Video Game / Ed, Edd n Eddy: The Mis-Edventures
Ed Edd n Eddy: The Mis-Edventures
is an Ed, Edd n Eddy
game made by Midway in October, 2005 and the second EENE game, preceeding Scam of the Century
and succeeding Jawbreakers!
The exact genre of the game is hard to place; in the main levels, you mostly switch between the three Eds and use their skills to go through obsticles. The bonus levels, however, are faster pased and focus on destroying as much as you can. The game has six normal levels that each are stlyled like the show Ed, Edd n Eddy
. The two bonus levels are based off concepts from the episodes "Dawn of the Eds" and "The Day the Ed Stood Still".
True to the show, there are not any new people to be found in the game. (Most of the enemies are animals.)
This game provides examples of:
- Abnormal Ammo: All the things used as weapons are quite unusual, like The Stinkbombs, Water Balloons, and Ed using anything from the environment, like Trash Cans, Cats, and Squirrels.
- All There in the Manual: It goes as far as to explain all six of the regular levels.
- Angry Guard Dog: Two types, actually. One is invincible and appears as early as the first level. They serve as an obstacle to get around. The other one can be killed, but takes several hits and doesn't appear until level 6.
- Artificial Stupidity: The other Eds are incapable of following the player Ed single-file. This may have been done intentionally, as Edd lampshades this and justifies the need for the Tower of Eddy.
- Big Boo's Haunt: Level 5, "Nightmare On Ed street," is as close as you can get.
- Bragging Rights Reward: The cheats. They allow killing any enemy in one hit (The "unlimited damage" cheat, which contrary to what its name might imply does not give you invincibility), not being spotted by any enemy, or kid in the case of level 3's second half, and a much faster run. The fast run is nice, but the other two only serve to make the game easier. Except the problem is that getting the cheats require collecting every jawbreaker, meaning that you have done just about everything the game has to offer at that point. The only use the cheats might serve could be catching chickens easier, or by making the last segment of the level where the last jawbreaker is gotten easier.
- Bubblegloop Swamp: Arguably the first part of level 6. It mostly takes place deep in the woods by a factory complex, with several lakes of water.
- Difficulty Spike: The first half of the game is more like one tutorial for each Ed. The second half has longer, more complicated levels with trickier tasks and a greater emphasis on using the Tower of Eddy to navigate thin poles.
- Downer Ending: What do you expect from an Ed, Edd N Eddy game? Even though they are not connected, every level (except 1, 4, and bonus 1, though the latter two lean towards more of a Bittersweet Ending) has one:
- 2: It turns out that the Eds arrived too late to the party, and now it's over.
- 3: Eddy is caught with a sickish green head by everyone in the cul-de-sac.
- 4: Rolf rips the badge the Eds were trying to earn in three since he only had one.
- 5: The doll the Eds saved from the Kankers and gave to Jimmy rips in half.
- 6: The Eds are caught by the Kanker sisters.
- Bonus 1: While Ed defeats the Kanker sisters, Edd and Eddy's city is destroyed.
- Bonus 2: The Eds stop playing around in the junkyard since Sarah called Ed in.
- Easter Egg: While there aren't any known actual eggs aside from in Getting Crap Past the Radar mentioned below, there is one "easter egg" in each normal level. The first three are body alterations (big head, small head, space suit), and the next three are movies ("My Best Friend Plank," a short clipshow of the voice actors, and the game's trailer).
- Flavor Text: Literally. Every Jawbreaker has a small text blurb for each respective flavor.
- Game-Breaking Bug: A minor annoyance, but killing the gophers from the fourth level as Eddy can cause them to reappear invisible and invincible, continuing to throw rocks at you.
- Getting Crap Past the Radar: Literally. Level 5 has a toilet... and if you look into it you can see crap.
- Gotta Catch 'Em All: The 40 jawbreakers, 6 costume pieces which unlock the bonus levels, and 6 easter eggs which unlock extras.
- Invincible Minor Minion: The bowless guard dogs (which are more of obstacles than they are enemies), clams, and bee swarms.
- Minimalist Cast: Just like the other two Ed, Edd n Eddy games made and the original series (until the movie), there are no new characters introduced.
- Money for Nothing: The money collected has absolutely no point in the game but to get vintage jawbreakers. After getting the fifteenth and final one, you can't even spend it on anything and it just racks up to its Cap of 999.
- Non Standard Game Over: In "Must Be Something I Ed", if you get spotted in the second half of the level, the kids laugh at Eddy's allergic reaction, "killing" you.
- Offscreen Teleportation: At the end of level 6, the Kanker sisters somehow teleport from their arena to the other side of the door that the Eds go to.
- Sewer Gator: In the second level (which takes place almost exclusively in a series of sewer systems), alligators are a common enemy, taking multiple hits to subdue, and deal a lot of damage quickly with biting attacks.
- "Shaggy Dog" Story: Nearly every level becomes this.
- Shout-Out: The Flavor Text for the licorice jawbreaker is "Whip It Good!"
- Schmuck Bait: A switch in the Kankers trailer in level 6 with an obvious trapdoor under it is pulled by Eddy, thinking it will lead to his jawbreakers.
- Super Drowning Skills: Played in an odd way; You "drown" even if the water is waist high. This can be seen in level six. Though possibly justified since, in game, the "health" meter is actually coolness, and falling in water is considered uncool.
- Timed Mission: Several. One of note is just before the final boss, which involves going through a series of puzzles with the Eds to open one door after another.
- Unique Enemy: Just about everything in the two bonus levels, and the main levels have some enemies that only appear in one of them.
- Unexpected Gameplay Change:
- The "Whack-a-Jimmy" segment in level 4, where you must hit Jimmy heads that pop out of holes. There is no real explanation given to this, or as to how there is more than one Jimmy out at a time.
- The entire first bonus level. Unlike the rest of the game, it's all spent playing as Ed alone, and instead of using formations and abilities to solve puzzles, you run around in free-roaming environments destroying buildings.