Follow TV Tropes

Following

History YMMV / SuperBomberman

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Hero'', the credits theme for Super Bomberman R.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionallyUnsympathetic: The Bomberman brothers can come off as this in the ''R'' duology, since most of them only care about their own interests despite that, you know, the ''universe is about to be destroyed!'' White and Red are the notable exceptions to this though, since they are the only ones willing to fight.
Is there an issue? Send a MessageReason:
Source: here and here.

Added DiffLines:

* ComplacentGamingSyndrome: For about the lifetime of ''Super Bomberman R Online'' after the initial release, many players pick White Bomber over any other bombers. While White is essentially a MagikarpPower character who starts with the lowest stats, he has the maximum power, bomb and speed [[{{Cap}} caps]], not to mention that he can get all of the special power-ups (even if he doesn't start with any one of them) that are Boxing Glove, Bomb Kick, Marble Bomb, Pierce Bomb and Power Glove [[note]]Marble Bomb and Pierce Bomb are mutually exclusive, whichever is obtained the latest will override the previous power-up[[/note]]. What he lacks in skills he makes up with the capability of using all powerups to the fullest, a form of BoringButPractical ability that makes a player with White Bomber very difficult to deal with if fully powered-up, essentially making him a MasterOfAll in late-game phase. It got to the point that [[HighTierScrappy some players actually get frustated or complain about how overpowered White is, compared to other characters.]]

Added: 741

Changed: 1

Is there an issue? Send a MessageReason:
None


** It's not often the ''first'' boss in a game is one of these, but Woof Bomber in ''5'' is almost universally reviled by the fanbase. On paper, it should be a simple boss because it visibly telegraphs where it sets its landmines, and even does a short animation so you have a chance to surround it on both sides with bombs. In practice, this is where the game's UnstableEquilibrium rears its ugly head because this requires you to be ''able'' to place two bombs, which you will lose the ability to do if you die even once -- and it's very easy to die in this fight because you forgot where Woof Bomber dropped a mine. If the arena's scarce power-ups don't throw you a bone, actually landing a hit on Woof Bomber becomes a ''massive'' chore.



** The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wing in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited movement in response, only some of its attacks let you damage to wings, and even when it's stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while you're invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.

to:

** The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wing wings in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited movement in response, only some of its attacks let you damage to wings, and even when it's stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while you're invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.

Added: 375

Changed: 22

Removed: 379

Is there an issue? Send a MessageReason:
None


** Despite being [[TierInducedScrappy largely useless]] in normal mode, the yellow Louie in ''Super Bomberman 3'' and ''Super Bomberman 5'' is this in battle mode, since it can easily trap opponents with no way out, making for an easy kill once the arena starts closing. Unfortunately, [[BoringButPractical this can be boring]] if there's a lot of time left on the clock.

to:

** Despite being [[TierInducedScrappy [[LowTierLetdown largely useless]] in normal mode, the yellow Louie in ''Super Bomberman 3'' and ''Super Bomberman 5'' is this in battle mode, since it can easily trap opponents with no way out, making for an easy kill once the arena starts closing. Unfortunately, [[BoringButPractical this can be boring]] if there's a lot of time left on the clock.



* LowTierLetdown:
** The yellow Louie in the normal mode of ''Super Bomberman 3'' and ''Super Bomberman 5''. On paper, his power-up looks good for stages (push blocks), but it's impractical since the items vanish from pushed blocks. He's also completely useless for boss battles.
** The basic Bomberman in the battle mode of ''Super Bomberman 4'' for not having super attacks.



* TierInducedScrappy:
** The yellow Louie in the normal mode of ''Super Bomberman 3'' and ''Super Bomberman 5''. On paper, his power-up looks good for stages (push blocks), but it's impractical since the items vanish from pushed blocks. He's also completely useless for boss battles.
** The basic Bomberman in the battle mode of ''Super Bomberman 4'' for not having super attacks.

Changed: 71

Removed: 162

Is there an issue? Send a MessageReason:
None


** The [[https://www.youtube.com/watch?v=FE-FPF4BgNI boss theme]] from the first ''Super Bomberman'' is surprisingly epic, and gives a vibe like "This is for the city!", which fits that game's setting on Earth instead of across different planets out in space.
*** The whole soundtrack of the first game is generally considered excellent and memorable. In particular, Area [[https://www.youtube.com/watch?v=PS7AIbH9Tp4 6]].

to:

** The [[https://www.youtube.com/watch?v=FE-FPF4BgNI boss theme]] from the first ''Super Bomberman'' is surprisingly epic, and gives a vibe like "This is for the city!", which fits that game's setting on Earth instead of across different planets out in space.
*** The whole soundtrack of the first game is generally considered excellent and memorable.
space. In particular, Area [[https://www.youtube.com/watch?v=PS7AIbH9Tp4 6]].

Changed: 710

Removed: 344

Is there an issue? Send a MessageReason:
None


* GoddamnedBats:
** The first game had several:
*** The worst of them had to be the living bombs (Bakuda/Mechabomb), especially if they were close to the LevelGoal portal (since detonating a bomb near those ended in dead enemies being revived, potentially undoing all your work in the level so far).
*** [[https://bomberman.fandom.com/wiki/Pakupa Pakupa]], the blue bomb eaters. Not only do they require three hits to defeat, they also render bombs useless by eating them (and they rush towards bombs whenever you set them nearby). If you have no access to remote bombs, your only hope against those things will be an impecable sense of timing.

to:

* GoddamnedBats:
**
GoddamnedBats: The first game had several:
*** ** The worst of them had to be the living bombs (Bakuda/Mechabomb), especially if they were close to the LevelGoal portal (since detonating a bomb near those ended in dead enemies being revived, potentially undoing all your work in the level so far).
*** ** [[https://bomberman.fandom.com/wiki/Pakupa Pakupa]], the blue bomb eaters. Not only do they require three hits to defeat, they also render bombs useless by eating them (and they rush towards bombs whenever you set them nearby). If you have no access to remote bombs, your only hope against those things will be an impecable sense of timing.
Is there an issue? Send a MessageReason:
Since it requires Word Of God to be applicable, White Bomber blasted it away.


* AuthorsSavingThrow: Patch 1.3 of ''Super Bomberman R'' vastly improves the framerate (at the cost of resolution and graphics), controls, lag, Story Mode camera, adds adjustable difficulty for AI, and adds free stage DLC on top of that. This continued with their second update which not only added even more characters and stages, but a brand new story level and Tournament Mode. In said Tournament Mode, they gave each character their own unique stats and the Bomberman Bros. the option to use the abilities of any unlocked characters.
Is there an issue? Send a MessageReason:
None


** The first game had those floating knight armors ([[https://bomberman.fandom.com/wiki/Yoroisu Yoroisu]]) in the final world. They can be hurt only from behind and had much more HP than any other enemy in the game. It's to the point that one can treat them as an example of BossInMookClothing since the game is merciful enough to pit you against just two of those at a time.

to:

** The first game had those floating knight armors ([[https://bomberman.fandom.com/wiki/Yoroisu Yoroisu]]) in the final world. They can be hurt only from behind and had much more HP than any other enemy in the game. It's to the point that one can treat them as an example of BossInMookClothing since the game is merciful enough to pit you against just two of those at a time.in total.
Is there an issue? Send a MessageReason:
None


* WinBackTheCrowd: After the AudienceAlienatingEra the series went through in the naughts, especially with ''VideoGame/BombermanActZero'', ''Super Bomberman R'' ended up reigniting interest in the series after it died off post-2010, with many praising it for bringing back a lot of the charm and fun that a lot of the previous games lacked. it helped that it was one of the few launch titles for the UsefulNotes/NintendoSwitch, whose very large install base helped get it more noticed by the general crowd than it usually would.

to:

* WinBackTheCrowd: After the AudienceAlienatingEra the series went through in the naughts, especially with ''VideoGame/BombermanActZero'', ''Super Bomberman R'' ended up reigniting interest in the series after it died off post-2010, with many praising it for bringing back a lot of the charm and fun that a lot of the previous games lacked. it helped that it was one of the few launch titles for the UsefulNotes/NintendoSwitch, whose very large install base helped get it more noticed by the general crowd than it usually would. Despite the BrokenBase that was caused after the initial hype, the positive reception was apparently enough for Konami to greenlit ''Super Bomberman R2''
Is there an issue? Send a MessageReason:
None


** After the initial buzz about Bomberman's big return, ''Super Bomberman R'' fell into this. A good number of fans are still excited to know that Konami still cares about Bomberman and that the game is looking good, especially since former ''Bomberman'' devs are working on it. However, others think that everything that the fanbase doesn't like about Konami will still rear its ugly head and ultimately ruin the game and possibly kill the franchise for good.

to:

** After the initial buzz about Bomberman's big return, ''Super Bomberman R'' fell into this. A good number of fans are still excited to know that Konami still cares about Bomberman and that the game is looking good, especially since former ''Bomberman'' devs are working on it. However, others think that everything that the fanbase doesn't like about Konami will still rear its ugly head and ultimately ruin the game and possibly kill the franchise for good. Rinse and repeat for ''Super Bomberman R2''
Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* NightmareFuel: The clown boss from the first game and the sun boss from the second, both for their hyper realistic facial expressions that are the UncannyValley incarnate.

to:

* NightmareFuel: The clown boss from the first game and the sun boss from the second, both for their hyper realistic facial expressions that are the UncannyValley UnintentionalUncannyValley incarnate.

Changed: 107

Is there an issue? Send a MessageReason:
None


*** The whole soundtrack of the first game is generally considered excellent and memorable. In particular, Areas [[https://www.youtube.com/watch?v=RTfnG7yu-24 2]], [[https://www.youtube.com/watch?v=LcTQSOBvB-g 3]], and [[https://www.youtube.com/watch?v=PS7AIbH9Tp4 6]].

to:

*** The whole soundtrack of the first game is generally considered excellent and memorable. In particular, Areas Area [[https://www.youtube.com/watch?v=RTfnG7yu-24 2]], [[https://www.youtube.com/watch?v=LcTQSOBvB-g 3]], and [[https://www.youtube.com/watch?v=PS7AIbH9Tp4 6]].
Is there an issue? Send a MessageReason:
Wrong way hindsight. (Also was shoehorny anywqy.


* HilariousInHindsight: With the reveals of [[Franchise/RatchetAndClank Ratchet and Clank]] and [[VideoGame/MetalGear Raiden]] as guest characters in ''Super Bomberman R'', this will make the game the second time [[VideoGame/PlayStationAllStarsBattleRoyale the cyborg ninja can fight the space-faring duo.]]
** Now with Toro Inoue and [[VideoGame/ApeEscape a Pipo Monkey]] joining in, ''Super Bomberman R'' is basically becoming a ''[=PlayStation All-Stars=]'' [[https://twitter.com/MrGhostIon/status/1042518839483817984 reunion.]]
Is there an issue? Send a MessageReason:
None


* WinBackTheCrowd: After the AudienceAlienatingEra the series went through in the naughts, especially with VideoGame/BombermanActZero, Super Bomberman R ended up reigning interest in the series after it died off after 2010, with many praising it for bringing back a lot of the charm and fun that a lot of the previous games lacked. it helped that it was one of the few launch titles for the UsefulNotes/NintendoSwitch, which helped get it noticed by the general crowd than it usually would.

to:

* WinBackTheCrowd: After the AudienceAlienatingEra the series went through in the naughts, especially with VideoGame/BombermanActZero, Super ''VideoGame/BombermanActZero'', ''Super Bomberman R R'' ended up reigning reigniting interest in the series after it died off after 2010, post-2010, with many praising it for bringing back a lot of the charm and fun that a lot of the previous games lacked. it helped that it was one of the few launch titles for the UsefulNotes/NintendoSwitch, which whose very large install base helped get it more noticed by the general crowd than it usually would.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WinBackTheCrowd: After the AudienceAlienatingEra the series went through in the naughts, especially with VideoGame/BombermanActZero, Super Bomberman R ended up reigning interest in the series after it died off after 2010, with many praising it for bringing back a lot of the charm and fun that a lot of the previous games lacked. it helped that it was one of the few launch titles for the UsefulNotes/NintendoSwitch, which helped get it noticed by the general crowd than it usually would.
Is there an issue? Send a MessageReason:
None


** How about Xavier Woods of ''Wrestling/TheNewDay'' showing up?

to:

** How about Xavier Woods Wrestling/XavierWoods of ''Wrestling/TheNewDay'' showing up?
Is there an issue? Send a MessageReason:
None


** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world that resemble the dreaded Pontans from the original Bomberman, are among the fastest enemies in the game, may change directions randomly and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' {{Nerf}}ed them to hell and back by making them slower and unable to get through obstacles.

to:

** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world that resemble the dreaded Pontans from the original Bomberman, are among the fastest enemies in the game, may change directions randomly will follow and corner you and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' {{Nerf}}ed them to hell and back by making them slower and unable to get through obstacles.
Is there an issue? Send a MessageReason:
YMMV cannot be played with.


** One curious inversion among the Konami guests in ''R'' is the absence of Power Pro-kun from ''VideoGame/LivePowerfulProBaseball''. Bomberman and the [[FeaturelessProtagonist default]] Power Pro with the K on his cap have been portrayed together multiple times in promotional media, [[https://twitter.com/KONAMI573ch/status/1043334068979396609 including for]] the tangentially related ''Hyper Sports R''. Even Konami's [[https://psxbrasil.com.br/noticias/konami-divulga-nova-arte-com-todas-as-suas-series-em-pagina-de-recrutamento/ 50th anniversary poster]] places Bomberman between him and his sidekick Akio Yabe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilIsCool: The Five Dastardly Bombers (2, 3, R), the Four Bomber Kings and Bomber Great (4), and the Fiendish Bombers (5), specially in multiplayer, where their powers make them more fun to play than just plain Bomberman.
Is there an issue? Send a MessageReason:


** Now with Toro Inoue and [[VideoGame/ApeEscape a Pipo Monkey]] joining in, ''Super Bomberman R'' is basically becoming a ''PlayStation All-Stars'' [[https://twitter.com/MrGhostIon/status/1042518839483817984 reunion.]]

to:

** Now with Toro Inoue and [[VideoGame/ApeEscape a Pipo Monkey]] joining in, ''Super Bomberman R'' is basically becoming a ''PlayStation All-Stars'' ''[=PlayStation All-Stars=]'' [[https://twitter.com/MrGhostIon/status/1042518839483817984 reunion.]]
Is there an issue? Send a MessageReason:
None


** The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wing in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited moving in response, only some of its attacks let you damage to wings, and even when it is stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while your invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.

to:

** The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wing in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited moving movement in response, only some of its attacks let you damage to wings, and even when it is it's stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while your you're invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One curious inversion among the Konami guests in ''R'' is the absence of Power Pro-kun from ''VideoGame/LivePowerfulProBaseball''. Bomberman and the [[FeaturelessProtagonist default]] Power Pro with the K on his cap have been portrayed together multiple times in promotional media, [[https://twitter.com/KONAMI573ch/status/1043334068979396609 including for]] the tangentially related ''Hyper Sports R''. Even Konami's [[https://psxbrasil.com.br/noticias/konami-divulga-nova-arte-com-todas-as-suas-series-em-pagina-de-recrutamento/ 50th anniversary poster]] places Bomberman between him and his sidekick Akio Yabe.

Top