I wonder if we could make Fantasy Character Classes more about the stereotypes of each class in a party and when an RPG Episode or just fantasy series comes around they have to use those classes somewhere. Even though RPG Episode could be any kind of RPG, they always choose fantasy and always throw the same classes into the mix.
Like say Record Of Lodoss War a Roleplay where everyone in the party is a standard fantasy class character
- Parn the Knight
- Deedlit the Summoner elf
- Etoh the Holy Priest
- Slayn the Wizard
- Ghim the Dwarven 2 Hand Warrior
- Woodchuck the Thief
Or Final Fantasy which every party member fits a class since III even though not all of them use an actual Class System that uniqueness is still there. When someone makes a fantasy series they almost always use those defined classes and such, even if its not a class based game the characters will fit in those roles because that is what defines that type of fantasy party.
Like say a Fantasy RPG Party Classes or something.
edited 25th Jul '16 10:30:10 AM by Memers
We already have tropes for character archetypes like that, though. For the Knight, we have Knight in Shining Armor (or Knight in Sour Armor), the Black Knight, the Dragon Knight, The Paladin (for a holy- or light-flavored knight), etc. I'm sure we have an index of fantasy character archetypes around somewhere.
edited 25th Jul '16 11:11:49 AM by NativeJovian
Really from Jupiter, but not an alien.Which makes calling out the idea that "fantasy character archetypes exist, yo!" into more of a supertrope than anything that requires actual examples.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"If we truly had all the classes covered it would be the primary index of gathering those classes, with an example list of the shows that adhere this template for everyone in the show, episode or the main party.
Also those who break out of the non-standard set of fantasy classes to add like The Gardener and such.
And those mess with the formula. Like Kono Subarashii Sekai Ni Shukufuku O messes with things a lot and I would never play with this party in any RPG.
Note: that work's character page is a huge example of why we need to sort these and clean em up. A 4 person party yet they have pretty much all the 3 type tropes listed and just leave off the 4th party member that doesn't fit.
edited 25th Jul '16 3:34:37 PM by Memers
I mean, I figure that Splat would be at least related to this issue. I'm not saying we should fix it ASAP.
I meant that I was overseeing DHT's YKTTW when it was made. We discussed a bit about the MMO Holy Trinity thingy there.
I recall that Damager, Healer, Tank was chosen because it's, well, clearer? Its lack of wicks is because it's relatively new as a page.
And btw, some things in An Adventurer Is You aren't covered by Damager, Healer, Tank, like buffing/debuffing, mesmerizing or playing with pets.
Eh, they're unrelated to this? Huh. (Just to comment: I think Combat and Support is broad enough to conflate support in and out of combat, but it's just me.)
That's still separate from combat role, though. A warrior can be either a tank or DPS. A rogue likewise (as a dodge tank or a rapid-attack DPS). Rangers and nukers are both DPS, but they're different kinds of DPS, while all healers are support but not all support are healers. There's definitely not a one-to-one mapping between classes and roles, anyway.
Then we have a different way of saying what classes and roles are? (I mean, both tanking and healing are but 2 of many supportive abilities, while Warrior, Ranger, Rogue and Nuker are all damager in different ways...)
@ bolded 1: Which trope are you referring to?
@ bolded 2: Dunno man, DPS is separate from Nuker in An Adventurer Is You, but I think they'd be the same in Damager, Healer, Tank.
It's complicated. Sure "Damager" is pretty encompassing but "Healer" and "Tank" aren't.
@ bolded: say hello to Fighting Games, for instance.
Fantasy Character Classes might instead be a "stock" trope like those in Stock Room?
MAX POWER KILL JEEEEEEEEWWWWWClock is ticking.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman@ first post: I would agree with the second option but I dunno what to do with the first one.
We don't need justice when we can forgive. We don't need tolerance when we can love.Oh hey, this thread.
Proposals still on the table: 1) replace An Adventurer Is You and Damager, Healer, Tank with Sandbox.MMO Holy Trinity. 2) Merge Fantasy Character Classes and Modern Day/Sci-Fi RPG Class Equivalents into Common Character Classes, with Fighter, Mage, Thief as a subtrope if there are enough good examples for that specific version.
Really from Jupiter, but not an alien.So what was wrong with Damager, Healer, Tank that we needed MMO Holy Trinity?
I would argue that many "supportive" capabilities are distinct enough, way more than just "healing" (even tanking is itself a supportive ability, especially in a team combat) and there are also many distinct ways of being a "damager" especially as games like to explore more. But as we're talking mostly about RP Gs, yeah, the three seem to be the most fundamental.
We don't need justice when we can forgive. We don't need tolerance when we can love.MMO Holy Trinity is an established term. If people are searching for the trope, then that's one of the most likely phrases they'll use.
Really from Jupiter, but not an alien.Seems to me like there hasn't been progress since the clocking, thus closing.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
That's still separate from combat role, though. A warrior can be either a tank or DPS. A rogue likewise (as a dodge tank or a rapid-attack DPS). Rangers and nukers are both DPS, but they're different kinds of DPS, while all healers are support but not all support are healers. There's definitely not a one-to-one mapping between classes and roles, anyway.