History VideoGame / FTLFasterThanLight

25th Apr '16 11:24:01 AM DracMonster
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* MacGuffin: The "vital information" you're carrying. You (the player) never even find out what it is until you reach the final system. (It turns out to simply be [[spoiler:"There's a boss ship."]])
24th Apr '16 11:50:18 PM HiddenWindshield
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** The Rebel flagship, if you're planning to board it and kill the crew. All four of its guns stations are in isolated rooms, making it easy to destroy those systems except the triple laser, and none of them can be repaired as no Rebel crew can get to them. In Hard, however, both the missile launcher and laser are connected to the main area itself.

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** The Rebel flagship, if you're planning to board it and kill the crew. All four of its guns stations except the triple laser are in isolated rooms, making it easy to destroy those systems except the triple laser, systems, and none of them can be repaired as no Rebel crew can get to them. In Hard, however, both the missile launcher and laser are connected to the main area itself.
10th Apr '16 3:54:39 PM Brickman
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** The quest for unlocking the Zoltan ship involves talking a rebel ship into not fighting you. If you succeed it'll [[spoiler:turn out to be the Zoltan from before testing you]], but if you fail it'll just turn out to be an ordinary rebel ship.
7th Apr '16 10:56:36 PM ShinyMoogle
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** One specific event begins by having you face off against an ordinary-looking enemy ship, like many other enemy encounter beacons. However, once they start taking on some damage and the situation turns, they prepare an "emergency FTL jump", and will almost ''immediately'' jump away - you have a grand total of '''5 seconds''' to stop it as long as they have any level of functioning piloting and engines. If you fail to do so, you lose out on any scrap reward from the ship, and will have to accept a quest to pursue it instead, which leads you to a fight against an even stronger enemy ship. The new enemy ship is ''also'' capable of an accelerated FTL jump, although you have a slightly longer 12 seconds this time, and only need to damage it enough to provoke a surrender.
27th Mar '16 8:03:03 PM spudwalt
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* Defense Drones don't have perfect targetting, but for the most part will keep you safe from missiles and even incoming combat/hacker drones.

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* ** Defense Drones don't have perfect targetting, but for the most part will keep you safe from missiles and even incoming combat/hacker drones.



* ScratchDamage: Every shot that hits a room will do at least one hull damage, provided the weapon has some sort of base damage. Bombs, the fire beam, and the bio-beam are exceptions. Rock ships (specifically, their Rock Hull Plating augment) have a chance to negate hull damage every time they are attacked, although the systems hit are still damaged. The Type-A Stealth cruiser (specifically, their Titanium System Casing) inverts that, having a chance at protecting the system but still suffering hull damage.

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* ScratchDamage: Every shot that hits a room will do at least one hull damage, provided the weapon has some sort of base damage. Bombs, ion weapons, the fire beam, and the bio-beam are exceptions. Rock ships (specifically, their Rock Hull Plating augment) have a chance to negate hull damage every time they are attacked, although the systems hit are still damaged. The Type-A Stealth cruiser (specifically, their Titanium System Casing) inverts that, having a chance at protecting the system but still suffering hull damage.
21st Mar '16 6:52:08 PM R1ck
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** One achievement for the Federation ship requires you to use your crew in four blue events by sector five. Even with your diverse crew, you just have to hope you run into events which allow you to do so.
** Another achievement for the Kestrel is "Have six different alien races on your crew." Nearly impossible with Kestrel A (starts with Human crew only) and a little easier with Type B (starts with three of the six races: Human, Mantis, and Zoltan).

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** One achievement for the Federation ship requires you to use your crew in four blue events by sector five. Even with your diverse crew, you just have to hope you run into events which allow you to do so.
**
so. Another achievement for the Kestrel is "Have six different alien races on your crew." Nearly impossible with Kestrel A (starts with Human crew only) and a little easier with Type B (starts with three of the six races: Human, Mantis, and Zoltan). And an achievement for the crystal cruiser requires destroying 15 rock ships in one run. That will likely require running into 2 rock controlled sectors, and fighting a lot of battles in them. You are much more likely to beat the game with the ship than you are to get this achievement.
12th Mar '16 6:25:11 PM TARINunit9
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** It is possible to die during the VideoGameTutorial. Since tutorial enemies can't damage your shields, this requires venting your entire ship of oxygen or turning your shields off manually -- two actions that are completely unnecessary to completing the tutorial, which more or less amounts to [[PressXToDie killing yourself on purpose]]. The game gives out a NonstandardGameOver for this.

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** It is possible to die during the VideoGameTutorial. Since tutorial enemies can't damage your shields, this requires venting your entire ship of oxygen or turning your shields off manually -- two actions that are completely unnecessary to completing the tutorial, which more or less amounts and thus amount to [[PressXToDie killing yourself on purpose]]. The game gives out a NonstandardGameOver for this.


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* PressXToDie: Whenever you want, you can vent your ship's oxygen. This is normally a way to repel a hostile boarding crew, but you can also do it to kill yourself.
12th Mar '16 6:18:59 PM TARINunit9
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** It is possible to die during the VideoGameTutorial. This requires venting your entire ship of oxygen or turning your shields off, two actions that are completely unnecessary to completing the tutorial. The game gives out a NonstandardGameOver for this.

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** It is possible to die during the VideoGameTutorial. This Since tutorial enemies can't damage your shields, this requires venting your entire ship of oxygen or turning your shields off, off manually -- two actions that are completely unnecessary to completing the tutorial.tutorial, which more or less amounts to [[PressXToDie killing yourself on purpose]]. The game gives out a NonstandardGameOver for this.
6th Mar '16 8:04:35 AM Perseus
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** The automated fueling drones. As only the rebel fleet deploys unmanned spacecraft, it means they have set up a system that will help anybody needing fuel, assuming they're willing to pay for it.
** An event added in ''Advanced Edition'' details how the Rebels are providing supplies to the current system's inhabitants, who have had it tough due to the war. If you choose to fight them, upon winning it tells you that now the people will be left out to dry again, but hey, [[WhatTheHellPlayer the lives of a few Rebels are worth more to you than the safety of thousands of settlers.]]

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** The automated fueling drones. As only the rebel Rebel fleet deploys unmanned spacecraft, it means they have set up a system that will help anybody needing fuel, assuming they're willing to pay for it.
** An event added in ''Advanced Edition'' details how the Rebels are providing supplies to the current system's inhabitants, who have had it tough due to the war. If you choose to fight them, upon winning it tells you that now the people will be left out to dry again, but hey, [[WhatTheHellPlayer the lives of [[YouBastard eliminating a few Rebels are worth matters more to you than the safety of thousands of settlers.colonists.]]
5th Mar '16 4:11:28 AM Perseus
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* OverratedAndUnderleveled: The famous Mantis pirate, [=KazaaakplethKilik=], shivers your timbers at the mere mention of his name. With the right preparation, you are able to [[DefeatMeansFriendship defeat him and have him join your crew]]. He starts with no extra skills, just like any other ordinary Mantis to join you.
** Averted as of ''Advanced Edition'': He now starts with all skills at maximum.

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* OverratedAndUnderleveled: The famous Mantis pirate, [=KazaaakplethKilik=], shivers your timbers at the mere mention of his name. With the right preparation, you are able to [[DefeatMeansFriendship defeat him and have him join your crew]]. He starts with no extra skills, just like any other ordinary Mantis to join you.
** Averted as of
you. ''Advanced Edition'': Edition'' remedies this: He now starts with all skills at maximum.



* PetTheDog: The automated fueling drones. As only the rebel fleet deploys unmanned spacecraft, it means they have set up a system that will help anybody needing fuel, assuming they're willing to pay for it.

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* PetTheDog: PetTheDog:
**
The automated fueling drones. As only the rebel fleet deploys unmanned spacecraft, it means they have set up a system that will help anybody needing fuel, assuming they're willing to pay for it.it.
** An event added in ''Advanced Edition'' details how the Rebels are providing supplies to the current system's inhabitants, who have had it tough due to the war. If you choose to fight them, upon winning it tells you that now the people will be left out to dry again, but hey, [[WhatTheHellPlayer the lives of a few Rebels are worth more to you than the safety of thousands of settlers.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FTLFasterThanLight