"I should have known it wasn’t going to be that simple."UNKNOWN
is a spinoff of OFF
created by Claude Huggins
(a.k.a. Zachariecide) with the help of TechNijui
The switch had been turned on OFF. A world died and the credits rolled. Now, returning to the dead realm, you come face to face with the former merchant Zacharie, who offers his help in restoring the world that you and The Batter destroyed. With a mission of your own, you and Zacharie set off to right a great wrong.
You can get the game here
. A sequel is now in the works. A spinoff entitled 365
can be found here
Not to be confused with the film UNKNOWN
This game provides examples of:
- Affably Evil: Seneca was considered this in the beta.
- Animal Supervillain: Seneca is canonically vulpine and minutely resembles a deer.
- The Atoner: The Puppeteer, also known as the Player him- or herself. Possibly downplayed due to the ambiguity of the Player's role in OFF.
- Bittersweet Ending: In the canon ending of the game, the world is restored but Zacharie and the Batter have both passed on.
- Big Bad: Seneca
- Body Horror: The Falses
- Breakout Character: Zackry was originally just a minor character who helped in the final boss fight, but reception to him made him popular enough to warrant him getting his own spinoff, 365.
- The Cameo: The Observer was first seen in another one of Claude’s fangames, Clueless.
- Also from Clueless is Shitai, as seen in the battle that takes place in the Falses' room. He’s the only moving enemy in the cluster.
- Cannot Spit It Out: After the player saves Zacharie in one of the endings, he begins to say something before waving it off. Considering that the relationship needed for this ending is one step below love, it's safe to say that this trope applies.
- Chekhov's Gun: The music box is played as a simple game mechanic, but it makes a dark return later in the game.
- Deal with the Devil: An off kilter Zacharie makes a deal with Seneca to reset time if the former merchant gives up all of his life energy.
- I Lied: Instead of fulfilling his part of bargain, Seneca simply drains Zacharie's energy in another room without affecting time in any way. Later, Seneca tells the remaining characters that he can’t control time at all.
- Death by Origin Story: The Batter and the game itself.
- Didn't See That Coming: Type 3, in which one thinks that they have saved Zacharie from the energy sapper, only to see him be blown across the room and killed by a piece of debris that flies out of the broken chamber. Thus, the chamber still kills him, just not the way it was supposed to.
- Downer Ending: More than a few.
- Earn Your Bad Ending: If you wind up in the Player v. Zacharie fight, there is different dialogue if you lose. However, it is time consuming waiting for him to whittle down your health to zero when it would be much easier to beat some sense into him.
- Earn Your Happy Ending: You can save (almost) everyone, but it's not easy and most players won't get it on their first try.
- Easter Egg: The "Zachaclone" glitch has become this.
- Even Evil Has Standards: Seneca himself admits that the false Batter he makes for you was disturbing and uncalled for.
- Evil Minions: Bandit is seen being surrounded by mini-Senecas in the Batter's Illusion.
- Face-Heel Turn: Zacharie undergoes one of these as he realizes how much he hates the Player.
- Foreshadowing: The illusion re-creation of the Energy Chamber in the Player's Illusion.
- Also, the boxes throughout the room prior.
- Hell Is That Noise: The 'music' playing in the second False fight is... something.
- Additionally, the sounds made by most of the Falses themselves.
- The scream from the zapper, if you manage to find the 'easter egg' or get an ending with the broken lock.
- If you inspect more than one crate in the illusion right before the zapper room.
- Heroic Sacrifice: Oh Zacharie…
- Hoist by His Own Petard: Depending on your actions, you get to kill Seneca with his own energy zapper! Except everybody else dies, too.
- Idiot Ball: Zacharie completely trusts and believes Seneca when the former offers to reset time in exchange for the former's entire life energy.
- I Lied: Seneca's MO.
- Interface Screw: In the player’s illusions, there’s one point where it seems that the game has crashed. Your millage may vary on how well it worked, however.
- Killed Off for Real: Zacharie and the Batter, depending on the ending
- Manipulative Bastard: Seneca
- Minor Injury Overreaction: Subverted. When the Judge is hit by Zacharie so hard that the Player sees a quick splash of blood, he seems to only be hurt emotionally.
- Mood Whiplash: A large portion of the humor in the game is concentrated into Zone 0 and sprinkled lightly throughout Zone 1. After that, however...
- Multiple Endings
- Nice Job Breaking It, Hero: Several bad ends.
- Not Quite Saved Enough: You'd think breaking the Big Bad's Room101 would help, but in one ending, upon being convinced that his suicide mission is NOT a good idea, Zacharie is killed by a piece of shrapnel shot from the damaged device.
- In another ending, the chamber's door fails to lock and opens on its own, treating the player to the wonderfully pleasant sound of Zacharie's screams of pain, and the knowledge that they've just killed every single character in the entire game.
- Oh, Crap: Zacharie, in the beta's Bad End.
- OOC Is Serious Business: Right after the final battle with Seneca, the vulpine returns to his normal size. Zacharie then says he plans on killing Seneca. When the Judge tries to talk to Zacharie about their best course of action, he strikes the Judge in a fit of rage while telling him to leave.
- Please Wake Up: Zack does this to the Player in two of the endings if you fail the final battle.
- Pre-Asskicking One-Liner: Seneca has plenty of these.
- "The Reason You Suck" Speech: "Humans are so gullible. It's nuts."
- Redemption Quest: You have started on one, and Zacharie has decided to help out.
- Signature Style: Claude isn't exactly known for keeping Zacharie alive in his games.
- The ratio of good endings to bad endings.
- Switching P.O.V.: Happens in Illusion Rooms.
- Take Over the World: Seneca seems to want nothing but to do this.
- Theme Song: Charlotte has one of these, although it doesn't show up until the end.
- Seneca's theme is more easily recognizable.
- As of the "megaupdate", Bandit has his own theme as well.
- This Is Something He's Got to Do Himself: Zacharie insists on Judge and the Player leaving the room while he kills Seneca himself.