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YMMV: Monopoly

For the Board Game:

  • Dude, Not Funny!: The unlicensed "Ghettopoly" knock-off from Urban Outfitters was full of racist stereotypes. How bad is it? It's actually classified as hate speech by the NAACP, and specifically named by eBay as an item they won't allow due to their prohibition on racially intolerant listings.
  • Ending Fatigue: The game has a reputation for being almost endless, but extremely long games are usually the result of House Rules.
  • Game Breaker:
    • The Bank has 32 houses and 12 hotels (in most versions) because the players are supposed to upgrade their houses to hotels, returning the houses to circulation. The rules prohibit building more houses when all the houses are on the board. This makes it a very profitable strategy to buy lots of houses without ever upgrading them to hotels, as it prevents the other players from buying any.
      • To make even more sense of this, one hotel requires four houses to be turned in, in addition to the price of the house. Thirty-two divided by 4 is 8, so if you have three monopolies (let's just say Boardwalk and Park Place, and the two monopolies between Jail and Free Parking) and all eight of those properties have four houses on them, nobody can build any houses until you decide to upgrade.
    • If a player gets a non-utility/non-railroad monopoly early and immediately builds houses, it usually quickly cripples his/her opponents.
    • The orange and red properties, when developed. Jail is the most commonly occupied space. The oranges are 6, 8 and 9 spaces away. The reds are 11, 13 and 14 (and one of them has a Chance card that sends you directly to it). Basically, anyone leaving Jail has VERY HIGH odds of landing on at least one of those properties in 1 to 3 turns.
  • Memetic Mutation: So much so that they have actually become tropes in their own right:
  • Seinfeld Is Unfunny: Since it's been the best-known and most commonly played commercial board game in the Western world for nearly eight decades, it's probably not too surprising that a lot of folks have become a little sick of Monopoly by now. Check in at BoardGameGeek.com sometime to peruse the litany of complaints that many folks have with the game.
  • Unfortunate Implications: The "Ghettopoly" version, which is set in an inner-city slum.

For the Game Show:


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