Main Eastern RPG Discussion

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06:12:22 PM Dec 15th 2012
Can we REALLY get rid of that "quote"? Seriously, that link to whatever the hell it is is a douchebag mess of sloppy fanwank and bitter regret.
05:34:31 AM Dec 16th 2012

"[Hironobu] Sakaguchi and [Akitoshi] Kawazu are living representations of the Japanese RPG's Yin and Yang. Sakaguchi relishes telling stories and designing worlds, while Kawazu lives to subject players to grinding, guesswork, and arbitrary chance. Sakaguchi wants to make a game that keeps you up at night; his aim is to compel to decide that you'd rather be deprived of rest than have to wait until you return from school or work the next day to find out what happens next, discover where the path leads, and unravel the next knot of the mystery. Kawazu wants his games to make you throw down the controller in a rage, shut the game off, go to sleep angry, and come home the next afternoon to give it another go like a black-eyed housewife convinced she can make it work this time."
07:50:35 PM Dec 20th 2012
Thanks :3
01:49:39 PM Feb 20th 2012
No one calls these "Eastern RPG" they call them "jRPG"
10:24:47 AM Jan 7th 2014
I agree with this. Can anyone name even one RPG from Asia with a substantial following that wasn't developed in Japan?
11:18:06 AM Nov 15th 2011
I would like to add a point to the distinctive features list about how Eastern RPGs tend to concentrate heavily on combat (with most quests culminating in killing things), while Western RPGs try (or at least pretend to) give you alternative approaches like diplomacy and stealth. But maybe I have just been playing wrong Eastern RPGs—I admit my experience with them was rather limited. Has anyone made similar observations?
01:42:38 PM Jul 29th 2014
Shin Megami Tensei has an alternative to fighting where you can recruit monsters by talking and convincing them to join your side. Would that example work?
01:25:19 PM Apr 15th 2011
edited by DraculaOnABike
(Oops, somehow my comment ended up on this page, instead of the one I intended it to be on.)
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