These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Meanwhile some hack was going over a newly independent Poland and decided that after making its breakout appearance on world maps that it was going to have its epic. It digressed into antics including Loads and Loads of Characters leading into a Gambit Pileup that caused wars with the Soviet Union and Lithuania, an internal coup and border disputes with Czechoslovakia and Hungary. Reads like train wreck Fan Fiction culminating with the invasion by Hitler. God was likely on one hell of a bender when he wrote the interwar period in the region.
The War on Terror story-arc. It got real old real quick. Also, the massive Broken Aesop that accompanies it. "We're going to fight Terrorism! With War... wait, what?!"
The War On Terror Arc has been going on for over ten seasons.
The War on Communism / Cold War arc lasted a record-stretching 75 seasons and supplied a major Crisis Crossover of the 20th century. Some characters seem to be unaware that the arc ended, and continue to build massive bomb shelters and stockpile ammo in case of a commie takeover. Some would love to see the arc brought back, since they enjoyed the power they had during its continuity.
The Crusades, which lasted almost 200 seasons. The early arcs were okay. Big fights, mighty nations fighting. They'd been setting it up for hundreds of seasons. There was some Seasonal Rot with the later ones, though. The Children's Crusade, for example, or the Fourth Crusade, which never made it to the Holy Land. Instead, it turned on Constantinople and destroyed the Byzantine Empire. The Byzantines would regain power about sixty seasons later.
This has happened to the whole "War On Drugs" arc.
Ditto the "War on Poverty", which was arguably a Red Herring.
Archive Binge: People have spent their entire lives exploring the backstory (in fact, there is an entire career path dedicated to this). This has been known to lead to the ultimate Archive Panic. Just to make things even harder, much if not all of the archive is written by Unreliable Narrators.
One of the biggest is the release-date history. Many claim it took billions of years of trial-and-error programming to get the final product, others claim the head programmer put it together in a week as a pet-project. And even the identity of the head programmer is in question. Some claim to be in contact with him or her, and also claim they know his or her true vision for the product and how is should be used, while others argue he or she wants something completely different. There are also others that denounce any claims as hoaxes. The fact that the lead appears to insist on speaking through other people and not openly to everyone doesn't help matters.
Cargo Ship: Goes back a lot further than battery-powered toys.
Cliché Storm: Good luck finding a character archetype that isn't included. Also, World War II.
Continuity Porn: It is very difficult to understand any one part of Real Life without knowing the circumstances leading up to it (e.g., you can't understand the War on Terror without understanding the Cold War, which you can't understand without understanding World War II, which you can't understand without understanding World War I, which you can't understand without understanding the Congress of Vienna, etc.).
Contractual Purity: A lot of innocent child stars get sick of their status as good role models and decide to play villainous and uncharacteristic roles to break away from their squeaky-clean image. Averted when the actors can build careers with quality roles as a character actor in popular films.
Crazy Awesome: Some of the most memorable characters, who would be Memetic Badasses if it weren't for the fact you couldn't make up anything more outlandish than what they did in canon.
Some parents love their kids no matter what they do.
Anyone wealthy and powerful.
Big Banks. HSBC committed money laundering, but the U.S. decided not to prosecute. The big banks also got bailouts after the 2007-08 financial crisis. Big business in general gets this kind of treatment from governments.
For many, the last few weeks/days of school before vacations. Also applies to Fridays before weekends, assuming one is lucky enough to have weekends off.
For certain niche gamers, the periods between the next game in their favorite series/genre gets released.
Sundays in general.
Ending Fatigue: Earth has several different scenarios named "countries", each one with a boss that rules it. Those bosses are renewed from time to time, to keep the game interesting, but the developer team did not design all scenarios well. Some badly designed scenarios have bosses that stay much longer than they should, and the "Refresh" button does not always work as expected.
Some people pretend that entire subplots never happened. For example, the Genocide subplot in the World War II arc. Even worse, some refuse to believe that entire story arcs happened.
Game Breaker: Each era has an example. Steel, gunpowder, and the airplane are good examples. Currently, nuclear weapons. Such an extreme example that their usage is formally banned, and many want them to be removed completely. Being born to a rich family will let you surpass many of the financial problems everyone else has to deal with.
If you have a lot of money, ther are more arbitrage opportunities available to you that let you gain even more money.
Goddamned Bats: Mosquitoes, bedbugs, rats in some places, as well as many others.
Good Bad Bugs: In several paths, it's possible to make large amounts of money simply by moving other people's money around. Unfortunately, overuse of this bug in seasons 1929 and 2008 almost caused the entire system to crash.
During the George Bush arc the "Become Rich By Moving Other People's Money Around: The Good Version" (the one carried out by the public servants) was pushed up to 10 with the "economic stimulus package". The more edgy Obama arc pushed this up to 11.
A group of players found a way to combine the intuitive, physics-based control scheme with levels that weren't designed for specific maneuvers, and created a whole new minigame!
Growing the Beard: Many agree that the series found its foothold when the concept of Humanity was first introduced.
Even then, the first few series are considered unimpressive, concentrating mainly on day to day survival and featuring a lot of unnecessary shock elements such as cannibalism and indiscriminate slaughter. It's considered that the necessity of coping with farming on floodlands and the planning involved caused the creation of such popular elements as art, civilisation and legal codes which enabled the longevity of the Humanity concept.
Fans who love action scenes, however, tend to love the early episodes more. Some cool random encounters such as the Mammoth and Dodo just aren't available anymore. And since the weapons are much harder to acquire and use since the Modern Age patch, this series is more or less in a state of Badass Decay.
Many say that Europe's Grew The Beard during the Renaissance.
This applies to the series as a whole. While the Pilot Episode (dubbed the "Big Bang" by most fans) was fairly well-received, the following several billion seasons were criticized for a total lack of significant characters or plot events. The series picked up again with the introduction of the Earth story arc. Despite suffering a fair bit of Seasonal Rot since then, this is the story arc that is ongoing to this day and shows no signs of ending any time soon.
It's Short, so It Sucks : Averted. Some believe that life is short, so they try to make the most out of life. Ironically, unless you believe in an afterlife (and if it actually exists), this is the longest game you'll ever play.
Jumping the Shark: Many players in the America server argue that the jump was made during the War on Terror arc.
Magnificent Bastard: Played in every direction. Particularly memorable was during the WWII arc, where they ran rampant all over the place. The same arc featured a deconstruction with Oskar Schindler, a racketeer mostly concerned with filling his pockets who has one of the most moving Heel Face Turns in the entire series. Also, some characters are convinced that the author is one of these.
Seasonal Rot: Although newbies tend to like the Cretaceous more, Jurassic fans are quick to note that the favored dinosaurs of that era (Tyrannosaurus and Triceratops) are mere stand-ins for the Killed Off for Real Allosaurus and Stegosaurus. Some even argue that the whole thing went to pot after the Triassic (and the less said about the seasons after the monkeys took over, the better.)
Winter. Everyone becomes much more grouchy, not to mention the cold.
Sequel Displacement: World War II is far more remembered than World War I. The Third Punic War is where Rome kicks Carthage's butt; anyone remember what happened in the 1st and 2nd? Also, frequently happens to monarchs: Everyone remembers Henry VIII. Henrys I-VII, not so much.
Sidetracked by the Gold Saucer: Considering the incredible number of gold saucers, this was inevitable, really. You can make a decent living from a few of these, but unfortunately they're usually the least fun.
Possibly the best example in the current arc is a spoiler about The End of the World as We Know It found in ancient Mayan hint books which will fail to happen in the year 2012.
Cyrus dies, Alexander dies, Qin Shi Huangdi dies, Caesar dies, The Allies win, Hitler dies, The Allies win again, Stalin dies, Mao dies, Oswald kills Kennedy* Probably, Nixon lied, Capitalism wins (except for the Cuba and NK special conflict zones).
Apollo 13 makes it back safe. The 300 Spartans don't. The Mongols win. Every. Single. Time. The Cubs don't. O.J. did it, but got off anyway. Same with Alger Hiss. Oh, and that whole "Slavery Issue" in the USA? Still not fully solved, 180+ years later.
Everybody dies, including you.
Squick: Approximately 25% of the internet. Shock sites compose at least 10% of this. Certain sites can actually be High Octane Squick. Heck, there's a bunch of this outside the Internet.
The responsibilities and reduced free time that comes with growing up.
The generally accepted criteria for a 'good' life. Not happily married with children and a 'respectable' job? You, sir, fail at life.
More often than not this aspect of the trope plays itself straight.
Demanding parents can bring this up even earlier than normal. "We're so worried about little Timmy's academic performance, his pattern recognition is lacking, he can't seem to grasp phonics, and he's small! Heaven knows what it'll be like when he's born!"
Stop Helping Me!: Parents. Sometimes this persists well into the adult arc and even the married-with-children arc for some characters.
Strawman Has a Point: Justified, as even the most insane extreme has to have the remains of something good at the core, in order to make it palatable.
Tear Jerker: Many, but the biggest one would be the unexpected and tragic death of my goldfish. Sadly, has its own page.
A World Half Full: While there's still quite a bit of conflict, the general pattern of Reverse Cerebus Syndrome has led to a world with a lot of problems that people are constantly fighting, and a lot of beautiful places and creations.