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YMMV: Castlevania II: Simon's Quest
  • Anti-Climax Boss: Dracula.
  • Awesome Music: Bloody Tears, in its first instance as a Recurring Riff. (It had already been featured in Haunted Castle but this was its first time *recurring*.)
    • What's really impressive about the music in this game is that the loops are quite short ("Bloody Tears" is a repeat of only thirty seconds; others are even shorter), but what's in those brief spaces is so good that not only is it not criticized as repetitive, it's downright beloved—the series' Awesome Music page names almost every track.
  • Game Breaker: The Golden Knife. Although it's prohibitively expensive to use to just mow down everything in your path, it's powerful enough to render any enemy - including Dracula - harmless.
  • Memetic Mutation: Probably thanks to a certain someone, "WHAT A HORRIBLE NIGHT TO HAVE A CURSE."
  • Mis-blamed: The translation is not good, but see Infallible Babble.
  • Most Annoying Sound: By the end of the game, the beeping that accompanies dialogue is probably gonna be ingrained in your head—WHAT A HORRIBLE NIGHT TO HAVE A CURSE—in a bad way.
  • Polished Port: In the reverse of what would happen to the next game, the soundtrack to the NES version is widely considered a massive improvement over the original Famicom Disk System version, which is generally hated by fans due to the tinny, whiny instrumentation, and a distinctly lacklustre version of "Bloody Tears."
  • Scrappy Mechanic: There is no way to speed up the text box marking the change from day to night and back. And you'll be seeing it a lot. Fortunately time stands still when you're indoors.
  • Sequelitis/Sophomore Slump: This video explains why Simon's Quest suffered from this in comparison to Castlevania. (It even uses the trope name in its title!)
  • So Bad, It's Good: Borders on this. People do seem to enjoy snarking over more than actually playing it.
  • Snark Bait: The Angry Video Game Nerd's first ever reviewed game, and was revisited later by the Nerd.
  • That One Puzzle: The infamous puzzle where you have to stand in a certain spot with a certain item and wait for a tornado to come and carry you to the next area. There are hints to the solution in the game, but the sheer insanity of it definitely qualifies it as this.
  • Vindicated by History: Maybe not the game itself, which still tends to be regarded as the weakest of the NES trilogy, but the gameplay style it pioneered would ultimately displace that of the franchise's original style, with Symphony of the Night.

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