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Specific games:

Franchise-wide:

  • Anticlimax Boss: Most of the franchise's main villains are either The Unfought or a Cutscene Boss. Even the handful of final bosses you actually confront are simply ringleaders surrounded by a lot of bodyguards. In some cases, you might not notice them die because you were shelling the bodyguards with grenades. Of course, given that basically everyone in the series dies from a few bullets semi-realistically besides certain games, this is kind of inevitable.
  • Americans Hate Tingle: The Advanced Warfighter games caused some controversy in Mexico with some Mexican news channels claiming that the games "promoted" a "USA = Good, Mexico = Bad" conflict and portrayed Mexico as a militaristic third-world hellhole, with the state of Juarez even banning the game for a short time. Funny enough, many Mexican players were glad that a game was set in their country.
  • Audience-Alienating Era: Many fans of the original game and its tactical shooter roots consider every game after Advanced Warfighter 2 (and both Ghost Recon 2 games) to be part of one due to the constant changes in the formula in an attempt to make the franchise more action-packed and/or to appeal to a wider audience, with Ghost Recon Breakpoint being clearly designed to ride on the commercial success of the arcade-y loot shooter The Division (also made by Ubisoft) and the ill-fated Frontline being made to ride Call of Duty: Warzone's success.
  • Broken Base: Most fans don't see to agree if the Advanced Warfighter series was worthy to bear the name Ghost Recon or if they were good games on their own merits.
  • Contested Sequel: The original first game and its expansions played like a more open-ended Rainbow Six, and then every subsequent sequel became a third-person-shooter (depending on the version you were playing) that became more and more action-focused and linear. It's not that the series dipped in quality usually after First Contact, but that the gameplay style and design shifted so radically that the series was barely able to be seen as a cohesive whole at all. This only became exacerbated with Ghost Recon Wildlands radically changing the formula again.
  • Hilarious in Hindsight: In Advanced Warfighter 1 and 2, the Mexican president's name is Ruiz-Peña. Coincidentally, the Mexican president from 2012 to 2018 has a similar name, Peña-Nieto.
  • Narm: Being a series with Tom Clancy's name that features super badass top of the line soldiers in action movie levels of warfare, the potential cheese is inevitable among the seriousness, but Captain Mitchell pulls an attempt at a baritone for a one-liner that is just absolutely groan worthy to the point that even the person he was speaking to is bemused.
    Cpt. Mitchell: I have no name, Colonel. I'm a Ghost, heh, and I Was Never Here.
  • Sequel Difficulty Drop: The Sum of All Fears game (which is basically a dolled up Ghost Recon expansion) has enemies actually take considerably more time to aim and fire, they sometimes throw flashbangs instead of frag grenades, and enemies go for headshots less and your overall health is generally increased (though point-blank rifle fire is still very much lethal).

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