Leo and Papillo from Monster Lair.Wonder Boy III: Monster Lair
is the third game in the "Wonder Boy
" series. An auto-scrolling platform game
/shoot em up
hybrid, it is the only game in the series to offer 2-players co-op play. Players control either, Leo and Papillo, as they set off to follow on the footsteps of Bocke Lee Temjin and free their land from a monster invasion.
Originally released in 1988, it was the last "Wonder Boy" game released for the arcades and saw home versions for the TurboGrafx-CD
in 1989 and the Mega Drive
Tropes in Monster Lair:
- And Your Reward Is Clothes: Once you beat the game, you get to play through again wearing the Legendary Armor, with a higher difficulty level.
- Big Boo's Haunt: Round 9 and 13.
- Big Fancy Castle/Temple of Doom: The sixth stage. The prior stage has you ascending a mountain to reach the castle.
- "Blind Idiot" Translation: The arcade version's ending text. "The invaders from the space were destroyed by your courageous fight..." The Megadrive's ending screen isn't much better.
- Crowning Music of Awesome: The Redbook audio soundtrack in the TurboGrafx-CD version.
- Cyber Cyclops: The Round 13 boss.
- Degraded Boss: The cactus-o-lantern boss returns as a Giant Mook in Round 13.
- Direct Continuous Levels: Rounds 4-6, 9-10, and 11-14.
- Dub-Induced Plot Hole: The manual for the TurboGrafx-16 version calls the protagonist Adam, but the high scores still show his name as Leo. Worse, the manual lists the Legendary Armor as the "Legendary Weapon of Complete Destruction".
- Eternal Engine / Space Zone: Level 14.
- Everything's Worse with Bees: Round 4 and its boss.
- Gameplay Roulette: The first half of each round is Auto Scrolling platforming, the second half, where you fight the boss, is Shoot 'em Up.
- Gaiden Game / Alternate Continuity: This picks up from the ending of the arcade version of Monster Land, where aliens steal the Legendary equipment. This is inconsistent with the SMS sequel, where Bock leaves it behind in the collapsing castle after being cursed, but regains it near the end of the game.
- Green Hill Zone: Round 4
- Hard Mode Filler: Stages 11, 12, and 13 are mainly rehashes of Stages 1, 5 (with a touch of 7's Slippy-Slidey Ice World) and 9 (also iced over) respectively.
- Ice Palace: Round 13.
- Jungle Japes: Round 2.
- King Mook: About half the bosses, including a giant snake, a giant bat, the Queen Wasp, a cactus jack-o-lantern, a Giant Enemy Crab, etc. The King Demon from Monster Land also returns.
- Long Song, Short Scene: Most of the stages, as well as the boss battles, end before you get to hear the entirety of the music, at least in the TGCD version.
- Market-Based Title: The TurboGrafx 16 version drops the Wonder Boy III part of the title and is simply called Monster Lair. This does not apply to the PC Engine version, which still used the arcade game's full title.
- Monster Town: Round 10 is a village inhabited by the Myconid mushroom mooks from Monster Land, and the boss is a giant version.
- One-Winged Angel: The Big Bad and Final Boss reveals his grotesque true form after you slay his dragon.
- Palmtree Panic: Rounds 1 and 11.
- Rocket Punch: Round 13's boss has this as That One Attack.
- Segmented Serpent: The boss of Round 2.
- Shifting Sand Land: Level 8.
- Slippy-Slidey Ice World: Levels 7 and 12.
- That One Boss: The ice level boss is significantly more frustrating than others, moving erratically making its weak point hard to hit, and spamming ice crystals that block your shots and expand when you hit them.
- Underground Level: Level 3.
- Wizard Needs Food Badly: Just like the first game.