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Megafauna: Fall of Icon (Inspired by Drakengard and Scalebound!)

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Taco Since: Jan, 2001
#1: Mar 6th 2017 at 10:20:50 AM

The world of Dakon has been shattered into an archipelago on a vast sea for as long as anyone can remember. The world of Dakon has been ruled by the Icons for as long as anyone can remember. They had at one point saved us from a great force of evil, but on the other hand they do that all the time now. And, well they don't exactly rule us either. Really, it's more like they just have really good suggestions and we go along with them. It's the least we can do! They protect us from the horrors of a world that would see us destroyed, they shower us with love and support, and they form the backbone for the morality of our society! They're less like rulers or goddesses, and more like role models, and heroes, for all of us. This was, at least, what you believed, until very recently. No more than a month at most.

At some point, you got a little too curious. In the forgotten corners of the world, there once rested great behemoths—The Megafauna. That's one term for them, from the old storybooks. The technical term, as the creatures are quick to tell you, is a B.A.E., or Bestial Annihilation Entity. Everyone knows about B.A.E.s, but not many people think they'd ever see one face to face. Huge creatures, created Icons-know-when (and this may literally be the case), giant versions of normal animals, with an intense, vicious intelligence and magical power like nothing else in the world. Now, important note: they once rested, yes, because you woke them up. The seals were old; all it took was to smear a few sigils, maybe dislodge a particular stone, and they were awakened. They saw you first, you locked eyes, and the bond was made.

It gave you the decision, though: make a pact and gain some of the B.A.E.'s power as it too would gain some of yours, or don't, and back down, and leave their presence forever. No take-backs. You said yes, though, and became its pact partner: a Master. Or Mistress, if you prefer, no big deal. Anyway, the B.A.E. shared its power with you, and in turn it gained thought and feeling and life from you. Your life-forces are bound, as are your senses; the line between your identities is at times blurred, but in exchange you have gained great and terrible power. Not just the most obvious ones, either: you felt a great weight lift from your mind. The mere presence of a BAE's alien intelligence in your mind made you intensely aware that for the first time you could think clearly, and you knew the cause.

The Icons. You aren't sure for what purpose, but they have been controlling the people of this world for... well, you have no idea how long! All you really know for now is that things seem clearer, sharper; the bad parts of the world seem to almost jump out at you sometimes—someone getting attacked, a guard accepting a bribe, things that you never saw before the bond. But on the other hand, the world is your oyster. You’ve got an immediate direction, sure, but with the power of a BAE you could do anything here. Write the history of Dakon yourself and ride your BAE to the finish line!


Okay, so, it’s been awhile! Welcome! If we wanna first talk about intentions and expectations, this RP is heavily inspired by Drakengard and what precious fragments we saw of our dearly departed and canceled friend Scalebound. If you’re understandably a little staggered at the Drakengard story but wanna know what I’m going for here, Youtube user Clemps’s summaries are a pretty good place to go for a lowdown on the series. I’ve got some very brief setting information, a similarly brief rundown of the Icons, and a character sheet all the way at the bottom!

This is what you know about the Icons already. This is a rough map of the world they inhabit. Please don’t ask me about the particulars of scale.

  • Erulas, Icon of Air and the guardian of Windlass
    • Erulas is the eldest of the Icons. Gifted with the ability to compel the weather itself, she’s got fingers in every pie because she wants to make sure everyone gets helped all the time at everything. Shipping in and out of Windlass is helped with the best tradewinds around, and Erulas personally smashes wine bottles into every boat constructed inside the city. She values connections and bonds between people, trying to encourage a world as connected as possible.
    • Erulas’s domain of Windlass is a single main island and a few surrounding spits of land, a cosmopolitan center of commerce and culture. Set in the middle of the archipelago, it is a chaotic but at times joyous place to live as well. With a BAE at your side though, you begin to wonder about how safe the nightlife really is, and how trade here is always so healthy.
  • Ellanua, Icon of Earth and the guardian of Slate
    • Ellanua is the youngest Icon and a passionate artisan. With the power to control the earth itself, she constructed a grand city for the people of Slate to host the greatest artists she could find. She takes great pride in the crafts, and thinks that the best thing a person can do is produce something for the world.
    • Ellanua lives on the island of Slate, which some people call The Hand, both for this island’s spoked shape and for its great number of artists and crafters! Ellanua’s own palace is a wide expansive thing, the “bracelet” of The Hand, and she is known to bring artists to her palace for audience and entertainment. A Master may question what happens to them there though.
  • Emmollia, Icon of Fire and the guardian of Vox
    • Emmollia is the second-youngest Icon and went the exact opposite direction of her younger sister. She’s very fidgety in both mannerisms and, like, life in general, always on the move, always adventuring more than most Icons. With the power to control fire, she’s well-suited to the role, and many adventurers have stories of meeting a mysterious traveller on the road only for her to flip up a visor and catch Emmollia’s smirk.
    • Emmollia’s country of Vox is a vast trackless forest full of ancient ruins and huge, huge weapons stuck into the ground, visible for miles around, mysterious and found only there. This is technically the largest island, but hardly any of it’s actually developed beyond a few sparse enclaves here and there. One wonders how there are always new ruins to discover here.
  • Effarian, Icon of Light and guardian of Stratus
    • Effarian is the middlest sister of the Icons and is a valorous tactician and general. Known to jump into battles and swing them in the way of justice or barge into a general’s tent and give advice, she is a regal presence wherever conflict arises in the world. A master of light itself, Effarian can twist and turn battles with blinding lights and all-consuming shadows to guide humanity’s wars in the most righteous path possible.
    • Effarian calls the country of Stratus home. A huge, forbidding mountain jutting straight out of the ground, livable land here is at a premium and even with her help wars over this land do crop up plenty. Almost funny how regular and precise the steps of war can be there.
  • Emeritus, Icon of Water and guardian of Tome
    • Emeritus is a particularly curious Icon, concerned with studying the abilities of the Icons and the other mysteries of the world. She is soft-spoken, but opens up in matters of technical know-how or when there’s a chance at seizing new knowledge. With her powers of controlling water and other fluids bonded to water, Emeritus conducts many alchemical experiments to invent new medications and chemicals for everyday use across the islands!
    • Tome is a very strange land because while it isn’t as big as other countries it is the most spread out, consisting of a wide belt of islands on the outer edges of the archipelago. It is here that gunpowder was discovered and applied into some primitive technologies, mostly explosives and cannons—nothing more portable than your average rocket launcher. The islands and their people are highly diverse, but the isolation makes it a top stop for scholars just like Emeritus, who conduct all sorts of very definitely safe and not weird experiments!
Okay, with that out of the way and some broad strokes painted for the RP, here’s a character sheet!
  • Name:
  • Age:
  • Personality: Make sure to point to things they feel both before and after meeting their BAE, and try to make someone who would in fact look a kaiju in the eye and say they wanna be permanently bonded to it.
  • Appearance: Go nuts as far as designs go. The outlandish appearances of the Icons serve as a guide for the sort of tone we've got here. Pictures or descriptions are doable.
  • Background: You’ve got some very basic starting areas up there but feel free to flesh the world out some more with it, leading up to and briefly after connecting to your BAE. You’ve got full discretion on how long that’s been. Starting locations I’m gonna leave to your discretion, but it would be nice if you cut me a little slack and had at least small groups of characters start near one another for sure. No need to group everyone everywhere, but you know, collude via Skype and Discord and get grouped up with your pals.
  • Skills: That is, normal mundane human skills.
  • Possessions: The only magic in the world is contained to Masters, BAEs, and Icons, but feel free to have what you want otherwise—including a home, if your character still has one. It was briefly alluded to up there, but there are primitive gunpowder tools here as well—no rifles, but there are grenades and man-portable cannons kind of like those very early chinese rocket launchers like what they used in Mulan.
  • BAE:
    • Name:
    • Personal Abilities: The powers of a BAE are generally unrestrained and wild. More of a sledgehammer than a screwdriver. As a rule of thumb, a BAE can easily wipe out a team of about 50 dudes, easily.
    • Bestowed Abilities: The BAE can grant echoes of its powers onto its Master or Mistress. These abilities are always significantly weaker as far as direct power output, but can potentially have great precision and utility.
    • Personality: While BAEs are as diverse as human beings, their size and animal instincts are always there; they’re all pretty aggressive and selfish, and they hold little regard for the institutions of humans.
    • Appearance: A BAE is a huge, stylized animal; that’s basically the only guide you have. Look to the Tailed Beasts from Naruto or the Dire Animals from Dungeons And Dragons. Go nuts, just, you know, make them an animal of a size somewhere between house and range rover. Don’t be reductive on what I mean by “animal” either—bugs and fish are totally gucci too.
  • Misc: Anything that doesn't go anywhere else that you want us to know, put it here.
ACCEPTED CHARACTERS

edited 16th Mar '17 8:01:43 PM by Taco

HeroicSociopath Mike Jones from Nebraska Since: Aug, 2015 Relationship Status: Noddin' my head like yeah
Mike Jones
#2: Mar 6th 2017 at 5:21:51 PM

  • Name: Jake Solt
  • Age: 24
  • Personality: Jake considers himself to have only one skill. Every other ability he has is an extension of it. Jake considers himself a very skilled practitioner in the art of self-preservation. He grew up in poverty, and has only found the life he's found now through looking out for number one. Hell, even before his awakening, he was a devious bastard. He doesn't care about the law, and is willing to steal or lie when it suits him. It's hard to say if he's truly evil: He's done some bad things, true, but he feels that a lot of them were in the interest of survival. And there are people he cares about, and he's fiercely protective of them, even loyal to them.
    • In terms of hobbies, Jake likes throwing darts and swimming. His favorite word is "jackpot" and his favorite sound is that of a large sack of coins falling into his hand.
  • Appearance: behold
  • Background: Jake grew up in a backwater port town in the far reaches of Tome. He never knew his father, and his mom worked at a tavern for the six years that he knew her. He had to fend for himself from a young age, and mostly did so by stealing what he needed to survive. When he was 12, he was drafted into being a pirate. The rest of his life mostly involved robbing merchant vessels.He left and joined crews more than once, but the only one he really considered himself loyal to was one he joined four years ago. The captain there taught him how to fight with a sword instead of just threatening people with his sword.
    • So it figures that that would be the one he'd be the lone survivor of. A great storm wrecked his ship, and clinging to a piece of driftwood, he washed up on an abandoned shore. He was able to survive for a few days by eating bugs, and eventually he came upon some ruins. Being a pirate, his first thought was to steal anything valuable looking. It just so happened that the seals on Daedalus were made of some very nice rubies. Deadalus rose from a great pool in the temple's center. He was going to eat Jake, when Jake told him that he could help him eat a lot more people. So they joined forces, and ever since, Daedalus and Jake have been playing merry hell on the seas of Tome.
  • Skills:
    • Larceny: Jake is skilled in most abilities one would need as a thief. He can sneak around, pick pockets, and pick locks. He's not a master of any of them, but he's at least competent. Like, he won't be able to pick the lock to Erulas's vaults, but he could probably get into the pantry alright.
    • Swordfighting: Jake is an alright swordfighter. He might not lose against a trained swordsman. But if he were forced into a fair fight with a truly exceptional fighter, such as Bors, he would likely suffer a sound defeat. That said, he rarely fights fair.
    • Fistfighting: Jake didn't always have his sword, so he's also no slouch when it comes to punching people.
    • Throwing: Jake is pretty good at throwing things.
    • Overdeveloped Sense of Self Preservation
    • Even More Overdeveloped Sense of Avarice
  • Possessions:
    • Cutlass
    • Two steel spheres, each one about the size of a golf ball.
    • A stiletto knife.
    • A pair of leather gloves with jagged bits of metal on the backs of the palms.
    • A smoke bomb.
    • His sailboat, The Zephyr.

  • BAE:
    • Name: Daedalus
    • Personal Abilities:
      • Tentacles: Daedalus' primary weapon is its massive array of tentacles. Each one is about 30 feet long, though they vary in length. And each one is covered in sharp, barbed spines, each one like a knife. It can flatten them on the rare occasions that it doesn't want to eat anything it picks up. It has about 50 of them most of the time. If cut off, they grow back, sometimes splitting into two, sometimes merging back into one. The tentacles are very strong: It can easily crush a house with one of them, and it's quite capable of picking up and throwing a carriage or a boat. It can even use its tentacles to navigate around on land, though it's relatively slow. On the other tentacle...
      • Swimming: Daedalus really shines in the water. Using several bladders full of air, it can jettison itself through the water at terrifying speeds. If it's near the surface, doing so creates massive waves. It's capable of breathing both on land and in the water.
      • Slimy: Deadalus is covered in thick, tar-like, translucent mucus. It both tastes and smells like lowtide. The coating is about an inch, and acts as a sort of armor: It provides a degree of protection from most attacks just because its so thick. It won't actually stop things like swords or bows, but it will make them hit less hard. The mixture is, again, very dense, so it has the side affect of protecting Daedalus from liquid-type attacks, like acid. Also, it keeps Dae nice and warm. Daedalus can also vomit up large quantities of this slime, though how much ammo it has depends on how much its eaten.
      • Mouth: Daedalus' mouth is somewhat like a garbage disposal: Lined with many rows of sharp, bladelike teeth, it's gums have a bizarre quality of rotating, quickly reducing anything placed inside to a souplike consistency. Daedalus owes its large size to the fact that consuming other supernatural creatures, such as Icons or other BA Es, makes it grow larger.
      • Regeneration: Deadalus can heal from most non-fatal wounds. Not particularly fast, but it can still regrow things like eyes and limbs.
    • Bestowed Abilities:
      • Because of his link with Daedalus, Jake now has a healing factor. It works a little differently from Daedalus's, however. If any of Jake's body parts are severed, he retains control of that limb. The stumps on both his body and the severed member sprout several tendrils similar to Daedalus. The tendrils on Jake's body will eventually reform into whatever limb was removed. It takes a minimum of one day, though Jake can technically keep the tentacles as long as he wants.
      • Also he can breathe underwater now.
      • Slicing off limbs is still very unpleasant.
    • Personality: Ever the gourmand, Daedalus's main interest is sampling delicious foods. Its favorite food is humans, with boats and dolphins being up there too. But it prefers people, and it especially prefers powerful humans. To Daedalus, an enemy is only truly defeated when they have been thoroughly digested.
    • Appearance: Daedalus strikes fear into the heart of even the most stalwart of sailors. It takes the form of a slimy, tentacled sea beast, with a sucking maw that's not unlike what we would call a garbage disposal. Lined with hundreds of thousands of swordlike teeth, anything it throws in there is quickly eviscerated. Glowing, empty eyes line its face, shining like spotlights in the dark. But perhaps most fearsome of all are its myriad tentacles. Whiplike, muscular appendages, the exact number hovers around 50. Each one is covered in painful looking barbs, and a single one can crush a ship as if it were made of toothpicks.
    • Misc

edited 13th Mar '17 1:41:06 AM by HeroicSociopath

sgtpendulum Since: Dec, 2012 Relationship Status: Baby don't hurt me!
#3: Mar 6th 2017 at 10:12:30 PM

  • Name: Katarina Kat
  • Age: 27
  • Personality:
    • Before: Kat just wants a quiet life, spending most of her free time cozying up in her decently sized house and spoiling her typical artist stay-at-home wife. Yet this sort of desired lifestyle come into conflict with the maintenance she had to do to get to it, mainly doing her job that's anything but quiet. That type of thing could boil one from the inside.
    • After: After a certainly extraordinary moment, Kat took a more proactive approach to achieving her goal. She has been irritated less than before, but only because she is able to act on the irritation that she wouldn't be able to before.
  • Appearance: I JUST WANT A QUIET LIFE
  • Background:
    • While Kat was born in Slate, she not what you call a typical talented artist. She can paint a pretty portrait of nature, but she's not willing to push boundaries like her peers. In fact, her family is not that particularly artistic either, as both of her parents were art dealers. Still, she managed to get by, she did okay, in school though she did excel at maths. She also took a part-time job at her parents' gallery. It might sound like a quiet life, but with those ultra defensive artists, foreign cheapskate socialites who haggle down the price at anything above a single slatish coin, and 'jealous hater' critics, it's way more chaotic than she would have likes. Still, she likes it because it gave her a chance to go on a lovely date with her high school sweetheart, Yoko Yoshinari.
    • After she graduated high school, she went to college to get a diploma in accountancy because she thought it'd make her the most dough. During this period, she also got married to Yoko, who also went to the same college as hers, though it's visual arts and design for her diploma. After they graduated, Yoko decided to become self-employed and create art books for children, as she felt that the work environment for an artist like her was rather...harsh. Of course, Kat let her stay home and be comfy, she figured that she would be able to get a good paying job with her diploma anyway.
    • And lo and behold, she did manage to get a job as an in-house accountant and appraiser. And a fence. At an underground thieves guild specializing in stealing arts. That's what she gets for not checking the fine print properly but she can't complain with her pay. What she could complain about was, over the course of a few years, that her colleagues absolutely sucked at their jobs. Most of them were down on their luck teenagers who thought burglary would get them rich quickly and got themselves arrested after their first heist. Not to mention that the boss of the guild was a spoiled rich girl who only started up her guild so she could get crooked thieves to steal her enemy's priceless art pieces, not knowing anything of how the underground business works, relying solely on her employees to do the actual legwork.
    • Still, despite its annoyance, Kat tolerated her work quite well, thrived even, as this sort of line of work intrigues her ever since she started working in the guild. She especially loves hearing the story of her thieving peers when they hang out in an underground pub and talk about their exploits, even if their exploits is seeing one of their blokes failing to broke through with their first heist. Kat even wondered if she can do her thievery herself, after all, it would be much faster to reach her desired life of being rich and cozy. Of course, a single misstep would cause her quiet life to be disrupted immediately, so no, she wouldn't take that risk.
    • Until now; the hideout was busted by a police crackdown and the guild went into an emergency evacuation into the tunnel below and eventually, out of to the uninhabited area of the alpine Slate. Areas that she had no idea how to navigate through. Lost and panicked, she found a vacant cave where she spent the night. There it laid a giant frozen jaguar with all 4 of his legs sticking up in the air. Strange, Kat thought, but she figured that if the police were to find this cave and investigate it, she could, at least, put her blazer up on those legs to cover her as she slept on the jaguar's tummy.
    • And then the jaguar woke up with a roar in the middle of Kat's quiet sleep, making her roll off the tummy in fear. The jaguar looked at Kat menacingly, scanning her from top to bottom and then asked that if it was she that woke the beast that is he. She slowly nodded. While the jaguar would rather prefer to be awoken by one with a rather...unquiet life, nonetheless he gave his gratitude to the one who defrosted him, and his pact.
    • A pact, Kat echoed that word in her head. So those damn crazy tales from artists are true after all. She weighed her decision. On one hand, it would spelled the end of her quiet life, she would have to bring this big jaguar around in public the entire time, granting her unnatural powers, certainly not a good fit in the office, and for one who wants no attention. On the other hand, could she really be going into a quiet life if she refuse anyway, a life of 'what if she had taken that pact after all' questions to no end? Besides, she could use such power to reach her other goal...
    • A pact, Kat echoed that word in her head. So those damn crazy tales from artists were true after all. She weighed her decision. On one hand, it would spelled the end of her quiet life. She would have to bring this big jaguar around in public the entire time, granting her unnatural powers, certainly not a good fit in the office, and for one who wants no attention. On the other hand, could she really be going into a quiet life if she refused anyway, a life of 'what if she had taken that pact after all' questions to no end? Besides, she could use such power to reach her other goal...
    • A day later, Kat returned home safely to her loving, worried wife, more worried now that there was a huge cat following Kat around and the fact that Kat herself looked like she got rustled. Regardless, Kat assured to her wife that nothing happened, just a wild departure party. The guild even gave her a gift of a painting that she personally appraised to be about...3000 Slatish coins. Not much but hey, it's something! And then Kat spotted an interesting article on the newspaper. Something about a successful police raid turned upside down when the hideout they had raided had not only somehow burned down, but most of their evidence burned as well, although the article mourned more for the loss of those precious art pieces than some servings of justice. What a shame.

  • Skills:
    • Connections: mainly other fences and underground buyers
    • Appraisal: she can identify if an artwork is worth anything
  • Possessions:
    • a lockpick kit: For the thieves, a lock is merely a puzzle waiting to be solved and such sentimentality spead to Kat as well. She does play around with it with certain practice locks during her downtime but only recently that she took it seriously.
    • Bow and Arrow: Occasionally, after work, her colleagues would invite her over to their training ground for practice shots. She's not the one who would compliment themselves that often but she'd say she's a good shot for a beginner.
    • Dagger: Hey, it's just stabbing, right?
  • BAE:
    • Name: Sampha
    • Personal Abilities:
      • Incomplete Kisses: He can use his powerful jaws and teeth for various attacks, such as digging deep into their throat, choking them out or piercing their skull. Of course, due to his size, his common prey often render this ability redundant as they can be taken down by a single bite. On an opponent larger than him, though...
      • Blood On Me: Sampha also has his trusty claws to attack with as well, either for a slash attack or for latching onto a large opponent, as well as ultilities like gripping. He can even use it to break his prey's neck ocassionally, in cases where his mouth can't reach their neck somehow.
      • Under: Most importantly is his ability to hide from above. As long as he is above the target, he is regarded as invisible, even if the victims and passerby are looking at him move.
Granted Abilities:
  • Take Me Inside: And if Sampha is hidden, so too will his shadow. Kat is the only one who can see it, for one, And here lies his granted ability. If his mistress, and anything that she is touching her, is under his shadow, she too will be invisible. This also applies if she hid behind Sampha directly.
  • Personality: Sampha just wants a quiet life. He's a solitary creature, only coming out of his comfort zone to hunt...or to mate. He views his 'work' as something to be enjoyed, but he does not revel in the act of killing but rather his method of hunt, taking every observable opportunity to take down his opponent. It's like a game to him. He prefers to hunt for a large prey, in particular. Not only does it provides a challenge for his hunting mind, but he also loves the reward of a large satisfying feast afterwards, allowing himself to be cozy for days.
  • Appearance: The last thing you'll see before you die. He's just about the size of a house.

edited 7th Mar '17 10:17:50 PM by sgtpendulum

http://www.last.fm/user/sgtpendulum Yo, check out what I'm listening, it'll be heat, brah :^)
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#4: Mar 7th 2017 at 1:02:16 AM

  • Name: Mila the Wavechild
  • Age: 26
  • Personality: Mila is...odd. Yes, no better word. Odd. Her title-Wave Child refers just as much to her minds wandering like driftwood and her odd ramblings as she approaches. Never depressed or horrified, Mila sees life as an adventure and wishes to be free. Heaven for her would simply be drifting among the waters. However, she does not trust the power of the Icons. Even if one saved her life. She also has a distaste for slavery, having lived as one for most of her life and will not hesitate to flood a city at the first indication of it.
  • Appearance: Mila is a slender, tall woman. Long of arm and leg and a stand out amongst the other members of her tribe. She has skin that was once very light but has since, through repeated sunburns has turned almost dark brown. Secondly is the scarification, intricate lines on her chest, back, face, hands, and legs. Mainly of sea creatures, but most notably is her face-a wide Glasgow smile. A symbol of her boundless joy. Like her tribe, Mila rarely wears clothing. At most, leather wrappings around the hands and feet. She tends to wear a locket with a light skinned man or woman that she never recognizes but knows they're important to her. She wears a small knapsack that is tied to her torso.
  • Background: Tome is a unique place, it's waterways full of Pirates, Navy men and savages. But none so famous in legend as the River of Teeth. Famous for a rocky, crag filled river that was deep and filled with sharks. Two famous explorers of the nearby navy took the blessing of an Icon and explored. They died, torn apart by the sharks and piranhas. Their young daughter was thought to have died too but there are rumors that an icon stepped in to change it. This child, a newborn girl was brought by one way or another, to the tribal inhabitants that dwelled on the pass. Named Wave-Child, the girl was taken in as a pet and a slave by the chieftess, a warrior woman. As she grew up, Wave-Child was set free from her captivity when the navy attacked and butchered the tribe. Lost to the water, Wave-Child dove, deeper and deeper below the sharks in an effort to survive. However, she was bit by a poisonous eel that lurked in the nearby coral. Dying, drowning and hysterical, Wave-Child's barefoot lashed out, smearing a sigil carved om the rock beneath. At once, the bottom of the sea exploded upward and The pet of Chief Kauma made a deal with the king in the deep. He named her Mila. Now, The Wave Child is something of a fell omen as she tends to raid ships of Navy, ships torn apart by the monster she had awaken.
  • Skills
    • Skilled Diver
    • Experienced survivalist
    • Knowledge of Poisons
    • Gifted in the arts of stealth and hunting.
    • Experienced spear fighter.
  • Possessions:
    • Fishing Knife
    • Spear formed from driftwood and a bayonet.
  • FATHOM: THE KING IN THE DEEP
  • Personal Abilities: Fathom is a horrific foe and in his heydays, he could bring down kingdoms. While he no longer possesses such power thanks to the years he spent, chained and wounded in the River Of Fangs, Fathom is still not to be taken as anything less than a massive threat.
    • Exoskeleton - Though cracked, charred and broken in several places, Fathoms skin is still as tough as a castle wall, allowing him to shrug off most attacks, even with the brsnd new black powder, with ease.
    • Depth Charge- By roaring, Fathom is capable of sending a blast of pure force through the water from his mouth. This is capable of splintering castle walls, rocks and more. A human who gets hit would be liquefied. However, this only acts in the water.
    • Making a Splash: By far the most powerful ability of Fathom is his sheer ability to control water. Tsunamis, geysers and torrential downpour come at his whim. Even once the water gathers, he can cause an eruption of water powerful enough to tear apart a building and with enough focus, he can sink entire islands. However, this requires saltwater. If he ever surfaces, he can raise the waters to form a wall around him once he was fought.
    • Super-Speed- Once he is in water, Fathom is incredibly fast. Cutting through the water at speeds upwards of two hundred miles per hour.
    • Healing- Fathom can heal the injuries of Mila by taking them on himself, however, Mila must be submerged.
  • Bestowed Abilities:
    • Breathing underwater
    • Superior swimming- the water itself seems to push and pull Mila as she whims.
    • Lesser Depth charge- a blast of pure sound projected from the mouth. Only works underwater.
    • Protection From pressure-Mila can dive as deep as she wants.
  • Personality: Once Fathom was feared, Tome was flooded by his power and islands shattered and crumbled as he rampaged. His great jaws swallowed fleets and he was feared, offered tribute and called The King in the Deep. However, something happened and the Icons united, finally binding him for centuries or decades. He was buried under the islands, humiliated, crippled and wounded before He was awakened. Fathom burns with hatred for the icons and truly all humanity save Mila, who he named. He has the opinion of a grumpy old soldier. He's got fight in him, but his best days are behind him and he knows it.
  • Appearance: Fathom is a pale leedsycthis with the teeth of a shark. Black streaks strip his body along with a large dorsal fin. He has large, bright blue human eyes. Hooks and chains linked from from spikes piercing into his exoskeleton and cracks line it.
  • Other: Voice claim: Christopher Lee

edited 13th Mar '17 2:20:46 AM by TroyandHawk

Good to be back
LightToAll 2 Spooky 4 U from the madness of my mind Since: Feb, 2017 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
2 Spooky 4 U
#5: Mar 7th 2017 at 8:12:45 AM

Character Info:

  • Name: Rex
  • Age: 18
  • Personality:
    • Before: Before meeting his BAE, Rex was a shy, timid lad that was picked on for his meek manner. His abuse only left him with him with his dream. To be the strongest, bravest warrior across all of Dakon........
    • After:.......which his BAE would grant him. Filled with the beast's powerful will and the knowledge of the power he has gained, Rex's personality has flipped 180. Now he is bold, loud man that will never let anyone push him around or other-else force him in a path that he doesn't want. His faith in himself, and his BAE, are at the all time high. The kind of faith that leads him to never give up, to never believe that he is ever truly bested. This faith can be extend to other people but that can be a slower progress because of his lower rate to trust others. Deep down inside, there is still that shy boy that will come out if he is ever scarred or if he ever thinks that he is screwed past fixing. His empathy lies with the downtrodden: the poor, the ill, the disabled. Outside of combat he tries his best to be friendly and kind but in combat is a different story. He can be a brutal beast in combat and will never spare anyone that he doesn't think doesn't deserve it.
  • Appearance: Rex has short, messy white air and bright red eyes with a scar going across his right one. His skin is neither tan nor pale but instead a peach color. His body is tall but lean. The body of a light and skillful warrior. He wears armor of shoulder pieces, gloves that reach to just 3 or so inches past his wrist, a chest plate, knee pieces , and boots that go to his mid lower leg. The chest plate ends at the waist, leaves the back and the sides unarmored, and is held by four leather straps around his back. Under all of that is a red and black outfit. A red long sleeve shirt and long black pants.
  • Background:
    • Rex was born in Vox to a ex-solider that was now a ruin explorer and a mother that was trained in medicine. Stitching wounds, knowing herbs and tonics to treat ailments, stuff like that. He grew up in one of the bigger enclaves in Vox and he was picked on for being timid. This was Vox. You can't be a wuss, a coward.
    • Soon enough, both his father and mother didn't allow him outside because they didn't want Rex to be hurt. They still loved their child no matter his personality. His mother taught him in her craft and he was good at it. His hands were steady and his mind could remember all of lessons. But he had another love. The idea of being a warrior like his dad. He wanted to be brave and strong like him. So after much pleading, his father trained him in combat. His steady hands that were good for stitching translated well to swordsmanship and he soon learned all kinds of moves. He even started to train his body in order to become stronger. By age 18, he was good at both healing and hurting. He felt good about himself.
    • But all good things do not last. At 18, all of the other kids made there move. Rocks thrown at him. Insults hammered down on him. His new born self-esteem was broken. He snapped and ran out of the enclave. He ran and he ran and he ran until he fell into a hole that was covered up the wild. Down in that hole he found him. His BAE. The beast felt pity on the boy and could understand his blight. Then Rex told the wolf his dream. At that moment, a pact was born. Rex rose out of the hole and vowed to never come back to his home until he was the best warrior ever.
    • Thus a month went past where Rex and his wolf partner traveled across Vox, exploring, taking jobs from the citizens, and just otherwise becoming stronger and stronger.
  • Skills:
    • Swordsmanship: Being taught the ways of the blade for years by his experienced father, Rex was a good sword user even before meeting his BAE. The extra knowledge from the wolf has only made him better.
    • Medical Knowledge: Rex knows his way around the healing arts.
    • Survival: Growing up and adventuring in Vox has left him with some knowledge about how to rough it out in the wild.
  • Possessions:
    • Rucksack: A mid sized backpack that Rex has to hold all of his supplies.
    • Medkit: A box that Rex carries around. Needles with thread, rolls to wrap around limbs, herbs and tonics, and other medical supplies.
    • Rope: For climbing up or down things. Always handy for ruins.
    • 3 Small Knifes: For skinning, throwing, and stabbing.
    • Coin Bag: Used to carry money. Empty at the moment.

BAE:

  • Name: Lupus The Sword-Beast.
  • Personal Abilities:
    • Sword Magic: Any sword he uses magically becomes his own greatsword. The sword is a high quality blade that never dulls or break. Only one version of his weapon can exist at a time. Using the sword, Lupus can do elemental attacks and of course he can slice, stab, and hit with it. The list of elemental attacks:
      • Air: He can launch powerful gust of wind with swings of the sword. Think knocking down trees strong.
      • Earth: By stabbing the sword into the ground, Lupus can make the ground explode upwards in a column and then he can make it move forward. Can be used defensively or offensively.
      • Fire: Swings send out swarms of fire.
    • Being a Wolf: Usual wolf traits but magically better. Sight, smell, and hearing are honed and amazing. His agility and speed are that of a giant wolf. He's not the most durable BAE but still much tougher than any human.
  • Bestowed Abilities:
    • Sword Magic: Just like Lupus, Rex can make a copy of the wolves greatsword, but sized for a human, just by picking up a sword. Only one version can exist for Rex and it never dulls nor breaks. The elemental magic is:
      • Air: Instead of huge gust of wind, Rex can precisely, but weakly, control the wind to perform tasks. He can move small objects from far away by making the wind push it, zip himself around using the wind, and other such things.
      • Earth: Rex can rip out chucks of earth from the ground using elementally magic and then throw it at his targets.
      • Fire: The sword can light on fire and thus can burn anything it touches.
    • Wolf Form: Rex can turn into a normal sized wolf that has the same fur pattern that Lupus has. This grants him the natural abilities of a wolf. Agility, speed, sight, smell, and hearing are all better than his human. Rex can still talk in this form.
  • Personality:
    • Lupus is a proud, noble beast........at least outside combat. Once in combat, he becomes a deadly, aggressive beast that will slay his foe unless Rex really, really demands to not do so. He has faith in himself and Rex but he is a lot more difficult to get him to have faith in others compared to Rex. He will mostly only gives that out to other BAE's and rarely at that. Even with that, he tries his best to be polite and civil to all and refuses to fight to hurt those that are weak, not out of empathy but out of pride and a sense that a warrior like him shouldn't harm the defenseless.
  • Appearance: You don't have to worry about his bite. He has something much worse.

edited 13th Mar '17 6:05:03 PM by LightToAll

Vampireandthen In love with an Uptown Girl from Northern Ireland Since: Apr, 2016 Relationship Status: A teenager in love
In love with an Uptown Girl
#6: Mar 7th 2017 at 3:31:03 PM

  • Name: Jorge Maxwell
  • Age: 29
  • Personality: A hyperactive prankster, Jorge is someone who enjoys life. Jorge is a fighter by birth, a real scrapper. He doesn't back down often. Instead, he prefers to fight until it's over. Which means, until he has won. He can be very stubborn in this regard, but he doesn't often fight physically. He will use his wits and skill to win a fight instead, trying to outfox his foes and tricking them. Jorge will often talk fast, so he can be hard to understand at times. While a thief by trade, he does look out for those like him, who aren't well off and rather poor. He gives them money whenever he can, while keeping some for himself. He also only steals from the rich
  • Appearance: Jorge has short, scruffy brown-black hair and grey eyes. He wears a grey long coat, which is unbuttoned, and shows off his midriff. He wears black, loose fitting pants, and often will walk barefoot, though he does own a pair of hiking boots. He has a scarf as well, which is tan colored. His skin color is rather tan, as his spends time out in the sun a lot.
  • Background: Jorge started out a street rat on in Windlass, stealing from whoever he could. His time here taught him the tricks of a thief, and he became a very good one very fast. He learned how to blend in with his environment, how to pickpockets so swiftly nobody knows they've been robbed until they actually reach for their valuables and find them gone, and how to climb up the narrowest of drainpipes. He also learned how to sword fight with a cutlass, having watched people sword fight before, and teaching himself by copying them. Eventually, he had to leave Windlass, with the law coming after him hard. He had made several friends who helped him to escape to Tome. While he was hiding out in an underground cave system, he found a sigil of a centipede, and cracked it, thinking he had found treasure. However, instead, two thin, massive antenna reached out and began to feel him, before a massive centipede appeared. The two bonded of course.
  • Skills:
    • Parkour running.
    • Sword fighting, mainly with a cutlass.
    • Pick pocketing and robbery.
  • Possessions:
    • Cutlass.
    • Poncho, which he keeps the stuff he stole, to sell later.
    • A notebook of tricks, like pranks. When he gets an idea, he writes it in his book.

  • Name: Torrock Mukade
  • Personal Abilities:
    • Venom Glands - Torrock can launch blasts of acidic venom from his mandibles. The venom is capable of metaling through steel, iron, and even stone. The venom is launched in a single stream, squirting through the air at high speeds. Not recommended to have touch human flesh.
    • Super-Speed - Torrock is able to move much faster than even other BE As. He is more the kind of guy who uses stealth and speed in battle to attack his foe, wrapping around them and using his many sharp legs to latch on and hold them in place.
    • Armored Body - Torrock's exoskeleton is incredibly tough. It is able to deflect attacks from all manner of weapons, and even some magical attacks. However, his underside is not as tough as the rest, and his joints are also rather vulnerable.
    • Whip Antenna - Torrock has extra long antenna, which he uses as a whip, so strong they can smash through stone.
  • Bestowed Abilities:
    • Poison and Venom immunity.
    • Enhanced speed.
    • Senses are much stronger, especially smell.
    • He can also secrete a less toxic, but still deadly, kind of venom. This venom isn't as potent as Torrock's, but can burn flesh, and infect wounds. He coats his cutlass in it.
  • Personality: Torrock is a crafty fellow. He is the kind of monster who ends his fights quickly and messily, scattering guts everywhere. While he isn't fond of humans much, he does tolerate Jorge. He has rather poor eyesight, so he uses his sense of smell, touch and hearing to 'see' instead. He is snarky and distant at times, but he despises Icons with a passion. He is incredibly aggressive as well. However, he will use tricks to as well, making himself looking bigger than he really is by rearing up his front half, trying to intimidate his foes. If they show weakness, he will attack so suddenly they might not have seen it coming. However, as a centipede, he does have trouble every now and then with staying wet, as he doesn't do well in dry environments.
  • Appearance: [1] Make his antenna much longer and you got it. He's about the size of a two story house if he rears up.
  • Misc:

edited 10th Mar '17 8:20:50 AM by Vampireandthen

Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.
TheHailStormer Classic from Playing Sonic Mania Since: Dec, 2013 Relationship Status: Having tea with Cthulhu
Classic
#7: Mar 8th 2017 at 9:02:32 PM

Here's my entry into the ring.

  • Name: Vivian Rosette Aurion
  • Age: 24
  • Personality: This former servant of Emeritus has been a woman of two personalities ever since she was freed from Idol mind control by her Pact. On the outside, she is cold, stoic, and emotionless, almost robotic in her actions. She's calm, professional and business-like at nearly all times, leaving her somewhat awkward and lacking when it comes to social matters, not helped by how she's been emotionally dulled over the years because of Emeritus' machinations. But buried deep behind the mask of cold professionalism lies a warm-hearted woman that cares for her adoptive daughter Snowy's happiness and well-being deeply, yet is still suffering from the PTSD of her years of abuse that's recently come to the forefront of her mind. The colder side of her is the one seen the most often, however, and so far only those who forge a deep connection with her like Snowy has can coax out her warmer side.
  • Appearance: Pictured here with her daughter. Just add a black leather gauntlet on her right forearm, black lightly armored shoulderpads, grieves, and chest armor under her tie, and a black, very obviously mechanical left arm with glowing edges, and you've got what Vivian looks like.
  • Background:
    • Once upon a time, many moons ago, there was a girl who devotedly served her land's Icon, Emeritus, as a laboratory assistant and general aid in Tome. Her name was Vivian, and she had a seemingly idealistic life, raising an orphan she'd found as her daughter while doing her duties to her mistress. But all was not as well as it appeared on the surface. For she was abused and treated like a mere plaything by Emeritus, with her memories of it just wiped to start the cycle anew each day. Her body was mutilated and used in less than savory ways, and her very emotions were slowly dulled over the years, to try and make her little more than an emotionless puppet for her mistress' use. This mistreatment went on for years with seemingly no end in sight, with both Vivian and her daughter Snowy blissfully kept in the dark about it all.
    • Then came one faithful evening when Vivian was sent to one of the other islands of Tome to gather a few key ingredients for Emeritus' next experiments. As she looked about the island at dusk, she came across a strange ruin, with a mural depicting a large bird calling down lightning from the heavens, along with a strange series of runes on a stone near the mural. After accidentally smudging one of said runes, the ruins shook as a great beast like what the mural showed arose from the ground below, staring down Vivian deeply. A voice spoke in her mind of making a pact in exchange for boons, to which Vivian accepted.
    • At that moment, Vivian's eyes were opened to the truth of the world, and forcefully repressed memories flooded her mind. She could finally recall all of the abuse and torment she endured, but would no longer stand. Once she recovered from the PTSD surge and got to know her new massive companion, she realized something: Snowy was still in the care of Emeritus and her other servants. And she couldn't just rush in on Falaze, as doing so alone and head-on would be suicide and likely get Snowy killed in the process. She'd basically branded herself a heretic as well, and the people would likely sooner see Vivian herself killed than let a traitor like her keep living. What she needed was help, and so Falaze informed her (rather begrudgingly) that other BA Es like her may have also been recently awakened. And so Vivian's spent the last month or so hopping from island to island in search of others like her, training to be a better master to Falaze in hopes of eventually freeing Snowy...
  • Skills: Vivian's a rather well-rounded woman in terms of her abilities, decently skilled at cooking, hand-to-hand fighting, sewing, playing a woodwind flute, and other common tasks, is decently athletic, has skills in one-handed swordplay, and has some alchemical knowledge from her years serving under Emeritus. However, she isn't overtly specialized in any of these things, plus she is handicapped when without her Falcon Arm.
  • Possessions: Vivian doesn't carry much with her usually, though she does have a small bag of various medicinal things and food, as well as supplies to set up a tent, and a one-handed sword that she uses as her primary non-magical means of attack.

  • BAE:
  • Name: Falaze, Duchess of the Skies
  • Personal Abilities: In days long past, Falaze was feared as an unholy terror of the skies, and she still has enough power to back up the forgotten myths about her.
    • Thunderous Fury: Falaze possesses the ability to fire out streams of superhot, orange-reddish electricity at her foes, as her primary elemental magic.
    • Death's Call: At any time, Falaze can let out ear-piercing screeches and chirps that could easily deafen a man through its sheer sonic force, or even cause poorly-constructed or glass objects to crumble.
    • Gale Speed: Falaze is incredibly fast in the air, capable of reaching near-mach 3 speeds, even blowing away anything she flies by that isn't quite sturdy.
    • Blade Feathers: Falaze's second primary offensive option, raining down hundreds of metal feathers from her wings to shred anyone foolish enough to be in her radius.
  • Bestowed Abilities:
    • Duchess' Talons: Falaze grants Vivian the ability to create talon-like claws on the tips of her fingers, made of the very same superhot electricity wielded by Falaze herself.
    • Falcon Arm: Falaze has granted Vivian a magical prosthetic left arm to replace the one she lost because of Emeritus, though it is more than just a standard mechanical limb. When Vivian wills it, the forearm of the arm can unfold hidden wings from its sides along with raising up a falcon head on the back of her hand, and it can be fired off at foes while connected to a cable, or also be used to help Vivian grab faraway objects.
  • Personality: A "walking entity of sass" is certainly one of the first statements one might use to describe this massive bird of prey. She's a sharp contrast to her mistress, always armed with a sharp tongue and heaping loads of sarcasm in every word that comes outta her beak, and is prone to giving insulting nicknames to just about everyone she meets. However, she does have just the tiniest bit of respect to offer to those few she deems have earned it, and does seem to have some degree of care for Vivian's well-being. Good luck getting her to admit it though.
  • Appearance: Basically take this, replace all the blue tinting with the same reddish-orange that Viv has for one of her eyes and the trim of her outfit, add some metal parts here and there and some glowing Tron Lines, and you've got Falaze.
  • Misc:

edited 11th Mar '17 8:34:13 PM by TheHailStormer

"Never let anyone tell you that something is impossible." - Monty Oum, 1981-2015
FergardStratoavis Lizard Metabolism from Ye Olde Worlde (Less Newbie) Relationship Status: Cast away
Lizard Metabolism
#8: Mar 9th 2017 at 4:32:48 PM

  • Name: Bors Hellebard
  • Age: 28
  • Personality: He appears serious, uptight and tight-lipped at first, but it's not too difficult to bring out his boisterous attitude. All it really takes is to get a fight going or to start sharing around various exploits. Or to ask for a musician or to share some ale together. Truth be told, the most trouble Bors has is usually to open up to a stranger, but once he opens, odds are he will stay open. His honor is his chief value and while he can be easily angered or provoked into a scrap, he will make that scrap as fair and square as possible. The other side will need it. Got a pair of lungs on him, too.
  • Appearance: "Sing the song of Voxians, steel and raise your blade! Carrion crows shall feast today, corpses shall be made!"
  • Background: Bors Hellebard is a sword for hire, traversing the archipelago in search of excitement he gets from a good fight, the adrenaline rush and the feeling of accomplishment whenever another life is brutally cut down by his mighty axe. Sadly, in a land that is free of wars and conflict, his profession is often underappreciated by the common folk; thus, he tends to come back to Vox where he was born and where there's always work to be found: an expedition into the wild or a guard duty to ward a village against a monster.
    • That is where he stopped being a nameless boy and became Bors; an expedition gone wrong was only saved by a timely arrival of a mysterious knight, none other than the guardian of this land Emmolia. There, the young boy vowed to himself that he too would become the guardian of the people.
    • Some years later, he was an adept fighter with some renown of his own, though his life was threatened to be ended right there, in another set of ruins. Once again did Emmolia come to his rescue, mostly by pure happenstance than anything else. Also there, they together traversed the ruins and there Bors acquired Baran Tor, his famous axe shining with faint blue light.
    • He came into contact with his BAE in the very same ruins that he was visiting to rid it of a particularly troublesome monster. The beast proved too difficult to overcome and forced Bors to flee, bleeding and broken, about to suffer an ignoble death... but deeper where he went lay something even more amazing and terrifying. Something that looked like an ordinary boar only at first glance.
    • One contract later, the beast Bors came here for was located and killed with ease. From there, he and his newest companion set out to bring the names of Bors Hellebard, Villsvin the Unbroken and Baran Tor to everybody's mouths as the finest mercenaries to have lived, especially if Villsvin's words on Icons' less-than-noble intentions were true (not that Bors takes them to heart).
  • Skills:
    • Axemanship; he's the finest axeman out there and one of the finest warriors in the archipelago.
    • Plays a mean tabor and lute
    • Can sing; mostly various military songs
    • An expert tracker; prefers tracking down humans and humanoid monsters, but can track down beasts and game as well
  • Possessions:
    • Baran Tor - His mighty, massive axe that he swings one-handed with little problem these days (it used to be two-handed and he often switches to that style out of reflex). It's sturdy and sharp, but there's otherwise nothing magical about it.
    • A curved dagger.
    • A tabor to play on.
    • Some healing poultice in his pouches.

  • Name: Villsfin the Unbroken. Or rather VILLSFIN THE UNBROKEN.
  • Personal Abilities:
    • Unstoppable - Though he's fairly small for a BAE, Villsfin is really, really strong. Strong enough to ram through a solid rock and pulp any human in front of him. Think of him as a living battering ram.
    • Unbroken - Now think of a living battering ram that you cannot, for the life of you, kill or even harm. Small weapons and arrows bounce harmlessly off Villsfin's thick hide and bigger ones are merely bruises. Ordinary men would have to try and aim for Bors first, because trying to strike Villsfin with anything smaller than a cannon is just fruitless.
    • Unquenchable - Anything killed by Villsfin that he later eats can rejuvenate him and heal his wounds if he has sustained any. That bloody feast can also remove his exhaustion or briefly increase his speed.
  • Bestowed Abilities:
    • Increased toughness and physical strength; Bors' skin and clothing protects him as well as a suit of fine armor and he can use Baran Tor one-handed. Don't catch him unarmed; odds are he'll just pop the offender's head like a balloon or punch through it.
    • Minor Feast - Food consumed by Bors doesn't straight-up heal him like Villsfin's, but it does refresh him and provide more energy for him. An apple can keep him going for as long as a small breakfast would while a small dinner provides the power of a sizeable feast.
  • Personality: Villsfin is exactly like you'd expect a giant eldritch boar to be: irascible, stubborn and terrifying once angered. He thrives in the battle just like his Master - though they are casual with each other - relishing the sound of crunching bones, mashed bodies and terrified screams. He'll eat just about anything, though obviously the food he personally brutalized is his favorite.
  • Appearance: Beefy guy for scale.

How do lizards fly?
Daydre That's just how it is on this bitch of an earth from the trash Since: Jun, 2014 Relationship Status: Gone fishin'
That's just how it is on this bitch of an earth
#9: Mar 9th 2017 at 5:12:26 PM

Posting to voice interest, since my sheet seems like it's going to take a bit longer to write

off the shits
Taco Since: Jan, 2001
#10: Mar 10th 2017 at 10:00:19 PM

Alright, let's pull the trigger on a couple of these signups.

~Sgtpendulum, ~TroyandHawk, ~Vampireandthen, ~TheHailStormer, ~FergardStratoavis, you are all good to get in. Just, you know, standard thing I always ask for, put in the effort on your posts, be timely, have your characters actively interact, all that shit, I'm pretty sure you've all seen me castigate people for what I call bad RP before so I don't gotta give you the business on what to actually do well. Character list to come to OP soon.

Daydre That's just how it is on this bitch of an earth from the trash Since: Jun, 2014 Relationship Status: Gone fishin'
That's just how it is on this bitch of an earth
#11: Mar 11th 2017 at 12:24:43 AM

  • Name: Amalda Pyne
  • Age: 25
  • Personality: Like the hammer she wields, Amalda is blunt. To the point of rudeness sometimes. She doesn't like beating around the bush and if she needs to tell you something she'll do it as frankly as possible. Amalda has little patience for fools, unless those fools have money and are buying her products. In that case she'll try to present a pleasant face, though she very much hates doing this. Prior to the accident where she met her BAE, she was a little more optimistic and tolerant of people she disliked.
  • Appearance: Insert some kind of arm related one liner
  • Background:
    • Amalda grew up with her father, a blacksmith, in the vast forests of Vox. According to her father, Amalda's mom separated from them when Amalda was young- apparently she's somewhere in Slate. Amalda never cared enough to look. They lived on a small settlement with a few others, though the two mostly kept to themselves. Amalda's father made a living selling his wares to passing adventurers, and eventually began to teach Amalda about smithing. He occasionally pushed her too hard, and even to the present Amalda kind of resented these moments, but they lived a pretty normal life.
    • Eventually, Amalda left home and started her own workshop in another corner of Vox. She was able to make a pretty good living, though nowadays she wonders how adventurers managed to find her so easily where she was...
    • One day Amalda needed to get to the settlement where her father lived. The shortest way there was a cave system connecting her area to there, and so she went. She'd been down the route before, so she figured the journey would be easy enough. It was not. The trip started well enough, but... At around the halfway mark there was a cave in. Something about it seemed fishy - maybe it was that odd smell in the air, or maybe the suspiciously human noises she'd heard right before. Whatever it was, Amalda didn't have the time to worry about it at that point. She was trapped, with a thick layer of rock between her and either exit.
    • A few days passed, and Amalda was starting to run low on supplies. She hadn't packed much, thinking the trip would be short. She didn't live near anyone who would care if she went missing a couple days, so she assumed no help was coming. She was sure she was done for. And indeed, she probably would've been.. If it hadn't been for Azale. The BAE claimed she'd woken up earlier due to a dislodged sealing stone, and that she'd been watching Amalda since earlier. She found Amalda interesting, somehow still trying to survive despite seemingly having no way to get out. So Azale offered her a pact. Seeing no other way out, Amalda accepted.
    • The two managed to dig their way out of the collapsed system (Azale did most of the work) and Amalda made her way home. Soon rested and recovered, though still shaken, Amalda began to think about what she thought she'd seen back in the caves. Had somebody intentionally caved in the tunnel? Going back to investigate some time later, Amalda noticed some gunpowder residue on the wall... This was definitely on purpose, then.
    • ... Well, Amalda wasn't going to just take a her near death lying down. With Azale in tow, Amalda began her journey to find who did this and kill them find out why they did it.
  • Skills:
    • Amalda's a capable blacksmith, having trained in it for not of her life. Bear in mind that she mostly makes things like horseshoes, nails, small tools and the like. She doesn't really make weapons.
    • Amalda also has good wilderness survival skills owing to growing up in the forest.
  • Possessions:
    • A small house and workshop in Vox. The workshop has accommodations to make smithing with one arm easier, but otherwise is not very noteworthy.
    • Amalda always carries two hammers on her. One for forge work, and one for hitting people. The former is a pretty standard forge hammer with Amalda's name carved in the handle, while the latter is a war hammer that comes up to about her shoulder. When not using her feet, she uses the hammer to fight.
  • BAE:
  • Name: Azale
  • Personal Abilities:
    • Legs: Azale has incredibly strong legs, able to jump several times her own height and run at high speeds. She also sports sharp claws that can easily cut through rock.
    • Call of the Cassowary: Azale can emit a loud but low pitched call that's capable of sending objects/people flying away from her. This manifests as a rough dome of force
    • Feather Coat: Azale's thick coat of feathers deflects some of the damage she takes from physical attacks. This is only up until a certain point, however- while it allows her to shrug off things like glancing blows and small cuts a square hit will still hurt her.
  • Bestowed Abilities:
    • Legs: Azale's influence allows Amalda to transform her feet into those of a cassowary's, claws and all. She also gains heightened leg strength, jumping ability, and running speed.
    • Feather Skin: Amalda can grow Azale's deflecting feathers on areas of her body. They serve much the same purpose as Azale's, though to a lesser extent.
  • Personality: A rather angry bird. Her suggestions for Amalda to kill patrons over minor slights are only joking half the time. While her anger does subside sometimes, revealing her to be rather.. cheery, she'll snap right back to anger if anyone infringes on her territory, whether that be literal or more figurative (i.e. Amalda, hurting her is liable to get you chased down by twenty feet of angry cassowary).
  • Appearance: -Cassowary noises-
  • Misc: A few times a year, Amalda will make the journey to Slate to sell tools. She makes more money than she does in Vox, but she dislikes being around the large crowds that accompany this- hence why she doesn't visit more often.

edited 11th Mar '17 12:28:22 AM by Daydre

off the shits
LiorVal Since: May, 2013
#12: Mar 11th 2017 at 11:04:34 AM

  • Name: Eliyahu Ben Elnatan
  • Age: 25
  • Personality: Eliyahu is defined by his pride as an Ephraimite, the pride in his culture, his people, his traditions and the rules by which he is bound as a servant of Adonai, he sneaked in the wise teachings of his father in everyday conversations as much as he could, before the spell of the icons was lifted from his mind he was known aa cheerful young man happy to fulfill his duties and learn as much worldly wisdom as he could. Suddenly, Eli met Behemoth, and memories of the hardships he endured came back to him. Memories of his true home, of his father, of what truly happened to his people. His mind was clear, and he was filled with anger, as his people became sick of him spouting his "ideas" and "Nonsense", Eliyahu was defined by wrath and determination, he was rejected by them for speaking the truth, and so he turned his eyes towards the Icons, the ones who made them all forget, and their heathen worshippers. He was now bent on fulfilling his newly found duties: to kill every heathen he can, to make his brothers and sisters remember their real history again, and find out how to get back to their homeland. In order to accomplish his missions, he is willing to do anything, murder innocents, fight with gods, and even sacrifice himself.
  • Appearance: Eliyahu is a tall, lean man with a light brown skin tone, dark brown eyesand jet-black well kempt short straight hair with neat and very well maintained sidelocks that reach his collarbone from both sides (Here is a picture for the sidelocks), he keeps a small horseshoe mustache connected to an unshaven beard. From torso to his knees he is covered in a big white robe with large dark blue stripes from around the chest to the bottom, with a tunic underneath covered in red and white stripes and a cloth belt in the middle. white shirt underneath. He wears brown wooden sandals and an exotic round hat that covers his scalp on his head with a bottom that's embroidered with thin yellow geometrical patterns. To just about everyone, from feet to toe he looks extremely weird and unrelated to anything else in Dakon.
  • Background: Eliyahu was born to a cleric and a housewife, from early childhood to his early days as a teenager he was a usually getting education from his father on any topic you could think of, from spirituality to history and geography, by the time he was 15, he was very learned young man, but at that age it all ended when suddenly, they somehow turned up in a foreign land in an instant. They showed up as a group of strangers in Windlass' capital 10 years ago, being from somewhere unknown, they were not under the spell of the Icons and were seen as dangerous by Erulas, a menace to be terminated immediately lest they pose a threat to the Icon's rule. Erulas guided Windlass's armies as fast as she could to exterminate this large group of unwashed humans, called the Ephraimites, though somewhat disarrayed managed to put up a fight against these armies, eventually they escaped the area by sacrificing about a fourth of their population. Among them lost in the battle was Eliyahu's father, Elnatan, a fact which hit him hard and has been in his memory ever since. Eventually though they continued to be hunted by Windlass's people, the Ephraimites proved enduring and resistant. Managing to fend off their attacks. Eventually, after many tiring battles, escapes and strife, they got into deep forests of Vox, where they settled, keeping themselves in isolation from the rest of Dakon, the goddesses forbid entrance to their settlements, trying to prevent any contact between the regular masses and the Ephraimites.
    • Time went on, and after 8 years the memories of the grim deaths of his people and his father have been forgotten, replaced by vague memories of conflict by the Icons. Eli begun being a cheerful person again, the hardships they endured turned foggy. A memory stinging in his mind, but he was alive, the Ephraimites were in peace to do their traditions, rituals and practices, and that was enough to keep him from questioning all these missing pieces.
    • One day while wandering around the large river Shaiel he encountered a staircase leading to an underground ruin, where he found Behemoth, a gigantic, enchanting old beast, it thanked its awakener, and asked him what he was, seeing him as obviously strange and foreign, it began making him ask questions, made the stings in his mind over all his foggy memories worse, eventually, it told him he was under a spell and his true memories are hidden by a powerful spell, and if they forged a pact together, he could free him of these nagging thoughts and missing pieces, and he'd give him the strength to protect his people as well. Tempted to end this mystery by Behemoth's persuasion, Eliyahu agreed and made the pact.
    • Suddenly everything was clear, all those hazy pieces in his mind began turning into sharp memories, his home, this strange land, the death of his father. He turned to the Ephraimites, tried to preach the truth to them, but they simply saw it as nonsense, clouded by the spell of the Icons they could not believe any of what Eliya said, angered by this stupid rejection of the truth from his people, he made himself a mission. To make way towards the Icons to force them to remove their spell from his people and kill every Dakonian life he finds in the way to avenge the deaths of his father and the Ephraimites that died.
  • Skills:
    • Tailoring: He actually knows little of tailoring for regular clothing, most of his skills are self-taught and learned in order to manage being in the traditional foreign garb while travelling far from the rest of the Ephraimites.
    • Swordsmanship: Although meant to be replacing his father as a cleric, as soon as the Ephraimites appeared in Windlass Eliyahu has started to learn how to handle a sword to fight back, wanting to help with the protection his people as much as he can. As he thought they were going to be warring for a long time.
    • Singing: Eliyahu has a beautiful singing voice from his practice of prayers as a young child.
  • Possessions:
    • Barak & Eitan: A pair of Scimitars Eliyahu took from the city in Vox, originally from the actual home of the Ephraimites.
    • A couple of tools to keep his sidelocks neat and tidy.
    • A couple of his strange hats in case the one he wears gets destroyed or lost.
    • A couple of prayer books.
  • BAE:
    • Name: Behemoth
    • Personal Abilities:
      • Single Animal Stampede: Behemoth can trample most humans and even large animals with sheer body size and strength.
      • Goliath's Armor: Behemoth can turn his entire body as hard as his tusks, giving him a strong and thick layer of ivory armor. During this moving any body part that's not his trunk is difficult, the hardened trunk is stronger than any steel whip could possibly be.
      • David's Sling & Stone: Behemoth can shoot large sharp ivory projectiles at his enemies.
      • Eshmiel: Behemoth can project large flames from his trunk, comparable to the fire breath of a dragon, his breath can burn entire towns in a matter of minutes and can easily wipe out small armies.

    • Bestowed Abilities:
      • Ivory Coating: Eliyahu can create a small coating of ivory around his body, giving him a much thinner and weaker version of the Behemoth's armor, he can also concentrate this on certain appendages to give him a stronger concentrated armor.
      • Neriah: Eliya can create small flames (usually in the shape of fireballs) and project them from his hands along with the ability to create small flames he can also control small fires (Nothing bigger than 7 meters in height and a 10 meter radius) having the ability to put it out, strengthen its heat or control its movements.
      • Tifrey'el: Eliyahu can create small ivory projectiles, he can also instead of shoot use them as melee weapons.

    • Personality: Behemoth is an old beast, long past its prime it lives on nostalgia, of trying to return to the good old days of its youth, when it rampaged across the lands, terrorizing the inhabitants of the world and destroying civilizations, it tends to have energy for two things: indulging in feats of strength and destruction and reminding people that they're young and know nothing. Unless he smells gallons of blood being spilled, or desires to go into a frenzy on a battlefield, he's usually a quiet, relaxed and jokey creature. Although he likes to tell people they know nothing of the world, it is obvious by his behavior that Behemoth himself knows very little of the current world, having been in sealed slumber for an unknown number of ages.
    • Appearance: Behemoth is a gigantic Columbian Mammoth standing just about 7 meters tall with thick, bright red fur hiding his old and damaged skin, his head is covered by white tattoos in various elaborate geometrical patterns, circles and stripes, Its 5.5 meter long tusks show clear wear and tear from long years of use and living. It has bright yellow eyes that rarely fully open.

edited 12th Mar '17 11:38:03 AM by LiorVal

Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#13: Mar 11th 2017 at 4:19:02 PM

Hi! I'd like to join in. Nice to meet ya.


Name:

Valan Hellisn.

Age:

22.

Personality:

Before meeting his BAE, the best word to describe Valan would be gruff. He was never really a people person; after all, interacting with people had never quite been his strong suit, since he had never really needed to do so. Living in the wilderness generally meant that he didn’t run into many sentient creatures.

After bonding with his Galirin, he’s become happier and more social. He still slips back into his rough survivalist persona once in awhile, but all in all, he’s changed for the better. He’s also become a bit more charismatic, but that still primarily remains Galirn’s field of expertise.  

Appearance:

Valan is tall and thin, and has a remarkable gift for getting into small spaces despite his height. His hair is dark brown and is generally cut rather raggedly, and his eyes are a dark blue. Valan generally wears leather armor, and carries two longswords sheathed in leather on his hips. On his back, he carries a rowen longbow.  

Background:

Valan grew up on Vox, foraging and hunting for food and buying supplies that he couldn’t craft or find naturally from one of the few enclaves on the island. Contrary to what some people assume when they learn of his past, he wasn’t an orphaned youth- his parents raised him and taught him everything he needed to survive.

They died of old age, but they passed peacefully. Valan continued on their tradition of living free and unrestricted. He had seen Emmollia a few times throughout his life, but she had only seen him once; he had fled before there had been any conversation, though. He had never quite liked her- someone as powerful as her, he felt, had the capacity to restrict his freedom. She never had, and he worked to avoid her- out of pragmatism, however, and not malice.

Eventually, he encountered Galirin while exploring a crumbling temple to… well, something. Galirin assures him that it wasn’t a temple to him, but even he doesn’t remember exactly who it was dedicated too. He awoke the gigantic fox-like creature by stepping into the circle of runes that bound his slumbering form. Needless to say, said circle didn’t contain him any longer after that.

Galirin gazed into Valan’s eyes, and his muzzle creased into a disturbingly human-like smile. He had offered the survivalist a deal.

Valan had studied the fox, before opening his mouth- and it was obvious to Galirin that the human was about to say no. So before the deal could be sealed, the BEA interrupted him quickly.

After about ten minutes of whittling him down through promises, explanations, and just plain charming him, Galirin finally got Valan to agree. And from that moment forward, they were inseparable- they were just like brothers from that day forward. If your brother was a massive fox monster, of course.

Skills:

-Archery: Valan is a skilled shot with a longbow, and has practiced with his own for many, many years. He’s almost inhumanely accurate with his own, and is a good shot with a different one. He’s an alright shot with a crossbow, and is terrible with most other ranged weapons, complaining that they “just can’t beat a good longbow.”

-Bladestorm: Swinging two longswords is an extremely daunting task. Valan has practiced with his own for almost his entire life, and has developed the skills needed to slash and cut in a flurry of blows, smashing down on his opponent like a maelstrom.

While normal sword-fighting generally revolves around not actually letting your opponent getting close enough for you to parry their attacks, much less block them, his fighting style revolves around getting up in your face and hitting you until you drop your guard- and then things tend to be over quickly. The main disadvantage to this is that spear wielders and people with reach tend to put him at a disadvantage.

-Survivalist: Valan is almost unmatched in his ability to survive in the untamed wilderness of Vox. Chances are, he can tell you about any plant, animal, and anything in-between if you point it out to him- he’s most at home in forests, although he’s also good at surviving in other biomes. Sadly, he has little experience in anything other than rural survival- meaning he’s rather likely to try to barter for a new pair of shoes and a coat with meat or other goods.

Possessions: Valan carries a large rowen longbow, and two steel longswords with wooden hilts. He has a quiver of twenty-five arrows, and a pack containing various survival necessities- rope, rations, water, and other mundane tools. Besides his leather armor and camouflage cloak, he only has his shoes and the clothes on his back.

BAE:

Name:

Galirin De’avork.

Personal Abilities:

-Shadow Stealth: When in an area of light visibility or pure darkness, Galirin is almost completely invisible. When spotted, he stops being invisible and becomes merely stealthy; however, with his own skill at stealth, being spotted is a rare occurrence for him.

-Shadowy Strikes: When in battle, Galirin uses  his size and speed to his advantage; when he fights normal enemies, he pins them to the ground and finishes them with a bite to the neck or by slamming them to the ground. When fighting tougher opponents, he prefers hit and run tactics, slamming into them and attempting to vanish into his surroundings before coming back for more.

-Shadow Summons: Galirin can manipulate shadows, and darken the area around him. If it’s broad daylight, visibility is limited; if in dim light, the area is plunged into darkness. If it’s already dark, this has no effect.

Bestowed Abilities:

-Shadow Step: When in dim light or shadow, Valan doesn’t leave tracks, and his footfalls are silent. It’s also incredibly hard to spot him; this effect vanishes when he’s exposed to light.

-Shadow Blade: Channeling Galirin’s energy, Valan can enchant his own longswords or bow to glow with dark energy. Strikes or arrows from such weapons do extra damage, and can inflict bleeding or torpor.

Personality:

Galirin is surprisingly benevolent for a BEA. For a few centuries after his creation, he rampaged indiscriminately, but he soon learned that cooperation with (if not respect of) human laws could benefit him. He often set himself up as a powerful protector over the years, benefiting small tribes of humans with protection and status as long as they fed and cared for him.

He tends to view humans as one might view children- weak and unskilled, but something to be protected. While he has no qualms about killing in self-defense, he generally doesn’t kill unless someone threatens Valan, or actually attempts to kill him.

He often acts like a con-man, tricking or influencing people into doing what he wants or doing him favors. He’s flattering when dealing with more powerful creatures (such as Idols or vast kingdoms, or more powerful BE As) polite and compassionate (albeit manipulative) when dealing with inferiors, and utterly merciless when dealing with Valan’s and his enemies.  

His fox instincts drive him to hunt, and although he won’t kill and eat humans, he will often pounce on those who flee from him or surprise him. He views Valan as something of a surrogate brother, and will often “play” with him like another fox- which generally includes batting him around or carrying him with his jaws.

Appearance:

Galirin is a large fox, about the size of a large house. His claws and teeth are unnaturally sharp looking, and he almost always has a sly grin on his muzzle- how he has a grin that human looking is beyond anyone but him. While his fur is mostly black, a white mane surrounds his neck. His eyes are a deep crimson.

Misc:

Not much at the moment. Will probably update this as a trivia section, I suppose?

Wooze looks at Glass with a 'please take her away' look
HeroicSociopath Mike Jones from Nebraska Since: Aug, 2015 Relationship Status: Noddin' my head like yeah
Mike Jones
#14: Mar 11th 2017 at 9:09:25 PM

My character is finished.

Taco Since: Jan, 2001
#15: Mar 11th 2017 at 10:00:19 PM

~Daydre, ~LiorVal, ~Cwest5538, you're good to go. ~HeroicSociopath your profile checks out but improve those pictures. Like, I know Mugen from Samurai Champloo but that's a picture for ants, and that squid picture's too vague, even if I know he's just a big ole squid.

Also for all like two of you who aren't there already, we got a TVTropes RP Discord channel, come on in.

Aquatica1000 Since: Oct, 2012
#16: Mar 12th 2017 at 8:09:27 PM

Look who's finally done with their sheet.

  • Name: Lucas Schwartz
  • Age: 21
  • Personality: Lucas, at the center of it all, is a person who is loyal until the very end, and frankly kind of a shy sweet kid. He’s also dedicated and driven, willing to do whatever it took to get done what needed to be done – even if it means facing a BAE and accepting their deal. This is also his worst flaw, though, as he oftentimes pushes himself beyond his limits, with only Borealis’s eagerness not to die oftentimes being the only reason he hasn’t suffered too badly as a result. He’s also often sullen and withdrawn, mainly to hide his own feelings of inadequacy.
  • Appearance: Tall, with pale skin and a lean yet athletic build. His long dark hair and somewhat androgynous appearance have resulted in him being mistaken for a girl numerous times. Bloody bandages often cover what remains of his eyes, and he still wears his Stratus military uniform (Looking like this, albeit without hat or bow and with some badges on it) and a black hooded cloak, both of which has become faded and worn in his travels.
  • Background:
    • Lucas had his life all figured out. As the son of one of Stratus’s most well-renowned soldier, Lucas was expected to follow in his father’s footsteps. While he certainly wasn’t as strong or sturdy as his classmates at the military academy he went to, he more than compensated with his quickness, both of wit and of dexterity, and ended up graduating with high honors.
    • Which made his first and last foray into the battlefield all the more tragic. Lucas himself barely remembers what happened, but when he came to at the hospital, he learned that he and his squadron was overwhelmed by… something. He was one of a small handful whose lives the medics could manage to save, and even then, he was greatly wounded. While the majority of his wounds healed up as scars at worst, his eyes were beyond recovery. He ended up being given a Purple Heart, followed by being honorably discharged.
    • He returned to his father’s home a broken man. To go from sharpening his combat skills to relearning to get around by himself was a change Lucas was not ready to go into, and that’s without hearing the townspeople whispering among each other rumors about what exactly happened to him without even caring about him being in earshot. He did what he could to push back his fears that this feeling of uselessness would be all to his life for now on, but it continued to eat at him to the point of listlessness and depression, and one night, while drunk beyond the point for rational thought, he stumbled blindly into a forest not far from home, with the intent of ending his life then and there.
    • He might have gone through with it, if he hadn’t gotten lost in the forest. But he had, and tripped on a tree and tumbled, disturbing something. Before he could react, the area grew cold and he was face to face with a beast calling himself to Borealis. His wound-up nerves told him to turn down the creature’s offer and run, but the promise of power appealed to his desire to reclaim his life. With the deal in place, Lucas ended up packing up and heading off the next day, intent on making a difference and possibly returning home having made a name for himself.
  • Skills: As a Stratus soldier, Lucas was trained in numerous topics pertaining to warfare. This includes combat training with blades, (cross)bows, and fists, sure, but it also included military tactics, history, geography, and wilderness survival – all knowledge that could help a soldier in ensuring victory. In addition, Lucas also showed interest in literature prior to losing his sight, and was also rather good at cooking.
  • Possessions: Lucas packed lightly for his expedition. In addition to a crossbow and bolts, he has with him a pair of shortswords (for close-quarters combat), and some gold coins in case purchases are needed. For the most part, he’s depending on his wits to survive.
  • BAE:
    • Name: Borealis, The Frigid Shade.
    • Personal Abilities: Note that the names here are not in-character names and are just what I’m calling them OOC
      • Bat’s Ears: He’s a giant bat. Sharp hearing and the ability to echolocate is a given. Though unlike Lucas, he’s not nearly as affected by loud noises
      • The Cold Wind Blows: Borealis’s very being is cold. By default, the cold never bother him, and he can generate it when needed. It’s to the point that even just a screech or flap of his wings is all that is needed for not only flames to go out in the area, but also for the temperature to suddenly drop and, in some cases, even cause frost to form. If he’s flat out blowing, god help anyone who’s standing in front of them. He’s not invincible, though – if he’s stuck in a hot area or set on fire he can try to shield himself from damage for a while with his abilities, but it’ll run out, and when it does the heat damages him even more.
      • From Shadows: Unless Borealis wants to be seen, he won’t be found easily. Those who haven’t encountered him before, and those who are rather weak-willed, will struggle to find him him, and those who don’t just see him as a shadowy blur with indistinct features. Other BAEs and their masters see him just fine, though.
    • Bestowed Abilities: Same note as with Personal Abilities
      • Sharp Hearing: As the master of Boreas, Lucas has found that his hearing has sharpened to inhuman levels, to the point that he can use echolocation to find his way around. On a negative note, this also means he’s more easily overwhelmed by loud noises. In addition, this ability has resulted in his ears becoming noticeably pointed at the tips, which he finds annoying because they really don’t really do him any favors for him in the “lying low” department.
      • Cold as Ice: Lucas’s skin seems to be in a constant state of being cold to the touch, even in an otherwise room-temperature area – someone could splash ice-cold water while he’s in an arctic area and he’d suffer no ill effects. To an extent, he can also withstand extreme heat and flames, but this ability runs out after a large enough exposure until he’s spent an hour or more in a room temperature or colder area.
      • Cloaked in Shadows: Similar to his BAE, he can hide himself from view, making him seem shadowy at most. Unlike Borealis, though, Lucas needs to concentrate in order to keep it up, and the second he can’t, he comes into view. On an interesting note, this version has proven effective against BAEs and their masters, though due to the strong wills needed to make a bond, it means he shows to them as an indistinct, shadowy blur.
    • Personality: Borealis is pretty much sick of everything. Of fighting against the icons and being imprisoned, of being far from home… hell, he’s already getting sick of his Master’s near-suicidal attempts to prove his worth, and probably would have left him to his doom if it weren’t the fact that he’d kick the bucket too if that happened. He just wants to hunt and sleep as he pleases, but the way Luke acts, that’s not going to happen anytime soon.
    • Appearance: Imagine a black-furred bat the size of a horse and carriage, with ice-blue eyes and what appears to be permafrost covering it’s back and wings. That’s Borealis's appearance in a nutshell.
  • Misc: Still need to figure out where to have Luke at the start of the game. -__-'

HeroicSociopath Mike Jones from Nebraska Since: Aug, 2015 Relationship Status: Noddin' my head like yeah
Mike Jones
#17: Mar 13th 2017 at 1:45:40 AM

[up]If he starts in Tome he can join Jake's pirate crew 🚢🚢📞

[up][up]Ah, I believe the problems have been rectified

Taco Since: Jan, 2001
#18: Mar 13th 2017 at 9:41:30 PM

~Aquatica1000 and ~LightToAll are in, but for once I'm actually gonna keep signups rolling post-launch.

Oh yeah, also, we're live, that's a hell of a thing.

Pentigan Fwomph from The Underverse Since: Apr, 2010
Fwomph
#19: Mar 14th 2017 at 4:06:37 PM

Welp, it might be a little late but I'm gonna toss my hat into the fray.

  • Name: Daev Jons
  • Age: 23
  • Personality: At the core, Daev is curious. There is a lot he doesn't know and he strives as much as possible to have at least solid understanding of how the pieces of the world fit together. It's by no means a foolhardy curiosity, a lot of what he does is simply reading and when he goes out on his frequent adventures it's to a ruin already known about so he can both see it for himself and try to glean something others didn't. He often finds himself idolizing Emmollia for her wanderlust, sense for adventure, extraordinary powers, appealing looks, charming personality... But he understands risk, how to minimize it and that sometimes when there's something new and strange that needs understanding then the best you can do is minimize what you know about and put your trust in the fates for the rest. And then he met a BAE, his BAE. He wouldn't say he changed much, he was still curious and willing to venture out but... He did, he was different, maybe. Maybe it was just having a strong ally at his back but he felt braver, willing to risk more in order to understand both the ruins he delved through and the fog that had lifted from his mind.
  • Appearance: Daev is very... Well he's very common. He looks for the most part like a middle-class artisan from the port cities. He dresses humbly in well-tailored clothes built for durability, is a little toned and tanned from both walking the docks and his adventures in the forests and he avoids flourishes like jewelry. He could probably be called handsome if he washed himself up a little more and held himself with more confidence.
  • Background: There was never really much to Daev's life before finding his BAE. I mean, there was a lot of that life, 23 years of it, but honestly if he was to sum it up in one word it'd be 'filler'. The first 18 years were the conventional life of a non-adventuring family at one of the ports of Vox, learning the family trade (baking bread) and generally growing up to finally leave home and begin the life of a semi-casual adventurer. From there, five years of following maps, digging in the rubble others ignore and correspondence with people interested in the cultural pieces he brought back to town or made drawings of. And then he met Apophis. In what was once a temple or a fora, with the only remaining pillar wrapped in a surprisingly well-preserved snake motif he found a key buried deep under flame-charred rubble and it's keyhole beneath a piece of metal that had been hastily welded to the bottom of the pillar. The motif shuddered, the stone turning to deep purple scale as the BAE uncurled and stared at the Daev. She held an offer, sign the pact and learn more or leave ignorant of what happened here. It was an easy choice.
  • Skills:
    • Provisioning: Daev is quite capable of cooking nutritious and portable meals out of a combination of dry-storage ingredients and local hunting and forage.
    • Climbing: Daev is generally capable of finding good ways to climb up both natural formations and constructions that have not been specifically climb-proofed.
    • Improvised weaponry: Daev is pretty capable of hitting things with a wide variety of items that usually aren't weapons.
  • Possessions:
    • Mess Kit: Well-made metal plates, bowls, cutlery and cookware for food prep and cooking out in the wild.
    • Assorted dry ingredients: A bag or two of plain flour, an assortment of flasks of spices, some salted and dried meats for when local game isn't available.
    • Rope and grappling hook: A strong rope and a heavy cast metal grappling hook.

The BAE

  • Name: Apophis, She in The Ruin
  • Personal Abilities:
    • The Worst Hugs: Being a large and strong snake, Apophis is well-versed in the combat style of squeezing the problem until it falters.
    • Swallow Whole: Even if Apophis' jaw couldn't unhinge she'd be capable of swallowing quite a lot of things in one piece. While not a particularly useful combat skill it's still a useful way of disposing of the refuse after and potentially hiding objects (Though Apophis doesn't like attempting to put anything inedible into her maw).
    • Perfectly Normal Situation: When not being threatening or otherwise interacting with someone, it is easy for people to not notice Apophis despite her being a large mass of snake. Her Master is immune to this effect and other Masters/Mistresses have an easier time pushing past the ability.
  • Bestowed Abilities:
    • Swallow... Somewhat?: Daev can unhinge his jaw. However this doesn't really increase the physical size of his mouth so it's usefulness is debatable.
    • Somewhat Normal Situation: When not drawing attention to himself, Daev just sort of blends into the flow of a crowd. Other Masters/Mistresses are immune and anyone specifically looking for him can find him easily.
    • The Best Hugs: Daev has quite the strength... Only when he's got both arms wrapped around an object. So he can probably injure someone with a malicious hug and carry reasonably heavy things like logs, sacks and barrels as long as he can get his arms around them.
  • Personality: Apophis takes great pride in the ruins she keeps. There's something so tasteful about the... Hubris? Maybe, but she remembers that some of what was ruined was built to be humble. Still, something built up but then brought crashing down until only the shell of architecture remains. Even still, she doesn't relish in utter destruction, when a ruin is fully fallen to dust or swallowed by the march of nature she mourns for it. She holds no particular grudges, not even to the Icons, but she knows that all (except herself and her fellow BAE) must die and fall to ruin eventually.
  • Appearance: A very large purple snake. All coiled up she's about the size of a reasonably priced car though when unfurled she's... Quite a bit longer than that coiled size should contain.

It's clearly a case of backroom political albumizing.
Taco Since: Jan, 2001
#20: Mar 15th 2017 at 10:14:16 PM

Yeah, Pentigan, you're good, get in there!

NickTheSwing Since: Aug, 2009
#21: Mar 15th 2017 at 11:47:10 PM

  • Name: Calum Dainsleif
  • Age: 24
  • Personality: Calum is best described (at least by appearances) as an idealistic knight errant, going to whoever needs help and fighting with an uncommon ferocity and a somewhat disconcerting serenity to his demeanor. He is always smiling and putting on the appearance of a Nice Guy, believing the best of people and always seeming surprised if let down. Whenever he feels a negative emotion, it shows as a scowl on his face...for about ten seconds. Then he would turn, seem to berate himself, and then be right back to his usual act. In fact, it is his pursuit of JUSTICE! and HONOR! that led him to his B.A.E., Faefnyr. The great beast, bound within a strange rune, was dislodged in suspicious circumstances and made a pact with the young knight. Ever since, he was...different. He took to more suicidal and dangerous paths, and his grin during battle hints at a new glee he obtains from fighting for justice. It also seems he has acquired a thoroughly repressed hatred for deviation, crime, and injustice, cracks oft appearing in the mask he wore so expertly before. He is also feeling a different kind of lust from bloodlust in as far as the ladies he rescues - he views these longings as Sex Is Evil, and I Am Horny. It is ambiguous if this change is simply his young hormones surging up and conflicting with his values, or if its something to do with his bond with Faefnyr.
  • Appearance: Calum has what is best described as a babyface - fundamentally a Bishounen, at least going by face, he has odd two toned, disheveled hair, some of it being red and the other hair being silvery or gray. He has a mark on his left shoulder, some of which is visible on his neck. Ever since his bond with Faefnyr, he is quite pale. His right eye is blue, but the eye on the left side seems to be bright green with an odd crown-like design present on the iris. That mark on his arm includes a trio of interconnected eyes on the outside of his shoulder. He mostly wears compact armor, with a predominately white and blue color scheme, with a scarf around the neck with a gray dot at the end, hanging off near his torso. The torso armor includes some designs that show a dragon facing off against a tiger, and his belt includes a dragonic face on the buckle. His arm guards completely cover his arms, not showing any skin at all. Underneath the armor, he has far less of a pretty boy aesthetic - instead, he has a rough, incredibly muscled build with a number of scars from his battles. Notably, it seems like there is a more prominent wound near his stomach, which while healed is still rather grotesque looking. His markings continue on down his left arm, culminating in a red eye design on the palm of his hand.
  • Background: Calum claims he had a mostly normal origin, and he joined a local noble to get his start and ultimately became a noble and proud knight errant going to fight for justice, truth and light. The truth...is a good deal uglier, and he prefers not telling this side of the story. He was raised in a monastery - a product of a nobleman's rape of a female peasant, tossed away soon after he was born. His life in the monastery was difficult - the head monk Elijah was a psychotic man prone to violence, and the other monks were either suckups to him or vile men using him to act out their own twisted whims. As soon as he could, he ran away, tailed all the way - until he found Ser Tomas, the ray of light in his life. A harsh but fair mentor, Tomas took the boy in and taught him to fight so he could not be defenseless again. For five years, from thirteen to eighteen, young Calum trained under Tomas, learning everything he could, and mastering the Swordspear under his tutelage. Until one day Tomas...simply, did not return from one particular mission. Calum searched night and day for his mentor, only to discover he had been slain, reportedly by an evil jester as people around just watched. Calum thus decided to become a knight errant both to live up to Tomas' example...and to wreak revenge on not only the jester, but the people whose evil in their hearts let his mentor die. He eventually found the jester and murdered him in return, but ever since, Calum has had nightmares of the Jester's final moments...encouraging Calum in the act and revealing his history, just as well revealing that the Jester was in service to Calum's father. He threw himself in response into one great battle after another, ultimately almost falling, skewered on a lance. He wandered in his pain into a cave, discovering Faefnyr there, bound by ancient runes now close to failure. He fell over, accidentally smearing the runes with his hand and gazing into Faefnyr's eyes in what he thought would be his last moments on Dakon. Faefnyr promptly made a pact with him, and he survived, his body repairing itself as the beast made their pact. Afterwards, he and Faefnyr have indulged in the same battles, but in ever greater intensity...
  • Skills:
    • Swordspear Master: Calum uses an odd fusion of a sword and a spear, a broad, large blade with a long handle. It can be used like a sword or a spear. His Swordspear is called Tomasion, named after his dearly departed master.
    • Acrobatics!: Calum is very skilled at working acrobatic maneuvers into his fighting style, jumping, pirouetting and running in a very skilled and demonstrably effective manner.
    • Fight to Kill?: For all his announcements of his fight for justice, Calum knows a lot of ways to kill someone, and immediately analyzes people and places to best find ways to kill his foes and protect his friends, even if said categories change.
    • Faefnyr's Spellcraft: Very...familiar magic, to say the least. When using magic, there seem to be a lot of eye motifs. His spells include controlling plants, obtaining knowledge from the dead, and orbs of energy that decay the target, as well as waves of what looks like black wind sent out by slashing with his swordspear that has a more precise decaying effect.
  • Possessions: Tomasion, his armor, a case at his side for holding coin and other small valuables, including a necklace Tomas had cherished and given to him shortly before his fatal mission.
  • BAE:
  • Name: Faefnyr the Darkdrake
  • Personal Abilities: Faefnyr's abilities are primarily derived from Life Energy - this is reflected in its blood related abilities, as that is one of its easiest ways of manipulating life energy. Faefnyr has power over healing, but can also rot what it touches - it can create circular runes which either heal people or decay them away. Faefnyr can return youth to what it touches, but it can also induce Rapid Aging.
  • Bestowed Abilities: Faefnyr bestows the Irkalla Arts, the odd spells Calum can use. He also gave those Markings, which seem to spread when Calum enters particularly intense emotional states and amplify his power at the cost of control. He also gave Calum a Healing Factor, which is tremendously painful and basically resembles the young man's body pulling itself back together quickly.
  • Personality: When Faefnyr became sentient, he devoted himself entirely to the "concepts", and has little or no interest in actual human beings. He does however have some respect and liking for Calum owing to how obsessed Calum is with concepts, at least from Faefnyr's perspective. It seems to try to stay away from other B.A.E.s.
  • Appearance: A large reptilian creature, intricately designed, with what looks like silver metallic armor for skin, large claws, and a long neck, ending in a four, red eyed face, its mouth full of fangs. It still has a few runes across its bulk, which have faded. It is a little smaller than the size of a house.
  • Misc: Faefnyr seems to be keeping far from the other B.A.E.s, for his own reasons.

edited 16th Mar '17 10:45:38 PM by NickTheSwing

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Taco Since: Jan, 2001
#22: Mar 16th 2017 at 12:16:54 AM

is it passive aggressive of me to directly screencap rules for character creation that were in the character sheet outline

also, my dude, read the op, you don't lose shit for pacts in this setting, the BAE gains its sentience from pacting with people.

also be more specific with abilities, also, in general. but also redesign your whole bae because of previous points.

edited 16th Mar '17 12:22:04 AM by Taco

NickTheSwing Since: Aug, 2009
#23: Mar 16th 2017 at 12:30:44 AM

[up] I am sorry, I tried to put a lot of effort into this, and was tired from a long day - it was my fault for not being more astute and I sincerely apologize. I will rewrite the relevant parts to the character with what you said, and again I am sorry for making you state the obvious.

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Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#24: Mar 16th 2017 at 2:26:59 AM

  • Name: Tiberius, just Tiberius.
  • Age: 22
  • Personality: Tiberius doesn't really give a damn about much outside of whatever happens to currently interest him which has led to him occasionally mastering one small skill or another over the course of a few years. Should something capture his interest, Tiberius will pursue it without rest until he loses interest and grows bored with it. While not a coward by any stretch of the imagination, Tiberius also isn't the sort who will go out of his way to pursue fights but won't back down from a challenge if one is given no matter how outmatched he may be, this has only been amplified by the fact that he now has a massive armored bear backing him up at all times. Other than that, Tiberius is a bit of a flirt when he drinks and is more than content to simply drift through life without a care in the world.
  • Appearance: Like so, does not possess a Lute
  • Background: Hailing from a small town on the island of Vox, Tiberius ran away from home at the age of 12 because he felt held down by the simple cobbler's life that was apparently in his future going by how his parents made a living. After years and years of drifting from town to town and city to city, Tiberius eventually found himself camping out inside of an ancient cave, undisturbed for longer than any who had lived nearby could even dare to imagine. It was within this cave that Tiberius managed to collapse an ancient, rune inscribed stone wall and wake up a massive, and very pissed off bear who was nursing a centuries old hangover. It was in that moment that Tiberius saw what he assumed would be his death approaching. Staring the bear directly in the eye and grinning like a madman as it began to rise from its slumber, Tiberius was ready for what he knew was to come. Surprised that Tiberius wasn't fleeing or backing down, Russ (the bear) took a shine to Tiberius' guts and a bond was instantly formed between the two who know wander around looking for other Megafauna to make friends or enemies with.
  • Skills:
    • Basic shoe repair
    • Tiberius is an expert longsword fencer
    • Home brewing
    • Basic cooking
    • Basic crossbow hunting
  • Possessions:

BAE:

  • Name: Russ the Giant Angry Armored Bear
  • Personal Abilities:
    • Jaws, paws and claws: Fairly self explanatory. Russ can maul, claw and slap things very effectively
    • Stronk: Being both a bear and massive, Russ is really goddamn strong, even for a Megafauna and is more than capable of leveling stone walls if given enough time.
    • Armor: Russ is not a stupid bear and was well aware that humans and other Megafauna are more than capable of hurting him with their weapons, natural or otherwise. So he had some humans make him an impressive suit of armor to help make it harder to hurt him.
    • Juggernaut: Russ does not tire easily and can run (albeit fairly slowly) non-stop for hours on end and can go for days without sleep if he sees fit (though Russ will need to take an extended rest after doing so). Russ can also swim for extended periods of time, even with his armor on.
  • Bestowed Abilities:
    • A stronger constitution and a heartier appetite.
    • Superhuman strength; Tiberius can now move objects that weigh twice as much as he does and can also hit harder with his fists and sword.
    • A general resistance to cold weather as well as being affected slightly more by warm weather.
  • Personality: Though fairly easy to anger, Russ is a fairly lazy creature who would be more than happy to just take it easy and hang out in the forests or a cave for a few decades if given the opportunity, though he's more than happy to just wander around with Tiberius for the time being. While not big on humanity as a whole, Russ appreciates many human creations, such as armor, and alcoholic beverages (his favourite is mead) and respects the near-insane levels of bravery many of them show when in life-threatening circumstances.
  • Appearance: Hurr Durr Imma Burr (Pushing the limits of house sized)

edited 16th Mar '17 2:27:51 AM by Eachiunn

NickTheSwing Since: Aug, 2009
#25: Mar 16th 2017 at 5:11:44 PM

@ Taco: I made relevant edits to the best of my ability. Is this better?

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