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Video Game: Wrath Unleashed
Time to bring upon the Wrath Unleashed!

Wrath Unleashed is a hex-based strategy game for the PlayStation 2 and the Xbox made in 2004. It's a game that combines turn-based strategy with one-on-one combat, and the story follows the demigods of the four elements; Earth, Fire, Water, and Wind; as they fight against each other for dominance.

A Spiritual Successor to Archon.

Wrath Unleashed displays the following tropes:

  • Action Girl: The Giantesses, in the Light armies.
  • Animated Armor: Spirit Armor in both Dark armies, Iron Golem in the Dark Order army, and Genies/Djinni in every army.
  • Badass: Every character if you know how to use them.
  • Barrier Warrior: The primary ability of Sentinel-rank monsters like Unicorns and Centaurs is that they can only be attacked by enemies that are already adjacent to them on the board. This trait manifests as a wall of energy that prevents unfriendly creatures from entering their space.
  • Blow You Away: Helamis.
  • Classical Mythology: This game seems to be based on it.
  • Color-Coded Armies: Light Order is Blue, Light Chaos is Red, Dark Order is Green, and Dark Chaos is Purple.
  • Dark Is Evil: Dark Order and Dark Chaos.
  • Dishing Out Dirt: Durlock.
  • Evil Counterpart: Most of the Light-aligned creatures have evil versions in the Dark armies, including Centaur/Centabra, Unicorn/Dark Unicorn, and Genie/Djinn.
  • Four Element Ensemble: Aenna, Epothos, Durlock and Helamis.
  • Four Is Death: The four Demigods were apparently born when their world was shattered in a cataclysm.
    • Helamis is the fourth Demigod introduced in the opening cinematic, representing Dark Chaos, and is the protagonist of the fourth campaign.
  • Geo Effects: Creatures become stronger when they stand on a hex related to their own element (i.e. a Water-aligned creature standing in a Sea). Some hexes give weaker benefits to two elements at once (Deserts, for example, support Fire and Wind creatures), while Ethereal hexes are neutral.
  • Hot-Blooded: Epothos, naturally.
  • Keystone Army: If a Demigod is slain at any time, that player instantly loses.
  • Life Meter: Every unit has one, and it persists between battles.
  • Love Dodecahedron: Aenna loves Epothos, Epothos loves Aenna, Helamis loves Epothos, Durlock loves Aenna...
  • Magma Man: The Fire Giant is made of molten magma. Epothos also has magma powers in his arsenal.
  • Making a Splash: Aenna.
  • Mechanical Monster: The Juggernauts of the Light armies are massive robotic rhinos/boars ridden by Adepts.
  • Monster Mash: The armies are an assortment of magical beings including unicorns, genies, centaurs, giants, demons and dragons.
  • Order Versus Chaos: Any battle between Light/Dark Order and Light/Dark Chaos.
  • Our Monsters Are Different:
  • Physical God: Each Demigod is a unit on the field, and is your primary spellcaster.
  • Playing with Fire: Epothos.
  • Sibling Rivalry: Durlock and Helamis are brother and sister, or at least consider themselves such, and fight each-other almost as much as they fight Aenna and Epothos.
  • Shattered World: Apparently, the world was destroyed by a cataclysmic war between good and evil, and the Demigods are fighting each-other over misshapen, patchwork continents floating in the void of space.
  • Stripperific: How the hell can Aenna walk around in that bikini-like outfit of hers without getting cold? And Helamis has skeletal hands covering her... assets. Their God forms cover a bit more, but aren't much better.
  • Unicorn: Some fairly vicious-looking ones are available for every faction, covered in chitinous plates and spikes (moreso with the Dark Unicorns), with the iconic 'horn' actually being a narwhal-style tooth protruding from their lower jaws.
  • Unresolved Sexual Tension: Quite a bit of it between the four gods.

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alternative title(s): Wrath Unleashed
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