YMMV / Super Bomberman

  • Author's Saving Throw: Patch 1.3 of Super Bomberman R vastly improves the framerate (at the cost of resolution and graphics), controls, lag, Story Mode camera, adds adjustable difficulty for AI, and adds free stage DLC on top of that. This continued with their second update which not only added even more characters and stages, but a brand new story level and Tournament Mode. In said Tournament Mode, they gave each character their own unique stats and the Bomberman Bros. the option to use the abilities of any unlocked characters.
  • Awesome Music:
  • Broken Base:
    • Pre-release thoughts on Super Bomberman R were pretty mixed. Some are excited for it as the ideal Switch game that could show a return to form for Konami, others feel that it's a cheap cash-in that's not worth more than $20.
    • Fans are split over the best game of the series. Most of them either choose Super Bomberman 3 or Super Bomberman 4, but there is no consensus.
  • Contested Sequel:
    • Super Bomberman 2 is this to the original, due to the lack of co-op and a more "adventure-like" approach that would eventually be dropped in subsequent games.
    • Super Bomberman 5. Most of the game reuses assets from previous games (stage sprites) and most of the stages are completely static with no animation. Most of the fandom considers it a good Bomberman, but with some shortcomings, which put it behind the other games (especially 3 and 4).
  • Even Better Sequel: Super Bomberman 3 is widely considered a better game than Super Bomberman 2, especially for the return of co-op normal mode and the creative levels.
  • Evil Is Cool: The Five Dastardly Bombers.
  • Game-Breaker:
    • In all five games, the remote control bombs make the game much easier, especially the boss battles. This may explain why they don't show up in R.
    • The first Super Bomberman lets you have both the piercing bombs and the remote bombs at the same time, making it very easy to clear levels quickly. Every level also starts with a ridiculous amount of Mercy Invincibility, so it's very easy to clear out most of the enemies in a stage before you can even take a hit. The addition of Passwall and Bombpass (that is, passing through destructible blocks and your own bombs) makes it even easier. Woe unto you if you fall to your own hubris and lose all those cool toys, though...
    • The brown Louie in Super Bomberman 3. He has the line bomb power up, which sends all your bombs in a line. Combine him with remote control bombs and all boss battles become a piece of cake.
    • Despite being largely useless in normal mode, the yellow Louie in Super Bomberman 3 and Super Bomberman 5 is this in battle mode, since it can easily trap opponents with no way out, making for an easy kill once the arena starts closing. Unfortunately, this can be boring if there's a lot of time left on the clock.
    • Most of the mechanical eggs in Super Bomberman 4, especially Pakkunga (line bomb), Dancing Clown (stun enemies), Bomb Tank (slowdown enemies), and the Fly Turtle (a powerful suicide attack). Also the Four Bomber Kings and the Great Bomber in the battle mode for their super attacks.
    • As of the free character update, Pyramid Head Bomber in R can easily be considered this. His special ability allows him to gain Collision Damage at the cost of moving at a snail's pace. In single-player, this renders him borderline invincible to all but a handful of enemies. Sadly, he has been nerfed in the Tournament Mode update, as his ability requires a cooldown before it can be used again.
    • Plasma Bomber and Kareoke/Pretty Bomber are this in Super Bomberman R, albeit in a Difficult, but Awesome way. Kareoke Bomber's Kareoke Bomb takes an excruciatingly long time to detonate normally, but as soon as an enemy steps into its explosion range, it starts flashing and goes off in less than a second. Plasma Bomber's Plasma Bomb has a variable fuse length based on how long you hold B down, with the default time to explosion being a little over a second. Using either carelessly will result in lots and lots of self-destruction, but they're the closest thing in the game to the traditional Remote Bomb, which says a lot all by itself. Plasma Bomber in particular can basically shred the bosses.
  • It's Easy, So It Sucks: Averted. Despite most of the games being easy to finish (especially Super Bomberman 4), they are loved by the fans.
  • Narm Charm: The pre-release cinematic for Super Bomberman R seems to be intentionally going for this with its cartoonish villain, So Bad, It's Good voice acting, and lighthearted tone, and it's a treat.
  • Nightmare Fuel: The clown boss from the first game and the sun boss from the second.
  • That One Boss: Most of The Dastardly Bombers in R can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes.
  • Tier-Induced Scrappy:
    • The yellow Louie in the normal mode of Super Bomberman 3 and Super Bomberman 5. On paper, his power-up looks good for stages (push blocks), but it's impractical since the items vanish from pushed blocks. He's also completely useless for boss battles.
    • The basic Bomberman in the battle mode of Super Bomberman 4 for not having super attacks.
  • Unexpected Character:
    • Super Bomberman R brings in Pyramid Head, one of the most infamous rapists in gaming history, who originates from a universe that is not so cheery. A later update brought in a Bubblehead Nurse to go alongside him.
    • Despite her source game getting a Virtual Console release on the original Wii, it's extremely unlikely that anyone would predict Princess Tomato being added to the roster of R, especially ahead of other, more popular Hudson characters like Milon or Master Higgins.
    • The Jehuty and Anubis ships from Zone of the Enders are also a fairly peculiar choice given their series infamously being overshadowed by Metal Gear Solid 2's demo along with their... questionable cockpit placements.
  • Viewer Gender Confusion: The Green Bomberman in R is fairly easy to mistake for a female character, given his somewhat gender-neutral-sounding voice and his cheek blushes.


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