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YMMV / Robot Odyssey

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  • Difficulty Spike: When you set foot on the master computer center level, get ready to start ripping your hair out. The puzzles are solvable, but they are light years ahead of the city.
  • Gameplay Derailment: Many of the early puzzles can be solved through brute force, such as programming a robot to bounce randomly around until it eventually bumps into and picks up the object needed rather than the more time-consuming programming for it to follow the walls. While you can progress this way, in later levels you will regret not thinking your programming through.
  • Good Bad Bugs: In at least the Color Computer version, when faced with a button on the opposite side of a wall, you could put something in your robot's grip, take hold of that item and then simply shove the robot through the wall to reach and activate the button. You could use the same tactic to drop a robot further on into a puzzle than where you were intended to start.
  • Obvious Beta: Most games under obvious beta have glitches, but in this case it's the obvious lack of playtesting by the kids the product was advertised for. If it were indeed playtested by kids, the Learning Company must have been drawing its pool of testers from young Mensa members.

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