YMMV / Cry of Fear

  • Anti-Climax Boss: Both of the "true" final bosses pale in comparison to the fight against Dr. Purnell earlier. The final boss for the bad endings, Wheelchair/Sick Simon, does nothing but spawn goons and use telekinetic attacks, both of which are easy to deal with (as long as the player saved up enough ammunition), while the final boss for the good ending, Book Simon, is just a chase down a long corridor where you occasionally fire off shots.
  • Awesome Music: People did not expect the mod to have such a great soundtrack. Here they are.
  • Broken Base: Ever since Lowtax's very mocking Let's Play (which complained about the voice acting, the slow pace, the darkness of the mod, the puzzles, level layout, the over-reliance on jump scares, and was really an excuse to bash PewDiePie and various "stick a camera to record my scared reactions" copycats that propped up around the game in the wake of it all), there's been a growing hatedom amongst the goons.
  • Demonic Spider:
    • The Sawrunner, a masked man with a saw that rushes at you with erratic movements while screaming, and will hound you through various segments for the better part of the game even if you somehow manage to kill him at some point. He can instantly catch up to even if you sprint and is a One-Hit KO if he hits you. Even worse in the harder difficulty settings where he doesn't pause before attacking.
    • The Sawcrazy is probably even worse. He's not as fast, but that's where the upsides end. He has two chainsaws, which he swings around at all times so even getting close to him is instant death, he's only slightly less durable than the Sawrunner, and unlike him he's pretty much unavoidable. Thankfully, he only shows up in co-op.
    • For minor enemies, the Babies and Hangers. Babies charge at the player until they're in range, to which they stab Simon with a metal spike as their head explodes, causing a massive amount of damage to Simon. It doesn't help that most of the Babies in the game spawn in cramped, indoors locations, making running away from them very hard. Meanwhile the Hangers are more "environmental threats" that drop from trees and damage Simon as he passes under them. Since the Hangers kill themselves in the process, all players can do is try to avoid walking under the trees that Hangers spawn from.
  • Game-Breaker: The Camera. It can freeze all non-boss enemies in place, and if you leave the map the enemies despawn. Skilled players can eventually learn to abuse these attributes of the Camera to be able to play almost the entire game without needing a firearm, making Nightmare mode a breeze, and as long as an enemy isn't hidden behind a wall (physical or invisible) you can freeze them. The only downside to it is a bug where the camera will occasionally not freeze enemies, which is fixed by shutting the game down and booting it back up. It doesn't help that you get the camera by beating the game in under 2 hours 30 minutes, which only requires you to not get lost or leave something behind that you'll later need.
  • Fridge Horror:
  • Narm: The English voice acting, Simon's in particular. To a ridiculous degree.
    • Simon's voice is an interesting case, in that when the actor playing him joined the project and recorded some of the lines that are heard early on in the game, he was very new to voice acting, and his delivery was pretty iffy. By the time the game was in its finishing stages, he had done other jobs and, thus, gained experience, making the acting progressively less narmy as you play the game. And even before the end, the acting has its moments.
    • While the female enemies stabbing themselves after you kill them is disturbing, the squishing noise the action makes is not. It sounds like someone stepping on a mound of pudding.
    • The flashback with Sophie after her suicide and the Carcass fight is hard to take seriously. Simon breaks down in public declaring his love for her, to which she seems mildly annoyed at best, not even paying attention at worst.
  • Nightmare Retardant: In co-op mode, a good deal of the horror factor can be lost after the first time you beat one of the terrifying monsters to death with nightsticks.
  • Tear Jerker: All but one of the endings.
  • That One Level: Chapter 4. Not only is a good chunk of Chapter 4 spent backtracking, but it also has some of the most infuriating moments in the game. Those moments being:
  • The Woobie: Simon.
  • Wheelchair Woobie: Sick Simon.