Well, you can view it all in this FAQ, and near the end, it even shows 20 different typos.
Anyway, you gotta play it a lot to easily notice it, but it may depend how much you tend to care about typos. I'm a bit of a grammar nazi at times, so...
That'd explain why I noticed it. I should've realized it wasn't that obvious for others. My apologies.
...It's weird having so many websites and no way to properly display now, lol.Supposedly, there was an English script already in the Japanese release that only had some minor swears edited out for the NA release.
To pity someone is to tell them "I feel bad about being better than you."Nothing supposed about it, there definitely was a full English dialog option in Japanese copies of Battle. It wasn't terribly good grammatically, as I recall.
Moon◊That might explain some things, then.
To pity someone is to tell them "I feel bad about being better than you."One of the first things I did on getting my new PC was to play Sonic Generations.
My god, It was beautiful. So many frames.
Visit my Tumblr! I may say things. The Bureau ProjectSonic Runners has an easter event.
Introduces a few new companion such as easter egg chao and Merlina and a Special Stage (Windy Hill Spring)
The special stage is really crappy and can't decide if it wants to be a speed stage, power stage, or fly stage. It tries to mix all three into one stage but does a terrible job and can lead to a unfair death even if you play perfectly (A Super robot bouncing you into spike balls if you're not Knuckles)
Thankfully Merlina is the very first prize so if you just want her you don't have to deal with that terrible stage for more then one playthrough.
Is it still unavailable in the US?
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Probably. If it wasn't they would've said something. Probably.
To pity someone is to tell them "I feel bad about being better than you."It is technically available and fully functional if you pirate it, which makes me wonder why they never bothered with region-locking apparently.
Insert witty 'n clever quip here.It can be easily gotten on the IOS store by switching the app store region to either Canada or Japan.
So DS games are now fully confirmed for Wii U eShop (but not the 3DS; GOD FUCKING DAMMIT!!!!). They have a customizable screen arrangement so that each game can be played to your liking.
So that means Rush will work after all. No need to rework/remake the game!
Please help out our The History Of Video Games page.Hmm...
Well, I'm definitely getting Rush if it comes up there. I can't remember if there were any other Sonic DS games I missed.
edited 2nd Apr '15 12:42:39 AM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.You're mad that they're not gonna essentially make the handheld product that they're currently still selling (that is already facing some stiff competition from mobile devices) completely pointless?
Experience has taught me to investigate anything that glows.It would be nice to have DS titles available as downloadable for the 3DS, but hey, it is what it is. Wasn't it announced like a year or two ago that they were gonna bring DS titles to the Wii U VC?
Also, does this mean that we're gonna have both Super Mario 64 and Super Mario 64 DS available on the same console? Because that'd be pretty funny.
edited 2nd Apr '15 5:10:17 PM by Odd1
Insert witty 'n clever quip here.That'll probably happen, yeah. There are fans for both games that do not necessarily like the other game.
I can easily see the Sonic Rush games being available on the Virtual Console at some point. It's be interesting to see how they hold up on it.
BTW: What's going on with this site's format now?
edited 2nd Apr '15 5:20:51 PM by Komodin
Experience has taught me to investigate anything that glows.I wonder if they'll do anything to clean up the graphics on DS games that use 3-D models, since a lot of the 3-D models in those games were really either messy-looking and unpolished or simply had a lot of...I can't think of the right word for it, it's like JPEG artifacting.
And beats me, but I'm digging this new night mode, even if the color scheme is incredibly Geo Cities.
edited 2nd Apr '15 5:22:59 PM by Odd1
Insert witty 'n clever quip here.Someone on the staff thought the sidebars were a good idea and that ignore basically everyone hating them was a good idea. Same goes for the tools now being on the right thus invoking Damn You, Muscle Memory!.
Basically, they're pulling a Sega.
Let the joy of love give you an answer! Check out my book!
It's messing with me man. ~_~
I'M MR. MEESEEKS, LOOK AT ME!Why not? The 3DS can perfectly run DS games, and 3DS games can be downloaded via the eShop.
edited 3rd Apr '15 5:05:00 PM by WaxingName
Please help out our The History Of Video Games page.So just now I came into Sonic Adventure 2 with low expectations... and somehow they didn't even fulfill those.
God, Treasure Hunting is like Super Mario 64, Spyro the Dragon, and Banjo-Kazooie without any of the fun. And Shooting somehow combines being cheap with being really repetitive (Hold B, Release B, Hold B, Release B...).
Can't wait to get done with both stories so I can just play the Action stages (though I do miss the crosshair from Unleashed and onward...).
Please help out our The History Of Video Games page.I never found the Treasure Hunting to be infuriating, except for Security Hall due to the nature of the level and Mad Space's wonky hints.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?Likewise. The only non-Rouge Treasure Hunting stage I can safely say I dislike is Death Chamber, and that's only because the locations of things (including the player sometimes) get... confusing.
I also don't mind Security Hall, mainly because once you get a feel for how the stage works finding the shards tends to be easy, even if you don't already know where it is. Mad Space can get jettisoned into space for all I care, though.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Comparing Treasure Hunting to all other explorational platformers, I'd say they have two main failings of game design, whether you like it or not.
In most explorational platformers, you're given an initial point-A-to-B mission that allows you to explore the stage and get a feel for the landscape of the stage. Spyro was always very good about this, since when you complete the initial mission, you're free to explore around and find all the other dragons/eggs/orbs to your heart's content. Treasure Hunting in Sonic simply throws you into the level without any time to familiarize yourself with the layout.
Also, in most explorational platformers, in "collecting" missions, the pertinent MacGuffin is generally spread out throughout the stage both in a large enough number and to reward exploring the entire area. Red Coin missions in the explorational Mario games were always like this, and despite Mario's lack of flight, those games never need a radar. In Treasure Hunting, the fact that it needs a radar in the first place means the mission is already a game design failure. There are all these little alcoves that will randomly go unused because there's only three things to find in all.
Please help out our The History Of Video Games page.
I don't remember the typos or Engrish, but I do remember the writing being just kinda awkward at times.
Insert witty 'n clever quip here.