YMMV / Prince of Persia: The Sands of Time

The game provides examples of:

  • Demonic Spiders: The blue spear enemies that are immune to vault attacks (unless you vault off of a wall instead of them), and the sword enemies that are immune to vault attacks and have a sweeping attack that goes underneath the Prince's guard to damage him anyway.
  • Game Breaker: Except for the aforementioned enemies that are immune to it (knocking the Prince down when he attempt it,) vault attacks are very overpowered, often knocking down enemies in only two hits. And even with the two immune enemies, if you're next to a wall, you can pull it off anyway by rebounding off of the wall instead of the enemy. This will instantly knock them down, leaving them open for the finisher. The sequels nerfed it.
    • Even more of A Game Breaker is the fact that by changing one button that same vault move can instantly kill an enemy and collect it's sand without having to knock it down.
  • Goddamned Bats: Of the ledge kind. The game has swarms of bats that tend to show up when you're perched on a ledge hundreds of feet above ground. A couple of unlucky hits will have you falling. There are also vultures that attack you while you're climbing ledges, and at some points they literally hang around in the area and do not attack unless you start climbing or balancing on a precarious ledge.
  • Most Annoying Sound: The guard who tells you how to activate the defense mechanism.
  • That One Boss: The Sand King is one of the game's only two bosses and quite a few players would argue he is in fact the hardest one to beat, especially considering that you need to face him relatively early in the game.

The film provides examples of: