After my previous failure at running an RP, I'm going to give it another shot, and hopefully not have the same problems as last time.
There is a prophecy, written by people long past on, that has been locked away for centuries, written on two stone tablets that were kept far away from each other. Nobody knows exactly what it says, as they vanished long ago and all attempts to recover them have been unsuccessful. Still, times were good and people slowly forgot that the prophecy ever existed.
Then, one day, everything changed when the legendary Gate of Lords opened.
Out of nowhere, vile monsters began to appear. Where they came from, nobody could be sure, and there were hundreds of them. Humanity was woefully unprepared, and was driven to the brink of destruction. Cities burned, bodies littered the streets, and worst of all, people began vanishing for no reason, even when they were in locked rooms. It was a time of terror, an age where nobody dared step outside without armor and weapons. Even the greatest of wizards fled at the sight of the monsters that walked the earth.
It seemed all hope was lost, but then, in the nick of time, glorious heroes with powers of shadow rose and chased the fiends to the farthest reaches of the world. Though the source of them could never be found, the flow of them into the mortal world slowed down before eventually coming to a halt, and the creatures were not seen again for a very long time, though they frequently sent up minions to cause trouble for humanity.
Hundreds of years later, darkness is spreading back into the world, and it is up to you, the current bearer of one of the Orbs of Caging, to drive it back.
Orbs of Caging:
Each character has an Orb of Caging, which is your source of power. How it works is that each person with one takes a mental journey at the age of twelve, and when they find it, can channel their inner element (such as lightning, fire, wind, water, metal, void, etc.) into one of these orbs. Once this is done, they possess the ability to transform into a form that can use powers based off of the element and has an appearance and clothing that is also based off of the element.
Your powers will be general manipulation, with one real rule: The more advanced something is, the longer it takes to charge up and generally do. As such, while one might theoretically be able to create lightning powerful enough to tear through the entire world, the human lifespan makes this impossible.
One thing to note is that the more specialised your powers are, the stronger they are as well. If you have powers over wood, you'll generally be able to use your powers faster then if you had powers over nature.
Your general magic, if you have any, works rather differently from your abilities from your Orb of Caging. Unlike the powers you have from your Orb of Caging, you can use them at all times and, while the time it takes still depends somewhat on how strong the spell is, what you can do is largely limited by how much practice you have with magic. Also, people with pure positive or negative elements will be especially good at positive or negative magic.
You have access to two specialities. These can be things like sword fighting, agility stealth, unarmed combat, anything of that sort. Basically, you're unusually good at this, and even more so if both of your specialities are the same. Note that you must spend a speciality to have access to general magic.
You do not have to go into much detail. Remember that just because something isn't one of your specialities doesn't mean you can't do it, or that you're bad at it. All it means is that you're at most somewhat above average.
This RP has a continuous plot with potential for player-started sideplots, and is very serious, though it's okay to have the occasional funny moments. I will be accepting the occasional evil character, but I will require that there be a lot more heroes than player villains.
Finally, I'm setting this in pretty close to modern day, and it's going to start in an academy designed for people with Orbs of Caging, so consider those things if you create a character.
Sorry if this seems a bit complicated. Simple premises were never my strong suit.
- Age: Must be 13+. Preferably no older then 20, but an occasional breach if this rule is acceptable.
- Appearance: Includes normal clothing.
- Element: Things like fire, wind, lightning, water, void, energy, etc.
- Transformed Appearance: Pretty much anything that's about human size, isn't downright overpowered and has two arms and legs. Includes transformed clothing.
- Bio: Optional. Feel free to leave blank and fill it out later.
- Items: Any rare or potentially plot-important items, such as antique coins or inherited necklaces. You can also leave this blank and mention the thing in-RP if you want.
edited 8th Jun '12 8:36:56 PM by Speedchesser