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YMMV / Klonoa 2: Lunatea's Veil

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  • Anti-Climax Boss: The King Of Sorrow, despite being such a fan favorite character, has a pretty underwhelming final boss fight, especially after the dramatic fight with Cursed Leorina. The first hoverboard phase is a fairly easy Big-Lipped Alligator Moment, and the rest of the fight just revolves around you throwing stuff at the King's forcefield with few attacks to dodge.
  • Big-Lipped Alligator Moment: The first phase of the final boss has Klonoa fight a bizarre-looking figure on a hoverboard. The transitions to and from this part of the boss fight are abrupt and unexplained, and this form doesn't show up anywhere else in the game. When zoomed in, he does look like a distorted version of Baguji, but most players aren't going to notice that.
  • Best Boss Ever: Cursed Leorina stands out as the most complex fight in the series consisting of three phases (the latter two composing one phase) along with an epic atmosphere and a magnificent boss theme.
  • Catharsis Factor: The ending of the game, especially when compared to the ending of the first, in which Klonoa actually says goodbye to Lolo and leads to one of the most emotionally charged hugs in the history of gaming.
  • Captain Obvious Reveal: Although it is treated as a big plot twist fairly late in the game, it's pretty easy to guess ahead of time that Leorina was a former priestess just by noticing that she's the same species as Lolo and the other priestesses. Lolo's species is the only one shown to work as priestesses, and none except for Leorina are shown working any other jobs (at least until the end credits, where other members of the species are shown, and they seem to just be ordinary citizens.) If that wasn't enough of a hint, Leorina powering her fake ring by herself a short while after Lolo says only a priestess could power it should do the trick.
  • Draco in Leather Pants: The King of Sorrow gets this a bunch. While he is a heavily sympathetic character with a tragic history, he is nonetheless a manipulative and even ruthless villain. There is still no shortage of fans that believe he did nothing wrong.
  • Even Better Sequel: Although Door to Phantomile is regarded as being a classic and there are some who prefer that game, many view Lunatea's Veil as being the better game overall, as it fine-tunes the 2½D gameplay and level design from the first game to a tee, while also expanding upon it with a plethora of new mechanics and ideas, such as cannons that shoot you to new areas, enemies that give Klonoa various movement options if inflated, tornadoes that launch you in the air and the board levels. It also introduces a number of well-loved fan favorites to the franchise as well, such as Lolo and the King of Sorrow. This is also reflected in reviews at the time, with most of them giving it higher scores than the original game.
  • Fake Difficulty: Much like the first game, Phantasy Reverie Series makes the Wind Bullet a bit too precise for the game's intended design, which notably bolsters the challenge up a notch, especially in tighter gameplay sequences requiring jump chains. Easy mode makes the Wind Bullet more like the original game's, at the cost of raising your health excessively and reducing most of the game into a cakewalk as a result.
  • Moral Event Horizon: Leorina setting Volk's reactors to self-destruct after she steals the Discord Element, nearly dooming the kingdom in the process, laughing as she does so, not caring for what happens to the kingdom or its people.
  • More Popular Replacement: Lolo replaces Huepow from the first game as the power source for Klonoa's ring, and she is far more beloved amongst fans than Huepow is. Unlike Huepow's complicated, conditional relationship with Klonoa in Door to Phantomile, Lolo's is completely genuine and potentially romantic. This relationship remains a constant throughout the franchise, allowing subsequent games to continue where Lunatea's Veil leaves off.
  • Signature Scene: Quite a few.
    • Klonoa hovering over the Sea of Tears after jumping into a cannon, traveling La-Lakoosha to help Lolo become a priestess, and being chased by Biscarsh in the flaming Volk are often emphasized in trailers.
    • Klonoa encountering the King of Sorrow at the Kingdom of Sorrow, an encounter which includes a great twist and overall carries a lot of impact.
    • Lolo crying after seeing her past actions in Maze of Memories, and the ending where Lolo cries into Klonoa's arms as they bid each other farewell for being the most emotional moments in the game.
    • The Mountains of Mira-Mira, where Klonoa sings "Stepping Wind"... in his own language to boot!
  • Suspiciously Similar Song: One of the themes for Joliant Fun Park sounds like a slightly note-switched version of "Gaston".
  • That One Level: Generally being a harder game than the first, Lunatea's Veil has Volkan Inferno for the Biscarsh chases, Maze Of Memories for its complex puzzles, and Kingdom Of Sorrow for its length and many Bottomless Pits.
  • The Woobie: Lolo. She was teased for being unable to become a full priestess, and when she realizes her selfish motives in helping Klonoa, she's horrified. Not to mention, trying to bottle up her emotions when learning Klonoa is leaving by keeping a cheerful attitude. Until her true emotions begin to crack when she asks him if it's okay to cry.
  • Viewer Species Confusion: Lolo and her species (Leorina, The High Priestess) having a very humanoid design causes players to be confused about what species they are based on. Players either mistake Lolo as a human with an animal tail or a humanoid lioness. Yoshihiko Arai (character designer of the series) eventually confirmed that Lolo and the other humanoid characters are humanoid monkeys.

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