Video Game FTL Faster Than Light Discussion

Collapse/Expand Topics

07:54:11 PM Jul 30th 2014
Would Disadvantageous Disintegration apply to this game, considering you usually get better rewards by killing enemy crews while leaving their ships intact?
01:36:41 AM Jul 31st 2014
If your power can disintegrate ships, yes.
01:09:30 PM Apr 9th 2014
What's the spoiler policy regarding the Rebel's flagship's existence? Half of its mentions are covered up, while the other half casually drop its name in the text. I suppose it would be a spoiler, because your stated mission is to get to the final sector and suddenly there's a boss to fight, but given the short nature of the runthroughs it'll very much be an Open Secret to anyone passingly familiar with the game.
11:03:10 PM Jan 7th 2014
Pulled the following from Anti-Frustration Features:

  • If you've fired what would be a killing blow on an enemy ship but then accept their surrender, your fired weapons will miss in the case of lasers and missiles and do no damage in the case of beam weapons. An absolute godsend when you still have crew boarding the enemy ship. (Unfortunately, this does not apply in reverse; any enemy salvos in flight at the moment you manage to get an enemy to surrender still have the normal hit chance, and therefore can still potentially destroy your ship.)

I'm not entirely sure that the feature exists as it does as an AntiFrustration Feature, although I find the thesis perfectly plausible; that said, if it does, perhaps the following would be a less Nattery way of describing it:

01:58:44 PM Nov 18th 2013
  • Actually, the [Engi A] becomes a Lethal Joke Character once you realise that ion stacks if reapplied quickly enough, and that the Ion Burst II fires fast enough to suppress any number of shields on its own (especially with a trained gunner). Combine that with a damage source (even a mediocre one like the attack drone) and you can take out just about any ship in the game.
It's hardly one when the Ion Burst II starts to miss a lot in later sectors due to enemies having high evasion. One missed ion is bad enough. Two missed ions (very very possible) will likely undo your efforts.
12:29:14 PM Nov 19th 2013
I'd call it specialized but not cripplingly so.
04:20:04 AM Feb 21st 2013
Not sure whether or not to add Standard Human Spaceship - because it's the Engi spaceship that falls under the category of "gray and boxy", due to their lack of emphasis on aesthetics. Would this be an inversion, a notable aversion, or nothing worth noting at all?
07:14:27 PM Nov 2nd 2013
Subversion perhaps?
01:10:33 PM Sep 21st 2012
How did they come up with "The Rebel Flagship is a ship built to protect the most senior staff of the fleet" and "The Rebel Flagship is attempting to complete a mission that doesn't involve the player's destruction."?
03:54:47 PM Sep 21st 2012
The flag ships instantly (or at least, you game over) if it reaches the Federation base. Destroying you would help, running away damaged will still give it the victory.

As for the senior staff thing, I think that's a reasonable guess, but not actually confirmed anywhere.
04:01:15 PM Sep 21st 2012
Call it artistic license. If someone can confirm canon, then that'd be much better, but how much canon does the game have anyways? :D
11:05:36 AM Sep 23rd 2012
I thought that a flagship by definition carried senior staff of a fleet.

Normally such a ship is just behind the front line, rather than at the vanguard of it though. Actually, that is the case with the Rebel Flagship. The player must push past the initial Rebel line to strike it before it can reach the Federation base.
04:50:00 PM Sep 23rd 2012
Then why do they need the flagship to destroy the federation fleet? If it carried the senior staff, and one lone obsolete federation ship managed to take it down, then what chance does it have against countless federation cruisers?
02:01:41 AM Sep 24th 2012
Considering that the Federation got their collective asses kicked by these guys, I'd say very high. Especially if the rest of the Rebel fleet joined in.
05:09:32 PM Oct 8th 2012
"one lone obsolete federation ship" that happens to be controlled by the player. You know, the guy (or gal) with Plot Armor who can just jump into the next ship to try again. I don't know about you, but it took me several tries before I finally managed to kill the bloody thing.
02:26:06 PM Jan 5th 2013
Agreed. Killing the Rebel Flagship is improbable, even with good upgrades and on Easy mode. The Rebels have reason to be confident.

Unfortunately for them, the player has a quantum suicide on their side. For as many times as they might die, in some reality somewhere they succeeded. You get to play as many of those realities as you have patience for.
Collapse/Expand Topics