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** The NES version of ''VideoGame/BionicCommando'' displaced the arcade version, which had a rather bizarre aesthetic and no sign of ThoseWackyNazis.

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** The NES version of ''VideoGame/BionicCommando'' ''VideoGame/BionicCommando1988'' displaced the arcade version, which had a rather bizarre aesthetic and no sign of ThoseWackyNazis.
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* Easily the most popular ''VideoGame/PuyoPuyo'' game outside of Japan is ''VideoGame/DoctorRobotniksMeanBeanMachine'', even with the release of ''Puyo Puyo Tetris''. Just visit any of the major ''Puyo Puyo'' videos on Website/YouTube and see how many comments point out the similarities between the game in question and how it compares to ''Mean Bean Machine'', or even ''Tetris'' itself. In comparison, ''Kirby's Avalanche'' is much less known (though still popular in its own right), while the English arcade ''Puyo Puyo'' is so obscure that UsefulNotes/{{MAME}} initially only had bootleg-derived [=ROM=]s available, which caused some people to believe it was a fake until the official [=ROMs=] and an eventual port by SEGA turned up ages later.

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* Easily the most popular ''VideoGame/PuyoPuyo'' game outside of Japan is ''VideoGame/DoctorRobotniksMeanBeanMachine'', even with the release of ''Puyo Puyo Tetris''. Just visit any of the major ''Puyo Puyo'' videos on Website/YouTube Platform/YouTube and see how many comments point out the similarities between the game in question and how it compares to ''Mean Bean Machine'', or even ''Tetris'' itself. In comparison, ''Kirby's Avalanche'' is much less known (though still popular in its own right), while the English arcade ''Puyo Puyo'' is so obscure that UsefulNotes/{{MAME}} initially only had bootleg-derived [=ROM=]s available, which caused some people to believe it was a fake until the official [=ROMs=] and an eventual port by SEGA turned up ages later.



* Due to the game being SavedFromDevelopmentHell causing a NewbieBoom, not a lot of people are in the know that ''VideoGame/{{Omori}}'' started off as ''Webcomic/{{Omoriboy}}'', a Website/{{Tumblr}} webcomic.
* ''VideoGame/{{Pico}}'' has a foothold on Newground's history as one of the earliest creation of the website's creator, Tom Fulp, and a mascot character for the website, but in modern times he's far more recognized from his [[GuestFighter guest]] appearance in ''VideoGame/FridayNightFunkin'', a game which caused a massive NewbieBoom for the website. Needless to say, he ended up causing some controversy when the new fans discovered his origins from an edgy and of-its-time flash game.

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* Due to the game being SavedFromDevelopmentHell causing a NewbieBoom, not a lot of people are in the know that ''VideoGame/{{Omori}}'' started off as ''Webcomic/{{Omoriboy}}'', a Website/{{Tumblr}} Platform/{{Tumblr}} webcomic.
* ''VideoGame/{{Pico}}'' has a foothold on Newground's Platform/{{Newgrounds}}' history as one of the earliest creation of the website's creator, Tom Fulp, and a mascot character for the website, but in modern times he's far more recognized from his [[GuestFighter guest]] appearance in ''VideoGame/FridayNightFunkin'', a game which caused a massive NewbieBoom for the website. Needless to say, he ended up causing some controversy when the new fans discovered his origins from an edgy and of-its-time flash game.

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* ''VideoGame/Cyberpunk2077'', was, on its release, the most concurrently played video game in existence, with over 1 million individuals playing it on launch day. It is unknown, but highly unlikely, that 1 million copies of the tabletop RPG ''TabletopGame/{{Cyberpunk}}'' have been sold across all editions since the original game was released in 1988. On a related note, a lot of players of the video game have complained that the setting feels "too generic", when the tabletop RPG is the [[TropeMaker origin]] or [[TropeCodifier codifier]] of a lot of the things that make up {{Cyberpunk}} sensibilities, and [[OnceOriginalNowCommon a lot of the things they consider "better cyberpunk"]] were ripping off the ''Cyberpunk'' TTRPG from the start.

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* ''VideoGame/Cyberpunk2077'', was, on its release, the most concurrently played video game in existence, with over 1 million individuals playing it on launch day. It is unknown, but highly unlikely, that whether 1 million copies of the tabletop RPG ''TabletopGame/{{Cyberpunk}}'' have been were sold across all editions since in its entire history before that point. During the original game buzz around the video game's cartoon adaptation, ''Anime/CyberpunkEdgerunners'', the tabletop game's company [[https://twitter.com/RTalsorianGames/status/1574380108076441601 commented that no news outlets had bothered to interview them or mention that the cartoon was released in 1988.based on their game]]. On a related note, a lot of players of the video game have complained that the setting feels "too generic", when the tabletop RPG is the [[TropeMaker origin]] or [[TropeCodifier codifier]] of a lot of the things that make up {{Cyberpunk}} sensibilities, and [[OnceOriginalNowCommon a lot of the things they consider "better cyberpunk"]] were ripping off the ''Cyberpunk'' TTRPG from the start.



* Chances are, if you know about ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', ''VisualNovel/OneKagayakuKisetsuE'', and/or ''MOON'', it's because their characters are in ''VideoGame/EternalFighterZero''. Special mention goes to ''MOON'', as it's so obscure and full of graphic violent and sexual content it doesn't have an anime or TV Tropes page.

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* Chances are, if you know about ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', ''VisualNovel/OneKagayakuKisetsuE'', and/or ''MOON'', it's because their characters are in ''VideoGame/EternalFighterZero''. Special mention goes to ''MOON'', as it's so obscure and full of graphic violent and sexual content it doesn't have an anime or TV Tropes page.page.
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* ''[[VideoGame/{{Strider}} Strider Hiryu]]'' is a subversion, since it was actually a three-way collaboration between Capcom and manga studio Moto Kikaku. Moto Kikaku artist Tatsumi Wada drew the [[Manga/{{Strider}} manga version]], which was published first in 1988, while Capcom produced two separate video games for the project: an [[VideoGame/StriderNES NES version]] which more or less followed the manga ([[NoExportForYou but oddly enough never came out in Japan]]), and an [[VideoGame/StriderArcade arcade version]] which deviated from the other projects completely in terms of story. A common misconception is that the manga was made first without any intention of turning it into a game, but this really wasn't the case at all. But in the case of the ''VideoGame/MarvelVsCapcom'' series, this is played straight. Several people from the FightingGame [[UsefulNotes/FightingGameCommunity community]] (mainly true for North America) are only familiar with Hiryu from said series and have never heard of his games ''or'' manga and [[IAmNotShazam exclusively call him "Strider"]], [[MillionToOneChance almost never referring to him as "Hiryu"]]. This also applies for VideoGame/CaptainCommando, [[VideoGame/{{Cyberbots}} Jin Saotome]], and all other Capcom characters whose games didn't gain mainstream success.

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* ''[[VideoGame/{{Strider}} Strider Hiryu]]'' is a subversion, since it was actually a three-way collaboration between Capcom and manga studio Moto Kikaku. Moto Kikaku artist Tatsumi Wada drew the [[Manga/{{Strider}} manga version]], which was published first in 1988, while Capcom produced two separate video games for the project: an [[VideoGame/StriderNES NES version]] which more or less followed the manga ([[NoExportForYou but oddly enough never came out in Japan]]), and an [[VideoGame/StriderArcade arcade version]] which deviated from the other projects completely in terms of story. A common misconception is that the manga was made first without any intention of turning it into a game, but this really wasn't the case at all. But in the case of the ''VideoGame/MarvelVsCapcom'' series, this is played straight. Several people from the FightingGame [[UsefulNotes/FightingGameCommunity [[MediaNotes/FightingGameCommunity community]] (mainly true for North America) are only familiar with Hiryu from said series and have never heard of his games ''or'' manga and [[IAmNotShazam exclusively call him "Strider"]], [[MillionToOneChance almost never referring to him as "Hiryu"]]. This also applies for VideoGame/CaptainCommando, [[VideoGame/{{Cyberbots}} Jin Saotome]], and all other Capcom characters whose games didn't gain mainstream success.



* The point-and-click adventure and strategy hybrid ''VideoGame/Dune1992'' received some attention in the late 2010s for getting an unexpected fan-made ''porn parody'' [[VideoGameRemake remake]] named ''[[ParallelPornTitles Behind the Dune]]'' made initially in UsefulNotes/AdobeFlash. [[SexSells For obvious reasons]], it received much more attention than the obscure game it is remaking.

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* The point-and-click adventure and strategy hybrid ''VideoGame/Dune1992'' received some attention in the late 2010s for getting an unexpected fan-made ''porn parody'' [[VideoGameRemake remake]] named ''[[ParallelPornTitles Behind the Dune]]'' made initially in UsefulNotes/AdobeFlash.MediaNotes/AdobeFlash. [[SexSells For obvious reasons]], it received much more attention than the obscure game it is remaking.
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* One of the designers for the arcade ''VideoGame/SpyHunter'' deliberately took the theme music from ''Series/PeterGunn'', an old, obscure detective show, most likely to stave off any "ripoff" (or worse, copyright) issues. The game became so popular that the song is now far more closely associated with ''Spy Hunter'' than ''Peter Gunn''.

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* One of the designers for the arcade ''VideoGame/SpyHunter'' ''VideoGame/SpyHunter1983'' deliberately took the theme music from ''Series/PeterGunn'', an old, obscure detective show, most likely to stave off any "ripoff" (or worse, copyright) issues. The game became so popular that the song is now far more closely associated with ''Spy Hunter'' than ''Peter Gunn''.
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* MoeAnthropomorphism games often adapt aspects of their inspirations to their characters in their personalities and backstories, often displacing the original in references when it comes to gaming circles. Try to google "Special Week", "Shimakaze", "Heshikiri Hasebe", or "Ayanami" without seeing top results for ''VideoGame/UmaMusume'', ''VideoGame/KanColle'', ''VideoGame/ToukenRanbu'', or ''VideoGame/AzurLane'', for example.

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* MoeAnthropomorphism games often adapt aspects of their inspirations to their characters in their personalities and backstories, often displacing the original in references when it comes to gaming circles. Try to google "Special Week", "Shimakaze", Week" (the Japanese racehorse), "Shimakaze" (the Japanese destroyer from WWII), "Heshikiri Hasebe", Hasebe" (one of UsefulNotes/OdaNobunaga's swords), or "Ayanami" (another Japanese destroyer from WWII) without seeing top results for ''VideoGame/UmaMusume'', ''VideoGame/KanColle'', ''VideoGame/ToukenRanbu'', or ''VideoGame/AzurLane'', for example.



* ''VideoGame/PlantsVsZombies'' is better known to many as a mobile game rather than the PC game it started, with the mobile version being one of the many ports it got. It doesn't help that [[VideoGame/PlantsVsZombies2ItsAboutTime its]] [[VideoGame/PlantsVsZombies3 sequels]] went straight to mobile devices and didn't got ports in other devices.

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* ''VideoGame/PlantsVsZombies'' is better known to many as a mobile game rather than the PC game it started, with the mobile version being one of the many ports it got. It doesn't help that [[VideoGame/PlantsVsZombies2ItsAboutTime its]] [[VideoGame/PlantsVsZombies3 sequels]] went straight to mobile devices and didn't got ports in to other devices.



* ''VideoGame/Cyberpunk2077'', was, on its release, the most concurrently played video game in existence, with over 1 million individuals playing it on launch day. It is unknown, but highly unlikely, that 1 million copies of the tabletop RPG ''TabletopGame/{{Cyberpunk}}'' have been sold across all editions since the original game was released in 1988. On a related note, a lot of players of the video game have complained that the setting feels "too generic", when the tabletop RPG is the [[TropeMaker origin]] or [[TropeCodifier codifier]] of a lot of the things that make up {{Cyberpunk}} sensibilities, and [[OnceOriginalNowCommon a lot of the things they consider "better cyberpunk" were ripping off the "Cyberpunk" TTRPG from the start.]]

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* ''VideoGame/Cyberpunk2077'', was, on its release, the most concurrently played video game in existence, with over 1 million individuals playing it on launch day. It is unknown, but highly unlikely, that 1 million copies of the tabletop RPG ''TabletopGame/{{Cyberpunk}}'' have been sold across all editions since the original game was released in 1988. On a related note, a lot of players of the video game have complained that the setting feels "too generic", when the tabletop RPG is the [[TropeMaker origin]] or [[TropeCodifier codifier]] of a lot of the things that make up {{Cyberpunk}} sensibilities, and [[OnceOriginalNowCommon a lot of the things they consider "better cyberpunk" cyberpunk"]] were ripping off the "Cyberpunk" ''Cyberpunk'' TTRPG from the start.]]
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* MoeAnthropomorphism games often adapt aspects of their inspirations to their characters in their personalities and backstories, often displacing the original in references when it comes to gaming circles. Try to google "Special Week", "Shimakaze", "Heshikiri Hasebe", or "Ayanami" without seeing top results for ''VideoGame/UmaMusume'', ''VideoGame/KanColle'', ''VideoGame/ToukenRanbu'', or ''VideoGame/AzurLane'', for example.

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* MoeAnthropomorphism games often adapt aspects of their inspirations to their characters in their personalities and backstories, often displacing the original in references when it comes to gaming circles. Try to google "Special Week", "Shimakaze", Week" (the Japanese racehorse), "Shimakaze" (the Japanese destroyer from WWII), "Heshikiri Hasebe", Hasebe" (one of UsefulNotes/OdaNobunaga's swords), or "Ayanami" (another Japanese destroyer from WWII) without seeing top results for ''VideoGame/UmaMusume'', ''VideoGame/KanColle'', ''VideoGame/ToukenRanbu'', or ''VideoGame/AzurLane'', for example.



* ''VideoGame/PlantsVsZombies'' is better known to many as a mobile game rather than the PC game it started, with the mobile version being one of the many ports it got. It doesn't help that [[VideoGame/PlantsVsZombies2ItsAboutTime its]] [[VideoGame/PlantsVsZombies3 sequels]] went straight to mobile devices and didn't got ports in other devices.

to:

* ''VideoGame/PlantsVsZombies'' is better known to many as a mobile game rather than the PC game it started, with the mobile version being one of the many ports it got. It doesn't help that [[VideoGame/PlantsVsZombies2ItsAboutTime its]] [[VideoGame/PlantsVsZombies3 sequels]] went straight to mobile devices and didn't got ports in to other devices.



* ''VideoGame/Cyberpunk2077'', was, on its release, the most concurrently played video game in existence, with over 1 million individuals playing it on launch day. It is unknown, but highly unlikely, that 1 million copies of the tabletop RPG ''TabletopGame/{{Cyberpunk}}'' have been sold across all editions since the original game was released in 1988. On a related note, a lot of players of the video game have complained that the setting feels "too generic", when the tabletop RPG is the [[TropeMaker origin]] or [[TropeCodifier codifier]] of a lot of the things that make up {{Cyberpunk}} sensibilities, and [[OnceOriginalNowCommon a lot of the things they consider "better cyberpunk" were ripping off the "Cyberpunk" TTRPG from the start.]]

to:

* ''VideoGame/Cyberpunk2077'', was, on its release, the most concurrently played video game in existence, with over 1 million individuals playing it on launch day. It is unknown, but highly unlikely, that 1 million copies of the tabletop RPG ''TabletopGame/{{Cyberpunk}}'' have been sold across all editions since the original game was released in 1988. On a related note, a lot of players of the video game have complained that the setting feels "too generic", when the tabletop RPG is the [[TropeMaker origin]] or [[TropeCodifier codifier]] of a lot of the things that make up {{Cyberpunk}} sensibilities, and [[OnceOriginalNowCommon a lot of the things they consider "better cyberpunk" cyberpunk"]] were ripping off the "Cyberpunk" ''Cyberpunk'' TTRPG from the start.]]
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* Subverted by the original ''VideoGame/{{Metal Gear|1}}''. The NES version was the only one available in North America for many years and the fact that it was a port of an [=MSX2=] game wasn't even common knowledge prior to the release of ''VideoGame/MetalGearSolid''. Since then, Creator/HideoKojima has saw fit to release the ports of the [=MSX2=] games in various formats (most notably as [[EmbeddedPrecursor extra content]] in the ''[[UpdatedRerelease Subsistence]]'' and ''HD Edition'' versions of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''), whereas the NES ''Metal Gear'' (and its sequel ''[[VideoGame/SnakesRevenge Snake's Revenge]]'') had never been properly reissued since their original releases,[[note]]except for a limited edition of ''Metal Gear Solid: The Twin Snakes'' for the [=GameCube=] released only in Japan, which included a bonus disc featuring the Famicom ''Metal Gear''[[/note]] not even on the Virtual Console.

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* Subverted by the original ''VideoGame/{{Metal Gear|1}}''. The NES version was the only one available in North America for many years and the fact that it was a port of an [=MSX2=] game wasn't even common knowledge prior to the release of ''VideoGame/MetalGearSolid''. Since then, Creator/HideoKojima has saw fit to release the ports of the [=MSX2=] games in various formats (most notably as [[EmbeddedPrecursor extra content]] in the ''[[UpdatedRerelease Subsistence]]'' and ''HD Edition'' versions of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''), whereas the NES ''Metal Gear'' (and its sequel ''[[VideoGame/SnakesRevenge Snake's Revenge]]'') had never been properly reissued since their original releases,[[note]]except for a limited edition of ''Metal Gear Solid: The Twin Snakes'' for the [=GameCube=] released only in Japan, which included a bonus disc featuring the Famicom ''Metal Gear''[[/note]] not even on the Virtual Console.Console, until ''Legacy Collection Vol. 1''.
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General clarification on works content


* Chances are, if you know about ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', ''VisualNovel/OneKagayakuKisetsuE'', and/or ''MOON'', it's because their characters are in ''VideoGame/EternalFighterZero''. Special mention goes to ''MOON'', as it's so obscure it doesn't have an anime or TV Tropes page.

to:

* Chances are, if you know about ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', ''VisualNovel/OneKagayakuKisetsuE'', and/or ''MOON'', it's because their characters are in ''VideoGame/EternalFighterZero''. Special mention goes to ''MOON'', as it's so obscure and full of graphic violent and sexual content it doesn't have an anime or TV Tropes page.
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Added a work link.


* Due to the game being SavedFromDevelopmentHell causing a NewbieBoom, not a lot of people are in the know that ''VideoGame/{{Omori}}'' started off as a Website/{{Tumblr}} webcomic.

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* Due to the game being SavedFromDevelopmentHell causing a NewbieBoom, not a lot of people are in the know that ''VideoGame/{{Omori}}'' started off as ''Webcomic/{{Omoriboy}}'', a Website/{{Tumblr}} webcomic.
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* ''Videogame/SpecOpsTheLine'' earned much more attention for its dark GenreDeconstruction than the ''Spec Ops'' games that had been dormant for a whole decade and never stood out among other tactical shooters.

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Accidental newline


* Marth of the ''Franchise/FireEmblem'' series was far better known in the West for [[MarthDebutedInSmashBros appearing]] in ''VideoGame/SuperSmashBros'' than for being the star of his own game subseries, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemMysteryOfTheEmblem''. As such, outside of Japan, he is more associated with [[VideoGame/FireEmblemTheBindingBlade Roy]] and [[VideoGame/FireEmblemPathOfRadiance Ike]], who aren't in the [[NonLinearSequel same universe as him]], rather than characters from his own games such as [[CrutchCharacter Jagen]], Caeda, Merric and Ogma. It also doesn't help that crossovers like
''VideoGame/FireEmblemWarriors'' have Marth OutOfFocus. ''VideoGame/FireEmblemHeroes'' has helped a bit though, by featuring several Archanea characters instead of just Marth.

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* Marth of the ''Franchise/FireEmblem'' series was far better known in the West for [[MarthDebutedInSmashBros appearing]] in ''VideoGame/SuperSmashBros'' than for being the star of his own game subseries, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemMysteryOfTheEmblem''. As such, outside of Japan, he is more associated with [[VideoGame/FireEmblemTheBindingBlade Roy]] and [[VideoGame/FireEmblemPathOfRadiance Ike]], who aren't in the [[NonLinearSequel same universe as him]], rather than characters from his own games such as [[CrutchCharacter Jagen]], Caeda, Merric and Ogma. It also doesn't help that crossovers like
like ''VideoGame/FireEmblemWarriors'' have Marth OutOfFocus. ''VideoGame/FireEmblemHeroes'' has helped a bit though, by featuring several Archanea characters instead of just Marth.

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* Marth of the ''Franchise/FireEmblem'' series was far better known in the West for [[MarthDebutedInSmashBros appearing]] in ''VideoGame/SuperSmashBros'' than for being the star of his own game subseries, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemMysteryOfTheEmblem''. As such, outside of Japan, he is more associated with [[VideoGame/FireEmblemTheBindingBlade Roy]] and [[VideoGame/FireEmblemPathOfRadiance Ike]], who aren't in the [[NonLinearSequel same universe as him]], rather than characters from his own games such as [[CrutchCharacter Jeigan]], Caeda, and Ogma. Not helping is that Marth's first game released in the west, (''VideoGame/FireEmblemShadowDragon''), didn't perform very well, being released during a slump period for the franchise. This has been dying down though thanks to games like ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemHeroes'' helping the series get into mainstream, as well as featuring Marth in some way.

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* Marth of the ''Franchise/FireEmblem'' series was far better known in the West for [[MarthDebutedInSmashBros appearing]] in ''VideoGame/SuperSmashBros'' than for being the star of his own game subseries, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemMysteryOfTheEmblem''. As such, outside of Japan, he is more associated with [[VideoGame/FireEmblemTheBindingBlade Roy]] and [[VideoGame/FireEmblemPathOfRadiance Ike]], who aren't in the [[NonLinearSequel same universe as him]], rather than characters from his own games such as [[CrutchCharacter Jeigan]], Jagen]], Caeda, Merric and Ogma. Not helping is It also doesn't help that Marth's first game released in the west, (''VideoGame/FireEmblemShadowDragon''), didn't perform very well, being released during a slump period for the franchise. This has been dying down though thanks to games like ''VideoGame/FireEmblemAwakening'' and crossovers like
''VideoGame/FireEmblemWarriors'' have Marth OutOfFocus.
''VideoGame/FireEmblemHeroes'' helping the series get into mainstream, as well as has helped a bit though, by featuring Marth in some way.several Archanea characters instead of just Marth.
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** The games also counts for the ''Adventures of Sonic the Hedgehog'' cartoon.

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** The games also counts for the ''Adventures of Sonic the Hedgehog'' ''WesternAnimation/AdventuresOfSonicTheHedgehog'' cartoon.
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** The games also counts for the ''Adventures of Sonic the Hedgehog'' cartoon.
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* Easily the most popular ''VideoGame/PuyoPuyo'' game outside of Japan is ''VideoGame/DoctorRobotniksMeanBeanMachine'', even with the release of ''Puyo Puyo Tetris''. Just visit any of the major ''Puyo Puyo'' videos on Website/YouTube and see how many comments point out the similarities between the game in question and how it compares to ''Mean Bean Machine'', or even ''Tetris'' itself. In comparison, ''Kirby's Avalanche'' is much less known (though still popular in its own right), while the English arcade ''Puyo Puyo'' is so obscure that UsefulNotes/{{MAME}} initially only had bootleg-derived [=ROM=]s available, which caused some people to believe it was a fake until the official [=ROMs=] and an eventual port by SEGA turned up ages later.
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** The original ''VideoGame/DonkeyKong'' arcade game was a popular cabinet back in its day, but rights issues with Ikegami Tsushinki, who co-developed the game with Creator/{{Nintendo}}, have prevented it from being digitally re-released until the Arcade Archives version for the UsefulNotes/NintendoSwitch. Up to that point, Nintendo has only re-released the NES version they developed in-house, which was exempt from any legal issues, throughout the various incarnations of their Virtual Console service. As a result, many younger players only experienced the NES version throughout one of its various releases, unaware that it was missing a level (the pie factory screen).

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** The original ''VideoGame/DonkeyKong'' arcade game was a popular cabinet back in its day, but rights issues with Ikegami Tsushinki, who co-developed the game with Creator/{{Nintendo}}, have prevented it from being digitally re-released until the Arcade Archives version for the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. Up to that point, Nintendo has only re-released the NES version they developed in-house, which was exempt from any legal issues, throughout the various incarnations of their Virtual Console service. As a result, many younger players only experienced the NES version throughout one of its various releases, unaware that it was missing a level (the pie factory screen).



* ICOM's adventure games ''[[VideoGame/DejaVu1985 Déjà Vu]]'', ''VideoGame/{{Uninvited}}'' and ''VideoGame/{{Shadowgate}}'' are most widely known in their NES forms, though they were all originally for the UsefulNotes/{{Macintosh}}.

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* ICOM's adventure games ''[[VideoGame/DejaVu1985 Déjà Vu]]'', ''VideoGame/{{Uninvited}}'' and ''VideoGame/{{Shadowgate}}'' are most widely known in their NES forms, though they were all originally for the UsefulNotes/{{Macintosh}}.Platform/{{Macintosh}}.



* The cult UsefulNotes/GameBoy RPG ''VideoGame/MagiNation'' was made to advertise a card game made during the TCG fad. The game is more fondly remembered then the cards.

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* The cult UsefulNotes/GameBoy Platform/GameBoy RPG ''VideoGame/MagiNation'' was made to advertise a card game made during the TCG fad. The game is more fondly remembered then the cards.



* Some gamers may suspect that the UsefulNotes/XBox version of the ''VideoGame/NinjaGaiden'' series is having this effect upon the original NES series, especially in terms of their NintendoHard reputations. Whether or not this is true, both have certainly displaced the original, almost completely unrelated BeatEmUp arcade game from everyone's mind.

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* Some gamers may suspect that the UsefulNotes/XBox Platform/XBox version of the ''VideoGame/NinjaGaiden'' series is having this effect upon the original NES series, especially in terms of their NintendoHard reputations. Whether or not this is true, both have certainly displaced the original, almost completely unrelated BeatEmUp arcade game from everyone's mind.



** The very first ''Tetris'' game was released on an Platform/{{Elektronika60}} in 1985, followed by a release on [[UsefulNotes/IBMPersonalComputer IBM computers]] (as well as every other HomeComputer in existence). However, it wasn't until the UsefulNotes/GameBoy version, released in 1989, that most fans around the world got into ''Tetris''. This also started the phenomenon of the melodies of ''Korobeiniki'' and ''Dance of The Sugar-Plum Fairy'' being "[[PopCulturalOsmosis Tetris Themes]]"...

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** The very first ''Tetris'' game was released on an Platform/{{Elektronika60}} in 1985, followed by a release on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer IBM computers]] (as well as every other HomeComputer in existence). However, it wasn't until the UsefulNotes/GameBoy Platform/GameBoy version, released in 1989, that most fans around the world got into ''Tetris''. This also started the phenomenon of the melodies of ''Korobeiniki'' and ''Dance of The Sugar-Plum Fairy'' being "[[PopCulturalOsmosis Tetris Themes]]"...



** A subversion: the UsefulNotes/NintendoEntertainmentSystem was a success in North America because of the popularity that the arcade version of ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' (''Vs. Super Mario Bros.'') enjoyed. Nowadays, not many people are aware that ''Super Mario Bros.'' had an arcade port. And if they're aware that ''VideoGame/{{Super Mario Bros|1}}.'' was itself a sequel, it's probably only because the original ''VideoGame/MarioBros'' is a frequent minigame/easter egg in other games.

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** A subversion: the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem was a success in North America because of the popularity that the arcade version of ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' (''Vs. Super Mario Bros.'') enjoyed. Nowadays, not many people are aware that ''Super Mario Bros.'' had an arcade port. And if they're aware that ''VideoGame/{{Super Mario Bros|1}}.'' was itself a sequel, it's probably only because the original ''VideoGame/MarioBros'' is a frequent minigame/easter egg in other games.



* ''VideoGame/ThunderForce II'' was originally released on the UsefulNotes/SharpX68000, ''then'' ported to the UsefulNotes/SegaGenesis / UsefulNotes/MegaDrive. Many people think it's the other way around.

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* ''VideoGame/ThunderForce II'' was originally released on the UsefulNotes/SharpX68000, Platform/SharpX68000, ''then'' ported to the UsefulNotes/SegaGenesis Platform/SegaGenesis / UsefulNotes/MegaDrive.Platform/MegaDrive. Many people think it's the other way around.



* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was such a KillerApp for the UsefulNotes/NintendoSwitch that many people forget it was developed as a UsefulNotes/WiiU game.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was such a KillerApp for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch that many people forget it was developed as a UsefulNotes/WiiU Platform/WiiU game.



* Only the most avid of fans of the Sinclair UsefulNotes/ZXSpectrum computer are aware of the fact that the ''VideoGame/{{Bomberman}}'' franchise started on this computer in 1983 (actually, this version was concurrently released on various Japanese computers), with a rather different look from the iconic NES version. Not even most of them realise that in the same year, on the same platform, Hudson tried out the concept that was to become ''VideoGame/{{Pang}}'' (as ''Bubble Buster'').

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* Only the most avid of fans of the Sinclair UsefulNotes/ZXSpectrum Platform/ZXSpectrum computer are aware of the fact that the ''VideoGame/{{Bomberman}}'' franchise started on this computer in 1983 (actually, this version was concurrently released on various Japanese computers), with a rather different look from the iconic NES version. Not even most of them realise that in the same year, on the same platform, Hudson tried out the concept that was to become ''VideoGame/{{Pang}}'' (as ''Bubble Buster'').



* The ''VideoGame/{{Valis}}'' series was originally released for various PC platforms, but the series did not gain its cult following until the second game was ported to the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]]. Oddly, the NoExportForYou TGCD port of the first game wasn't made until after the fourth game, which (save for a watered-down SNES version) didn't make it overseas either.
** ''VideoGame/{{Ys}}'' was another UsefulNotes/PC88 game series which gained a cult following only with the [=TurboGrafx=]-CD ports.

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* The ''VideoGame/{{Valis}}'' series was originally released for various PC platforms, but the series did not gain its cult following until the second game was ported to the [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 TurboGrafx-CD]]. Oddly, the NoExportForYou TGCD port of the first game wasn't made until after the fourth game, which (save for a watered-down SNES version) didn't make it overseas either.
** ''VideoGame/{{Ys}}'' was another UsefulNotes/PC88 Platform/PC88 game series which gained a cult following only with the [=TurboGrafx=]-CD ports.



* The NES version of ''Nuts & Milk'' displaced the original version for the UsefulNotes/{{MSX}}, UsefulNotes/PC88 and other Japanese computers, which plays quite differently and in Japan is largely ignored.

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* The NES version of ''Nuts & Milk'' displaced the original version for the UsefulNotes/{{MSX}}, UsefulNotes/PC88 Platform/{{MSX}}, Platform/PC88 and other Japanese computers, which plays quite differently and in Japan is largely ignored.



* Nowadays, ''Manga/JoJosBizarreAdventure'' is one of the most popular anime series around, but in the West, this popularity only came as a result of the 2012 anime adaptation. For more than a decade before that, the series was more commonly associated with [[VideoGame/JojosBizarreAdventureHeritageForTheFuture the Capcom fighting game]], which was released for the UsefulNotes/SegaDreamcast in America before the original manga or the [[OriginalVideoAnimation OVA]] ever made it Stateside. Most people thought that: A) the [=OVA=] is based on the game, or B) only knew of the Dreamcast game.

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* Nowadays, ''Manga/JoJosBizarreAdventure'' is one of the most popular anime series around, but in the West, this popularity only came as a result of the 2012 anime adaptation. For more than a decade before that, the series was more commonly associated with [[VideoGame/JojosBizarreAdventureHeritageForTheFuture the Capcom fighting game]], which was released for the UsefulNotes/SegaDreamcast Platform/SegaDreamcast in America before the original manga or the [[OriginalVideoAnimation OVA]] ever made it Stateside. Most people thought that: A) the [=OVA=] is based on the game, or B) only knew of the Dreamcast game.



* The UsefulNotes/PlayStation game ''VideoGame/AirCombat'' is considerably better known than the original arcade version or its sequel ''Air Combat 22'', to the point most online ''VideoGame/AceCombat'' retrospective don't bother to mention the series' arcade origins.

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* The UsefulNotes/PlayStation Platform/PlayStation game ''VideoGame/AirCombat'' is considerably better known than the original arcade version or its sequel ''Air Combat 22'', to the point most online ''VideoGame/AceCombat'' retrospective don't bother to mention the series' arcade origins.



* ''VideoGame/{{Spelunker}}'' is best known [[GermansLoveDavidHasselhoff in Japan]] as a NES/Famicom game, and the game's most iconic music (not counting the "Mysterioso Pizzicato" StandardSnippet) was composed for this version. The arcade version (which plays a bit differently) was released around the same time, but the actual original version was developed for UsefulNotes/Atari8BitComputers.

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* ''VideoGame/{{Spelunker}}'' is best known [[GermansLoveDavidHasselhoff in Japan]] as a NES/Famicom game, and the game's most iconic music (not counting the "Mysterioso Pizzicato" StandardSnippet) was composed for this version. The arcade version (which plays a bit differently) was released around the same time, but the actual original version was developed for UsefulNotes/Atari8BitComputers.Platform/Atari8BitComputers.
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** The very first ''Tetris'' game was released on an Elektronika60/{{Elektronika60}} in 1985, followed by a release on [[UsefulNotes/IBMPersonalComputer IBM computers]] (as well as every other HomeComputer in existence). However, it wasn't until the UsefulNotes/GameBoy version, released in 1989, that most fans around the world got into ''Tetris''. This also started the phenomenon of the melodies of ''Korobeiniki'' and ''Dance of The Sugar-Plum Fairy'' being "[[PopCulturalOsmosis Tetris Themes]]"...

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** The very first ''Tetris'' game was released on an Elektronika60/{{Elektronika60}} Platform/{{Elektronika60}} in 1985, followed by a release on [[UsefulNotes/IBMPersonalComputer IBM computers]] (as well as every other HomeComputer in existence). However, it wasn't until the UsefulNotes/GameBoy version, released in 1989, that most fans around the world got into ''Tetris''. This also started the phenomenon of the melodies of ''Korobeiniki'' and ''Dance of The Sugar-Plum Fairy'' being "[[PopCulturalOsmosis Tetris Themes]]"...
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** The very first ''Tetris'' game was released on an UsefulNotes/{{Elektronika60}} in 1985, followed by a release on [[UsefulNotes/IBMPersonalComputer IBM computers]] (as well as every other HomeComputer in existence). However, it wasn't until the UsefulNotes/GameBoy version, released in 1989, that most fans around the world got into ''Tetris''. This also started the phenomenon of the melodies of ''Korobeiniki'' and ''Dance of The Sugar-Plum Fairy'' being "[[PopCulturalOsmosis Tetris Themes]]"...

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** The very first ''Tetris'' game was released on an UsefulNotes/{{Elektronika60}} Elektronika60/{{Elektronika60}} in 1985, followed by a release on [[UsefulNotes/IBMPersonalComputer IBM computers]] (as well as every other HomeComputer in existence). However, it wasn't until the UsefulNotes/GameBoy version, released in 1989, that most fans around the world got into ''Tetris''. This also started the phenomenon of the melodies of ''Korobeiniki'' and ''Dance of The Sugar-Plum Fairy'' being "[[PopCulturalOsmosis Tetris Themes]]"...
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* ''VideoGame/Cyberpunk2077'', was, on its release, the most concurrently played video game in existence, with over 1 million individuals playing it on launch day. It is unknown, but highly unlikely, that 1 million copies of the tabletop RPG ''TabletopGame/{{Cyberpunk}}'' have been sold across all editions since the original game was released in 1988. On a related note, a lot of players of the video game have complained that the setting feels "too generic", when the tabletop RPG is the [[TropeMaker origin]] or [[TropeCodifier codifier]] of a lot of the things that make up {{Cyberpunk}} sensibilities, and [[SeinfeldIsUnfunny a lot of the things they consider "better cyberpunk" were ripping off the "Cyberpunk" TTRPG from the start.]]

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* ''VideoGame/Cyberpunk2077'', was, on its release, the most concurrently played video game in existence, with over 1 million individuals playing it on launch day. It is unknown, but highly unlikely, that 1 million copies of the tabletop RPG ''TabletopGame/{{Cyberpunk}}'' have been sold across all editions since the original game was released in 1988. On a related note, a lot of players of the video game have complained that the setting feels "too generic", when the tabletop RPG is the [[TropeMaker origin]] or [[TropeCodifier codifier]] of a lot of the things that make up {{Cyberpunk}} sensibilities, and [[SeinfeldIsUnfunny [[OnceOriginalNowCommon a lot of the things they consider "better cyberpunk" were ripping off the "Cyberpunk" TTRPG from the start.]]
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** ''VideoGame/{{Contra}}'' and its sequel, ''Super C'', were originally arcade games that were adapted to the NES. The NES versions were more successful than the coin-op versions, most probably due to being {{Polished Port}}s that fixed the arcade versions' problems, and all the subsequent sequels from ''Contra III: The Alien Wars'' and onward were released specifically for home consoles.

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** ''VideoGame/{{Contra}}'' and its sequel, ''Super C'', were originally arcade games that were adapted to the NES. The NES versions were more successful than the coin-op versions, most probably due to being {{Polished Port}}s that fixed the arcade versions' problems, and all the subsequent sequels from ''Contra III: The Alien Wars'' ''VideoGame/ContraIIITheAlienWars'' and onward were released specifically for home consoles.
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* Deliberately fictional example with ''VideoGame/SonicTheHedgehog''. According to the [[https://sonic.wikia.com/wiki/Sonic_the_Hedgehog_Technical_Files "Sonic the Hedgehog Technical Files"]], ''Sonic'''s Japanese UniverseBible, ''Sonic the Hedgehog'' is told to be based on Mary Garnet's stories, told during the TheForties and UsefulNotes/WorldWarII. Oh, and the emblem seen on the title screen of ''VideoGame/SonicTheHedgehog1'' is also said to be the same one on her husband's jacket.

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* Deliberately fictional example with ''VideoGame/SonicTheHedgehog''.''Franchise/SonicTheHedgehog''. According to the [[https://sonic.wikia.com/wiki/Sonic_the_Hedgehog_Technical_Files "Sonic the Hedgehog Technical Files"]], ''Sonic'''s Japanese UniverseBible, ''Sonic the Hedgehog'' is told to be based on Mary Garnet's stories, told during the TheForties and UsefulNotes/WorldWarII. Oh, and the emblem seen on the title screen of ''VideoGame/SonicTheHedgehog1'' is also said to be the same one on her husband's jacket.
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Late Export For You is more appropriate for this case


* ''Parasite Eve'' was a [[Literature/ParasiteEve 1995 novel]] by Hideake Sena, then a [[Film/ParasiteEve 1997 movie]] adapted from the book, ''then'' a [[VideoGame/ParasiteEve 1998 Squaresoft Action RPG]] that follows the events of the book (not the movie). It helps that this [[NoExportForYou wasn't released outside of Japan]] for awhile - the novel didn't get an English translation until ''2007''.

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* ''Parasite Eve'' was a [[Literature/ParasiteEve 1995 novel]] by Hideake Sena, then a [[Film/ParasiteEve 1997 movie]] adapted from the book, ''then'' a [[VideoGame/ParasiteEve 1998 Squaresoft Action RPG]] that follows the events of the book (not the movie). It helps that this [[NoExportForYou [[LateExportForYou wasn't released outside of Japan]] Japan for awhile awhile]] - the novel didn't get an English translation until ''2007''.
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* Chances are, if you know about ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', ''VisualNovel/OneKagayakuKisetsuE'', and/or ''Moon'', it's because their characters are in ''VideoGame/EternalFighterZero''. Special mention goes to ''Moon'', as it's so obscure it doesn't have an anime or TV Tropes page.

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* Chances are, if you know about ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', ''VisualNovel/OneKagayakuKisetsuE'', and/or ''Moon'', ''MOON'', it's because their characters are in ''VideoGame/EternalFighterZero''. Special mention goes to ''Moon'', ''MOON'', as it's so obscure it doesn't have an anime or TV Tropes page.
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* Chances are, if you know about ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', and/or ''VisualNovel/OneKagayakuKisetsuE'', it's because their characters are in ''VideoGame/EternalFighterZero''.

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* Chances are, if you know about ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', and/or ''VisualNovel/OneKagayakuKisetsuE'', and/or ''Moon'', it's because their characters are in ''VideoGame/EternalFighterZero''.''VideoGame/EternalFighterZero''. Special mention goes to ''Moon'', as it's so obscure it doesn't have an anime or TV Tropes page.
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* The point-and-click adventure and strategy hybrid ''VideoGame/Dune1992'' received some attention in the late 2010s for getting an unexpected fan-made ''porn parody'' [[VideoGameRemake remake]] named ''[[ParallelPornTitles Behind the Dune]]'' made initially in UsefulNotes/AdobeFlash. [[SexSells For obvious reasons]], it received much more attention than the obscure game it is remaking.

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* The point-and-click adventure and strategy hybrid ''VideoGame/Dune1992'' received some attention in the late 2010s for getting an unexpected fan-made ''porn parody'' [[VideoGameRemake remake]] named ''[[ParallelPornTitles Behind the Dune]]'' made initially in UsefulNotes/AdobeFlash. [[SexSells For obvious reasons]], it received much more attention than the obscure game it is remaking.remaking.
* Chances are, if you know about ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', and/or ''VisualNovel/OneKagayakuKisetsuE'', it's because their characters are in ''VideoGame/EternalFighterZero''.
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** In a similar vein, Ness and Lucas are better known for their ''Super Smash Bros.'' appearances than their roles in [[VideoGame/{{Mother}} their own series]], on account of not having had new games since 2006, and even then ''VideoGame/Mother3'' was Japan-only. The only reason Lucas is in the franchise to begin with was because Masahiro Sakurai was under the assumtion until late in ''Brawl'''s development that ''Mother 3'' would get released internationally.

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** In a similar vein, Ness and Lucas are better known for their ''Super Smash Bros.'' appearances than their roles in [[VideoGame/{{Mother}} their own series]], on account of not having had new games since 2006, and even then ''VideoGame/Mother3'' was Japan-only. The only reason Lucas is in the franchise to begin with was because Masahiro Sakurai was under the assumtion assumption until late in ''Brawl'''s development that ''Mother 3'' would get released internationally.
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* ''VideoGame/RagnarokOnline'', popular MMORPG. Not many people are aware that it was based off of the {{manhwa}} ''Manhwa/{{Ragnarok}}''.

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* ''VideoGame/RagnarokOnline'', popular MMORPG. Not many people are aware that it was based off of the {{manhwa}} ''Manhwa/{{Ragnarok}}''.''Manhwa/Ragnarok1997''.
Mrph1 MOD

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A No Recent Examples rule applies to this trope. Examples shouldn't be added until six months after the adaptation is released, to avoid any knee-jerk reactions.

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Examples of AdaptationDisplacement where an existing work has been adapted into some form of video game. In many cases these are examples of previous video games being used as the basis for new games.

'''A Administrivia/{{No Recent Examples|please}} rule applies to this trope'''. Examples shouldn't be added until '''six months''' after the adaptation is released, to avoid any knee-jerk reactions.
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* The vast majority of arcade games had console versions and even sequels that eclipsed the original versions in popularity. This is rather understandable given the pay-per-play model of arcade business and the fickle nature of video game players means that an operator must constantly rotate and replace its games once certain titles stop being profitable, since you can only have so many arcade cabinets in a limited amount of space. This made less-popular games inaccessible if they failed to attract a playerbase the first time around. Meanwhile, a console game can be enjoyed as many times as possible as long as you had access to the physical media in some form. The emergence of emulation projects such as MAME, as well as official re-releases on compilations and digital downloads (such as Hamster's Arcade Archives series), has alleviated this issue somewhat.
** The original ''VideoGame/DonkeyKong'' arcade game was a popular cabinet back in its day, but rights issues with Ikegami Tsushinki, who co-developed the game with Creator/{{Nintendo}}, have prevented it from being digitally re-released until the Arcade Archives version for the UsefulNotes/NintendoSwitch. Up to that point, Nintendo has only re-released the NES version they developed in-house, which was exempt from any legal issues, throughout the various incarnations of their Virtual Console service. As a result, many younger players only experienced the NES version throughout one of its various releases, unaware that it was missing a level (the pie factory screen).
** ''VideoGame/{{Contra}}'' and its sequel, ''Super C'', were originally arcade games that were adapted to the NES. The NES versions were more successful than the coin-op versions, most probably due to being {{Polished Port}}s that fixed the arcade versions' problems, and all the subsequent sequels from ''Contra III: The Alien Wars'' and onward were released specifically for home consoles.
** The ''VideoGame/{{Gradius}}'' arcade games were extremely popular in Japan, but not so much in North America. The original ''Gradius'' arcade game was released as ''Nemesis'' and failed to make the same impact it did in Japan, which meant that none of the arcade sequels were brought over (through the second game had a limited European release as ''Vulcan Venture'', and the third had an even more obscure "World" arcade edition). As a result, most Americans only known the series from the first NES game (which kept the ''Gradius'' name) and the Super NES version of ''Gradius III'', which was a launch title for the console. Konami would later released direct ports of the arcade games with ''Gradius III & IV'' on the [=PS2=] and the ''Gradius Collection'' for the PSP, which also included the previously unreleased in North America ''Gradius II'' and ''Gradius Gaiden''.
*** Likewise, the NES version of the spin-off ''Life Force'', known as ''Salamander'' outside North America, is much better known than the arcade original, which received an UpdatedRerelease and sequel that remain exclusive to Japan.
** ''VideoGame/PunchOut'' started as an arcade game which even had an arcade sequel titled ''Super Punch Out!!'' The arcade version had the gimmick where players had two controllers that acted as the fighter's fists, and was from a first-person viewpoint. Most players are more familiar with the console versions, ''Punch Out!!'' for the NES and ''Super Punch Out!!'' for the SNES, both which were completely different games from their arcade counterparts. Even the [[http://punchout.nintendo.com/ official site]] for ''Punch Out!!'' for Wii doesn't acknowledge the arcade games. Which is bizarre because these games not only introduced many of the opponents, but the entire Title Defense level, which is nothing more than a souped-up version of the "Top Ranked" matches you had after winning the championship. Also, the original NES release featured Mike Tyson heavily, as he was not only the final boss but his name was part of the title, so many people seem to think that the entire series is about him. Due to their contract ending and Tyson losing the title, the 1990 NES re-release and subsequent Virtual Console releases had him replaced with the SuspiciouslySimilarSubstitute Mr. Dream.
** The NES version of ''VideoGame/SuperDodgeBall'' is a cult classic, with most people not even aware that it was based on an arcade game of the same name.
** Most people who know both the NES BeatEmUp ''VideoGame/{{Kung Fu|Master}}'' and ''VideoGame/TheLegendOfKage'' have no idea they were both originally arcade releases.
** As little as it's remembered today, ''VideoGame/LegendaryWings'' is much more known for its NES port (who made quite a few changes to scenery and gameplay) than its arcade original.
** ''VideoGame/KickleCubicle'' was based on an arcade game which had identical gameplay but a completely different plot.
** The NES version of ''VideoGame/BionicCommando'' displaced the arcade version, which had a rather bizarre aesthetic and no sign of ThoseWackyNazis.
** ''VideoGame/DuckHunt'' predated the NES, appearing in a double unit with another light gun game, ''VideoGame/HogansAlley''. ''Duck Hunt'' further overshadows its status as a sequel to a series of battery-operated projection based shooting toys that Nintendo made during the 1960's and 70's.
** ''Mighty Bomb Jack'' started life as an arcade game before being ported to the NES. In turn, it got [[RecursiveAdaptation a recursive arcade port]] as ''Vs. Mighty Bomb Jack''.
** Creator/{{SNK}}'s ''Iron Tank: The Invasion of Normandy'' for the NES, known as ''Great Tank'' in Japan, is a {{Reformulated| Game}} AdaptationExpansion of their little-known 1985 arcade game ''TNK III''.
* ''VideoGame/GarfieldsFunFest'': Almost nobody remembers the movie it's based on (and some didn't even know there ''was'' a movie to begin with, as it was released as direct-to-video), while the game is still remembered somewhat.
* ICOM's adventure games ''[[VideoGame/DejaVu1985 Déjà Vu]]'', ''VideoGame/{{Uninvited}}'' and ''VideoGame/{{Shadowgate}}'' are most widely known in their NES forms, though they were all originally for the UsefulNotes/{{Macintosh}}.
* ''VideoGame/InsanelyTwistedShadowPlanet'' was based of a series of network bumps for Creator/{{Nickelodeon}} that were aired during the Halloween season.
* Whenever somebody mentions playing ''VideoGame/{{Warcraft}}'', most people would automatically assume this being ''VideoGame/WorldOfWarcraft'' MMO, not one of several RTS games preceding it that, you know, actually were called simply ''Warcraft''.
** {{Lampshade|Hanging}}d by Blizzard during one of their [[AprilFoolsDay April Fool's]] jokes. They proudly announced the creation of the new RTS game ''Warcraft: Heroes of Azeroth'' and proceeded to list details and show screenshots of ''VideoGame/WarcraftIII''. Needless to say, not everyone got it.
** Even the MMO game doesn't escape this fate in concern with the popularity and characterization of a few of its characters. Jaina Proudmore will be remembered ([[FanonDiscontinuity or referred to be so by a majority of fans]]) as a peace-loving mage instead of the massive [[TookALevelInCynic cynic]] warlord in the current game thanks to ''VideoGame/HeroesOfTheStorm'' while [[AscendedExtra Valeera Sanguinar]], [[GameBreaker Dr. Boom]] and [[BreakoutCharacter Jaraxxus]] will have more fan works focus on their portrayal in ''VideoGame/HearthstoneHeroesOfWarcraft'' rather than their (admittedly minor) role in the game or the expanded universe[[note]]In the comics she originated, Valeera was at best a sidekick of Varian Wrynn, the main character of the comic, although she gets her own subplot of being the host of Dreadlord Kathra-Nathir, and she's kind of snappy. Here, she's a calm, collected and sultry (surprisingly, effective personalities for a FemmeFatale Rogue, the class she's representing). Meanwhile, Jaraxxus has the same personality as he is in the card game, but he's just a one-note filler boss in the original game, though the card game pretty much helps by cranking up all those traits in the original game so he becomes popular.[[/note]]. Likewise with ''VideoGame/HeroesOfTheStorm'', Thrall will be more remembered as the Warchief of the Horde instead of the World Shaman, while Kael'thas Sunstrider is remembered as the Prince of Blood Elves instead of... that Kil'Jaeden-loving schemer in his final moments at ''Burning Crusade''.
* Many have played the ''VideoGame/SamAndMaxFreelancePolice'' games without ever knowing they were based on a comic series. Others are only aware of the cartoon series. With the more recent games, many players might not even be aware of the older adventure game adaptation ''Sam & Max Hit the Road'' (it also helps that [[KeepCirculatingTheTapes Hit the Road has never gotten another re-release in America aside from the CD-ROM re-release in 1995]] until 2014 when the game was re-released on GOG).
** In one conversation in ''VideoGame/PokerNight2'', it seems that Sam ''himself'' doesn't remember being in comics, making this an in-universe example.
* Seemingly very few on the Internet know that there was an original ''Literature/RainbowSix'' novel.
* Many people in America know Geese Howard as a DLC guest character in ''VideoGame/Tekken7'', but aren't aware of his original appearance in the ''VideoGame/FatalFury'' series.
%%* Though Mai Shiranui is the most famous SNK character, many people in the United States know here from her guest appearance in Dead or Alive, as evidenced by the amount of Fanart and Pornographic animations that use her Dead or Alive design.
* ''VideoGame/RagnarokOnline'', popular MMORPG. Not many people are aware that it was based off of the {{manhwa}} ''Manhwa/{{Ragnarok}}''.
* The ''VideoGame/HeroesOfMightAndMagic'' turn-based strategy series are far more well-known than ''VideoGame/MightAndMagic'', the RPG series they were spun off from.
** And how many people have heard of ''VideoGame/KingsBounty'', the original TBS that wasn't set in the ''Might And Magic'' universe?!
** After ''Kings Bounty'' got a remake by 1C/Katauri, many players of the new games were surprised to learn they were based on such an ancient DOS game.
* Few ''VideoGame/WanganMidnight Maximum Tune'' players are aware that it is based on the still-running manga series ''Manga/WanganMidnight'', especially outside of Asia where the manga and its anime adaptation [[NoExportForYou have yet to be exported]]. The fifth game being called just ''[[MarketBasedTitle Maximum Tune 5]]'' in North America may be an indication of this.
* Even less players have heard of the original ''Wangan Midnight'' arcade game, released in 2001 and published by the same publishers of ''Maximum Tune'', as well as its update ''Wangan Midnight R''. These two games, however, bear little resemblance to the ''Maximum Tune'' series; they play more like the ''Tokyo Xtreme Racer''/''Shutokou Battle'' series, in that you and your opponent have {{life meter}}s, an unusual feature in a racing game.
* The cult UsefulNotes/GameBoy RPG ''VideoGame/MagiNation'' was made to advertise a card game made during the TCG fad. The game is more fondly remembered then the cards.
* While quite a few fans of the ''Franchise/{{Persona}}'' video game series know that it is a spin-off of the ''Franchise/ShinMegamiTensei'' series, some of them do not know that ''Shin Megami Tensei'' is itself a ContinuityReboot of another RPG series (''VideoGame/MegamiTensei'') that was in turn based off the ''Literature/DigitalDevilStory'' novel series. In fact, the Megaten games that were released before ''VideoGame/ShinMegamiTenseiIIINocturne'' and ''VideoGame/Persona3'' have struggled to find mainstream popularity outside of Japan, and all Megaten releases prior to ''VideoGame/ShinMegamiTenseiI'' (including the original ''Literature/DigitalDevilStory'' novels) are so obscure that they will likely never receive an official English release, leaving it to fan translators to make the works accessible to Western audiences. The fan translations themselves have gone with mixed results, with some projects being complete, and others more or less orphaned.
* Some gamers may suspect that the UsefulNotes/XBox version of the ''VideoGame/NinjaGaiden'' series is having this effect upon the original NES series, especially in terms of their NintendoHard reputations. Whether or not this is true, both have certainly displaced the original, almost completely unrelated BeatEmUp arcade game from everyone's mind.
** The arcade and NES versions of ''Ninja Gaiden'' were made simultaneously, but they don't really have much in common other than the main character in both games being a ninja.
* A large chunk of songs featured in ''VideoGame/DanceDanceRevolution'' is actually borrowed from other titles in the VideoGame/{{Bemani}} line of rhythm games, which DDR is a part of. However, because DDR is the only Bemani series that Konami puts any serious effort to market in the West, the borrowed songs end up being mistaken to be DDR originals by Western fans. On another note, in early years, DDR also had a deal with Toshiba-Creator/{{EMI}} company (now a defunct label of [[Creator/UniversalMusicGroup Universal Music Japan]]), through which it was allowed to freely license songs from its vast ''Dancemania'' album series. Most of these are dance covers or obscure songs by continental European pop artists, so many fans are unaware that they are actually not produced in-house.
* Many have no idea about the ''VideoGame/{{Gauntlet}}'' series prior to ''Gauntlet Legends'', which may have affected the reception of the 2014 remake, which was heavily based on the original, leaving many Legends fans disappointed.
* Ditto ''VideoGame/Xenon2Megablast''. It consigned the original to a reasonable obscurity.
* ''Parasite Eve'' was a [[Literature/ParasiteEve 1995 novel]] by Hideake Sena, then a [[Film/ParasiteEve 1997 movie]] adapted from the book, ''then'' a [[VideoGame/ParasiteEve 1998 Squaresoft Action RPG]] that follows the events of the book (not the movie). It helps that this [[NoExportForYou wasn't released outside of Japan]] for awhile - the novel didn't get an English translation until ''2007''.
* Marth of the ''Franchise/FireEmblem'' series was far better known in the West for [[MarthDebutedInSmashBros appearing]] in ''VideoGame/SuperSmashBros'' than for being the star of his own game subseries, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemMysteryOfTheEmblem''. As such, outside of Japan, he is more associated with [[VideoGame/FireEmblemTheBindingBlade Roy]] and [[VideoGame/FireEmblemPathOfRadiance Ike]], who aren't in the [[NonLinearSequel same universe as him]], rather than characters from his own games such as [[CrutchCharacter Jeigan]], Caeda, and Ogma. Not helping is that Marth's first game released in the west, (''VideoGame/FireEmblemShadowDragon''), didn't perform very well, being released during a slump period for the franchise. This has been dying down though thanks to games like ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemHeroes'' helping the series get into mainstream, as well as featuring Marth in some way.
* Most people in the United States primarily know Terry Bogard as one of the DLC characters from ''VideoGame/SuperSmashBrosUltimate'', but don't know much about the franchise that he came from, ''VideoGame/FatalFury'' and ''Franchise/TheKingOfFighters''. Creator/{{SNK}} do have quite a bit of fan following but are mostly not mainstream in the US. ''VideoGame/SamuraiShodown'' was once popular in the American gaming community, being frequently featured in gaming magazines, but has since died out in popularity.
* Morrigan Aensland is far better known for appearing in crossovers like ''VideoGame/MarvelVsCapcom'' than ''VideoGame/{{Darkstalkers}}''. The fact that there hasn't been a ''Darkstalkers'' since 1997's ''Vampire Savior'' probably contributes to this.
* Captain Falcon from ''VideoGame/FZero'' is better known in ''VideoGame/SuperSmashBros'' than his own series, thanks to the Falcon Punch. Aside from the fact that ''F-Zero'' hasn't had a new game since 2004, not many people know about what Falcon himself is like in that series itself. In fact, people ''want'' the Falcon Punch to appear in an ''F-Zero'' game.
** In a similar vein, Ness and Lucas are better known for their ''Super Smash Bros.'' appearances than their roles in [[VideoGame/{{Mother}} their own series]], on account of not having had new games since 2006, and even then ''VideoGame/Mother3'' was Japan-only. The only reason Lucas is in the franchise to begin with was because Masahiro Sakurai was under the assumtion until late in ''Brawl'''s development that ''Mother 3'' would get released internationally.
* ''VideoGame/ZeroWing''. Many forget that the Sega Genesis version was actually adapted from an arcade game (which ''didn't'' feature the infamous "AllYourBaseAreBelongToUs" intro... but had its [[http://www.vgmuseum.com/end/arcade/c/zerow.htm own screwed up ending]]), and very few are even aware of the PC Engine port ([[NoExportForYou as it was only released in Japan]]). Interestingly, this also ends up doubling as a TranslationTrainWreck displacement, as while both the arcade's ending and the Sega Genesis intro are horribly translated, it is the latter that is widely remembered as a meme.
* ''[[VideoGame/{{Strider}} Strider Hiryu]]'' is a subversion, since it was actually a three-way collaboration between Capcom and manga studio Moto Kikaku. Moto Kikaku artist Tatsumi Wada drew the [[Manga/{{Strider}} manga version]], which was published first in 1988, while Capcom produced two separate video games for the project: an [[VideoGame/StriderNES NES version]] which more or less followed the manga ([[NoExportForYou but oddly enough never came out in Japan]]), and an [[VideoGame/StriderArcade arcade version]] which deviated from the other projects completely in terms of story. A common misconception is that the manga was made first without any intention of turning it into a game, but this really wasn't the case at all. But in the case of the ''VideoGame/MarvelVsCapcom'' series, this is played straight. Several people from the FightingGame [[UsefulNotes/FightingGameCommunity community]] (mainly true for North America) are only familiar with Hiryu from said series and have never heard of his games ''or'' manga and [[IAmNotShazam exclusively call him "Strider"]], [[MillionToOneChance almost never referring to him as "Hiryu"]]. This also applies for VideoGame/CaptainCommando, [[VideoGame/{{Cyberbots}} Jin Saotome]], and all other Capcom characters whose games didn't gain mainstream success.
* Not even the Creator/{{Marvel|Comics}} characters are safe in the ''VideoGame/MarvelVsCapcom'' series. This goes straight into MarthDebutedInSmashBros territory for the Japanese audience, as many western comic books (Marvel or otherwise) weren't published in Japan. In that case, several Marvel characters are best remembered as video game characters for many in the aforementioned country.
** And in the west, some of the lesser known characters like [[ComicBook/XMen Marrow]], [[ComicBook/DoctorStrange Dormammu]], and ComicBook/{{Taskmaster}} will be remembered for their inclusion in the ''[=MvC=]'' series than their comic appearances. The same goes for ComicBook/RocketRaccoon and you better believe several people have seen him in ''Film/{{Guardians of the Galaxy|2014}}'' and said something like "There's that raccoon from ''Ultimate Marvel vs. Capcom 3''!"
** Do you remember [[DimensionLord Shuma-Gorath]]? Do you remember him in a medium that ''doesn't'' involve Shoryukens? He was originally an enemy of ComicBook/DoctorStrange, and in fact hadn't been seen in six years before ''VideoGame/MarvelSuperHeroes''.
*** Shuma-Gorath's a strange example, he was originally from a short story for the 'Kull' series, but the short story was unpublished. When they published it after the author's death, it was adapted into the Dr. Strange series.
* ''Manga/Area88'' is a Displacement Food Chain; it started off as a manga, which got adapted into a somewhat more well-known anime, which got adapted into the kinda-more-well-known [[VideoGame/Area88 arcade game]] (the international title, ''U.N. Squadron'', only made the connection between the games and the manga/anime even more obscure), which got adapted into a well-known SNES port.
* ''[[ComicBook/{{Turok}} Turok, Son of Stone]]'' was a comic book in the 1950s, alongside such other well-known Gold Key titles as ''ComicBook/DoctorSolar: Man of the Atom'' and ''The Occult Files of Dr. Spektor''. Creator/ValiantComics got hold of a load of Creator/GoldKeyComics properties in the 1990s, and relaunched Turok as ''Turok, Dinosaur Hunter''. In 1997, a video game was released based on this incarnation. The ''VideoGame/{{Turok}}'' series of games is now much better known than either comic book version.
* ''VideoGame/TheLegendOfTianding'' is based off a 2004 Flash Game with the exact same name, that nobody remembers.
* ''Anime/{{Little Nemo|AdventuresInSlumberland}}'' isn't one of the most well-known animated films, but the game ''VideoGame/LittleNemoTheDreamMaster'' resided in many an NES of people who'd never even seen the cartoon. It's likely that few fans of the cartoon ([[InternationalCoproduction which was a Japanese/American co-production]]) know that it was originally a comic strip in the first decade of the 20th century. The situation became more confusing when the video game was released in America ''before'' the movie was released (even though the movie was released first in Japan and is what the video game is based on).
** And like the ''Manga/Area88'' example mentioned above, there was an arcade version of ''Little Nemo'' (simply titled ''VideoGame/{{Nemo}}'') that came out before the NES version.
* ''VideoGame/Metro2033'' is an interesting (North America only) case. It's not so much that the book is less well known, but that it was never released in the U.S. until 2013.
* Most people didn't really notice that the obscure SNES platformer ''VideoGame/DinoCity'' is based on the MadeForTVMovie ''Adventures in Dinosaur City''.
* Deliberately fictional example with ''VideoGame/SonicTheHedgehog''. According to the [[https://sonic.wikia.com/wiki/Sonic_the_Hedgehog_Technical_Files "Sonic the Hedgehog Technical Files"]], ''Sonic'''s Japanese UniverseBible, ''Sonic the Hedgehog'' is told to be based on Mary Garnet's stories, told during the TheForties and UsefulNotes/WorldWarII. Oh, and the emblem seen on the title screen of ''VideoGame/SonicTheHedgehog1'' is also said to be the same one on her husband's jacket.
* ''VideoGame/TheDarkness''; depending on the circles you orbit in, you may encounter people who are either unaware [[ComicBook/TheDarkness the comic]] exists besides the unlockables in the game, or unaware it came ''first''.
* ''FanFic/SonicExe'' started life as a {{Creepypasta}} made during the height of the subgenre, and was in its time very popular--to the point that the events of the story, focused on what was said to be a possessed ''Sonic'' computer file, were adapted into a [[VideoGame/SonicExe fangame]] that closely recreated the events the story described. However, the original story would go on to be CondemnedByHistory due to people becoming increasingly critical of it and the author's response to those critics, and so is rarely discussed except to mock it. The fangame, meanwhile, went viral and spawned a fairly large following of people who had never read the original and did not care to do so (something helped by the fact that the adaptation cut down a lot of the more criticized elements).
* The original ''VideoGame/NeverwinterNights'' was a {{M|assivelyMultiplayerOnlineRolePlayingGame}}MORPG on America Online that was operational from 1991 to 1997, and used SSI's "VideoGame/GoldBox" engine. The 2002 game by Creator/BioWare is much better known now.
** Notable especially is that the original was the first modern MMO, predating ''VideoGame/UltimaOnline'' by several years. Previous games in similar veins were typically text-based, with few or no graphics and little depth in comparison to [[EasternRPG console]] and [[WesternRPG computer RPGs]] of the same timeframe.
* ''VideoGame/{{Tetris}}''
** The very first ''Tetris'' game was released on an UsefulNotes/{{Elektronika60}} in 1985, followed by a release on [[UsefulNotes/IBMPersonalComputer IBM computers]] (as well as every other HomeComputer in existence). However, it wasn't until the UsefulNotes/GameBoy version, released in 1989, that most fans around the world got into ''Tetris''. This also started the phenomenon of the melodies of ''Korobeiniki'' and ''Dance of The Sugar-Plum Fairy'' being "[[PopCulturalOsmosis Tetris Themes]]"...
** The background music for Creator/{{Sega}}'s arcade version is better known by American and European fans through the remix that appeared in ''VideoGame/PuyoPuyoTetris'', since the original game [[AmericansHateTingle mostly flopped outside of Japan]].
* ''Franchise/SuperMarioBros'':
** A subversion: the UsefulNotes/NintendoEntertainmentSystem was a success in North America because of the popularity that the arcade version of ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' (''Vs. Super Mario Bros.'') enjoyed. Nowadays, not many people are aware that ''Super Mario Bros.'' had an arcade port. And if they're aware that ''VideoGame/{{Super Mario Bros|1}}.'' was itself a sequel, it's probably only because the original ''VideoGame/MarioBros'' is a frequent minigame/easter egg in other games.
** How many people realize that, before he got his own game series, Mario debuted in ''VideoGame/DonkeyKong''?[[note]]Not helped by the fact that in this incarnation he was known as Jumpman.[[/note]] Or that in this version, he was a carpenter rather than a plumber?
** The version of Bowser's battle theme found within ''VideoGame/SuperMarioRPG'' is more well known than the version of the exact same song it's originally based upon (his battle theme from ''VideoGame/SuperMarioBros3'').
** ''VideoGame/DokiDokiPanic'' is way more famous than the 1987 Fuji TV promotion on which it's based, and is turn displaced by its ''Mario''-ified adaptation ''VideoGame/SuperMarioBros2''.
* ''VideoGame/ThunderForce II'' was originally released on the UsefulNotes/SharpX68000, ''then'' ported to the UsefulNotes/SegaGenesis / UsefulNotes/MegaDrive. Many people think it's the other way around.
* One of the designers for the arcade ''VideoGame/SpyHunter'' deliberately took the theme music from ''Series/PeterGunn'', an old, obscure detective show, most likely to stave off any "ripoff" (or worse, copyright) issues. The game became so popular that the song is now far more closely associated with ''Spy Hunter'' than ''Peter Gunn''.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was such a KillerApp for the UsefulNotes/NintendoSwitch that many people forget it was developed as a UsefulNotes/WiiU game.
* Subverted by the original ''VideoGame/{{Metal Gear|1}}''. The NES version was the only one available in North America for many years and the fact that it was a port of an [=MSX2=] game wasn't even common knowledge prior to the release of ''VideoGame/MetalGearSolid''. Since then, Creator/HideoKojima has saw fit to release the ports of the [=MSX2=] games in various formats (most notably as [[EmbeddedPrecursor extra content]] in the ''[[UpdatedRerelease Subsistence]]'' and ''HD Edition'' versions of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''), whereas the NES ''Metal Gear'' (and its sequel ''[[VideoGame/SnakesRevenge Snake's Revenge]]'') had never been properly reissued since their original releases,[[note]]except for a limited edition of ''Metal Gear Solid: The Twin Snakes'' for the [=GameCube=] released only in Japan, which included a bonus disc featuring the Famicom ''Metal Gear''[[/note]] not even on the Virtual Console.
* Only the most avid of fans of the Sinclair UsefulNotes/ZXSpectrum computer are aware of the fact that the ''VideoGame/{{Bomberman}}'' franchise started on this computer in 1983 (actually, this version was concurrently released on various Japanese computers), with a rather different look from the iconic NES version. Not even most of them realise that in the same year, on the same platform, Hudson tried out the concept that was to become ''VideoGame/{{Pang}}'' (as ''Bubble Buster'').
* ''VideoGame/Wolfenstein3D'' (1992) is widely known as "the first FPS" (it's not), but a lot fewer people are familiar with ''VideoGame/CastleWolfenstein'' (1981), an Apple II game that might be considered the first stealth-based game.
* One of the biggest complaints about the ''Re-Shelled'' edition of ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'' were the omission of numerous stages and bosses from the SNES version of the game. However, the ''Re-Shelled'' version was actually based on the original arcade game and the "missing" stages and bosses were simply extra stuff added to the SNES port.
* ''VideoGame/ChaosLegion'' is an obscure enough Hack-and-Slasher by itself, but is apparent based on an even more obscure series of light novels.
* The ''VideoGame/{{Valis}}'' series was originally released for various PC platforms, but the series did not gain its cult following until the second game was ported to the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]]. Oddly, the NoExportForYou TGCD port of the first game wasn't made until after the fourth game, which (save for a watered-down SNES version) didn't make it overseas either.
** ''VideoGame/{{Ys}}'' was another UsefulNotes/PC88 game series which gained a cult following only with the [=TurboGrafx=]-CD ports.
* ''[[Literature/GreenSkyTrilogy Below the Root]]'' is the best known of the Windham Classics games and a minor CultClassic among platform gamers. The books it was based on (and is the canonical sequel to, making it possibly the first of its kind) are terribly obscure and were out of print for years.
* ''Toys/MonsterInMyPocket'' was originally a line of toys, but nowadays, it's more well known as a classic NES game.
* Once upon a time, a webcomic called ''Prodly the Puffin'' was created as a parody of ''Webcomic/PokeyThePenguin''. The webcomic is long since gone, but an InteractiveFiction [[http://twinbeardstudios.com/118_prodly-the-puffin adaptation]] of it has lasted better.
* The NES version of ''Nuts & Milk'' displaced the original version for the UsefulNotes/{{MSX}}, UsefulNotes/PC88 and other Japanese computers, which plays quite differently and in Japan is largely ignored.
* ''Soulcalibur'' was only meant to be the sequel to ''VideoGame/SoulEdge'' (''Soul Blade'' for home release) but ended up [[VideoGame/SoulSeries becoming a series]]. This meant that only a few people know about ''Soul Edge/Blade'' due to it not being a numbered entry in the series. Because all of the games after the original ''Soulcalibur'' had "Soulcalibur" in the title, most people think that it is the name of the franchise; it is actually the ''Soul'' series.
* Few people remember that a game called ''VideoGame/{{Starsiege}}'' was the foundation for the ''VideoGame/{{Tribes}}'' franchise. Fewer remember that ''Starsiege'' was a sequel to the ''[=EarthSiege=]'' games.
* Nowadays, ''Manga/JoJosBizarreAdventure'' is one of the most popular anime series around, but in the West, this popularity only came as a result of the 2012 anime adaptation. For more than a decade before that, the series was more commonly associated with [[VideoGame/JojosBizarreAdventureHeritageForTheFuture the Capcom fighting game]], which was released for the UsefulNotes/SegaDreamcast in America before the original manga or the [[OriginalVideoAnimation OVA]] ever made it Stateside. Most people thought that: A) the [=OVA=] is based on the game, or B) only knew of the Dreamcast game.
* A lot of people, particularly western arcade-goers, were unaware that ''VideoGame/InitialDArcadeStage'' is based on [[Manga/InitialD a manga and anime]].
* The 1997 Macintosh RPG ''VideoGame/TaskMaker'' is an adaptation of an obscure 1993 black-and-white Mac RPG of the same name, which itself was adapted from a tabletop RPG. What little fans the obscure 1997 version has probably know it only by that version, and not its predecessors.
* The obscure Dreamcast/PC game ''Stupid Invaders'' was actually based on the also-obscure[[note]]less so in its native France[[/note]] cartoon ''WesternAnimation/SpaceGoofs'' (or ''Home to Rent'' as it was known in the UK).
* The ''VideoGame/MechWarrior'' game series is part of the ''TabletopGame/BattleTech'' franchise, which began as a tabletop wargame. When ''[=MechWarrior=] Tactics'' was announced as an online adaptation of the tabletop game, complete with hexmaps and turn-based gameplay, there were immediate complaints that the game was "not real ''[=MechWarrior=]''."
* ''VisualNovel/CrossChannel'' was displaced by the Flash game ''VideoGame/NanacaCrash'' Why? ''Cross Channel'' was a Japanese-only HGame[=/=]VisualNovel until its FanTranslation in 2009. Fans didn't need to read Japanese to play ''Nanaca Crash''!
* ''VideoGame/HarvestMoon'':
** It's exceedingly common to see fans to be unaware that ''VideoGame/HarvestMoonFriendsOfMineralTown'' is essentially a port of ''Back to Nature'' with some new features, 2D graphics, and slight characterization changes--especially considering that ''Friends of Mineral Town'' got a [[VideoGame/StoryOfSeasonsFriendsOfMineralTown remake]] while ''Back to Nature'' didn't.
** Many fans don't realize ''Back To Nature'' is based on ''VideoGame/HarvestMoon64''. The two games feature similar graphics and the same characters but are vastly different in terms of characterization. This caused a large number of fans to be confused about how Elli in ''VideoGame/HarvestMoonTreeOfTranquility'' is a baker and not a nurse.
** ''VideoGame/HarvestMoon1'' and ''Save the Homeland'' are both black sheep in the franchise, played by few fans compared to other titles, so it's common for people to miss all the {{Mythology Gag}}s in ''VideoGame/HarvestMoonMagicalMelody'' or think the characters are original.
* The UsefulNotes/PlayStation game ''VideoGame/AirCombat'' is considerably better known than the original arcade version or its sequel ''Air Combat 22'', to the point most online ''VideoGame/AceCombat'' retrospective don't bother to mention the series' arcade origins.
* ''VisualNovel/DiabolikLovers'' is better known for its series of visual novels than the Drama [=CDs=] that spawned them.
* Few seem to remember that ''Prince of Stride'' was originally a series of LightNovels and Drama [=CDs=] before [[VisualNovel/PrinceOfStrideAlternative its PS Vita adaptation]]. In fact, some news sources implied the opposite, despite the fact that the franchise couldn't release all of its content within the short time span of the game's distribution.
* If you search "Impey Barbicane" on Google you'll get more results for the ''VisualNovel/CodeRealize'' character [[InNameOnly very loosely]] based on him than the original [[Literature/FromTheEarthToTheMoon literary character]].
* ''Spectre'' from the SNES is quite well-known for being one of the only fully-3D games on the system, but not many know that it was a Macintosh port.
* The highly popular and successful ''VideoGame/KnightsOfTheOldRepublic'' games (including a [[VideoGame/KnightsOfTheOldRepublicIITheSithLords sequel]], [[ComicBook/KnightsOfTheOldRepublic comic series]], and [[VideoGame/StarWarsTheOldRepublic MMO]]) are loosely based on the ''ComicBook/TalesOfTheJedi'' comic series from the mid-to-late-Nineties, and in fact borrow the name from one of its story arcs. Although it does reference events, characters, and locations from ''Tales'', the game series has far outstripped it in recognition.
* The original release of ''VideoGame/CrimzonClover'', later given an UpdatedRerelease on the [=NESiCAxLive=] arcade content distribution platform and on Windows as ''Crimzon Clover WORLD IGNITION'', is hardly played anymore. First, as a Japanese ''doujinshi'' product that was released in physical format, [[KeepCirculatingThetapes it's very hard to find copies of it nowadays]]; ''WORLD IGNITION'' is readily available on Steam and GOG in six additional languages (including English) for a comparatively reasonable price (i.e. not marked up by doujin game resellers) that's cut ''even further'' during Steam's iconic sales. Second, ''WORLD IGNITION'' is largely seen as a superior product anyway, due to the extra modes, ships, vertical orientation support, and 2-player support.
* In an odd case of this happening to a single character, King Harkinian first appeared in ''WesternAnimation/TheLegendOfZelda1989'' cartoons and comic books. He became a sort of CanonImmigrant in ''VideoGame/TheLegendOfZeldaCdiGames'', appearing in a total of three short scenes... which, as a result of the colossal amount of YouTubePoop surrounding those scenes, has resulted in him becoming universally identified with them.
* MoeAnthropomorphism games often adapt aspects of their inspirations to their characters in their personalities and backstories, often displacing the original in references when it comes to gaming circles. Try to google "Special Week", "Shimakaze", "Heshikiri Hasebe", or "Ayanami" without seeing top results for ''VideoGame/UmaMusume'', ''VideoGame/KanColle'', ''VideoGame/ToukenRanbu'', or ''VideoGame/AzurLane'', for example.
* It's hard to think of obscure historical figures and legendary heroes as anything other than their ''{{VisualNovel/Fate|Stay Night}}'' incarnations, especially with the popularity of ''VideoGame/FateGrandOrder'' bringing said obscure figures to the forefront. Notably, the ''Fate''-verse even incorporates this into their summoning: they may be summoned with powers or appearances lifted from common interpretations of them rather than their actual legends.
* ''VideoGame/{{Spelunker}}'' is best known [[GermansLoveDavidHasselhoff in Japan]] as a NES/Famicom game, and the game's most iconic music (not counting the "Mysterioso Pizzicato" StandardSnippet) was composed for this version. The arcade version (which plays a bit differently) was released around the same time, but the actual original version was developed for UsefulNotes/Atari8BitComputers.
* ''VideoGame/WildWestCowboysOfMooMesa'' is more known today as a arcade shooter by Creator/{{Konami}}, rather than [[WesternAnimation/WildWestCowboysOfMooMesa a Saturday Morning Cartoon series]] from the early 90's.
* Ever since Microsoft included a version of the popular Klondike variation with Windows 3.0 in 1990, vastly more people have played TabletopGame/{{Solitaire}} on their computers rather than with physical cards.
* ''VideoGame/PlantsVsZombies'' is better known to many as a mobile game rather than the PC game it started, with the mobile version being one of the many ports it got. It doesn't help that [[VideoGame/PlantsVsZombies2ItsAboutTime its]] [[VideoGame/PlantsVsZombies3 sequels]] went straight to mobile devices and didn't got ports in other devices.
* ''Franchise/TheWitcher'' originally began as a series of Polish novels, but almost everywhere outside of Poland, the Czech Republic (and some other central European countries) is more familiar with Creator/CDProjektRED's [[VideoGame/TheWitcher trilogy of]] [[VideoGame/TheWitcher2AssassinsOfKings video]] [[VideoGame/TheWitcher3WildHunt games]]. This happened again in Latin America (See displaced by all of the above)
* ''Videogame/SpecOpsTheLine'' earned much more attention for its dark GenreDeconstruction than the ''Spec Ops'' games that had been dormant for a whole decade and never stood out among other tactical shooters.
* ''VideoGame/SweetHome1989'' was actually an adaptation of the movie - the movie itself isn't known outside of Japan and is often treated as just another movie.
* ''VideoGame/Cyberpunk2077'', was, on its release, the most concurrently played video game in existence, with over 1 million individuals playing it on launch day. It is unknown, but highly unlikely, that 1 million copies of the tabletop RPG ''TabletopGame/{{Cyberpunk}}'' have been sold across all editions since the original game was released in 1988. On a related note, a lot of players of the video game have complained that the setting feels "too generic", when the tabletop RPG is the [[TropeMaker origin]] or [[TropeCodifier codifier]] of a lot of the things that make up {{Cyberpunk}} sensibilities, and [[SeinfeldIsUnfunny a lot of the things they consider "better cyberpunk" were ripping off the "Cyberpunk" TTRPG from the start.]]
* Creator/ElectronicArts' ''VideoGame/SkateOrDie'' was originally produced for the Commodore 64, Apple [=IIgs=], Atari ST, ZX Spectrum, and MS-DOS PC's, but all of those versions, at least in North America, were overshadowed by Creator/{{Konami}}'s NES port.
* Due to the game being SavedFromDevelopmentHell causing a NewbieBoom, not a lot of people are in the know that ''VideoGame/{{Omori}}'' started off as a Website/{{Tumblr}} webcomic.
* ''VideoGame/{{Pico}}'' has a foothold on Newground's history as one of the earliest creation of the website's creator, Tom Fulp, and a mascot character for the website, but in modern times he's far more recognized from his [[GuestFighter guest]] appearance in ''VideoGame/FridayNightFunkin'', a game which caused a massive NewbieBoom for the website. Needless to say, he ended up causing some controversy when the new fans discovered his origins from an edgy and of-its-time flash game.
* In the West, the ''Mystery Dungeon'' franchise by Spike Chunsoft is more-or-less synonymous with the ''VideoGame/PokemonMysteryDungeon'' sub-series, often unaware that there are also entries based on other franchises like ''Franchise/FinalFantasy'' and ''VideoGame/EtrianOdyssey'', as well as an original entry called ''VideoGame/ShirenTheWanderer''. In fact, the series ''started'' as a Torneko-centric spinoff of ''VideoGame/DragonQuestIV''. To drive the point home, the ''Mystery Dungeon'' subreddit's icon has Pikachu on it and consists mostly of ''Franchise/{{Pokemon}}''-related posts.
* The point-and-click adventure and strategy hybrid ''VideoGame/Dune1992'' received some attention in the late 2010s for getting an unexpected fan-made ''porn parody'' [[VideoGameRemake remake]] named ''[[ParallelPornTitles Behind the Dune]]'' made initially in UsefulNotes/AdobeFlash. [[SexSells For obvious reasons]], it received much more attention than the obscure game it is remaking.

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