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Unhealthy, non-indicative: Gameplay Derailment

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Deadlock Clock: Apr 19th 2012 at 11:59:00 PM
TheGunheart Some nights I rule the world... from on the street. Since: Jan, 2001
Some nights I rule the world...
#1: Feb 15th 2012 at 3:04:37 PM

Despite the page itself being well populated, it's seen very little use. I think what's partly to blame is the name, which sounds a lot like the concept behind Sidetracked by the Gold Saucer or Unexpected Gameplay Change, as it implies the gameplay is, well, derailed by some element. It actually refers an exploit that drastically changes the Metagame.

Perhaps Game Changing Exploit would be more appropriate? Or something that implies that it's not something intended by the developers?

"If you're out here why do I miss you so much?"
Catbert Since: Jan, 2012
#2: Feb 15th 2012 at 3:36:48 PM

Considering that this is a medium specific YMMV trope, I think its usage stats are pretty good. I'm not seeing a problem here.

EnragedFilia Since: Oct, 2010
#3: Feb 15th 2012 at 7:02:27 PM

I'll admit I assumed it was the same thing as Unexpected Gameplay Change (which I in turn expected to be the same thing as Unexpected Genre Change, but that's a redirect to Out-of-Genre Experience).

Anyway, since Redirects Are Free, how about something like Metagame Changer?

edited 15th Feb '12 7:02:38 PM by EnragedFilia

troacctid "µ." from California Since: Apr, 2010
#4: Feb 15th 2012 at 10:30:58 PM

Or Metagame Derailment, which actually sums it up pretty well.

Rhymes with "Protracted."
abk0100 Since: Aug, 2011
#5: Feb 15th 2012 at 11:10:35 PM

But you aren't derailing the metagame - you're derailing the game.

KJMackley Since: Jan, 2001
#6: Feb 16th 2012 at 12:02:16 AM

The trope itself is objective but the name implies subjectivity. It seems most of the examples are about rebalancing weapons or combos for the sequel, trying to minimize the glitches or cheap tactics players discovered. If it was actual derailment it would be like if Gears of War eliminated the Take Cover! mechanic.

As for a better name, Ironing Out The Glitches possibly.

rodneyAnonymous Sophisticated as Hell from empty space Since: Aug, 2010
#7: Feb 16th 2012 at 1:08:00 AM

^^ I think the opposite is true. The player can't change the game usually. Metagame Breaker?

edited 16th Feb '12 1:09:03 AM by rodneyAnonymous

Becky: Who are you? The Mysterious Stranger: An angel. Huck: What's your name? The Mysterious Stranger: Satan.
EnragedFilia Since: Oct, 2010
#8: Feb 16th 2012 at 1:45:04 AM

Based on the description and the examples, it seems this can be summed up as: game's designers want x to happen, but players figure out how to do y instead.

This can be less important, as in the case of the Mario 64 example, which is mostly relevant only for speed runs and people who enjoy exploiting glitches to prove they can. Or it can be more important, as in the D&D 4e example, in which the way players build and use their characters apparently differs considerably from the designers' expectations.

This raises the question of what exactly is the difference between changing a game (or metagame) and "derailing" it. Consider the case of Super Smash Brothers Melee's wavedashing. It had a major impact on competitive play, but little effect among those who didn't know about it or never bothered to learn it just for playing against their friends once in a while. Is that a derailment, or just a change? You're doing the same thing (trying to knock the other guy off the screen) whether it's with the wavedashing or without it, but you're going about it differently.

DiamondWeapon Since: Jan, 2001
#9: Feb 16th 2012 at 5:13:09 AM

[up]In other words, it only affects players who are in on the metagame.

I second Metagame Breaker or Metagame Derailment.

Ryusui It's The Greatest Day. from In The Middle Of A Field Since: Jan, 2001
It's The Greatest Day.
#10: Feb 16th 2012 at 11:22:13 AM

I don't think "derailment" is the right word for this trope, given that it's associated with Character Derailment - though the spirit of the trope is pretty close to Off the Rails. In both cases, the player (or players) manage to break the flow of play and/or narrative that the designer (or game master) devised: they're playing the game in a way that the creator didn't plan for them to.

I definitely agree with Game Changing Exploit. ("Exploit" rather than "bug" or "glitch," since some of these are actually unintended consequences of deliberate game design decisions.)

edited 16th Feb '12 12:17:25 PM by Ryusui

In the event of a firestorm, the salad bar will remain open.
abk0100 Since: Aug, 2011
#11: Feb 16th 2012 at 2:20:10 PM

[up][up]But you aren't breaking or derailing the Metagame - you're derailing the game!

It's not Metagame Derailment - it's Meta Game-derailment. Or, in other words, just game derailment.

[up] That could work.

edited 16th Feb '12 2:21:22 PM by abk0100

rodneyAnonymous Sophisticated as Hell from empty space Since: Aug, 2010
#12: Feb 16th 2012 at 9:17:17 PM

You are breaking the metagame if Ryu is played lots of ways but after the discovery of some super domination exploit tactic there is no other way to (competitively) play that character. If that's not exactly the trope then I don't understand it.

Given the meaning of Game-Breaker, I think Metagame Breaker fits nicely.

edited 16th Feb '12 9:24:46 PM by rodneyAnonymous

Becky: Who are you? The Mysterious Stranger: An angel. Huck: What's your name? The Mysterious Stranger: Satan.
KJMackley Since: Jan, 2001
#13: Feb 16th 2012 at 10:10:28 PM

Now here's the big question, which is more important to the trope: the fact that the players play the game in an unintended way (which would be the Metagame Breaker name) or that the developers take steps to eliminate those things in later installments (Ironing Out The Glitches). Ironically one is related to Game-Breaker and the other is related to Nerf.

DiamondWeapon Since: Jan, 2001
#14: Feb 17th 2012 at 2:58:59 AM

[up]This trope is about the exploits. The developers fixing (or trying to fix) the problem is entirely optional. In some cases the exploits actually become intentional features of future installments.

Scardoll Burn Since: Nov, 2010
Burn
#15: Feb 19th 2012 at 1:12:08 AM

This is not subjective. It is trivia or an objective trope. The audience can have positive or negative reactions to this phenomena (OH NOEZ WAVEDASHING), but that doesn't make it subjective.

Also, many of the examples just don't work. The Street Fighter III example doesn't work because parrying was intended to be a large part of the gameplay, since it was the biggest mechanic change in Street Fighter III, and it certainly did receive a lot of developer attention. There are no parrying "exploits" that were discovered by the players.

edited 19th Feb '12 1:14:25 AM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.
EnragedFilia Since: Oct, 2010
#16: Feb 19th 2012 at 10:11:55 PM

The thing with ironing out the glitches is that it focuses on the developer's response, which appears to be fairly well covered by Obvious Rule Patch. That trope mentions and links to Gameplay Derailment in its description, and describes it fairly well at that.

LouieW Loser from Babycowland Since: Aug, 2009
Loser
#17: Mar 14th 2012 at 8:01:29 AM

Exploiting Flaws in a Game (11)

Developers Adding to a Game Series to Balance Metagame/Exploit Affects Metagame (8)

Other (3)

Unclear/Little Context (2)

Index/Trope (5)

Unless I made an error in the wick check, it seems like less than half of the wicks are really about flaws that affect the metagame. That being the case, I am thinking that a rename to something with metagame in its name is not really a good idea.

I actually agree with Scardoll about this not really being a subjective trope. Most of the examples seemed to about exploits that are not particularly arguable. The only ones that do appear to be subjective are the examples that basically amount to "some people think game mechanic W unfairly breaks the metagame." I would be fine cutting those examples and only really have metagame examples that are somehow acknowledged by a developer (e.g., through a rules patch or a change in a sequel), if only to discourage complaining and Thread Mode.

edited 14th Mar '12 8:02:42 AM by LouieW

"irhgT nm0w tehre might b ea lotof th1nmgs i dont udarstannd, ubt oim ujst goinjg to keepfollowing this pazth i belieove iN !!!!!1 d
Spark9 Gentleman Troper! from Castle Wulfenbach Since: Nov, 2010 Relationship Status: Pining for the fjords
Gentleman Troper!
#18: Mar 14th 2012 at 9:44:04 AM

...how is this trope any different from Game-Breaker and A.I. Breaker?

Many examples here don't change the gameplay at all: they're simply a good strategy that the Dev Team hadn't thought of.

Rhetorical, eh? ... Eight!
Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#19: Mar 14th 2012 at 12:40:47 PM

Nerf and Buff, this page unneeded if you're talking about balance fixes for the meta game. Ax it, slash and burn!

Edit:we apparently do not have a page for buffs. Make this page about buff and leave one about nerfs. Then we'll be done.

edited 14th Mar '12 12:43:14 PM by Cider

Modified Ura-nage, Torture Rack
Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
ccoa Ravenous Sophovore from the Sleeping Giant Since: Jan, 2001
Ravenous Sophovore
#21: Apr 30th 2012 at 8:37:13 AM

Locking.

Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.
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