YMMV / Super Bomberman

  • Author's Saving Throw: Patch 1.3 of Super R vastly improves the framerate (at the cost of resolution and graphics), controls, lag, Story Mode camera, adds adjustable difficulty for AI, and adds free stage DLC on top of that.
  • Awesome Music: The boss theme in the first Super Bomberman is surprisingly epic, and gives a vibe like "This is for the city!", which fits that game's setting on Earth instead of across different planets out in space.
    • The whole soundtrack of the first game is generally considered excellent and memorable. In particular, Areas 2, 3 and 6.
  • Broken Base:
    • Pre-release thoughts on Super Bomberman R were pretty mixed. Some are excited for it as the ideal Switch game that could show a return to form for Konami, others feel that it's a cheap cash in that's not worth more than $20.
    • Fans are split over the best game of the series. Most of them either choose Super Bomberman 3 or Super Bomberman 4, but there is no consensus.
  • Contested Sequel:
    • Super Bomberman 5. Most of the game reuse assets from previous games (stage sprites) and most of stages are completely static with no animation. Most of the fandom considers it a good Bomberman but with some shortcomings which put it behind the other games (especially 3 and 4).
    • Super Bomberman 2 to the original, due to the lack of co-op and a more "adventure-like" approach that would eventually be dropped in subsequent games.
  • Even Better Sequel: Super Bomberman 3 is widely considered a better game than Super Bomberman 2, especially for the return of co-op normal mode and the creative levels.
  • Evil Is Cool: The Five Dastardly Bombers.
  • Game-Breaker: In all five games, the remote control bombs make the game much more easier, especially the boss battles.
    • Super Bomberman 1 lets you have both the piercing bombs and the remote bombs at the same time, making it very easy to clear levels quickly. Every level also starts with a ridiculous amount of Mercy Invincibility, so it's very easy to clear out most of the enemies in a stage before you can even take a hit. The addition of Passwall and Bombpass (That is, passing through destructible blocks and your own bombs) makes it even easier. Woe unto you if you fall to your own hubris and lose all those cool toys, though...
    • The brown Louie in Super Bomberman 3. He has the line bomb power up which send all your bombs in a line. Combine him with remote control bombs and all boss battles become a piece of cake.
    • Most of the mechanical eggs in Super Bomberman 4, especially Pakkunga (line bomb), Dancing Clown (stun enemies), Bomb Tank (slowdown enemies) and the Fly Turtle (A powerful suicide attack). Also the Four Bomber Kings and the Great Bomber in the battle mode for their super attacks.
    • As of the free character update, Pyramid Head Bomber in R can easily be considered this. His special ability allows him to gain collision damage at the cost of moving at a snail's pace. In singleplayer this renders him borderline invincible to all but a handful of enemies.
  • It's Easy, so It Sucks: Averted. Despite most of the games being easy to finish (especially Super Bomberman 4), they are loved by the fans.
  • Narm Charm: The pre-release cinematic for Super R seems to be intentionally going for this with its cartoonish villain, So Bad, It's Good voice acting, and lighthearted tone, and it's a treat.
  • Nightmare Fuel: The clown boss in 1 and the sun boss in 2.
  • That One Boss: Most of The Dastardly Bombers in R can be considered this but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes.
  • Tier-Induced Scrappy:
    • The yellow Louie in the normal mode of Super Bomberman 3. On the paper, his power up looks good for stages (push blocks), but it's unpractical since the items vanish from pushed blocks. Also, he is completely useless for boss battles.
    • The Bomberman in the battle mode of Super Bomberman 4 for not having super attacks.
    • Again the yellow Louie in Super Bomberman 5, for the same reasons.
  • Viewer Gender Confusion: The Green Bomberman in R is fairly easy to mistake for a female character, given his somewhat gender neutral-sounding voice and his cheek blushes.

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