YMMV / Rhythm Thief & the Emperor's Treasure

  • Anticlimax Boss: The final battles against Napoleon and Jean-Francois aren't nearly as hard as the star ratings seem to suggest for most.
  • Awesome Music: Being a rhythm game, this is pretty much a prerequisite. Some examples include R07, R27 and R35. Throw R01 in the mix just for being the first stage of the game with catchy tunes.
  • Cult Classic: The game didn't sell very well, but it still managed to find itself a loyal following.
  • Narm/Narm Charm: Raph's dancing is either way too cheesy, or appropriate. Which is, well, up to you.
  • That One Level:
    • R31 uses both movement sensors and buttons, and timing seems pretty hard until you get used to it.
    • Also, any level that uses the tilt controls.
    • Most gamers who are new to Rhythm Games will have a hard time with R23 and R28. It's worse that these minigames are a Shout-Out to Space Channel 5 ...
    • R21 and 33 are believed to be the hardest of the levels to complete.
    • It's extremely difficult to keep track of all the commands flying your way in R29.
    • R35 is easy enough until the absurd Zerg Rush at the end. You need to look up a guide just to figure out the pattern! ( L, R, R, L, R, R, L, R, L, R, R, LR) Don't think you can just whiff it and take the bad grade either. There's enough guys here to make you fail the game very easily.

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