YMMV / Ghost Recon

  • Anticlimax Boss: Most of the franchise's final bosses are simply ringleaders surrounded by a lot of bodyguards. In some cases, you might not notice them die because you were shelling the bodyguards with grenades.
  • Good Bad Bugs
    • In Advanced Warfighter, you team recovers 100% if you quit the game and reload.
      • Also in AW1 was a mistake with some of the weapon statistics. In particular, the SCAR-H held 50 rounds of 7.62mm ammunition, and therefore became hands down the best rifle in the world. In real life, it usually has a 20 round magazine. They fixed it in the sequel, but as of yet, the Xbox 360 version still has that error. Why is it not just a fancy high-cap magazine? Because visually it's just a standard-sized 20-round magazine... a 50-round 7.62x51mm mag would either be at least as long as your forearm, or a large drum.
    • Advanced Warfighter 2 fixed a bug (from the previous game) where teammates wouldn't use suppressing fire. As such, it's harder to get them to act like soldiers and simply cover a zone, rather than engage soldiers in that area.
    • Future Soldier has a rather amusing selection of bugs owing to its long development time. The timer in the multiplayer level Rig would often break and make a round last forever until the host quit in the early months. Using your secondary weapon to rescue Paez near the end of the first mission would make any co-op partners see you holding your primary weapon like a pistol in the cutscene immediately afterwards. The single-person sneaking mission had almost no effort put in to compensate for people playing it in co-op anyway, leading to the second through fourth players teleporting around to keep up with the first player during cutscenes. One of the DLC levels would have people respawning on top of their own corpses without a single word or alarm a couple times if the last section was played in stealth. Weapon crates would sometimes offer weapons with attachments that were completely invisible, because those weapons don't actually support the attachments the game gave them. Some challenges are also glitched, sometimes to the benefit of the playernote , and sometimes notnote .
  • Harsher in Hindsight: The opening scenario in the original game (a team of elite operatives go into Georgia to deal with Russian invasion forces backed by ultra-nationalists... in the far-off date of 2008) becomes even more disturbing once you consider the Russian invasion of Georgia - which also happened in 2008.
  • Porting Disaster: Future Soldier. Not only was the PC release delayed several times (including a cancellation at one point, with Ubisoft planning on having Online as the PC's equivalent to Future Soldier), but ingame menus all show 360 controller prompts, and the keyboard and mouse for the longest time did not work. Also, even after the last patch, you still can't bind the drone controls to any keys other than w,a,s,d. The game is also very poorly optimized; max settings are a lag-fest even though the graphics are comparable to much smoother games like Max Payne 3, and the forest mission Valiant Hammer grinds to a slideshow even on medium settings.
  • Suspiciously Similar Song: The first minute of "Anthem" from the first game sounds suspiciously like this track from Air Force One.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/GhostRecon