YMMV / Bomberman

  • Adaptation Displacement: How many players are aware of the fact that this series started life as "Bomber Man" in 1983 on the Japanese PC-8801, of all platforms — or that the European port for MSX and ZX Spectrum was called Eric and the Floaters? Honestly, can you imagine it becoming popular under that name?
  • Alternative Character Interpretation: According to doesathing.com, Bomberman is the Only Sane Man, MAX is a drama queen, and Sirius is a lonely Idiot Hero.
  • Author's Saving Throw: Only a few weeks after R's release, the first patch was launched, aiming to fix the input lag and connection issues that had been plaguing their players and hurting the game's ratings. A few weeks later, another patch addressed most of the game's bigger complaints, such as connection issues, the story mode's isometric camera angle, the addition of private rooms for multiplayer, and difficulty tweaks to the boss AI. These have lead to some reviewers bumping up the game's score and recommending the game more readily. By the Grand Prix update, many skeptics have embraced the game.
  • Base-Breaking Character:
  • Best Boss Ever: Most of the ____ Bomber enemies fall into this, but special note goes to the Five Dastardly Bombers' appearance in Super Bomberman R, as they each end up becoming a One-Hit-Point Wonder like the player, but have insanely intelligent AI to compensate, leading to an intense one-on-one match that forces the player to devise an actual strategy, followed by a fight with a Giant Mecha with its own gimmicks that in itself is hard to beat.
  • Broken Base:
    • After the initial buzz about Bomberman's big return, Super Bomberman R fell into this. A good number of fans are still excited to know that Konami still cares about Bomberman and that the game is looking good, especially since former Bomberman devs are working on it. However, others think that everything that the fanbase doesn't like about Konami will still rear its ugly head and ultimately ruin the game and possibly kill the franchise for good.
    • After a release of the opening cinematic for R, the dubbed voice acting of the game has become polarizing. A handful of fans see it as grating and annoying, while another camp sees it as charming and welcome unique voice actors for each of the bombers. Some Take a Third Option and say that while it does sound cheesy, it helps hammer in the game's vibe of being something like a Saturday morning cartoon or badly dubbed 50's anime.
    • While Pyramid Head, Vic Viper, and Belmont Bomber were more greeted with surprise than anything, the second wave of DLC bombers being Reiko Hinomoto along with Anubis and Jehuty has issued a divisive split in the fanbase. Either crossing over with Konami's other IPs is still a bad idea and Konami needs to focus on bringing in bombers from the previous games, or it's completely fine and they can hope for returning bombers after a few more waves.
  • Complacent Gaming Syndrome: Many players prefer the normal battle mode stage, as the stage has no disruptive gimmicks.
  • Complete Monster:
    • Bagura also named  is the Overarching Villain of the entire Bomberman franchise, Bomberman's most recurring enemy, and by far his most vile adversary. He makes his first appearance in Bomberman 94 by splitting Planet Bomber into pieces and attempting to send a comet on a collision course with it. In Super Bomberman 3, he resurrects the Five Dastardly Bombers and uses them to take over five planets, expanding his goals. Even after he's killed, his resilience allows him to live through a Brain in a Jar. In Bomberman Hero, he is the Man Behind the Man to the Devil Bomber, and possibly the reason for his evil, including brainwashing, as he had him locked away under a planet for being "too unruly". He's an Omnicidal Maniac and by far the Bomberman franchise's widest reaching and most evil antagonist.
    • Super Bomberman R: In this reboot of the franchise, Bagura's new incarnation, Buggler, is as bad as ever. Starting off the game by performing a grandiose speech about his plans of taking control of the galaxy, while also threatening the lives of all that live there, he is revealed to have brainwashed the Five Dastardly Bombers into being his slaves, forcing them against to serve him by stripping them of their free will, and using them as part of his Giant Mecha in the final battle. He reveals his true plans at the end of the game: convert the sun into a black hole so that it would inhale the entire solar system, and later the universe. Vicious, manipulative, and sadistic, this new incarnation of the old classic villain manages to somehow be even worse than his origin.
    • Bomberman 64 has Sirius. See here.
  • Contested Sequel: Super Bomberman R, especially considering that it's the first true Bomberman game in several years (and the first Super Bomberman game in 20). Fans find it to either be a resounding success and Bomberman's big second coming or an overpriced game with not enough substance. Though Konami did release a few patches which ironed out several of the game's bigger flaws, fans still debate whether or not the content justifies the game's $50 price tag.
  • Counterpart Comparison: The new personalities of the bombers in R have gained them quite a few comparisons to the Matsuno brothers. More commonly, Black to Karamatsu.
  • Critical Dissonance:
    • R. While most sites have a neutral/"meh" review of the game, the fanbase tends to have a more black and white reception to it (see Contested Sequel).
    • On a lesser note, the 64 games. They tend to get middle-of-the-road grades on reviewing sites, due to their credence as a platformer but not a "traditional" Bomberman game, but are pretty much loved by the fans.
  • Crowning Moment of Funny: The voice acting in the English release of the Bomberman Jetters game mostly ranged from decent to annoying. Then we make it to Thunder Bomber, whose voice acting is so hilariously bad that you'll be in stitches the moment you hear his attempt at an Evil Laugh. Can be viewed here.
    • Constructor-X's intro doubles as this and a Crowning moment of awesome.
  • Crowning Music of Awesome:
  • Ear Worm: The Bomberman 64 commercial.
  • Ensemble Darkhorse:
    • Regulus from 64, owing to his character design and Heel–Face Turn in TSA.
    • Machbom (the one shot Captain Ersatz of Ayrton Senna) and Racer Bomber (Mach's Expy in the PS2 Land era).
    • Team Gold, from Land.
    • The Saturn Fight!!-only and Hero-only cast.
    • Star Bomber, due to his cute magician act.
    • The new personalities of the Dastardly Bombers in R seemed to earn them a lot more traction and fanart.
    • R's Aqua Bomber seems to be the most popular, showing up often in online matches and fanart.
    • Dolphin Bomber from the Jetters anime, mostly due to her... assets.
  • Friendly Fandoms: Formed a lighthearted acquaintanceship with the Breath of The Wild fandom due to both BOTW and R being two of the most anticipated games at launch.
  • "Funny Aneurysm" Moment:
    • If the comments are any indication, this old Bomberman 64 commercial (the lyrics quoted at the top of the page) takes on a new meaning in a post-9/11 world.
    • Replays of R may make players feel awkward in the scene where Black gets flustered over Karaoke Bomber considering she's his older sister.
  • Game-Breaker:
    • Judicious use of the Remote Control allows you to blast through the game with minimal effort. Just try not to accidentally blow yourself up, okay?
    • Add in the immunity to your own blasts power-up in the original game and you're a walking angel of flaming death.
      • Literally, with the Bomb Walk ability. There's a glitch where you can move on top of your own bomb and you can hold down the lay bombs and detonate buttons and you'll be a moving blast area. There's virtually nothing that can touch you. Of course, without the Flame Proof powerup, you die as soon as you let go of the buttons. But with it, you're invincible.
    • Remote Control plus Bomb Kick, Power Gloves, or Punch Gloves, equals ranged death.
    • Super Bomberman gives invulnerability at the start of the level. When you collect Block Pass, and enough Speed Ups, you can walk all over the map dropping bombs, taking out at least half the monsters before you become vulnerable. Then, there's indestructible armor that extends the invulnerability period.
      • You can combine the Remote and Piercing bombs, giving you the ultimate game breaker!
    • Super R has the Pyramid Head Bomber. Though you have to close in on opponents, if Pyramid Head Bomber so much as touches other players, it's a One-Hit Kill. This makes farming for gems easier, but also makes multiplayer a nightmare if used right.
  • Internet Backdraft: The reaction to the unveiling of the Moe Anthropomorphism spinoff, Bombergirl. Hoo boy. Many Western fans are shaming the game for its heavy use of Anime Fanservice tropes such as Moe, Clothing Damage, and the percieved Moe Anthropomorphism induced on Bomberman himself (The girl in question, Shiro, turned out to be a different character from White Bomberman, but nonetheless shared his role). Due to the game being a Japan-only arcade release, most of the complaints of Western origin are from those who will likely never play the game.
  • Just Here for Godzilla: Many fans play the series solely for its famous multiplayer matches, and usually ignore the single player mode.
    • As a result, at least two titles have been downloadable without their Story Modes: Bomberman Blast for WiiWare is taken from the retail Bomberman Wii game, and Bomberman Blitz for DSiWare is taken from Custom Battler Bomberman / Bomberman 2.
  • Memetic Mutation: Constructor X and his Laser Blade.
  • Narm: "OH I MESSED UP!!" White Bomber sounds more like he got a bad grade on a test than being crushed by something, doesn't he? (Video contains spoilers.)
  • Older Than They Think: See Adaptation Displacement above.
  • Scrappy Mechanic:
    • Gems in Super R. Multiplayer and singleplayer gives both in piddling amounts compared to the prices of what's actually in the in-game store. Single player gives more than multiplayer, but you have to shell out every time you want to continue.
  • Sidetracked by the Gold Saucer:
    • The Karabon battle minigame from Bomberman Tournament.
    • No matter what new features a new game adds, most people play Bomberman for the classic battle mode.
  • So Okay, It's Average: The general consensus on R. While most sites and fans have commended it for managing to be a decent comeback for the series with classic Super Bomberman gameplay, the price, the length of the story mode, and the online lag at release were very large drawbacks. Though future patches did address and fix almost all of the game's main criticisms, many still agreed that while the game was good overall, there were still much better Bomberman games out there.
  • That One Boss:
    • Altair's overkill-obsessed robot guardian Cerberus in Bomberman 64; Natia in Bomberman Hero; Bomber Elite from Generation, as well as one in some of the other games.
    • Mantis would also qualify, since she fights you in two different stages. One in her cave and one her web... It's possible to not go down to the web, but good luck if you do. Also, Hades. Dear God, Hades.
    • The War Beast from the Jetters game was intended to be a fairly challenging Puzzle Boss based on the assumption that you knew that raising the Charabom Youno would give you remote detonation bombs. If you didn't know this, good luck tricking it into swallowing your bombs before they explode. Also, using Level 3 Ceedrun is pretty much the only way to not get hurt by its shockwave attack. The boss also has an attack where it chases after the player at speeds that outrun Bomberman and MAX's top running speed. No matter what, you will take damage in this fight.
      • And before that, Dark Force Bomber is enough to make you want to fling your controller. Don't get us started on Dr. Mechard, who is an extremely overdone example of a Puzzle Boss.
    • Karaoke Bomber's Elegant Dream phase in Super R has led to many a player tearing their hair out when faced with the mech's wonky hitbox, small windows of opportunity to actually damage it, and the ice littering a good amount of the stage making it even harder to place bombs in the correct spot. Throw in Karaoke Bomber's singing and more than a few attacks that take up a large chunk of the arena, and you have a boss fight that will sap up your gems from continues and annoy you to no end when doing so.
    • Magnet Bomber's first phase in R, despite being the very first fight in story mode. His incredible speed and slippery AI makes trapping or cornering him very difficult and he leaves chains of bombs across the map, some of which are magnetized to chase the player. By comparison, his second stage where he pilots a crab mech is much easier.
  • The Scrappy: The Gold Bomber from the Land games is not well liked at all.
  • Viewer Gender Confusion: The Green Bomberman in R is fairly easy to mistake for a female character, given his somewhat gender neutral-sounding voice and his cheek blushes.
  • Win Back the Crowd: Super Bomberman R is widely considered by fans to be this for Konami. Not just for the game itself, but for how they're treating it. Rather than leaving it to die or littering it with microtransactions like with Metal Gear Solid V: The Phantom Pain, they're giving out patches, addressing most of the fans' and critics' complaints with the game, and free DLC that improves the game and even adding in new levels and characters. All of which are free. To say gamers are shocked is the Understatement of the century, and if this keeps up, Konami may be able to clear its name from the debacle that happened to them at 2015-2016.

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