Brotherhood power armor is made of, it can easily tank a rocket flare at point blank range and get right back up for more.
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**Heck, they don't even need the miniguns, they'll [[https://www.youtube.com/watch?v=i5ARPmCd2Lw jump into a fist fight with freaking Deathclaws!]]
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--->'''Nick:''' "Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before."

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--->'''Nick:''' "Deep into that darkness peering, long I stood there, wondering, fearing."[[note]]The full quote is "Deep into that darkness peering, Long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.""[[/note]]

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