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DaWolfKiba You are now entering Kiba’s Profile Since: Feb, 2019
You are now entering Kiba’s Profile
Mar 27th 2019 at 5:03:23 AM •••

can we remove Eastern rpgs those don't exist lol no one calls them that. theyre just jrpgs

hfdjhbgskfdhghj Since: Jun, 2011
Feb 20th 2012 at 1:49:39 PM •••

No one calls these "Eastern RPG" they call them "jRPG"

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HeinousHeathenHedonist Since: Aug, 2013
Jan 7th 2014 at 10:24:47 AM •••

I agree with this. Can anyone name even one RPG from Asia with a substantial following that wasn't developed in Japan?

"Your impertinence invites my severest displeasure"
DaWolfKiba Since: Feb, 2019
Mar 23rd 2019 at 1:45:26 AM •••

I fixed all the mentions in the text, but couldn't seem to edit the article's title

Koveras Mastermind Rational Since: Jan, 2001
Mastermind Rational
Nov 15th 2011 at 11:18:06 AM •••

I would like to add a point to the distinctive features list about how Eastern RPGs tend to concentrate heavily on combat (with most quests culminating in killing things), while Western RPGs try (or at least pretend to) give you alternative approaches like diplomacy and stealth. But maybe I have just been playing wrong Eastern RPGs—I admit my experience with them was rather limited. Has anyone made similar observations?

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ergeis Since: Apr, 2011
Jul 29th 2014 at 1:42:38 PM •••

Shin Megami Tensei has an alternative to fighting where you can recruit monsters by talking and convincing them to join your side. Would that example work?

TheBHAN Since: Feb, 2012
Dec 15th 2012 at 6:12:22 PM •••

Can we REALLY get rid of that "quote"? Seriously, that link to whatever the hell it is is a douchebag mess of sloppy fanwank and bitter regret.

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Telcontar MOD Since: Feb, 2012
Dec 16th 2012 at 5:34:31 AM •••

Done.

"[Hironobu] Sakaguchi and [Akitoshi] Kawazu are living representations of the Japanese RPG's Yin and Yang. Sakaguchi relishes telling stories and designing worlds, while Kawazu lives to subject players to grinding, guesswork, and arbitrary chance. Sakaguchi wants to make a game that keeps you up at night; his aim is to compel to decide that you'd rather be deprived of rest than have to wait until you return from school or work the next day to find out what happens next, discover where the path leads, and unravel the next knot of the mystery. Kawazu wants his games to make you throw down the controller in a rage, shut the game off, go to sleep angry, and come home the next afternoon to give it another go like a black-eyed housewife convinced she can make it work this time."

That was the amazing part. Things just keep going.
DraculaOnABike Since: Jan, 2001
Apr 15th 2011 at 1:25:19 PM •••

(Oops, somehow my comment ended up on this page, instead of the one I intended it to be on.)

Edited by DraculaOnABike
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