History Main / EasternRPG

24th Aug '16 6:08:57 PM Bryx
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** ''VideoGame/PokemonUranium''
23rd Aug '16 10:57:23 AM 32_Footsteps
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** ''VideoGame/FinalFantasyBraveExvius''
26th Jul '16 3:57:57 PM Yagami1211
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* ''VideoGame/IAmSetsuna''
12th Jul '16 3:28:19 PM rjd1922
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** ''VideoGame/EarthboundBeginnings'' (a.k.a. ''MOTHER 1'' and ''[=EarthBound=] Zero'')

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** ''VideoGame/EarthboundBeginnings'' ''VideoGame/EarthBoundBeginnings'' (a.k.a. ''MOTHER 1'' and ''[=EarthBound=] Zero'')



** ''VideoGame/MOTHER3''
** ''VideoGame/{{MOTHER 4}}''

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** ''VideoGame/MOTHER3''
** ''VideoGame/{{MOTHER 4}}''3}}''
** ''VideoGame/{{MOTHER 4}}'' (Western-developed FanSequel)
3rd Jul '16 10:35:56 AM FoolsEditAccount
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* ''VideoGame/JimmyAndThePulsatingMass''
28th Jun '16 2:00:52 PM StFan
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* ''VideoGame/KingdomHearts''

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* ''VideoGame/KingdomHearts''''Franchise/KingdomHearts''
28th Jun '16 1:08:56 PM StFan
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* ''Franchise/KingdomHearts''

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* ''Franchise/KingdomHearts''''VideoGame/KingdomHearts''
27th Jun '16 10:20:39 AM Edrobot
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* ''VideoGame/GrandKingdom''
25th Jun '16 5:57:05 AM StFan
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The style that was arguably the most popular from the UsefulNotes/SuperNintendoEntertainmentSystem to UsefulNotes/PlayStation2 eras is the turn-based RPG, which has been building on the classic ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' formulae for a long time. With later generations, the gameplay has been mixing up with other genres (including {{Action Game}}s, {{Adventure Game}}s, {{Simulation Game}}s, and {{Strategy Game}}s) though the general "explore / get into battles / some variation on turn-based combat" is still going strong for many games within this sub-genre. Ironically enough, despite being characterised by their Asian heritage, this Eastern RPG style has partial roots in the West. ''Dragon Quest'', which in many ways was the TropeCodifier, if not TropeMaker, was directly inspired by ''Franchise/{{Ultima}}'' and ''VideoGame/{{Wizardry}}'', some of the earliest WesternRPG series and [[GermansLoveDavidHasselhoff hits in Japan]] (where the NES ports of ''VideoGame/UltimaIII'' and ''[[VideoGame/UltimaIV IV]]'' were remade in a more ''Franchise/DragonQuest'' style). If it wasn't for Richard Garriot (who based his operations out of ''Texas'') and especially the creators of ''Wizardry'', Japan might never have developed this unique style of role-playing game. Another major influence on this style were {{Visual Novel}}s, Japanese {{Adventure Game}}s that emphasized storytelling (though ironically, most Visual Novels revolve around non-linear narratives rather than linear ones).

to:

The style that was arguably the most popular from the UsefulNotes/SuperNintendoEntertainmentSystem to UsefulNotes/PlayStation2 eras is the turn-based RPG, which has been building on the classic ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' formulae for a long time. With later generations, the gameplay has been mixing up with other genres (including {{Action Game}}s, {{Adventure Game}}s, {{Simulation Game}}s, and {{Strategy Game}}s) though the general "explore / get into battles / some variation on turn-based combat" is still going strong for many games within this sub-genre. Ironically enough, despite being characterised by their Asian heritage, this Eastern RPG style has partial roots in the West. ''Dragon Quest'', which in many ways was the TropeCodifier, if not TropeMaker, was directly inspired by ''Franchise/{{Ultima}}'' and ''VideoGame/{{Wizardry}}'', some of the earliest WesternRPG series and [[GermansLoveDavidHasselhoff hits in Japan]] (where the NES ports of ''VideoGame/UltimaIII'' and ''[[VideoGame/UltimaIV IV]]'' were remade in a more ''Franchise/DragonQuest'' ''Dragon Quest'' style). If it wasn't for Richard Garriot (who based his operations out of ''Texas'') and especially the creators of ''Wizardry'', Japan might never have developed this unique style of role-playing game. Another major influence on this style were {{Visual Novel}}s, Japanese {{Adventure Game}}s that emphasized storytelling (though ironically, most Visual Novels revolve around non-linear narratives rather than linear ones).



* ''Franchise/DragonQuest'' (aka ''Dragon Warrior''), the TropeMaker and granddaddy of all console [=RPGs=], including ''Franchise/FinalFantasy''.

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* ''Franchise/DragonQuest'' (aka ''VideoGame/DragonQuest'' (a.k.a. ''Dragon Warrior''), the TropeMaker and granddaddy of all console [=RPGs=], including ''Franchise/FinalFantasy''.
25th Jun '16 5:48:36 AM StFan
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The style that was arguably the most popular from the UsefulNotes/SuperNintendoEntertainmentSystem to UsefulNotes/PlayStation2 eras is the turn-based RPG, which has been building on the classic ''Franchise/DragonQuest'' and ''Franchise/FinalFantasy'' formulae for a long time. With later generations, the gameplay has been mixing up with other genres (including {{Action Game}}s, {{Adventure Game}}s, {{Simulation Game}}s, and {{Strategy Game}}s) though the general "explore / get into battles / some variation on turn-based combat" is still going strong for many games within this sub-genre. Ironically enough, despite being characterised by their Asian heritage, this Eastern RPG style has partial roots in the West. ''Franchise/DragonQuest'', which in many ways was the TropeCodifier, if not TropeMaker, was directly inspired by ''Franchise/{{Ultima}}'' and ''VideoGame/{{Wizardry}}'', some of the earliest WesternRPG series and [[GermansLoveDavidHasselhoff hits in Japan]] (where the NES ports of ''VideoGame/UltimaIII'' and ''[[VideoGame/UltimaIV IV]]'' were remade in a more ''Franchise/DragonQuest'' style). If it wasn't for Richard Garriot (who based his operations out of ''Texas'') and especially the creators of ''Wizardry'', Japan might never have developed this unique style of role-playing game. Another major influence on this style were {{Visual Novel}}s, Japanese {{Adventure Game}}s that emphasized storytelling (though ironically, most Visual Novels revolve around non-linear narratives rather than linear ones).

to:

The style that was arguably the most popular from the UsefulNotes/SuperNintendoEntertainmentSystem to UsefulNotes/PlayStation2 eras is the turn-based RPG, which has been building on the classic ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' formulae for a long time. With later generations, the gameplay has been mixing up with other genres (including {{Action Game}}s, {{Adventure Game}}s, {{Simulation Game}}s, and {{Strategy Game}}s) though the general "explore / get into battles / some variation on turn-based combat" is still going strong for many games within this sub-genre. Ironically enough, despite being characterised by their Asian heritage, this Eastern RPG style has partial roots in the West. ''Franchise/DragonQuest'', ''Dragon Quest'', which in many ways was the TropeCodifier, if not TropeMaker, was directly inspired by ''Franchise/{{Ultima}}'' and ''VideoGame/{{Wizardry}}'', some of the earliest WesternRPG series and [[GermansLoveDavidHasselhoff hits in Japan]] (where the NES ports of ''VideoGame/UltimaIII'' and ''[[VideoGame/UltimaIV IV]]'' were remade in a more ''Franchise/DragonQuest'' style). If it wasn't for Richard Garriot (who based his operations out of ''Texas'') and especially the creators of ''Wizardry'', Japan might never have developed this unique style of role-playing game. Another major influence on this style were {{Visual Novel}}s, Japanese {{Adventure Game}}s that emphasized storytelling (though ironically, most Visual Novels revolve around non-linear narratives rather than linear ones).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EasternRPG