(pronounced Zed) is a 1996 real time strategy
game by Bitmap Brothers
set in a galaxy far far away
where a perpetual war is taking place between two different Interplanetary Empires of sentient biped Robots
; the heroic red MegaCom Corporation and the dastardy blue TransGlobal Empires
. We follow the story of Commander Zod and his two transport pilots Brad and Allan as they travel across five different worlds; blowing things up, knocking back rocket fuel and taking down names.
In 2001 a sequel was made; Z: Steel Soldiers
which followed the story of Zod (now a lowly Captain) being in charge of one side of a neutral zone on a distant planet. Currently the two forces are under a ceasefire and the possibility for a more permanent peace is also certain. Zod however enters the neutral zone after his men having shot down an aircraft, on it he finds a new secret weapon and uncovers a massive plot of the blues to wipe out major strategic red bases all at once during the peace talks.
In no way related to the 1969 French political film Z
, but it's a easy mistake to make.
This game contains examples of:
- Abandoned Area: battlefields are littered with abandoned factories, vehicles and grenades. Also, the last world is a decaying industrial complex.
- Color-Coded Armies: Reds Vs Blues, the multi-player of the second game includes additional colours too.
- Dodge the Bullet: cannon projectiles and thrown grenades are so slow that properly maneuvered light tank or a jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this.
- Flash of Pain
- Geo Effects: water allows infantry to pass (if lucky enough not to be eaten by a crocodile or a swamp monster), vehicles need a bridge, which can be damaged (and repaired with a crane). Rocks and ice walls can be blown up.
- Non Fatal Explosions: averted in that exploding tanks sometimes shoot their turrets into the air. Falling turret can destroy another tank. This can lead to a chain reaction.
- One Letter Title
- Stuff Blowing Up: this is how you win the game. Either you shoot the opponent's fort from outside with lasers, tanks and missiles, or you send a single unit inside it. Anyway, it blows up.
- Ridiculously Human Robots: They walk, they talk, they get drunk on rocket fuel. Oh and they also use computers with keyboards and drive around in tanks.
- Variable Mix: Music is more intense during combat and even more so when combat happens close to headquarters.
- You Require More Vespene Gas: Averted. Factories do not need supplies, only time (however it decreased if you got more territories).