I agree that this is chairs.
I disagree that it is hard to find an image for this, though.
Optimism is a duty.So, image picking is presumably stalled until this is resolved.
Okay...
I say: "Turn It Into An Index" for all the interface elements that fit.
Vanity Window, Minimap, Heads-Up Display, Meters, etc.
Disambig Needed: Help with those issues! tvtropes.org/pmwiki/posts.php?discussion=13324299140A37493800&page=24#comment-576Jeez, who thought this was a good trope idea? "Omnipresent and meaningless" doesn't even begin to cover it. Nuke with prejudice.
edited 26th Jun '18 5:16:20 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"We already have Video Game Interface Elements, which covers that idea.
Health sure is versatile. It's possible to be both light-headed and dim-witted. At the same time, no less.- I mean like a smaller index, for Main Window related things.
Not all interface elements involve the main window?
Although, they mostly all appear there... Hmm...
Disambig Needed: Help with those issues! tvtropes.org/pmwiki/posts.php?discussion=13324299140A37493800&page=24#comment-576I think an exampleless definition page is appropriate. It's omnipresent in video games, but that doesn't make it not a trope.
Check out my fanfiction!It kind of does. We've discussed it being PSOC, which would make it Not A Trope no matter how omnipresent it is.
Edited by Fighteer on Jun 27th 2018 at 9:53:33 AM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"But it's not People Sit On Chairs. Unless you think that showing what happens in a game is of no meaning whatsoever. That's a clear and well-defined purpose.
Also, you make it sound as if someoneone made an argument that because it's omnipresent it's a trope.
Check out my fanfiction!Can you think of an example where this trope would be subverted? EVERY game has a main window, does it not?
Optimism is a duty.It's a fundamental part of the medium. It's like making a trope that films are displayed on screens. It adds no value whatsoever, unless you think that endlessly stating the blindingly obvious is worthwhile.
Edited by Fighteer on Jun 27th 2018 at 11:50:31 AM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"It doesn't make the site any better by removing it. Nothing is too obvious to be mentioned. It can serve as a contrast to other parts of the interface, and it makes a difference where not the entire screen is the Main Window.
I don't think "subversion" is the appropriate term there.
Check out my fanfiction!You know what I mean: an example of a video game that doesn't use this trope.
This is very much chairs.
Optimism is a duty.I agree that it is chairs and should be nuked.
I used to plug my deviantart here but turns out the link was too long.A complete lack of a trope would be an aversion, not a subversion.
Also, I'm in favor of cutting this.
Edited by GastonRabbit on Jun 28th 2018 at 3:24:55 AM
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.So apparently according to this thread, showing the action of the game you're playing is of no meaning whatsoever. No point in arguing if that's what you believe.
Check out my fanfiction!Does using a television screen to watch a show have any meaning? Does filming a movie on cameras have any meaning? Does recording music on microphones have any meaning? No, they're a basic part of the medium.
Let's make a trope called Sound and enumerate every work that uses it. Stop freaking out.
Edited by Fighteer on Jun 29th 2018 at 8:35:10 AM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Those aren't comparable. You're talking about the screen. This is closer to something like using speech bubbles in comics. It's a trope. It's just so basic you don't see it.
Check out my fanfiction!So we need a trope for all the games you can play with a keyboard and mouse? Again, it's too ubiquitous to convey any meaning.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Yes, it is comparable, because they're both inherent constraints of experiencing the medium. You need some sort of viewing device to view a film on, whether that be a screen or a bedsheet that your grampa hung up in the living room to watch his old 7mms on. Likewise, you need some way to be able to see the game you're playing— that's why it's a VIDEO game— and in a PC game, that's going to be a window. Until someone comes up with another way to play video games AND that way becomes relatively common, the fact that a video game has a main window is not a trope.
Speech bubbles exist because they were a convention invented by comic book writers, they're certainly not the only method artists could have gone with to convey speech. Main windows exist for games because you literally can't play a video game any other way. And before you start throwing examples at me of games which forgo a main window— there may be some estoeric games out there which have managed to bypass the need for a main window, but if TV Tropes had existed in the early 20th century we wouldn't have started a trope page for black and white film the moment The Wizard of Oz came out (well, La Vie et la passion de Jésus Christ, but you know what i mean) just because black-and-white was no longer the only way to do things.
(he/him) ANIMAL SPORTSIf all you can do is strawman, there's no point in trying to argue.
Check out my fanfiction!The "In older games" paragraph is closer to what I expected this page to be about, and something I definitely think it could be reorganized to focus on. Basically, I think you could flip the description. Start out talking about how older games often had the action only taking up a fraction of the screen, then have a mention at the end that most games nowadays have the action taking up the whole screen, which is technically still a "main window", just one not worth giving examples of because of its ubiquity and relative lack of innate meaning.
In a lot of older games, the area on screen where the actual gameplay was taking place was only a part of the screen, with the rest of the screen being taken up by UI or static elements. Unlike most modern games, those UI elements could not be moved, minimized, or closed.
An example of this would be the picture on the Virtue/Vice Codification page. I think that's something worth giving examples for.
I could be missing something about this though.
Edit: Yeah, I missed the Vanity Window thing. Honestly, I think the two could be merged into a page that discusses both sides of the concept.
Edited by Jokubas on Jun 30th 2018 at 1:16:21 AM
Being omnipresent is not a criteria for chair-ness and has never been. In fact, we specifically wrote No Trope Is Too Common to stop people from getting this wrong.
No particular opinion whether Main Window should be a trope. It's kind of unorthodox but since we define "tropes" as "Tropes are the means by which a story is told by anyone who has a story to tell." it could conceivably fit into that category.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanBut the window is not used to tell the story, it is only a way of presenting that story.
If we take this as a trope, then a cinema screen or television would also be a trope to film and live action television, respectively. And a book would be a trope, as well.
Optimism is a duty.Please delete this page, this would literally be saying that watching tv on a screen is a trope. It's stupid and nonsensical to have something like this.
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."
Main Window is supposed to be a page for videogames having a display area, but that seems like People Sit On Chairs to me. As video games by definition have a visual element.
The page itself is basically unused by the wiki.
So we have 1 example, 1 index and 5 uses in the description. The last 3 wicks are in examples, but aren't examples themselves.
I'd like to propose that we simply cut this, as it's not thriving, it's chairs, and we can't find a good image for it.
There's an argument that this page is just for definition, but I don't see that there's enough informative content for that.
As a final argument, this proposal is longer than the page I'm writing about.
edited 2nd Jun '18 4:05:19 PM by bitemytail
Health sure is versatile. It's possible to be both light-headed and dim-witted. At the same time, no less.